Ignore:
Timestamp:
Oct 6, 2011, 3:06:16 PM (14 years ago)
Author:
Frederik Heber <heber@…>
Branches:
Action_Thermostats, Add_AtomRandomPerturbation, Add_FitFragmentPartialChargesAction, Add_RotateAroundBondAction, Add_SelectAtomByNameAction, Added_ParseSaveFragmentResults, AddingActions_SaveParseParticleParameters, Adding_Graph_to_ChangeBondActions, Adding_MD_integration_tests, Adding_ParticleName_to_Atom, Adding_StructOpt_integration_tests, AtomFragments, Automaking_mpqc_open, AutomationFragmentation_failures, Candidate_v1.5.4, Candidate_v1.6.0, Candidate_v1.6.1, ChangeBugEmailaddress, ChangingTestPorts, ChemicalSpaceEvaluator, CombiningParticlePotentialParsing, Combining_Subpackages, Debian_Package_split, Debian_package_split_molecuildergui_only, Disabling_MemDebug, Docu_Python_wait, EmpiricalPotential_contain_HomologyGraph, EmpiricalPotential_contain_HomologyGraph_documentation, Enable_parallel_make_install, Enhance_userguide, Enhanced_StructuralOptimization, Enhanced_StructuralOptimization_continued, Example_ManyWaysToTranslateAtom, Exclude_Hydrogens_annealWithBondGraph, FitPartialCharges_GlobalError, Fix_BoundInBox_CenterInBox_MoleculeActions, Fix_ChargeSampling_PBC, Fix_ChronosMutex, Fix_FitPartialCharges, Fix_FitPotential_needs_atomicnumbers, Fix_ForceAnnealing, Fix_IndependentFragmentGrids, Fix_ParseParticles, Fix_ParseParticles_split_forward_backward_Actions, Fix_PopActions, Fix_QtFragmentList_sorted_selection, Fix_Restrictedkeyset_FragmentMolecule, Fix_StatusMsg, Fix_StepWorldTime_single_argument, Fix_Verbose_Codepatterns, Fix_fitting_potentials, Fixes, ForceAnnealing_goodresults, ForceAnnealing_oldresults, ForceAnnealing_tocheck, ForceAnnealing_with_BondGraph, ForceAnnealing_with_BondGraph_continued, ForceAnnealing_with_BondGraph_continued_betteresults, ForceAnnealing_with_BondGraph_contraction-expansion, FragmentAction_writes_AtomFragments, FragmentMolecule_checks_bonddegrees, GeometryObjects, Gui_Fixes, Gui_displays_atomic_force_velocity, ImplicitCharges, IndependentFragmentGrids, IndependentFragmentGrids_IndividualZeroInstances, IndependentFragmentGrids_IntegrationTest, IndependentFragmentGrids_Sole_NN_Calculation, JobMarket_RobustOnKillsSegFaults, JobMarket_StableWorkerPool, JobMarket_unresolvable_hostname_fix, MoreRobust_FragmentAutomation, ODR_violation_mpqc_open, PartialCharges_OrthogonalSummation, PdbParser_setsAtomName, PythonUI_with_named_parameters, QtGui_reactivate_TimeChanged_changes, Recreated_GuiChecks, Rewrite_FitPartialCharges, RotateToPrincipalAxisSystem_UndoRedo, SaturateAtoms_findBestMatching, SaturateAtoms_singleDegree, StoppableMakroAction, Subpackage_CodePatterns, Subpackage_JobMarket, Subpackage_LinearAlgebra, Subpackage_levmar, Subpackage_mpqc_open, Subpackage_vmg, Switchable_LogView, ThirdParty_MPQC_rebuilt_buildsystem, TrajectoryDependenant_MaxOrder, TremoloParser_IncreasedPrecision, TremoloParser_MultipleTimesteps, TremoloParser_setsAtomName, Ubuntu_1604_changes, stable
Children:
06ebf5
Parents:
04f017
git-author:
Frederik Heber <heber@…> (08/26/11 15:53:28)
git-committer:
Frederik Heber <heber@…> (10/06/11 15:06:16)
Message:

First working version of GLWorldView that show atoms and molecules.

  • GLWorldView is view of model GLWorldScene.
  • GLWorldScene contains GLMoleculeScene for each molecule.
  • GLMoleculeScene contains GLMoleculeObject_.. for each atom and two for each bond.
  • GLMoleculeObject_... derive from GLMoleculeObject which hides the specifics of being sphere or cylinder and allows for initializing and drawing unifiedly.
  • so far clicking the atoms is not working (as in teaservice example).
File:
1 edited

Legend:

Unmodified
Added
Removed
  • src/UIElements/Views/Qt4/Qt3D/GLWorldView.cpp

    r04f017 r907636  
    2121
    2222#include <Qt/qevent.h>
    23 #include <Qt3D/qglbuilder.h>
    24 #include <Qt3D/qglcube.h>
    25 
    26 //#include "GLWorldScene.hpp"
     23
     24#include "GLWorldScene.hpp"
    2725
    2826#include "CodePatterns/MemDebug.hpp"
     
    3129   : QGLView(parent), worldscene(NULL)
    3230{
    33 //   worldscene = new GLWorldScene(this);
     31   worldscene = new GLWorldScene(this);
    3432
    3533   setOption(QGLView::ObjectPicking, true);
    3634
    37 //   connect(worldscene, SIGNAL(changed()), this, SLOT(updateGL()));
     35   connect(worldscene, SIGNAL(changed()), this, SLOT(updateGL()));
    3836}
    3937
     
    4644void GLWorldView::initializeGL(QGLPainter *painter)
    4745{
    48   QGLBuilder builder;
    49   builder << QGL::Faceted;
    50   builder << QGLCube();
    51   worldscene = builder.finalizedSceneNode();
    52 //   worldscene->initialize(this, painter);
     46   worldscene->initialize(this, painter);
    5347}
    5448
    5549void GLWorldView::paintGL(QGLPainter *painter)
    5650{
    57   painter->setStandardEffect(QGL::LitMaterial);
    58   painter->setFaceColor(QGL::AllFaces, QColor(170, 202, 0));
    59 
    60   painter->modelViewMatrix().rotate(45.0f, 1.0f, 1.0f, 1.0f);
    61   worldscene->draw(painter);
    62 //   worldscene->draw(painter);
     51   worldscene->draw(painter);
    6352}
    6453
    65 //void GLWorldView::keyPressEvent(QKeyEvent *e)
    66 //{
    67 //   if (e->key() == Qt::Key_Tab) {
    68 //       // The Tab key turns the ShowPicking option on and off,
    69 //       // which helps show what the pick buffer looks like.
    70 //       setOption(QGLView::ShowPicking, ((options() & QGLView::ShowPicking) == 0));
    71 //       updateGL();
    72 //   }
    73 //   QGLView::keyPressEvent(e);
    74 //}
    75 //
     54void GLWorldView::keyPressEvent(QKeyEvent *e)
     55{
     56   if (e->key() == Qt::Key_Tab) {
     57       // The Tab key turns the ShowPicking option on and off,
     58       // which helps show what the pick buffer looks like.
     59       setOption(QGLView::ShowPicking, ((options() & QGLView::ShowPicking) == 0));
     60       updateGL();
     61   }
     62   QGLView::keyPressEvent(e);
     63}
     64
    7665
    7766//#include <GL/glu.h>
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