| 1 | #ifndef VECTOR_HPP_
 | 
|---|
| 2 | #define VECTOR_HPP_
 | 
|---|
| 3 | 
 | 
|---|
| 4 | using namespace std;
 | 
|---|
| 5 | 
 | 
|---|
| 6 | /*********************************************** includes ***********************************/
 | 
|---|
| 7 | 
 | 
|---|
| 8 | // include config.h
 | 
|---|
| 9 | #ifdef HAVE_CONFIG_H
 | 
|---|
| 10 | #include <config.h>
 | 
|---|
| 11 | #endif
 | 
|---|
| 12 | 
 | 
|---|
| 13 | #include <iostream>
 | 
|---|
| 14 | #include <gsl/gsl_vector.h>
 | 
|---|
| 15 | #include <gsl/gsl_multimin.h>
 | 
|---|
| 16 | 
 | 
|---|
| 17 | #include <memory>
 | 
|---|
| 18 | 
 | 
|---|
| 19 | #include "defs.hpp"
 | 
|---|
| 20 | #include "Space.hpp"
 | 
|---|
| 21 | 
 | 
|---|
| 22 | /********************************************** declarations *******************************/
 | 
|---|
| 23 | 
 | 
|---|
| 24 | /** Single vector.
 | 
|---|
| 25 |  * basically, just a x[3] but with helpful functions
 | 
|---|
| 26 |  */
 | 
|---|
| 27 | class Vector : public Space{
 | 
|---|
| 28 | protected:
 | 
|---|
| 29 |   // this struct is used to indicate calls to the Baseconstructor from inside vectors.
 | 
|---|
| 30 |   struct Baseconstructor{};
 | 
|---|
| 31 | public:
 | 
|---|
| 32 | 
 | 
|---|
| 33 |   Vector();
 | 
|---|
| 34 |   Vector(const double x1, const double x2, const double x3);
 | 
|---|
| 35 |   Vector(const Vector& src);
 | 
|---|
| 36 |   virtual ~Vector();
 | 
|---|
| 37 | 
 | 
|---|
| 38 |   // Method implemented by forwarding to the Representation
 | 
|---|
| 39 | 
 | 
|---|
| 40 |   double DistanceSquared(const Vector &y) const;
 | 
|---|
| 41 |   Vector GetDistanceVectorToPlane(const Vector &PlaneNormal, const Vector &PlaneOffset) const;
 | 
|---|
| 42 |   double DistanceToPlane(const Vector &PlaneNormal, const Vector &PlaneOffset) const;
 | 
|---|
| 43 |   double PeriodicDistance(const Vector &y, const double * const cell_size) const;
 | 
|---|
| 44 |   double PeriodicDistanceSquared(const Vector &y, const double * const cell_size) const;
 | 
|---|
| 45 |   double ScalarProduct(const Vector &y) const;
 | 
|---|
| 46 |   double Angle(const Vector &y) const;
 | 
|---|
| 47 |   bool IsZero() const;
 | 
|---|
| 48 |   bool IsOne() const;
 | 
|---|
| 49 |   bool IsNormalTo(const Vector &normal) const;
 | 
|---|
| 50 |   bool IsEqualTo(const Vector &a) const;
 | 
|---|
| 51 | 
 | 
|---|
| 52 |   void AddVector(const Vector &y);
 | 
|---|
| 53 |   void SubtractVector(const Vector &y);
 | 
|---|
| 54 |   void VectorProduct(const Vector &y);
 | 
|---|
| 55 |   void ProjectOntoPlane(const Vector &y);
 | 
|---|
| 56 |   void ProjectIt(const Vector &y);
 | 
|---|
| 57 |   Vector Projection(const Vector &y) const;
 | 
|---|
| 58 |   void Mirror(const Vector &x);
 | 
|---|
| 59 |   void ScaleAll(const double *factor);
 | 
|---|
| 60 |   void Scale(const double factor);
 | 
|---|
| 61 |   void MatrixMultiplication(const double * const M);
 | 
|---|
| 62 |   bool InverseMatrixMultiplication(const double * const M);
 | 
|---|
| 63 |   void KeepPeriodic(const double * const matrix);
 | 
|---|
| 64 |   bool GetOneNormalVector(const Vector &x1);
 | 
|---|
| 65 |   bool MakeNormalTo(const Vector &y1);
 | 
|---|
| 66 |   bool IsInParallelepiped(const Vector &offset, const double * const parallelepiped) const;
 | 
|---|
| 67 |   void WrapPeriodically(const double * const M, const double * const Minv);
 | 
|---|
| 68 | 
 | 
|---|
| 69 |   // Accessors ussually come in pairs... and sometimes even more than that
 | 
|---|
| 70 |   double& operator[](size_t i);
 | 
|---|
| 71 |   const double& operator[](size_t i) const;
 | 
|---|
| 72 |   double& at(size_t i);
 | 
|---|
| 73 |   const double& at(size_t i) const;
 | 
|---|
| 74 | 
 | 
|---|
| 75 |   // Assignment operator
 | 
|---|
| 76 |   Vector &operator=(const Vector& src);
 | 
|---|
| 77 | 
 | 
|---|
| 78 |   // Access to internal structure
 | 
|---|
| 79 |   double* get();
 | 
|---|
| 80 | 
 | 
|---|
| 81 |   // Methods that are derived directly from other methods
 | 
|---|
| 82 |   double Norm() const;
 | 
|---|
| 83 |   double NormSquared() const;
 | 
|---|
| 84 |   void Normalize();
 | 
|---|
| 85 |   void Zero();
 | 
|---|
| 86 |   void One(const double one);
 | 
|---|
| 87 |   void LinearCombinationOfVectors(const Vector &x1, const Vector &x2, const Vector &x3, const double * const factors);
 | 
|---|
| 88 | 
 | 
|---|
| 89 |   // operators for mathematical operations
 | 
|---|
| 90 |   bool operator==(const Vector& b) const;
 | 
|---|
| 91 |   bool operator!=(const Vector& b) const;
 | 
|---|
| 92 |   const Vector& operator+=(const Vector& b);
 | 
|---|
| 93 |   const Vector& operator-=(const Vector& b);
 | 
|---|
| 94 |   Vector const operator+(const Vector& b) const;
 | 
|---|
| 95 |   Vector const operator-(const Vector& b) const;
 | 
|---|
| 96 | 
 | 
|---|
| 97 |   // Methods inherited from Space
 | 
|---|
| 98 |   virtual double distance(const Vector &point) const;
 | 
|---|
| 99 |   virtual Vector getClosestPoint(const Vector &point) const;
 | 
|---|
| 100 | 
 | 
|---|
| 101 | protected:
 | 
|---|
| 102 | 
 | 
|---|
| 103 | private:
 | 
|---|
| 104 |   double x[NDIM];
 | 
|---|
| 105 | 
 | 
|---|
| 106 | };
 | 
|---|
| 107 | 
 | 
|---|
| 108 | // some commonly used and fixed vectors
 | 
|---|
| 109 | const extern Vector zeroVec;
 | 
|---|
| 110 | const extern Vector e1;
 | 
|---|
| 111 | const extern Vector e2;
 | 
|---|
| 112 | const extern Vector e3;
 | 
|---|
| 113 | 
 | 
|---|
| 114 | ostream & operator << (ostream& ost, const Vector &m);
 | 
|---|
| 115 | const Vector& operator*=(Vector& a, const double m);
 | 
|---|
| 116 | Vector const operator*(const Vector& a, const double m);
 | 
|---|
| 117 | Vector const operator*(const double m, const Vector& a);
 | 
|---|
| 118 | 
 | 
|---|
| 119 | #endif /*VECTOR_HPP_*/
 | 
|---|