Changes in src/tesselation.cpp [27bd2f:b1a6d8]
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src/tesselation.cpp (modified) (178 diffs)
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src/tesselation.cpp
r27bd2f rb1a6d8 7 7 8 8 #include <fstream> 9 #include <assert.h> 9 10 10 11 #include "helpers.hpp" … … 14 15 #include "tesselation.hpp" 15 16 #include "tesselationhelpers.hpp" 17 #include "triangleintersectionlist.hpp" 16 18 #include "vector.hpp" 17 19 #include "verbose.hpp" … … 24 26 */ 25 27 BoundaryPointSet::BoundaryPointSet() : 26 LinesCount(0), 27 value(0.), 28 Nr(-1) 29 { 30 Info FunctionInfo(__func__); 31 Log() << Verbose(1) << "Adding noname." << endl; 32 }; 28 LinesCount(0), value(0.), Nr(-1) 29 { 30 Info FunctionInfo(__func__); 31 DoLog(1) && (Log() << Verbose(1) << "Adding noname." << endl); 32 } 33 ; 33 34 34 35 /** Constructor of BoundaryPointSet with Tesselpoint. 35 36 * \param *Walker TesselPoint this boundary point represents 36 37 */ 37 BoundaryPointSet::BoundaryPointSet(TesselPoint * Walker) : 38 LinesCount(0), 39 node(Walker), 40 value(0.), 41 Nr(Walker->nr) 42 { 43 Info FunctionInfo(__func__); 44 Log() << Verbose(1) << "Adding Node " << *Walker << endl; 45 }; 38 BoundaryPointSet::BoundaryPointSet(TesselPoint * const Walker) : 39 LinesCount(0), node(Walker), value(0.), Nr(Walker->nr) 40 { 41 Info FunctionInfo(__func__); 42 DoLog(1) && (Log() << Verbose(1) << "Adding Node " << *Walker << endl); 43 } 44 ; 46 45 47 46 /** Destructor of BoundaryPointSet. … … 51 50 BoundaryPointSet::~BoundaryPointSet() 52 51 { 53 Info FunctionInfo(__func__);52 Info FunctionInfo(__func__); 54 53 //Log() << Verbose(0) << "Erasing point nr. " << Nr << "." << endl; 55 54 if (!lines.empty()) 56 eLog() << Verbose(2) << "Memory Leak! I " << *this << " am still connected to some lines." << endl;55 DoeLog(2) && (eLog() << Verbose(2) << "Memory Leak! I " << *this << " am still connected to some lines." << endl); 57 56 node = NULL; 58 }; 57 } 58 ; 59 59 60 60 /** Add a line to the LineMap of this point. 61 61 * \param *line line to add 62 62 */ 63 void BoundaryPointSet::AddLine(class BoundaryLineSet *line) 64 { 65 Info FunctionInfo(__func__); 66 Log() << Verbose(1) << "Adding " << *this << " to line " << *line << "." 67 << endl; 68 if (line->endpoints[0] == this) 69 { 70 lines.insert(LinePair(line->endpoints[1]->Nr, line)); 71 } 72 else 73 { 74 lines.insert(LinePair(line->endpoints[0]->Nr, line)); 75 } 63 void BoundaryPointSet::AddLine(BoundaryLineSet * const line) 64 { 65 Info FunctionInfo(__func__); 66 DoLog(1) && (Log() << Verbose(1) << "Adding " << *this << " to line " << *line << "." << endl); 67 if (line->endpoints[0] == this) { 68 lines.insert(LinePair(line->endpoints[1]->Nr, line)); 69 } else { 70 lines.insert(LinePair(line->endpoints[0]->Nr, line)); 71 } 76 72 LinesCount++; 77 }; 73 } 74 ; 78 75 79 76 /** output operator for BoundaryPointSet. … … 93 90 */ 94 91 BoundaryLineSet::BoundaryLineSet() : 95 Nr(-1)96 { 97 Info FunctionInfo(__func__);92 Nr(-1) 93 { 94 Info FunctionInfo(__func__); 98 95 for (int i = 0; i < 2; i++) 99 96 endpoints[i] = NULL; 100 }; 97 } 98 ; 101 99 102 100 /** Constructor of BoundaryLineSet with two endpoints. … … 105 103 * \param number number of the list 106 104 */ 107 BoundaryLineSet::BoundaryLineSet( class BoundaryPointSet *Point[2], const int number)108 { 109 Info FunctionInfo(__func__);105 BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point[2], const int number) 106 { 107 Info FunctionInfo(__func__); 110 108 // set number 111 109 Nr = number; … … 118 116 skipped = false; 119 117 // clear triangles list 120 Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl; 121 }; 118 DoLog(0) && (Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl); 119 } 120 ; 121 122 /** Constructor of BoundaryLineSet with two endpoints. 123 * Adds line automatically to each endpoints' LineMap 124 * \param *Point1 first boundary point 125 * \param *Point2 second boundary point 126 * \param number number of the list 127 */ 128 BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point1, BoundaryPointSet * const Point2, const int number) 129 { 130 Info FunctionInfo(__func__); 131 // set number 132 Nr = number; 133 // set endpoints in ascending order 134 SetEndpointsOrdered(endpoints, Point1, Point2); 135 // add this line to the hash maps of both endpoints 136 Point1->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding. 137 Point2->AddLine(this); // 138 // set skipped to false 139 skipped = false; 140 // clear triangles list 141 DoLog(0) && (Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl); 142 } 143 ; 122 144 123 145 /** Destructor for BoundaryLineSet. … … 127 149 BoundaryLineSet::~BoundaryLineSet() 128 150 { 129 Info FunctionInfo(__func__);151 Info FunctionInfo(__func__); 130 152 int Numbers[2]; 131 153 … … 158 180 //Log() << Verbose(0) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl; 159 181 if (endpoints[i] != NULL) { 160 delete (endpoints[i]);182 delete (endpoints[i]); 161 183 endpoints[i] = NULL; 162 184 } … … 165 187 } 166 188 if (!triangles.empty()) 167 eLog() << Verbose(2) << "Memory Leak! I " << *this << " am still connected to some triangles." << endl; 168 }; 189 DoeLog(2) && (eLog() << Verbose(2) << "Memory Leak! I " << *this << " am still connected to some triangles." << endl); 190 } 191 ; 169 192 170 193 /** Add triangle to TriangleMap of this boundary line. 171 194 * \param *triangle to add 172 195 */ 173 void BoundaryLineSet::AddTriangle( class BoundaryTriangleSet *triangle)174 { 175 Info FunctionInfo(__func__);176 Log() << Verbose(0) << "Add " << triangle->Nr << " to line " << *this << "." << endl;196 void BoundaryLineSet::AddTriangle(BoundaryTriangleSet * const triangle) 197 { 198 Info FunctionInfo(__func__); 199 DoLog(0) && (Log() << Verbose(0) << "Add " << triangle->Nr << " to line " << *this << "." << endl); 177 200 triangles.insert(TrianglePair(triangle->Nr, triangle)); 178 }; 201 } 202 ; 179 203 180 204 /** Checks whether we have a common endpoint with given \a *line. … … 182 206 * \return true - common endpoint present, false - not connected 183 207 */ 184 bool BoundaryLineSet::IsConnectedTo(c lass BoundaryLineSet *line)185 { 186 Info FunctionInfo(__func__);208 bool BoundaryLineSet::IsConnectedTo(const BoundaryLineSet * const line) const 209 { 210 Info FunctionInfo(__func__); 187 211 if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1])) 188 212 return true; 189 213 else 190 214 return false; 191 }; 215 } 216 ; 192 217 193 218 /** Checks whether the adjacent triangles of a baseline are convex or not. … … 197 222 * \return true - triangles are convex, false - concave or less than two triangles connected 198 223 */ 199 bool BoundaryLineSet::CheckConvexityCriterion() 200 { 201 Info FunctionInfo(__func__);224 bool BoundaryLineSet::CheckConvexityCriterion() const 225 { 226 Info FunctionInfo(__func__); 202 227 Vector BaseLineCenter, BaseLineNormal, BaseLine, helper[2], NormalCheck; 203 228 // get the two triangles 204 229 if (triangles.size() != 2) { 205 eLog() << Verbose(0) << "Baseline " << *this << " is connected to less than two triangles, Tesselation incomplete!" << endl;230 DoeLog(0) && (eLog() << Verbose(0) << "Baseline " << *this << " is connected to less than two triangles, Tesselation incomplete!" << endl); 206 231 return true; 207 232 } … … 211 236 BaseLineCenter.CopyVector(endpoints[0]->node->node); 212 237 BaseLineCenter.AddVector(endpoints[1]->node->node); 213 BaseLineCenter.Scale(1. /2.);238 BaseLineCenter.Scale(1. / 2.); 214 239 BaseLine.CopyVector(endpoints[0]->node->node); 215 240 BaseLine.SubtractVector(endpoints[1]->node->node); … … 219 244 NormalCheck.Zero(); 220 245 double sign = -1.; 221 int i =0;246 int i = 0; 222 247 class BoundaryPointSet *node = NULL; 223 for (TriangleMap::iterator runner = triangles.begin(); runner != triangles.end(); runner++) {248 for (TriangleMap::const_iterator runner = triangles.begin(); runner != triangles.end(); runner++) { 224 249 //Log() << Verbose(0) << "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << "." << endl; 225 250 NormalCheck.AddVector(&runner->second->NormalVector); … … 227 252 sign = -sign; 228 253 if (runner->second->NormalVector.NormSquared() > MYEPSILON) 229 BaseLineNormal.CopyVector(&runner->second->NormalVector); // yes, copy second on top of first254 BaseLineNormal.CopyVector(&runner->second->NormalVector); // yes, copy second on top of first 230 255 else { 231 eLog() << Verbose(0) << "Triangle " << *runner->second << " has zero normal vector!" << endl;256 DoeLog(0) && (eLog() << Verbose(0) << "Triangle " << *runner->second << " has zero normal vector!" << endl); 232 257 } 233 258 node = runner->second->GetThirdEndpoint(this); … … 236 261 helper[i].CopyVector(node->node->node); 237 262 helper[i].SubtractVector(&BaseLineCenter); 238 helper[i].MakeNormalVector(&BaseLine); // we want to compare the triangle's heights' angles!263 helper[i].MakeNormalVector(&BaseLine); // we want to compare the triangle's heights' angles! 239 264 //Log() << Verbose(0) << "INFO: Height vector with respect to baseline is " << helper[i] << "." << endl; 240 265 i++; 241 266 } else { 242 eLog() << Verbose(1) << "I cannot find third node in triangle, something's wrong." << endl;267 DoeLog(1) && (eLog() << Verbose(1) << "I cannot find third node in triangle, something's wrong." << endl); 243 268 return true; 244 269 } … … 246 271 //Log() << Verbose(0) << "INFO: BaselineNormal is " << BaseLineNormal << "." << endl; 247 272 if (NormalCheck.NormSquared() < MYEPSILON) { 248 Log() << Verbose(0) << "ACCEPT: Normalvectors of both triangles are the same: convex." << endl;273 DoLog(0) && (Log() << Verbose(0) << "ACCEPT: Normalvectors of both triangles are the same: convex." << endl); 249 274 return true; 250 275 } … … 252 277 double angle = GetAngle(helper[0], helper[1], BaseLineNormal); 253 278 if ((angle - M_PI) > -MYEPSILON) { 254 Log() << Verbose(0) << "ACCEPT: Angle is greater than pi: convex." << endl;279 DoLog(0) && (Log() << Verbose(0) << "ACCEPT: Angle is greater than pi: convex." << endl); 255 280 return true; 256 281 } else { 257 Log() << Verbose(0) << "REJECT: Angle is less than pi: concave." << endl;282 DoLog(0) && (Log() << Verbose(0) << "REJECT: Angle is less than pi: concave." << endl); 258 283 return false; 259 284 } … … 264 289 * \return true - point is of the line, false - is not 265 290 */ 266 bool BoundaryLineSet::ContainsBoundaryPoint(c lass BoundaryPointSet *point)267 { 268 Info FunctionInfo(__func__);269 for (int i=0;i<2;i++)291 bool BoundaryLineSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const 292 { 293 Info FunctionInfo(__func__); 294 for (int i = 0; i < 2; i++) 270 295 if (point == endpoints[i]) 271 296 return true; 272 297 return false; 273 }; 298 } 299 ; 274 300 275 301 /** Returns other endpoint of the line. … … 277 303 * \return NULL - if endpoint not contained in BoundaryLineSet, or pointer to BoundaryPointSet otherwise 278 304 */ 279 class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(c lass BoundaryPointSet *point)280 { 281 Info FunctionInfo(__func__);305 class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(const BoundaryPointSet * const point) const 306 { 307 Info FunctionInfo(__func__); 282 308 if (endpoints[0] == point) 283 309 return endpoints[1]; … … 286 312 else 287 313 return NULL; 288 }; 314 } 315 ; 289 316 290 317 /** output operator for BoundaryLineSet. … … 292 319 * \param &a boundary line 293 320 */ 294 ostream & operator <<(ostream &ost, const BoundaryLineSet &a)321 ostream & operator <<(ostream &ost, const BoundaryLineSet &a) 295 322 { 296 323 ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << "," << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "]"; 297 324 return ost; 298 }; 325 } 326 ; 299 327 300 328 // ======================================== Triangles on Boundary ================================= … … 305 333 Nr(-1) 306 334 { 307 Info FunctionInfo(__func__);308 for (int i = 0; i < 3; i++) 309 {310 endpoints[i] = NULL;311 lines[i] = NULL;312 }313 };335 Info FunctionInfo(__func__); 336 for (int i = 0; i < 3; i++) { 337 endpoints[i] = NULL; 338 lines[i] = NULL; 339 } 340 } 341 ; 314 342 315 343 /** Constructor for BoundaryTriangleSet with three lines. … … 317 345 * \param number number of triangle 318 346 */ 319 BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet * line[3],int number) :347 BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet * const line[3], const int number) : 320 348 Nr(number) 321 349 { 322 Info FunctionInfo(__func__);350 Info FunctionInfo(__func__); 323 351 // set number 324 352 // set lines … … 332 360 // for all three lines 333 361 for (int j = 0; j < 2; j++) { // for both endpoints 334 OrderMap.insert(pair<int, class BoundaryPointSet *> ( 335 line[i]->endpoints[j]->Nr, line[i]->endpoints[j])); 362 OrderMap.insert(pair<int, class BoundaryPointSet *> (line[i]->endpoints[j]->Nr, line[i]->endpoints[j])); 336 363 // and we don't care whether insertion fails 337 364 } 338 365 // set endpoints 339 366 int Counter = 0; 340 Log() << Verbose(0) << "New triangle " << Nr << " with end points: " << endl;367 DoLog(0) && (Log() << Verbose(0) << "New triangle " << Nr << " with end points: " << endl); 341 368 for (PointMap::iterator runner = OrderMap.begin(); runner != OrderMap.end(); runner++) { 342 369 endpoints[Counter] = runner->second; 343 Log() << Verbose(0) << " " << *endpoints[Counter] << endl;370 DoLog(0) && (Log() << Verbose(0) << " " << *endpoints[Counter] << endl); 344 371 Counter++; 345 372 } 346 373 if (Counter < 3) { 347 eLog() << Verbose(0) << "We have a triangle with only two distinct endpoints!" << endl;374 DoeLog(0) && (eLog() << Verbose(0) << "We have a triangle with only two distinct endpoints!" << endl); 348 375 performCriticalExit(); 349 376 } 350 }; 377 } 378 ; 351 379 352 380 /** Destructor of BoundaryTriangleSet. … … 356 384 BoundaryTriangleSet::~BoundaryTriangleSet() 357 385 { 358 Info FunctionInfo(__func__);386 Info FunctionInfo(__func__); 359 387 for (int i = 0; i < 3; i++) { 360 388 if (lines[i] != NULL) { … … 363 391 } 364 392 if (lines[i]->triangles.empty()) { 365 //Log() << Verbose(0) << *lines[i] << " is no more attached to any triangle, erasing." << endl;366 delete (lines[i]);367 lines[i] = NULL;393 //Log() << Verbose(0) << *lines[i] << " is no more attached to any triangle, erasing." << endl; 394 delete (lines[i]); 395 lines[i] = NULL; 368 396 } 369 397 } 370 398 } 371 399 //Log() << Verbose(0) << "Erasing triangle Nr." << Nr << " itself." << endl; 372 }; 400 } 401 ; 373 402 374 403 /** Calculates the normal vector for this triangle. … … 376 405 * \param &OtherVector direction vector to make normal vector unique. 377 406 */ 378 void BoundaryTriangleSet::GetNormalVector( Vector &OtherVector)379 { 380 Info FunctionInfo(__func__);407 void BoundaryTriangleSet::GetNormalVector(const Vector &OtherVector) 408 { 409 Info FunctionInfo(__func__); 381 410 // get normal vector 382 411 NormalVector.MakeNormalVector(endpoints[0]->node->node, endpoints[1]->node->node, endpoints[2]->node->node); … … 385 414 if (NormalVector.ScalarProduct(&OtherVector) > 0.) 386 415 NormalVector.Scale(-1.); 387 Log() << Verbose(1) << "Normal Vector is " << NormalVector << "." << endl; 388 }; 389 390 /** Finds the point on the triangle \a *BTS the line defined by \a *MolCenter and \a *x crosses through. 416 DoLog(1) && (Log() << Verbose(1) << "Normal Vector is " << NormalVector << "." << endl); 417 } 418 ; 419 420 /** Finds the point on the triangle \a *BTS through which the line defined by \a *MolCenter and \a *x crosses. 391 421 * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane 392 * Th is we test if it's really on the plane and whether it's inside the triangle on the plane or not.422 * Thus we test if it's really on the plane and whether it's inside the triangle on the plane or not. 393 423 * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line 394 424 * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between … … 400 430 * \return true - \a *Intersection contains intersection on plane defined by triangle, false - zero vector if outside of triangle. 401 431 */ 402 bool BoundaryTriangleSet::GetIntersectionInsideTriangle( Vector *MolCenter, Vector *x, Vector *Intersection)403 { 404 Info FunctionInfo(__func__);432 bool BoundaryTriangleSet::GetIntersectionInsideTriangle(const Vector * const MolCenter, const Vector * const x, Vector * const Intersection) const 433 { 434 Info FunctionInfo(__func__); 405 435 Vector CrossPoint; 406 436 Vector helper; 407 437 408 438 if (!Intersection->GetIntersectionWithPlane(&NormalVector, endpoints[0]->node->node, MolCenter, x)) { 409 eLog() << Verbose(1) << "Alas! Intersection with plane failed - at least numerically - the intersection is not on the plane!" << endl;439 DoeLog(1) && (eLog() << Verbose(1) << "Alas! Intersection with plane failed - at least numerically - the intersection is not on the plane!" << endl); 410 440 return false; 411 441 } 412 442 443 DoLog(1) && (Log() << Verbose(1) << "INFO: Triangle is " << *this << "." << endl); 444 DoLog(1) && (Log() << Verbose(1) << "INFO: Line is from " << *MolCenter << " to " << *x << "." << endl); 445 DoLog(1) && (Log() << Verbose(1) << "INFO: Intersection is " << *Intersection << "." << endl); 446 447 if (Intersection->DistanceSquared(endpoints[0]->node->node) < MYEPSILON) { 448 DoLog(1) && (Log() << Verbose(1) << "Intersection coindices with first endpoint." << endl); 449 return true; 450 } else if (Intersection->DistanceSquared(endpoints[1]->node->node) < MYEPSILON) { 451 DoLog(1) && (Log() << Verbose(1) << "Intersection coindices with second endpoint." << endl); 452 return true; 453 } else if (Intersection->DistanceSquared(endpoints[2]->node->node) < MYEPSILON) { 454 DoLog(1) && (Log() << Verbose(1) << "Intersection coindices with third endpoint." << endl); 455 return true; 456 } 413 457 // Calculate cross point between one baseline and the line from the third endpoint to intersection 414 int i =0;458 int i = 0; 415 459 do { 416 if (CrossPoint.GetIntersectionOfTwoLinesOnPlane(endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node, endpoints[(i+2)%3]->node->node, Intersection, &NormalVector)) { 417 helper.CopyVector(endpoints[(i+1)%3]->node->node); 418 helper.SubtractVector(endpoints[i%3]->node->node); 419 } else 460 if (CrossPoint.GetIntersectionOfTwoLinesOnPlane(endpoints[i % 3]->node->node, endpoints[(i + 1) % 3]->node->node, endpoints[(i + 2) % 3]->node->node, Intersection, &NormalVector)) { 461 helper.CopyVector(endpoints[(i + 1) % 3]->node->node); 462 helper.SubtractVector(endpoints[i % 3]->node->node); 463 CrossPoint.SubtractVector(endpoints[i % 3]->node->node); // cross point was returned as absolute vector 464 const double s = CrossPoint.ScalarProduct(&helper) / helper.NormSquared(); 465 DoLog(1) && (Log() << Verbose(1) << "INFO: Factor s is " << s << "." << endl); 466 if ((s < -MYEPSILON) || ((s - 1.) > MYEPSILON)) { 467 DoLog(1) && (Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << "outside of triangle." << endl); 468 i = 4; 469 break; 470 } 420 471 i++; 421 if (i>2)472 } else 422 473 break; 423 } while (CrossPoint.NormSquared() < MYEPSILON); 424 if (i==3) { 425 eLog() << Verbose(0) << "Could not find any cross points, something's utterly wrong here!" << endl; 426 } 427 CrossPoint.SubtractVector(endpoints[i%3]->node->node); // cross point was returned as absolute vector 428 429 // check whether intersection is inside or not by comparing length of intersection and length of cross point 430 if ((CrossPoint.NormSquared() - helper.NormSquared()) < MYEPSILON) { // inside 474 } while (i < 3); 475 if (i == 3) { 476 DoLog(1) && (Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << " inside of triangle." << endl); 431 477 return true; 432 } else { // outside!433 Intersection->Zero();478 } else { 479 DoLog(1) && (Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << " outside of triangle." << endl); 434 480 return false; 435 481 } 436 }; 482 } 483 ; 484 485 /** Finds the point on the triangle to the point \a *x. 486 * We call Vector::GetIntersectionWithPlane() with \a * and the center of the triangle to receive an intersection point. 487 * Then we check the in-plane part (the part projected down onto plane). We check whether it crosses one of the 488 * boundary lines. If it does, we return this intersection as closest point, otherwise the projected point down. 489 * Thus we test if it's really on the plane and whether it's inside the triangle on the plane or not. 490 * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line 491 * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between 492 * the first two basepoints) or not. 493 * \param *x point 494 * \param *ClosestPoint desired closest point inside triangle to \a *x, is absolute vector 495 * \return Distance squared between \a *x and closest point inside triangle 496 */ 497 double BoundaryTriangleSet::GetClosestPointInsideTriangle(const Vector * const x, Vector * const ClosestPoint) const 498 { 499 Info FunctionInfo(__func__); 500 Vector Direction; 501 502 // 1. get intersection with plane 503 DoLog(1) && (Log() << Verbose(1) << "INFO: Looking for closest point of triangle " << *this << " to " << *x << "." << endl); 504 GetCenter(&Direction); 505 if (!ClosestPoint->GetIntersectionWithPlane(&NormalVector, endpoints[0]->node->node, x, &Direction)) { 506 ClosestPoint->CopyVector(x); 507 } 508 509 // 2. Calculate in plane part of line (x, intersection) 510 Vector InPlane; 511 InPlane.CopyVector(x); 512 InPlane.SubtractVector(ClosestPoint); // points from plane intersection to straight-down point 513 InPlane.ProjectOntoPlane(&NormalVector); 514 InPlane.AddVector(ClosestPoint); 515 516 DoLog(2) && (Log() << Verbose(2) << "INFO: Triangle is " << *this << "." << endl); 517 DoLog(2) && (Log() << Verbose(2) << "INFO: Line is from " << Direction << " to " << *x << "." << endl); 518 DoLog(2) && (Log() << Verbose(2) << "INFO: In-plane part is " << InPlane << "." << endl); 519 520 // Calculate cross point between one baseline and the desired point such that distance is shortest 521 double ShortestDistance = -1.; 522 bool InsideFlag = false; 523 Vector CrossDirection[3]; 524 Vector CrossPoint[3]; 525 Vector helper; 526 for (int i = 0; i < 3; i++) { 527 // treat direction of line as normal of a (cut)plane and the desired point x as the plane offset, the intersect line with point 528 Direction.CopyVector(endpoints[(i + 1) % 3]->node->node); 529 Direction.SubtractVector(endpoints[i % 3]->node->node); 530 // calculate intersection, line can never be parallel to Direction (is the same vector as PlaneNormal); 531 CrossPoint[i].GetIntersectionWithPlane(&Direction, &InPlane, endpoints[i % 3]->node->node, endpoints[(i + 1) % 3]->node->node); 532 CrossDirection[i].CopyVector(&CrossPoint[i]); 533 CrossDirection[i].SubtractVector(&InPlane); 534 CrossPoint[i].SubtractVector(endpoints[i % 3]->node->node); // cross point was returned as absolute vector 535 const double s = CrossPoint[i].ScalarProduct(&Direction) / Direction.NormSquared(); 536 DoLog(2) && (Log() << Verbose(2) << "INFO: Factor s is " << s << "." << endl); 537 if ((s >= -MYEPSILON) && ((s - 1.) <= MYEPSILON)) { 538 CrossPoint[i].AddVector(endpoints[i % 3]->node->node); // make cross point absolute again 539 DoLog(2) && (Log() << Verbose(2) << "INFO: Crosspoint is " << CrossPoint[i] << ", intersecting BoundaryLine between " << *endpoints[i % 3]->node->node << " and " << *endpoints[(i + 1) % 3]->node->node << "." << endl); 540 const double distance = CrossPoint[i].DistanceSquared(x); 541 if ((ShortestDistance < 0.) || (ShortestDistance > distance)) { 542 ShortestDistance = distance; 543 ClosestPoint->CopyVector(&CrossPoint[i]); 544 } 545 } else 546 CrossPoint[i].Zero(); 547 } 548 InsideFlag = true; 549 for (int i = 0; i < 3; i++) { 550 const double sign = CrossDirection[i].ScalarProduct(&CrossDirection[(i + 1) % 3]); 551 const double othersign = CrossDirection[i].ScalarProduct(&CrossDirection[(i + 2) % 3]); 552 ; 553 if ((sign > -MYEPSILON) && (othersign > -MYEPSILON)) // have different sign 554 InsideFlag = false; 555 } 556 if (InsideFlag) { 557 ClosestPoint->CopyVector(&InPlane); 558 ShortestDistance = InPlane.DistanceSquared(x); 559 } else { // also check endnodes 560 for (int i = 0; i < 3; i++) { 561 const double distance = x->DistanceSquared(endpoints[i]->node->node); 562 if ((ShortestDistance < 0.) || (ShortestDistance > distance)) { 563 ShortestDistance = distance; 564 ClosestPoint->CopyVector(endpoints[i]->node->node); 565 } 566 } 567 } 568 DoLog(1) && (Log() << Verbose(1) << "INFO: Closest Point is " << *ClosestPoint << " with shortest squared distance is " << ShortestDistance << "." << endl); 569 return ShortestDistance; 570 } 571 ; 437 572 438 573 /** Checks whether lines is any of the three boundary lines this triangle contains. … … 440 575 * \return true - line is of the triangle, false - is not 441 576 */ 442 bool BoundaryTriangleSet::ContainsBoundaryLine(c lass BoundaryLineSet *line)443 { 444 Info FunctionInfo(__func__);445 for (int i=0;i<3;i++)577 bool BoundaryTriangleSet::ContainsBoundaryLine(const BoundaryLineSet * const line) const 578 { 579 Info FunctionInfo(__func__); 580 for (int i = 0; i < 3; i++) 446 581 if (line == lines[i]) 447 582 return true; 448 583 return false; 449 }; 584 } 585 ; 450 586 451 587 /** Checks whether point is any of the three endpoints this triangle contains. … … 453 589 * \return true - point is of the triangle, false - is not 454 590 */ 455 bool BoundaryTriangleSet::ContainsBoundaryPoint(c lass BoundaryPointSet *point)456 { 457 Info FunctionInfo(__func__);458 for (int i=0;i<3;i++)591 bool BoundaryTriangleSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const 592 { 593 Info FunctionInfo(__func__); 594 for (int i = 0; i < 3; i++) 459 595 if (point == endpoints[i]) 460 596 return true; 461 597 return false; 462 }; 598 } 599 ; 463 600 464 601 /** Checks whether point is any of the three endpoints this triangle contains. … … 466 603 * \return true - point is of the triangle, false - is not 467 604 */ 468 bool BoundaryTriangleSet::ContainsBoundaryPoint(c lass TesselPoint *point)469 { 470 Info FunctionInfo(__func__);471 for (int i=0;i<3;i++)605 bool BoundaryTriangleSet::ContainsBoundaryPoint(const TesselPoint * const point) const 606 { 607 Info FunctionInfo(__func__); 608 for (int i = 0; i < 3; i++) 472 609 if (point == endpoints[i]->node) 473 610 return true; 474 611 return false; 475 }; 612 } 613 ; 476 614 477 615 /** Checks whether three given \a *Points coincide with triangle's endpoints. … … 479 617 * \return true - is the very triangle, false - is not 480 618 */ 481 bool BoundaryTriangleSet::IsPresentTupel(class BoundaryPointSet *Points[3]) 482 { 483 Info FunctionInfo(__func__); 484 return (((endpoints[0] == Points[0]) 485 || (endpoints[0] == Points[1]) 486 || (endpoints[0] == Points[2]) 487 ) && ( 488 (endpoints[1] == Points[0]) 489 || (endpoints[1] == Points[1]) 490 || (endpoints[1] == Points[2]) 491 ) && ( 492 (endpoints[2] == Points[0]) 493 || (endpoints[2] == Points[1]) 494 || (endpoints[2] == Points[2]) 495 496 )); 497 }; 619 bool BoundaryTriangleSet::IsPresentTupel(const BoundaryPointSet * const Points[3]) const 620 { 621 Info FunctionInfo(__func__); 622 DoLog(1) && (Log() << Verbose(1) << "INFO: Checking " << Points[0] << "," << Points[1] << "," << Points[2] << " against " << endpoints[0] << "," << endpoints[1] << "," << endpoints[2] << "." << endl); 623 return (((endpoints[0] == Points[0]) || (endpoints[0] == Points[1]) || (endpoints[0] == Points[2])) && ((endpoints[1] == Points[0]) || (endpoints[1] == Points[1]) || (endpoints[1] == Points[2])) && ((endpoints[2] == Points[0]) || (endpoints[2] == Points[1]) || (endpoints[2] == Points[2]) 624 625 )); 626 } 627 ; 498 628 499 629 /** Checks whether three given \a *Points coincide with triangle's endpoints. … … 501 631 * \return true - is the very triangle, false - is not 502 632 */ 503 bool BoundaryTriangleSet::IsPresentTupel(class BoundaryTriangleSet *T) 504 { 505 Info FunctionInfo(__func__); 506 return (((endpoints[0] == T->endpoints[0]) 507 || (endpoints[0] == T->endpoints[1]) 508 || (endpoints[0] == T->endpoints[2]) 509 ) && ( 510 (endpoints[1] == T->endpoints[0]) 511 || (endpoints[1] == T->endpoints[1]) 512 || (endpoints[1] == T->endpoints[2]) 513 ) && ( 514 (endpoints[2] == T->endpoints[0]) 515 || (endpoints[2] == T->endpoints[1]) 516 || (endpoints[2] == T->endpoints[2]) 517 518 )); 519 }; 633 bool BoundaryTriangleSet::IsPresentTupel(const BoundaryTriangleSet * const T) const 634 { 635 Info FunctionInfo(__func__); 636 return (((endpoints[0] == T->endpoints[0]) || (endpoints[0] == T->endpoints[1]) || (endpoints[0] == T->endpoints[2])) && ((endpoints[1] == T->endpoints[0]) || (endpoints[1] == T->endpoints[1]) || (endpoints[1] == T->endpoints[2])) && ((endpoints[2] == T->endpoints[0]) || (endpoints[2] == T->endpoints[1]) || (endpoints[2] == T->endpoints[2]) 637 638 )); 639 } 640 ; 520 641 521 642 /** Returns the endpoint which is not contained in the given \a *line. … … 523 644 * \return pointer third endpoint or NULL if line does not belong to triangle. 524 645 */ 525 class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(c lass BoundaryLineSet *line)526 { 527 Info FunctionInfo(__func__);646 class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(const BoundaryLineSet * const line) const 647 { 648 Info FunctionInfo(__func__); 528 649 // sanity check 529 650 if (!ContainsBoundaryLine(line)) 530 651 return NULL; 531 for (int i=0;i<3;i++)652 for (int i = 0; i < 3; i++) 532 653 if (!line->ContainsBoundaryPoint(endpoints[i])) 533 654 return endpoints[i]; 534 655 // actually, that' impossible :) 535 656 return NULL; 536 }; 657 } 658 ; 537 659 538 660 /** Calculates the center point of the triangle. … … 540 662 * \param *center central point on return. 541 663 */ 542 void BoundaryTriangleSet::GetCenter(Vector * center)543 { 544 Info FunctionInfo(__func__);664 void BoundaryTriangleSet::GetCenter(Vector * const center) const 665 { 666 Info FunctionInfo(__func__); 545 667 center->Zero(); 546 for (int i=0;i<3;i++)668 for (int i = 0; i < 3; i++) 547 669 center->AddVector(endpoints[i]->node->node); 548 center->Scale(1./3.); 670 center->Scale(1. / 3.); 671 DoLog(1) && (Log() << Verbose(1) << "INFO: Center is at " << *center << "." << endl); 549 672 } 550 673 … … 556 679 { 557 680 ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << "," << a.endpoints[1]->node->Name << "," << a.endpoints[2]->node->Name << "]"; 558 // ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << ","559 // << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "," << a.endpoints[2]->node->Name << " at " << *a.endpoints[2]->node->node << "]";681 // ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << "," 682 // << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "," << a.endpoints[2]->node->Name << " at " << *a.endpoints[2]->node->node << "]"; 560 683 return ost; 561 }; 684 } 685 ; 686 687 // ======================================== Polygons on Boundary ================================= 688 689 /** Constructor for BoundaryPolygonSet. 690 */ 691 BoundaryPolygonSet::BoundaryPolygonSet() : 692 Nr(-1) 693 { 694 Info FunctionInfo(__func__); 695 } 696 ; 697 698 /** Destructor of BoundaryPolygonSet. 699 * Just clears endpoints. 700 * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle() 701 */ 702 BoundaryPolygonSet::~BoundaryPolygonSet() 703 { 704 Info FunctionInfo(__func__); 705 endpoints.clear(); 706 DoLog(1) && (Log() << Verbose(1) << "Erasing polygon Nr." << Nr << " itself." << endl); 707 } 708 ; 709 710 /** Calculates the normal vector for this triangle. 711 * Is made unique by comparison with \a OtherVector to point in the other direction. 712 * \param &OtherVector direction vector to make normal vector unique. 713 * \return allocated vector in normal direction 714 */ 715 Vector * BoundaryPolygonSet::GetNormalVector(const Vector &OtherVector) const 716 { 717 Info FunctionInfo(__func__); 718 // get normal vector 719 Vector TemporaryNormal; 720 Vector *TotalNormal = new Vector; 721 PointSet::const_iterator Runner[3]; 722 for (int i = 0; i < 3; i++) { 723 Runner[i] = endpoints.begin(); 724 for (int j = 0; j < i; j++) { // go as much further 725 Runner[i]++; 726 if (Runner[i] == endpoints.end()) { 727 DoeLog(0) && (eLog() << Verbose(0) << "There are less than three endpoints in the polygon!" << endl); 728 performCriticalExit(); 729 } 730 } 731 } 732 TotalNormal->Zero(); 733 int counter = 0; 734 for (; Runner[2] != endpoints.end();) { 735 TemporaryNormal.MakeNormalVector((*Runner[0])->node->node, (*Runner[1])->node->node, (*Runner[2])->node->node); 736 for (int i = 0; i < 3; i++) // increase each of them 737 Runner[i]++; 738 TotalNormal->AddVector(&TemporaryNormal); 739 } 740 TotalNormal->Scale(1. / (double) counter); 741 742 // make it always point inward (any offset vector onto plane projected onto normal vector suffices) 743 if (TotalNormal->ScalarProduct(&OtherVector) > 0.) 744 TotalNormal->Scale(-1.); 745 DoLog(1) && (Log() << Verbose(1) << "Normal Vector is " << *TotalNormal << "." << endl); 746 747 return TotalNormal; 748 } 749 ; 750 751 /** Calculates the center point of the triangle. 752 * Is third of the sum of all endpoints. 753 * \param *center central point on return. 754 */ 755 void BoundaryPolygonSet::GetCenter(Vector * const center) const 756 { 757 Info FunctionInfo(__func__); 758 center->Zero(); 759 int counter = 0; 760 for (PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) { 761 center->AddVector((*Runner)->node->node); 762 counter++; 763 } 764 center->Scale(1. / (double) counter); 765 DoLog(1) && (Log() << Verbose(1) << "Center is at " << *center << "." << endl); 766 } 767 768 /** Checks whether the polygons contains all three endpoints of the triangle. 769 * \param *triangle triangle to test 770 * \return true - triangle is contained polygon, false - is not 771 */ 772 bool BoundaryPolygonSet::ContainsBoundaryTriangle(const BoundaryTriangleSet * const triangle) const 773 { 774 Info FunctionInfo(__func__); 775 return ContainsPresentTupel(triangle->endpoints, 3); 776 } 777 ; 778 779 /** Checks whether the polygons contains both endpoints of the line. 780 * \param *line line to test 781 * \return true - line is of the triangle, false - is not 782 */ 783 bool BoundaryPolygonSet::ContainsBoundaryLine(const BoundaryLineSet * const line) const 784 { 785 Info FunctionInfo(__func__); 786 return ContainsPresentTupel(line->endpoints, 2); 787 } 788 ; 789 790 /** Checks whether point is any of the three endpoints this triangle contains. 791 * \param *point point to test 792 * \return true - point is of the triangle, false - is not 793 */ 794 bool BoundaryPolygonSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const 795 { 796 Info FunctionInfo(__func__); 797 for (PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) { 798 DoLog(0) && (Log() << Verbose(0) << "Checking against " << **Runner << endl); 799 if (point == (*Runner)) { 800 DoLog(0) && (Log() << Verbose(0) << " Contained." << endl); 801 return true; 802 } 803 } 804 DoLog(0) && (Log() << Verbose(0) << " Not contained." << endl); 805 return false; 806 } 807 ; 808 809 /** Checks whether point is any of the three endpoints this triangle contains. 810 * \param *point TesselPoint to test 811 * \return true - point is of the triangle, false - is not 812 */ 813 bool BoundaryPolygonSet::ContainsBoundaryPoint(const TesselPoint * const point) const 814 { 815 Info FunctionInfo(__func__); 816 for (PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) 817 if (point == (*Runner)->node) { 818 DoLog(0) && (Log() << Verbose(0) << " Contained." << endl); 819 return true; 820 } 821 DoLog(0) && (Log() << Verbose(0) << " Not contained." << endl); 822 return false; 823 } 824 ; 825 826 /** Checks whether given array of \a *Points coincide with polygons's endpoints. 827 * \param **Points pointer to an array of BoundaryPointSet 828 * \param dim dimension of array 829 * \return true - set of points is contained in polygon, false - is not 830 */ 831 bool BoundaryPolygonSet::ContainsPresentTupel(const BoundaryPointSet * const * Points, const int dim) const 832 { 833 Info FunctionInfo(__func__); 834 int counter = 0; 835 DoLog(1) && (Log() << Verbose(1) << "Polygon is " << *this << endl); 836 for (int i = 0; i < dim; i++) { 837 DoLog(1) && (Log() << Verbose(1) << " Testing endpoint " << *Points[i] << endl); 838 if (ContainsBoundaryPoint(Points[i])) { 839 counter++; 840 } 841 } 842 843 if (counter == dim) 844 return true; 845 else 846 return false; 847 } 848 ; 849 850 /** Checks whether given PointList coincide with polygons's endpoints. 851 * \param &endpoints PointList 852 * \return true - set of points is contained in polygon, false - is not 853 */ 854 bool BoundaryPolygonSet::ContainsPresentTupel(const PointSet &endpoints) const 855 { 856 Info FunctionInfo(__func__); 857 size_t counter = 0; 858 DoLog(1) && (Log() << Verbose(1) << "Polygon is " << *this << endl); 859 for (PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) { 860 DoLog(1) && (Log() << Verbose(1) << " Testing endpoint " << **Runner << endl); 861 if (ContainsBoundaryPoint(*Runner)) 862 counter++; 863 } 864 865 if (counter == endpoints.size()) 866 return true; 867 else 868 return false; 869 } 870 ; 871 872 /** Checks whether given set of \a *Points coincide with polygons's endpoints. 873 * \param *P pointer to BoundaryPolygonSet 874 * \return true - is the very triangle, false - is not 875 */ 876 bool BoundaryPolygonSet::ContainsPresentTupel(const BoundaryPolygonSet * const P) const 877 { 878 return ContainsPresentTupel((const PointSet) P->endpoints); 879 } 880 ; 881 882 /** Gathers all the endpoints' triangles in a unique set. 883 * \return set of all triangles 884 */ 885 TriangleSet * BoundaryPolygonSet::GetAllContainedTrianglesFromEndpoints() const 886 { 887 Info FunctionInfo(__func__); 888 pair<TriangleSet::iterator, bool> Tester; 889 TriangleSet *triangles = new TriangleSet; 890 891 for (PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) 892 for (LineMap::const_iterator Walker = (*Runner)->lines.begin(); Walker != (*Runner)->lines.end(); Walker++) 893 for (TriangleMap::const_iterator Sprinter = (Walker->second)->triangles.begin(); Sprinter != (Walker->second)->triangles.end(); Sprinter++) { 894 //Log() << Verbose(0) << " Testing triangle " << *(Sprinter->second) << endl; 895 if (ContainsBoundaryTriangle(Sprinter->second)) { 896 Tester = triangles->insert(Sprinter->second); 897 if (Tester.second) 898 DoLog(0) && (Log() << Verbose(0) << "Adding triangle " << *(Sprinter->second) << endl); 899 } 900 } 901 902 DoLog(1) && (Log() << Verbose(1) << "The Polygon of " << endpoints.size() << " endpoints has " << triangles->size() << " unique triangles in total." << endl); 903 return triangles; 904 } 905 ; 906 907 /** Fills the endpoints of this polygon from the triangles attached to \a *line. 908 * \param *line lines with triangles attached 909 * \return true - polygon contains endpoints, false - line was NULL 910 */ 911 bool BoundaryPolygonSet::FillPolygonFromTrianglesOfLine(const BoundaryLineSet * const line) 912 { 913 Info FunctionInfo(__func__); 914 pair<PointSet::iterator, bool> Tester; 915 if (line == NULL) 916 return false; 917 DoLog(1) && (Log() << Verbose(1) << "Filling polygon from line " << *line << endl); 918 for (TriangleMap::const_iterator Runner = line->triangles.begin(); Runner != line->triangles.end(); Runner++) { 919 for (int i = 0; i < 3; i++) { 920 Tester = endpoints.insert((Runner->second)->endpoints[i]); 921 if (Tester.second) 922 DoLog(1) && (Log() << Verbose(1) << " Inserting endpoint " << *((Runner->second)->endpoints[i]) << endl); 923 } 924 } 925 926 return true; 927 } 928 ; 929 930 /** output operator for BoundaryPolygonSet. 931 * \param &ost output stream 932 * \param &a boundary polygon 933 */ 934 ostream &operator <<(ostream &ost, const BoundaryPolygonSet &a) 935 { 936 ost << "[" << a.Nr << "|"; 937 for (PointSet::const_iterator Runner = a.endpoints.begin(); Runner != a.endpoints.end();) { 938 ost << (*Runner)->node->Name; 939 Runner++; 940 if (Runner != a.endpoints.end()) 941 ost << ","; 942 } 943 ost << "]"; 944 return ost; 945 } 946 ; 562 947 563 948 // =========================================================== class TESSELPOINT =========================================== … … 567 952 TesselPoint::TesselPoint() 568 953 { 569 Info FunctionInfo(__func__);954 //Info FunctionInfo(__func__); 570 955 node = NULL; 571 956 nr = -1; 572 Name = NULL; 573 }; 957 Name = NULL; 958 } 959 ; 574 960 575 961 /** Destructor for class TesselPoint. … … 577 963 TesselPoint::~TesselPoint() 578 964 { 579 Info FunctionInfo(__func__); 580 }; 965 //Info FunctionInfo(__func__); 966 } 967 ; 581 968 582 969 /** Prints LCNode to screen. 583 970 */ 584 ostream & operator << (ostream &ost, const TesselPoint &a)971 ostream & operator <<(ostream &ost, const TesselPoint &a) 585 972 { 586 973 ost << "[" << (a.Name) << "|" << a.Name << " at " << *a.node << "]"; 587 974 return ost; 588 }; 975 } 976 ; 589 977 590 978 /** Prints LCNode to screen. 591 979 */ 592 ostream & TesselPoint::operator << (ostream &ost)593 { 594 Info FunctionInfo(__func__);980 ostream & TesselPoint::operator <<(ostream &ost) 981 { 982 Info FunctionInfo(__func__); 595 983 ost << "[" << (nr) << "|" << this << "]"; 596 984 return ost; 597 } ;598 985 } 986 ; 599 987 600 988 // =========================================================== class POINTCLOUD ============================================ … … 604 992 PointCloud::PointCloud() 605 993 { 606 Info FunctionInfo(__func__); 607 }; 994 //Info FunctionInfo(__func__); 995 } 996 ; 608 997 609 998 /** Destructor for class PointCloud. … … 611 1000 PointCloud::~PointCloud() 612 1001 { 613 Info FunctionInfo(__func__); 614 }; 1002 //Info FunctionInfo(__func__); 1003 } 1004 ; 615 1005 616 1006 // ============================ CandidateForTesselation ============================= … … 618 1008 /** Constructor of class CandidateForTesselation. 619 1009 */ 620 CandidateForTesselation::CandidateForTesselation (BoundaryLineSet* line) : 621 BaseLine(line), 622 ShortestAngle(2.*M_PI), 623 OtherShortestAngle(2.*M_PI) 624 { 625 Info FunctionInfo(__func__); 626 }; 627 1010 CandidateForTesselation::CandidateForTesselation(BoundaryLineSet* line) : 1011 BaseLine(line), ThirdPoint(NULL), T(NULL), ShortestAngle(2. * M_PI), OtherShortestAngle(2. * M_PI) 1012 { 1013 Info FunctionInfo(__func__); 1014 } 1015 ; 628 1016 629 1017 /** Constructor of class CandidateForTesselation. 630 1018 */ 631 CandidateForTesselation::CandidateForTesselation (TesselPoint *candidate, BoundaryLineSet* line, Vector OptCandidateCenter, Vector OtherOptCandidateCenter) : 632 BaseLine(line), 633 ShortestAngle(2.*M_PI), 634 OtherShortestAngle(2.*M_PI) 635 { 636 Info FunctionInfo(__func__); 1019 CandidateForTesselation::CandidateForTesselation(TesselPoint *candidate, BoundaryLineSet* line, BoundaryPointSet* point, Vector OptCandidateCenter, Vector OtherOptCandidateCenter) : 1020 BaseLine(line), ThirdPoint(point), T(NULL), ShortestAngle(2. * M_PI), OtherShortestAngle(2. * M_PI) 1021 { 1022 Info FunctionInfo(__func__); 637 1023 OptCenter.CopyVector(&OptCandidateCenter); 638 1024 OtherOptCenter.CopyVector(&OtherOptCandidateCenter); 639 }; 1025 } 1026 ; 640 1027 641 1028 /** Destructor for class CandidateForTesselation. 642 1029 */ 643 CandidateForTesselation::~CandidateForTesselation() { 644 BaseLine = NULL; 645 }; 1030 CandidateForTesselation::~CandidateForTesselation() 1031 { 1032 } 1033 ; 1034 1035 /** Checks validity of a given sphere of a candidate line. 1036 * Sphere must touch all candidates and the baseline endpoints and there must be no other atoms inside. 1037 * \param RADIUS radius of sphere 1038 * \param *LC LinkedCell structure with other atoms 1039 * \return true - sphere is valid, false - sphere contains other points 1040 */ 1041 bool CandidateForTesselation::CheckValidity(const double RADIUS, const LinkedCell *LC) const 1042 { 1043 Info FunctionInfo(__func__); 1044 1045 const double radiusSquared = RADIUS * RADIUS; 1046 list<const Vector *> VectorList; 1047 VectorList.push_back(&OptCenter); 1048 //VectorList.push_back(&OtherOptCenter); // don't check the other (wrong) center 1049 1050 if (!pointlist.empty()) 1051 DoLog(1) && (Log() << Verbose(1) << "INFO: Checking whether sphere contains candidate list and baseline " << *BaseLine->endpoints[0] << "<->" << *BaseLine->endpoints[1] << " only ..." << endl); 1052 else 1053 DoLog(1) && (Log() << Verbose(1) << "INFO: Checking whether sphere with no candidates contains baseline " << *BaseLine->endpoints[0] << "<->" << *BaseLine->endpoints[1] << " only ..." << endl); 1054 // check baseline for OptCenter and OtherOptCenter being on sphere's surface 1055 for (list<const Vector *>::const_iterator VRunner = VectorList.begin(); VRunner != VectorList.end(); ++VRunner) { 1056 for (int i = 0; i < 2; i++) { 1057 const double distance = fabs((*VRunner)->DistanceSquared(BaseLine->endpoints[i]->node->node) - radiusSquared); 1058 if (distance > HULLEPSILON) { 1059 DoeLog(1) && (eLog() << Verbose(1) << "Endpoint " << *BaseLine->endpoints[i] << " is out of sphere at " << *(*VRunner) << " by " << distance << "." << endl); 1060 return false; 1061 } 1062 } 1063 } 1064 1065 // check Candidates for OptCenter and OtherOptCenter being on sphere's surface 1066 for (TesselPointList::const_iterator Runner = pointlist.begin(); Runner != pointlist.end(); ++Runner) { 1067 const TesselPoint *Walker = *Runner; 1068 for (list<const Vector *>::const_iterator VRunner = VectorList.begin(); VRunner != VectorList.end(); ++VRunner) { 1069 const double distance = fabs((*VRunner)->DistanceSquared(Walker->node) - radiusSquared); 1070 if (distance > HULLEPSILON) { 1071 DoeLog(1) && (eLog() << Verbose(1) << "Candidate " << *Walker << " is out of sphere at " << *(*VRunner) << " by " << distance << "." << endl); 1072 return false; 1073 } else { 1074 DoLog(1) && (Log() << Verbose(1) << "Candidate " << *Walker << " is inside by " << distance << "." << endl); 1075 } 1076 } 1077 } 1078 1079 DoLog(1) && (Log() << Verbose(1) << "INFO: Checking whether sphere contains no others points ..." << endl); 1080 bool flag = true; 1081 for (list<const Vector *>::const_iterator VRunner = VectorList.begin(); VRunner != VectorList.end(); ++VRunner) { 1082 // get all points inside the sphere 1083 TesselPointList *ListofPoints = LC->GetPointsInsideSphere(RADIUS, (*VRunner)); 1084 1085 DoLog(1) && (Log() << Verbose(1) << "The following atoms are inside sphere at " << OtherOptCenter << ":" << endl); 1086 for (TesselPointList::const_iterator Runner = ListofPoints->begin(); Runner != ListofPoints->end(); ++Runner) 1087 DoLog(1) && (Log() << Verbose(1) << " " << *(*Runner) << " with distance " << (*Runner)->node->Distance(&OtherOptCenter) << "." << endl); 1088 1089 // remove baseline's endpoints and candidates 1090 for (int i = 0; i < 2; i++) { 1091 DoLog(1) && (Log() << Verbose(1) << "INFO: removing baseline tesselpoint " << *BaseLine->endpoints[i]->node << "." << endl); 1092 ListofPoints->remove(BaseLine->endpoints[i]->node); 1093 } 1094 for (TesselPointList::const_iterator Runner = pointlist.begin(); Runner != pointlist.end(); ++Runner) { 1095 DoLog(1) && (Log() << Verbose(1) << "INFO: removing candidate tesselpoint " << *(*Runner) << "." << endl); 1096 ListofPoints->remove(*Runner); 1097 } 1098 if (!ListofPoints->empty()) { 1099 DoeLog(1) && (eLog() << Verbose(1) << "CheckValidity: There are still " << ListofPoints->size() << " points inside the sphere." << endl); 1100 flag = false; 1101 DoeLog(1) && (eLog() << Verbose(1) << "External atoms inside of sphere at " << *(*VRunner) << ":" << endl); 1102 for (TesselPointList::const_iterator Runner = ListofPoints->begin(); Runner != ListofPoints->end(); ++Runner) 1103 DoeLog(1) && (eLog() << Verbose(1) << " " << *(*Runner) << endl); 1104 } 1105 delete (ListofPoints); 1106 1107 // check with animate_sphere.tcl VMD script 1108 if (ThirdPoint != NULL) { 1109 DoLog(1) && (Log() << Verbose(1) << "Check by: animate_sphere 0 " << BaseLine->endpoints[0]->Nr + 1 << " " << BaseLine->endpoints[1]->Nr + 1 << " " << ThirdPoint->Nr + 1 << " " << RADIUS << " " << OldCenter.x[0] << " " << OldCenter.x[1] << " " << OldCenter.x[2] << " " << (*VRunner)->x[0] << " " << (*VRunner)->x[1] << " " << (*VRunner)->x[2] << endl); 1110 } else { 1111 DoLog(1) && (Log() << Verbose(1) << "Check by: ... missing third point ..." << endl); 1112 DoLog(1) && (Log() << Verbose(1) << "Check by: animate_sphere 0 " << BaseLine->endpoints[0]->Nr + 1 << " " << BaseLine->endpoints[1]->Nr + 1 << " ??? " << RADIUS << " " << OldCenter.x[0] << " " << OldCenter.x[1] << " " << OldCenter.x[2] << " " << (*VRunner)->x[0] << " " << (*VRunner)->x[1] << " " << (*VRunner)->x[2] << endl); 1113 } 1114 } 1115 return flag; 1116 } 1117 ; 646 1118 647 1119 /** output operator for CandidateForTesselation. … … 649 1121 * \param &a boundary line 650 1122 */ 651 ostream & operator <<(ostream &ost, const CandidateForTesselation &a)1123 ostream & operator <<(ostream &ost, const CandidateForTesselation &a) 652 1124 { 653 1125 ost << "[" << a.BaseLine->Nr << "|" << a.BaseLine->endpoints[0]->node->Name << "," << a.BaseLine->endpoints[1]->node->Name << "] with "; … … 662 1134 for (TesselPointList::const_iterator Runner = a.pointlist.begin(); Runner != a.pointlist.end(); Runner++) 663 1135 ost << *(*Runner) << " "; 664 ost << " at angle " << (a.ShortestAngle) << ".";1136 ost << " at angle " << (a.ShortestAngle) << "."; 665 1137 } 666 1138 667 1139 return ost; 668 } ;669 1140 } 1141 ; 670 1142 671 1143 // =========================================================== class TESSELATION =========================================== … … 674 1146 */ 675 1147 Tesselation::Tesselation() : 676 PointsOnBoundaryCount(0), 677 LinesOnBoundaryCount(0), 678 TrianglesOnBoundaryCount(0), 679 LastTriangle(NULL), 680 TriangleFilesWritten(0), 681 InternalPointer(PointsOnBoundary.begin()) 682 { 683 Info FunctionInfo(__func__); 1148 PointsOnBoundaryCount(0), LinesOnBoundaryCount(0), TrianglesOnBoundaryCount(0), LastTriangle(NULL), TriangleFilesWritten(0), InternalPointer(PointsOnBoundary.begin()) 1149 { 1150 Info FunctionInfo(__func__); 684 1151 } 685 1152 ; … … 690 1157 Tesselation::~Tesselation() 691 1158 { 692 Info FunctionInfo(__func__);693 Log() << Verbose(0) << "Free'ing TesselStruct ... " << endl;1159 Info FunctionInfo(__func__); 1160 DoLog(0) && (Log() << Verbose(0) << "Free'ing TesselStruct ... " << endl); 694 1161 for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) { 695 1162 if (runner->second != NULL) { … … 697 1164 runner->second = NULL; 698 1165 } else 699 eLog() << Verbose(1) << "The triangle " << runner->first << " has already been free'd." << endl;700 } 701 Log() << Verbose(0) << "This envelope was written to file " << TriangleFilesWritten << " times(s)." << endl;1166 DoeLog(1) && (eLog() << Verbose(1) << "The triangle " << runner->first << " has already been free'd." << endl); 1167 } 1168 DoLog(0) && (Log() << Verbose(0) << "This envelope was written to file " << TriangleFilesWritten << " times(s)." << endl); 702 1169 } 703 1170 ; … … 705 1172 /** PointCloud implementation of GetCenter 706 1173 * Uses PointsOnBoundary and STL stuff. 707 */ 1174 */ 708 1175 Vector * Tesselation::GetCenter(ofstream *out) const 709 1176 { 710 Info FunctionInfo(__func__);711 Vector *Center = new Vector(0., 0.,0.);712 int num =0;1177 Info FunctionInfo(__func__); 1178 Vector *Center = new Vector(0., 0., 0.); 1179 int num = 0; 713 1180 for (GoToFirst(); (!IsEnd()); GoToNext()) { 714 1181 Center->AddVector(GetPoint()->node); 715 1182 num++; 716 1183 } 717 Center->Scale(1. /num);1184 Center->Scale(1. / num); 718 1185 return Center; 719 }; 1186 } 1187 ; 720 1188 721 1189 /** PointCloud implementation of GoPoint 722 1190 * Uses PointsOnBoundary and STL stuff. 723 */ 1191 */ 724 1192 TesselPoint * Tesselation::GetPoint() const 725 1193 { 726 Info FunctionInfo(__func__);1194 Info FunctionInfo(__func__); 727 1195 return (InternalPointer->second->node); 728 }; 1196 } 1197 ; 729 1198 730 1199 /** PointCloud implementation of GetTerminalPoint. 731 1200 * Uses PointsOnBoundary and STL stuff. 732 */ 1201 */ 733 1202 TesselPoint * Tesselation::GetTerminalPoint() const 734 1203 { 735 Info FunctionInfo(__func__);1204 Info FunctionInfo(__func__); 736 1205 PointMap::const_iterator Runner = PointsOnBoundary.end(); 737 1206 Runner--; 738 1207 return (Runner->second->node); 739 }; 1208 } 1209 ; 740 1210 741 1211 /** PointCloud implementation of GoToNext. 742 1212 * Uses PointsOnBoundary and STL stuff. 743 */ 1213 */ 744 1214 void Tesselation::GoToNext() const 745 1215 { 746 Info FunctionInfo(__func__);1216 Info FunctionInfo(__func__); 747 1217 if (InternalPointer != PointsOnBoundary.end()) 748 1218 InternalPointer++; 749 }; 1219 } 1220 ; 750 1221 751 1222 /** PointCloud implementation of GoToPrevious. 752 1223 * Uses PointsOnBoundary and STL stuff. 753 */ 1224 */ 754 1225 void Tesselation::GoToPrevious() const 755 1226 { 756 Info FunctionInfo(__func__);1227 Info FunctionInfo(__func__); 757 1228 if (InternalPointer != PointsOnBoundary.begin()) 758 1229 InternalPointer--; 759 }; 1230 } 1231 ; 760 1232 761 1233 /** PointCloud implementation of GoToFirst. 762 1234 * Uses PointsOnBoundary and STL stuff. 763 */ 1235 */ 764 1236 void Tesselation::GoToFirst() const 765 1237 { 766 Info FunctionInfo(__func__);1238 Info FunctionInfo(__func__); 767 1239 InternalPointer = PointsOnBoundary.begin(); 768 }; 1240 } 1241 ; 769 1242 770 1243 /** PointCloud implementation of GoToLast. … … 773 1246 void Tesselation::GoToLast() const 774 1247 { 775 Info FunctionInfo(__func__);1248 Info FunctionInfo(__func__); 776 1249 InternalPointer = PointsOnBoundary.end(); 777 1250 InternalPointer--; 778 }; 1251 } 1252 ; 779 1253 780 1254 /** PointCloud implementation of IsEmpty. 781 1255 * Uses PointsOnBoundary and STL stuff. 782 */ 1256 */ 783 1257 bool Tesselation::IsEmpty() const 784 1258 { 785 Info FunctionInfo(__func__);1259 Info FunctionInfo(__func__); 786 1260 return (PointsOnBoundary.empty()); 787 }; 1261 } 1262 ; 788 1263 789 1264 /** PointCloud implementation of IsLast. 790 1265 * Uses PointsOnBoundary and STL stuff. 791 */ 1266 */ 792 1267 bool Tesselation::IsEnd() const 793 1268 { 794 Info FunctionInfo(__func__);1269 Info FunctionInfo(__func__); 795 1270 return (InternalPointer == PointsOnBoundary.end()); 796 } ;797 1271 } 1272 ; 798 1273 799 1274 /** Gueses first starting triangle of the convex envelope. … … 802 1277 * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster 803 1278 */ 804 void 805 Tesselation::GuessStartingTriangle() 806 { 807 Info FunctionInfo(__func__); 1279 void Tesselation::GuessStartingTriangle() 1280 { 1281 Info FunctionInfo(__func__); 808 1282 // 4b. create a starting triangle 809 1283 // 4b1. create all distances … … 815 1289 816 1290 // with A chosen, take each pair B,C and sort 817 if (A != PointsOnBoundary.end()) 818 { 819 B = A; 820 B++; 821 for (; B != PointsOnBoundary.end(); B++) 822 { 823 C = B; 824 C++; 825 for (; C != PointsOnBoundary.end(); C++) 826 { 827 tmp = A->second->node->node->DistanceSquared(B->second->node->node); 828 distance = tmp * tmp; 829 tmp = A->second->node->node->DistanceSquared(C->second->node->node); 830 distance += tmp * tmp; 831 tmp = B->second->node->node->DistanceSquared(C->second->node->node); 832 distance += tmp * tmp; 833 DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C))); 834 } 835 } 836 } 1291 if (A != PointsOnBoundary.end()) { 1292 B = A; 1293 B++; 1294 for (; B != PointsOnBoundary.end(); B++) { 1295 C = B; 1296 C++; 1297 for (; C != PointsOnBoundary.end(); C++) { 1298 tmp = A->second->node->node->DistanceSquared(B->second->node->node); 1299 distance = tmp * tmp; 1300 tmp = A->second->node->node->DistanceSquared(C->second->node->node); 1301 distance += tmp * tmp; 1302 tmp = B->second->node->node->DistanceSquared(C->second->node->node); 1303 distance += tmp * tmp; 1304 DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C))); 1305 } 1306 } 1307 } 837 1308 // // listing distances 838 1309 // Log() << Verbose(1) << "Listing DistanceMMap:"; … … 844 1315 // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate 845 1316 DistanceMultiMap::iterator baseline = DistanceMMap.begin(); 846 for (; baseline != DistanceMMap.end(); baseline++) 847 { 848 // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate 849 // 2. next, we have to check whether all points reside on only one side of the triangle 850 // 3. construct plane vector 851 PlaneVector.MakeNormalVector(A->second->node->node, 852 baseline->second.first->second->node->node, 853 baseline->second.second->second->node->node); 854 Log() << Verbose(2) << "Plane vector of candidate triangle is " << PlaneVector << endl; 855 // 4. loop over all points 856 double sign = 0.; 857 PointMap::iterator checker = PointsOnBoundary.begin(); 858 for (; checker != PointsOnBoundary.end(); checker++) 859 { 860 // (neglecting A,B,C) 861 if ((checker == A) || (checker == baseline->second.first) || (checker 862 == baseline->second.second)) 863 continue; 864 // 4a. project onto plane vector 865 TrialVector.CopyVector(checker->second->node->node); 866 TrialVector.SubtractVector(A->second->node->node); 867 distance = TrialVector.ScalarProduct(&PlaneVector); 868 if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok 869 continue; 870 Log() << Verbose(2) << "Projection of " << checker->second->node->Name << " yields distance of " << distance << "." << endl; 871 tmp = distance / fabs(distance); 872 // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle) 873 if ((sign != 0) && (tmp != sign)) 874 { 875 // 4c. If so, break 4. loop and continue with next candidate in 1. loop 876 Log() << Verbose(2) << "Current candidates: " 877 << A->second->node->Name << "," 878 << baseline->second.first->second->node->Name << "," 879 << baseline->second.second->second->node->Name << " leaves " 880 << checker->second->node->Name << " outside the convex hull." 881 << endl; 882 break; 883 } 884 else 885 { // note the sign for later 886 Log() << Verbose(2) << "Current candidates: " 887 << A->second->node->Name << "," 888 << baseline->second.first->second->node->Name << "," 889 << baseline->second.second->second->node->Name << " leave " 890 << checker->second->node->Name << " inside the convex hull." 891 << endl; 892 sign = tmp; 893 } 894 // 4d. Check whether the point is inside the triangle (check distance to each node 895 tmp = checker->second->node->node->DistanceSquared(A->second->node->node); 896 int innerpoint = 0; 897 if ((tmp < A->second->node->node->DistanceSquared( 898 baseline->second.first->second->node->node)) && (tmp 899 < A->second->node->node->DistanceSquared( 900 baseline->second.second->second->node->node))) 901 innerpoint++; 902 tmp = checker->second->node->node->DistanceSquared( 903 baseline->second.first->second->node->node); 904 if ((tmp < baseline->second.first->second->node->node->DistanceSquared( 905 A->second->node->node)) && (tmp 906 < baseline->second.first->second->node->node->DistanceSquared( 907 baseline->second.second->second->node->node))) 908 innerpoint++; 909 tmp = checker->second->node->node->DistanceSquared( 910 baseline->second.second->second->node->node); 911 if ((tmp < baseline->second.second->second->node->node->DistanceSquared( 912 baseline->second.first->second->node->node)) && (tmp 913 < baseline->second.second->second->node->node->DistanceSquared( 914 A->second->node->node))) 915 innerpoint++; 916 // 4e. If so, break 4. loop and continue with next candidate in 1. loop 917 if (innerpoint == 3) 918 break; 919 } 920 // 5. come this far, all on same side? Then break 1. loop and construct triangle 921 if (checker == PointsOnBoundary.end()) 922 { 923 Log() << Verbose(2) << "Looks like we have a candidate!" << endl; 924 break; 925 } 926 } 927 if (baseline != DistanceMMap.end()) 928 { 929 BPS[0] = baseline->second.first->second; 930 BPS[1] = baseline->second.second->second; 931 BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); 932 BPS[0] = A->second; 933 BPS[1] = baseline->second.second->second; 934 BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); 935 BPS[0] = baseline->second.first->second; 936 BPS[1] = A->second; 937 BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); 938 939 // 4b3. insert created triangle 940 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); 941 TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); 942 TrianglesOnBoundaryCount++; 943 for (int i = 0; i < NDIM; i++) 944 { 945 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i])); 946 LinesOnBoundaryCount++; 947 } 948 949 Log() << Verbose(1) << "Starting triangle is " << *BTS << "." << endl; 950 } 951 else 952 { 953 eLog() << Verbose(0) << "No starting triangle found." << endl; 954 } 1317 for (; baseline != DistanceMMap.end(); baseline++) { 1318 // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate 1319 // 2. next, we have to check whether all points reside on only one side of the triangle 1320 // 3. construct plane vector 1321 PlaneVector.MakeNormalVector(A->second->node->node, baseline->second.first->second->node->node, baseline->second.second->second->node->node); 1322 DoLog(2) && (Log() << Verbose(2) << "Plane vector of candidate triangle is " << PlaneVector << endl); 1323 // 4. loop over all points 1324 double sign = 0.; 1325 PointMap::iterator checker = PointsOnBoundary.begin(); 1326 for (; checker != PointsOnBoundary.end(); checker++) { 1327 // (neglecting A,B,C) 1328 if ((checker == A) || (checker == baseline->second.first) || (checker == baseline->second.second)) 1329 continue; 1330 // 4a. project onto plane vector 1331 TrialVector.CopyVector(checker->second->node->node); 1332 TrialVector.SubtractVector(A->second->node->node); 1333 distance = TrialVector.ScalarProduct(&PlaneVector); 1334 if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok 1335 continue; 1336 DoLog(2) && (Log() << Verbose(2) << "Projection of " << checker->second->node->Name << " yields distance of " << distance << "." << endl); 1337 tmp = distance / fabs(distance); 1338 // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle) 1339 if ((sign != 0) && (tmp != sign)) { 1340 // 4c. If so, break 4. loop and continue with next candidate in 1. loop 1341 DoLog(2) && (Log() << Verbose(2) << "Current candidates: " << A->second->node->Name << "," << baseline->second.first->second->node->Name << "," << baseline->second.second->second->node->Name << " leaves " << checker->second->node->Name << " outside the convex hull." << endl); 1342 break; 1343 } else { // note the sign for later 1344 DoLog(2) && (Log() << Verbose(2) << "Current candidates: " << A->second->node->Name << "," << baseline->second.first->second->node->Name << "," << baseline->second.second->second->node->Name << " leave " << checker->second->node->Name << " inside the convex hull." << endl); 1345 sign = tmp; 1346 } 1347 // 4d. Check whether the point is inside the triangle (check distance to each node 1348 tmp = checker->second->node->node->DistanceSquared(A->second->node->node); 1349 int innerpoint = 0; 1350 if ((tmp < A->second->node->node->DistanceSquared(baseline->second.first->second->node->node)) && (tmp < A->second->node->node->DistanceSquared(baseline->second.second->second->node->node))) 1351 innerpoint++; 1352 tmp = checker->second->node->node->DistanceSquared(baseline->second.first->second->node->node); 1353 if ((tmp < baseline->second.first->second->node->node->DistanceSquared(A->second->node->node)) && (tmp < baseline->second.first->second->node->node->DistanceSquared(baseline->second.second->second->node->node))) 1354 innerpoint++; 1355 tmp = checker->second->node->node->DistanceSquared(baseline->second.second->second->node->node); 1356 if ((tmp < baseline->second.second->second->node->node->DistanceSquared(baseline->second.first->second->node->node)) && (tmp < baseline->second.second->second->node->node->DistanceSquared(A->second->node->node))) 1357 innerpoint++; 1358 // 4e. If so, break 4. loop and continue with next candidate in 1. loop 1359 if (innerpoint == 3) 1360 break; 1361 } 1362 // 5. come this far, all on same side? Then break 1. loop and construct triangle 1363 if (checker == PointsOnBoundary.end()) { 1364 DoLog(2) && (Log() << Verbose(2) << "Looks like we have a candidate!" << endl); 1365 break; 1366 } 1367 } 1368 if (baseline != DistanceMMap.end()) { 1369 BPS[0] = baseline->second.first->second; 1370 BPS[1] = baseline->second.second->second; 1371 BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); 1372 BPS[0] = A->second; 1373 BPS[1] = baseline->second.second->second; 1374 BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); 1375 BPS[0] = baseline->second.first->second; 1376 BPS[1] = A->second; 1377 BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); 1378 1379 // 4b3. insert created triangle 1380 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); 1381 TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); 1382 TrianglesOnBoundaryCount++; 1383 for (int i = 0; i < NDIM; i++) { 1384 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i])); 1385 LinesOnBoundaryCount++; 1386 } 1387 1388 DoLog(1) && (Log() << Verbose(1) << "Starting triangle is " << *BTS << "." << endl); 1389 } else { 1390 DoeLog(0) && (eLog() << Verbose(0) << "No starting triangle found." << endl); 1391 } 955 1392 } 956 1393 ; … … 971 1408 void Tesselation::TesselateOnBoundary(const PointCloud * const cloud) 972 1409 { 973 Info FunctionInfo(__func__);1410 Info FunctionInfo(__func__); 974 1411 bool flag; 975 1412 PointMap::iterator winner; … … 990 1427 // get peak point with respect to this base line's only triangle 991 1428 BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far 992 Log() << Verbose(0) << "Current baseline is between " << *(baseline->second) << "." << endl;1429 DoLog(0) && (Log() << Verbose(0) << "Current baseline is between " << *(baseline->second) << "." << endl); 993 1430 for (int i = 0; i < 3; i++) 994 1431 if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1])) 995 1432 peak = BTS->endpoints[i]; 996 Log() << Verbose(1) << " and has peak " << *peak << "." << endl;1433 DoLog(1) && (Log() << Verbose(1) << " and has peak " << *peak << "." << endl); 997 1434 998 1435 // prepare some auxiliary vectors … … 1009 1446 CenterVector.AddVector(BTS->endpoints[i]->node->node); 1010 1447 CenterVector.Scale(1. / 3.); 1011 Log() << Verbose(2) << "CenterVector of base triangle is " << CenterVector << endl;1448 DoLog(2) && (Log() << Verbose(2) << "CenterVector of base triangle is " << CenterVector << endl); 1012 1449 1013 1450 // normal vector of triangle … … 1016 1453 BTS->GetNormalVector(NormalVector); 1017 1454 NormalVector.CopyVector(&BTS->NormalVector); 1018 Log() << Verbose(2) << "NormalVector of base triangle is " << NormalVector << endl;1455 DoLog(2) && (Log() << Verbose(2) << "NormalVector of base triangle is " << NormalVector << endl); 1019 1456 1020 1457 // vector in propagation direction (out of triangle) … … 1026 1463 if (PropagationVector.ScalarProduct(&TempVector) > 0) // make sure normal propagation vector points outward from baseline 1027 1464 PropagationVector.Scale(-1.); 1028 Log() << Verbose(2) << "PropagationVector of base triangle is " << PropagationVector << endl;1465 DoLog(2) && (Log() << Verbose(2) << "PropagationVector of base triangle is " << PropagationVector << endl); 1029 1466 winner = PointsOnBoundary.end(); 1030 1467 … … 1032 1469 for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) { 1033 1470 if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints 1034 Log() << Verbose(1) << "Target point is " << *(target->second) << ":" << endl;1471 DoLog(1) && (Log() << Verbose(1) << "Target point is " << *(target->second) << ":" << endl); 1035 1472 1036 1473 // first check direction, so that triangles don't intersect … … 1039 1476 VirtualNormalVector.ProjectOntoPlane(&NormalVector); 1040 1477 TempAngle = VirtualNormalVector.Angle(&PropagationVector); 1041 Log() << Verbose(2) << "VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << "." << endl;1042 if (TempAngle > (M_PI /2.)) { // no bends bigger than Pi/2 (90 degrees)1043 Log() << Verbose(2) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl;1478 DoLog(2) && (Log() << Verbose(2) << "VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << "." << endl); 1479 if (TempAngle > (M_PI / 2.)) { // no bends bigger than Pi/2 (90 degrees) 1480 DoLog(2) && (Log() << Verbose(2) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl); 1044 1481 continue; 1045 1482 } else 1046 Log() << Verbose(2) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl;1483 DoLog(2) && (Log() << Verbose(2) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl); 1047 1484 1048 1485 // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle) … … 1050 1487 LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first); 1051 1488 if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) { 1052 Log() << Verbose(2) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles." << endl;1489 DoLog(2) && (Log() << Verbose(2) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles." << endl); 1053 1490 continue; 1054 1491 } 1055 1492 if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) { 1056 Log() << Verbose(2) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles." << endl;1493 DoLog(2) && (Log() << Verbose(2) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles." << endl); 1057 1494 continue; 1058 1495 } … … 1060 1497 // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint) 1061 1498 if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) { 1062 Log() << Verbose(4) << "Current target is peak!" << endl;1499 DoLog(4) && (Log() << Verbose(4) << "Current target is peak!" << endl); 1063 1500 continue; 1064 1501 } … … 1071 1508 helper.ProjectOntoPlane(&TempVector); 1072 1509 if (fabs(helper.NormSquared()) < MYEPSILON) { 1073 Log() << Verbose(2) << "Chosen set of vectors is linear dependent." << endl;1510 DoLog(2) && (Log() << Verbose(2) << "Chosen set of vectors is linear dependent." << endl); 1074 1511 continue; 1075 1512 } … … 1081 1518 TempVector.AddVector(baseline->second->endpoints[1]->node->node); 1082 1519 TempVector.AddVector(target->second->node->node); 1083 TempVector.Scale(1. /3.);1520 TempVector.Scale(1. / 3.); 1084 1521 TempVector.SubtractVector(Center); 1085 1522 // make it always point outward … … 1088 1525 // calculate angle 1089 1526 TempAngle = NormalVector.Angle(&VirtualNormalVector); 1090 Log() << Verbose(2) << "NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << "." << endl;1527 DoLog(2) && (Log() << Verbose(2) << "NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << "." << endl); 1091 1528 if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner 1092 1529 SmallestAngle = TempAngle; 1093 1530 winner = target; 1094 Log() << Verbose(2) << "New winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;1531 DoLog(2) && (Log() << Verbose(2) << "New winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl); 1095 1532 } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle) 1096 1533 // hence, check the angles to some normal direction from our base line but in this common plane of both targets... … … 1110 1547 SmallestAngle = TempAngle; 1111 1548 winner = target; 1112 Log() << Verbose(2) << "New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction." << endl;1549 DoLog(2) && (Log() << Verbose(2) << "New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction." << endl); 1113 1550 } else 1114 Log() << Verbose(2) << "Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction." << endl;1551 DoLog(2) && (Log() << Verbose(2) << "Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction." << endl); 1115 1552 } else 1116 Log() << Verbose(2) << "Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;1553 DoLog(2) && (Log() << Verbose(2) << "Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl); 1117 1554 } 1118 1555 } // end of loop over all boundary points … … 1120 1557 // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle 1121 1558 if (winner != PointsOnBoundary.end()) { 1122 Log() << Verbose(0) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl;1559 DoLog(0) && (Log() << Verbose(0) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl); 1123 1560 // create the lins of not yet present 1124 1561 BLS[0] = baseline->second; … … 1150 1587 TrianglesOnBoundaryCount++; 1151 1588 } else { 1152 eLog() << Verbose(2) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl;1589 DoeLog(2) && (eLog() << Verbose(2) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl); 1153 1590 } 1154 1591 1155 1592 // 5d. If the set of lines is not yet empty, go to 5. and continue 1156 1593 } else 1157 Log() << Verbose(0) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << "." << endl;1594 DoLog(0) && (Log() << Verbose(0) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << "." << endl); 1158 1595 } while (flag); 1159 1596 1160 1597 // exit 1161 delete(Center); 1162 }; 1598 delete (Center); 1599 } 1600 ; 1163 1601 1164 1602 /** Inserts all points outside of the tesselated surface into it by adding new triangles. … … 1170 1608 bool Tesselation::InsertStraddlingPoints(const PointCloud *cloud, const LinkedCell *LC) 1171 1609 { 1172 Info FunctionInfo(__func__);1610 Info FunctionInfo(__func__); 1173 1611 Vector Intersection, Normal; 1174 1612 TesselPoint *Walker = NULL; 1175 1613 Vector *Center = cloud->GetCenter(); 1176 list<BoundaryTriangleSet*>*triangles = NULL;1614 TriangleList *triangles = NULL; 1177 1615 bool AddFlag = false; 1178 1616 LinkedCell *BoundaryPoints = NULL; … … 1180 1618 cloud->GoToFirst(); 1181 1619 BoundaryPoints = new LinkedCell(this, 5.); 1182 while (!cloud->IsEnd()) { // we only have to go once through all points, as boundary can become only bigger1620 while (!cloud->IsEnd()) { // we only have to go once through all points, as boundary can become only bigger 1183 1621 if (AddFlag) { 1184 delete (BoundaryPoints);1622 delete (BoundaryPoints); 1185 1623 BoundaryPoints = new LinkedCell(this, 5.); 1186 1624 AddFlag = false; 1187 1625 } 1188 1626 Walker = cloud->GetPoint(); 1189 Log() << Verbose(0) << "Current point is " << *Walker << "." << endl;1627 DoLog(0) && (Log() << Verbose(0) << "Current point is " << *Walker << "." << endl); 1190 1628 // get the next triangle 1191 triangles = FindClosestTrianglesTo Point(Walker->node, BoundaryPoints);1629 triangles = FindClosestTrianglesToVector(Walker->node, BoundaryPoints); 1192 1630 BTS = triangles->front(); 1193 1631 if ((triangles == NULL) || (BTS->ContainsBoundaryPoint(Walker))) { 1194 Log() << Verbose(0) << "No triangles found, probably a tesselation point itself." << endl;1632 DoLog(0) && (Log() << Verbose(0) << "No triangles found, probably a tesselation point itself." << endl); 1195 1633 cloud->GoToNext(); 1196 1634 continue; 1197 1635 } else { 1198 1636 } 1199 Log() << Verbose(0) << "Closest triangle is " << *BTS << "." << endl;1637 DoLog(0) && (Log() << Verbose(0) << "Closest triangle is " << *BTS << "." << endl); 1200 1638 // get the intersection point 1201 1639 if (BTS->GetIntersectionInsideTriangle(Center, Walker->node, &Intersection)) { 1202 Log() << Verbose(0) << "We have an intersection at " << Intersection << "." << endl;1640 DoLog(0) && (Log() << Verbose(0) << "We have an intersection at " << Intersection << "." << endl); 1203 1641 // we have the intersection, check whether in- or outside of boundary 1204 1642 if ((Center->DistanceSquared(Walker->node) - Center->DistanceSquared(&Intersection)) < -MYEPSILON) { 1205 1643 // inside, next! 1206 Log() << Verbose(0) << *Walker << " is inside wrt triangle " << *BTS << "." << endl;1644 DoLog(0) && (Log() << Verbose(0) << *Walker << " is inside wrt triangle " << *BTS << "." << endl); 1207 1645 } else { 1208 1646 // outside! 1209 Log() << Verbose(0) << *Walker << " is outside wrt triangle " << *BTS << "." << endl;1647 DoLog(0) && (Log() << Verbose(0) << *Walker << " is outside wrt triangle " << *BTS << "." << endl); 1210 1648 class BoundaryLineSet *OldLines[3], *NewLines[3]; 1211 1649 class BoundaryPointSet *OldPoints[3], *NewPoint; 1212 1650 // store the three old lines and old points 1213 for (int i =0;i<3;i++) {1651 for (int i = 0; i < 3; i++) { 1214 1652 OldLines[i] = BTS->lines[i]; 1215 1653 OldPoints[i] = BTS->endpoints[i]; … … 1217 1655 Normal.CopyVector(&BTS->NormalVector); 1218 1656 // add Walker to boundary points 1219 Log() << Verbose(0) << "Adding " << *Walker << " to BoundaryPoints." << endl;1657 DoLog(0) && (Log() << Verbose(0) << "Adding " << *Walker << " to BoundaryPoints." << endl); 1220 1658 AddFlag = true; 1221 if (AddBoundaryPoint(Walker, 0))1659 if (AddBoundaryPoint(Walker, 0)) 1222 1660 NewPoint = BPS[0]; 1223 1661 else 1224 1662 continue; 1225 1663 // remove triangle 1226 Log() << Verbose(0) << "Erasing triangle " << *BTS << "." << endl;1664 DoLog(0) && (Log() << Verbose(0) << "Erasing triangle " << *BTS << "." << endl); 1227 1665 TrianglesOnBoundary.erase(BTS->Nr); 1228 delete (BTS);1666 delete (BTS); 1229 1667 // create three new boundary lines 1230 for (int i =0;i<3;i++) {1668 for (int i = 0; i < 3; i++) { 1231 1669 BPS[0] = NewPoint; 1232 1670 BPS[1] = OldPoints[i]; 1233 1671 NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); 1234 Log() << Verbose(1) << "Creating new line " << *NewLines[i] << "." << endl;1672 DoLog(1) && (Log() << Verbose(1) << "Creating new line " << *NewLines[i] << "." << endl); 1235 1673 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one 1236 1674 LinesOnBoundaryCount++; 1237 1675 } 1238 1676 // create three new triangle with new point 1239 for (int i =0;i<3;i++) { // find all baselines1677 for (int i = 0; i < 3; i++) { // find all baselines 1240 1678 BLS[0] = OldLines[i]; 1241 1679 int n = 1; 1242 for (int j =0;j<3;j++) {1680 for (int j = 0; j < 3; j++) { 1243 1681 if (NewLines[j]->IsConnectedTo(BLS[0])) { 1244 if (n >2) {1245 eLog() << Verbose(2) << BLS[0] << " connects to all of the new lines?!" << endl;1682 if (n > 2) { 1683 DoeLog(2) && (eLog() << Verbose(2) << BLS[0] << " connects to all of the new lines?!" << endl); 1246 1684 return false; 1247 1685 } else … … 1254 1692 BTS->GetNormalVector(Normal); 1255 1693 Normal.Scale(-1.); 1256 Log() << Verbose(0) << "Created new triangle " << *BTS << "." << endl;1694 DoLog(0) && (Log() << Verbose(0) << "Created new triangle " << *BTS << "." << endl); 1257 1695 TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); 1258 1696 TrianglesOnBoundaryCount++; … … 1260 1698 } 1261 1699 } else { // something is wrong with FindClosestTriangleToPoint! 1262 eLog() << Verbose(1) << "The closest triangle did not produce an intersection!" << endl;1700 DoeLog(1) && (eLog() << Verbose(1) << "The closest triangle did not produce an intersection!" << endl); 1263 1701 return false; 1264 1702 } … … 1267 1705 1268 1706 // exit 1269 delete (Center);1707 delete (Center); 1270 1708 return true; 1271 }; 1709 } 1710 ; 1272 1711 1273 1712 /** Adds a point to the tesselation::PointsOnBoundary list. … … 1278 1717 bool Tesselation::AddBoundaryPoint(TesselPoint * Walker, const int n) 1279 1718 { 1280 Info FunctionInfo(__func__);1719 Info FunctionInfo(__func__); 1281 1720 PointTestPair InsertUnique; 1282 1721 BPS[n] = new class BoundaryPointSet(Walker); … … 1286 1725 return true; 1287 1726 } else { 1288 delete (BPS[n]);1727 delete (BPS[n]); 1289 1728 BPS[n] = InsertUnique.first->second; 1290 1729 return false; … … 1300 1739 void Tesselation::AddTesselationPoint(TesselPoint* Candidate, const int n) 1301 1740 { 1302 Info FunctionInfo(__func__);1741 Info FunctionInfo(__func__); 1303 1742 PointTestPair InsertUnique; 1304 1743 TPS[n] = new class BoundaryPointSet(Candidate); … … 1308 1747 } else { 1309 1748 delete TPS[n]; 1310 Log() << Verbose(0) << "Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl;1749 DoLog(0) && (Log() << Verbose(0) << "Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl); 1311 1750 TPS[n] = (InsertUnique.first)->second; 1312 1751 } … … 1321 1760 void Tesselation::SetTesselationPoint(TesselPoint* Candidate, const int n) const 1322 1761 { 1323 Info FunctionInfo(__func__);1762 Info FunctionInfo(__func__); 1324 1763 PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidate->nr); 1325 1764 if (FindPoint != PointsOnBoundary.end()) … … 1327 1766 else 1328 1767 TPS[n] = NULL; 1329 }; 1768 } 1769 ; 1330 1770 1331 1771 /** Function tries to add line from current Points in BPS to BoundaryLineSet. 1332 1772 * If successful it raises the line count and inserts the new line into the BLS, 1333 1773 * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one. 1774 * @param *OptCenter desired OptCenter if there are more than one candidate line 1775 * @param *candidate third point of the triangle to be, for checking between multiple open line candidates 1334 1776 * @param *a first endpoint 1335 1777 * @param *b second endpoint 1336 1778 * @param n index of Tesselation::BLS giving the line with both endpoints 1337 1779 */ 1338 void Tesselation::AddTesselationLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n) { 1780 void Tesselation::AddTesselationLine(const Vector * const OptCenter, const BoundaryPointSet * const candidate, class BoundaryPointSet *a, class BoundaryPointSet *b, const int n) 1781 { 1339 1782 bool insertNewLine = true; 1340 1341 if (a->lines.find(b->node->nr) != a->lines.end()) { 1342 LineMap::iterator FindLine = a->lines.find(b->node->nr); 1343 pair<LineMap::iterator,LineMap::iterator> FindPair; 1783 LineMap::iterator FindLine = a->lines.find(b->node->nr); 1784 BoundaryLineSet *WinningLine = NULL; 1785 if (FindLine != a->lines.end()) { 1786 DoLog(1) && (Log() << Verbose(1) << "INFO: There is at least one line between " << *a << " and " << *b << ": " << *(FindLine->second) << "." << endl); 1787 1788 pair<LineMap::iterator, LineMap::iterator> FindPair; 1344 1789 FindPair = a->lines.equal_range(b->node->nr); 1345 Log() << Verbose(1) << "INFO: There is at least one line between " << *a << " and " << *b << ": " << *(FindLine->second) << "." << endl; 1346 1347 for (FindLine = FindPair.first; FindLine != FindPair.second; FindLine++) {1790 1791 for (FindLine = FindPair.first; (FindLine != FindPair.second) && (insertNewLine); FindLine++) { 1792 DoLog(1) && (Log() << Verbose(1) << "INFO: Checking line " << *(FindLine->second) << " ..." << endl); 1348 1793 // If there is a line with less than two attached triangles, we don't need a new line. 1349 if (FindLine->second->triangles.size() < 2) { 1350 insertNewLine = false; 1351 Log() << Verbose(0) << "Using existing line " << *FindLine->second << endl; 1352 1353 BPS[0] = FindLine->second->endpoints[0]; 1354 BPS[1] = FindLine->second->endpoints[1]; 1355 BLS[n] = FindLine->second; 1356 1357 // remove existing line from OpenLines 1358 CandidateMap::iterator CandidateLine = OpenLines.find(BLS[n]); 1359 delete(CandidateLine->second); 1360 OpenLines.erase(CandidateLine); 1361 1362 break; 1794 if (FindLine->second->triangles.size() == 1) { 1795 CandidateMap::iterator Finder = OpenLines.find(FindLine->second); 1796 if (!Finder->second->pointlist.empty()) 1797 DoLog(1) && (Log() << Verbose(1) << "INFO: line " << *(FindLine->second) << " is open with candidate " << **(Finder->second->pointlist.begin()) << "." << endl); 1798 else 1799 DoLog(1) && (Log() << Verbose(1) << "INFO: line " << *(FindLine->second) << " is open with no candidate." << endl); 1800 // get open line 1801 for (TesselPointList::const_iterator CandidateChecker = Finder->second->pointlist.begin(); CandidateChecker != Finder->second->pointlist.end(); ++CandidateChecker) { 1802 if ((*(CandidateChecker) == candidate->node) && (OptCenter == NULL || OptCenter->DistanceSquared(&Finder->second->OptCenter) < MYEPSILON )) { // stop searching if candidate matches 1803 DoLog(1) && (Log() << Verbose(1) << "ACCEPT: Candidate " << *(*CandidateChecker) << " has the right center " << Finder->second->OptCenter << "." << endl); 1804 insertNewLine = false; 1805 WinningLine = FindLine->second; 1806 break; 1807 } else { 1808 DoLog(1) && (Log() << Verbose(1) << "REJECT: Candidate " << *(*CandidateChecker) << "'s center " << Finder->second->OptCenter << " does not match desired on " << *OptCenter << "." << endl); 1809 } 1810 } 1363 1811 } 1364 1812 } … … 1366 1814 1367 1815 if (insertNewLine) { 1368 AlwaysAddTesselationTriangleLine(a, b, n); 1816 AddNewTesselationTriangleLine(a, b, n); 1817 } else { 1818 AddExistingTesselationTriangleLine(WinningLine, n); 1369 1819 } 1370 1820 } … … 1379 1829 * @param n index of Tesselation::BLS giving the line with both endpoints 1380 1830 */ 1381 void Tesselation::A lwaysAddTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n)1382 { 1383 Info FunctionInfo(__func__);1384 Log() << Verbose(0) << "Adding open line [" << LinesOnBoundaryCount << "|" << *(a->node) << " and " << *(b->node) << "." << endl;1831 void Tesselation::AddNewTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n) 1832 { 1833 Info FunctionInfo(__func__); 1834 DoLog(0) && (Log() << Verbose(0) << "Adding open line [" << LinesOnBoundaryCount << "|" << *(a->node) << " and " << *(b->node) << "." << endl); 1385 1835 BPS[0] = a; 1386 1836 BPS[1] = b; 1387 BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); // this also adds the line to the local maps1837 BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); // this also adds the line to the local maps 1388 1838 // add line to global map 1389 1839 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n])); … … 1392 1842 // also add to open lines 1393 1843 CandidateForTesselation *CFT = new CandidateForTesselation(BLS[n]); 1394 OpenLines.insert(pair< BoundaryLineSet *, CandidateForTesselation *> (BLS[n], CFT)); 1395 }; 1844 OpenLines.insert(pair<BoundaryLineSet *, CandidateForTesselation *> (BLS[n], CFT)); 1845 } 1846 ; 1847 1848 /** Uses an existing line for a new triangle. 1849 * Sets Tesselation::BLS[\a n] and removes the lines from Tesselation::OpenLines. 1850 * \param *FindLine the line to add 1851 * \param n index of the line to set in Tesselation::BLS 1852 */ 1853 void Tesselation::AddExistingTesselationTriangleLine(class BoundaryLineSet *Line, int n) 1854 { 1855 Info FunctionInfo(__func__); 1856 DoLog(0) && (Log() << Verbose(0) << "Using existing line " << *Line << endl); 1857 1858 // set endpoints and line 1859 BPS[0] = Line->endpoints[0]; 1860 BPS[1] = Line->endpoints[1]; 1861 BLS[n] = Line; 1862 // remove existing line from OpenLines 1863 CandidateMap::iterator CandidateLine = OpenLines.find(BLS[n]); 1864 if (CandidateLine != OpenLines.end()) { 1865 DoLog(1) && (Log() << Verbose(1) << " Removing line from OpenLines." << endl); 1866 delete (CandidateLine->second); 1867 OpenLines.erase(CandidateLine); 1868 } else { 1869 DoeLog(1) && (eLog() << Verbose(1) << "Line exists and is attached to less than two triangles, but not in OpenLines!" << endl); 1870 } 1871 } 1872 ; 1396 1873 1397 1874 /** Function adds triangle to global list. … … 1400 1877 void Tesselation::AddTesselationTriangle() 1401 1878 { 1402 Info FunctionInfo(__func__);1403 Log() << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl;1879 Info FunctionInfo(__func__); 1880 DoLog(1) && (Log() << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl); 1404 1881 1405 1882 // add triangle to global map … … 1411 1888 1412 1889 // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet 1413 }; 1890 } 1891 ; 1414 1892 1415 1893 /** Function adds triangle to global list. … … 1419 1897 void Tesselation::AddTesselationTriangle(const int nr) 1420 1898 { 1421 Info FunctionInfo(__func__);1422 Log() << Verbose(0) << "Adding triangle to global TrianglesOnBoundary map." << endl;1899 Info FunctionInfo(__func__); 1900 DoLog(0) && (Log() << Verbose(0) << "Adding triangle to global TrianglesOnBoundary map." << endl); 1423 1901 1424 1902 // add triangle to global map … … 1429 1907 1430 1908 // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet 1431 }; 1909 } 1910 ; 1432 1911 1433 1912 /** Removes a triangle from the tesselation. … … 1438 1917 void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle) 1439 1918 { 1440 Info FunctionInfo(__func__);1919 Info FunctionInfo(__func__); 1441 1920 if (triangle == NULL) 1442 1921 return; 1443 1922 for (int i = 0; i < 3; i++) { 1444 1923 if (triangle->lines[i] != NULL) { 1445 Log() << Verbose(0) << "Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << "." << endl;1924 DoLog(0) && (Log() << Verbose(0) << "Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << "." << endl); 1446 1925 triangle->lines[i]->triangles.erase(triangle->Nr); 1447 1926 if (triangle->lines[i]->triangles.empty()) { 1448 Log() << Verbose(0) << *triangle->lines[i] << " is no more attached to any triangle, erasing." << endl;1449 RemoveTesselationLine(triangle->lines[i]);1927 DoLog(0) && (Log() << Verbose(0) << *triangle->lines[i] << " is no more attached to any triangle, erasing." << endl); 1928 RemoveTesselationLine(triangle->lines[i]); 1450 1929 } else { 1451 Log() << Verbose(0) << *triangle->lines[i] << " is still attached to another triangle: "; 1452 for(TriangleMap::iterator TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); TriangleRunner++) 1453 Log() << Verbose(0) << "[" << (TriangleRunner->second)->Nr << "|" << *((TriangleRunner->second)->endpoints[0]) << ", " << *((TriangleRunner->second)->endpoints[1]) << ", " << *((TriangleRunner->second)->endpoints[2]) << "] \t"; 1454 Log() << Verbose(0) << endl; 1455 // for (int j=0;j<2;j++) { 1456 // Log() << Verbose(0) << "Lines of endpoint " << *(triangle->lines[i]->endpoints[j]) << ": "; 1457 // for(LineMap::iterator LineRunner = triangle->lines[i]->endpoints[j]->lines.begin(); LineRunner != triangle->lines[i]->endpoints[j]->lines.end(); LineRunner++) 1458 // Log() << Verbose(0) << "[" << *(LineRunner->second) << "] \t"; 1459 // Log() << Verbose(0) << endl; 1460 // } 1930 DoLog(0) && (Log() << Verbose(0) << *triangle->lines[i] << " is still attached to another triangle: "); 1931 OpenLines.insert(pair<BoundaryLineSet *, CandidateForTesselation *> (triangle->lines[i], NULL)); 1932 for (TriangleMap::iterator TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); TriangleRunner++) 1933 DoLog(0) && (Log() << Verbose(0) << "[" << (TriangleRunner->second)->Nr << "|" << *((TriangleRunner->second)->endpoints[0]) << ", " << *((TriangleRunner->second)->endpoints[1]) << ", " << *((TriangleRunner->second)->endpoints[2]) << "] \t"); 1934 DoLog(0) && (Log() << Verbose(0) << endl); 1935 // for (int j=0;j<2;j++) { 1936 // Log() << Verbose(0) << "Lines of endpoint " << *(triangle->lines[i]->endpoints[j]) << ": "; 1937 // for(LineMap::iterator LineRunner = triangle->lines[i]->endpoints[j]->lines.begin(); LineRunner != triangle->lines[i]->endpoints[j]->lines.end(); LineRunner++) 1938 // Log() << Verbose(0) << "[" << *(LineRunner->second) << "] \t"; 1939 // Log() << Verbose(0) << endl; 1940 // } 1461 1941 } 1462 triangle->lines[i] = NULL; // free'd or not: disconnect1942 triangle->lines[i] = NULL; // free'd or not: disconnect 1463 1943 } else 1464 eLog() << Verbose(1) << "This line " << i << " has already been free'd." << endl;1944 DoeLog(1) && (eLog() << Verbose(1) << "This line " << i << " has already been free'd." << endl); 1465 1945 } 1466 1946 1467 1947 if (TrianglesOnBoundary.erase(triangle->Nr)) 1468 Log() << Verbose(0) << "Removing triangle Nr. " << triangle->Nr << "." << endl; 1469 delete(triangle); 1470 }; 1948 DoLog(0) && (Log() << Verbose(0) << "Removing triangle Nr. " << triangle->Nr << "." << endl); 1949 delete (triangle); 1950 } 1951 ; 1471 1952 1472 1953 /** Removes a line from the tesselation. … … 1476 1957 void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line) 1477 1958 { 1478 Info FunctionInfo(__func__);1959 Info FunctionInfo(__func__); 1479 1960 int Numbers[2]; 1480 1961 … … 1497 1978 for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++) 1498 1979 if ((*Runner).second == line) { 1499 Log() << Verbose(0) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl;1980 DoLog(0) && (Log() << Verbose(0) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl); 1500 1981 line->endpoints[i]->lines.erase(Runner); 1501 1982 break; … … 1503 1984 } else { // there's just a single line left 1504 1985 if (line->endpoints[i]->lines.erase(line->Nr)) 1505 Log() << Verbose(0) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl;1986 DoLog(0) && (Log() << Verbose(0) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl); 1506 1987 } 1507 1988 if (line->endpoints[i]->lines.empty()) { 1508 Log() << Verbose(0) << *line->endpoints[i] << " has no more lines it's attached to, erasing." << endl;1989 DoLog(0) && (Log() << Verbose(0) << *line->endpoints[i] << " has no more lines it's attached to, erasing." << endl); 1509 1990 RemoveTesselationPoint(line->endpoints[i]); 1510 1991 } else { 1511 Log() << Verbose(0) << *line->endpoints[i] << " has still lines it's attached to: ";1512 for (LineMap::iterator LineRunner = line->endpoints[i]->lines.begin(); LineRunner != line->endpoints[i]->lines.end(); LineRunner++)1513 Log() << Verbose(0) << "[" << *(LineRunner->second) << "] \t";1514 Log() << Verbose(0) << endl;1992 DoLog(0) && (Log() << Verbose(0) << *line->endpoints[i] << " has still lines it's attached to: "); 1993 for (LineMap::iterator LineRunner = line->endpoints[i]->lines.begin(); LineRunner != line->endpoints[i]->lines.end(); LineRunner++) 1994 DoLog(0) && (Log() << Verbose(0) << "[" << *(LineRunner->second) << "] \t"); 1995 DoLog(0) && (Log() << Verbose(0) << endl); 1515 1996 } 1516 line->endpoints[i] = NULL; // free'd or not: disconnect1997 line->endpoints[i] = NULL; // free'd or not: disconnect 1517 1998 } else 1518 eLog() << Verbose(1) << "Endpoint " << i << " has already been free'd." << endl;1999 DoeLog(1) && (eLog() << Verbose(1) << "Endpoint " << i << " has already been free'd." << endl); 1519 2000 } 1520 2001 if (!line->triangles.empty()) 1521 eLog() << Verbose(2) << "Memory Leak! I " << *line << " am still connected to some triangles." << endl;2002 DoeLog(2) && (eLog() << Verbose(2) << "Memory Leak! I " << *line << " am still connected to some triangles." << endl); 1522 2003 1523 2004 if (LinesOnBoundary.erase(line->Nr)) 1524 Log() << Verbose(0) << "Removing line Nr. " << line->Nr << "." << endl; 1525 delete(line); 1526 }; 2005 DoLog(0) && (Log() << Verbose(0) << "Removing line Nr. " << line->Nr << "." << endl); 2006 delete (line); 2007 } 2008 ; 1527 2009 1528 2010 /** Removes a point from the tesselation. … … 1533 2015 void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point) 1534 2016 { 1535 Info FunctionInfo(__func__);2017 Info FunctionInfo(__func__); 1536 2018 if (point == NULL) 1537 2019 return; 1538 2020 if (PointsOnBoundary.erase(point->Nr)) 1539 Log() << Verbose(0) << "Removing point Nr. " << point->Nr << "." << endl; 1540 delete(point); 1541 }; 2021 DoLog(0) && (Log() << Verbose(0) << "Removing point Nr. " << point->Nr << "." << endl); 2022 delete (point); 2023 } 2024 ; 2025 2026 /** Checks validity of a given sphere of a candidate line. 2027 * \sa CandidateForTesselation::CheckValidity(), which is more evolved. 2028 * We check CandidateForTesselation::OtherOptCenter 2029 * \param &CandidateLine contains other degenerated candidates which we have to subtract as well 2030 * \param RADIUS radius of sphere 2031 * \param *LC LinkedCell structure with other atoms 2032 * \return true - candidate triangle is degenerated, false - candidate triangle is not degenerated 2033 */ 2034 bool Tesselation::CheckDegeneracy(CandidateForTesselation &CandidateLine, const double RADIUS, const LinkedCell *LC) const 2035 { 2036 Info FunctionInfo(__func__); 2037 2038 DoLog(1) && (Log() << Verbose(1) << "INFO: Checking whether sphere contains no others points ..." << endl); 2039 bool flag = true; 2040 2041 DoLog(1) && (Log() << Verbose(1) << "Check by: draw sphere {" << CandidateLine.OtherOptCenter.x[0] << " " << CandidateLine.OtherOptCenter.x[1] << " " << CandidateLine.OtherOptCenter.x[2] << "} radius " << RADIUS << " resolution 30" << endl); 2042 // get all points inside the sphere 2043 TesselPointList *ListofPoints = LC->GetPointsInsideSphere(RADIUS, &CandidateLine.OtherOptCenter); 2044 2045 DoLog(1) && (Log() << Verbose(1) << "The following atoms are inside sphere at " << CandidateLine.OtherOptCenter << ":" << endl); 2046 for (TesselPointList::const_iterator Runner = ListofPoints->begin(); Runner != ListofPoints->end(); ++Runner) 2047 DoLog(1) && (Log() << Verbose(1) << " " << *(*Runner) << " with distance " << (*Runner)->node->Distance(&CandidateLine.OtherOptCenter) << "." << endl); 2048 2049 // remove triangles's endpoints 2050 for (int i = 0; i < 2; i++) 2051 ListofPoints->remove(CandidateLine.BaseLine->endpoints[i]->node); 2052 2053 // remove other candidates 2054 for (TesselPointList::const_iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); ++Runner) 2055 ListofPoints->remove(*Runner); 2056 2057 // check for other points 2058 if (!ListofPoints->empty()) { 2059 DoLog(1) && (Log() << Verbose(1) << "CheckDegeneracy: There are still " << ListofPoints->size() << " points inside the sphere." << endl); 2060 flag = false; 2061 DoLog(1) && (Log() << Verbose(1) << "External atoms inside of sphere at " << CandidateLine.OtherOptCenter << ":" << endl); 2062 for (TesselPointList::const_iterator Runner = ListofPoints->begin(); Runner != ListofPoints->end(); ++Runner) 2063 DoLog(1) && (Log() << Verbose(1) << " " << *(*Runner) << " with distance " << (*Runner)->node->Distance(&CandidateLine.OtherOptCenter) << "." << endl); 2064 } 2065 delete (ListofPoints); 2066 2067 return flag; 2068 } 2069 ; 1542 2070 1543 2071 /** Checks whether the triangle consisting of the three points is already present. … … 1552 2080 int Tesselation::CheckPresenceOfTriangle(TesselPoint *Candidates[3]) const 1553 2081 { 1554 Info FunctionInfo(__func__);2082 Info FunctionInfo(__func__); 1555 2083 int adjacentTriangleCount = 0; 1556 2084 class BoundaryPointSet *Points[3]; … … 1574 2102 for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) { 1575 2103 TriangleMap *triangles = &FindLine->second->triangles; 1576 Log() << Verbose(1) << "Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << "." << endl;2104 DoLog(1) && (Log() << Verbose(1) << "Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << "." << endl); 1577 2105 for (TriangleMap::const_iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) { 1578 2106 if (FindTriangle->second->IsPresentTupel(Points)) { … … 1580 2108 } 1581 2109 } 1582 Log() << Verbose(1) << "end." << endl;2110 DoLog(1) && (Log() << Verbose(1) << "end." << endl); 1583 2111 } 1584 2112 // Only one of the triangle lines must be considered for the triangle count. … … 1590 2118 } 1591 2119 1592 Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;2120 DoLog(0) && (Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl); 1593 2121 return adjacentTriangleCount; 1594 }; 2122 } 2123 ; 1595 2124 1596 2125 /** Checks whether the triangle consisting of the three points is already present. … … 1604 2133 class BoundaryTriangleSet * Tesselation::GetPresentTriangle(TesselPoint *Candidates[3]) 1605 2134 { 1606 Info FunctionInfo(__func__);2135 Info FunctionInfo(__func__); 1607 2136 class BoundaryTriangleSet *triangle = NULL; 1608 2137 class BoundaryPointSet *Points[3]; … … 1642 2171 1643 2172 return triangle; 1644 } ;1645 2173 } 2174 ; 1646 2175 1647 2176 /** Finds the starting triangle for FindNonConvexBorder(). … … 1652 2181 * \param RADIUS radius of virtual rolling sphere 1653 2182 * \param *LC LinkedCell structure with neighbouring TesselPoint's 1654 */ 1655 void Tesselation::FindStartingTriangle(const double RADIUS, const LinkedCell *LC) 1656 { 1657 Info FunctionInfo(__func__); 2183 * \return true - a starting triangle has been created, false - no valid triple of points found 2184 */ 2185 bool Tesselation::FindStartingTriangle(const double RADIUS, const LinkedCell *LC) 2186 { 2187 Info FunctionInfo(__func__); 1658 2188 int i = 0; 1659 2189 TesselPoint* MaxPoint[NDIM]; 1660 2190 TesselPoint* Temporary; 1661 2191 double maxCoordinate[NDIM]; 1662 BoundaryLineSet BaseLine; 1663 Vector Oben; 2192 BoundaryLineSet *BaseLine = NULL; 1664 2193 Vector helper; 1665 2194 Vector Chord; 1666 2195 Vector SearchDirection; 1667 1668 Oben.Zero(); 2196 Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers 2197 Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in 2198 Vector SphereCenter; 2199 Vector NormalVector; 2200 2201 NormalVector.Zero(); 1669 2202 1670 2203 for (i = 0; i < 3; i++) { … … 1674 2207 1675 2208 // 1. searching topmost point with respect to each axis 1676 for (int i =0;i<NDIM;i++) { // each axis1677 LC->n[i] = LC->N[i] -1; // current axis is topmost cell1678 for (LC->n[(i +1)%NDIM]=0;LC->n[(i+1)%NDIM]<LC->N[(i+1)%NDIM];LC->n[(i+1)%NDIM]++)1679 for (LC->n[(i +2)%NDIM]=0;LC->n[(i+2)%NDIM]<LC->N[(i+2)%NDIM];LC->n[(i+2)%NDIM]++) {1680 const Linked Nodes *List = LC->GetCurrentCell();2209 for (int i = 0; i < NDIM; i++) { // each axis 2210 LC->n[i] = LC->N[i] - 1; // current axis is topmost cell 2211 for (LC->n[(i + 1) % NDIM] = 0; LC->n[(i + 1) % NDIM] < LC->N[(i + 1) % NDIM]; LC->n[(i + 1) % NDIM]++) 2212 for (LC->n[(i + 2) % NDIM] = 0; LC->n[(i + 2) % NDIM] < LC->N[(i + 2) % NDIM]; LC->n[(i + 2) % NDIM]++) { 2213 const LinkedCell::LinkedNodes *List = LC->GetCurrentCell(); 1681 2214 //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl; 1682 2215 if (List != NULL) { 1683 for (Linked Nodes::const_iterator Runner = List->begin();Runner != List->end();Runner++) {2216 for (LinkedCell::LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) { 1684 2217 if ((*Runner)->node->x[i] > maxCoordinate[i]) { 1685 Log() << Verbose(1) << "New maximal for axis " << i << " node is " << *(*Runner) << " at " << *(*Runner)->node << "." << endl;2218 DoLog(1) && (Log() << Verbose(1) << "New maximal for axis " << i << " node is " << *(*Runner) << " at " << *(*Runner)->node << "." << endl); 1686 2219 maxCoordinate[i] = (*Runner)->node->x[i]; 1687 2220 MaxPoint[i] = (*Runner); … … 1689 2222 } 1690 2223 } else { 1691 eLog() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl;2224 DoeLog(1) && (eLog() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl); 1692 2225 } 1693 2226 } 1694 2227 } 1695 2228 1696 Log() << Verbose(1) << "Found maximum coordinates: ";1697 for (int i =0;i<NDIM;i++)1698 Log() << Verbose(0) << i << ": " << *MaxPoint[i] << "\t";1699 Log() << Verbose(0) << endl;2229 DoLog(1) && (Log() << Verbose(1) << "Found maximum coordinates: "); 2230 for (int i = 0; i < NDIM; i++) 2231 DoLog(0) && (Log() << Verbose(0) << i << ": " << *MaxPoint[i] << "\t"); 2232 DoLog(0) && (Log() << Verbose(0) << endl); 1700 2233 1701 2234 BTS = NULL; 1702 for (int k=0;k<NDIM;k++) { 1703 Oben.Zero(); 1704 Oben.x[k] = 1.; 1705 BaseLine.endpoints[0] = new BoundaryPointSet(MaxPoint[k]); 1706 Log() << Verbose(0) << "Coordinates of start node at " << *BaseLine.endpoints[0]->node << "." << endl; 2235 for (int k = 0; k < NDIM; k++) { 2236 NormalVector.Zero(); 2237 NormalVector.x[k] = 1.; 2238 BaseLine = new BoundaryLineSet(); 2239 BaseLine->endpoints[0] = new BoundaryPointSet(MaxPoint[k]); 2240 DoLog(0) && (Log() << Verbose(0) << "Coordinates of start node at " << *BaseLine->endpoints[0]->node << "." << endl); 1707 2241 1708 2242 double ShortestAngle; 1709 2243 ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant. 1710 2244 1711 FindSecondPointForTesselation(BaseLine.endpoints[0]->node, Oben, Temporary, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_... 1712 if (Temporary == NULL) // have we found a second point? 2245 Temporary = NULL; 2246 FindSecondPointForTesselation(BaseLine->endpoints[0]->node, NormalVector, Temporary, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_... 2247 if (Temporary == NULL) { 2248 // have we found a second point? 2249 delete BaseLine; 1713 2250 continue; 1714 BaseLine.endpoints[1] = new BoundaryPointSet(Temporary); 1715 1716 helper.CopyVector(BaseLine.endpoints[0]->node->node); 1717 helper.SubtractVector(BaseLine.endpoints[1]->node->node); 1718 helper.Normalize(); 1719 Oben.ProjectOntoPlane(&helper); 1720 Oben.Normalize(); 1721 helper.VectorProduct(&Oben); 1722 ShortestAngle = 2.*M_PI; // This will indicate the quadrant. 1723 1724 Chord.CopyVector(BaseLine.endpoints[0]->node->node); // bring into calling function 1725 Chord.SubtractVector(BaseLine.endpoints[1]->node->node); 1726 double radius = Chord.ScalarProduct(&Chord); 1727 double CircleRadius = sqrt(RADIUS*RADIUS - radius/4.); 1728 helper.CopyVector(&Oben); 1729 helper.Scale(CircleRadius); 1730 // Now, oben and helper are two orthonormalized vectors in the plane defined by Chord (not normalized) 2251 } 2252 BaseLine->endpoints[1] = new BoundaryPointSet(Temporary); 2253 2254 // construct center of circle 2255 CircleCenter.CopyVector(BaseLine->endpoints[0]->node->node); 2256 CircleCenter.AddVector(BaseLine->endpoints[1]->node->node); 2257 CircleCenter.Scale(0.5); 2258 2259 // construct normal vector of circle 2260 CirclePlaneNormal.CopyVector(BaseLine->endpoints[0]->node->node); 2261 CirclePlaneNormal.SubtractVector(BaseLine->endpoints[1]->node->node); 2262 2263 double radius = CirclePlaneNormal.NormSquared(); 2264 double CircleRadius = sqrt(RADIUS * RADIUS - radius / 4.); 2265 2266 NormalVector.ProjectOntoPlane(&CirclePlaneNormal); 2267 NormalVector.Normalize(); 2268 ShortestAngle = 2. * M_PI; // This will indicate the quadrant. 2269 2270 SphereCenter.CopyVector(&NormalVector); 2271 SphereCenter.Scale(CircleRadius); 2272 SphereCenter.AddVector(&CircleCenter); 2273 // Now, NormalVector and SphereCenter are two orthonormalized vectors in the plane defined by CirclePlaneNormal (not normalized) 1731 2274 1732 2275 // look in one direction of baseline for initial candidate 1733 SearchDirection.MakeNormalVector(&C hord, &Oben);// whether we look "left" first or "right" first is not important ...2276 SearchDirection.MakeNormalVector(&CirclePlaneNormal, &NormalVector); // whether we look "left" first or "right" first is not important ... 1734 2277 1735 2278 // adding point 1 and point 2 and add the line between them 1736 Log() << Verbose(0) << "Coordinates of start node at " << *BaseLine.endpoints[0]->node << "." << endl;1737 Log() << Verbose(0) << "Found second point is at " << *BaseLine.endpoints[1]->node << ".\n";2279 DoLog(0) && (Log() << Verbose(0) << "Coordinates of start node at " << *BaseLine->endpoints[0]->node << "." << endl); 2280 DoLog(0) && (Log() << Verbose(0) << "Found second point is at " << *BaseLine->endpoints[1]->node << ".\n"); 1738 2281 1739 2282 //Log() << Verbose(1) << "INFO: OldSphereCenter is at " << helper << ".\n"; 1740 CandidateForTesselation OptCandidates( &BaseLine);1741 FindThirdPointForTesselation( Oben, SearchDirection, helper, OptCandidates, NULL, RADIUS, LC);1742 Log() << Verbose(0) << "List of third Points is:" << endl;2283 CandidateForTesselation OptCandidates(BaseLine); 2284 FindThirdPointForTesselation(NormalVector, SearchDirection, SphereCenter, OptCandidates, NULL, RADIUS, LC); 2285 DoLog(0) && (Log() << Verbose(0) << "List of third Points is:" << endl); 1743 2286 for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); it++) { 1744 Log() << Verbose(0) << " " << *(*it) << endl; 1745 } 1746 1747 BTS = NULL; 1748 AddCandidateTriangle(OptCandidates); 1749 // delete(BaseLine.endpoints[0]); 1750 // delete(BaseLine.endpoints[1]); 1751 1752 if (BTS != NULL) // we have created one starting triangle 2287 DoLog(0) && (Log() << Verbose(0) << " " << *(*it) << endl); 2288 } 2289 if (!OptCandidates.pointlist.empty()) { 2290 BTS = NULL; 2291 AddCandidatePolygon(OptCandidates, RADIUS, LC); 2292 } else { 2293 delete BaseLine; 2294 continue; 2295 } 2296 2297 if (BTS != NULL) { // we have created one starting triangle 2298 delete BaseLine; 1753 2299 break; 1754 else {2300 } else { 1755 2301 // remove all candidates from the list and then the list itself 1756 2302 OptCandidates.pointlist.clear(); 1757 2303 } 1758 } 1759 }; 2304 delete BaseLine; 2305 } 2306 2307 return (BTS != NULL); 2308 } 2309 ; 1760 2310 1761 2311 /** Checks for a given baseline and a third point candidate whether baselines of the found triangle don't have even better candidates. … … 1828 2378 // if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { 1829 2379 // // rotated the wrong way! 1830 // eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl;2380 // DoeLog(1) && (eLog()<< Verbose(1) << "SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl); 1831 2381 // } 1832 2382 // … … 1885 2435 // } 1886 2436 // } else { 1887 // eLog() << Verbose(2) << "Baseline is connected to two triangles already?" << endl;2437 // DoeLog(2) && (eLog()<< Verbose(2) << "Baseline is connected to two triangles already?" << endl); 1888 2438 // } 1889 2439 // } else { … … 1892 2442 // } 1893 2443 // } else { 1894 // eLog() << Verbose(1) << "Could not find the TesselPoint " << *ThirdNode << "." << endl;2444 // DoeLog(1) && (eLog()<< Verbose(1) << "Could not find the TesselPoint " << *ThirdNode << "." << endl); 1895 2445 // } 1896 2446 // … … 1906 2456 * @param *LC LinkedCell structure with neighbouring points 1907 2457 */ 1908 bool Tesselation::FindNextSuitableTriangle(CandidateForTesselation &CandidateLine, BoundaryTriangleSet &T, const double& RADIUS, const LinkedCell *LC) 1909 { 1910 Info FunctionInfo(__func__); 1911 bool result = true; 1912 2458 bool Tesselation::FindNextSuitableTriangle(CandidateForTesselation &CandidateLine, const BoundaryTriangleSet &T, const double& RADIUS, const LinkedCell *LC) 2459 { 2460 Info FunctionInfo(__func__); 1913 2461 Vector CircleCenter; 1914 2462 Vector CirclePlaneNormal; 1915 Vector OldSphereCenter;2463 Vector RelativeSphereCenter; 1916 2464 Vector SearchDirection; 1917 2465 Vector helper; 1918 TesselPoint *ThirdNode= NULL;2466 BoundaryPointSet *ThirdPoint = NULL; 1919 2467 LineMap::iterator testline; 1920 2468 double radius, CircleRadius; 1921 2469 1922 Log() << Verbose(0) << "Current baseline is " << *CandidateLine.BaseLine << " of triangle " << T << "." << endl; 1923 for (int i=0;i<3;i++) 1924 if ((T.endpoints[i]->node != CandidateLine.BaseLine->endpoints[0]->node) && (T.endpoints[i]->node != CandidateLine.BaseLine->endpoints[1]->node)) 1925 ThirdNode = T.endpoints[i]->node; 2470 for (int i = 0; i < 3; i++) 2471 if ((T.endpoints[i] != CandidateLine.BaseLine->endpoints[0]) && (T.endpoints[i] != CandidateLine.BaseLine->endpoints[1])) { 2472 ThirdPoint = T.endpoints[i]; 2473 break; 2474 } 2475 DoLog(0) && (Log() << Verbose(0) << "Current baseline is " << *CandidateLine.BaseLine << " with ThirdPoint " << *ThirdPoint << " of triangle " << T << "." << endl); 2476 2477 CandidateLine.T = &T; 1926 2478 1927 2479 // construct center of circle … … 1936 2488 // calculate squared radius of circle 1937 2489 radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal); 1938 if (radius/4. < RADIUS*RADIUS) { 1939 CircleRadius = RADIUS*RADIUS - radius/4.; 2490 if (radius / 4. < RADIUS * RADIUS) { 2491 // construct relative sphere center with now known CircleCenter 2492 RelativeSphereCenter.CopyVector(&T.SphereCenter); 2493 RelativeSphereCenter.SubtractVector(&CircleCenter); 2494 2495 CircleRadius = RADIUS * RADIUS - radius / 4.; 1940 2496 CirclePlaneNormal.Normalize(); 1941 Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl; 1942 1943 // construct old center 1944 GetCenterofCircumcircle(&OldSphereCenter, *T.endpoints[0]->node->node, *T.endpoints[1]->node->node, *T.endpoints[2]->node->node); 1945 helper.CopyVector(&T.NormalVector); // normal vector ensures that this is correct center of the two possible ones 1946 radius = CandidateLine.BaseLine->endpoints[0]->node->node->DistanceSquared(&OldSphereCenter); 1947 helper.Scale(sqrt(RADIUS*RADIUS - radius)); 1948 OldSphereCenter.AddVector(&helper); 1949 OldSphereCenter.SubtractVector(&CircleCenter); 1950 Log() << Verbose(1) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl; 1951 1952 // construct SearchDirection 1953 SearchDirection.MakeNormalVector(&T.NormalVector, &CirclePlaneNormal); 1954 helper.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node); 1955 helper.SubtractVector(ThirdNode->node); 2497 DoLog(1) && (Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl); 2498 2499 DoLog(1) && (Log() << Verbose(1) << "INFO: OldSphereCenter is at " << T.SphereCenter << "." << endl); 2500 2501 // construct SearchDirection and an "outward pointer" 2502 SearchDirection.MakeNormalVector(&RelativeSphereCenter, &CirclePlaneNormal); 2503 helper.CopyVector(&CircleCenter); 2504 helper.SubtractVector(ThirdPoint->node->node); 1956 2505 if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards! 1957 2506 SearchDirection.Scale(-1.); 1958 SearchDirection.ProjectOntoPlane(&OldSphereCenter); 1959 SearchDirection.Normalize(); 1960 Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl; 1961 if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { 2507 DoLog(1) && (Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl); 2508 if (fabs(RelativeSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { 1962 2509 // rotated the wrong way! 1963 eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl;2510 DoeLog(1) && (eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl); 1964 2511 } 1965 2512 1966 2513 // add third point 1967 FindThirdPointForTesselation(T.NormalVector, SearchDirection, OldSphereCenter, CandidateLine, ThirdNode, RADIUS, LC);2514 FindThirdPointForTesselation(T.NormalVector, SearchDirection, T.SphereCenter, CandidateLine, ThirdPoint, RADIUS, LC); 1968 2515 1969 2516 } else { 1970 Log() << Verbose(0) << "Circumcircle for base line " << *CandidateLine.BaseLine << " and base triangle " << T << " is too big!" << endl;2517 DoLog(0) && (Log() << Verbose(0) << "Circumcircle for base line " << *CandidateLine.BaseLine << " and base triangle " << T << " is too big!" << endl); 1971 2518 } 1972 2519 1973 2520 if (CandidateLine.pointlist.empty()) { 1974 eLog() << Verbose(2) << "Could not find a suitable candidate." << endl;2521 DoeLog(2) && (eLog() << Verbose(2) << "Could not find a suitable candidate." << endl); 1975 2522 return false; 1976 2523 } 1977 Log() << Verbose(0) << "Third Points are: " << endl;2524 DoLog(0) && (Log() << Verbose(0) << "Third Points are: " << endl); 1978 2525 for (TesselPointList::iterator it = CandidateLine.pointlist.begin(); it != CandidateLine.pointlist.end(); ++it) { 1979 Log() << Verbose(0) << " " << *(*it) << endl;2526 DoLog(0) && (Log() << Verbose(0) << " " << *(*it) << endl); 1980 2527 } 1981 2528 1982 2529 return true; 1983 1984 // BoundaryLineSet *BaseRay = CandidateLine.BaseLine; 1985 // for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { 1986 // Log() << Verbose(0) << "Third point candidate is " << *(*it)->point 1987 // << " with circumsphere's center at " << (*it)->OptCenter << "." << endl; 1988 // Log() << Verbose(0) << "Baseline is " << *BaseRay << endl; 1989 // 1990 // // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2) 1991 // TesselPoint *PointCandidates[3]; 1992 // PointCandidates[0] = (*it)->point; 1993 // PointCandidates[1] = BaseRay->endpoints[0]->node; 1994 // PointCandidates[2] = BaseRay->endpoints[1]->node; 1995 // int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates); 1996 // 1997 // BTS = NULL; 1998 // // check for present edges and whether we reach better candidates from them 1999 // //if (HasOtherBaselineBetterCandidate(BaseRay, (*it)->point, ShortestAngle, RADIUS, LC) ) { 2000 // if (0) { 2001 // result = false; 2002 // break; 2003 // } else { 2004 // // If there is no triangle, add it regularly. 2005 // if (existentTrianglesCount == 0) { 2006 // AddTesselationPoint((*it)->point, 0); 2007 // AddTesselationPoint(BaseRay->endpoints[0]->node, 1); 2008 // AddTesselationPoint(BaseRay->endpoints[1]->node, 2); 2009 // 2010 // if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) { 2011 // CandidateLine.point = (*it)->point; 2012 // CandidateLine.OptCenter.CopyVector(&((*it)->OptCenter)); 2013 // CandidateLine.OtherOptCenter.CopyVector(&((*it)->OtherOptCenter)); 2014 // CandidateLine.ShortestAngle = ShortestAngle; 2015 // } else { 2016 //// eLog() << Verbose(1) << "This triangle consisting of "; 2017 //// Log() << Verbose(0) << *(*it)->point << ", "; 2018 //// Log() << Verbose(0) << *BaseRay->endpoints[0]->node << " and "; 2019 //// Log() << Verbose(0) << *BaseRay->endpoints[1]->node << " "; 2020 //// Log() << Verbose(0) << "exists and is not added, as it 0x80000000006fc150(does not seem helpful!" << endl; 2021 // result = false; 2022 // } 2023 // } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time. 2024 // AddTesselationPoint((*it)->point, 0); 2025 // AddTesselationPoint(BaseRay->endpoints[0]->node, 1); 2026 // AddTesselationPoint(BaseRay->endpoints[1]->node, 2); 2027 // 2028 // // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1) 2029 // // i.e. at least one of the three lines must be present with TriangleCount <= 1 2030 // if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS) || CandidateLine.BaseLine->skipped) { 2031 // CandidateLine.point = (*it)->point; 2032 // CandidateLine.OptCenter.CopyVector(&(*it)->OptCenter); 2033 // CandidateLine.OtherOptCenter.CopyVector(&(*it)->OtherOptCenter); 2034 // CandidateLine.ShortestAngle = ShortestAngle+2.*M_PI; 2035 // 2036 // } else { 2037 //// eLog() << Verbose(1) << "This triangle consisting of " << *(*it)->point << ", " << *BaseRay->endpoints[0]->node << " and " << *BaseRay->endpoints[1]->node << " " << "exists and is not added, as it does not seem helpful!" << endl; 2038 // result = false; 2039 // } 2040 // } else { 2041 //// Log() << Verbose(1) << "This triangle consisting of "; 2042 //// Log() << Verbose(0) << *(*it)->point << ", "; 2043 //// Log() << Verbose(0) << *BaseRay->endpoints[0]->node << " and "; 2044 //// Log() << Verbose(0) << *BaseRay->endpoints[1]->node << " "; 2045 //// Log() << Verbose(0) << "is invalid!" << endl; 2046 // result = false; 2047 // } 2048 // } 2049 // 2050 // // set baseline to new ray from ref point (here endpoints[0]->node) to current candidate (here (*it)->point)) 2051 // BaseRay = BLS[0]; 2052 // if ((BTS != NULL) && (BTS->NormalVector.NormSquared() < MYEPSILON)) { 2053 // eLog() << Verbose(1) << "Triangle " << *BTS << " has zero normal vector!" << endl; 2054 // exit(255); 2055 // } 2056 // 2057 // } 2058 // 2059 // // remove all candidates from the list and then the list itself 2060 // class CandidateForTesselation *remover = NULL; 2061 // for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { 2062 // remover = *it; 2063 // delete(remover); 2064 // } 2065 // delete(OptCandidates); 2066 return result; 2067 }; 2530 } 2531 ; 2532 2533 /** Walks through Tesselation::OpenLines() and finds candidates for newly created ones. 2534 * \param *&LCList atoms in LinkedCell list 2535 * \param RADIUS radius of the virtual sphere 2536 * \return true - for all open lines without candidates so far, a candidate has been found, 2537 * false - at least one open line without candidate still 2538 */ 2539 bool Tesselation::FindCandidatesforOpenLines(const double RADIUS, const LinkedCell *&LCList) 2540 { 2541 bool TesselationFailFlag = true; 2542 CandidateForTesselation *baseline = NULL; 2543 BoundaryTriangleSet *T = NULL; 2544 2545 for (CandidateMap::iterator Runner = OpenLines.begin(); Runner != OpenLines.end(); Runner++) { 2546 baseline = Runner->second; 2547 if (baseline->pointlist.empty()) { 2548 assert((baseline->BaseLine->triangles.size() == 1) && ("Open line without exactly one attached triangle")); 2549 T = (((baseline->BaseLine->triangles.begin()))->second); 2550 DoLog(1) && (Log() << Verbose(1) << "Finding best candidate for open line " << *baseline->BaseLine << " of triangle " << *T << endl); 2551 TesselationFailFlag = TesselationFailFlag && FindNextSuitableTriangle(*baseline, *T, RADIUS, LCList); //the line is there, so there is a triangle, but only one. 2552 } 2553 } 2554 return TesselationFailFlag; 2555 } 2556 ; 2068 2557 2069 2558 /** Adds the present line and candidate point from \a &CandidateLine to the Tesselation. 2070 2559 * \param CandidateLine triangle to add 2071 * \NOTE we need the copy operator here as the original CandidateForTesselation is removed in AddTesselationLine() 2072 */ 2073 void Tesselation::AddCandidateTriangle(CandidateForTesselation CandidateLine) 2074 { 2075 Info FunctionInfo(__func__); 2560 * \param RADIUS Radius of sphere 2561 * \param *LC LinkedCell structure 2562 * \NOTE we need the copy operator here as the original CandidateForTesselation is removed in 2563 * AddTesselationLine() in AddCandidateTriangle() 2564 */ 2565 void Tesselation::AddCandidatePolygon(CandidateForTesselation CandidateLine, const double RADIUS, const LinkedCell *LC) 2566 { 2567 Info FunctionInfo(__func__); 2076 2568 Vector Center; 2077 2569 TesselPoint * const TurningPoint = CandidateLine.BaseLine->endpoints[0]->node; 2570 TesselPointList::iterator Runner; 2571 TesselPointList::iterator Sprinter; 2078 2572 2079 2573 // fill the set of neighbours 2080 Center.CopyVector(CandidateLine.BaseLine->endpoints[1]->node->node); 2081 Center.SubtractVector(TurningPoint->node); 2082 set<TesselPoint*> SetOfNeighbours; 2574 TesselPointSet SetOfNeighbours; 2083 2575 SetOfNeighbours.insert(CandidateLine.BaseLine->endpoints[1]->node); 2084 2576 for (TesselPointList::iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); Runner++) 2085 2577 SetOfNeighbours.insert(*Runner); 2086 TesselPointList *connectedClosestPoints = GetCircleOfSetOfPoints(&SetOfNeighbours, TurningPoint, &Center); 2578 TesselPointList *connectedClosestPoints = GetCircleOfSetOfPoints(&SetOfNeighbours, TurningPoint, CandidateLine.BaseLine->endpoints[1]->node->node); 2579 2580 DoLog(0) && (Log() << Verbose(0) << "List of Candidates for Turning Point " << *TurningPoint << ":" << endl); 2581 for (TesselPointList::iterator TesselRunner = connectedClosestPoints->begin(); TesselRunner != connectedClosestPoints->end(); ++TesselRunner) 2582 DoLog(0) && (Log() << Verbose(0) << " " << **TesselRunner << endl); 2087 2583 2088 2584 // go through all angle-sorted candidates (in degenerate n-nodes case we may have to add multiple triangles) 2089 TesselPointList::iteratorRunner = connectedClosestPoints->begin();2090 TesselPointList::iteratorSprinter = Runner;2585 Runner = connectedClosestPoints->begin(); 2586 Sprinter = Runner; 2091 2587 Sprinter++; 2092 while(Sprinter != connectedClosestPoints->end()) { 2093 // add the points 2588 while (Sprinter != connectedClosestPoints->end()) { 2589 DoLog(0) && (Log() << Verbose(0) << "Current Runner is " << *(*Runner) << " and sprinter is " << *(*Sprinter) << "." << endl); 2590 2094 2591 AddTesselationPoint(TurningPoint, 0); 2095 AddTesselationPoint((*Runner), 1); 2096 AddTesselationPoint((*Sprinter), 2); 2097 2098 Center.CopyVector(&CandidateLine.OptCenter); 2099 // add the lines 2100 AddTesselationLine(TPS[0], TPS[1], 0); 2101 AddTesselationLine(TPS[0], TPS[2], 1); 2102 AddTesselationLine(TPS[1], TPS[2], 2); 2103 2104 // add the triangles 2105 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); 2106 AddTesselationTriangle(); 2107 Center.Scale(-1.); 2108 BTS->GetNormalVector(Center); 2109 2110 Log() << Verbose(0) << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector << "." << endl; 2592 AddTesselationPoint(*Runner, 1); 2593 AddTesselationPoint(*Sprinter, 2); 2594 2595 AddCandidateTriangle(CandidateLine, Opt); 2596 2111 2597 Runner = Sprinter; 2112 2598 Sprinter++; 2113 } 2599 if (Sprinter != connectedClosestPoints->end()) { 2600 // fill the internal open lines with its respective candidate (otherwise lines in degenerate case are not picked) 2601 FindDegeneratedCandidatesforOpenLines(*Sprinter, &CandidateLine.OptCenter); // Assume BTS contains last triangle 2602 DoLog(0) && (Log() << Verbose(0) << " There are still more triangles to add." << endl); 2603 } 2604 // pick candidates for other open lines as well 2605 FindCandidatesforOpenLines(RADIUS, LC); 2606 2607 // check whether we add a degenerate or a normal triangle 2608 if (CheckDegeneracy(CandidateLine, RADIUS, LC)) { 2609 // add normal and degenerate triangles 2610 DoLog(1) && (Log() << Verbose(1) << "Triangle of endpoints " << *TPS[0] << "," << *TPS[1] << " and " << *TPS[2] << " is degenerated, adding both sides." << endl); 2611 AddCandidateTriangle(CandidateLine, OtherOpt); 2612 2613 if (Sprinter != connectedClosestPoints->end()) { 2614 // fill the internal open lines with its respective candidate (otherwise lines in degenerate case are not picked) 2615 FindDegeneratedCandidatesforOpenLines(*Sprinter, &CandidateLine.OtherOptCenter); 2616 } 2617 // pick candidates for other open lines as well 2618 FindCandidatesforOpenLines(RADIUS, LC); 2619 } 2620 } 2621 delete (connectedClosestPoints); 2114 2622 }; 2623 2624 /** for polygons (multiple candidates for a baseline) sets internal edges to the correct next candidate. 2625 * \param *Sprinter next candidate to which internal open lines are set 2626 * \param *OptCenter OptCenter for this candidate 2627 */ 2628 void Tesselation::FindDegeneratedCandidatesforOpenLines(TesselPoint * const Sprinter, const Vector * const OptCenter) 2629 { 2630 Info FunctionInfo(__func__); 2631 2632 pair<LineMap::iterator, LineMap::iterator> FindPair = TPS[0]->lines.equal_range(TPS[2]->node->nr); 2633 for (LineMap::const_iterator FindLine = FindPair.first; FindLine != FindPair.second; FindLine++) { 2634 DoLog(1) && (Log() << Verbose(1) << "INFO: Checking line " << *(FindLine->second) << " ..." << endl); 2635 // If there is a line with less than two attached triangles, we don't need a new line. 2636 if (FindLine->second->triangles.size() == 1) { 2637 CandidateMap::iterator Finder = OpenLines.find(FindLine->second); 2638 if (!Finder->second->pointlist.empty()) 2639 DoLog(1) && (Log() << Verbose(1) << "INFO: line " << *(FindLine->second) << " is open with candidate " << **(Finder->second->pointlist.begin()) << "." << endl); 2640 else { 2641 DoLog(1) && (Log() << Verbose(1) << "INFO: line " << *(FindLine->second) << " is open with no candidate, setting to next Sprinter" << (*Sprinter) << endl); 2642 Finder->second->T = BTS; // is last triangle 2643 Finder->second->pointlist.push_back(Sprinter); 2644 Finder->second->ShortestAngle = 0.; 2645 Finder->second->OptCenter.CopyVector(OptCenter); 2646 } 2647 } 2648 } 2649 }; 2650 2651 /** If a given \a *triangle is degenerated, this adds both sides. 2652 * i.e. the triangle with same BoundaryPointSet's but NormalVector in opposite direction. 2653 * Note that endpoints are stored in Tesselation::TPS 2654 * \param CandidateLine CanddiateForTesselation structure for the desired BoundaryLine 2655 * \param RADIUS radius of sphere 2656 * \param *LC pointer to LinkedCell structure 2657 */ 2658 void Tesselation::AddDegeneratedTriangle(CandidateForTesselation &CandidateLine, const double RADIUS, const LinkedCell *LC) 2659 { 2660 Info FunctionInfo(__func__); 2661 Vector Center; 2662 CandidateMap::const_iterator CandidateCheck = OpenLines.end(); 2663 BoundaryTriangleSet *triangle = NULL; 2664 2665 /// 1. Create or pick the lines for the first triangle 2666 DoLog(0) && (Log() << Verbose(0) << "INFO: Creating/Picking lines for first triangle ..." << endl); 2667 for (int i = 0; i < 3; i++) { 2668 BLS[i] = NULL; 2669 DoLog(0) && (Log() << Verbose(0) << "Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":" << endl); 2670 AddTesselationLine(&CandidateLine.OptCenter, TPS[(i + 2) % 3], TPS[(i + 0) % 3], TPS[(i + 1) % 3], i); 2671 } 2672 2673 /// 2. create the first triangle and NormalVector and so on 2674 DoLog(0) && (Log() << Verbose(0) << "INFO: Adding first triangle with center at " << CandidateLine.OptCenter << " ..." << endl); 2675 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); 2676 AddTesselationTriangle(); 2677 2678 // create normal vector 2679 BTS->GetCenter(&Center); 2680 Center.SubtractVector(&CandidateLine.OptCenter); 2681 BTS->SphereCenter.CopyVector(&CandidateLine.OptCenter); 2682 BTS->GetNormalVector(Center); 2683 // give some verbose output about the whole procedure 2684 if (CandidateLine.T != NULL) 2685 DoLog(0) && (Log() << Verbose(0) << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << "." << endl); 2686 else 2687 DoLog(0) && (Log() << Verbose(0) << "--> New starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle." << endl); 2688 triangle = BTS; 2689 2690 /// 3. Gather candidates for each new line 2691 DoLog(0) && (Log() << Verbose(0) << "INFO: Adding candidates to new lines ..." << endl); 2692 for (int i = 0; i < 3; i++) { 2693 DoLog(0) && (Log() << Verbose(0) << "Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":" << endl); 2694 CandidateCheck = OpenLines.find(BLS[i]); 2695 if ((CandidateCheck != OpenLines.end()) && (CandidateCheck->second->pointlist.empty())) { 2696 if (CandidateCheck->second->T == NULL) 2697 CandidateCheck->second->T = triangle; 2698 FindNextSuitableTriangle(*(CandidateCheck->second), *CandidateCheck->second->T, RADIUS, LC); 2699 } 2700 } 2701 2702 /// 4. Create or pick the lines for the second triangle 2703 DoLog(0) && (Log() << Verbose(0) << "INFO: Creating/Picking lines for second triangle ..." << endl); 2704 for (int i = 0; i < 3; i++) { 2705 DoLog(0) && (Log() << Verbose(0) << "Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":" << endl); 2706 AddTesselationLine(&CandidateLine.OtherOptCenter, TPS[(i + 2) % 3], TPS[(i + 0) % 3], TPS[(i + 1) % 3], i); 2707 } 2708 2709 /// 5. create the second triangle and NormalVector and so on 2710 DoLog(0) && (Log() << Verbose(0) << "INFO: Adding second triangle with center at " << CandidateLine.OtherOptCenter << " ..." << endl); 2711 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); 2712 AddTesselationTriangle(); 2713 2714 BTS->SphereCenter.CopyVector(&CandidateLine.OtherOptCenter); 2715 // create normal vector in other direction 2716 BTS->GetNormalVector(&triangle->NormalVector); 2717 BTS->NormalVector.Scale(-1.); 2718 // give some verbose output about the whole procedure 2719 if (CandidateLine.T != NULL) 2720 DoLog(0) && (Log() << Verbose(0) << "--> New degenerate triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << "." << endl); 2721 else 2722 DoLog(0) && (Log() << Verbose(0) << "--> New degenerate starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle." << endl); 2723 2724 /// 6. Adding triangle to new lines 2725 DoLog(0) && (Log() << Verbose(0) << "INFO: Adding second triangles to new lines ..." << endl); 2726 for (int i = 0; i < 3; i++) { 2727 DoLog(0) && (Log() << Verbose(0) << "Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":" << endl); 2728 CandidateCheck = OpenLines.find(BLS[i]); 2729 if ((CandidateCheck != OpenLines.end()) && (CandidateCheck->second->pointlist.empty())) { 2730 if (CandidateCheck->second->T == NULL) 2731 CandidateCheck->second->T = BTS; 2732 } 2733 } 2734 } 2735 ; 2736 2737 /** Adds a triangle to the Tesselation structure from three given TesselPoint's. 2738 * Note that endpoints are in Tesselation::TPS. 2739 * \param CandidateLine CandidateForTesselation structure contains other information 2740 * \param type which opt center to add (i.e. which side) and thus which NormalVector to take 2741 */ 2742 void Tesselation::AddCandidateTriangle(CandidateForTesselation &CandidateLine, enum centers type) 2743 { 2744 Info FunctionInfo(__func__); 2745 Vector Center; 2746 Vector *OptCenter = (type == Opt) ? &CandidateLine.OptCenter : &CandidateLine.OtherOptCenter; 2747 2748 // add the lines 2749 AddTesselationLine(OptCenter, TPS[2], TPS[0], TPS[1], 0); 2750 AddTesselationLine(OptCenter, TPS[1], TPS[0], TPS[2], 1); 2751 AddTesselationLine(OptCenter, TPS[0], TPS[1], TPS[2], 2); 2752 2753 // add the triangles 2754 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); 2755 AddTesselationTriangle(); 2756 2757 // create normal vector 2758 BTS->GetCenter(&Center); 2759 Center.SubtractVector(OptCenter); 2760 BTS->SphereCenter.CopyVector(OptCenter); 2761 BTS->GetNormalVector(Center); 2762 2763 // give some verbose output about the whole procedure 2764 if (CandidateLine.T != NULL) 2765 DoLog(0) && (Log() << Verbose(0) << "--> New" << ((type == OtherOpt) ? " degenerate " : " ") << "triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << "." << endl); 2766 else 2767 DoLog(0) && (Log() << Verbose(0) << "--> New" << ((type == OtherOpt) ? " degenerate " : " ") << "starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle." << endl); 2768 } 2769 ; 2115 2770 2116 2771 /** Checks whether the quadragon of the two triangles connect to \a *Base is convex. … … 2123 2778 class BoundaryPointSet *Tesselation::IsConvexRectangle(class BoundaryLineSet *Base) 2124 2779 { 2125 Info FunctionInfo(__func__);2780 Info FunctionInfo(__func__); 2126 2781 class BoundaryPointSet *Spot = NULL; 2127 2782 class BoundaryLineSet *OtherBase; 2128 2783 Vector *ClosestPoint; 2129 2784 2130 int m =0;2131 for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)2132 for (int j =0;j<3;j++) // all of their endpoints and baselines2785 int m = 0; 2786 for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) 2787 for (int j = 0; j < 3; j++) // all of their endpoints and baselines 2133 2788 if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints 2134 2789 BPS[m++] = runner->second->endpoints[j]; 2135 OtherBase = new class BoundaryLineSet(BPS, -1);2136 2137 Log() << Verbose(1) << "INFO: Current base line is " << *Base << "." << endl;2138 Log() << Verbose(1) << "INFO: Other base line is " << *OtherBase << "." << endl;2790 OtherBase = new class BoundaryLineSet(BPS, -1); 2791 2792 DoLog(1) && (Log() << Verbose(1) << "INFO: Current base line is " << *Base << "." << endl); 2793 DoLog(1) && (Log() << Verbose(1) << "INFO: Other base line is " << *OtherBase << "." << endl); 2139 2794 2140 2795 // get the closest point on each line to the other line … … 2142 2797 2143 2798 // delete the temporary other base line 2144 delete (OtherBase);2799 delete (OtherBase); 2145 2800 2146 2801 // get the distance vector from Base line to OtherBase line … … 2149 2804 BaseLine.CopyVector(Base->endpoints[1]->node->node); 2150 2805 BaseLine.SubtractVector(Base->endpoints[0]->node->node); 2151 for (int i =0;i<2;i++) {2806 for (int i = 0; i < 2; i++) { 2152 2807 DistanceToIntersection[i].CopyVector(ClosestPoint); 2153 2808 DistanceToIntersection[i].SubtractVector(Base->endpoints[i]->node->node); 2154 2809 distance[i] = BaseLine.ScalarProduct(&DistanceToIntersection[i]); 2155 2810 } 2156 delete (ClosestPoint);2157 if ((distance[0] * distance[1]) > 0) { // have same sign?2158 Log() << Verbose(1) << "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1] << ". " << *Base << "' rectangle is concave." << endl;2811 delete (ClosestPoint); 2812 if ((distance[0] * distance[1]) > 0) { // have same sign? 2813 DoLog(1) && (Log() << Verbose(1) << "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1] << ". " << *Base << "' rectangle is concave." << endl); 2159 2814 if (distance[0] < distance[1]) { 2160 2815 Spot = Base->endpoints[0]; … … 2163 2818 } 2164 2819 return Spot; 2165 } else { // different sign, i.e. we are in between2166 Log() << Verbose(0) << "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex." << endl;2820 } else { // different sign, i.e. we are in between 2821 DoLog(0) && (Log() << Verbose(0) << "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex." << endl); 2167 2822 return NULL; 2168 2823 } 2169 2824 2170 }; 2825 } 2826 ; 2171 2827 2172 2828 void Tesselation::PrintAllBoundaryPoints(ofstream *out) const 2173 2829 { 2174 Info FunctionInfo(__func__);2830 Info FunctionInfo(__func__); 2175 2831 // print all lines 2176 Log() << Verbose(0) << "Printing all boundary points for debugging:" << endl; 2177 for (PointMap::const_iterator PointRunner = PointsOnBoundary.begin();PointRunner != PointsOnBoundary.end(); PointRunner++) 2178 Log() << Verbose(0) << *(PointRunner->second) << endl; 2179 }; 2832 DoLog(0) && (Log() << Verbose(0) << "Printing all boundary points for debugging:" << endl); 2833 for (PointMap::const_iterator PointRunner = PointsOnBoundary.begin(); PointRunner != PointsOnBoundary.end(); PointRunner++) 2834 DoLog(0) && (Log() << Verbose(0) << *(PointRunner->second) << endl); 2835 } 2836 ; 2180 2837 2181 2838 void Tesselation::PrintAllBoundaryLines(ofstream *out) const 2182 2839 { 2183 Info FunctionInfo(__func__);2840 Info FunctionInfo(__func__); 2184 2841 // print all lines 2185 Log() << Verbose(0) << "Printing all boundary lines for debugging:" << endl;2842 DoLog(0) && (Log() << Verbose(0) << "Printing all boundary lines for debugging:" << endl); 2186 2843 for (LineMap::const_iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++) 2187 Log() << Verbose(0) << *(LineRunner->second) << endl; 2188 }; 2844 DoLog(0) && (Log() << Verbose(0) << *(LineRunner->second) << endl); 2845 } 2846 ; 2189 2847 2190 2848 void Tesselation::PrintAllBoundaryTriangles(ofstream *out) const 2191 2849 { 2192 Info FunctionInfo(__func__);2850 Info FunctionInfo(__func__); 2193 2851 // print all triangles 2194 Log() << Verbose(0) << "Printing all boundary triangles for debugging:" << endl;2852 DoLog(0) && (Log() << Verbose(0) << "Printing all boundary triangles for debugging:" << endl); 2195 2853 for (TriangleMap::const_iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++) 2196 Log() << Verbose(0) << *(TriangleRunner->second) << endl; 2197 }; 2854 DoLog(0) && (Log() << Verbose(0) << *(TriangleRunner->second) << endl); 2855 } 2856 ; 2198 2857 2199 2858 /** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher". … … 2204 2863 double Tesselation::PickFarthestofTwoBaselines(class BoundaryLineSet *Base) 2205 2864 { 2206 Info FunctionInfo(__func__);2865 Info FunctionInfo(__func__); 2207 2866 class BoundaryLineSet *OtherBase; 2208 2867 Vector *ClosestPoint[2]; 2209 2868 double volume; 2210 2869 2211 int m =0;2212 for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)2213 for (int j =0;j<3;j++) // all of their endpoints and baselines2870 int m = 0; 2871 for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) 2872 for (int j = 0; j < 3; j++) // all of their endpoints and baselines 2214 2873 if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints 2215 2874 BPS[m++] = runner->second->endpoints[j]; 2216 OtherBase = new class BoundaryLineSet(BPS, -1);2217 2218 Log() << Verbose(0) << "INFO: Current base line is " << *Base << "." << endl;2219 Log() << Verbose(0) << "INFO: Other base line is " << *OtherBase << "." << endl;2875 OtherBase = new class BoundaryLineSet(BPS, -1); 2876 2877 DoLog(0) && (Log() << Verbose(0) << "INFO: Current base line is " << *Base << "." << endl); 2878 DoLog(0) && (Log() << Verbose(0) << "INFO: Other base line is " << *OtherBase << "." << endl); 2220 2879 2221 2880 // get the closest point on each line to the other line … … 2232 2891 2233 2892 // delete the temporary other base line and the closest points 2234 delete (ClosestPoint[0]);2235 delete (ClosestPoint[1]);2236 delete (OtherBase);2893 delete (ClosestPoint[0]); 2894 delete (ClosestPoint[1]); 2895 delete (OtherBase); 2237 2896 2238 2897 if (Distance.NormSquared() < MYEPSILON) { // check for intersection 2239 Log() << Verbose(0) << "REJECT: Both lines have an intersection: Nothing to do." << endl;2898 DoLog(0) && (Log() << Verbose(0) << "REJECT: Both lines have an intersection: Nothing to do." << endl); 2240 2899 return false; 2241 2900 } else { // check for sign against BaseLineNormal … … 2243 2902 BaseLineNormal.Zero(); 2244 2903 if (Base->triangles.size() < 2) { 2245 eLog() << Verbose(1) << "Less than two triangles are attached to this baseline!" << endl;2904 DoeLog(1) && (eLog() << Verbose(1) << "Less than two triangles are attached to this baseline!" << endl); 2246 2905 return 0.; 2247 2906 } 2248 2907 for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) { 2249 Log() << Verbose(1) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl;2908 DoLog(1) && (Log() << Verbose(1) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl); 2250 2909 BaseLineNormal.AddVector(&(runner->second->NormalVector)); 2251 2910 } 2252 BaseLineNormal.Scale(1. /2.);2911 BaseLineNormal.Scale(1. / 2.); 2253 2912 2254 2913 if (Distance.ScalarProduct(&BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip 2255 Log() << Verbose(0) << "ACCEPT: Other base line would be higher: Flipping baseline." << endl;2914 DoLog(0) && (Log() << Verbose(0) << "ACCEPT: Other base line would be higher: Flipping baseline." << endl); 2256 2915 // calculate volume summand as a general tetraeder 2257 2916 return volume; 2258 } else { // Base higher than OtherBase -> do nothing2259 Log() << Verbose(0) << "REJECT: Base line is higher: Nothing to do." << endl;2917 } else { // Base higher than OtherBase -> do nothing 2918 DoLog(0) && (Log() << Verbose(0) << "REJECT: Base line is higher: Nothing to do." << endl); 2260 2919 return 0.; 2261 2920 } 2262 2921 } 2263 }; 2922 } 2923 ; 2264 2924 2265 2925 /** For a given baseline and its two connected triangles, flips the baseline. … … 2272 2932 class BoundaryLineSet * Tesselation::FlipBaseline(class BoundaryLineSet *Base) 2273 2933 { 2274 Info FunctionInfo(__func__);2934 Info FunctionInfo(__func__); 2275 2935 class BoundaryLineSet *OldLines[4], *NewLine; 2276 2936 class BoundaryPointSet *OldPoints[2]; 2277 2937 Vector BaseLineNormal; 2278 2938 int OldTriangleNrs[2], OldBaseLineNr; 2279 int i, m;2939 int i, m; 2280 2940 2281 2941 // calculate NormalVector for later use 2282 2942 BaseLineNormal.Zero(); 2283 2943 if (Base->triangles.size() < 2) { 2284 eLog() << Verbose(1) << "Less than two triangles are attached to this baseline!" << endl;2944 DoeLog(1) && (eLog() << Verbose(1) << "Less than two triangles are attached to this baseline!" << endl); 2285 2945 return NULL; 2286 2946 } 2287 2947 for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) { 2288 Log() << Verbose(1) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl;2948 DoLog(1) && (Log() << Verbose(1) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl); 2289 2949 BaseLineNormal.AddVector(&(runner->second->NormalVector)); 2290 2950 } 2291 BaseLineNormal.Scale(-1. /2.); // has to point inside for BoundaryTriangleSet::GetNormalVector()2951 BaseLineNormal.Scale(-1. / 2.); // has to point inside for BoundaryTriangleSet::GetNormalVector() 2292 2952 2293 2953 // get the two triangles 2294 2954 // gather four endpoints and four lines 2295 for (int j =0;j<4;j++)2955 for (int j = 0; j < 4; j++) 2296 2956 OldLines[j] = NULL; 2297 for (int j =0;j<2;j++)2957 for (int j = 0; j < 2; j++) 2298 2958 OldPoints[j] = NULL; 2299 i =0;2300 m =0;2301 Log() << Verbose(0) << "The four old lines are: ";2302 for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)2303 for (int j =0;j<3;j++) // all of their endpoints and baselines2959 i = 0; 2960 m = 0; 2961 DoLog(0) && (Log() << Verbose(0) << "The four old lines are: "); 2962 for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) 2963 for (int j = 0; j < 3; j++) // all of their endpoints and baselines 2304 2964 if (runner->second->lines[j] != Base) { // pick not the central baseline 2305 2965 OldLines[i++] = runner->second->lines[j]; 2306 Log() << Verbose(0) << *runner->second->lines[j] << "\t";2966 DoLog(0) && (Log() << Verbose(0) << *runner->second->lines[j] << "\t"); 2307 2967 } 2308 Log() << Verbose(0) << endl;2309 Log() << Verbose(0) << "The two old points are: ";2310 for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)2311 for (int j =0;j<3;j++) // all of their endpoints and baselines2968 DoLog(0) && (Log() << Verbose(0) << endl); 2969 DoLog(0) && (Log() << Verbose(0) << "The two old points are: "); 2970 for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) 2971 for (int j = 0; j < 3; j++) // all of their endpoints and baselines 2312 2972 if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) { // and neither of its endpoints 2313 2973 OldPoints[m++] = runner->second->endpoints[j]; 2314 Log() << Verbose(0) << *runner->second->endpoints[j] << "\t";2974 DoLog(0) && (Log() << Verbose(0) << *runner->second->endpoints[j] << "\t"); 2315 2975 } 2316 Log() << Verbose(0) << endl;2976 DoLog(0) && (Log() << Verbose(0) << endl); 2317 2977 2318 2978 // check whether everything is in place to create new lines and triangles 2319 if (i <4) {2320 eLog() << Verbose(1) << "We have not gathered enough baselines!" << endl;2979 if (i < 4) { 2980 DoeLog(1) && (eLog() << Verbose(1) << "We have not gathered enough baselines!" << endl); 2321 2981 return NULL; 2322 2982 } 2323 for (int j =0;j<4;j++)2983 for (int j = 0; j < 4; j++) 2324 2984 if (OldLines[j] == NULL) { 2325 eLog() << Verbose(1) << "We have not gathered enough baselines!" << endl;2985 DoeLog(1) && (eLog() << Verbose(1) << "We have not gathered enough baselines!" << endl); 2326 2986 return NULL; 2327 2987 } 2328 for (int j =0;j<2;j++)2988 for (int j = 0; j < 2; j++) 2329 2989 if (OldPoints[j] == NULL) { 2330 eLog() << Verbose(1) << "We have not gathered enough endpoints!" << endl;2990 DoeLog(1) && (eLog() << Verbose(1) << "We have not gathered enough endpoints!" << endl); 2331 2991 return NULL; 2332 2992 } 2333 2993 2334 2994 // remove triangles and baseline removes itself 2335 Log() << Verbose(0) << "INFO: Deleting baseline " << *Base << " from global list." << endl;2995 DoLog(0) && (Log() << Verbose(0) << "INFO: Deleting baseline " << *Base << " from global list." << endl); 2336 2996 OldBaseLineNr = Base->Nr; 2337 m =0;2338 for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {2339 Log() << Verbose(0) << "INFO: Deleting triangle " << *(runner->second) << "." << endl;2997 m = 0; 2998 for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) { 2999 DoLog(0) && (Log() << Verbose(0) << "INFO: Deleting triangle " << *(runner->second) << "." << endl); 2340 3000 OldTriangleNrs[m++] = runner->second->Nr; 2341 3001 RemoveTesselationTriangle(runner->second); … … 2347 3007 NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr); 2348 3008 LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one 2349 Log() << Verbose(0) << "INFO: Created new baseline " << *NewLine << "." << endl;3009 DoLog(0) && (Log() << Verbose(0) << "INFO: Created new baseline " << *NewLine << "." << endl); 2350 3010 2351 3011 // construct new triangles with flipped baseline 2352 i =-1;3012 i = -1; 2353 3013 if (OldLines[0]->IsConnectedTo(OldLines[2])) 2354 i =2;3014 i = 2; 2355 3015 if (OldLines[0]->IsConnectedTo(OldLines[3])) 2356 i =3;2357 if (i !=-1) {3016 i = 3; 3017 if (i != -1) { 2358 3018 BLS[0] = OldLines[0]; 2359 3019 BLS[1] = OldLines[i]; … … 2362 3022 BTS->GetNormalVector(BaseLineNormal); 2363 3023 AddTesselationTriangle(OldTriangleNrs[0]); 2364 Log() << Verbose(0) << "INFO: Created new triangle " << *BTS << "." << endl;2365 2366 BLS[0] = (i ==2 ? OldLines[3] : OldLines[2]);3024 DoLog(0) && (Log() << Verbose(0) << "INFO: Created new triangle " << *BTS << "." << endl); 3025 3026 BLS[0] = (i == 2 ? OldLines[3] : OldLines[2]); 2367 3027 BLS[1] = OldLines[1]; 2368 3028 BLS[2] = NewLine; … … 2370 3030 BTS->GetNormalVector(BaseLineNormal); 2371 3031 AddTesselationTriangle(OldTriangleNrs[1]); 2372 Log() << Verbose(0) << "INFO: Created new triangle " << *BTS << "." << endl;3032 DoLog(0) && (Log() << Verbose(0) << "INFO: Created new triangle " << *BTS << "." << endl); 2373 3033 } else { 2374 eLog() << Verbose(0) << "The four old lines do not connect, something's utterly wrong here!" << endl;3034 DoeLog(0) && (eLog() << Verbose(0) << "The four old lines do not connect, something's utterly wrong here!" << endl); 2375 3035 return NULL; 2376 3036 } 2377 3037 2378 3038 return NewLine; 2379 } ;2380 3039 } 3040 ; 2381 3041 2382 3042 /** Finds the second point of starting triangle. … … 2390 3050 void Tesselation::FindSecondPointForTesselation(TesselPoint* a, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, const LinkedCell *LC) 2391 3051 { 2392 Info FunctionInfo(__func__);3052 Info FunctionInfo(__func__); 2393 3053 Vector AngleCheck; 2394 3054 class TesselPoint* Candidate = NULL; … … 2399 3059 int Nupper[NDIM]; 2400 3060 2401 if (LC->SetIndexToNode(a)) { // get cell for the starting point2402 for (int i=0;i<NDIM;i++) // store indices of this cell3061 if (LC->SetIndexToNode(a)) { // get cell for the starting point 3062 for (int i = 0; i < NDIM; i++) // store indices of this cell 2403 3063 N[i] = LC->n[i]; 2404 3064 } else { 2405 eLog() << Verbose(1) << "Point " << *a << " is not found in cell " << LC->index << "." << endl;3065 DoeLog(1) && (eLog() << Verbose(1) << "Point " << *a << " is not found in cell " << LC->index << "." << endl); 2406 3066 return; 2407 3067 } 2408 3068 // then go through the current and all neighbouring cells and check the contained points for possible candidates 2409 for (int i=0;i<NDIM;i++) { 2410 Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0; 2411 Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1; 2412 } 2413 Log() << Verbose(0) << "LC Intervals from [" << N[0] << "<->" << LC->N[0] << ", " << N[1] << "<->" << LC->N[1] << ", " << N[2] << "<->" << LC->N[2] << "] :" 2414 << " [" << Nlower[0] << "," << Nupper[0] << "], " << " [" << Nlower[1] << "," << Nupper[1] << "], " << " [" << Nlower[2] << "," << Nupper[2] << "], " << endl; 3069 for (int i = 0; i < NDIM; i++) { 3070 Nlower[i] = ((N[i] - 1) >= 0) ? N[i] - 1 : 0; 3071 Nupper[i] = ((N[i] + 1) < LC->N[i]) ? N[i] + 1 : LC->N[i] - 1; 3072 } 3073 DoLog(0) && (Log() << Verbose(0) << "LC Intervals from [" << N[0] << "<->" << LC->N[0] << ", " << N[1] << "<->" << LC->N[1] << ", " << N[2] << "<->" << LC->N[2] << "] :" << " [" << Nlower[0] << "," << Nupper[0] << "], " << " [" << Nlower[1] << "," << Nupper[1] << "], " << " [" << Nlower[2] << "," << Nupper[2] << "], " << endl); 2415 3074 2416 3075 for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) 2417 3076 for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) 2418 3077 for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { 2419 const Linked Nodes *List = LC->GetCurrentCell();3078 const LinkedCell::LinkedNodes *List = LC->GetCurrentCell(); 2420 3079 //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl; 2421 3080 if (List != NULL) { 2422 for (Linked Nodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {3081 for (LinkedCell::LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) { 2423 3082 Candidate = (*Runner); 2424 3083 // check if we only have one unique point yet ... … … 2446 3105 norm = aCandidate.Norm(); 2447 3106 // second point shall have smallest angle with respect to Oben vector 2448 if (norm < RADIUS *2.) {3107 if (norm < RADIUS * 2.) { 2449 3108 angle = AngleCheck.Angle(&Oben); 2450 3109 if (angle < Storage[0]) { 2451 3110 //Log() << Verbose(1) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]); 2452 Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n";3111 DoLog(1) && (Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n"); 2453 3112 OptCandidate = Candidate; 2454 3113 Storage[0] = angle; … … 2465 3124 } 2466 3125 } else { 2467 Log() << Verbose(0) << "Linked cell list is empty." << endl;3126 DoLog(0) && (Log() << Verbose(0) << "Linked cell list is empty." << endl); 2468 3127 } 2469 3128 } 2470 } ;2471 3129 } 3130 ; 2472 3131 2473 3132 /** This recursive function finds a third point, to form a triangle with two given ones. … … 2497 3156 * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle 2498 3157 * @param CandidateLine CandidateForTesselation with the current base line and list of candidates and ShortestAngle 2499 * @param Third Nodethird point to avoid in search3158 * @param ThirdPoint third point to avoid in search 2500 3159 * @param RADIUS radius of sphere 2501 3160 * @param *LC LinkedCell structure with neighbouring points 2502 3161 */ 2503 void Tesselation::FindThirdPointForTesselation( Vector &NormalVector, Vector &SearchDirection, Vector &OldSphereCenter, CandidateForTesselation &CandidateLine, const class TesselPoint * const ThirdNode, const double RADIUS, const LinkedCell *LC) const2504 { 2505 Info FunctionInfo(__func__);2506 Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers3162 void Tesselation::FindThirdPointForTesselation(const Vector &NormalVector, const Vector &SearchDirection, const Vector &OldSphereCenter, CandidateForTesselation &CandidateLine, const class BoundaryPointSet * const ThirdPoint, const double RADIUS, const LinkedCell *LC) const 3163 { 3164 Info FunctionInfo(__func__); 3165 Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers 2507 3166 Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in 2508 3167 Vector SphereCenter; 2509 Vector NewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility2510 Vector OtherNewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility2511 Vector NewNormalVector; // normal vector of the Candidate's triangle3168 Vector NewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility 3169 Vector OtherNewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility 3170 Vector NewNormalVector; // normal vector of the Candidate's triangle 2512 3171 Vector helper, OptCandidateCenter, OtherOptCandidateCenter; 3172 Vector RelativeOldSphereCenter; 3173 Vector NewPlaneCenter; 2513 3174 double CircleRadius; // radius of this circle 2514 3175 double radius; 3176 double otherradius; 2515 3177 double alpha, Otheralpha; // angles (i.e. parameter for the circle). 2516 3178 int N[NDIM], Nlower[NDIM], Nupper[NDIM]; 2517 3179 TesselPoint *Candidate = NULL; 2518 3180 2519 Log() << Verbose(1) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl; 3181 DoLog(1) && (Log() << Verbose(1) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl); 3182 3183 // copy old center 3184 CandidateLine.OldCenter.CopyVector(&OldSphereCenter); 3185 CandidateLine.ThirdPoint = ThirdPoint; 3186 CandidateLine.pointlist.clear(); 2520 3187 2521 3188 // construct center of circle … … 2528 3195 CirclePlaneNormal.SubtractVector(CandidateLine.BaseLine->endpoints[1]->node->node); 2529 3196 2530 // calculate squared radius TesselPoint *ThirdNode,f circle 2531 radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal); 2532 if (radius/4. < RADIUS*RADIUS) { 2533 CircleRadius = RADIUS*RADIUS - radius/4.; 3197 RelativeOldSphereCenter.CopyVector(&OldSphereCenter); 3198 RelativeOldSphereCenter.SubtractVector(&CircleCenter); 3199 3200 // calculate squared radius TesselPoint *ThirdPoint,f circle 3201 radius = CirclePlaneNormal.NormSquared() / 4.; 3202 if (radius < RADIUS * RADIUS) { 3203 CircleRadius = RADIUS * RADIUS - radius; 2534 3204 CirclePlaneNormal.Normalize(); 2535 //Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;3205 DoLog(1) && (Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl); 2536 3206 2537 3207 // test whether old center is on the band's plane 2538 if (fabs( OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) {2539 eLog() << Verbose(1) << "Something's very wrong here: OldSphereCenter is not on the band's plane as desired by " << fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) << "!" << endl;2540 OldSphereCenter.ProjectOntoPlane(&CirclePlaneNormal);2541 } 2542 radius = OldSphereCenter.ScalarProduct(&OldSphereCenter);3208 if (fabs(RelativeOldSphereCenter.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) { 3209 DoeLog(1) && (eLog() << Verbose(1) << "Something's very wrong here: RelativeOldSphereCenter is not on the band's plane as desired by " << fabs(RelativeOldSphereCenter.ScalarProduct(&CirclePlaneNormal)) << "!" << endl); 3210 RelativeOldSphereCenter.ProjectOntoPlane(&CirclePlaneNormal); 3211 } 3212 radius = RelativeOldSphereCenter.NormSquared(); 2543 3213 if (fabs(radius - CircleRadius) < HULLEPSILON) { 2544 //Log() << Verbose(1) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;3214 DoLog(1) && (Log() << Verbose(1) << "INFO: RelativeOldSphereCenter is at " << RelativeOldSphereCenter << "." << endl); 2545 3215 2546 3216 // check SearchDirection 2547 //Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl;2548 if (fabs( OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {// rotated the wrong way!2549 eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl;3217 DoLog(1) && (Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl); 3218 if (fabs(RelativeOldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { // rotated the wrong way! 3219 DoeLog(1) && (eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl); 2550 3220 } 2551 3221 2552 3222 // get cell for the starting point 2553 3223 if (LC->SetIndexToVector(&CircleCenter)) { 2554 for (int i=0;i<NDIM;i++) // store indices of this cell2555 N[i] = LC->n[i];3224 for (int i = 0; i < NDIM; i++) // store indices of this cell 3225 N[i] = LC->n[i]; 2556 3226 //Log() << Verbose(1) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl; 2557 3227 } else { 2558 eLog() << Verbose(1) << "Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl;3228 DoeLog(1) && (eLog() << Verbose(1) << "Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl); 2559 3229 return; 2560 3230 } 2561 3231 // then go through the current and all neighbouring cells and check the contained points for possible candidates 2562 3232 //Log() << Verbose(1) << "LC Intervals:"; 2563 for (int i =0;i<NDIM;i++) {2564 Nlower[i] = ((N[i] -1) >= 0) ? N[i]-1 : 0;2565 Nupper[i] = ((N[i] +1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;3233 for (int i = 0; i < NDIM; i++) { 3234 Nlower[i] = ((N[i] - 1) >= 0) ? N[i] - 1 : 0; 3235 Nupper[i] = ((N[i] + 1) < LC->N[i]) ? N[i] + 1 : LC->N[i] - 1; 2566 3236 //Log() << Verbose(0) << " [" << Nlower[i] << "," << Nupper[i] << "] "; 2567 3237 } … … 2570 3240 for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) 2571 3241 for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { 2572 const Linked Nodes *List = LC->GetCurrentCell();3242 const LinkedCell::LinkedNodes *List = LC->GetCurrentCell(); 2573 3243 //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl; 2574 3244 if (List != NULL) { 2575 for (Linked Nodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {3245 for (LinkedCell::LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) { 2576 3246 Candidate = (*Runner); 2577 3247 2578 3248 // check for three unique points 2579 Log() << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " at " << *(Candidate->node) << "." << endl; 2580 if ((Candidate != CandidateLine.BaseLine->endpoints[0]->node) && (Candidate != CandidateLine.BaseLine->endpoints[1]->node) ){ 2581 2582 // construct both new centers 2583 GetCenterofCircumcircle(&NewSphereCenter, *CandidateLine.BaseLine->endpoints[0]->node->node, *CandidateLine.BaseLine->endpoints[1]->node->node, *Candidate->node); 2584 OtherNewSphereCenter.CopyVector(&NewSphereCenter); 2585 2586 if ((NewNormalVector.MakeNormalVector(CandidateLine.BaseLine->endpoints[0]->node->node, CandidateLine.BaseLine->endpoints[1]->node->node, Candidate->node)) 2587 && (fabs(NewNormalVector.ScalarProduct(&NewNormalVector)) > HULLEPSILON) 2588 ) { 2589 helper.CopyVector(&NewNormalVector); 2590 Log() << Verbose(1) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl; 2591 radius = CandidateLine.BaseLine->endpoints[0]->node->node->DistanceSquared(&NewSphereCenter); 2592 if (radius < RADIUS*RADIUS) { 2593 helper.Scale(sqrt(RADIUS*RADIUS - radius)); 2594 Log() << Verbose(2) << "INFO: Distance of NewCircleCenter to NewSphereCenter is " << helper.Norm() << " with sphere radius " << RADIUS << "." << endl; 2595 NewSphereCenter.AddVector(&helper); 2596 NewSphereCenter.SubtractVector(&CircleCenter); 2597 Log() << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl; 2598 2599 // OtherNewSphereCenter is created by the same vector just in the other direction 2600 helper.Scale(-1.); 2601 OtherNewSphereCenter.AddVector(&helper); 2602 OtherNewSphereCenter.SubtractVector(&CircleCenter); 2603 Log() << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl; 2604 2605 alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection); 2606 Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection); 2607 alpha = min(alpha, Otheralpha); 2608 // if there is a better candidate, drop the current list and add the new candidate 2609 // otherwise ignore the new candidate and keep the list 2610 if (CandidateLine.ShortestAngle > (alpha - HULLEPSILON)) { 2611 if (fabs(alpha - Otheralpha) > MYEPSILON) { 2612 CandidateLine.OptCenter.CopyVector(&NewSphereCenter); 2613 CandidateLine.OtherOptCenter.CopyVector(&OtherNewSphereCenter); 3249 DoLog(2) && (Log() << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " for BaseLine " << *CandidateLine.BaseLine << " with OldSphereCenter " << OldSphereCenter << "." << endl); 3250 if ((Candidate != CandidateLine.BaseLine->endpoints[0]->node) && (Candidate != CandidateLine.BaseLine->endpoints[1]->node)) { 3251 3252 // find center on the plane 3253 GetCenterofCircumcircle(&NewPlaneCenter, *CandidateLine.BaseLine->endpoints[0]->node->node, *CandidateLine.BaseLine->endpoints[1]->node->node, *Candidate->node); 3254 DoLog(1) && (Log() << Verbose(1) << "INFO: NewPlaneCenter is " << NewPlaneCenter << "." << endl); 3255 3256 if (NewNormalVector.MakeNormalVector(CandidateLine.BaseLine->endpoints[0]->node->node, CandidateLine.BaseLine->endpoints[1]->node->node, Candidate->node) && (fabs(NewNormalVector.NormSquared()) > HULLEPSILON)) { 3257 DoLog(1) && (Log() << Verbose(1) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl); 3258 radius = CandidateLine.BaseLine->endpoints[0]->node->node->DistanceSquared(&NewPlaneCenter); 3259 DoLog(1) && (Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl); 3260 DoLog(1) && (Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl); 3261 DoLog(1) && (Log() << Verbose(1) << "INFO: Radius of CircumCenterCircle is " << radius << "." << endl); 3262 if (radius < RADIUS * RADIUS) { 3263 otherradius = CandidateLine.BaseLine->endpoints[1]->node->node->DistanceSquared(&NewPlaneCenter); 3264 if (fabs(radius - otherradius) < HULLEPSILON) { 3265 // construct both new centers 3266 NewSphereCenter.CopyVector(&NewPlaneCenter); 3267 OtherNewSphereCenter.CopyVector(&NewPlaneCenter); 3268 helper.CopyVector(&NewNormalVector); 3269 helper.Scale(sqrt(RADIUS * RADIUS - radius)); 3270 DoLog(2) && (Log() << Verbose(2) << "INFO: Distance of NewPlaneCenter " << NewPlaneCenter << " to either NewSphereCenter is " << helper.Norm() << " of vector " << helper << " with sphere radius " << RADIUS << "." << endl); 3271 NewSphereCenter.AddVector(&helper); 3272 DoLog(2) && (Log() << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl); 3273 // OtherNewSphereCenter is created by the same vector just in the other direction 3274 helper.Scale(-1.); 3275 OtherNewSphereCenter.AddVector(&helper); 3276 DoLog(2) && (Log() << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl); 3277 3278 alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection); 3279 Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection); 3280 if ((ThirdPoint != NULL) && (Candidate == ThirdPoint->node)) { // in that case only the other circlecenter is valid 3281 if (OldSphereCenter.DistanceSquared(&NewSphereCenter) < OldSphereCenter.DistanceSquared(&OtherNewSphereCenter)) 3282 alpha = Otheralpha; 3283 } else 3284 alpha = min(alpha, Otheralpha); 3285 3286 // if there is a better candidate, drop the current list and add the new candidate 3287 // otherwise ignore the new candidate and keep the list 3288 if (CandidateLine.ShortestAngle > (alpha - HULLEPSILON)) { 3289 if (fabs(alpha - Otheralpha) > MYEPSILON) { 3290 CandidateLine.OptCenter.CopyVector(&NewSphereCenter); 3291 CandidateLine.OtherOptCenter.CopyVector(&OtherNewSphereCenter); 3292 } else { 3293 CandidateLine.OptCenter.CopyVector(&OtherNewSphereCenter); 3294 CandidateLine.OtherOptCenter.CopyVector(&NewSphereCenter); 3295 } 3296 // if there is an equal candidate, add it to the list without clearing the list 3297 if ((CandidateLine.ShortestAngle - HULLEPSILON) < alpha) { 3298 CandidateLine.pointlist.push_back(Candidate); 3299 DoLog(0) && (Log() << Verbose(0) << "ACCEPT: We have found an equally good candidate: " << *(Candidate) << " with " << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << "." << endl); 3300 } else { 3301 // remove all candidates from the list and then the list itself 3302 CandidateLine.pointlist.clear(); 3303 CandidateLine.pointlist.push_back(Candidate); 3304 DoLog(0) && (Log() << Verbose(0) << "ACCEPT: We have found a better candidate: " << *(Candidate) << " with " << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << "." << endl); 3305 } 3306 CandidateLine.ShortestAngle = alpha; 3307 DoLog(0) && (Log() << Verbose(0) << "INFO: There are " << CandidateLine.pointlist.size() << " candidates in the list now." << endl); 2614 3308 } else { 2615 CandidateLine.OptCenter.CopyVector(&OtherNewSphereCenter); 2616 CandidateLine.OtherOptCenter.CopyVector(&NewSphereCenter); 3309 if ((Candidate != NULL) && (CandidateLine.pointlist.begin() != CandidateLine.pointlist.end())) { 3310 DoLog(1) && (Log() << Verbose(1) << "REJECT: Old candidate " << *(*CandidateLine.pointlist.begin()) << " with " << CandidateLine.ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " ." << endl); 3311 } else { 3312 DoLog(1) && (Log() << Verbose(1) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl); 3313 } 2617 3314 } 2618 // if there is an equal candidate, add it to the list without clearing the list2619 if ((CandidateLine.ShortestAngle - HULLEPSILON) < alpha) {2620 CandidateLine.pointlist.push_back(Candidate);2621 Log() << Verbose(0) << "ACCEPT: We have found an equally good candidate: " << *(Candidate) << " with "2622 << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << "." << endl;2623 } else {2624 // remove all candidates from the list and then the list itself2625 CandidateLine.pointlist.clear();2626 CandidateLine.pointlist.push_back(Candidate);2627 Log() << Verbose(0) << "ACCEPT: We have found a better candidate: " << *(Candidate) << " with "2628 << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << "." << endl;2629 }2630 CandidateLine.ShortestAngle = alpha;2631 Log() << Verbose(0) << "INFO: There are " << CandidateLine.pointlist.size() << " candidates in the list now." << endl;2632 3315 } else { 2633 if ((Candidate != NULL) && (CandidateLine.pointlist.begin() != CandidateLine.pointlist.end())) { 2634 Log() << Verbose(1) << "REJECT: Old candidate " << *(Candidate) << " with " << CandidateLine.ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " ." << endl; 2635 } else { 2636 Log() << Verbose(1) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl; 2637 } 3316 DoLog(1) && (Log() << Verbose(1) << "REJECT: Distance to center of circumcircle is not the same from each corner of the triangle: " << fabs(radius - otherradius) << endl); 2638 3317 } 2639 2640 3318 } else { 2641 Log() << Verbose(1) << "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << "." << endl;3319 DoLog(1) && (Log() << Verbose(1) << "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << "." << endl); 2642 3320 } 2643 3321 } else { 2644 Log() << Verbose(1) << "REJECT: Three points from " << *CandidateLine.BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl;3322 DoLog(1) && (Log() << Verbose(1) << "REJECT: Three points from " << *CandidateLine.BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl); 2645 3323 } 2646 3324 } else { 2647 if (Third Node!= NULL) {2648 Log() << Verbose(1) << "REJECT: Base triangle " << *CandidateLine.BaseLine << " and " << *ThirdNode << " contains Candidate " << *Candidate << "." << endl;3325 if (ThirdPoint != NULL) { 3326 DoLog(1) && (Log() << Verbose(1) << "REJECT: Base triangle " << *CandidateLine.BaseLine << " and " << *ThirdPoint << " contains Candidate " << *Candidate << "." << endl); 2649 3327 } else { 2650 Log() << Verbose(1) << "REJECT: Base triangle " << *CandidateLine.BaseLine << " contains Candidate " << *Candidate << "." << endl;3328 DoLog(1) && (Log() << Verbose(1) << "REJECT: Base triangle " << *CandidateLine.BaseLine << " contains Candidate " << *Candidate << "." << endl); 2651 3329 } 2652 3330 } … … 2655 3333 } 2656 3334 } else { 2657 eLog() << Verbose(1) << "The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl;3335 DoeLog(1) && (eLog() << Verbose(1) << "The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl); 2658 3336 } 2659 3337 } else { 2660 if (Third Node!= NULL)2661 Log() << Verbose(1) << "Circumcircle for base line " << *CandidateLine.BaseLine << " and third node " << *ThirdNode << " is too big!" << endl;3338 if (ThirdPoint != NULL) 3339 DoLog(1) && (Log() << Verbose(1) << "Circumcircle for base line " << *CandidateLine.BaseLine << " and third node " << *ThirdPoint << " is too big!" << endl); 2662 3340 else 2663 Log() << Verbose(1) << "Circumcircle for base line " << *CandidateLine.BaseLine << " is too big!" << endl;2664 } 2665 2666 Log() << Verbose(1) << "INFO: Sorting candidate list ..." << endl;3341 DoLog(1) && (Log() << Verbose(1) << "Circumcircle for base line " << *CandidateLine.BaseLine << " is too big!" << endl); 3342 } 3343 3344 DoLog(1) && (Log() << Verbose(1) << "INFO: Sorting candidate list ..." << endl); 2667 3345 if (CandidateLine.pointlist.size() > 1) { 2668 3346 CandidateLine.pointlist.unique(); 2669 3347 CandidateLine.pointlist.sort(); //SortCandidates); 2670 3348 } 2671 }; 3349 3350 if ((!CandidateLine.pointlist.empty()) && (!CandidateLine.CheckValidity(RADIUS, LC))) { 3351 DoeLog(0) && (eLog() << Verbose(0) << "There were other points contained in the rolling sphere as well!" << endl); 3352 performCriticalExit(); 3353 } 3354 } 3355 ; 2672 3356 2673 3357 /** Finds the endpoint two lines are sharing. … … 2678 3362 class BoundaryPointSet *Tesselation::GetCommonEndpoint(const BoundaryLineSet * line1, const BoundaryLineSet * line2) const 2679 3363 { 2680 Info FunctionInfo(__func__);3364 Info FunctionInfo(__func__); 2681 3365 const BoundaryLineSet * lines[2] = { line1, line2 }; 2682 3366 class BoundaryPointSet *node = NULL; 2683 map<int, class BoundaryPointSet *>OrderMap;2684 pair<map<int, class BoundaryPointSet *>::iterator, bool>OrderTest;3367 PointMap OrderMap; 3368 PointTestPair OrderTest; 2685 3369 for (int i = 0; i < 2; i++) 2686 3370 // for both lines 2687 for (int j = 0; j < 2; j++) 2688 { // for both endpoints 2689 OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> ( 2690 lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j])); 2691 if (!OrderTest.second) 2692 { // if insertion fails, we have common endpoint 2693 node = OrderTest.first->second; 2694 Log() << Verbose(1) << "Common endpoint of lines " << *line1 2695 << " and " << *line2 << " is: " << *node << "." << endl; 2696 j = 2; 2697 i = 2; 2698 break; 3371 for (int j = 0; j < 2; j++) { // for both endpoints 3372 OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> (lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j])); 3373 if (!OrderTest.second) { // if insertion fails, we have common endpoint 3374 node = OrderTest.first->second; 3375 DoLog(1) && (Log() << Verbose(1) << "Common endpoint of lines " << *line1 << " and " << *line2 << " is: " << *node << "." << endl); 3376 j = 2; 3377 i = 2; 3378 break; 3379 } 3380 } 3381 return node; 3382 } 3383 ; 3384 3385 /** Finds the boundary points that are closest to a given Vector \a *x. 3386 * \param *out output stream for debugging 3387 * \param *x Vector to look from 3388 * \return map of BoundaryPointSet of closest points sorted by squared distance or NULL. 3389 */ 3390 DistanceToPointMap * Tesselation::FindClosestBoundaryPointsToVector(const Vector *x, const LinkedCell* LC) const 3391 { 3392 Info FunctionInfo(__func__); 3393 PointMap::const_iterator FindPoint; 3394 int N[NDIM], Nlower[NDIM], Nupper[NDIM]; 3395 3396 if (LinesOnBoundary.empty()) { 3397 DoeLog(1) && (eLog() << Verbose(1) << "There is no tesselation structure to compare the point with, please create one first." << endl); 3398 return NULL; 3399 } 3400 3401 // gather all points close to the desired one 3402 LC->SetIndexToVector(x); // ignore status as we calculate bounds below sensibly 3403 for (int i = 0; i < NDIM; i++) // store indices of this cell 3404 N[i] = LC->n[i]; 3405 DoLog(1) && (Log() << Verbose(1) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl); 3406 DistanceToPointMap * points = new DistanceToPointMap; 3407 LC->GetNeighbourBounds(Nlower, Nupper); 3408 //Log() << Verbose(1) << endl; 3409 for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) 3410 for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) 3411 for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { 3412 const LinkedCell::LinkedNodes *List = LC->GetCurrentCell(); 3413 //Log() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << endl; 3414 if (List != NULL) { 3415 for (LinkedCell::LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) { 3416 FindPoint = PointsOnBoundary.find((*Runner)->nr); 3417 if (FindPoint != PointsOnBoundary.end()) { 3418 points->insert(DistanceToPointPair(FindPoint->second->node->node->DistanceSquared(x), FindPoint->second)); 3419 DoLog(1) && (Log() << Verbose(1) << "INFO: Putting " << *FindPoint->second << " into the list." << endl); 3420 } 2699 3421 } 3422 } else { 3423 DoeLog(1) && (eLog() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl); 3424 } 2700 3425 } 2701 return node; 2702 }; 3426 3427 // check whether we found some points 3428 if (points->empty()) { 3429 DoeLog(1) && (eLog() << Verbose(1) << "There is no nearest point: too far away from the surface." << endl); 3430 delete (points); 3431 return NULL; 3432 } 3433 return points; 3434 } 3435 ; 3436 3437 /** Finds the boundary line that is closest to a given Vector \a *x. 3438 * \param *out output stream for debugging 3439 * \param *x Vector to look from 3440 * \return closest BoundaryLineSet or NULL in degenerate case. 3441 */ 3442 BoundaryLineSet * Tesselation::FindClosestBoundaryLineToVector(const Vector *x, const LinkedCell* LC) const 3443 { 3444 Info FunctionInfo(__func__); 3445 // get closest points 3446 DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x, LC); 3447 if (points == NULL) { 3448 DoeLog(1) && (eLog() << Verbose(1) << "There is no nearest point: too far away from the surface." << endl); 3449 return NULL; 3450 } 3451 3452 // for each point, check its lines, remember closest 3453 DoLog(1) && (Log() << Verbose(1) << "Finding closest BoundaryLine to " << *x << " ... " << endl); 3454 BoundaryLineSet *ClosestLine = NULL; 3455 double MinDistance = -1.; 3456 Vector helper; 3457 Vector Center; 3458 Vector BaseLine; 3459 for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) { 3460 for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) { 3461 // calculate closest point on line to desired point 3462 helper.CopyVector((LineRunner->second)->endpoints[0]->node->node); 3463 helper.AddVector((LineRunner->second)->endpoints[1]->node->node); 3464 helper.Scale(0.5); 3465 Center.CopyVector(x); 3466 Center.SubtractVector(&helper); 3467 BaseLine.CopyVector((LineRunner->second)->endpoints[0]->node->node); 3468 BaseLine.SubtractVector((LineRunner->second)->endpoints[1]->node->node); 3469 Center.ProjectOntoPlane(&BaseLine); 3470 const double distance = Center.NormSquared(); 3471 if ((ClosestLine == NULL) || (distance < MinDistance)) { 3472 // additionally calculate intersection on line (whether it's on the line section or not) 3473 helper.CopyVector(x); 3474 helper.SubtractVector((LineRunner->second)->endpoints[0]->node->node); 3475 helper.SubtractVector(&Center); 3476 const double lengthA = helper.ScalarProduct(&BaseLine); 3477 helper.CopyVector(x); 3478 helper.SubtractVector((LineRunner->second)->endpoints[1]->node->node); 3479 helper.SubtractVector(&Center); 3480 const double lengthB = helper.ScalarProduct(&BaseLine); 3481 if (lengthB * lengthA < 0) { // if have different sign 3482 ClosestLine = LineRunner->second; 3483 MinDistance = distance; 3484 DoLog(1) && (Log() << Verbose(1) << "ACCEPT: New closest line is " << *ClosestLine << " with projected distance " << MinDistance << "." << endl); 3485 } else { 3486 DoLog(1) && (Log() << Verbose(1) << "REJECT: Intersection is outside of the line section: " << lengthA << " and " << lengthB << "." << endl); 3487 } 3488 } else { 3489 DoLog(1) && (Log() << Verbose(1) << "REJECT: Point is too further away than present line: " << distance << " >> " << MinDistance << "." << endl); 3490 } 3491 } 3492 } 3493 delete (points); 3494 // check whether closest line is "too close" :), then it's inside 3495 if (ClosestLine == NULL) { 3496 DoLog(0) && (Log() << Verbose(0) << "Is the only point, no one else is closeby." << endl); 3497 return NULL; 3498 } 3499 return ClosestLine; 3500 } 3501 ; 2703 3502 2704 3503 /** Finds the triangle that is closest to a given Vector \a *x. 2705 3504 * \param *out output stream for debugging 2706 3505 * \param *x Vector to look from 2707 * \return list of BoundaryTriangleSet of nearest triangles or NULL in degenerate case. 2708 */ 2709 list<BoundaryTriangleSet*> * Tesselation::FindClosestTrianglesToPoint(const Vector *x, const LinkedCell* LC) const 2710 { 2711 Info FunctionInfo(__func__); 2712 TesselPoint *trianglePoints[3]; 2713 TesselPoint *SecondPoint = NULL; 2714 list<BoundaryTriangleSet*> *triangles = NULL; 2715 2716 if (LinesOnBoundary.empty()) { 2717 eLog() << Verbose(1) << "Error: There is no tesselation structure to compare the point with, please create one first."; 3506 * \return BoundaryTriangleSet of nearest triangle or NULL. 3507 */ 3508 TriangleList * Tesselation::FindClosestTrianglesToVector(const Vector *x, const LinkedCell* LC) const 3509 { 3510 Info FunctionInfo(__func__); 3511 // get closest points 3512 DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x, LC); 3513 if (points == NULL) { 3514 DoeLog(1) && (eLog() << Verbose(1) << "There is no nearest point: too far away from the surface." << endl); 2718 3515 return NULL; 2719 3516 } 2720 Log() << Verbose(1) << "Finding closest Tesselpoint to " << *x << " ... " << endl; 2721 trianglePoints[0] = FindClosestPoint(x, SecondPoint, LC); 2722 2723 // check whether closest point is "too close" :), then it's inside 2724 if (trianglePoints[0] == NULL) { 2725 Log() << Verbose(0) << "Is the only point, no one else is closeby." << endl; 3517 3518 // for each point, check its lines, remember closest 3519 DoLog(1) && (Log() << Verbose(1) << "Finding closest BoundaryTriangle to " << *x << " ... " << endl); 3520 LineSet ClosestLines; 3521 double MinDistance = 1e+16; 3522 Vector BaseLineIntersection; 3523 Vector Center; 3524 Vector BaseLine; 3525 Vector BaseLineCenter; 3526 for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) { 3527 for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) { 3528 3529 BaseLine.CopyVector((LineRunner->second)->endpoints[0]->node->node); 3530 BaseLine.SubtractVector((LineRunner->second)->endpoints[1]->node->node); 3531 const double lengthBase = BaseLine.NormSquared(); 3532 3533 BaseLineIntersection.CopyVector(x); 3534 BaseLineIntersection.SubtractVector((LineRunner->second)->endpoints[0]->node->node); 3535 const double lengthEndA = BaseLineIntersection.NormSquared(); 3536 3537 BaseLineIntersection.CopyVector(x); 3538 BaseLineIntersection.SubtractVector((LineRunner->second)->endpoints[1]->node->node); 3539 const double lengthEndB = BaseLineIntersection.NormSquared(); 3540 3541 if ((lengthEndA > lengthBase) || (lengthEndB > lengthBase) || ((lengthEndA < MYEPSILON) || (lengthEndB < MYEPSILON))) { // intersection would be outside, take closer endpoint 3542 const double lengthEnd = Min(lengthEndA, lengthEndB); 3543 if (lengthEnd - MinDistance < -MYEPSILON) { // new best line 3544 ClosestLines.clear(); 3545 ClosestLines.insert(LineRunner->second); 3546 MinDistance = lengthEnd; 3547 DoLog(1) && (Log() << Verbose(1) << "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[0]->node << " is closer with " << lengthEnd << "." << endl); 3548 } else if (fabs(lengthEnd - MinDistance) < MYEPSILON) { // additional best candidate 3549 ClosestLines.insert(LineRunner->second); 3550 DoLog(1) && (Log() << Verbose(1) << "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[1]->node << " is equally good with " << lengthEnd << "." << endl); 3551 } else { // line is worse 3552 DoLog(1) && (Log() << Verbose(1) << "REJECT: Line " << *LineRunner->second << " to either endpoints is further away than present closest line candidate: " << lengthEndA << ", " << lengthEndB << ", and distance is longer than baseline:" << lengthBase << "." << endl); 3553 } 3554 } else { // intersection is closer, calculate 3555 // calculate closest point on line to desired point 3556 BaseLineIntersection.CopyVector(x); 3557 BaseLineIntersection.SubtractVector((LineRunner->second)->endpoints[1]->node->node); 3558 Center.CopyVector(&BaseLineIntersection); 3559 Center.ProjectOntoPlane(&BaseLine); 3560 BaseLineIntersection.SubtractVector(&Center); 3561 const double distance = BaseLineIntersection.NormSquared(); 3562 if (Center.NormSquared() > BaseLine.NormSquared()) { 3563 DoeLog(0) && (eLog() << Verbose(0) << "Algorithmic error: In second case we have intersection outside of baseline!" << endl); 3564 } 3565 if ((ClosestLines.empty()) || (distance < MinDistance)) { 3566 ClosestLines.insert(LineRunner->second); 3567 MinDistance = distance; 3568 DoLog(1) && (Log() << Verbose(1) << "ACCEPT: Intersection in between endpoints, new closest line " << *LineRunner->second << " is " << *ClosestLines.begin() << " with projected distance " << MinDistance << "." << endl); 3569 } else { 3570 DoLog(2) && (Log() << Verbose(2) << "REJECT: Point is further away from line " << *LineRunner->second << " than present closest line: " << distance << " >> " << MinDistance << "." << endl); 3571 } 3572 } 3573 } 3574 } 3575 delete (points); 3576 3577 // check whether closest line is "too close" :), then it's inside 3578 if (ClosestLines.empty()) { 3579 DoLog(0) && (Log() << Verbose(0) << "Is the only point, no one else is closeby." << endl); 2726 3580 return NULL; 2727 3581 } 2728 if (trianglePoints[0]->node->DistanceSquared(x) < MYEPSILON) { 2729 Log() << Verbose(1) << "Point is right on a tesselation point, no nearest triangle." << endl; 2730 PointMap::const_iterator PointRunner = PointsOnBoundary.find(trianglePoints[0]->nr); 2731 triangles = new list<BoundaryTriangleSet*>; 2732 if (PointRunner != PointsOnBoundary.end()) { 2733 for(LineMap::iterator LineRunner = PointRunner->second->lines.begin(); LineRunner != PointRunner->second->lines.end(); LineRunner++) 2734 for(TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++) 2735 triangles->push_back(TriangleRunner->second); 2736 triangles->sort(); 2737 triangles->unique(); 2738 } else { 2739 PointRunner = PointsOnBoundary.find(SecondPoint->nr); 2740 trianglePoints[0] = SecondPoint; 2741 if (PointRunner != PointsOnBoundary.end()) { 2742 for(LineMap::iterator LineRunner = PointRunner->second->lines.begin(); LineRunner != PointRunner->second->lines.end(); LineRunner++) 2743 for(TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++) 2744 triangles->push_back(TriangleRunner->second); 2745 triangles->sort(); 2746 triangles->unique(); 2747 } else { 2748 eLog() << Verbose(1) << "I cannot find a boundary point to the tessel point " << *trianglePoints[0] << "." << endl; 2749 return NULL; 2750 } 2751 } 2752 } else { 2753 set<TesselPoint*> *connectedPoints = GetAllConnectedPoints(trianglePoints[0]); 2754 TesselPointList *connectedClosestPoints = GetCircleOfSetOfPoints(connectedPoints, trianglePoints[0], x); 2755 delete(connectedPoints); 2756 if (connectedClosestPoints != NULL) { 2757 trianglePoints[1] = connectedClosestPoints->front(); 2758 trianglePoints[2] = connectedClosestPoints->back(); 2759 for (int i=0;i<3;i++) { 2760 if (trianglePoints[i] == NULL) { 2761 eLog() << Verbose(1) << "IsInnerPoint encounters serious error, point " << i << " not found." << endl; 2762 } 2763 //Log() << Verbose(1) << "List of triangle points:" << endl; 2764 //Log() << Verbose(2) << *trianglePoints[i] << endl; 2765 } 2766 2767 triangles = FindTriangles(trianglePoints); 2768 Log() << Verbose(1) << "List of possible triangles:" << endl; 2769 for(list<BoundaryTriangleSet*>::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) 2770 Log() << Verbose(2) << **Runner << endl; 2771 2772 delete(connectedClosestPoints); 2773 } else { 2774 triangles = NULL; 2775 eLog() << Verbose(2) << "There is no circle of connected points!" << endl; 2776 } 2777 } 2778 2779 if ((triangles == NULL) || (triangles->empty())) { 2780 eLog() << Verbose(1) << "There is no nearest triangle. Please check the tesselation structure."; 2781 delete(triangles); 2782 return NULL; 2783 } else 2784 return triangles; 2785 }; 3582 TriangleList * candidates = new TriangleList; 3583 for (LineSet::iterator LineRunner = ClosestLines.begin(); LineRunner != ClosestLines.end(); LineRunner++) 3584 for (TriangleMap::iterator Runner = (*LineRunner)->triangles.begin(); Runner != (*LineRunner)->triangles.end(); Runner++) { 3585 candidates->push_back(Runner->second); 3586 } 3587 return candidates; 3588 } 3589 ; 2786 3590 2787 3591 /** Finds closest triangle to a point. … … 2789 3593 * \param *out output stream for debugging 2790 3594 * \param *x Vector to look from 3595 * \param &distance contains found distance on return 2791 3596 * \return list of BoundaryTriangleSet of nearest triangles or NULL. 2792 3597 */ 2793 class BoundaryTriangleSet * Tesselation::FindClosestTriangleTo Point(const Vector *x, const LinkedCell* LC) const2794 { 2795 Info FunctionInfo(__func__);3598 class BoundaryTriangleSet * Tesselation::FindClosestTriangleToVector(const Vector *x, const LinkedCell* LC) const 3599 { 3600 Info FunctionInfo(__func__); 2796 3601 class BoundaryTriangleSet *result = NULL; 2797 list<BoundaryTriangleSet*> *triangles = FindClosestTrianglesToPoint(x, LC); 3602 TriangleList *triangles = FindClosestTrianglesToVector(x, LC); 3603 TriangleList candidates; 2798 3604 Vector Center; 2799 2800 if (triangles == NULL) 3605 Vector helper; 3606 3607 if ((triangles == NULL) || (triangles->empty())) 2801 3608 return NULL; 2802 3609 2803 if (triangles->size() == 1) { // there is no degenerate case2804 result = triangles->front();2805 Log() << Verbose(1) << "Normal Vector of this triangle is " << result->NormalVector << "." << endl;2806 } else {2807 result = triangles->front();2808 result->GetCenter(&Center);2809 Center.SubtractVector(x);2810 Log() << Verbose(1) << "Normal Vector of this front side is " << result->NormalVector << "." << endl;2811 if (Center.ScalarProduct(&result->NormalVector) < 0) {2812 result = triangles->back();2813 Log() << Verbose(1) << "Normal Vector of this back side is " << result->NormalVector << "." << endl;2814 if (Center.ScalarProduct(&result->NormalVector) < 0){2815 eLog() << Verbose(1) << "Front and back side yield NormalVector in wrong direction!" << endl;2816 }2817 }2818 }2819 delete(triangles); 3610 // go through all and pick the one with the best alignment to x 3611 double MinAlignment = 2. * M_PI; 3612 for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) { 3613 (*Runner)->GetCenter(&Center); 3614 helper.CopyVector(x); 3615 helper.SubtractVector(&Center); 3616 const double Alignment = helper.Angle(&(*Runner)->NormalVector); 3617 if (Alignment < MinAlignment) { 3618 result = *Runner; 3619 MinAlignment = Alignment; 3620 DoLog(1) && (Log() << Verbose(1) << "ACCEPT: Triangle " << *result << " is better aligned with " << MinAlignment << "." << endl); 3621 } else { 3622 DoLog(1) && (Log() << Verbose(1) << "REJECT: Triangle " << *result << " is worse aligned with " << MinAlignment << "." << endl); 3623 } 3624 } 3625 delete (triangles); 3626 2820 3627 return result; 2821 }; 2822 2823 /** Checks whether the provided Vector is within the tesselation structure. 3628 } 3629 ; 3630 3631 /** Checks whether the provided Vector is within the Tesselation structure. 3632 * Basically calls Tesselation::GetDistanceToSurface() and checks the sign of the return value. 3633 * @param point of which to check the position 3634 * @param *LC LinkedCell structure 3635 * 3636 * @return true if the point is inside the Tesselation structure, false otherwise 3637 */ 3638 bool Tesselation::IsInnerPoint(const Vector &Point, const LinkedCell* const LC) const 3639 { 3640 Info FunctionInfo(__func__); 3641 TriangleIntersectionList Intersections(&Point, this, LC); 3642 3643 return Intersections.IsInside(); 3644 } 3645 ; 3646 3647 /** Returns the distance to the surface given by the tesselation. 3648 * Calls FindClosestTriangleToVector() and checks whether the resulting triangle's BoundaryTriangleSet#NormalVector points 3649 * towards or away from the given \a &Point. Additionally, we check whether it's normal to the normal vector, i.e. on the 3650 * closest triangle's plane. Then, we have to check whether \a Point is inside the triangle or not to determine whether it's 3651 * an inside or outside point. This is done by calling BoundaryTriangleSet::GetIntersectionInsideTriangle(). 3652 * In the end we additionally find the point on the triangle who was smallest distance to \a Point: 3653 * -# Separate distance from point to center in vector in NormalDirection and on the triangle plane. 3654 * -# Check whether vector on triangle plane points inside the triangle or crosses triangle bounds. 3655 * -# If inside, take it to calculate closest distance 3656 * -# If not, take intersection with BoundaryLine as distance 3657 * 3658 * @note distance is squared despite it still contains a sign to determine in-/outside! 2824 3659 * 2825 3660 * @param point of which to check the position 2826 3661 * @param *LC LinkedCell structure 2827 3662 * 2828 * @return true if the point is inside the tesselation structure, false otherwise 2829 */ 2830 bool Tesselation::IsInnerPoint(const Vector &Point, const LinkedCell* const LC) const 2831 { 2832 Info FunctionInfo(__func__); 2833 class BoundaryTriangleSet *result = FindClosestTriangleToPoint(&Point, LC); 3663 * @return >0 if outside, ==0 if on surface, <0 if inside 3664 */ 3665 double Tesselation::GetDistanceSquaredToTriangle(const Vector &Point, const BoundaryTriangleSet* const triangle) const 3666 { 3667 Info FunctionInfo(__func__); 2834 3668 Vector Center; 2835 2836 if (result == NULL) {// is boundary point or only point in point cloud? 2837 Log() << Verbose(1) << Point << " is the only point in vicinity." << endl; 2838 return false; 2839 } 2840 2841 result->GetCenter(&Center); 2842 Log() << Verbose(2) << "INFO: Central point of the triangle is " << Center << "." << endl; 2843 Center.SubtractVector(&Point); 2844 Log() << Verbose(2) << "INFO: Vector from center to point to test is " << Center << "." << endl; 2845 if (Center.ScalarProduct(&result->NormalVector) > -MYEPSILON) { 2846 Log() << Verbose(1) << Point << " is an inner point." << endl; 2847 return true; 3669 Vector helper; 3670 Vector DistanceToCenter; 3671 Vector Intersection; 3672 double distance = 0.; 3673 3674 if (triangle == NULL) {// is boundary point or only point in point cloud? 3675 DoLog(1) && (Log() << Verbose(1) << "No triangle given!" << endl); 3676 return -1.; 2848 3677 } else { 2849 Log() << Verbose(1) << Point << " is NOT an inner point." << endl; 2850 return false; 2851 } 2852 } 2853 2854 /** Checks whether the provided TesselPoint is within the tesselation structure. 2855 * 2856 * @param *Point of which to check the position 2857 * @param *LC Linked Cell structure 2858 * 2859 * @return true if the point is inside the tesselation structure, false otherwise 2860 */ 2861 bool Tesselation::IsInnerPoint(const TesselPoint * const Point, const LinkedCell* const LC) const 2862 { 2863 Info FunctionInfo(__func__); 2864 return IsInnerPoint(*(Point->node), LC); 2865 } 3678 DoLog(1) && (Log() << Verbose(1) << "INFO: Closest triangle found is " << *triangle << " with normal vector " << triangle->NormalVector << "." << endl); 3679 } 3680 3681 triangle->GetCenter(&Center); 3682 DoLog(2) && (Log() << Verbose(2) << "INFO: Central point of the triangle is " << Center << "." << endl); 3683 DistanceToCenter.CopyVector(&Center); 3684 DistanceToCenter.SubtractVector(&Point); 3685 DoLog(2) && (Log() << Verbose(2) << "INFO: Vector from point to test to center is " << DistanceToCenter << "." << endl); 3686 3687 // check whether we are on boundary 3688 if (fabs(DistanceToCenter.ScalarProduct(&triangle->NormalVector)) < MYEPSILON) { 3689 // calculate whether inside of triangle 3690 DistanceToCenter.CopyVector(&Point); 3691 Center.CopyVector(&Point); 3692 Center.SubtractVector(&triangle->NormalVector); // points towards MolCenter 3693 DistanceToCenter.AddVector(&triangle->NormalVector); // points outside 3694 DoLog(1) && (Log() << Verbose(1) << "INFO: Calling Intersection with " << Center << " and " << DistanceToCenter << "." << endl); 3695 if (triangle->GetIntersectionInsideTriangle(&Center, &DistanceToCenter, &Intersection)) { 3696 DoLog(1) && (Log() << Verbose(1) << Point << " is inner point: sufficiently close to boundary, " << Intersection << "." << endl); 3697 return 0.; 3698 } else { 3699 DoLog(1) && (Log() << Verbose(1) << Point << " is NOT an inner point: on triangle plane but outside of triangle bounds." << endl); 3700 return false; 3701 } 3702 } else { 3703 // calculate smallest distance 3704 distance = triangle->GetClosestPointInsideTriangle(&Point, &Intersection); 3705 DoLog(1) && (Log() << Verbose(1) << "Closest point on triangle is " << Intersection << "." << endl); 3706 3707 // then check direction to boundary 3708 if (DistanceToCenter.ScalarProduct(&triangle->NormalVector) > MYEPSILON) { 3709 DoLog(1) && (Log() << Verbose(1) << Point << " is an inner point, " << distance << " below surface." << endl); 3710 return -distance; 3711 } else { 3712 DoLog(1) && (Log() << Verbose(1) << Point << " is NOT an inner point, " << distance << " above surface." << endl); 3713 return +distance; 3714 } 3715 } 3716 } 3717 ; 3718 3719 /** Calculates minimum distance from \a&Point to a tesselated surface. 3720 * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle(). 3721 * \param &Point point to calculate distance from 3722 * \param *LC needed for finding closest points fast 3723 * \return distance squared to closest point on surface 3724 */ 3725 double Tesselation::GetDistanceToSurface(const Vector &Point, const LinkedCell* const LC) const 3726 { 3727 Info FunctionInfo(__func__); 3728 TriangleIntersectionList Intersections(&Point, this, LC); 3729 3730 return Intersections.GetSmallestDistance(); 3731 } 3732 ; 3733 3734 /** Calculates minimum distance from \a&Point to a tesselated surface. 3735 * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle(). 3736 * \param &Point point to calculate distance from 3737 * \param *LC needed for finding closest points fast 3738 * \return distance squared to closest point on surface 3739 */ 3740 BoundaryTriangleSet * Tesselation::GetClosestTriangleOnSurface(const Vector &Point, const LinkedCell* const LC) const 3741 { 3742 Info FunctionInfo(__func__); 3743 TriangleIntersectionList Intersections(&Point, this, LC); 3744 3745 return Intersections.GetClosestTriangle(); 3746 } 3747 ; 2866 3748 2867 3749 /** Gets all points connected to the provided point by triangulation lines. … … 2871 3753 * @return set of the all points linked to the provided one 2872 3754 */ 2873 set<TesselPoint*>* Tesselation::GetAllConnectedPoints(const TesselPoint* const Point) const2874 { 2875 Info FunctionInfo(__func__);2876 set<TesselPoint*> *connectedPoints = new set<TesselPoint*>;3755 TesselPointSet * Tesselation::GetAllConnectedPoints(const TesselPoint* const Point) const 3756 { 3757 Info FunctionInfo(__func__); 3758 TesselPointSet *connectedPoints = new TesselPointSet; 2877 3759 class BoundaryPointSet *ReferencePoint = NULL; 2878 3760 TesselPoint* current; 2879 3761 bool takePoint = false; 2880 2881 3762 // find the respective boundary point 2882 3763 PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->nr); … … 2884 3765 ReferencePoint = PointRunner->second; 2885 3766 } else { 2886 eLog() << Verbose(2) << "GetAllConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl;3767 DoeLog(2) && (eLog() << Verbose(2) << "GetAllConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl); 2887 3768 ReferencePoint = NULL; 2888 3769 } … … 2890 3771 // little trick so that we look just through lines connect to the BoundaryPoint 2891 3772 // OR fall-back to look through all lines if there is no such BoundaryPoint 2892 const LineMap *Lines;; 3773 const LineMap *Lines; 3774 ; 2893 3775 if (ReferencePoint != NULL) 2894 3776 Lines = &(ReferencePoint->lines); … … 2897 3779 LineMap::const_iterator findLines = Lines->begin(); 2898 3780 while (findLines != Lines->end()) { 2899 takePoint = false;2900 2901 if (findLines->second->endpoints[0]->Nr == Point->nr) {2902 takePoint = true;2903 current = findLines->second->endpoints[1]->node;2904 } else if (findLines->second->endpoints[1]->Nr == Point->nr) {2905 takePoint = true;2906 current = findLines->second->endpoints[0]->node;2907 }2908 2909 if (takePoint) {2910 Log() << Verbose(1) << "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is enlisted." << endl;2911 connectedPoints->insert(current);2912 }2913 2914 findLines++;2915 } 2916 2917 if (connectedPoints-> size() == 0) { // if have not found any points2918 eLog() << Verbose(1) << "We have not found any connected points to " << *Point<< "." << endl;3781 takePoint = false; 3782 3783 if (findLines->second->endpoints[0]->Nr == Point->nr) { 3784 takePoint = true; 3785 current = findLines->second->endpoints[1]->node; 3786 } else if (findLines->second->endpoints[1]->Nr == Point->nr) { 3787 takePoint = true; 3788 current = findLines->second->endpoints[0]->node; 3789 } 3790 3791 if (takePoint) { 3792 DoLog(1) && (Log() << Verbose(1) << "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is enlisted." << endl); 3793 connectedPoints->insert(current); 3794 } 3795 3796 findLines++; 3797 } 3798 3799 if (connectedPoints->empty()) { // if have not found any points 3800 DoeLog(1) && (eLog() << Verbose(1) << "We have not found any connected points to " << *Point << "." << endl); 2919 3801 return NULL; 2920 3802 } 2921 3803 2922 3804 return connectedPoints; 2923 } ;2924 3805 } 3806 ; 2925 3807 2926 3808 /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point. … … 2936 3818 * @return list of the all points linked to the provided one 2937 3819 */ 2938 list<TesselPoint*> * Tesselation::GetCircleOfSetOfPoints(set<TesselPoint*>*SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference) const2939 { 2940 Info FunctionInfo(__func__);3820 TesselPointList * Tesselation::GetCircleOfConnectedTriangles(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference) const 3821 { 3822 Info FunctionInfo(__func__); 2941 3823 map<double, TesselPoint*> anglesOfPoints; 2942 list<TesselPoint*> *connectedCircle = new list<TesselPoint*>; 3824 TesselPointList *connectedCircle = new TesselPointList; 3825 Vector PlaneNormal; 3826 Vector AngleZero; 3827 Vector OrthogonalVector; 3828 Vector helper; 3829 const TesselPoint * const TrianglePoints[3] = { Point, NULL, NULL }; 3830 TriangleList *triangles = NULL; 3831 3832 if (SetOfNeighbours == NULL) { 3833 DoeLog(2) && (eLog() << Verbose(2) << "Could not find any connected points!" << endl); 3834 delete (connectedCircle); 3835 return NULL; 3836 } 3837 3838 // calculate central point 3839 triangles = FindTriangles(TrianglePoints); 3840 if ((triangles != NULL) && (!triangles->empty())) { 3841 for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) 3842 PlaneNormal.AddVector(&(*Runner)->NormalVector); 3843 } else { 3844 DoeLog(0) && (eLog() << Verbose(0) << "Could not find any triangles for point " << *Point << "." << endl); 3845 performCriticalExit(); 3846 } 3847 PlaneNormal.Scale(1.0 / triangles->size()); 3848 DoLog(1) && (Log() << Verbose(1) << "INFO: Calculated PlaneNormal of all circle points is " << PlaneNormal << "." << endl); 3849 PlaneNormal.Normalize(); 3850 3851 // construct one orthogonal vector 3852 if (Reference != NULL) { 3853 AngleZero.CopyVector(Reference); 3854 AngleZero.SubtractVector(Point->node); 3855 AngleZero.ProjectOntoPlane(&PlaneNormal); 3856 } 3857 if ((Reference == NULL) || (AngleZero.NormSquared() < MYEPSILON)) { 3858 DoLog(1) && (Log() << Verbose(1) << "Using alternatively " << *(*SetOfNeighbours->begin())->node << " as angle 0 referencer." << endl); 3859 AngleZero.CopyVector((*SetOfNeighbours->begin())->node); 3860 AngleZero.SubtractVector(Point->node); 3861 AngleZero.ProjectOntoPlane(&PlaneNormal); 3862 if (AngleZero.NormSquared() < MYEPSILON) { 3863 DoeLog(0) && (eLog() << Verbose(0) << "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!" << endl); 3864 performCriticalExit(); 3865 } 3866 } 3867 DoLog(1) && (Log() << Verbose(1) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl); 3868 if (AngleZero.NormSquared() > MYEPSILON) 3869 OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero); 3870 else 3871 OrthogonalVector.MakeNormalVector(&PlaneNormal); 3872 DoLog(1) && (Log() << Verbose(1) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl); 3873 3874 // go through all connected points and calculate angle 3875 for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) { 3876 helper.CopyVector((*listRunner)->node); 3877 helper.SubtractVector(Point->node); 3878 helper.ProjectOntoPlane(&PlaneNormal); 3879 double angle = GetAngle(helper, AngleZero, OrthogonalVector); 3880 DoLog(0) && (Log() << Verbose(0) << "INFO: Calculated angle is " << angle << " for point " << **listRunner << "." << endl); 3881 anglesOfPoints.insert(pair<double, TesselPoint*> (angle, (*listRunner))); 3882 } 3883 3884 for (map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) { 3885 connectedCircle->push_back(AngleRunner->second); 3886 } 3887 3888 return connectedCircle; 3889 } 3890 3891 /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point. 3892 * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points 3893 * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given 3894 * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the 3895 * triangle we are looking for. 3896 * 3897 * @param *SetOfNeighbours all points for which the angle should be calculated 3898 * @param *Point of which get all connected points 3899 * @param *Reference Reference vector for zero angle or NULL for no preference 3900 * @return list of the all points linked to the provided one 3901 */ 3902 TesselPointList * Tesselation::GetCircleOfSetOfPoints(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference) const 3903 { 3904 Info FunctionInfo(__func__); 3905 map<double, TesselPoint*> anglesOfPoints; 3906 TesselPointList *connectedCircle = new TesselPointList; 2943 3907 Vector center; 2944 3908 Vector PlaneNormal; … … 2948 3912 2949 3913 if (SetOfNeighbours == NULL) { 2950 eLog() << Verbose(2) << "Could not find any connected points!" << endl;2951 delete (connectedCircle);3914 DoeLog(2) && (eLog() << Verbose(2) << "Could not find any connected points!" << endl); 3915 delete (connectedCircle); 2952 3916 return NULL; 2953 3917 } 2954 3918 3919 // check whether there's something to do 3920 if (SetOfNeighbours->size() < 3) { 3921 for (TesselPointSet::iterator TesselRunner = SetOfNeighbours->begin(); TesselRunner != SetOfNeighbours->end(); TesselRunner++) 3922 connectedCircle->push_back(*TesselRunner); 3923 return connectedCircle; 3924 } 3925 3926 DoLog(1) && (Log() << Verbose(1) << "INFO: Point is " << *Point << " and Reference is " << *Reference << "." << endl); 2955 3927 // calculate central point 2956 for (set<TesselPoint*>::const_iterator TesselRunner = SetOfNeighbours->begin(); TesselRunner != SetOfNeighbours->end(); TesselRunner++) 2957 center.AddVector((*TesselRunner)->node); 3928 TesselPointSet::const_iterator TesselA = SetOfNeighbours->begin(); 3929 TesselPointSet::const_iterator TesselB = SetOfNeighbours->begin(); 3930 TesselPointSet::const_iterator TesselC = SetOfNeighbours->begin(); 3931 TesselB++; 3932 TesselC++; 3933 TesselC++; 3934 int counter = 0; 3935 while (TesselC != SetOfNeighbours->end()) { 3936 helper.MakeNormalVector((*TesselA)->node, (*TesselB)->node, (*TesselC)->node); 3937 DoLog(0) && (Log() << Verbose(0) << "Making normal vector out of " << *(*TesselA) << ", " << *(*TesselB) << " and " << *(*TesselC) << ":" << helper << endl); 3938 counter++; 3939 TesselA++; 3940 TesselB++; 3941 TesselC++; 3942 PlaneNormal.AddVector(&helper); 3943 } 2958 3944 //Log() << Verbose(0) << "Summed vectors " << center << "; number of points " << connectedPoints.size() 2959 // << "; scale factor " << 1.0/connectedPoints.size();2960 center.Scale(1.0/SetOfNeighbours->size());2961 Log() << Verbose(1) << "INFO: Calculated center of all circle points is " << center << "." << endl;2962 2963 // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points2964 PlaneNormal.CopyVector(Point->node);2965 PlaneNormal.SubtractVector(¢er);2966 PlaneNormal.Normalize();2967 Log() << Verbose(1) << "INFO: Calculated plane normal of circle is " << PlaneNormal << "." << endl;3945 // << "; scale factor " << counter; 3946 PlaneNormal.Scale(1.0 / (double) counter); 3947 // Log() << Verbose(1) << "INFO: Calculated center of all circle points is " << center << "." << endl; 3948 // 3949 // // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points 3950 // PlaneNormal.CopyVector(Point->node); 3951 // PlaneNormal.SubtractVector(¢er); 3952 // PlaneNormal.Normalize(); 3953 DoLog(1) && (Log() << Verbose(1) << "INFO: Calculated plane normal of circle is " << PlaneNormal << "." << endl); 2968 3954 2969 3955 // construct one orthogonal vector … … 2973 3959 AngleZero.ProjectOntoPlane(&PlaneNormal); 2974 3960 } 2975 if ((Reference == NULL) || (AngleZero.NormSquared() < MYEPSILON )) {2976 Log() << Verbose(1) << "Using alternatively " << *(*SetOfNeighbours->begin())->node << " as angle 0 referencer." << endl;3961 if ((Reference == NULL) || (AngleZero.NormSquared() < MYEPSILON)) { 3962 DoLog(1) && (Log() << Verbose(1) << "Using alternatively " << *(*SetOfNeighbours->begin())->node << " as angle 0 referencer." << endl); 2977 3963 AngleZero.CopyVector((*SetOfNeighbours->begin())->node); 2978 3964 AngleZero.SubtractVector(Point->node); 2979 3965 AngleZero.ProjectOntoPlane(&PlaneNormal); 2980 3966 if (AngleZero.NormSquared() < MYEPSILON) { 2981 eLog() << Verbose(0) << "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!" << endl;3967 DoeLog(0) && (eLog() << Verbose(0) << "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!" << endl); 2982 3968 performCriticalExit(); 2983 3969 } 2984 3970 } 2985 Log() << Verbose(1) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl;3971 DoLog(1) && (Log() << Verbose(1) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl); 2986 3972 if (AngleZero.NormSquared() > MYEPSILON) 2987 3973 OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero); 2988 3974 else 2989 3975 OrthogonalVector.MakeNormalVector(&PlaneNormal); 2990 Log() << Verbose(1) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl;3976 DoLog(1) && (Log() << Verbose(1) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl); 2991 3977 2992 3978 // go through all connected points and calculate angle 2993 for (set<TesselPoint*>::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) { 3979 pair<map<double, TesselPoint*>::iterator, bool> InserterTest; 3980 for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) { 2994 3981 helper.CopyVector((*listRunner)->node); 2995 3982 helper.SubtractVector(Point->node); 2996 3983 helper.ProjectOntoPlane(&PlaneNormal); 2997 3984 double angle = GetAngle(helper, AngleZero, OrthogonalVector); 2998 Log() << Verbose(0) << "INFO: Calculated angle is " << angle << " for point " << **listRunner << "." << endl; 2999 anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner))); 3000 } 3001 3002 for(map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) { 3985 if (angle > M_PI) // the correction is of no use here (and not desired) 3986 angle = 2. * M_PI - angle; 3987 DoLog(0) && (Log() << Verbose(0) << "INFO: Calculated angle between " << helper << " and " << AngleZero << " is " << angle << " for point " << **listRunner << "." << endl); 3988 InserterTest = anglesOfPoints.insert(pair<double, TesselPoint*> (angle, (*listRunner))); 3989 if (!InserterTest.second) { 3990 DoeLog(0) && (eLog() << Verbose(0) << "GetCircleOfSetOfPoints() got two atoms with same angle: " << *((InserterTest.first)->second) << " and " << (*listRunner) << endl); 3991 performCriticalExit(); 3992 } 3993 } 3994 3995 for (map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) { 3003 3996 connectedCircle->push_back(AngleRunner->second); 3004 3997 } … … 3013 4006 * @return list of the all points linked to the provided one 3014 4007 */ 3015 list<list<TesselPoint*> *>* Tesselation::GetPathsOfConnectedPoints(const TesselPoint* const Point) const3016 { 3017 Info FunctionInfo(__func__);4008 ListOfTesselPointList * Tesselation::GetPathsOfConnectedPoints(const TesselPoint* const Point) const 4009 { 4010 Info FunctionInfo(__func__); 3018 4011 map<double, TesselPoint*> anglesOfPoints; 3019 list< list<TesselPoint*> *> *ListOfPaths = new list<list<TesselPoint*> *>;3020 list<TesselPoint*>*connectedPath = NULL;4012 list<TesselPointList *> *ListOfPaths = new list<TesselPointList *> ; 4013 TesselPointList *connectedPath = NULL; 3021 4014 Vector center; 3022 4015 Vector PlaneNormal; … … 3029 4022 class BoundaryLineSet *CurrentLine = NULL; 3030 4023 class BoundaryLineSet *StartLine = NULL; 3031 3032 4024 // find the respective boundary point 3033 4025 PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->nr); … … 3035 4027 ReferencePoint = PointRunner->second; 3036 4028 } else { 3037 eLog() << Verbose(1) << "GetPathOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl;4029 DoeLog(1) && (eLog() << Verbose(1) << "GetPathOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl); 3038 4030 return NULL; 3039 4031 } 3040 4032 3041 map <class BoundaryLineSet *, bool> TouchedLine;3042 map <class BoundaryTriangleSet *, bool> TouchedTriangle;3043 map <class BoundaryLineSet *, bool>::iterator LineRunner;3044 map <class BoundaryTriangleSet *, bool>::iterator TriangleRunner;4033 map<class BoundaryLineSet *, bool> TouchedLine; 4034 map<class BoundaryTriangleSet *, bool> TouchedTriangle; 4035 map<class BoundaryLineSet *, bool>::iterator LineRunner; 4036 map<class BoundaryTriangleSet *, bool>::iterator TriangleRunner; 3045 4037 for (LineMap::iterator Runner = ReferencePoint->lines.begin(); Runner != ReferencePoint->lines.end(); Runner++) { 3046 TouchedLine.insert( pair <class BoundaryLineSet *, bool>(Runner->second, false));4038 TouchedLine.insert(pair<class BoundaryLineSet *, bool> (Runner->second, false)); 3047 4039 for (TriangleMap::iterator Sprinter = Runner->second->triangles.begin(); Sprinter != Runner->second->triangles.end(); Sprinter++) 3048 TouchedTriangle.insert( pair <class BoundaryTriangleSet *, bool>(Sprinter->second, false));4040 TouchedTriangle.insert(pair<class BoundaryTriangleSet *, bool> (Sprinter->second, false)); 3049 4041 } 3050 4042 if (!ReferencePoint->lines.empty()) { … … 3052 4044 LineRunner = TouchedLine.find(runner->second); 3053 4045 if (LineRunner == TouchedLine.end()) { 3054 eLog() << Verbose(1) << "I could not find " << *runner->second << " in the touched list." << endl;4046 DoeLog(1) && (eLog() << Verbose(1) << "I could not find " << *runner->second << " in the touched list." << endl); 3055 4047 } else if (!LineRunner->second) { 3056 4048 LineRunner->second = true; 3057 connectedPath = new list<TesselPoint*>;4049 connectedPath = new TesselPointList; 3058 4050 triangle = NULL; 3059 4051 CurrentLine = runner->second; 3060 4052 StartLine = CurrentLine; 3061 4053 CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint); 3062 Log() << Verbose(1)<< "INFO: Beginning path retrieval at " << *CurrentPoint << " of line " << *CurrentLine << "." << endl;4054 DoLog(1) && (Log() << Verbose(1) << "INFO: Beginning path retrieval at " << *CurrentPoint << " of line " << *CurrentLine << "." << endl); 3063 4055 do { 3064 4056 // push current one 3065 Log() << Verbose(1) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl;4057 DoLog(1) && (Log() << Verbose(1) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl); 3066 4058 connectedPath->push_back(CurrentPoint->node); 3067 4059 3068 4060 // find next triangle 3069 4061 for (TriangleMap::iterator Runner = CurrentLine->triangles.begin(); Runner != CurrentLine->triangles.end(); Runner++) { 3070 Log() << Verbose(1) << "INFO: Inspecting triangle " << *Runner->second << "." << endl;4062 DoLog(1) && (Log() << Verbose(1) << "INFO: Inspecting triangle " << *Runner->second << "." << endl); 3071 4063 if ((Runner->second != triangle)) { // look for first triangle not equal to old one 3072 4064 triangle = Runner->second; … … 3075 4067 if (!TriangleRunner->second) { 3076 4068 TriangleRunner->second = true; 3077 Log() << Verbose(1) << "INFO: Connecting triangle is " << *triangle << "." << endl;4069 DoLog(1) && (Log() << Verbose(1) << "INFO: Connecting triangle is " << *triangle << "." << endl); 3078 4070 break; 3079 4071 } else { 3080 Log() << Verbose(1) << "INFO: Skipping " << *triangle << ", as we have already visited it." << endl;4072 DoLog(1) && (Log() << Verbose(1) << "INFO: Skipping " << *triangle << ", as we have already visited it." << endl); 3081 4073 triangle = NULL; 3082 4074 } 3083 4075 } else { 3084 eLog() << Verbose(1) << "I could not find " << *triangle << " in the touched list." << endl;4076 DoeLog(1) && (eLog() << Verbose(1) << "I could not find " << *triangle << " in the touched list." << endl); 3085 4077 triangle = NULL; 3086 4078 } … … 3090 4082 break; 3091 4083 // find next line 3092 for (int i =0;i<3;i++) {4084 for (int i = 0; i < 3; i++) { 3093 4085 if ((triangle->lines[i] != CurrentLine) && (triangle->lines[i]->ContainsBoundaryPoint(ReferencePoint))) { // not the current line and still containing Point 3094 4086 CurrentLine = triangle->lines[i]; 3095 Log() << Verbose(1) << "INFO: Connecting line is " << *CurrentLine << "." << endl;4087 DoLog(1) && (Log() << Verbose(1) << "INFO: Connecting line is " << *CurrentLine << "." << endl); 3096 4088 break; 3097 4089 } … … 3099 4091 LineRunner = TouchedLine.find(CurrentLine); 3100 4092 if (LineRunner == TouchedLine.end()) 3101 eLog() << Verbose(1) << "I could not find " << *CurrentLine << " in the touched list." << endl;4093 DoeLog(1) && (eLog() << Verbose(1) << "I could not find " << *CurrentLine << " in the touched list." << endl); 3102 4094 else 3103 4095 LineRunner->second = true; … … 3107 4099 } while (CurrentLine != StartLine); 3108 4100 // last point is missing, as it's on start line 3109 Log() << Verbose(1) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl;4101 DoLog(1) && (Log() << Verbose(1) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl); 3110 4102 if (StartLine->GetOtherEndpoint(ReferencePoint)->node != connectedPath->back()) 3111 4103 connectedPath->push_back(StartLine->GetOtherEndpoint(ReferencePoint)->node); … … 3113 4105 ListOfPaths->push_back(connectedPath); 3114 4106 } else { 3115 Log() << Verbose(1) << "INFO: Skipping " << *runner->second << ", as we have already visited it." << endl;4107 DoLog(1) && (Log() << Verbose(1) << "INFO: Skipping " << *runner->second << ", as we have already visited it." << endl); 3116 4108 } 3117 4109 } 3118 4110 } else { 3119 eLog() << Verbose(1) << "There are no lines attached to " << *ReferencePoint << "." << endl;4111 DoeLog(1) && (eLog() << Verbose(1) << "There are no lines attached to " << *ReferencePoint << "." << endl); 3120 4112 } 3121 4113 … … 3129 4121 * @return list of the closed paths 3130 4122 */ 3131 list<list<TesselPoint*> *>* Tesselation::GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const3132 { 3133 Info FunctionInfo(__func__);3134 list< list<TesselPoint*>*> *ListofPaths = GetPathsOfConnectedPoints(Point);3135 list< list<TesselPoint*> *> *ListofClosedPaths = new list<list<TesselPoint*> *>;3136 list<TesselPoint*>*connectedPath = NULL;3137 list<TesselPoint*>*newPath = NULL;4123 ListOfTesselPointList * Tesselation::GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const 4124 { 4125 Info FunctionInfo(__func__); 4126 list<TesselPointList *> *ListofPaths = GetPathsOfConnectedPoints(Point); 4127 list<TesselPointList *> *ListofClosedPaths = new list<TesselPointList *> ; 4128 TesselPointList *connectedPath = NULL; 4129 TesselPointList *newPath = NULL; 3138 4130 int count = 0; 3139 3140 3141 list<TesselPoint*>::iterator CircleRunner; 3142 list<TesselPoint*>::iterator CircleStart; 3143 3144 for(list<list<TesselPoint*> *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) { 4131 TesselPointList::iterator CircleRunner; 4132 TesselPointList::iterator CircleStart; 4133 4134 for (list<TesselPointList *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) { 3145 4135 connectedPath = *ListRunner; 3146 4136 3147 Log() << Verbose(1) << "INFO: Current path is " << connectedPath << "." << endl;4137 DoLog(1) && (Log() << Verbose(1) << "INFO: Current path is " << connectedPath << "." << endl); 3148 4138 3149 4139 // go through list, look for reappearance of starting Point and count 3150 4140 CircleStart = connectedPath->begin(); 3151 3152 4141 // go through list, look for reappearance of starting Point and create list 3153 list<TesselPoint*>::iterator Marker = CircleStart;4142 TesselPointList::iterator Marker = CircleStart; 3154 4143 for (CircleRunner = CircleStart; CircleRunner != connectedPath->end(); CircleRunner++) { 3155 4144 if ((*CircleRunner == *CircleStart) && (CircleRunner != CircleStart)) { // is not the very first point 3156 4145 // we have a closed circle from Marker to new Marker 3157 Log() << Verbose(1) << count+1 << ". closed path consists of: ";3158 newPath = new list<TesselPoint*>;3159 list<TesselPoint*>::iterator CircleSprinter = Marker;4146 DoLog(1) && (Log() << Verbose(1) << count + 1 << ". closed path consists of: "); 4147 newPath = new TesselPointList; 4148 TesselPointList::iterator CircleSprinter = Marker; 3160 4149 for (; CircleSprinter != CircleRunner; CircleSprinter++) { 3161 4150 newPath->push_back(*CircleSprinter); 3162 Log() << Verbose(0) << (**CircleSprinter) << " <-> ";4151 DoLog(0) && (Log() << Verbose(0) << (**CircleSprinter) << " <-> "); 3163 4152 } 3164 Log() << Verbose(0) << ".." << endl;4153 DoLog(0) && (Log() << Verbose(0) << ".." << endl); 3165 4154 count++; 3166 4155 Marker = CircleRunner; … … 3171 4160 } 3172 4161 } 3173 Log() << Verbose(1) << "INFO: " << count << " closed additional path(s) have been created." << endl;4162 DoLog(1) && (Log() << Verbose(1) << "INFO: " << count << " closed additional path(s) have been created." << endl); 3174 4163 3175 4164 // delete list of paths … … 3177 4166 connectedPath = *(ListofPaths->begin()); 3178 4167 ListofPaths->remove(connectedPath); 3179 delete (connectedPath);3180 } 3181 delete (ListofPaths);4168 delete (connectedPath); 4169 } 4170 delete (ListofPaths); 3182 4171 3183 4172 // exit 3184 4173 return ListofClosedPaths; 3185 } ;3186 4174 } 4175 ; 3187 4176 3188 4177 /** Gets all belonging triangles for a given BoundaryPointSet. … … 3191 4180 * \return pointer to allocated list of triangles 3192 4181 */ 3193 set<BoundaryTriangleSet*>*Tesselation::GetAllTriangles(const BoundaryPointSet * const Point) const3194 { 3195 Info FunctionInfo(__func__);3196 set<BoundaryTriangleSet*> *connectedTriangles = new set<BoundaryTriangleSet*>;4182 TriangleSet *Tesselation::GetAllTriangles(const BoundaryPointSet * const Point) const 4183 { 4184 Info FunctionInfo(__func__); 4185 TriangleSet *connectedTriangles = new TriangleSet; 3197 4186 3198 4187 if (Point == NULL) { 3199 eLog() << Verbose(1) << "Point given is NULL." << endl;4188 DoeLog(1) && (eLog() << Verbose(1) << "Point given is NULL." << endl); 3200 4189 } else { 3201 4190 // go through its lines and insert all triangles 3202 4191 for (LineMap::const_iterator LineRunner = Point->lines.begin(); LineRunner != Point->lines.end(); LineRunner++) 3203 4192 for (TriangleMap::iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) { 3204 connectedTriangles->insert(TriangleRunner->second);3205 }4193 connectedTriangles->insert(TriangleRunner->second); 4194 } 3206 4195 } 3207 4196 3208 4197 return connectedTriangles; 3209 } ;3210 4198 } 4199 ; 3211 4200 3212 4201 /** Removes a boundary point from the envelope while keeping it closed. … … 3221 4210 * \return volume added to the volume inside the tesselated surface by the removal 3222 4211 */ 3223 double Tesselation::RemovePointFromTesselatedSurface(class BoundaryPointSet *point) { 4212 double Tesselation::RemovePointFromTesselatedSurface(class BoundaryPointSet *point) 4213 { 3224 4214 class BoundaryLineSet *line = NULL; 3225 4215 class BoundaryTriangleSet *triangle = NULL; … … 3229 4219 3230 4220 if (point == NULL) { 3231 eLog() << Verbose(1) << "Cannot remove the point " << point << ", it's NULL!" << endl;4221 DoeLog(1) && (eLog() << Verbose(1) << "Cannot remove the point " << point << ", it's NULL!" << endl); 3232 4222 return 0.; 3233 4223 } else 3234 Log() << Verbose(0) << "Removing point " << *point << " from tesselated boundary ..." << endl;4224 DoLog(0) && (Log() << Verbose(0) << "Removing point " << *point << " from tesselated boundary ..." << endl); 3235 4225 3236 4226 // copy old location for the volume … … 3239 4229 // get list of connected points 3240 4230 if (point->lines.empty()) { 3241 eLog() << Verbose(1) << "Cannot remove the point " << *point << ", it's connected to no lines!" << endl;4231 DoeLog(1) && (eLog() << Verbose(1) << "Cannot remove the point " << *point << ", it's connected to no lines!" << endl); 3242 4232 return 0.; 3243 4233 } 3244 4234 3245 list< list<TesselPoint*>*> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(point->node);3246 list<TesselPoint*>*connectedPath = NULL;4235 list<TesselPointList *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(point->node); 4236 TesselPointList *connectedPath = NULL; 3247 4237 3248 4238 // gather all triangles 3249 4239 for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) 3250 count +=LineRunner->second->triangles.size();3251 map<class BoundaryTriangleSet *, int>Candidates;4240 count += LineRunner->second->triangles.size(); 4241 TriangleMap Candidates; 3252 4242 for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) { 3253 4243 line = LineRunner->second; 3254 4244 for (TriangleMap::iterator TriangleRunner = line->triangles.begin(); TriangleRunner != line->triangles.end(); TriangleRunner++) { 3255 4245 triangle = TriangleRunner->second; 3256 Candidates.insert( pair<class BoundaryTriangleSet *, int> (triangle, triangle->Nr));4246 Candidates.insert(TrianglePair(triangle->Nr, triangle)); 3257 4247 } 3258 4248 } 3259 4249 3260 4250 // remove all triangles 3261 count =0;4251 count = 0; 3262 4252 NormalVector.Zero(); 3263 for ( map<class BoundaryTriangleSet *, int>::iterator Runner = Candidates.begin(); Runner != Candidates.end(); Runner++) {3264 Log() << Verbose(1) << "INFO: Removing triangle " << *(Runner->first) << "." << endl;3265 NormalVector.SubtractVector(&Runner-> first->NormalVector); // has to point inward3266 RemoveTesselationTriangle(Runner-> first);4253 for (TriangleMap::iterator Runner = Candidates.begin(); Runner != Candidates.end(); Runner++) { 4254 DoLog(1) && (Log() << Verbose(1) << "INFO: Removing triangle " << *(Runner->second) << "." << endl); 4255 NormalVector.SubtractVector(&Runner->second->NormalVector); // has to point inward 4256 RemoveTesselationTriangle(Runner->second); 3267 4257 count++; 3268 4258 } 3269 Log() << Verbose(1) << count << " triangles were removed." << endl;3270 3271 list< list<TesselPoint*>*>::iterator ListAdvance = ListOfClosedPaths->begin();3272 list< list<TesselPoint*>*>::iterator ListRunner = ListAdvance;3273 map<class BoundaryTriangleSet *, int>::iterator NumberRunner = Candidates.begin();3274 list<TesselPoint*>::iterator StartNode, MiddleNode, EndNode;4259 DoLog(1) && (Log() << Verbose(1) << count << " triangles were removed." << endl); 4260 4261 list<TesselPointList *>::iterator ListAdvance = ListOfClosedPaths->begin(); 4262 list<TesselPointList *>::iterator ListRunner = ListAdvance; 4263 TriangleMap::iterator NumberRunner = Candidates.begin(); 4264 TesselPointList::iterator StartNode, MiddleNode, EndNode; 3275 4265 double angle; 3276 4266 double smallestangle; 3277 4267 Vector Point, Reference, OrthogonalVector; 3278 if (count > 2) { // less than three triangles, then nothing will be created4268 if (count > 2) { // less than three triangles, then nothing will be created 3279 4269 class TesselPoint *TriangleCandidates[3]; 3280 4270 count = 0; 3281 for ( ; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) {// go through all closed paths4271 for (; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) { // go through all closed paths 3282 4272 if (ListAdvance != ListOfClosedPaths->end()) 3283 4273 ListAdvance++; 3284 4274 3285 4275 connectedPath = *ListRunner; 3286 3287 4276 // re-create all triangles by going through connected points list 3288 list<class BoundaryLineSet *>NewLines;3289 for (; !connectedPath->empty();) {4277 LineList NewLines; 4278 for (; !connectedPath->empty();) { 3290 4279 // search middle node with widest angle to next neighbours 3291 4280 EndNode = connectedPath->end(); 3292 4281 smallestangle = 0.; 3293 4282 for (MiddleNode = connectedPath->begin(); MiddleNode != connectedPath->end(); MiddleNode++) { 3294 Log() << Verbose(1) << "INFO: MiddleNode is " << **MiddleNode << "." << endl;4283 DoLog(1) && (Log() << Verbose(1) << "INFO: MiddleNode is " << **MiddleNode << "." << endl); 3295 4284 // construct vectors to next and previous neighbour 3296 4285 StartNode = MiddleNode; … … 3313 4302 angle = GetAngle(Point, Reference, OrthogonalVector); 3314 4303 //if (angle < M_PI) // no wrong-sided triangles, please? 3315 if(fabs(angle - M_PI) < fabs(smallestangle - M_PI)) {// get straightest angle (i.e. construct those triangles with smallest area first)3316 smallestangle = angle;3317 EndNode = MiddleNode;3318 }4304 if (fabs(angle - M_PI) < fabs(smallestangle - M_PI)) { // get straightest angle (i.e. construct those triangles with smallest area first) 4305 smallestangle = angle; 4306 EndNode = MiddleNode; 4307 } 3319 4308 } 3320 4309 MiddleNode = EndNode; 3321 4310 if (MiddleNode == connectedPath->end()) { 3322 eLog() << Verbose(0) << "CRITICAL: Could not find a smallest angle!" << endl;4311 DoeLog(0) && (eLog() << Verbose(0) << "CRITICAL: Could not find a smallest angle!" << endl); 3323 4312 performCriticalExit(); 3324 4313 } … … 3330 4319 if (EndNode == connectedPath->end()) 3331 4320 EndNode = connectedPath->begin(); 3332 Log() << Verbose(2) << "INFO: StartNode is " << **StartNode << "." << endl;3333 Log() << Verbose(2) << "INFO: MiddleNode is " << **MiddleNode << "." << endl;3334 Log() << Verbose(2) << "INFO: EndNode is " << **EndNode << "." << endl;3335 Log() << Verbose(1) << "INFO: Attempting to create triangle " << (*StartNode)->Name << ", " << (*MiddleNode)->Name << " and " << (*EndNode)->Name << "." << endl;4321 DoLog(2) && (Log() << Verbose(2) << "INFO: StartNode is " << **StartNode << "." << endl); 4322 DoLog(2) && (Log() << Verbose(2) << "INFO: MiddleNode is " << **MiddleNode << "." << endl); 4323 DoLog(2) && (Log() << Verbose(2) << "INFO: EndNode is " << **EndNode << "." << endl); 4324 DoLog(1) && (Log() << Verbose(1) << "INFO: Attempting to create triangle " << (*StartNode)->Name << ", " << (*MiddleNode)->Name << " and " << (*EndNode)->Name << "." << endl); 3336 4325 TriangleCandidates[0] = *StartNode; 3337 4326 TriangleCandidates[1] = *MiddleNode; … … 3339 4328 triangle = GetPresentTriangle(TriangleCandidates); 3340 4329 if (triangle != NULL) { 3341 eLog() << Verbose(0) << "New triangle already present, skipping!" << endl;4330 DoeLog(0) && (eLog() << Verbose(0) << "New triangle already present, skipping!" << endl); 3342 4331 StartNode++; 3343 4332 MiddleNode++; … … 3351 4340 continue; 3352 4341 } 3353 Log() << Verbose(3) << "Adding new triangle points."<< endl;4342 DoLog(3) && (Log() << Verbose(3) << "Adding new triangle points." << endl); 3354 4343 AddTesselationPoint(*StartNode, 0); 3355 4344 AddTesselationPoint(*MiddleNode, 1); 3356 4345 AddTesselationPoint(*EndNode, 2); 3357 Log() << Verbose(3) << "Adding new triangle lines."<< endl;3358 AddTesselationLine( TPS[0], TPS[1], 0);3359 AddTesselationLine( TPS[0], TPS[2], 1);4346 DoLog(3) && (Log() << Verbose(3) << "Adding new triangle lines." << endl); 4347 AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0); 4348 AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1); 3360 4349 NewLines.push_back(BLS[1]); 3361 AddTesselationLine( TPS[1], TPS[2], 2);4350 AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2); 3362 4351 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); 3363 4352 BTS->GetNormalVector(NormalVector); … … 3370 4359 // prepare nodes for next triangle 3371 4360 StartNode = EndNode; 3372 Log() << Verbose(2) << "Removing " << **MiddleNode << " from closed path, remaining points: " << connectedPath->size() << "." << endl;4361 DoLog(2) && (Log() << Verbose(2) << "Removing " << **MiddleNode << " from closed path, remaining points: " << connectedPath->size() << "." << endl); 3373 4362 connectedPath->remove(*MiddleNode); // remove the middle node (it is surrounded by triangles) 3374 4363 if (connectedPath->size() == 2) { // we are done … … 3377 4366 break; 3378 4367 } else if (connectedPath->size() < 2) { // something's gone wrong! 3379 eLog() << Verbose(0) << "CRITICAL: There are only two endpoints left!" << endl;4368 DoeLog(0) && (eLog() << Verbose(0) << "CRITICAL: There are only two endpoints left!" << endl); 3380 4369 performCriticalExit(); 3381 4370 } else { … … 3392 4381 // maximize the inner lines (we preferentially created lines with a huge angle, which is for the tesselation not wanted though useful for the closing) 3393 4382 if (NewLines.size() > 1) { 3394 list<class BoundaryLineSet *>::iterator Candidate;4383 LineList::iterator Candidate; 3395 4384 class BoundaryLineSet *OtherBase = NULL; 3396 4385 double tmp, maxgain; 3397 4386 do { 3398 4387 maxgain = 0; 3399 for (list<class BoundaryLineSet *>::iterator Runner = NewLines.begin(); Runner != NewLines.end(); Runner++) {4388 for (LineList::iterator Runner = NewLines.begin(); Runner != NewLines.end(); Runner++) { 3400 4389 tmp = PickFarthestofTwoBaselines(*Runner); 3401 4390 if (maxgain < tmp) { … … 3406 4395 if (maxgain != 0) { 3407 4396 volume += maxgain; 3408 Log() << Verbose(1) << "Flipping baseline with highest volume" << **Candidate << "." << endl;4397 DoLog(1) && (Log() << Verbose(1) << "Flipping baseline with highest volume" << **Candidate << "." << endl); 3409 4398 OtherBase = FlipBaseline(*Candidate); 3410 4399 NewLines.erase(Candidate); … … 3415 4404 3416 4405 ListOfClosedPaths->remove(connectedPath); 3417 delete (connectedPath);3418 } 3419 Log() << Verbose(0) << count << " triangles were created." << endl;4406 delete (connectedPath); 4407 } 4408 DoLog(0) && (Log() << Verbose(0) << count << " triangles were created." << endl); 3420 4409 } else { 3421 4410 while (!ListOfClosedPaths->empty()) { … … 3423 4412 connectedPath = *ListRunner; 3424 4413 ListOfClosedPaths->remove(connectedPath); 3425 delete (connectedPath);3426 } 3427 Log() << Verbose(0) << "No need to create any triangles." << endl;3428 } 3429 delete (ListOfClosedPaths);3430 3431 Log() << Verbose(0) << "Removed volume is " << volume << "." << endl;4414 delete (connectedPath); 4415 } 4416 DoLog(0) && (Log() << Verbose(0) << "No need to create any triangles." << endl); 4417 } 4418 delete (ListOfClosedPaths); 4419 4420 DoLog(0) && (Log() << Verbose(0) << "Removed volume is " << volume << "." << endl); 3432 4421 3433 4422 return volume; 3434 }; 3435 3436 4423 } 4424 ; 3437 4425 3438 4426 /** 3439 4427 * Finds triangles belonging to the three provided points. 3440 4428 * 3441 * @param *Points[3] list, is expected to contain three points 4429 * @param *Points[3] list, is expected to contain three points (NULL means wildcard) 3442 4430 * 3443 4431 * @return triangles which belong to the provided points, will be empty if there are none, 3444 4432 * will usually be one, in case of degeneration, there will be two 3445 4433 */ 3446 list<BoundaryTriangleSet*>*Tesselation::FindTriangles(const TesselPoint* const Points[3]) const3447 { 3448 Info FunctionInfo(__func__);3449 list<BoundaryTriangleSet*> *result = new list<BoundaryTriangleSet*>;4434 TriangleList *Tesselation::FindTriangles(const TesselPoint* const Points[3]) const 4435 { 4436 Info FunctionInfo(__func__); 4437 TriangleList *result = new TriangleList; 3450 4438 LineMap::const_iterator FindLine; 3451 4439 TriangleMap::const_iterator FindTriangle; 3452 4440 class BoundaryPointSet *TrianglePoints[3]; 4441 size_t NoOfWildcards = 0; 3453 4442 3454 4443 for (int i = 0; i < 3; i++) { 3455 PointMap::const_iterator FindPoint = PointsOnBoundary.find(Points[i]->nr);3456 if (FindPoint != PointsOnBoundary.end()) {3457 TrianglePoints[i] = FindPoint->second;4444 if (Points[i] == NULL) { 4445 NoOfWildcards++; 4446 TrianglePoints[i] = NULL; 3458 4447 } else { 3459 TrianglePoints[i] = NULL; 3460 } 3461 } 3462 3463 // checks lines between the points in the Points for their adjacent triangles 3464 for (int i = 0; i < 3; i++) { 3465 if (TrianglePoints[i] != NULL) { 3466 for (int j = i+1; j < 3; j++) { 3467 if (TrianglePoints[j] != NULL) { 3468 for (FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->nr); // is a multimap! 3469 (FindLine != TrianglePoints[i]->lines.end()) && (FindLine->first == TrianglePoints[j]->node->nr); 3470 FindLine++) { 3471 for (FindTriangle = FindLine->second->triangles.begin(); 3472 FindTriangle != FindLine->second->triangles.end(); 3473 FindTriangle++) { 3474 if (FindTriangle->second->IsPresentTupel(TrianglePoints)) { 3475 result->push_back(FindTriangle->second); 4448 PointMap::const_iterator FindPoint = PointsOnBoundary.find(Points[i]->nr); 4449 if (FindPoint != PointsOnBoundary.end()) { 4450 TrianglePoints[i] = FindPoint->second; 4451 } else { 4452 TrianglePoints[i] = NULL; 4453 } 4454 } 4455 } 4456 4457 switch (NoOfWildcards) { 4458 case 0: // checks lines between the points in the Points for their adjacent triangles 4459 for (int i = 0; i < 3; i++) { 4460 if (TrianglePoints[i] != NULL) { 4461 for (int j = i + 1; j < 3; j++) { 4462 if (TrianglePoints[j] != NULL) { 4463 for (FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->nr); // is a multimap! 4464 (FindLine != TrianglePoints[i]->lines.end()) && (FindLine->first == TrianglePoints[j]->node->nr); FindLine++) { 4465 for (FindTriangle = FindLine->second->triangles.begin(); FindTriangle != FindLine->second->triangles.end(); FindTriangle++) { 4466 if (FindTriangle->second->IsPresentTupel(TrianglePoints)) { 4467 result->push_back(FindTriangle->second); 4468 } 4469 } 3476 4470 } 4471 // Is it sufficient to consider one of the triangle lines for this. 4472 return result; 3477 4473 } 3478 4474 } 3479 // Is it sufficient to consider one of the triangle lines for this.3480 return result;3481 4475 } 3482 4476 } 3483 } 4477 break; 4478 case 1: // copy all triangles of the respective line 4479 { 4480 int i = 0; 4481 for (; i < 3; i++) 4482 if (TrianglePoints[i] == NULL) 4483 break; 4484 for (FindLine = TrianglePoints[(i + 1) % 3]->lines.find(TrianglePoints[(i + 2) % 3]->node->nr); // is a multimap! 4485 (FindLine != TrianglePoints[(i + 1) % 3]->lines.end()) && (FindLine->first == TrianglePoints[(i + 2) % 3]->node->nr); FindLine++) { 4486 for (FindTriangle = FindLine->second->triangles.begin(); FindTriangle != FindLine->second->triangles.end(); FindTriangle++) { 4487 if (FindTriangle->second->IsPresentTupel(TrianglePoints)) { 4488 result->push_back(FindTriangle->second); 4489 } 4490 } 4491 } 4492 break; 4493 } 4494 case 2: // copy all triangles of the respective point 4495 { 4496 int i = 0; 4497 for (; i < 3; i++) 4498 if (TrianglePoints[i] != NULL) 4499 break; 4500 for (LineMap::const_iterator line = TrianglePoints[i]->lines.begin(); line != TrianglePoints[i]->lines.end(); line++) 4501 for (TriangleMap::const_iterator triangle = line->second->triangles.begin(); triangle != line->second->triangles.end(); triangle++) 4502 result->push_back(triangle->second); 4503 result->sort(); 4504 result->unique(); 4505 break; 4506 } 4507 case 3: // copy all triangles 4508 { 4509 for (TriangleMap::const_iterator triangle = TrianglesOnBoundary.begin(); triangle != TrianglesOnBoundary.end(); triangle++) 4510 result->push_back(triangle->second); 4511 break; 4512 } 4513 default: 4514 DoeLog(0) && (eLog() << Verbose(0) << "Number of wildcards is greater than 3, cannot happen!" << endl); 4515 performCriticalExit(); 4516 break; 3484 4517 } 3485 4518 3486 4519 return result; 3487 4520 } 4521 4522 struct BoundaryLineSetCompare 4523 { 4524 bool operator()(const BoundaryLineSet * const a, const BoundaryLineSet * const b) 4525 { 4526 int lowerNra = -1; 4527 int lowerNrb = -1; 4528 4529 if (a->endpoints[0] < a->endpoints[1]) 4530 lowerNra = 0; 4531 else 4532 lowerNra = 1; 4533 4534 if (b->endpoints[0] < b->endpoints[1]) 4535 lowerNrb = 0; 4536 else 4537 lowerNrb = 1; 4538 4539 if (a->endpoints[lowerNra] < b->endpoints[lowerNrb]) 4540 return true; 4541 else if (a->endpoints[lowerNra] > b->endpoints[lowerNrb]) 4542 return false; 4543 else { // both lower-numbered endpoints are the same ... 4544 if (a->endpoints[(lowerNra + 1) % 2] < b->endpoints[(lowerNrb + 1) % 2]) 4545 return true; 4546 else if (a->endpoints[(lowerNra + 1) % 2] > b->endpoints[(lowerNrb + 1) % 2]) 4547 return false; 4548 } 4549 return false; 4550 } 4551 ; 4552 }; 4553 4554 #define UniqueLines set < class BoundaryLineSet *, BoundaryLineSetCompare> 3488 4555 3489 4556 /** … … 3493 4560 * in the list, once as key and once as value 3494 4561 */ 3495 map<int, int>* Tesselation::FindAllDegeneratedLines()3496 { 3497 Info FunctionInfo(__func__);3498 map<int, class BoundaryLineSet *>AllLines;3499 map<int, int> * DegeneratedLines = new map<int, int>;4562 IndexToIndex * Tesselation::FindAllDegeneratedLines() 4563 { 4564 Info FunctionInfo(__func__); 4565 UniqueLines AllLines; 4566 IndexToIndex * DegeneratedLines = new IndexToIndex; 3500 4567 3501 4568 // sanity check 3502 4569 if (LinesOnBoundary.empty()) { 3503 eLog() << Verbose(2) << "FindAllDegeneratedTriangles() was called without any tesselation structure.";4570 DoeLog(2) && (eLog() << Verbose(2) << "FindAllDegeneratedTriangles() was called without any tesselation structure."); 3504 4571 return DegeneratedLines; 3505 4572 } 3506 3507 4573 LineMap::iterator LineRunner1; 3508 pair< LineMap::iterator, bool> tester;4574 pair<UniqueLines::iterator, bool> tester; 3509 4575 for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) { 3510 tester = AllLines.insert( pair<int,BoundaryLineSet *> (LineRunner1->second->endpoints[0]->Nr, LineRunner1->second));3511 if ( (!tester.second) && (tester.first->second->endpoints[1]->Nr == LineRunner1->second->endpoints[1]->Nr)) { // found degenerated line3512 DegeneratedLines->insert ( pair<int, int> (LineRunner1->second->Nr, tester.first->second->Nr));3513 DegeneratedLines->insert ( pair<int, int> (tester.first->second->Nr, LineRunner1->second->Nr));4576 tester = AllLines.insert(LineRunner1->second); 4577 if (!tester.second) { // found degenerated line 4578 DegeneratedLines->insert(pair<int, int> (LineRunner1->second->Nr, (*tester.first)->Nr)); 4579 DegeneratedLines->insert(pair<int, int> ((*tester.first)->Nr, LineRunner1->second->Nr)); 3514 4580 } 3515 4581 } … … 3517 4583 AllLines.clear(); 3518 4584 3519 Log() << Verbose(0) << "FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines." << endl; 3520 map<int,int>::iterator it; 3521 for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++) 3522 Log() << Verbose(0) << (*it).first << " => " << (*it).second << endl; 4585 DoLog(0) && (Log() << Verbose(0) << "FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines." << endl); 4586 IndexToIndex::iterator it; 4587 for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++) { 4588 const LineMap::const_iterator Line1 = LinesOnBoundary.find((*it).first); 4589 const LineMap::const_iterator Line2 = LinesOnBoundary.find((*it).second); 4590 if (Line1 != LinesOnBoundary.end() && Line2 != LinesOnBoundary.end()) 4591 DoLog(0) && (Log() << Verbose(0) << *Line1->second << " => " << *Line2->second << endl); 4592 else 4593 DoeLog(1) && (eLog() << Verbose(1) << "Either " << (*it).first << " or " << (*it).second << " are not in LinesOnBoundary!" << endl); 4594 } 3523 4595 3524 4596 return DegeneratedLines; … … 3531 4603 * in the list, once as key and once as value 3532 4604 */ 3533 map<int, int> * Tesselation::FindAllDegeneratedTriangles() 3534 { 3535 Info FunctionInfo(__func__); 3536 map<int, int> * DegeneratedLines = FindAllDegeneratedLines(); 3537 map<int, int> * DegeneratedTriangles = new map<int, int>; 3538 4605 IndexToIndex * Tesselation::FindAllDegeneratedTriangles() 4606 { 4607 Info FunctionInfo(__func__); 4608 IndexToIndex * DegeneratedLines = FindAllDegeneratedLines(); 4609 IndexToIndex * DegeneratedTriangles = new IndexToIndex; 3539 4610 TriangleMap::iterator TriangleRunner1, TriangleRunner2; 3540 4611 LineMap::iterator Liner; 3541 4612 class BoundaryLineSet *line1 = NULL, *line2 = NULL; 3542 4613 3543 for ( map<int, int>::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) {4614 for (IndexToIndex::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) { 3544 4615 // run over both lines' triangles 3545 4616 Liner = LinesOnBoundary.find(LineRunner->first); … … 3551 4622 for (TriangleRunner1 = line1->triangles.begin(); TriangleRunner1 != line1->triangles.end(); ++TriangleRunner1) { 3552 4623 for (TriangleRunner2 = line2->triangles.begin(); TriangleRunner2 != line2->triangles.end(); ++TriangleRunner2) { 3553 if ((TriangleRunner1->second != TriangleRunner2->second) 3554 && (TriangleRunner1->second->IsPresentTupel(TriangleRunner2->second))) { 3555 DegeneratedTriangles->insert( pair<int, int> (TriangleRunner1->second->Nr, TriangleRunner2->second->Nr) ); 3556 DegeneratedTriangles->insert( pair<int, int> (TriangleRunner2->second->Nr, TriangleRunner1->second->Nr) ); 4624 if ((TriangleRunner1->second != TriangleRunner2->second) && (TriangleRunner1->second->IsPresentTupel(TriangleRunner2->second))) { 4625 DegeneratedTriangles->insert(pair<int, int> (TriangleRunner1->second->Nr, TriangleRunner2->second->Nr)); 4626 DegeneratedTriangles->insert(pair<int, int> (TriangleRunner2->second->Nr, TriangleRunner1->second->Nr)); 3557 4627 } 3558 4628 } 3559 4629 } 3560 4630 } 3561 delete (DegeneratedLines);3562 3563 Log() << Verbose(0) << "FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:" << endl;3564 map<int,int>::iterator it;4631 delete (DegeneratedLines); 4632 4633 DoLog(0) && (Log() << Verbose(0) << "FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:" << endl); 4634 IndexToIndex::iterator it; 3565 4635 for (it = DegeneratedTriangles->begin(); it != DegeneratedTriangles->end(); it++) 3566 Log() << Verbose(0) << (*it).first << " => " << (*it).second << endl;4636 DoLog(0) && (Log() << Verbose(0) << (*it).first << " => " << (*it).second << endl); 3567 4637 3568 4638 return DegeneratedTriangles; … … 3575 4645 void Tesselation::RemoveDegeneratedTriangles() 3576 4646 { 3577 Info FunctionInfo(__func__);3578 map<int, int>* DegeneratedTriangles = FindAllDegeneratedTriangles();4647 Info FunctionInfo(__func__); 4648 IndexToIndex * DegeneratedTriangles = FindAllDegeneratedTriangles(); 3579 4649 TriangleMap::iterator finder; 3580 4650 BoundaryTriangleSet *triangle = NULL, *partnerTriangle = NULL; 3581 int count = 0; 3582 3583 for (map<int, int>::iterator TriangleKeyRunner = DegeneratedTriangles->begin(); 3584 TriangleKeyRunner != DegeneratedTriangles->end(); ++TriangleKeyRunner 3585 ) { 4651 int count = 0; 4652 4653 for (IndexToIndex::iterator TriangleKeyRunner = DegeneratedTriangles->begin(); TriangleKeyRunner != DegeneratedTriangles->end(); ++TriangleKeyRunner) { 3586 4654 finder = TrianglesOnBoundary.find(TriangleKeyRunner->first); 3587 4655 if (finder != TrianglesOnBoundary.end()) … … 3600 4668 trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j]; 3601 4669 3602 if (trianglesShareLine 3603 && (triangle->endpoints[1]->LinesCount > 2) 3604 && (triangle->endpoints[2]->LinesCount > 2) 3605 && (triangle->endpoints[0]->LinesCount > 2) 3606 ) { 4670 if (trianglesShareLine && (triangle->endpoints[1]->LinesCount > 2) && (triangle->endpoints[2]->LinesCount > 2) && (triangle->endpoints[0]->LinesCount > 2)) { 3607 4671 // check whether we have to fix lines 3608 4672 BoundaryTriangleSet *Othertriangle = NULL; … … 3624 4688 // the line of triangle receives the degenerated ones 3625 4689 triangle->lines[i]->triangles.erase(Othertriangle->Nr); 3626 triangle->lines[i]->triangles.insert( TrianglePair( partnerTriangle->Nr, partnerTriangle));3627 for (int k =0;k<3;k++)4690 triangle->lines[i]->triangles.insert(TrianglePair(partnerTriangle->Nr, partnerTriangle)); 4691 for (int k = 0; k < 3; k++) 3628 4692 if (triangle->lines[i] == Othertriangle->lines[k]) { 3629 4693 Othertriangle->lines[k] = partnerTriangle->lines[j]; … … 3631 4695 } 3632 4696 // the line of partnerTriangle receives the non-degenerated ones 3633 partnerTriangle->lines[j]->triangles.erase( partnerTriangle->Nr);3634 partnerTriangle->lines[j]->triangles.insert( TrianglePair( Othertriangle->Nr, Othertriangle));4697 partnerTriangle->lines[j]->triangles.erase(partnerTriangle->Nr); 4698 partnerTriangle->lines[j]->triangles.insert(TrianglePair(Othertriangle->Nr, Othertriangle)); 3635 4699 partnerTriangle->lines[j] = triangle->lines[i]; 3636 4700 } … … 3638 4702 // erase the pair 3639 4703 count += (int) DegeneratedTriangles->erase(triangle->Nr); 3640 Log() << Verbose(0) << "RemoveDegeneratedTriangles() removes triangle " << *triangle << "." << endl;4704 DoLog(0) && (Log() << Verbose(0) << "RemoveDegeneratedTriangles() removes triangle " << *triangle << "." << endl); 3641 4705 RemoveTesselationTriangle(triangle); 3642 4706 count += (int) DegeneratedTriangles->erase(partnerTriangle->Nr); 3643 Log() << Verbose(0) << "RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << "." << endl;4707 DoLog(0) && (Log() << Verbose(0) << "RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << "." << endl); 3644 4708 RemoveTesselationTriangle(partnerTriangle); 3645 4709 } else { 3646 Log() << Verbose(0) << "RemoveDegeneratedTriangles() does not remove triangle " << *triangle 3647 << " and its partner " << *partnerTriangle << " because it is essential for at" 3648 << " least one of the endpoints to be kept in the tesselation structure." << endl; 3649 } 3650 } 3651 delete(DegeneratedTriangles); 4710 DoLog(0) && (Log() << Verbose(0) << "RemoveDegeneratedTriangles() does not remove triangle " << *triangle << " and its partner " << *partnerTriangle << " because it is essential for at" << " least one of the endpoints to be kept in the tesselation structure." << endl); 4711 } 4712 } 4713 delete (DegeneratedTriangles); 3652 4714 if (count > 0) 3653 4715 LastTriangle = NULL; 3654 4716 3655 Log() << Verbose(0) << "RemoveDegeneratedTriangles() removed " << count << " triangles:" << endl;4717 DoLog(0) && (Log() << Verbose(0) << "RemoveDegeneratedTriangles() removed " << count << " triangles:" << endl); 3656 4718 } 3657 4719 … … 3666 4728 void Tesselation::AddBoundaryPointByDegeneratedTriangle(class TesselPoint *point, LinkedCell *LC) 3667 4729 { 3668 Info FunctionInfo(__func__);4730 Info FunctionInfo(__func__); 3669 4731 // find nearest boundary point 3670 4732 class TesselPoint *BackupPoint = NULL; 3671 class TesselPoint *NearestPoint = FindClosest Point(point->node, BackupPoint, LC);4733 class TesselPoint *NearestPoint = FindClosestTesselPoint(point->node, BackupPoint, LC); 3672 4734 class BoundaryPointSet *NearestBoundaryPoint = NULL; 3673 4735 PointMap::iterator PointRunner; … … 3679 4741 NearestBoundaryPoint = PointRunner->second; 3680 4742 } else { 3681 eLog() << Verbose(1) << "I cannot find the boundary point." << endl;4743 DoeLog(1) && (eLog() << Verbose(1) << "I cannot find the boundary point." << endl); 3682 4744 return; 3683 4745 } 3684 Log() << Verbose(0) << "Nearest point on boundary is " << NearestPoint->Name << "." << endl;4746 DoLog(0) && (Log() << Verbose(0) << "Nearest point on boundary is " << NearestPoint->Name << "." << endl); 3685 4747 3686 4748 // go through its lines and find the best one to split … … 3697 4759 CenterToPoint.SubtractVector(point->node); 3698 4760 angle = CenterToPoint.Angle(&BaseLine); 3699 if (fabs(angle - M_PI /2.) < fabs(BestAngle - M_PI/2.)) {4761 if (fabs(angle - M_PI / 2.) < fabs(BestAngle - M_PI / 2.)) { 3700 4762 BestAngle = angle; 3701 4763 BestLine = Runner->second; … … 3707 4769 BestLine->triangles.erase(TempTriangle->Nr); 3708 4770 int nr = -1; 3709 for (int i =0;i<3; i++) {4771 for (int i = 0; i < 3; i++) { 3710 4772 if (TempTriangle->lines[i] == BestLine) { 3711 4773 nr = i; … … 3715 4777 3716 4778 // create new triangle to connect point (connects automatically with the missing spot of the chosen line) 3717 Log() << Verbose(2) << "Adding new triangle points."<< endl;4779 DoLog(2) && (Log() << Verbose(2) << "Adding new triangle points." << endl); 3718 4780 AddTesselationPoint((BestLine->endpoints[0]->node), 0); 3719 4781 AddTesselationPoint((BestLine->endpoints[1]->node), 1); 3720 4782 AddTesselationPoint(point, 2); 3721 Log() << Verbose(2) << "Adding new triangle lines."<< endl;3722 AddTesselationLine( TPS[0], TPS[1], 0);3723 AddTesselationLine( TPS[0], TPS[2], 1);3724 AddTesselationLine( TPS[1], TPS[2], 2);4783 DoLog(2) && (Log() << Verbose(2) << "Adding new triangle lines." << endl); 4784 AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0); 4785 AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1); 4786 AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2); 3725 4787 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); 3726 4788 BTS->GetNormalVector(TempTriangle->NormalVector); 3727 4789 BTS->NormalVector.Scale(-1.); 3728 Log() << Verbose(1) << "INFO: NormalVector of new triangle is " << BTS->NormalVector << "." << endl;4790 DoLog(1) && (Log() << Verbose(1) << "INFO: NormalVector of new triangle is " << BTS->NormalVector << "." << endl); 3729 4791 AddTesselationTriangle(); 3730 4792 3731 4793 // create other side of this triangle and close both new sides of the first created triangle 3732 Log() << Verbose(2) << "Adding new triangle points."<< endl;4794 DoLog(2) && (Log() << Verbose(2) << "Adding new triangle points." << endl); 3733 4795 AddTesselationPoint((BestLine->endpoints[0]->node), 0); 3734 4796 AddTesselationPoint((BestLine->endpoints[1]->node), 1); 3735 4797 AddTesselationPoint(point, 2); 3736 Log() << Verbose(2) << "Adding new triangle lines."<< endl;3737 AddTesselationLine( TPS[0], TPS[1], 0);3738 AddTesselationLine( TPS[0], TPS[2], 1);3739 AddTesselationLine( TPS[1], TPS[2], 2);4798 DoLog(2) && (Log() << Verbose(2) << "Adding new triangle lines." << endl); 4799 AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0); 4800 AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1); 4801 AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2); 3740 4802 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); 3741 4803 BTS->GetNormalVector(TempTriangle->NormalVector); 3742 Log() << Verbose(1) << "INFO: NormalVector of other new triangle is " << BTS->NormalVector << "." << endl;4804 DoLog(1) && (Log() << Verbose(1) << "INFO: NormalVector of other new triangle is " << BTS->NormalVector << "." << endl); 3743 4805 AddTesselationTriangle(); 3744 4806 3745 4807 // add removed triangle to the last open line of the second triangle 3746 for (int i =0;i<3;i++) { // look for the same line as BestLine (only it's its degenerated companion)4808 for (int i = 0; i < 3; i++) { // look for the same line as BestLine (only it's its degenerated companion) 3747 4809 if ((BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[0])) && (BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[1]))) { 3748 if (BestLine == BTS->lines[i]) {3749 eLog() << Verbose(0) << "BestLine is same as found line, something's wrong here!" << endl;4810 if (BestLine == BTS->lines[i]) { 4811 DoeLog(0) && (eLog() << Verbose(0) << "BestLine is same as found line, something's wrong here!" << endl); 3750 4812 performCriticalExit(); 3751 4813 } 3752 BTS->lines[i]->triangles.insert( pair<int, class BoundaryTriangleSet *> (TempTriangle->Nr, TempTriangle));4814 BTS->lines[i]->triangles.insert(pair<int, class BoundaryTriangleSet *> (TempTriangle->Nr, TempTriangle)); 3753 4815 TempTriangle->lines[nr] = BTS->lines[i]; 3754 4816 break; 3755 4817 } 3756 4818 } 3757 }; 4819 } 4820 ; 3758 4821 3759 4822 /** Writes the envelope to file. … … 3764 4827 void Tesselation::Output(const char *filename, const PointCloud * const cloud) 3765 4828 { 3766 Info FunctionInfo(__func__);4829 Info FunctionInfo(__func__); 3767 4830 ofstream *tempstream = NULL; 3768 4831 string NameofTempFile; … … 3770 4833 3771 4834 if (LastTriangle != NULL) { 3772 sprintf(NumberName, "-%04d-%s_%s_%s", (int) TrianglesOnBoundary.size(), LastTriangle->endpoints[0]->node->Name, LastTriangle->endpoints[1]->node->Name, LastTriangle->endpoints[2]->node->Name);4835 sprintf(NumberName, "-%04d-%s_%s_%s", (int) TrianglesOnBoundary.size(), LastTriangle->endpoints[0]->node->Name, LastTriangle->endpoints[1]->node->Name, LastTriangle->endpoints[2]->node->Name); 3773 4836 if (DoTecplotOutput) { 3774 4837 string NameofTempFile(filename); 3775 4838 NameofTempFile.append(NumberName); 3776 for (size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))3777 NameofTempFile.erase(npos, 1);4839 for (size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos)) 4840 NameofTempFile.erase(npos, 1); 3778 4841 NameofTempFile.append(TecplotSuffix); 3779 Log() << Verbose(0) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";4842 DoLog(0) && (Log() << Verbose(0) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n"); 3780 4843 tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc); 3781 4844 WriteTecplotFile(tempstream, this, cloud, TriangleFilesWritten); 3782 4845 tempstream->close(); 3783 4846 tempstream->flush(); 3784 delete (tempstream);4847 delete (tempstream); 3785 4848 } 3786 4849 … … 3788 4851 string NameofTempFile(filename); 3789 4852 NameofTempFile.append(NumberName); 3790 for (size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))3791 NameofTempFile.erase(npos, 1);4853 for (size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos)) 4854 NameofTempFile.erase(npos, 1); 3792 4855 NameofTempFile.append(Raster3DSuffix); 3793 Log() << Verbose(0) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";4856 DoLog(0) && (Log() << Verbose(0) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n"); 3794 4857 tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc); 3795 4858 WriteRaster3dFile(tempstream, this, cloud); … … 3797 4860 tempstream->close(); 3798 4861 tempstream->flush(); 3799 delete (tempstream);4862 delete (tempstream); 3800 4863 } 3801 4864 } 3802 4865 if (DoTecplotOutput || DoRaster3DOutput) 3803 4866 TriangleFilesWritten++; 4867 } 4868 ; 4869 4870 struct BoundaryPolygonSetCompare 4871 { 4872 bool operator()(const BoundaryPolygonSet * s1, const BoundaryPolygonSet * s2) const 4873 { 4874 if (s1->endpoints.size() < s2->endpoints.size()) 4875 return true; 4876 else if (s1->endpoints.size() > s2->endpoints.size()) 4877 return false; 4878 else { // equality of number of endpoints 4879 PointSet::const_iterator Walker1 = s1->endpoints.begin(); 4880 PointSet::const_iterator Walker2 = s2->endpoints.begin(); 4881 while ((Walker1 != s1->endpoints.end()) || (Walker2 != s2->endpoints.end())) { 4882 if ((*Walker1)->Nr < (*Walker2)->Nr) 4883 return true; 4884 else if ((*Walker1)->Nr > (*Walker2)->Nr) 4885 return false; 4886 Walker1++; 4887 Walker2++; 4888 } 4889 return false; 4890 } 4891 } 3804 4892 }; 4893 4894 #define UniquePolygonSet set < BoundaryPolygonSet *, BoundaryPolygonSetCompare> 4895 4896 /** Finds all degenerated polygons and calls ReTesselateDegeneratedPolygon()/ 4897 * \return number of polygons found 4898 */ 4899 int Tesselation::CorrectAllDegeneratedPolygons() 4900 { 4901 Info FunctionInfo(__func__); 4902 /// 2. Go through all BoundaryPointSet's, check their triangles' NormalVector 4903 IndexToIndex *DegeneratedTriangles = FindAllDegeneratedTriangles(); 4904 set<BoundaryPointSet *> EndpointCandidateList; 4905 pair<set<BoundaryPointSet *>::iterator, bool> InsertionTester; 4906 pair<map<int, Vector *>::iterator, bool> TriangleInsertionTester; 4907 for (PointMap::const_iterator Runner = PointsOnBoundary.begin(); Runner != PointsOnBoundary.end(); Runner++) { 4908 DoLog(0) && (Log() << Verbose(0) << "Current point is " << *Runner->second << "." << endl); 4909 map<int, Vector *> TriangleVectors; 4910 // gather all NormalVectors 4911 DoLog(1) && (Log() << Verbose(1) << "Gathering triangles ..." << endl); 4912 for (LineMap::const_iterator LineRunner = (Runner->second)->lines.begin(); LineRunner != (Runner->second)->lines.end(); LineRunner++) 4913 for (TriangleMap::const_iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) { 4914 if (DegeneratedTriangles->find(TriangleRunner->second->Nr) == DegeneratedTriangles->end()) { 4915 TriangleInsertionTester = TriangleVectors.insert(pair<int, Vector *> ((TriangleRunner->second)->Nr, &((TriangleRunner->second)->NormalVector))); 4916 if (TriangleInsertionTester.second) 4917 DoLog(1) && (Log() << Verbose(1) << " Adding triangle " << *(TriangleRunner->second) << " to triangles to check-list." << endl); 4918 } else { 4919 DoLog(1) && (Log() << Verbose(1) << " NOT adding triangle " << *(TriangleRunner->second) << " as it's a simply degenerated one." << endl); 4920 } 4921 } 4922 // check whether there are two that are parallel 4923 DoLog(1) && (Log() << Verbose(1) << "Finding two parallel triangles ..." << endl); 4924 for (map<int, Vector *>::iterator VectorWalker = TriangleVectors.begin(); VectorWalker != TriangleVectors.end(); VectorWalker++) 4925 for (map<int, Vector *>::iterator VectorRunner = VectorWalker; VectorRunner != TriangleVectors.end(); VectorRunner++) 4926 if (VectorWalker != VectorRunner) { // skip equals 4927 const double SCP = VectorWalker->second->ScalarProduct(VectorRunner->second); // ScalarProduct should result in -1. for degenerated triangles 4928 DoLog(1) && (Log() << Verbose(1) << "Checking " << *VectorWalker->second << " against " << *VectorRunner->second << ": " << SCP << endl); 4929 if (fabs(SCP + 1.) < ParallelEpsilon) { 4930 InsertionTester = EndpointCandidateList.insert((Runner->second)); 4931 if (InsertionTester.second) 4932 DoLog(0) && (Log() << Verbose(0) << " Adding " << *Runner->second << " to endpoint candidate list." << endl); 4933 // and break out of both loops 4934 VectorWalker = TriangleVectors.end(); 4935 VectorRunner = TriangleVectors.end(); 4936 break; 4937 } 4938 } 4939 } 4940 delete (DegeneratedTriangles); 4941 /// 3. Find connected endpoint candidates and put them into a polygon 4942 UniquePolygonSet ListofDegeneratedPolygons; 4943 BoundaryPointSet *Walker = NULL; 4944 BoundaryPointSet *OtherWalker = NULL; 4945 BoundaryPolygonSet *Current = NULL; 4946 stack<BoundaryPointSet*> ToCheckConnecteds; 4947 while (!EndpointCandidateList.empty()) { 4948 Walker = *(EndpointCandidateList.begin()); 4949 if (Current == NULL) { // create a new polygon with current candidate 4950 DoLog(0) && (Log() << Verbose(0) << "Starting new polygon set at point " << *Walker << endl); 4951 Current = new BoundaryPolygonSet; 4952 Current->endpoints.insert(Walker); 4953 EndpointCandidateList.erase(Walker); 4954 ToCheckConnecteds.push(Walker); 4955 } 4956 4957 // go through to-check stack 4958 while (!ToCheckConnecteds.empty()) { 4959 Walker = ToCheckConnecteds.top(); // fetch ... 4960 ToCheckConnecteds.pop(); // ... and remove 4961 for (LineMap::const_iterator LineWalker = Walker->lines.begin(); LineWalker != Walker->lines.end(); LineWalker++) { 4962 OtherWalker = (LineWalker->second)->GetOtherEndpoint(Walker); 4963 DoLog(1) && (Log() << Verbose(1) << "Checking " << *OtherWalker << endl); 4964 set<BoundaryPointSet *>::iterator Finder = EndpointCandidateList.find(OtherWalker); 4965 if (Finder != EndpointCandidateList.end()) { // found a connected partner 4966 DoLog(1) && (Log() << Verbose(1) << " Adding to polygon." << endl); 4967 Current->endpoints.insert(OtherWalker); 4968 EndpointCandidateList.erase(Finder); // remove from candidates 4969 ToCheckConnecteds.push(OtherWalker); // but check its partners too 4970 } else { 4971 DoLog(1) && (Log() << Verbose(1) << " is not connected to " << *Walker << endl); 4972 } 4973 } 4974 } 4975 4976 DoLog(0) && (Log() << Verbose(0) << "Final polygon is " << *Current << endl); 4977 ListofDegeneratedPolygons.insert(Current); 4978 Current = NULL; 4979 } 4980 4981 const int counter = ListofDegeneratedPolygons.size(); 4982 4983 DoLog(0) && (Log() << Verbose(0) << "The following " << counter << " degenerated polygons have been found: " << endl); 4984 for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++) 4985 DoLog(0) && (Log() << Verbose(0) << " " << **PolygonRunner << endl); 4986 4987 /// 4. Go through all these degenerated polygons 4988 for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++) { 4989 stack<int> TriangleNrs; 4990 Vector NormalVector; 4991 /// 4a. Gather all triangles of this polygon 4992 TriangleSet *T = (*PolygonRunner)->GetAllContainedTrianglesFromEndpoints(); 4993 4994 // check whether number is bigger than 2, otherwise it's just a simply degenerated one and nothing to do. 4995 if (T->size() == 2) { 4996 DoLog(1) && (Log() << Verbose(1) << " Skipping degenerated polygon, is just a (already simply degenerated) triangle." << endl); 4997 delete (T); 4998 continue; 4999 } 5000 5001 // check whether number is even 5002 // If this case occurs, we have to think about it! 5003 // The Problem is probably due to two degenerated polygons being connected by a bridging, non-degenerated polygon, as somehow one node has 5004 // connections to either polygon ... 5005 if (T->size() % 2 != 0) { 5006 DoeLog(0) && (eLog() << Verbose(0) << " degenerated polygon contains an odd number of triangles, probably contains bridging non-degenerated ones, too!" << endl); 5007 performCriticalExit(); 5008 } 5009 TriangleSet::iterator TriangleWalker = T->begin(); // is the inner iterator 5010 /// 4a. Get NormalVector for one side (this is "front") 5011 NormalVector.CopyVector(&(*TriangleWalker)->NormalVector); 5012 DoLog(1) && (Log() << Verbose(1) << "\"front\" defining triangle is " << **TriangleWalker << " and Normal vector of \"front\" side is " << NormalVector << endl); 5013 TriangleWalker++; 5014 TriangleSet::iterator TriangleSprinter = TriangleWalker; // is the inner advanced iterator 5015 /// 4b. Remove all triangles whose NormalVector is in opposite direction (i.e. "back") 5016 BoundaryTriangleSet *triangle = NULL; 5017 while (TriangleSprinter != T->end()) { 5018 TriangleWalker = TriangleSprinter; 5019 triangle = *TriangleWalker; 5020 TriangleSprinter++; 5021 DoLog(1) && (Log() << Verbose(1) << "Current triangle to test for removal: " << *triangle << endl); 5022 if (triangle->NormalVector.ScalarProduct(&NormalVector) < 0) { // if from other side, then delete and remove from list 5023 DoLog(1) && (Log() << Verbose(1) << " Removing ... " << endl); 5024 TriangleNrs.push(triangle->Nr); 5025 T->erase(TriangleWalker); 5026 RemoveTesselationTriangle(triangle); 5027 } else 5028 DoLog(1) && (Log() << Verbose(1) << " Keeping ... " << endl); 5029 } 5030 /// 4c. Copy all "front" triangles but with inverse NormalVector 5031 TriangleWalker = T->begin(); 5032 while (TriangleWalker != T->end()) { // go through all front triangles 5033 DoLog(1) && (Log() << Verbose(1) << " Re-creating triangle " << **TriangleWalker << " with NormalVector " << (*TriangleWalker)->NormalVector << endl); 5034 for (int i = 0; i < 3; i++) 5035 AddTesselationPoint((*TriangleWalker)->endpoints[i]->node, i); 5036 AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0); 5037 AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1); 5038 AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2); 5039 if (TriangleNrs.empty()) 5040 DoeLog(0) && (eLog() << Verbose(0) << "No more free triangle numbers!" << endl); 5041 BTS = new BoundaryTriangleSet(BLS, TriangleNrs.top()); // copy triangle ... 5042 AddTesselationTriangle(); // ... and add 5043 TriangleNrs.pop(); 5044 BTS->NormalVector.CopyVector(&(*TriangleWalker)->NormalVector); 5045 BTS->NormalVector.Scale(-1.); 5046 TriangleWalker++; 5047 } 5048 if (!TriangleNrs.empty()) { 5049 DoeLog(0) && (eLog() << Verbose(0) << "There have been less triangles created than removed!" << endl); 5050 } 5051 delete (T); // remove the triangleset 5052 } 5053 IndexToIndex * SimplyDegeneratedTriangles = FindAllDegeneratedTriangles(); 5054 DoLog(0) && (Log() << Verbose(0) << "Final list of simply degenerated triangles found, containing " << SimplyDegeneratedTriangles->size() << " triangles:" << endl); 5055 IndexToIndex::iterator it; 5056 for (it = SimplyDegeneratedTriangles->begin(); it != SimplyDegeneratedTriangles->end(); it++) 5057 DoLog(0) && (Log() << Verbose(0) << (*it).first << " => " << (*it).second << endl); 5058 delete (SimplyDegeneratedTriangles); 5059 /// 5. exit 5060 UniquePolygonSet::iterator PolygonRunner; 5061 while (!ListofDegeneratedPolygons.empty()) { 5062 PolygonRunner = ListofDegeneratedPolygons.begin(); 5063 delete (*PolygonRunner); 5064 ListofDegeneratedPolygons.erase(PolygonRunner); 5065 } 5066 5067 return counter; 5068 } 5069 ;
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