| [45ef76] | 1 | /* | 
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|  | 2 | * LineUnittest.cpp | 
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|  | 3 | * | 
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|  | 4 | *  Created on: May 27, 2010 | 
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|  | 5 | *      Author: crueger | 
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|  | 6 | */ | 
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|  | 7 |  | 
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|  | 8 | #include "LineUnittest.hpp" | 
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|  | 9 |  | 
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|  | 10 | #include "vector.hpp" | 
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|  | 11 | #include "Exceptions/LinearDependenceException.hpp" | 
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|  | 12 | #include "Exceptions/SkewException.hpp" | 
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|  | 13 |  | 
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|  | 14 | #include <cppunit/CompilerOutputter.h> | 
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|  | 15 | #include <cppunit/extensions/TestFactoryRegistry.h> | 
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|  | 16 | #include <cppunit/ui/text/TestRunner.h> | 
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|  | 17 |  | 
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|  | 18 | #include <iostream> | 
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|  | 19 |  | 
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|  | 20 | using namespace std; | 
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|  | 21 |  | 
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|  | 22 | #ifdef HAVE_TESTRUNNER | 
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|  | 23 | #include "UnitTestMain.hpp" | 
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|  | 24 | #endif /*HAVE_TESTRUNNER*/ | 
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|  | 25 |  | 
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|  | 26 | CPPUNIT_TEST_SUITE_REGISTRATION( LineUnittest ); | 
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|  | 27 |  | 
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|  | 28 | void LineUnittest::setUp(){ | 
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|  | 29 | // three lines along the axes | 
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|  | 30 | la1 = new Line(zeroVec,e1); | 
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|  | 31 | la2 = new Line(zeroVec,e2); | 
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|  | 32 | la3 = new Line(zeroVec,e3); | 
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|  | 33 |  | 
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|  | 34 | // the lines along the planes defined by two coordinate axes | 
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|  | 35 | lp1 = new Line(e1,e1-e2); | 
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|  | 36 | lp2 = new Line(e2,e2-e3); | 
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|  | 37 | lp3 = new Line(e3,e3-e1); | 
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|  | 38 | } | 
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|  | 39 | void LineUnittest::tearDown(){ | 
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|  | 40 | delete la1; | 
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|  | 41 | delete la2; | 
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|  | 42 | delete la3; | 
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|  | 43 |  | 
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|  | 44 | delete lp1; | 
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|  | 45 | delete lp2; | 
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|  | 46 | delete lp3; | 
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|  | 47 | } | 
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|  | 48 |  | 
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|  | 49 | void LineUnittest::constructionErrorTest(){ | 
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|  | 50 | // test some constructions | 
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|  | 51 |  | 
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|  | 52 | // direction+origin should never fail | 
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|  | 53 | CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,e1)); | 
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|  | 54 | CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,e2)); | 
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|  | 55 | CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,e3)); | 
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|  | 56 |  | 
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|  | 57 | // two points fails if both points are the same | 
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|  | 58 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e1,e2)); | 
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|  | 59 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e2,e3)); | 
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|  | 60 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e3,e1)); | 
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|  | 61 | // for zerovectors | 
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|  | 62 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e1,zeroVec)); | 
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|  | 63 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e2,zeroVec)); | 
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|  | 64 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e3,zeroVec)); | 
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|  | 65 | // now we pass two times the same point | 
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|  | 66 | CPPUNIT_ASSERT_THROW(makeLineThrough(zeroVec,zeroVec),LinearDependenceException); | 
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|  | 67 | CPPUNIT_ASSERT_THROW(makeLineThrough(e1,e1),LinearDependenceException); | 
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|  | 68 | CPPUNIT_ASSERT_THROW(makeLineThrough(e2,e2),LinearDependenceException); | 
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|  | 69 | CPPUNIT_ASSERT_THROW(makeLineThrough(e3,e3),LinearDependenceException); | 
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|  | 70 |  | 
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|  | 71 | } | 
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|  | 72 |  | 
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|  | 73 | bool testDirection(const Vector &dir1,const Vector &dir2){ | 
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|  | 74 | return (dir1==dir2) || (dir1==-1*dir2); | 
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|  | 75 | } | 
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|  | 76 |  | 
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|  | 77 | void LineUnittest::constructionResultTest(){ | 
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|  | 78 | // test all directions | 
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|  | 79 | CPPUNIT_ASSERT(testDirection(la1->getDirection(),e1)); | 
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|  | 80 | CPPUNIT_ASSERT(testDirection(la2->getDirection(),e2)); | 
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|  | 81 | CPPUNIT_ASSERT(testDirection(la3->getDirection(),e3)); | 
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|  | 82 |  | 
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|  | 83 | // test origins | 
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|  | 84 | CPPUNIT_ASSERT_EQUAL(la1->getOrigin(),zeroVec); | 
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|  | 85 | CPPUNIT_ASSERT_EQUAL(la2->getOrigin(),zeroVec); | 
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|  | 86 | CPPUNIT_ASSERT_EQUAL(la2->getOrigin(),zeroVec); | 
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|  | 87 |  | 
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|  | 88 | // test if desired points are on the lines | 
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|  | 89 | CPPUNIT_ASSERT(la1->isContained(zeroVec)); | 
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|  | 90 | CPPUNIT_ASSERT(la2->isContained(zeroVec)); | 
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|  | 91 | CPPUNIT_ASSERT(la3->isContained(zeroVec)); | 
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|  | 92 |  | 
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|  | 93 | CPPUNIT_ASSERT(la1->isContained(e1)); | 
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|  | 94 | CPPUNIT_ASSERT(la2->isContained(e2)); | 
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|  | 95 | CPPUNIT_ASSERT(la3->isContained(e3)); | 
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|  | 96 |  | 
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|  | 97 | CPPUNIT_ASSERT(lp1->isContained(e1)); | 
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|  | 98 | CPPUNIT_ASSERT(lp2->isContained(e2)); | 
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|  | 99 | CPPUNIT_ASSERT(lp3->isContained(e3)); | 
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|  | 100 |  | 
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|  | 101 | CPPUNIT_ASSERT(lp1->isContained(e2)); | 
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|  | 102 | CPPUNIT_ASSERT(lp2->isContained(e3)); | 
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|  | 103 | CPPUNIT_ASSERT(lp3->isContained(e1)); | 
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|  | 104 | } | 
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|  | 105 |  | 
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|  | 106 | void LineUnittest::isContainedTest(){ | 
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|  | 107 | // Zerovector on the axes lines | 
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|  | 108 | CPPUNIT_ASSERT(la1->isContained(zeroVec)); | 
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|  | 109 | CPPUNIT_ASSERT(la2->isContained(zeroVec)); | 
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|  | 110 | CPPUNIT_ASSERT(la3->isContained(zeroVec)); | 
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|  | 111 |  | 
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|  | 112 | // multiples of the second support vector | 
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|  | 113 | CPPUNIT_ASSERT(la1->isContained(e1)); | 
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|  | 114 | CPPUNIT_ASSERT(la2->isContained(e2)); | 
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|  | 115 | CPPUNIT_ASSERT(la3->isContained(e3)); | 
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|  | 116 |  | 
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|  | 117 | CPPUNIT_ASSERT(la1->isContained(2*e1)); | 
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|  | 118 | CPPUNIT_ASSERT(la2->isContained(2*e2)); | 
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|  | 119 | CPPUNIT_ASSERT(la3->isContained(2*e3)); | 
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|  | 120 |  | 
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|  | 121 | CPPUNIT_ASSERT(la1->isContained(3*e1)); | 
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|  | 122 | CPPUNIT_ASSERT(la2->isContained(3*e2)); | 
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|  | 123 | CPPUNIT_ASSERT(la3->isContained(3*e3)); | 
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|  | 124 |  | 
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|  | 125 | // negative multiples | 
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|  | 126 | CPPUNIT_ASSERT(la1->isContained(-1*e1)); | 
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|  | 127 | CPPUNIT_ASSERT(la2->isContained(-1*e2)); | 
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|  | 128 | CPPUNIT_ASSERT(la3->isContained(-1*e3)); | 
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|  | 129 |  | 
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|  | 130 | CPPUNIT_ASSERT(la1->isContained(-2*e1)); | 
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|  | 131 | CPPUNIT_ASSERT(la2->isContained(-2*e2)); | 
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|  | 132 | CPPUNIT_ASSERT(la3->isContained(-2*e3)); | 
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|  | 133 |  | 
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|  | 134 | // points that should not be on the lines | 
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|  | 135 | CPPUNIT_ASSERT(!la1->isContained(e2)); | 
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|  | 136 | CPPUNIT_ASSERT(!la2->isContained(e3)); | 
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|  | 137 | CPPUNIT_ASSERT(!la3->isContained(e1)); | 
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|  | 138 |  | 
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|  | 139 | CPPUNIT_ASSERT(!la1->isContained(2*e2)); | 
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|  | 140 | CPPUNIT_ASSERT(!la2->isContained(2*e3)); | 
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|  | 141 | CPPUNIT_ASSERT(!la3->isContained(2*e1)); | 
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|  | 142 |  | 
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|  | 143 | CPPUNIT_ASSERT(!la1->isContained(-1*e2)); | 
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|  | 144 | CPPUNIT_ASSERT(!la2->isContained(-1*e3)); | 
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|  | 145 | CPPUNIT_ASSERT(!la3->isContained(-1*e1)); | 
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|  | 146 |  | 
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|  | 147 | // For the plane lines | 
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|  | 148 | CPPUNIT_ASSERT(lp1->isContained(e1)); | 
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|  | 149 | CPPUNIT_ASSERT(lp2->isContained(e2)); | 
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|  | 150 | CPPUNIT_ASSERT(lp3->isContained(e3)); | 
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|  | 151 |  | 
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|  | 152 | CPPUNIT_ASSERT(lp1->isContained(e2)); | 
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|  | 153 | CPPUNIT_ASSERT(lp2->isContained(e3)); | 
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|  | 154 | CPPUNIT_ASSERT(lp3->isContained(e1)); | 
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|  | 155 |  | 
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|  | 156 | CPPUNIT_ASSERT(lp1->isContained(e1+2*(e1-e2))); | 
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|  | 157 | CPPUNIT_ASSERT(lp2->isContained(e2+2*(e2-e3))); | 
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|  | 158 | CPPUNIT_ASSERT(lp3->isContained(e3+2*(e3-e1))); | 
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|  | 159 |  | 
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|  | 160 | CPPUNIT_ASSERT(lp1->isContained(e1-2*(e1-e2))); | 
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|  | 161 | CPPUNIT_ASSERT(lp2->isContained(e2-2*(e2-e3))); | 
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|  | 162 | CPPUNIT_ASSERT(lp3->isContained(e3-2*(e3-e1))); | 
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|  | 163 | } | 
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|  | 164 |  | 
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|  | 165 | void LineUnittest::intersectionTest(){ | 
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|  | 166 | Vector fixture; | 
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|  | 167 |  | 
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|  | 168 | // intersection of the axis lines | 
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|  | 169 | fixture = la1->getIntersection(*la2); | 
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|  | 170 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); | 
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|  | 171 | fixture = la2->getIntersection(*la3); | 
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|  | 172 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); | 
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|  | 173 | fixture = la3->getIntersection(*la1); | 
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|  | 174 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); | 
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|  | 175 |  | 
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|  | 176 | // axes and plane lines | 
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|  | 177 | fixture = la1->getIntersection(*lp1); | 
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|  | 178 | CPPUNIT_ASSERT_EQUAL(fixture,e1); | 
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|  | 179 | fixture = la2->getIntersection(*lp2); | 
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|  | 180 | CPPUNIT_ASSERT_EQUAL(fixture,e2); | 
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|  | 181 | fixture = la3->getIntersection(*lp3); | 
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|  | 182 | CPPUNIT_ASSERT_EQUAL(fixture,e3); | 
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|  | 183 |  | 
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|  | 184 | fixture = la1->getIntersection(*lp3); | 
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|  | 185 | CPPUNIT_ASSERT_EQUAL(fixture,e1); | 
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|  | 186 | fixture = la2->getIntersection(*lp1); | 
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|  | 187 | CPPUNIT_ASSERT_EQUAL(fixture,e2); | 
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|  | 188 | fixture = la3->getIntersection(*lp2); | 
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|  | 189 | CPPUNIT_ASSERT_EQUAL(fixture,e3); | 
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|  | 190 |  | 
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|  | 191 | // two plane lines | 
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|  | 192 | fixture = lp1->getIntersection(*lp2); | 
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|  | 193 | CPPUNIT_ASSERT_EQUAL(fixture,e2); | 
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|  | 194 | fixture = lp2->getIntersection(*lp3); | 
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|  | 195 | CPPUNIT_ASSERT_EQUAL(fixture,e3); | 
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|  | 196 | fixture = lp3->getIntersection(*lp1); | 
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|  | 197 | CPPUNIT_ASSERT_EQUAL(fixture,e1); | 
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|  | 198 |  | 
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|  | 199 | // When we have two times the same line, we check if the point is on the line | 
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|  | 200 | fixture = la1->getIntersection(*la1); | 
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|  | 201 | CPPUNIT_ASSERT(la1->isContained(fixture)); | 
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|  | 202 | fixture = la2->getIntersection(*la2); | 
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|  | 203 | CPPUNIT_ASSERT(la2->isContained(fixture)); | 
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|  | 204 | fixture = la3->getIntersection(*la3); | 
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|  | 205 | CPPUNIT_ASSERT(la3->isContained(fixture)); | 
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|  | 206 |  | 
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|  | 207 | fixture = lp1->getIntersection(*lp1); | 
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|  | 208 | CPPUNIT_ASSERT(lp1->isContained(fixture)); | 
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|  | 209 | fixture = lp2->getIntersection(*lp2); | 
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|  | 210 | CPPUNIT_ASSERT(lp2->isContained(fixture)); | 
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|  | 211 | fixture = lp3->getIntersection(*lp3); | 
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|  | 212 | CPPUNIT_ASSERT(lp3->isContained(fixture)); | 
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|  | 213 |  | 
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|  | 214 | // lines that are askew should produce an Error | 
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|  | 215 | CPPUNIT_ASSERT_THROW(lp1->getIntersection(*la3),SkewException); | 
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|  | 216 | CPPUNIT_ASSERT_THROW(lp2->getIntersection(*la1),SkewException); | 
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|  | 217 | CPPUNIT_ASSERT_THROW(lp3->getIntersection(*la2),SkewException); | 
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|  | 218 |  | 
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|  | 219 | CPPUNIT_ASSERT_THROW(la1->getIntersection(*lp2),SkewException); | 
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|  | 220 | CPPUNIT_ASSERT_THROW(la2->getIntersection(*lp3),SkewException); | 
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|  | 221 | CPPUNIT_ASSERT_THROW(la3->getIntersection(*lp1),SkewException); | 
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|  | 222 | } | 
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| [42a101] | 223 |  | 
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|  | 224 | void LineUnittest::rotationTest(){ | 
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|  | 225 | Vector fixture; | 
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|  | 226 |  | 
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|  | 227 | // rotate zero Vector along the axes lines by various degrees | 
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|  | 228 | fixture = la1->rotateVector(zeroVec,1.); | 
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|  | 229 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); | 
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|  | 230 | fixture = la2->rotateVector(zeroVec,1.); | 
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|  | 231 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); | 
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|  | 232 | fixture = la3->rotateVector(zeroVec,1.); | 
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|  | 233 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); | 
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|  | 234 |  | 
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|  | 235 | fixture = la1->rotateVector(zeroVec,2.); | 
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|  | 236 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); | 
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|  | 237 | fixture = la2->rotateVector(zeroVec,2.); | 
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|  | 238 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); | 
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|  | 239 | fixture = la3->rotateVector(zeroVec,2.); | 
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|  | 240 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); | 
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|  | 241 |  | 
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|  | 242 | // rotate vectors on the axis around their lines | 
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|  | 243 | fixture = la1->rotateVector(e1,1.); | 
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|  | 244 | CPPUNIT_ASSERT_EQUAL(fixture,e1); | 
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|  | 245 | fixture = la2->rotateVector(e2,1.); | 
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|  | 246 | CPPUNIT_ASSERT_EQUAL(fixture,e2); | 
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|  | 247 | fixture = la3->rotateVector(e3,1.); | 
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|  | 248 | CPPUNIT_ASSERT_EQUAL(fixture,e3); | 
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|  | 249 |  | 
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|  | 250 | fixture = la1->rotateVector(e1,2.); | 
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|  | 251 | CPPUNIT_ASSERT_EQUAL(fixture,e1); | 
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|  | 252 | fixture = la2->rotateVector(e2,2.); | 
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|  | 253 | CPPUNIT_ASSERT_EQUAL(fixture,e2); | 
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|  | 254 | fixture = la3->rotateVector(e3,2.); | 
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|  | 255 | CPPUNIT_ASSERT_EQUAL(fixture,e3); | 
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|  | 256 |  | 
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|  | 257 | // more vectors on the axis | 
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|  | 258 | fixture = la1->rotateVector(2*e1,1.); | 
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|  | 259 | CPPUNIT_ASSERT_EQUAL(fixture,2*e1); | 
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|  | 260 | fixture = la2->rotateVector(2*e2,1.); | 
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|  | 261 | CPPUNIT_ASSERT_EQUAL(fixture,2*e2); | 
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|  | 262 | fixture = la3->rotateVector(2*e3,1.); | 
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|  | 263 | CPPUNIT_ASSERT_EQUAL(fixture,2*e3); | 
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|  | 264 |  | 
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|  | 265 | fixture = la1->rotateVector(2*e1,2.); | 
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|  | 266 | CPPUNIT_ASSERT_EQUAL(fixture,2*e1); | 
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|  | 267 | fixture = la2->rotateVector(2*e2,2.); | 
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|  | 268 | CPPUNIT_ASSERT_EQUAL(fixture,2*e2); | 
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|  | 269 | fixture = la3->rotateVector(2*e3,2.); | 
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|  | 270 | CPPUNIT_ASSERT_EQUAL(fixture,2*e3); | 
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|  | 271 |  | 
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|  | 272 | // negative factors | 
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|  | 273 | fixture = la1->rotateVector(-1*e1,1.); | 
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|  | 274 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e1); | 
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|  | 275 | fixture = la2->rotateVector(-1*e2,1.); | 
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|  | 276 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e2); | 
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|  | 277 | fixture = la3->rotateVector(-1*e3,1.); | 
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|  | 278 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e3); | 
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|  | 279 |  | 
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|  | 280 | fixture = la1->rotateVector(-1*e1,2.); | 
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|  | 281 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e1); | 
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|  | 282 | fixture = la2->rotateVector(-1*e2,2.); | 
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|  | 283 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e2); | 
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|  | 284 | fixture = la3->rotateVector(-1*e3,2.); | 
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|  | 285 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e3); | 
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|  | 286 |  | 
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|  | 287 |  | 
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|  | 288 |  | 
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|  | 289 | // now the real rotations | 
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|  | 290 | // e2 around e1 | 
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|  | 291 | fixture = la1->rotateVector(e2,0); | 
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|  | 292 | CPPUNIT_ASSERT_EQUAL(fixture,e2); | 
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|  | 293 | fixture = la1->rotateVector(e2,1./2.*M_PI); | 
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|  | 294 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e3); | 
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|  | 295 | fixture = la1->rotateVector(e2,M_PI); | 
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|  | 296 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e2); | 
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|  | 297 | fixture = la1->rotateVector(e2,2*M_PI); | 
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|  | 298 | CPPUNIT_ASSERT_EQUAL(fixture,e2); | 
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|  | 299 |  | 
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|  | 300 | // e3 around e2 | 
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|  | 301 | fixture = la2->rotateVector(e3,0); | 
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|  | 302 | CPPUNIT_ASSERT_EQUAL(fixture,e3); | 
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|  | 303 | fixture = la2->rotateVector(e3,1./2.*M_PI); | 
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|  | 304 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e1); | 
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|  | 305 | fixture = la2->rotateVector(e3,M_PI); | 
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|  | 306 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e3); | 
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|  | 307 | fixture = la2->rotateVector(e3,2*M_PI); | 
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|  | 308 | CPPUNIT_ASSERT_EQUAL(fixture,e3); | 
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|  | 309 |  | 
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|  | 310 | // e1 around e3 | 
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|  | 311 | fixture = la3->rotateVector(e1,0); | 
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|  | 312 | CPPUNIT_ASSERT_EQUAL(fixture,e1); | 
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|  | 313 | fixture = la3->rotateVector(e1,1./2.*M_PI); | 
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|  | 314 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e2); | 
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|  | 315 | fixture = la3->rotateVector(e1,M_PI); | 
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|  | 316 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e1); | 
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|  | 317 | fixture = la3->rotateVector(e1,2*M_PI); | 
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|  | 318 | CPPUNIT_ASSERT_EQUAL(fixture,e1); | 
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|  | 319 |  | 
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|  | 320 |  | 
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|  | 321 | // and some rotation around the plane lines | 
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|  | 322 |  | 
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|  | 323 | // Vectors on the line | 
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|  | 324 | fixture = lp1->rotateVector(e1,1.); | 
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|  | 325 | CPPUNIT_ASSERT_EQUAL(fixture,e1); | 
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|  | 326 | fixture = lp1->rotateVector(e2,1.); | 
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|  | 327 | CPPUNIT_ASSERT_EQUAL(fixture,e2); | 
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|  | 328 |  | 
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|  | 329 | fixture = lp2->rotateVector(e2,1.); | 
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|  | 330 | CPPUNIT_ASSERT_EQUAL(fixture,e2); | 
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|  | 331 | fixture = lp2->rotateVector(e3,1.); | 
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|  | 332 | CPPUNIT_ASSERT_EQUAL(fixture,e3); | 
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|  | 333 |  | 
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|  | 334 | fixture = lp3->rotateVector(e3,1.); | 
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|  | 335 | CPPUNIT_ASSERT_EQUAL(fixture,e3); | 
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|  | 336 | fixture = lp3->rotateVector(e1,1.); | 
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|  | 337 | CPPUNIT_ASSERT_EQUAL(fixture,e1); | 
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|  | 338 |  | 
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|  | 339 | // the real stuff | 
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|  | 340 | fixture = lp1->rotateVector(zeroVec,M_PI); | 
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|  | 341 | CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,1,0)); | 
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|  | 342 | fixture = lp2->rotateVector(zeroVec,M_PI); | 
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|  | 343 | CPPUNIT_ASSERT_EQUAL(fixture,Vector(0,1,1)); | 
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|  | 344 | fixture = lp3->rotateVector(zeroVec,M_PI); | 
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|  | 345 | CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,0,1)); | 
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|  | 346 |  | 
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|  | 347 | fixture = lp1->rotateVector(zeroVec,2*M_PI); | 
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|  | 348 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); | 
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|  | 349 | fixture = lp2->rotateVector(zeroVec,2*M_PI); | 
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|  | 350 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); | 
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|  | 351 | fixture = lp3->rotateVector(zeroVec,2*M_PI); | 
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|  | 352 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); | 
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|  | 353 | } | 
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