Changeset 8afe31 for molecuilder/src/vector.cpp
- Timestamp:
- Oct 5, 2009, 4:05:53 PM (16 years ago)
- Children:
- 58808e
- Parents:
- e1f6d7 (diff), bf497f (diff)
Note: this is a merge changeset, the changes displayed below correspond to the merge itself.
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- 1 edited
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molecuilder/src/vector.cpp (modified) (5 diffs)
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molecuilder/src/vector.cpp
re1f6d7 r8afe31 8 8 #include "defs.hpp" 9 9 #include "helpers.hpp" 10 #include "memoryallocator.hpp" 10 11 #include "leastsquaremin.hpp" 11 12 #include "vector.hpp" … … 473 474 }; 474 475 475 /** Rotates the vector around the axis given by \a *axis by an angle of \a alpha.476 /** Rotates the vector relative to the origin around the axis given by \a *axis by an angle of \a alpha. 476 477 * \param *axis rotation axis 477 478 * \param alpha rotation angle in radian … … 484 485 a.ProjectOntoPlane(axis); 485 486 // construct normal vector 486 y.MakeNormalVector(axis,this); 487 bool rotatable = y.MakeNormalVector(axis,&a); 488 // The normal vector cannot be created if there is linar dependency. 489 // Then the vector to rotate is on the axis and any rotation leads to the vector itself. 490 if (!rotatable) { 491 return; 492 } 487 493 y.Scale(Norm()); 488 494 // scale normal vector by sine and this vector by cosine 489 495 y.Scale(sin(alpha)); 490 Scale(cos(alpha)); 496 a.Scale(cos(alpha)); 497 CopyVector(Projection(axis)); 491 498 // add scaled normal vector onto this vector 492 499 AddVector(&y); … … 674 681 double * Vector::InverseMatrix(double *A) 675 682 { 676 double *B = (double *) Malloc(sizeof(double)*NDIM*NDIM, "Vector::InverseMatrix: *B");683 double *B = Malloc<double>(NDIM * NDIM, "Vector::InverseMatrix: *B"); 677 684 double detA = RDET3(A); 678 685 double detAReci; … … 1221 1228 return true; 1222 1229 }; 1230 1231 /** 1232 * Checks whether this vector is within the parallelepiped defined by the given three vectors and 1233 * their offset. 1234 * 1235 * @param offest for the origin of the parallelepiped 1236 * @param three vectors forming the matrix that defines the shape of the parallelpiped 1237 */ 1238 bool Vector::IsInParallelepiped(Vector offset, double *parallelepiped) 1239 { 1240 Vector a; 1241 a.CopyVector(this); 1242 a.SubtractVector(&offset); 1243 a.InverseMatrixMultiplication(parallelepiped); 1244 bool isInside = true; 1245 1246 for (int i=NDIM;i--;) 1247 isInside = isInside && ((a.x[i] <= 1) && (a.x[i] >= 0)); 1248 1249 return isInside; 1250 }
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