Changes in src/vector.cpp [eddea2:112b09]
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src/vector.cpp
reddea2 r112b09 5 5 */ 6 6 7 #include "Helpers/MemDebug.hpp" 7 8 8 9 #include "vector.hpp" … … 213 214 { 214 215 Vector tmp; 215 tmp[0] = x[1]* (y[2]) - x[2]* (y[1]);216 tmp[1] = x[2]* (y[0]) - x[0]* (y[2]);217 tmp[2] = x[0]* (y[1]) - x[1]* (y[0]);216 tmp[0] = x[1]* y[2] - x[2]* y[1]; 217 tmp[1] = x[2]* y[0] - x[0]* y[2]; 218 tmp[2] = x[0]* y[1] - x[1]* y[0]; 218 219 (*this) = tmp; 219 220 }; … … 232 233 *this -= tmp; 233 234 }; 234 235 /** Calculates the minimum distance vector of this vector to the plane.236 * \param *out output stream for debugging237 * \param *PlaneNormal normal of plane238 * \param *PlaneOffset offset of plane239 * \return distance to plane240 * \return distance vector onto to plane241 */242 Vector Vector::GetDistanceVectorToPlane(const Vector &PlaneNormal, const Vector &PlaneOffset) const243 {244 Vector temp = (*this) - PlaneOffset;245 temp.MakeNormalTo(PlaneNormal);246 temp.Scale(-1.);247 // then add connecting vector from plane to point248 temp += (*this)-PlaneOffset;249 double sign = temp.ScalarProduct(PlaneNormal);250 if (fabs(sign) > MYEPSILON)251 sign /= fabs(sign);252 else253 sign = 0.;254 255 temp.Normalize();256 temp.Scale(sign);257 return temp;258 };259 260 235 261 236 /** Calculates the minimum distance of this vector to the plane. … … 266 241 * \return distance to plane 267 242 */ 268 double Vector::DistanceTo Plane(const Vector &PlaneNormal, const Vector &PlaneOffset) const269 { 270 return GetDistanceVectorToPlane(PlaneNormal,PlaneOffset).Norm();243 double Vector::DistanceToSpace(const Space &space) const 244 { 245 return space.distance(*this); 271 246 }; 272 247 … … 551 526 MatrixMultiplication(M); 552 527 }; 528 529 std::pair<Vector,Vector> Vector::partition(const Vector &rhs) const{ 530 double factor = ScalarProduct(rhs)/rhs.NormSquared(); 531 Vector res= factor * rhs; 532 return make_pair(res,(*this)-res); 533 } 534 535 std::pair<pointset,Vector> Vector::partition(const pointset &points) const{ 536 Vector helper = *this; 537 pointset res; 538 for(pointset::const_iterator iter=points.begin();iter!=points.end();++iter){ 539 pair<Vector,Vector> currPart = helper.partition(*iter); 540 res.push_back(currPart.first); 541 helper = currPart.second; 542 } 543 return make_pair(res,helper); 544 } 553 545 554 546 /** Do a matrix multiplication. … … 611 603 }; 612 604 613 /** Mirrors atom against a given plane.614 * \param n[] normal vector of mirror plane.615 */616 void Vector::Mirror(const Vector &n)617 {618 double projection;619 projection = ScalarProduct(n)/n.NormSquared(); // remove constancy from n (keep as logical one)620 // withdraw projected vector twice from original one621 for (int i=NDIM;i--;)622 at(i) -= 2.*projection*n[i];623 };624 625 605 /** Calculates orthonormal vector to one given vectors. 626 606 * Just subtracts the projection onto the given vector from this vector. … … 633 613 bool result = false; 634 614 double factor = y1.ScalarProduct(*this)/y1.NormSquared(); 635 Vector x1; 636 x1 = factor * y1; 615 Vector x1 = factor * y1; 637 616 SubtractVector(x1); 638 617 for (int i=NDIM;i--;)
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