| 1 | /*
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| 2 |  * Action.hpp
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| 3 |  *
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| 4 |  *  Created on: Dec 8, 2009
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| 5 |  *      Author: crueger
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| 6 |  */
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| 7 | 
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| 8 | #ifndef ACTION_HPP_
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| 9 | #define ACTION_HPP_
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| 10 | 
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| 11 | // include config.h
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| 12 | #ifdef HAVE_CONFIG_H
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| 13 | #include <config.h>
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| 14 | #endif
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| 15 | 
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| 16 | #include <string>
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| 17 | #include <boost/shared_ptr.hpp>
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| 18 | 
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| 19 | /** Used in .def files in paramdefaults define to set that no default value exists.
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| 20 |  * We define NODEFAULT here, as it is used in .def files and needs to be present
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| 21 |  * before these are included.
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| 22 |  */
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| 23 | #define NODEFAULT ""
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| 24 | 
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| 25 | // forward declaration
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| 26 | 
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| 27 | class ActionState;
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| 28 | class ActionSequence;
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| 29 | class Dialog;
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| 30 | 
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| 31 | #include "Actions/ActionTraits.hpp"
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| 32 | 
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| 33 | 
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| 34 | 
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| 35 | /**
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| 36 |  * Base class for all actions.
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| 37 |  *
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| 38 |  * Actions describe something that has to be done.
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| 39 |  * Actions can be passed around, stored, performed and undone (Command-Pattern).
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| 40 |  */
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| 41 | class Action
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| 42 | {
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| 43 | friend class ActionSequence;
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| 44 | friend class ActionHistory;
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| 45 | public:
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| 46 | 
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| 47 |   enum QueryOptions {Interactive, NonInteractive};
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| 48 | 
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| 49 |   /**
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| 50 |    * This type is used to store pointers to ActionStates while allowing multiple ownership
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| 51 |    */
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| 52 |   typedef boost::shared_ptr<ActionState> state_ptr;
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| 53 | 
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| 54 |   /**
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| 55 |    * Standard constructor of Action Base class
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| 56 |    *
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| 57 |    * All Actions need to have a name. The second flag indicates, whether the action should
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| 58 |    * be registered with the ActionRegistry. If the Action is registered the name of the
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| 59 |    * Action needs to be unique for all Actions that are registered.
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| 60 |    *
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| 61 |    * \note NO reference for \a _Traits as we do have to copy it, otherwise _Traits would have
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| 62 |    * to be present throughout the program's run.
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| 63 |    *
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| 64 |    * \param Traits information class to this action
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| 65 |    * \param _doRegister whether to register with ActionRegistry
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| 66 |    */
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| 67 |   Action(const ActionTraits &_Traits, bool _doRegister=true);
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| 68 |   virtual ~Action();
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| 69 | 
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| 70 |   /**
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| 71 |    * This method is used to call an action. The basic operations for the Action
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| 72 |    * are carried out and if necessary/possible the Action is added to the History
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| 73 |    * to allow for undo of this action.
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| 74 |    *
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| 75 |    * If the call needs to undone you have to use the History, to avoid destroying
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| 76 |    * invariants used by the History.
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| 77 |    *
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| 78 |    * Note that this call can be Interactive (i.e. a dialog will ask the user for
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| 79 |    * necessary information) and NonInteractive (i.e. the information will have to
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| 80 |    * be present already within the ValueStorage class or else a MissingArgumentException
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| 81 |    * is thrown)
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| 82 |    */
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| 83 |   void call(enum QueryOptions state = Interactive);
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| 84 | 
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| 85 |   /**
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| 86 |    * This method provides a flag that indicates if an undo mechanism is implemented
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| 87 |    * for this Action. If this is true, and this action was called last, you can
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| 88 |    * use the History to undo this action.
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| 89 |    */
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| 90 |   virtual bool canUndo()=0;
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| 91 | 
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| 92 |   /**
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| 93 |    * This method provides a flag, that indicates if the Action changes the state of
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| 94 |    * the application in a way that needs to be undone for the History to work.
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| 95 |    *
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| 96 |    * If this is false the Action will not be added to the History upon calling. However
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| 97 |    * Actions called before this one will still be available for undo.
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| 98 |    */
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| 99 |   virtual bool shouldUndo()=0;
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| 100 | 
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| 101 |   /**
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| 102 |    * Indicates whether the Action can do it's work at the moment. If this
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| 103 |    * is false calling the action will result in a no-op.
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| 104 |    */
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| 105 |   virtual bool isActive();
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| 106 | 
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| 107 |   /**
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| 108 |    * Returns the name of the Action.
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| 109 |    */
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| 110 |   const std::string getName() const;
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| 111 | 
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| 112 |   /**
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| 113 |    * returns a detailed help message.
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| 114 |    */
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| 115 |   const std::string help() const;
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| 116 | 
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| 117 |   /**
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| 118 |    * Traits resemble all necessary information that "surrounds" an action, such as
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| 119 |    * its name (for ActionRegistry and as ref from string to instance and vice versa),
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| 120 |    * which menu, which position, what parameters, their types, if it is itself a
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| 121 |    * parameter and so on ...
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| 122 |    *
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| 123 |    * Note that is important that we do not use a reference here. We want to copy the
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| 124 |    * information in the Action's constructor and have it contained herein. Hence, we
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| 125 |    * also have our own copy constructor for ActionTraits. Information should be
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| 126 |    * encapsulated in the Action, no more references to the outside than absolutely
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| 127 |    * necessary.
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| 128 |    */
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| 129 |   const ActionTraits Traits;
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| 130 | 
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| 131 |   /** Removes the static entities Action::success and Action::failure.
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| 132 |    * This is only to be called on the program's exit, i.e. in cleanUp(),
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| 133 |    * as these static entities are used throughout all Actions.
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| 134 |    */
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| 135 |   static void removeStaticStateEntities();
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| 136 | 
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| 137 | protected:
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| 138 |   /**
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| 139 |    * This method is called by the History, when an undo is performed. It is
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| 140 |    * provided with the corresponding state produced by the performCall or
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| 141 |    * performRedo method and needs to provide a state that can be used for redo.
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| 142 |    */
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| 143 |   state_ptr undo(state_ptr);
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| 144 | 
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| 145 |   /**
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| 146 |    * This method is called by the Histor, when a redo is performed. It is
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| 147 |    * provided with the corresponding state produced by the undo method and
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| 148 |    * needs to produce a State that can then be used for another undo.
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| 149 |    */
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| 150 |   state_ptr redo(state_ptr);
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| 151 | 
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| 152 |   /**
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| 153 |    * This special state can be used to indicate that the Action was successfull
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| 154 |    * without providing a special state. Use this if your Action does not need
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| 155 |    * a speciallized state.
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| 156 |    */
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| 157 |   static state_ptr success;
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| 158 | 
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| 159 |   /**
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| 160 |    * This special state can be returned, to indicate that the action could not do it's
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| 161 |    * work, was abborted by the user etc. If you return this state make sure to transactionize
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| 162 |    * your Actions and unroll the complete transaction before this is returned.
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| 163 |    */
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| 164 |   static state_ptr failure;
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| 165 | 
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| 166 |   /**
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| 167 |    * This creates the dialog requesting the information needed for this action from the user
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| 168 |    * via means of the user interface.
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| 169 |    */
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| 170 |   Dialog * createDialog();
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| 171 | 
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| 172 | private:
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| 173 | 
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| 174 |   /**
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| 175 |    * This is called internally before the Action::performCall(). It initializes the
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| 176 |    * necessary ActionParameters by retrieving the values from ValueStorage.
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| 177 |    */
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| 178 |   virtual void getParametersfromValueStorage()=0;
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| 179 | 
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| 180 |   /**
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| 181 |    * This is called internally before the action is processed. This adds necessary queries
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| 182 |    * to a given dialog to obtain parameters for the user for processing the action accordingly.
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| 183 |    * The dialog will be given to the user before Action::performCall() is initiated, values
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| 184 |    * are transfered via ValueStorage.
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| 185 |    */
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| 186 |   virtual Dialog * fillDialog(Dialog*)=0;
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| 187 | 
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| 188 |   /**
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| 189 |    * This is called internally when the call is being done. Implement this method to do the actual
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| 190 |    * work of the Action. Implement this in your Derived classes. Needs to return a state that can be
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| 191 |    * used to undo the action.
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| 192 |    */
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| 193 |   virtual state_ptr performCall()=0;
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| 194 | 
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| 195 |   /**
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| 196 |    * This is called internally when the undo process is chosen. This Method should use the state
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| 197 |    * produced by the performCall method to return the state of the application to the state
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| 198 |    * it had before the Action.
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| 199 |    */
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| 200 |   virtual state_ptr performUndo(state_ptr)=0;
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| 201 | 
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| 202 |   /**
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| 203 |    * This is called internally when the redo process is chosen. This method shoudl use the state
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| 204 |    * produced by the performUndo method to return the application to the state it should have after
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| 205 |    * the action.
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| 206 |    *
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| 207 |    * Often this method can be implement to re-use the performCall method. However if user interaction
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| 208 |    * or further parameters are needed, those should be taken from the state and not query the user
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| 209 |    * again.
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| 210 |    */
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| 211 |   virtual state_ptr performRedo(state_ptr)=0;
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| 212 | };
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| 213 | 
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| 214 | /**
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| 215 |  * This class can be used by actions to save the state.
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| 216 |  *
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| 217 |  * It is implementing a memento pattern. The base class is completely empty,
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| 218 |  * since no general state internals can be given. The Action performing
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| 219 |  * the Undo should downcast to the apropriate type.
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| 220 |  */
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| 221 | class ActionState{
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| 222 | public:
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| 223 |   ActionState(){}
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| 224 |   virtual ~ActionState(){}
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| 225 | };
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| 226 | 
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| 227 | /**
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| 228 |  * This class can be used by actions to contain parameters.
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| 229 |  *
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| 230 |  * The base class is completely empty, since no general parameters can be given. The
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| 231 |  * Action performing the function should construct its own parameter class derived
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| 232 |  * from it.
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| 233 |  */
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| 234 | class ActionParameters{
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| 235 | public:
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| 236 |   ActionParameters(){}
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| 237 |   virtual ~ActionParameters(){}
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| 238 | };
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| 239 | 
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| 240 | #endif /* ACTION_HPP_ */
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