BUGFIX: BoundaryTriangleSet::GetIntersectionInsideTriangle() < should have been > in final if-statement to check whether in- or outside
Tesselation::InsertStraddlingPoints() - behavior of FindClosestTriangle() changed, hence we have to check whether returned triangle does not contain the point in question.
BUGFIX: Tesselation::FlipBaseline() - did not change LastTriangle which caused crashes on writing envelope, as it pointed to delete memory
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