Changeset 907636 for src/UIElements/Views/Qt4/Qt3D/GLWorldView.cpp
- Timestamp:
- Oct 6, 2011, 3:06:16 PM (14 years ago)
- Branches:
- Action_Thermostats, Add_AtomRandomPerturbation, Add_FitFragmentPartialChargesAction, Add_RotateAroundBondAction, Add_SelectAtomByNameAction, Added_ParseSaveFragmentResults, AddingActions_SaveParseParticleParameters, Adding_Graph_to_ChangeBondActions, Adding_MD_integration_tests, Adding_ParticleName_to_Atom, Adding_StructOpt_integration_tests, AtomFragments, Automaking_mpqc_open, AutomationFragmentation_failures, Candidate_v1.5.4, Candidate_v1.6.0, Candidate_v1.6.1, ChangeBugEmailaddress, ChangingTestPorts, ChemicalSpaceEvaluator, CombiningParticlePotentialParsing, Combining_Subpackages, Debian_Package_split, Debian_package_split_molecuildergui_only, Disabling_MemDebug, Docu_Python_wait, EmpiricalPotential_contain_HomologyGraph, EmpiricalPotential_contain_HomologyGraph_documentation, Enable_parallel_make_install, Enhance_userguide, Enhanced_StructuralOptimization, Enhanced_StructuralOptimization_continued, Example_ManyWaysToTranslateAtom, Exclude_Hydrogens_annealWithBondGraph, FitPartialCharges_GlobalError, Fix_BoundInBox_CenterInBox_MoleculeActions, Fix_ChargeSampling_PBC, Fix_ChronosMutex, Fix_FitPartialCharges, Fix_FitPotential_needs_atomicnumbers, Fix_ForceAnnealing, Fix_IndependentFragmentGrids, Fix_ParseParticles, Fix_ParseParticles_split_forward_backward_Actions, Fix_PopActions, Fix_QtFragmentList_sorted_selection, Fix_Restrictedkeyset_FragmentMolecule, Fix_StatusMsg, Fix_StepWorldTime_single_argument, Fix_Verbose_Codepatterns, Fix_fitting_potentials, Fixes, ForceAnnealing_goodresults, ForceAnnealing_oldresults, ForceAnnealing_tocheck, ForceAnnealing_with_BondGraph, ForceAnnealing_with_BondGraph_continued, ForceAnnealing_with_BondGraph_continued_betteresults, ForceAnnealing_with_BondGraph_contraction-expansion, FragmentAction_writes_AtomFragments, FragmentMolecule_checks_bonddegrees, GeometryObjects, Gui_Fixes, Gui_displays_atomic_force_velocity, ImplicitCharges, IndependentFragmentGrids, IndependentFragmentGrids_IndividualZeroInstances, IndependentFragmentGrids_IntegrationTest, IndependentFragmentGrids_Sole_NN_Calculation, JobMarket_RobustOnKillsSegFaults, JobMarket_StableWorkerPool, JobMarket_unresolvable_hostname_fix, MoreRobust_FragmentAutomation, ODR_violation_mpqc_open, PartialCharges_OrthogonalSummation, PdbParser_setsAtomName, PythonUI_with_named_parameters, QtGui_reactivate_TimeChanged_changes, Recreated_GuiChecks, Rewrite_FitPartialCharges, RotateToPrincipalAxisSystem_UndoRedo, SaturateAtoms_findBestMatching, SaturateAtoms_singleDegree, StoppableMakroAction, Subpackage_CodePatterns, Subpackage_JobMarket, Subpackage_LinearAlgebra, Subpackage_levmar, Subpackage_mpqc_open, Subpackage_vmg, Switchable_LogView, ThirdParty_MPQC_rebuilt_buildsystem, TrajectoryDependenant_MaxOrder, TremoloParser_IncreasedPrecision, TremoloParser_MultipleTimesteps, TremoloParser_setsAtomName, Ubuntu_1604_changes, stable
- Children:
- 06ebf5
- Parents:
- 04f017
- git-author:
- Frederik Heber <heber@…> (08/26/11 15:53:28)
- git-committer:
- Frederik Heber <heber@…> (10/06/11 15:06:16)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
src/UIElements/Views/Qt4/Qt3D/GLWorldView.cpp
r04f017 r907636 21 21 22 22 #include <Qt/qevent.h> 23 #include <Qt3D/qglbuilder.h> 24 #include <Qt3D/qglcube.h> 25 26 //#include "GLWorldScene.hpp" 23 24 #include "GLWorldScene.hpp" 27 25 28 26 #include "CodePatterns/MemDebug.hpp" … … 31 29 : QGLView(parent), worldscene(NULL) 32 30 { 33 //worldscene = new GLWorldScene(this);31 worldscene = new GLWorldScene(this); 34 32 35 33 setOption(QGLView::ObjectPicking, true); 36 34 37 //connect(worldscene, SIGNAL(changed()), this, SLOT(updateGL()));35 connect(worldscene, SIGNAL(changed()), this, SLOT(updateGL())); 38 36 } 39 37 … … 46 44 void GLWorldView::initializeGL(QGLPainter *painter) 47 45 { 48 QGLBuilder builder; 49 builder << QGL::Faceted; 50 builder << QGLCube(); 51 worldscene = builder.finalizedSceneNode(); 52 // worldscene->initialize(this, painter); 46 worldscene->initialize(this, painter); 53 47 } 54 48 55 49 void GLWorldView::paintGL(QGLPainter *painter) 56 50 { 57 painter->setStandardEffect(QGL::LitMaterial); 58 painter->setFaceColor(QGL::AllFaces, QColor(170, 202, 0)); 59 60 painter->modelViewMatrix().rotate(45.0f, 1.0f, 1.0f, 1.0f); 61 worldscene->draw(painter); 62 // worldscene->draw(painter); 51 worldscene->draw(painter); 63 52 } 64 53 65 //void GLWorldView::keyPressEvent(QKeyEvent *e)66 //{67 //if (e->key() == Qt::Key_Tab) {68 //// The Tab key turns the ShowPicking option on and off,69 //// which helps show what the pick buffer looks like.70 //setOption(QGLView::ShowPicking, ((options() & QGLView::ShowPicking) == 0));71 //updateGL();72 //}73 //QGLView::keyPressEvent(e);74 //}75 // 54 void GLWorldView::keyPressEvent(QKeyEvent *e) 55 { 56 if (e->key() == Qt::Key_Tab) { 57 // The Tab key turns the ShowPicking option on and off, 58 // which helps show what the pick buffer looks like. 59 setOption(QGLView::ShowPicking, ((options() & QGLView::ShowPicking) == 0)); 60 updateGL(); 61 } 62 QGLView::keyPressEvent(e); 63 } 64 76 65 77 66 //#include <GL/glu.h>
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