| 1 | /* | 
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| 2 | * unittest.cpp | 
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| 3 | * | 
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| 4 | *  Created on: Aug 17, 2009 | 
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| 5 | *      Author: heber | 
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| 6 | */ | 
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| 7 |  | 
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| 8 |  | 
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| 9 | using namespace std; | 
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| 10 |  | 
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| 11 | #include <cppunit/CompilerOutputter.h> | 
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| 12 | #include <cppunit/extensions/TestFactoryRegistry.h> | 
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| 13 | #include <cppunit/ui/text/TestRunner.h> | 
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| 14 |  | 
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| 15 | #include "defs.hpp" | 
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| 16 | #include "vector.hpp" | 
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| 17 | #include "vectorunittest.hpp" | 
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| 18 |  | 
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| 19 | #ifdef HAVE_TESTRUNNER | 
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| 20 | #include "UnitTestMain.hpp" | 
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| 21 | #endif /*HAVE_TESTRUNNER*/ | 
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| 22 |  | 
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| 23 | /********************************************** Test classes **************************************/ | 
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| 24 |  | 
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| 25 | // Registers the fixture into the 'registry' | 
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| 26 | CPPUNIT_TEST_SUITE_REGISTRATION( VectorTest ); | 
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| 27 |  | 
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| 28 |  | 
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| 29 | void VectorTest::setUp() | 
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| 30 | { | 
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| 31 | zero.Init(0.,0.,0.); | 
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| 32 | unit.Init(1.,0.,0.); | 
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| 33 | otherunit.Init(0.,1.,0.); | 
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| 34 | notunit.Init(0.,1.,1.); | 
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| 35 | two.Init(2.,1.,0.); | 
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| 36 | }; | 
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| 37 |  | 
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| 38 |  | 
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| 39 | void VectorTest::tearDown() | 
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| 40 | { | 
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| 41 | }; | 
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| 42 |  | 
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| 43 | /** UnitTest for Constructors and Vector::IsZero() and Vector::IsOne(). | 
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| 44 | */ | 
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| 45 | void VectorTest::UnityTest() | 
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| 46 | { | 
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| 47 | // unity and zero tests | 
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| 48 | CPPUNIT_ASSERT_EQUAL( true, zero.IsZero() ); | 
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| 49 | CPPUNIT_ASSERT_EQUAL( false, zero.IsOne() ); | 
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| 50 | CPPUNIT_ASSERT_EQUAL( false, unit.IsZero() ); | 
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| 51 | CPPUNIT_ASSERT_EQUAL( true, unit.IsOne() ); | 
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| 52 | CPPUNIT_ASSERT_EQUAL( false, notunit.IsOne() ); | 
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| 53 | CPPUNIT_ASSERT_EQUAL( true, otherunit.IsOne() ); | 
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| 54 | CPPUNIT_ASSERT_EQUAL( false, otherunit.IsZero() ); | 
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| 55 | }; | 
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| 56 |  | 
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| 57 | /** UnitTest for Vector::CopyVector(), Vector::AddVector, Vector::SubtractVector() and Vector::Scale()/ | 
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| 58 | */ | 
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| 59 | void VectorTest::SimpleAlgebraTest() | 
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| 60 | { | 
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| 61 | double factor; | 
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| 62 | // copy vector | 
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| 63 | fixture.Init(2.,3.,4.); | 
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| 64 | CPPUNIT_ASSERT_EQUAL( Vector(2.,3.,4.), fixture ); | 
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| 65 | // summation and scaling | 
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| 66 | fixture.CopyVector(&zero); | 
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| 67 | fixture.AddVector(&unit); | 
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| 68 | CPPUNIT_ASSERT_EQUAL( true, fixture.IsOne() ); | 
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| 69 | fixture.CopyVector(&zero); | 
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| 70 | fixture.SubtractVector(&unit); | 
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| 71 | CPPUNIT_ASSERT_EQUAL( true, fixture.IsOne() ); | 
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| 72 | CPPUNIT_ASSERT_EQUAL( false, fixture.IsZero() ); | 
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| 73 | fixture.CopyVector(&zero); | 
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| 74 | fixture.AddVector(&zero); | 
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| 75 | CPPUNIT_ASSERT_EQUAL( true, fixture.IsZero() ); | 
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| 76 | fixture.CopyVector(¬unit); | 
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| 77 | fixture.SubtractVector(&otherunit); | 
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| 78 | CPPUNIT_ASSERT_EQUAL( true, fixture.IsOne() ); | 
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| 79 | fixture.CopyVector(&unit); | 
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| 80 | fixture.AddVector(&otherunit); | 
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| 81 | CPPUNIT_ASSERT_EQUAL( false, fixture.IsOne() ); | 
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| 82 | fixture.CopyVector(¬unit); | 
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| 83 | fixture.SubtractVector(&unit); | 
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| 84 | fixture.SubtractVector(&otherunit); | 
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| 85 | CPPUNIT_ASSERT_EQUAL( false, fixture.IsZero() ); | 
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| 86 | fixture.CopyVector(&unit); | 
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| 87 | fixture.Scale(0.98); | 
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| 88 | CPPUNIT_ASSERT_EQUAL( false, fixture.IsOne() ); | 
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| 89 | fixture.CopyVector(&unit); | 
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| 90 | fixture.Scale(1.); | 
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| 91 | CPPUNIT_ASSERT_EQUAL( true, fixture.IsOne() ); | 
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| 92 | fixture.CopyVector(&unit); | 
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| 93 | factor = 0.98; | 
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| 94 | fixture.Scale(factor); | 
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| 95 | CPPUNIT_ASSERT_EQUAL( false, fixture.IsOne() ); | 
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| 96 | fixture.CopyVector(&unit); | 
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| 97 | factor = 1.; | 
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| 98 | fixture.Scale(factor); | 
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| 99 | CPPUNIT_ASSERT_EQUAL( true, fixture.IsOne() ); | 
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| 100 | }; | 
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| 101 |  | 
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| 102 |  | 
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| 103 | /** UnitTest for operator versions of Vector::CopyVector(), Vector::AddVector, Vector::SubtractVector() and Vector::Scale(). | 
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| 104 | */ | 
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| 105 | void VectorTest::OperatorAlgebraTest() | 
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| 106 | { | 
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| 107 | // summation and scaling | 
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| 108 | CPPUNIT_ASSERT_EQUAL( true, (zero+unit).IsOne() ); | 
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| 109 | CPPUNIT_ASSERT_EQUAL( true, (zero+unit).IsOne() ); | 
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| 110 | CPPUNIT_ASSERT_EQUAL( true, (zero-unit).IsOne() ); | 
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| 111 | CPPUNIT_ASSERT_EQUAL( false, (zero-unit).IsZero() ); | 
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| 112 | CPPUNIT_ASSERT_EQUAL( true, (zero+zero).IsZero() ); | 
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| 113 | CPPUNIT_ASSERT_EQUAL( true, (notunit-otherunit).IsOne() ); | 
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| 114 | CPPUNIT_ASSERT_EQUAL( false, (unit+otherunit).IsOne() ); | 
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| 115 | CPPUNIT_ASSERT_EQUAL( false, (notunit-unit-otherunit).IsZero() ); | 
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| 116 | CPPUNIT_ASSERT_EQUAL( false, (unit*0.98).IsOne() ); | 
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| 117 | CPPUNIT_ASSERT_EQUAL( true, (unit*1.).IsOne() ); | 
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| 118 |  | 
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| 119 | CPPUNIT_ASSERT_EQUAL( unit, (zero+unit) ); | 
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| 120 | CPPUNIT_ASSERT_EQUAL( Vector(0.,0.,1.), (notunit-otherunit) ); | 
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| 121 | CPPUNIT_ASSERT_EQUAL( Vector(-1, 0., 1.), (notunit-unit-otherunit) ); | 
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| 122 | }; | 
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| 123 |  | 
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| 124 | /** UnitTest for scalar products. | 
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| 125 | */ | 
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| 126 | void VectorTest::EuclidianScalarProductTest() | 
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| 127 | { | 
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| 128 | CPPUNIT_ASSERT_EQUAL( 0., zero.ScalarProduct(&zero) ); | 
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| 129 | CPPUNIT_ASSERT_EQUAL( 0., zero.ScalarProduct(&unit) ); | 
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| 130 | CPPUNIT_ASSERT_EQUAL( 0., zero.ScalarProduct(&otherunit) ); | 
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| 131 | CPPUNIT_ASSERT_EQUAL( 0., zero.ScalarProduct(¬unit) ); | 
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| 132 | CPPUNIT_ASSERT_EQUAL( 1., unit.ScalarProduct(&unit) ); | 
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| 133 | CPPUNIT_ASSERT_EQUAL( 0., otherunit.ScalarProduct(&unit) ); | 
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| 134 | CPPUNIT_ASSERT_EQUAL( 0., otherunit.ScalarProduct(&unit) ); | 
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| 135 | CPPUNIT_ASSERT_EQUAL( 1., otherunit.ScalarProduct(¬unit) ); | 
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| 136 | CPPUNIT_ASSERT_EQUAL( 2., two.ScalarProduct(&unit) ); | 
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| 137 | CPPUNIT_ASSERT_EQUAL( 1., two.ScalarProduct(&otherunit) ); | 
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| 138 | CPPUNIT_ASSERT_EQUAL( 1., two.ScalarProduct(¬unit) ); | 
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| 139 | } | 
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| 140 |  | 
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| 141 | /** UnitTest for norms. | 
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| 142 | */ | 
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| 143 | void VectorTest::EuclidianNormTest() | 
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| 144 | { | 
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| 145 | CPPUNIT_ASSERT_EQUAL( 0., zero.Norm() ); | 
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| 146 | CPPUNIT_ASSERT_EQUAL( 0., zero.NormSquared() ); | 
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| 147 | CPPUNIT_ASSERT_EQUAL( 1., unit.Norm() ); | 
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| 148 | CPPUNIT_ASSERT_EQUAL( 1., unit.NormSquared() ); | 
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| 149 | CPPUNIT_ASSERT_EQUAL( 1., otherunit.Norm() ); | 
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| 150 | CPPUNIT_ASSERT_EQUAL( 1., otherunit.NormSquared() ); | 
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| 151 | CPPUNIT_ASSERT_EQUAL( 2., notunit.NormSquared() ); | 
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| 152 | CPPUNIT_ASSERT_EQUAL( sqrt(2.), notunit.Norm() ); | 
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| 153 | } | 
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| 154 |  | 
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| 155 | /** UnitTest for distances. | 
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| 156 | */ | 
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| 157 | void VectorTest::EuclidianDistancesTest() | 
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| 158 | { | 
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| 159 | CPPUNIT_ASSERT_EQUAL( 1., zero.Distance(&unit) ); | 
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| 160 | CPPUNIT_ASSERT_EQUAL( sqrt(2.), otherunit.Distance(&unit) ); | 
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| 161 | CPPUNIT_ASSERT_EQUAL( sqrt(2.), zero.Distance(¬unit) ); | 
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| 162 | CPPUNIT_ASSERT_EQUAL( 1., otherunit.Distance(¬unit) ); | 
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| 163 | CPPUNIT_ASSERT_EQUAL( sqrt(5.), two.Distance(¬unit) ); | 
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| 164 | } | 
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| 165 |  | 
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| 166 | /** UnitTest for angles. | 
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| 167 | */ | 
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| 168 | void VectorTest::EuclidianAnglesTest() | 
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| 169 | { | 
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| 170 | CPPUNIT_ASSERT_EQUAL( M_PI, zero.Angle(&unit) ); | 
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| 171 | CPPUNIT_ASSERT_EQUAL( 0., unit.Angle(&unit) ); | 
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| 172 | CPPUNIT_ASSERT_EQUAL( true, fabs(M_PI/2. - otherunit.Angle(&unit)) < MYEPSILON ); | 
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| 173 | CPPUNIT_ASSERT_EQUAL( true, fabs(M_PI/2. - unit.Angle(¬unit)) < MYEPSILON ); | 
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| 174 | CPPUNIT_ASSERT_EQUAL( true, fabs(M_PI/4. - otherunit.Angle(¬unit)) < MYEPSILON ); | 
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| 175 | }; | 
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| 176 |  | 
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| 177 | /** UnitTest for projections. | 
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| 178 | */ | 
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| 179 | void VectorTest::ProjectionTest() | 
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| 180 | { | 
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| 181 | CPPUNIT_ASSERT_EQUAL( zero, zero.Projection(&unit) ); | 
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| 182 | CPPUNIT_ASSERT_EQUAL( zero, otherunit.Projection(&unit) ); | 
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| 183 | CPPUNIT_ASSERT_EQUAL( Vector(0.4,0.2,0.),  otherunit.Projection(&two) ); | 
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| 184 | CPPUNIT_ASSERT_EQUAL( Vector(0.,1.,0.),  two.Projection(&otherunit) ); | 
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| 185 | }; | 
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| 186 |  | 
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| 187 | /** UnitTest for line intersections. | 
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| 188 | */ | 
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| 189 | void VectorTest::LineIntersectionTest() | 
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| 190 | { | 
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| 191 | // plane at (0,0,0) normal to (1,0,0) cuts line from (0,0,0) to (2,1,0) at ??? | 
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| 192 | CPPUNIT_ASSERT_EQUAL( true, fixture.GetIntersectionWithPlane(&unit, &zero, &zero, &two) ); | 
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| 193 | CPPUNIT_ASSERT_EQUAL( zero, fixture ); | 
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| 194 |  | 
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| 195 | // plane at (2,1,0) normal to (0,1,0) cuts line from (1,0,0) to (0,1,1) at ??? | 
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| 196 | CPPUNIT_ASSERT_EQUAL( true, fixture.GetIntersectionWithPlane(&otherunit, &two, &unit, ¬unit) ); | 
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| 197 | CPPUNIT_ASSERT_EQUAL( Vector(0., 1., 1.), fixture ); | 
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| 198 |  | 
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| 199 | // four vectors equal to zero | 
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| 200 | CPPUNIT_ASSERT_EQUAL( false, fixture.GetIntersectionOfTwoLinesOnPlane(&zero, &zero, &zero, &zero, NULL) ); | 
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| 201 | CPPUNIT_ASSERT_EQUAL( zero, fixture ); | 
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| 202 |  | 
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| 203 | // four vectors equal to unit | 
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| 204 | CPPUNIT_ASSERT_EQUAL( false, fixture.GetIntersectionOfTwoLinesOnPlane(&unit, &unit, &unit, &unit, NULL) ); | 
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| 205 | CPPUNIT_ASSERT_EQUAL( zero, fixture ); | 
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| 206 |  | 
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| 207 | // two equal lines | 
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| 208 | CPPUNIT_ASSERT_EQUAL( true, fixture.GetIntersectionOfTwoLinesOnPlane(&unit, &two, &unit, &two, NULL) ); | 
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| 209 | CPPUNIT_ASSERT_EQUAL( unit, fixture ); | 
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| 210 |  | 
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| 211 | // line from (1,0,0) to (2,1,0) cuts line from (1,0,0) to (0,1,0) at ??? | 
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| 212 | CPPUNIT_ASSERT_EQUAL( true, fixture.GetIntersectionOfTwoLinesOnPlane(&unit, &two, &unit, &otherunit, NULL) ); | 
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| 213 | CPPUNIT_ASSERT_EQUAL( unit, fixture ); | 
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| 214 |  | 
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| 215 | // line from (1,0,0) to (0,0,0) cuts line from (0,0,0) to (2,1,0) at ??? | 
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| 216 | CPPUNIT_ASSERT_EQUAL( true, fixture.GetIntersectionOfTwoLinesOnPlane(&unit, &zero, &zero, &two, NULL) ); | 
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| 217 | CPPUNIT_ASSERT_EQUAL( zero, fixture ); | 
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| 218 |  | 
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| 219 | // line from (1,0,0) to (2,1,0) cuts line from (0,0,0) to (0,1,0) at ??? | 
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| 220 | CPPUNIT_ASSERT_EQUAL( true, fixture.GetIntersectionOfTwoLinesOnPlane(&unit, &two, &zero, &otherunit, NULL) ); | 
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| 221 | CPPUNIT_ASSERT_EQUAL( Vector(0., -1., 0.), fixture ); | 
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| 222 | }; | 
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| 223 |  | 
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| 224 | /** UnitTest for vector rotations. | 
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| 225 | */ | 
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| 226 | void VectorTest::VectorRotationTest() | 
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| 227 | { | 
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| 228 | fixture.Init(-1.,0.,0.); | 
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| 229 |  | 
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| 230 | // zero vector does not change | 
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| 231 | fixture.CopyVector(&zero); | 
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| 232 | fixture.RotateVector(&unit, 1.); | 
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| 233 | CPPUNIT_ASSERT_EQUAL( zero, fixture ); | 
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| 234 |  | 
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| 235 | fixture.RotateVector(&two, 1.); | 
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| 236 | CPPUNIT_ASSERT_EQUAL( zero,  fixture); | 
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| 237 |  | 
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| 238 | // vector on axis does not change | 
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| 239 | fixture.CopyVector(&unit); | 
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| 240 | fixture.RotateVector(&unit, 1.); | 
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| 241 | CPPUNIT_ASSERT_EQUAL( unit, fixture ); | 
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| 242 |  | 
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| 243 | fixture.RotateVector(&unit, 1.); | 
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| 244 | CPPUNIT_ASSERT_EQUAL( unit, fixture ); | 
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| 245 |  | 
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| 246 | // rotations | 
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| 247 | fixture.CopyVector(&otherunit); | 
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| 248 | fixture.RotateVector(&unit, M_PI); | 
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| 249 | CPPUNIT_ASSERT_EQUAL( Vector(0.,-1.,0.), fixture ); | 
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| 250 |  | 
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| 251 | fixture.CopyVector(&otherunit); | 
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| 252 | fixture.RotateVector(&unit, 2. * M_PI); | 
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| 253 | CPPUNIT_ASSERT_EQUAL( otherunit, fixture ); | 
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| 254 |  | 
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| 255 | fixture.CopyVector(&otherunit); | 
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| 256 | fixture.RotateVector(&unit, 0); | 
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| 257 | CPPUNIT_ASSERT_EQUAL( otherunit, fixture ); | 
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| 258 |  | 
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| 259 | fixture.Init(0.,0.,1.); | 
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| 260 | fixture.RotateVector(¬unit, M_PI); | 
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| 261 | CPPUNIT_ASSERT_EQUAL( otherunit, fixture ); | 
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| 262 | } | 
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| 263 |  | 
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| 264 | /** | 
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| 265 | * UnitTest for Vector::IsInParallelepiped(). | 
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| 266 | */ | 
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| 267 | void VectorTest::IsInParallelepipedTest() | 
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| 268 | { | 
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| 269 | double parallelepiped[NDIM*NDIM]; | 
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| 270 | parallelepiped[0] = 1; | 
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| 271 | parallelepiped[1] = 0; | 
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| 272 | parallelepiped[2] = 0; | 
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| 273 | parallelepiped[3] = 0; | 
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| 274 | parallelepiped[4] = 1; | 
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| 275 | parallelepiped[5] = 0; | 
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| 276 | parallelepiped[6] = 0; | 
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| 277 | parallelepiped[7] = 0; | 
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| 278 | parallelepiped[8] = 1; | 
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| 279 |  | 
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| 280 | fixture.CopyVector(zero); | 
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| 281 | CPPUNIT_ASSERT_EQUAL( false, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) ); | 
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| 282 | fixture.Init(2.5,2.5,2.5); | 
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| 283 | CPPUNIT_ASSERT_EQUAL( true, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) ); | 
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| 284 | fixture.Init(1.,1.,1.); | 
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| 285 | CPPUNIT_ASSERT_EQUAL( false, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) ); | 
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| 286 | fixture.Init(3.5,3.5,3.5); | 
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| 287 | CPPUNIT_ASSERT_EQUAL( false, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) ); | 
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| 288 | fixture.Init(2.,2.,2.); | 
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| 289 | CPPUNIT_ASSERT_EQUAL( true, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) ); | 
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| 290 | fixture.Init(2.,3.,2.); | 
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| 291 | CPPUNIT_ASSERT_EQUAL( true, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) ); | 
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| 292 | fixture.Init(-2.,2.,-1.); | 
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| 293 | CPPUNIT_ASSERT_EQUAL( false, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) ); | 
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| 294 | } | 
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| 295 |  | 
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