source: src/triangleintersectionlist.cpp@ 7e37a3

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Last change on this file since 7e37a3 was 8f4df1, checked in by Frederik Heber <heber@…>, 15 years ago

Merge branch 'AtomicPositionEncapsulation' into stable

Conflicts:

src/Actions/AtomAction/ChangeElementAction.cpp
src/Actions/WorldAction/RemoveSphereOfAtomsAction.cpp
src/Makefile.am
src/UIElements/TextUI/TextDialog.cpp
src/analysis_correlation.hpp
src/atom.cpp
src/atom_atominfo.hpp
src/bond.cpp
src/boundary.cpp
src/molecule_geometry.cpp
src/tesselation.cpp
src/tesselationhelpers.cpp
src/triangleintersectionlist.cpp
src/unittests/Makefile.am

  • fixed #includes due to moves to Helpers and LinearAlgebra
  • moved VectorInterface.* and vector_ops.* to LinearAlgebra
  • no more direct access of atom::node, remapped to set/getPosition()
  • no more direct access to atom::type, remapped to set/getType() (also in atom due to derivation and atominfo::AtomicElement is private not protected).
  • Property mode set to 100644
File size: 6.4 KB
Line 
1/*
2 * triangleintersectionlist.cpp
3 *
4 * This files encapsulates the TriangleIntersectionList class where all matters related to points in space being how close to
5 * a tesselated surface are answered, i.e. distance, is inside, ...
6 *
7 * Created on: Mar 1, 2010
8 * Author: heber
9 */
10
11#include "Helpers/MemDebug.hpp"
12
13#include <boost/scoped_ptr.hpp>
14
15#include "triangleintersectionlist.hpp"
16
17#include "Helpers/Info.hpp"
18#include "BoundaryMaps.hpp"
19#include "BoundaryPointSet.hpp"
20#include "BoundaryLineSet.hpp"
21#include "BoundaryTriangleSet.hpp"
22#include "tesselation.hpp"
23#include "LinearAlgebra/Vector.hpp"
24#include "Helpers/Verbose.hpp"
25
26/** Constructor for class TriangleIntersectionList.
27 *
28 */
29TriangleIntersectionList::TriangleIntersectionList(const Vector &x, const Tesselation *surface, const LinkedCell* LC) :
30 Point(x),
31 Tess(surface),
32 Vicinity(LC)
33{
34 Info FunctionInfo(__func__);
35 GatherIntersectionsWithTriangles();
36};
37
38/** Destructor for class TriangleIntersectionList.
39 * Free's all allocated intersection vectors
40 */
41TriangleIntersectionList::~TriangleIntersectionList()
42{
43 Info FunctionInfo(__func__);
44 for (TriangleVectorMap::iterator Runner = IntersectionList.begin(); Runner != IntersectionList.end(); Runner++)
45 delete((*Runner).second);
46};
47
48/** Returns the smallest distance between TriangleIntersectionList::Point and the surface given by
49 * TriangleIntersectionList::Tess.
50 * \return distance >=0, -1 if no specific distance could be found
51 */
52double TriangleIntersectionList::GetSmallestDistance() const
53{
54 Info FunctionInfo(__func__);
55 FillDistanceList();
56 if (!DistanceList.empty())
57 return DistanceList.begin()->first;
58 else
59 // return reference, if none can be found
60 return -1.;
61};
62
63/** Returns the vector of closest intersection between TriangleIntersectionList::Point and the surface
64 * TriangleIntersectionList::Tess.
65 * \return Intersection vector or TriangleIntersectionList::Point if none could be found
66 */
67Vector TriangleIntersectionList::GetClosestIntersection() const
68{
69 Info FunctionInfo(__func__);
70 TriangleVectorMap::const_iterator runner;
71 runner = GetIteratortoSmallestDistance();
72 if (runner != IntersectionList.end()) {
73 return *((*runner).second);
74 }
75 // return reference, if none can be found
76 return Point;
77};
78
79/** Returns the triangle closest to TriangleIntersectionList::Point and the surface
80 * TriangleIntersectionList::Tess.
81 * \return pointer to triangle or NULL if none could be found
82 */
83BoundaryTriangleSet * TriangleIntersectionList::GetClosestTriangle() const
84{
85 Info FunctionInfo(__func__);
86 TriangleVectorMap::const_iterator runner;
87 runner = GetIteratortoSmallestDistance();
88 if (runner != IntersectionList.end()) {
89 return ((*runner).first);
90 }
91 // return reference, if none can be found
92 return NULL;
93};
94
95/** Checks whether reference TriangleIntersectionList::Point of this class is inside or outside.
96 * \return true - TriangleIntersectionList::Point is inside, false - is outside
97 */
98bool TriangleIntersectionList::IsInside() const
99{
100 Info FunctionInfo(__func__);
101 TriangleVectorMap::const_iterator runner;
102 runner = GetIteratortoSmallestDistance();
103 if (runner != IntersectionList.end()) {
104 // if we have found one, check Scalarproduct between the vector
105 Vector TestVector = (Point) - (*(*runner).second);
106 if (fabs(TestVector.NormSquared()) < MYEPSILON) //
107 return true;
108 const double sign = (*runner).first->NormalVector.ScalarProduct(TestVector);
109 if (sign < 0) {
110 return true;
111 } else {
112 return false;
113 }
114 }
115 // so far away from surface that there are no triangles in list
116 return false;
117};
118
119/** Puts all triangles in vicinity (by \a *LC) into a hash map with Intersection vectors.
120 * Private function for constructor of TriangleIntersectionList.
121 */
122void TriangleIntersectionList::GatherIntersectionsWithTriangles()
123{
124 Info FunctionInfo(__func__);
125
126 // get closest points
127 boost::scoped_ptr< DistanceToPointMap > points(Tess->FindClosestBoundaryPointsToVector(Point,Vicinity));
128 if (points == NULL) {
129 DoeLog(1) && (eLog()<< Verbose(1) << "There is no nearest point: too far away from the surface." << endl);
130 return;
131 }
132
133 // gather all triangles in *LC-neighbourhood
134 TriangleSet triangles;
135 for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++)
136 for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++)
137 for (TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++)
138 triangles.insert(TriangleRunner->second);
139
140 Vector *Intersection = NULL;
141 for (TriangleSet::const_iterator TriangleRunner = triangles.begin(); TriangleRunner != triangles.end(); TriangleRunner++) {
142 // get intersection with triangle plane
143 Intersection = new Vector;
144 (*TriangleRunner)->GetClosestPointInsideTriangle(Point, *Intersection);
145 //Log() << Verbose(1) << "Intersection between " << Point << " and " << **TriangleRunner << " is at " << *Intersection << "." << endl;
146 IntersectionList.insert( pair<BoundaryTriangleSet *, Vector * > (*TriangleRunner, Intersection) );
147 }
148};
149
150/** Fills the private distance list
151 */
152void TriangleIntersectionList::FillDistanceList() const
153{
154 Info FunctionInfo(__func__);
155 if (DistanceList.empty())
156 for (TriangleVectorMap::const_iterator runner = IntersectionList.begin(); runner != IntersectionList.end(); runner++)
157 DistanceList.insert( pair<double, BoundaryTriangleSet *> (Point.distance(*(*runner).second), (*runner).first) );
158
159 //for (DistanceTriangleMap::const_iterator runner = DistanceList.begin(); runner != DistanceList.end(); runner++)
160 // Log() << Verbose(1) << (*runner).first << " away from " << *(*runner).second << endl;
161};
162
163
164/** Returns the iterator in VectorTriangleMap to the smallest distance.
165 * This is a private helper function as the iterator is then evaluated in some other functions.
166 * \return iterator or TriangleIntersectionList::IntersectionList.end() if none could be found
167 */
168TriangleVectorMap::const_iterator TriangleIntersectionList::GetIteratortoSmallestDistance() const
169{
170 Info FunctionInfo(__func__);
171 FillDistanceList();
172
173 // do we have any intersections?
174 TriangleVectorMap::const_iterator runner;
175 if (!DistanceList.empty()) {
176 // get closest triangle
177 runner = IntersectionList.find(DistanceList.begin()->second);
178 }
179 return runner;
180};
181
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