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src/UIElements/Views/Qt4/Qt3D/GLWorldScene.hpp
r85c36d r72a4c1 26 26 class atom; 27 27 class molecule; 28 class Shape;29 28 30 29 class QGLPainter; … … 35 34 class GLMoleculeObject_atom; 36 35 class GLMoleculeObject_molecule; 37 class GLMoleculeObject_shape;38 36 39 37 /** This class contains a list of all molecules in the world. … … 88 86 void changeAtomId(GLMoleculeObject_atom *ob, int oldId, int newOd); 89 87 90 public:91 void addShape(Shape &shape);92 void removeShape(Shape &shape);93 void updateSelectedShapes();94 95 88 private: 96 89 void init(); … … 103 96 typedef std::map< BondIds , GLMoleculeObject_bond* > BondNodeMap; 104 97 typedef std::map< moleculeId_t , GLMoleculeObject_molecule* > MoleculeNodeMap; 105 typedef std::map< std::string , GLMoleculeObject_shape* > ShapeNodeMap;106 98 AtomNodeMap AtomsinSceneMap; 107 99 BondNodeMap BondsinSceneMap; 108 100 MoleculeNodeMap MoleculesinSceneMap; 109 ShapeNodeMap ShapesinSceneMap;110 101 111 102 QGLSceneNode *meshEmpty[GLMoleculeObject::DETAILTYPES_MAX];
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