| 1 | /** \file vector.cpp | 
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| 2 | * | 
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| 3 | * Function implementations for the class vector. | 
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| 4 | * | 
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| 5 | */ | 
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| 6 |  | 
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| 7 | #include "molecules.hpp" | 
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| 8 |  | 
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| 9 |  | 
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| 10 | /************************************ Functions for class vector ************************************/ | 
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| 11 |  | 
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| 12 | /** Constructor of class vector. | 
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| 13 | */ | 
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| 14 | Vector::Vector() { x[0] = x[1] = x[2] = 0.; }; | 
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| 15 |  | 
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| 16 | /** Constructor of class vector. | 
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| 17 | */ | 
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| 18 | Vector::Vector(double x1, double x2, double x3) { x[0] = x1; x[1] = x2; x[2] = x3; }; | 
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| 19 |  | 
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| 20 | /** Desctructor of class vector. | 
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| 21 | */ | 
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| 22 | Vector::~Vector() {}; | 
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| 23 |  | 
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| 24 | /** Calculates square of distance between this and another vector. | 
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| 25 | * \param *y array to second vector | 
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| 26 | * \return \f$| x - y |^2\f$ | 
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| 27 | */ | 
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| 28 | double Vector::DistanceSquared(const Vector *y) const | 
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| 29 | { | 
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| 30 | double res = 0.; | 
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| 31 | for (int i=NDIM;i--;) | 
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| 32 | res += (x[i]-y->x[i])*(x[i]-y->x[i]); | 
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| 33 | return (res); | 
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| 34 | }; | 
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| 35 |  | 
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| 36 | /** Calculates distance between this and another vector. | 
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| 37 | * \param *y array to second vector | 
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| 38 | * \return \f$| x - y |\f$ | 
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| 39 | */ | 
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| 40 | double Vector::Distance(const Vector *y) const | 
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| 41 | { | 
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| 42 | double res = 0.; | 
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| 43 | for (int i=NDIM;i--;) | 
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| 44 | res += (x[i]-y->x[i])*(x[i]-y->x[i]); | 
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| 45 | return (sqrt(res)); | 
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| 46 | }; | 
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| 47 |  | 
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| 48 | /** Calculates distance between this and another vector in a periodic cell. | 
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| 49 | * \param *y array to second vector | 
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| 50 | * \param *cell_size 6-dimensional array with (xx, xy, yy, xz, yz, zz) entries specifying the periodic cell | 
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| 51 | * \return \f$| x - y |\f$ | 
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| 52 | */ | 
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| 53 | double Vector::PeriodicDistance(const Vector *y, const double *cell_size) const | 
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| 54 | { | 
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| 55 | double res = Distance(y), tmp, matrix[NDIM*NDIM]; | 
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| 56 | Vector Shiftedy, TranslationVector; | 
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| 57 | int N[NDIM]; | 
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| 58 | matrix[0] = cell_size[0]; | 
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| 59 | matrix[1] = cell_size[1]; | 
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| 60 | matrix[2] = cell_size[3]; | 
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| 61 | matrix[3] = cell_size[1]; | 
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| 62 | matrix[4] = cell_size[2]; | 
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| 63 | matrix[5] = cell_size[4]; | 
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| 64 | matrix[6] = cell_size[3]; | 
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| 65 | matrix[7] = cell_size[4]; | 
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| 66 | matrix[8] = cell_size[5]; | 
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| 67 | // in order to check the periodic distance, translate one of the vectors into each of the 27 neighbouring cells | 
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| 68 | for (N[0]=-1;N[0]<=1;N[0]++) | 
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| 69 | for (N[1]=-1;N[1]<=1;N[1]++) | 
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| 70 | for (N[2]=-1;N[2]<=1;N[2]++) { | 
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| 71 | // create the translation vector | 
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| 72 | TranslationVector.Zero(); | 
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| 73 | for (int i=NDIM;i--;) | 
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| 74 | TranslationVector.x[i] = (double)N[i]; | 
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| 75 | TranslationVector.MatrixMultiplication(matrix); | 
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| 76 | // add onto the original vector to compare with | 
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| 77 | Shiftedy.CopyVector(y); | 
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| 78 | Shiftedy.AddVector(&TranslationVector); | 
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| 79 | // get distance and compare with minimum so far | 
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| 80 | tmp = Distance(&Shiftedy); | 
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| 81 | if (tmp < res) res = tmp; | 
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| 82 | } | 
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| 83 | return (res); | 
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| 84 | }; | 
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| 85 |  | 
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| 86 | /** Calculates distance between this and another vector in a periodic cell. | 
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| 87 | * \param *y array to second vector | 
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| 88 | * \param *cell_size 6-dimensional array with (xx, xy, yy, xz, yz, zz) entries specifying the periodic cell | 
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| 89 | * \return \f$| x - y |^2\f$ | 
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| 90 | */ | 
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| 91 | double Vector::PeriodicDistanceSquared(const Vector *y, const double *cell_size) const | 
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| 92 | { | 
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| 93 | double res = DistanceSquared(y), tmp, matrix[NDIM*NDIM]; | 
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| 94 | Vector Shiftedy, TranslationVector; | 
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| 95 | int N[NDIM]; | 
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| 96 | matrix[0] = cell_size[0]; | 
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| 97 | matrix[1] = cell_size[1]; | 
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| 98 | matrix[2] = cell_size[3]; | 
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| 99 | matrix[3] = cell_size[1]; | 
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| 100 | matrix[4] = cell_size[2]; | 
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| 101 | matrix[5] = cell_size[4]; | 
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| 102 | matrix[6] = cell_size[3]; | 
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| 103 | matrix[7] = cell_size[4]; | 
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| 104 | matrix[8] = cell_size[5]; | 
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| 105 | // in order to check the periodic distance, translate one of the vectors into each of the 27 neighbouring cells | 
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| 106 | for (N[0]=-1;N[0]<=1;N[0]++) | 
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| 107 | for (N[1]=-1;N[1]<=1;N[1]++) | 
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| 108 | for (N[2]=-1;N[2]<=1;N[2]++) { | 
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| 109 | // create the translation vector | 
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| 110 | TranslationVector.Zero(); | 
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| 111 | for (int i=NDIM;i--;) | 
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| 112 | TranslationVector.x[i] = (double)N[i]; | 
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| 113 | TranslationVector.MatrixMultiplication(matrix); | 
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| 114 | // add onto the original vector to compare with | 
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| 115 | Shiftedy.CopyVector(y); | 
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| 116 | Shiftedy.AddVector(&TranslationVector); | 
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| 117 | // get distance and compare with minimum so far | 
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| 118 | tmp = DistanceSquared(&Shiftedy); | 
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| 119 | if (tmp < res) res = tmp; | 
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| 120 | } | 
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| 121 | return (res); | 
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| 122 | }; | 
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| 123 |  | 
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| 124 | /** Keeps the vector in a periodic cell, defined by the symmetric \a *matrix. | 
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| 125 | * \param *out ofstream for debugging messages | 
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| 126 | * Tries to translate a vector into each adjacent neighbouring cell. | 
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| 127 | */ | 
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| 128 | void Vector::KeepPeriodic(ofstream *out, double *matrix) | 
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| 129 | { | 
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| 130 | //      int N[NDIM]; | 
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| 131 | //      bool flag = false; | 
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| 132 | //vector Shifted, TranslationVector; | 
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| 133 | Vector TestVector; | 
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| 134 | //      *out << Verbose(1) << "Begin of KeepPeriodic." << endl; | 
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| 135 | //      *out << Verbose(2) << "Vector is: "; | 
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| 136 | //      Output(out); | 
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| 137 | //      *out << endl; | 
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| 138 | TestVector.CopyVector(this); | 
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| 139 | TestVector.InverseMatrixMultiplication(matrix); | 
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| 140 | for(int i=NDIM;i--;) { // correct periodically | 
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| 141 | if (TestVector.x[i] < 0) {      // get every coefficient into the interval [0,1) | 
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| 142 | TestVector.x[i] += ceil(TestVector.x[i]); | 
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| 143 | } else { | 
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| 144 | TestVector.x[i] -= floor(TestVector.x[i]); | 
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| 145 | } | 
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| 146 | } | 
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| 147 | TestVector.MatrixMultiplication(matrix); | 
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| 148 | CopyVector(&TestVector); | 
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| 149 | //      *out << Verbose(2) << "New corrected vector is: "; | 
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| 150 | //      Output(out); | 
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| 151 | //      *out << endl; | 
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| 152 | //      *out << Verbose(1) << "End of KeepPeriodic." << endl; | 
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| 153 | }; | 
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| 154 |  | 
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| 155 | /** Calculates scalar product between this and another vector. | 
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| 156 | * \param *y array to second vector | 
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| 157 | * \return \f$\langle x, y \rangle\f$ | 
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| 158 | */ | 
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| 159 | double Vector::ScalarProduct(const Vector *y) const | 
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| 160 | { | 
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| 161 | double res = 0.; | 
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| 162 | for (int i=NDIM;i--;) | 
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| 163 | res += x[i]*y->x[i]; | 
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| 164 | return (res); | 
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| 165 | }; | 
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| 166 |  | 
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| 167 |  | 
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| 168 | /** Calculates VectorProduct between this and another vector. | 
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| 169 | *      -# returns the Product in place of vector from which it was initiated | 
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| 170 | *      -# ATTENTION: Only three dim. | 
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| 171 | *      \param *y array to vector with which to calculate crossproduct | 
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| 172 | *      \return \f$ x \times y \f& | 
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| 173 | */ | 
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| 174 | void Vector::VectorProduct(const Vector *y) | 
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| 175 | { | 
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| 176 | Vector tmp; | 
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| 177 | tmp.x[0] = x[1]* (y->x[2]) - x[2]* (y->x[1]); | 
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| 178 | tmp.x[1] = x[2]* (y->x[0]) - x[0]* (y->x[2]); | 
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| 179 | tmp.x[2] = x[0]* (y->x[1]) - x[1]* (y->x[0]); | 
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| 180 | this->CopyVector(&tmp); | 
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| 181 |  | 
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| 182 | }; | 
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| 183 |  | 
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| 184 |  | 
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| 185 | /** projects this vector onto plane defined by \a *y. | 
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| 186 | * \param *y normal vector of plane | 
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| 187 | * \return \f$\langle x, y \rangle\f$ | 
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| 188 | */ | 
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| 189 | void Vector::ProjectOntoPlane(const Vector *y) | 
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| 190 | { | 
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| 191 | Vector tmp; | 
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| 192 | tmp.CopyVector(y); | 
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| 193 | tmp.Normalize(); | 
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| 194 | tmp.Scale(ScalarProduct(&tmp)); | 
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| 195 | this->SubtractVector(&tmp); | 
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| 196 | }; | 
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| 197 |  | 
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| 198 | /** Calculates the projection of a vector onto another \a *y. | 
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| 199 | * \param *y array to second vector | 
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| 200 | * \return \f$\langle x, y \rangle\f$ | 
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| 201 | */ | 
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| 202 | double Vector::Projection(const Vector *y) const | 
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| 203 | { | 
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| 204 | return (ScalarProduct(y)); | 
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| 205 | }; | 
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| 206 |  | 
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| 207 | /** Calculates norm of this vector. | 
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| 208 | * \return \f$|x|\f$ | 
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| 209 | */ | 
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| 210 | double Vector::Norm() const | 
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| 211 | { | 
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| 212 | double res = 0.; | 
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| 213 | for (int i=NDIM;i--;) | 
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| 214 | res += this->x[i]*this->x[i]; | 
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| 215 | return (sqrt(res)); | 
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| 216 | }; | 
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| 217 |  | 
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| 218 | /** Normalizes this vector. | 
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| 219 | */ | 
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| 220 | void Vector::Normalize() | 
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| 221 | { | 
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| 222 | double res = 0.; | 
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| 223 | for (int i=NDIM;i--;) | 
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| 224 | res += this->x[i]*this->x[i]; | 
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| 225 | if (fabs(res) > MYEPSILON) | 
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| 226 | res = 1./sqrt(res); | 
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| 227 | Scale(&res); | 
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| 228 | }; | 
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| 229 |  | 
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| 230 | /** Zeros all components of this vector. | 
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| 231 | */ | 
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| 232 | void Vector::Zero() | 
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| 233 | { | 
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| 234 | for (int i=NDIM;i--;) | 
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| 235 | this->x[i] = 0.; | 
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| 236 | }; | 
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| 237 |  | 
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| 238 | /** Zeros all components of this vector. | 
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| 239 | */ | 
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| 240 | void Vector::One(double one) | 
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| 241 | { | 
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| 242 | for (int i=NDIM;i--;) | 
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| 243 | this->x[i] = one; | 
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| 244 | }; | 
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| 245 |  | 
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| 246 | /** Initialises all components of this vector. | 
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| 247 | */ | 
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| 248 | void Vector::Init(double x1, double x2, double x3) | 
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| 249 | { | 
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| 250 | x[0] = x1; | 
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| 251 | x[1] = x2; | 
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| 252 | x[2] = x3; | 
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| 253 | }; | 
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| 254 |  | 
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| 255 | /** Calculates the angle between this and another vector. | 
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| 256 | * \param *y array to second vector | 
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| 257 | * \return \f$\acos\bigl(frac{\langle x, y \rangle}{|x||y|}\bigr)\f$ | 
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| 258 | */ | 
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| 259 | double Vector::Angle(const Vector *y) const | 
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| 260 | { | 
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| 261 | double angle = this->ScalarProduct(y)/Norm()/y->Norm(); | 
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| 262 | // -1-MYEPSILON occured due to numerical imprecision, catch ... | 
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| 263 | //cout << Verbose(2) << "INFO: acos(-1) = " << acos(-1) << ", acos(-1+MYEPSILON) = " << acos(-1+MYEPSILON) << ", acos(-1-MYEPSILON) = " << acos(-1-MYEPSILON) << "." << endl; | 
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| 264 | if (angle < -1) | 
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| 265 | angle = -1; | 
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| 266 | if (angle > 1) | 
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| 267 | angle = 1; | 
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| 268 | return acos(angle); | 
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| 269 | }; | 
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| 270 |  | 
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| 271 | /** Rotates the vector around the axis given by \a *axis by an angle of \a alpha. | 
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| 272 | * \param *axis rotation axis | 
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| 273 | * \param alpha rotation angle in radian | 
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| 274 | */ | 
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| 275 | void Vector::RotateVector(const Vector *axis, const double alpha) | 
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| 276 | { | 
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| 277 | Vector a,y; | 
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| 278 | // normalise this vector with respect to axis | 
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| 279 | a.CopyVector(this); | 
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| 280 | a.Scale(Projection(axis)); | 
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| 281 | SubtractVector(&a); | 
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| 282 | // construct normal vector | 
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| 283 | y.MakeNormalVector(axis,this); | 
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| 284 | y.Scale(Norm()); | 
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| 285 | // scale normal vector by sine and this vector by cosine | 
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| 286 | y.Scale(sin(alpha)); | 
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| 287 | Scale(cos(alpha)); | 
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| 288 | // add scaled normal vector onto this vector | 
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| 289 | AddVector(&y); | 
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| 290 | // add part in axis direction | 
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| 291 | AddVector(&a); | 
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| 292 | }; | 
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| 293 |  | 
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| 294 | /** Sums vector \a to this lhs component-wise. | 
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| 295 | * \param a base vector | 
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| 296 | * \param b vector components to add | 
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| 297 | * \return lhs + a | 
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| 298 | */ | 
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| 299 | Vector& operator+=(Vector& a, const Vector& b) | 
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| 300 | { | 
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| 301 | a.AddVector(&b); | 
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| 302 | return a; | 
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| 303 | }; | 
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| 304 | /** factor each component of \a a times a double \a m. | 
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| 305 | * \param a base vector | 
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| 306 | * \param m factor | 
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| 307 | * \return lhs.x[i] * m | 
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| 308 | */ | 
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| 309 | Vector& operator*=(Vector& a, const double m) | 
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| 310 | { | 
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| 311 | a.Scale(m); | 
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| 312 | return a; | 
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| 313 | }; | 
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| 314 |  | 
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| 315 | /** Sums two vectors \a and \b component-wise. | 
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| 316 | * \param a first vector | 
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| 317 | * \param b second vector | 
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| 318 | * \return a + b | 
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| 319 | */ | 
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| 320 | Vector& operator+(const Vector& a, const Vector& b) | 
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| 321 | { | 
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| 322 | Vector *x = new Vector; | 
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| 323 | x->CopyVector(&a); | 
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| 324 | x->AddVector(&b); | 
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| 325 | return *x; | 
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| 326 | }; | 
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| 327 |  | 
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| 328 | /** Factors given vector \a a times \a m. | 
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| 329 | * \param a vector | 
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| 330 | * \param m factor | 
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| 331 | * \return a + b | 
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| 332 | */ | 
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| 333 | Vector& operator*(const Vector& a, const double m) | 
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| 334 | { | 
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| 335 | Vector *x = new Vector; | 
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| 336 | x->CopyVector(&a); | 
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| 337 | x->Scale(m); | 
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| 338 | return *x; | 
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| 339 | }; | 
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| 340 |  | 
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| 341 | /** Prints a 3dim vector. | 
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| 342 | * prints no end of line. | 
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| 343 | * \param *out output stream | 
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| 344 | */ | 
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| 345 | bool Vector::Output(ofstream *out) const | 
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| 346 | { | 
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| 347 | if (out != NULL) { | 
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| 348 | *out << "("; | 
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| 349 | for (int i=0;i<NDIM;i++) { | 
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| 350 | *out << x[i]; | 
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| 351 | if (i != 2) | 
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| 352 | *out << ","; | 
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| 353 | } | 
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| 354 | *out << ")"; | 
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| 355 | return true; | 
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| 356 | } else | 
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| 357 | return false; | 
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| 358 | }; | 
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| 359 |  | 
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| 360 | ostream& operator<<(ostream& ost,Vector& m) | 
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| 361 | { | 
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| 362 | ost << "("; | 
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| 363 | for (int i=0;i<NDIM;i++) { | 
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| 364 | ost << m.x[i]; | 
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| 365 | if (i != 2) | 
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| 366 | ost << ","; | 
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| 367 | } | 
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| 368 | ost << ")"; | 
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| 369 | return ost; | 
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| 370 | }; | 
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| 371 |  | 
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| 372 | /** Scales each atom coordinate by an individual \a factor. | 
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| 373 | * \param *factor pointer to scaling factor | 
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| 374 | */ | 
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| 375 | void Vector::Scale(double **factor) | 
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| 376 | { | 
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| 377 | for (int i=NDIM;i--;) | 
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| 378 | x[i] *= (*factor)[i]; | 
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| 379 | }; | 
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| 380 |  | 
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| 381 | void Vector::Scale(double *factor) | 
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| 382 | { | 
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| 383 | for (int i=NDIM;i--;) | 
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| 384 | x[i] *= *factor; | 
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| 385 | }; | 
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| 386 |  | 
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| 387 | void Vector::Scale(double factor) | 
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| 388 | { | 
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| 389 | for (int i=NDIM;i--;) | 
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| 390 | x[i] *= factor; | 
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| 391 | }; | 
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| 392 |  | 
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| 393 | /** Translate atom by given vector. | 
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| 394 | * \param trans[] translation vector. | 
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| 395 | */ | 
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| 396 | void Vector::Translate(const Vector *trans) | 
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| 397 | { | 
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| 398 | for (int i=NDIM;i--;) | 
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| 399 | x[i] += trans->x[i]; | 
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| 400 | }; | 
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| 401 |  | 
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| 402 | /** Do a matrix multiplication. | 
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| 403 | * \param *matrix NDIM_NDIM array | 
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| 404 | */ | 
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| 405 | void Vector::MatrixMultiplication(double *M) | 
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| 406 | { | 
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| 407 | Vector C; | 
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| 408 | // do the matrix multiplication | 
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| 409 | C.x[0] = M[0]*x[0]+M[3]*x[1]+M[6]*x[2]; | 
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| 410 | C.x[1] = M[1]*x[0]+M[4]*x[1]+M[7]*x[2]; | 
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| 411 | C.x[2] = M[2]*x[0]+M[5]*x[1]+M[8]*x[2]; | 
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| 412 | // transfer the result into this | 
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| 413 | for (int i=NDIM;i--;) | 
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| 414 | x[i] = C.x[i]; | 
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| 415 | }; | 
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| 416 |  | 
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| 417 | /** Do a matrix multiplication with \a *matrix' inverse. | 
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| 418 | * \param *matrix NDIM_NDIM array | 
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| 419 | */ | 
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| 420 | void Vector::InverseMatrixMultiplication(double *A) | 
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| 421 | { | 
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| 422 | Vector C; | 
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| 423 | double B[NDIM*NDIM]; | 
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| 424 | double detA = RDET3(A); | 
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| 425 | double detAReci; | 
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| 426 |  | 
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| 427 | // calculate the inverse B | 
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| 428 | if (fabs(detA) > MYEPSILON) {;  // RDET3(A) yields precisely zero if A irregular | 
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| 429 | detAReci = 1./detA; | 
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| 430 | B[0] =  detAReci*RDET2(A[4],A[5],A[7],A[8]);            // A_11 | 
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| 431 | B[1] = -detAReci*RDET2(A[1],A[2],A[7],A[8]);            // A_12 | 
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| 432 | B[2] =  detAReci*RDET2(A[1],A[2],A[4],A[5]);            // A_13 | 
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| 433 | B[3] = -detAReci*RDET2(A[3],A[5],A[6],A[8]);            // A_21 | 
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| 434 | B[4] =  detAReci*RDET2(A[0],A[2],A[6],A[8]);            // A_22 | 
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| 435 | B[5] = -detAReci*RDET2(A[0],A[2],A[3],A[5]);            // A_23 | 
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| 436 | B[6] =  detAReci*RDET2(A[3],A[4],A[6],A[7]);            // A_31 | 
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| 437 | B[7] = -detAReci*RDET2(A[0],A[1],A[6],A[7]);            // A_32 | 
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| 438 | B[8] =  detAReci*RDET2(A[0],A[1],A[3],A[4]);            // A_33 | 
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| 439 |  | 
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| 440 | // do the matrix multiplication | 
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| 441 | C.x[0] = B[0]*x[0]+B[3]*x[1]+B[6]*x[2]; | 
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| 442 | C.x[1] = B[1]*x[0]+B[4]*x[1]+B[7]*x[2]; | 
|---|
| 443 | C.x[2] = B[2]*x[0]+B[5]*x[1]+B[8]*x[2]; | 
|---|
| 444 | // transfer the result into this | 
|---|
| 445 | for (int i=NDIM;i--;) | 
|---|
| 446 | x[i] = C.x[i]; | 
|---|
| 447 | } else { | 
|---|
| 448 | cerr << "ERROR: inverse of matrix does not exists!" << endl; | 
|---|
| 449 | } | 
|---|
| 450 | }; | 
|---|
| 451 |  | 
|---|
| 452 |  | 
|---|
| 453 | /** Creates this vector as the b y *factors' components scaled linear combination of the given three. | 
|---|
| 454 | * this vector = x1*factors[0] + x2* factors[1] + x3*factors[2] | 
|---|
| 455 | * \param *x1 first vector | 
|---|
| 456 | * \param *x2 second vector | 
|---|
| 457 | * \param *x3 third vector | 
|---|
| 458 | * \param *factors three-component vector with the factor for each given vector | 
|---|
| 459 | */ | 
|---|
| 460 | void Vector::LinearCombinationOfVectors(const Vector *x1, const Vector *x2, const Vector *x3, double *factors) | 
|---|
| 461 | { | 
|---|
| 462 | for(int i=NDIM;i--;) | 
|---|
| 463 | x[i] = factors[0]*x1->x[i] + factors[1]*x2->x[i] + factors[2]*x3->x[i]; | 
|---|
| 464 | }; | 
|---|
| 465 |  | 
|---|
| 466 | /** Mirrors atom against a given plane. | 
|---|
| 467 | * \param n[] normal vector of mirror plane. | 
|---|
| 468 | */ | 
|---|
| 469 | void Vector::Mirror(const Vector *n) | 
|---|
| 470 | { | 
|---|
| 471 | double projection; | 
|---|
| 472 | projection = ScalarProduct(n)/n->ScalarProduct(n);              // remove constancy from n (keep as logical one) | 
|---|
| 473 | // withdraw projected vector twice from original one | 
|---|
| 474 | cout << Verbose(1) << "Vector: "; | 
|---|
| 475 | Output((ofstream *)&cout); | 
|---|
| 476 | cout << "\t"; | 
|---|
| 477 | for (int i=NDIM;i--;) | 
|---|
| 478 | x[i] -= 2.*projection*n->x[i]; | 
|---|
| 479 | cout << "Projected vector: "; | 
|---|
| 480 | Output((ofstream *)&cout); | 
|---|
| 481 | cout << endl; | 
|---|
| 482 | }; | 
|---|
| 483 |  | 
|---|
| 484 | /** Calculates normal vector for three given vectors (being three points in space). | 
|---|
| 485 | * Makes this vector orthonormal to the three given points, making up a place in 3d space. | 
|---|
| 486 | * \param *y1 first vector | 
|---|
| 487 | * \param *y2 second vector | 
|---|
| 488 | * \param *y3 third vector | 
|---|
| 489 | * \return true - success, vectors are linear independent, false - failure due to linear dependency | 
|---|
| 490 | */ | 
|---|
| 491 | bool Vector::MakeNormalVector(const Vector *y1, const Vector *y2, const Vector *y3) | 
|---|
| 492 | { | 
|---|
| 493 | Vector x1, x2; | 
|---|
| 494 |  | 
|---|
| 495 | x1.CopyVector(y1); | 
|---|
| 496 | x1.SubtractVector(y2); | 
|---|
| 497 | x2.CopyVector(y3); | 
|---|
| 498 | x2.SubtractVector(y2); | 
|---|
| 499 | if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(&x2)) < MYEPSILON)) { | 
|---|
| 500 | cout << Verbose(4) << "Given vectors are linear dependent." << endl; | 
|---|
| 501 | return false; | 
|---|
| 502 | } | 
|---|
| 503 | //      cout << Verbose(4) << "relative, first plane coordinates:"; | 
|---|
| 504 | //      x1.Output((ofstream *)&cout); | 
|---|
| 505 | //      cout << endl; | 
|---|
| 506 | //      cout << Verbose(4) << "second plane coordinates:"; | 
|---|
| 507 | //      x2.Output((ofstream *)&cout); | 
|---|
| 508 | //      cout << endl; | 
|---|
| 509 |  | 
|---|
| 510 | this->x[0] = (x1.x[1]*x2.x[2] - x1.x[2]*x2.x[1]); | 
|---|
| 511 | this->x[1] = (x1.x[2]*x2.x[0] - x1.x[0]*x2.x[2]); | 
|---|
| 512 | this->x[2] = (x1.x[0]*x2.x[1] - x1.x[1]*x2.x[0]); | 
|---|
| 513 | Normalize(); | 
|---|
| 514 |  | 
|---|
| 515 | return true; | 
|---|
| 516 | }; | 
|---|
| 517 |  | 
|---|
| 518 |  | 
|---|
| 519 | /** Calculates orthonormal vector to two given vectors. | 
|---|
| 520 | * Makes this vector orthonormal to two given vectors. This is very similar to the other | 
|---|
| 521 | * vector::MakeNormalVector(), only there three points whereas here two difference | 
|---|
| 522 | * vectors are given. | 
|---|
| 523 | * \param *x1 first vector | 
|---|
| 524 | * \param *x2 second vector | 
|---|
| 525 | * \return true - success, vectors are linear independent, false - failure due to linear dependency | 
|---|
| 526 | */ | 
|---|
| 527 | bool Vector::MakeNormalVector(const Vector *y1, const Vector *y2) | 
|---|
| 528 | { | 
|---|
| 529 | Vector x1,x2; | 
|---|
| 530 | x1.CopyVector(y1); | 
|---|
| 531 | x2.CopyVector(y2); | 
|---|
| 532 | Zero(); | 
|---|
| 533 | if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(&x2)) < MYEPSILON)) { | 
|---|
| 534 | cout << Verbose(4) << "Given vectors are linear dependent." << endl; | 
|---|
| 535 | return false; | 
|---|
| 536 | } | 
|---|
| 537 | //      cout << Verbose(4) << "relative, first plane coordinates:"; | 
|---|
| 538 | //      x1.Output((ofstream *)&cout); | 
|---|
| 539 | //      cout << endl; | 
|---|
| 540 | //      cout << Verbose(4) << "second plane coordinates:"; | 
|---|
| 541 | //      x2.Output((ofstream *)&cout); | 
|---|
| 542 | //      cout << endl; | 
|---|
| 543 |  | 
|---|
| 544 | this->x[0] = (x1.x[1]*x2.x[2] - x1.x[2]*x2.x[1]); | 
|---|
| 545 | this->x[1] = (x1.x[2]*x2.x[0] - x1.x[0]*x2.x[2]); | 
|---|
| 546 | this->x[2] = (x1.x[0]*x2.x[1] - x1.x[1]*x2.x[0]); | 
|---|
| 547 | Normalize(); | 
|---|
| 548 |  | 
|---|
| 549 | return true; | 
|---|
| 550 | }; | 
|---|
| 551 |  | 
|---|
| 552 | /** Calculates orthonormal vector to one given vectors. | 
|---|
| 553 | * Just subtracts the projection onto the given vector from this vector. | 
|---|
| 554 | * \param *x1 vector | 
|---|
| 555 | * \return true - success, false - vector is zero | 
|---|
| 556 | */ | 
|---|
| 557 | bool Vector::MakeNormalVector(const Vector *y1) | 
|---|
| 558 | { | 
|---|
| 559 | bool result = false; | 
|---|
| 560 | Vector x1; | 
|---|
| 561 | x1.CopyVector(y1); | 
|---|
| 562 | x1.Scale(x1.Projection(this)); | 
|---|
| 563 | SubtractVector(&x1); | 
|---|
| 564 | for (int i=NDIM;i--;) | 
|---|
| 565 | result = result || (fabs(x[i]) > MYEPSILON); | 
|---|
| 566 |  | 
|---|
| 567 | return result; | 
|---|
| 568 | }; | 
|---|
| 569 |  | 
|---|
| 570 | /** Creates this vector as one of the possible orthonormal ones to the given one. | 
|---|
| 571 | * Just scan how many components of given *vector are unequal to zero and | 
|---|
| 572 | * try to get the skp of both to be zero accordingly. | 
|---|
| 573 | * \param *vector given vector | 
|---|
| 574 | * \return true - success, false - failure (null vector given) | 
|---|
| 575 | */ | 
|---|
| 576 | bool Vector::GetOneNormalVector(const Vector *GivenVector) | 
|---|
| 577 | { | 
|---|
| 578 | int Components[NDIM]; // contains indices of non-zero components | 
|---|
| 579 | int Last = 0;    // count the number of non-zero entries in vector | 
|---|
| 580 | int j;  // loop variables | 
|---|
| 581 | double norm; | 
|---|
| 582 |  | 
|---|
| 583 | cout << Verbose(4); | 
|---|
| 584 | GivenVector->Output((ofstream *)&cout); | 
|---|
| 585 | cout << endl; | 
|---|
| 586 | for (j=NDIM;j--;) | 
|---|
| 587 | Components[j] = -1; | 
|---|
| 588 | // find two components != 0 | 
|---|
| 589 | for (j=0;j<NDIM;j++) | 
|---|
| 590 | if (fabs(GivenVector->x[j]) > MYEPSILON) | 
|---|
| 591 | Components[Last++] = j; | 
|---|
| 592 | cout << Verbose(4) << Last << " Components != 0: (" << Components[0] << "," << Components[1] << "," << Components[2] << ")" << endl; | 
|---|
| 593 |  | 
|---|
| 594 | switch(Last) { | 
|---|
| 595 | case 3: // threecomponent system | 
|---|
| 596 | case 2: // two component system | 
|---|
| 597 | norm = sqrt(1./(GivenVector->x[Components[1]]*GivenVector->x[Components[1]]) + 1./(GivenVector->x[Components[0]]*GivenVector->x[Components[0]])); | 
|---|
| 598 | x[Components[2]] = 0.; | 
|---|
| 599 | // in skp both remaining parts shall become zero but with opposite sign and third is zero | 
|---|
| 600 | x[Components[1]] = -1./GivenVector->x[Components[1]] / norm; | 
|---|
| 601 | x[Components[0]] = 1./GivenVector->x[Components[0]] / norm; | 
|---|
| 602 | return true; | 
|---|
| 603 | break; | 
|---|
| 604 | case 1: // one component system | 
|---|
| 605 | // set sole non-zero component to 0, and one of the other zero component pendants to 1 | 
|---|
| 606 | x[(Components[0]+2)%NDIM] = 0.; | 
|---|
| 607 | x[(Components[0]+1)%NDIM] = 1.; | 
|---|
| 608 | x[Components[0]] = 0.; | 
|---|
| 609 | return true; | 
|---|
| 610 | break; | 
|---|
| 611 | default: | 
|---|
| 612 | return false; | 
|---|
| 613 | } | 
|---|
| 614 | }; | 
|---|
| 615 |  | 
|---|
| 616 | /** Determines paramter needed to multiply this vector to obtain intersection point with plane defined by \a *A, \a *B and \a *C. | 
|---|
| 617 | * \param *A first plane vector | 
|---|
| 618 | * \param *B second plane vector | 
|---|
| 619 | * \param *C third plane vector | 
|---|
| 620 | * \return scaling parameter for this vector | 
|---|
| 621 | */ | 
|---|
| 622 | double Vector::CutsPlaneAt(Vector *A, Vector *B, Vector *C) | 
|---|
| 623 | { | 
|---|
| 624 | //      cout << Verbose(3) << "For comparison: "; | 
|---|
| 625 | //      cout << "A " << A->Projection(this) << "\t"; | 
|---|
| 626 | //      cout << "B " << B->Projection(this) << "\t"; | 
|---|
| 627 | //      cout << "C " << C->Projection(this) << "\t"; | 
|---|
| 628 | //      cout << endl; | 
|---|
| 629 | return A->Projection(this); | 
|---|
| 630 | }; | 
|---|
| 631 |  | 
|---|
| 632 | /** Creates a new vector as the one with least square distance to a given set of \a vectors. | 
|---|
| 633 | * \param *vectors set of vectors | 
|---|
| 634 | * \param num number of vectors | 
|---|
| 635 | * \return true if success, false if failed due to linear dependency | 
|---|
| 636 | */ | 
|---|
| 637 | bool Vector::LSQdistance(Vector **vectors, int num) | 
|---|
| 638 | { | 
|---|
| 639 | int j; | 
|---|
| 640 |  | 
|---|
| 641 | for (j=0;j<num;j++) { | 
|---|
| 642 | cout << Verbose(1) << j << "th atom's vector: "; | 
|---|
| 643 | (vectors[j])->Output((ofstream *)&cout); | 
|---|
| 644 | cout << endl; | 
|---|
| 645 | } | 
|---|
| 646 |  | 
|---|
| 647 | int np = 3; | 
|---|
| 648 | struct LSQ_params par; | 
|---|
| 649 |  | 
|---|
| 650 | const gsl_multimin_fminimizer_type *T = | 
|---|
| 651 | gsl_multimin_fminimizer_nmsimplex; | 
|---|
| 652 | gsl_multimin_fminimizer *s = NULL; | 
|---|
| 653 | gsl_vector *ss, *y; | 
|---|
| 654 | gsl_multimin_function minex_func; | 
|---|
| 655 |  | 
|---|
| 656 | size_t iter = 0, i; | 
|---|
| 657 | int status; | 
|---|
| 658 | double size; | 
|---|
| 659 |  | 
|---|
| 660 | /* Initial vertex size vector */ | 
|---|
| 661 | ss = gsl_vector_alloc (np); | 
|---|
| 662 | y = gsl_vector_alloc (np); | 
|---|
| 663 |  | 
|---|
| 664 | /* Set all step sizes to 1 */ | 
|---|
| 665 | gsl_vector_set_all (ss, 1.0); | 
|---|
| 666 |  | 
|---|
| 667 | /* Starting point */ | 
|---|
| 668 | par.vectors = vectors; | 
|---|
| 669 | par.num = num; | 
|---|
| 670 |  | 
|---|
| 671 | for (i=NDIM;i--;) | 
|---|
| 672 | gsl_vector_set(y, i, (vectors[0]->x[i] - vectors[1]->x[i])/2.); | 
|---|
| 673 |  | 
|---|
| 674 | /* Initialize method and iterate */ | 
|---|
| 675 | minex_func.f = &LSQ; | 
|---|
| 676 | minex_func.n = np; | 
|---|
| 677 | minex_func.params = (void *)∥ | 
|---|
| 678 |  | 
|---|
| 679 | s = gsl_multimin_fminimizer_alloc (T, np); | 
|---|
| 680 | gsl_multimin_fminimizer_set (s, &minex_func, y, ss); | 
|---|
| 681 |  | 
|---|
| 682 | do | 
|---|
| 683 | { | 
|---|
| 684 | iter++; | 
|---|
| 685 | status = gsl_multimin_fminimizer_iterate(s); | 
|---|
| 686 |  | 
|---|
| 687 | if (status) | 
|---|
| 688 | break; | 
|---|
| 689 |  | 
|---|
| 690 | size = gsl_multimin_fminimizer_size (s); | 
|---|
| 691 | status = gsl_multimin_test_size (size, 1e-2); | 
|---|
| 692 |  | 
|---|
| 693 | if (status == GSL_SUCCESS) | 
|---|
| 694 | { | 
|---|
| 695 | printf ("converged to minimum at\n"); | 
|---|
| 696 | } | 
|---|
| 697 |  | 
|---|
| 698 | printf ("%5d ", (int)iter); | 
|---|
| 699 | for (i = 0; i < (size_t)np; i++) | 
|---|
| 700 | { | 
|---|
| 701 | printf ("%10.3e ", gsl_vector_get (s->x, i)); | 
|---|
| 702 | } | 
|---|
| 703 | printf ("f() = %7.3f size = %.3f\n", s->fval, size); | 
|---|
| 704 | } | 
|---|
| 705 | while (status == GSL_CONTINUE && iter < 100); | 
|---|
| 706 |  | 
|---|
| 707 | for (i=(size_t)np;i--;) | 
|---|
| 708 | this->x[i] = gsl_vector_get(s->x, i); | 
|---|
| 709 | gsl_vector_free(y); | 
|---|
| 710 | gsl_vector_free(ss); | 
|---|
| 711 | gsl_multimin_fminimizer_free (s); | 
|---|
| 712 |  | 
|---|
| 713 | return true; | 
|---|
| 714 | }; | 
|---|
| 715 |  | 
|---|
| 716 | /** Adds vector \a *y componentwise. | 
|---|
| 717 | * \param *y vector | 
|---|
| 718 | */ | 
|---|
| 719 | void Vector::AddVector(const Vector *y) | 
|---|
| 720 | { | 
|---|
| 721 | for (int i=NDIM;i--;) | 
|---|
| 722 | this->x[i] += y->x[i]; | 
|---|
| 723 | } | 
|---|
| 724 |  | 
|---|
| 725 | /** Adds vector \a *y componentwise. | 
|---|
| 726 | * \param *y vector | 
|---|
| 727 | */ | 
|---|
| 728 | void Vector::SubtractVector(const Vector *y) | 
|---|
| 729 | { | 
|---|
| 730 | for (int i=NDIM;i--;) | 
|---|
| 731 | this->x[i] -= y->x[i]; | 
|---|
| 732 | } | 
|---|
| 733 |  | 
|---|
| 734 | /** Copy vector \a *y componentwise. | 
|---|
| 735 | * \param *y vector | 
|---|
| 736 | */ | 
|---|
| 737 | void Vector::CopyVector(const Vector *y) | 
|---|
| 738 | { | 
|---|
| 739 | for (int i=NDIM;i--;) | 
|---|
| 740 | this->x[i] = y->x[i]; | 
|---|
| 741 | } | 
|---|
| 742 |  | 
|---|
| 743 |  | 
|---|
| 744 | /** Asks for position, checks for boundary. | 
|---|
| 745 | * \param cell_size unitary size of cubic cell, coordinates must be within 0...cell_size | 
|---|
| 746 | * \param check whether bounds shall be checked (true) or not (false) | 
|---|
| 747 | */ | 
|---|
| 748 | void Vector::AskPosition(double *cell_size, bool check) | 
|---|
| 749 | { | 
|---|
| 750 | char coords[3] = {'x','y','z'}; | 
|---|
| 751 | int j = -1; | 
|---|
| 752 | for (int i=0;i<3;i++) { | 
|---|
| 753 | j += i+1; | 
|---|
| 754 | do { | 
|---|
| 755 | cout << Verbose(0) << coords[i] << "[0.." << cell_size[j] << "]: "; | 
|---|
| 756 | cin >> x[i]; | 
|---|
| 757 | } while (((x[i] < 0) || (x[i] >= cell_size[j])) && (check)); | 
|---|
| 758 | } | 
|---|
| 759 | }; | 
|---|
| 760 |  | 
|---|
| 761 | /** Solves a vectorial system consisting of two orthogonal statements and a norm statement. | 
|---|
| 762 | * This is linear system of equations to be solved, however of the three given (skp of this vector\ | 
|---|
| 763 | * with either of the three hast to be zero) only two are linear independent. The third equation | 
|---|
| 764 | * is that the vector should be of magnitude 1 (orthonormal). This all leads to a case-based solution | 
|---|
| 765 | * where very often it has to be checked whether a certain value is zero or not and thus forked into | 
|---|
| 766 | * another case. | 
|---|
| 767 | * \param *x1 first vector | 
|---|
| 768 | * \param *x2 second vector | 
|---|
| 769 | * \param *y third vector | 
|---|
| 770 | * \param alpha first angle | 
|---|
| 771 | * \param beta second angle | 
|---|
| 772 | * \param c norm of final vector | 
|---|
| 773 | * \return a vector with \f$\langle x1,x2 \rangle=A\f$, \f$\langle x1,y \rangle = B\f$ and with norm \a c. | 
|---|
| 774 | * \bug this is not yet working properly | 
|---|
| 775 | */ | 
|---|
| 776 | bool Vector::SolveSystem(Vector *x1, Vector *x2, Vector *y, double alpha, double beta, double c) | 
|---|
| 777 | { | 
|---|
| 778 | double D1,D2,D3,E1,E2,F1,F2,F3,p,q=0., A, B1, B2, C; | 
|---|
| 779 | double ang; // angle on testing | 
|---|
| 780 | double sign[3]; | 
|---|
| 781 | int i,j,k; | 
|---|
| 782 | A = cos(alpha) * x1->Norm() * c; | 
|---|
| 783 | B1 = cos(beta + M_PI/2.) * y->Norm() * c; | 
|---|
| 784 | B2 = cos(beta) * x2->Norm() * c; | 
|---|
| 785 | C = c * c; | 
|---|
| 786 | cout << Verbose(2) << "A " << A << "\tB " << B1 << "\tC " << C << endl; | 
|---|
| 787 | int flag = 0; | 
|---|
| 788 | if (fabs(x1->x[0]) < MYEPSILON) { // check for zero components for the later flipping and back-flipping | 
|---|
| 789 | if (fabs(x1->x[1]) > MYEPSILON) { | 
|---|
| 790 | flag = 1; | 
|---|
| 791 | } else if (fabs(x1->x[2]) > MYEPSILON) { | 
|---|
| 792 | flag = 2; | 
|---|
| 793 | } else { | 
|---|
| 794 | return false; | 
|---|
| 795 | } | 
|---|
| 796 | } | 
|---|
| 797 | switch (flag) { | 
|---|
| 798 | default: | 
|---|
| 799 | case 0: | 
|---|
| 800 | break; | 
|---|
| 801 | case 2: | 
|---|
| 802 | flip(&x1->x[0],&x1->x[1]); | 
|---|
| 803 | flip(&x2->x[0],&x2->x[1]); | 
|---|
| 804 | flip(&y->x[0],&y->x[1]); | 
|---|
| 805 | //flip(&x[0],&x[1]); | 
|---|
| 806 | flip(&x1->x[1],&x1->x[2]); | 
|---|
| 807 | flip(&x2->x[1],&x2->x[2]); | 
|---|
| 808 | flip(&y->x[1],&y->x[2]); | 
|---|
| 809 | //flip(&x[1],&x[2]); | 
|---|
| 810 | case 1: | 
|---|
| 811 | flip(&x1->x[0],&x1->x[1]); | 
|---|
| 812 | flip(&x2->x[0],&x2->x[1]); | 
|---|
| 813 | flip(&y->x[0],&y->x[1]); | 
|---|
| 814 | //flip(&x[0],&x[1]); | 
|---|
| 815 | flip(&x1->x[1],&x1->x[2]); | 
|---|
| 816 | flip(&x2->x[1],&x2->x[2]); | 
|---|
| 817 | flip(&y->x[1],&y->x[2]); | 
|---|
| 818 | //flip(&x[1],&x[2]); | 
|---|
| 819 | break; | 
|---|
| 820 | } | 
|---|
| 821 | // now comes the case system | 
|---|
| 822 | D1 = -y->x[0]/x1->x[0]*x1->x[1]+y->x[1]; | 
|---|
| 823 | D2 = -y->x[0]/x1->x[0]*x1->x[2]+y->x[2]; | 
|---|
| 824 | D3 = y->x[0]/x1->x[0]*A-B1; | 
|---|
| 825 | cout << Verbose(2) << "D1 " << D1 << "\tD2 " << D2 << "\tD3 " << D3 << "\n"; | 
|---|
| 826 | if (fabs(D1) < MYEPSILON) { | 
|---|
| 827 | cout << Verbose(2) << "D1 == 0!\n"; | 
|---|
| 828 | if (fabs(D2) > MYEPSILON) { | 
|---|
| 829 | cout << Verbose(3) << "D2 != 0!\n"; | 
|---|
| 830 | x[2] = -D3/D2; | 
|---|
| 831 | E1 = A/x1->x[0] + x1->x[2]/x1->x[0]*D3/D2; | 
|---|
| 832 | E2 = -x1->x[1]/x1->x[0]; | 
|---|
| 833 | cout << Verbose(3) << "E1 " << E1 << "\tE2 " << E2 << "\n"; | 
|---|
| 834 | F1 = E1*E1 + 1.; | 
|---|
| 835 | F2 = -E1*E2; | 
|---|
| 836 | F3 = E1*E1 + D3*D3/(D2*D2) - C; | 
|---|
| 837 | cout << Verbose(3) << "F1 " << F1 << "\tF2 " << F2 << "\tF3 " << F3 << "\n"; | 
|---|
| 838 | if (fabs(F1) < MYEPSILON) { | 
|---|
| 839 | cout << Verbose(4) << "F1 == 0!\n"; | 
|---|
| 840 | cout << Verbose(4) << "Gleichungssystem linear\n"; | 
|---|
| 841 | x[1] = F3/(2.*F2); | 
|---|
| 842 | } else { | 
|---|
| 843 | p = F2/F1; | 
|---|
| 844 | q = p*p - F3/F1; | 
|---|
| 845 | cout << Verbose(4) << "p " << p << "\tq " << q << endl; | 
|---|
| 846 | if (q < 0) { | 
|---|
| 847 | cout << Verbose(4) << "q < 0" << endl; | 
|---|
| 848 | return false; | 
|---|
| 849 | } | 
|---|
| 850 | x[1] = p + sqrt(q); | 
|---|
| 851 | } | 
|---|
| 852 | x[0] =  A/x1->x[0] - x1->x[1]/x1->x[0]*x[1] + x1->x[2]/x1->x[0]*x[2]; | 
|---|
| 853 | } else { | 
|---|
| 854 | cout << Verbose(2) << "Gleichungssystem unterbestimmt\n"; | 
|---|
| 855 | return false; | 
|---|
| 856 | } | 
|---|
| 857 | } else { | 
|---|
| 858 | E1 = A/x1->x[0]+x1->x[1]/x1->x[0]*D3/D1; | 
|---|
| 859 | E2 = x1->x[1]/x1->x[0]*D2/D1 - x1->x[2]; | 
|---|
| 860 | cout << Verbose(2) << "E1 " << E1 << "\tE2 " << E2 << "\n"; | 
|---|
| 861 | F1 = E2*E2 + D2*D2/(D1*D1) + 1.; | 
|---|
| 862 | F2 = -(E1*E2 + D2*D3/(D1*D1)); | 
|---|
| 863 | F3 = E1*E1 + D3*D3/(D1*D1) - C; | 
|---|
| 864 | cout << Verbose(2) << "F1 " << F1 << "\tF2 " << F2 << "\tF3 " << F3 << "\n"; | 
|---|
| 865 | if (fabs(F1) < MYEPSILON) { | 
|---|
| 866 | cout << Verbose(3) << "F1 == 0!\n"; | 
|---|
| 867 | cout << Verbose(3) << "Gleichungssystem linear\n"; | 
|---|
| 868 | x[2] = F3/(2.*F2); | 
|---|
| 869 | } else { | 
|---|
| 870 | p = F2/F1; | 
|---|
| 871 | q = p*p - F3/F1; | 
|---|
| 872 | cout << Verbose(3) << "p " << p << "\tq " << q << endl; | 
|---|
| 873 | if (q < 0) { | 
|---|
| 874 | cout << Verbose(3) << "q < 0" << endl; | 
|---|
| 875 | return false; | 
|---|
| 876 | } | 
|---|
| 877 | x[2] = p + sqrt(q); | 
|---|
| 878 | } | 
|---|
| 879 | x[1] = (-D2 * x[2] - D3)/D1; | 
|---|
| 880 | x[0] = A/x1->x[0] - x1->x[1]/x1->x[0]*x[1] + x1->x[2]/x1->x[0]*x[2]; | 
|---|
| 881 | } | 
|---|
| 882 | switch (flag) { // back-flipping | 
|---|
| 883 | default: | 
|---|
| 884 | case 0: | 
|---|
| 885 | break; | 
|---|
| 886 | case 2: | 
|---|
| 887 | flip(&x1->x[0],&x1->x[1]); | 
|---|
| 888 | flip(&x2->x[0],&x2->x[1]); | 
|---|
| 889 | flip(&y->x[0],&y->x[1]); | 
|---|
| 890 | flip(&x[0],&x[1]); | 
|---|
| 891 | flip(&x1->x[1],&x1->x[2]); | 
|---|
| 892 | flip(&x2->x[1],&x2->x[2]); | 
|---|
| 893 | flip(&y->x[1],&y->x[2]); | 
|---|
| 894 | flip(&x[1],&x[2]); | 
|---|
| 895 | case 1: | 
|---|
| 896 | flip(&x1->x[0],&x1->x[1]); | 
|---|
| 897 | flip(&x2->x[0],&x2->x[1]); | 
|---|
| 898 | flip(&y->x[0],&y->x[1]); | 
|---|
| 899 | //flip(&x[0],&x[1]); | 
|---|
| 900 | flip(&x1->x[1],&x1->x[2]); | 
|---|
| 901 | flip(&x2->x[1],&x2->x[2]); | 
|---|
| 902 | flip(&y->x[1],&y->x[2]); | 
|---|
| 903 | flip(&x[1],&x[2]); | 
|---|
| 904 | break; | 
|---|
| 905 | } | 
|---|
| 906 | // one z component is only determined by its radius (without sign) | 
|---|
| 907 | // thus check eight possible sign flips and determine by checking angle with second vector | 
|---|
| 908 | for (i=0;i<8;i++) { | 
|---|
| 909 | // set sign vector accordingly | 
|---|
| 910 | for (j=2;j>=0;j--) { | 
|---|
| 911 | k = (i & pot(2,j)) << j; | 
|---|
| 912 | cout << Verbose(2) << "k " << k << "\tpot(2,j) " << pot(2,j) << endl; | 
|---|
| 913 | sign[j] = (k == 0) ? 1. : -1.; | 
|---|
| 914 | } | 
|---|
| 915 | cout << Verbose(2) << i << ": sign matrix is " << sign[0] << "\t" << sign[1] << "\t" << sign[2] << "\n"; | 
|---|
| 916 | // apply sign matrix | 
|---|
| 917 | for (j=NDIM;j--;) | 
|---|
| 918 | x[j] *= sign[j]; | 
|---|
| 919 | // calculate angle and check | 
|---|
| 920 | ang = x2->Angle (this); | 
|---|
| 921 | cout << Verbose(1) << i << "th angle " << ang << "\tbeta " << cos(beta) << " :\t"; | 
|---|
| 922 | if (fabs(ang - cos(beta)) < MYEPSILON) { | 
|---|
| 923 | break; | 
|---|
| 924 | } | 
|---|
| 925 | // unapply sign matrix (is its own inverse) | 
|---|
| 926 | for (j=NDIM;j--;) | 
|---|
| 927 | x[j] *= sign[j]; | 
|---|
| 928 | } | 
|---|
| 929 | return true; | 
|---|
| 930 | }; | 
|---|