source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ eac542

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Last change on this file since eac542 was 2520cc, checked in by Frederik Heber <heber@…>, 10 years ago

FIX: GLWorldScene::changeAtomId() reinserted with oldid instead of newid.

  • also fixed assertion message in GLMoleculeObject_molecule::atomInserted().
  • Property mode set to 100644
File size: 16.7 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLWorldScene.cpp
26 *
27 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
28 *
29 * Created on: Aug 17, 2011
30 * Author: heber
31 */
32
33// include config.h
34#ifdef HAVE_CONFIG_H
35#include <config.h>
36#endif
37
38#include "GLWorldScene.hpp"
39#include <Qt3D/qglview.h>
40#include <Qt3D/qglbuilder.h>
41#include <Qt3D/qglscenenode.h>
42#include <Qt3D/qglsphere.h>
43#include <Qt3D/qglcylinder.h>
44
45#include "GLMoleculeObject.hpp"
46#include "GLMoleculeObject_atom.hpp"
47#include "GLMoleculeObject_bond.hpp"
48#include "GLMoleculeObject_molecule.hpp"
49#include "GLMoleculeObject_shape.hpp"
50
51#include "CodePatterns/MemDebug.hpp"
52
53#include "CodePatterns/Log.hpp"
54
55#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
56#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
57#include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
58#include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
59#include "Atom/atom.hpp"
60#include "Bond/bond.hpp"
61#include "Descriptors/AtomIdDescriptor.hpp"
62#include "Descriptors/MoleculeIdDescriptor.hpp"
63#include "Helpers/helpers.hpp"
64#include "Shapes/ShapeRegistry.hpp"
65#include "molecule.hpp"
66#include "World.hpp"
67
68#include <iostream>
69
70using namespace MoleCuilder;
71
72GLWorldScene::GLWorldScene(QObject *parent)
73 : QObject(parent)
74{
75 int sphereDetails[] = {5, 3, 2, 0};
76 int cylinderDetails[] = {16, 8, 6, 3};
77 for (int i=0;i<GLMoleculeObject::DETAILTYPES_MAX;i++){
78 QGLBuilder emptyBuilder;
79 GLMoleculeObject::meshEmpty[i] = emptyBuilder.finalizedSceneNode();
80 QGLBuilder sphereBuilder;
81 sphereBuilder << QGLSphere(2.0, sphereDetails[i]);
82 GLMoleculeObject::meshSphere[i] = sphereBuilder.finalizedSceneNode();
83 GLMoleculeObject::meshSphere[i]->setOption(QGLSceneNode::CullBoundingBox, true);
84 QGLBuilder cylinderBuilder;
85 cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
86 GLMoleculeObject::meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
87 GLMoleculeObject::meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
88 }
89
90 connect(this, SIGNAL(updated()), this, SLOT(update()));
91
92
93 setSelectionMode(SelectAtom);
94
95 init();
96}
97
98GLWorldScene::~GLWorldScene()
99{
100 // remove all elements
101 GLMoleculeObject::cleanMaterialMap();
102}
103
104/** Initialise the WorldScene with molecules and atoms from World.
105 *
106 */
107void GLWorldScene::init()
108{
109 const std::vector<molecule *> &molecules = World::getInstance().getAllMolecules();
110
111 for (std::vector<molecule*>::const_iterator moliter = molecules.begin();
112 moliter != molecules.end();
113 moliter++) {
114 // create molecule objects in scene
115 moleculeInserted((*moliter)->getId());
116 }
117}
118
119/** Update the WorldScene with molecules and atoms from World.
120 *
121 * This function should be called after e.g. WorldTime::TimeChanged was
122 * received or after another molecule has been loaded.
123 *
124 */
125void GLWorldScene::update()
126{
127 const std::vector<molecule *> &molecules = World::getInstance().getAllMolecules();
128
129 for (std::vector<molecule*>::const_iterator moliter = molecules.begin();
130 moliter != molecules.end();
131 moliter++) {
132 // check whether molecule already exists
133 const moleculeId_t molid = (*moliter)->getId();
134 const bool mol_present = MoleculesinSceneMap.count(molid);
135 if (!mol_present)
136 moleculeInserted((*moliter)->getId());
137 }
138}
139
140void GLWorldScene::atomClicked(atomId_t no)
141{
142 LOG(3, "INFO: GLMoleculeObject_molecule - atom " << no << " has been clicked.");
143 const atom *Walker = World::getInstance().getAtom(AtomById(no));
144 if (selectionMode == SelectAtom){
145 if (!World::getInstance().isSelected(Walker))
146 SelectionAtomById(std::vector<atomId_t>(1,no));
147 else
148 SelectionNotAtomById(std::vector<atomId_t>(1,no));
149 }else if (selectionMode == SelectMolecule){
150 const molecule *mol = Walker->getMolecule();
151 ASSERT(mol, "Atom without molecule has been clicked.");
152 molids_t ids(1, mol->getId());
153 if (!World::getInstance().isSelected(mol))
154 SelectionMoleculeById(ids);
155 else
156 SelectionNotMoleculeById(ids);
157 }
158 emit clicked(no);
159}
160
161void GLWorldScene::moleculeClicked(moleculeId_t no)
162{
163 LOG(3, "INFO: GLMoleculeObject_molecule - mol " << no << " has been clicked.");
164 const molecule *mol= World::getInstance().getMolecule(MoleculeById(no));
165 ASSERT(mol, "Atom without molecule has been clicked.");
166 molids_t ids(1, mol->getId());
167 if (!World::getInstance().isSelected(mol))
168 SelectionMoleculeById(ids);
169 else
170 SelectionNotMoleculeById(ids);
171 emit clicked(no);
172}
173
174
175/** Adds an atom to the scene.
176 *
177 * @param _atom atom to add
178 */
179void GLWorldScene::atomInserted(const atomId_t _id)
180{
181 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_id)+".");
182 // find associated molecule
183 const atom *_atom = World::getInstance().getAtom(AtomById(_id));
184 if (_atom != NULL) {
185 const moleculeId_t molid = _atom->getMolecule()->getId();
186 MoleculeNodeMap::const_iterator moliter = MoleculesinSceneMap.find(molid );
187 ASSERT(moliter != MoleculesinSceneMap.end(),
188 "GLWorldScene::atomAdded() - molecule with id of "+toString(molid)
189 +" atom with id "+toString(_id)+" is unknown.");
190 GLMoleculeObject_molecule *molObject = moliter->second;
191
192 // add atom to internal list
193#ifndef NDEBUG
194 AtomMoleculeMap::const_iterator atomiter = AtomsinSceneMap.find(_id);
195 ASSERT(atomiter == AtomsinSceneMap.end(),
196 "GLWorldScene::atomRemoved() - atom "+toString(_id)+" already known.");
197#endif
198 AtomsinSceneMap.insert( std::make_pair( _id, molObject ));
199
200 // inform its GlMoleculeObject_molecule.
201 molObject->atomInserted(_id);
202
203 // emit change
204 emit changeOccured();
205 } else {
206 ELOG(1, "GLWorldScene::atomInserted() - added NULL molobject to AtomsinSceneMap for id " << _id);
207 GLMoleculeObject_molecule *molObject = NULL;
208 AtomsinSceneMap.insert( std::make_pair( _id, molObject ));
209 }
210}
211
212/** Removes an atom from the scene.
213 *
214 * We just the id as the atom might have already been destroyed.
215 *
216 * @param _id id of atom to remove
217 */
218void GLWorldScene::atomRemoved(const atomId_t _id)
219{
220 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_id)+".");
221 // find associated molecule
222 AtomMoleculeMap::iterator iter = AtomsinSceneMap.find(_id);
223 ASSERT(iter != AtomsinSceneMap.end(),
224 "GLWorldScene::atomRemoved() - atom "+toString(_id)+" not on display.");
225 GLMoleculeObject_molecule *molObject = iter->second;
226
227 // remove from internal list
228 AtomsinSceneMap.erase(iter);
229
230 // inform its GlMoleculeObject_molecule.
231 molObject->atomRemoved(_id);
232
233 // emit change
234 emit changeOccured();
235}
236
237/** ....
238 *
239 */
240void GLWorldScene::worldSelectionChanged()
241{
242 LOG(3, "INFO: GLWorldScene: Received signal selectionChanged.");
243
244 const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
245
246 if (molecules.size() > 0) {
247 for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
248 Runner != molecules.end();
249 Runner++) {
250
251 // molecule selected but not in scene?
252 const bool isSelected = World::getInstance().isSelected(*Runner);
253 if (isSelected){
254 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find((*Runner)->getId());
255 ASSERT( iter != MoleculesinSceneMap.end(),
256 "GLWorldScene::worldSelectionChanged() - selected molecule is unknown.");
257 GLMoleculeObject_molecule *molObject = iter->second;
258 // inform molecule object
259 molObject->selected(isSelected);
260 }
261 }
262 }
263}
264
265/** Inserts a molecule into the scene.
266 *
267 * @param _mol molecule to insert
268 */
269void GLWorldScene::moleculeInserted(const moleculeId_t _id)
270{
271 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_id)+".");
272 MoleculeNodeMap::const_iterator iter = MoleculesinSceneMap.find(_id);
273 ASSERT( iter == MoleculesinSceneMap.end(),
274 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" already present.");
275
276 // add new object
277 const molecule *_mol = World::getInstance().getMolecule(MoleculeById(_id));
278 if (_mol != NULL) {
279 GLMoleculeObject_molecule *molObject = new GLMoleculeObject_molecule(GLMoleculeObject::meshEmpty, this, _mol);
280 MoleculesinSceneMap.insert( make_pair(_id, molObject) );
281 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
282 connect (molObject, SIGNAL(changeOccured()), this, SIGNAL(changeOccured()));
283 connect (molObject, SIGNAL(atomClicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
284 connect (molObject, SIGNAL(moleculeClicked(moleculeId_t)), this, SLOT(moleculeClicked(moleculeId_t)));
285 connect (molObject, SIGNAL(changeAtomId(GLMoleculeObject_atom *, int, int)), this, SLOT(changeAtomId(GLMoleculeObject_atom *, int, int)));
286 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
287 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
288 connect (molObject, SIGNAL(hoverChanged(const atom &)), this, SIGNAL(hoverChanged(const atom &)));
289 connect (molObject, SIGNAL(hoverChanged(const molecule &, int)), this, SIGNAL(hoverChanged(const molecule &, int)));
290 emit changed();
291 emit changeOccured();
292 } else {
293 // the molecule is already gone, we add it nonetheless as null object as
294 // lateron moleculeRemoved wants to erase it.
295 ELOG(1, "GLWorldScene::moleculeInserted() - added null object for not present mol id " << _id);
296 GLMoleculeObject_molecule *molObject = NULL;
297 MoleculesinSceneMap.insert( make_pair(_id, molObject) );
298 }
299}
300
301/** Removes a molecule from the scene.
302 *
303 * @param _id id of molecule to remove
304 */
305void GLWorldScene::moleculeRemoved(const moleculeId_t _id)
306{
307 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_id)+".");
308 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
309 ASSERT( iter != MoleculesinSceneMap.end(),
310 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
311
312 GLMoleculeObject_molecule *molObject = iter->second;
313 molObject->disconnect();
314 MoleculesinSceneMap.erase(iter);
315 delete molObject;
316 emit changed();
317 emit changeOccured();
318}
319
320void GLWorldScene::moleculesVisibilityChanged(const moleculeId_t _id, bool _visible)
321{
322 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
323 ASSERT( iter != MoleculesinSceneMap.end(),
324 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
325
326 GLMoleculeObject_molecule *molObject = iter->second;
327 molObject->setVisible(_visible);
328
329 emit changed();
330 emit changeOccured();
331}
332
333/** Adds a bond to the scene.
334 *
335 * @param _bond bond to add
336 * @param side which side of the bond (left or right)
337 */
338void GLWorldScene::bondInserted(const bond::ptr _bond, const enum GLMoleculeObject_bond::SideOfBond _side)
339{
340 LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(*_bond)+".");
341 //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
342 // bond partners must both belong to same atom
343 ASSERT( _bond->leftatom->getMolecule() == _bond->rightatom->getMolecule(),
344 "GLWorldScene::bondInserted() - bond partners do not belong to same molecule.");
345
346 // find associated molecule object
347 const moleculeId_t molid = _bond->leftatom->getMolecule()->getId();
348 MoleculeNodeMap::const_iterator moliter = MoleculesinSceneMap.find(molid );
349 ASSERT(moliter != MoleculesinSceneMap.end(),
350 "GLWorldScene::bondInserted() - molecule with id of "+toString(molid)
351 +" atom with id "+toString(_bond->leftatom->getId())+" is unknown.");
352 GLMoleculeObject_molecule *molObject = moliter->second;
353
354 // add to internal list
355 const GLMoleculeObject_molecule::BondIds ids =
356 GLMoleculeObject_molecule::getBondIds(_bond, _side);
357 BondMoleculeMap::const_iterator iter = BondsinSceneMap.find(ids);
358 ASSERT(iter == BondsinSceneMap.end(),
359 "GLWorldScene::bondInserted() - bond with ids "+toString(ids.first)
360 +","+toString(ids.second)+" already present.");
361 BondsinSceneMap.insert( std::make_pair( ids, molObject ));
362
363 // inform its GlMoleculeObject_molecule.
364 molObject->bondInserted(_bond, _side);
365
366 // emit change
367 emit changeOccured();
368}
369
370/** Removes a bond from the scene.
371 *
372 * @param _bond bond to remove
373 */
374void GLWorldScene::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
375{
376 LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+".");
377 {
378 // left bond
379 const GLMoleculeObject_molecule::BondIds Leftids( make_pair(leftnr, rightnr) );
380 BondMoleculeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
381 ASSERT(leftiter != BondsinSceneMap.end(),
382 "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
383 +toString(rightnr)+" not on display.");
384 GLMoleculeObject_molecule *molObject = leftiter->second;
385
386 // remove from internal list
387 BondsinSceneMap.erase(leftiter);
388
389 // inform its GlMoleculeObject_molecule.
390 molObject->bondRemoved( leftnr, rightnr );
391 }
392
393 // emit change
394 emit changeOccured();
395}
396
397/** Adds a shape to the scene.
398 *
399 * uses ShapeRegistry::lastChanged()
400 *
401 */
402void GLWorldScene::addShape()
403{
404 Shape &shape = *ShapeRegistry::getInstance().lastChanged();
405 GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(shape, this);
406 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
407 ASSERT(iter == ShapesinSceneMap.end(),
408 "GLWorldScene::addShape() - same shape "+shape.getName()+" added again.");
409 ShapesinSceneMap.insert( make_pair(shape.getName(), shapeObject) );
410}
411
412void GLWorldScene::removeShape()
413{
414 Shape &shape = *ShapeRegistry::getInstance().lastChanged();
415 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
416 ASSERT(iter != ShapesinSceneMap.end(),
417 "GLWorldScene::removeShape() - shape "+shape.getName()+" not in scene.");
418 ShapesinSceneMap.erase(iter);
419 delete(iter->second);
420}
421
422void GLWorldScene::updateSelectedShapes()
423{
424 foreach (QObject *obj, children()) {
425 GLMoleculeObject_shape *shapeobj = qobject_cast<GLMoleculeObject_shape *>(obj);
426 if (shapeobj){
427 shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape()));
428 }
429 }
430}
431
432void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
433{
434 // Initialize all of the mesh objects that we have as children.
435 foreach (QObject *obj, children()) {
436 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
437 if (meshobj)
438 meshobj->initialize(view, painter);
439 }
440}
441
442void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
443{
444 // Draw all of the mesh objects that we have as children.
445 foreach (QObject *obj, children()) {
446 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
447 if (meshobj)
448 meshobj->draw(painter, cameraPlane);
449 }
450}
451
452void GLWorldScene::setSelectionMode(SelectionModeType mode)
453{
454 selectionMode = mode;
455 // TODO send update to toolbar
456}
457
458void GLWorldScene::setSelectionModeAtom()
459{
460 setSelectionMode(SelectAtom);
461}
462
463void GLWorldScene::setSelectionModeMolecule()
464{
465 setSelectionMode(SelectMolecule);
466}
467
468void GLWorldScene::changeAtomId(GLMoleculeObject_atom *ob, int oldId, int newId)
469{
470 LOG(3, "INFO: GLWorldScene - change atom id " << oldId << " to " << newId << ".");
471 // Remove from map.
472 AtomMoleculeMap::iterator iter = AtomsinSceneMap.find(oldId);
473 ASSERT(iter != AtomsinSceneMap.end(),
474 "GLWorldScene::changeAtomId() - atom with old id "+toString(oldId)+" not on display.");
475 GLMoleculeObject_molecule *molObject = iter->second;
476
477 // erase by signalling removal
478 molObject->atomRemoved(oldId);
479
480 // remove from internal list
481 AtomsinSceneMap.erase(iter);
482
483 // Reinsert with new id.
484 {
485 AtomMoleculeMap::iterator iter = AtomsinSceneMap.find(newId);
486 ASSERT(iter == AtomsinSceneMap.end(),
487 "GLWorldScene::changeAtomId() - atom with new id "+toString(newId)+" already known.");
488 }
489 AtomsinSceneMap.insert( make_pair(newId, molObject) );
490
491 // inform molecule object
492 molObject->atomInserted(newId);
493}
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