| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2010 University of Bonn. All rights reserved.
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| 5 |  * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 |  */
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| 7 | 
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| 8 | /*
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| 9 |  * ActOnAllUnitTest.cpp
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| 10 |  *
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| 11 |  *  Created on: 04.10.2009
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| 12 |  *      Author: FrederikHeber
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| 13 |  */
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| 14 | 
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| 15 | // include config.h
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| 16 | #ifdef HAVE_CONFIG_H
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| 17 | #include <config.h>
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| 18 | #endif
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| 19 | 
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| 20 | using namespace std;
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| 21 | 
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| 22 | #include <cppunit/CompilerOutputter.h>
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| 23 | #include <cppunit/extensions/TestFactoryRegistry.h>
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| 24 | #include <cppunit/ui/text/TestRunner.h>
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| 25 | 
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| 26 | #include "../test/ActOnAlltest.hpp"
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| 27 | #include "ActOnAllUnitTest.hpp"
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| 28 | #include "LinearAlgebra/Vector.hpp"
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| 29 | 
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| 30 | #ifdef HAVE_TESTRUNNER
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| 31 | #include "UnitTestMain.hpp"
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| 32 | #endif /*HAVE_TESTRUNNER*/
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| 33 | 
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| 34 | /********************************************** Test classes **************************************/
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| 35 | 
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| 36 | // Registers the fixture into the 'registry'
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| 37 | CPPUNIT_TEST_SUITE_REGISTRATION( ActOnAllTest );
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| 38 | 
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| 39 | 
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| 40 | void ActOnAllTest::setUp()
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| 41 | {
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| 42 |   Vector *temp = NULL;
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| 43 |   // fill list with vectors
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| 44 |   temp = new Vector(1,0,0);
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| 45 |   VL.AddVector(temp);
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| 46 |   temp = new Vector(0,1,0);
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| 47 |   VL.AddVector(temp);
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| 48 |   temp = new Vector(0,0,1);
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| 49 |   VL.AddVector(temp);
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| 50 |   Ref = VL;
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| 51 | };
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| 52 | 
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| 53 | 
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| 54 | void ActOnAllTest::tearDown()
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| 55 | {
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| 56 |   VL.EmptyList();
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| 57 |   // Ref was copy constructed, hence has to be cleaned, too!
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| 58 |   Ref.EmptyList();
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| 59 | };
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| 60 | 
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| 61 | /** UnitTest for VectorList::ActOnAll() and Vector::AddVector(), Vector::SubtractVector(),
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| 62 |  */
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| 63 | void ActOnAllTest::AddSubtractTest()
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| 64 | {
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| 65 |   const Vector test(1.,0.,0.);
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| 66 | 
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| 67 |   // adding, subtracting
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| 68 |   VL.ActOnAll( &Vector::AddVector, test );
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| 69 |   CPPUNIT_ASSERT_EQUAL( VL == Ref , false );
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| 70 |   VL.ActOnAll( &Vector::SubtractVector, test );
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| 71 |   CPPUNIT_ASSERT_EQUAL( VL == Ref , true );
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| 72 | };
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| 73 | 
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| 74 | /** UnitTest for VectorList::ActOnAll()
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| 75 |  */
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| 76 | void ActOnAllTest::ScaleTest()
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| 77 | {
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| 78 |   double factor=2.;
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| 79 |   double inverse=1./2.;
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| 80 | 
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| 81 |   // scaling by value
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| 82 |   VL.ActOnAll( (void (Vector::*)(const double)) &Vector::Scale, factor );
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| 83 |   CPPUNIT_ASSERT_EQUAL( VL == Ref , false );
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| 84 | 
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| 85 |   VL.ActOnAll( (void (Vector::*)(const double)) &Vector::Scale, inverse );
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| 86 |   CPPUNIT_ASSERT_EQUAL( VL == Ref , true );
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| 87 | 
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| 88 |   // scaling by three values
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| 89 |   double *factors = new double[NDIM];
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| 90 |   double *inverses = new double[NDIM];
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| 91 |   for (int i=0;i<NDIM;++i) {
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| 92 |     factors[i] = 2.;
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| 93 |     inverses[i] = 1./factors[i];
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| 94 |   }
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| 95 |   VL.ActOnAll<Vector,void,const double*>(&Vector::ScaleAll, factors );
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| 96 |   CPPUNIT_ASSERT_EQUAL( VL == Ref , false );
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| 97 | 
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| 98 |   VL.ActOnAll<Vector,void,const double*>(&Vector::ScaleAll, inverses );
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| 99 |   CPPUNIT_ASSERT_EQUAL( VL == Ref , true );
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| 100 |   delete[](factors);
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| 101 |   delete[](inverses);
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| 102 | };
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| 103 | 
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| 104 | #if 0
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| 105 | 
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| 106 | // Unitttest deactivated for now...
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| 107 | // Reasons:
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| 108 | //    Vector::MakeNormalVector has been removed and is now part of Plane class
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| 109 | //    VectorList::ActOnAll is in the test directory and seems to be used only for unittests
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| 110 | //    MakeNormal never depended on the input Vector except in the case of linear dependence (i.e. failure)
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| 111 | //
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| 112 | // TODO: Rethink what exactely is being tested at this point and introduce a new unittest for the
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| 113 | //       tested behaviour. Most likely this should result in a thourough unittest of the plane class
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| 114 | 
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| 115 | /** UnitTest for VectorList::ActOnAll() and Vector::MakeNormalVector()
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| 116 |  */
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| 117 | void ActOnAllTest::NormalizeTest()
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| 118 | {
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| 119 |   const Vector xaxis(1.,0.,0.);
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| 120 |   const Vector yaxis(0.,1.,0.);
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| 121 | 
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| 122 |   // normalize with respect to x and y axis
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| 123 |   bool (Vector::*f)(const Vector *, const Vector *) = &Vector::MakeNormalVector;
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| 124 |   VL.ActOnAll( f, &xaxis, &yaxis );
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| 125 |   CPPUNIT_ASSERT_EQUAL( VL == Ref , false );
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| 126 | 
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| 127 |   // check that x and y components are zero
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| 128 |   for (ListOfVectors::iterator Runner = VL.Vectors.begin(); Runner != VL.Vectors.end(); Runner++) {
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| 129 |     CPPUNIT_ASSERT_EQUAL( (*Runner)->at(0) , 0. );
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| 130 |     CPPUNIT_ASSERT_EQUAL( (*Runner)->at(1) , 0. );
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| 131 |   }
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| 132 | };
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| 133 | 
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| 134 | #endif
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