| 1 | /*
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| 2 | * tesselation.cpp
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| 3 | *
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| 4 | * Created on: Aug 3, 2009
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| 5 | * Author: heber
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| 6 | */
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| 7 |
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| 8 | #include "tesselation.hpp"
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| 9 |
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| 10 | // ======================================== Points on Boundary =================================
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| 11 |
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| 12 | BoundaryPointSet::BoundaryPointSet()
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| 13 | {
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| 14 | LinesCount = 0;
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| 15 | Nr = -1;
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| 16 | }
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| 17 | ;
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| 18 |
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| 19 | BoundaryPointSet::BoundaryPointSet(TesselPoint *Walker)
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| 20 | {
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| 21 | node = Walker;
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| 22 | LinesCount = 0;
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| 23 | Nr = Walker->nr;
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| 24 | }
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| 25 | ;
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| 26 |
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| 27 | BoundaryPointSet::~BoundaryPointSet()
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| 28 | {
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| 29 | cout << Verbose(5) << "Erasing point nr. " << Nr << "." << endl;
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| 30 | if (!lines.empty())
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| 31 | cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some lines." << endl;
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| 32 | node = NULL;
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| 33 | }
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| 34 | ;
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| 35 |
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| 36 | void BoundaryPointSet::AddLine(class BoundaryLineSet *line)
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| 37 | {
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| 38 | cout << Verbose(6) << "Adding " << *this << " to line " << *line << "."
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| 39 | << endl;
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| 40 | if (line->endpoints[0] == this)
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| 41 | {
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| 42 | lines.insert(LinePair(line->endpoints[1]->Nr, line));
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| 43 | }
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| 44 | else
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| 45 | {
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| 46 | lines.insert(LinePair(line->endpoints[0]->Nr, line));
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| 47 | }
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| 48 | LinesCount++;
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| 49 | }
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| 50 | ;
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| 51 |
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| 52 | ostream &
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| 53 | operator <<(ostream &ost, BoundaryPointSet &a)
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| 54 | {
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| 55 | ost << "[" << a.Nr << "|" << a.node->Name << "]";
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| 56 | return ost;
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| 57 | }
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| 58 | ;
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| 59 |
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| 60 | // ======================================== Lines on Boundary =================================
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| 61 |
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| 62 | BoundaryLineSet::BoundaryLineSet()
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| 63 | {
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| 64 | for (int i = 0; i < 2; i++)
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| 65 | endpoints[i] = NULL;
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| 66 | TrianglesCount = 0;
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| 67 | Nr = -1;
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| 68 | }
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| 69 | ;
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| 70 |
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| 71 | BoundaryLineSet::BoundaryLineSet(class BoundaryPointSet *Point[2], int number)
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| 72 | {
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| 73 | // set number
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| 74 | Nr = number;
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| 75 | // set endpoints in ascending order
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| 76 | SetEndpointsOrdered(endpoints, Point[0], Point[1]);
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| 77 | // add this line to the hash maps of both endpoints
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| 78 | Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
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| 79 | Point[1]->AddLine(this); //
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| 80 | // clear triangles list
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| 81 | TrianglesCount = 0;
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| 82 | cout << Verbose(5) << "New Line with endpoints " << *this << "." << endl;
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| 83 | }
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| 84 | ;
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| 85 |
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| 86 | BoundaryLineSet::~BoundaryLineSet()
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| 87 | {
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| 88 | int Numbers[2];
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| 89 | Numbers[0] = endpoints[1]->Nr;
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| 90 | Numbers[1] = endpoints[0]->Nr;
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| 91 | for (int i = 0; i < 2; i++) {
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| 92 | cout << Verbose(5) << "Erasing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
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| 93 | // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
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| 94 | pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]);
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| 95 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
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| 96 | if ((*Runner).second == this) {
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| 97 | endpoints[i]->lines.erase(Runner);
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| 98 | break;
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| 99 | }
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| 100 | if (endpoints[i]->lines.empty()) {
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| 101 | cout << Verbose(5) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl;
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| 102 | if (endpoints[i] != NULL) {
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| 103 | delete(endpoints[i]);
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| 104 | endpoints[i] = NULL;
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| 105 | } else
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| 106 | cerr << "ERROR: Endpoint " << i << " has already been free'd." << endl;
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| 107 | } else
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| 108 | cout << Verbose(5) << *endpoints[i] << " has still lines it's attached to." << endl;
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| 109 | }
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| 110 | if (!triangles.empty())
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| 111 | cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some triangles." << endl;
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| 112 | }
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| 113 | ;
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| 114 |
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| 115 | void
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| 116 | BoundaryLineSet::AddTriangle(class BoundaryTriangleSet *triangle)
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| 117 | {
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| 118 | cout << Verbose(6) << "Add " << triangle->Nr << " to line " << *this << "."
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| 119 | << endl;
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| 120 | triangles.insert(TrianglePair(triangle->Nr, triangle));
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| 121 | TrianglesCount++;
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| 122 | }
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| 123 | ;
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| 124 |
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| 125 | /** Checks whether we have a common endpoint with given \a *line.
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| 126 | * \param *line other line to test
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| 127 | * \return true - common endpoint present, false - not connected
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| 128 | */
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| 129 | bool BoundaryLineSet::IsConnectedTo(class BoundaryLineSet *line)
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| 130 | {
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| 131 | if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1]))
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| 132 | return true;
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| 133 | else
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| 134 | return false;
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| 135 | };
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| 136 |
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| 137 | /** Checks whether the adjacent triangles of a baseline are convex or not.
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| 138 | * We sum the two angles of each normal vector with a ficticious normnal vector from this baselinbe pointing outwards.
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| 139 | * If greater/equal M_PI than we are convex.
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| 140 | * \param *out output stream for debugging
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| 141 | * \return true - triangles are convex, false - concave or less than two triangles connected
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| 142 | */
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| 143 | bool BoundaryLineSet::CheckConvexityCriterion(ofstream *out)
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| 144 | {
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| 145 | Vector BaseLineNormal;
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| 146 | double angle = 0;
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| 147 | // get the two triangles
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| 148 | if (TrianglesCount != 2) {
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| 149 | *out << Verbose(1) << "ERROR: Baseline " << this << " is connect to less than two triangles, Tesselation incomplete!" << endl;
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| 150 | return false;
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| 151 | }
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| 152 | // have a normal vector on the base line pointing outwards
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| 153 | BaseLineNormal.Zero();
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| 154 | for(TriangleMap::iterator runner = triangles.begin(); runner != triangles.end(); runner++)
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| 155 | BaseLineNormal.AddVector(&runner->second->NormalVector);
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| 156 | BaseLineNormal.Normalize();
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| 157 | // and calculate the sum of the angles with this normal vector and each of the triangle ones'
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| 158 | for(TriangleMap::iterator runner = triangles.begin(); runner != triangles.end(); runner++)
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| 159 | angle += BaseLineNormal.Angle(&runner->second->NormalVector);
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| 160 |
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| 161 | if ((angle - M_PI) > -MYEPSILON)
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| 162 | return true;
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| 163 | else
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| 164 | return false;
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| 165 | }
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| 166 |
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| 167 | /** Checks whether point is any of the two endpoints this line contains.
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| 168 | * \param *point point to test
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| 169 | * \return true - point is of the line, false - is not
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| 170 | */
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| 171 | bool BoundaryLineSet::ContainsBoundaryPoint(class BoundaryPointSet *point)
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| 172 | {
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| 173 | for(int i=0;i<2;i++)
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| 174 | if (point == endpoints[i])
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| 175 | return true;
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| 176 | return false;
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| 177 | };
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| 178 |
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| 179 | ostream &
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| 180 | operator <<(ostream &ost, BoundaryLineSet &a)
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| 181 | {
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| 182 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << "," << a.endpoints[1]->node->Name << "]";
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| 183 | return ost;
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| 184 | }
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| 185 | ;
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| 186 |
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| 187 | // ======================================== Triangles on Boundary =================================
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| 188 |
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| 189 |
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| 190 | BoundaryTriangleSet::BoundaryTriangleSet()
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| 191 | {
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| 192 | for (int i = 0; i < 3; i++)
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| 193 | {
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| 194 | endpoints[i] = NULL;
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| 195 | lines[i] = NULL;
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| 196 | }
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| 197 | Nr = -1;
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| 198 | }
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| 199 | ;
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| 200 |
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| 201 | BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet *line[3], int number)
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| 202 | {
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| 203 | // set number
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| 204 | Nr = number;
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| 205 | // set lines
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| 206 | cout << Verbose(5) << "New triangle " << Nr << ":" << endl;
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| 207 | for (int i = 0; i < 3; i++)
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| 208 | {
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| 209 | lines[i] = line[i];
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| 210 | lines[i]->AddTriangle(this);
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| 211 | }
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| 212 | // get ascending order of endpoints
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| 213 | map<int, class BoundaryPointSet *> OrderMap;
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| 214 | for (int i = 0; i < 3; i++)
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| 215 | // for all three lines
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| 216 | for (int j = 0; j < 2; j++)
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| 217 | { // for both endpoints
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| 218 | OrderMap.insert(pair<int, class BoundaryPointSet *> (
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| 219 | line[i]->endpoints[j]->Nr, line[i]->endpoints[j]));
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| 220 | // and we don't care whether insertion fails
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| 221 | }
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| 222 | // set endpoints
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| 223 | int Counter = 0;
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| 224 | cout << Verbose(6) << " with end points ";
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| 225 | for (map<int, class BoundaryPointSet *>::iterator runner = OrderMap.begin(); runner
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| 226 | != OrderMap.end(); runner++)
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| 227 | {
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| 228 | endpoints[Counter] = runner->second;
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| 229 | cout << " " << *endpoints[Counter];
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| 230 | Counter++;
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| 231 | }
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| 232 | if (Counter < 3)
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| 233 | {
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| 234 | cerr << "ERROR! We have a triangle with only two distinct endpoints!"
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| 235 | << endl;
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| 236 | //exit(1);
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| 237 | }
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| 238 | cout << "." << endl;
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| 239 | }
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| 240 | ;
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| 241 |
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| 242 | BoundaryTriangleSet::~BoundaryTriangleSet()
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| 243 | {
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| 244 | for (int i = 0; i < 3; i++) {
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| 245 | cout << Verbose(5) << "Erasing triangle Nr." << Nr << endl;
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| 246 | lines[i]->triangles.erase(Nr);
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| 247 | if (lines[i]->triangles.empty()) {
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| 248 | if (lines[i] != NULL) {
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| 249 | cout << Verbose(5) << *lines[i] << " is no more attached to any triangle, erasing." << endl;
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| 250 | delete (lines[i]);
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| 251 | lines[i] = NULL;
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| 252 | } else
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| 253 | cerr << "ERROR: This line " << i << " has already been free'd." << endl;
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| 254 | } else
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| 255 | cout << Verbose(5) << *lines[i] << " is still attached to another triangle." << endl;
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| 256 | }
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| 257 | }
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| 258 | ;
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| 259 |
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| 260 | /** Calculates the normal vector for this triangle.
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| 261 | * Is made unique by comparison with \a OtherVector to point in the other direction.
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| 262 | * \param &OtherVector direction vector to make normal vector unique.
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| 263 | */
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| 264 | void BoundaryTriangleSet::GetNormalVector(Vector &OtherVector)
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| 265 | {
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| 266 | // get normal vector
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| 267 | NormalVector.MakeNormalVector(endpoints[0]->node->node, endpoints[1]->node->node, endpoints[2]->node->node);
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| 268 |
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| 269 | // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
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| 270 | if (NormalVector.Projection(&OtherVector) > 0)
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| 271 | NormalVector.Scale(-1.);
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| 272 | };
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| 273 |
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| 274 | /** Finds the point on the triangle \a *BTS the line defined by \a *MolCenter and \a *x crosses through.
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| 275 | * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane
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| 276 | * This we test if it's really on the plane and whether it's inside the triangle on the plane or not.
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| 277 | * The latter is done as follows: if it's really outside, then for any endpoint of the triangle and it's opposite
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| 278 | * base line, the intersection between the line from endpoint to intersection and the base line will have a Vector::NormSquared()
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| 279 | * smaller than the first line.
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| 280 | * \param *out output stream for debugging
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| 281 | * \param *MolCenter offset vector of line
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| 282 | * \param *x second endpoint of line, minus \a *MolCenter is directional vector of line
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| 283 | * \param *Intersection intersection on plane on return
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| 284 | * \return true - \a *Intersection contains intersection on plane defined by triangle, false - zero vector if outside of triangle.
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| 285 | */
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| 286 | bool BoundaryTriangleSet::GetIntersectionInsideTriangle(ofstream *out, Vector *MolCenter, Vector *x, Vector *Intersection)
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| 287 | {
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| 288 | Vector CrossPoint;
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| 289 | Vector helper;
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| 290 | int i=0;
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| 291 |
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| 292 | if (Intersection->GetIntersectionWithPlane(out, &NormalVector, endpoints[0]->node->node, MolCenter, x)) {
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| 293 | *out << Verbose(1) << "Alas! [Bronstein] failed - at least numerically - the intersection is not on the plane!" << endl;
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| 294 | return false;
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| 295 | }
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| 296 |
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| 297 | // Calculate cross point between one baseline and the line from the third endpoint to intersection
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| 298 | do {
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| 299 | CrossPoint.GetIntersectionOfTwoLinesOnPlane(out, endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node, endpoints[(i+2)%3]->node->node, Intersection);
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| 300 | helper.CopyVector(endpoints[(i+1)%3]->node->node);
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| 301 | helper.SubtractVector(endpoints[i%3]->node->node);
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| 302 | i++;
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| 303 | if (i>3)
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| 304 | break;
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| 305 | } while (CrossPoint.NormSquared() < MYEPSILON);
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| 306 | if (i>3) {
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| 307 | *out << Verbose(1) << "ERROR: Could not find any cross points, something's utterly wrong here!" << endl;
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| 308 | exit(255);
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| 309 | }
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| 310 | CrossPoint.SubtractVector(endpoints[i%3]->node->node);
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| 311 |
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| 312 | // check whether intersection is inside or not by comparing length of intersection and length of cross point
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| 313 | if ((CrossPoint.NormSquared() - helper.NormSquared()) > -MYEPSILON) { // inside
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| 314 | return true;
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| 315 | } else { // outside!
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| 316 | Intersection->Zero();
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| 317 | return false;
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| 318 | }
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| 319 | };
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| 320 |
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| 321 | /** Checks whether lines is any of the three boundary lines this triangle contains.
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| 322 | * \param *line line to test
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| 323 | * \return true - line is of the triangle, false - is not
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| 324 | */
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| 325 | bool BoundaryTriangleSet::ContainsBoundaryLine(class BoundaryLineSet *line)
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| 326 | {
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| 327 | for(int i=0;i<3;i++)
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| 328 | if (line == lines[i])
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| 329 | return true;
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| 330 | return false;
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| 331 | };
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| 332 |
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| 333 | /** Checks whether point is any of the three endpoints this triangle contains.
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| 334 | * \param *point point to test
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| 335 | * \return true - point is of the triangle, false - is not
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| 336 | */
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| 337 | bool BoundaryTriangleSet::ContainsBoundaryPoint(class BoundaryPointSet *point)
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| 338 | {
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| 339 | for(int i=0;i<3;i++)
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| 340 | if (point == endpoints[i])
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| 341 | return true;
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| 342 | return false;
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| 343 | };
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| 344 |
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| 345 | /** Checks whether three given \a *Points coincide with triangle's endpoints.
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| 346 | * \param *Points[3] pointer to BoundaryPointSet
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| 347 | * \return true - is the very triangle, false - is not
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| 348 | */
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| 349 | bool BoundaryTriangleSet::IsPresentTupel(class BoundaryPointSet *Points[3])
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| 350 | {
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| 351 | return (((endpoints[0] == Points[0])
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| 352 | || (endpoints[0] == Points[1])
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| 353 | || (endpoints[0] == Points[2])
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| 354 | ) && (
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| 355 | (endpoints[1] == Points[0])
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| 356 | || (endpoints[1] == Points[1])
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| 357 | || (endpoints[1] == Points[2])
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| 358 | ) && (
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| 359 | (endpoints[2] == Points[0])
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| 360 | || (endpoints[2] == Points[1])
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| 361 | || (endpoints[2] == Points[2])
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| 362 | ));
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| 363 | };
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| 364 |
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| 365 | ostream &
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| 366 | operator <<(ostream &ost, BoundaryTriangleSet &a)
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| 367 | {
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| 368 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << ","
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| 369 | << a.endpoints[1]->node->Name << "," << a.endpoints[2]->node->Name << "]";
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| 370 | return ost;
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| 371 | }
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| 372 | ;
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| 373 |
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| 374 | // =========================================================== class TESSELPOINT ===========================================
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| 375 |
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| 376 | /** Constructor of class TesselPoint.
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| 377 | */
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| 378 | TesselPoint::TesselPoint()
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| 379 | {
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| 380 | node = NULL;
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| 381 | nr = -1;
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| 382 | Name = NULL;
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| 383 | };
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| 384 |
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| 385 | /** Destructor for class TesselPoint.
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| 386 | */
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| 387 | TesselPoint::~TesselPoint()
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| 388 | {
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| 389 | Free((void **)&Name, "TesselPoint::~TesselPoint: *Name");
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| 390 | };
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| 391 |
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| 392 | /** Prints LCNode to screen.
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| 393 | */
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| 394 | ostream & operator << (ostream &ost, const TesselPoint &a)
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| 395 | {
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| 396 | ost << "[" << (a.Name) << "|" << &a << "]";
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| 397 | return ost;
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| 398 | };
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| 399 |
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| 400 |
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| 401 | // =========================================================== class POINTCLOUD ============================================
|
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| 402 |
|
|---|
| 403 | /** Constructor of class PointCloud.
|
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| 404 | */
|
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| 405 | PointCloud::PointCloud()
|
|---|
| 406 | {
|
|---|
| 407 |
|
|---|
| 408 | };
|
|---|
| 409 |
|
|---|
| 410 | /** Destructor for class PointCloud.
|
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| 411 | */
|
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| 412 | PointCloud::~PointCloud()
|
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| 413 | {
|
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| 414 |
|
|---|
| 415 | };
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| 416 |
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| 417 | // ============================ CandidateForTesselation =============================
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| 418 |
|
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| 419 | /** Constructor of class CandidateForTesselation.
|
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| 420 | */
|
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| 421 | CandidateForTesselation::CandidateForTesselation(TesselPoint *candidate, BoundaryLineSet* line, Vector OptCandidateCenter, Vector OtherOptCandidateCenter) {
|
|---|
| 422 | point = candidate;
|
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| 423 | BaseLine = line;
|
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| 424 | OptCenter.CopyVector(&OptCandidateCenter);
|
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| 425 | OtherOptCenter.CopyVector(&OtherOptCandidateCenter);
|
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| 426 | };
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|---|
| 427 |
|
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| 428 | /** Destructor for class CandidateForTesselation.
|
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| 429 | */
|
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| 430 | CandidateForTesselation::~CandidateForTesselation() {
|
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| 431 | point = NULL;
|
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| 432 | BaseLine = NULL;
|
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| 433 | };
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| 434 |
|
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| 435 | // =========================================================== class TESSELATION ===========================================
|
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| 436 |
|
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| 437 | /** Constructor of class Tesselation.
|
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| 438 | */
|
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| 439 | Tesselation::Tesselation()
|
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| 440 | {
|
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| 441 | PointsOnBoundaryCount = 0;
|
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| 442 | LinesOnBoundaryCount = 0;
|
|---|
| 443 | TrianglesOnBoundaryCount = 0;
|
|---|
| 444 | }
|
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| 445 | ;
|
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| 446 |
|
|---|
| 447 | /** Destructor of class Tesselation.
|
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| 448 | * We have to free all points, lines and triangles.
|
|---|
| 449 | */
|
|---|
| 450 | Tesselation::~Tesselation()
|
|---|
| 451 | {
|
|---|
| 452 | cout << Verbose(1) << "Free'ing TesselStruct ... " << endl;
|
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| 453 | for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) {
|
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| 454 | if (runner->second != NULL) {
|
|---|
| 455 | delete (runner->second);
|
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| 456 | runner->second = NULL;
|
|---|
| 457 | } else
|
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| 458 | cerr << "ERROR: The triangle " << runner->first << " has already been free'd." << endl;
|
|---|
| 459 | }
|
|---|
| 460 | }
|
|---|
| 461 | ;
|
|---|
| 462 |
|
|---|
| 463 | /** Gueses first starting triangle of the convex envelope.
|
|---|
| 464 | * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third.
|
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| 465 | * \param *out output stream for debugging
|
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| 466 | * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster
|
|---|
| 467 | */
|
|---|
| 468 | void
|
|---|
| 469 | Tesselation::GuessStartingTriangle(ofstream *out)
|
|---|
| 470 | {
|
|---|
| 471 | // 4b. create a starting triangle
|
|---|
| 472 | // 4b1. create all distances
|
|---|
| 473 | DistanceMultiMap DistanceMMap;
|
|---|
| 474 | double distance, tmp;
|
|---|
| 475 | Vector PlaneVector, TrialVector;
|
|---|
| 476 | PointMap::iterator A, B, C; // three nodes of the first triangle
|
|---|
| 477 | A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily
|
|---|
| 478 |
|
|---|
| 479 | // with A chosen, take each pair B,C and sort
|
|---|
| 480 | if (A != PointsOnBoundary.end())
|
|---|
| 481 | {
|
|---|
| 482 | B = A;
|
|---|
| 483 | B++;
|
|---|
| 484 | for (; B != PointsOnBoundary.end(); B++)
|
|---|
| 485 | {
|
|---|
| 486 | C = B;
|
|---|
| 487 | C++;
|
|---|
| 488 | for (; C != PointsOnBoundary.end(); C++)
|
|---|
| 489 | {
|
|---|
| 490 | tmp = A->second->node->node->DistanceSquared(B->second->node->node);
|
|---|
| 491 | distance = tmp * tmp;
|
|---|
| 492 | tmp = A->second->node->node->DistanceSquared(C->second->node->node);
|
|---|
| 493 | distance += tmp * tmp;
|
|---|
| 494 | tmp = B->second->node->node->DistanceSquared(C->second->node->node);
|
|---|
| 495 | distance += tmp * tmp;
|
|---|
| 496 | DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C)));
|
|---|
| 497 | }
|
|---|
| 498 | }
|
|---|
| 499 | }
|
|---|
| 500 | // // listing distances
|
|---|
| 501 | // *out << Verbose(1) << "Listing DistanceMMap:";
|
|---|
| 502 | // for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) {
|
|---|
| 503 | // *out << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")";
|
|---|
| 504 | // }
|
|---|
| 505 | // *out << endl;
|
|---|
| 506 | // 4b2. pick three baselines forming a triangle
|
|---|
| 507 | // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
|
|---|
| 508 | DistanceMultiMap::iterator baseline = DistanceMMap.begin();
|
|---|
| 509 | for (; baseline != DistanceMMap.end(); baseline++)
|
|---|
| 510 | {
|
|---|
| 511 | // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
|
|---|
| 512 | // 2. next, we have to check whether all points reside on only one side of the triangle
|
|---|
| 513 | // 3. construct plane vector
|
|---|
| 514 | PlaneVector.MakeNormalVector(A->second->node->node,
|
|---|
| 515 | baseline->second.first->second->node->node,
|
|---|
| 516 | baseline->second.second->second->node->node);
|
|---|
| 517 | *out << Verbose(2) << "Plane vector of candidate triangle is ";
|
|---|
| 518 | PlaneVector.Output(out);
|
|---|
| 519 | *out << endl;
|
|---|
| 520 | // 4. loop over all points
|
|---|
| 521 | double sign = 0.;
|
|---|
| 522 | PointMap::iterator checker = PointsOnBoundary.begin();
|
|---|
| 523 | for (; checker != PointsOnBoundary.end(); checker++)
|
|---|
| 524 | {
|
|---|
| 525 | // (neglecting A,B,C)
|
|---|
| 526 | if ((checker == A) || (checker == baseline->second.first) || (checker
|
|---|
| 527 | == baseline->second.second))
|
|---|
| 528 | continue;
|
|---|
| 529 | // 4a. project onto plane vector
|
|---|
| 530 | TrialVector.CopyVector(checker->second->node->node);
|
|---|
| 531 | TrialVector.SubtractVector(A->second->node->node);
|
|---|
| 532 | distance = TrialVector.Projection(&PlaneVector);
|
|---|
| 533 | if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok
|
|---|
| 534 | continue;
|
|---|
| 535 | *out << Verbose(3) << "Projection of " << checker->second->node->Name
|
|---|
| 536 | << " yields distance of " << distance << "." << endl;
|
|---|
| 537 | tmp = distance / fabs(distance);
|
|---|
| 538 | // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle)
|
|---|
| 539 | if ((sign != 0) && (tmp != sign))
|
|---|
| 540 | {
|
|---|
| 541 | // 4c. If so, break 4. loop and continue with next candidate in 1. loop
|
|---|
| 542 | *out << Verbose(2) << "Current candidates: "
|
|---|
| 543 | << A->second->node->Name << ","
|
|---|
| 544 | << baseline->second.first->second->node->Name << ","
|
|---|
| 545 | << baseline->second.second->second->node->Name << " leaves "
|
|---|
| 546 | << checker->second->node->Name << " outside the convex hull."
|
|---|
| 547 | << endl;
|
|---|
| 548 | break;
|
|---|
| 549 | }
|
|---|
| 550 | else
|
|---|
| 551 | { // note the sign for later
|
|---|
| 552 | *out << Verbose(2) << "Current candidates: "
|
|---|
| 553 | << A->second->node->Name << ","
|
|---|
| 554 | << baseline->second.first->second->node->Name << ","
|
|---|
| 555 | << baseline->second.second->second->node->Name << " leave "
|
|---|
| 556 | << checker->second->node->Name << " inside the convex hull."
|
|---|
| 557 | << endl;
|
|---|
| 558 | sign = tmp;
|
|---|
| 559 | }
|
|---|
| 560 | // 4d. Check whether the point is inside the triangle (check distance to each node
|
|---|
| 561 | tmp = checker->second->node->node->DistanceSquared(A->second->node->node);
|
|---|
| 562 | int innerpoint = 0;
|
|---|
| 563 | if ((tmp < A->second->node->node->DistanceSquared(
|
|---|
| 564 | baseline->second.first->second->node->node)) && (tmp
|
|---|
| 565 | < A->second->node->node->DistanceSquared(
|
|---|
| 566 | baseline->second.second->second->node->node)))
|
|---|
| 567 | innerpoint++;
|
|---|
| 568 | tmp = checker->second->node->node->DistanceSquared(
|
|---|
| 569 | baseline->second.first->second->node->node);
|
|---|
| 570 | if ((tmp < baseline->second.first->second->node->node->DistanceSquared(
|
|---|
| 571 | A->second->node->node)) && (tmp
|
|---|
| 572 | < baseline->second.first->second->node->node->DistanceSquared(
|
|---|
| 573 | baseline->second.second->second->node->node)))
|
|---|
| 574 | innerpoint++;
|
|---|
| 575 | tmp = checker->second->node->node->DistanceSquared(
|
|---|
| 576 | baseline->second.second->second->node->node);
|
|---|
| 577 | if ((tmp < baseline->second.second->second->node->node->DistanceSquared(
|
|---|
| 578 | baseline->second.first->second->node->node)) && (tmp
|
|---|
| 579 | < baseline->second.second->second->node->node->DistanceSquared(
|
|---|
| 580 | A->second->node->node)))
|
|---|
| 581 | innerpoint++;
|
|---|
| 582 | // 4e. If so, break 4. loop and continue with next candidate in 1. loop
|
|---|
| 583 | if (innerpoint == 3)
|
|---|
| 584 | break;
|
|---|
| 585 | }
|
|---|
| 586 | // 5. come this far, all on same side? Then break 1. loop and construct triangle
|
|---|
| 587 | if (checker == PointsOnBoundary.end())
|
|---|
| 588 | {
|
|---|
| 589 | *out << "Looks like we have a candidate!" << endl;
|
|---|
| 590 | break;
|
|---|
| 591 | }
|
|---|
| 592 | }
|
|---|
| 593 | if (baseline != DistanceMMap.end())
|
|---|
| 594 | {
|
|---|
| 595 | BPS[0] = baseline->second.first->second;
|
|---|
| 596 | BPS[1] = baseline->second.second->second;
|
|---|
| 597 | BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
|---|
| 598 | BPS[0] = A->second;
|
|---|
| 599 | BPS[1] = baseline->second.second->second;
|
|---|
| 600 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
|---|
| 601 | BPS[0] = baseline->second.first->second;
|
|---|
| 602 | BPS[1] = A->second;
|
|---|
| 603 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
|---|
| 604 |
|
|---|
| 605 | // 4b3. insert created triangle
|
|---|
| 606 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
|---|
| 607 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
|---|
| 608 | TrianglesOnBoundaryCount++;
|
|---|
| 609 | for (int i = 0; i < NDIM; i++)
|
|---|
| 610 | {
|
|---|
| 611 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i]));
|
|---|
| 612 | LinesOnBoundaryCount++;
|
|---|
| 613 | }
|
|---|
| 614 |
|
|---|
| 615 | *out << Verbose(1) << "Starting triangle is " << *BTS << "." << endl;
|
|---|
| 616 | }
|
|---|
| 617 | else
|
|---|
| 618 | {
|
|---|
| 619 | *out << Verbose(1) << "No starting triangle found." << endl;
|
|---|
| 620 | exit(255);
|
|---|
| 621 | }
|
|---|
| 622 | }
|
|---|
| 623 | ;
|
|---|
| 624 |
|
|---|
| 625 | /** Tesselates the convex envelope of a cluster from a single starting triangle.
|
|---|
| 626 | * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most
|
|---|
| 627 | * 2 triangles. Hence, we go through all current lines:
|
|---|
| 628 | * -# if the lines contains to only one triangle
|
|---|
| 629 | * -# We search all points in the boundary
|
|---|
| 630 | * -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to
|
|---|
| 631 | * baseline in triangle plane pointing out of the triangle and normal vector of new triangle)
|
|---|
| 632 | * -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors)
|
|---|
| 633 | * -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount)
|
|---|
| 634 | * \param *out output stream for debugging
|
|---|
| 635 | * \param *configuration for IsAngstroem
|
|---|
| 636 | * \param *cloud cluster of points
|
|---|
| 637 | */
|
|---|
| 638 | void Tesselation::TesselateOnBoundary(ofstream *out, PointCloud *cloud)
|
|---|
| 639 | {
|
|---|
| 640 | bool flag;
|
|---|
| 641 | PointMap::iterator winner;
|
|---|
| 642 | class BoundaryPointSet *peak = NULL;
|
|---|
| 643 | double SmallestAngle, TempAngle;
|
|---|
| 644 | Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL;
|
|---|
| 645 | LineMap::iterator LineChecker[2];
|
|---|
| 646 |
|
|---|
| 647 | Center = cloud->GetCenter(out);
|
|---|
| 648 | // create a first tesselation with the given BoundaryPoints
|
|---|
| 649 | do {
|
|---|
| 650 | flag = false;
|
|---|
| 651 | for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++)
|
|---|
| 652 | if (baseline->second->TrianglesCount == 1) {
|
|---|
| 653 | // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles)
|
|---|
| 654 | SmallestAngle = M_PI;
|
|---|
| 655 |
|
|---|
| 656 | // get peak point with respect to this base line's only triangle
|
|---|
| 657 | BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far
|
|---|
| 658 | *out << Verbose(2) << "Current baseline is between " << *(baseline->second) << "." << endl;
|
|---|
| 659 | for (int i = 0; i < 3; i++)
|
|---|
| 660 | if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1]))
|
|---|
| 661 | peak = BTS->endpoints[i];
|
|---|
| 662 | *out << Verbose(3) << " and has peak " << *peak << "." << endl;
|
|---|
| 663 |
|
|---|
| 664 | // prepare some auxiliary vectors
|
|---|
| 665 | Vector BaseLineCenter, BaseLine;
|
|---|
| 666 | BaseLineCenter.CopyVector(baseline->second->endpoints[0]->node->node);
|
|---|
| 667 | BaseLineCenter.AddVector(baseline->second->endpoints[1]->node->node);
|
|---|
| 668 | BaseLineCenter.Scale(1. / 2.); // points now to center of base line
|
|---|
| 669 | BaseLine.CopyVector(baseline->second->endpoints[0]->node->node);
|
|---|
| 670 | BaseLine.SubtractVector(baseline->second->endpoints[1]->node->node);
|
|---|
| 671 |
|
|---|
| 672 | // offset to center of triangle
|
|---|
| 673 | CenterVector.Zero();
|
|---|
| 674 | for (int i = 0; i < 3; i++)
|
|---|
| 675 | CenterVector.AddVector(BTS->endpoints[i]->node->node);
|
|---|
| 676 | CenterVector.Scale(1. / 3.);
|
|---|
| 677 | *out << Verbose(4) << "CenterVector of base triangle is " << CenterVector << endl;
|
|---|
| 678 |
|
|---|
| 679 | // normal vector of triangle
|
|---|
| 680 | NormalVector.CopyVector(Center);
|
|---|
| 681 | NormalVector.SubtractVector(&CenterVector);
|
|---|
| 682 | BTS->GetNormalVector(NormalVector);
|
|---|
| 683 | NormalVector.CopyVector(&BTS->NormalVector);
|
|---|
| 684 | *out << Verbose(4) << "NormalVector of base triangle is " << NormalVector << endl;
|
|---|
| 685 |
|
|---|
| 686 | // vector in propagation direction (out of triangle)
|
|---|
| 687 | // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection)
|
|---|
| 688 | PropagationVector.MakeNormalVector(&BaseLine, &NormalVector);
|
|---|
| 689 | TempVector.CopyVector(&CenterVector);
|
|---|
| 690 | TempVector.SubtractVector(baseline->second->endpoints[0]->node->node); // TempVector is vector on triangle plane pointing from one baseline egde towards center!
|
|---|
| 691 | //*out << Verbose(2) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl;
|
|---|
| 692 | if (PropagationVector.Projection(&TempVector) > 0) // make sure normal propagation vector points outward from baseline
|
|---|
| 693 | PropagationVector.Scale(-1.);
|
|---|
| 694 | *out << Verbose(4) << "PropagationVector of base triangle is " << PropagationVector << endl;
|
|---|
| 695 | winner = PointsOnBoundary.end();
|
|---|
| 696 |
|
|---|
| 697 | // loop over all points and calculate angle between normal vector of new and present triangle
|
|---|
| 698 | for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) {
|
|---|
| 699 | if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints
|
|---|
| 700 | *out << Verbose(3) << "Target point is " << *(target->second) << ":" << endl;
|
|---|
| 701 |
|
|---|
| 702 | // first check direction, so that triangles don't intersect
|
|---|
| 703 | VirtualNormalVector.CopyVector(target->second->node->node);
|
|---|
| 704 | VirtualNormalVector.SubtractVector(&BaseLineCenter); // points from center of base line to target
|
|---|
| 705 | VirtualNormalVector.ProjectOntoPlane(&NormalVector);
|
|---|
| 706 | TempAngle = VirtualNormalVector.Angle(&PropagationVector);
|
|---|
| 707 | *out << Verbose(4) << "VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << "." << endl;
|
|---|
| 708 | if (TempAngle > (M_PI/2.)) { // no bends bigger than Pi/2 (90 degrees)
|
|---|
| 709 | *out << Verbose(4) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl;
|
|---|
| 710 | continue;
|
|---|
| 711 | } else
|
|---|
| 712 | *out << Verbose(4) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl;
|
|---|
| 713 |
|
|---|
| 714 | // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle)
|
|---|
| 715 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first);
|
|---|
| 716 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first);
|
|---|
| 717 | if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->TrianglesCount == 2))) {
|
|---|
| 718 | *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->TrianglesCount << " triangles." << endl;
|
|---|
| 719 | continue;
|
|---|
| 720 | }
|
|---|
| 721 | if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->TrianglesCount == 2))) {
|
|---|
| 722 | *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->TrianglesCount << " triangles." << endl;
|
|---|
| 723 | continue;
|
|---|
| 724 | }
|
|---|
| 725 |
|
|---|
| 726 | // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint)
|
|---|
| 727 | if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) {
|
|---|
| 728 | *out << Verbose(4) << "Current target is peak!" << endl;
|
|---|
| 729 | continue;
|
|---|
| 730 | }
|
|---|
| 731 |
|
|---|
| 732 | // check for linear dependence
|
|---|
| 733 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node);
|
|---|
| 734 | TempVector.SubtractVector(target->second->node->node);
|
|---|
| 735 | helper.CopyVector(baseline->second->endpoints[1]->node->node);
|
|---|
| 736 | helper.SubtractVector(target->second->node->node);
|
|---|
| 737 | helper.ProjectOntoPlane(&TempVector);
|
|---|
| 738 | if (fabs(helper.NormSquared()) < MYEPSILON) {
|
|---|
| 739 | *out << Verbose(4) << "Chosen set of vectors is linear dependent." << endl;
|
|---|
| 740 | continue;
|
|---|
| 741 | }
|
|---|
| 742 |
|
|---|
| 743 | // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle
|
|---|
| 744 | flag = true;
|
|---|
| 745 | VirtualNormalVector.MakeNormalVector(baseline->second->endpoints[0]->node->node, baseline->second->endpoints[1]->node->node, target->second->node->node);
|
|---|
| 746 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node);
|
|---|
| 747 | TempVector.AddVector(baseline->second->endpoints[1]->node->node);
|
|---|
| 748 | TempVector.AddVector(target->second->node->node);
|
|---|
| 749 | TempVector.Scale(1./3.);
|
|---|
| 750 | TempVector.SubtractVector(Center);
|
|---|
| 751 | // make it always point outward
|
|---|
| 752 | if (VirtualNormalVector.Projection(&TempVector) < 0)
|
|---|
| 753 | VirtualNormalVector.Scale(-1.);
|
|---|
| 754 | // calculate angle
|
|---|
| 755 | TempAngle = NormalVector.Angle(&VirtualNormalVector);
|
|---|
| 756 | *out << Verbose(4) << "NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << "." << endl;
|
|---|
| 757 | if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner
|
|---|
| 758 | SmallestAngle = TempAngle;
|
|---|
| 759 | winner = target;
|
|---|
| 760 | *out << Verbose(4) << "New winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;
|
|---|
| 761 | } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle)
|
|---|
| 762 | // hence, check the angles to some normal direction from our base line but in this common plane of both targets...
|
|---|
| 763 | helper.CopyVector(target->second->node->node);
|
|---|
| 764 | helper.SubtractVector(&BaseLineCenter);
|
|---|
| 765 | helper.ProjectOntoPlane(&BaseLine);
|
|---|
| 766 | // ...the one with the smaller angle is the better candidate
|
|---|
| 767 | TempVector.CopyVector(target->second->node->node);
|
|---|
| 768 | TempVector.SubtractVector(&BaseLineCenter);
|
|---|
| 769 | TempVector.ProjectOntoPlane(&VirtualNormalVector);
|
|---|
| 770 | TempAngle = TempVector.Angle(&helper);
|
|---|
| 771 | TempVector.CopyVector(winner->second->node->node);
|
|---|
| 772 | TempVector.SubtractVector(&BaseLineCenter);
|
|---|
| 773 | TempVector.ProjectOntoPlane(&VirtualNormalVector);
|
|---|
| 774 | if (TempAngle < TempVector.Angle(&helper)) {
|
|---|
| 775 | TempAngle = NormalVector.Angle(&VirtualNormalVector);
|
|---|
| 776 | SmallestAngle = TempAngle;
|
|---|
| 777 | winner = target;
|
|---|
| 778 | *out << Verbose(4) << "New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction." << endl;
|
|---|
| 779 | } else
|
|---|
| 780 | *out << Verbose(4) << "Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction." << endl;
|
|---|
| 781 | } else
|
|---|
| 782 | *out << Verbose(4) << "Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;
|
|---|
| 783 | }
|
|---|
| 784 | } // end of loop over all boundary points
|
|---|
| 785 |
|
|---|
| 786 | // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle
|
|---|
| 787 | if (winner != PointsOnBoundary.end()) {
|
|---|
| 788 | *out << Verbose(2) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl;
|
|---|
| 789 | // create the lins of not yet present
|
|---|
| 790 | BLS[0] = baseline->second;
|
|---|
| 791 | // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles)
|
|---|
| 792 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first);
|
|---|
| 793 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first);
|
|---|
| 794 | if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create
|
|---|
| 795 | BPS[0] = baseline->second->endpoints[0];
|
|---|
| 796 | BPS[1] = winner->second;
|
|---|
| 797 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
|---|
| 798 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1]));
|
|---|
| 799 | LinesOnBoundaryCount++;
|
|---|
| 800 | } else
|
|---|
| 801 | BLS[1] = LineChecker[0]->second;
|
|---|
| 802 | if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create
|
|---|
| 803 | BPS[0] = baseline->second->endpoints[1];
|
|---|
| 804 | BPS[1] = winner->second;
|
|---|
| 805 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
|---|
| 806 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2]));
|
|---|
| 807 | LinesOnBoundaryCount++;
|
|---|
| 808 | } else
|
|---|
| 809 | BLS[2] = LineChecker[1]->second;
|
|---|
| 810 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
|---|
| 811 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
|---|
| 812 | TrianglesOnBoundaryCount++;
|
|---|
| 813 | } else {
|
|---|
| 814 | *out << Verbose(1) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl;
|
|---|
| 815 | }
|
|---|
| 816 |
|
|---|
| 817 | // 5d. If the set of lines is not yet empty, go to 5. and continue
|
|---|
| 818 | } else
|
|---|
| 819 | *out << Verbose(2) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->TrianglesCount << "." << endl;
|
|---|
| 820 | } while (flag);
|
|---|
| 821 |
|
|---|
| 822 | // exit
|
|---|
| 823 | delete(Center);
|
|---|
| 824 | };
|
|---|
| 825 |
|
|---|
| 826 | /** Inserts all atoms outside of the tesselated surface into it by adding new triangles.
|
|---|
| 827 | * \param *out output stream for debugging
|
|---|
| 828 | * \param *cloud cluster of points
|
|---|
| 829 | * \return true - all straddling points insert, false - something went wrong
|
|---|
| 830 | */
|
|---|
| 831 | bool Tesselation::InsertStraddlingPoints(ofstream *out, PointCloud *cloud)
|
|---|
| 832 | {
|
|---|
| 833 | Vector Intersection;
|
|---|
| 834 | TesselPoint *Walker = NULL;
|
|---|
| 835 | Vector *Center = cloud->GetCenter(out);
|
|---|
| 836 |
|
|---|
| 837 | cloud->GoToFirst();
|
|---|
| 838 | while (!cloud->IsLast()) { // we only have to go once through all points, as boundary can become only bigger
|
|---|
| 839 | Walker = cloud->GetPoint();
|
|---|
| 840 | // get the next triangle
|
|---|
| 841 | BTS = FindClosestTriangleToPoint(out, Walker->node);
|
|---|
| 842 | if (BTS == NULL) {
|
|---|
| 843 | *out << Verbose(1) << "ERROR: No triangle closest to " << Walker << " was found." << endl;
|
|---|
| 844 | return false;
|
|---|
| 845 | }
|
|---|
| 846 | // get the intersection point
|
|---|
| 847 | if (BTS->GetIntersectionInsideTriangle(out, Center, Walker->node, &Intersection)) {
|
|---|
| 848 | // we have the intersection, check whether in- or outside of boundary
|
|---|
| 849 | if ((Center->DistanceSquared(Walker->node) - Center->DistanceSquared(&Intersection)) < -MYEPSILON) {
|
|---|
| 850 | // inside, next!
|
|---|
| 851 | *out << Verbose(4) << Walker << " is inside wrt triangle " << BTS << "." << endl;
|
|---|
| 852 | } else {
|
|---|
| 853 | // outside!
|
|---|
| 854 | *out << Verbose(3) << Walker << " is outside wrt triangle " << BTS << "." << endl;
|
|---|
| 855 | class BoundaryLineSet *OldLines[3], *NewLines[3];
|
|---|
| 856 | class BoundaryPointSet *OldPoints[3], *NewPoint;
|
|---|
| 857 | // store the three old lines and old points
|
|---|
| 858 | for (int i=0;i<3;i++) {
|
|---|
| 859 | OldLines[i] = BTS->lines[i];
|
|---|
| 860 | OldPoints[i] = BTS->endpoints[i];
|
|---|
| 861 | }
|
|---|
| 862 | // add Walker to boundary points
|
|---|
| 863 | AddPoint(Walker);
|
|---|
| 864 | if (BPS[0] == NULL)
|
|---|
| 865 | NewPoint = BPS[0];
|
|---|
| 866 | else
|
|---|
| 867 | continue;
|
|---|
| 868 | // remove triangle
|
|---|
| 869 | TrianglesOnBoundary.erase(BTS->Nr);
|
|---|
| 870 | // create three new boundary lines
|
|---|
| 871 | for (int i=0;i<3;i++) {
|
|---|
| 872 | BPS[0] = NewPoint;
|
|---|
| 873 | BPS[1] = OldPoints[i];
|
|---|
| 874 | NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
|---|
| 875 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one
|
|---|
| 876 | LinesOnBoundaryCount++;
|
|---|
| 877 | }
|
|---|
| 878 | // create three new triangle with new point
|
|---|
| 879 | for (int i=0;i<3;i++) { // find all baselines
|
|---|
| 880 | BLS[0] = OldLines[i];
|
|---|
| 881 | int n = 1;
|
|---|
| 882 | for (int j=0;j<3;j++) {
|
|---|
| 883 | if (NewLines[j]->IsConnectedTo(BLS[0])) {
|
|---|
| 884 | if (n>2) {
|
|---|
| 885 | *out << Verbose(1) << "ERROR: " << BLS[0] << " connects to all of the new lines?!" << endl;
|
|---|
| 886 | return false;
|
|---|
| 887 | } else
|
|---|
| 888 | BLS[n++] = NewLines[j];
|
|---|
| 889 | }
|
|---|
| 890 | }
|
|---|
| 891 | // create the triangle
|
|---|
| 892 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
|---|
| 893 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
|---|
| 894 | TrianglesOnBoundaryCount++;
|
|---|
| 895 | }
|
|---|
| 896 | }
|
|---|
| 897 | } else { // something is wrong with FindClosestTriangleToPoint!
|
|---|
| 898 | *out << Verbose(1) << "ERROR: The closest triangle did not produce an intersection!" << endl;
|
|---|
| 899 | return false;
|
|---|
| 900 | }
|
|---|
| 901 | cloud->GoToNext();
|
|---|
| 902 | }
|
|---|
| 903 |
|
|---|
| 904 | // exit
|
|---|
| 905 | delete(Center);
|
|---|
| 906 | return true;
|
|---|
| 907 | };
|
|---|
| 908 |
|
|---|
| 909 | /** Adds an atom to the tesselation::PointsOnBoundary list.
|
|---|
| 910 | * \param *Walker atom to add
|
|---|
| 911 | */
|
|---|
| 912 | void
|
|---|
| 913 | Tesselation::AddPoint(TesselPoint *Walker)
|
|---|
| 914 | {
|
|---|
| 915 | PointTestPair InsertUnique;
|
|---|
| 916 | BPS[0] = new class BoundaryPointSet(Walker);
|
|---|
| 917 | InsertUnique = PointsOnBoundary.insert(PointPair(Walker->nr, BPS[0]));
|
|---|
| 918 | if (InsertUnique.second) // if new point was not present before, increase counter
|
|---|
| 919 | PointsOnBoundaryCount++;
|
|---|
| 920 | else {
|
|---|
| 921 | delete(BPS[0]);
|
|---|
| 922 | BPS[0] = NULL;
|
|---|
| 923 | }
|
|---|
| 924 | }
|
|---|
| 925 | ;
|
|---|
| 926 |
|
|---|
| 927 | /** Adds point to Tesselation::PointsOnBoundary if not yet present.
|
|---|
| 928 | * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique.
|
|---|
| 929 | * @param Candidate point to add
|
|---|
| 930 | * @param n index for this point in Tesselation::TPS array
|
|---|
| 931 | */
|
|---|
| 932 | void
|
|---|
| 933 | Tesselation::AddTrianglePoint(TesselPoint* Candidate, int n)
|
|---|
| 934 | {
|
|---|
| 935 | PointTestPair InsertUnique;
|
|---|
| 936 | TPS[n] = new class BoundaryPointSet(Candidate);
|
|---|
| 937 | InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->nr, TPS[n]));
|
|---|
| 938 | if (InsertUnique.second) { // if new point was not present before, increase counter
|
|---|
| 939 | PointsOnBoundaryCount++;
|
|---|
| 940 | } else {
|
|---|
| 941 | delete TPS[n];
|
|---|
| 942 | cout << Verbose(3) << "Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl;
|
|---|
| 943 | TPS[n] = (InsertUnique.first)->second;
|
|---|
| 944 | }
|
|---|
| 945 | }
|
|---|
| 946 | ;
|
|---|
| 947 |
|
|---|
| 948 | /** Function tries to add line from current Points in BPS to BoundaryLineSet.
|
|---|
| 949 | * If successful it raises the line count and inserts the new line into the BLS,
|
|---|
| 950 | * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one.
|
|---|
| 951 | * @param *a first endpoint
|
|---|
| 952 | * @param *b second endpoint
|
|---|
| 953 | * @param n index of Tesselation::BLS giving the line with both endpoints
|
|---|
| 954 | */
|
|---|
| 955 | void Tesselation::AddTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n) {
|
|---|
| 956 | bool insertNewLine = true;
|
|---|
| 957 |
|
|---|
| 958 | if (a->lines.find(b->node->nr) != a->lines.end()) {
|
|---|
| 959 | LineMap::iterator FindLine;
|
|---|
| 960 | pair<LineMap::iterator,LineMap::iterator> FindPair;
|
|---|
| 961 | FindPair = a->lines.equal_range(b->node->nr);
|
|---|
| 962 |
|
|---|
| 963 | for (FindLine = FindPair.first; FindLine != FindPair.second; ++FindLine) {
|
|---|
| 964 | // If there is a line with less than two attached triangles, we don't need a new line.
|
|---|
| 965 | if (FindLine->second->TrianglesCount < 2) {
|
|---|
| 966 | insertNewLine = false;
|
|---|
| 967 | cout << Verbose(3) << "Using existing line " << *FindLine->second << endl;
|
|---|
| 968 |
|
|---|
| 969 | BPS[0] = FindLine->second->endpoints[0];
|
|---|
| 970 | BPS[1] = FindLine->second->endpoints[1];
|
|---|
| 971 | BLS[n] = FindLine->second;
|
|---|
| 972 |
|
|---|
| 973 | break;
|
|---|
| 974 | }
|
|---|
| 975 | }
|
|---|
| 976 | }
|
|---|
| 977 |
|
|---|
| 978 | if (insertNewLine) {
|
|---|
| 979 | AlwaysAddTriangleLine(a, b, n);
|
|---|
| 980 | }
|
|---|
| 981 | }
|
|---|
| 982 | ;
|
|---|
| 983 |
|
|---|
| 984 | /**
|
|---|
| 985 | * Adds lines from each of the current points in the BPS to BoundaryLineSet.
|
|---|
| 986 | * Raises the line count and inserts the new line into the BLS.
|
|---|
| 987 | *
|
|---|
| 988 | * @param *a first endpoint
|
|---|
| 989 | * @param *b second endpoint
|
|---|
| 990 | * @param n index of Tesselation::BLS giving the line with both endpoints
|
|---|
| 991 | */
|
|---|
| 992 | void Tesselation::AlwaysAddTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n)
|
|---|
| 993 | {
|
|---|
| 994 | cout << Verbose(3) << "Adding line between " << *(a->node) << " and " << *(b->node) << "." << endl;
|
|---|
| 995 | BPS[0] = a;
|
|---|
| 996 | BPS[1] = b;
|
|---|
| 997 | BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); // this also adds the line to the local maps
|
|---|
| 998 | // add line to global map
|
|---|
| 999 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n]));
|
|---|
| 1000 | // increase counter
|
|---|
| 1001 | LinesOnBoundaryCount++;
|
|---|
| 1002 | };
|
|---|
| 1003 |
|
|---|
| 1004 | /** Function tries to add Triangle just created to Triangle and remarks if already existent (Failure of algorithm).
|
|---|
| 1005 | * Furthermore it adds the triangle to all of its lines, in order to recognize those which are saturated later.
|
|---|
| 1006 | */
|
|---|
| 1007 | void
|
|---|
| 1008 | Tesselation::AddTriangle()
|
|---|
| 1009 | {
|
|---|
| 1010 | cout << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl;
|
|---|
| 1011 |
|
|---|
| 1012 | // add triangle to global map
|
|---|
| 1013 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
|---|
| 1014 | TrianglesOnBoundaryCount++;
|
|---|
| 1015 |
|
|---|
| 1016 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
|
|---|
| 1017 | }
|
|---|
| 1018 | ;
|
|---|
| 1019 |
|
|---|
| 1020 |
|
|---|
| 1021 |
|
|---|
| 1022 | /** Checks whether the triangle consisting of the three atoms is already present.
|
|---|
| 1023 | * Searches for the points in Tesselation::PointsOnBoundary and checks their
|
|---|
| 1024 | * lines. If any of the three edges already has two triangles attached, false is
|
|---|
| 1025 | * returned.
|
|---|
| 1026 | * \param *out output stream for debugging
|
|---|
| 1027 | * \param *Candidates endpoints of the triangle candidate
|
|---|
| 1028 | * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two
|
|---|
| 1029 | * triangles exist which is the maximum for three points
|
|---|
| 1030 | */
|
|---|
| 1031 | int Tesselation::CheckPresenceOfTriangle(ofstream *out, TesselPoint *Candidates[3]) {
|
|---|
| 1032 | int adjacentTriangleCount = 0;
|
|---|
| 1033 | class BoundaryPointSet *Points[3];
|
|---|
| 1034 |
|
|---|
| 1035 | *out << Verbose(2) << "Begin of CheckPresenceOfTriangle" << endl;
|
|---|
| 1036 | // builds a triangle point set (Points) of the end points
|
|---|
| 1037 | for (int i = 0; i < 3; i++) {
|
|---|
| 1038 | PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr);
|
|---|
| 1039 | if (FindPoint != PointsOnBoundary.end()) {
|
|---|
| 1040 | Points[i] = FindPoint->second;
|
|---|
| 1041 | } else {
|
|---|
| 1042 | Points[i] = NULL;
|
|---|
| 1043 | }
|
|---|
| 1044 | }
|
|---|
| 1045 |
|
|---|
| 1046 | // checks lines between the points in the Points for their adjacent triangles
|
|---|
| 1047 | for (int i = 0; i < 3; i++) {
|
|---|
| 1048 | if (Points[i] != NULL) {
|
|---|
| 1049 | for (int j = i; j < 3; j++) {
|
|---|
| 1050 | if (Points[j] != NULL) {
|
|---|
| 1051 | LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->nr);
|
|---|
| 1052 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) {
|
|---|
| 1053 | TriangleMap *triangles = &FindLine->second->triangles;
|
|---|
| 1054 | *out << Verbose(3) << "Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << "." << endl;
|
|---|
| 1055 | for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
|
|---|
| 1056 | if (FindTriangle->second->IsPresentTupel(Points)) {
|
|---|
| 1057 | adjacentTriangleCount++;
|
|---|
| 1058 | }
|
|---|
| 1059 | }
|
|---|
| 1060 | *out << Verbose(3) << "end." << endl;
|
|---|
| 1061 | }
|
|---|
| 1062 | // Only one of the triangle lines must be considered for the triangle count.
|
|---|
| 1063 | *out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
|
|---|
| 1064 | return adjacentTriangleCount;
|
|---|
| 1065 | }
|
|---|
| 1066 | }
|
|---|
| 1067 | }
|
|---|
| 1068 | }
|
|---|
| 1069 |
|
|---|
| 1070 | *out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
|
|---|
| 1071 | *out << Verbose(2) << "End of CheckPresenceOfTriangle" << endl;
|
|---|
| 1072 | return adjacentTriangleCount;
|
|---|
| 1073 | };
|
|---|
| 1074 |
|
|---|
| 1075 |
|
|---|
| 1076 | /** Finds the starting triangle for find_non_convex_border().
|
|---|
| 1077 | * Looks at the outermost atom per axis, then Find_second_point_for_Tesselation()
|
|---|
| 1078 | * for the second and Find_next_suitable_point_via_Angle_of_Sphere() for the third
|
|---|
| 1079 | * point are called.
|
|---|
| 1080 | * \param *out output stream for debugging
|
|---|
| 1081 | * \param RADIUS radius of virtual rolling sphere
|
|---|
| 1082 | * \param *LC LinkedCell structure with neighbouring TesselPoint's
|
|---|
| 1083 | */
|
|---|
| 1084 | void Tesselation::Find_starting_triangle(ofstream *out, const double RADIUS, LinkedCell *LC)
|
|---|
| 1085 | {
|
|---|
| 1086 | cout << Verbose(1) << "Begin of Find_starting_triangle\n";
|
|---|
| 1087 | int i = 0;
|
|---|
| 1088 | LinkedNodes *List = NULL;
|
|---|
| 1089 | TesselPoint* FirstPoint = NULL;
|
|---|
| 1090 | TesselPoint* SecondPoint = NULL;
|
|---|
| 1091 | TesselPoint* MaxAtom[NDIM];
|
|---|
| 1092 | double max_coordinate[NDIM];
|
|---|
| 1093 | Vector Oben;
|
|---|
| 1094 | Vector helper;
|
|---|
| 1095 | Vector Chord;
|
|---|
| 1096 | Vector SearchDirection;
|
|---|
| 1097 |
|
|---|
| 1098 | Oben.Zero();
|
|---|
| 1099 |
|
|---|
| 1100 | for (i = 0; i < 3; i++) {
|
|---|
| 1101 | MaxAtom[i] = NULL;
|
|---|
| 1102 | max_coordinate[i] = -1;
|
|---|
| 1103 | }
|
|---|
| 1104 |
|
|---|
| 1105 | // 1. searching topmost atom with respect to each axis
|
|---|
| 1106 | for (int i=0;i<NDIM;i++) { // each axis
|
|---|
| 1107 | LC->n[i] = LC->N[i]-1; // current axis is topmost cell
|
|---|
| 1108 | for (LC->n[(i+1)%NDIM]=0;LC->n[(i+1)%NDIM]<LC->N[(i+1)%NDIM];LC->n[(i+1)%NDIM]++)
|
|---|
| 1109 | for (LC->n[(i+2)%NDIM]=0;LC->n[(i+2)%NDIM]<LC->N[(i+2)%NDIM];LC->n[(i+2)%NDIM]++) {
|
|---|
| 1110 | List = LC->GetCurrentCell();
|
|---|
| 1111 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
|
|---|
| 1112 | if (List != NULL) {
|
|---|
| 1113 | for (LinkedNodes::iterator Runner = List->begin();Runner != List->end();Runner++) {
|
|---|
| 1114 | if ((*Runner)->node->x[i] > max_coordinate[i]) {
|
|---|
| 1115 | cout << Verbose(2) << "New maximal for axis " << i << " node is " << *(*Runner) << " at " << *(*Runner)->node << "." << endl;
|
|---|
| 1116 | max_coordinate[i] = (*Runner)->node->x[i];
|
|---|
| 1117 | MaxAtom[i] = (*Runner);
|
|---|
| 1118 | }
|
|---|
| 1119 | }
|
|---|
| 1120 | } else {
|
|---|
| 1121 | cerr << "ERROR: The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl;
|
|---|
| 1122 | }
|
|---|
| 1123 | }
|
|---|
| 1124 | }
|
|---|
| 1125 |
|
|---|
| 1126 | cout << Verbose(2) << "Found maximum coordinates: ";
|
|---|
| 1127 | for (int i=0;i<NDIM;i++)
|
|---|
| 1128 | cout << i << ": " << *MaxAtom[i] << "\t";
|
|---|
| 1129 | cout << endl;
|
|---|
| 1130 |
|
|---|
| 1131 | BTS = NULL;
|
|---|
| 1132 | CandidateList *Opt_Candidates = new CandidateList();
|
|---|
| 1133 | for (int k=0;k<NDIM;k++) {
|
|---|
| 1134 | Oben.x[k] = 1.;
|
|---|
| 1135 | FirstPoint = MaxAtom[k];
|
|---|
| 1136 | cout << Verbose(1) << "Coordinates of start node at " << *FirstPoint->node << "." << endl;
|
|---|
| 1137 |
|
|---|
| 1138 | double ShortestAngle;
|
|---|
| 1139 | TesselPoint* Opt_Candidate = NULL;
|
|---|
| 1140 | ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant.
|
|---|
| 1141 |
|
|---|
| 1142 | Find_second_point_for_Tesselation(FirstPoint, NULL, Oben, Opt_Candidate, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_...
|
|---|
| 1143 | SecondPoint = Opt_Candidate;
|
|---|
| 1144 | if (SecondPoint == NULL) // have we found a second point?
|
|---|
| 1145 | continue;
|
|---|
| 1146 | else
|
|---|
| 1147 | cout << Verbose(1) << "Found second point is at " << *SecondPoint->node << ".\n";
|
|---|
| 1148 |
|
|---|
| 1149 | helper.CopyVector(FirstPoint->node);
|
|---|
| 1150 | helper.SubtractVector(SecondPoint->node);
|
|---|
| 1151 | helper.Normalize();
|
|---|
| 1152 | Oben.ProjectOntoPlane(&helper);
|
|---|
| 1153 | Oben.Normalize();
|
|---|
| 1154 | helper.VectorProduct(&Oben);
|
|---|
| 1155 | ShortestAngle = 2.*M_PI; // This will indicate the quadrant.
|
|---|
| 1156 |
|
|---|
| 1157 | Chord.CopyVector(FirstPoint->node); // bring into calling function
|
|---|
| 1158 | Chord.SubtractVector(SecondPoint->node);
|
|---|
| 1159 | double radius = Chord.ScalarProduct(&Chord);
|
|---|
| 1160 | double CircleRadius = sqrt(RADIUS*RADIUS - radius/4.);
|
|---|
| 1161 | helper.CopyVector(&Oben);
|
|---|
| 1162 | helper.Scale(CircleRadius);
|
|---|
| 1163 | // Now, oben and helper are two orthonormalized vectors in the plane defined by Chord (not normalized)
|
|---|
| 1164 |
|
|---|
| 1165 | // look in one direction of baseline for initial candidate
|
|---|
| 1166 | SearchDirection.MakeNormalVector(&Chord, &Oben); // whether we look "left" first or "right" first is not important ...
|
|---|
| 1167 |
|
|---|
| 1168 | // adding point 1 and point 2 and the line between them
|
|---|
| 1169 | AddTrianglePoint(FirstPoint, 0);
|
|---|
| 1170 | AddTrianglePoint(SecondPoint, 1);
|
|---|
| 1171 | AddTriangleLine(TPS[0], TPS[1], 0);
|
|---|
| 1172 |
|
|---|
| 1173 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << helper << ".\n";
|
|---|
| 1174 | Find_third_point_for_Tesselation(
|
|---|
| 1175 | Oben, SearchDirection, helper, BLS[0], NULL, *&Opt_Candidates, &ShortestAngle, RADIUS, LC
|
|---|
| 1176 | );
|
|---|
| 1177 | cout << Verbose(1) << "List of third Points is ";
|
|---|
| 1178 | for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
|
|---|
| 1179 | cout << " " << *(*it)->point;
|
|---|
| 1180 | }
|
|---|
| 1181 | cout << endl;
|
|---|
| 1182 |
|
|---|
| 1183 | for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
|
|---|
| 1184 | // add third triangle point
|
|---|
| 1185 | AddTrianglePoint((*it)->point, 2);
|
|---|
| 1186 | // add the second and third line
|
|---|
| 1187 | AddTriangleLine(TPS[1], TPS[2], 1);
|
|---|
| 1188 | AddTriangleLine(TPS[0], TPS[2], 2);
|
|---|
| 1189 | // ... and triangles to the Maps of the Tesselation class
|
|---|
| 1190 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
|---|
| 1191 | AddTriangle();
|
|---|
| 1192 | // ... and calculate its normal vector (with correct orientation)
|
|---|
| 1193 | (*it)->OptCenter.Scale(-1.);
|
|---|
| 1194 | cout << Verbose(2) << "Anti-Oben is currently " << (*it)->OptCenter << "." << endl;
|
|---|
| 1195 | BTS->GetNormalVector((*it)->OptCenter); // vector to compare with should point inwards
|
|---|
| 1196 | cout << Verbose(0) << "==> Found starting triangle consists of " << *FirstPoint << ", " << *SecondPoint << " and "
|
|---|
| 1197 | << *(*it)->point << " with normal vector " << BTS->NormalVector << ".\n";
|
|---|
| 1198 |
|
|---|
| 1199 | // if we do not reach the end with the next step of iteration, we need to setup a new first line
|
|---|
| 1200 | if (it != Opt_Candidates->end()--) {
|
|---|
| 1201 | FirstPoint = (*it)->BaseLine->endpoints[0]->node;
|
|---|
| 1202 | SecondPoint = (*it)->point;
|
|---|
| 1203 | // adding point 1 and point 2 and the line between them
|
|---|
| 1204 | AddTrianglePoint(FirstPoint, 0);
|
|---|
| 1205 | AddTrianglePoint(SecondPoint, 1);
|
|---|
| 1206 | AddTriangleLine(TPS[0], TPS[1], 0);
|
|---|
| 1207 | }
|
|---|
| 1208 | cout << Verbose(2) << "Projection is " << BTS->NormalVector.Projection(&Oben) << "." << endl;
|
|---|
| 1209 | }
|
|---|
| 1210 | if (BTS != NULL) // we have created one starting triangle
|
|---|
| 1211 | break;
|
|---|
| 1212 | else {
|
|---|
| 1213 | // remove all candidates from the list and then the list itself
|
|---|
| 1214 | class CandidateForTesselation *remover = NULL;
|
|---|
| 1215 | for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
|
|---|
| 1216 | remover = *it;
|
|---|
| 1217 | delete(remover);
|
|---|
| 1218 | }
|
|---|
| 1219 | Opt_Candidates->clear();
|
|---|
| 1220 | }
|
|---|
| 1221 | }
|
|---|
| 1222 |
|
|---|
| 1223 | // remove all candidates from the list and then the list itself
|
|---|
| 1224 | class CandidateForTesselation *remover = NULL;
|
|---|
| 1225 | for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
|
|---|
| 1226 | remover = *it;
|
|---|
| 1227 | delete(remover);
|
|---|
| 1228 | }
|
|---|
| 1229 | delete(Opt_Candidates);
|
|---|
| 1230 | cout << Verbose(1) << "End of Find_starting_triangle\n";
|
|---|
| 1231 | };
|
|---|
| 1232 |
|
|---|
| 1233 |
|
|---|
| 1234 | /** This function finds a triangle to a line, adjacent to an existing one.
|
|---|
| 1235 | * @param out output stream for debugging
|
|---|
| 1236 | * @param Line current baseline to search from
|
|---|
| 1237 | * @param T current triangle which \a Line is edge of
|
|---|
| 1238 | * @param RADIUS radius of the rolling ball
|
|---|
| 1239 | * @param N number of found triangles
|
|---|
| 1240 | * @param *LC LinkedCell structure with neighbouring atoms
|
|---|
| 1241 | */
|
|---|
| 1242 | bool Tesselation::Find_next_suitable_triangle(ofstream *out, BoundaryLineSet &Line, BoundaryTriangleSet &T, const double& RADIUS, int N, LinkedCell *LC)
|
|---|
| 1243 | {
|
|---|
| 1244 | cout << Verbose(0) << "Begin of Find_next_suitable_triangle\n";
|
|---|
| 1245 | bool result = true;
|
|---|
| 1246 | CandidateList *Opt_Candidates = new CandidateList();
|
|---|
| 1247 |
|
|---|
| 1248 | Vector CircleCenter;
|
|---|
| 1249 | Vector CirclePlaneNormal;
|
|---|
| 1250 | Vector OldSphereCenter;
|
|---|
| 1251 | Vector SearchDirection;
|
|---|
| 1252 | Vector helper;
|
|---|
| 1253 | TesselPoint *ThirdNode = NULL;
|
|---|
| 1254 | LineMap::iterator testline;
|
|---|
| 1255 | double ShortestAngle = 2.*M_PI; // This will indicate the quadrant.
|
|---|
| 1256 | double radius, CircleRadius;
|
|---|
| 1257 |
|
|---|
| 1258 | cout << Verbose(1) << "Current baseline is " << Line << " of triangle " << T << "." << endl;
|
|---|
| 1259 | for (int i=0;i<3;i++)
|
|---|
| 1260 | if ((T.endpoints[i]->node != Line.endpoints[0]->node) && (T.endpoints[i]->node != Line.endpoints[1]->node))
|
|---|
| 1261 | ThirdNode = T.endpoints[i]->node;
|
|---|
| 1262 |
|
|---|
| 1263 | // construct center of circle
|
|---|
| 1264 | CircleCenter.CopyVector(Line.endpoints[0]->node->node);
|
|---|
| 1265 | CircleCenter.AddVector(Line.endpoints[1]->node->node);
|
|---|
| 1266 | CircleCenter.Scale(0.5);
|
|---|
| 1267 |
|
|---|
| 1268 | // construct normal vector of circle
|
|---|
| 1269 | CirclePlaneNormal.CopyVector(Line.endpoints[0]->node->node);
|
|---|
| 1270 | CirclePlaneNormal.SubtractVector(Line.endpoints[1]->node->node);
|
|---|
| 1271 |
|
|---|
| 1272 | // calculate squared radius of circle
|
|---|
| 1273 | radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
|
|---|
| 1274 | if (radius/4. < RADIUS*RADIUS) {
|
|---|
| 1275 | CircleRadius = RADIUS*RADIUS - radius/4.;
|
|---|
| 1276 | CirclePlaneNormal.Normalize();
|
|---|
| 1277 | cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
|
|---|
| 1278 |
|
|---|
| 1279 | // construct old center
|
|---|
| 1280 | GetCenterofCircumcircle(&OldSphereCenter, T.endpoints[0]->node->node, T.endpoints[1]->node->node, T.endpoints[2]->node->node);
|
|---|
| 1281 | helper.CopyVector(&T.NormalVector); // normal vector ensures that this is correct center of the two possible ones
|
|---|
| 1282 | radius = Line.endpoints[0]->node->node->DistanceSquared(&OldSphereCenter);
|
|---|
| 1283 | helper.Scale(sqrt(RADIUS*RADIUS - radius));
|
|---|
| 1284 | OldSphereCenter.AddVector(&helper);
|
|---|
| 1285 | OldSphereCenter.SubtractVector(&CircleCenter);
|
|---|
| 1286 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;
|
|---|
| 1287 |
|
|---|
| 1288 | // construct SearchDirection
|
|---|
| 1289 | SearchDirection.MakeNormalVector(&T.NormalVector, &CirclePlaneNormal);
|
|---|
| 1290 | helper.CopyVector(Line.endpoints[0]->node->node);
|
|---|
| 1291 | helper.SubtractVector(ThirdNode->node);
|
|---|
| 1292 | if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
|
|---|
| 1293 | SearchDirection.Scale(-1.);
|
|---|
| 1294 | SearchDirection.ProjectOntoPlane(&OldSphereCenter);
|
|---|
| 1295 | SearchDirection.Normalize();
|
|---|
| 1296 | cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
|
|---|
| 1297 | if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
|
|---|
| 1298 | // rotated the wrong way!
|
|---|
| 1299 | cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl;
|
|---|
| 1300 | }
|
|---|
| 1301 |
|
|---|
| 1302 | // add third point
|
|---|
| 1303 | Find_third_point_for_Tesselation(
|
|---|
| 1304 | T.NormalVector, SearchDirection, OldSphereCenter, &Line, ThirdNode, Opt_Candidates,
|
|---|
| 1305 | &ShortestAngle, RADIUS, LC
|
|---|
| 1306 | );
|
|---|
| 1307 |
|
|---|
| 1308 | } else {
|
|---|
| 1309 | cout << Verbose(1) << "Circumcircle for base line " << Line << " and base triangle " << T << " is too big!" << endl;
|
|---|
| 1310 | }
|
|---|
| 1311 |
|
|---|
| 1312 | if (Opt_Candidates->begin() == Opt_Candidates->end()) {
|
|---|
| 1313 | cerr << "WARNING: Could not find a suitable candidate." << endl;
|
|---|
| 1314 | return false;
|
|---|
| 1315 | }
|
|---|
| 1316 | cout << Verbose(1) << "Third Points are ";
|
|---|
| 1317 | for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
|
|---|
| 1318 | cout << " " << *(*it)->point;
|
|---|
| 1319 | }
|
|---|
| 1320 | cout << endl;
|
|---|
| 1321 |
|
|---|
| 1322 | BoundaryLineSet *BaseRay = &Line;
|
|---|
| 1323 | for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
|
|---|
| 1324 | cout << Verbose(1) << " Third point candidate is " << *(*it)->point
|
|---|
| 1325 | << " with circumsphere's center at " << (*it)->OptCenter << "." << endl;
|
|---|
| 1326 | cout << Verbose(1) << " Baseline is " << *BaseRay << endl;
|
|---|
| 1327 |
|
|---|
| 1328 | // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
|
|---|
| 1329 | TesselPoint *AtomCandidates[3];
|
|---|
| 1330 | AtomCandidates[0] = (*it)->point;
|
|---|
| 1331 | AtomCandidates[1] = BaseRay->endpoints[0]->node;
|
|---|
| 1332 | AtomCandidates[2] = BaseRay->endpoints[1]->node;
|
|---|
| 1333 | int existentTrianglesCount = CheckPresenceOfTriangle(out, AtomCandidates);
|
|---|
| 1334 |
|
|---|
| 1335 | BTS = NULL;
|
|---|
| 1336 | // If there is no triangle, add it regularly.
|
|---|
| 1337 | if (existentTrianglesCount == 0) {
|
|---|
| 1338 | AddTrianglePoint((*it)->point, 0);
|
|---|
| 1339 | AddTrianglePoint(BaseRay->endpoints[0]->node, 1);
|
|---|
| 1340 | AddTrianglePoint(BaseRay->endpoints[1]->node, 2);
|
|---|
| 1341 |
|
|---|
| 1342 | AddTriangleLine(TPS[0], TPS[1], 0);
|
|---|
| 1343 | AddTriangleLine(TPS[0], TPS[2], 1);
|
|---|
| 1344 | AddTriangleLine(TPS[1], TPS[2], 2);
|
|---|
| 1345 |
|
|---|
| 1346 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
|---|
| 1347 | AddTriangle();
|
|---|
| 1348 | (*it)->OptCenter.Scale(-1.);
|
|---|
| 1349 | BTS->GetNormalVector((*it)->OptCenter);
|
|---|
| 1350 | (*it)->OptCenter.Scale(-1.);
|
|---|
| 1351 |
|
|---|
| 1352 | cout << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector
|
|---|
| 1353 | << " for this triangle ... " << endl;
|
|---|
| 1354 | //cout << Verbose(1) << "We have "<< TrianglesOnBoundaryCount << " for line " << *BaseRay << "." << endl;
|
|---|
| 1355 | } else if (existentTrianglesCount == 1) { // If there is a planar region within the structure, we need this triangle a second time.
|
|---|
| 1356 | AddTrianglePoint((*it)->point, 0);
|
|---|
| 1357 | AddTrianglePoint(BaseRay->endpoints[0]->node, 1);
|
|---|
| 1358 | AddTrianglePoint(BaseRay->endpoints[1]->node, 2);
|
|---|
| 1359 |
|
|---|
| 1360 | // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
|
|---|
| 1361 | // i.e. at least one of the three lines must be present with TriangleCount <= 1
|
|---|
| 1362 | if (CheckLineCriteriaforDegeneratedTriangle(TPS)) {
|
|---|
| 1363 | AddTriangleLine(TPS[0], TPS[1], 0);
|
|---|
| 1364 | AddTriangleLine(TPS[0], TPS[2], 1);
|
|---|
| 1365 | AddTriangleLine(TPS[1], TPS[2], 2);
|
|---|
| 1366 |
|
|---|
| 1367 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
|---|
| 1368 | AddTriangle();
|
|---|
| 1369 |
|
|---|
| 1370 | (*it)->OtherOptCenter.Scale(-1.);
|
|---|
| 1371 | BTS->GetNormalVector((*it)->OtherOptCenter);
|
|---|
| 1372 | (*it)->OtherOptCenter.Scale(-1.);
|
|---|
| 1373 |
|
|---|
| 1374 | cout << "--> WARNING: Special new triangle with " << *BTS << " and normal vector " << BTS->NormalVector
|
|---|
| 1375 | << " for this triangle ... " << endl;
|
|---|
| 1376 | cout << Verbose(1) << "We have "<< BaseRay->TrianglesCount << " for line " << BaseRay << "." << endl;
|
|---|
| 1377 | } else {
|
|---|
| 1378 | cout << Verbose(1) << "WARNING: This triangle consisting of ";
|
|---|
| 1379 | cout << *(*it)->point << ", ";
|
|---|
| 1380 | cout << *BaseRay->endpoints[0]->node << " and ";
|
|---|
| 1381 | cout << *BaseRay->endpoints[1]->node << " ";
|
|---|
| 1382 | cout << "exists and is not added, as it does not seem helpful!" << endl;
|
|---|
| 1383 | result = false;
|
|---|
| 1384 | }
|
|---|
| 1385 | } else {
|
|---|
| 1386 | cout << Verbose(1) << "This triangle consisting of ";
|
|---|
| 1387 | cout << *(*it)->point << ", ";
|
|---|
| 1388 | cout << *BaseRay->endpoints[0]->node << " and ";
|
|---|
| 1389 | cout << *BaseRay->endpoints[1]->node << " ";
|
|---|
| 1390 | cout << "is invalid!" << endl;
|
|---|
| 1391 | result = false;
|
|---|
| 1392 | }
|
|---|
| 1393 |
|
|---|
| 1394 | // set baseline to new ray from ref point (here endpoints[0]->node) to current candidate (here (*it)->point))
|
|---|
| 1395 | BaseRay = BLS[0];
|
|---|
| 1396 | }
|
|---|
| 1397 |
|
|---|
| 1398 | // remove all candidates from the list and then the list itself
|
|---|
| 1399 | class CandidateForTesselation *remover = NULL;
|
|---|
| 1400 | for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
|
|---|
| 1401 | remover = *it;
|
|---|
| 1402 | delete(remover);
|
|---|
| 1403 | }
|
|---|
| 1404 | delete(Opt_Candidates);
|
|---|
| 1405 | cout << Verbose(0) << "End of Find_next_suitable_triangle\n";
|
|---|
| 1406 | return result;
|
|---|
| 1407 | };
|
|---|
| 1408 |
|
|---|
| 1409 |
|
|---|
| 1410 | /** Goes over all baselines and checks whether adjacent triangles and convex to each other.
|
|---|
| 1411 | * \param *out output stream for debugging
|
|---|
| 1412 | * \return true - all baselines were corrected, false - there are still concave pieces
|
|---|
| 1413 | */
|
|---|
| 1414 | bool Tesselation::CorrectConcaveBaselines(ofstream *out)
|
|---|
| 1415 | {
|
|---|
| 1416 | class BoundaryTriangleSet *triangle[2];
|
|---|
| 1417 | class BoundaryLineSet *OldLines[4], *NewLine;
|
|---|
| 1418 | class BoundaryPointSet *OldPoints[2];
|
|---|
| 1419 | Vector BaseLineNormal;
|
|---|
| 1420 | class BoundaryLineSet *Base = NULL;
|
|---|
| 1421 | int OldTriangles[2], OldBaseLine;
|
|---|
| 1422 | int i;
|
|---|
| 1423 | for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++) {
|
|---|
| 1424 | Base = baseline->second;
|
|---|
| 1425 |
|
|---|
| 1426 | // check convexity
|
|---|
| 1427 | if (Base->CheckConvexityCriterion(out)) { // triangles are convex
|
|---|
| 1428 | *out << Verbose(3) << Base << " has two convex triangles." << endl;
|
|---|
| 1429 | } else { // not convex!
|
|---|
| 1430 | // get the two triangles
|
|---|
| 1431 | i=0;
|
|---|
| 1432 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
|---|
| 1433 | triangle[i++] = runner->second;
|
|---|
| 1434 | // gather four endpoints and four lines
|
|---|
| 1435 | for (int j=0;j<4;j++)
|
|---|
| 1436 | OldLines[j] = NULL;
|
|---|
| 1437 | for (int j=0;j<2;j++)
|
|---|
| 1438 | OldPoints[j] = NULL;
|
|---|
| 1439 | i=0;
|
|---|
| 1440 | for (int m=0;m<2;m++) { // go over both triangles
|
|---|
| 1441 | for (int j=0;j<3;j++) { // all of their endpoints and baselines
|
|---|
| 1442 | if (triangle[m]->lines[j] != Base) // pick not the central baseline
|
|---|
| 1443 | OldLines[i++] = triangle[m]->lines[j];
|
|---|
| 1444 | if (!Base->ContainsBoundaryPoint(triangle[m]->endpoints[j])) // and neither of its endpoints
|
|---|
| 1445 | OldPoints[m] = triangle[m]->endpoints[j];
|
|---|
| 1446 | }
|
|---|
| 1447 | }
|
|---|
| 1448 | if (i<4) {
|
|---|
| 1449 | *out << Verbose(1) << "ERROR: We have not gathered enough baselines!" << endl;
|
|---|
| 1450 | return false;
|
|---|
| 1451 | }
|
|---|
| 1452 | for (int j=0;j<4;j++)
|
|---|
| 1453 | if (OldLines[j] == NULL) {
|
|---|
| 1454 | *out << Verbose(1) << "ERROR: We have not gathered enough baselines!" << endl;
|
|---|
| 1455 | return false;
|
|---|
| 1456 | }
|
|---|
| 1457 | for (int j=0;j<2;j++)
|
|---|
| 1458 | if (OldPoints[j] == NULL) {
|
|---|
| 1459 | *out << Verbose(1) << "ERROR: We have not gathered enough endpoints!" << endl;
|
|---|
| 1460 | return false;
|
|---|
| 1461 | }
|
|---|
| 1462 |
|
|---|
| 1463 | // remove triangles
|
|---|
| 1464 | for (int j=0;j<2;j++) {
|
|---|
| 1465 | OldTriangles[j] = triangle[j]->Nr;
|
|---|
| 1466 | TrianglesOnBoundary.erase(OldTriangles[j]);
|
|---|
| 1467 | triangle[j] = NULL;
|
|---|
| 1468 | }
|
|---|
| 1469 |
|
|---|
| 1470 | // remove baseline
|
|---|
| 1471 | OldBaseLine = Base->Nr;
|
|---|
| 1472 | LinesOnBoundary.erase(OldBaseLine);
|
|---|
| 1473 | Base = NULL;
|
|---|
| 1474 |
|
|---|
| 1475 | // construct new baseline (with same number as old one)
|
|---|
| 1476 | BPS[0] = OldPoints[0];
|
|---|
| 1477 | BPS[1] = OldPoints[1];
|
|---|
| 1478 | NewLine = new class BoundaryLineSet(BPS, OldBaseLine);
|
|---|
| 1479 | LinesOnBoundary.insert(LinePair(OldBaseLine, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one
|
|---|
| 1480 |
|
|---|
| 1481 | // construct new triangles with flipped baseline
|
|---|
| 1482 | i=-1;
|
|---|
| 1483 | if (BLS[0]->IsConnectedTo(OldLines[2]))
|
|---|
| 1484 | i=2;
|
|---|
| 1485 | if (BLS[0]->IsConnectedTo(OldLines[2]))
|
|---|
| 1486 | i=3;
|
|---|
| 1487 | if (i!=-1) {
|
|---|
| 1488 | BLS[0] = OldLines[0];
|
|---|
| 1489 | BLS[1] = OldLines[i];
|
|---|
| 1490 | BLS[2] = NewLine;
|
|---|
| 1491 | BTS = new class BoundaryTriangleSet(BLS, OldTriangles[0]);
|
|---|
| 1492 | TrianglesOnBoundary.insert(TrianglePair(OldTriangles[0], BTS));
|
|---|
| 1493 |
|
|---|
| 1494 | BLS[0] = (i==2 ? OldLines[3] : OldLines[2]);
|
|---|
| 1495 | BLS[1] = OldLines[1];
|
|---|
| 1496 | BLS[2] = NewLine;
|
|---|
| 1497 | BTS = new class BoundaryTriangleSet(BLS, OldTriangles[1]);
|
|---|
| 1498 | TrianglesOnBoundary.insert(TrianglePair(OldTriangles[1], BTS));
|
|---|
| 1499 | } else {
|
|---|
| 1500 | *out << Verbose(1) << "The four old lines do not connect, something's utterly wrong here!" << endl;
|
|---|
| 1501 | return false;
|
|---|
| 1502 | }
|
|---|
| 1503 | }
|
|---|
| 1504 | }
|
|---|
| 1505 | return true;
|
|---|
| 1506 | };
|
|---|
| 1507 |
|
|---|
| 1508 |
|
|---|
| 1509 | /** States whether point is in- or outside of a tesselated surface.
|
|---|
| 1510 | * \param *pointer point to be checked
|
|---|
| 1511 | * \return true - is inside, false - is outside
|
|---|
| 1512 | */
|
|---|
| 1513 | bool Tesselation::IsInside(Vector *pointer)
|
|---|
| 1514 | {
|
|---|
| 1515 |
|
|---|
| 1516 | // hier kommt dann Saskias Routine hin...
|
|---|
| 1517 |
|
|---|
| 1518 | return true;
|
|---|
| 1519 | };
|
|---|
| 1520 |
|
|---|
| 1521 |
|
|---|
| 1522 | /** Finds the closest triangle to a given point.
|
|---|
| 1523 | * \param *out output stream for debugging
|
|---|
| 1524 | * \param *x second endpoint of line
|
|---|
| 1525 | * \return pointer triangle that is closest, NULL if none was found
|
|---|
| 1526 | */
|
|---|
| 1527 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToPoint(ofstream *out, Vector *x)
|
|---|
| 1528 | {
|
|---|
| 1529 | class BoundaryTriangleSet *triangle = NULL;
|
|---|
| 1530 |
|
|---|
| 1531 | // hier kommt dann Saskias Routine hin...
|
|---|
| 1532 |
|
|---|
| 1533 | return triangle;
|
|---|
| 1534 | };
|
|---|
| 1535 |
|
|---|
| 1536 |
|
|---|
| 1537 | /** Finds the second point of starting triangle.
|
|---|
| 1538 | * \param *a first node
|
|---|
| 1539 | * \param *Candidate pointer to candidate node on return
|
|---|
| 1540 | * \param Oben vector indicating the outside
|
|---|
| 1541 | * \param Opt_Candidate reference to recommended candidate on return
|
|---|
| 1542 | * \param Storage[3] array storing angles and other candidate information
|
|---|
| 1543 | * \param RADIUS radius of virtual sphere
|
|---|
| 1544 | * \param *LC LinkedCell structure with neighbouring atoms
|
|---|
| 1545 | */
|
|---|
| 1546 | void Tesselation::Find_second_point_for_Tesselation(TesselPoint* a, TesselPoint* Candidate, Vector Oben, TesselPoint*& Opt_Candidate, double Storage[3], double RADIUS, LinkedCell *LC)
|
|---|
| 1547 | {
|
|---|
| 1548 | cout << Verbose(2) << "Begin of Find_second_point_for_Tesselation" << endl;
|
|---|
| 1549 | Vector AngleCheck;
|
|---|
| 1550 | double norm = -1., angle;
|
|---|
| 1551 | LinkedNodes *List = NULL;
|
|---|
| 1552 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
|---|
| 1553 |
|
|---|
| 1554 | if (LC->SetIndexToNode(a)) { // get cell for the starting atom
|
|---|
| 1555 | for(int i=0;i<NDIM;i++) // store indices of this cell
|
|---|
| 1556 | N[i] = LC->n[i];
|
|---|
| 1557 | } else {
|
|---|
| 1558 | cerr << "ERROR: Atom " << *a << " is not found in cell " << LC->index << "." << endl;
|
|---|
| 1559 | return;
|
|---|
| 1560 | }
|
|---|
| 1561 | // then go through the current and all neighbouring cells and check the contained atoms for possible candidates
|
|---|
| 1562 | cout << Verbose(3) << "LC Intervals from [";
|
|---|
| 1563 | for (int i=0;i<NDIM;i++) {
|
|---|
| 1564 | cout << " " << N[i] << "<->" << LC->N[i];
|
|---|
| 1565 | }
|
|---|
| 1566 | cout << "] :";
|
|---|
| 1567 | for (int i=0;i<NDIM;i++) {
|
|---|
| 1568 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
|
|---|
| 1569 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
|
|---|
| 1570 | cout << " [" << Nlower[i] << "," << Nupper[i] << "] ";
|
|---|
| 1571 | }
|
|---|
| 1572 | cout << endl;
|
|---|
| 1573 |
|
|---|
| 1574 |
|
|---|
| 1575 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
|---|
| 1576 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
|---|
| 1577 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
|---|
| 1578 | List = LC->GetCurrentCell();
|
|---|
| 1579 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
|
|---|
| 1580 | if (List != NULL) {
|
|---|
| 1581 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
|---|
| 1582 | Candidate = (*Runner);
|
|---|
| 1583 | // check if we only have one unique point yet ...
|
|---|
| 1584 | if (a != Candidate) {
|
|---|
| 1585 | // Calculate center of the circle with radius RADIUS through points a and Candidate
|
|---|
| 1586 | Vector OrthogonalizedOben, a_Candidate, Center;
|
|---|
| 1587 | double distance, scaleFactor;
|
|---|
| 1588 |
|
|---|
| 1589 | OrthogonalizedOben.CopyVector(&Oben);
|
|---|
| 1590 | a_Candidate.CopyVector(a->node);
|
|---|
| 1591 | a_Candidate.SubtractVector(Candidate->node);
|
|---|
| 1592 | OrthogonalizedOben.ProjectOntoPlane(&a_Candidate);
|
|---|
| 1593 | OrthogonalizedOben.Normalize();
|
|---|
| 1594 | distance = 0.5 * a_Candidate.Norm();
|
|---|
| 1595 | scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance)));
|
|---|
| 1596 | OrthogonalizedOben.Scale(scaleFactor);
|
|---|
| 1597 |
|
|---|
| 1598 | Center.CopyVector(Candidate->node);
|
|---|
| 1599 | Center.AddVector(a->node);
|
|---|
| 1600 | Center.Scale(0.5);
|
|---|
| 1601 | Center.AddVector(&OrthogonalizedOben);
|
|---|
| 1602 |
|
|---|
| 1603 | AngleCheck.CopyVector(&Center);
|
|---|
| 1604 | AngleCheck.SubtractVector(a->node);
|
|---|
| 1605 | norm = a_Candidate.Norm();
|
|---|
| 1606 | // second point shall have smallest angle with respect to Oben vector
|
|---|
| 1607 | if (norm < RADIUS*2.) {
|
|---|
| 1608 | angle = AngleCheck.Angle(&Oben);
|
|---|
| 1609 | if (angle < Storage[0]) {
|
|---|
| 1610 | //cout << Verbose(3) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]);
|
|---|
| 1611 | cout << Verbose(3) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n";
|
|---|
| 1612 | Opt_Candidate = Candidate;
|
|---|
| 1613 | Storage[0] = angle;
|
|---|
| 1614 | //cout << Verbose(3) << "Changing something in Storage: %lf %lf. \n", Storage[0], Storage[2]);
|
|---|
| 1615 | } else {
|
|---|
| 1616 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *Opt_Candidate << endl;
|
|---|
| 1617 | }
|
|---|
| 1618 | } else {
|
|---|
| 1619 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Refused due to Radius " << norm << endl;
|
|---|
| 1620 | }
|
|---|
| 1621 | } else {
|
|---|
| 1622 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << "." << endl;
|
|---|
| 1623 | }
|
|---|
| 1624 | }
|
|---|
| 1625 | } else {
|
|---|
| 1626 | cout << Verbose(3) << "Linked cell list is empty." << endl;
|
|---|
| 1627 | }
|
|---|
| 1628 | }
|
|---|
| 1629 | cout << Verbose(2) << "End of Find_second_point_for_Tesselation" << endl;
|
|---|
| 1630 | };
|
|---|
| 1631 |
|
|---|
| 1632 |
|
|---|
| 1633 | /** This recursive function finds a third point, to form a triangle with two given ones.
|
|---|
| 1634 | * Note that this function is for the starting triangle.
|
|---|
| 1635 | * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points
|
|---|
| 1636 | * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then
|
|---|
| 1637 | * the center of the sphere is still fixed up to a single parameter. The band of possible values
|
|---|
| 1638 | * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives
|
|---|
| 1639 | * us the "null" on this circle, the new center of the candidate point will be some way along this
|
|---|
| 1640 | * circle. The shorter the way the better is the candidate. Note that the direction is clearly given
|
|---|
| 1641 | * by the normal vector of the base triangle that always points outwards by construction.
|
|---|
| 1642 | * Hence, we construct a Center of this circle which sits right in the middle of the current base line.
|
|---|
| 1643 | * We construct the normal vector that defines the plane this circle lies in, it is just in the
|
|---|
| 1644 | * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest
|
|---|
| 1645 | * with respect to the length of the baseline and the sphere's fixed \a RADIUS.
|
|---|
| 1646 | * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center
|
|---|
| 1647 | * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check
|
|---|
| 1648 | * both.
|
|---|
| 1649 | * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check
|
|---|
| 1650 | * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check
|
|---|
| 1651 | * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal
|
|---|
| 1652 | * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality
|
|---|
| 1653 | * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether
|
|---|
| 1654 | * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI).
|
|---|
| 1655 | * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa Find_starting_triangle())
|
|---|
| 1656 | * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine
|
|---|
| 1657 | * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle
|
|---|
| 1658 | * @param BaseLine BoundaryLineSet with the current base line
|
|---|
| 1659 | * @param ThirdNode third atom to avoid in search
|
|---|
| 1660 | * @param candidates list of equally good candidates to return
|
|---|
| 1661 | * @param ShortestAngle the current path length on this circle band for the current Opt_Candidate
|
|---|
| 1662 | * @param RADIUS radius of sphere
|
|---|
| 1663 | * @param *LC LinkedCell structure with neighbouring atoms
|
|---|
| 1664 | */
|
|---|
| 1665 | void Tesselation::Find_third_point_for_Tesselation(Vector NormalVector, Vector SearchDirection, Vector OldSphereCenter, class BoundaryLineSet *BaseLine, class TesselPoint *ThirdNode, CandidateList* &candidates, double *ShortestAngle, const double RADIUS, LinkedCell *LC)
|
|---|
| 1666 | {
|
|---|
| 1667 | Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
|
|---|
| 1668 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
|
|---|
| 1669 | Vector SphereCenter;
|
|---|
| 1670 | Vector NewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility
|
|---|
| 1671 | Vector OtherNewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility
|
|---|
| 1672 | Vector NewNormalVector; // normal vector of the Candidate's triangle
|
|---|
| 1673 | Vector helper, OptCandidateCenter, OtherOptCandidateCenter;
|
|---|
| 1674 | LinkedNodes *List = NULL;
|
|---|
| 1675 | double CircleRadius; // radius of this circle
|
|---|
| 1676 | double radius;
|
|---|
| 1677 | double alpha, Otheralpha; // angles (i.e. parameter for the circle).
|
|---|
| 1678 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
|---|
| 1679 | TesselPoint *Candidate = NULL;
|
|---|
| 1680 | CandidateForTesselation *optCandidate = NULL;
|
|---|
| 1681 |
|
|---|
| 1682 | cout << Verbose(1) << "Begin of Find_third_point_for_Tesselation" << endl;
|
|---|
| 1683 |
|
|---|
| 1684 | //cout << Verbose(2) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl;
|
|---|
| 1685 |
|
|---|
| 1686 | // construct center of circle
|
|---|
| 1687 | CircleCenter.CopyVector(BaseLine->endpoints[0]->node->node);
|
|---|
| 1688 | CircleCenter.AddVector(BaseLine->endpoints[1]->node->node);
|
|---|
| 1689 | CircleCenter.Scale(0.5);
|
|---|
| 1690 |
|
|---|
| 1691 | // construct normal vector of circle
|
|---|
| 1692 | CirclePlaneNormal.CopyVector(BaseLine->endpoints[0]->node->node);
|
|---|
| 1693 | CirclePlaneNormal.SubtractVector(BaseLine->endpoints[1]->node->node);
|
|---|
| 1694 |
|
|---|
| 1695 | // calculate squared radius TesselPoint *ThirdNode,f circle
|
|---|
| 1696 | radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
|
|---|
| 1697 | if (radius/4. < RADIUS*RADIUS) {
|
|---|
| 1698 | CircleRadius = RADIUS*RADIUS - radius/4.;
|
|---|
| 1699 | CirclePlaneNormal.Normalize();
|
|---|
| 1700 | //cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
|
|---|
| 1701 |
|
|---|
| 1702 | // test whether old center is on the band's plane
|
|---|
| 1703 | if (fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) {
|
|---|
| 1704 | cerr << "ERROR: Something's very wrong here: OldSphereCenter is not on the band's plane as desired by " << fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) << "!" << endl;
|
|---|
| 1705 | OldSphereCenter.ProjectOntoPlane(&CirclePlaneNormal);
|
|---|
| 1706 | }
|
|---|
| 1707 | radius = OldSphereCenter.ScalarProduct(&OldSphereCenter);
|
|---|
| 1708 | if (fabs(radius - CircleRadius) < HULLEPSILON) {
|
|---|
| 1709 |
|
|---|
| 1710 | // check SearchDirection
|
|---|
| 1711 | //cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
|
|---|
| 1712 | if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { // rotated the wrong way!
|
|---|
| 1713 | cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl;
|
|---|
| 1714 | }
|
|---|
| 1715 |
|
|---|
| 1716 | // get cell for the starting atom
|
|---|
| 1717 | if (LC->SetIndexToVector(&CircleCenter)) {
|
|---|
| 1718 | for(int i=0;i<NDIM;i++) // store indices of this cell
|
|---|
| 1719 | N[i] = LC->n[i];
|
|---|
| 1720 | //cout << Verbose(2) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;
|
|---|
| 1721 | } else {
|
|---|
| 1722 | cerr << "ERROR: Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl;
|
|---|
| 1723 | return;
|
|---|
| 1724 | }
|
|---|
| 1725 | // then go through the current and all neighbouring cells and check the contained atoms for possible candidates
|
|---|
| 1726 | //cout << Verbose(2) << "LC Intervals:";
|
|---|
| 1727 | for (int i=0;i<NDIM;i++) {
|
|---|
| 1728 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
|
|---|
| 1729 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
|
|---|
| 1730 | //cout << " [" << Nlower[i] << "," << Nupper[i] << "] ";
|
|---|
| 1731 | }
|
|---|
| 1732 | //cout << endl;
|
|---|
| 1733 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
|---|
| 1734 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
|---|
| 1735 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
|---|
| 1736 | List = LC->GetCurrentCell();
|
|---|
| 1737 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
|
|---|
| 1738 | if (List != NULL) {
|
|---|
| 1739 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
|---|
| 1740 | Candidate = (*Runner);
|
|---|
| 1741 |
|
|---|
| 1742 | // check for three unique points
|
|---|
| 1743 | //cout << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " at " << Candidate->x << "." << endl;
|
|---|
| 1744 | if ((Candidate != BaseLine->endpoints[0]->node) && (Candidate != BaseLine->endpoints[1]->node) ){
|
|---|
| 1745 |
|
|---|
| 1746 | // construct both new centers
|
|---|
| 1747 | GetCenterofCircumcircle(&NewSphereCenter, BaseLine->endpoints[0]->node->node, BaseLine->endpoints[1]->node->node, Candidate->node);
|
|---|
| 1748 | OtherNewSphereCenter.CopyVector(&NewSphereCenter);
|
|---|
| 1749 |
|
|---|
| 1750 | if ((NewNormalVector.MakeNormalVector(BaseLine->endpoints[0]->node->node, BaseLine->endpoints[1]->node->node, Candidate->node))
|
|---|
| 1751 | && (fabs(NewNormalVector.ScalarProduct(&NewNormalVector)) > HULLEPSILON)
|
|---|
| 1752 | ) {
|
|---|
| 1753 | helper.CopyVector(&NewNormalVector);
|
|---|
| 1754 | //cout << Verbose(2) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl;
|
|---|
| 1755 | radius = BaseLine->endpoints[0]->node->node->DistanceSquared(&NewSphereCenter);
|
|---|
| 1756 | if (radius < RADIUS*RADIUS) {
|
|---|
| 1757 | helper.Scale(sqrt(RADIUS*RADIUS - radius));
|
|---|
| 1758 | //cout << Verbose(2) << "INFO: Distance of NewCircleCenter to NewSphereCenter is " << helper.Norm() << " with sphere radius " << RADIUS << "." << endl;
|
|---|
| 1759 | NewSphereCenter.AddVector(&helper);
|
|---|
| 1760 | NewSphereCenter.SubtractVector(&CircleCenter);
|
|---|
| 1761 | //cout << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl;
|
|---|
| 1762 |
|
|---|
| 1763 | // OtherNewSphereCenter is created by the same vector just in the other direction
|
|---|
| 1764 | helper.Scale(-1.);
|
|---|
| 1765 | OtherNewSphereCenter.AddVector(&helper);
|
|---|
| 1766 | OtherNewSphereCenter.SubtractVector(&CircleCenter);
|
|---|
| 1767 | //cout << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl;
|
|---|
| 1768 |
|
|---|
| 1769 | alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
|
|---|
| 1770 | Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
|
|---|
| 1771 | alpha = min(alpha, Otheralpha);
|
|---|
| 1772 | // if there is a better candidate, drop the current list and add the new candidate
|
|---|
| 1773 | // otherwise ignore the new candidate and keep the list
|
|---|
| 1774 | if (*ShortestAngle > (alpha - HULLEPSILON)) {
|
|---|
| 1775 | optCandidate = new CandidateForTesselation(Candidate, BaseLine, OptCandidateCenter, OtherOptCandidateCenter);
|
|---|
| 1776 | if (fabs(alpha - Otheralpha) > MYEPSILON) {
|
|---|
| 1777 | optCandidate->OptCenter.CopyVector(&NewSphereCenter);
|
|---|
| 1778 | optCandidate->OtherOptCenter.CopyVector(&OtherNewSphereCenter);
|
|---|
| 1779 | } else {
|
|---|
| 1780 | optCandidate->OptCenter.CopyVector(&OtherNewSphereCenter);
|
|---|
| 1781 | optCandidate->OtherOptCenter.CopyVector(&NewSphereCenter);
|
|---|
| 1782 | }
|
|---|
| 1783 | // if there is an equal candidate, add it to the list without clearing the list
|
|---|
| 1784 | if ((*ShortestAngle - HULLEPSILON) < alpha) {
|
|---|
| 1785 | candidates->push_back(optCandidate);
|
|---|
| 1786 | cout << Verbose(2) << "ACCEPT: We have found an equally good candidate: " << *(optCandidate->point) << " with "
|
|---|
| 1787 | << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl;
|
|---|
| 1788 | } else {
|
|---|
| 1789 | // remove all candidates from the list and then the list itself
|
|---|
| 1790 | class CandidateForTesselation *remover = NULL;
|
|---|
| 1791 | for (CandidateList::iterator it = candidates->begin(); it != candidates->end(); ++it) {
|
|---|
| 1792 | remover = *it;
|
|---|
| 1793 | delete(remover);
|
|---|
| 1794 | }
|
|---|
| 1795 | candidates->clear();
|
|---|
| 1796 | candidates->push_back(optCandidate);
|
|---|
| 1797 | cout << Verbose(2) << "ACCEPT: We have found a better candidate: " << *(optCandidate->point) << " with "
|
|---|
| 1798 | << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl;
|
|---|
| 1799 | }
|
|---|
| 1800 | *ShortestAngle = alpha;
|
|---|
| 1801 | //cout << Verbose(2) << "INFO: There are " << candidates->size() << " candidates in the list now." << endl;
|
|---|
| 1802 | } else {
|
|---|
| 1803 | if ((optCandidate != NULL) && (optCandidate->point != NULL)) {
|
|---|
| 1804 | //cout << Verbose(2) << "REJECT: Old candidate: " << *(optCandidate->point) << " is better than " << alpha << " with " << *ShortestAngle << "." << endl;
|
|---|
| 1805 | } else {
|
|---|
| 1806 | //cout << Verbose(2) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl;
|
|---|
| 1807 | }
|
|---|
| 1808 | }
|
|---|
| 1809 |
|
|---|
| 1810 | } else {
|
|---|
| 1811 | //cout << Verbose(2) << "REJECT: NewSphereCenter " << NewSphereCenter << " is too far away: " << radius << "." << endl;
|
|---|
| 1812 | }
|
|---|
| 1813 | } else {
|
|---|
| 1814 | //cout << Verbose(2) << "REJECT: Three points from " << *BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl;
|
|---|
| 1815 | }
|
|---|
| 1816 | } else {
|
|---|
| 1817 | if (ThirdNode != NULL) {
|
|---|
| 1818 | //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " and " << *ThirdNode << " contains Candidate " << *Candidate << "." << endl;
|
|---|
| 1819 | } else {
|
|---|
| 1820 | //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " contains Candidate " << *Candidate << "." << endl;
|
|---|
| 1821 | }
|
|---|
| 1822 | }
|
|---|
| 1823 | }
|
|---|
| 1824 | }
|
|---|
| 1825 | }
|
|---|
| 1826 | } else {
|
|---|
| 1827 | cerr << Verbose(2) << "ERROR: The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl;
|
|---|
| 1828 | }
|
|---|
| 1829 | } else {
|
|---|
| 1830 | if (ThirdNode != NULL)
|
|---|
| 1831 | cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " and third node " << *ThirdNode << " is too big!" << endl;
|
|---|
| 1832 | else
|
|---|
| 1833 | cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " is too big!" << endl;
|
|---|
| 1834 | }
|
|---|
| 1835 |
|
|---|
| 1836 | //cout << Verbose(2) << "INFO: Sorting candidate list ..." << endl;
|
|---|
| 1837 | if (candidates->size() > 1) {
|
|---|
| 1838 | candidates->unique();
|
|---|
| 1839 | candidates->sort(sortCandidates);
|
|---|
| 1840 | }
|
|---|
| 1841 |
|
|---|
| 1842 | cout << Verbose(1) << "End of Find_third_point_for_Tesselation" << endl;
|
|---|
| 1843 | };
|
|---|
| 1844 |
|
|---|
| 1845 | /** Finds the endpoint two lines are sharing.
|
|---|
| 1846 | * \param *line1 first line
|
|---|
| 1847 | * \param *line2 second line
|
|---|
| 1848 | * \return point which is shared or NULL if none
|
|---|
| 1849 | */
|
|---|
| 1850 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(class BoundaryLineSet * line1, class BoundaryLineSet * line2)
|
|---|
| 1851 | {
|
|---|
| 1852 | class BoundaryLineSet * lines[2] =
|
|---|
| 1853 | { line1, line2 };
|
|---|
| 1854 | class BoundaryPointSet *node = NULL;
|
|---|
| 1855 | map<int, class BoundaryPointSet *> OrderMap;
|
|---|
| 1856 | pair<map<int, class BoundaryPointSet *>::iterator, bool> OrderTest;
|
|---|
| 1857 | for (int i = 0; i < 2; i++)
|
|---|
| 1858 | // for both lines
|
|---|
| 1859 | for (int j = 0; j < 2; j++)
|
|---|
| 1860 | { // for both endpoints
|
|---|
| 1861 | OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> (
|
|---|
| 1862 | lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]));
|
|---|
| 1863 | if (!OrderTest.second)
|
|---|
| 1864 | { // if insertion fails, we have common endpoint
|
|---|
| 1865 | node = OrderTest.first->second;
|
|---|
| 1866 | cout << Verbose(5) << "Common endpoint of lines " << *line1
|
|---|
| 1867 | << " and " << *line2 << " is: " << *node << "." << endl;
|
|---|
| 1868 | j = 2;
|
|---|
| 1869 | i = 2;
|
|---|
| 1870 | break;
|
|---|
| 1871 | }
|
|---|
| 1872 | }
|
|---|
| 1873 | return node;
|
|---|
| 1874 | };
|
|---|
| 1875 |
|
|---|
| 1876 | /** Checks for a new special triangle whether one of its edges is already present with one one triangle connected.
|
|---|
| 1877 | * This enforces that special triangles (i.e. degenerated ones) should at last close the open-edge frontier and not
|
|---|
| 1878 | * make it bigger (i.e. closing one (the baseline) and opening two new ones).
|
|---|
| 1879 | * \param TPS[3] nodes of the triangle
|
|---|
| 1880 | * \return true - there is such a line (i.e. creation of degenerated triangle is valid), false - no such line (don't create)
|
|---|
| 1881 | */
|
|---|
| 1882 | bool CheckLineCriteriaforDegeneratedTriangle(class BoundaryPointSet *nodes[3])
|
|---|
| 1883 | {
|
|---|
| 1884 | bool result = false;
|
|---|
| 1885 | int counter = 0;
|
|---|
| 1886 |
|
|---|
| 1887 | // check all three points
|
|---|
| 1888 | for (int i=0;i<3;i++)
|
|---|
| 1889 | for (int j=i+1; j<3; j++) {
|
|---|
| 1890 | if (nodes[i]->lines.find(nodes[j]->node->nr) != nodes[i]->lines.end()) { // there already is a line
|
|---|
| 1891 | LineMap::iterator FindLine;
|
|---|
| 1892 | pair<LineMap::iterator,LineMap::iterator> FindPair;
|
|---|
| 1893 | FindPair = nodes[i]->lines.equal_range(nodes[j]->node->nr);
|
|---|
| 1894 | for (FindLine = FindPair.first; FindLine != FindPair.second; ++FindLine) {
|
|---|
| 1895 | // If there is a line with less than two attached triangles, we don't need a new line.
|
|---|
| 1896 | if (FindLine->second->TrianglesCount < 2) {
|
|---|
| 1897 | counter++;
|
|---|
| 1898 | break; // increase counter only once per edge
|
|---|
| 1899 | }
|
|---|
| 1900 | }
|
|---|
| 1901 | } else { // no line
|
|---|
| 1902 | cout << Verbose(1) << "ERROR: The line between " << nodes[i] << " and " << nodes[j] << " is not yet present, hence no need for a degenerate triangle!" << endl;
|
|---|
| 1903 | result = true;
|
|---|
| 1904 | }
|
|---|
| 1905 | }
|
|---|
| 1906 | if (counter > 1) {
|
|---|
| 1907 | cout << Verbose(2) << "INFO: Degenerate triangle is ok, at least two, here " << counter << ", existing lines are used." << endl;
|
|---|
| 1908 | result = true;
|
|---|
| 1909 | }
|
|---|
| 1910 | return result;
|
|---|
| 1911 | };
|
|---|
| 1912 |
|
|---|
| 1913 |
|
|---|
| 1914 | /** Sort function for the candidate list.
|
|---|
| 1915 | */
|
|---|
| 1916 | bool sortCandidates(CandidateForTesselation* candidate1, CandidateForTesselation* candidate2)
|
|---|
| 1917 | {
|
|---|
| 1918 | Vector BaseLineVector, OrthogonalVector, helper;
|
|---|
| 1919 | if (candidate1->BaseLine != candidate2->BaseLine) { // sanity check
|
|---|
| 1920 | cout << Verbose(0) << "ERROR: sortCandidates was called for two different baselines: " << candidate1->BaseLine << " and " << candidate2->BaseLine << "." << endl;
|
|---|
| 1921 | //return false;
|
|---|
| 1922 | exit(1);
|
|---|
| 1923 | }
|
|---|
| 1924 | // create baseline vector
|
|---|
| 1925 | BaseLineVector.CopyVector(candidate1->BaseLine->endpoints[1]->node->node);
|
|---|
| 1926 | BaseLineVector.SubtractVector(candidate1->BaseLine->endpoints[0]->node->node);
|
|---|
| 1927 | BaseLineVector.Normalize();
|
|---|
| 1928 |
|
|---|
| 1929 | // create normal in-plane vector to cope with acos() non-uniqueness on [0,2pi] (note that is pointing in the "right" direction already, hence ">0" test!)
|
|---|
| 1930 | helper.CopyVector(candidate1->BaseLine->endpoints[0]->node->node);
|
|---|
| 1931 | helper.SubtractVector(candidate1->point->node);
|
|---|
| 1932 | OrthogonalVector.CopyVector(&helper);
|
|---|
| 1933 | helper.VectorProduct(&BaseLineVector);
|
|---|
| 1934 | OrthogonalVector.SubtractVector(&helper);
|
|---|
| 1935 | OrthogonalVector.Normalize();
|
|---|
| 1936 |
|
|---|
| 1937 | // calculate both angles and correct with in-plane vector
|
|---|
| 1938 | helper.CopyVector(candidate1->point->node);
|
|---|
| 1939 | helper.SubtractVector(candidate1->BaseLine->endpoints[0]->node->node);
|
|---|
| 1940 | double phi = BaseLineVector.Angle(&helper);
|
|---|
| 1941 | if (OrthogonalVector.ScalarProduct(&helper) > 0) {
|
|---|
| 1942 | phi = 2.*M_PI - phi;
|
|---|
| 1943 | }
|
|---|
| 1944 | helper.CopyVector(candidate2->point->node);
|
|---|
| 1945 | helper.SubtractVector(candidate1->BaseLine->endpoints[0]->node->node);
|
|---|
| 1946 | double psi = BaseLineVector.Angle(&helper);
|
|---|
| 1947 | if (OrthogonalVector.ScalarProduct(&helper) > 0) {
|
|---|
| 1948 | psi = 2.*M_PI - psi;
|
|---|
| 1949 | }
|
|---|
| 1950 |
|
|---|
| 1951 | cout << Verbose(2) << *candidate1->point << " has angle " << phi << endl;
|
|---|
| 1952 | cout << Verbose(2) << *candidate2->point << " has angle " << psi << endl;
|
|---|
| 1953 |
|
|---|
| 1954 | // return comparison
|
|---|
| 1955 | return phi < psi;
|
|---|
| 1956 | };
|
|---|
| 1957 |
|
|---|
| 1958 |
|
|---|
| 1959 | /**
|
|---|
| 1960 | * Checks whether the provided atom is within the tesselation structure.
|
|---|
| 1961 | *
|
|---|
| 1962 | * @param *Atom of which to check the position
|
|---|
| 1963 | * @param tesselation structure
|
|---|
| 1964 | *
|
|---|
| 1965 | * @return true if the atom is inside the tesselation structure, false otherwise
|
|---|
| 1966 | */
|
|---|
| 1967 | bool IsInnerPoint(TesselPoint *Atom, class Tesselation *Tess, LinkedCell* LC)
|
|---|
| 1968 | {
|
|---|
| 1969 | if (Tess->LinesOnBoundary.begin() == Tess->LinesOnBoundary.end()) {
|
|---|
| 1970 | cout << Verbose(0) << "Error: There is no tesselation structure to compare the point with, "
|
|---|
| 1971 | << "please create one first.";
|
|---|
| 1972 | exit(1);
|
|---|
| 1973 | }
|
|---|
| 1974 |
|
|---|
| 1975 | class TesselPoint *trianglePoints[3];
|
|---|
| 1976 | trianglePoints[0] = findClosestAtom(Atom, LC);
|
|---|
| 1977 | // check whether closest atom is "too close" :), then it's inside
|
|---|
| 1978 | if (trianglePoints[0]->node->DistanceSquared(Atom->node) < MYEPSILON)
|
|---|
| 1979 | return true;
|
|---|
| 1980 | list<TesselPoint*> *connectedClosestPoints = Tess->getClosestConnectedAtoms(trianglePoints[0], Atom);
|
|---|
| 1981 | trianglePoints[1] = connectedClosestPoints->front();
|
|---|
| 1982 | trianglePoints[2] = connectedClosestPoints->back();
|
|---|
| 1983 | for (int i=0;i<3;i++) {
|
|---|
| 1984 | if (trianglePoints[i] == NULL) {
|
|---|
| 1985 | cout << Verbose(1) << "IsInnerPoint encounters serious error, point " << i << " not found." << endl;
|
|---|
| 1986 | }
|
|---|
| 1987 |
|
|---|
| 1988 | cout << Verbose(1) << "List of possible atoms:" << endl;
|
|---|
| 1989 | cout << *trianglePoints[i] << endl;
|
|---|
| 1990 |
|
|---|
| 1991 | // for(list<TesselPoint*>::iterator runner = connectedClosestPoints->begin(); runner != connectedClosestPoints->end(); runner++)
|
|---|
| 1992 | // cout << Verbose(2) << *(*runner) << endl;
|
|---|
| 1993 | }
|
|---|
| 1994 | delete(connectedClosestPoints);
|
|---|
| 1995 |
|
|---|
| 1996 | list<BoundaryTriangleSet*> *triangles = Tess->FindTriangles(trianglePoints);
|
|---|
| 1997 |
|
|---|
| 1998 | if (triangles->empty()) {
|
|---|
| 1999 | cout << Verbose(0) << "Error: There is no nearest triangle. Please check the tesselation structure.";
|
|---|
| 2000 | exit(1);
|
|---|
| 2001 | }
|
|---|
| 2002 |
|
|---|
| 2003 | Vector helper;
|
|---|
| 2004 | helper.CopyVector(Atom->node);
|
|---|
| 2005 |
|
|---|
| 2006 | // Only in case of degeneration, there will be two different scalar products.
|
|---|
| 2007 | // If at least one scalar product is positive, the point is considered to be outside.
|
|---|
| 2008 | bool status = (helper.ScalarProduct(&triangles->front()->NormalVector) < 0)
|
|---|
| 2009 | && (helper.ScalarProduct(&triangles->back()->NormalVector) < 0);
|
|---|
| 2010 | delete(triangles);
|
|---|
| 2011 | return status;
|
|---|
| 2012 | }
|
|---|
| 2013 |
|
|---|
| 2014 | /**
|
|---|
| 2015 | * Finds the atom which is closest to the provided one.
|
|---|
| 2016 | *
|
|---|
| 2017 | * @param atom to which to find the closest other atom
|
|---|
| 2018 | * @param linked cell structure
|
|---|
| 2019 | *
|
|---|
| 2020 | * @return atom which is closest to the provided one
|
|---|
| 2021 | */
|
|---|
| 2022 | TesselPoint* findClosestAtom(const TesselPoint* Atom, LinkedCell* LC)
|
|---|
| 2023 | {
|
|---|
| 2024 | LinkedNodes *List = NULL;
|
|---|
| 2025 | TesselPoint* closestAtom = NULL;
|
|---|
| 2026 | double distance = 1e16;
|
|---|
| 2027 | Vector helper;
|
|---|
| 2028 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
|---|
| 2029 |
|
|---|
| 2030 | LC->SetIndexToVector(Atom->node); // ignore status as we calculate bounds below sensibly
|
|---|
| 2031 | for(int i=0;i<NDIM;i++) // store indices of this cell
|
|---|
| 2032 | N[i] = LC->n[i];
|
|---|
| 2033 | //cout << Verbose(2) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;
|
|---|
| 2034 |
|
|---|
| 2035 | LC->GetNeighbourBounds(Nlower, Nupper);
|
|---|
| 2036 | //cout << endl;
|
|---|
| 2037 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
|---|
| 2038 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
|---|
| 2039 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
|---|
| 2040 | List = LC->GetCurrentCell();
|
|---|
| 2041 | //cout << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << endl;
|
|---|
| 2042 | if (List != NULL) {
|
|---|
| 2043 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
|---|
| 2044 | helper.CopyVector(Atom->node);
|
|---|
| 2045 | helper.SubtractVector((*Runner)->node);
|
|---|
| 2046 | double currentNorm = helper. Norm();
|
|---|
| 2047 | if (currentNorm < distance) {
|
|---|
| 2048 | distance = currentNorm;
|
|---|
| 2049 | closestAtom = (*Runner);
|
|---|
| 2050 | }
|
|---|
| 2051 | }
|
|---|
| 2052 | } else {
|
|---|
| 2053 | cerr << "ERROR: The current cell " << LC->n[0] << "," << LC->n[1] << ","
|
|---|
| 2054 | << LC->n[2] << " is invalid!" << endl;
|
|---|
| 2055 | }
|
|---|
| 2056 | }
|
|---|
| 2057 |
|
|---|
| 2058 | return closestAtom;
|
|---|
| 2059 | }
|
|---|
| 2060 |
|
|---|
| 2061 | /**
|
|---|
| 2062 | * Gets all atoms connected to the provided atom by triangulation lines.
|
|---|
| 2063 | *
|
|---|
| 2064 | * @param atom of which get all connected atoms
|
|---|
| 2065 | * @param atom to be checked whether it is an inner atom
|
|---|
| 2066 | *
|
|---|
| 2067 | * @return list of the two atoms linked to the provided one and closest to the atom to be checked,
|
|---|
| 2068 | */
|
|---|
| 2069 | list<TesselPoint*> * Tesselation::getClosestConnectedAtoms(TesselPoint* Atom, TesselPoint* AtomToCheck)
|
|---|
| 2070 | {
|
|---|
| 2071 | list<TesselPoint*> connectedAtoms;
|
|---|
| 2072 | map<double, TesselPoint*> anglesOfAtoms;
|
|---|
| 2073 | map<double, TesselPoint*>::iterator runner;
|
|---|
| 2074 | LineMap::iterator findLines = LinesOnBoundary.begin();
|
|---|
| 2075 | list<TesselPoint*>::iterator listRunner;
|
|---|
| 2076 | Vector center, planeNorm, currentPoint, OrthogonalVector, helper;
|
|---|
| 2077 | TesselPoint* current;
|
|---|
| 2078 | bool takeAtom = false;
|
|---|
| 2079 |
|
|---|
| 2080 | planeNorm.CopyVector(Atom->node);
|
|---|
| 2081 | planeNorm.SubtractVector(AtomToCheck->node);
|
|---|
| 2082 | planeNorm.Normalize();
|
|---|
| 2083 |
|
|---|
| 2084 | while (findLines != LinesOnBoundary.end()) {
|
|---|
| 2085 | takeAtom = false;
|
|---|
| 2086 |
|
|---|
| 2087 | if (findLines->second->endpoints[0]->Nr == Atom->nr) {
|
|---|
| 2088 | takeAtom = true;
|
|---|
| 2089 | current = findLines->second->endpoints[1]->node;
|
|---|
| 2090 | } else if (findLines->second->endpoints[1]->Nr == Atom->nr) {
|
|---|
| 2091 | takeAtom = true;
|
|---|
| 2092 | current = findLines->second->endpoints[0]->node;
|
|---|
| 2093 | }
|
|---|
| 2094 |
|
|---|
| 2095 | if (takeAtom) {
|
|---|
| 2096 | connectedAtoms.push_back(current);
|
|---|
| 2097 | currentPoint.CopyVector(current->node);
|
|---|
| 2098 | currentPoint.ProjectOntoPlane(&planeNorm);
|
|---|
| 2099 | center.AddVector(¤tPoint);
|
|---|
| 2100 | }
|
|---|
| 2101 |
|
|---|
| 2102 | findLines++;
|
|---|
| 2103 | }
|
|---|
| 2104 |
|
|---|
| 2105 | cout << "Summed vectors " << center << "; number of atoms " << connectedAtoms.size()
|
|---|
| 2106 | << "; scale factor " << 1.0/connectedAtoms.size();
|
|---|
| 2107 |
|
|---|
| 2108 | center.Scale(1.0/connectedAtoms.size());
|
|---|
| 2109 | listRunner = connectedAtoms.begin();
|
|---|
| 2110 |
|
|---|
| 2111 | cout << " calculated center " << center << endl;
|
|---|
| 2112 |
|
|---|
| 2113 | // construct one orthogonal vector
|
|---|
| 2114 | helper.CopyVector(AtomToCheck->node);
|
|---|
| 2115 | helper.ProjectOntoPlane(&planeNorm);
|
|---|
| 2116 | OrthogonalVector.MakeNormalVector(¢er, &helper, (*listRunner)->node);
|
|---|
| 2117 | while (listRunner != connectedAtoms.end()) {
|
|---|
| 2118 | double angle = getAngle(*((*listRunner)->node), *(AtomToCheck->node), center, OrthogonalVector);
|
|---|
| 2119 | cout << "Calculated angle " << angle << " for atom " << **listRunner << endl;
|
|---|
| 2120 | anglesOfAtoms.insert(pair<double, TesselPoint*>(angle, (*listRunner)));
|
|---|
| 2121 | listRunner++;
|
|---|
| 2122 | }
|
|---|
| 2123 |
|
|---|
| 2124 | list<TesselPoint*> *result = new list<TesselPoint*>;
|
|---|
| 2125 | runner = anglesOfAtoms.begin();
|
|---|
| 2126 | cout << "First value is " << *runner->second << endl;
|
|---|
| 2127 | result->push_back(runner->second);
|
|---|
| 2128 | runner = anglesOfAtoms.end();
|
|---|
| 2129 | runner--;
|
|---|
| 2130 | cout << "Second value is " << *runner->second << endl;
|
|---|
| 2131 | result->push_back(runner->second);
|
|---|
| 2132 |
|
|---|
| 2133 | cout << "List of closest atoms has " << result->size() << " elements, which are "
|
|---|
| 2134 | << *(result->front()) << " and " << *(result->back()) << endl;
|
|---|
| 2135 |
|
|---|
| 2136 | return result;
|
|---|
| 2137 | }
|
|---|
| 2138 |
|
|---|
| 2139 | /**
|
|---|
| 2140 | * Finds triangles belonging to the three provided atoms.
|
|---|
| 2141 | *
|
|---|
| 2142 | * @param atom list, is expected to contain three atoms
|
|---|
| 2143 | *
|
|---|
| 2144 | * @return triangles which belong to the provided atoms, will be empty if there are none,
|
|---|
| 2145 | * will usually be one, in case of degeneration, there will be two
|
|---|
| 2146 | */
|
|---|
| 2147 | list<BoundaryTriangleSet*> *Tesselation::FindTriangles(TesselPoint* Points[3])
|
|---|
| 2148 | {
|
|---|
| 2149 | list<BoundaryTriangleSet*> *result = new list<BoundaryTriangleSet*>;
|
|---|
| 2150 | LineMap::iterator FindLine;
|
|---|
| 2151 | PointMap::iterator FindPoint;
|
|---|
| 2152 | TriangleMap::iterator FindTriangle;
|
|---|
| 2153 | class BoundaryPointSet *TrianglePoints[3];
|
|---|
| 2154 |
|
|---|
| 2155 | for (int i = 0; i < 3; i++) {
|
|---|
| 2156 | FindPoint = PointsOnBoundary.find(Points[i]->nr);
|
|---|
| 2157 | if (FindPoint != PointsOnBoundary.end()) {
|
|---|
| 2158 | TrianglePoints[i] = FindPoint->second;
|
|---|
| 2159 | } else {
|
|---|
| 2160 | TrianglePoints[i] = NULL;
|
|---|
| 2161 | }
|
|---|
| 2162 | }
|
|---|
| 2163 |
|
|---|
| 2164 | // checks lines between the points in the Points for their adjacent triangles
|
|---|
| 2165 | for (int i = 0; i < 3; i++) {
|
|---|
| 2166 | if (TrianglePoints[i] != NULL) {
|
|---|
| 2167 | for (int j = i; j < 3; j++) {
|
|---|
| 2168 | if (TrianglePoints[j] != NULL) {
|
|---|
| 2169 | FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->nr);
|
|---|
| 2170 | if (FindLine != TrianglePoints[i]->lines.end()) {
|
|---|
| 2171 | for (; FindLine->first == TrianglePoints[j]->node->nr; FindLine++) {
|
|---|
| 2172 | FindTriangle = FindLine->second->triangles.begin();
|
|---|
| 2173 | for (; FindTriangle != FindLine->second->triangles.end(); FindTriangle++) {
|
|---|
| 2174 | if ((
|
|---|
| 2175 | (FindTriangle->second->endpoints[0] == TrianglePoints[0])
|
|---|
| 2176 | || (FindTriangle->second->endpoints[0] == TrianglePoints[1])
|
|---|
| 2177 | || (FindTriangle->second->endpoints[0] == TrianglePoints[2])
|
|---|
| 2178 | ) && (
|
|---|
| 2179 | (FindTriangle->second->endpoints[1] == TrianglePoints[0])
|
|---|
| 2180 | || (FindTriangle->second->endpoints[1] == TrianglePoints[1])
|
|---|
| 2181 | || (FindTriangle->second->endpoints[1] == TrianglePoints[2])
|
|---|
| 2182 | ) && (
|
|---|
| 2183 | (FindTriangle->second->endpoints[2] == TrianglePoints[0])
|
|---|
| 2184 | || (FindTriangle->second->endpoints[2] == TrianglePoints[1])
|
|---|
| 2185 | || (FindTriangle->second->endpoints[2] == TrianglePoints[2])
|
|---|
| 2186 | )
|
|---|
| 2187 | ) {
|
|---|
| 2188 | result->push_back(FindTriangle->second);
|
|---|
| 2189 | }
|
|---|
| 2190 | }
|
|---|
| 2191 | }
|
|---|
| 2192 | // Is it sufficient to consider one of the triangle lines for this.
|
|---|
| 2193 | return result;
|
|---|
| 2194 |
|
|---|
| 2195 | }
|
|---|
| 2196 | }
|
|---|
| 2197 | }
|
|---|
| 2198 | }
|
|---|
| 2199 | }
|
|---|
| 2200 |
|
|---|
| 2201 | return result;
|
|---|
| 2202 | }
|
|---|
| 2203 |
|
|---|
| 2204 | /**
|
|---|
| 2205 | * Gets the angle between a point and a reference relative to the provided center.
|
|---|
| 2206 | *
|
|---|
| 2207 | * @param point to calculate the angle for
|
|---|
| 2208 | * @param reference to which to calculate the angle
|
|---|
| 2209 | * @param center for which to calculate the angle between the vectors
|
|---|
| 2210 | * @param OrthogonalVector helps discern between [0,pi] and [pi,2pi] in acos()
|
|---|
| 2211 | *
|
|---|
| 2212 | * @return angle between point and reference
|
|---|
| 2213 | */
|
|---|
| 2214 | double getAngle(Vector point, Vector reference, Vector center, Vector OrthogonalVector)
|
|---|
| 2215 | {
|
|---|
| 2216 | Vector ReferenceVector, helper;
|
|---|
| 2217 | cout << Verbose(2) << reference << " is our reference " << endl;
|
|---|
| 2218 | cout << Verbose(2) << center << " is our center " << endl;
|
|---|
| 2219 | // create baseline vector
|
|---|
| 2220 | ReferenceVector.CopyVector(&reference);
|
|---|
| 2221 | ReferenceVector.SubtractVector(¢er);
|
|---|
| 2222 | if (ReferenceVector.IsNull())
|
|---|
| 2223 | return M_PI;
|
|---|
| 2224 |
|
|---|
| 2225 | // calculate both angles and correct with in-plane vector
|
|---|
| 2226 | helper.CopyVector(&point);
|
|---|
| 2227 | helper.SubtractVector(¢er);
|
|---|
| 2228 | if (helper.IsNull())
|
|---|
| 2229 | return M_PI;
|
|---|
| 2230 | double phi = ReferenceVector.Angle(&helper);
|
|---|
| 2231 | if (OrthogonalVector.ScalarProduct(&helper) > 0) {
|
|---|
| 2232 | phi = 2.*M_PI - phi;
|
|---|
| 2233 | }
|
|---|
| 2234 |
|
|---|
| 2235 | cout << Verbose(2) << point << " has angle " << phi << endl;
|
|---|
| 2236 |
|
|---|
| 2237 | return phi;
|
|---|
| 2238 | }
|
|---|
| 2239 |
|
|---|
| 2240 | /**
|
|---|
| 2241 | * Checks whether the provided point is within the tesselation structure.
|
|---|
| 2242 | *
|
|---|
| 2243 | * This is a wrapper function for IsInnerAtom, so it can be used with a simple
|
|---|
| 2244 | * vector, too.
|
|---|
| 2245 | *
|
|---|
| 2246 | * @param point of which to check the position
|
|---|
| 2247 | * @param tesselation structure
|
|---|
| 2248 | *
|
|---|
| 2249 | * @return true if the point is inside the tesselation structure, false otherwise
|
|---|
| 2250 | */
|
|---|
| 2251 | bool IsInnerPoint(Vector Point, class Tesselation *Tess, LinkedCell* LC)
|
|---|
| 2252 | {
|
|---|
| 2253 | TesselPoint *temp_atom = new TesselPoint;
|
|---|
| 2254 | bool status = false;
|
|---|
| 2255 | temp_atom->node->CopyVector(&Point);
|
|---|
| 2256 |
|
|---|
| 2257 | status = IsInnerPoint(temp_atom, Tess, LC);
|
|---|
| 2258 | delete(temp_atom);
|
|---|
| 2259 |
|
|---|
| 2260 | return status;
|
|---|
| 2261 | }
|
|---|
| 2262 |
|
|---|