| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2010 University of Bonn. All rights reserved.
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| 5 |  * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 |  */
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| 7 | 
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| 8 | /*
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| 9 |  * triangleintersectionlist.cpp
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| 10 |  *
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| 11 |  * This files encapsulates the TriangleIntersectionList class where all matters related to points in space being how close to
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| 12 |  * a tesselated surface are answered, i.e. distance, is inside, ...
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| 13 |  *
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| 14 |  *  Created on: Mar 1, 2010
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| 15 |  *      Author: heber
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| 16 |  */
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| 17 | 
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| 18 | // include config.h
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| 19 | #ifdef HAVE_CONFIG_H
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| 20 | #include <config.h>
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| 21 | #endif
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| 22 | 
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| 23 | #include "CodePatterns/MemDebug.hpp"
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| 24 | 
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| 25 | #include <boost/scoped_ptr.hpp>
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| 26 | 
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| 27 | #include "triangleintersectionlist.hpp"
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| 28 | 
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| 29 | #include "CodePatterns/Info.hpp"
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| 30 | #include "BoundaryMaps.hpp"
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| 31 | #include "BoundaryPointSet.hpp"
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| 32 | #include "BoundaryLineSet.hpp"
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| 33 | #include "BoundaryTriangleSet.hpp"
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| 34 | #include "tesselation.hpp"
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| 35 | #include "LinearAlgebra/Vector.hpp"
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| 36 | #include "CodePatterns/Verbose.hpp"
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| 37 | 
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| 38 | /** Constructor for class TriangleIntersectionList.
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| 39 |  *
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| 40 |  */
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| 41 | TriangleIntersectionList::TriangleIntersectionList(const Vector &x, const Tesselation *surface, const LinkedCell* LC) :
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| 42 |   Point(x),
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| 43 |   Tess(surface),
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| 44 |   Vicinity(LC)
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| 45 | {
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| 46 |   Info FunctionInfo(__func__);
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| 47 |   GatherIntersectionsWithTriangles();
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| 48 | };
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| 49 | 
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| 50 | /** Destructor for class TriangleIntersectionList.
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| 51 |  * Free's all allocated intersection vectors
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| 52 |  */
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| 53 | TriangleIntersectionList::~TriangleIntersectionList()
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| 54 | {
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| 55 |   Info FunctionInfo(__func__);
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| 56 |   for (TriangleVectorMap::iterator Runner = IntersectionList.begin(); Runner != IntersectionList.end(); Runner++)
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| 57 |     delete((*Runner).second);
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| 58 | };
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| 59 | 
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| 60 | /** Returns the smallest distance between TriangleIntersectionList::Point and the surface given by
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| 61 |  * TriangleIntersectionList::Tess.
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| 62 |  * \return distance >=0, -1 if no specific distance could be found
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| 63 |  */
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| 64 | double TriangleIntersectionList::GetSmallestDistance() const
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| 65 | {
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| 66 |   Info FunctionInfo(__func__);
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| 67 |   FillDistanceList();
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| 68 |   if (!DistanceList.empty())
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| 69 |     return DistanceList.begin()->first;
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| 70 |   else
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| 71 |     // return reference, if none can be found
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| 72 |     return -1.;
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| 73 | };
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| 74 | 
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| 75 | /** Returns the vector of closest intersection between TriangleIntersectionList::Point and the surface
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| 76 |  * TriangleIntersectionList::Tess.
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| 77 |  * \return Intersection vector or TriangleIntersectionList::Point if none could be found
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| 78 |  */
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| 79 | Vector TriangleIntersectionList::GetClosestIntersection() const
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| 80 | {
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| 81 |   Info FunctionInfo(__func__);
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| 82 |   TriangleVectorMap::const_iterator runner;
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| 83 |   runner = GetIteratortoSmallestDistance();
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| 84 |   if (runner != IntersectionList.end()) {
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| 85 |     return *((*runner).second);
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| 86 |   }
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| 87 |   // return reference, if none can be found
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| 88 |   return Point;
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| 89 | };
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| 90 | 
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| 91 | /** Returns the triangle closest to TriangleIntersectionList::Point and the surface
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| 92 |  * TriangleIntersectionList::Tess.
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| 93 |  * \return pointer to triangle or NULL if none could be found
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| 94 |  */
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| 95 | BoundaryTriangleSet * TriangleIntersectionList::GetClosestTriangle() const
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| 96 | {
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| 97 |   Info FunctionInfo(__func__);
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| 98 |   TriangleVectorMap::const_iterator runner;
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| 99 |   runner = GetIteratortoSmallestDistance();
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| 100 |   if (runner != IntersectionList.end()) {
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| 101 |     return ((*runner).first);
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| 102 |   }
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| 103 |   // return reference, if none can be found
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| 104 |   return NULL;
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| 105 | };
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| 106 | 
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| 107 | /** Checks whether reference TriangleIntersectionList::Point of this class is inside or outside.
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| 108 |  * \return true - TriangleIntersectionList::Point is inside, false - is outside
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| 109 |  */
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| 110 | bool TriangleIntersectionList::IsInside() const
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| 111 | {
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| 112 |   Info FunctionInfo(__func__);
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| 113 |   TriangleVectorMap::const_iterator runner;
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| 114 |   runner = GetIteratortoSmallestDistance();
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| 115 |   if (runner != IntersectionList.end()) {
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| 116 |     // if we have found one, check Scalarproduct between the vector
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| 117 |     Vector TestVector = (Point) - (*(*runner).second);
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| 118 |     if (fabs(TestVector.NormSquared()) < MYEPSILON) //
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| 119 |       return true;
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| 120 |     const double sign = (*runner).first->NormalVector.ScalarProduct(TestVector);
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| 121 |     if (sign < 0) {
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| 122 |       return true;
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| 123 |     } else {
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| 124 |       return false;
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| 125 |     }
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| 126 |   }
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| 127 |   // so far away from surface that there are no triangles in list
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| 128 |   return false;
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| 129 | };
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| 130 | 
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| 131 | /** Puts all triangles in vicinity (by \a *LC) into a hash map with Intersection vectors.
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| 132 |  * Private function for constructor of TriangleIntersectionList.
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| 133 |  */
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| 134 | void TriangleIntersectionList::GatherIntersectionsWithTriangles()
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| 135 | {
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| 136 |   Info FunctionInfo(__func__);
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| 137 | 
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| 138 |   // get closest points
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| 139 |   boost::scoped_ptr< DistanceToPointMap > points(Tess->FindClosestBoundaryPointsToVector(Point,Vicinity));
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| 140 |   if (points == NULL) {
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| 141 |     DoeLog(1) && (eLog()<< Verbose(1) << "There is no nearest point: too far away from the surface." << endl);
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| 142 |     return;
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| 143 |   }
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| 144 | 
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| 145 |   // gather all triangles in *LC-neighbourhood
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| 146 |   TriangleSet triangles;
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| 147 |   for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++)
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| 148 |     for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++)
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| 149 |       for (TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++)
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| 150 |         triangles.insert(TriangleRunner->second);
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| 151 | 
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| 152 |   Vector *Intersection = NULL;
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| 153 |   for (TriangleSet::const_iterator TriangleRunner = triangles.begin(); TriangleRunner != triangles.end(); TriangleRunner++) {
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| 154 |     // get intersection with triangle plane
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| 155 |     Intersection = new Vector;
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| 156 |     (*TriangleRunner)->GetClosestPointInsideTriangle(Point, *Intersection);
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| 157 |     //Log() << Verbose(1) << "Intersection between " << Point << " and " << **TriangleRunner << " is at " << *Intersection << "." << endl;
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| 158 |     IntersectionList.insert( pair<BoundaryTriangleSet *, Vector * > (*TriangleRunner, Intersection) );
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| 159 |   }
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| 160 | };
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| 161 | 
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| 162 | /** Fills the private distance list
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| 163 |  */
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| 164 | void TriangleIntersectionList::FillDistanceList() const
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| 165 | {
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| 166 |   Info FunctionInfo(__func__);
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| 167 |   if (DistanceList.empty())
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| 168 |     for (TriangleVectorMap::const_iterator runner = IntersectionList.begin(); runner != IntersectionList.end(); runner++)
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| 169 |       DistanceList.insert( pair<double, BoundaryTriangleSet *> (Point.distance(*(*runner).second), (*runner).first) );
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| 170 | 
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| 171 |   //for (DistanceTriangleMap::const_iterator runner = DistanceList.begin(); runner != DistanceList.end(); runner++)
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| 172 |   //  Log() << Verbose(1) << (*runner).first << " away from " << *(*runner).second << endl;
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| 173 | };
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| 174 | 
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| 175 | 
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| 176 | /** Returns the iterator in VectorTriangleMap to the smallest distance.
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| 177 |  * This is a private helper function as the iterator is then evaluated in some other functions.
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| 178 |  * \return iterator or TriangleIntersectionList::IntersectionList.end() if none could be found
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| 179 |  */
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| 180 | TriangleVectorMap::const_iterator TriangleIntersectionList::GetIteratortoSmallestDistance() const
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| 181 | {
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| 182 |   Info FunctionInfo(__func__);
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| 183 |   FillDistanceList();
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| 184 | 
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| 185 |   // do we have any intersections?
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| 186 |   TriangleVectorMap::const_iterator runner;
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| 187 |   if (!DistanceList.empty()) {
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| 188 |     // get closest triangle
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| 189 |     runner = IntersectionList.find(DistanceList.begin()->second);
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| 190 |   }
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| 191 |   return runner;
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| 192 | };
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| 193 | 
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