[45ef76] | 1 | /*
|
---|
| 2 | * LineUnittest.cpp
|
---|
| 3 | *
|
---|
| 4 | * Created on: May 27, 2010
|
---|
| 5 | * Author: crueger
|
---|
| 6 | */
|
---|
| 7 |
|
---|
| 8 | #include "LineUnittest.hpp"
|
---|
| 9 |
|
---|
| 10 | #include "vector.hpp"
|
---|
| 11 | #include "Exceptions/LinearDependenceException.hpp"
|
---|
| 12 | #include "Exceptions/SkewException.hpp"
|
---|
| 13 |
|
---|
| 14 | #include <cppunit/CompilerOutputter.h>
|
---|
| 15 | #include <cppunit/extensions/TestFactoryRegistry.h>
|
---|
| 16 | #include <cppunit/ui/text/TestRunner.h>
|
---|
| 17 |
|
---|
| 18 | #include <iostream>
|
---|
| 19 |
|
---|
| 20 | using namespace std;
|
---|
| 21 |
|
---|
| 22 | #ifdef HAVE_TESTRUNNER
|
---|
| 23 | #include "UnitTestMain.hpp"
|
---|
| 24 | #endif /*HAVE_TESTRUNNER*/
|
---|
| 25 |
|
---|
| 26 | CPPUNIT_TEST_SUITE_REGISTRATION( LineUnittest );
|
---|
| 27 |
|
---|
| 28 | void LineUnittest::setUp(){
|
---|
| 29 | // three lines along the axes
|
---|
| 30 | la1 = new Line(zeroVec,e1);
|
---|
| 31 | la2 = new Line(zeroVec,e2);
|
---|
| 32 | la3 = new Line(zeroVec,e3);
|
---|
| 33 |
|
---|
| 34 | // the lines along the planes defined by two coordinate axes
|
---|
| 35 | lp1 = new Line(e1,e1-e2);
|
---|
| 36 | lp2 = new Line(e2,e2-e3);
|
---|
| 37 | lp3 = new Line(e3,e3-e1);
|
---|
| 38 | }
|
---|
| 39 | void LineUnittest::tearDown(){
|
---|
| 40 | delete la1;
|
---|
| 41 | delete la2;
|
---|
| 42 | delete la3;
|
---|
| 43 |
|
---|
| 44 | delete lp1;
|
---|
| 45 | delete lp2;
|
---|
| 46 | delete lp3;
|
---|
| 47 | }
|
---|
| 48 |
|
---|
| 49 | void LineUnittest::constructionErrorTest(){
|
---|
| 50 | // test some constructions
|
---|
| 51 |
|
---|
| 52 | // direction+origin should never fail
|
---|
| 53 | CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,e1));
|
---|
| 54 | CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,e2));
|
---|
| 55 | CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,e3));
|
---|
| 56 |
|
---|
| 57 | // two points fails if both points are the same
|
---|
| 58 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e1,e2));
|
---|
| 59 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e2,e3));
|
---|
| 60 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e3,e1));
|
---|
| 61 | // for zerovectors
|
---|
| 62 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e1,zeroVec));
|
---|
| 63 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e2,zeroVec));
|
---|
| 64 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e3,zeroVec));
|
---|
| 65 | // now we pass two times the same point
|
---|
| 66 | CPPUNIT_ASSERT_THROW(makeLineThrough(zeroVec,zeroVec),LinearDependenceException);
|
---|
| 67 | CPPUNIT_ASSERT_THROW(makeLineThrough(e1,e1),LinearDependenceException);
|
---|
| 68 | CPPUNIT_ASSERT_THROW(makeLineThrough(e2,e2),LinearDependenceException);
|
---|
| 69 | CPPUNIT_ASSERT_THROW(makeLineThrough(e3,e3),LinearDependenceException);
|
---|
| 70 |
|
---|
| 71 | }
|
---|
| 72 |
|
---|
| 73 | bool testDirection(const Vector &dir1,const Vector &dir2){
|
---|
| 74 | return (dir1==dir2) || (dir1==-1*dir2);
|
---|
| 75 | }
|
---|
| 76 |
|
---|
| 77 | void LineUnittest::constructionResultTest(){
|
---|
| 78 | // test all directions
|
---|
| 79 | CPPUNIT_ASSERT(testDirection(la1->getDirection(),e1));
|
---|
| 80 | CPPUNIT_ASSERT(testDirection(la2->getDirection(),e2));
|
---|
| 81 | CPPUNIT_ASSERT(testDirection(la3->getDirection(),e3));
|
---|
| 82 |
|
---|
| 83 | // test origins
|
---|
| 84 | CPPUNIT_ASSERT_EQUAL(la1->getOrigin(),zeroVec);
|
---|
| 85 | CPPUNIT_ASSERT_EQUAL(la2->getOrigin(),zeroVec);
|
---|
| 86 | CPPUNIT_ASSERT_EQUAL(la2->getOrigin(),zeroVec);
|
---|
| 87 |
|
---|
| 88 | // test if desired points are on the lines
|
---|
| 89 | CPPUNIT_ASSERT(la1->isContained(zeroVec));
|
---|
| 90 | CPPUNIT_ASSERT(la2->isContained(zeroVec));
|
---|
| 91 | CPPUNIT_ASSERT(la3->isContained(zeroVec));
|
---|
| 92 |
|
---|
| 93 | CPPUNIT_ASSERT(la1->isContained(e1));
|
---|
| 94 | CPPUNIT_ASSERT(la2->isContained(e2));
|
---|
| 95 | CPPUNIT_ASSERT(la3->isContained(e3));
|
---|
| 96 |
|
---|
| 97 | CPPUNIT_ASSERT(lp1->isContained(e1));
|
---|
| 98 | CPPUNIT_ASSERT(lp2->isContained(e2));
|
---|
| 99 | CPPUNIT_ASSERT(lp3->isContained(e3));
|
---|
| 100 |
|
---|
| 101 | CPPUNIT_ASSERT(lp1->isContained(e2));
|
---|
| 102 | CPPUNIT_ASSERT(lp2->isContained(e3));
|
---|
| 103 | CPPUNIT_ASSERT(lp3->isContained(e1));
|
---|
| 104 | }
|
---|
| 105 |
|
---|
| 106 | void LineUnittest::isContainedTest(){
|
---|
| 107 | // Zerovector on the axes lines
|
---|
| 108 | CPPUNIT_ASSERT(la1->isContained(zeroVec));
|
---|
| 109 | CPPUNIT_ASSERT(la2->isContained(zeroVec));
|
---|
| 110 | CPPUNIT_ASSERT(la3->isContained(zeroVec));
|
---|
| 111 |
|
---|
| 112 | // multiples of the second support vector
|
---|
| 113 | CPPUNIT_ASSERT(la1->isContained(e1));
|
---|
| 114 | CPPUNIT_ASSERT(la2->isContained(e2));
|
---|
| 115 | CPPUNIT_ASSERT(la3->isContained(e3));
|
---|
| 116 |
|
---|
| 117 | CPPUNIT_ASSERT(la1->isContained(2*e1));
|
---|
| 118 | CPPUNIT_ASSERT(la2->isContained(2*e2));
|
---|
| 119 | CPPUNIT_ASSERT(la3->isContained(2*e3));
|
---|
| 120 |
|
---|
| 121 | CPPUNIT_ASSERT(la1->isContained(3*e1));
|
---|
| 122 | CPPUNIT_ASSERT(la2->isContained(3*e2));
|
---|
| 123 | CPPUNIT_ASSERT(la3->isContained(3*e3));
|
---|
| 124 |
|
---|
| 125 | // negative multiples
|
---|
| 126 | CPPUNIT_ASSERT(la1->isContained(-1*e1));
|
---|
| 127 | CPPUNIT_ASSERT(la2->isContained(-1*e2));
|
---|
| 128 | CPPUNIT_ASSERT(la3->isContained(-1*e3));
|
---|
| 129 |
|
---|
| 130 | CPPUNIT_ASSERT(la1->isContained(-2*e1));
|
---|
| 131 | CPPUNIT_ASSERT(la2->isContained(-2*e2));
|
---|
| 132 | CPPUNIT_ASSERT(la3->isContained(-2*e3));
|
---|
| 133 |
|
---|
| 134 | // points that should not be on the lines
|
---|
| 135 | CPPUNIT_ASSERT(!la1->isContained(e2));
|
---|
| 136 | CPPUNIT_ASSERT(!la2->isContained(e3));
|
---|
| 137 | CPPUNIT_ASSERT(!la3->isContained(e1));
|
---|
| 138 |
|
---|
| 139 | CPPUNIT_ASSERT(!la1->isContained(2*e2));
|
---|
| 140 | CPPUNIT_ASSERT(!la2->isContained(2*e3));
|
---|
| 141 | CPPUNIT_ASSERT(!la3->isContained(2*e1));
|
---|
| 142 |
|
---|
| 143 | CPPUNIT_ASSERT(!la1->isContained(-1*e2));
|
---|
| 144 | CPPUNIT_ASSERT(!la2->isContained(-1*e3));
|
---|
| 145 | CPPUNIT_ASSERT(!la3->isContained(-1*e1));
|
---|
| 146 |
|
---|
| 147 | // For the plane lines
|
---|
| 148 | CPPUNIT_ASSERT(lp1->isContained(e1));
|
---|
| 149 | CPPUNIT_ASSERT(lp2->isContained(e2));
|
---|
| 150 | CPPUNIT_ASSERT(lp3->isContained(e3));
|
---|
| 151 |
|
---|
| 152 | CPPUNIT_ASSERT(lp1->isContained(e2));
|
---|
| 153 | CPPUNIT_ASSERT(lp2->isContained(e3));
|
---|
| 154 | CPPUNIT_ASSERT(lp3->isContained(e1));
|
---|
| 155 |
|
---|
| 156 | CPPUNIT_ASSERT(lp1->isContained(e1+2*(e1-e2)));
|
---|
| 157 | CPPUNIT_ASSERT(lp2->isContained(e2+2*(e2-e3)));
|
---|
| 158 | CPPUNIT_ASSERT(lp3->isContained(e3+2*(e3-e1)));
|
---|
| 159 |
|
---|
| 160 | CPPUNIT_ASSERT(lp1->isContained(e1-2*(e1-e2)));
|
---|
| 161 | CPPUNIT_ASSERT(lp2->isContained(e2-2*(e2-e3)));
|
---|
| 162 | CPPUNIT_ASSERT(lp3->isContained(e3-2*(e3-e1)));
|
---|
| 163 | }
|
---|
| 164 |
|
---|
| 165 | void LineUnittest::intersectionTest(){
|
---|
| 166 | Vector fixture;
|
---|
| 167 |
|
---|
| 168 | // intersection of the axis lines
|
---|
| 169 | fixture = la1->getIntersection(*la2);
|
---|
| 170 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
|
---|
| 171 | fixture = la2->getIntersection(*la3);
|
---|
| 172 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
|
---|
| 173 | fixture = la3->getIntersection(*la1);
|
---|
| 174 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
|
---|
| 175 |
|
---|
| 176 | // axes and plane lines
|
---|
| 177 | fixture = la1->getIntersection(*lp1);
|
---|
| 178 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
|
---|
| 179 | fixture = la2->getIntersection(*lp2);
|
---|
| 180 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
|
---|
| 181 | fixture = la3->getIntersection(*lp3);
|
---|
| 182 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
|
---|
| 183 |
|
---|
| 184 | fixture = la1->getIntersection(*lp3);
|
---|
| 185 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
|
---|
| 186 | fixture = la2->getIntersection(*lp1);
|
---|
| 187 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
|
---|
| 188 | fixture = la3->getIntersection(*lp2);
|
---|
| 189 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
|
---|
| 190 |
|
---|
| 191 | // two plane lines
|
---|
| 192 | fixture = lp1->getIntersection(*lp2);
|
---|
| 193 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
|
---|
| 194 | fixture = lp2->getIntersection(*lp3);
|
---|
| 195 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
|
---|
| 196 | fixture = lp3->getIntersection(*lp1);
|
---|
| 197 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
|
---|
| 198 |
|
---|
| 199 | // When we have two times the same line, we check if the point is on the line
|
---|
| 200 | fixture = la1->getIntersection(*la1);
|
---|
| 201 | CPPUNIT_ASSERT(la1->isContained(fixture));
|
---|
| 202 | fixture = la2->getIntersection(*la2);
|
---|
| 203 | CPPUNIT_ASSERT(la2->isContained(fixture));
|
---|
| 204 | fixture = la3->getIntersection(*la3);
|
---|
| 205 | CPPUNIT_ASSERT(la3->isContained(fixture));
|
---|
| 206 |
|
---|
| 207 | fixture = lp1->getIntersection(*lp1);
|
---|
| 208 | CPPUNIT_ASSERT(lp1->isContained(fixture));
|
---|
| 209 | fixture = lp2->getIntersection(*lp2);
|
---|
| 210 | CPPUNIT_ASSERT(lp2->isContained(fixture));
|
---|
| 211 | fixture = lp3->getIntersection(*lp3);
|
---|
| 212 | CPPUNIT_ASSERT(lp3->isContained(fixture));
|
---|
| 213 |
|
---|
| 214 | // lines that are askew should produce an Error
|
---|
| 215 | CPPUNIT_ASSERT_THROW(lp1->getIntersection(*la3),SkewException);
|
---|
| 216 | CPPUNIT_ASSERT_THROW(lp2->getIntersection(*la1),SkewException);
|
---|
| 217 | CPPUNIT_ASSERT_THROW(lp3->getIntersection(*la2),SkewException);
|
---|
| 218 |
|
---|
| 219 | CPPUNIT_ASSERT_THROW(la1->getIntersection(*lp2),SkewException);
|
---|
| 220 | CPPUNIT_ASSERT_THROW(la2->getIntersection(*lp3),SkewException);
|
---|
| 221 | CPPUNIT_ASSERT_THROW(la3->getIntersection(*lp1),SkewException);
|
---|
| 222 | }
|
---|
[42a101] | 223 |
|
---|
| 224 | void LineUnittest::rotationTest(){
|
---|
| 225 | Vector fixture;
|
---|
| 226 |
|
---|
| 227 | // rotate zero Vector along the axes lines by various degrees
|
---|
| 228 | fixture = la1->rotateVector(zeroVec,1.);
|
---|
| 229 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
|
---|
| 230 | fixture = la2->rotateVector(zeroVec,1.);
|
---|
| 231 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
|
---|
| 232 | fixture = la3->rotateVector(zeroVec,1.);
|
---|
| 233 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
|
---|
| 234 |
|
---|
| 235 | fixture = la1->rotateVector(zeroVec,2.);
|
---|
| 236 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
|
---|
| 237 | fixture = la2->rotateVector(zeroVec,2.);
|
---|
| 238 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
|
---|
| 239 | fixture = la3->rotateVector(zeroVec,2.);
|
---|
| 240 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
|
---|
| 241 |
|
---|
| 242 | // rotate vectors on the axis around their lines
|
---|
| 243 | fixture = la1->rotateVector(e1,1.);
|
---|
| 244 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
|
---|
| 245 | fixture = la2->rotateVector(e2,1.);
|
---|
| 246 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
|
---|
| 247 | fixture = la3->rotateVector(e3,1.);
|
---|
| 248 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
|
---|
| 249 |
|
---|
| 250 | fixture = la1->rotateVector(e1,2.);
|
---|
| 251 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
|
---|
| 252 | fixture = la2->rotateVector(e2,2.);
|
---|
| 253 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
|
---|
| 254 | fixture = la3->rotateVector(e3,2.);
|
---|
| 255 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
|
---|
| 256 |
|
---|
| 257 | // more vectors on the axis
|
---|
| 258 | fixture = la1->rotateVector(2*e1,1.);
|
---|
| 259 | CPPUNIT_ASSERT_EQUAL(fixture,2*e1);
|
---|
| 260 | fixture = la2->rotateVector(2*e2,1.);
|
---|
| 261 | CPPUNIT_ASSERT_EQUAL(fixture,2*e2);
|
---|
| 262 | fixture = la3->rotateVector(2*e3,1.);
|
---|
| 263 | CPPUNIT_ASSERT_EQUAL(fixture,2*e3);
|
---|
| 264 |
|
---|
| 265 | fixture = la1->rotateVector(2*e1,2.);
|
---|
| 266 | CPPUNIT_ASSERT_EQUAL(fixture,2*e1);
|
---|
| 267 | fixture = la2->rotateVector(2*e2,2.);
|
---|
| 268 | CPPUNIT_ASSERT_EQUAL(fixture,2*e2);
|
---|
| 269 | fixture = la3->rotateVector(2*e3,2.);
|
---|
| 270 | CPPUNIT_ASSERT_EQUAL(fixture,2*e3);
|
---|
| 271 |
|
---|
| 272 | // negative factors
|
---|
| 273 | fixture = la1->rotateVector(-1*e1,1.);
|
---|
| 274 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
|
---|
| 275 | fixture = la2->rotateVector(-1*e2,1.);
|
---|
| 276 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
|
---|
| 277 | fixture = la3->rotateVector(-1*e3,1.);
|
---|
| 278 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
|
---|
| 279 |
|
---|
| 280 | fixture = la1->rotateVector(-1*e1,2.);
|
---|
| 281 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
|
---|
| 282 | fixture = la2->rotateVector(-1*e2,2.);
|
---|
| 283 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
|
---|
| 284 | fixture = la3->rotateVector(-1*e3,2.);
|
---|
| 285 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
|
---|
| 286 |
|
---|
| 287 |
|
---|
| 288 |
|
---|
| 289 | // now the real rotations
|
---|
| 290 | // e2 around e1
|
---|
| 291 | fixture = la1->rotateVector(e2,0);
|
---|
| 292 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
|
---|
| 293 | fixture = la1->rotateVector(e2,1./2.*M_PI);
|
---|
| 294 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
|
---|
| 295 | fixture = la1->rotateVector(e2,M_PI);
|
---|
| 296 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
|
---|
| 297 | fixture = la1->rotateVector(e2,2*M_PI);
|
---|
| 298 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
|
---|
| 299 |
|
---|
| 300 | // e3 around e2
|
---|
| 301 | fixture = la2->rotateVector(e3,0);
|
---|
| 302 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
|
---|
| 303 | fixture = la2->rotateVector(e3,1./2.*M_PI);
|
---|
| 304 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
|
---|
| 305 | fixture = la2->rotateVector(e3,M_PI);
|
---|
| 306 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
|
---|
| 307 | fixture = la2->rotateVector(e3,2*M_PI);
|
---|
| 308 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
|
---|
| 309 |
|
---|
| 310 | // e1 around e3
|
---|
| 311 | fixture = la3->rotateVector(e1,0);
|
---|
| 312 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
|
---|
| 313 | fixture = la3->rotateVector(e1,1./2.*M_PI);
|
---|
| 314 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
|
---|
| 315 | fixture = la3->rotateVector(e1,M_PI);
|
---|
| 316 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
|
---|
| 317 | fixture = la3->rotateVector(e1,2*M_PI);
|
---|
| 318 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
|
---|
| 319 |
|
---|
| 320 |
|
---|
| 321 | // and some rotation around the plane lines
|
---|
| 322 |
|
---|
| 323 | // Vectors on the line
|
---|
| 324 | fixture = lp1->rotateVector(e1,1.);
|
---|
| 325 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
|
---|
| 326 | fixture = lp1->rotateVector(e2,1.);
|
---|
| 327 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
|
---|
| 328 |
|
---|
| 329 | fixture = lp2->rotateVector(e2,1.);
|
---|
| 330 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
|
---|
| 331 | fixture = lp2->rotateVector(e3,1.);
|
---|
| 332 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
|
---|
| 333 |
|
---|
| 334 | fixture = lp3->rotateVector(e3,1.);
|
---|
| 335 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
|
---|
| 336 | fixture = lp3->rotateVector(e1,1.);
|
---|
| 337 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
|
---|
| 338 |
|
---|
| 339 | // the real stuff
|
---|
| 340 | fixture = lp1->rotateVector(zeroVec,M_PI);
|
---|
| 341 | CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,1,0));
|
---|
| 342 | fixture = lp2->rotateVector(zeroVec,M_PI);
|
---|
| 343 | CPPUNIT_ASSERT_EQUAL(fixture,Vector(0,1,1));
|
---|
| 344 | fixture = lp3->rotateVector(zeroVec,M_PI);
|
---|
| 345 | CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,0,1));
|
---|
| 346 |
|
---|
| 347 | fixture = lp1->rotateVector(zeroVec,2*M_PI);
|
---|
| 348 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
|
---|
| 349 | fixture = lp2->rotateVector(zeroVec,2*M_PI);
|
---|
| 350 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
|
---|
| 351 | fixture = lp3->rotateVector(zeroVec,2*M_PI);
|
---|
| 352 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
|
---|
| 353 | }
|
---|