| [8db598] | 1 | /* | 
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|  | 2 | * triangleintersectionlist.cpp | 
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|  | 3 | * | 
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|  | 4 | * This files encapsulates the TriangleIntersectionList class where all matters related to points in space being how close to | 
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|  | 5 | * a tesselated surface are answered, i.e. distance, is inside, ... | 
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|  | 6 | * | 
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|  | 7 | *  Created on: Mar 1, 2010 | 
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|  | 8 | *      Author: heber | 
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|  | 9 | */ | 
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|  | 10 |  | 
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|  | 11 | #include "triangleintersectionlist.hpp" | 
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|  | 12 |  | 
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|  | 13 | #include "info.hpp" | 
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|  | 14 | #include "tesselation.hpp" | 
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|  | 15 | #include "vector.hpp" | 
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|  | 16 |  | 
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|  | 17 | /** Constructor for class TriangleIntersectionList. | 
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|  | 18 | * | 
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|  | 19 | */ | 
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|  | 20 | TriangleIntersectionList::TriangleIntersectionList(const Vector *x, const Tesselation *surface, const LinkedCell* LC) : | 
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|  | 21 | Point(x), | 
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|  | 22 | Tess(surface), | 
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|  | 23 | Vicinity(LC) | 
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|  | 24 | { | 
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|  | 25 | Info FunctionInfo(__func__); | 
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|  | 26 | GatherIntersectionsWithTriangles(); | 
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|  | 27 | }; | 
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|  | 28 |  | 
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|  | 29 | /** Destructor for class TriangleIntersectionList. | 
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|  | 30 | * Free's all allocated intersection vectors | 
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|  | 31 | */ | 
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|  | 32 | TriangleIntersectionList::~TriangleIntersectionList() | 
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|  | 33 | { | 
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|  | 34 | Info FunctionInfo(__func__); | 
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|  | 35 | for (TriangleVectorMap::iterator Runner = IntersectionList.begin(); Runner != IntersectionList.end(); Runner++) | 
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|  | 36 | delete((*Runner).second); | 
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|  | 37 | }; | 
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|  | 38 |  | 
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|  | 39 | /** Returns the smallest distance between TriangleIntersectionList::Point and the surface given by | 
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|  | 40 | * TriangleIntersectionList::Tess. | 
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|  | 41 | * \return distance >=0, -1 if no specific distance could be found | 
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|  | 42 | */ | 
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|  | 43 | double TriangleIntersectionList::GetSmallestDistance() const | 
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|  | 44 | { | 
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|  | 45 | Info FunctionInfo(__func__); | 
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|  | 46 | FillDistanceList(); | 
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|  | 47 | if (!DistanceList.empty()) | 
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|  | 48 | return DistanceList.begin()->first; | 
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|  | 49 | else | 
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|  | 50 | // return reference, if none can be found | 
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|  | 51 | return -1.; | 
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|  | 52 | }; | 
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|  | 53 |  | 
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|  | 54 | /** Returns the vector of closest intersection between TriangleIntersectionList::Point and the surface | 
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|  | 55 | * TriangleIntersectionList::Tess. | 
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|  | 56 | * \return Intersection vector or TriangleIntersectionList::Point if none could be found | 
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|  | 57 | */ | 
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|  | 58 | Vector TriangleIntersectionList::GetClosestIntersection() const | 
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|  | 59 | { | 
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|  | 60 | Info FunctionInfo(__func__); | 
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|  | 61 | TriangleVectorMap::const_iterator runner; | 
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|  | 62 | runner = GetIteratortoSmallestDistance(); | 
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|  | 63 | if (runner != IntersectionList.end()) { | 
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|  | 64 | return *((*runner).second); | 
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|  | 65 | } | 
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|  | 66 | // return reference, if none can be found | 
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|  | 67 | return *Point; | 
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|  | 68 | }; | 
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|  | 69 |  | 
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|  | 70 | /** Returns the triangle closest to TriangleIntersectionList::Point and the surface | 
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|  | 71 | * TriangleIntersectionList::Tess. | 
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|  | 72 | * \return pointer to triangle or NULL if none could be found | 
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|  | 73 | */ | 
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|  | 74 | BoundaryTriangleSet * TriangleIntersectionList::GetClosestTriangle() const | 
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|  | 75 | { | 
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|  | 76 | Info FunctionInfo(__func__); | 
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|  | 77 | TriangleVectorMap::const_iterator runner; | 
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|  | 78 | runner = GetIteratortoSmallestDistance(); | 
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|  | 79 | if (runner != IntersectionList.end()) { | 
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|  | 80 | return ((*runner).first); | 
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|  | 81 | } | 
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|  | 82 | // return reference, if none can be found | 
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|  | 83 | return NULL; | 
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|  | 84 | }; | 
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|  | 85 |  | 
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|  | 86 | /** Checks whether reference TriangleIntersectionList::Point of this class is inside or outside. | 
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|  | 87 | * \return true - TriangleIntersectionList::Point is inside, false - is outside | 
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|  | 88 | */ | 
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|  | 89 | bool TriangleIntersectionList::IsInside() const | 
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|  | 90 | { | 
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|  | 91 | Info FunctionInfo(__func__); | 
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|  | 92 | TriangleVectorMap::const_iterator runner; | 
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|  | 93 | runner = GetIteratortoSmallestDistance(); | 
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|  | 94 | if (runner != IntersectionList.end()) { | 
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|  | 95 | // if we have found one, check Scalarproduct between the vector | 
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| [8cbb97] | 96 | Vector TestVector = (*Point) - (*(*runner).second); | 
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| [8db598] | 97 | if (fabs(TestVector.NormSquared()) < MYEPSILON) // | 
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|  | 98 | return true; | 
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| [8cbb97] | 99 | const double sign = (*runner).first->NormalVector.ScalarProduct(TestVector); | 
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| [8db598] | 100 | if (sign < 0) { | 
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|  | 101 | return true; | 
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|  | 102 | } else { | 
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|  | 103 | return false; | 
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|  | 104 | } | 
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|  | 105 | } | 
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|  | 106 | // so far away from surface that there are no triangles in list | 
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|  | 107 | return false; | 
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|  | 108 | }; | 
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|  | 109 |  | 
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|  | 110 | /** Puts all triangles in vicinity (by \a *LC) into a hash map with Intersection vectors. | 
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|  | 111 | * Private function for constructor of TriangleIntersectionList. | 
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|  | 112 | */ | 
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|  | 113 | void TriangleIntersectionList::GatherIntersectionsWithTriangles() | 
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|  | 114 | { | 
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|  | 115 | Info FunctionInfo(__func__); | 
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|  | 116 |  | 
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|  | 117 | // get closest points | 
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|  | 118 | DistanceToPointMap * points = Tess->FindClosestBoundaryPointsToVector(Point,Vicinity); | 
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|  | 119 | if (points == NULL) { | 
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| [58ed4a] | 120 | DoeLog(1) && (eLog()<< Verbose(1) << "There is no nearest point: too far away from the surface." << endl); | 
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| [8db598] | 121 | return; | 
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|  | 122 | } | 
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|  | 123 |  | 
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|  | 124 | // gather all triangles in *LC-neighbourhood | 
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|  | 125 | TriangleSet triangles; | 
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|  | 126 | for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) | 
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|  | 127 | for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) | 
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|  | 128 | for (TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++) | 
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|  | 129 | triangles.insert(TriangleRunner->second); | 
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|  | 130 |  | 
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|  | 131 | Vector *Intersection = NULL; | 
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|  | 132 | for (TriangleSet::const_iterator TriangleRunner = triangles.begin(); TriangleRunner != triangles.end(); TriangleRunner++) { | 
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|  | 133 | // get intersection with triangle plane | 
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|  | 134 | Intersection = new Vector; | 
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|  | 135 | (*TriangleRunner)->GetClosestPointInsideTriangle(Point, Intersection); | 
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| [bc84ffc] | 136 | //Log() << Verbose(1) << "Intersection between " << *Point << " and " << **TriangleRunner << " is at " << *Intersection << "." << endl; | 
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| [8db598] | 137 | IntersectionList.insert( pair<BoundaryTriangleSet *, Vector * > (*TriangleRunner, Intersection) ); | 
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|  | 138 | } | 
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|  | 139 | }; | 
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|  | 140 |  | 
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|  | 141 | /** Fills the private distance list | 
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|  | 142 | */ | 
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|  | 143 | void TriangleIntersectionList::FillDistanceList() const | 
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|  | 144 | { | 
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|  | 145 | Info FunctionInfo(__func__); | 
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|  | 146 | if (DistanceList.empty()) | 
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|  | 147 | for (TriangleVectorMap::const_iterator runner = IntersectionList.begin(); runner != IntersectionList.end(); runner++) | 
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| [1513a74] | 148 | DistanceList.insert( pair<double, BoundaryTriangleSet *> (Point->distance(*(*runner).second), (*runner).first) ); | 
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| [8db598] | 149 |  | 
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|  | 150 | //for (DistanceTriangleMap::const_iterator runner = DistanceList.begin(); runner != DistanceList.end(); runner++) | 
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| [bc84ffc] | 151 | //  Log() << Verbose(1) << (*runner).first << " away from " << *(*runner).second << endl; | 
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| [8db598] | 152 | }; | 
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|  | 153 |  | 
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|  | 154 |  | 
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|  | 155 | /** Returns the iterator in VectorTriangleMap to the smallest distance. | 
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|  | 156 | * This is a private helper function as the iterator is then evaluated in some other functions. | 
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|  | 157 | * \return iterator or TriangleIntersectionList::IntersectionList.end() if none could be found | 
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|  | 158 | */ | 
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|  | 159 | TriangleVectorMap::const_iterator TriangleIntersectionList::GetIteratortoSmallestDistance() const | 
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|  | 160 | { | 
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|  | 161 | Info FunctionInfo(__func__); | 
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|  | 162 | FillDistanceList(); | 
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|  | 163 |  | 
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|  | 164 | // do we have any intersections? | 
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|  | 165 | TriangleVectorMap::const_iterator runner; | 
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|  | 166 | if (!DistanceList.empty()) { | 
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|  | 167 | // get closest triangle | 
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|  | 168 | runner = IntersectionList.find(DistanceList.begin()->second); | 
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|  | 169 | } | 
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|  | 170 | return runner; | 
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|  | 171 | }; | 
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|  | 172 |  | 
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