| 1 | /** \file vector.cpp
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| 2 | *
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| 3 | * Function implementations for the class vector.
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| 4 | *
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| 5 | */
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| 6 |
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| 7 | #include "Helpers/MemDebug.hpp"
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| 8 |
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| 9 | #include "vector.hpp"
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| 10 | #include "Matrix.hpp"
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| 11 | #include "verbose.hpp"
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| 12 | #include "World.hpp"
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| 13 | #include "Helpers/Assert.hpp"
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| 14 | #include "Helpers/fast_functions.hpp"
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| 15 | #include "Exceptions/MathException.hpp"
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| 16 |
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| 17 | #include <iostream>
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| 18 | #include <gsl/gsl_blas.h>
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| 19 |
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| 20 |
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| 21 | using namespace std;
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| 22 |
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| 23 |
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| 24 | /************************************ Functions for class vector ************************************/
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| 25 |
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| 26 | /** Constructor of class vector.
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| 27 | */
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| 28 | Vector::Vector()
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| 29 | {
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| 30 | content = gsl_vector_calloc (NDIM);
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| 31 | };
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| 32 |
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| 33 | /**
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| 34 | * Copy constructor
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| 35 | */
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| 36 |
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| 37 | Vector::Vector(const Vector& src)
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| 38 | {
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| 39 | content = gsl_vector_alloc(NDIM);
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| 40 | gsl_vector_memcpy(content, src.content);
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| 41 | }
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| 42 |
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| 43 | /** Constructor of class vector.
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| 44 | */
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| 45 | Vector::Vector(const double x1, const double x2, const double x3)
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| 46 | {
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| 47 | content = gsl_vector_alloc(NDIM);
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| 48 | gsl_vector_set(content,0,x1);
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| 49 | gsl_vector_set(content,1,x2);
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| 50 | gsl_vector_set(content,2,x3);
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| 51 | };
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| 52 |
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| 53 | Vector::Vector(gsl_vector *_content) :
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| 54 | content(_content)
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| 55 | {}
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| 56 |
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| 57 | /**
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| 58 | * Assignment operator
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| 59 | */
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| 60 | Vector& Vector::operator=(const Vector& src){
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| 61 | // check for self assignment
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| 62 | if(&src!=this){
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| 63 | gsl_vector_memcpy(content, src.content);
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| 64 | }
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| 65 | return *this;
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| 66 | }
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| 67 |
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| 68 | /** Desctructor of class vector.
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| 69 | */
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| 70 | Vector::~Vector() {
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| 71 | gsl_vector_free(content);
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| 72 | };
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| 73 |
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| 74 | /** Calculates square of distance between this and another vector.
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| 75 | * \param *y array to second vector
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| 76 | * \return \f$| x - y |^2\f$
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| 77 | */
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| 78 | double Vector::DistanceSquared(const Vector &y) const
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| 79 | {
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| 80 | double res = 0.;
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| 81 | for (int i=NDIM;i--;)
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| 82 | res += (at(i)-y[i])*(at(i)-y[i]);
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| 83 | return (res);
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| 84 | };
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| 85 |
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| 86 | /** Calculates distance between this and another vector.
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| 87 | * \param *y array to second vector
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| 88 | * \return \f$| x - y |\f$
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| 89 | */
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| 90 | double Vector::distance(const Vector &y) const
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| 91 | {
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| 92 | return (sqrt(DistanceSquared(y)));
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| 93 | };
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| 94 |
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| 95 | Vector Vector::getClosestPoint(const Vector &point) const{
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| 96 | // the closest point to a single point space is always the single point itself
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| 97 | return *this;
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| 98 | }
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| 99 |
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| 100 | /** Calculates distance between this and another vector in a periodic cell.
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| 101 | * \param *y array to second vector
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| 102 | * \param *cell_size 6-dimensional array with (xx, xy, yy, xz, yz, zz) entries specifying the periodic cell
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| 103 | * \return \f$| x - y |\f$
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| 104 | */
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| 105 | double Vector::PeriodicDistance(const Vector &y, const Matrix &cell_size) const
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| 106 | {
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| 107 | return sqrt(PeriodicDistanceSquared(y,cell_size));
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| 108 | };
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| 109 |
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| 110 | /** Calculates distance between this and another vector in a periodic cell.
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| 111 | * \param *y array to second vector
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| 112 | * \param *cell_size 6-dimensional array with (xx, xy, yy, xz, yz, zz) entries specifying the periodic cell
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| 113 | * \return \f$| x - y |^2\f$
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| 114 | */
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| 115 | double Vector::PeriodicDistanceSquared(const Vector &y, const Matrix &cell_size) const
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| 116 | {
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| 117 | double res = DistanceSquared(y), tmp;
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| 118 | Vector Shiftedy, TranslationVector;
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| 119 | int N[NDIM];
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| 120 |
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| 121 | // in order to check the periodic distance, translate one of the vectors into each of the 27 neighbouring cells
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| 122 | for (N[0]=-1;N[0]<=1;N[0]++)
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| 123 | for (N[1]=-1;N[1]<=1;N[1]++)
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| 124 | for (N[2]=-1;N[2]<=1;N[2]++) {
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| 125 | // create the translation vector
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| 126 | TranslationVector = cell_size * Vector(N[0],N[1],N[2]);
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| 127 | // add onto the original vector to compare with
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| 128 | Shiftedy = y + TranslationVector;
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| 129 | // get distance and compare with minimum so far
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| 130 | tmp = DistanceSquared(Shiftedy);
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| 131 | if (tmp < res) res = tmp;
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| 132 | }
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| 133 | return (res);
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| 134 | };
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| 135 |
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| 136 | /** Calculates scalar product between this and another vector.
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| 137 | * \param *y array to second vector
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| 138 | * \return \f$\langle x, y \rangle\f$
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| 139 | */
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| 140 | double Vector::ScalarProduct(const Vector &y) const
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| 141 | {
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| 142 | double res = 0.;
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| 143 | gsl_blas_ddot(content, y.content, &res);
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| 144 | return (res);
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| 145 | };
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| 146 |
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| 147 |
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| 148 | /** Calculates VectorProduct between this and another vector.
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| 149 | * -# returns the Product in place of vector from which it was initiated
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| 150 | * -# ATTENTION: Only three dim.
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| 151 | * \param *y array to vector with which to calculate crossproduct
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| 152 | * \return \f$ x \times y \f&
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| 153 | */
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| 154 | void Vector::VectorProduct(const Vector &y)
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| 155 | {
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| 156 | Vector tmp;
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| 157 | for(int i=NDIM;i--;)
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| 158 | tmp[i] = at((i+1)%NDIM)*y[(i+2)%NDIM] - at((i+2)%NDIM)*y[(i+1)%NDIM];
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| 159 | (*this) = tmp;
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| 160 | };
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| 161 |
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| 162 |
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| 163 | /** projects this vector onto plane defined by \a *y.
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| 164 | * \param *y normal vector of plane
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| 165 | * \return \f$\langle x, y \rangle\f$
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| 166 | */
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| 167 | void Vector::ProjectOntoPlane(const Vector &y)
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| 168 | {
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| 169 | Vector tmp;
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| 170 | tmp = y;
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| 171 | tmp.Normalize();
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| 172 | tmp.Scale(ScalarProduct(tmp));
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| 173 | *this -= tmp;
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| 174 | };
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| 175 |
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| 176 | /** Calculates the minimum distance of this vector to the plane.
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| 177 | * \sa Vector::GetDistanceVectorToPlane()
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| 178 | * \param *out output stream for debugging
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| 179 | * \param *PlaneNormal normal of plane
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| 180 | * \param *PlaneOffset offset of plane
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| 181 | * \return distance to plane
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| 182 | */
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| 183 | double Vector::DistanceToSpace(const Space &space) const
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| 184 | {
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| 185 | return space.distance(*this);
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| 186 | };
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| 187 |
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| 188 | /** Calculates the projection of a vector onto another \a *y.
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| 189 | * \param *y array to second vector
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| 190 | */
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| 191 | void Vector::ProjectIt(const Vector &y)
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| 192 | {
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| 193 | (*this) += (-ScalarProduct(y))*y;
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| 194 | };
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| 195 |
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| 196 | /** Calculates the projection of a vector onto another \a *y.
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| 197 | * \param *y array to second vector
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| 198 | * \return Vector
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| 199 | */
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| 200 | Vector Vector::Projection(const Vector &y) const
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| 201 | {
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| 202 | Vector helper = y;
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| 203 | helper.Scale((ScalarProduct(y)/y.NormSquared()));
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| 204 |
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| 205 | return helper;
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| 206 | };
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| 207 |
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| 208 | /** Calculates norm of this vector.
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| 209 | * \return \f$|x|\f$
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| 210 | */
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| 211 | double Vector::Norm() const
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| 212 | {
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| 213 | return (sqrt(NormSquared()));
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| 214 | };
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| 215 |
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| 216 | /** Calculates squared norm of this vector.
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| 217 | * \return \f$|x|^2\f$
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| 218 | */
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| 219 | double Vector::NormSquared() const
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| 220 | {
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| 221 | return (ScalarProduct(*this));
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| 222 | };
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| 223 |
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| 224 | /** Normalizes this vector.
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| 225 | */
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| 226 | void Vector::Normalize()
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| 227 | {
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| 228 | double factor = Norm();
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| 229 | (*this) *= 1/factor;
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| 230 | };
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| 231 |
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| 232 | /** Zeros all components of this vector.
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| 233 | */
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| 234 | void Vector::Zero()
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| 235 | {
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| 236 | at(0)=at(1)=at(2)=0;
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| 237 | };
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| 238 |
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| 239 | /** Zeros all components of this vector.
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| 240 | */
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| 241 | void Vector::One(const double one)
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| 242 | {
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| 243 | at(0)=at(1)=at(2)=one;
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| 244 | };
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| 245 |
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| 246 | /** Checks whether vector has all components zero.
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| 247 | * @return true - vector is zero, false - vector is not
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| 248 | */
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| 249 | bool Vector::IsZero() const
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| 250 | {
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| 251 | return (fabs(at(0))+fabs(at(1))+fabs(at(2)) < MYEPSILON);
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| 252 | };
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| 253 |
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| 254 | /** Checks whether vector has length of 1.
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| 255 | * @return true - vector is normalized, false - vector is not
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| 256 | */
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| 257 | bool Vector::IsOne() const
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| 258 | {
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| 259 | return (fabs(Norm() - 1.) < MYEPSILON);
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| 260 | };
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| 261 |
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| 262 | /** Checks whether vector is normal to \a *normal.
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| 263 | * @return true - vector is normalized, false - vector is not
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| 264 | */
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| 265 | bool Vector::IsNormalTo(const Vector &normal) const
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| 266 | {
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| 267 | if (ScalarProduct(normal) < MYEPSILON)
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| 268 | return true;
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| 269 | else
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| 270 | return false;
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| 271 | };
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| 272 |
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| 273 | /** Checks whether vector is normal to \a *normal.
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| 274 | * @return true - vector is normalized, false - vector is not
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| 275 | */
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| 276 | bool Vector::IsEqualTo(const Vector &a) const
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| 277 | {
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| 278 | bool status = true;
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| 279 | for (int i=0;i<NDIM;i++) {
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| 280 | if (fabs(at(i) - a[i]) > MYEPSILON)
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| 281 | status = false;
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| 282 | }
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| 283 | return status;
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| 284 | };
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| 285 |
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| 286 | /** Calculates the angle between this and another vector.
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| 287 | * \param *y array to second vector
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| 288 | * \return \f$\acos\bigl(frac{\langle x, y \rangle}{|x||y|}\bigr)\f$
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| 289 | */
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| 290 | double Vector::Angle(const Vector &y) const
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| 291 | {
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| 292 | double norm1 = Norm(), norm2 = y.Norm();
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| 293 | double angle = -1;
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| 294 | if ((fabs(norm1) > MYEPSILON) && (fabs(norm2) > MYEPSILON))
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| 295 | angle = this->ScalarProduct(y)/norm1/norm2;
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| 296 | // -1-MYEPSILON occured due to numerical imprecision, catch ...
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| 297 | //Log() << Verbose(2) << "INFO: acos(-1) = " << acos(-1) << ", acos(-1+MYEPSILON) = " << acos(-1+MYEPSILON) << ", acos(-1-MYEPSILON) = " << acos(-1-MYEPSILON) << "." << endl;
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| 298 | if (angle < -1)
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| 299 | angle = -1;
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| 300 | if (angle > 1)
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| 301 | angle = 1;
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| 302 | return acos(angle);
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| 303 | };
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| 304 |
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| 305 |
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| 306 | double& Vector::operator[](size_t i){
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| 307 | ASSERT(i<=NDIM && i>=0,"Vector Index out of Range");
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| 308 | return *gsl_vector_ptr (content, i);
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| 309 | }
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| 310 |
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| 311 | const double& Vector::operator[](size_t i) const{
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| 312 | ASSERT(i<=NDIM && i>=0,"Vector Index out of Range");
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| 313 | return *gsl_vector_ptr (content, i);
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| 314 | }
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| 315 |
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| 316 | double& Vector::at(size_t i){
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| 317 | return (*this)[i];
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| 318 | }
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| 319 |
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| 320 | const double& Vector::at(size_t i) const{
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| 321 | return (*this)[i];
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| 322 | }
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| 323 |
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| 324 | gsl_vector* Vector::get(){
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| 325 | return content;
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| 326 | }
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| 327 |
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| 328 | /** Compares vector \a to vector \a b component-wise.
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| 329 | * \param a base vector
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| 330 | * \param b vector components to add
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| 331 | * \return a == b
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| 332 | */
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| 333 | bool Vector::operator==(const Vector& b) const
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| 334 | {
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| 335 | return IsEqualTo(b);
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| 336 | };
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| 337 |
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| 338 | bool Vector::operator!=(const Vector& b) const
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| 339 | {
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| 340 | return !IsEqualTo(b);
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| 341 | }
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| 342 |
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| 343 | /** Sums vector \a to this lhs component-wise.
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| 344 | * \param a base vector
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| 345 | * \param b vector components to add
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| 346 | * \return lhs + a
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| 347 | */
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| 348 | const Vector& Vector::operator+=(const Vector& b)
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| 349 | {
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| 350 | this->AddVector(b);
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| 351 | return *this;
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| 352 | };
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| 353 |
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| 354 | /** Subtracts vector \a from this lhs component-wise.
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| 355 | * \param a base vector
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| 356 | * \param b vector components to add
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| 357 | * \return lhs - a
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| 358 | */
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| 359 | const Vector& Vector::operator-=(const Vector& b)
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| 360 | {
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| 361 | this->SubtractVector(b);
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| 362 | return *this;
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| 363 | };
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| 364 |
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| 365 | /** factor each component of \a a times a double \a m.
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| 366 | * \param a base vector
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| 367 | * \param m factor
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| 368 | * \return lhs.x[i] * m
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| 369 | */
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| 370 | const Vector& operator*=(Vector& a, const double m)
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| 371 | {
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| 372 | a.Scale(m);
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| 373 | return a;
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| 374 | };
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| 375 |
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| 376 | /** Sums two vectors \a and \b component-wise.
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| 377 | * \param a first vector
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| 378 | * \param b second vector
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| 379 | * \return a + b
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| 380 | */
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| 381 | Vector const Vector::operator+(const Vector& b) const
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| 382 | {
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| 383 | Vector x = *this;
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| 384 | x.AddVector(b);
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| 385 | return x;
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| 386 | };
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| 387 |
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| 388 | /** Subtracts vector \a from \b component-wise.
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| 389 | * \param a first vector
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| 390 | * \param b second vector
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| 391 | * \return a - b
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| 392 | */
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| 393 | Vector const Vector::operator-(const Vector& b) const
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| 394 | {
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| 395 | Vector x = *this;
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| 396 | x.SubtractVector(b);
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| 397 | return x;
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| 398 | };
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| 399 |
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| 400 | Vector &Vector::operator*=(const Matrix &mat){
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| 401 | (*this) = mat*(*this);
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| 402 | return *this;
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| 403 | }
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| 404 |
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| 405 | Vector operator*(const Matrix &mat,const Vector &vec){
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| 406 | gsl_vector *res = gsl_vector_calloc(NDIM);
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| 407 | gsl_blas_dgemv( CblasNoTrans, 1.0, mat.content, vec.content, 0.0, res);
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| 408 | return Vector(res);
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| 409 | }
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| 410 |
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| 411 |
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| 412 | /** Factors given vector \a a times \a m.
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| 413 | * \param a vector
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| 414 | * \param m factor
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| 415 | * \return m * a
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| 416 | */
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| 417 | Vector const operator*(const Vector& a, const double m)
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| 418 | {
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| 419 | Vector x(a);
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| 420 | x.Scale(m);
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| 421 | return x;
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| 422 | };
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| 423 |
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| 424 | /** Factors given vector \a a times \a m.
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| 425 | * \param m factor
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| 426 | * \param a vector
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| 427 | * \return m * a
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| 428 | */
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| 429 | Vector const operator*(const double m, const Vector& a )
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| 430 | {
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| 431 | Vector x(a);
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| 432 | x.Scale(m);
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| 433 | return x;
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| 434 | };
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| 435 |
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| 436 | ostream& operator<<(ostream& ost, const Vector& m)
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| 437 | {
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| 438 | ost << "(";
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| 439 | for (int i=0;i<NDIM;i++) {
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| 440 | ost << m[i];
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| 441 | if (i != 2)
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| 442 | ost << ",";
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| 443 | }
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| 444 | ost << ")";
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| 445 | return ost;
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| 446 | };
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| 447 |
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| 448 |
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| 449 | void Vector::ScaleAll(const double *factor)
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| 450 | {
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| 451 | for (int i=NDIM;i--;)
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| 452 | at(i) *= factor[i];
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| 453 | };
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| 454 |
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| 455 |
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| 456 |
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| 457 | void Vector::Scale(const double factor)
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| 458 | {
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| 459 | gsl_vector_scale(content,factor);
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| 460 | };
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| 461 |
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| 462 | /** Given a box by its matrix \a *M and its inverse *Minv the vector is made to point within that box.
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| 463 | * \param *M matrix of box
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| 464 | * \param *Minv inverse matrix
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| 465 | */
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| 466 | void Vector::WrapPeriodically(const Matrix &M, const Matrix &Minv)
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| 467 | {
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| 468 | *this *= Minv;
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| 469 | // truncate to [0,1] for each axis
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| 470 | for (int i=0;i<NDIM;i++) {
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| 471 | //at(i) += 0.5; // set to center of box
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| 472 | while (at(i) >= 1.)
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| 473 | at(i) -= 1.;
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| 474 | while (at(i) < 0.)
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| 475 | at(i) += 1.;
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| 476 | }
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| 477 | *this *= M;
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| 478 | };
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| 479 |
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| 480 | std::pair<Vector,Vector> Vector::partition(const Vector &rhs) const{
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| 481 | double factor = ScalarProduct(rhs)/rhs.NormSquared();
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| 482 | Vector res= factor * rhs;
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| 483 | return make_pair(res,(*this)-res);
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| 484 | }
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|---|
| 485 |
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| 486 | std::pair<pointset,Vector> Vector::partition(const pointset &points) const{
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| 487 | Vector helper = *this;
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| 488 | pointset res;
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|---|
| 489 | for(pointset::const_iterator iter=points.begin();iter!=points.end();++iter){
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| 490 | pair<Vector,Vector> currPart = helper.partition(*iter);
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| 491 | res.push_back(currPart.first);
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|---|
| 492 | helper = currPart.second;
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|---|
| 493 | }
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|---|
| 494 | return make_pair(res,helper);
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|---|
| 495 | }
|
|---|
| 496 |
|
|---|
| 497 | /** Creates this vector as the b y *factors' components scaled linear combination of the given three.
|
|---|
| 498 | * this vector = x1*factors[0] + x2* factors[1] + x3*factors[2]
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|---|
| 499 | * \param *x1 first vector
|
|---|
| 500 | * \param *x2 second vector
|
|---|
| 501 | * \param *x3 third vector
|
|---|
| 502 | * \param *factors three-component vector with the factor for each given vector
|
|---|
| 503 | */
|
|---|
| 504 | void Vector::LinearCombinationOfVectors(const Vector &x1, const Vector &x2, const Vector &x3, const double * const factors)
|
|---|
| 505 | {
|
|---|
| 506 | (*this) = (factors[0]*x1) +
|
|---|
| 507 | (factors[1]*x2) +
|
|---|
| 508 | (factors[2]*x3);
|
|---|
| 509 | };
|
|---|
| 510 |
|
|---|
| 511 | /** Calculates orthonormal vector to one given vectors.
|
|---|
| 512 | * Just subtracts the projection onto the given vector from this vector.
|
|---|
| 513 | * The removed part of the vector is Vector::Projection()
|
|---|
| 514 | * \param *x1 vector
|
|---|
| 515 | * \return true - success, false - vector is zero
|
|---|
| 516 | */
|
|---|
| 517 | bool Vector::MakeNormalTo(const Vector &y1)
|
|---|
| 518 | {
|
|---|
| 519 | bool result = false;
|
|---|
| 520 | double factor = y1.ScalarProduct(*this)/y1.NormSquared();
|
|---|
| 521 | Vector x1 = factor * y1;
|
|---|
| 522 | SubtractVector(x1);
|
|---|
| 523 | for (int i=NDIM;i--;)
|
|---|
| 524 | result = result || (fabs(at(i)) > MYEPSILON);
|
|---|
| 525 |
|
|---|
| 526 | return result;
|
|---|
| 527 | };
|
|---|
| 528 |
|
|---|
| 529 | /** Creates this vector as one of the possible orthonormal ones to the given one.
|
|---|
| 530 | * Just scan how many components of given *vector are unequal to zero and
|
|---|
| 531 | * try to get the skp of both to be zero accordingly.
|
|---|
| 532 | * \param *vector given vector
|
|---|
| 533 | * \return true - success, false - failure (null vector given)
|
|---|
| 534 | */
|
|---|
| 535 | bool Vector::GetOneNormalVector(const Vector &GivenVector)
|
|---|
| 536 | {
|
|---|
| 537 | int Components[NDIM]; // contains indices of non-zero components
|
|---|
| 538 | int Last = 0; // count the number of non-zero entries in vector
|
|---|
| 539 | int j; // loop variables
|
|---|
| 540 | double norm;
|
|---|
| 541 |
|
|---|
| 542 | for (j=NDIM;j--;)
|
|---|
| 543 | Components[j] = -1;
|
|---|
| 544 |
|
|---|
| 545 | // in two component-systems we need to find the one position that is zero
|
|---|
| 546 | int zeroPos = -1;
|
|---|
| 547 | // find two components != 0
|
|---|
| 548 | for (j=0;j<NDIM;j++){
|
|---|
| 549 | if (fabs(GivenVector[j]) > MYEPSILON)
|
|---|
| 550 | Components[Last++] = j;
|
|---|
| 551 | else
|
|---|
| 552 | // this our zero Position
|
|---|
| 553 | zeroPos = j;
|
|---|
| 554 | }
|
|---|
| 555 |
|
|---|
| 556 | switch(Last) {
|
|---|
| 557 | case 3: // threecomponent system
|
|---|
| 558 | // the position of the zero is arbitrary in three component systems
|
|---|
| 559 | zeroPos = Components[2];
|
|---|
| 560 | case 2: // two component system
|
|---|
| 561 | norm = sqrt(1./(GivenVector[Components[1]]*GivenVector[Components[1]]) + 1./(GivenVector[Components[0]]*GivenVector[Components[0]]));
|
|---|
| 562 | at(zeroPos) = 0.;
|
|---|
| 563 | // in skp both remaining parts shall become zero but with opposite sign and third is zero
|
|---|
| 564 | at(Components[1]) = -1./GivenVector[Components[1]] / norm;
|
|---|
| 565 | at(Components[0]) = 1./GivenVector[Components[0]] / norm;
|
|---|
| 566 | return true;
|
|---|
| 567 | break;
|
|---|
| 568 | case 1: // one component system
|
|---|
| 569 | // set sole non-zero component to 0, and one of the other zero component pendants to 1
|
|---|
| 570 | at((Components[0]+2)%NDIM) = 0.;
|
|---|
| 571 | at((Components[0]+1)%NDIM) = 1.;
|
|---|
| 572 | at(Components[0]) = 0.;
|
|---|
| 573 | return true;
|
|---|
| 574 | break;
|
|---|
| 575 | default:
|
|---|
| 576 | return false;
|
|---|
| 577 | }
|
|---|
| 578 | };
|
|---|
| 579 |
|
|---|
| 580 | /** Adds vector \a *y componentwise.
|
|---|
| 581 | * \param *y vector
|
|---|
| 582 | */
|
|---|
| 583 | void Vector::AddVector(const Vector &y)
|
|---|
| 584 | {
|
|---|
| 585 | gsl_vector_add(content, y.content);
|
|---|
| 586 | }
|
|---|
| 587 |
|
|---|
| 588 | /** Adds vector \a *y componentwise.
|
|---|
| 589 | * \param *y vector
|
|---|
| 590 | */
|
|---|
| 591 | void Vector::SubtractVector(const Vector &y)
|
|---|
| 592 | {
|
|---|
| 593 | gsl_vector_sub(content, y.content);
|
|---|
| 594 | }
|
|---|
| 595 |
|
|---|
| 596 | /**
|
|---|
| 597 | * Checks whether this vector is within the parallelepiped defined by the given three vectors and
|
|---|
| 598 | * their offset.
|
|---|
| 599 | *
|
|---|
| 600 | * @param offest for the origin of the parallelepiped
|
|---|
| 601 | * @param three vectors forming the matrix that defines the shape of the parallelpiped
|
|---|
| 602 | */
|
|---|
| 603 | bool Vector::IsInParallelepiped(const Vector &offset, const Matrix& _parallelepiped) const
|
|---|
| 604 | {
|
|---|
| 605 | Matrix parallelepiped = _parallelepiped.invert();
|
|---|
| 606 | Vector a = parallelepiped * ((*this)-offset);
|
|---|
| 607 | bool isInside = true;
|
|---|
| 608 |
|
|---|
| 609 | for (int i=NDIM;i--;)
|
|---|
| 610 | isInside = isInside && ((a[i] <= 1) && (a[i] >= 0));
|
|---|
| 611 |
|
|---|
| 612 | return isInside;
|
|---|
| 613 | }
|
|---|
| 614 |
|
|---|
| 615 |
|
|---|
| 616 | // some comonly used vectors
|
|---|
| 617 | const Vector zeroVec(0,0,0);
|
|---|
| 618 | const Vector e1(1,0,0);
|
|---|
| 619 | const Vector e2(0,1,0);
|
|---|
| 620 | const Vector e3(0,0,1);
|
|---|