| 1 | /* | 
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| 2 | * tesselation_boundarytriangleunittest.cpp | 
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| 3 | * | 
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| 4 | *  Created on: Jan 13, 2010 | 
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| 5 | *      Author: heber | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | using namespace std; | 
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| 9 |  | 
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| 10 | #include <cppunit/CompilerOutputter.h> | 
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| 11 | #include <cppunit/extensions/TestFactoryRegistry.h> | 
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| 12 | #include <cppunit/ui/text/TestRunner.h> | 
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| 13 |  | 
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| 14 | #include <cstring> | 
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| 15 |  | 
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| 16 | #include "defs.hpp" | 
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| 17 | #include "tesselation.hpp" | 
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| 18 | #include "tesselation_boundarytriangleunittest.hpp" | 
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| 19 |  | 
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| 20 | #ifdef HAVE_TESTRUNNER | 
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| 21 | #include "UnitTestMain.hpp" | 
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| 22 | #endif /*HAVE_TESTRUNNER*/ | 
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| 23 |  | 
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| 24 | #define SPHERERADIUS 2. | 
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| 25 |  | 
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| 26 | /********************************************** Test classes **************************************/ | 
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| 27 |  | 
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| 28 | // Registers the fixture into the 'registry' | 
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| 29 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest ); | 
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| 30 |  | 
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| 31 |  | 
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| 32 | void TesselationBoundaryTriangleTest::setUp() | 
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| 33 | { | 
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| 34 | setVerbosity(5); | 
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| 35 |  | 
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| 36 | // create nodes | 
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| 37 | tesselpoints[0] = new TesselPoint; | 
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| 38 | tesselpoints[0]->node = new Vector(0., 0., 0.); | 
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| 39 | tesselpoints[0]->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name"); | 
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| 40 | strcpy(tesselpoints[0]->Name, "1"); | 
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| 41 | tesselpoints[0]->nr = 1; | 
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| 42 | points[0] = new BoundaryPointSet(tesselpoints[0]); | 
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| 43 | tesselpoints[1] = new TesselPoint; | 
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| 44 | tesselpoints[1]->node = new Vector(0., 1., 0.); | 
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| 45 | tesselpoints[1]->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name"); | 
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| 46 | strcpy(tesselpoints[1]->Name, "2"); | 
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| 47 | tesselpoints[1]->nr = 2; | 
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| 48 | points[1] = new BoundaryPointSet(tesselpoints[1]); | 
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| 49 | tesselpoints[2] = new TesselPoint; | 
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| 50 | tesselpoints[2] ->node = new Vector(1., 0., 0.); | 
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| 51 | tesselpoints[2] ->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name"); | 
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| 52 | strcpy(tesselpoints[2] ->Name, "3"); | 
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| 53 | tesselpoints[2] ->nr = 3; | 
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| 54 | points[2] = new BoundaryPointSet(tesselpoints[2] ); | 
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| 55 |  | 
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| 56 | // create line | 
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| 57 | lines[0] = new BoundaryLineSet(points[0], points[1], 0); | 
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| 58 | lines[1] = new BoundaryLineSet(points[1], points[2], 1); | 
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| 59 | lines[2] = new BoundaryLineSet(points[0], points[2], 2); | 
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| 60 |  | 
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| 61 | // create triangle | 
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| 62 | triangle = new BoundaryTriangleSet(lines, 0); | 
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| 63 | triangle->GetNormalVector(Vector(0.,0.,1.)); | 
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| 64 | }; | 
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| 65 |  | 
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| 66 |  | 
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| 67 | void TesselationBoundaryTriangleTest::tearDown() | 
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| 68 | { | 
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| 69 | delete(triangle); | 
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| 70 | for (int i=0;i<3;++i) { | 
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| 71 | // TesselPoint does not delete its vector as it only got a reference | 
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| 72 | delete tesselpoints[i]->node; | 
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| 73 | delete tesselpoints[i]; | 
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| 74 | } | 
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| 75 | MemoryUsageObserver::purgeInstance(); | 
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| 76 | logger::purgeInstance(); | 
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| 77 | errorLogger::purgeInstance(); | 
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| 78 | }; | 
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| 79 |  | 
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| 80 | /** UnitTest for Tesselation::IsInnerPoint() | 
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| 81 | */ | 
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| 82 | void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest() | 
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| 83 | { | 
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| 84 | Vector TestIntersection; | 
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| 85 | Vector Point; | 
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| 86 |  | 
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| 87 | // simple test on y line | 
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| 88 | Point.Init(-1.,0.5,0.); | 
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| 89 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 90 | Point.Init(0.,0.5,0.); | 
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| 91 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 92 | Point.Init(-4.,0.5,0.); | 
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| 93 | CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 94 | Point.Init(0.,0.5,0.); | 
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| 95 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 96 |  | 
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| 97 | // simple test on x line | 
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| 98 | Point.Init(0.5,-1.,0.); | 
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| 99 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 100 | Point.Init(0.5,0.,0.); | 
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| 101 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 102 | Point.Init(0.5,-6.,0.); | 
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| 103 | CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 104 | Point.Init(0.5,0.,0.); | 
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| 105 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 106 |  | 
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| 107 | // simple test on slanted line | 
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| 108 | Point.Init(1.,1.,0.); | 
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| 109 | CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 110 | Point.Init(0.5,0.5,0.); | 
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| 111 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 112 | Point.Init(5.,5.,0.); | 
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| 113 | CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 114 | Point.Init(0.5,0.5,0.); | 
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| 115 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 116 |  | 
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| 117 | // simple test on first node | 
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| 118 | Point.Init(-1.,-1.,0.); | 
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| 119 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 120 | Point.Init(0.,0.,0.); | 
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| 121 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 122 |  | 
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| 123 | // simple test on second node | 
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| 124 | Point.Init(0.,2.,0.); | 
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| 125 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 126 | Point.Init(0.,1.,0.); | 
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| 127 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 128 |  | 
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| 129 | // simple test on third node | 
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| 130 | Point.Init(2.,0.,0.); | 
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| 131 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 132 | Point.Init(1.,0.,0.); | 
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| 133 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 134 | }; | 
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| 135 |  | 
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| 136 | /** UnitTest for Tesselation::IsInnerPoint() | 
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| 137 | */ | 
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| 138 | void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest() | 
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| 139 | { | 
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| 140 | Vector TestIntersection; | 
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| 141 | Vector Point; | 
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| 142 |  | 
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| 143 | // straight down/up | 
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| 144 | Point.Init(1./3.,1./3.,+5.); | 
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| 145 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 146 | Point.Init(1./3.,1./3.,0.); | 
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| 147 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 148 | Point.Init(1./3.,1./3.,-5.); | 
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| 149 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 150 | Point.Init(1./3.,1./3.,0.); | 
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| 151 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 152 |  | 
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| 153 | // simple test on y line | 
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| 154 | Point.Init(-1.,0.5,+2.); | 
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| 155 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 156 | Point.Init(0.,0.5,0.); | 
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| 157 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 158 | Point.Init(-1.,0.5,-3.); | 
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| 159 | CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 160 | Point.Init(0.,0.5,0.); | 
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| 161 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 162 |  | 
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| 163 | // simple test on x line | 
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| 164 | Point.Init(0.5,-1.,+1.); | 
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| 165 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 166 | Point.Init(0.5,0.,0.); | 
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| 167 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 168 | Point.Init(0.5,-1.,-2.); | 
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| 169 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 170 | Point.Init(0.5,0.,0.); | 
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| 171 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 172 |  | 
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| 173 | // simple test on slanted line | 
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| 174 | Point.Init(1.,1.,+3.); | 
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| 175 | CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 176 | Point.Init(0.5,0.5,0.); | 
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| 177 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 178 | Point.Init(1.,1.,-4.); | 
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| 179 | CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 180 | Point.Init(0.5,0.5,0.); | 
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| 181 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 182 |  | 
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| 183 | // simple test on first node | 
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| 184 | Point.Init(-1.,-1.,5.); | 
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| 185 | CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 186 | Point.Init(0.,0.,0.); | 
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| 187 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 188 |  | 
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| 189 | // simple test on second node | 
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| 190 | Point.Init(0.,2.,5.); | 
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| 191 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 192 | Point.Init(0.,1.,0.); | 
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| 193 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 194 |  | 
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| 195 | // simple test on third node | 
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| 196 | Point.Init(2.,0.,5.); | 
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| 197 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| 198 | Point.Init(1.,0.,0.); | 
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| 199 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| 200 | }; | 
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