| 1 | /* | 
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| 2 | * tesselation.cpp | 
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| 3 | * | 
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| 4 | *  Created on: Aug 3, 2009 | 
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| 5 | *      Author: heber | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "helpers.hpp" | 
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| 9 | #include "linkedcell.hpp" | 
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| 10 | #include "memoryallocator.hpp" | 
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| 11 | #include "tesselation.hpp" | 
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| 12 | #include "tesselationhelpers.hpp" | 
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| 13 | #include "vector.hpp" | 
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| 14 |  | 
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| 15 | class molecule; | 
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| 16 |  | 
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| 17 | // ======================================== Points on Boundary ================================= | 
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| 18 |  | 
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| 19 | /** Constructor of BoundaryPointSet. | 
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| 20 | */ | 
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| 21 | BoundaryPointSet::BoundaryPointSet() | 
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| 22 | { | 
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| 23 | LinesCount = 0; | 
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| 24 | Nr = -1; | 
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| 25 | value = 0.; | 
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| 26 | }; | 
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| 27 |  | 
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| 28 | /** Constructor of BoundaryPointSet with Tesselpoint. | 
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| 29 | * \param *Walker TesselPoint this boundary point represents | 
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| 30 | */ | 
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| 31 | BoundaryPointSet::BoundaryPointSet(TesselPoint *Walker) | 
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| 32 | { | 
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| 33 | node = Walker; | 
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| 34 | LinesCount = 0; | 
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| 35 | Nr = Walker->nr; | 
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| 36 | value = 0.; | 
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| 37 | }; | 
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| 38 |  | 
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| 39 | /** Destructor of BoundaryPointSet. | 
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| 40 | * Sets node to NULL to avoid removing the original, represented TesselPoint. | 
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| 41 | * \note When removing point from a class Tesselation, use RemoveTesselationPoint() | 
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| 42 | */ | 
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| 43 | BoundaryPointSet::~BoundaryPointSet() | 
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| 44 | { | 
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| 45 | //cout << Verbose(5) << "Erasing point nr. " << Nr << "." << endl; | 
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| 46 | if (!lines.empty()) | 
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| 47 | cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some lines." << endl; | 
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| 48 | node = NULL; | 
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| 49 | }; | 
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| 50 |  | 
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| 51 | /** Add a line to the LineMap of this point. | 
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| 52 | * \param *line line to add | 
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| 53 | */ | 
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| 54 | void BoundaryPointSet::AddLine(class BoundaryLineSet *line) | 
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| 55 | { | 
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| 56 | cout << Verbose(6) << "Adding " << *this << " to line " << *line << "." | 
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| 57 | << endl; | 
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| 58 | if (line->endpoints[0] == this) | 
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| 59 | { | 
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| 60 | lines.insert(LinePair(line->endpoints[1]->Nr, line)); | 
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| 61 | } | 
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| 62 | else | 
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| 63 | { | 
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| 64 | lines.insert(LinePair(line->endpoints[0]->Nr, line)); | 
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| 65 | } | 
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| 66 | LinesCount++; | 
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| 67 | }; | 
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| 68 |  | 
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| 69 | /** output operator for BoundaryPointSet. | 
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| 70 | * \param &ost output stream | 
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| 71 | * \param &a boundary point | 
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| 72 | */ | 
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| 73 | ostream & operator <<(ostream &ost, BoundaryPointSet &a) | 
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| 74 | { | 
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| 75 | ost << "[" << a.Nr << "|" << a.node->Name << " at " << *a.node->node << "]"; | 
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| 76 | return ost; | 
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| 77 | } | 
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| 78 | ; | 
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| 79 |  | 
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| 80 | // ======================================== Lines on Boundary ================================= | 
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| 81 |  | 
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| 82 | /** Constructor of BoundaryLineSet. | 
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| 83 | */ | 
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| 84 | BoundaryLineSet::BoundaryLineSet() | 
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| 85 | { | 
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| 86 | for (int i = 0; i < 2; i++) | 
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| 87 | endpoints[i] = NULL; | 
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| 88 | Nr = -1; | 
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| 89 | }; | 
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| 90 |  | 
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| 91 | /** Constructor of BoundaryLineSet with two endpoints. | 
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| 92 | * Adds line automatically to each endpoints' LineMap | 
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| 93 | * \param *Point[2] array of two boundary points | 
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| 94 | * \param number number of the list | 
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| 95 | */ | 
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| 96 | BoundaryLineSet::BoundaryLineSet(class BoundaryPointSet *Point[2], int number) | 
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| 97 | { | 
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| 98 | // set number | 
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| 99 | Nr = number; | 
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| 100 | // set endpoints in ascending order | 
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| 101 | SetEndpointsOrdered(endpoints, Point[0], Point[1]); | 
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| 102 | // add this line to the hash maps of both endpoints | 
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| 103 | Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding. | 
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| 104 | Point[1]->AddLine(this); // | 
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| 105 | // clear triangles list | 
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| 106 | cout << Verbose(5) << "New Line with endpoints " << *this << "." << endl; | 
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| 107 | }; | 
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| 108 |  | 
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| 109 | /** Destructor for BoundaryLineSet. | 
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| 110 | * Removes itself from each endpoints' LineMap, calling RemoveTrianglePoint() when point not connected anymore. | 
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| 111 | * \note When removing lines from a class Tesselation, use RemoveTesselationLine() | 
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| 112 | */ | 
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| 113 | BoundaryLineSet::~BoundaryLineSet() | 
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| 114 | { | 
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| 115 | int Numbers[2]; | 
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| 116 |  | 
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| 117 | // get other endpoint number of finding copies of same line | 
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| 118 | if (endpoints[1] != NULL) | 
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| 119 | Numbers[0] = endpoints[1]->Nr; | 
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| 120 | else | 
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| 121 | Numbers[0] = -1; | 
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| 122 | if (endpoints[0] != NULL) | 
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| 123 | Numbers[1] = endpoints[0]->Nr; | 
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| 124 | else | 
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| 125 | Numbers[1] = -1; | 
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| 126 |  | 
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| 127 | for (int i = 0; i < 2; i++) { | 
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| 128 | if (endpoints[i] != NULL) { | 
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| 129 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set | 
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| 130 | pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]); | 
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| 131 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++) | 
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| 132 | if ((*Runner).second == this) { | 
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| 133 | //cout << Verbose(5) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl; | 
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| 134 | endpoints[i]->lines.erase(Runner); | 
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| 135 | break; | 
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| 136 | } | 
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| 137 | } else { // there's just a single line left | 
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| 138 | if (endpoints[i]->lines.erase(Nr)) { | 
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| 139 | //cout << Verbose(5) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl; | 
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| 140 | } | 
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| 141 | } | 
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| 142 | if (endpoints[i]->lines.empty()) { | 
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| 143 | //cout << Verbose(5) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl; | 
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| 144 | if (endpoints[i] != NULL) { | 
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| 145 | delete(endpoints[i]); | 
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| 146 | endpoints[i] = NULL; | 
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| 147 | } | 
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| 148 | } | 
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| 149 | } | 
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| 150 | } | 
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| 151 | if (!triangles.empty()) | 
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| 152 | cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some triangles." << endl; | 
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| 153 | }; | 
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| 154 |  | 
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| 155 | /** Add triangle to TriangleMap of this boundary line. | 
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| 156 | * \param *triangle to add | 
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| 157 | */ | 
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| 158 | void BoundaryLineSet::AddTriangle(class BoundaryTriangleSet *triangle) | 
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| 159 | { | 
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| 160 | cout << Verbose(6) << "Add " << triangle->Nr << " to line " << *this << "." << endl; | 
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| 161 | triangles.insert(TrianglePair(triangle->Nr, triangle)); | 
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| 162 | }; | 
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| 163 |  | 
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| 164 | /** Checks whether we have a common endpoint with given \a *line. | 
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| 165 | * \param *line other line to test | 
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| 166 | * \return true - common endpoint present, false - not connected | 
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| 167 | */ | 
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| 168 | bool BoundaryLineSet::IsConnectedTo(class BoundaryLineSet *line) | 
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| 169 | { | 
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| 170 | if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1])) | 
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| 171 | return true; | 
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| 172 | else | 
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| 173 | return false; | 
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| 174 | }; | 
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| 175 |  | 
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| 176 | /** Checks whether the adjacent triangles of a baseline are convex or not. | 
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| 177 | * We sum the two angles of each height vector with respect to the center of the baseline. | 
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| 178 | * If greater/equal M_PI than we are convex. | 
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| 179 | * \param *out output stream for debugging | 
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| 180 | * \return true - triangles are convex, false - concave or less than two triangles connected | 
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| 181 | */ | 
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| 182 | bool BoundaryLineSet::CheckConvexityCriterion(ofstream *out) | 
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| 183 | { | 
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| 184 | Vector BaseLineCenter, BaseLineNormal, BaseLine, helper[2], NormalCheck; | 
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| 185 | // get the two triangles | 
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| 186 | if (triangles.size() != 2) { | 
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| 187 | *out << Verbose(1) << "ERROR: Baseline " << *this << " is connected to less than two triangles, Tesselation incomplete!" << endl; | 
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| 188 | return true; | 
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| 189 | } | 
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| 190 | // check normal vectors | 
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| 191 | // have a normal vector on the base line pointing outwards | 
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| 192 | //*out << Verbose(3) << "INFO: " << *this << " has vectors at " << *(endpoints[0]->node->node) << " and at " << *(endpoints[1]->node->node) << "." << endl; | 
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| 193 | BaseLineCenter.CopyVector(endpoints[0]->node->node); | 
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| 194 | BaseLineCenter.AddVector(endpoints[1]->node->node); | 
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| 195 | BaseLineCenter.Scale(1./2.); | 
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| 196 | BaseLine.CopyVector(endpoints[0]->node->node); | 
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| 197 | BaseLine.SubtractVector(endpoints[1]->node->node); | 
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| 198 | //*out << Verbose(3) << "INFO: Baseline is " << BaseLine << " and its center is at " << BaseLineCenter << "." << endl; | 
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| 199 |  | 
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| 200 | BaseLineNormal.Zero(); | 
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| 201 | NormalCheck.Zero(); | 
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| 202 | double sign = -1.; | 
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| 203 | int i=0; | 
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| 204 | class BoundaryPointSet *node = NULL; | 
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| 205 | for(TriangleMap::iterator runner = triangles.begin(); runner != triangles.end(); runner++) { | 
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| 206 | //*out << Verbose(3) << "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << "." << endl; | 
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| 207 | NormalCheck.AddVector(&runner->second->NormalVector); | 
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| 208 | NormalCheck.Scale(sign); | 
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| 209 | sign = -sign; | 
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| 210 | if (runner->second->NormalVector.NormSquared() > MYEPSILON) | 
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| 211 | BaseLineNormal.CopyVector(&runner->second->NormalVector);   // yes, copy second on top of first | 
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| 212 | else { | 
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| 213 | *out << Verbose(1) << "CRITICAL: Triangle " << *runner->second << " has zero normal vector!" << endl; | 
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| 214 | exit(255); | 
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| 215 | } | 
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| 216 | node = runner->second->GetThirdEndpoint(this); | 
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| 217 | if (node != NULL) { | 
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| 218 | //*out << Verbose(3) << "INFO: Third node for triangle " << *(runner->second) << " is " << *node << " at " << *(node->node->node) << "." << endl; | 
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| 219 | helper[i].CopyVector(node->node->node); | 
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| 220 | helper[i].SubtractVector(&BaseLineCenter); | 
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| 221 | helper[i].MakeNormalVector(&BaseLine);  // we want to compare the triangle's heights' angles! | 
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| 222 | //*out << Verbose(4) << "INFO: Height vector with respect to baseline is " << helper[i] << "." << endl; | 
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| 223 | i++; | 
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| 224 | } else { | 
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| 225 | //*out << Verbose(2) << "ERROR: I cannot find third node in triangle, something's wrong." << endl; | 
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| 226 | return true; | 
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| 227 | } | 
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| 228 | } | 
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| 229 | //*out << Verbose(3) << "INFO: BaselineNormal is " << BaseLineNormal << "." << endl; | 
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| 230 | if (NormalCheck.NormSquared() < MYEPSILON) { | 
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| 231 | *out << Verbose(3) << "ACCEPT: Normalvectors of both triangles are the same: convex." << endl; | 
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| 232 | return true; | 
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| 233 | } | 
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| 234 | BaseLineNormal.Scale(-1.); | 
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| 235 | double angle = GetAngle(helper[0], helper[1], BaseLineNormal); | 
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| 236 | if ((angle - M_PI) > -MYEPSILON) { | 
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| 237 | *out << Verbose(3) << "ACCEPT: Angle is greater than pi: convex." << endl; | 
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| 238 | return true; | 
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| 239 | } else { | 
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| 240 | *out << Verbose(3) << "REJECT: Angle is less than pi: concave." << endl; | 
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| 241 | return false; | 
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| 242 | } | 
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| 243 | } | 
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| 244 |  | 
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| 245 | /** Checks whether point is any of the two endpoints this line contains. | 
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| 246 | * \param *point point to test | 
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| 247 | * \return true - point is of the line, false - is not | 
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| 248 | */ | 
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| 249 | bool BoundaryLineSet::ContainsBoundaryPoint(class BoundaryPointSet *point) | 
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| 250 | { | 
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| 251 | for(int i=0;i<2;i++) | 
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| 252 | if (point == endpoints[i]) | 
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| 253 | return true; | 
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| 254 | return false; | 
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| 255 | }; | 
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| 256 |  | 
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| 257 | /** Returns other endpoint of the line. | 
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| 258 | * \param *point other endpoint | 
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| 259 | * \return NULL - if endpoint not contained in BoundaryLineSet, or pointer to BoundaryPointSet otherwise | 
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| 260 | */ | 
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| 261 | class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(class BoundaryPointSet *point) | 
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| 262 | { | 
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| 263 | if (endpoints[0] == point) | 
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| 264 | return endpoints[1]; | 
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| 265 | else if (endpoints[1] == point) | 
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| 266 | return endpoints[0]; | 
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| 267 | else | 
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| 268 | return NULL; | 
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| 269 | }; | 
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| 270 |  | 
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| 271 | /** output operator for BoundaryLineSet. | 
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| 272 | * \param &ost output stream | 
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| 273 | * \param &a boundary line | 
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| 274 | */ | 
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| 275 | ostream & operator <<(ostream &ost, BoundaryLineSet &a) | 
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| 276 | { | 
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| 277 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << "," << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "]"; | 
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| 278 | return ost; | 
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| 279 | }; | 
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| 280 |  | 
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| 281 | // ======================================== Triangles on Boundary ================================= | 
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| 282 |  | 
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| 283 | /** Constructor for BoundaryTriangleSet. | 
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| 284 | */ | 
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| 285 | BoundaryTriangleSet::BoundaryTriangleSet() | 
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| 286 | { | 
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| 287 | for (int i = 0; i < 3; i++) | 
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| 288 | { | 
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| 289 | endpoints[i] = NULL; | 
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| 290 | lines[i] = NULL; | 
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| 291 | } | 
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| 292 | Nr = -1; | 
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| 293 | }; | 
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| 294 |  | 
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| 295 | /** Constructor for BoundaryTriangleSet with three lines. | 
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| 296 | * \param *line[3] lines that make up the triangle | 
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| 297 | * \param number number of triangle | 
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| 298 | */ | 
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| 299 | BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet *line[3], int number) | 
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| 300 | { | 
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| 301 | // set number | 
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| 302 | Nr = number; | 
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| 303 | // set lines | 
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| 304 | cout << Verbose(5) << "New triangle " << Nr << ":" << endl; | 
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| 305 | for (int i = 0; i < 3; i++) | 
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| 306 | { | 
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| 307 | lines[i] = line[i]; | 
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| 308 | lines[i]->AddTriangle(this); | 
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| 309 | } | 
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| 310 | // get ascending order of endpoints | 
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| 311 | map<int, class BoundaryPointSet *> OrderMap; | 
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| 312 | for (int i = 0; i < 3; i++) | 
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| 313 | // for all three lines | 
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| 314 | for (int j = 0; j < 2; j++) | 
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| 315 | { // for both endpoints | 
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| 316 | OrderMap.insert(pair<int, class BoundaryPointSet *> ( | 
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| 317 | line[i]->endpoints[j]->Nr, line[i]->endpoints[j])); | 
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| 318 | // and we don't care whether insertion fails | 
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| 319 | } | 
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| 320 | // set endpoints | 
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| 321 | int Counter = 0; | 
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| 322 | cout << Verbose(6) << " with end points "; | 
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| 323 | for (map<int, class BoundaryPointSet *>::iterator runner = OrderMap.begin(); runner | 
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| 324 | != OrderMap.end(); runner++) | 
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| 325 | { | 
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| 326 | endpoints[Counter] = runner->second; | 
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| 327 | cout << " " << *endpoints[Counter]; | 
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| 328 | Counter++; | 
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| 329 | } | 
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| 330 | if (Counter < 3) | 
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| 331 | { | 
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| 332 | cerr << "ERROR! We have a triangle with only two distinct endpoints!" | 
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| 333 | << endl; | 
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| 334 | //exit(1); | 
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| 335 | } | 
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| 336 | cout << "." << endl; | 
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| 337 | }; | 
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| 338 |  | 
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| 339 | /** Destructor of BoundaryTriangleSet. | 
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| 340 | * Removes itself from each of its lines' LineMap and removes them if necessary. | 
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| 341 | * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle() | 
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| 342 | */ | 
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| 343 | BoundaryTriangleSet::~BoundaryTriangleSet() | 
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| 344 | { | 
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| 345 | for (int i = 0; i < 3; i++) { | 
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| 346 | if (lines[i] != NULL) { | 
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| 347 | if (lines[i]->triangles.erase(Nr)) { | 
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| 348 | //cout << Verbose(5) << "Triangle Nr." << Nr << " erased in line " << *lines[i] << "." << endl; | 
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| 349 | } | 
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| 350 | if (lines[i]->triangles.empty()) { | 
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| 351 | //cout << Verbose(5) << *lines[i] << " is no more attached to any triangle, erasing." << endl; | 
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| 352 | delete (lines[i]); | 
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| 353 | lines[i] = NULL; | 
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| 354 | } | 
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| 355 | } | 
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| 356 | } | 
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| 357 | //cout << Verbose(5) << "Erasing triangle Nr." << Nr << " itself." << endl; | 
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| 358 | }; | 
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| 359 |  | 
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| 360 | /** Calculates the normal vector for this triangle. | 
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| 361 | * Is made unique by comparison with \a OtherVector to point in the other direction. | 
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| 362 | * \param &OtherVector direction vector to make normal vector unique. | 
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| 363 | */ | 
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| 364 | void BoundaryTriangleSet::GetNormalVector(Vector &OtherVector) | 
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| 365 | { | 
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| 366 | // get normal vector | 
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| 367 | NormalVector.MakeNormalVector(endpoints[0]->node->node, endpoints[1]->node->node, endpoints[2]->node->node); | 
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| 368 |  | 
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| 369 | // make it always point inward (any offset vector onto plane projected onto normal vector suffices) | 
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| 370 | if (NormalVector.ScalarProduct(&OtherVector) > 0.) | 
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| 371 | NormalVector.Scale(-1.); | 
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| 372 | }; | 
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| 373 |  | 
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| 374 | /** Finds the point on the triangle \a *BTS the line defined by \a *MolCenter and \a *x crosses through. | 
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| 375 | * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane | 
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| 376 | * This we test if it's really on the plane and whether it's inside the triangle on the plane or not. | 
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| 377 | * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line | 
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| 378 | * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between | 
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| 379 | * the first two basepoints) or not. | 
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| 380 | * \param *out output stream for debugging | 
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| 381 | * \param *MolCenter offset vector of line | 
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| 382 | * \param *x second endpoint of line, minus \a *MolCenter is directional vector of line | 
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| 383 | * \param *Intersection intersection on plane on return | 
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| 384 | * \return true - \a *Intersection contains intersection on plane defined by triangle, false - zero vector if outside of triangle. | 
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| 385 | */ | 
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| 386 | bool BoundaryTriangleSet::GetIntersectionInsideTriangle(ofstream *out, Vector *MolCenter, Vector *x, Vector *Intersection) | 
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| 387 | { | 
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| 388 | Vector CrossPoint; | 
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| 389 | Vector helper; | 
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| 390 |  | 
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| 391 | if (!Intersection->GetIntersectionWithPlane(out, &NormalVector, endpoints[0]->node->node, MolCenter, x)) { | 
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| 392 | *out << Verbose(1) << "Alas! Intersection with plane failed - at least numerically - the intersection is not on the plane!" << endl; | 
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| 393 | return false; | 
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| 394 | } | 
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| 395 |  | 
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| 396 | // Calculate cross point between one baseline and the line from the third endpoint to intersection | 
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| 397 | int i=0; | 
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| 398 | do { | 
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| 399 | if (CrossPoint.GetIntersectionOfTwoLinesOnPlane(out, endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node, endpoints[(i+2)%3]->node->node, Intersection, &NormalVector)) { | 
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| 400 | helper.CopyVector(endpoints[(i+1)%3]->node->node); | 
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| 401 | helper.SubtractVector(endpoints[i%3]->node->node); | 
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| 402 | } else | 
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| 403 | i++; | 
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| 404 | if (i>2) | 
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| 405 | break; | 
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| 406 | } while (CrossPoint.NormSquared() < MYEPSILON); | 
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| 407 | if (i==3) { | 
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| 408 | *out << Verbose(1) << "ERROR: Could not find any cross points, something's utterly wrong here!" << endl; | 
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| 409 | exit(255); | 
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| 410 | } | 
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| 411 | CrossPoint.SubtractVector(endpoints[i%3]->node->node);  // cross point was returned as absolute vector | 
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| 412 |  | 
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| 413 | // check whether intersection is inside or not by comparing length of intersection and length of cross point | 
|---|
| 414 | if ((CrossPoint.NormSquared() - helper.NormSquared()) < MYEPSILON) { // inside | 
|---|
| 415 | return true; | 
|---|
| 416 | } else { // outside! | 
|---|
| 417 | Intersection->Zero(); | 
|---|
| 418 | return false; | 
|---|
| 419 | } | 
|---|
| 420 | }; | 
|---|
| 421 |  | 
|---|
| 422 | /** Checks whether lines is any of the three boundary lines this triangle contains. | 
|---|
| 423 | * \param *line line to test | 
|---|
| 424 | * \return true - line is of the triangle, false - is not | 
|---|
| 425 | */ | 
|---|
| 426 | bool BoundaryTriangleSet::ContainsBoundaryLine(class BoundaryLineSet *line) | 
|---|
| 427 | { | 
|---|
| 428 | for(int i=0;i<3;i++) | 
|---|
| 429 | if (line == lines[i]) | 
|---|
| 430 | return true; | 
|---|
| 431 | return false; | 
|---|
| 432 | }; | 
|---|
| 433 |  | 
|---|
| 434 | /** Checks whether point is any of the three endpoints this triangle contains. | 
|---|
| 435 | * \param *point point to test | 
|---|
| 436 | * \return true - point is of the triangle, false - is not | 
|---|
| 437 | */ | 
|---|
| 438 | bool BoundaryTriangleSet::ContainsBoundaryPoint(class BoundaryPointSet *point) | 
|---|
| 439 | { | 
|---|
| 440 | for(int i=0;i<3;i++) | 
|---|
| 441 | if (point == endpoints[i]) | 
|---|
| 442 | return true; | 
|---|
| 443 | return false; | 
|---|
| 444 | }; | 
|---|
| 445 |  | 
|---|
| 446 | /** Checks whether point is any of the three endpoints this triangle contains. | 
|---|
| 447 | * \param *point TesselPoint to test | 
|---|
| 448 | * \return true - point is of the triangle, false - is not | 
|---|
| 449 | */ | 
|---|
| 450 | bool BoundaryTriangleSet::ContainsBoundaryPoint(class TesselPoint *point) | 
|---|
| 451 | { | 
|---|
| 452 | for(int i=0;i<3;i++) | 
|---|
| 453 | if (point == endpoints[i]->node) | 
|---|
| 454 | return true; | 
|---|
| 455 | return false; | 
|---|
| 456 | }; | 
|---|
| 457 |  | 
|---|
| 458 | /** Checks whether three given \a *Points coincide with triangle's endpoints. | 
|---|
| 459 | * \param *Points[3] pointer to BoundaryPointSet | 
|---|
| 460 | * \return true - is the very triangle, false - is not | 
|---|
| 461 | */ | 
|---|
| 462 | bool BoundaryTriangleSet::IsPresentTupel(class BoundaryPointSet *Points[3]) | 
|---|
| 463 | { | 
|---|
| 464 | return (((endpoints[0] == Points[0]) | 
|---|
| 465 | || (endpoints[0] == Points[1]) | 
|---|
| 466 | || (endpoints[0] == Points[2]) | 
|---|
| 467 | ) && ( | 
|---|
| 468 | (endpoints[1] == Points[0]) | 
|---|
| 469 | || (endpoints[1] == Points[1]) | 
|---|
| 470 | || (endpoints[1] == Points[2]) | 
|---|
| 471 | ) && ( | 
|---|
| 472 | (endpoints[2] == Points[0]) | 
|---|
| 473 | || (endpoints[2] == Points[1]) | 
|---|
| 474 | || (endpoints[2] == Points[2]) | 
|---|
| 475 |  | 
|---|
| 476 | )); | 
|---|
| 477 | }; | 
|---|
| 478 |  | 
|---|
| 479 | /** Checks whether three given \a *Points coincide with triangle's endpoints. | 
|---|
| 480 | * \param *Points[3] pointer to BoundaryPointSet | 
|---|
| 481 | * \return true - is the very triangle, false - is not | 
|---|
| 482 | */ | 
|---|
| 483 | bool BoundaryTriangleSet::IsPresentTupel(class BoundaryTriangleSet *T) | 
|---|
| 484 | { | 
|---|
| 485 | return (((endpoints[0] == T->endpoints[0]) | 
|---|
| 486 | || (endpoints[0] == T->endpoints[1]) | 
|---|
| 487 | || (endpoints[0] == T->endpoints[2]) | 
|---|
| 488 | ) && ( | 
|---|
| 489 | (endpoints[1] == T->endpoints[0]) | 
|---|
| 490 | || (endpoints[1] == T->endpoints[1]) | 
|---|
| 491 | || (endpoints[1] == T->endpoints[2]) | 
|---|
| 492 | ) && ( | 
|---|
| 493 | (endpoints[2] == T->endpoints[0]) | 
|---|
| 494 | || (endpoints[2] == T->endpoints[1]) | 
|---|
| 495 | || (endpoints[2] == T->endpoints[2]) | 
|---|
| 496 |  | 
|---|
| 497 | )); | 
|---|
| 498 | }; | 
|---|
| 499 |  | 
|---|
| 500 | /** Returns the endpoint which is not contained in the given \a *line. | 
|---|
| 501 | * \param *line baseline defining two endpoints | 
|---|
| 502 | * \return pointer third endpoint or NULL if line does not belong to triangle. | 
|---|
| 503 | */ | 
|---|
| 504 | class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(class BoundaryLineSet *line) | 
|---|
| 505 | { | 
|---|
| 506 | // sanity check | 
|---|
| 507 | if (!ContainsBoundaryLine(line)) | 
|---|
| 508 | return NULL; | 
|---|
| 509 | for(int i=0;i<3;i++) | 
|---|
| 510 | if (!line->ContainsBoundaryPoint(endpoints[i])) | 
|---|
| 511 | return endpoints[i]; | 
|---|
| 512 | // actually, that' impossible :) | 
|---|
| 513 | return NULL; | 
|---|
| 514 | }; | 
|---|
| 515 |  | 
|---|
| 516 | /** Calculates the center point of the triangle. | 
|---|
| 517 | * Is third of the sum of all endpoints. | 
|---|
| 518 | * \param *center central point on return. | 
|---|
| 519 | */ | 
|---|
| 520 | void BoundaryTriangleSet::GetCenter(Vector *center) | 
|---|
| 521 | { | 
|---|
| 522 | center->Zero(); | 
|---|
| 523 | for(int i=0;i<3;i++) | 
|---|
| 524 | center->AddVector(endpoints[i]->node->node); | 
|---|
| 525 | center->Scale(1./3.); | 
|---|
| 526 | } | 
|---|
| 527 |  | 
|---|
| 528 | /** output operator for BoundaryTriangleSet. | 
|---|
| 529 | * \param &ost output stream | 
|---|
| 530 | * \param &a boundary triangle | 
|---|
| 531 | */ | 
|---|
| 532 | ostream &operator <<(ostream &ost, BoundaryTriangleSet &a) | 
|---|
| 533 | { | 
|---|
| 534 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << "," | 
|---|
| 535 | << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "," << a.endpoints[2]->node->Name << " at " << *a.endpoints[2]->node->node << "]"; | 
|---|
| 536 | return ost; | 
|---|
| 537 | }; | 
|---|
| 538 |  | 
|---|
| 539 | // =========================================================== class TESSELPOINT =========================================== | 
|---|
| 540 |  | 
|---|
| 541 | /** Constructor of class TesselPoint. | 
|---|
| 542 | */ | 
|---|
| 543 | TesselPoint::TesselPoint() | 
|---|
| 544 | { | 
|---|
| 545 | node = NULL; | 
|---|
| 546 | nr = -1; | 
|---|
| 547 | Name =  NULL; | 
|---|
| 548 | }; | 
|---|
| 549 |  | 
|---|
| 550 | /** Destructor for class TesselPoint. | 
|---|
| 551 | */ | 
|---|
| 552 | TesselPoint::~TesselPoint() | 
|---|
| 553 | { | 
|---|
| 554 | Free<char *>(&Name, "~TesselPoint - *Name"); | 
|---|
| 555 | }; | 
|---|
| 556 |  | 
|---|
| 557 | /** Prints LCNode to screen. | 
|---|
| 558 | */ | 
|---|
| 559 | ostream & operator << (ostream &ost, const TesselPoint &a) | 
|---|
| 560 | { | 
|---|
| 561 | ost << "[" << (a.Name) << "|" << a.Name << " at " << *a.node << "]"; | 
|---|
| 562 | return ost; | 
|---|
| 563 | }; | 
|---|
| 564 |  | 
|---|
| 565 | /** Prints LCNode to screen. | 
|---|
| 566 | */ | 
|---|
| 567 | ostream & TesselPoint::operator << (ostream &ost) | 
|---|
| 568 | { | 
|---|
| 569 | ost << "[" << (Name) << "|" << this << "]"; | 
|---|
| 570 | return ost; | 
|---|
| 571 | }; | 
|---|
| 572 |  | 
|---|
| 573 |  | 
|---|
| 574 | // =========================================================== class POINTCLOUD ============================================ | 
|---|
| 575 |  | 
|---|
| 576 | /** Constructor of class PointCloud. | 
|---|
| 577 | */ | 
|---|
| 578 | PointCloud::PointCloud() | 
|---|
| 579 | { | 
|---|
| 580 |  | 
|---|
| 581 | }; | 
|---|
| 582 |  | 
|---|
| 583 | /** Destructor for class PointCloud. | 
|---|
| 584 | */ | 
|---|
| 585 | PointCloud::~PointCloud() | 
|---|
| 586 | { | 
|---|
| 587 |  | 
|---|
| 588 | }; | 
|---|
| 589 |  | 
|---|
| 590 | // ============================ CandidateForTesselation ============================= | 
|---|
| 591 |  | 
|---|
| 592 | /** Constructor of class CandidateForTesselation. | 
|---|
| 593 | */ | 
|---|
| 594 | CandidateForTesselation::CandidateForTesselation(TesselPoint *candidate, BoundaryLineSet* line, Vector OptCandidateCenter, Vector OtherOptCandidateCenter) { | 
|---|
| 595 | point = candidate; | 
|---|
| 596 | BaseLine = line; | 
|---|
| 597 | OptCenter.CopyVector(&OptCandidateCenter); | 
|---|
| 598 | OtherOptCenter.CopyVector(&OtherOptCandidateCenter); | 
|---|
| 599 | }; | 
|---|
| 600 |  | 
|---|
| 601 | /** Destructor for class CandidateForTesselation. | 
|---|
| 602 | */ | 
|---|
| 603 | CandidateForTesselation::~CandidateForTesselation() { | 
|---|
| 604 | point = NULL; | 
|---|
| 605 | BaseLine = NULL; | 
|---|
| 606 | }; | 
|---|
| 607 |  | 
|---|
| 608 | // =========================================================== class TESSELATION =========================================== | 
|---|
| 609 |  | 
|---|
| 610 | /** Constructor of class Tesselation. | 
|---|
| 611 | */ | 
|---|
| 612 | Tesselation::Tesselation() | 
|---|
| 613 | { | 
|---|
| 614 | PointsOnBoundaryCount = 0; | 
|---|
| 615 | LinesOnBoundaryCount = 0; | 
|---|
| 616 | TrianglesOnBoundaryCount = 0; | 
|---|
| 617 | InternalPointer = PointsOnBoundary.begin(); | 
|---|
| 618 | LastTriangle = NULL; | 
|---|
| 619 | TriangleFilesWritten = 0; | 
|---|
| 620 | } | 
|---|
| 621 | ; | 
|---|
| 622 |  | 
|---|
| 623 | /** Destructor of class Tesselation. | 
|---|
| 624 | * We have to free all points, lines and triangles. | 
|---|
| 625 | */ | 
|---|
| 626 | Tesselation::~Tesselation() | 
|---|
| 627 | { | 
|---|
| 628 | cout << Verbose(1) << "Free'ing TesselStruct ... " << endl; | 
|---|
| 629 | for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) { | 
|---|
| 630 | if (runner->second != NULL) { | 
|---|
| 631 | delete (runner->second); | 
|---|
| 632 | runner->second = NULL; | 
|---|
| 633 | } else | 
|---|
| 634 | cerr << "ERROR: The triangle " << runner->first << " has already been free'd." << endl; | 
|---|
| 635 | } | 
|---|
| 636 | cout << "This envelope was written to file " << TriangleFilesWritten << " times(s)." << endl; | 
|---|
| 637 | } | 
|---|
| 638 | ; | 
|---|
| 639 |  | 
|---|
| 640 | /** PointCloud implementation of GetCenter | 
|---|
| 641 | * Uses PointsOnBoundary and STL stuff. | 
|---|
| 642 | */ | 
|---|
| 643 | Vector * Tesselation::GetCenter(ofstream *out) | 
|---|
| 644 | { | 
|---|
| 645 | Vector *Center = new Vector(0.,0.,0.); | 
|---|
| 646 | int num=0; | 
|---|
| 647 | for (GoToFirst(); (!IsEnd()); GoToNext()) { | 
|---|
| 648 | Center->AddVector(GetPoint()->node); | 
|---|
| 649 | num++; | 
|---|
| 650 | } | 
|---|
| 651 | Center->Scale(1./num); | 
|---|
| 652 | return Center; | 
|---|
| 653 | }; | 
|---|
| 654 |  | 
|---|
| 655 | /** PointCloud implementation of GoPoint | 
|---|
| 656 | * Uses PointsOnBoundary and STL stuff. | 
|---|
| 657 | */ | 
|---|
| 658 | TesselPoint * Tesselation::GetPoint() | 
|---|
| 659 | { | 
|---|
| 660 | return (InternalPointer->second->node); | 
|---|
| 661 | }; | 
|---|
| 662 |  | 
|---|
| 663 | /** PointCloud implementation of GetTerminalPoint. | 
|---|
| 664 | * Uses PointsOnBoundary and STL stuff. | 
|---|
| 665 | */ | 
|---|
| 666 | TesselPoint * Tesselation::GetTerminalPoint() | 
|---|
| 667 | { | 
|---|
| 668 | PointMap::iterator Runner = PointsOnBoundary.end(); | 
|---|
| 669 | Runner--; | 
|---|
| 670 | return (Runner->second->node); | 
|---|
| 671 | }; | 
|---|
| 672 |  | 
|---|
| 673 | /** PointCloud implementation of GoToNext. | 
|---|
| 674 | * Uses PointsOnBoundary and STL stuff. | 
|---|
| 675 | */ | 
|---|
| 676 | void Tesselation::GoToNext() | 
|---|
| 677 | { | 
|---|
| 678 | if (InternalPointer != PointsOnBoundary.end()) | 
|---|
| 679 | InternalPointer++; | 
|---|
| 680 | }; | 
|---|
| 681 |  | 
|---|
| 682 | /** PointCloud implementation of GoToPrevious. | 
|---|
| 683 | * Uses PointsOnBoundary and STL stuff. | 
|---|
| 684 | */ | 
|---|
| 685 | void Tesselation::GoToPrevious() | 
|---|
| 686 | { | 
|---|
| 687 | if (InternalPointer != PointsOnBoundary.begin()) | 
|---|
| 688 | InternalPointer--; | 
|---|
| 689 | }; | 
|---|
| 690 |  | 
|---|
| 691 | /** PointCloud implementation of GoToFirst. | 
|---|
| 692 | * Uses PointsOnBoundary and STL stuff. | 
|---|
| 693 | */ | 
|---|
| 694 | void Tesselation::GoToFirst() | 
|---|
| 695 | { | 
|---|
| 696 | InternalPointer = PointsOnBoundary.begin(); | 
|---|
| 697 | }; | 
|---|
| 698 |  | 
|---|
| 699 | /** PointCloud implementation of GoToLast. | 
|---|
| 700 | * Uses PointsOnBoundary and STL stuff. | 
|---|
| 701 | */ | 
|---|
| 702 | void Tesselation::GoToLast() | 
|---|
| 703 | { | 
|---|
| 704 | InternalPointer = PointsOnBoundary.end(); | 
|---|
| 705 | InternalPointer--; | 
|---|
| 706 | }; | 
|---|
| 707 |  | 
|---|
| 708 | /** PointCloud implementation of IsEmpty. | 
|---|
| 709 | * Uses PointsOnBoundary and STL stuff. | 
|---|
| 710 | */ | 
|---|
| 711 | bool Tesselation::IsEmpty() | 
|---|
| 712 | { | 
|---|
| 713 | return (PointsOnBoundary.empty()); | 
|---|
| 714 | }; | 
|---|
| 715 |  | 
|---|
| 716 | /** PointCloud implementation of IsLast. | 
|---|
| 717 | * Uses PointsOnBoundary and STL stuff. | 
|---|
| 718 | */ | 
|---|
| 719 | bool Tesselation::IsEnd() | 
|---|
| 720 | { | 
|---|
| 721 | return (InternalPointer == PointsOnBoundary.end()); | 
|---|
| 722 | }; | 
|---|
| 723 |  | 
|---|
| 724 |  | 
|---|
| 725 | /** Gueses first starting triangle of the convex envelope. | 
|---|
| 726 | * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third. | 
|---|
| 727 | * \param *out output stream for debugging | 
|---|
| 728 | * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster | 
|---|
| 729 | */ | 
|---|
| 730 | void | 
|---|
| 731 | Tesselation::GuessStartingTriangle(ofstream *out) | 
|---|
| 732 | { | 
|---|
| 733 | // 4b. create a starting triangle | 
|---|
| 734 | // 4b1. create all distances | 
|---|
| 735 | DistanceMultiMap DistanceMMap; | 
|---|
| 736 | double distance, tmp; | 
|---|
| 737 | Vector PlaneVector, TrialVector; | 
|---|
| 738 | PointMap::iterator A, B, C; // three nodes of the first triangle | 
|---|
| 739 | A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily | 
|---|
| 740 |  | 
|---|
| 741 | // with A chosen, take each pair B,C and sort | 
|---|
| 742 | if (A != PointsOnBoundary.end()) | 
|---|
| 743 | { | 
|---|
| 744 | B = A; | 
|---|
| 745 | B++; | 
|---|
| 746 | for (; B != PointsOnBoundary.end(); B++) | 
|---|
| 747 | { | 
|---|
| 748 | C = B; | 
|---|
| 749 | C++; | 
|---|
| 750 | for (; C != PointsOnBoundary.end(); C++) | 
|---|
| 751 | { | 
|---|
| 752 | tmp = A->second->node->node->DistanceSquared(B->second->node->node); | 
|---|
| 753 | distance = tmp * tmp; | 
|---|
| 754 | tmp = A->second->node->node->DistanceSquared(C->second->node->node); | 
|---|
| 755 | distance += tmp * tmp; | 
|---|
| 756 | tmp = B->second->node->node->DistanceSquared(C->second->node->node); | 
|---|
| 757 | distance += tmp * tmp; | 
|---|
| 758 | DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C))); | 
|---|
| 759 | } | 
|---|
| 760 | } | 
|---|
| 761 | } | 
|---|
| 762 | //    // listing distances | 
|---|
| 763 | //    *out << Verbose(1) << "Listing DistanceMMap:"; | 
|---|
| 764 | //    for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) { | 
|---|
| 765 | //      *out << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")"; | 
|---|
| 766 | //    } | 
|---|
| 767 | //    *out << endl; | 
|---|
| 768 | // 4b2. pick three baselines forming a triangle | 
|---|
| 769 | // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate | 
|---|
| 770 | DistanceMultiMap::iterator baseline = DistanceMMap.begin(); | 
|---|
| 771 | for (; baseline != DistanceMMap.end(); baseline++) | 
|---|
| 772 | { | 
|---|
| 773 | // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate | 
|---|
| 774 | // 2. next, we have to check whether all points reside on only one side of the triangle | 
|---|
| 775 | // 3. construct plane vector | 
|---|
| 776 | PlaneVector.MakeNormalVector(A->second->node->node, | 
|---|
| 777 | baseline->second.first->second->node->node, | 
|---|
| 778 | baseline->second.second->second->node->node); | 
|---|
| 779 | *out << Verbose(2) << "Plane vector of candidate triangle is "; | 
|---|
| 780 | PlaneVector.Output(out); | 
|---|
| 781 | *out << endl; | 
|---|
| 782 | // 4. loop over all points | 
|---|
| 783 | double sign = 0.; | 
|---|
| 784 | PointMap::iterator checker = PointsOnBoundary.begin(); | 
|---|
| 785 | for (; checker != PointsOnBoundary.end(); checker++) | 
|---|
| 786 | { | 
|---|
| 787 | // (neglecting A,B,C) | 
|---|
| 788 | if ((checker == A) || (checker == baseline->second.first) || (checker | 
|---|
| 789 | == baseline->second.second)) | 
|---|
| 790 | continue; | 
|---|
| 791 | // 4a. project onto plane vector | 
|---|
| 792 | TrialVector.CopyVector(checker->second->node->node); | 
|---|
| 793 | TrialVector.SubtractVector(A->second->node->node); | 
|---|
| 794 | distance = TrialVector.ScalarProduct(&PlaneVector); | 
|---|
| 795 | if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok | 
|---|
| 796 | continue; | 
|---|
| 797 | *out << Verbose(3) << "Projection of " << checker->second->node->Name | 
|---|
| 798 | << " yields distance of " << distance << "." << endl; | 
|---|
| 799 | tmp = distance / fabs(distance); | 
|---|
| 800 | // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle) | 
|---|
| 801 | if ((sign != 0) && (tmp != sign)) | 
|---|
| 802 | { | 
|---|
| 803 | // 4c. If so, break 4. loop and continue with next candidate in 1. loop | 
|---|
| 804 | *out << Verbose(2) << "Current candidates: " | 
|---|
| 805 | << A->second->node->Name << "," | 
|---|
| 806 | << baseline->second.first->second->node->Name << "," | 
|---|
| 807 | << baseline->second.second->second->node->Name << " leaves " | 
|---|
| 808 | << checker->second->node->Name << " outside the convex hull." | 
|---|
| 809 | << endl; | 
|---|
| 810 | break; | 
|---|
| 811 | } | 
|---|
| 812 | else | 
|---|
| 813 | { // note the sign for later | 
|---|
| 814 | *out << Verbose(2) << "Current candidates: " | 
|---|
| 815 | << A->second->node->Name << "," | 
|---|
| 816 | << baseline->second.first->second->node->Name << "," | 
|---|
| 817 | << baseline->second.second->second->node->Name << " leave " | 
|---|
| 818 | << checker->second->node->Name << " inside the convex hull." | 
|---|
| 819 | << endl; | 
|---|
| 820 | sign = tmp; | 
|---|
| 821 | } | 
|---|
| 822 | // 4d. Check whether the point is inside the triangle (check distance to each node | 
|---|
| 823 | tmp = checker->second->node->node->DistanceSquared(A->second->node->node); | 
|---|
| 824 | int innerpoint = 0; | 
|---|
| 825 | if ((tmp < A->second->node->node->DistanceSquared( | 
|---|
| 826 | baseline->second.first->second->node->node)) && (tmp | 
|---|
| 827 | < A->second->node->node->DistanceSquared( | 
|---|
| 828 | baseline->second.second->second->node->node))) | 
|---|
| 829 | innerpoint++; | 
|---|
| 830 | tmp = checker->second->node->node->DistanceSquared( | 
|---|
| 831 | baseline->second.first->second->node->node); | 
|---|
| 832 | if ((tmp < baseline->second.first->second->node->node->DistanceSquared( | 
|---|
| 833 | A->second->node->node)) && (tmp | 
|---|
| 834 | < baseline->second.first->second->node->node->DistanceSquared( | 
|---|
| 835 | baseline->second.second->second->node->node))) | 
|---|
| 836 | innerpoint++; | 
|---|
| 837 | tmp = checker->second->node->node->DistanceSquared( | 
|---|
| 838 | baseline->second.second->second->node->node); | 
|---|
| 839 | if ((tmp < baseline->second.second->second->node->node->DistanceSquared( | 
|---|
| 840 | baseline->second.first->second->node->node)) && (tmp | 
|---|
| 841 | < baseline->second.second->second->node->node->DistanceSquared( | 
|---|
| 842 | A->second->node->node))) | 
|---|
| 843 | innerpoint++; | 
|---|
| 844 | // 4e. If so, break 4. loop and continue with next candidate in 1. loop | 
|---|
| 845 | if (innerpoint == 3) | 
|---|
| 846 | break; | 
|---|
| 847 | } | 
|---|
| 848 | // 5. come this far, all on same side? Then break 1. loop and construct triangle | 
|---|
| 849 | if (checker == PointsOnBoundary.end()) | 
|---|
| 850 | { | 
|---|
| 851 | *out << "Looks like we have a candidate!" << endl; | 
|---|
| 852 | break; | 
|---|
| 853 | } | 
|---|
| 854 | } | 
|---|
| 855 | if (baseline != DistanceMMap.end()) | 
|---|
| 856 | { | 
|---|
| 857 | BPS[0] = baseline->second.first->second; | 
|---|
| 858 | BPS[1] = baseline->second.second->second; | 
|---|
| 859 | BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
| 860 | BPS[0] = A->second; | 
|---|
| 861 | BPS[1] = baseline->second.second->second; | 
|---|
| 862 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
| 863 | BPS[0] = baseline->second.first->second; | 
|---|
| 864 | BPS[1] = A->second; | 
|---|
| 865 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
| 866 |  | 
|---|
| 867 | // 4b3. insert created triangle | 
|---|
| 868 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| 869 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
| 870 | TrianglesOnBoundaryCount++; | 
|---|
| 871 | for (int i = 0; i < NDIM; i++) | 
|---|
| 872 | { | 
|---|
| 873 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i])); | 
|---|
| 874 | LinesOnBoundaryCount++; | 
|---|
| 875 | } | 
|---|
| 876 |  | 
|---|
| 877 | *out << Verbose(1) << "Starting triangle is " << *BTS << "." << endl; | 
|---|
| 878 | } | 
|---|
| 879 | else | 
|---|
| 880 | { | 
|---|
| 881 | *out << Verbose(1) << "No starting triangle found." << endl; | 
|---|
| 882 | exit(255); | 
|---|
| 883 | } | 
|---|
| 884 | } | 
|---|
| 885 | ; | 
|---|
| 886 |  | 
|---|
| 887 | /** Tesselates the convex envelope of a cluster from a single starting triangle. | 
|---|
| 888 | * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most | 
|---|
| 889 | * 2 triangles. Hence, we go through all current lines: | 
|---|
| 890 | * -# if the lines contains to only one triangle | 
|---|
| 891 | * -# We search all points in the boundary | 
|---|
| 892 | *    -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to | 
|---|
| 893 | *       baseline in triangle plane pointing out of the triangle and normal vector of new triangle) | 
|---|
| 894 | *    -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors) | 
|---|
| 895 | *    -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount) | 
|---|
| 896 | * \param *out output stream for debugging | 
|---|
| 897 | * \param *configuration for IsAngstroem | 
|---|
| 898 | * \param *cloud cluster of points | 
|---|
| 899 | */ | 
|---|
| 900 | void Tesselation::TesselateOnBoundary(ofstream *out, PointCloud *cloud) | 
|---|
| 901 | { | 
|---|
| 902 | bool flag; | 
|---|
| 903 | PointMap::iterator winner; | 
|---|
| 904 | class BoundaryPointSet *peak = NULL; | 
|---|
| 905 | double SmallestAngle, TempAngle; | 
|---|
| 906 | Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL; | 
|---|
| 907 | LineMap::iterator LineChecker[2]; | 
|---|
| 908 |  | 
|---|
| 909 | Center = cloud->GetCenter(out); | 
|---|
| 910 | // create a first tesselation with the given BoundaryPoints | 
|---|
| 911 | do { | 
|---|
| 912 | flag = false; | 
|---|
| 913 | for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++) | 
|---|
| 914 | if (baseline->second->triangles.size() == 1) { | 
|---|
| 915 | // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles) | 
|---|
| 916 | SmallestAngle = M_PI; | 
|---|
| 917 |  | 
|---|
| 918 | // get peak point with respect to this base line's only triangle | 
|---|
| 919 | BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far | 
|---|
| 920 | *out << Verbose(2) << "Current baseline is between " << *(baseline->second) << "." << endl; | 
|---|
| 921 | for (int i = 0; i < 3; i++) | 
|---|
| 922 | if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1])) | 
|---|
| 923 | peak = BTS->endpoints[i]; | 
|---|
| 924 | *out << Verbose(3) << " and has peak " << *peak << "." << endl; | 
|---|
| 925 |  | 
|---|
| 926 | // prepare some auxiliary vectors | 
|---|
| 927 | Vector BaseLineCenter, BaseLine; | 
|---|
| 928 | BaseLineCenter.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
| 929 | BaseLineCenter.AddVector(baseline->second->endpoints[1]->node->node); | 
|---|
| 930 | BaseLineCenter.Scale(1. / 2.); // points now to center of base line | 
|---|
| 931 | BaseLine.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
| 932 | BaseLine.SubtractVector(baseline->second->endpoints[1]->node->node); | 
|---|
| 933 |  | 
|---|
| 934 | // offset to center of triangle | 
|---|
| 935 | CenterVector.Zero(); | 
|---|
| 936 | for (int i = 0; i < 3; i++) | 
|---|
| 937 | CenterVector.AddVector(BTS->endpoints[i]->node->node); | 
|---|
| 938 | CenterVector.Scale(1. / 3.); | 
|---|
| 939 | *out << Verbose(4) << "CenterVector of base triangle is " << CenterVector << endl; | 
|---|
| 940 |  | 
|---|
| 941 | // normal vector of triangle | 
|---|
| 942 | NormalVector.CopyVector(Center); | 
|---|
| 943 | NormalVector.SubtractVector(&CenterVector); | 
|---|
| 944 | BTS->GetNormalVector(NormalVector); | 
|---|
| 945 | NormalVector.CopyVector(&BTS->NormalVector); | 
|---|
| 946 | *out << Verbose(4) << "NormalVector of base triangle is " << NormalVector << endl; | 
|---|
| 947 |  | 
|---|
| 948 | // vector in propagation direction (out of triangle) | 
|---|
| 949 | // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection) | 
|---|
| 950 | PropagationVector.MakeNormalVector(&BaseLine, &NormalVector); | 
|---|
| 951 | TempVector.CopyVector(&CenterVector); | 
|---|
| 952 | TempVector.SubtractVector(baseline->second->endpoints[0]->node->node); // TempVector is vector on triangle plane pointing from one baseline egde towards center! | 
|---|
| 953 | //*out << Verbose(2) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl; | 
|---|
| 954 | if (PropagationVector.ScalarProduct(&TempVector) > 0) // make sure normal propagation vector points outward from baseline | 
|---|
| 955 | PropagationVector.Scale(-1.); | 
|---|
| 956 | *out << Verbose(4) << "PropagationVector of base triangle is " << PropagationVector << endl; | 
|---|
| 957 | winner = PointsOnBoundary.end(); | 
|---|
| 958 |  | 
|---|
| 959 | // loop over all points and calculate angle between normal vector of new and present triangle | 
|---|
| 960 | for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) { | 
|---|
| 961 | if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints | 
|---|
| 962 | *out << Verbose(3) << "Target point is " << *(target->second) << ":" << endl; | 
|---|
| 963 |  | 
|---|
| 964 | // first check direction, so that triangles don't intersect | 
|---|
| 965 | VirtualNormalVector.CopyVector(target->second->node->node); | 
|---|
| 966 | VirtualNormalVector.SubtractVector(&BaseLineCenter); // points from center of base line to target | 
|---|
| 967 | VirtualNormalVector.ProjectOntoPlane(&NormalVector); | 
|---|
| 968 | TempAngle = VirtualNormalVector.Angle(&PropagationVector); | 
|---|
| 969 | *out << Verbose(4) << "VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << "." << endl; | 
|---|
| 970 | if (TempAngle > (M_PI/2.)) { // no bends bigger than Pi/2 (90 degrees) | 
|---|
| 971 | *out << Verbose(4) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl; | 
|---|
| 972 | continue; | 
|---|
| 973 | } else | 
|---|
| 974 | *out << Verbose(4) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl; | 
|---|
| 975 |  | 
|---|
| 976 | // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle) | 
|---|
| 977 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first); | 
|---|
| 978 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first); | 
|---|
| 979 | if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) { | 
|---|
| 980 | *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles." << endl; | 
|---|
| 981 | continue; | 
|---|
| 982 | } | 
|---|
| 983 | if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) { | 
|---|
| 984 | *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles." << endl; | 
|---|
| 985 | continue; | 
|---|
| 986 | } | 
|---|
| 987 |  | 
|---|
| 988 | // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint) | 
|---|
| 989 | if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) { | 
|---|
| 990 | *out << Verbose(4) << "Current target is peak!" << endl; | 
|---|
| 991 | continue; | 
|---|
| 992 | } | 
|---|
| 993 |  | 
|---|
| 994 | // check for linear dependence | 
|---|
| 995 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
| 996 | TempVector.SubtractVector(target->second->node->node); | 
|---|
| 997 | helper.CopyVector(baseline->second->endpoints[1]->node->node); | 
|---|
| 998 | helper.SubtractVector(target->second->node->node); | 
|---|
| 999 | helper.ProjectOntoPlane(&TempVector); | 
|---|
| 1000 | if (fabs(helper.NormSquared()) < MYEPSILON) { | 
|---|
| 1001 | *out << Verbose(4) << "Chosen set of vectors is linear dependent." << endl; | 
|---|
| 1002 | continue; | 
|---|
| 1003 | } | 
|---|
| 1004 |  | 
|---|
| 1005 | // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle | 
|---|
| 1006 | flag = true; | 
|---|
| 1007 | VirtualNormalVector.MakeNormalVector(baseline->second->endpoints[0]->node->node, baseline->second->endpoints[1]->node->node, target->second->node->node); | 
|---|
| 1008 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
| 1009 | TempVector.AddVector(baseline->second->endpoints[1]->node->node); | 
|---|
| 1010 | TempVector.AddVector(target->second->node->node); | 
|---|
| 1011 | TempVector.Scale(1./3.); | 
|---|
| 1012 | TempVector.SubtractVector(Center); | 
|---|
| 1013 | // make it always point outward | 
|---|
| 1014 | if (VirtualNormalVector.ScalarProduct(&TempVector) < 0) | 
|---|
| 1015 | VirtualNormalVector.Scale(-1.); | 
|---|
| 1016 | // calculate angle | 
|---|
| 1017 | TempAngle = NormalVector.Angle(&VirtualNormalVector); | 
|---|
| 1018 | *out << Verbose(4) << "NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << "." << endl; | 
|---|
| 1019 | if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner | 
|---|
| 1020 | SmallestAngle = TempAngle; | 
|---|
| 1021 | winner = target; | 
|---|
| 1022 | *out << Verbose(4) << "New winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl; | 
|---|
| 1023 | } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle) | 
|---|
| 1024 | // hence, check the angles to some normal direction from our base line but in this common plane of both targets... | 
|---|
| 1025 | helper.CopyVector(target->second->node->node); | 
|---|
| 1026 | helper.SubtractVector(&BaseLineCenter); | 
|---|
| 1027 | helper.ProjectOntoPlane(&BaseLine); | 
|---|
| 1028 | // ...the one with the smaller angle is the better candidate | 
|---|
| 1029 | TempVector.CopyVector(target->second->node->node); | 
|---|
| 1030 | TempVector.SubtractVector(&BaseLineCenter); | 
|---|
| 1031 | TempVector.ProjectOntoPlane(&VirtualNormalVector); | 
|---|
| 1032 | TempAngle = TempVector.Angle(&helper); | 
|---|
| 1033 | TempVector.CopyVector(winner->second->node->node); | 
|---|
| 1034 | TempVector.SubtractVector(&BaseLineCenter); | 
|---|
| 1035 | TempVector.ProjectOntoPlane(&VirtualNormalVector); | 
|---|
| 1036 | if (TempAngle < TempVector.Angle(&helper)) { | 
|---|
| 1037 | TempAngle = NormalVector.Angle(&VirtualNormalVector); | 
|---|
| 1038 | SmallestAngle = TempAngle; | 
|---|
| 1039 | winner = target; | 
|---|
| 1040 | *out << Verbose(4) << "New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction." << endl; | 
|---|
| 1041 | } else | 
|---|
| 1042 | *out << Verbose(4) << "Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction." << endl; | 
|---|
| 1043 | } else | 
|---|
| 1044 | *out << Verbose(4) << "Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl; | 
|---|
| 1045 | } | 
|---|
| 1046 | } // end of loop over all boundary points | 
|---|
| 1047 |  | 
|---|
| 1048 | // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle | 
|---|
| 1049 | if (winner != PointsOnBoundary.end()) { | 
|---|
| 1050 | *out << Verbose(2) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl; | 
|---|
| 1051 | // create the lins of not yet present | 
|---|
| 1052 | BLS[0] = baseline->second; | 
|---|
| 1053 | // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles) | 
|---|
| 1054 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first); | 
|---|
| 1055 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first); | 
|---|
| 1056 | if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create | 
|---|
| 1057 | BPS[0] = baseline->second->endpoints[0]; | 
|---|
| 1058 | BPS[1] = winner->second; | 
|---|
| 1059 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
| 1060 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1])); | 
|---|
| 1061 | LinesOnBoundaryCount++; | 
|---|
| 1062 | } else | 
|---|
| 1063 | BLS[1] = LineChecker[0]->second; | 
|---|
| 1064 | if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create | 
|---|
| 1065 | BPS[0] = baseline->second->endpoints[1]; | 
|---|
| 1066 | BPS[1] = winner->second; | 
|---|
| 1067 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
| 1068 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2])); | 
|---|
| 1069 | LinesOnBoundaryCount++; | 
|---|
| 1070 | } else | 
|---|
| 1071 | BLS[2] = LineChecker[1]->second; | 
|---|
| 1072 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| 1073 | BTS->GetCenter(&helper); | 
|---|
| 1074 | helper.SubtractVector(Center); | 
|---|
| 1075 | helper.Scale(-1); | 
|---|
| 1076 | BTS->GetNormalVector(helper); | 
|---|
| 1077 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
| 1078 | TrianglesOnBoundaryCount++; | 
|---|
| 1079 | } else { | 
|---|
| 1080 | *out << Verbose(1) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl; | 
|---|
| 1081 | } | 
|---|
| 1082 |  | 
|---|
| 1083 | // 5d. If the set of lines is not yet empty, go to 5. and continue | 
|---|
| 1084 | } else | 
|---|
| 1085 | *out << Verbose(2) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << "." << endl; | 
|---|
| 1086 | } while (flag); | 
|---|
| 1087 |  | 
|---|
| 1088 | // exit | 
|---|
| 1089 | delete(Center); | 
|---|
| 1090 | }; | 
|---|
| 1091 |  | 
|---|
| 1092 | /** Inserts all points outside of the tesselated surface into it by adding new triangles. | 
|---|
| 1093 | * \param *out output stream for debugging | 
|---|
| 1094 | * \param *cloud cluster of points | 
|---|
| 1095 | * \param *LC LinkedCell structure to find nearest point quickly | 
|---|
| 1096 | * \return true - all straddling points insert, false - something went wrong | 
|---|
| 1097 | */ | 
|---|
| 1098 | bool Tesselation::InsertStraddlingPoints(ofstream *out, PointCloud *cloud, LinkedCell *LC) | 
|---|
| 1099 | { | 
|---|
| 1100 | Vector Intersection, Normal; | 
|---|
| 1101 | TesselPoint *Walker = NULL; | 
|---|
| 1102 | Vector *Center = cloud->GetCenter(out); | 
|---|
| 1103 | list<BoundaryTriangleSet*> *triangles = NULL; | 
|---|
| 1104 | bool AddFlag = false; | 
|---|
| 1105 | LinkedCell *BoundaryPoints = NULL; | 
|---|
| 1106 |  | 
|---|
| 1107 | *out << Verbose(1) << "Begin of InsertStraddlingPoints" << endl; | 
|---|
| 1108 |  | 
|---|
| 1109 | cloud->GoToFirst(); | 
|---|
| 1110 | BoundaryPoints = new LinkedCell(this, 5.); | 
|---|
| 1111 | while (!cloud->IsEnd()) {  // we only have to go once through all points, as boundary can become only bigger | 
|---|
| 1112 | if (AddFlag) { | 
|---|
| 1113 | delete(BoundaryPoints); | 
|---|
| 1114 | BoundaryPoints = new LinkedCell(this, 5.); | 
|---|
| 1115 | AddFlag = false; | 
|---|
| 1116 | } | 
|---|
| 1117 | Walker = cloud->GetPoint(); | 
|---|
| 1118 | *out << Verbose(2) << "Current point is " << *Walker << "." << endl; | 
|---|
| 1119 | // get the next triangle | 
|---|
| 1120 | triangles = FindClosestTrianglesToPoint(out, Walker->node, BoundaryPoints); | 
|---|
| 1121 | BTS = triangles->front(); | 
|---|
| 1122 | if ((triangles == NULL) || (BTS->ContainsBoundaryPoint(Walker))) { | 
|---|
| 1123 | *out << Verbose(2) << "No triangles found, probably a tesselation point itself." << endl; | 
|---|
| 1124 | cloud->GoToNext(); | 
|---|
| 1125 | continue; | 
|---|
| 1126 | } else { | 
|---|
| 1127 | } | 
|---|
| 1128 | *out << Verbose(2) << "Closest triangle is " << *BTS << "." << endl; | 
|---|
| 1129 | // get the intersection point | 
|---|
| 1130 | if (BTS->GetIntersectionInsideTriangle(out, Center, Walker->node, &Intersection)) { | 
|---|
| 1131 | *out << Verbose(2) << "We have an intersection at " << Intersection << "." << endl; | 
|---|
| 1132 | // we have the intersection, check whether in- or outside of boundary | 
|---|
| 1133 | if ((Center->DistanceSquared(Walker->node) - Center->DistanceSquared(&Intersection)) < -MYEPSILON) { | 
|---|
| 1134 | // inside, next! | 
|---|
| 1135 | *out << Verbose(2) << *Walker << " is inside wrt triangle " << *BTS << "." << endl; | 
|---|
| 1136 | } else { | 
|---|
| 1137 | // outside! | 
|---|
| 1138 | *out << Verbose(2) << *Walker << " is outside wrt triangle " << *BTS << "." << endl; | 
|---|
| 1139 | class BoundaryLineSet *OldLines[3], *NewLines[3]; | 
|---|
| 1140 | class BoundaryPointSet *OldPoints[3], *NewPoint; | 
|---|
| 1141 | // store the three old lines and old points | 
|---|
| 1142 | for (int i=0;i<3;i++) { | 
|---|
| 1143 | OldLines[i] = BTS->lines[i]; | 
|---|
| 1144 | OldPoints[i] = BTS->endpoints[i]; | 
|---|
| 1145 | } | 
|---|
| 1146 | Normal.CopyVector(&BTS->NormalVector); | 
|---|
| 1147 | // add Walker to boundary points | 
|---|
| 1148 | *out << Verbose(2) << "Adding " << *Walker << " to BoundaryPoints." << endl; | 
|---|
| 1149 | AddFlag = true; | 
|---|
| 1150 | if (AddBoundaryPoint(Walker,0)) | 
|---|
| 1151 | NewPoint = BPS[0]; | 
|---|
| 1152 | else | 
|---|
| 1153 | continue; | 
|---|
| 1154 | // remove triangle | 
|---|
| 1155 | *out << Verbose(2) << "Erasing triangle " << *BTS << "." << endl; | 
|---|
| 1156 | TrianglesOnBoundary.erase(BTS->Nr); | 
|---|
| 1157 | delete(BTS); | 
|---|
| 1158 | // create three new boundary lines | 
|---|
| 1159 | for (int i=0;i<3;i++) { | 
|---|
| 1160 | BPS[0] = NewPoint; | 
|---|
| 1161 | BPS[1] = OldPoints[i]; | 
|---|
| 1162 | NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
| 1163 | *out << Verbose(3) << "Creating new line " << *NewLines[i] << "." << endl; | 
|---|
| 1164 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one | 
|---|
| 1165 | LinesOnBoundaryCount++; | 
|---|
| 1166 | } | 
|---|
| 1167 | // create three new triangle with new point | 
|---|
| 1168 | for (int i=0;i<3;i++) { // find all baselines | 
|---|
| 1169 | BLS[0] = OldLines[i]; | 
|---|
| 1170 | int n = 1; | 
|---|
| 1171 | for (int j=0;j<3;j++) { | 
|---|
| 1172 | if (NewLines[j]->IsConnectedTo(BLS[0])) { | 
|---|
| 1173 | if (n>2) { | 
|---|
| 1174 | *out << Verbose(1) << "ERROR: " << BLS[0] << " connects to all of the new lines?!" << endl; | 
|---|
| 1175 | return false; | 
|---|
| 1176 | } else | 
|---|
| 1177 | BLS[n++] = NewLines[j]; | 
|---|
| 1178 | } | 
|---|
| 1179 | } | 
|---|
| 1180 | // create the triangle | 
|---|
| 1181 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| 1182 | Normal.Scale(-1.); | 
|---|
| 1183 | BTS->GetNormalVector(Normal); | 
|---|
| 1184 | Normal.Scale(-1.); | 
|---|
| 1185 | *out << Verbose(2) << "Created new triangle " << *BTS << "." << endl; | 
|---|
| 1186 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
| 1187 | TrianglesOnBoundaryCount++; | 
|---|
| 1188 | } | 
|---|
| 1189 | } | 
|---|
| 1190 | } else { // something is wrong with FindClosestTriangleToPoint! | 
|---|
| 1191 | *out << Verbose(1) << "ERROR: The closest triangle did not produce an intersection!" << endl; | 
|---|
| 1192 | return false; | 
|---|
| 1193 | } | 
|---|
| 1194 | cloud->GoToNext(); | 
|---|
| 1195 | } | 
|---|
| 1196 |  | 
|---|
| 1197 | // exit | 
|---|
| 1198 | delete(Center); | 
|---|
| 1199 | *out << Verbose(1) << "End of InsertStraddlingPoints" << endl; | 
|---|
| 1200 | return true; | 
|---|
| 1201 | }; | 
|---|
| 1202 |  | 
|---|
| 1203 | /** Adds a point to the tesselation::PointsOnBoundary list. | 
|---|
| 1204 | * \param *Walker point to add | 
|---|
| 1205 | * \param n TesselStruct::BPS index to put pointer into | 
|---|
| 1206 | * \return true - new point was added, false - point already present | 
|---|
| 1207 | */ | 
|---|
| 1208 | bool | 
|---|
| 1209 | Tesselation::AddBoundaryPoint(TesselPoint *Walker, int n) | 
|---|
| 1210 | { | 
|---|
| 1211 | PointTestPair InsertUnique; | 
|---|
| 1212 | BPS[n] = new class BoundaryPointSet(Walker); | 
|---|
| 1213 | InsertUnique = PointsOnBoundary.insert(PointPair(Walker->nr, BPS[n])); | 
|---|
| 1214 | if (InsertUnique.second) { // if new point was not present before, increase counter | 
|---|
| 1215 | PointsOnBoundaryCount++; | 
|---|
| 1216 | return true; | 
|---|
| 1217 | } else { | 
|---|
| 1218 | delete(BPS[n]); | 
|---|
| 1219 | BPS[n] = InsertUnique.first->second; | 
|---|
| 1220 | return false; | 
|---|
| 1221 | } | 
|---|
| 1222 | } | 
|---|
| 1223 | ; | 
|---|
| 1224 |  | 
|---|
| 1225 | /** Adds point to Tesselation::PointsOnBoundary if not yet present. | 
|---|
| 1226 | * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique. | 
|---|
| 1227 | * @param Candidate point to add | 
|---|
| 1228 | * @param n index for this point in Tesselation::TPS array | 
|---|
| 1229 | */ | 
|---|
| 1230 | void | 
|---|
| 1231 | Tesselation::AddTesselationPoint(TesselPoint* Candidate, int n) | 
|---|
| 1232 | { | 
|---|
| 1233 | PointTestPair InsertUnique; | 
|---|
| 1234 | TPS[n] = new class BoundaryPointSet(Candidate); | 
|---|
| 1235 | InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->nr, TPS[n])); | 
|---|
| 1236 | if (InsertUnique.second) { // if new point was not present before, increase counter | 
|---|
| 1237 | PointsOnBoundaryCount++; | 
|---|
| 1238 | } else { | 
|---|
| 1239 | delete TPS[n]; | 
|---|
| 1240 | cout << Verbose(4) << "Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl; | 
|---|
| 1241 | TPS[n] = (InsertUnique.first)->second; | 
|---|
| 1242 | } | 
|---|
| 1243 | } | 
|---|
| 1244 | ; | 
|---|
| 1245 |  | 
|---|
| 1246 | /** Function tries to add line from current Points in BPS to BoundaryLineSet. | 
|---|
| 1247 | * If successful it raises the line count and inserts the new line into the BLS, | 
|---|
| 1248 | * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one. | 
|---|
| 1249 | * @param *a first endpoint | 
|---|
| 1250 | * @param *b second endpoint | 
|---|
| 1251 | * @param n index of Tesselation::BLS giving the line with both endpoints | 
|---|
| 1252 | */ | 
|---|
| 1253 | void Tesselation::AddTesselationLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n) { | 
|---|
| 1254 | bool insertNewLine = true; | 
|---|
| 1255 |  | 
|---|
| 1256 | if (a->lines.find(b->node->nr) != a->lines.end()) { | 
|---|
| 1257 | LineMap::iterator FindLine = a->lines.find(b->node->nr); | 
|---|
| 1258 | pair<LineMap::iterator,LineMap::iterator> FindPair; | 
|---|
| 1259 | FindPair = a->lines.equal_range(b->node->nr); | 
|---|
| 1260 | cout << Verbose(5) << "INFO: There is at least one line between " << *a << " and " << *b << ": " << *(FindLine->second) << "." << endl; | 
|---|
| 1261 |  | 
|---|
| 1262 | for (FindLine = FindPair.first; FindLine != FindPair.second; FindLine++) { | 
|---|
| 1263 | // If there is a line with less than two attached triangles, we don't need a new line. | 
|---|
| 1264 | if (FindLine->second->triangles.size() < 2) { | 
|---|
| 1265 | insertNewLine = false; | 
|---|
| 1266 | cout << Verbose(4) << "Using existing line " << *FindLine->second << endl; | 
|---|
| 1267 |  | 
|---|
| 1268 | BPS[0] = FindLine->second->endpoints[0]; | 
|---|
| 1269 | BPS[1] = FindLine->second->endpoints[1]; | 
|---|
| 1270 | BLS[n] = FindLine->second; | 
|---|
| 1271 |  | 
|---|
| 1272 | break; | 
|---|
| 1273 | } | 
|---|
| 1274 | } | 
|---|
| 1275 | } | 
|---|
| 1276 |  | 
|---|
| 1277 | if (insertNewLine) { | 
|---|
| 1278 | AlwaysAddTesselationTriangleLine(a, b, n); | 
|---|
| 1279 | } | 
|---|
| 1280 | } | 
|---|
| 1281 | ; | 
|---|
| 1282 |  | 
|---|
| 1283 | /** | 
|---|
| 1284 | * Adds lines from each of the current points in the BPS to BoundaryLineSet. | 
|---|
| 1285 | * Raises the line count and inserts the new line into the BLS. | 
|---|
| 1286 | * | 
|---|
| 1287 | * @param *a first endpoint | 
|---|
| 1288 | * @param *b second endpoint | 
|---|
| 1289 | * @param n index of Tesselation::BLS giving the line with both endpoints | 
|---|
| 1290 | */ | 
|---|
| 1291 | void Tesselation::AlwaysAddTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n) | 
|---|
| 1292 | { | 
|---|
| 1293 | cout << Verbose(4) << "Adding line [" << LinesOnBoundaryCount << "|" << *(a->node) << " and " << *(b->node) << "." << endl; | 
|---|
| 1294 | BPS[0] = a; | 
|---|
| 1295 | BPS[1] = b; | 
|---|
| 1296 | BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);  // this also adds the line to the local maps | 
|---|
| 1297 | // add line to global map | 
|---|
| 1298 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n])); | 
|---|
| 1299 | // increase counter | 
|---|
| 1300 | LinesOnBoundaryCount++; | 
|---|
| 1301 | }; | 
|---|
| 1302 |  | 
|---|
| 1303 | /** Function adds triangle to global list. | 
|---|
| 1304 | * Furthermore, the triangle receives the next free id and id counter \a TrianglesOnBoundaryCount is increased. | 
|---|
| 1305 | */ | 
|---|
| 1306 | void Tesselation::AddTesselationTriangle() | 
|---|
| 1307 | { | 
|---|
| 1308 | cout << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl; | 
|---|
| 1309 |  | 
|---|
| 1310 | // add triangle to global map | 
|---|
| 1311 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
| 1312 | TrianglesOnBoundaryCount++; | 
|---|
| 1313 |  | 
|---|
| 1314 | // set as last new triangle | 
|---|
| 1315 | LastTriangle = BTS; | 
|---|
| 1316 |  | 
|---|
| 1317 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet | 
|---|
| 1318 | }; | 
|---|
| 1319 |  | 
|---|
| 1320 | /** Function adds triangle to global list. | 
|---|
| 1321 | * Furthermore, the triangle number is set to \a nr. | 
|---|
| 1322 | * \param nr triangle number | 
|---|
| 1323 | */ | 
|---|
| 1324 | void Tesselation::AddTesselationTriangle(int nr) | 
|---|
| 1325 | { | 
|---|
| 1326 | cout << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl; | 
|---|
| 1327 |  | 
|---|
| 1328 | // add triangle to global map | 
|---|
| 1329 | TrianglesOnBoundary.insert(TrianglePair(nr, BTS)); | 
|---|
| 1330 |  | 
|---|
| 1331 | // set as last new triangle | 
|---|
| 1332 | LastTriangle = BTS; | 
|---|
| 1333 |  | 
|---|
| 1334 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet | 
|---|
| 1335 | }; | 
|---|
| 1336 |  | 
|---|
| 1337 | /** Removes a triangle from the tesselation. | 
|---|
| 1338 | * Removes itself from the TriangleMap's of its lines, calls for them RemoveTriangleLine() if they are no more connected. | 
|---|
| 1339 | * Removes itself from memory. | 
|---|
| 1340 | * \param *triangle to remove | 
|---|
| 1341 | */ | 
|---|
| 1342 | void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle) | 
|---|
| 1343 | { | 
|---|
| 1344 | if (triangle == NULL) | 
|---|
| 1345 | return; | 
|---|
| 1346 | for (int i = 0; i < 3; i++) { | 
|---|
| 1347 | if (triangle->lines[i] != NULL) { | 
|---|
| 1348 | cout << Verbose(5) << "Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << "." << endl; | 
|---|
| 1349 | triangle->lines[i]->triangles.erase(triangle->Nr); | 
|---|
| 1350 | if (triangle->lines[i]->triangles.empty()) { | 
|---|
| 1351 | cout << Verbose(5) << *triangle->lines[i] << " is no more attached to any triangle, erasing." << endl; | 
|---|
| 1352 | RemoveTesselationLine(triangle->lines[i]); | 
|---|
| 1353 | } else { | 
|---|
| 1354 | cout << Verbose(5) << *triangle->lines[i] << " is still attached to another triangle: "; | 
|---|
| 1355 | for(TriangleMap::iterator TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); TriangleRunner++) | 
|---|
| 1356 | cout << "[" << (TriangleRunner->second)->Nr << "|" << *((TriangleRunner->second)->endpoints[0]) << ", " << *((TriangleRunner->second)->endpoints[1]) << ", " << *((TriangleRunner->second)->endpoints[2]) << "] \t"; | 
|---|
| 1357 | cout << endl; | 
|---|
| 1358 | //        for (int j=0;j<2;j++) { | 
|---|
| 1359 | //          cout << Verbose(5) << "Lines of endpoint " << *(triangle->lines[i]->endpoints[j]) << ": "; | 
|---|
| 1360 | //          for(LineMap::iterator LineRunner = triangle->lines[i]->endpoints[j]->lines.begin(); LineRunner != triangle->lines[i]->endpoints[j]->lines.end(); LineRunner++) | 
|---|
| 1361 | //            cout << "[" << *(LineRunner->second) << "] \t"; | 
|---|
| 1362 | //          cout << endl; | 
|---|
| 1363 | //        } | 
|---|
| 1364 | } | 
|---|
| 1365 | triangle->lines[i] = NULL;  // free'd or not: disconnect | 
|---|
| 1366 | } else | 
|---|
| 1367 | cerr << "ERROR: This line " << i << " has already been free'd." << endl; | 
|---|
| 1368 | } | 
|---|
| 1369 |  | 
|---|
| 1370 | if (TrianglesOnBoundary.erase(triangle->Nr)) | 
|---|
| 1371 | cout << Verbose(5) << "Removing triangle Nr. " << triangle->Nr << "." << endl; | 
|---|
| 1372 | delete(triangle); | 
|---|
| 1373 | }; | 
|---|
| 1374 |  | 
|---|
| 1375 | /** Removes a line from the tesselation. | 
|---|
| 1376 | * Removes itself from each endpoints' LineMap, then removes itself from global LinesOnBoundary list and free's the line. | 
|---|
| 1377 | * \param *line line to remove | 
|---|
| 1378 | */ | 
|---|
| 1379 | void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line) | 
|---|
| 1380 | { | 
|---|
| 1381 | int Numbers[2]; | 
|---|
| 1382 |  | 
|---|
| 1383 | if (line == NULL) | 
|---|
| 1384 | return; | 
|---|
| 1385 | // get other endpoint number for finding copies of same line | 
|---|
| 1386 | if (line->endpoints[1] != NULL) | 
|---|
| 1387 | Numbers[0] = line->endpoints[1]->Nr; | 
|---|
| 1388 | else | 
|---|
| 1389 | Numbers[0] = -1; | 
|---|
| 1390 | if (line->endpoints[0] != NULL) | 
|---|
| 1391 | Numbers[1] = line->endpoints[0]->Nr; | 
|---|
| 1392 | else | 
|---|
| 1393 | Numbers[1] = -1; | 
|---|
| 1394 |  | 
|---|
| 1395 | for (int i = 0; i < 2; i++) { | 
|---|
| 1396 | if (line->endpoints[i] != NULL) { | 
|---|
| 1397 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set | 
|---|
| 1398 | pair<LineMap::iterator, LineMap::iterator> erasor = line->endpoints[i]->lines.equal_range(Numbers[i]); | 
|---|
| 1399 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++) | 
|---|
| 1400 | if ((*Runner).second == line) { | 
|---|
| 1401 | cout << Verbose(5) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl; | 
|---|
| 1402 | line->endpoints[i]->lines.erase(Runner); | 
|---|
| 1403 | break; | 
|---|
| 1404 | } | 
|---|
| 1405 | } else { // there's just a single line left | 
|---|
| 1406 | if (line->endpoints[i]->lines.erase(line->Nr)) | 
|---|
| 1407 | cout << Verbose(5) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl; | 
|---|
| 1408 | } | 
|---|
| 1409 | if (line->endpoints[i]->lines.empty()) { | 
|---|
| 1410 | cout << Verbose(5) << *line->endpoints[i] << " has no more lines it's attached to, erasing." << endl; | 
|---|
| 1411 | RemoveTesselationPoint(line->endpoints[i]); | 
|---|
| 1412 | } else { | 
|---|
| 1413 | cout << Verbose(5) << *line->endpoints[i] << " has still lines it's attached to: "; | 
|---|
| 1414 | for(LineMap::iterator LineRunner = line->endpoints[i]->lines.begin(); LineRunner != line->endpoints[i]->lines.end(); LineRunner++) | 
|---|
| 1415 | cout << "[" << *(LineRunner->second) << "] \t"; | 
|---|
| 1416 | cout << endl; | 
|---|
| 1417 | } | 
|---|
| 1418 | line->endpoints[i] = NULL;  // free'd or not: disconnect | 
|---|
| 1419 | } else | 
|---|
| 1420 | cerr << "ERROR: Endpoint " << i << " has already been free'd." << endl; | 
|---|
| 1421 | } | 
|---|
| 1422 | if (!line->triangles.empty()) | 
|---|
| 1423 | cerr << "WARNING: Memory Leak! I " << *line << " am still connected to some triangles." << endl; | 
|---|
| 1424 |  | 
|---|
| 1425 | if (LinesOnBoundary.erase(line->Nr)) | 
|---|
| 1426 | cout << Verbose(5) << "Removing line Nr. " << line->Nr << "." << endl; | 
|---|
| 1427 | delete(line); | 
|---|
| 1428 | }; | 
|---|
| 1429 |  | 
|---|
| 1430 | /** Removes a point from the tesselation. | 
|---|
| 1431 | * Checks whether there are still lines connected, removes from global PointsOnBoundary list, then free's the point. | 
|---|
| 1432 | * \note If a point should be removed, while keep the tesselated surface intact (i.e. closed), use RemovePointFromTesselatedSurface() | 
|---|
| 1433 | * \param *point point to remove | 
|---|
| 1434 | */ | 
|---|
| 1435 | void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point) | 
|---|
| 1436 | { | 
|---|
| 1437 | if (point == NULL) | 
|---|
| 1438 | return; | 
|---|
| 1439 | if (PointsOnBoundary.erase(point->Nr)) | 
|---|
| 1440 | cout << Verbose(5) << "Removing point Nr. " << point->Nr << "." << endl; | 
|---|
| 1441 | delete(point); | 
|---|
| 1442 | }; | 
|---|
| 1443 |  | 
|---|
| 1444 | /** Checks whether the triangle consisting of the three points is already present. | 
|---|
| 1445 | * Searches for the points in Tesselation::PointsOnBoundary and checks their | 
|---|
| 1446 | * lines. If any of the three edges already has two triangles attached, false is | 
|---|
| 1447 | * returned. | 
|---|
| 1448 | * \param *out output stream for debugging | 
|---|
| 1449 | * \param *Candidates endpoints of the triangle candidate | 
|---|
| 1450 | * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two | 
|---|
| 1451 | *                 triangles exist which is the maximum for three points | 
|---|
| 1452 | */ | 
|---|
| 1453 | int Tesselation::CheckPresenceOfTriangle(ofstream *out, TesselPoint *Candidates[3]) { | 
|---|
| 1454 | int adjacentTriangleCount = 0; | 
|---|
| 1455 | class BoundaryPointSet *Points[3]; | 
|---|
| 1456 |  | 
|---|
| 1457 | *out << Verbose(2) << "Begin of CheckPresenceOfTriangle" << endl; | 
|---|
| 1458 | // builds a triangle point set (Points) of the end points | 
|---|
| 1459 | for (int i = 0; i < 3; i++) { | 
|---|
| 1460 | PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr); | 
|---|
| 1461 | if (FindPoint != PointsOnBoundary.end()) { | 
|---|
| 1462 | Points[i] = FindPoint->second; | 
|---|
| 1463 | } else { | 
|---|
| 1464 | Points[i] = NULL; | 
|---|
| 1465 | } | 
|---|
| 1466 | } | 
|---|
| 1467 |  | 
|---|
| 1468 | // checks lines between the points in the Points for their adjacent triangles | 
|---|
| 1469 | for (int i = 0; i < 3; i++) { | 
|---|
| 1470 | if (Points[i] != NULL) { | 
|---|
| 1471 | for (int j = i; j < 3; j++) { | 
|---|
| 1472 | if (Points[j] != NULL) { | 
|---|
| 1473 | LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->nr); | 
|---|
| 1474 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) { | 
|---|
| 1475 | TriangleMap *triangles = &FindLine->second->triangles; | 
|---|
| 1476 | *out << Verbose(3) << "Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << "." << endl; | 
|---|
| 1477 | for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) { | 
|---|
| 1478 | if (FindTriangle->second->IsPresentTupel(Points)) { | 
|---|
| 1479 | adjacentTriangleCount++; | 
|---|
| 1480 | } | 
|---|
| 1481 | } | 
|---|
| 1482 | *out << Verbose(3) << "end." << endl; | 
|---|
| 1483 | } | 
|---|
| 1484 | // Only one of the triangle lines must be considered for the triangle count. | 
|---|
| 1485 | //*out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl; | 
|---|
| 1486 | //return adjacentTriangleCount; | 
|---|
| 1487 | } | 
|---|
| 1488 | } | 
|---|
| 1489 | } | 
|---|
| 1490 | } | 
|---|
| 1491 |  | 
|---|
| 1492 | *out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl; | 
|---|
| 1493 | *out << Verbose(2) << "End of CheckPresenceOfTriangle" << endl; | 
|---|
| 1494 | return adjacentTriangleCount; | 
|---|
| 1495 | }; | 
|---|
| 1496 |  | 
|---|
| 1497 | /** Checks whether the triangle consisting of the three points is already present. | 
|---|
| 1498 | * Searches for the points in Tesselation::PointsOnBoundary and checks their | 
|---|
| 1499 | * lines. If any of the three edges already has two triangles attached, false is | 
|---|
| 1500 | * returned. | 
|---|
| 1501 | * \param *out output stream for debugging | 
|---|
| 1502 | * \param *Candidates endpoints of the triangle candidate | 
|---|
| 1503 | * \return NULL - none found or pointer to triangle | 
|---|
| 1504 | */ | 
|---|
| 1505 | class BoundaryTriangleSet * Tesselation::GetPresentTriangle(ofstream *out, TesselPoint *Candidates[3]) | 
|---|
| 1506 | { | 
|---|
| 1507 | class BoundaryTriangleSet *triangle = NULL; | 
|---|
| 1508 | class BoundaryPointSet *Points[3]; | 
|---|
| 1509 |  | 
|---|
| 1510 | // builds a triangle point set (Points) of the end points | 
|---|
| 1511 | for (int i = 0; i < 3; i++) { | 
|---|
| 1512 | PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr); | 
|---|
| 1513 | if (FindPoint != PointsOnBoundary.end()) { | 
|---|
| 1514 | Points[i] = FindPoint->second; | 
|---|
| 1515 | } else { | 
|---|
| 1516 | Points[i] = NULL; | 
|---|
| 1517 | } | 
|---|
| 1518 | } | 
|---|
| 1519 |  | 
|---|
| 1520 | // checks lines between the points in the Points for their adjacent triangles | 
|---|
| 1521 | for (int i = 0; i < 3; i++) { | 
|---|
| 1522 | if (Points[i] != NULL) { | 
|---|
| 1523 | for (int j = i; j < 3; j++) { | 
|---|
| 1524 | if (Points[j] != NULL) { | 
|---|
| 1525 | LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->nr); | 
|---|
| 1526 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) { | 
|---|
| 1527 | TriangleMap *triangles = &FindLine->second->triangles; | 
|---|
| 1528 | for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) { | 
|---|
| 1529 | if (FindTriangle->second->IsPresentTupel(Points)) { | 
|---|
| 1530 | if ((triangle == NULL) || (triangle->Nr > FindTriangle->second->Nr)) | 
|---|
| 1531 | triangle = FindTriangle->second; | 
|---|
| 1532 | } | 
|---|
| 1533 | } | 
|---|
| 1534 | } | 
|---|
| 1535 | // Only one of the triangle lines must be considered for the triangle count. | 
|---|
| 1536 | //*out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl; | 
|---|
| 1537 | //return adjacentTriangleCount; | 
|---|
| 1538 | } | 
|---|
| 1539 | } | 
|---|
| 1540 | } | 
|---|
| 1541 | } | 
|---|
| 1542 |  | 
|---|
| 1543 | return triangle; | 
|---|
| 1544 | }; | 
|---|
| 1545 |  | 
|---|
| 1546 |  | 
|---|
| 1547 | /** Finds the starting triangle for FindNonConvexBorder(). | 
|---|
| 1548 | * Looks at the outermost point per axis, then FindSecondPointForTesselation() | 
|---|
| 1549 | * for the second and FindNextSuitablePointViaAngleOfSphere() for the third | 
|---|
| 1550 | * point are called. | 
|---|
| 1551 | * \param *out output stream for debugging | 
|---|
| 1552 | * \param RADIUS radius of virtual rolling sphere | 
|---|
| 1553 | * \param *LC LinkedCell structure with neighbouring TesselPoint's | 
|---|
| 1554 | */ | 
|---|
| 1555 | void Tesselation::FindStartingTriangle(ofstream *out, const double RADIUS, LinkedCell *LC) | 
|---|
| 1556 | { | 
|---|
| 1557 | cout << Verbose(1) << "Begin of FindStartingTriangle\n"; | 
|---|
| 1558 | int i = 0; | 
|---|
| 1559 | LinkedNodes *List = NULL; | 
|---|
| 1560 | TesselPoint* FirstPoint = NULL; | 
|---|
| 1561 | TesselPoint* SecondPoint = NULL; | 
|---|
| 1562 | TesselPoint* MaxPoint[NDIM]; | 
|---|
| 1563 | double maxCoordinate[NDIM]; | 
|---|
| 1564 | Vector Oben; | 
|---|
| 1565 | Vector helper; | 
|---|
| 1566 | Vector Chord; | 
|---|
| 1567 | Vector SearchDirection; | 
|---|
| 1568 |  | 
|---|
| 1569 | Oben.Zero(); | 
|---|
| 1570 |  | 
|---|
| 1571 | for (i = 0; i < 3; i++) { | 
|---|
| 1572 | MaxPoint[i] = NULL; | 
|---|
| 1573 | maxCoordinate[i] = -1; | 
|---|
| 1574 | } | 
|---|
| 1575 |  | 
|---|
| 1576 | // 1. searching topmost point with respect to each axis | 
|---|
| 1577 | for (int i=0;i<NDIM;i++) { // each axis | 
|---|
| 1578 | LC->n[i] = LC->N[i]-1; // current axis is topmost cell | 
|---|
| 1579 | for (LC->n[(i+1)%NDIM]=0;LC->n[(i+1)%NDIM]<LC->N[(i+1)%NDIM];LC->n[(i+1)%NDIM]++) | 
|---|
| 1580 | for (LC->n[(i+2)%NDIM]=0;LC->n[(i+2)%NDIM]<LC->N[(i+2)%NDIM];LC->n[(i+2)%NDIM]++) { | 
|---|
| 1581 | List = LC->GetCurrentCell(); | 
|---|
| 1582 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl; | 
|---|
| 1583 | if (List != NULL) { | 
|---|
| 1584 | for (LinkedNodes::iterator Runner = List->begin();Runner != List->end();Runner++) { | 
|---|
| 1585 | if ((*Runner)->node->x[i] > maxCoordinate[i]) { | 
|---|
| 1586 | cout << Verbose(2) << "New maximal for axis " << i << " node is " << *(*Runner) << " at " << *(*Runner)->node << "." << endl; | 
|---|
| 1587 | maxCoordinate[i] = (*Runner)->node->x[i]; | 
|---|
| 1588 | MaxPoint[i] = (*Runner); | 
|---|
| 1589 | } | 
|---|
| 1590 | } | 
|---|
| 1591 | } else { | 
|---|
| 1592 | cerr << "ERROR: The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl; | 
|---|
| 1593 | } | 
|---|
| 1594 | } | 
|---|
| 1595 | } | 
|---|
| 1596 |  | 
|---|
| 1597 | cout << Verbose(2) << "Found maximum coordinates: "; | 
|---|
| 1598 | for (int i=0;i<NDIM;i++) | 
|---|
| 1599 | cout << i << ": " << *MaxPoint[i] << "\t"; | 
|---|
| 1600 | cout << endl; | 
|---|
| 1601 |  | 
|---|
| 1602 | BTS = NULL; | 
|---|
| 1603 | CandidateList *OptCandidates = new CandidateList(); | 
|---|
| 1604 | for (int k=0;k<NDIM;k++) { | 
|---|
| 1605 | Oben.Zero(); | 
|---|
| 1606 | Oben.x[k] = 1.; | 
|---|
| 1607 | FirstPoint = MaxPoint[k]; | 
|---|
| 1608 | cout << Verbose(1) << "Coordinates of start node at " << *FirstPoint->node << "." << endl; | 
|---|
| 1609 |  | 
|---|
| 1610 | double ShortestAngle; | 
|---|
| 1611 | TesselPoint* OptCandidate = NULL; | 
|---|
| 1612 | ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant. | 
|---|
| 1613 |  | 
|---|
| 1614 | FindSecondPointForTesselation(FirstPoint, Oben, OptCandidate, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_... | 
|---|
| 1615 | SecondPoint = OptCandidate; | 
|---|
| 1616 | if (SecondPoint == NULL)  // have we found a second point? | 
|---|
| 1617 | continue; | 
|---|
| 1618 |  | 
|---|
| 1619 | helper.CopyVector(FirstPoint->node); | 
|---|
| 1620 | helper.SubtractVector(SecondPoint->node); | 
|---|
| 1621 | helper.Normalize(); | 
|---|
| 1622 | Oben.ProjectOntoPlane(&helper); | 
|---|
| 1623 | Oben.Normalize(); | 
|---|
| 1624 | helper.VectorProduct(&Oben); | 
|---|
| 1625 | ShortestAngle = 2.*M_PI; // This will indicate the quadrant. | 
|---|
| 1626 |  | 
|---|
| 1627 | Chord.CopyVector(FirstPoint->node); // bring into calling function | 
|---|
| 1628 | Chord.SubtractVector(SecondPoint->node); | 
|---|
| 1629 | double radius = Chord.ScalarProduct(&Chord); | 
|---|
| 1630 | double CircleRadius = sqrt(RADIUS*RADIUS - radius/4.); | 
|---|
| 1631 | helper.CopyVector(&Oben); | 
|---|
| 1632 | helper.Scale(CircleRadius); | 
|---|
| 1633 | // Now, oben and helper are two orthonormalized vectors in the plane defined by Chord (not normalized) | 
|---|
| 1634 |  | 
|---|
| 1635 | // look in one direction of baseline for initial candidate | 
|---|
| 1636 | SearchDirection.MakeNormalVector(&Chord, &Oben);  // whether we look "left" first or "right" first is not important ... | 
|---|
| 1637 |  | 
|---|
| 1638 | // adding point 1 and point 2 and add the line between them | 
|---|
| 1639 | cout << Verbose(1) << "Coordinates of start node at " << *FirstPoint->node << "." << endl; | 
|---|
| 1640 | AddTesselationPoint(FirstPoint, 0); | 
|---|
| 1641 | cout << Verbose(1) << "Found second point is at " << *SecondPoint->node << ".\n"; | 
|---|
| 1642 | AddTesselationPoint(SecondPoint, 1); | 
|---|
| 1643 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
| 1644 |  | 
|---|
| 1645 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << helper << ".\n"; | 
|---|
| 1646 | FindThirdPointForTesselation( | 
|---|
| 1647 | Oben, SearchDirection, helper, BLS[0], NULL, *&OptCandidates, &ShortestAngle, RADIUS, LC | 
|---|
| 1648 | ); | 
|---|
| 1649 | cout << Verbose(1) << "List of third Points is "; | 
|---|
| 1650 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| 1651 | cout << " " << *(*it)->point; | 
|---|
| 1652 | } | 
|---|
| 1653 | cout << endl; | 
|---|
| 1654 |  | 
|---|
| 1655 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| 1656 | // add third triangle point | 
|---|
| 1657 | AddTesselationPoint((*it)->point, 2); | 
|---|
| 1658 | // add the second and third line | 
|---|
| 1659 | AddTesselationLine(TPS[1], TPS[2], 1); | 
|---|
| 1660 | AddTesselationLine(TPS[0], TPS[2], 2); | 
|---|
| 1661 | // ... and triangles to the Maps of the Tesselation class | 
|---|
| 1662 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| 1663 | AddTesselationTriangle(); | 
|---|
| 1664 | // ... and calculate its normal vector (with correct orientation) | 
|---|
| 1665 | (*it)->OptCenter.Scale(-1.); | 
|---|
| 1666 | cout << Verbose(2) << "Anti-Oben is currently " << (*it)->OptCenter << "." << endl; | 
|---|
| 1667 | BTS->GetNormalVector((*it)->OptCenter);  // vector to compare with should point inwards | 
|---|
| 1668 | cout << Verbose(0) << "==> Found starting triangle consists of " << *FirstPoint << ", " << *SecondPoint << " and " | 
|---|
| 1669 | << *(*it)->point << " with normal vector " << BTS->NormalVector << ".\n"; | 
|---|
| 1670 |  | 
|---|
| 1671 | // if we do not reach the end with the next step of iteration, we need to setup a new first line | 
|---|
| 1672 | if (it != OptCandidates->end()--) { | 
|---|
| 1673 | FirstPoint = (*it)->BaseLine->endpoints[0]->node; | 
|---|
| 1674 | SecondPoint = (*it)->point; | 
|---|
| 1675 | // adding point 1 and point 2 and the line between them | 
|---|
| 1676 | AddTesselationPoint(FirstPoint, 0); | 
|---|
| 1677 | AddTesselationPoint(SecondPoint, 1); | 
|---|
| 1678 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
| 1679 | } | 
|---|
| 1680 | cout << Verbose(2) << "Projection is " << BTS->NormalVector.ScalarProduct(&Oben) << "." << endl; | 
|---|
| 1681 | } | 
|---|
| 1682 | if (BTS != NULL) // we have created one starting triangle | 
|---|
| 1683 | break; | 
|---|
| 1684 | else { | 
|---|
| 1685 | // remove all candidates from the list and then the list itself | 
|---|
| 1686 | class CandidateForTesselation *remover = NULL; | 
|---|
| 1687 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| 1688 | remover = *it; | 
|---|
| 1689 | delete(remover); | 
|---|
| 1690 | } | 
|---|
| 1691 | OptCandidates->clear(); | 
|---|
| 1692 | } | 
|---|
| 1693 | } | 
|---|
| 1694 |  | 
|---|
| 1695 | // remove all candidates from the list and then the list itself | 
|---|
| 1696 | class CandidateForTesselation *remover = NULL; | 
|---|
| 1697 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| 1698 | remover = *it; | 
|---|
| 1699 | delete(remover); | 
|---|
| 1700 | } | 
|---|
| 1701 | delete(OptCandidates); | 
|---|
| 1702 | cout << Verbose(1) << "End of FindStartingTriangle\n"; | 
|---|
| 1703 | }; | 
|---|
| 1704 |  | 
|---|
| 1705 |  | 
|---|
| 1706 | /** This function finds a triangle to a line, adjacent to an existing one. | 
|---|
| 1707 | * @param out output stream for debugging | 
|---|
| 1708 | * @param Line current baseline to search from | 
|---|
| 1709 | * @param T current triangle which \a Line is edge of | 
|---|
| 1710 | * @param RADIUS radius of the rolling ball | 
|---|
| 1711 | * @param N number of found triangles | 
|---|
| 1712 | * @param *LC LinkedCell structure with neighbouring points | 
|---|
| 1713 | */ | 
|---|
| 1714 | bool Tesselation::FindNextSuitableTriangle(ofstream *out, BoundaryLineSet &Line, BoundaryTriangleSet &T, const double& RADIUS, LinkedCell *LC) | 
|---|
| 1715 | { | 
|---|
| 1716 | cout << Verbose(0) << "Begin of FindNextSuitableTriangle\n"; | 
|---|
| 1717 | bool result = true; | 
|---|
| 1718 | CandidateList *OptCandidates = new CandidateList(); | 
|---|
| 1719 |  | 
|---|
| 1720 | Vector CircleCenter; | 
|---|
| 1721 | Vector CirclePlaneNormal; | 
|---|
| 1722 | Vector OldSphereCenter; | 
|---|
| 1723 | Vector SearchDirection; | 
|---|
| 1724 | Vector helper; | 
|---|
| 1725 | TesselPoint *ThirdNode = NULL; | 
|---|
| 1726 | LineMap::iterator testline; | 
|---|
| 1727 | double ShortestAngle = 2.*M_PI; // This will indicate the quadrant. | 
|---|
| 1728 | double radius, CircleRadius; | 
|---|
| 1729 |  | 
|---|
| 1730 | cout << Verbose(1) << "Current baseline is " << Line << " of triangle " << T << "." << endl; | 
|---|
| 1731 | for (int i=0;i<3;i++) | 
|---|
| 1732 | if ((T.endpoints[i]->node != Line.endpoints[0]->node) && (T.endpoints[i]->node != Line.endpoints[1]->node)) | 
|---|
| 1733 | ThirdNode = T.endpoints[i]->node; | 
|---|
| 1734 |  | 
|---|
| 1735 | // construct center of circle | 
|---|
| 1736 | CircleCenter.CopyVector(Line.endpoints[0]->node->node); | 
|---|
| 1737 | CircleCenter.AddVector(Line.endpoints[1]->node->node); | 
|---|
| 1738 | CircleCenter.Scale(0.5); | 
|---|
| 1739 |  | 
|---|
| 1740 | // construct normal vector of circle | 
|---|
| 1741 | CirclePlaneNormal.CopyVector(Line.endpoints[0]->node->node); | 
|---|
| 1742 | CirclePlaneNormal.SubtractVector(Line.endpoints[1]->node->node); | 
|---|
| 1743 |  | 
|---|
| 1744 | // calculate squared radius of circle | 
|---|
| 1745 | radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal); | 
|---|
| 1746 | if (radius/4. < RADIUS*RADIUS) { | 
|---|
| 1747 | CircleRadius = RADIUS*RADIUS - radius/4.; | 
|---|
| 1748 | CirclePlaneNormal.Normalize(); | 
|---|
| 1749 | //cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl; | 
|---|
| 1750 |  | 
|---|
| 1751 | // construct old center | 
|---|
| 1752 | GetCenterofCircumcircle(&OldSphereCenter, T.endpoints[0]->node->node, T.endpoints[1]->node->node, T.endpoints[2]->node->node); | 
|---|
| 1753 | helper.CopyVector(&T.NormalVector);  // normal vector ensures that this is correct center of the two possible ones | 
|---|
| 1754 | radius = Line.endpoints[0]->node->node->DistanceSquared(&OldSphereCenter); | 
|---|
| 1755 | helper.Scale(sqrt(RADIUS*RADIUS - radius)); | 
|---|
| 1756 | OldSphereCenter.AddVector(&helper); | 
|---|
| 1757 | OldSphereCenter.SubtractVector(&CircleCenter); | 
|---|
| 1758 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl; | 
|---|
| 1759 |  | 
|---|
| 1760 | // construct SearchDirection | 
|---|
| 1761 | SearchDirection.MakeNormalVector(&T.NormalVector, &CirclePlaneNormal); | 
|---|
| 1762 | helper.CopyVector(Line.endpoints[0]->node->node); | 
|---|
| 1763 | helper.SubtractVector(ThirdNode->node); | 
|---|
| 1764 | if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards! | 
|---|
| 1765 | SearchDirection.Scale(-1.); | 
|---|
| 1766 | SearchDirection.ProjectOntoPlane(&OldSphereCenter); | 
|---|
| 1767 | SearchDirection.Normalize(); | 
|---|
| 1768 | cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl; | 
|---|
| 1769 | if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { | 
|---|
| 1770 | // rotated the wrong way! | 
|---|
| 1771 | cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl; | 
|---|
| 1772 | } | 
|---|
| 1773 |  | 
|---|
| 1774 | // add third point | 
|---|
| 1775 | FindThirdPointForTesselation( | 
|---|
| 1776 | T.NormalVector, SearchDirection, OldSphereCenter, &Line, ThirdNode, OptCandidates, | 
|---|
| 1777 | &ShortestAngle, RADIUS, LC | 
|---|
| 1778 | ); | 
|---|
| 1779 |  | 
|---|
| 1780 | } else { | 
|---|
| 1781 | cout << Verbose(1) << "Circumcircle for base line " << Line << " and base triangle " << T << " is too big!" << endl; | 
|---|
| 1782 | } | 
|---|
| 1783 |  | 
|---|
| 1784 | if (OptCandidates->begin() == OptCandidates->end()) { | 
|---|
| 1785 | cerr << "WARNING: Could not find a suitable candidate." << endl; | 
|---|
| 1786 | return false; | 
|---|
| 1787 | } | 
|---|
| 1788 | cout << Verbose(1) << "Third Points are "; | 
|---|
| 1789 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| 1790 | cout << " " << *(*it)->point; | 
|---|
| 1791 | } | 
|---|
| 1792 | cout << endl; | 
|---|
| 1793 |  | 
|---|
| 1794 | BoundaryLineSet *BaseRay = &Line; | 
|---|
| 1795 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| 1796 | cout << Verbose(1) << " Third point candidate is " << *(*it)->point | 
|---|
| 1797 | << " with circumsphere's center at " << (*it)->OptCenter << "." << endl; | 
|---|
| 1798 | cout << Verbose(1) << " Baseline is " << *BaseRay << endl; | 
|---|
| 1799 |  | 
|---|
| 1800 | // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2) | 
|---|
| 1801 | TesselPoint *PointCandidates[3]; | 
|---|
| 1802 | PointCandidates[0] = (*it)->point; | 
|---|
| 1803 | PointCandidates[1] = BaseRay->endpoints[0]->node; | 
|---|
| 1804 | PointCandidates[2] = BaseRay->endpoints[1]->node; | 
|---|
| 1805 | int existentTrianglesCount = CheckPresenceOfTriangle(out, PointCandidates); | 
|---|
| 1806 |  | 
|---|
| 1807 | BTS = NULL; | 
|---|
| 1808 | // If there is no triangle, add it regularly. | 
|---|
| 1809 | if (existentTrianglesCount == 0) { | 
|---|
| 1810 | AddTesselationPoint((*it)->point, 0); | 
|---|
| 1811 | AddTesselationPoint(BaseRay->endpoints[0]->node, 1); | 
|---|
| 1812 | AddTesselationPoint(BaseRay->endpoints[1]->node, 2); | 
|---|
| 1813 |  | 
|---|
| 1814 | if (CheckLineCriteriaForDegeneratedTriangle(TPS)) { | 
|---|
| 1815 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
| 1816 | AddTesselationLine(TPS[0], TPS[2], 1); | 
|---|
| 1817 | AddTesselationLine(TPS[1], TPS[2], 2); | 
|---|
| 1818 |  | 
|---|
| 1819 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| 1820 | AddTesselationTriangle(); | 
|---|
| 1821 | (*it)->OptCenter.Scale(-1.); | 
|---|
| 1822 | BTS->GetNormalVector((*it)->OptCenter); | 
|---|
| 1823 | (*it)->OptCenter.Scale(-1.); | 
|---|
| 1824 |  | 
|---|
| 1825 | cout << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector | 
|---|
| 1826 | << " for this triangle ... " << endl; | 
|---|
| 1827 | //cout << Verbose(1) << "We have "<< TrianglesOnBoundaryCount << " for line " << *BaseRay << "." << endl; | 
|---|
| 1828 | } else { | 
|---|
| 1829 | cout << Verbose(1) << "WARNING: This triangle consisting of "; | 
|---|
| 1830 | cout << *(*it)->point << ", "; | 
|---|
| 1831 | cout << *BaseRay->endpoints[0]->node << " and "; | 
|---|
| 1832 | cout << *BaseRay->endpoints[1]->node << " "; | 
|---|
| 1833 | cout << "exists and is not added, as it does not seem helpful!" << endl; | 
|---|
| 1834 | result = false; | 
|---|
| 1835 | } | 
|---|
| 1836 | } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time. | 
|---|
| 1837 | AddTesselationPoint((*it)->point, 0); | 
|---|
| 1838 | AddTesselationPoint(BaseRay->endpoints[0]->node, 1); | 
|---|
| 1839 | AddTesselationPoint(BaseRay->endpoints[1]->node, 2); | 
|---|
| 1840 |  | 
|---|
| 1841 | // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1) | 
|---|
| 1842 | // i.e. at least one of the three lines must be present with TriangleCount <= 1 | 
|---|
| 1843 | if (CheckLineCriteriaForDegeneratedTriangle(TPS)) { | 
|---|
| 1844 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
| 1845 | AddTesselationLine(TPS[0], TPS[2], 1); | 
|---|
| 1846 | AddTesselationLine(TPS[1], TPS[2], 2); | 
|---|
| 1847 |  | 
|---|
| 1848 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| 1849 | AddTesselationTriangle();  // add to global map | 
|---|
| 1850 |  | 
|---|
| 1851 | (*it)->OtherOptCenter.Scale(-1.); | 
|---|
| 1852 | BTS->GetNormalVector((*it)->OtherOptCenter); | 
|---|
| 1853 | (*it)->OtherOptCenter.Scale(-1.); | 
|---|
| 1854 |  | 
|---|
| 1855 | cout << "--> WARNING: Special new triangle with " << *BTS << " and normal vector " << BTS->NormalVector | 
|---|
| 1856 | << " for this triangle ... " << endl; | 
|---|
| 1857 | cout << Verbose(1) << "We have "<< BaseRay->triangles.size() << " for line " << BaseRay << "." << endl; | 
|---|
| 1858 | } else { | 
|---|
| 1859 | cout << Verbose(1) << "WARNING: This triangle consisting of "; | 
|---|
| 1860 | cout << *(*it)->point << ", "; | 
|---|
| 1861 | cout << *BaseRay->endpoints[0]->node << " and "; | 
|---|
| 1862 | cout << *BaseRay->endpoints[1]->node << " "; | 
|---|
| 1863 | cout << "exists and is not added, as it does not seem helpful!" << endl; | 
|---|
| 1864 | result = false; | 
|---|
| 1865 | } | 
|---|
| 1866 | } else { | 
|---|
| 1867 | cout << Verbose(1) << "This triangle consisting of "; | 
|---|
| 1868 | cout << *(*it)->point << ", "; | 
|---|
| 1869 | cout << *BaseRay->endpoints[0]->node << " and "; | 
|---|
| 1870 | cout << *BaseRay->endpoints[1]->node << " "; | 
|---|
| 1871 | cout << "is invalid!" << endl; | 
|---|
| 1872 | result = false; | 
|---|
| 1873 | } | 
|---|
| 1874 |  | 
|---|
| 1875 | // set baseline to new ray from ref point (here endpoints[0]->node) to current candidate (here (*it)->point)) | 
|---|
| 1876 | BaseRay = BLS[0]; | 
|---|
| 1877 | if ((BTS != NULL) && (BTS->NormalVector.NormSquared() < MYEPSILON)) { | 
|---|
| 1878 | *out << Verbose(1) << "CRITICAL: Triangle " << *BTS << " has zero normal vector!" << endl; | 
|---|
| 1879 | exit(255); | 
|---|
| 1880 | } | 
|---|
| 1881 |  | 
|---|
| 1882 | } | 
|---|
| 1883 |  | 
|---|
| 1884 | // remove all candidates from the list and then the list itself | 
|---|
| 1885 | class CandidateForTesselation *remover = NULL; | 
|---|
| 1886 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| 1887 | remover = *it; | 
|---|
| 1888 | delete(remover); | 
|---|
| 1889 | } | 
|---|
| 1890 | delete(OptCandidates); | 
|---|
| 1891 | cout << Verbose(0) << "End of FindNextSuitableTriangle\n"; | 
|---|
| 1892 | return result; | 
|---|
| 1893 | }; | 
|---|
| 1894 |  | 
|---|
| 1895 | /** Checks whether the quadragon of the two triangles connect to \a *Base is convex. | 
|---|
| 1896 | * We look whether the closest point on \a *Base with respect to the other baseline is outside | 
|---|
| 1897 | * of the segment formed by both endpoints (concave) or not (convex). | 
|---|
| 1898 | * \param *out output stream for debugging | 
|---|
| 1899 | * \param *Base line to be flipped | 
|---|
| 1900 | * \return NULL - convex, otherwise endpoint that makes it concave | 
|---|
| 1901 | */ | 
|---|
| 1902 | class BoundaryPointSet *Tesselation::IsConvexRectangle(ofstream *out, class BoundaryLineSet *Base) | 
|---|
| 1903 | { | 
|---|
| 1904 | class BoundaryPointSet *Spot = NULL; | 
|---|
| 1905 | class BoundaryLineSet *OtherBase; | 
|---|
| 1906 | Vector *ClosestPoint; | 
|---|
| 1907 |  | 
|---|
| 1908 | int m=0; | 
|---|
| 1909 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
| 1910 | for (int j=0;j<3;j++) // all of their endpoints and baselines | 
|---|
| 1911 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints | 
|---|
| 1912 | BPS[m++] = runner->second->endpoints[j]; | 
|---|
| 1913 | OtherBase = new class BoundaryLineSet(BPS,-1); | 
|---|
| 1914 |  | 
|---|
| 1915 | *out << Verbose(3) << "INFO: Current base line is " << *Base << "." << endl; | 
|---|
| 1916 | *out << Verbose(3) << "INFO: Other base line is " << *OtherBase << "." << endl; | 
|---|
| 1917 |  | 
|---|
| 1918 | // get the closest point on each line to the other line | 
|---|
| 1919 | ClosestPoint = GetClosestPointBetweenLine(out, Base, OtherBase); | 
|---|
| 1920 |  | 
|---|
| 1921 | // delete the temporary other base line | 
|---|
| 1922 | delete(OtherBase); | 
|---|
| 1923 |  | 
|---|
| 1924 | // get the distance vector from Base line to OtherBase line | 
|---|
| 1925 | Vector DistanceToIntersection[2], BaseLine; | 
|---|
| 1926 | double distance[2]; | 
|---|
| 1927 | BaseLine.CopyVector(Base->endpoints[1]->node->node); | 
|---|
| 1928 | BaseLine.SubtractVector(Base->endpoints[0]->node->node); | 
|---|
| 1929 | for (int i=0;i<2;i++) { | 
|---|
| 1930 | DistanceToIntersection[i].CopyVector(ClosestPoint); | 
|---|
| 1931 | DistanceToIntersection[i].SubtractVector(Base->endpoints[i]->node->node); | 
|---|
| 1932 | distance[i] = BaseLine.ScalarProduct(&DistanceToIntersection[i]); | 
|---|
| 1933 | } | 
|---|
| 1934 | delete(ClosestPoint); | 
|---|
| 1935 | if ((distance[0] * distance[1]) > 0)  { // have same sign? | 
|---|
| 1936 | *out << Verbose(3) << "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1]  << ". " << *Base << "' rectangle is concave." << endl; | 
|---|
| 1937 | if (distance[0] < distance[1]) { | 
|---|
| 1938 | Spot = Base->endpoints[0]; | 
|---|
| 1939 | } else { | 
|---|
| 1940 | Spot = Base->endpoints[1]; | 
|---|
| 1941 | } | 
|---|
| 1942 | return Spot; | 
|---|
| 1943 | } else {  // different sign, i.e. we are in between | 
|---|
| 1944 | *out << Verbose(3) << "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex." << endl; | 
|---|
| 1945 | return NULL; | 
|---|
| 1946 | } | 
|---|
| 1947 |  | 
|---|
| 1948 | }; | 
|---|
| 1949 |  | 
|---|
| 1950 | void Tesselation::PrintAllBoundaryPoints(ofstream *out) | 
|---|
| 1951 | { | 
|---|
| 1952 | // print all lines | 
|---|
| 1953 | *out << Verbose(1) << "Printing all boundary points for debugging:" << endl; | 
|---|
| 1954 | for (PointMap::iterator PointRunner = PointsOnBoundary.begin();PointRunner != PointsOnBoundary.end(); PointRunner++) | 
|---|
| 1955 | *out << Verbose(2) << *(PointRunner->second) << endl; | 
|---|
| 1956 | }; | 
|---|
| 1957 |  | 
|---|
| 1958 | void Tesselation::PrintAllBoundaryLines(ofstream *out) | 
|---|
| 1959 | { | 
|---|
| 1960 | // print all lines | 
|---|
| 1961 | *out << Verbose(1) << "Printing all boundary lines for debugging:" << endl; | 
|---|
| 1962 | for (LineMap::iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++) | 
|---|
| 1963 | *out << Verbose(2) << *(LineRunner->second) << endl; | 
|---|
| 1964 | }; | 
|---|
| 1965 |  | 
|---|
| 1966 | void Tesselation::PrintAllBoundaryTriangles(ofstream *out) | 
|---|
| 1967 | { | 
|---|
| 1968 | // print all triangles | 
|---|
| 1969 | *out << Verbose(1) << "Printing all boundary triangles for debugging:" << endl; | 
|---|
| 1970 | for (TriangleMap::iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++) | 
|---|
| 1971 | *out << Verbose(2) << *(TriangleRunner->second) << endl; | 
|---|
| 1972 | }; | 
|---|
| 1973 |  | 
|---|
| 1974 | /** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher". | 
|---|
| 1975 | * \param *out output stream for debugging | 
|---|
| 1976 | * \param *Base line to be flipped | 
|---|
| 1977 | * \return volume change due to flipping (0 - then no flipped occured) | 
|---|
| 1978 | */ | 
|---|
| 1979 | double Tesselation::PickFarthestofTwoBaselines(ofstream *out, class BoundaryLineSet *Base) | 
|---|
| 1980 | { | 
|---|
| 1981 | class BoundaryLineSet *OtherBase; | 
|---|
| 1982 | Vector *ClosestPoint[2]; | 
|---|
| 1983 | double volume; | 
|---|
| 1984 |  | 
|---|
| 1985 | int m=0; | 
|---|
| 1986 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
| 1987 | for (int j=0;j<3;j++) // all of their endpoints and baselines | 
|---|
| 1988 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints | 
|---|
| 1989 | BPS[m++] = runner->second->endpoints[j]; | 
|---|
| 1990 | OtherBase = new class BoundaryLineSet(BPS,-1); | 
|---|
| 1991 |  | 
|---|
| 1992 | *out << Verbose(3) << "INFO: Current base line is " << *Base << "." << endl; | 
|---|
| 1993 | *out << Verbose(3) << "INFO: Other base line is " << *OtherBase << "." << endl; | 
|---|
| 1994 |  | 
|---|
| 1995 | // get the closest point on each line to the other line | 
|---|
| 1996 | ClosestPoint[0] = GetClosestPointBetweenLine(out, Base, OtherBase); | 
|---|
| 1997 | ClosestPoint[1] = GetClosestPointBetweenLine(out, OtherBase, Base); | 
|---|
| 1998 |  | 
|---|
| 1999 | // get the distance vector from Base line to OtherBase line | 
|---|
| 2000 | Vector Distance; | 
|---|
| 2001 | Distance.CopyVector(ClosestPoint[1]); | 
|---|
| 2002 | Distance.SubtractVector(ClosestPoint[0]); | 
|---|
| 2003 |  | 
|---|
| 2004 | // calculate volume | 
|---|
| 2005 | volume = CalculateVolumeofGeneralTetraeder(Base->endpoints[1]->node->node, OtherBase->endpoints[0]->node->node, OtherBase->endpoints[1]->node->node, Base->endpoints[0]->node->node); | 
|---|
| 2006 |  | 
|---|
| 2007 | // delete the temporary other base line and the closest points | 
|---|
| 2008 | delete(ClosestPoint[0]); | 
|---|
| 2009 | delete(ClosestPoint[1]); | 
|---|
| 2010 | delete(OtherBase); | 
|---|
| 2011 |  | 
|---|
| 2012 | if (Distance.NormSquared() < MYEPSILON) { // check for intersection | 
|---|
| 2013 | *out << Verbose(3) << "REJECT: Both lines have an intersection: Nothing to do." << endl; | 
|---|
| 2014 | return false; | 
|---|
| 2015 | } else { // check for sign against BaseLineNormal | 
|---|
| 2016 | Vector BaseLineNormal; | 
|---|
| 2017 | BaseLineNormal.Zero(); | 
|---|
| 2018 | if (Base->triangles.size() < 2) { | 
|---|
| 2019 | *out << Verbose(2) << "ERROR: Less than two triangles are attached to this baseline!" << endl; | 
|---|
| 2020 | return 0.; | 
|---|
| 2021 | } | 
|---|
| 2022 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) { | 
|---|
| 2023 | *out << Verbose(4) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl; | 
|---|
| 2024 | BaseLineNormal.AddVector(&(runner->second->NormalVector)); | 
|---|
| 2025 | } | 
|---|
| 2026 | BaseLineNormal.Scale(1./2.); | 
|---|
| 2027 |  | 
|---|
| 2028 | if (Distance.ScalarProduct(&BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip | 
|---|
| 2029 | *out << Verbose(2) << "ACCEPT: Other base line would be higher: Flipping baseline." << endl; | 
|---|
| 2030 | // calculate volume summand as a general tetraeder | 
|---|
| 2031 | return volume; | 
|---|
| 2032 | } else {  // Base higher than OtherBase -> do nothing | 
|---|
| 2033 | *out << Verbose(2) << "REJECT: Base line is higher: Nothing to do." << endl; | 
|---|
| 2034 | return 0.; | 
|---|
| 2035 | } | 
|---|
| 2036 | } | 
|---|
| 2037 | }; | 
|---|
| 2038 |  | 
|---|
| 2039 | /** For a given baseline and its two connected triangles, flips the baseline. | 
|---|
| 2040 | * I.e. we create the new baseline between the other two endpoints of these four | 
|---|
| 2041 | * endpoints and reconstruct the two triangles accordingly. | 
|---|
| 2042 | * \param *out output stream for debugging | 
|---|
| 2043 | * \param *Base line to be flipped | 
|---|
| 2044 | * \return pointer to allocated new baseline - flipping successful, NULL - something went awry | 
|---|
| 2045 | */ | 
|---|
| 2046 | class BoundaryLineSet * Tesselation::FlipBaseline(ofstream *out, class BoundaryLineSet *Base) | 
|---|
| 2047 | { | 
|---|
| 2048 | class BoundaryLineSet *OldLines[4], *NewLine; | 
|---|
| 2049 | class BoundaryPointSet *OldPoints[2]; | 
|---|
| 2050 | Vector BaseLineNormal; | 
|---|
| 2051 | int OldTriangleNrs[2], OldBaseLineNr; | 
|---|
| 2052 | int i,m; | 
|---|
| 2053 |  | 
|---|
| 2054 | *out << Verbose(1) << "Begin of FlipBaseline" << endl; | 
|---|
| 2055 |  | 
|---|
| 2056 | // calculate NormalVector for later use | 
|---|
| 2057 | BaseLineNormal.Zero(); | 
|---|
| 2058 | if (Base->triangles.size() < 2) { | 
|---|
| 2059 | *out << Verbose(2) << "ERROR: Less than two triangles are attached to this baseline!" << endl; | 
|---|
| 2060 | return NULL; | 
|---|
| 2061 | } | 
|---|
| 2062 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) { | 
|---|
| 2063 | *out << Verbose(4) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl; | 
|---|
| 2064 | BaseLineNormal.AddVector(&(runner->second->NormalVector)); | 
|---|
| 2065 | } | 
|---|
| 2066 | BaseLineNormal.Scale(-1./2.); // has to point inside for BoundaryTriangleSet::GetNormalVector() | 
|---|
| 2067 |  | 
|---|
| 2068 | // get the two triangles | 
|---|
| 2069 | // gather four endpoints and four lines | 
|---|
| 2070 | for (int j=0;j<4;j++) | 
|---|
| 2071 | OldLines[j] = NULL; | 
|---|
| 2072 | for (int j=0;j<2;j++) | 
|---|
| 2073 | OldPoints[j] = NULL; | 
|---|
| 2074 | i=0; | 
|---|
| 2075 | m=0; | 
|---|
| 2076 | *out << Verbose(3) << "The four old lines are: "; | 
|---|
| 2077 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
| 2078 | for (int j=0;j<3;j++) // all of their endpoints and baselines | 
|---|
| 2079 | if (runner->second->lines[j] != Base) { // pick not the central baseline | 
|---|
| 2080 | OldLines[i++] = runner->second->lines[j]; | 
|---|
| 2081 | *out << *runner->second->lines[j] << "\t"; | 
|---|
| 2082 | } | 
|---|
| 2083 | *out << endl; | 
|---|
| 2084 | *out << Verbose(3) << "The two old points are: "; | 
|---|
| 2085 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
| 2086 | for (int j=0;j<3;j++) // all of their endpoints and baselines | 
|---|
| 2087 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) { // and neither of its endpoints | 
|---|
| 2088 | OldPoints[m++] = runner->second->endpoints[j]; | 
|---|
| 2089 | *out << *runner->second->endpoints[j] << "\t"; | 
|---|
| 2090 | } | 
|---|
| 2091 | *out << endl; | 
|---|
| 2092 |  | 
|---|
| 2093 | // check whether everything is in place to create new lines and triangles | 
|---|
| 2094 | if (i<4) { | 
|---|
| 2095 | *out << Verbose(1) << "ERROR: We have not gathered enough baselines!" << endl; | 
|---|
| 2096 | return NULL; | 
|---|
| 2097 | } | 
|---|
| 2098 | for (int j=0;j<4;j++) | 
|---|
| 2099 | if (OldLines[j] == NULL) { | 
|---|
| 2100 | *out << Verbose(1) << "ERROR: We have not gathered enough baselines!" << endl; | 
|---|
| 2101 | return NULL; | 
|---|
| 2102 | } | 
|---|
| 2103 | for (int j=0;j<2;j++) | 
|---|
| 2104 | if (OldPoints[j] == NULL) { | 
|---|
| 2105 | *out << Verbose(1) << "ERROR: We have not gathered enough endpoints!" << endl; | 
|---|
| 2106 | return NULL; | 
|---|
| 2107 | } | 
|---|
| 2108 |  | 
|---|
| 2109 | // remove triangles and baseline removes itself | 
|---|
| 2110 | *out << Verbose(3) << "INFO: Deleting baseline " << *Base << " from global list." << endl; | 
|---|
| 2111 | OldBaseLineNr = Base->Nr; | 
|---|
| 2112 | m=0; | 
|---|
| 2113 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) { | 
|---|
| 2114 | *out << Verbose(3) << "INFO: Deleting triangle " << *(runner->second) << "." << endl; | 
|---|
| 2115 | OldTriangleNrs[m++] = runner->second->Nr; | 
|---|
| 2116 | RemoveTesselationTriangle(runner->second); | 
|---|
| 2117 | } | 
|---|
| 2118 |  | 
|---|
| 2119 | // construct new baseline (with same number as old one) | 
|---|
| 2120 | BPS[0] = OldPoints[0]; | 
|---|
| 2121 | BPS[1] = OldPoints[1]; | 
|---|
| 2122 | NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr); | 
|---|
| 2123 | LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one | 
|---|
| 2124 | *out << Verbose(3) << "INFO: Created new baseline " << *NewLine << "." << endl; | 
|---|
| 2125 |  | 
|---|
| 2126 | // construct new triangles with flipped baseline | 
|---|
| 2127 | i=-1; | 
|---|
| 2128 | if (OldLines[0]->IsConnectedTo(OldLines[2])) | 
|---|
| 2129 | i=2; | 
|---|
| 2130 | if (OldLines[0]->IsConnectedTo(OldLines[3])) | 
|---|
| 2131 | i=3; | 
|---|
| 2132 | if (i!=-1) { | 
|---|
| 2133 | BLS[0] = OldLines[0]; | 
|---|
| 2134 | BLS[1] = OldLines[i]; | 
|---|
| 2135 | BLS[2] = NewLine; | 
|---|
| 2136 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[0]); | 
|---|
| 2137 | BTS->GetNormalVector(BaseLineNormal); | 
|---|
| 2138 | AddTesselationTriangle(OldTriangleNrs[0]); | 
|---|
| 2139 | *out << Verbose(3) << "INFO: Created new triangle " << *BTS << "." << endl; | 
|---|
| 2140 |  | 
|---|
| 2141 | BLS[0] = (i==2 ? OldLines[3] : OldLines[2]); | 
|---|
| 2142 | BLS[1] = OldLines[1]; | 
|---|
| 2143 | BLS[2] = NewLine; | 
|---|
| 2144 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[1]); | 
|---|
| 2145 | BTS->GetNormalVector(BaseLineNormal); | 
|---|
| 2146 | AddTesselationTriangle(OldTriangleNrs[1]); | 
|---|
| 2147 | *out << Verbose(3) << "INFO: Created new triangle " << *BTS << "." << endl; | 
|---|
| 2148 | } else { | 
|---|
| 2149 | *out << Verbose(1) << "The four old lines do not connect, something's utterly wrong here!" << endl; | 
|---|
| 2150 | return NULL; | 
|---|
| 2151 | } | 
|---|
| 2152 |  | 
|---|
| 2153 | *out << Verbose(1) << "End of FlipBaseline" << endl; | 
|---|
| 2154 | return NewLine; | 
|---|
| 2155 | }; | 
|---|
| 2156 |  | 
|---|
| 2157 |  | 
|---|
| 2158 | /** Finds the second point of starting triangle. | 
|---|
| 2159 | * \param *a first node | 
|---|
| 2160 | * \param Oben vector indicating the outside | 
|---|
| 2161 | * \param OptCandidate reference to recommended candidate on return | 
|---|
| 2162 | * \param Storage[3] array storing angles and other candidate information | 
|---|
| 2163 | * \param RADIUS radius of virtual sphere | 
|---|
| 2164 | * \param *LC LinkedCell structure with neighbouring points | 
|---|
| 2165 | */ | 
|---|
| 2166 | void Tesselation::FindSecondPointForTesselation(TesselPoint* a, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, LinkedCell *LC) | 
|---|
| 2167 | { | 
|---|
| 2168 | cout << Verbose(2) << "Begin of FindSecondPointForTesselation" << endl; | 
|---|
| 2169 | Vector AngleCheck; | 
|---|
| 2170 | class TesselPoint* Candidate = NULL; | 
|---|
| 2171 | double norm = -1., angle; | 
|---|
| 2172 | LinkedNodes *List = NULL; | 
|---|
| 2173 | int N[NDIM], Nlower[NDIM], Nupper[NDIM]; | 
|---|
| 2174 |  | 
|---|
| 2175 | if (LC->SetIndexToNode(a)) {  // get cell for the starting point | 
|---|
| 2176 | for(int i=0;i<NDIM;i++) // store indices of this cell | 
|---|
| 2177 | N[i] = LC->n[i]; | 
|---|
| 2178 | } else { | 
|---|
| 2179 | cerr << "ERROR: Point " << *a << " is not found in cell " << LC->index << "." << endl; | 
|---|
| 2180 | return; | 
|---|
| 2181 | } | 
|---|
| 2182 | // then go through the current and all neighbouring cells and check the contained points for possible candidates | 
|---|
| 2183 | cout << Verbose(3) << "LC Intervals from ["; | 
|---|
| 2184 | for (int i=0;i<NDIM;i++) { | 
|---|
| 2185 | cout << " " << N[i] << "<->" << LC->N[i]; | 
|---|
| 2186 | } | 
|---|
| 2187 | cout << "] :"; | 
|---|
| 2188 | for (int i=0;i<NDIM;i++) { | 
|---|
| 2189 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0; | 
|---|
| 2190 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1; | 
|---|
| 2191 | cout << " [" << Nlower[i] << "," << Nupper[i] << "] "; | 
|---|
| 2192 | } | 
|---|
| 2193 | cout << endl; | 
|---|
| 2194 |  | 
|---|
| 2195 |  | 
|---|
| 2196 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) | 
|---|
| 2197 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) | 
|---|
| 2198 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { | 
|---|
| 2199 | List = LC->GetCurrentCell(); | 
|---|
| 2200 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl; | 
|---|
| 2201 | if (List != NULL) { | 
|---|
| 2202 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) { | 
|---|
| 2203 | Candidate = (*Runner); | 
|---|
| 2204 | // check if we only have one unique point yet ... | 
|---|
| 2205 | if (a != Candidate) { | 
|---|
| 2206 | // Calculate center of the circle with radius RADIUS through points a and Candidate | 
|---|
| 2207 | Vector OrthogonalizedOben, aCandidate, Center; | 
|---|
| 2208 | double distance, scaleFactor; | 
|---|
| 2209 |  | 
|---|
| 2210 | OrthogonalizedOben.CopyVector(&Oben); | 
|---|
| 2211 | aCandidate.CopyVector(a->node); | 
|---|
| 2212 | aCandidate.SubtractVector(Candidate->node); | 
|---|
| 2213 | OrthogonalizedOben.ProjectOntoPlane(&aCandidate); | 
|---|
| 2214 | OrthogonalizedOben.Normalize(); | 
|---|
| 2215 | distance = 0.5 * aCandidate.Norm(); | 
|---|
| 2216 | scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance))); | 
|---|
| 2217 | OrthogonalizedOben.Scale(scaleFactor); | 
|---|
| 2218 |  | 
|---|
| 2219 | Center.CopyVector(Candidate->node); | 
|---|
| 2220 | Center.AddVector(a->node); | 
|---|
| 2221 | Center.Scale(0.5); | 
|---|
| 2222 | Center.AddVector(&OrthogonalizedOben); | 
|---|
| 2223 |  | 
|---|
| 2224 | AngleCheck.CopyVector(&Center); | 
|---|
| 2225 | AngleCheck.SubtractVector(a->node); | 
|---|
| 2226 | norm = aCandidate.Norm(); | 
|---|
| 2227 | // second point shall have smallest angle with respect to Oben vector | 
|---|
| 2228 | if (norm < RADIUS*2.) { | 
|---|
| 2229 | angle = AngleCheck.Angle(&Oben); | 
|---|
| 2230 | if (angle < Storage[0]) { | 
|---|
| 2231 | //cout << Verbose(3) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]); | 
|---|
| 2232 | cout << Verbose(3) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n"; | 
|---|
| 2233 | OptCandidate = Candidate; | 
|---|
| 2234 | Storage[0] = angle; | 
|---|
| 2235 | //cout << Verbose(3) << "Changing something in Storage: %lf %lf. \n", Storage[0], Storage[2]); | 
|---|
| 2236 | } else { | 
|---|
| 2237 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *OptCandidate << endl; | 
|---|
| 2238 | } | 
|---|
| 2239 | } else { | 
|---|
| 2240 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Refused due to Radius " << norm << endl; | 
|---|
| 2241 | } | 
|---|
| 2242 | } else { | 
|---|
| 2243 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << "." << endl; | 
|---|
| 2244 | } | 
|---|
| 2245 | } | 
|---|
| 2246 | } else { | 
|---|
| 2247 | cout << Verbose(3) << "Linked cell list is empty." << endl; | 
|---|
| 2248 | } | 
|---|
| 2249 | } | 
|---|
| 2250 | cout << Verbose(2) << "End of FindSecondPointForTesselation" << endl; | 
|---|
| 2251 | }; | 
|---|
| 2252 |  | 
|---|
| 2253 |  | 
|---|
| 2254 | /** This recursive function finds a third point, to form a triangle with two given ones. | 
|---|
| 2255 | * Note that this function is for the starting triangle. | 
|---|
| 2256 | * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points | 
|---|
| 2257 | * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then | 
|---|
| 2258 | * the center of the sphere is still fixed up to a single parameter. The band of possible values | 
|---|
| 2259 | * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives | 
|---|
| 2260 | * us the "null" on this circle, the new center of the candidate point will be some way along this | 
|---|
| 2261 | * circle. The shorter the way the better is the candidate. Note that the direction is clearly given | 
|---|
| 2262 | * by the normal vector of the base triangle that always points outwards by construction. | 
|---|
| 2263 | * Hence, we construct a Center of this circle which sits right in the middle of the current base line. | 
|---|
| 2264 | * We construct the normal vector that defines the plane this circle lies in, it is just in the | 
|---|
| 2265 | * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest | 
|---|
| 2266 | * with respect to the length of the baseline and the sphere's fixed \a RADIUS. | 
|---|
| 2267 | * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center | 
|---|
| 2268 | * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check | 
|---|
| 2269 | * both. | 
|---|
| 2270 | * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check | 
|---|
| 2271 | * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check | 
|---|
| 2272 | * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal | 
|---|
| 2273 | * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality | 
|---|
| 2274 | * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether | 
|---|
| 2275 | * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI). | 
|---|
| 2276 | * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa FindStartingTriangle()) | 
|---|
| 2277 | * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine | 
|---|
| 2278 | * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle | 
|---|
| 2279 | * @param BaseLine BoundaryLineSet with the current base line | 
|---|
| 2280 | * @param ThirdNode third point to avoid in search | 
|---|
| 2281 | * @param candidates list of equally good candidates to return | 
|---|
| 2282 | * @param ShortestAngle the current path length on this circle band for the current OptCandidate | 
|---|
| 2283 | * @param RADIUS radius of sphere | 
|---|
| 2284 | * @param *LC LinkedCell structure with neighbouring points | 
|---|
| 2285 | */ | 
|---|
| 2286 | void Tesselation::FindThirdPointForTesselation(Vector NormalVector, Vector SearchDirection, Vector OldSphereCenter, class BoundaryLineSet *BaseLine, class TesselPoint  *ThirdNode, CandidateList* &candidates, double *ShortestAngle, const double RADIUS, LinkedCell *LC) | 
|---|
| 2287 | { | 
|---|
| 2288 | Vector CircleCenter;  // center of the circle, i.e. of the band of sphere's centers | 
|---|
| 2289 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in | 
|---|
| 2290 | Vector SphereCenter; | 
|---|
| 2291 | Vector NewSphereCenter;   // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility | 
|---|
| 2292 | Vector OtherNewSphereCenter;   // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility | 
|---|
| 2293 | Vector NewNormalVector;   // normal vector of the Candidate's triangle | 
|---|
| 2294 | Vector helper, OptCandidateCenter, OtherOptCandidateCenter; | 
|---|
| 2295 | LinkedNodes *List = NULL; | 
|---|
| 2296 | double CircleRadius; // radius of this circle | 
|---|
| 2297 | double radius; | 
|---|
| 2298 | double alpha, Otheralpha; // angles (i.e. parameter for the circle). | 
|---|
| 2299 | int N[NDIM], Nlower[NDIM], Nupper[NDIM]; | 
|---|
| 2300 | TesselPoint *Candidate = NULL; | 
|---|
| 2301 | CandidateForTesselation *optCandidate = NULL; | 
|---|
| 2302 |  | 
|---|
| 2303 | cout << Verbose(1) << "Begin of FindThirdPointForTesselation" << endl; | 
|---|
| 2304 |  | 
|---|
| 2305 | cout << Verbose(2) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl; | 
|---|
| 2306 |  | 
|---|
| 2307 | // construct center of circle | 
|---|
| 2308 | CircleCenter.CopyVector(BaseLine->endpoints[0]->node->node); | 
|---|
| 2309 | CircleCenter.AddVector(BaseLine->endpoints[1]->node->node); | 
|---|
| 2310 | CircleCenter.Scale(0.5); | 
|---|
| 2311 |  | 
|---|
| 2312 | // construct normal vector of circle | 
|---|
| 2313 | CirclePlaneNormal.CopyVector(BaseLine->endpoints[0]->node->node); | 
|---|
| 2314 | CirclePlaneNormal.SubtractVector(BaseLine->endpoints[1]->node->node); | 
|---|
| 2315 |  | 
|---|
| 2316 | // calculate squared radius TesselPoint *ThirdNode,f circle | 
|---|
| 2317 | radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal); | 
|---|
| 2318 | if (radius/4. < RADIUS*RADIUS) { | 
|---|
| 2319 | CircleRadius = RADIUS*RADIUS - radius/4.; | 
|---|
| 2320 | CirclePlaneNormal.Normalize(); | 
|---|
| 2321 | //cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl; | 
|---|
| 2322 |  | 
|---|
| 2323 | // test whether old center is on the band's plane | 
|---|
| 2324 | if (fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) { | 
|---|
| 2325 | cerr << "ERROR: Something's very wrong here: OldSphereCenter is not on the band's plane as desired by " << fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) << "!" << endl; | 
|---|
| 2326 | OldSphereCenter.ProjectOntoPlane(&CirclePlaneNormal); | 
|---|
| 2327 | } | 
|---|
| 2328 | radius = OldSphereCenter.ScalarProduct(&OldSphereCenter); | 
|---|
| 2329 | if (fabs(radius - CircleRadius) < HULLEPSILON) { | 
|---|
| 2330 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl; | 
|---|
| 2331 |  | 
|---|
| 2332 | // check SearchDirection | 
|---|
| 2333 | //cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl; | 
|---|
| 2334 | if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {  // rotated the wrong way! | 
|---|
| 2335 | cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl; | 
|---|
| 2336 | } | 
|---|
| 2337 |  | 
|---|
| 2338 | // get cell for the starting point | 
|---|
| 2339 | if (LC->SetIndexToVector(&CircleCenter)) { | 
|---|
| 2340 | for(int i=0;i<NDIM;i++) // store indices of this cell | 
|---|
| 2341 | N[i] = LC->n[i]; | 
|---|
| 2342 | //cout << Verbose(2) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl; | 
|---|
| 2343 | } else { | 
|---|
| 2344 | cerr << "ERROR: Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl; | 
|---|
| 2345 | return; | 
|---|
| 2346 | } | 
|---|
| 2347 | // then go through the current and all neighbouring cells and check the contained points for possible candidates | 
|---|
| 2348 | //cout << Verbose(2) << "LC Intervals:"; | 
|---|
| 2349 | for (int i=0;i<NDIM;i++) { | 
|---|
| 2350 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0; | 
|---|
| 2351 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1; | 
|---|
| 2352 | //cout << " [" << Nlower[i] << "," << Nupper[i] << "] "; | 
|---|
| 2353 | } | 
|---|
| 2354 | //cout << endl; | 
|---|
| 2355 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) | 
|---|
| 2356 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) | 
|---|
| 2357 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { | 
|---|
| 2358 | List = LC->GetCurrentCell(); | 
|---|
| 2359 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl; | 
|---|
| 2360 | if (List != NULL) { | 
|---|
| 2361 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) { | 
|---|
| 2362 | Candidate = (*Runner); | 
|---|
| 2363 |  | 
|---|
| 2364 | // check for three unique points | 
|---|
| 2365 | //cout << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " at " << Candidate->node << "." << endl; | 
|---|
| 2366 | if ((Candidate != BaseLine->endpoints[0]->node) && (Candidate != BaseLine->endpoints[1]->node) ){ | 
|---|
| 2367 |  | 
|---|
| 2368 | // construct both new centers | 
|---|
| 2369 | GetCenterofCircumcircle(&NewSphereCenter, BaseLine->endpoints[0]->node->node, BaseLine->endpoints[1]->node->node, Candidate->node); | 
|---|
| 2370 | OtherNewSphereCenter.CopyVector(&NewSphereCenter); | 
|---|
| 2371 |  | 
|---|
| 2372 | if ((NewNormalVector.MakeNormalVector(BaseLine->endpoints[0]->node->node, BaseLine->endpoints[1]->node->node, Candidate->node)) | 
|---|
| 2373 | && (fabs(NewNormalVector.ScalarProduct(&NewNormalVector)) > HULLEPSILON) | 
|---|
| 2374 | ) { | 
|---|
| 2375 | helper.CopyVector(&NewNormalVector); | 
|---|
| 2376 | //cout << Verbose(2) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl; | 
|---|
| 2377 | radius = BaseLine->endpoints[0]->node->node->DistanceSquared(&NewSphereCenter); | 
|---|
| 2378 | if (radius < RADIUS*RADIUS) { | 
|---|
| 2379 | helper.Scale(sqrt(RADIUS*RADIUS - radius)); | 
|---|
| 2380 | //cout << Verbose(2) << "INFO: Distance of NewCircleCenter to NewSphereCenter is " << helper.Norm() << " with sphere radius " << RADIUS << "." << endl; | 
|---|
| 2381 | NewSphereCenter.AddVector(&helper); | 
|---|
| 2382 | NewSphereCenter.SubtractVector(&CircleCenter); | 
|---|
| 2383 | //cout << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl; | 
|---|
| 2384 |  | 
|---|
| 2385 | // OtherNewSphereCenter is created by the same vector just in the other direction | 
|---|
| 2386 | helper.Scale(-1.); | 
|---|
| 2387 | OtherNewSphereCenter.AddVector(&helper); | 
|---|
| 2388 | OtherNewSphereCenter.SubtractVector(&CircleCenter); | 
|---|
| 2389 | //cout << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl; | 
|---|
| 2390 |  | 
|---|
| 2391 | alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection); | 
|---|
| 2392 | Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection); | 
|---|
| 2393 | alpha = min(alpha, Otheralpha); | 
|---|
| 2394 | // if there is a better candidate, drop the current list and add the new candidate | 
|---|
| 2395 | // otherwise ignore the new candidate and keep the list | 
|---|
| 2396 | if (*ShortestAngle > (alpha - HULLEPSILON)) { | 
|---|
| 2397 | optCandidate = new CandidateForTesselation(Candidate, BaseLine, OptCandidateCenter, OtherOptCandidateCenter); | 
|---|
| 2398 | if (fabs(alpha - Otheralpha) > MYEPSILON) { | 
|---|
| 2399 | optCandidate->OptCenter.CopyVector(&NewSphereCenter); | 
|---|
| 2400 | optCandidate->OtherOptCenter.CopyVector(&OtherNewSphereCenter); | 
|---|
| 2401 | } else { | 
|---|
| 2402 | optCandidate->OptCenter.CopyVector(&OtherNewSphereCenter); | 
|---|
| 2403 | optCandidate->OtherOptCenter.CopyVector(&NewSphereCenter); | 
|---|
| 2404 | } | 
|---|
| 2405 | // if there is an equal candidate, add it to the list without clearing the list | 
|---|
| 2406 | if ((*ShortestAngle - HULLEPSILON) < alpha) { | 
|---|
| 2407 | candidates->push_back(optCandidate); | 
|---|
| 2408 | cout << Verbose(2) << "ACCEPT: We have found an equally good candidate: " << *(optCandidate->point) << " with " | 
|---|
| 2409 | << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl; | 
|---|
| 2410 | } else { | 
|---|
| 2411 | // remove all candidates from the list and then the list itself | 
|---|
| 2412 | class CandidateForTesselation *remover = NULL; | 
|---|
| 2413 | for (CandidateList::iterator it = candidates->begin(); it != candidates->end(); ++it) { | 
|---|
| 2414 | remover = *it; | 
|---|
| 2415 | delete(remover); | 
|---|
| 2416 | } | 
|---|
| 2417 | candidates->clear(); | 
|---|
| 2418 | candidates->push_back(optCandidate); | 
|---|
| 2419 | cout << Verbose(2) << "ACCEPT: We have found a better candidate: " << *(optCandidate->point) << " with " | 
|---|
| 2420 | << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl; | 
|---|
| 2421 | } | 
|---|
| 2422 | *ShortestAngle = alpha; | 
|---|
| 2423 | //cout << Verbose(2) << "INFO: There are " << candidates->size() << " candidates in the list now." << endl; | 
|---|
| 2424 | } else { | 
|---|
| 2425 | if ((optCandidate != NULL) && (optCandidate->point != NULL)) { | 
|---|
| 2426 | //cout << Verbose(2) << "REJECT: Old candidate " << *(optCandidate->point) << " with " << *ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " ." << endl; | 
|---|
| 2427 | } else { | 
|---|
| 2428 | //cout << Verbose(2) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl; | 
|---|
| 2429 | } | 
|---|
| 2430 | } | 
|---|
| 2431 |  | 
|---|
| 2432 | } else { | 
|---|
| 2433 | //cout << Verbose(2) << "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << "." << endl; | 
|---|
| 2434 | } | 
|---|
| 2435 | } else { | 
|---|
| 2436 | //cout << Verbose(2) << "REJECT: Three points from " << *BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl; | 
|---|
| 2437 | } | 
|---|
| 2438 | } else { | 
|---|
| 2439 | if (ThirdNode != NULL) { | 
|---|
| 2440 | //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " and " << *ThirdNode << " contains Candidate " << *Candidate << "." << endl; | 
|---|
| 2441 | } else { | 
|---|
| 2442 | //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " contains Candidate " << *Candidate << "." << endl; | 
|---|
| 2443 | } | 
|---|
| 2444 | } | 
|---|
| 2445 | } | 
|---|
| 2446 | } | 
|---|
| 2447 | } | 
|---|
| 2448 | } else { | 
|---|
| 2449 | cerr << Verbose(2) << "ERROR: The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl; | 
|---|
| 2450 | } | 
|---|
| 2451 | } else { | 
|---|
| 2452 | if (ThirdNode != NULL) | 
|---|
| 2453 | cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " and third node " << *ThirdNode << " is too big!" << endl; | 
|---|
| 2454 | else | 
|---|
| 2455 | cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " is too big!" << endl; | 
|---|
| 2456 | } | 
|---|
| 2457 |  | 
|---|
| 2458 | //cout << Verbose(2) << "INFO: Sorting candidate list ..." << endl; | 
|---|
| 2459 | if (candidates->size() > 1) { | 
|---|
| 2460 | candidates->unique(); | 
|---|
| 2461 | candidates->sort(SortCandidates); | 
|---|
| 2462 | } | 
|---|
| 2463 |  | 
|---|
| 2464 | cout << Verbose(1) << "End of FindThirdPointForTesselation" << endl; | 
|---|
| 2465 | }; | 
|---|
| 2466 |  | 
|---|
| 2467 | /** Finds the endpoint two lines are sharing. | 
|---|
| 2468 | * \param *line1 first line | 
|---|
| 2469 | * \param *line2 second line | 
|---|
| 2470 | * \return point which is shared or NULL if none | 
|---|
| 2471 | */ | 
|---|
| 2472 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(class BoundaryLineSet * line1, class BoundaryLineSet * line2) | 
|---|
| 2473 | { | 
|---|
| 2474 | class BoundaryLineSet * lines[2] = | 
|---|
| 2475 | { line1, line2 }; | 
|---|
| 2476 | class BoundaryPointSet *node = NULL; | 
|---|
| 2477 | map<int, class BoundaryPointSet *> OrderMap; | 
|---|
| 2478 | pair<map<int, class BoundaryPointSet *>::iterator, bool> OrderTest; | 
|---|
| 2479 | for (int i = 0; i < 2; i++) | 
|---|
| 2480 | // for both lines | 
|---|
| 2481 | for (int j = 0; j < 2; j++) | 
|---|
| 2482 | { // for both endpoints | 
|---|
| 2483 | OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> ( | 
|---|
| 2484 | lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j])); | 
|---|
| 2485 | if (!OrderTest.second) | 
|---|
| 2486 | { // if insertion fails, we have common endpoint | 
|---|
| 2487 | node = OrderTest.first->second; | 
|---|
| 2488 | cout << Verbose(5) << "Common endpoint of lines " << *line1 | 
|---|
| 2489 | << " and " << *line2 << " is: " << *node << "." << endl; | 
|---|
| 2490 | j = 2; | 
|---|
| 2491 | i = 2; | 
|---|
| 2492 | break; | 
|---|
| 2493 | } | 
|---|
| 2494 | } | 
|---|
| 2495 | return node; | 
|---|
| 2496 | }; | 
|---|
| 2497 |  | 
|---|
| 2498 | /** Finds the triangle that is closest to a given Vector \a *x. | 
|---|
| 2499 | * \param *out output stream for debugging | 
|---|
| 2500 | * \param *x Vector to look from | 
|---|
| 2501 | * \return list of BoundaryTriangleSet of nearest triangles or NULL in degenerate case. | 
|---|
| 2502 | */ | 
|---|
| 2503 | list<BoundaryTriangleSet*> * Tesselation::FindClosestTrianglesToPoint(ofstream *out, Vector *x, LinkedCell* LC) | 
|---|
| 2504 | { | 
|---|
| 2505 | TesselPoint *trianglePoints[3]; | 
|---|
| 2506 | TesselPoint *SecondPoint = NULL; | 
|---|
| 2507 | list<BoundaryTriangleSet*> *triangles = NULL; | 
|---|
| 2508 |  | 
|---|
| 2509 | if (LinesOnBoundary.empty()) { | 
|---|
| 2510 | *out << Verbose(0) << "Error: There is no tesselation structure to compare the point with, please create one first."; | 
|---|
| 2511 | return NULL; | 
|---|
| 2512 | } | 
|---|
| 2513 |  | 
|---|
| 2514 | trianglePoints[0] = FindClosestPoint(x, SecondPoint, LC); | 
|---|
| 2515 |  | 
|---|
| 2516 | // check whether closest point is "too close" :), then it's inside | 
|---|
| 2517 | if (trianglePoints[0] == NULL) { | 
|---|
| 2518 | *out << Verbose(2) << "Is the only point, no one else is closeby." << endl; | 
|---|
| 2519 | return NULL; | 
|---|
| 2520 | } | 
|---|
| 2521 | if (trianglePoints[0]->node->DistanceSquared(x) < MYEPSILON) { | 
|---|
| 2522 | *out << Verbose(3) << "Point is right on a tesselation point, no nearest triangle." << endl; | 
|---|
| 2523 | PointMap::iterator PointRunner = PointsOnBoundary.find(trianglePoints[0]->nr); | 
|---|
| 2524 | triangles = new list<BoundaryTriangleSet*>; | 
|---|
| 2525 | if (PointRunner != PointsOnBoundary.end()) { | 
|---|
| 2526 | for(LineMap::iterator LineRunner = PointRunner->second->lines.begin(); LineRunner != PointRunner->second->lines.end(); LineRunner++) | 
|---|
| 2527 | for(TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++) | 
|---|
| 2528 | triangles->push_back(TriangleRunner->second); | 
|---|
| 2529 | triangles->sort(); | 
|---|
| 2530 | triangles->unique(); | 
|---|
| 2531 | } else { | 
|---|
| 2532 | PointRunner = PointsOnBoundary.find(SecondPoint->nr); | 
|---|
| 2533 | trianglePoints[0] = SecondPoint; | 
|---|
| 2534 | if (PointRunner != PointsOnBoundary.end()) { | 
|---|
| 2535 | for(LineMap::iterator LineRunner = PointRunner->second->lines.begin(); LineRunner != PointRunner->second->lines.end(); LineRunner++) | 
|---|
| 2536 | for(TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++) | 
|---|
| 2537 | triangles->push_back(TriangleRunner->second); | 
|---|
| 2538 | triangles->sort(); | 
|---|
| 2539 | triangles->unique(); | 
|---|
| 2540 | } else { | 
|---|
| 2541 | *out << Verbose(1) << "ERROR: I cannot find a boundary point to the tessel point " << *trianglePoints[0] << "." << endl; | 
|---|
| 2542 | return NULL; | 
|---|
| 2543 | } | 
|---|
| 2544 | } | 
|---|
| 2545 | } else { | 
|---|
| 2546 | list<TesselPoint*> *connectedClosestPoints = GetCircleOfConnectedPoints(out, trianglePoints[0], x); | 
|---|
| 2547 | trianglePoints[1] = connectedClosestPoints->front(); | 
|---|
| 2548 | trianglePoints[2] = connectedClosestPoints->back(); | 
|---|
| 2549 | for (int i=0;i<3;i++) { | 
|---|
| 2550 | if (trianglePoints[i] == NULL) { | 
|---|
| 2551 | *out << Verbose(1) << "ERROR: IsInnerPoint encounters serious error, point " << i << " not found." << endl; | 
|---|
| 2552 | } | 
|---|
| 2553 | //*out << Verbose(2) << "List of triangle points:" << endl; | 
|---|
| 2554 | //*out << Verbose(3) << *trianglePoints[i] << endl; | 
|---|
| 2555 | } | 
|---|
| 2556 |  | 
|---|
| 2557 | triangles = FindTriangles(trianglePoints); | 
|---|
| 2558 | *out << Verbose(2) << "List of possible triangles:" << endl; | 
|---|
| 2559 | for(list<BoundaryTriangleSet*>::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) | 
|---|
| 2560 | *out << Verbose(3) << **Runner << endl; | 
|---|
| 2561 |  | 
|---|
| 2562 | delete(connectedClosestPoints); | 
|---|
| 2563 | } | 
|---|
| 2564 |  | 
|---|
| 2565 | if (triangles->empty()) { | 
|---|
| 2566 | *out << Verbose(0) << "ERROR: There is no nearest triangle. Please check the tesselation structure."; | 
|---|
| 2567 | delete(triangles); | 
|---|
| 2568 | return NULL; | 
|---|
| 2569 | } else | 
|---|
| 2570 | return triangles; | 
|---|
| 2571 | }; | 
|---|
| 2572 |  | 
|---|
| 2573 | /** Finds closest triangle to a point. | 
|---|
| 2574 | * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint(). | 
|---|
| 2575 | * \param *out output stream for debugging | 
|---|
| 2576 | * \param *x Vector to look from | 
|---|
| 2577 | * \return list of BoundaryTriangleSet of nearest triangles or NULL. | 
|---|
| 2578 | */ | 
|---|
| 2579 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToPoint(ofstream *out, Vector *x, LinkedCell* LC) | 
|---|
| 2580 | { | 
|---|
| 2581 | class BoundaryTriangleSet *result = NULL; | 
|---|
| 2582 | list<BoundaryTriangleSet*> *triangles = FindClosestTrianglesToPoint(out, x, LC); | 
|---|
| 2583 | Vector Center; | 
|---|
| 2584 |  | 
|---|
| 2585 | if (triangles == NULL) | 
|---|
| 2586 | return NULL; | 
|---|
| 2587 |  | 
|---|
| 2588 | if (triangles->size() == 1) { // there is no degenerate case | 
|---|
| 2589 | result = triangles->front(); | 
|---|
| 2590 | *out << Verbose(2) << "Normal Vector of this triangle is " << result->NormalVector << "." << endl; | 
|---|
| 2591 | } else { | 
|---|
| 2592 | result = triangles->front(); | 
|---|
| 2593 | result->GetCenter(&Center); | 
|---|
| 2594 | Center.SubtractVector(x); | 
|---|
| 2595 | *out << Verbose(2) << "Normal Vector of this front side is " << result->NormalVector << "." << endl; | 
|---|
| 2596 | if (Center.ScalarProduct(&result->NormalVector) < 0) { | 
|---|
| 2597 | result = triangles->back(); | 
|---|
| 2598 | *out << Verbose(2) << "Normal Vector of this back side is " << result->NormalVector << "." << endl; | 
|---|
| 2599 | if (Center.ScalarProduct(&result->NormalVector) < 0) { | 
|---|
| 2600 | *out << Verbose(1) << "ERROR: Front and back side yield NormalVector in wrong direction!" << endl; | 
|---|
| 2601 | } | 
|---|
| 2602 | } | 
|---|
| 2603 | } | 
|---|
| 2604 | delete(triangles); | 
|---|
| 2605 | return result; | 
|---|
| 2606 | }; | 
|---|
| 2607 |  | 
|---|
| 2608 | /** Checks whether the provided Vector is within the tesselation structure. | 
|---|
| 2609 | * | 
|---|
| 2610 | * @param point of which to check the position | 
|---|
| 2611 | * @param *LC LinkedCell structure | 
|---|
| 2612 | * | 
|---|
| 2613 | * @return true if the point is inside the tesselation structure, false otherwise | 
|---|
| 2614 | */ | 
|---|
| 2615 | bool Tesselation::IsInnerPoint(ofstream *out, Vector Point, LinkedCell* LC) | 
|---|
| 2616 | { | 
|---|
| 2617 | class BoundaryTriangleSet *result = FindClosestTriangleToPoint(out, &Point, LC); | 
|---|
| 2618 | Vector Center; | 
|---|
| 2619 |  | 
|---|
| 2620 | if (result == NULL) {// is boundary point or only point in point cloud? | 
|---|
| 2621 | *out << Verbose(1) << Point << " is the only point in vicinity." << endl; | 
|---|
| 2622 | return false; | 
|---|
| 2623 | } | 
|---|
| 2624 |  | 
|---|
| 2625 | result->GetCenter(&Center); | 
|---|
| 2626 | *out << Verbose(3) << "INFO: Central point of the triangle is " << Center << "." << endl; | 
|---|
| 2627 | Center.SubtractVector(&Point); | 
|---|
| 2628 | *out << Verbose(3) << "INFO: Vector from center to point to test is " << Center << "." << endl; | 
|---|
| 2629 | if (Center.ScalarProduct(&result->NormalVector) > -MYEPSILON) { | 
|---|
| 2630 | *out << Verbose(1) << Point << " is an inner point." << endl; | 
|---|
| 2631 | return true; | 
|---|
| 2632 | } else { | 
|---|
| 2633 | *out << Verbose(1) << Point << " is NOT an inner point." << endl; | 
|---|
| 2634 | return false; | 
|---|
| 2635 | } | 
|---|
| 2636 | } | 
|---|
| 2637 |  | 
|---|
| 2638 | /** Checks whether the provided TesselPoint is within the tesselation structure. | 
|---|
| 2639 | * | 
|---|
| 2640 | * @param *Point of which to check the position | 
|---|
| 2641 | * @param *LC Linked Cell structure | 
|---|
| 2642 | * | 
|---|
| 2643 | * @return true if the point is inside the tesselation structure, false otherwise | 
|---|
| 2644 | */ | 
|---|
| 2645 | bool Tesselation::IsInnerPoint(ofstream *out, TesselPoint *Point, LinkedCell* LC) | 
|---|
| 2646 | { | 
|---|
| 2647 | return IsInnerPoint(out, *(Point->node), LC); | 
|---|
| 2648 | } | 
|---|
| 2649 |  | 
|---|
| 2650 | /** Gets all points connected to the provided point by triangulation lines. | 
|---|
| 2651 | * | 
|---|
| 2652 | * @param *Point of which get all connected points | 
|---|
| 2653 | * | 
|---|
| 2654 | * @return set of the all points linked to the provided one | 
|---|
| 2655 | */ | 
|---|
| 2656 | set<TesselPoint*> * Tesselation::GetAllConnectedPoints(ofstream *out, TesselPoint* Point) | 
|---|
| 2657 | { | 
|---|
| 2658 | set<TesselPoint*> *connectedPoints = new set<TesselPoint*>; | 
|---|
| 2659 | class BoundaryPointSet *ReferencePoint = NULL; | 
|---|
| 2660 | TesselPoint* current; | 
|---|
| 2661 | bool takePoint = false; | 
|---|
| 2662 |  | 
|---|
| 2663 | // find the respective boundary point | 
|---|
| 2664 | PointMap::iterator PointRunner = PointsOnBoundary.find(Point->nr); | 
|---|
| 2665 | if (PointRunner != PointsOnBoundary.end()) { | 
|---|
| 2666 | ReferencePoint = PointRunner->second; | 
|---|
| 2667 | } else { | 
|---|
| 2668 | *out << Verbose(2) << "GetAllConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl; | 
|---|
| 2669 | ReferencePoint = NULL; | 
|---|
| 2670 | } | 
|---|
| 2671 |  | 
|---|
| 2672 | // little trick so that we look just through lines connect to the BoundaryPoint | 
|---|
| 2673 | // OR fall-back to look through all lines if there is no such BoundaryPoint | 
|---|
| 2674 | LineMap *Lines = &LinesOnBoundary; | 
|---|
| 2675 | if (ReferencePoint != NULL) | 
|---|
| 2676 | Lines = &(ReferencePoint->lines); | 
|---|
| 2677 | LineMap::iterator findLines = Lines->begin(); | 
|---|
| 2678 | while (findLines != Lines->end()) { | 
|---|
| 2679 | takePoint = false; | 
|---|
| 2680 |  | 
|---|
| 2681 | if (findLines->second->endpoints[0]->Nr == Point->nr) { | 
|---|
| 2682 | takePoint = true; | 
|---|
| 2683 | current = findLines->second->endpoints[1]->node; | 
|---|
| 2684 | } else if (findLines->second->endpoints[1]->Nr == Point->nr) { | 
|---|
| 2685 | takePoint = true; | 
|---|
| 2686 | current = findLines->second->endpoints[0]->node; | 
|---|
| 2687 | } | 
|---|
| 2688 |  | 
|---|
| 2689 | if (takePoint) { | 
|---|
| 2690 | *out << Verbose(5) << "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is enlisted." << endl; | 
|---|
| 2691 | connectedPoints->insert(current); | 
|---|
| 2692 | } | 
|---|
| 2693 |  | 
|---|
| 2694 | findLines++; | 
|---|
| 2695 | } | 
|---|
| 2696 |  | 
|---|
| 2697 | if (connectedPoints->size() == 0) { // if have not found any points | 
|---|
| 2698 | *out << Verbose(1) << "ERROR: We have not found any connected points to " << *Point<< "." << endl; | 
|---|
| 2699 | return NULL; | 
|---|
| 2700 | } | 
|---|
| 2701 |  | 
|---|
| 2702 | return connectedPoints; | 
|---|
| 2703 | }; | 
|---|
| 2704 |  | 
|---|
| 2705 |  | 
|---|
| 2706 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point. | 
|---|
| 2707 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points | 
|---|
| 2708 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given | 
|---|
| 2709 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the | 
|---|
| 2710 | * triangle we are looking for. | 
|---|
| 2711 | * | 
|---|
| 2712 | * @param *out output stream for debugging | 
|---|
| 2713 | * @param *Point of which get all connected points | 
|---|
| 2714 | * @param *Reference Reference vector for zero angle or NULL for no preference | 
|---|
| 2715 | * @return list of the all points linked to the provided one | 
|---|
| 2716 | */ | 
|---|
| 2717 | list<TesselPoint*> * Tesselation::GetCircleOfConnectedPoints(ofstream *out, TesselPoint* Point, Vector *Reference) | 
|---|
| 2718 | { | 
|---|
| 2719 | map<double, TesselPoint*> anglesOfPoints; | 
|---|
| 2720 | set<TesselPoint*> *connectedPoints = GetAllConnectedPoints(out, Point); | 
|---|
| 2721 | list<TesselPoint*> *connectedCircle = new list<TesselPoint*>; | 
|---|
| 2722 | Vector center; | 
|---|
| 2723 | Vector PlaneNormal; | 
|---|
| 2724 | Vector AngleZero; | 
|---|
| 2725 | Vector OrthogonalVector; | 
|---|
| 2726 | Vector helper; | 
|---|
| 2727 |  | 
|---|
| 2728 | // calculate central point | 
|---|
| 2729 | for (set<TesselPoint*>::iterator TesselRunner = connectedPoints->begin(); TesselRunner != connectedPoints->end(); TesselRunner++) | 
|---|
| 2730 | center.AddVector((*TesselRunner)->node); | 
|---|
| 2731 | //*out << "Summed vectors " << center << "; number of points " << connectedPoints.size() | 
|---|
| 2732 | //  << "; scale factor " << 1.0/connectedPoints.size(); | 
|---|
| 2733 | center.Scale(1.0/connectedPoints->size()); | 
|---|
| 2734 | *out << Verbose(4) << "INFO: Calculated center of all circle points is " << center << "." << endl; | 
|---|
| 2735 |  | 
|---|
| 2736 | // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points | 
|---|
| 2737 | PlaneNormal.CopyVector(Point->node); | 
|---|
| 2738 | PlaneNormal.SubtractVector(¢er); | 
|---|
| 2739 | PlaneNormal.Normalize(); | 
|---|
| 2740 | *out << Verbose(4) << "INFO: Calculated plane normal of circle is " << PlaneNormal << "." << endl; | 
|---|
| 2741 |  | 
|---|
| 2742 | // construct one orthogonal vector | 
|---|
| 2743 | if (Reference != NULL) | 
|---|
| 2744 | AngleZero.CopyVector(Reference); | 
|---|
| 2745 | else | 
|---|
| 2746 | AngleZero.CopyVector((*connectedPoints->begin())->node); | 
|---|
| 2747 | AngleZero.SubtractVector(Point->node); | 
|---|
| 2748 | AngleZero.ProjectOntoPlane(&PlaneNormal); | 
|---|
| 2749 | *out << Verbose(4) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl; | 
|---|
| 2750 | OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero); | 
|---|
| 2751 | *out << Verbose(4) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl; | 
|---|
| 2752 |  | 
|---|
| 2753 | // go through all connected points and calculate angle | 
|---|
| 2754 | for (set<TesselPoint*>::iterator listRunner = connectedPoints->begin(); listRunner != connectedPoints->end(); listRunner++) { | 
|---|
| 2755 | helper.CopyVector((*listRunner)->node); | 
|---|
| 2756 | helper.SubtractVector(Point->node); | 
|---|
| 2757 | helper.ProjectOntoPlane(&PlaneNormal); | 
|---|
| 2758 | double angle = GetAngle(helper, AngleZero, OrthogonalVector); | 
|---|
| 2759 | *out << Verbose(3) << "INFO: Calculated angle is " << angle << " for point " << **listRunner << "." << endl; | 
|---|
| 2760 | anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner))); | 
|---|
| 2761 | } | 
|---|
| 2762 |  | 
|---|
| 2763 | for(map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) { | 
|---|
| 2764 | connectedCircle->push_back(AngleRunner->second); | 
|---|
| 2765 | } | 
|---|
| 2766 |  | 
|---|
| 2767 | delete(connectedPoints); | 
|---|
| 2768 | return connectedCircle; | 
|---|
| 2769 | } | 
|---|
| 2770 |  | 
|---|
| 2771 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we walk along a closed path. | 
|---|
| 2772 | * | 
|---|
| 2773 | * @param *out output stream for debugging | 
|---|
| 2774 | * @param *Point of which get all connected points | 
|---|
| 2775 | * @return list of the all points linked to the provided one | 
|---|
| 2776 | */ | 
|---|
| 2777 | list<list<TesselPoint*> *> * Tesselation::GetPathsOfConnectedPoints(ofstream *out, TesselPoint* Point) | 
|---|
| 2778 | { | 
|---|
| 2779 | map<double, TesselPoint*> anglesOfPoints; | 
|---|
| 2780 | list<list<TesselPoint*> *> *ListOfPaths = new list<list<TesselPoint*> *>; | 
|---|
| 2781 | list<TesselPoint*> *connectedPath = NULL; | 
|---|
| 2782 | Vector center; | 
|---|
| 2783 | Vector PlaneNormal; | 
|---|
| 2784 | Vector AngleZero; | 
|---|
| 2785 | Vector OrthogonalVector; | 
|---|
| 2786 | Vector helper; | 
|---|
| 2787 | class BoundaryPointSet *ReferencePoint = NULL; | 
|---|
| 2788 | class BoundaryPointSet *CurrentPoint = NULL; | 
|---|
| 2789 | class BoundaryTriangleSet *triangle = NULL; | 
|---|
| 2790 | class BoundaryLineSet *CurrentLine = NULL; | 
|---|
| 2791 | class BoundaryLineSet *StartLine = NULL; | 
|---|
| 2792 |  | 
|---|
| 2793 | // find the respective boundary point | 
|---|
| 2794 | PointMap::iterator PointRunner = PointsOnBoundary.find(Point->nr); | 
|---|
| 2795 | if (PointRunner != PointsOnBoundary.end()) { | 
|---|
| 2796 | ReferencePoint = PointRunner->second; | 
|---|
| 2797 | } else { | 
|---|
| 2798 | *out << Verbose(2) << "ERROR: GetPathOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl; | 
|---|
| 2799 | return NULL; | 
|---|
| 2800 | } | 
|---|
| 2801 |  | 
|---|
| 2802 | map <class BoundaryLineSet *, bool> TouchedLine; | 
|---|
| 2803 | map <class BoundaryTriangleSet *, bool> TouchedTriangle; | 
|---|
| 2804 | map <class BoundaryLineSet *, bool>::iterator LineRunner; | 
|---|
| 2805 | map <class BoundaryTriangleSet *, bool>::iterator TriangleRunner; | 
|---|
| 2806 | for (LineMap::iterator Runner = ReferencePoint->lines.begin(); Runner != ReferencePoint->lines.end(); Runner++) { | 
|---|
| 2807 | TouchedLine.insert( pair <class BoundaryLineSet *, bool>(Runner->second, false) ); | 
|---|
| 2808 | for (TriangleMap::iterator Sprinter = Runner->second->triangles.begin(); Sprinter != Runner->second->triangles.end(); Sprinter++) | 
|---|
| 2809 | TouchedTriangle.insert( pair <class BoundaryTriangleSet *, bool>(Sprinter->second, false) ); | 
|---|
| 2810 | } | 
|---|
| 2811 | if (!ReferencePoint->lines.empty()) { | 
|---|
| 2812 | for (LineMap::iterator runner = ReferencePoint->lines.begin(); runner != ReferencePoint->lines.end(); runner++) { | 
|---|
| 2813 | LineRunner = TouchedLine.find(runner->second); | 
|---|
| 2814 | if (LineRunner == TouchedLine.end()) { | 
|---|
| 2815 | *out << Verbose(2) << "ERROR: I could not find " << *runner->second << " in the touched list." << endl; | 
|---|
| 2816 | } else if (!LineRunner->second) { | 
|---|
| 2817 | LineRunner->second = true; | 
|---|
| 2818 | connectedPath = new list<TesselPoint*>; | 
|---|
| 2819 | triangle = NULL; | 
|---|
| 2820 | CurrentLine = runner->second; | 
|---|
| 2821 | StartLine = CurrentLine; | 
|---|
| 2822 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint); | 
|---|
| 2823 | *out << Verbose(3)<< "INFO: Beginning path retrieval at " << *CurrentPoint << " of line " << *CurrentLine << "." << endl; | 
|---|
| 2824 | do { | 
|---|
| 2825 | // push current one | 
|---|
| 2826 | *out << Verbose(3) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl; | 
|---|
| 2827 | connectedPath->push_back(CurrentPoint->node); | 
|---|
| 2828 |  | 
|---|
| 2829 | // find next triangle | 
|---|
| 2830 | for (TriangleMap::iterator Runner = CurrentLine->triangles.begin(); Runner != CurrentLine->triangles.end(); Runner++) { | 
|---|
| 2831 | *out << Verbose(3) << "INFO: Inspecting triangle " << *Runner->second << "." << endl; | 
|---|
| 2832 | if ((Runner->second != triangle)) { // look for first triangle not equal to old one | 
|---|
| 2833 | triangle = Runner->second; | 
|---|
| 2834 | TriangleRunner = TouchedTriangle.find(triangle); | 
|---|
| 2835 | if (TriangleRunner != TouchedTriangle.end()) { | 
|---|
| 2836 | if (!TriangleRunner->second) { | 
|---|
| 2837 | TriangleRunner->second = true; | 
|---|
| 2838 | *out << Verbose(3) << "INFO: Connecting triangle is " << *triangle << "." << endl; | 
|---|
| 2839 | break; | 
|---|
| 2840 | } else { | 
|---|
| 2841 | *out << Verbose(3) << "INFO: Skipping " << *triangle << ", as we have already visited it." << endl; | 
|---|
| 2842 | triangle = NULL; | 
|---|
| 2843 | } | 
|---|
| 2844 | } else { | 
|---|
| 2845 | *out << Verbose(2) << "ERROR: I could not find " << *triangle << " in the touched list." << endl; | 
|---|
| 2846 | triangle = NULL; | 
|---|
| 2847 | } | 
|---|
| 2848 | } | 
|---|
| 2849 | } | 
|---|
| 2850 | if (triangle == NULL) | 
|---|
| 2851 | break; | 
|---|
| 2852 | // find next line | 
|---|
| 2853 | for (int i=0;i<3;i++) { | 
|---|
| 2854 | if ((triangle->lines[i] != CurrentLine) && (triangle->lines[i]->ContainsBoundaryPoint(ReferencePoint))) { // not the current line and still containing Point | 
|---|
| 2855 | CurrentLine = triangle->lines[i]; | 
|---|
| 2856 | *out << Verbose(3) << "INFO: Connecting line is " << *CurrentLine << "." << endl; | 
|---|
| 2857 | break; | 
|---|
| 2858 | } | 
|---|
| 2859 | } | 
|---|
| 2860 | LineRunner = TouchedLine.find(CurrentLine); | 
|---|
| 2861 | if (LineRunner == TouchedLine.end()) | 
|---|
| 2862 | *out << Verbose(2) << "ERROR: I could not find " << *CurrentLine << " in the touched list." << endl; | 
|---|
| 2863 | else | 
|---|
| 2864 | LineRunner->second = true; | 
|---|
| 2865 | // find next point | 
|---|
| 2866 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint); | 
|---|
| 2867 |  | 
|---|
| 2868 | } while (CurrentLine != StartLine); | 
|---|
| 2869 | // last point is missing, as it's on start line | 
|---|
| 2870 | *out << Verbose(3) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl; | 
|---|
| 2871 | if (StartLine->GetOtherEndpoint(ReferencePoint)->node != connectedPath->back()) | 
|---|
| 2872 | connectedPath->push_back(StartLine->GetOtherEndpoint(ReferencePoint)->node); | 
|---|
| 2873 |  | 
|---|
| 2874 | ListOfPaths->push_back(connectedPath); | 
|---|
| 2875 | } else { | 
|---|
| 2876 | *out << Verbose(3) << "INFO: Skipping " << *runner->second << ", as we have already visited it." << endl; | 
|---|
| 2877 | } | 
|---|
| 2878 | } | 
|---|
| 2879 | } else { | 
|---|
| 2880 | *out << Verbose(1) << "ERROR: There are no lines attached to " << *ReferencePoint << "." << endl; | 
|---|
| 2881 | } | 
|---|
| 2882 |  | 
|---|
| 2883 | return ListOfPaths; | 
|---|
| 2884 | } | 
|---|
| 2885 |  | 
|---|
| 2886 | /** Gets all closed paths on the circle of points connected to the provided point by triangulation lines, if this very point is removed. | 
|---|
| 2887 | * From GetPathsOfConnectedPoints() extracts all single loops of intracrossing paths in the list of closed paths. | 
|---|
| 2888 | * @param *out output stream for debugging | 
|---|
| 2889 | * @param *Point of which get all connected points | 
|---|
| 2890 | * @return list of the closed paths | 
|---|
| 2891 | */ | 
|---|
| 2892 | list<list<TesselPoint*> *> * Tesselation::GetClosedPathsOfConnectedPoints(ofstream *out, TesselPoint* Point) | 
|---|
| 2893 | { | 
|---|
| 2894 | list<list<TesselPoint*> *> *ListofPaths = GetPathsOfConnectedPoints(out, Point); | 
|---|
| 2895 | list<list<TesselPoint*> *> *ListofClosedPaths = new list<list<TesselPoint*> *>; | 
|---|
| 2896 | list<TesselPoint*> *connectedPath = NULL; | 
|---|
| 2897 | list<TesselPoint*> *newPath = NULL; | 
|---|
| 2898 | int count = 0; | 
|---|
| 2899 |  | 
|---|
| 2900 |  | 
|---|
| 2901 | list<TesselPoint*>::iterator CircleRunner; | 
|---|
| 2902 | list<TesselPoint*>::iterator CircleStart; | 
|---|
| 2903 |  | 
|---|
| 2904 | for(list<list<TesselPoint*> *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) { | 
|---|
| 2905 | connectedPath = *ListRunner; | 
|---|
| 2906 |  | 
|---|
| 2907 | *out << Verbose(2) << "INFO: Current path is " << connectedPath << "." << endl; | 
|---|
| 2908 |  | 
|---|
| 2909 | // go through list, look for reappearance of starting Point and count | 
|---|
| 2910 | CircleStart = connectedPath->begin(); | 
|---|
| 2911 |  | 
|---|
| 2912 | // go through list, look for reappearance of starting Point and create list | 
|---|
| 2913 | list<TesselPoint*>::iterator Marker = CircleStart; | 
|---|
| 2914 | for (CircleRunner = CircleStart; CircleRunner != connectedPath->end(); CircleRunner++) { | 
|---|
| 2915 | if ((*CircleRunner == *CircleStart) && (CircleRunner != CircleStart)) { // is not the very first point | 
|---|
| 2916 | // we have a closed circle from Marker to new Marker | 
|---|
| 2917 | *out << Verbose(3) << count+1 << ". closed path consists of: "; | 
|---|
| 2918 | newPath = new list<TesselPoint*>; | 
|---|
| 2919 | list<TesselPoint*>::iterator CircleSprinter = Marker; | 
|---|
| 2920 | for (; CircleSprinter != CircleRunner; CircleSprinter++) { | 
|---|
| 2921 | newPath->push_back(*CircleSprinter); | 
|---|
| 2922 | *out << (**CircleSprinter) << " <-> "; | 
|---|
| 2923 | } | 
|---|
| 2924 | *out << ".." << endl; | 
|---|
| 2925 | count++; | 
|---|
| 2926 | Marker = CircleRunner; | 
|---|
| 2927 |  | 
|---|
| 2928 | // add to list | 
|---|
| 2929 | ListofClosedPaths->push_back(newPath); | 
|---|
| 2930 | } | 
|---|
| 2931 | } | 
|---|
| 2932 | } | 
|---|
| 2933 | *out << Verbose(3) << "INFO: " << count << " closed additional path(s) have been created." << endl; | 
|---|
| 2934 |  | 
|---|
| 2935 | // delete list of paths | 
|---|
| 2936 | while (!ListofPaths->empty()) { | 
|---|
| 2937 | connectedPath = *(ListofPaths->begin()); | 
|---|
| 2938 | ListofPaths->remove(connectedPath); | 
|---|
| 2939 | delete(connectedPath); | 
|---|
| 2940 | } | 
|---|
| 2941 | delete(ListofPaths); | 
|---|
| 2942 |  | 
|---|
| 2943 | // exit | 
|---|
| 2944 | return ListofClosedPaths; | 
|---|
| 2945 | }; | 
|---|
| 2946 |  | 
|---|
| 2947 |  | 
|---|
| 2948 | /** Gets all belonging triangles for a given BoundaryPointSet. | 
|---|
| 2949 | * \param *out output stream for debugging | 
|---|
| 2950 | * \param *Point BoundaryPoint | 
|---|
| 2951 | * \return pointer to allocated list of triangles | 
|---|
| 2952 | */ | 
|---|
| 2953 | set<BoundaryTriangleSet*> *Tesselation::GetAllTriangles(ofstream *out, class BoundaryPointSet *Point) | 
|---|
| 2954 | { | 
|---|
| 2955 | set<BoundaryTriangleSet*> *connectedTriangles = new set<BoundaryTriangleSet*>; | 
|---|
| 2956 |  | 
|---|
| 2957 | if (Point == NULL) { | 
|---|
| 2958 | *out << Verbose(1) << "ERROR: Point given is NULL." << endl; | 
|---|
| 2959 | } else { | 
|---|
| 2960 | // go through its lines and insert all triangles | 
|---|
| 2961 | for (LineMap::iterator LineRunner = Point->lines.begin(); LineRunner != Point->lines.end(); LineRunner++) | 
|---|
| 2962 | for (TriangleMap::iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) { | 
|---|
| 2963 | connectedTriangles->insert(TriangleRunner->second); | 
|---|
| 2964 | } | 
|---|
| 2965 | } | 
|---|
| 2966 |  | 
|---|
| 2967 | return connectedTriangles; | 
|---|
| 2968 | }; | 
|---|
| 2969 |  | 
|---|
| 2970 |  | 
|---|
| 2971 | /** Removes a boundary point from the envelope while keeping it closed. | 
|---|
| 2972 | * We remove the old triangles connected to the point and re-create new triangles to close the surface following this ansatz: | 
|---|
| 2973 | *  -# a closed path(s) of boundary points surrounding the point to be removed is constructed | 
|---|
| 2974 | *  -# on each closed path, we pick three adjacent points, create a triangle with them and subtract the middle point from the path | 
|---|
| 2975 | *  -# we advance two points (i.e. the next triangle will start at the ending point of the last triangle) and continue as before | 
|---|
| 2976 | *  -# the surface is closed, when the path is empty | 
|---|
| 2977 | * Thereby, we (hopefully) make sure that the removed points remains beneath the surface (this is checked via IsInnerPoint eventually). | 
|---|
| 2978 | * \param *out output stream for debugging | 
|---|
| 2979 | * \param *point point to be removed | 
|---|
| 2980 | * \return volume added to the volume inside the tesselated surface by the removal | 
|---|
| 2981 | */ | 
|---|
| 2982 | double Tesselation::RemovePointFromTesselatedSurface(ofstream *out, class BoundaryPointSet *point) { | 
|---|
| 2983 | class BoundaryLineSet *line = NULL; | 
|---|
| 2984 | class BoundaryTriangleSet *triangle = NULL; | 
|---|
| 2985 | Vector OldPoint, NormalVector; | 
|---|
| 2986 | double volume = 0; | 
|---|
| 2987 | int count = 0; | 
|---|
| 2988 |  | 
|---|
| 2989 | if (point == NULL) { | 
|---|
| 2990 | *out << Verbose(1) << "ERROR: Cannot remove the point " << point << ", it's NULL!" << endl; | 
|---|
| 2991 | return 0.; | 
|---|
| 2992 | } else | 
|---|
| 2993 | *out << Verbose(2) << "Removing point " << *point << " from tesselated boundary ..." << endl; | 
|---|
| 2994 |  | 
|---|
| 2995 | // copy old location for the volume | 
|---|
| 2996 | OldPoint.CopyVector(point->node->node); | 
|---|
| 2997 |  | 
|---|
| 2998 | // get list of connected points | 
|---|
| 2999 | if (point->lines.empty()) { | 
|---|
| 3000 | *out << Verbose(1) << "ERROR: Cannot remove the point " << *point << ", it's connected to no lines!" << endl; | 
|---|
| 3001 | return 0.; | 
|---|
| 3002 | } | 
|---|
| 3003 |  | 
|---|
| 3004 | list<list<TesselPoint*> *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(out, point->node); | 
|---|
| 3005 | list<TesselPoint*> *connectedPath = NULL; | 
|---|
| 3006 |  | 
|---|
| 3007 | // gather all triangles | 
|---|
| 3008 | for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) | 
|---|
| 3009 | count+=LineRunner->second->triangles.size(); | 
|---|
| 3010 | map<class BoundaryTriangleSet *, int> Candidates; | 
|---|
| 3011 | for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) { | 
|---|
| 3012 | line = LineRunner->second; | 
|---|
| 3013 | for (TriangleMap::iterator TriangleRunner = line->triangles.begin(); TriangleRunner != line->triangles.end(); TriangleRunner++) { | 
|---|
| 3014 | triangle = TriangleRunner->second; | 
|---|
| 3015 | Candidates.insert( pair<class BoundaryTriangleSet *, int> (triangle, triangle->Nr) ); | 
|---|
| 3016 | } | 
|---|
| 3017 | } | 
|---|
| 3018 |  | 
|---|
| 3019 | // remove all triangles | 
|---|
| 3020 | count=0; | 
|---|
| 3021 | NormalVector.Zero(); | 
|---|
| 3022 | for (map<class BoundaryTriangleSet *, int>::iterator Runner = Candidates.begin(); Runner != Candidates.end(); Runner++) { | 
|---|
| 3023 | *out << Verbose(3) << "INFO: Removing triangle " << *(Runner->first) << "." << endl; | 
|---|
| 3024 | NormalVector.SubtractVector(&Runner->first->NormalVector); // has to point inward | 
|---|
| 3025 | RemoveTesselationTriangle(Runner->first); | 
|---|
| 3026 | count++; | 
|---|
| 3027 | } | 
|---|
| 3028 | *out << Verbose(1) << count << " triangles were removed." << endl; | 
|---|
| 3029 |  | 
|---|
| 3030 | list<list<TesselPoint*> *>::iterator ListAdvance = ListOfClosedPaths->begin(); | 
|---|
| 3031 | list<list<TesselPoint*> *>::iterator ListRunner = ListAdvance; | 
|---|
| 3032 | map<class BoundaryTriangleSet *, int>::iterator NumberRunner = Candidates.begin(); | 
|---|
| 3033 | list<TesselPoint*>::iterator StartNode, MiddleNode, EndNode; | 
|---|
| 3034 | double angle; | 
|---|
| 3035 | double smallestangle; | 
|---|
| 3036 | Vector Point, Reference, OrthogonalVector; | 
|---|
| 3037 | if (count > 2) {  // less than three triangles, then nothing will be created | 
|---|
| 3038 | class TesselPoint *TriangleCandidates[3]; | 
|---|
| 3039 | count = 0; | 
|---|
| 3040 | for ( ; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) {  // go through all closed paths | 
|---|
| 3041 | if (ListAdvance != ListOfClosedPaths->end()) | 
|---|
| 3042 | ListAdvance++; | 
|---|
| 3043 |  | 
|---|
| 3044 | connectedPath = *ListRunner; | 
|---|
| 3045 |  | 
|---|
| 3046 | // re-create all triangles by going through connected points list | 
|---|
| 3047 | list<class BoundaryLineSet *> NewLines; | 
|---|
| 3048 | for (;!connectedPath->empty();) { | 
|---|
| 3049 | // search middle node with widest angle to next neighbours | 
|---|
| 3050 | EndNode = connectedPath->end(); | 
|---|
| 3051 | smallestangle = 0.; | 
|---|
| 3052 | for (MiddleNode = connectedPath->begin(); MiddleNode != connectedPath->end(); MiddleNode++) { | 
|---|
| 3053 | cout << Verbose(3) << "INFO: MiddleNode is " << **MiddleNode << "." << endl; | 
|---|
| 3054 | // construct vectors to next and previous neighbour | 
|---|
| 3055 | StartNode = MiddleNode; | 
|---|
| 3056 | if (StartNode == connectedPath->begin()) | 
|---|
| 3057 | StartNode = connectedPath->end(); | 
|---|
| 3058 | StartNode--; | 
|---|
| 3059 | //cout << Verbose(3) << "INFO: StartNode is " << **StartNode << "." << endl; | 
|---|
| 3060 | Point.CopyVector((*StartNode)->node); | 
|---|
| 3061 | Point.SubtractVector((*MiddleNode)->node); | 
|---|
| 3062 | StartNode = MiddleNode; | 
|---|
| 3063 | StartNode++; | 
|---|
| 3064 | if (StartNode == connectedPath->end()) | 
|---|
| 3065 | StartNode = connectedPath->begin(); | 
|---|
| 3066 | //cout << Verbose(3) << "INFO: EndNode is " << **StartNode << "." << endl; | 
|---|
| 3067 | Reference.CopyVector((*StartNode)->node); | 
|---|
| 3068 | Reference.SubtractVector((*MiddleNode)->node); | 
|---|
| 3069 | OrthogonalVector.CopyVector((*MiddleNode)->node); | 
|---|
| 3070 | OrthogonalVector.SubtractVector(&OldPoint); | 
|---|
| 3071 | OrthogonalVector.MakeNormalVector(&Reference); | 
|---|
| 3072 | angle = GetAngle(Point, Reference, OrthogonalVector); | 
|---|
| 3073 | //if (angle < M_PI)  // no wrong-sided triangles, please? | 
|---|
| 3074 | if(fabs(angle - M_PI) < fabs(smallestangle - M_PI)) {  // get straightest angle (i.e. construct those triangles with smallest area first) | 
|---|
| 3075 | smallestangle = angle; | 
|---|
| 3076 | EndNode = MiddleNode; | 
|---|
| 3077 | } | 
|---|
| 3078 | } | 
|---|
| 3079 | MiddleNode = EndNode; | 
|---|
| 3080 | if (MiddleNode == connectedPath->end()) { | 
|---|
| 3081 | cout << Verbose(1) << "CRITICAL: Could not find a smallest angle!" << endl; | 
|---|
| 3082 | exit(255); | 
|---|
| 3083 | } | 
|---|
| 3084 | StartNode = MiddleNode; | 
|---|
| 3085 | if (StartNode == connectedPath->begin()) | 
|---|
| 3086 | StartNode = connectedPath->end(); | 
|---|
| 3087 | StartNode--; | 
|---|
| 3088 | EndNode++; | 
|---|
| 3089 | if (EndNode == connectedPath->end()) | 
|---|
| 3090 | EndNode = connectedPath->begin(); | 
|---|
| 3091 | cout << Verbose(4) << "INFO: StartNode is " << **StartNode << "." << endl; | 
|---|
| 3092 | cout << Verbose(4) << "INFO: MiddleNode is " << **MiddleNode << "." << endl; | 
|---|
| 3093 | cout << Verbose(4) << "INFO: EndNode is " << **EndNode << "." << endl; | 
|---|
| 3094 | *out << Verbose(3) << "INFO: Attempting to create triangle " << (*StartNode)->Name << ", " << (*MiddleNode)->Name << " and " << (*EndNode)->Name << "." << endl; | 
|---|
| 3095 | TriangleCandidates[0] = *StartNode; | 
|---|
| 3096 | TriangleCandidates[1] = *MiddleNode; | 
|---|
| 3097 | TriangleCandidates[2] = *EndNode; | 
|---|
| 3098 | triangle = GetPresentTriangle(out, TriangleCandidates); | 
|---|
| 3099 | if (triangle != NULL) { | 
|---|
| 3100 | cout << Verbose(1) << "WARNING: New triangle already present, skipping!" << endl; | 
|---|
| 3101 | StartNode++; | 
|---|
| 3102 | MiddleNode++; | 
|---|
| 3103 | EndNode++; | 
|---|
| 3104 | if (StartNode == connectedPath->end()) | 
|---|
| 3105 | StartNode = connectedPath->begin(); | 
|---|
| 3106 | if (MiddleNode == connectedPath->end()) | 
|---|
| 3107 | MiddleNode = connectedPath->begin(); | 
|---|
| 3108 | if (EndNode == connectedPath->end()) | 
|---|
| 3109 | EndNode = connectedPath->begin(); | 
|---|
| 3110 | continue; | 
|---|
| 3111 | } | 
|---|
| 3112 | *out << Verbose(5) << "Adding new triangle points."<< endl; | 
|---|
| 3113 | AddTesselationPoint(*StartNode, 0); | 
|---|
| 3114 | AddTesselationPoint(*MiddleNode, 1); | 
|---|
| 3115 | AddTesselationPoint(*EndNode, 2); | 
|---|
| 3116 | *out << Verbose(5) << "Adding new triangle lines."<< endl; | 
|---|
| 3117 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
| 3118 | AddTesselationLine(TPS[0], TPS[2], 1); | 
|---|
| 3119 | NewLines.push_back(BLS[1]); | 
|---|
| 3120 | AddTesselationLine(TPS[1], TPS[2], 2); | 
|---|
| 3121 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| 3122 | BTS->GetNormalVector(NormalVector); | 
|---|
| 3123 | AddTesselationTriangle(); | 
|---|
| 3124 | // calculate volume summand as a general tetraeder | 
|---|
| 3125 | volume += CalculateVolumeofGeneralTetraeder(TPS[0]->node->node, TPS[1]->node->node, TPS[2]->node->node, &OldPoint); | 
|---|
| 3126 | // advance number | 
|---|
| 3127 | count++; | 
|---|
| 3128 |  | 
|---|
| 3129 | // prepare nodes for next triangle | 
|---|
| 3130 | StartNode = EndNode; | 
|---|
| 3131 | cout << Verbose(4) << "Removing " << **MiddleNode << " from closed path, remaining points: " << connectedPath->size() << "." << endl; | 
|---|
| 3132 | connectedPath->remove(*MiddleNode); // remove the middle node (it is surrounded by triangles) | 
|---|
| 3133 | if (connectedPath->size() == 2) { // we are done | 
|---|
| 3134 | connectedPath->remove(*StartNode); // remove the start node | 
|---|
| 3135 | connectedPath->remove(*EndNode); // remove the end node | 
|---|
| 3136 | break; | 
|---|
| 3137 | } else if (connectedPath->size() < 2) { // something's gone wrong! | 
|---|
| 3138 | cout << Verbose(1) << "CRITICAL: There are only two endpoints left!" << endl; | 
|---|
| 3139 | exit(255); | 
|---|
| 3140 | } else { | 
|---|
| 3141 | MiddleNode = StartNode; | 
|---|
| 3142 | MiddleNode++; | 
|---|
| 3143 | if (MiddleNode == connectedPath->end()) | 
|---|
| 3144 | MiddleNode = connectedPath->begin(); | 
|---|
| 3145 | EndNode = MiddleNode; | 
|---|
| 3146 | EndNode++; | 
|---|
| 3147 | if (EndNode == connectedPath->end()) | 
|---|
| 3148 | EndNode = connectedPath->begin(); | 
|---|
| 3149 | } | 
|---|
| 3150 | } | 
|---|
| 3151 | // maximize the inner lines (we preferentially created lines with a huge angle, which is for the tesselation not wanted though useful for the closing) | 
|---|
| 3152 | if (NewLines.size() > 1) { | 
|---|
| 3153 | list<class BoundaryLineSet *>::iterator Candidate; | 
|---|
| 3154 | class BoundaryLineSet *OtherBase = NULL; | 
|---|
| 3155 | double tmp, maxgain; | 
|---|
| 3156 | do { | 
|---|
| 3157 | maxgain = 0; | 
|---|
| 3158 | for(list<class BoundaryLineSet *>::iterator Runner = NewLines.begin(); Runner != NewLines.end(); Runner++) { | 
|---|
| 3159 | tmp = PickFarthestofTwoBaselines(out, *Runner); | 
|---|
| 3160 | if (maxgain < tmp) { | 
|---|
| 3161 | maxgain = tmp; | 
|---|
| 3162 | Candidate = Runner; | 
|---|
| 3163 | } | 
|---|
| 3164 | } | 
|---|
| 3165 | if (maxgain != 0) { | 
|---|
| 3166 | volume += maxgain; | 
|---|
| 3167 | cout << Verbose(3) << "Flipping baseline with highest volume" << **Candidate << "." << endl; | 
|---|
| 3168 | OtherBase = FlipBaseline(out, *Candidate); | 
|---|
| 3169 | NewLines.erase(Candidate); | 
|---|
| 3170 | NewLines.push_back(OtherBase); | 
|---|
| 3171 | } | 
|---|
| 3172 | } while (maxgain != 0.); | 
|---|
| 3173 | } | 
|---|
| 3174 |  | 
|---|
| 3175 | ListOfClosedPaths->remove(connectedPath); | 
|---|
| 3176 | delete(connectedPath); | 
|---|
| 3177 | } | 
|---|
| 3178 | *out << Verbose(1) << count << " triangles were created." << endl; | 
|---|
| 3179 | } else { | 
|---|
| 3180 | while (!ListOfClosedPaths->empty()) { | 
|---|
| 3181 | ListRunner = ListOfClosedPaths->begin(); | 
|---|
| 3182 | connectedPath = *ListRunner; | 
|---|
| 3183 | ListOfClosedPaths->remove(connectedPath); | 
|---|
| 3184 | delete(connectedPath); | 
|---|
| 3185 | } | 
|---|
| 3186 | *out << Verbose(1) << "No need to create any triangles." << endl; | 
|---|
| 3187 | } | 
|---|
| 3188 | delete(ListOfClosedPaths); | 
|---|
| 3189 |  | 
|---|
| 3190 | *out << Verbose(1) << "Removed volume is " << volume << "." << endl; | 
|---|
| 3191 |  | 
|---|
| 3192 | return volume; | 
|---|
| 3193 | }; | 
|---|
| 3194 |  | 
|---|
| 3195 |  | 
|---|
| 3196 |  | 
|---|
| 3197 | /** | 
|---|
| 3198 | * Finds triangles belonging to the three provided points. | 
|---|
| 3199 | * | 
|---|
| 3200 | * @param *Points[3] list, is expected to contain three points | 
|---|
| 3201 | * | 
|---|
| 3202 | * @return triangles which belong to the provided points, will be empty if there are none, | 
|---|
| 3203 | *         will usually be one, in case of degeneration, there will be two | 
|---|
| 3204 | */ | 
|---|
| 3205 | list<BoundaryTriangleSet*> *Tesselation::FindTriangles(TesselPoint* Points[3]) | 
|---|
| 3206 | { | 
|---|
| 3207 | list<BoundaryTriangleSet*> *result = new list<BoundaryTriangleSet*>; | 
|---|
| 3208 | LineMap::iterator FindLine; | 
|---|
| 3209 | PointMap::iterator FindPoint; | 
|---|
| 3210 | TriangleMap::iterator FindTriangle; | 
|---|
| 3211 | class BoundaryPointSet *TrianglePoints[3]; | 
|---|
| 3212 |  | 
|---|
| 3213 | for (int i = 0; i < 3; i++) { | 
|---|
| 3214 | FindPoint = PointsOnBoundary.find(Points[i]->nr); | 
|---|
| 3215 | if (FindPoint != PointsOnBoundary.end()) { | 
|---|
| 3216 | TrianglePoints[i] = FindPoint->second; | 
|---|
| 3217 | } else { | 
|---|
| 3218 | TrianglePoints[i] = NULL; | 
|---|
| 3219 | } | 
|---|
| 3220 | } | 
|---|
| 3221 |  | 
|---|
| 3222 | // checks lines between the points in the Points for their adjacent triangles | 
|---|
| 3223 | for (int i = 0; i < 3; i++) { | 
|---|
| 3224 | if (TrianglePoints[i] != NULL) { | 
|---|
| 3225 | for (int j = i; j < 3; j++) { | 
|---|
| 3226 | if (TrianglePoints[j] != NULL) { | 
|---|
| 3227 | FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->nr); | 
|---|
| 3228 | if (FindLine != TrianglePoints[i]->lines.end()) { | 
|---|
| 3229 | for (; FindLine->first == TrianglePoints[j]->node->nr; FindLine++) { | 
|---|
| 3230 | FindTriangle = FindLine->second->triangles.begin(); | 
|---|
| 3231 | for (; FindTriangle != FindLine->second->triangles.end(); FindTriangle++) { | 
|---|
| 3232 | if (FindTriangle->second->IsPresentTupel(TrianglePoints)) { | 
|---|
| 3233 | result->push_back(FindTriangle->second); | 
|---|
| 3234 | } | 
|---|
| 3235 | } | 
|---|
| 3236 | } | 
|---|
| 3237 | // Is it sufficient to consider one of the triangle lines for this. | 
|---|
| 3238 | return result; | 
|---|
| 3239 |  | 
|---|
| 3240 | } | 
|---|
| 3241 | } | 
|---|
| 3242 | } | 
|---|
| 3243 | } | 
|---|
| 3244 | } | 
|---|
| 3245 |  | 
|---|
| 3246 | return result; | 
|---|
| 3247 | } | 
|---|
| 3248 |  | 
|---|
| 3249 | /** | 
|---|
| 3250 | * Finds all degenerated lines within the tesselation structure. | 
|---|
| 3251 | * | 
|---|
| 3252 | * @return map of keys of degenerated line pairs, each line occurs twice | 
|---|
| 3253 | *         in the list, once as key and once as value | 
|---|
| 3254 | */ | 
|---|
| 3255 | map<int, int> * Tesselation::FindAllDegeneratedLines() | 
|---|
| 3256 | { | 
|---|
| 3257 | map<int, class BoundaryLineSet *> AllLines; | 
|---|
| 3258 | map<int, int> * DegeneratedLines = new map<int, int>; | 
|---|
| 3259 |  | 
|---|
| 3260 | // sanity check | 
|---|
| 3261 | if (LinesOnBoundary.empty()) { | 
|---|
| 3262 | cout << Verbose(1) << "Warning: FindAllDegeneratedTriangles() was called without any tesselation structure."; | 
|---|
| 3263 | return DegeneratedLines; | 
|---|
| 3264 | } | 
|---|
| 3265 |  | 
|---|
| 3266 | LineMap::iterator LineRunner1; | 
|---|
| 3267 | pair<LineMap::iterator, bool> tester; | 
|---|
| 3268 | for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) { | 
|---|
| 3269 | tester = AllLines.insert( pair<int,BoundaryLineSet *> (LineRunner1->second->endpoints[0]->Nr, LineRunner1->second) ); | 
|---|
| 3270 | if ((!tester.second) && (tester.first->second->endpoints[1]->Nr == LineRunner1->second->endpoints[1]->Nr)) { // found degenerated line | 
|---|
| 3271 | DegeneratedLines->insert ( pair<int, int> (LineRunner1->second->Nr, tester.first->second->Nr) ); | 
|---|
| 3272 | DegeneratedLines->insert ( pair<int, int> (tester.first->second->Nr, LineRunner1->second->Nr) ); | 
|---|
| 3273 | } | 
|---|
| 3274 | } | 
|---|
| 3275 |  | 
|---|
| 3276 | AllLines.clear(); | 
|---|
| 3277 |  | 
|---|
| 3278 | cout << Verbose(1) << "FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines." << endl; | 
|---|
| 3279 | map<int,int>::iterator it; | 
|---|
| 3280 | for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++) | 
|---|
| 3281 | cout << Verbose(2) << (*it).first << " => " << (*it).second << endl; | 
|---|
| 3282 |  | 
|---|
| 3283 | return DegeneratedLines; | 
|---|
| 3284 | } | 
|---|
| 3285 |  | 
|---|
| 3286 | /** | 
|---|
| 3287 | * Finds all degenerated triangles within the tesselation structure. | 
|---|
| 3288 | * | 
|---|
| 3289 | * @return map of keys of degenerated triangle pairs, each triangle occurs twice | 
|---|
| 3290 | *         in the list, once as key and once as value | 
|---|
| 3291 | */ | 
|---|
| 3292 | map<int, int> * Tesselation::FindAllDegeneratedTriangles() | 
|---|
| 3293 | { | 
|---|
| 3294 | map<int, int> * DegeneratedLines = FindAllDegeneratedLines(); | 
|---|
| 3295 | map<int, int> * DegeneratedTriangles = new map<int, int>; | 
|---|
| 3296 |  | 
|---|
| 3297 | TriangleMap::iterator TriangleRunner1, TriangleRunner2; | 
|---|
| 3298 | LineMap::iterator Liner; | 
|---|
| 3299 | class BoundaryLineSet *line1 = NULL, *line2 = NULL; | 
|---|
| 3300 |  | 
|---|
| 3301 | for (map<int, int>::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) { | 
|---|
| 3302 | // run over both lines' triangles | 
|---|
| 3303 | Liner = LinesOnBoundary.find(LineRunner->first); | 
|---|
| 3304 | if (Liner != LinesOnBoundary.end()) | 
|---|
| 3305 | line1 = Liner->second; | 
|---|
| 3306 | Liner = LinesOnBoundary.find(LineRunner->second); | 
|---|
| 3307 | if (Liner != LinesOnBoundary.end()) | 
|---|
| 3308 | line2 = Liner->second; | 
|---|
| 3309 | for (TriangleRunner1 = line1->triangles.begin(); TriangleRunner1 != line1->triangles.end(); ++TriangleRunner1) { | 
|---|
| 3310 | for (TriangleRunner2 = line2->triangles.begin(); TriangleRunner2 != line2->triangles.end(); ++TriangleRunner2) { | 
|---|
| 3311 | if ((TriangleRunner1->second != TriangleRunner2->second) | 
|---|
| 3312 | && (TriangleRunner1->second->IsPresentTupel(TriangleRunner2->second))) { | 
|---|
| 3313 | DegeneratedTriangles->insert( pair<int, int> (TriangleRunner1->second->Nr, TriangleRunner2->second->Nr) ); | 
|---|
| 3314 | DegeneratedTriangles->insert( pair<int, int> (TriangleRunner2->second->Nr, TriangleRunner1->second->Nr) ); | 
|---|
| 3315 | } | 
|---|
| 3316 | } | 
|---|
| 3317 | } | 
|---|
| 3318 | } | 
|---|
| 3319 | delete(DegeneratedLines); | 
|---|
| 3320 |  | 
|---|
| 3321 | cout << Verbose(1) << "FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:" << endl; | 
|---|
| 3322 | map<int,int>::iterator it; | 
|---|
| 3323 | for (it = DegeneratedTriangles->begin(); it != DegeneratedTriangles->end(); it++) | 
|---|
| 3324 | cout << Verbose(2) << (*it).first << " => " << (*it).second << endl; | 
|---|
| 3325 |  | 
|---|
| 3326 | return DegeneratedTriangles; | 
|---|
| 3327 | } | 
|---|
| 3328 |  | 
|---|
| 3329 | /** | 
|---|
| 3330 | * Purges degenerated triangles from the tesselation structure if they are not | 
|---|
| 3331 | * necessary to keep a single point within the structure. | 
|---|
| 3332 | */ | 
|---|
| 3333 | void Tesselation::RemoveDegeneratedTriangles() | 
|---|
| 3334 | { | 
|---|
| 3335 | map<int, int> * DegeneratedTriangles = FindAllDegeneratedTriangles(); | 
|---|
| 3336 | TriangleMap::iterator finder; | 
|---|
| 3337 | BoundaryTriangleSet *triangle = NULL, *partnerTriangle = NULL; | 
|---|
| 3338 | int count  = 0; | 
|---|
| 3339 |  | 
|---|
| 3340 | cout << Verbose(1) << "Begin of RemoveDegeneratedTriangles" << endl; | 
|---|
| 3341 |  | 
|---|
| 3342 | for (map<int, int>::iterator TriangleKeyRunner = DegeneratedTriangles->begin(); | 
|---|
| 3343 | TriangleKeyRunner != DegeneratedTriangles->end(); ++TriangleKeyRunner | 
|---|
| 3344 | ) { | 
|---|
| 3345 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->first); | 
|---|
| 3346 | if (finder != TrianglesOnBoundary.end()) | 
|---|
| 3347 | triangle = finder->second; | 
|---|
| 3348 | else | 
|---|
| 3349 | break; | 
|---|
| 3350 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->second); | 
|---|
| 3351 | if (finder != TrianglesOnBoundary.end()) | 
|---|
| 3352 | partnerTriangle = finder->second; | 
|---|
| 3353 | else | 
|---|
| 3354 | break; | 
|---|
| 3355 |  | 
|---|
| 3356 | bool trianglesShareLine = false; | 
|---|
| 3357 | for (int i = 0; i < 3; ++i) | 
|---|
| 3358 | for (int j = 0; j < 3; ++j) | 
|---|
| 3359 | trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j]; | 
|---|
| 3360 |  | 
|---|
| 3361 | if (trianglesShareLine | 
|---|
| 3362 | && (triangle->endpoints[1]->LinesCount > 2) | 
|---|
| 3363 | && (triangle->endpoints[2]->LinesCount > 2) | 
|---|
| 3364 | && (triangle->endpoints[0]->LinesCount > 2) | 
|---|
| 3365 | ) { | 
|---|
| 3366 | // check whether we have to fix lines | 
|---|
| 3367 | BoundaryTriangleSet *Othertriangle = NULL; | 
|---|
| 3368 | BoundaryTriangleSet *OtherpartnerTriangle = NULL; | 
|---|
| 3369 | TriangleMap::iterator TriangleRunner; | 
|---|
| 3370 | for (int i = 0; i < 3; ++i) | 
|---|
| 3371 | for (int j = 0; j < 3; ++j) | 
|---|
| 3372 | if (triangle->lines[i] != partnerTriangle->lines[j]) { | 
|---|
| 3373 | // get the other two triangles | 
|---|
| 3374 | for (TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); ++TriangleRunner) | 
|---|
| 3375 | if (TriangleRunner->second != triangle) { | 
|---|
| 3376 | Othertriangle = TriangleRunner->second; | 
|---|
| 3377 | } | 
|---|
| 3378 | for (TriangleRunner = partnerTriangle->lines[i]->triangles.begin(); TriangleRunner != partnerTriangle->lines[i]->triangles.end(); ++TriangleRunner) | 
|---|
| 3379 | if (TriangleRunner->second != partnerTriangle) { | 
|---|
| 3380 | OtherpartnerTriangle = TriangleRunner->second; | 
|---|
| 3381 | } | 
|---|
| 3382 | /// interchanges their lines so that triangle->lines[i] == partnerTriangle->lines[j] | 
|---|
| 3383 | // the line of triangle receives the degenerated ones | 
|---|
| 3384 | triangle->lines[i]->triangles.erase(Othertriangle->Nr); | 
|---|
| 3385 | triangle->lines[i]->triangles.insert( TrianglePair( partnerTriangle->Nr, partnerTriangle) ); | 
|---|
| 3386 | for (int k=0;k<3;k++) | 
|---|
| 3387 | if (triangle->lines[i] == Othertriangle->lines[k]) { | 
|---|
| 3388 | Othertriangle->lines[k] = partnerTriangle->lines[j]; | 
|---|
| 3389 | break; | 
|---|
| 3390 | } | 
|---|
| 3391 | // the line of partnerTriangle receives the non-degenerated ones | 
|---|
| 3392 | partnerTriangle->lines[j]->triangles.erase( partnerTriangle->Nr); | 
|---|
| 3393 | partnerTriangle->lines[j]->triangles.insert( TrianglePair( Othertriangle->Nr, Othertriangle) ); | 
|---|
| 3394 | partnerTriangle->lines[j] = triangle->lines[i]; | 
|---|
| 3395 | } | 
|---|
| 3396 |  | 
|---|
| 3397 | // erase the pair | 
|---|
| 3398 | count += (int) DegeneratedTriangles->erase(triangle->Nr); | 
|---|
| 3399 | cout << Verbose(1) << "RemoveDegeneratedTriangles() removes triangle " << *triangle << "." << endl; | 
|---|
| 3400 | RemoveTesselationTriangle(triangle); | 
|---|
| 3401 | count += (int) DegeneratedTriangles->erase(partnerTriangle->Nr); | 
|---|
| 3402 | cout << Verbose(1) << "RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << "." << endl; | 
|---|
| 3403 | RemoveTesselationTriangle(partnerTriangle); | 
|---|
| 3404 | } else { | 
|---|
| 3405 | cout << Verbose(1) << "RemoveDegeneratedTriangles() does not remove triangle " << *triangle | 
|---|
| 3406 | << " and its partner " << *partnerTriangle << " because it is essential for at" | 
|---|
| 3407 | << " least one of the endpoints to be kept in the tesselation structure." << endl; | 
|---|
| 3408 | } | 
|---|
| 3409 | } | 
|---|
| 3410 | delete(DegeneratedTriangles); | 
|---|
| 3411 |  | 
|---|
| 3412 | cout << Verbose(1) << "RemoveDegeneratedTriangles() removed " << count << " triangles:" << endl; | 
|---|
| 3413 | cout << Verbose(1) << "End of RemoveDegeneratedTriangles" << endl; | 
|---|
| 3414 | } | 
|---|
| 3415 |  | 
|---|
| 3416 | /** Adds an outside Tesselpoint to the envelope via (two) degenerated triangles. | 
|---|
| 3417 | * We look for the closest point on the boundary, we look through its connected boundary lines and | 
|---|
| 3418 | * seek the one with the minimum angle between its center point and the new point and this base line. | 
|---|
| 3419 | * We open up the line by adding a degenerated triangle, whose other side closes the base line again. | 
|---|
| 3420 | * \param *out output stream for debugging | 
|---|
| 3421 | * \param *point point to add | 
|---|
| 3422 | * \param *LC Linked Cell structure to find nearest point | 
|---|
| 3423 | */ | 
|---|
| 3424 | void Tesselation::AddBoundaryPointByDegeneratedTriangle(ofstream *out, class TesselPoint *point, LinkedCell *LC) | 
|---|
| 3425 | { | 
|---|
| 3426 | *out << Verbose(2) << "Begin of AddBoundaryPointByDegeneratedTriangle" << endl; | 
|---|
| 3427 |  | 
|---|
| 3428 | // find nearest boundary point | 
|---|
| 3429 | class TesselPoint *BackupPoint = NULL; | 
|---|
| 3430 | class TesselPoint *NearestPoint = FindClosestPoint(point->node, BackupPoint, LC); | 
|---|
| 3431 | class BoundaryPointSet *NearestBoundaryPoint = NULL; | 
|---|
| 3432 | PointMap::iterator PointRunner; | 
|---|
| 3433 |  | 
|---|
| 3434 | if (NearestPoint == point) | 
|---|
| 3435 | NearestPoint = BackupPoint; | 
|---|
| 3436 | PointRunner = PointsOnBoundary.find(NearestPoint->nr); | 
|---|
| 3437 | if (PointRunner != PointsOnBoundary.end()) { | 
|---|
| 3438 | NearestBoundaryPoint = PointRunner->second; | 
|---|
| 3439 | } else { | 
|---|
| 3440 | *out << Verbose(1) << "ERROR: I cannot find the boundary point." << endl; | 
|---|
| 3441 | return; | 
|---|
| 3442 | } | 
|---|
| 3443 | *out << Verbose(2) << "Nearest point on boundary is " << NearestPoint->Name << "." << endl; | 
|---|
| 3444 |  | 
|---|
| 3445 | // go through its lines and find the best one to split | 
|---|
| 3446 | Vector CenterToPoint; | 
|---|
| 3447 | Vector BaseLine; | 
|---|
| 3448 | double angle, BestAngle = 0.; | 
|---|
| 3449 | class BoundaryLineSet *BestLine = NULL; | 
|---|
| 3450 | for (LineMap::iterator Runner = NearestBoundaryPoint->lines.begin(); Runner != NearestBoundaryPoint->lines.end(); Runner++) { | 
|---|
| 3451 | BaseLine.CopyVector(Runner->second->endpoints[0]->node->node); | 
|---|
| 3452 | BaseLine.SubtractVector(Runner->second->endpoints[1]->node->node); | 
|---|
| 3453 | CenterToPoint.CopyVector(Runner->second->endpoints[0]->node->node); | 
|---|
| 3454 | CenterToPoint.AddVector(Runner->second->endpoints[1]->node->node); | 
|---|
| 3455 | CenterToPoint.Scale(0.5); | 
|---|
| 3456 | CenterToPoint.SubtractVector(point->node); | 
|---|
| 3457 | angle = CenterToPoint.Angle(&BaseLine); | 
|---|
| 3458 | if (fabs(angle - M_PI/2.) < fabs(BestAngle - M_PI/2.)) { | 
|---|
| 3459 | BestAngle = angle; | 
|---|
| 3460 | BestLine = Runner->second; | 
|---|
| 3461 | } | 
|---|
| 3462 | } | 
|---|
| 3463 |  | 
|---|
| 3464 | // remove one triangle from the chosen line | 
|---|
| 3465 | class BoundaryTriangleSet *TempTriangle = (BestLine->triangles.begin())->second; | 
|---|
| 3466 | BestLine->triangles.erase(TempTriangle->Nr); | 
|---|
| 3467 | int nr = -1; | 
|---|
| 3468 | for (int i=0;i<3; i++) { | 
|---|
| 3469 | if (TempTriangle->lines[i] == BestLine) { | 
|---|
| 3470 | nr = i; | 
|---|
| 3471 | break; | 
|---|
| 3472 | } | 
|---|
| 3473 | } | 
|---|
| 3474 |  | 
|---|
| 3475 | // create new triangle to connect point (connects automatically with the missing spot of the chosen line) | 
|---|
| 3476 | *out << Verbose(5) << "Adding new triangle points."<< endl; | 
|---|
| 3477 | AddTesselationPoint((BestLine->endpoints[0]->node), 0); | 
|---|
| 3478 | AddTesselationPoint((BestLine->endpoints[1]->node), 1); | 
|---|
| 3479 | AddTesselationPoint(point, 2); | 
|---|
| 3480 | *out << Verbose(5) << "Adding new triangle lines."<< endl; | 
|---|
| 3481 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
| 3482 | AddTesselationLine(TPS[0], TPS[2], 1); | 
|---|
| 3483 | AddTesselationLine(TPS[1], TPS[2], 2); | 
|---|
| 3484 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| 3485 | BTS->GetNormalVector(TempTriangle->NormalVector); | 
|---|
| 3486 | BTS->NormalVector.Scale(-1.); | 
|---|
| 3487 | *out << Verbose(3) << "INFO: NormalVector of new triangle is " << BTS->NormalVector << "." << endl; | 
|---|
| 3488 | AddTesselationTriangle(); | 
|---|
| 3489 |  | 
|---|
| 3490 | // create other side of this triangle and close both new sides of the first created triangle | 
|---|
| 3491 | *out << Verbose(5) << "Adding new triangle points."<< endl; | 
|---|
| 3492 | AddTesselationPoint((BestLine->endpoints[0]->node), 0); | 
|---|
| 3493 | AddTesselationPoint((BestLine->endpoints[1]->node), 1); | 
|---|
| 3494 | AddTesselationPoint(point, 2); | 
|---|
| 3495 | *out << Verbose(5) << "Adding new triangle lines."<< endl; | 
|---|
| 3496 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
| 3497 | AddTesselationLine(TPS[0], TPS[2], 1); | 
|---|
| 3498 | AddTesselationLine(TPS[1], TPS[2], 2); | 
|---|
| 3499 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| 3500 | BTS->GetNormalVector(TempTriangle->NormalVector); | 
|---|
| 3501 | *out << Verbose(3) << "INFO: NormalVector of other new triangle is " << BTS->NormalVector << "." << endl; | 
|---|
| 3502 | AddTesselationTriangle(); | 
|---|
| 3503 |  | 
|---|
| 3504 | // add removed triangle to the last open line of the second triangle | 
|---|
| 3505 | for (int i=0;i<3;i++) { // look for the same line as BestLine (only it's its degenerated companion) | 
|---|
| 3506 | if ((BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[0])) && (BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[1]))) { | 
|---|
| 3507 | if (BestLine == BTS->lines[i]){ | 
|---|
| 3508 | *out << Verbose(1) << "CRITICAL: BestLine is same as found line, something's wrong here!" << endl; | 
|---|
| 3509 | exit(255); | 
|---|
| 3510 | } | 
|---|
| 3511 | BTS->lines[i]->triangles.insert( pair<int, class BoundaryTriangleSet *> (TempTriangle->Nr, TempTriangle) ); | 
|---|
| 3512 | TempTriangle->lines[nr] = BTS->lines[i]; | 
|---|
| 3513 | break; | 
|---|
| 3514 | } | 
|---|
| 3515 | } | 
|---|
| 3516 |  | 
|---|
| 3517 | // exit | 
|---|
| 3518 | *out << Verbose(2) << "End of AddBoundaryPointByDegeneratedTriangle" << endl; | 
|---|
| 3519 | }; | 
|---|
| 3520 |  | 
|---|
| 3521 | /** Writes the envelope to file. | 
|---|
| 3522 | * \param *out otuput stream for debugging | 
|---|
| 3523 | * \param *filename basename of output file | 
|---|
| 3524 | * \param *cloud PointCloud structure with all nodes | 
|---|
| 3525 | */ | 
|---|
| 3526 | void Tesselation::Output(ofstream *out, const char *filename, PointCloud *cloud) | 
|---|
| 3527 | { | 
|---|
| 3528 | ofstream *tempstream = NULL; | 
|---|
| 3529 | string NameofTempFile; | 
|---|
| 3530 | char NumberName[255]; | 
|---|
| 3531 |  | 
|---|
| 3532 | if (LastTriangle != NULL) { | 
|---|
| 3533 | sprintf(NumberName, "-%04d-%s_%s_%s", (int)TrianglesOnBoundary.size(), LastTriangle->endpoints[0]->node->Name, LastTriangle->endpoints[1]->node->Name, LastTriangle->endpoints[2]->node->Name); | 
|---|
| 3534 | if (DoTecplotOutput) { | 
|---|
| 3535 | string NameofTempFile(filename); | 
|---|
| 3536 | NameofTempFile.append(NumberName); | 
|---|
| 3537 | for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos)) | 
|---|
| 3538 | NameofTempFile.erase(npos, 1); | 
|---|
| 3539 | NameofTempFile.append(TecplotSuffix); | 
|---|
| 3540 | *out << Verbose(1) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n"; | 
|---|
| 3541 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc); | 
|---|
| 3542 | WriteTecplotFile(out, tempstream, this, cloud, TriangleFilesWritten); | 
|---|
| 3543 | tempstream->close(); | 
|---|
| 3544 | tempstream->flush(); | 
|---|
| 3545 | delete(tempstream); | 
|---|
| 3546 | } | 
|---|
| 3547 |  | 
|---|
| 3548 | if (DoRaster3DOutput) { | 
|---|
| 3549 | string NameofTempFile(filename); | 
|---|
| 3550 | NameofTempFile.append(NumberName); | 
|---|
| 3551 | for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos)) | 
|---|
| 3552 | NameofTempFile.erase(npos, 1); | 
|---|
| 3553 | NameofTempFile.append(Raster3DSuffix); | 
|---|
| 3554 | *out << Verbose(1) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n"; | 
|---|
| 3555 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc); | 
|---|
| 3556 | WriteRaster3dFile(out, tempstream, this, cloud); | 
|---|
| 3557 | IncludeSphereinRaster3D(out, tempstream, this, cloud); | 
|---|
| 3558 | tempstream->close(); | 
|---|
| 3559 | tempstream->flush(); | 
|---|
| 3560 | delete(tempstream); | 
|---|
| 3561 | } | 
|---|
| 3562 | } | 
|---|
| 3563 | if (DoTecplotOutput || DoRaster3DOutput) | 
|---|
| 3564 | TriangleFilesWritten++; | 
|---|
| 3565 | }; | 
|---|