| [e9c677] | 1 | /* | 
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|  | 2 | * tesselation_boundarytriangleunittest.cpp | 
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|  | 3 | * | 
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|  | 4 | *  Created on: Jan 13, 2010 | 
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|  | 5 | *      Author: heber | 
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|  | 6 | */ | 
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|  | 7 |  | 
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|  | 8 | using namespace std; | 
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|  | 9 |  | 
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|  | 10 | #include <cppunit/CompilerOutputter.h> | 
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|  | 11 | #include <cppunit/extensions/TestFactoryRegistry.h> | 
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|  | 12 | #include <cppunit/ui/text/TestRunner.h> | 
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|  | 13 |  | 
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|  | 14 | #include <cstring> | 
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|  | 15 |  | 
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|  | 16 | #include "defs.hpp" | 
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|  | 17 | #include "tesselation.hpp" | 
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|  | 18 | #include "tesselation_boundarytriangleunittest.hpp" | 
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|  | 19 |  | 
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|  | 20 | #define SPHERERADIUS 2. | 
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|  | 21 |  | 
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|  | 22 | /********************************************** Test classes **************************************/ | 
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|  | 23 |  | 
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|  | 24 | // Registers the fixture into the 'registry' | 
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|  | 25 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest ); | 
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|  | 26 |  | 
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|  | 27 |  | 
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|  | 28 | void TesselationBoundaryTriangleTest::setUp() | 
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|  | 29 | { | 
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|  | 30 | setVerbosity(5); | 
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|  | 31 |  | 
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|  | 32 | // create nodes | 
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|  | 33 | TesselPoint *Walker = NULL; | 
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|  | 34 | Walker = new TesselPoint; | 
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|  | 35 | Walker->node = new Vector(0., 0., 0.); | 
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|  | 36 | Walker->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name"); | 
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|  | 37 | strcpy(Walker->Name, "1"); | 
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|  | 38 | Walker->nr = 1; | 
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|  | 39 | points[0] = new BoundaryPointSet(Walker); | 
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|  | 40 | Walker = new TesselPoint; | 
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|  | 41 | Walker->node = new Vector(0., 1., 0.); | 
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|  | 42 | Walker->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name"); | 
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|  | 43 | strcpy(Walker->Name, "2"); | 
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|  | 44 | Walker->nr = 2; | 
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|  | 45 | points[1] = new BoundaryPointSet(Walker); | 
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|  | 46 | Walker = new TesselPoint; | 
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|  | 47 | Walker->node = new Vector(1., 0., 0.); | 
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|  | 48 | Walker->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name"); | 
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|  | 49 | strcpy(Walker->Name, "3"); | 
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|  | 50 | Walker->nr = 3; | 
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|  | 51 | points[2] = new BoundaryPointSet(Walker); | 
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|  | 52 |  | 
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|  | 53 | // create line | 
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|  | 54 | lines[0] = new BoundaryLineSet(points[0], points[1], 0); | 
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|  | 55 | lines[1] = new BoundaryLineSet(points[1], points[2], 1); | 
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|  | 56 | lines[2] = new BoundaryLineSet(points[0], points[2], 2); | 
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|  | 57 |  | 
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|  | 58 | // create triangle | 
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|  | 59 | triangle = new BoundaryTriangleSet(lines, 0); | 
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|  | 60 | triangle->GetNormalVector(Vector(0.,0.,1.)); | 
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|  | 61 | }; | 
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|  | 62 |  | 
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|  | 63 |  | 
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|  | 64 | void TesselationBoundaryTriangleTest::tearDown() | 
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|  | 65 | { | 
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|  | 66 | delete(triangle); | 
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|  | 67 | MemoryUsageObserver::purgeInstance(); | 
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|  | 68 | logger::purgeInstance(); | 
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|  | 69 | errorLogger::purgeInstance(); | 
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|  | 70 | }; | 
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|  | 71 |  | 
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|  | 72 | /** UnitTest for Tesselation::IsInnerPoint() | 
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|  | 73 | */ | 
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|  | 74 | void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest() | 
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|  | 75 | { | 
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|  | 76 | Vector TestIntersection; | 
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|  | 77 | Vector Point; | 
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|  | 78 |  | 
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|  | 79 | // simple test on y line | 
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|  | 80 | Point.Init(-1.,0.5,0.); | 
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|  | 81 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 82 | Point.Init(0.,0.5,0.); | 
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|  | 83 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 84 | Point.Init(-4.,0.5,0.); | 
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|  | 85 | CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 86 | Point.Init(0.,0.5,0.); | 
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|  | 87 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 88 |  | 
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|  | 89 | // simple test on x line | 
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|  | 90 | Point.Init(0.5,-1.,0.); | 
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|  | 91 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 92 | Point.Init(0.5,0.,0.); | 
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|  | 93 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 94 | Point.Init(0.5,-6.,0.); | 
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|  | 95 | CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 96 | Point.Init(0.5,0.,0.); | 
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|  | 97 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 98 |  | 
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|  | 99 | // simple test on slanted line | 
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|  | 100 | Point.Init(1.,1.,0.); | 
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|  | 101 | CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 102 | Point.Init(0.5,0.5,0.); | 
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|  | 103 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 104 | Point.Init(5.,5.,0.); | 
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|  | 105 | CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 106 | Point.Init(0.5,0.5,0.); | 
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|  | 107 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 108 |  | 
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|  | 109 | // simple test on first node | 
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|  | 110 | Point.Init(-1.,-1.,0.); | 
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|  | 111 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 112 | Point.Init(0.,0.,0.); | 
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|  | 113 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 114 |  | 
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|  | 115 | // simple test on second node | 
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|  | 116 | Point.Init(0.,2.,0.); | 
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|  | 117 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 118 | Point.Init(0.,1.,0.); | 
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|  | 119 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 120 |  | 
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|  | 121 | // simple test on third node | 
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|  | 122 | Point.Init(2.,0.,0.); | 
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|  | 123 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 124 | Point.Init(1.,0.,0.); | 
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|  | 125 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 126 | }; | 
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|  | 127 |  | 
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|  | 128 | /** UnitTest for Tesselation::IsInnerPoint() | 
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|  | 129 | */ | 
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|  | 130 | void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest() | 
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|  | 131 | { | 
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|  | 132 | Vector TestIntersection; | 
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|  | 133 | Vector Point; | 
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|  | 134 |  | 
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|  | 135 | // straight down/up | 
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|  | 136 | Point.Init(1./3.,1./3.,+5.); | 
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|  | 137 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 138 | Point.Init(1./3.,1./3.,0.); | 
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|  | 139 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 140 | Point.Init(1./3.,1./3.,-5.); | 
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|  | 141 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 142 | Point.Init(1./3.,1./3.,0.); | 
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|  | 143 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 144 |  | 
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|  | 145 | // simple test on y line | 
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|  | 146 | Point.Init(-1.,0.5,+2.); | 
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|  | 147 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 148 | Point.Init(0.,0.5,0.); | 
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|  | 149 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 150 | Point.Init(-1.,0.5,-3.); | 
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|  | 151 | CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 152 | Point.Init(0.,0.5,0.); | 
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|  | 153 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 154 |  | 
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|  | 155 | // simple test on x line | 
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|  | 156 | Point.Init(0.5,-1.,+1.); | 
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|  | 157 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 158 | Point.Init(0.5,0.,0.); | 
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|  | 159 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 160 | Point.Init(0.5,-1.,-2.); | 
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|  | 161 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 162 | Point.Init(0.5,0.,0.); | 
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|  | 163 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 164 |  | 
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|  | 165 | // simple test on slanted line | 
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|  | 166 | Point.Init(1.,1.,+3.); | 
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|  | 167 | CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 168 | Point.Init(0.5,0.5,0.); | 
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|  | 169 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 170 | Point.Init(1.,1.,-4.); | 
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|  | 171 | CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 172 | Point.Init(0.5,0.5,0.); | 
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|  | 173 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 174 |  | 
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|  | 175 | // simple test on first node | 
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|  | 176 | Point.Init(-1.,-1.,5.); | 
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|  | 177 | CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 178 | Point.Init(0.,0.,0.); | 
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|  | 179 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 180 |  | 
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|  | 181 | // simple test on second node | 
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|  | 182 | Point.Init(0.,2.,5.); | 
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|  | 183 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 184 | Point.Init(0.,1.,0.); | 
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|  | 185 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 186 |  | 
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|  | 187 | // simple test on third node | 
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|  | 188 | Point.Init(2.,0.,5.); | 
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|  | 189 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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|  | 190 | Point.Init(1.,0.,0.); | 
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|  | 191 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 192 | }; | 
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|  | 193 |  | 
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|  | 194 |  | 
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|  | 195 | /********************************************** Main routine **************************************/ | 
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|  | 196 |  | 
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|  | 197 | int main(int argc, char **argv) | 
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|  | 198 | { | 
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|  | 199 | // Get the top level suite from the registry | 
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|  | 200 | CppUnit::Test *suite = CppUnit::TestFactoryRegistry::getRegistry().makeTest(); | 
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|  | 201 |  | 
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|  | 202 | // Adds the test to the list of test to run | 
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|  | 203 | CppUnit::TextUi::TestRunner runner; | 
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|  | 204 | runner.addTest( suite ); | 
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|  | 205 |  | 
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|  | 206 | // Change the default outputter to a compiler error format outputter | 
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|  | 207 | runner.setOutputter( new CppUnit::CompilerOutputter( &runner.result(), | 
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|  | 208 | std::cerr ) ); | 
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|  | 209 | // Run the tests. | 
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|  | 210 | bool wasSucessful = runner.run(); | 
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|  | 211 |  | 
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|  | 212 | // Return error code 1 if the one of test failed. | 
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|  | 213 | return wasSucessful ? 0 : 1; | 
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|  | 214 | }; | 
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