| [6ac7ee] | 1 | /** \file vector.cpp
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| 2 | *
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| 3 | * Function implementations for the class vector.
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| 4 | *
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| 5 | */
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| 6 |
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| [edb93c] | 7 |
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| [54a746] | 8 | #include "vector.hpp"
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| 9 | #include "verbose.hpp"
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| [b34306] | 10 | #include "World.hpp"
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| [0a4f7f] | 11 | #include "Helpers/Assert.hpp"
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| [753f02] | 12 | #include "Helpers/fast_functions.hpp"
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| [6ac7ee] | 13 |
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| [1bd79e] | 14 | #include <iostream>
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| 15 |
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| 16 | using namespace std;
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| [6ac7ee] | 17 |
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| [97498a] | 18 |
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| [6ac7ee] | 19 | /************************************ Functions for class vector ************************************/
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| 20 |
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| 21 | /** Constructor of class vector.
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| 22 | */
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| [753f02] | 23 | Vector::Vector()
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| 24 | {
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| 25 | x[0] = x[1] = x[2] = 0.;
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| 26 | };
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| [6ac7ee] | 27 |
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| [753f02] | 28 | /**
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| 29 | * Copy constructor
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| [821907] | 30 | */
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| [1bd79e] | 31 |
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| [753f02] | 32 | Vector::Vector(const Vector& src)
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| [821907] | 33 | {
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| [753f02] | 34 | x[0] = src[0];
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| 35 | x[1] = src[1];
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| 36 | x[2] = src[2];
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| [1bd79e] | 37 | }
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| [821907] | 38 |
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| 39 | /** Constructor of class vector.
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| 40 | */
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| [753f02] | 41 | Vector::Vector(const double x1, const double x2, const double x3)
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| [821907] | 42 | {
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| [753f02] | 43 | x[0] = x1;
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| 44 | x[1] = x2;
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| 45 | x[2] = x3;
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| [821907] | 46 | };
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| 47 |
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| [0a4f7f] | 48 | /**
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| 49 | * Assignment operator
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| [6ac7ee] | 50 | */
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| [0a4f7f] | 51 | Vector& Vector::operator=(const Vector& src){
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| 52 | // check for self assignment
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| 53 | if(&src!=this){
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| [753f02] | 54 | x[0] = src[0];
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| 55 | x[1] = src[1];
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| 56 | x[2] = src[2];
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| [0a4f7f] | 57 | }
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| 58 | return *this;
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| 59 | }
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| [6ac7ee] | 60 |
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| 61 | /** Desctructor of class vector.
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| 62 | */
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| 63 | Vector::~Vector() {};
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| 64 |
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| 65 | /** Calculates square of distance between this and another vector.
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| 66 | * \param *y array to second vector
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| 67 | * \return \f$| x - y |^2\f$
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| 68 | */
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| [273382] | 69 | double Vector::DistanceSquared(const Vector &y) const
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| [6ac7ee] | 70 | {
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| [042f82] | 71 | double res = 0.;
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| 72 | for (int i=NDIM;i--;)
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| [753f02] | 73 | res += (x[i]-y[i])*(x[i]-y[i]);
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| [042f82] | 74 | return (res);
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| [6ac7ee] | 75 | };
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| 76 |
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| 77 | /** Calculates distance between this and another vector.
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| 78 | * \param *y array to second vector
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| 79 | * \return \f$| x - y |\f$
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| 80 | */
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| [273382] | 81 | double Vector::Distance(const Vector &y) const
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| [6ac7ee] | 82 | {
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| [273382] | 83 | return (sqrt(DistanceSquared(y)));
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| [6ac7ee] | 84 | };
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| 85 |
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| 86 | /** Calculates distance between this and another vector in a periodic cell.
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| 87 | * \param *y array to second vector
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| 88 | * \param *cell_size 6-dimensional array with (xx, xy, yy, xz, yz, zz) entries specifying the periodic cell
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| 89 | * \return \f$| x - y |\f$
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| 90 | */
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| [273382] | 91 | double Vector::PeriodicDistance(const Vector &y, const double * const cell_size) const
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| [6ac7ee] | 92 | {
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| [042f82] | 93 | double res = Distance(y), tmp, matrix[NDIM*NDIM];
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| [753f02] | 94 | Vector Shiftedy, TranslationVector;
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| 95 | int N[NDIM];
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| 96 | matrix[0] = cell_size[0];
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| 97 | matrix[1] = cell_size[1];
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| 98 | matrix[2] = cell_size[3];
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| 99 | matrix[3] = cell_size[1];
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| 100 | matrix[4] = cell_size[2];
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| 101 | matrix[5] = cell_size[4];
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| 102 | matrix[6] = cell_size[3];
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| 103 | matrix[7] = cell_size[4];
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| 104 | matrix[8] = cell_size[5];
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| 105 | // in order to check the periodic distance, translate one of the vectors into each of the 27 neighbouring cells
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| 106 | for (N[0]=-1;N[0]<=1;N[0]++)
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| 107 | for (N[1]=-1;N[1]<=1;N[1]++)
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| 108 | for (N[2]=-1;N[2]<=1;N[2]++) {
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| 109 | // create the translation vector
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| 110 | TranslationVector.Zero();
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| 111 | for (int i=NDIM;i--;)
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| 112 | TranslationVector[i] = (double)N[i];
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| 113 | TranslationVector.MatrixMultiplication(matrix);
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| 114 | // add onto the original vector to compare with
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| 115 | Shiftedy = y + TranslationVector;
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| 116 | // get distance and compare with minimum so far
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| 117 | tmp = Distance(Shiftedy);
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| 118 | if (tmp < res) res = tmp;
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| 119 | }
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| 120 | return (res);
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| [6ac7ee] | 121 | };
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| 122 |
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| 123 | /** Calculates distance between this and another vector in a periodic cell.
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| 124 | * \param *y array to second vector
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| 125 | * \param *cell_size 6-dimensional array with (xx, xy, yy, xz, yz, zz) entries specifying the periodic cell
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| 126 | * \return \f$| x - y |^2\f$
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| 127 | */
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| [273382] | 128 | double Vector::PeriodicDistanceSquared(const Vector &y, const double * const cell_size) const
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| [6ac7ee] | 129 | {
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| [042f82] | 130 | double res = DistanceSquared(y), tmp, matrix[NDIM*NDIM];
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| [753f02] | 131 | Vector Shiftedy, TranslationVector;
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| 132 | int N[NDIM];
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| 133 | matrix[0] = cell_size[0];
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| 134 | matrix[1] = cell_size[1];
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| 135 | matrix[2] = cell_size[3];
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| 136 | matrix[3] = cell_size[1];
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| 137 | matrix[4] = cell_size[2];
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| 138 | matrix[5] = cell_size[4];
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| 139 | matrix[6] = cell_size[3];
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| 140 | matrix[7] = cell_size[4];
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| 141 | matrix[8] = cell_size[5];
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| 142 | // in order to check the periodic distance, translate one of the vectors into each of the 27 neighbouring cells
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| 143 | for (N[0]=-1;N[0]<=1;N[0]++)
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| 144 | for (N[1]=-1;N[1]<=1;N[1]++)
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| 145 | for (N[2]=-1;N[2]<=1;N[2]++) {
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| 146 | // create the translation vector
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| 147 | TranslationVector.Zero();
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| 148 | for (int i=NDIM;i--;)
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| 149 | TranslationVector[i] = (double)N[i];
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| 150 | TranslationVector.MatrixMultiplication(matrix);
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| 151 | // add onto the original vector to compare with
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| 152 | Shiftedy = y + TranslationVector;
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| 153 | // get distance and compare with minimum so far
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| 154 | tmp = DistanceSquared(Shiftedy);
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| 155 | if (tmp < res) res = tmp;
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| 156 | }
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| 157 | return (res);
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| [6ac7ee] | 158 | };
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| 159 |
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| 160 | /** Keeps the vector in a periodic cell, defined by the symmetric \a *matrix.
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| 161 | * \param *out ofstream for debugging messages
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| 162 | * Tries to translate a vector into each adjacent neighbouring cell.
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| 163 | */
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| [e138de] | 164 | void Vector::KeepPeriodic(const double * const matrix)
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| [6ac7ee] | 165 | {
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| [753f02] | 166 | // int N[NDIM];
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| 167 | // bool flag = false;
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| 168 | //vector Shifted, TranslationVector;
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| 169 | // Log() << Verbose(1) << "Begin of KeepPeriodic." << endl;
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| 170 | // Log() << Verbose(2) << "Vector is: ";
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| 171 | // Output(out);
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| 172 | // Log() << Verbose(0) << endl;
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| 173 | InverseMatrixMultiplication(matrix);
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| 174 | for(int i=NDIM;i--;) { // correct periodically
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| 175 | if (at(i) < 0) { // get every coefficient into the interval [0,1)
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| 176 | at(i) += ceil(at(i));
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| 177 | } else {
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| 178 | at(i) -= floor(at(i));
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| 179 | }
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| [042f82] | 180 | }
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| [753f02] | 181 | MatrixMultiplication(matrix);
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| 182 | // Log() << Verbose(2) << "New corrected vector is: ";
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| 183 | // Output(out);
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| 184 | // Log() << Verbose(0) << endl;
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| 185 | // Log() << Verbose(1) << "End of KeepPeriodic." << endl;
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| [6ac7ee] | 186 | };
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| 187 |
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| 188 | /** Calculates scalar product between this and another vector.
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| 189 | * \param *y array to second vector
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| 190 | * \return \f$\langle x, y \rangle\f$
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| 191 | */
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| [273382] | 192 | double Vector::ScalarProduct(const Vector &y) const
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| [6ac7ee] | 193 | {
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| [042f82] | 194 | double res = 0.;
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| 195 | for (int i=NDIM;i--;)
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| [753f02] | 196 | res += x[i]*y[i];
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| [042f82] | 197 | return (res);
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| [6ac7ee] | 198 | };
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| 199 |
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| 200 |
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| 201 | /** Calculates VectorProduct between this and another vector.
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| [042f82] | 202 | * -# returns the Product in place of vector from which it was initiated
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| 203 | * -# ATTENTION: Only three dim.
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| 204 | * \param *y array to vector with which to calculate crossproduct
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| 205 | * \return \f$ x \times y \f&
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| [6ac7ee] | 206 | */
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| [273382] | 207 | void Vector::VectorProduct(const Vector &y)
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| [6ac7ee] | 208 | {
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| [042f82] | 209 | Vector tmp;
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| [753f02] | 210 | tmp[0] = x[1]* (y[2]) - x[2]* (y[1]);
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| 211 | tmp[1] = x[2]* (y[0]) - x[0]* (y[2]);
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| 212 | tmp[2] = x[0]* (y[1]) - x[1]* (y[0]);
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| 213 | (*this) = tmp;
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| [6ac7ee] | 214 | };
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| 215 |
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| 216 |
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| 217 | /** projects this vector onto plane defined by \a *y.
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| 218 | * \param *y normal vector of plane
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| 219 | * \return \f$\langle x, y \rangle\f$
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| 220 | */
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| [273382] | 221 | void Vector::ProjectOntoPlane(const Vector &y)
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| [6ac7ee] | 222 | {
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| [042f82] | 223 | Vector tmp;
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| [753f02] | 224 | tmp = y;
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| [042f82] | 225 | tmp.Normalize();
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| [753f02] | 226 | tmp.Scale(ScalarProduct(tmp));
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| 227 | *this -= tmp;
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| [2319ed] | 228 | };
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| 229 |
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| [821907] | 230 | /** Calculates the minimum distance vector of this vector to the plane.
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| [c4d4df] | 231 | * \param *out output stream for debugging
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| 232 | * \param *PlaneNormal normal of plane
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| 233 | * \param *PlaneOffset offset of plane
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| 234 | * \return distance to plane
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| [821907] | 235 | * \return distance vector onto to plane
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| [c4d4df] | 236 | */
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| [8cbb97] | 237 | Vector Vector::GetDistanceVectorToPlane(const Vector &PlaneNormal, const Vector &PlaneOffset) const
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| [c4d4df] | 238 | {
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| [753f02] | 239 | Vector temp = (*this) - PlaneOffset;
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| 240 | temp.MakeNormalTo(PlaneNormal);
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| [c4d4df] | 241 | temp.Scale(-1.);
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| 242 | // then add connecting vector from plane to point
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| [753f02] | 243 | temp += (*this)-PlaneOffset;
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| [99593f] | 244 | double sign = temp.ScalarProduct(PlaneNormal);
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| [7ea9e6] | 245 | if (fabs(sign) > MYEPSILON)
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| 246 | sign /= fabs(sign);
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| 247 | else
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| 248 | sign = 0.;
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| [c4d4df] | 249 |
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| [821907] | 250 | temp.Normalize();
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| 251 | temp.Scale(sign);
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| 252 | return temp;
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| 253 | };
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| 254 |
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| [8cbb97] | 255 |
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| [821907] | 256 | /** Calculates the minimum distance of this vector to the plane.
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| 257 | * \sa Vector::GetDistanceVectorToPlane()
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| 258 | * \param *out output stream for debugging
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| 259 | * \param *PlaneNormal normal of plane
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| 260 | * \param *PlaneOffset offset of plane
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| 261 | * \return distance to plane
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| 262 | */
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| [8cbb97] | 263 | double Vector::DistanceToPlane(const Vector &PlaneNormal, const Vector &PlaneOffset) const
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| [821907] | 264 | {
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| 265 | return GetDistanceVectorToPlane(PlaneNormal,PlaneOffset).Norm();
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| [c4d4df] | 266 | };
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| 267 |
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| [6ac7ee] | 268 | /** Calculates the projection of a vector onto another \a *y.
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| 269 | * \param *y array to second vector
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| 270 | */
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| [273382] | 271 | void Vector::ProjectIt(const Vector &y)
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| [6ac7ee] | 272 | {
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| [753f02] | 273 | (*this) += (-ScalarProduct(y))*y;
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| [ef9df36] | 274 | };
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| 275 |
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| 276 | /** Calculates the projection of a vector onto another \a *y.
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| 277 | * \param *y array to second vector
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| 278 | * \return Vector
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| 279 | */
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| [273382] | 280 | Vector Vector::Projection(const Vector &y) const
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| [ef9df36] | 281 | {
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| [753f02] | 282 | Vector helper = y;
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| 283 | helper.Scale((ScalarProduct(y)/y.NormSquared()));
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| [ef9df36] | 284 |
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| 285 | return helper;
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| [6ac7ee] | 286 | };
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| 287 |
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| 288 | /** Calculates norm of this vector.
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| 289 | * \return \f$|x|\f$
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| 290 | */
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| 291 | double Vector::Norm() const
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| 292 | {
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| [273382] | 293 | return (sqrt(NormSquared()));
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| [6ac7ee] | 294 | };
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| 295 |
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| [d4d0dd] | 296 | /** Calculates squared norm of this vector.
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| 297 | * \return \f$|x|^2\f$
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| 298 | */
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| 299 | double Vector::NormSquared() const
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| 300 | {
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| [273382] | 301 | return (ScalarProduct(*this));
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| [d4d0dd] | 302 | };
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| 303 |
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| [6ac7ee] | 304 | /** Normalizes this vector.
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| 305 | */
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| 306 | void Vector::Normalize()
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| 307 | {
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| [1bd79e] | 308 | double factor = Norm();
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| 309 | (*this) *= 1/factor;
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| [6ac7ee] | 310 | };
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| 311 |
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| 312 | /** Zeros all components of this vector.
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| 313 | */
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| 314 | void Vector::Zero()
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| 315 | {
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| [753f02] | 316 | at(0)=at(1)=at(2)=0;
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| [6ac7ee] | 317 | };
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| 318 |
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| 319 | /** Zeros all components of this vector.
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| 320 | */
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| [776b64] | 321 | void Vector::One(const double one)
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| [6ac7ee] | 322 | {
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| [753f02] | 323 | at(0)=at(1)=at(2)=one;
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| [6ac7ee] | 324 | };
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| 325 |
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| [9c20aa] | 326 | /** Checks whether vector has all components zero.
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| 327 | * @return true - vector is zero, false - vector is not
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| 328 | */
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| [54a746] | 329 | bool Vector::IsZero() const
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| [9c20aa] | 330 | {
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| [54a746] | 331 | return (fabs(x[0])+fabs(x[1])+fabs(x[2]) < MYEPSILON);
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| 332 | };
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| 333 |
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| 334 | /** Checks whether vector has length of 1.
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| 335 | * @return true - vector is normalized, false - vector is not
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| 336 | */
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| 337 | bool Vector::IsOne() const
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| 338 | {
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| 339 | return (fabs(Norm() - 1.) < MYEPSILON);
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| [9c20aa] | 340 | };
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| 341 |
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| [ef9df36] | 342 | /** Checks whether vector is normal to \a *normal.
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| 343 | * @return true - vector is normalized, false - vector is not
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| 344 | */
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| [273382] | 345 | bool Vector::IsNormalTo(const Vector &normal) const
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| [ef9df36] | 346 | {
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| 347 | if (ScalarProduct(normal) < MYEPSILON)
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| 348 | return true;
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| 349 | else
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| 350 | return false;
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| 351 | };
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| 352 |
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| [b998c3] | 353 | /** Checks whether vector is normal to \a *normal.
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| 354 | * @return true - vector is normalized, false - vector is not
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| 355 | */
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| [273382] | 356 | bool Vector::IsEqualTo(const Vector &a) const
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| [b998c3] | 357 | {
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| 358 | bool status = true;
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| 359 | for (int i=0;i<NDIM;i++) {
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| [753f02] | 360 | if (fabs(x[i] - a[i]) > MYEPSILON)
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| [b998c3] | 361 | status = false;
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| 362 | }
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| 363 | return status;
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| 364 | };
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| 365 |
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| [6ac7ee] | 366 | /** Calculates the angle between this and another vector.
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| 367 | * \param *y array to second vector
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| 368 | * \return \f$\acos\bigl(frac{\langle x, y \rangle}{|x||y|}\bigr)\f$
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| 369 | */
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| [273382] | 370 | double Vector::Angle(const Vector &y) const
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| [6ac7ee] | 371 | {
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| [753f02] | 372 | double norm1 = Norm(), norm2 = y.Norm();
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| [ef9df36] | 373 | double angle = -1;
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| [d4d0dd] | 374 | if ((fabs(norm1) > MYEPSILON) && (fabs(norm2) > MYEPSILON))
|
|---|
| 375 | angle = this->ScalarProduct(y)/norm1/norm2;
|
|---|
| [02da9e] | 376 | // -1-MYEPSILON occured due to numerical imprecision, catch ...
|
|---|
| [e138de] | 377 | //Log() << Verbose(2) << "INFO: acos(-1) = " << acos(-1) << ", acos(-1+MYEPSILON) = " << acos(-1+MYEPSILON) << ", acos(-1-MYEPSILON) = " << acos(-1-MYEPSILON) << "." << endl;
|
|---|
| [02da9e] | 378 | if (angle < -1)
|
|---|
| 379 | angle = -1;
|
|---|
| 380 | if (angle > 1)
|
|---|
| 381 | angle = 1;
|
|---|
| [042f82] | 382 | return acos(angle);
|
|---|
| [6ac7ee] | 383 | };
|
|---|
| 384 |
|
|---|
| [0a4f7f] | 385 |
|
|---|
| 386 | double& Vector::operator[](size_t i){
|
|---|
| [753f02] | 387 | ASSERT(i<=NDIM && i>=0,"Vector Index out of Range");
|
|---|
| 388 | return x[i];
|
|---|
| [0a4f7f] | 389 | }
|
|---|
| 390 |
|
|---|
| 391 | const double& Vector::operator[](size_t i) const{
|
|---|
| [753f02] | 392 | ASSERT(i<=NDIM && i>=0,"Vector Index out of Range");
|
|---|
| 393 | return x[i];
|
|---|
| [0a4f7f] | 394 | }
|
|---|
| 395 |
|
|---|
| 396 | double& Vector::at(size_t i){
|
|---|
| 397 | return (*this)[i];
|
|---|
| 398 | }
|
|---|
| 399 |
|
|---|
| 400 | const double& Vector::at(size_t i) const{
|
|---|
| 401 | return (*this)[i];
|
|---|
| 402 | }
|
|---|
| 403 |
|
|---|
| 404 | double* Vector::get(){
|
|---|
| [753f02] | 405 | return x;
|
|---|
| [0a4f7f] | 406 | }
|
|---|
| [6ac7ee] | 407 |
|
|---|
| [ef9df36] | 408 | /** Compares vector \a to vector \a b component-wise.
|
|---|
| 409 | * \param a base vector
|
|---|
| 410 | * \param b vector components to add
|
|---|
| 411 | * \return a == b
|
|---|
| 412 | */
|
|---|
| [72e7fa] | 413 | bool Vector::operator==(const Vector& b) const
|
|---|
| [ef9df36] | 414 | {
|
|---|
| [1bd79e] | 415 | return IsEqualTo(b);
|
|---|
| [ef9df36] | 416 | };
|
|---|
| 417 |
|
|---|
| [6ac7ee] | 418 | /** Sums vector \a to this lhs component-wise.
|
|---|
| 419 | * \param a base vector
|
|---|
| 420 | * \param b vector components to add
|
|---|
| 421 | * \return lhs + a
|
|---|
| 422 | */
|
|---|
| [72e7fa] | 423 | const Vector& Vector::operator+=(const Vector& b)
|
|---|
| [6ac7ee] | 424 | {
|
|---|
| [273382] | 425 | this->AddVector(b);
|
|---|
| [72e7fa] | 426 | return *this;
|
|---|
| [6ac7ee] | 427 | };
|
|---|
| [54a746] | 428 |
|
|---|
| 429 | /** Subtracts vector \a from this lhs component-wise.
|
|---|
| 430 | * \param a base vector
|
|---|
| 431 | * \param b vector components to add
|
|---|
| 432 | * \return lhs - a
|
|---|
| 433 | */
|
|---|
| [72e7fa] | 434 | const Vector& Vector::operator-=(const Vector& b)
|
|---|
| [54a746] | 435 | {
|
|---|
| [273382] | 436 | this->SubtractVector(b);
|
|---|
| [72e7fa] | 437 | return *this;
|
|---|
| [54a746] | 438 | };
|
|---|
| 439 |
|
|---|
| [6ac7ee] | 440 | /** factor each component of \a a times a double \a m.
|
|---|
| 441 | * \param a base vector
|
|---|
| 442 | * \param m factor
|
|---|
| 443 | * \return lhs.x[i] * m
|
|---|
| 444 | */
|
|---|
| [b84d5d] | 445 | const Vector& operator*=(Vector& a, const double m)
|
|---|
| [6ac7ee] | 446 | {
|
|---|
| [042f82] | 447 | a.Scale(m);
|
|---|
| 448 | return a;
|
|---|
| [6ac7ee] | 449 | };
|
|---|
| 450 |
|
|---|
| [042f82] | 451 | /** Sums two vectors \a and \b component-wise.
|
|---|
| [6ac7ee] | 452 | * \param a first vector
|
|---|
| 453 | * \param b second vector
|
|---|
| 454 | * \return a + b
|
|---|
| 455 | */
|
|---|
| [72e7fa] | 456 | Vector const Vector::operator+(const Vector& b) const
|
|---|
| [6ac7ee] | 457 | {
|
|---|
| [72e7fa] | 458 | Vector x = *this;
|
|---|
| [273382] | 459 | x.AddVector(b);
|
|---|
| [b84d5d] | 460 | return x;
|
|---|
| [6ac7ee] | 461 | };
|
|---|
| 462 |
|
|---|
| [54a746] | 463 | /** Subtracts vector \a from \b component-wise.
|
|---|
| 464 | * \param a first vector
|
|---|
| 465 | * \param b second vector
|
|---|
| 466 | * \return a - b
|
|---|
| 467 | */
|
|---|
| [72e7fa] | 468 | Vector const Vector::operator-(const Vector& b) const
|
|---|
| [54a746] | 469 | {
|
|---|
| [72e7fa] | 470 | Vector x = *this;
|
|---|
| [273382] | 471 | x.SubtractVector(b);
|
|---|
| [b84d5d] | 472 | return x;
|
|---|
| [54a746] | 473 | };
|
|---|
| 474 |
|
|---|
| [6ac7ee] | 475 | /** Factors given vector \a a times \a m.
|
|---|
| 476 | * \param a vector
|
|---|
| 477 | * \param m factor
|
|---|
| [54a746] | 478 | * \return m * a
|
|---|
| [6ac7ee] | 479 | */
|
|---|
| [b84d5d] | 480 | Vector const operator*(const Vector& a, const double m)
|
|---|
| [6ac7ee] | 481 | {
|
|---|
| [b84d5d] | 482 | Vector x(a);
|
|---|
| 483 | x.Scale(m);
|
|---|
| 484 | return x;
|
|---|
| [6ac7ee] | 485 | };
|
|---|
| 486 |
|
|---|
| [54a746] | 487 | /** Factors given vector \a a times \a m.
|
|---|
| 488 | * \param m factor
|
|---|
| 489 | * \param a vector
|
|---|
| 490 | * \return m * a
|
|---|
| 491 | */
|
|---|
| [b84d5d] | 492 | Vector const operator*(const double m, const Vector& a )
|
|---|
| [54a746] | 493 | {
|
|---|
| [b84d5d] | 494 | Vector x(a);
|
|---|
| 495 | x.Scale(m);
|
|---|
| 496 | return x;
|
|---|
| [54a746] | 497 | };
|
|---|
| 498 |
|
|---|
| [9c20aa] | 499 | ostream& operator<<(ostream& ost, const Vector& m)
|
|---|
| [6ac7ee] | 500 | {
|
|---|
| [042f82] | 501 | ost << "(";
|
|---|
| 502 | for (int i=0;i<NDIM;i++) {
|
|---|
| [0a4f7f] | 503 | ost << m[i];
|
|---|
| [042f82] | 504 | if (i != 2)
|
|---|
| 505 | ost << ",";
|
|---|
| 506 | }
|
|---|
| 507 | ost << ")";
|
|---|
| 508 | return ost;
|
|---|
| [6ac7ee] | 509 | };
|
|---|
| 510 |
|
|---|
| 511 |
|
|---|
| [1bd79e] | 512 | void Vector::ScaleAll(const double *factor)
|
|---|
| [6ac7ee] | 513 | {
|
|---|
| [042f82] | 514 | for (int i=NDIM;i--;)
|
|---|
| [753f02] | 515 | x[i] *= factor[i];
|
|---|
| [6ac7ee] | 516 | };
|
|---|
| 517 |
|
|---|
| 518 |
|
|---|
| [1bd79e] | 519 |
|
|---|
| [776b64] | 520 | void Vector::Scale(const double factor)
|
|---|
| [6ac7ee] | 521 | {
|
|---|
| [042f82] | 522 | for (int i=NDIM;i--;)
|
|---|
| 523 | x[i] *= factor;
|
|---|
| [6ac7ee] | 524 | };
|
|---|
| 525 |
|
|---|
| [d09ff7] | 526 | /** Given a box by its matrix \a *M and its inverse *Minv the vector is made to point within that box.
|
|---|
| 527 | * \param *M matrix of box
|
|---|
| 528 | * \param *Minv inverse matrix
|
|---|
| 529 | */
|
|---|
| [776b64] | 530 | void Vector::WrapPeriodically(const double * const M, const double * const Minv)
|
|---|
| [d09ff7] | 531 | {
|
|---|
| 532 | MatrixMultiplication(Minv);
|
|---|
| 533 | // truncate to [0,1] for each axis
|
|---|
| 534 | for (int i=0;i<NDIM;i++) {
|
|---|
| 535 | x[i] += 0.5; // set to center of box
|
|---|
| 536 | while (x[i] >= 1.)
|
|---|
| 537 | x[i] -= 1.;
|
|---|
| 538 | while (x[i] < 0.)
|
|---|
| 539 | x[i] += 1.;
|
|---|
| 540 | }
|
|---|
| 541 | MatrixMultiplication(M);
|
|---|
| 542 | };
|
|---|
| 543 |
|
|---|
| [6ac7ee] | 544 | /** Do a matrix multiplication.
|
|---|
| 545 | * \param *matrix NDIM_NDIM array
|
|---|
| 546 | */
|
|---|
| [776b64] | 547 | void Vector::MatrixMultiplication(const double * const M)
|
|---|
| [6ac7ee] | 548 | {
|
|---|
| [042f82] | 549 | // do the matrix multiplication
|
|---|
| [753f02] | 550 | at(0) = M[0]*x[0]+M[3]*x[1]+M[6]*x[2];
|
|---|
| 551 | at(1) = M[1]*x[0]+M[4]*x[1]+M[7]*x[2];
|
|---|
| 552 | at(2) = M[2]*x[0]+M[5]*x[1]+M[8]*x[2];
|
|---|
| [6ac7ee] | 553 | };
|
|---|
| 554 |
|
|---|
| [2319ed] | 555 | /** Do a matrix multiplication with the \a *A' inverse.
|
|---|
| [6ac7ee] | 556 | * \param *matrix NDIM_NDIM array
|
|---|
| 557 | */
|
|---|
| [0a4f7f] | 558 | bool Vector::InverseMatrixMultiplication(const double * const A)
|
|---|
| [6ac7ee] | 559 | {
|
|---|
| [042f82] | 560 | double B[NDIM*NDIM];
|
|---|
| 561 | double detA = RDET3(A);
|
|---|
| 562 | double detAReci;
|
|---|
| 563 |
|
|---|
| 564 | // calculate the inverse B
|
|---|
| 565 | if (fabs(detA) > MYEPSILON) {; // RDET3(A) yields precisely zero if A irregular
|
|---|
| 566 | detAReci = 1./detA;
|
|---|
| 567 | B[0] = detAReci*RDET2(A[4],A[5],A[7],A[8]); // A_11
|
|---|
| 568 | B[1] = -detAReci*RDET2(A[1],A[2],A[7],A[8]); // A_12
|
|---|
| 569 | B[2] = detAReci*RDET2(A[1],A[2],A[4],A[5]); // A_13
|
|---|
| 570 | B[3] = -detAReci*RDET2(A[3],A[5],A[6],A[8]); // A_21
|
|---|
| 571 | B[4] = detAReci*RDET2(A[0],A[2],A[6],A[8]); // A_22
|
|---|
| 572 | B[5] = -detAReci*RDET2(A[0],A[2],A[3],A[5]); // A_23
|
|---|
| 573 | B[6] = detAReci*RDET2(A[3],A[4],A[6],A[7]); // A_31
|
|---|
| 574 | B[7] = -detAReci*RDET2(A[0],A[1],A[6],A[7]); // A_32
|
|---|
| 575 | B[8] = detAReci*RDET2(A[0],A[1],A[3],A[4]); // A_33
|
|---|
| 576 |
|
|---|
| 577 | // do the matrix multiplication
|
|---|
| [753f02] | 578 | at(0) = B[0]*x[0]+B[3]*x[1]+B[6]*x[2];
|
|---|
| 579 | at(1) = B[1]*x[0]+B[4]*x[1]+B[7]*x[2];
|
|---|
| 580 | at(2) = B[2]*x[0]+B[5]*x[1]+B[8]*x[2];
|
|---|
| 581 |
|
|---|
| 582 | return true;
|
|---|
| [042f82] | 583 | } else {
|
|---|
| [753f02] | 584 | return false;
|
|---|
| [042f82] | 585 | }
|
|---|
| [6ac7ee] | 586 | };
|
|---|
| 587 |
|
|---|
| 588 |
|
|---|
| 589 | /** Creates this vector as the b y *factors' components scaled linear combination of the given three.
|
|---|
| 590 | * this vector = x1*factors[0] + x2* factors[1] + x3*factors[2]
|
|---|
| 591 | * \param *x1 first vector
|
|---|
| 592 | * \param *x2 second vector
|
|---|
| 593 | * \param *x3 third vector
|
|---|
| 594 | * \param *factors three-component vector with the factor for each given vector
|
|---|
| 595 | */
|
|---|
| [273382] | 596 | void Vector::LinearCombinationOfVectors(const Vector &x1, const Vector &x2, const Vector &x3, const double * const factors)
|
|---|
| [6ac7ee] | 597 | {
|
|---|
| [273382] | 598 | (*this) = (factors[0]*x1) +
|
|---|
| 599 | (factors[1]*x2) +
|
|---|
| 600 | (factors[2]*x3);
|
|---|
| [6ac7ee] | 601 | };
|
|---|
| 602 |
|
|---|
| 603 | /** Mirrors atom against a given plane.
|
|---|
| 604 | * \param n[] normal vector of mirror plane.
|
|---|
| 605 | */
|
|---|
| [273382] | 606 | void Vector::Mirror(const Vector &n)
|
|---|
| [6ac7ee] | 607 | {
|
|---|
| [042f82] | 608 | double projection;
|
|---|
| [753f02] | 609 | projection = ScalarProduct(n)/n.NormSquared(); // remove constancy from n (keep as logical one)
|
|---|
| [042f82] | 610 | // withdraw projected vector twice from original one
|
|---|
| 611 | for (int i=NDIM;i--;)
|
|---|
| [8cbb97] | 612 | at(i) -= 2.*projection*n[i];
|
|---|
| [6ac7ee] | 613 | };
|
|---|
| 614 |
|
|---|
| 615 | /** Calculates orthonormal vector to one given vectors.
|
|---|
| 616 | * Just subtracts the projection onto the given vector from this vector.
|
|---|
| [ef9df36] | 617 | * The removed part of the vector is Vector::Projection()
|
|---|
| [6ac7ee] | 618 | * \param *x1 vector
|
|---|
| 619 | * \return true - success, false - vector is zero
|
|---|
| 620 | */
|
|---|
| [0a4f7f] | 621 | bool Vector::MakeNormalTo(const Vector &y1)
|
|---|
| [6ac7ee] | 622 | {
|
|---|
| [042f82] | 623 | bool result = false;
|
|---|
| [753f02] | 624 | double factor = y1.ScalarProduct(*this)/y1.NormSquared();
|
|---|
| [042f82] | 625 | Vector x1;
|
|---|
| [753f02] | 626 | x1 = factor * y1;
|
|---|
| 627 | SubtractVector(x1);
|
|---|
| [042f82] | 628 | for (int i=NDIM;i--;)
|
|---|
| 629 | result = result || (fabs(x[i]) > MYEPSILON);
|
|---|
| [6ac7ee] | 630 |
|
|---|
| [042f82] | 631 | return result;
|
|---|
| [6ac7ee] | 632 | };
|
|---|
| 633 |
|
|---|
| 634 | /** Creates this vector as one of the possible orthonormal ones to the given one.
|
|---|
| 635 | * Just scan how many components of given *vector are unequal to zero and
|
|---|
| 636 | * try to get the skp of both to be zero accordingly.
|
|---|
| 637 | * \param *vector given vector
|
|---|
| 638 | * \return true - success, false - failure (null vector given)
|
|---|
| 639 | */
|
|---|
| [273382] | 640 | bool Vector::GetOneNormalVector(const Vector &GivenVector)
|
|---|
| [6ac7ee] | 641 | {
|
|---|
| [042f82] | 642 | int Components[NDIM]; // contains indices of non-zero components
|
|---|
| 643 | int Last = 0; // count the number of non-zero entries in vector
|
|---|
| 644 | int j; // loop variables
|
|---|
| 645 | double norm;
|
|---|
| 646 |
|
|---|
| 647 | for (j=NDIM;j--;)
|
|---|
| 648 | Components[j] = -1;
|
|---|
| [1829c4] | 649 |
|
|---|
| 650 | // in two component-systems we need to find the one position that is zero
|
|---|
| 651 | int zeroPos = -1;
|
|---|
| [042f82] | 652 | // find two components != 0
|
|---|
| [1829c4] | 653 | for (j=0;j<NDIM;j++){
|
|---|
| [753f02] | 654 | if (fabs(GivenVector[j]) > MYEPSILON)
|
|---|
| [042f82] | 655 | Components[Last++] = j;
|
|---|
| [1829c4] | 656 | else
|
|---|
| 657 | // this our zero Position
|
|---|
| 658 | zeroPos = j;
|
|---|
| 659 | }
|
|---|
| [042f82] | 660 |
|
|---|
| 661 | switch(Last) {
|
|---|
| 662 | case 3: // threecomponent system
|
|---|
| [1829c4] | 663 | // the position of the zero is arbitrary in three component systems
|
|---|
| 664 | zeroPos = Components[2];
|
|---|
| [042f82] | 665 | case 2: // two component system
|
|---|
| [753f02] | 666 | norm = sqrt(1./(GivenVector[Components[1]]*GivenVector[Components[1]]) + 1./(GivenVector[Components[0]]*GivenVector[Components[0]]));
|
|---|
| [1829c4] | 667 | at(zeroPos) = 0.;
|
|---|
| [042f82] | 668 | // in skp both remaining parts shall become zero but with opposite sign and third is zero
|
|---|
| [1829c4] | 669 | at(Components[1]) = -1./GivenVector[Components[1]] / norm;
|
|---|
| 670 | at(Components[0]) = 1./GivenVector[Components[0]] / norm;
|
|---|
| [042f82] | 671 | return true;
|
|---|
| 672 | break;
|
|---|
| 673 | case 1: // one component system
|
|---|
| 674 | // set sole non-zero component to 0, and one of the other zero component pendants to 1
|
|---|
| [1829c4] | 675 | at((Components[0]+2)%NDIM) = 0.;
|
|---|
| 676 | at((Components[0]+1)%NDIM) = 1.;
|
|---|
| 677 | at(Components[0]) = 0.;
|
|---|
| [042f82] | 678 | return true;
|
|---|
| 679 | break;
|
|---|
| 680 | default:
|
|---|
| 681 | return false;
|
|---|
| 682 | }
|
|---|
| [6ac7ee] | 683 | };
|
|---|
| 684 |
|
|---|
| 685 | /** Adds vector \a *y componentwise.
|
|---|
| 686 | * \param *y vector
|
|---|
| 687 | */
|
|---|
| [273382] | 688 | void Vector::AddVector(const Vector &y)
|
|---|
| [6ac7ee] | 689 | {
|
|---|
| [753f02] | 690 | for(int i=NDIM;i--;)
|
|---|
| 691 | x[i] += y[i];
|
|---|
| [6ac7ee] | 692 | }
|
|---|
| 693 |
|
|---|
| 694 | /** Adds vector \a *y componentwise.
|
|---|
| 695 | * \param *y vector
|
|---|
| 696 | */
|
|---|
| [273382] | 697 | void Vector::SubtractVector(const Vector &y)
|
|---|
| [6ac7ee] | 698 | {
|
|---|
| [753f02] | 699 | for(int i=NDIM;i--;)
|
|---|
| 700 | x[i] -= y[i];
|
|---|
| [ef9df36] | 701 | }
|
|---|
| 702 |
|
|---|
| [89c8b2] | 703 | /**
|
|---|
| 704 | * Checks whether this vector is within the parallelepiped defined by the given three vectors and
|
|---|
| 705 | * their offset.
|
|---|
| 706 | *
|
|---|
| 707 | * @param offest for the origin of the parallelepiped
|
|---|
| 708 | * @param three vectors forming the matrix that defines the shape of the parallelpiped
|
|---|
| 709 | */
|
|---|
| [776b64] | 710 | bool Vector::IsInParallelepiped(const Vector &offset, const double * const parallelepiped) const
|
|---|
| [89c8b2] | 711 | {
|
|---|
| [753f02] | 712 | Vector a = (*this)-offset;
|
|---|
| [89c8b2] | 713 | a.InverseMatrixMultiplication(parallelepiped);
|
|---|
| 714 | bool isInside = true;
|
|---|
| 715 |
|
|---|
| 716 | for (int i=NDIM;i--;)
|
|---|
| [753f02] | 717 | isInside = isInside && ((a[i] <= 1) && (a[i] >= 0));
|
|---|
| [89c8b2] | 718 |
|
|---|
| 719 | return isInside;
|
|---|
| 720 | }
|
|---|