| 1 | /*
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| 2 |  * SingletonTest.cpp
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| 3 |  *
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| 4 |  *  Created on: Mar 11, 2010
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| 5 |  *      Author: crueger
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| 6 |  */
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| 7 | 
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| 8 | #include "SingletonTest.hpp"
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| 9 | 
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| 10 | #include <cppunit/CompilerOutputter.h>
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| 11 | #include <cppunit/extensions/TestFactoryRegistry.h>
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| 12 | #include <cppunit/ui/text/TestRunner.h>
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| 13 | #include <iostream>
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| 14 | 
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| 15 | #include "Patterns/Singleton.hpp"
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| 16 | #include "Patterns/Singleton_impl.hpp"
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| 17 | 
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| 18 | #ifdef HAVE_TESTRUNNER
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| 19 | #include "UnitTestMain.hpp"
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| 20 | #endif /*HAVE_TESTRUNNER*/
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| 21 | 
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| 22 | CPPUNIT_TEST_SUITE_REGISTRATION( SingletonTest );
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| 23 | 
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| 24 | // some necessary stubs
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| 25 | class SingletonStub1 : public Singleton <SingletonStub1>{
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| 26 |   friend class Singleton<SingletonStub1>;
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| 27 | private:
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| 28 |   SingletonStub1(){
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| 29 |     count1++;
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| 30 |   }
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| 31 |   // explicit copy constructor to catch if this is ever called
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| 32 |   SingletonStub1(const SingletonStub1&){
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| 33 |     CPPUNIT_FAIL    ( "Copy constructor of Singleton called" );
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| 34 |   }
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| 35 |   virtual ~SingletonStub1(){
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| 36 |     count2++;
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| 37 |   }
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| 38 | public:
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| 39 |   static int count1;
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| 40 |   static int count2;
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| 41 | };
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| 42 | 
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| 43 | int SingletonStub1::count1 = 0;
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| 44 | int SingletonStub1::count2 = 0;
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| 45 | 
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| 46 | CONSTRUCT_SINGLETON(SingletonStub1);
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| 47 | 
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| 48 | class SingletonStub2 : public Singleton<SingletonStub2>{
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| 49 |   friend class Singleton<SingletonStub2>;
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| 50 | private:
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| 51 |   SingletonStub2(){
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| 52 |     count1++;
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| 53 |   }
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| 54 |   // explicit copy constructor to catch if thsi is ever called
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| 55 |   SingletonStub2(const SingletonStub2&){
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| 56 |     CPPUNIT_FAIL    ( "Copy constructor of Singleton called" );
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| 57 |   }
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| 58 |   virtual ~SingletonStub2(){
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| 59 |     count2++;
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| 60 |   }
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| 61 | public:
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| 62 |   static int count1;
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| 63 |   static int count2;
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| 64 | };
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| 65 | 
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| 66 | int SingletonStub2::count1 = 0;
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| 67 | int SingletonStub2::count2 = 0;
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| 68 | 
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| 69 | CONSTRUCT_SINGLETON(SingletonStub2);
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| 70 | 
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| 71 | void SingletonTest::setUp(){}
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| 72 | void SingletonTest::tearDown(){}
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| 73 | 
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| 74 | void SingletonTest::ConstructionTest(){
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| 75 |   void *ptr_1_1 = reinterpret_cast<void*>(SingletonStub1::getPointer());
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| 76 |   void *ptr_1_2 = reinterpret_cast<void*>(SingletonStub1::getPointer());
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| 77 |   void *ptr_1_3 = reinterpret_cast<void*>(&(SingletonStub1::getInstance()));
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| 78 | 
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| 79 |   // test if we always get the same instance of our singleton
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| 80 |   CPPUNIT_ASSERT_EQUAL(ptr_1_1,ptr_1_2);
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| 81 |   CPPUNIT_ASSERT_EQUAL(ptr_1_1,ptr_1_3);
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| 82 | 
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| 83 |   void *ptr_2_1 = reinterpret_cast<void*>(SingletonStub2::getPointer());
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| 84 |   void *ptr_2_2 = reinterpret_cast<void*>(SingletonStub2::getPointer());
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| 85 |   void *ptr_2_3 = reinterpret_cast<void*>(&(SingletonStub2::getInstance()));
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| 86 | 
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| 87 |   // same as above but for a different singleton
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| 88 |   CPPUNIT_ASSERT_EQUAL(ptr_2_1,ptr_2_2);
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| 89 |   CPPUNIT_ASSERT_EQUAL(ptr_2_1,ptr_2_3);
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| 90 | 
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| 91 |   // see if the two singletons actually differ
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| 92 |   CPPUNIT_ASSERT(ptr_1_1!=ptr_2_1);
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| 93 | 
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| 94 |   // see if each constructor was called exactly once
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| 95 |   CPPUNIT_ASSERT_EQUAL(1,SingletonStub1::count1);
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| 96 |   CPPUNIT_ASSERT_EQUAL(1,SingletonStub2::count1);
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| 97 |   // no calls to the destructor should have occured so far
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| 98 |   CPPUNIT_ASSERT_EQUAL(0,SingletonStub1::count2);
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| 99 |   CPPUNIT_ASSERT_EQUAL(0,SingletonStub2::count2);
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| 100 | 
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| 101 |   SingletonStub1::purgeInstance();
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| 102 | 
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| 103 |   void *ptr_3_1 = reinterpret_cast<void*>(SingletonStub1::getPointer());
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| 104 |   void *ptr_3_2 = reinterpret_cast<void*>(SingletonStub1::getPointer());
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| 105 | 
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| 106 |   // now the constructor should have been called twice
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| 107 |   CPPUNIT_ASSERT_EQUAL(2,SingletonStub1::count1);
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| 108 |   // the destructor should have been called once
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| 109 |   CPPUNIT_ASSERT_EQUAL(1,SingletonStub1::count2);
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| 110 |   // see if the singleton Assumption holds
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| 111 |   CPPUNIT_ASSERT_EQUAL(ptr_3_1,ptr_3_2);
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| 112 |   // Some esoteric thing might cause our pointer to lay at the position of Singleton2 now
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| 113 |   // See that those two objects still differ
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| 114 |   CPPUNIT_ASSERT(ptr_3_1!=ptr_2_1);
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| 115 |   // don't test for pointer difference between first and second singleton here,
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| 116 |   // because they might be constructed in the same place
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| 117 | 
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| 118 | 
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| 119 |   SingletonStub2::resetInstance();
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| 120 |   // now the constructor should have been called twice
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| 121 |   CPPUNIT_ASSERT_EQUAL(2,SingletonStub2::count1);
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| 122 |   // the destructor should have been called once
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| 123 |   CPPUNIT_ASSERT_EQUAL(1,SingletonStub2::count2);
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| 124 | 
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| 125 |   void *ptr_4_1 = reinterpret_cast<void*>(SingletonStub2::getPointer());
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| 126 |   void *ptr_4_2 = reinterpret_cast<void*>(SingletonStub2::getPointer());
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| 127 | 
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| 128 |   // Still only two calls to the constructor, one call to destructor
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| 129 |   CPPUNIT_ASSERT_EQUAL(2,SingletonStub2::count1);
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| 130 |   CPPUNIT_ASSERT_EQUAL(1,SingletonStub2::count2);
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| 131 | 
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| 132 |   // test if Singleton assumption can be broken by reset
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| 133 |   CPPUNIT_ASSERT_EQUAL(ptr_4_1,ptr_4_2);
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| 134 | 
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| 135 |   // and again test if we actually have a object seperate from anything else
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| 136 |   CPPUNIT_ASSERT(ptr_4_1!=ptr_3_1);
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| 137 | 
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| 138 | 
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| 139 |   // we don't purge our singletons here. Purging should be done automatically by the Singleton
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| 140 |   // mechanism. Check with Valgrind to see if memory-leak occurs
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| 141 |   std::cout << "Not purging Singleton!\n Check with Valgrind to see if automatic purgins is working!" << std::endl;
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| 142 | 
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| 143 | }
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