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src/UIElements/Views/Qt4/Qt3D/GLWorldScene.hpp
r3927ef r2ad1ec 23 23 24 24 #include "GLMoleculeObject_bond.hpp" 25 #include "GLMoleculeObject_molecule.hpp"26 25 27 26 class atom; 28 class molecule;29 27 30 28 class QGLPainter; … … 34 32 class GLMoleculeObject; 35 33 class GLMoleculeObject_atom; 36 class GLMoleculeObject_molecule;37 34 38 35 /** This class contains a list of all molecules in the world. … … 52 49 void changeMaterials(bool perPixel); 53 50 QGLSceneNode* getAtom(size_t); 54 QGLSceneNode* getMolecule(size_t);55 51 QGLSceneNode* getBond(size_t, size_t); 56 52 … … 72 68 void atomInserted(const atom *_atom); 73 69 void atomRemoved(const atom *_atom); 74 void moleculeRemoved(const molecule *_molecule);75 void worldSelectionChanged();76 70 void bondInserted(const bond *_bond, const GLMoleculeObject_bond::SideOfBond side); 77 71 void bondRemoved(const atomId_t leftnr, const atomId_t rightnr); … … 86 80 typedef std::map< atomId_t, GLMoleculeObject_atom* > AtomNodeMap; 87 81 typedef std::map< BondIds , GLMoleculeObject_bond* > BondNodeMap; 88 typedef std::map< moleculeId_t , GLMoleculeObject_molecule* > MoleculeNodeMap;89 82 AtomNodeMap AtomsinSceneMap; 90 83 BondNodeMap BondsinSceneMap; 91 MoleculeNodeMap MoleculesinSceneMap;92 84 }; 93 85
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