| 1 | /* | 
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| 2 | * tesselationunittest.cpp | 
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| 3 | * | 
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| 4 | *  Created on: Aug 26, 2009 | 
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| 5 | *      Author: heber | 
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| 6 | */ | 
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| 7 |  | 
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| 8 |  | 
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| 9 | using namespace std; | 
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| 10 |  | 
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| 11 | #include <cppunit/CompilerOutputter.h> | 
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| 12 | #include <cppunit/extensions/TestFactoryRegistry.h> | 
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| 13 | #include <cppunit/ui/text/TestRunner.h> | 
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| 14 |  | 
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| 15 | #include <cstring> | 
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| 16 |  | 
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| 17 | #include "defs.hpp" | 
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| 18 | #include "tesselation.hpp" | 
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| 19 | #include "tesselationunittest.hpp" | 
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| 20 |  | 
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| 21 | #ifdef HAVE_TESTRUNNER | 
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| 22 | #include "UnitTestMain.hpp" | 
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| 23 | #endif /*HAVE_TESTRUNNER*/ | 
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| 24 |  | 
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| 25 | #define SPHERERADIUS 2. | 
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| 26 |  | 
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| 27 | /********************************************** Test classes **************************************/ | 
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| 28 |  | 
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| 29 | // Registers the fixture into the 'registry' | 
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| 30 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationTest ); | 
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| 31 |  | 
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| 32 |  | 
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| 33 | void TesselationTest::setUp() | 
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| 34 | { | 
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| 35 | // create corners | 
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| 36 | class TesselPoint *Walker; | 
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| 37 | Walker = new TesselPoint; | 
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| 38 | Walker->node = new Vector(1., 0., -1.); | 
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| 39 | Walker->Name = Malloc<char>(3, "TesselationTest::setUp"); | 
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| 40 | strcpy(Walker->Name, "1"); | 
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| 41 | Walker->nr = 1; | 
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| 42 | Corners.push_back(Walker); | 
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| 43 | Walker = new TesselPoint; | 
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| 44 | Walker->node = new Vector(-1., 1., -1.); | 
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| 45 | Walker->Name = Malloc<char>(3, "TesselationTest::setUp"); | 
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| 46 | strcpy(Walker->Name, "2"); | 
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| 47 | Walker->nr = 2; | 
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| 48 | Corners.push_back(Walker); | 
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| 49 | Walker = new TesselPoint; | 
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| 50 | Walker->node = new Vector(-1., -1., -1.); | 
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| 51 | Walker->Name = Malloc<char>(3, "TesselationTest::setUp"); | 
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| 52 | strcpy(Walker->Name, "3"); | 
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| 53 | Walker->nr = 3; | 
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| 54 | Corners.push_back(Walker); | 
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| 55 | Walker = new TesselPoint; | 
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| 56 | Walker->node = new Vector(-1., 0., 1.); | 
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| 57 | Walker->Name = Malloc<char>(3, "TesselationTest::setUp"); | 
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| 58 | strcpy(Walker->Name, "4"); | 
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| 59 | Walker->nr = 4; | 
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| 60 | Corners.push_back(Walker); | 
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| 61 |  | 
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| 62 | // create linkedcell | 
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| 63 | LinkedList = new LinkedCell(&Corners, 2.*SPHERERADIUS); | 
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| 64 |  | 
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| 65 | // create tesselation | 
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| 66 | TesselStruct = new Tesselation; | 
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| 67 | CPPUNIT_ASSERT_EQUAL( true, TesselStruct->PointsOnBoundary.empty() ); | 
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| 68 | CPPUNIT_ASSERT_EQUAL( true, TesselStruct->LinesOnBoundary.empty() ); | 
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| 69 | CPPUNIT_ASSERT_EQUAL( true, TesselStruct->TrianglesOnBoundary.empty() ); | 
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| 70 | TesselStruct->FindStartingTriangle(SPHERERADIUS, LinkedList); | 
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| 71 |  | 
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| 72 | CandidateForTesselation *baseline = NULL; | 
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| 73 | BoundaryTriangleSet *T = NULL; | 
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| 74 | bool OneLoopWithoutSuccessFlag = true; | 
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| 75 | bool TesselationFailFlag = false; | 
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| 76 | while ((!TesselStruct->OpenLines.empty()) && (OneLoopWithoutSuccessFlag)) { | 
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| 77 | // 2a. fill all new OpenLines | 
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| 78 | for (CandidateMap::iterator Runner = TesselStruct->OpenLines.begin(); Runner != TesselStruct->OpenLines.end(); Runner++) { | 
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| 79 | baseline = Runner->second; | 
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| 80 | if (baseline->pointlist.empty()) { | 
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| 81 | T = (((baseline->BaseLine->triangles.begin()))->second); | 
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| 82 | TesselationFailFlag = TesselStruct->FindNextSuitableTriangle(*baseline, *T, SPHERERADIUS, LinkedList); //the line is there, so there is a triangle, but only one. | 
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| 83 | } | 
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| 84 | } | 
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| 85 |  | 
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| 86 | // 2b. search for smallest ShortestAngle among all candidates | 
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| 87 | double ShortestAngle = 4.*M_PI; | 
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| 88 | for (CandidateMap::iterator Runner = TesselStruct->OpenLines.begin(); Runner != TesselStruct->OpenLines.end(); Runner++) { | 
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| 89 | if (Runner->second->ShortestAngle < ShortestAngle) { | 
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| 90 | baseline = Runner->second; | 
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| 91 | ShortestAngle = baseline->ShortestAngle; | 
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| 92 | } | 
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| 93 | } | 
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| 94 | if ((ShortestAngle == 4.*M_PI) || (baseline->pointlist.empty())) | 
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| 95 | OneLoopWithoutSuccessFlag = false; | 
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| 96 | else { | 
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| 97 | TesselStruct->AddCandidateTriangle(*baseline); | 
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| 98 | } | 
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| 99 | } | 
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| 100 | }; | 
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| 101 |  | 
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| 102 |  | 
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| 103 | void TesselationTest::tearDown() | 
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| 104 | { | 
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| 105 | delete(LinkedList); | 
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| 106 | delete(TesselStruct); | 
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| 107 | for (LinkedNodes::iterator Runner = Corners.begin(); Runner != Corners.end(); Runner++) { | 
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| 108 | delete((*Runner)->node); | 
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| 109 | delete(*Runner); | 
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| 110 | } | 
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| 111 | Corners.clear(); | 
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| 112 | MemoryUsageObserver::purgeInstance(); | 
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| 113 | logger::purgeInstance(); | 
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| 114 | errorLogger::purgeInstance(); | 
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| 115 | }; | 
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| 116 |  | 
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| 117 | /** UnitTest for Contains...() | 
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| 118 | * | 
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| 119 | */ | 
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| 120 | void TesselationTest::ContainmentTest() | 
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| 121 | { | 
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| 122 | class BoundaryPointSet *point = NULL; | 
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| 123 | class BoundaryLineSet *line = NULL; | 
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| 124 |  | 
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| 125 | // check ContainsBoundaryPoint | 
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| 126 | for(LineMap::iterator Runner = TesselStruct->LinesOnBoundary.begin(); Runner != TesselStruct->LinesOnBoundary.end(); Runner++) { | 
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| 127 | CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryPoint((Runner->second)->endpoints[0])); | 
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| 128 | CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryPoint((Runner->second)->endpoints[1])); | 
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| 129 | } | 
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| 130 | for(TriangleMap::iterator Runner = TesselStruct->TrianglesOnBoundary.begin(); Runner != TesselStruct->TrianglesOnBoundary.end(); Runner++) { | 
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| 131 | for(PointMap::iterator PointRunner = TesselStruct->PointsOnBoundary.begin(); PointRunner != TesselStruct->PointsOnBoundary.end(); PointRunner++) { | 
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| 132 | point = PointRunner->second; | 
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| 133 | for (int i=0;i<3;i++) | 
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| 134 | if (point == (Runner->second)->endpoints[i]) | 
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| 135 | point = NULL; | 
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| 136 | if (point != NULL) | 
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| 137 | break; | 
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| 138 | } | 
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| 139 | CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryPoint((Runner->second)->endpoints[0])); | 
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| 140 | CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryPoint((Runner->second)->endpoints[1])); | 
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| 141 | CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryPoint((Runner->second)->endpoints[2])); | 
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| 142 | CPPUNIT_ASSERT_EQUAL( false, (Runner->second)->ContainsBoundaryPoint(point)); | 
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| 143 | } | 
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| 144 |  | 
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| 145 | // check ContainsBoundaryLine | 
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| 146 | for(TriangleMap::iterator Runner = TesselStruct->TrianglesOnBoundary.begin(); Runner != TesselStruct->TrianglesOnBoundary.end(); Runner++) { | 
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| 147 | for(LineMap::iterator LineRunner = TesselStruct->LinesOnBoundary.begin(); LineRunner != TesselStruct->LinesOnBoundary.end(); LineRunner++) { | 
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| 148 | line = LineRunner->second; | 
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| 149 | for (int i=0;i<3;i++) | 
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| 150 | if (line == (Runner->second)->lines[i]) | 
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| 151 | line = NULL; | 
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| 152 | if (line != NULL) | 
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| 153 | break; | 
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| 154 | } | 
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| 155 | CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryLine((Runner->second)->lines[0])); | 
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| 156 | CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryLine((Runner->second)->lines[1])); | 
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| 157 | CPPUNIT_ASSERT_EQUAL( true, (Runner->second)->ContainsBoundaryLine((Runner->second)->lines[2])); | 
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| 158 | CPPUNIT_ASSERT_EQUAL( false, (Runner->second)->ContainsBoundaryLine(line)); | 
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| 159 | } | 
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| 160 |  | 
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| 161 | // check IsPresentTupel | 
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| 162 | CPPUNIT_ASSERT_EQUAL( true, true ); | 
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| 163 | } | 
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| 164 |  | 
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| 165 | /** UnitTest for Tesselation::GetAllTriangles() | 
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| 166 | * | 
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| 167 | */ | 
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| 168 | void TesselationTest::GetAllTrianglesTest() | 
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| 169 | { | 
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| 170 | class BoundaryPointSet *Walker = NULL; | 
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| 171 |  | 
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| 172 | // check that there are three adjacent triangles for every boundary point | 
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| 173 | for (PointMap::iterator Runner = TesselStruct->PointsOnBoundary.begin(); Runner != TesselStruct->PointsOnBoundary.end(); Runner++) { | 
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| 174 | Walker = Runner->second; | 
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| 175 | set<BoundaryTriangleSet*> *triangles = TesselStruct->GetAllTriangles(Walker); | 
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| 176 | CPPUNIT_ASSERT_EQUAL( (size_t)3, triangles->size() ); | 
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| 177 | // check that the returned triangle all contain the Walker | 
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| 178 | for (set<BoundaryTriangleSet*>::iterator TriangleRunner = triangles->begin(); TriangleRunner != triangles->end(); TriangleRunner++) | 
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| 179 | CPPUNIT_ASSERT_EQUAL( true, (*TriangleRunner)->ContainsBoundaryPoint(Walker) ); | 
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| 180 | delete(triangles); | 
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| 181 | } | 
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| 182 | } | 
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