| [357fba] | 1 | /*
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 | 2 |  * tesselation.cpp
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 | 3 |  *
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 | 4 |  *  Created on: Aug 3, 2009
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 | 5 |  *      Author: heber
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 | 6 |  */
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 | 7 | 
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| [f66195] | 8 | #include <fstream>
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 | 9 | 
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| [a2028e] | 10 | #include "helpers.hpp"
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| [f67b6e] | 11 | #include "info.hpp"
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| [57066a] | 12 | #include "linkedcell.hpp"
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| [e138de] | 13 | #include "log.hpp"
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| [357fba] | 14 | #include "tesselation.hpp"
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| [57066a] | 15 | #include "tesselationhelpers.hpp"
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 | 16 | #include "vector.hpp"
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| [f66195] | 17 | #include "verbose.hpp"
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| [57066a] | 18 | 
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 | 19 | class molecule;
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| [357fba] | 20 | 
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 | 21 | // ======================================== Points on Boundary =================================
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 | 22 | 
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| [16d866] | 23 | /** Constructor of BoundaryPointSet.
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 | 24 |  */
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| [1e168b] | 25 | BoundaryPointSet::BoundaryPointSet() :
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 | 26 |     LinesCount(0),
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 | 27 |     value(0.),
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 | 28 |     Nr(-1)
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| [357fba] | 29 | {
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| [f67b6e] | 30 |         Info FunctionInfo(__func__);
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 | 31 |         Log() << Verbose(1) << "Adding noname." << endl;
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| [16d866] | 32 | };
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| [357fba] | 33 | 
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| [16d866] | 34 | /** Constructor of BoundaryPointSet with Tesselpoint.
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 | 35 |  * \param *Walker TesselPoint this boundary point represents
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 | 36 |  */
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| [9473f6] | 37 | BoundaryPointSet::BoundaryPointSet(TesselPoint * const Walker) :
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| [f67b6e] | 38 |   LinesCount(0),
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 | 39 |   node(Walker),
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 | 40 |   value(0.),
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 | 41 |   Nr(Walker->nr)
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| [357fba] | 42 | {
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| [f67b6e] | 43 |         Info FunctionInfo(__func__);
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| [27bd2f] | 44 |   Log() << Verbose(1) << "Adding Node " << *Walker << endl;
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| [16d866] | 45 | };
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| [357fba] | 46 | 
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| [16d866] | 47 | /** Destructor of BoundaryPointSet.
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 | 48 |  * Sets node to NULL to avoid removing the original, represented TesselPoint.
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 | 49 |  * \note When removing point from a class Tesselation, use RemoveTesselationPoint()
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 | 50 |  */
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| [357fba] | 51 | BoundaryPointSet::~BoundaryPointSet()
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 | 52 | {
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| [f67b6e] | 53 |         Info FunctionInfo(__func__);
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 | 54 |   //Log() << Verbose(0) << "Erasing point nr. " << Nr << "." << endl;
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| [357fba] | 55 |   if (!lines.empty())
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| [717e0c] | 56 |     eLog() << Verbose(2) << "Memory Leak! I " << *this << " am still connected to some lines." << endl;
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| [357fba] | 57 |   node = NULL;
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| [16d866] | 58 | };
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| [357fba] | 59 | 
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| [16d866] | 60 | /** Add a line to the LineMap of this point.
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 | 61 |  * \param *line line to add
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 | 62 |  */
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| [9473f6] | 63 | void BoundaryPointSet::AddLine(BoundaryLineSet * const line)
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| [357fba] | 64 | {
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| [f67b6e] | 65 |         Info FunctionInfo(__func__);
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 | 66 |   Log() << Verbose(1) << "Adding " << *this << " to line " << *line << "."
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| [357fba] | 67 |       << endl;
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 | 68 |   if (line->endpoints[0] == this)
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 | 69 |     {
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 | 70 |       lines.insert(LinePair(line->endpoints[1]->Nr, line));
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 | 71 |     }
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 | 72 |   else
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 | 73 |     {
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 | 74 |       lines.insert(LinePair(line->endpoints[0]->Nr, line));
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 | 75 |     }
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 | 76 |   LinesCount++;
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| [16d866] | 77 | };
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| [357fba] | 78 | 
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| [16d866] | 79 | /** output operator for BoundaryPointSet.
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 | 80 |  * \param &ost output stream
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 | 81 |  * \param &a boundary point
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 | 82 |  */
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| [776b64] | 83 | ostream & operator <<(ostream &ost, const BoundaryPointSet &a)
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| [357fba] | 84 | {
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| [57066a] | 85 |   ost << "[" << a.Nr << "|" << a.node->Name << " at " << *a.node->node << "]";
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| [357fba] | 86 |   return ost;
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 | 87 | }
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 | 88 | ;
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 | 89 | 
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 | 90 | // ======================================== Lines on Boundary =================================
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 | 91 | 
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| [16d866] | 92 | /** Constructor of BoundaryLineSet.
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 | 93 |  */
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| [1e168b] | 94 | BoundaryLineSet::BoundaryLineSet() :
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 | 95 |     Nr(-1)
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| [357fba] | 96 | {
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| [f67b6e] | 97 |         Info FunctionInfo(__func__);
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| [357fba] | 98 |   for (int i = 0; i < 2; i++)
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 | 99 |     endpoints[i] = NULL;
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| [16d866] | 100 | };
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| [357fba] | 101 | 
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| [16d866] | 102 | /** Constructor of BoundaryLineSet with two endpoints.
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 | 103 |  * Adds line automatically to each endpoints' LineMap
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 | 104 |  * \param *Point[2] array of two boundary points
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 | 105 |  * \param number number of the list
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 | 106 |  */
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| [9473f6] | 107 | BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point[2], const int number)
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| [357fba] | 108 | {
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| [f67b6e] | 109 |         Info FunctionInfo(__func__);
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| [357fba] | 110 |   // set number
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 | 111 |   Nr = number;
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 | 112 |   // set endpoints in ascending order
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 | 113 |   SetEndpointsOrdered(endpoints, Point[0], Point[1]);
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 | 114 |   // add this line to the hash maps of both endpoints
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 | 115 |   Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
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 | 116 |   Point[1]->AddLine(this); //
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| [1e168b] | 117 |   // set skipped to false
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 | 118 |   skipped = false;
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| [357fba] | 119 |   // clear triangles list
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| [f67b6e] | 120 |   Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl;
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| [16d866] | 121 | };
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| [357fba] | 122 | 
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| [9473f6] | 123 | /** Constructor of BoundaryLineSet with two endpoints.
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 | 124 |  * Adds line automatically to each endpoints' LineMap
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 | 125 |  * \param *Point1 first boundary point
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 | 126 |  * \param *Point2 second boundary point
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 | 127 |  * \param number number of the list
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 | 128 |  */
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 | 129 | BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point1, BoundaryPointSet * const Point2, const int number)
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 | 130 | {
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 | 131 |   Info FunctionInfo(__func__);
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 | 132 |   // set number
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 | 133 |   Nr = number;
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 | 134 |   // set endpoints in ascending order
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 | 135 |   SetEndpointsOrdered(endpoints, Point1, Point2);
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 | 136 |   // add this line to the hash maps of both endpoints
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 | 137 |   Point1->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
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 | 138 |   Point2->AddLine(this); //
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 | 139 |   // set skipped to false
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 | 140 |   skipped = false;
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 | 141 |   // clear triangles list
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 | 142 |   Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl;
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 | 143 | };
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 | 144 | 
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| [16d866] | 145 | /** Destructor for BoundaryLineSet.
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 | 146 |  * Removes itself from each endpoints' LineMap, calling RemoveTrianglePoint() when point not connected anymore.
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 | 147 |  * \note When removing lines from a class Tesselation, use RemoveTesselationLine()
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 | 148 |  */
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| [357fba] | 149 | BoundaryLineSet::~BoundaryLineSet()
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 | 150 | {
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| [f67b6e] | 151 |         Info FunctionInfo(__func__);
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| [357fba] | 152 |   int Numbers[2];
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| [16d866] | 153 | 
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 | 154 |   // get other endpoint number of finding copies of same line
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 | 155 |   if (endpoints[1] != NULL)
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 | 156 |     Numbers[0] = endpoints[1]->Nr;
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 | 157 |   else
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 | 158 |     Numbers[0] = -1;
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 | 159 |   if (endpoints[0] != NULL)
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 | 160 |     Numbers[1] = endpoints[0]->Nr;
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 | 161 |   else
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 | 162 |     Numbers[1] = -1;
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 | 163 | 
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| [357fba] | 164 |   for (int i = 0; i < 2; i++) {
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| [16d866] | 165 |     if (endpoints[i] != NULL) {
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 | 166 |       if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
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 | 167 |         pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]);
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 | 168 |         for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
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 | 169 |           if ((*Runner).second == this) {
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| [f67b6e] | 170 |             //Log() << Verbose(0) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
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| [16d866] | 171 |             endpoints[i]->lines.erase(Runner);
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 | 172 |             break;
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 | 173 |           }
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 | 174 |       } else { // there's just a single line left
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| [57066a] | 175 |         if (endpoints[i]->lines.erase(Nr)) {
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| [f67b6e] | 176 |           //Log() << Verbose(0) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
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| [57066a] | 177 |         }
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| [357fba] | 178 |       }
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| [16d866] | 179 |       if (endpoints[i]->lines.empty()) {
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| [f67b6e] | 180 |         //Log() << Verbose(0) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl;
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| [16d866] | 181 |         if (endpoints[i] != NULL) {
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 | 182 |           delete(endpoints[i]);
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 | 183 |           endpoints[i] = NULL;
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 | 184 |         }
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 | 185 |       }
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 | 186 |     }
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| [357fba] | 187 |   }
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 | 188 |   if (!triangles.empty())
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| [717e0c] | 189 |     eLog() << Verbose(2) << "Memory Leak! I " << *this << " am still connected to some triangles." << endl;
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| [16d866] | 190 | };
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| [357fba] | 191 | 
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| [16d866] | 192 | /** Add triangle to TriangleMap of this boundary line.
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 | 193 |  * \param *triangle to add
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 | 194 |  */
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| [9473f6] | 195 | void BoundaryLineSet::AddTriangle(BoundaryTriangleSet * const triangle)
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| [357fba] | 196 | {
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| [f67b6e] | 197 |         Info FunctionInfo(__func__);
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 | 198 |   Log() << Verbose(0) << "Add " << triangle->Nr << " to line " << *this << "." << endl;
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| [357fba] | 199 |   triangles.insert(TrianglePair(triangle->Nr, triangle));
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| [16d866] | 200 | };
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| [357fba] | 201 | 
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 | 202 | /** Checks whether we have a common endpoint with given \a *line.
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 | 203 |  * \param *line other line to test
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 | 204 |  * \return true - common endpoint present, false - not connected
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 | 205 |  */
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| [9473f6] | 206 | bool BoundaryLineSet::IsConnectedTo(const BoundaryLineSet * const line) const
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| [357fba] | 207 | {
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| [f67b6e] | 208 |         Info FunctionInfo(__func__);
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| [357fba] | 209 |   if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1]))
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 | 210 |     return true;
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 | 211 |   else
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 | 212 |     return false;
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 | 213 | };
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 | 214 | 
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 | 215 | /** Checks whether the adjacent triangles of a baseline are convex or not.
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| [57066a] | 216 |  * We sum the two angles of each height vector with respect to the center of the baseline.
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| [357fba] | 217 |  * If greater/equal M_PI than we are convex.
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 | 218 |  * \param *out output stream for debugging
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 | 219 |  * \return true - triangles are convex, false - concave or less than two triangles connected
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 | 220 |  */
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| [9473f6] | 221 | bool BoundaryLineSet::CheckConvexityCriterion() const
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| [357fba] | 222 | {
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| [f67b6e] | 223 |         Info FunctionInfo(__func__);
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| [5c7bf8] | 224 |   Vector BaseLineCenter, BaseLineNormal, BaseLine, helper[2], NormalCheck;
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| [357fba] | 225 |   // get the two triangles
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| [5c7bf8] | 226 |   if (triangles.size() != 2) {
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| [f67b6e] | 227 |     eLog() << Verbose(0) << "Baseline " << *this << " is connected to less than two triangles, Tesselation incomplete!" << endl;
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| [1d9b7aa] | 228 |     return true;
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| [357fba] | 229 |   }
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| [5c7bf8] | 230 |   // check normal vectors
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| [357fba] | 231 |   // have a normal vector on the base line pointing outwards
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| [f67b6e] | 232 |   //Log() << Verbose(0) << "INFO: " << *this << " has vectors at " << *(endpoints[0]->node->node) << " and at " << *(endpoints[1]->node->node) << "." << endl;
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| [62bb91] | 233 |   BaseLineCenter.CopyVector(endpoints[0]->node->node);
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 | 234 |   BaseLineCenter.AddVector(endpoints[1]->node->node);
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 | 235 |   BaseLineCenter.Scale(1./2.);
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 | 236 |   BaseLine.CopyVector(endpoints[0]->node->node);
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 | 237 |   BaseLine.SubtractVector(endpoints[1]->node->node);
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| [f67b6e] | 238 |   //Log() << Verbose(0) << "INFO: Baseline is " << BaseLine << " and its center is at " << BaseLineCenter << "." << endl;
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| [357fba] | 239 | 
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| [62bb91] | 240 |   BaseLineNormal.Zero();
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| [5c7bf8] | 241 |   NormalCheck.Zero();
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 | 242 |   double sign = -1.;
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| [62bb91] | 243 |   int i=0;
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 | 244 |   class BoundaryPointSet *node = NULL;
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| [9473f6] | 245 |   for(TriangleMap::const_iterator runner = triangles.begin(); runner != triangles.end(); runner++) {
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| [f67b6e] | 246 |     //Log() << Verbose(0) << "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << "." << endl;
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| [5c7bf8] | 247 |     NormalCheck.AddVector(&runner->second->NormalVector);
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 | 248 |     NormalCheck.Scale(sign);
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 | 249 |     sign = -sign;
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| [57066a] | 250 |     if (runner->second->NormalVector.NormSquared() > MYEPSILON)
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 | 251 |       BaseLineNormal.CopyVector(&runner->second->NormalVector);   // yes, copy second on top of first
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 | 252 |     else {
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| [f67b6e] | 253 |       eLog() << Verbose(0) << "Triangle " << *runner->second << " has zero normal vector!" << endl;
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| [57066a] | 254 |     }
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| [62bb91] | 255 |     node = runner->second->GetThirdEndpoint(this);
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 | 256 |     if (node != NULL) {
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| [f67b6e] | 257 |       //Log() << Verbose(0) << "INFO: Third node for triangle " << *(runner->second) << " is " << *node << " at " << *(node->node->node) << "." << endl;
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| [62bb91] | 258 |       helper[i].CopyVector(node->node->node);
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 | 259 |       helper[i].SubtractVector(&BaseLineCenter);
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 | 260 |       helper[i].MakeNormalVector(&BaseLine);  // we want to compare the triangle's heights' angles!
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| [f67b6e] | 261 |       //Log() << Verbose(0) << "INFO: Height vector with respect to baseline is " << helper[i] << "." << endl;
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| [62bb91] | 262 |       i++;
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 | 263 |     } else {
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| [f67b6e] | 264 |       eLog() << Verbose(1) << "I cannot find third node in triangle, something's wrong." << endl;
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| [62bb91] | 265 |       return true;
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 | 266 |     }
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 | 267 |   }
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| [f67b6e] | 268 |   //Log() << Verbose(0) << "INFO: BaselineNormal is " << BaseLineNormal << "." << endl;
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| [5c7bf8] | 269 |   if (NormalCheck.NormSquared() < MYEPSILON) {
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| [f67b6e] | 270 |     Log() << Verbose(0) << "ACCEPT: Normalvectors of both triangles are the same: convex." << endl;
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| [5c7bf8] | 271 |     return true;
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| [62bb91] | 272 |   }
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| [57066a] | 273 |   BaseLineNormal.Scale(-1.);
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| [f1cccd] | 274 |   double angle = GetAngle(helper[0], helper[1], BaseLineNormal);
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| [1d9b7aa] | 275 |   if ((angle - M_PI) > -MYEPSILON) {
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| [f67b6e] | 276 |     Log() << Verbose(0) << "ACCEPT: Angle is greater than pi: convex." << endl;
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| [357fba] | 277 |     return true;
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| [1d9b7aa] | 278 |   } else {
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| [f67b6e] | 279 |     Log() << Verbose(0) << "REJECT: Angle is less than pi: concave." << endl;
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| [357fba] | 280 |     return false;
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| [1d9b7aa] | 281 |   }
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| [357fba] | 282 | }
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 | 283 | 
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 | 284 | /** Checks whether point is any of the two endpoints this line contains.
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 | 285 |  * \param *point point to test
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 | 286 |  * \return true - point is of the line, false - is not
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 | 287 |  */
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| [9473f6] | 288 | bool BoundaryLineSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const
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| [357fba] | 289 | {
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| [f67b6e] | 290 |         Info FunctionInfo(__func__);
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| [357fba] | 291 |   for(int i=0;i<2;i++)
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 | 292 |     if (point == endpoints[i])
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 | 293 |       return true;
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 | 294 |   return false;
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 | 295 | };
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 | 296 | 
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| [62bb91] | 297 | /** Returns other endpoint of the line.
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 | 298 |  * \param *point other endpoint
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 | 299 |  * \return NULL - if endpoint not contained in BoundaryLineSet, or pointer to BoundaryPointSet otherwise
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 | 300 |  */
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| [9473f6] | 301 | class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(const BoundaryPointSet * const point) const
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| [62bb91] | 302 | {
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| [f67b6e] | 303 |         Info FunctionInfo(__func__);
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| [62bb91] | 304 |   if (endpoints[0] == point)
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 | 305 |     return endpoints[1];
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 | 306 |   else if (endpoints[1] == point)
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 | 307 |     return endpoints[0];
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 | 308 |   else
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 | 309 |     return NULL;
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 | 310 | };
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 | 311 | 
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| [16d866] | 312 | /** output operator for BoundaryLineSet.
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 | 313 |  * \param &ost output stream
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 | 314 |  * \param &a boundary line
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 | 315 |  */
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| [776b64] | 316 | ostream & operator <<(ostream &ost, const  BoundaryLineSet &a)
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| [357fba] | 317 | {
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| [57066a] | 318 |   ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << "," << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "]";
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| [357fba] | 319 |   return ost;
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| [16d866] | 320 | };
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| [357fba] | 321 | 
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 | 322 | // ======================================== Triangles on Boundary =================================
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 | 323 | 
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| [16d866] | 324 | /** Constructor for BoundaryTriangleSet.
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 | 325 |  */
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| [1e168b] | 326 | BoundaryTriangleSet::BoundaryTriangleSet() :
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 | 327 |   Nr(-1)
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| [357fba] | 328 | {
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| [f67b6e] | 329 |         Info FunctionInfo(__func__);
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| [357fba] | 330 |   for (int i = 0; i < 3; i++)
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 | 331 |     {
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 | 332 |       endpoints[i] = NULL;
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 | 333 |       lines[i] = NULL;
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 | 334 |     }
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| [16d866] | 335 | };
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| [357fba] | 336 | 
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| [16d866] | 337 | /** Constructor for BoundaryTriangleSet with three lines.
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 | 338 |  * \param *line[3] lines that make up the triangle
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 | 339 |  * \param number number of triangle
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 | 340 |  */
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| [9473f6] | 341 | BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet * const line[3], const int number) :
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| [1e168b] | 342 |   Nr(number)
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| [357fba] | 343 | {
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| [f67b6e] | 344 |         Info FunctionInfo(__func__);
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| [357fba] | 345 |   // set number
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 | 346 |   // set lines
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| [f67b6e] | 347 |   for (int i = 0; i < 3; i++) {
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 | 348 |     lines[i] = line[i];
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 | 349 |     lines[i]->AddTriangle(this);
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 | 350 |   }
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| [357fba] | 351 |   // get ascending order of endpoints
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| [f67b6e] | 352 |   PointMap OrderMap;
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| [357fba] | 353 |   for (int i = 0; i < 3; i++)
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 | 354 |     // for all three lines
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| [f67b6e] | 355 |     for (int j = 0; j < 2; j++) { // for both endpoints
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 | 356 |       OrderMap.insert(pair<int, class BoundaryPointSet *> (
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 | 357 |           line[i]->endpoints[j]->Nr, line[i]->endpoints[j]));
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 | 358 |       // and we don't care whether insertion fails
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 | 359 |     }
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| [357fba] | 360 |   // set endpoints
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 | 361 |   int Counter = 0;
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| [f67b6e] | 362 |   Log() << Verbose(0) << "New triangle " << Nr << " with end points: " << endl;
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 | 363 |   for (PointMap::iterator runner = OrderMap.begin(); runner != OrderMap.end(); runner++) {
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 | 364 |     endpoints[Counter] = runner->second;
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 | 365 |     Log() << Verbose(0) << " " << *endpoints[Counter] << endl;
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 | 366 |     Counter++;
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 | 367 |   }
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 | 368 |   if (Counter < 3) {
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 | 369 |     eLog() << Verbose(0) << "We have a triangle with only two distinct endpoints!" << endl;
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 | 370 |     performCriticalExit();
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 | 371 |   }
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| [16d866] | 372 | };
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| [357fba] | 373 | 
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| [16d866] | 374 | /** Destructor of BoundaryTriangleSet.
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 | 375 |  * Removes itself from each of its lines' LineMap and removes them if necessary.
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 | 376 |  * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle()
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 | 377 |  */
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| [357fba] | 378 | BoundaryTriangleSet::~BoundaryTriangleSet()
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 | 379 | {
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| [f67b6e] | 380 |         Info FunctionInfo(__func__);
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| [357fba] | 381 |   for (int i = 0; i < 3; i++) {
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| [16d866] | 382 |     if (lines[i] != NULL) {
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| [57066a] | 383 |       if (lines[i]->triangles.erase(Nr)) {
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| [f67b6e] | 384 |         //Log() << Verbose(0) << "Triangle Nr." << Nr << " erased in line " << *lines[i] << "." << endl;
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| [57066a] | 385 |       }
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| [16d866] | 386 |       if (lines[i]->triangles.empty()) {
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| [f67b6e] | 387 |           //Log() << Verbose(0) << *lines[i] << " is no more attached to any triangle, erasing." << endl;
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| [16d866] | 388 |           delete (lines[i]);
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 | 389 |           lines[i] = NULL;
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 | 390 |       }
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 | 391 |     }
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| [357fba] | 392 |   }
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| [f67b6e] | 393 |   //Log() << Verbose(0) << "Erasing triangle Nr." << Nr << " itself." << endl;
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| [16d866] | 394 | };
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| [357fba] | 395 | 
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 | 396 | /** Calculates the normal vector for this triangle.
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 | 397 |  * Is made unique by comparison with \a OtherVector to point in the other direction.
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 | 398 |  * \param &OtherVector direction vector to make normal vector unique.
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 | 399 |  */
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| [9473f6] | 400 | void BoundaryTriangleSet::GetNormalVector(const Vector &OtherVector)
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| [357fba] | 401 | {
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| [f67b6e] | 402 |         Info FunctionInfo(__func__);
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| [357fba] | 403 |   // get normal vector
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 | 404 |   NormalVector.MakeNormalVector(endpoints[0]->node->node, endpoints[1]->node->node, endpoints[2]->node->node);
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 | 405 | 
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 | 406 |   // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
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| [658efb] | 407 |   if (NormalVector.ScalarProduct(&OtherVector) > 0.)
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| [357fba] | 408 |     NormalVector.Scale(-1.);
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| [f67b6e] | 409 |   Log() << Verbose(1) << "Normal Vector is " << NormalVector << "." << endl;
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| [357fba] | 410 | };
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 | 411 | 
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| [97498a] | 412 | /** Finds the point on the triangle \a *BTS through which the line defined by \a *MolCenter and \a *x crosses.
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| [357fba] | 413 |  * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane
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| [9473f6] | 414 |  * Thus we test if it's really on the plane and whether it's inside the triangle on the plane or not.
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| [7dea7c] | 415 |  * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line
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 | 416 |  * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between
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 | 417 |  * the first two basepoints) or not.
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| [357fba] | 418 |  * \param *out output stream for debugging
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 | 419 |  * \param *MolCenter offset vector of line
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 | 420 |  * \param *x second endpoint of line, minus \a *MolCenter is directional vector of line
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 | 421 |  * \param *Intersection intersection on plane on return
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 | 422 |  * \return true - \a *Intersection contains intersection on plane defined by triangle, false - zero vector if outside of triangle.
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 | 423 |  */
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| [9473f6] | 424 | bool BoundaryTriangleSet::GetIntersectionInsideTriangle(const Vector * const MolCenter, const Vector * const x, Vector * const Intersection) const
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| [357fba] | 425 | {
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| [fee69b] | 426 |   Info FunctionInfo(__func__);
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| [357fba] | 427 |   Vector CrossPoint;
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 | 428 |   Vector helper;
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 | 429 | 
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| [e138de] | 430 |   if (!Intersection->GetIntersectionWithPlane(&NormalVector, endpoints[0]->node->node, MolCenter, x)) {
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| [f67b6e] | 431 |     eLog() << Verbose(1) << "Alas! Intersection with plane failed - at least numerically - the intersection is not on the plane!" << endl;
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| [357fba] | 432 |     return false;
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 | 433 |   }
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 | 434 | 
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| [97498a] | 435 |   Log() << Verbose(1) << "INFO: Triangle is " << *this << "." << endl;
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 | 436 |   Log() << Verbose(1) << "INFO: Line is from " << *MolCenter << " to " << *x << "." << endl;
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 | 437 |   Log() << Verbose(1) << "INFO: Intersection is " << *Intersection << "." << endl;
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 | 438 | 
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| [fee69b] | 439 |   if (Intersection->DistanceSquared(endpoints[0]->node->node) < MYEPSILON) {
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 | 440 |     Log() << Verbose(1) << "Intersection coindices with first endpoint." << endl;
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 | 441 |     return true;
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 | 442 |   }   else if (Intersection->DistanceSquared(endpoints[1]->node->node) < MYEPSILON) {
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 | 443 |     Log() << Verbose(1) << "Intersection coindices with second endpoint." << endl;
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 | 444 |     return true;
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 | 445 |   }   else if (Intersection->DistanceSquared(endpoints[2]->node->node) < MYEPSILON) {
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 | 446 |     Log() << Verbose(1) << "Intersection coindices with third endpoint." << endl;
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 | 447 |     return true;
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 | 448 |   }
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| [357fba] | 449 |   // Calculate cross point between one baseline and the line from the third endpoint to intersection
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| [5c7bf8] | 450 |   int i=0;
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| [357fba] | 451 |   do {
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| [e138de] | 452 |     if (CrossPoint.GetIntersectionOfTwoLinesOnPlane(endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node, endpoints[(i+2)%3]->node->node, Intersection, &NormalVector)) {
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| [fee69b] | 453 |       helper.CopyVector(endpoints[(i+1)%3]->node->node);
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 | 454 |       helper.SubtractVector(endpoints[i%3]->node->node);
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| [97498a] | 455 |       CrossPoint.SubtractVector(endpoints[i%3]->node->node);  // cross point was returned as absolute vector
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| [fee69b] | 456 |       const double s = CrossPoint.ScalarProduct(&helper)/helper.NormSquared();
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 | 457 |       Log() << Verbose(1) << "INFO: Factor s is " << s << "." << endl;
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 | 458 |       if ((s < -MYEPSILON) || ((s-1.) > MYEPSILON)) {
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 | 459 |         Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << "outside of triangle." << endl;
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 | 460 |         i=4;
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 | 461 |         break;
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 | 462 |       }
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| [5c7bf8] | 463 |       i++;
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| [fcad4b] | 464 |     } else 
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 | 465 |       break;
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| [97498a] | 466 |   } while (i<3);
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| [5c7bf8] | 467 |   if (i==3) {
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| [fcad4b] | 468 |     Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << " inside of triangle." << endl;
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| [357fba] | 469 |     return true;
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| [fcad4b] | 470 |   } else {
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 | 471 |     Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << " outside of triangle." << endl;
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| [357fba] | 472 |     return false;
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 | 473 |   }
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 | 474 | };
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 | 475 | 
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| [9473f6] | 476 | /** Finds the point on the triangle \a *BTS through which the line defined by \a *MolCenter and \a *x crosses.
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 | 477 |  * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane
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 | 478 |  * Thus we test if it's really on the plane and whether it's inside the triangle on the plane or not.
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 | 479 |  * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line
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 | 480 |  * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between
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 | 481 |  * the first two basepoints) or not.
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 | 482 |  * \param *x point
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 | 483 |  * \param *ClosestPoint desired closest point inside triangle to \a *x, is absolute vector
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 | 484 |  * \return Distance squared between \a *x and closest point inside triangle
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 | 485 |  */
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 | 486 | double BoundaryTriangleSet::GetClosestPointInsideTriangle(const Vector * const x, Vector * const ClosestPoint) const
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 | 487 | {
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 | 488 |   Info FunctionInfo(__func__);
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 | 489 |   Vector Direction;
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 | 490 | 
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 | 491 |   // 1. get intersection with plane
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 | 492 |   Log() << Verbose(1) << "INFO: Looking for closest point of triangle " << *this << " to " << *x << "." << endl;
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 | 493 |   GetCenter(&Direction);
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 | 494 |   if (!ClosestPoint->GetIntersectionWithPlane(&NormalVector, endpoints[0]->node->node, x, &Direction)) {
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 | 495 |     ClosestPoint->CopyVector(x);
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 | 496 |   }
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 | 497 | 
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 | 498 |   // 2. Calculate in plane part of line (x, intersection)
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 | 499 |   Vector InPlane;
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 | 500 |   InPlane.CopyVector(x);
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 | 501 |   InPlane.SubtractVector(ClosestPoint);  // points from plane intersection to straight-down point
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 | 502 |   InPlane.ProjectOntoPlane(&NormalVector);
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 | 503 |   InPlane.AddVector(ClosestPoint);
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 | 504 | 
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 | 505 |   Log() << Verbose(2) << "INFO: Triangle is " << *this << "." << endl;
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 | 506 |   Log() << Verbose(2) << "INFO: Line is from " << Direction << " to " << *x << "." << endl;
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 | 507 |   Log() << Verbose(2) << "INFO: In-plane part is " << InPlane << "." << endl;
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 | 508 | 
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 | 509 |   // Calculate cross point between one baseline and the desired point such that distance is shortest
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 | 510 |   double ShortestDistance = -1.;
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 | 511 |   bool InsideFlag = false;
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 | 512 |   Vector CrossDirection[3];
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 | 513 |   Vector CrossPoint[3];
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 | 514 |   Vector helper;
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 | 515 |   for (int i=0;i<3;i++) {
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 | 516 |     // treat direction of line as normal of a (cut)plane and the desired point x as the plane offset, the intersect line with point
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 | 517 |     Direction.CopyVector(endpoints[(i+1)%3]->node->node);
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 | 518 |     Direction.SubtractVector(endpoints[i%3]->node->node);
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 | 519 |     // calculate intersection, line can never be parallel to Direction (is the same vector as PlaneNormal);
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 | 520 |     CrossPoint[i].GetIntersectionWithPlane(&Direction, &InPlane, endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node);
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 | 521 |     CrossDirection[i].CopyVector(&CrossPoint[i]);
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 | 522 |     CrossDirection[i].SubtractVector(&InPlane);
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 | 523 |     CrossPoint[i].SubtractVector(endpoints[i%3]->node->node);  // cross point was returned as absolute vector
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 | 524 |     const double s = CrossPoint[i].ScalarProduct(&Direction)/Direction.NormSquared();
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 | 525 |     Log() << Verbose(2) << "INFO: Factor s is " << s << "." << endl;
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 | 526 |     if ((s >= -MYEPSILON) && ((s-1.) <= MYEPSILON)) {
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 | 527 |       CrossPoint[i].AddVector(endpoints[i%3]->node->node);  // make cross point absolute again
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 | 528 |       Log() << Verbose(2) << "INFO: Crosspoint is " << CrossPoint[i] << ", intersecting BoundaryLine between " << *endpoints[i%3]->node->node << " and " << *endpoints[(i+1)%3]->node->node << "." << endl;
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 | 529 |       const double distance = CrossPoint[i].DistanceSquared(x);
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 | 530 |       if ((ShortestDistance < 0.) || (ShortestDistance > distance)) {
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|---|
 | 531 |         ShortestDistance = distance;
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|---|
 | 532 |         ClosestPoint->CopyVector(&CrossPoint[i]);
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|---|
 | 533 |       }
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 | 534 |     } else
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|---|
 | 535 |       CrossPoint[i].Zero();
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|---|
 | 536 |   }
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|---|
 | 537 |   InsideFlag = true;
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|---|
 | 538 |   for (int i=0;i<3;i++) {
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|---|
 | 539 |     const double sign = CrossDirection[i].ScalarProduct(&CrossDirection[(i+1)%3]);
 | 
|---|
 | 540 |     const double othersign = CrossDirection[i].ScalarProduct(&CrossDirection[(i+2)%3]);;
 | 
|---|
 | 541 |     if ((sign > -MYEPSILON) && (othersign > -MYEPSILON))  // have different sign
 | 
|---|
 | 542 |       InsideFlag = false;
 | 
|---|
 | 543 |   }
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|---|
 | 544 |   if (InsideFlag) {
 | 
|---|
 | 545 |     ClosestPoint->CopyVector(&InPlane);
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|---|
 | 546 |     ShortestDistance = InPlane.DistanceSquared(x);
 | 
|---|
 | 547 |   } else {  // also check endnodes
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|---|
 | 548 |     for (int i=0;i<3;i++) {
 | 
|---|
 | 549 |       const double distance = x->DistanceSquared(endpoints[i]->node->node);
 | 
|---|
 | 550 |       if ((ShortestDistance < 0.) || (ShortestDistance > distance)) {
 | 
|---|
 | 551 |         ShortestDistance = distance;
 | 
|---|
 | 552 |         ClosestPoint->CopyVector(endpoints[i]->node->node);
 | 
|---|
 | 553 |       }
 | 
|---|
 | 554 |     }
 | 
|---|
 | 555 |   }
 | 
|---|
 | 556 |   Log() << Verbose(1) << "INFO: Closest Point is " << *ClosestPoint << " with shortest squared distance is " << ShortestDistance << "." << endl;
 | 
|---|
 | 557 |   return ShortestDistance;
 | 
|---|
 | 558 | };
 | 
|---|
 | 559 | 
 | 
|---|
| [357fba] | 560 | /** Checks whether lines is any of the three boundary lines this triangle contains.
 | 
|---|
 | 561 |  * \param *line line to test
 | 
|---|
 | 562 |  * \return true - line is of the triangle, false - is not
 | 
|---|
 | 563 |  */
 | 
|---|
| [9473f6] | 564 | bool BoundaryTriangleSet::ContainsBoundaryLine(const BoundaryLineSet * const line) const
 | 
|---|
| [357fba] | 565 | {
 | 
|---|
| [f67b6e] | 566 |         Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 567 |   for(int i=0;i<3;i++)
 | 
|---|
 | 568 |     if (line == lines[i])
 | 
|---|
 | 569 |       return true;
 | 
|---|
 | 570 |   return false;
 | 
|---|
 | 571 | };
 | 
|---|
 | 572 | 
 | 
|---|
 | 573 | /** Checks whether point is any of the three endpoints this triangle contains.
 | 
|---|
 | 574 |  * \param *point point to test
 | 
|---|
 | 575 |  * \return true - point is of the triangle, false - is not
 | 
|---|
 | 576 |  */
 | 
|---|
| [9473f6] | 577 | bool BoundaryTriangleSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const
 | 
|---|
| [357fba] | 578 | {
 | 
|---|
| [f67b6e] | 579 |         Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 580 |   for(int i=0;i<3;i++)
 | 
|---|
 | 581 |     if (point == endpoints[i])
 | 
|---|
 | 582 |       return true;
 | 
|---|
 | 583 |   return false;
 | 
|---|
 | 584 | };
 | 
|---|
 | 585 | 
 | 
|---|
| [7dea7c] | 586 | /** Checks whether point is any of the three endpoints this triangle contains.
 | 
|---|
 | 587 |  * \param *point TesselPoint to test
 | 
|---|
 | 588 |  * \return true - point is of the triangle, false - is not
 | 
|---|
 | 589 |  */
 | 
|---|
| [9473f6] | 590 | bool BoundaryTriangleSet::ContainsBoundaryPoint(const TesselPoint * const point) const
 | 
|---|
| [7dea7c] | 591 | {
 | 
|---|
| [f67b6e] | 592 |         Info FunctionInfo(__func__);
 | 
|---|
| [7dea7c] | 593 |   for(int i=0;i<3;i++)
 | 
|---|
 | 594 |     if (point == endpoints[i]->node)
 | 
|---|
 | 595 |       return true;
 | 
|---|
 | 596 |   return false;
 | 
|---|
 | 597 | };
 | 
|---|
 | 598 | 
 | 
|---|
| [357fba] | 599 | /** Checks whether three given \a *Points coincide with triangle's endpoints.
 | 
|---|
 | 600 |  * \param *Points[3] pointer to BoundaryPointSet
 | 
|---|
 | 601 |  * \return true - is the very triangle, false - is not
 | 
|---|
 | 602 |  */
 | 
|---|
| [9473f6] | 603 | bool BoundaryTriangleSet::IsPresentTupel(const BoundaryPointSet * const Points[3]) const
 | 
|---|
| [357fba] | 604 | {
 | 
|---|
| [f67b6e] | 605 |         Info FunctionInfo(__func__);
 | 
|---|
| [71b20e] | 606 |         Log() << Verbose(1) << "INFO: Checking " << Points[0] << ","  << Points[1] << "," << Points[2] << " against " << endpoints[0] << "," << endpoints[1] << "," << endpoints[2] << "." << endl;
 | 
|---|
| [357fba] | 607 |   return (((endpoints[0] == Points[0])
 | 
|---|
 | 608 |             || (endpoints[0] == Points[1])
 | 
|---|
 | 609 |             || (endpoints[0] == Points[2])
 | 
|---|
 | 610 |           ) && (
 | 
|---|
 | 611 |             (endpoints[1] == Points[0])
 | 
|---|
 | 612 |             || (endpoints[1] == Points[1])
 | 
|---|
 | 613 |             || (endpoints[1] == Points[2])
 | 
|---|
 | 614 |           ) && (
 | 
|---|
 | 615 |             (endpoints[2] == Points[0])
 | 
|---|
 | 616 |             || (endpoints[2] == Points[1])
 | 
|---|
 | 617 |             || (endpoints[2] == Points[2])
 | 
|---|
| [62bb91] | 618 | 
 | 
|---|
| [357fba] | 619 |           ));
 | 
|---|
 | 620 | };
 | 
|---|
 | 621 | 
 | 
|---|
| [57066a] | 622 | /** Checks whether three given \a *Points coincide with triangle's endpoints.
 | 
|---|
 | 623 |  * \param *Points[3] pointer to BoundaryPointSet
 | 
|---|
 | 624 |  * \return true - is the very triangle, false - is not
 | 
|---|
 | 625 |  */
 | 
|---|
| [9473f6] | 626 | bool BoundaryTriangleSet::IsPresentTupel(const BoundaryTriangleSet * const T) const
 | 
|---|
| [57066a] | 627 | {
 | 
|---|
| [f67b6e] | 628 |         Info FunctionInfo(__func__);
 | 
|---|
| [57066a] | 629 |   return (((endpoints[0] == T->endpoints[0])
 | 
|---|
 | 630 |             || (endpoints[0] == T->endpoints[1])
 | 
|---|
 | 631 |             || (endpoints[0] == T->endpoints[2])
 | 
|---|
 | 632 |           ) && (
 | 
|---|
 | 633 |             (endpoints[1] == T->endpoints[0])
 | 
|---|
 | 634 |             || (endpoints[1] == T->endpoints[1])
 | 
|---|
 | 635 |             || (endpoints[1] == T->endpoints[2])
 | 
|---|
 | 636 |           ) && (
 | 
|---|
 | 637 |             (endpoints[2] == T->endpoints[0])
 | 
|---|
 | 638 |             || (endpoints[2] == T->endpoints[1])
 | 
|---|
 | 639 |             || (endpoints[2] == T->endpoints[2])
 | 
|---|
 | 640 | 
 | 
|---|
 | 641 |           ));
 | 
|---|
 | 642 | };
 | 
|---|
 | 643 | 
 | 
|---|
| [62bb91] | 644 | /** Returns the endpoint which is not contained in the given \a *line.
 | 
|---|
 | 645 |  * \param *line baseline defining two endpoints
 | 
|---|
 | 646 |  * \return pointer third endpoint or NULL if line does not belong to triangle.
 | 
|---|
 | 647 |  */
 | 
|---|
| [9473f6] | 648 | class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(const BoundaryLineSet * const line) const
 | 
|---|
| [62bb91] | 649 | {
 | 
|---|
| [f67b6e] | 650 |         Info FunctionInfo(__func__);
 | 
|---|
| [62bb91] | 651 |   // sanity check
 | 
|---|
 | 652 |   if (!ContainsBoundaryLine(line))
 | 
|---|
 | 653 |     return NULL;
 | 
|---|
 | 654 |   for(int i=0;i<3;i++)
 | 
|---|
 | 655 |     if (!line->ContainsBoundaryPoint(endpoints[i]))
 | 
|---|
 | 656 |       return endpoints[i];
 | 
|---|
 | 657 |   // actually, that' impossible :)
 | 
|---|
 | 658 |   return NULL;
 | 
|---|
 | 659 | };
 | 
|---|
 | 660 | 
 | 
|---|
 | 661 | /** Calculates the center point of the triangle.
 | 
|---|
 | 662 |  * Is third of the sum of all endpoints.
 | 
|---|
 | 663 |  * \param *center central point on return.
 | 
|---|
 | 664 |  */
 | 
|---|
| [9473f6] | 665 | void BoundaryTriangleSet::GetCenter(Vector * const center) const
 | 
|---|
| [62bb91] | 666 | {
 | 
|---|
| [f67b6e] | 667 |         Info FunctionInfo(__func__);
 | 
|---|
| [62bb91] | 668 |   center->Zero();
 | 
|---|
 | 669 |   for(int i=0;i<3;i++)
 | 
|---|
 | 670 |     center->AddVector(endpoints[i]->node->node);
 | 
|---|
 | 671 |   center->Scale(1./3.);
 | 
|---|
| [9473f6] | 672 |   Log() << Verbose(1) << "INFO: Center is at " << *center << "." << endl;
 | 
|---|
| [62bb91] | 673 | }
 | 
|---|
 | 674 | 
 | 
|---|
| [16d866] | 675 | /** output operator for BoundaryTriangleSet.
 | 
|---|
 | 676 |  * \param &ost output stream
 | 
|---|
 | 677 |  * \param &a boundary triangle
 | 
|---|
 | 678 |  */
 | 
|---|
| [776b64] | 679 | ostream &operator <<(ostream &ost, const BoundaryTriangleSet &a)
 | 
|---|
| [357fba] | 680 | {
 | 
|---|
| [f67b6e] | 681 |   ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << "," << a.endpoints[1]->node->Name << "," << a.endpoints[2]->node->Name << "]";
 | 
|---|
 | 682 | //  ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << ","
 | 
|---|
 | 683 | //      << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "," << a.endpoints[2]->node->Name << " at " << *a.endpoints[2]->node->node << "]";
 | 
|---|
| [357fba] | 684 |   return ost;
 | 
|---|
| [16d866] | 685 | };
 | 
|---|
| [357fba] | 686 | 
 | 
|---|
| [262bae] | 687 | // ======================================== Polygons on Boundary =================================
 | 
|---|
 | 688 | 
 | 
|---|
 | 689 | /** Constructor for BoundaryPolygonSet.
 | 
|---|
 | 690 |  */
 | 
|---|
 | 691 | BoundaryPolygonSet::BoundaryPolygonSet() :
 | 
|---|
 | 692 |   Nr(-1)
 | 
|---|
 | 693 | {
 | 
|---|
 | 694 |   Info FunctionInfo(__func__);
 | 
|---|
 | 695 | };
 | 
|---|
 | 696 | 
 | 
|---|
 | 697 | /** Destructor of BoundaryPolygonSet.
 | 
|---|
 | 698 |  * Just clears endpoints.
 | 
|---|
 | 699 |  * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle()
 | 
|---|
 | 700 |  */
 | 
|---|
 | 701 | BoundaryPolygonSet::~BoundaryPolygonSet()
 | 
|---|
 | 702 | {
 | 
|---|
 | 703 |   Info FunctionInfo(__func__);
 | 
|---|
 | 704 |   endpoints.clear();
 | 
|---|
 | 705 |   Log() << Verbose(1) << "Erasing polygon Nr." << Nr << " itself." << endl;
 | 
|---|
 | 706 | };
 | 
|---|
 | 707 | 
 | 
|---|
 | 708 | /** Calculates the normal vector for this triangle.
 | 
|---|
 | 709 |  * Is made unique by comparison with \a OtherVector to point in the other direction.
 | 
|---|
 | 710 |  * \param &OtherVector direction vector to make normal vector unique.
 | 
|---|
 | 711 |  * \return allocated vector in normal direction
 | 
|---|
 | 712 |  */
 | 
|---|
 | 713 | Vector * BoundaryPolygonSet::GetNormalVector(const Vector &OtherVector) const
 | 
|---|
 | 714 | {
 | 
|---|
 | 715 |   Info FunctionInfo(__func__);
 | 
|---|
 | 716 |   // get normal vector
 | 
|---|
 | 717 |   Vector TemporaryNormal;
 | 
|---|
 | 718 |   Vector *TotalNormal = new Vector;
 | 
|---|
 | 719 |   PointSet::const_iterator Runner[3];
 | 
|---|
 | 720 |   for (int i=0;i<3; i++) {
 | 
|---|
 | 721 |     Runner[i] = endpoints.begin();
 | 
|---|
 | 722 |     for (int j = 0; j<i; j++) { // go as much further
 | 
|---|
 | 723 |       Runner[i]++;
 | 
|---|
 | 724 |       if (Runner[i] == endpoints.end()) {
 | 
|---|
 | 725 |         eLog() << Verbose(0) << "There are less than three endpoints in the polygon!" << endl;
 | 
|---|
 | 726 |         performCriticalExit();
 | 
|---|
 | 727 |       }
 | 
|---|
 | 728 |     }
 | 
|---|
 | 729 |   }
 | 
|---|
 | 730 |   TotalNormal->Zero();
 | 
|---|
 | 731 |   int counter=0;
 | 
|---|
 | 732 |   for (; Runner[2] != endpoints.end(); ) {
 | 
|---|
 | 733 |     TemporaryNormal.MakeNormalVector((*Runner[0])->node->node, (*Runner[1])->node->node, (*Runner[2])->node->node);
 | 
|---|
 | 734 |     for (int i=0;i<3;i++) // increase each of them
 | 
|---|
 | 735 |       Runner[i]++;
 | 
|---|
 | 736 |     TotalNormal->AddVector(&TemporaryNormal);
 | 
|---|
 | 737 |   }
 | 
|---|
 | 738 |   TotalNormal->Scale(1./(double)counter);
 | 
|---|
 | 739 | 
 | 
|---|
 | 740 |   // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
 | 
|---|
 | 741 |   if (TotalNormal->ScalarProduct(&OtherVector) > 0.)
 | 
|---|
 | 742 |     TotalNormal->Scale(-1.);
 | 
|---|
 | 743 |   Log() << Verbose(1) << "Normal Vector is " << *TotalNormal << "." << endl;
 | 
|---|
 | 744 | 
 | 
|---|
 | 745 |   return TotalNormal;
 | 
|---|
 | 746 | };
 | 
|---|
 | 747 | 
 | 
|---|
 | 748 | /** Calculates the center point of the triangle.
 | 
|---|
 | 749 |  * Is third of the sum of all endpoints.
 | 
|---|
 | 750 |  * \param *center central point on return.
 | 
|---|
 | 751 |  */
 | 
|---|
 | 752 | void BoundaryPolygonSet::GetCenter(Vector * const center) const
 | 
|---|
 | 753 | {
 | 
|---|
 | 754 |   Info FunctionInfo(__func__);
 | 
|---|
 | 755 |   center->Zero();
 | 
|---|
 | 756 |   int counter = 0;
 | 
|---|
 | 757 |   for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) {
 | 
|---|
 | 758 |     center->AddVector((*Runner)->node->node);
 | 
|---|
 | 759 |     counter++;
 | 
|---|
 | 760 |   }
 | 
|---|
 | 761 |   center->Scale(1./(double)counter);
 | 
|---|
| [856098] | 762 |   Log() << Verbose(1) << "Center is at " << *center << "." << endl;
 | 
|---|
| [262bae] | 763 | }
 | 
|---|
 | 764 | 
 | 
|---|
 | 765 | /** Checks whether the polygons contains all three endpoints of the triangle.
 | 
|---|
 | 766 |  * \param *triangle triangle to test
 | 
|---|
 | 767 |  * \return true - triangle is contained polygon, false - is not
 | 
|---|
 | 768 |  */
 | 
|---|
 | 769 | bool BoundaryPolygonSet::ContainsBoundaryTriangle(const BoundaryTriangleSet * const triangle) const
 | 
|---|
 | 770 | {
 | 
|---|
 | 771 |   Info FunctionInfo(__func__);
 | 
|---|
 | 772 |   return ContainsPresentTupel(triangle->endpoints, 3);
 | 
|---|
 | 773 | };
 | 
|---|
 | 774 | 
 | 
|---|
 | 775 | /** Checks whether the polygons contains both endpoints of the line.
 | 
|---|
 | 776 |  * \param *line line to test
 | 
|---|
 | 777 |  * \return true - line is of the triangle, false - is not
 | 
|---|
 | 778 |  */
 | 
|---|
 | 779 | bool BoundaryPolygonSet::ContainsBoundaryLine(const BoundaryLineSet * const line) const
 | 
|---|
 | 780 | {
 | 
|---|
| [856098] | 781 |   Info FunctionInfo(__func__);
 | 
|---|
| [262bae] | 782 |   return ContainsPresentTupel(line->endpoints, 2);
 | 
|---|
 | 783 | };
 | 
|---|
 | 784 | 
 | 
|---|
 | 785 | /** Checks whether point is any of the three endpoints this triangle contains.
 | 
|---|
 | 786 |  * \param *point point to test
 | 
|---|
 | 787 |  * \return true - point is of the triangle, false - is not
 | 
|---|
 | 788 |  */
 | 
|---|
 | 789 | bool BoundaryPolygonSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const
 | 
|---|
 | 790 | {
 | 
|---|
 | 791 |   Info FunctionInfo(__func__);
 | 
|---|
| [856098] | 792 |   for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) {
 | 
|---|
 | 793 |     Log() << Verbose(0) << "Checking against " << **Runner << endl;
 | 
|---|
 | 794 |     if (point == (*Runner)) {
 | 
|---|
 | 795 |       Log() << Verbose(0) << " Contained." << endl;
 | 
|---|
| [262bae] | 796 |       return true;
 | 
|---|
| [856098] | 797 |     }
 | 
|---|
 | 798 |   }
 | 
|---|
 | 799 |   Log() << Verbose(0) << " Not contained." << endl;
 | 
|---|
| [262bae] | 800 |   return false;
 | 
|---|
 | 801 | };
 | 
|---|
 | 802 | 
 | 
|---|
 | 803 | /** Checks whether point is any of the three endpoints this triangle contains.
 | 
|---|
 | 804 |  * \param *point TesselPoint to test
 | 
|---|
 | 805 |  * \return true - point is of the triangle, false - is not
 | 
|---|
 | 806 |  */
 | 
|---|
 | 807 | bool BoundaryPolygonSet::ContainsBoundaryPoint(const TesselPoint * const point) const
 | 
|---|
 | 808 | {
 | 
|---|
 | 809 |   Info FunctionInfo(__func__);
 | 
|---|
 | 810 |   for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++)
 | 
|---|
| [856098] | 811 |     if (point == (*Runner)->node) {
 | 
|---|
 | 812 |       Log() << Verbose(0) << " Contained." << endl;
 | 
|---|
| [262bae] | 813 |       return true;
 | 
|---|
| [856098] | 814 |     }
 | 
|---|
 | 815 |   Log() << Verbose(0) << " Not contained." << endl;
 | 
|---|
| [262bae] | 816 |   return false;
 | 
|---|
 | 817 | };
 | 
|---|
 | 818 | 
 | 
|---|
 | 819 | /** Checks whether given array of \a *Points coincide with polygons's endpoints.
 | 
|---|
 | 820 |  * \param **Points pointer to an array of BoundaryPointSet
 | 
|---|
 | 821 |  * \param dim dimension of array
 | 
|---|
 | 822 |  * \return true - set of points is contained in polygon, false - is not
 | 
|---|
 | 823 |  */
 | 
|---|
 | 824 | bool BoundaryPolygonSet::ContainsPresentTupel(const BoundaryPointSet * const * Points, const int dim) const
 | 
|---|
 | 825 | {
 | 
|---|
| [856098] | 826 |   Info FunctionInfo(__func__);
 | 
|---|
| [262bae] | 827 |   int counter = 0;
 | 
|---|
| [856098] | 828 |   Log() << Verbose(1) << "Polygon is " << *this << endl;
 | 
|---|
 | 829 |   for(int i=0;i<dim;i++) {
 | 
|---|
 | 830 |     Log() << Verbose(1) << " Testing endpoint " << *Points[i] << endl;
 | 
|---|
 | 831 |     if (ContainsBoundaryPoint(Points[i])) {
 | 
|---|
| [262bae] | 832 |       counter++;
 | 
|---|
| [856098] | 833 |     }
 | 
|---|
 | 834 |   }
 | 
|---|
| [262bae] | 835 | 
 | 
|---|
 | 836 |   if (counter == dim)
 | 
|---|
 | 837 |     return true;
 | 
|---|
 | 838 |   else
 | 
|---|
 | 839 |     return false;
 | 
|---|
 | 840 | };
 | 
|---|
 | 841 | 
 | 
|---|
 | 842 | /** Checks whether given PointList coincide with polygons's endpoints.
 | 
|---|
 | 843 |  * \param &endpoints PointList
 | 
|---|
 | 844 |  * \return true - set of points is contained in polygon, false - is not
 | 
|---|
 | 845 |  */
 | 
|---|
 | 846 | bool BoundaryPolygonSet::ContainsPresentTupel(const PointSet &endpoints) const
 | 
|---|
 | 847 | {
 | 
|---|
| [856098] | 848 |   Info FunctionInfo(__func__);
 | 
|---|
| [262bae] | 849 |   size_t counter = 0;
 | 
|---|
| [856098] | 850 |   Log() << Verbose(1) << "Polygon is " << *this << endl;
 | 
|---|
| [262bae] | 851 |   for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) {
 | 
|---|
| [856098] | 852 |     Log() << Verbose(1) << " Testing endpoint " << **Runner << endl;
 | 
|---|
| [262bae] | 853 |     if (ContainsBoundaryPoint(*Runner))
 | 
|---|
 | 854 |       counter++;
 | 
|---|
 | 855 |   }
 | 
|---|
 | 856 | 
 | 
|---|
 | 857 |   if (counter == endpoints.size())
 | 
|---|
 | 858 |     return true;
 | 
|---|
 | 859 |   else
 | 
|---|
 | 860 |     return false;
 | 
|---|
 | 861 | };
 | 
|---|
 | 862 | 
 | 
|---|
 | 863 | /** Checks whether given set of \a *Points coincide with polygons's endpoints.
 | 
|---|
 | 864 |  * \param *P pointer to BoundaryPolygonSet
 | 
|---|
 | 865 |  * \return true - is the very triangle, false - is not
 | 
|---|
 | 866 |  */
 | 
|---|
 | 867 | bool BoundaryPolygonSet::ContainsPresentTupel(const BoundaryPolygonSet * const P) const
 | 
|---|
 | 868 | {
 | 
|---|
 | 869 |   return ContainsPresentTupel((const PointSet)P->endpoints);
 | 
|---|
 | 870 | };
 | 
|---|
 | 871 | 
 | 
|---|
 | 872 | /** Gathers all the endpoints' triangles in a unique set.
 | 
|---|
 | 873 |  * \return set of all triangles
 | 
|---|
 | 874 |  */
 | 
|---|
| [856098] | 875 | TriangleSet * BoundaryPolygonSet::GetAllContainedTrianglesFromEndpoints() const
 | 
|---|
| [262bae] | 876 | {
 | 
|---|
 | 877 |   Info FunctionInfo(__func__);
 | 
|---|
| [856098] | 878 |   pair <TriangleSet::iterator, bool> Tester;
 | 
|---|
| [262bae] | 879 |   TriangleSet *triangles = new TriangleSet;
 | 
|---|
 | 880 | 
 | 
|---|
 | 881 |   for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++)
 | 
|---|
 | 882 |     for(LineMap::const_iterator Walker = (*Runner)->lines.begin(); Walker != (*Runner)->lines.end(); Walker++)
 | 
|---|
| [856098] | 883 |       for(TriangleMap::const_iterator Sprinter = (Walker->second)->triangles.begin(); Sprinter != (Walker->second)->triangles.end(); Sprinter++) {
 | 
|---|
 | 884 |         //Log() << Verbose(0) << " Testing triangle " << *(Sprinter->second) << endl;
 | 
|---|
 | 885 |         if (ContainsBoundaryTriangle(Sprinter->second)) {
 | 
|---|
 | 886 |           Tester = triangles->insert(Sprinter->second);
 | 
|---|
 | 887 |           if (Tester.second)
 | 
|---|
 | 888 |             Log() << Verbose(0) << "Adding triangle " << *(Sprinter->second) << endl;
 | 
|---|
 | 889 |         }
 | 
|---|
 | 890 |       }
 | 
|---|
| [262bae] | 891 | 
 | 
|---|
 | 892 |   Log() << Verbose(1) << "The Polygon of " << endpoints.size() << " endpoints has " << triangles->size() << " unique triangles in total." << endl;
 | 
|---|
 | 893 |   return triangles;
 | 
|---|
 | 894 | };
 | 
|---|
 | 895 | 
 | 
|---|
 | 896 | /** Fills the endpoints of this polygon from the triangles attached to \a *line.
 | 
|---|
 | 897 |  * \param *line lines with triangles attached
 | 
|---|
| [856098] | 898 |  * \return true - polygon contains endpoints, false - line was NULL
 | 
|---|
| [262bae] | 899 |  */
 | 
|---|
 | 900 | bool BoundaryPolygonSet::FillPolygonFromTrianglesOfLine(const BoundaryLineSet * const line)
 | 
|---|
 | 901 | {
 | 
|---|
| [856098] | 902 |   Info FunctionInfo(__func__);
 | 
|---|
 | 903 |   pair <PointSet::iterator, bool> Tester;
 | 
|---|
 | 904 |   if (line == NULL)
 | 
|---|
 | 905 |     return false;
 | 
|---|
 | 906 |   Log() << Verbose(1) << "Filling polygon from line " << *line << endl;
 | 
|---|
| [262bae] | 907 |   for(TriangleMap::const_iterator Runner = line->triangles.begin(); Runner != line->triangles.end(); Runner++) {
 | 
|---|
| [856098] | 908 |     for (int i=0;i<3;i++) {
 | 
|---|
 | 909 |       Tester = endpoints.insert((Runner->second)->endpoints[i]);
 | 
|---|
 | 910 |       if (Tester.second)
 | 
|---|
 | 911 |         Log() << Verbose(1) << "  Inserting endpoint " << *((Runner->second)->endpoints[i]) << endl;
 | 
|---|
 | 912 |     }
 | 
|---|
| [262bae] | 913 |   }
 | 
|---|
 | 914 | 
 | 
|---|
| [856098] | 915 |   return true;
 | 
|---|
| [262bae] | 916 | };
 | 
|---|
 | 917 | 
 | 
|---|
 | 918 | /** output operator for BoundaryPolygonSet.
 | 
|---|
 | 919 |  * \param &ost output stream
 | 
|---|
 | 920 |  * \param &a boundary polygon
 | 
|---|
 | 921 |  */
 | 
|---|
 | 922 | ostream &operator <<(ostream &ost, const BoundaryPolygonSet &a)
 | 
|---|
 | 923 | {
 | 
|---|
 | 924 |   ost << "[" << a.Nr << "|";
 | 
|---|
 | 925 |   for(PointSet::const_iterator Runner = a.endpoints.begin(); Runner != a.endpoints.end();) {
 | 
|---|
 | 926 |    ost << (*Runner)->node->Name;
 | 
|---|
 | 927 |    Runner++;
 | 
|---|
 | 928 |    if (Runner != a.endpoints.end())
 | 
|---|
 | 929 |      ost << ",";
 | 
|---|
 | 930 |   }
 | 
|---|
 | 931 |   ost<< "]";
 | 
|---|
 | 932 |   return ost;
 | 
|---|
 | 933 | };
 | 
|---|
 | 934 | 
 | 
|---|
| [357fba] | 935 | // =========================================================== class TESSELPOINT ===========================================
 | 
|---|
 | 936 | 
 | 
|---|
 | 937 | /** Constructor of class TesselPoint.
 | 
|---|
 | 938 |  */
 | 
|---|
 | 939 | TesselPoint::TesselPoint()
 | 
|---|
 | 940 | {
 | 
|---|
| [244a84] | 941 |   //Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 942 |   node = NULL;
 | 
|---|
 | 943 |   nr = -1;
 | 
|---|
 | 944 |   Name =  NULL;
 | 
|---|
 | 945 | };
 | 
|---|
 | 946 | 
 | 
|---|
 | 947 | /** Destructor for class TesselPoint.
 | 
|---|
 | 948 |  */
 | 
|---|
 | 949 | TesselPoint::~TesselPoint()
 | 
|---|
 | 950 | {
 | 
|---|
| [244a84] | 951 |   //Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 952 | };
 | 
|---|
 | 953 | 
 | 
|---|
 | 954 | /** Prints LCNode to screen.
 | 
|---|
 | 955 |  */
 | 
|---|
 | 956 | ostream & operator << (ostream &ost, const TesselPoint &a)
 | 
|---|
 | 957 | {
 | 
|---|
| [57066a] | 958 |   ost << "[" << (a.Name) << "|" << a.Name << " at " << *a.node << "]";
 | 
|---|
| [357fba] | 959 |   return ost;
 | 
|---|
 | 960 | };
 | 
|---|
 | 961 | 
 | 
|---|
| [5c7bf8] | 962 | /** Prints LCNode to screen.
 | 
|---|
 | 963 |  */
 | 
|---|
 | 964 | ostream & TesselPoint::operator << (ostream &ost)
 | 
|---|
 | 965 | {
 | 
|---|
| [f67b6e] | 966 |         Info FunctionInfo(__func__);
 | 
|---|
| [27bd2f] | 967 |   ost << "[" << (nr) << "|" << this << "]";
 | 
|---|
| [5c7bf8] | 968 |   return ost;
 | 
|---|
 | 969 | };
 | 
|---|
 | 970 | 
 | 
|---|
| [357fba] | 971 | 
 | 
|---|
 | 972 | // =========================================================== class POINTCLOUD ============================================
 | 
|---|
 | 973 | 
 | 
|---|
 | 974 | /** Constructor of class PointCloud.
 | 
|---|
 | 975 |  */
 | 
|---|
 | 976 | PointCloud::PointCloud()
 | 
|---|
 | 977 | {
 | 
|---|
| [244a84] | 978 |         //Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 979 | };
 | 
|---|
 | 980 | 
 | 
|---|
 | 981 | /** Destructor for class PointCloud.
 | 
|---|
 | 982 |  */
 | 
|---|
 | 983 | PointCloud::~PointCloud()
 | 
|---|
 | 984 | {
 | 
|---|
| [244a84] | 985 |         //Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 986 | };
 | 
|---|
 | 987 | 
 | 
|---|
 | 988 | // ============================ CandidateForTesselation =============================
 | 
|---|
 | 989 | 
 | 
|---|
 | 990 | /** Constructor of class CandidateForTesselation.
 | 
|---|
 | 991 |  */
 | 
|---|
| [1e168b] | 992 | CandidateForTesselation::CandidateForTesselation (BoundaryLineSet* line) :
 | 
|---|
 | 993 |   BaseLine(line),
 | 
|---|
 | 994 |   ShortestAngle(2.*M_PI),
 | 
|---|
 | 995 |   OtherShortestAngle(2.*M_PI)
 | 
|---|
 | 996 | {
 | 
|---|
| [f67b6e] | 997 |         Info FunctionInfo(__func__);
 | 
|---|
| [1e168b] | 998 | };
 | 
|---|
 | 999 | 
 | 
|---|
 | 1000 | 
 | 
|---|
 | 1001 | /** Constructor of class CandidateForTesselation.
 | 
|---|
 | 1002 |  */
 | 
|---|
 | 1003 | CandidateForTesselation::CandidateForTesselation (TesselPoint *candidate, BoundaryLineSet* line, Vector OptCandidateCenter, Vector OtherOptCandidateCenter) :
 | 
|---|
 | 1004 |     BaseLine(line),
 | 
|---|
 | 1005 |     ShortestAngle(2.*M_PI),
 | 
|---|
 | 1006 |     OtherShortestAngle(2.*M_PI)
 | 
|---|
 | 1007 | {
 | 
|---|
| [f67b6e] | 1008 |         Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 1009 |   OptCenter.CopyVector(&OptCandidateCenter);
 | 
|---|
 | 1010 |   OtherOptCenter.CopyVector(&OtherOptCandidateCenter);
 | 
|---|
 | 1011 | };
 | 
|---|
 | 1012 | 
 | 
|---|
 | 1013 | /** Destructor for class CandidateForTesselation.
 | 
|---|
 | 1014 |  */
 | 
|---|
 | 1015 | CandidateForTesselation::~CandidateForTesselation() {
 | 
|---|
 | 1016 |   BaseLine = NULL;
 | 
|---|
 | 1017 | };
 | 
|---|
 | 1018 | 
 | 
|---|
| [1e168b] | 1019 | /** output operator for CandidateForTesselation.
 | 
|---|
 | 1020 |  * \param &ost output stream
 | 
|---|
 | 1021 |  * \param &a boundary line
 | 
|---|
 | 1022 |  */
 | 
|---|
 | 1023 | ostream & operator <<(ostream &ost, const  CandidateForTesselation &a)
 | 
|---|
 | 1024 | {
 | 
|---|
 | 1025 |   ost << "[" << a.BaseLine->Nr << "|" << a.BaseLine->endpoints[0]->node->Name << "," << a.BaseLine->endpoints[1]->node->Name << "] with ";
 | 
|---|
| [f67b6e] | 1026 |   if (a.pointlist.empty())
 | 
|---|
| [1e168b] | 1027 |     ost << "no candidate.";
 | 
|---|
| [f67b6e] | 1028 |   else {
 | 
|---|
 | 1029 |     ost << "candidate";
 | 
|---|
 | 1030 |     if (a.pointlist.size() != 1)
 | 
|---|
 | 1031 |       ost << "s ";
 | 
|---|
 | 1032 |     else
 | 
|---|
 | 1033 |       ost << " ";
 | 
|---|
 | 1034 |     for (TesselPointList::const_iterator Runner = a.pointlist.begin(); Runner != a.pointlist.end(); Runner++)
 | 
|---|
 | 1035 |       ost << *(*Runner) << " ";
 | 
|---|
 | 1036 |     ost << " at angle " << (a.ShortestAngle)<< ".";
 | 
|---|
 | 1037 |   }
 | 
|---|
| [1e168b] | 1038 | 
 | 
|---|
 | 1039 |   return ost;
 | 
|---|
 | 1040 | };
 | 
|---|
 | 1041 | 
 | 
|---|
 | 1042 | 
 | 
|---|
| [357fba] | 1043 | // =========================================================== class TESSELATION ===========================================
 | 
|---|
 | 1044 | 
 | 
|---|
 | 1045 | /** Constructor of class Tesselation.
 | 
|---|
 | 1046 |  */
 | 
|---|
| [1e168b] | 1047 | Tesselation::Tesselation() :
 | 
|---|
 | 1048 |   PointsOnBoundaryCount(0),
 | 
|---|
 | 1049 |   LinesOnBoundaryCount(0),
 | 
|---|
 | 1050 |   TrianglesOnBoundaryCount(0),
 | 
|---|
 | 1051 |   LastTriangle(NULL),
 | 
|---|
 | 1052 |   TriangleFilesWritten(0),
 | 
|---|
 | 1053 |   InternalPointer(PointsOnBoundary.begin())
 | 
|---|
| [357fba] | 1054 | {
 | 
|---|
| [f67b6e] | 1055 |         Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 1056 | }
 | 
|---|
 | 1057 | ;
 | 
|---|
 | 1058 | 
 | 
|---|
 | 1059 | /** Destructor of class Tesselation.
 | 
|---|
 | 1060 |  * We have to free all points, lines and triangles.
 | 
|---|
 | 1061 |  */
 | 
|---|
 | 1062 | Tesselation::~Tesselation()
 | 
|---|
 | 1063 | {
 | 
|---|
| [f67b6e] | 1064 |         Info FunctionInfo(__func__);
 | 
|---|
 | 1065 |   Log() << Verbose(0) << "Free'ing TesselStruct ... " << endl;
 | 
|---|
| [357fba] | 1066 |   for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) {
 | 
|---|
 | 1067 |     if (runner->second != NULL) {
 | 
|---|
 | 1068 |       delete (runner->second);
 | 
|---|
 | 1069 |       runner->second = NULL;
 | 
|---|
 | 1070 |     } else
 | 
|---|
| [717e0c] | 1071 |       eLog() << Verbose(1) << "The triangle " << runner->first << " has already been free'd." << endl;
 | 
|---|
| [357fba] | 1072 |   }
 | 
|---|
| [f67b6e] | 1073 |   Log() << Verbose(0) << "This envelope was written to file " << TriangleFilesWritten << " times(s)." << endl;
 | 
|---|
| [357fba] | 1074 | }
 | 
|---|
 | 1075 | ;
 | 
|---|
 | 1076 | 
 | 
|---|
| [5c7bf8] | 1077 | /** PointCloud implementation of GetCenter
 | 
|---|
 | 1078 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
 | 1079 |  */   
 | 
|---|
| [776b64] | 1080 | Vector * Tesselation::GetCenter(ofstream *out) const
 | 
|---|
| [5c7bf8] | 1081 | {
 | 
|---|
| [f67b6e] | 1082 |         Info FunctionInfo(__func__);
 | 
|---|
| [5c7bf8] | 1083 |   Vector *Center = new Vector(0.,0.,0.);
 | 
|---|
 | 1084 |   int num=0;
 | 
|---|
 | 1085 |   for (GoToFirst(); (!IsEnd()); GoToNext()) {
 | 
|---|
 | 1086 |     Center->AddVector(GetPoint()->node);
 | 
|---|
 | 1087 |     num++;
 | 
|---|
 | 1088 |   }
 | 
|---|
 | 1089 |   Center->Scale(1./num);
 | 
|---|
 | 1090 |   return Center;
 | 
|---|
 | 1091 | };
 | 
|---|
 | 1092 | 
 | 
|---|
 | 1093 | /** PointCloud implementation of GoPoint
 | 
|---|
 | 1094 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
 | 1095 |  */   
 | 
|---|
| [776b64] | 1096 | TesselPoint * Tesselation::GetPoint() const
 | 
|---|
| [5c7bf8] | 1097 | {
 | 
|---|
| [f67b6e] | 1098 |         Info FunctionInfo(__func__);
 | 
|---|
| [5c7bf8] | 1099 |   return (InternalPointer->second->node);
 | 
|---|
 | 1100 | };
 | 
|---|
 | 1101 | 
 | 
|---|
 | 1102 | /** PointCloud implementation of GetTerminalPoint.
 | 
|---|
 | 1103 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
 | 1104 |  */   
 | 
|---|
| [776b64] | 1105 | TesselPoint * Tesselation::GetTerminalPoint() const
 | 
|---|
| [5c7bf8] | 1106 | {
 | 
|---|
| [f67b6e] | 1107 |         Info FunctionInfo(__func__);
 | 
|---|
| [776b64] | 1108 |   PointMap::const_iterator Runner = PointsOnBoundary.end();
 | 
|---|
| [5c7bf8] | 1109 |   Runner--;
 | 
|---|
 | 1110 |   return (Runner->second->node);
 | 
|---|
 | 1111 | };
 | 
|---|
 | 1112 | 
 | 
|---|
 | 1113 | /** PointCloud implementation of GoToNext.
 | 
|---|
 | 1114 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
 | 1115 |  */   
 | 
|---|
| [776b64] | 1116 | void Tesselation::GoToNext() const
 | 
|---|
| [5c7bf8] | 1117 | {
 | 
|---|
| [f67b6e] | 1118 |         Info FunctionInfo(__func__);
 | 
|---|
| [5c7bf8] | 1119 |   if (InternalPointer != PointsOnBoundary.end())
 | 
|---|
 | 1120 |     InternalPointer++;
 | 
|---|
 | 1121 | };
 | 
|---|
 | 1122 | 
 | 
|---|
 | 1123 | /** PointCloud implementation of GoToPrevious.
 | 
|---|
 | 1124 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
 | 1125 |  */   
 | 
|---|
| [776b64] | 1126 | void Tesselation::GoToPrevious() const
 | 
|---|
| [5c7bf8] | 1127 | {
 | 
|---|
| [f67b6e] | 1128 |         Info FunctionInfo(__func__);
 | 
|---|
| [5c7bf8] | 1129 |   if (InternalPointer != PointsOnBoundary.begin())
 | 
|---|
 | 1130 |     InternalPointer--;
 | 
|---|
 | 1131 | };
 | 
|---|
 | 1132 | 
 | 
|---|
 | 1133 | /** PointCloud implementation of GoToFirst.
 | 
|---|
 | 1134 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
 | 1135 |  */   
 | 
|---|
| [776b64] | 1136 | void Tesselation::GoToFirst() const
 | 
|---|
| [5c7bf8] | 1137 | {
 | 
|---|
| [f67b6e] | 1138 |         Info FunctionInfo(__func__);
 | 
|---|
| [5c7bf8] | 1139 |   InternalPointer = PointsOnBoundary.begin();
 | 
|---|
 | 1140 | };
 | 
|---|
 | 1141 | 
 | 
|---|
 | 1142 | /** PointCloud implementation of GoToLast.
 | 
|---|
 | 1143 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| [776b64] | 1144 |  */
 | 
|---|
 | 1145 | void Tesselation::GoToLast() const
 | 
|---|
| [5c7bf8] | 1146 | {
 | 
|---|
| [f67b6e] | 1147 |         Info FunctionInfo(__func__);
 | 
|---|
| [5c7bf8] | 1148 |   InternalPointer = PointsOnBoundary.end();
 | 
|---|
 | 1149 |   InternalPointer--;
 | 
|---|
 | 1150 | };
 | 
|---|
 | 1151 | 
 | 
|---|
 | 1152 | /** PointCloud implementation of IsEmpty.
 | 
|---|
 | 1153 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
 | 1154 |  */   
 | 
|---|
| [776b64] | 1155 | bool Tesselation::IsEmpty() const
 | 
|---|
| [5c7bf8] | 1156 | {
 | 
|---|
| [f67b6e] | 1157 |         Info FunctionInfo(__func__);
 | 
|---|
| [5c7bf8] | 1158 |   return (PointsOnBoundary.empty());
 | 
|---|
 | 1159 | };
 | 
|---|
 | 1160 | 
 | 
|---|
 | 1161 | /** PointCloud implementation of IsLast.
 | 
|---|
 | 1162 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
 | 1163 |  */   
 | 
|---|
| [776b64] | 1164 | bool Tesselation::IsEnd() const
 | 
|---|
| [5c7bf8] | 1165 | {
 | 
|---|
| [f67b6e] | 1166 |         Info FunctionInfo(__func__);
 | 
|---|
| [5c7bf8] | 1167 |   return (InternalPointer == PointsOnBoundary.end());
 | 
|---|
 | 1168 | };
 | 
|---|
 | 1169 | 
 | 
|---|
 | 1170 | 
 | 
|---|
| [357fba] | 1171 | /** Gueses first starting triangle of the convex envelope.
 | 
|---|
 | 1172 |  * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third.
 | 
|---|
 | 1173 |  * \param *out output stream for debugging
 | 
|---|
 | 1174 |  * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster
 | 
|---|
 | 1175 |  */
 | 
|---|
| [244a84] | 1176 | void Tesselation::GuessStartingTriangle()
 | 
|---|
| [357fba] | 1177 | {
 | 
|---|
| [f67b6e] | 1178 |         Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 1179 |   // 4b. create a starting triangle
 | 
|---|
 | 1180 |   // 4b1. create all distances
 | 
|---|
 | 1181 |   DistanceMultiMap DistanceMMap;
 | 
|---|
 | 1182 |   double distance, tmp;
 | 
|---|
 | 1183 |   Vector PlaneVector, TrialVector;
 | 
|---|
 | 1184 |   PointMap::iterator A, B, C; // three nodes of the first triangle
 | 
|---|
 | 1185 |   A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily
 | 
|---|
 | 1186 | 
 | 
|---|
 | 1187 |   // with A chosen, take each pair B,C and sort
 | 
|---|
 | 1188 |   if (A != PointsOnBoundary.end())
 | 
|---|
 | 1189 |     {
 | 
|---|
 | 1190 |       B = A;
 | 
|---|
 | 1191 |       B++;
 | 
|---|
 | 1192 |       for (; B != PointsOnBoundary.end(); B++)
 | 
|---|
 | 1193 |         {
 | 
|---|
 | 1194 |           C = B;
 | 
|---|
 | 1195 |           C++;
 | 
|---|
 | 1196 |           for (; C != PointsOnBoundary.end(); C++)
 | 
|---|
 | 1197 |             {
 | 
|---|
 | 1198 |               tmp = A->second->node->node->DistanceSquared(B->second->node->node);
 | 
|---|
 | 1199 |               distance = tmp * tmp;
 | 
|---|
 | 1200 |               tmp = A->second->node->node->DistanceSquared(C->second->node->node);
 | 
|---|
 | 1201 |               distance += tmp * tmp;
 | 
|---|
 | 1202 |               tmp = B->second->node->node->DistanceSquared(C->second->node->node);
 | 
|---|
 | 1203 |               distance += tmp * tmp;
 | 
|---|
 | 1204 |               DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C)));
 | 
|---|
 | 1205 |             }
 | 
|---|
 | 1206 |         }
 | 
|---|
 | 1207 |     }
 | 
|---|
 | 1208 |   //    // listing distances
 | 
|---|
| [e138de] | 1209 |   //    Log() << Verbose(1) << "Listing DistanceMMap:";
 | 
|---|
| [357fba] | 1210 |   //    for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) {
 | 
|---|
| [e138de] | 1211 |   //      Log() << Verbose(0) << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")";
 | 
|---|
| [357fba] | 1212 |   //    }
 | 
|---|
| [e138de] | 1213 |   //    Log() << Verbose(0) << endl;
 | 
|---|
| [357fba] | 1214 |   // 4b2. pick three baselines forming a triangle
 | 
|---|
 | 1215 |   // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
 | 
|---|
 | 1216 |   DistanceMultiMap::iterator baseline = DistanceMMap.begin();
 | 
|---|
 | 1217 |   for (; baseline != DistanceMMap.end(); baseline++)
 | 
|---|
 | 1218 |     {
 | 
|---|
 | 1219 |       // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
 | 
|---|
 | 1220 |       // 2. next, we have to check whether all points reside on only one side of the triangle
 | 
|---|
 | 1221 |       // 3. construct plane vector
 | 
|---|
 | 1222 |       PlaneVector.MakeNormalVector(A->second->node->node,
 | 
|---|
 | 1223 |           baseline->second.first->second->node->node,
 | 
|---|
 | 1224 |           baseline->second.second->second->node->node);
 | 
|---|
| [f67b6e] | 1225 |       Log() << Verbose(2) << "Plane vector of candidate triangle is " << PlaneVector << endl;
 | 
|---|
| [357fba] | 1226 |       // 4. loop over all points
 | 
|---|
 | 1227 |       double sign = 0.;
 | 
|---|
 | 1228 |       PointMap::iterator checker = PointsOnBoundary.begin();
 | 
|---|
 | 1229 |       for (; checker != PointsOnBoundary.end(); checker++)
 | 
|---|
 | 1230 |         {
 | 
|---|
 | 1231 |           // (neglecting A,B,C)
 | 
|---|
 | 1232 |           if ((checker == A) || (checker == baseline->second.first) || (checker
 | 
|---|
 | 1233 |               == baseline->second.second))
 | 
|---|
 | 1234 |             continue;
 | 
|---|
 | 1235 |           // 4a. project onto plane vector
 | 
|---|
 | 1236 |           TrialVector.CopyVector(checker->second->node->node);
 | 
|---|
 | 1237 |           TrialVector.SubtractVector(A->second->node->node);
 | 
|---|
| [658efb] | 1238 |           distance = TrialVector.ScalarProduct(&PlaneVector);
 | 
|---|
| [357fba] | 1239 |           if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok
 | 
|---|
 | 1240 |             continue;
 | 
|---|
| [f67b6e] | 1241 |           Log() << Verbose(2) << "Projection of " << checker->second->node->Name << " yields distance of " << distance << "." << endl;
 | 
|---|
| [357fba] | 1242 |           tmp = distance / fabs(distance);
 | 
|---|
 | 1243 |           // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle)
 | 
|---|
 | 1244 |           if ((sign != 0) && (tmp != sign))
 | 
|---|
 | 1245 |             {
 | 
|---|
 | 1246 |               // 4c. If so, break 4. loop and continue with next candidate in 1. loop
 | 
|---|
| [e138de] | 1247 |               Log() << Verbose(2) << "Current candidates: "
 | 
|---|
| [357fba] | 1248 |                   << A->second->node->Name << ","
 | 
|---|
 | 1249 |                   << baseline->second.first->second->node->Name << ","
 | 
|---|
 | 1250 |                   << baseline->second.second->second->node->Name << " leaves "
 | 
|---|
 | 1251 |                   << checker->second->node->Name << " outside the convex hull."
 | 
|---|
 | 1252 |                   << endl;
 | 
|---|
 | 1253 |               break;
 | 
|---|
 | 1254 |             }
 | 
|---|
 | 1255 |           else
 | 
|---|
 | 1256 |             { // note the sign for later
 | 
|---|
| [e138de] | 1257 |               Log() << Verbose(2) << "Current candidates: "
 | 
|---|
| [357fba] | 1258 |                   << A->second->node->Name << ","
 | 
|---|
 | 1259 |                   << baseline->second.first->second->node->Name << ","
 | 
|---|
 | 1260 |                   << baseline->second.second->second->node->Name << " leave "
 | 
|---|
 | 1261 |                   << checker->second->node->Name << " inside the convex hull."
 | 
|---|
 | 1262 |                   << endl;
 | 
|---|
 | 1263 |               sign = tmp;
 | 
|---|
 | 1264 |             }
 | 
|---|
 | 1265 |           // 4d. Check whether the point is inside the triangle (check distance to each node
 | 
|---|
 | 1266 |           tmp = checker->second->node->node->DistanceSquared(A->second->node->node);
 | 
|---|
 | 1267 |           int innerpoint = 0;
 | 
|---|
 | 1268 |           if ((tmp < A->second->node->node->DistanceSquared(
 | 
|---|
 | 1269 |               baseline->second.first->second->node->node)) && (tmp
 | 
|---|
 | 1270 |               < A->second->node->node->DistanceSquared(
 | 
|---|
 | 1271 |                   baseline->second.second->second->node->node)))
 | 
|---|
 | 1272 |             innerpoint++;
 | 
|---|
 | 1273 |           tmp = checker->second->node->node->DistanceSquared(
 | 
|---|
 | 1274 |               baseline->second.first->second->node->node);
 | 
|---|
 | 1275 |           if ((tmp < baseline->second.first->second->node->node->DistanceSquared(
 | 
|---|
 | 1276 |               A->second->node->node)) && (tmp
 | 
|---|
 | 1277 |               < baseline->second.first->second->node->node->DistanceSquared(
 | 
|---|
 | 1278 |                   baseline->second.second->second->node->node)))
 | 
|---|
 | 1279 |             innerpoint++;
 | 
|---|
 | 1280 |           tmp = checker->second->node->node->DistanceSquared(
 | 
|---|
 | 1281 |               baseline->second.second->second->node->node);
 | 
|---|
 | 1282 |           if ((tmp < baseline->second.second->second->node->node->DistanceSquared(
 | 
|---|
 | 1283 |               baseline->second.first->second->node->node)) && (tmp
 | 
|---|
 | 1284 |               < baseline->second.second->second->node->node->DistanceSquared(
 | 
|---|
 | 1285 |                   A->second->node->node)))
 | 
|---|
 | 1286 |             innerpoint++;
 | 
|---|
 | 1287 |           // 4e. If so, break 4. loop and continue with next candidate in 1. loop
 | 
|---|
 | 1288 |           if (innerpoint == 3)
 | 
|---|
 | 1289 |             break;
 | 
|---|
 | 1290 |         }
 | 
|---|
 | 1291 |       // 5. come this far, all on same side? Then break 1. loop and construct triangle
 | 
|---|
 | 1292 |       if (checker == PointsOnBoundary.end())
 | 
|---|
 | 1293 |         {
 | 
|---|
| [f67b6e] | 1294 |           Log() << Verbose(2) << "Looks like we have a candidate!" << endl;
 | 
|---|
| [357fba] | 1295 |           break;
 | 
|---|
 | 1296 |         }
 | 
|---|
 | 1297 |     }
 | 
|---|
 | 1298 |   if (baseline != DistanceMMap.end())
 | 
|---|
 | 1299 |     {
 | 
|---|
 | 1300 |       BPS[0] = baseline->second.first->second;
 | 
|---|
 | 1301 |       BPS[1] = baseline->second.second->second;
 | 
|---|
 | 1302 |       BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
 | 1303 |       BPS[0] = A->second;
 | 
|---|
 | 1304 |       BPS[1] = baseline->second.second->second;
 | 
|---|
 | 1305 |       BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
 | 1306 |       BPS[0] = baseline->second.first->second;
 | 
|---|
 | 1307 |       BPS[1] = A->second;
 | 
|---|
 | 1308 |       BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
 | 1309 | 
 | 
|---|
 | 1310 |       // 4b3. insert created triangle
 | 
|---|
 | 1311 |       BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
 | 1312 |       TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
 | 
|---|
 | 1313 |       TrianglesOnBoundaryCount++;
 | 
|---|
 | 1314 |       for (int i = 0; i < NDIM; i++)
 | 
|---|
 | 1315 |         {
 | 
|---|
 | 1316 |           LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i]));
 | 
|---|
 | 1317 |           LinesOnBoundaryCount++;
 | 
|---|
 | 1318 |         }
 | 
|---|
 | 1319 | 
 | 
|---|
| [e138de] | 1320 |       Log() << Verbose(1) << "Starting triangle is " << *BTS << "." << endl;
 | 
|---|
| [357fba] | 1321 |     }
 | 
|---|
 | 1322 |   else
 | 
|---|
 | 1323 |     {
 | 
|---|
| [f67b6e] | 1324 |       eLog() << Verbose(0) << "No starting triangle found." << endl;
 | 
|---|
| [357fba] | 1325 |     }
 | 
|---|
 | 1326 | }
 | 
|---|
 | 1327 | ;
 | 
|---|
 | 1328 | 
 | 
|---|
 | 1329 | /** Tesselates the convex envelope of a cluster from a single starting triangle.
 | 
|---|
 | 1330 |  * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most
 | 
|---|
 | 1331 |  * 2 triangles. Hence, we go through all current lines:
 | 
|---|
 | 1332 |  * -# if the lines contains to only one triangle
 | 
|---|
 | 1333 |  * -# We search all points in the boundary
 | 
|---|
 | 1334 |  *    -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to
 | 
|---|
 | 1335 |  *       baseline in triangle plane pointing out of the triangle and normal vector of new triangle)
 | 
|---|
 | 1336 |  *    -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors)
 | 
|---|
 | 1337 |  *    -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount)
 | 
|---|
 | 1338 |  * \param *out output stream for debugging
 | 
|---|
 | 1339 |  * \param *configuration for IsAngstroem
 | 
|---|
 | 1340 |  * \param *cloud cluster of points
 | 
|---|
 | 1341 |  */
 | 
|---|
| [e138de] | 1342 | void Tesselation::TesselateOnBoundary(const PointCloud * const cloud)
 | 
|---|
| [357fba] | 1343 | {
 | 
|---|
| [f67b6e] | 1344 |         Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 1345 |   bool flag;
 | 
|---|
 | 1346 |   PointMap::iterator winner;
 | 
|---|
 | 1347 |   class BoundaryPointSet *peak = NULL;
 | 
|---|
 | 1348 |   double SmallestAngle, TempAngle;
 | 
|---|
 | 1349 |   Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL;
 | 
|---|
 | 1350 |   LineMap::iterator LineChecker[2];
 | 
|---|
 | 1351 | 
 | 
|---|
| [e138de] | 1352 |   Center = cloud->GetCenter();
 | 
|---|
| [357fba] | 1353 |   // create a first tesselation with the given BoundaryPoints
 | 
|---|
 | 1354 |   do {
 | 
|---|
 | 1355 |     flag = false;
 | 
|---|
 | 1356 |     for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++)
 | 
|---|
| [5c7bf8] | 1357 |       if (baseline->second->triangles.size() == 1) {
 | 
|---|
| [357fba] | 1358 |         // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles)
 | 
|---|
 | 1359 |         SmallestAngle = M_PI;
 | 
|---|
 | 1360 | 
 | 
|---|
 | 1361 |         // get peak point with respect to this base line's only triangle
 | 
|---|
 | 1362 |         BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far
 | 
|---|
| [f67b6e] | 1363 |         Log() << Verbose(0) << "Current baseline is between " << *(baseline->second) << "." << endl;
 | 
|---|
| [357fba] | 1364 |         for (int i = 0; i < 3; i++)
 | 
|---|
 | 1365 |           if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1]))
 | 
|---|
 | 1366 |             peak = BTS->endpoints[i];
 | 
|---|
| [f67b6e] | 1367 |         Log() << Verbose(1) << " and has peak " << *peak << "." << endl;
 | 
|---|
| [357fba] | 1368 | 
 | 
|---|
 | 1369 |         // prepare some auxiliary vectors
 | 
|---|
 | 1370 |         Vector BaseLineCenter, BaseLine;
 | 
|---|
 | 1371 |         BaseLineCenter.CopyVector(baseline->second->endpoints[0]->node->node);
 | 
|---|
 | 1372 |         BaseLineCenter.AddVector(baseline->second->endpoints[1]->node->node);
 | 
|---|
 | 1373 |         BaseLineCenter.Scale(1. / 2.); // points now to center of base line
 | 
|---|
 | 1374 |         BaseLine.CopyVector(baseline->second->endpoints[0]->node->node);
 | 
|---|
 | 1375 |         BaseLine.SubtractVector(baseline->second->endpoints[1]->node->node);
 | 
|---|
 | 1376 | 
 | 
|---|
 | 1377 |         // offset to center of triangle
 | 
|---|
 | 1378 |         CenterVector.Zero();
 | 
|---|
 | 1379 |         for (int i = 0; i < 3; i++)
 | 
|---|
 | 1380 |           CenterVector.AddVector(BTS->endpoints[i]->node->node);
 | 
|---|
 | 1381 |         CenterVector.Scale(1. / 3.);
 | 
|---|
| [f67b6e] | 1382 |         Log() << Verbose(2) << "CenterVector of base triangle is " << CenterVector << endl;
 | 
|---|
| [357fba] | 1383 | 
 | 
|---|
 | 1384 |         // normal vector of triangle
 | 
|---|
 | 1385 |         NormalVector.CopyVector(Center);
 | 
|---|
 | 1386 |         NormalVector.SubtractVector(&CenterVector);
 | 
|---|
 | 1387 |         BTS->GetNormalVector(NormalVector);
 | 
|---|
 | 1388 |         NormalVector.CopyVector(&BTS->NormalVector);
 | 
|---|
| [f67b6e] | 1389 |         Log() << Verbose(2) << "NormalVector of base triangle is " << NormalVector << endl;
 | 
|---|
| [357fba] | 1390 | 
 | 
|---|
 | 1391 |         // vector in propagation direction (out of triangle)
 | 
|---|
 | 1392 |         // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection)
 | 
|---|
 | 1393 |         PropagationVector.MakeNormalVector(&BaseLine, &NormalVector);
 | 
|---|
 | 1394 |         TempVector.CopyVector(&CenterVector);
 | 
|---|
 | 1395 |         TempVector.SubtractVector(baseline->second->endpoints[0]->node->node); // TempVector is vector on triangle plane pointing from one baseline egde towards center!
 | 
|---|
| [f67b6e] | 1396 |         //Log() << Verbose(0) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl;
 | 
|---|
| [658efb] | 1397 |         if (PropagationVector.ScalarProduct(&TempVector) > 0) // make sure normal propagation vector points outward from baseline
 | 
|---|
| [357fba] | 1398 |           PropagationVector.Scale(-1.);
 | 
|---|
| [f67b6e] | 1399 |         Log() << Verbose(2) << "PropagationVector of base triangle is " << PropagationVector << endl;
 | 
|---|
| [357fba] | 1400 |         winner = PointsOnBoundary.end();
 | 
|---|
 | 1401 | 
 | 
|---|
 | 1402 |         // loop over all points and calculate angle between normal vector of new and present triangle
 | 
|---|
 | 1403 |         for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) {
 | 
|---|
 | 1404 |           if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints
 | 
|---|
| [f67b6e] | 1405 |             Log() << Verbose(1) << "Target point is " << *(target->second) << ":" << endl;
 | 
|---|
| [357fba] | 1406 | 
 | 
|---|
 | 1407 |             // first check direction, so that triangles don't intersect
 | 
|---|
 | 1408 |             VirtualNormalVector.CopyVector(target->second->node->node);
 | 
|---|
 | 1409 |             VirtualNormalVector.SubtractVector(&BaseLineCenter); // points from center of base line to target
 | 
|---|
 | 1410 |             VirtualNormalVector.ProjectOntoPlane(&NormalVector);
 | 
|---|
 | 1411 |             TempAngle = VirtualNormalVector.Angle(&PropagationVector);
 | 
|---|
| [f67b6e] | 1412 |             Log() << Verbose(2) << "VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << "." << endl;
 | 
|---|
| [357fba] | 1413 |             if (TempAngle > (M_PI/2.)) { // no bends bigger than Pi/2 (90 degrees)
 | 
|---|
| [f67b6e] | 1414 |               Log() << Verbose(2) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl;
 | 
|---|
| [357fba] | 1415 |               continue;
 | 
|---|
 | 1416 |             } else
 | 
|---|
| [f67b6e] | 1417 |               Log() << Verbose(2) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl;
 | 
|---|
| [357fba] | 1418 | 
 | 
|---|
 | 1419 |             // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle)
 | 
|---|
 | 1420 |             LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first);
 | 
|---|
 | 1421 |             LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first);
 | 
|---|
| [5c7bf8] | 1422 |             if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) {
 | 
|---|
| [f67b6e] | 1423 |               Log() << Verbose(2) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles." << endl;
 | 
|---|
| [357fba] | 1424 |               continue;
 | 
|---|
 | 1425 |             }
 | 
|---|
| [5c7bf8] | 1426 |             if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) {
 | 
|---|
| [f67b6e] | 1427 |               Log() << Verbose(2) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles." << endl;
 | 
|---|
| [357fba] | 1428 |               continue;
 | 
|---|
 | 1429 |             }
 | 
|---|
 | 1430 | 
 | 
|---|
 | 1431 |             // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint)
 | 
|---|
 | 1432 |             if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) {
 | 
|---|
| [e138de] | 1433 |               Log() << Verbose(4) << "Current target is peak!" << endl;
 | 
|---|
| [357fba] | 1434 |               continue;
 | 
|---|
 | 1435 |             }
 | 
|---|
 | 1436 | 
 | 
|---|
 | 1437 |             // check for linear dependence
 | 
|---|
 | 1438 |             TempVector.CopyVector(baseline->second->endpoints[0]->node->node);
 | 
|---|
 | 1439 |             TempVector.SubtractVector(target->second->node->node);
 | 
|---|
 | 1440 |             helper.CopyVector(baseline->second->endpoints[1]->node->node);
 | 
|---|
 | 1441 |             helper.SubtractVector(target->second->node->node);
 | 
|---|
 | 1442 |             helper.ProjectOntoPlane(&TempVector);
 | 
|---|
 | 1443 |             if (fabs(helper.NormSquared()) < MYEPSILON) {
 | 
|---|
| [f67b6e] | 1444 |               Log() << Verbose(2) << "Chosen set of vectors is linear dependent." << endl;
 | 
|---|
| [357fba] | 1445 |               continue;
 | 
|---|
 | 1446 |             }
 | 
|---|
 | 1447 | 
 | 
|---|
 | 1448 |             // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle
 | 
|---|
 | 1449 |             flag = true;
 | 
|---|
 | 1450 |             VirtualNormalVector.MakeNormalVector(baseline->second->endpoints[0]->node->node, baseline->second->endpoints[1]->node->node, target->second->node->node);
 | 
|---|
 | 1451 |             TempVector.CopyVector(baseline->second->endpoints[0]->node->node);
 | 
|---|
 | 1452 |             TempVector.AddVector(baseline->second->endpoints[1]->node->node);
 | 
|---|
 | 1453 |             TempVector.AddVector(target->second->node->node);
 | 
|---|
 | 1454 |             TempVector.Scale(1./3.);
 | 
|---|
 | 1455 |             TempVector.SubtractVector(Center);
 | 
|---|
 | 1456 |             // make it always point outward
 | 
|---|
| [658efb] | 1457 |             if (VirtualNormalVector.ScalarProduct(&TempVector) < 0)
 | 
|---|
| [357fba] | 1458 |               VirtualNormalVector.Scale(-1.);
 | 
|---|
 | 1459 |             // calculate angle
 | 
|---|
 | 1460 |             TempAngle = NormalVector.Angle(&VirtualNormalVector);
 | 
|---|
| [f67b6e] | 1461 |             Log() << Verbose(2) << "NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << "." << endl;
 | 
|---|
| [357fba] | 1462 |             if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner
 | 
|---|
 | 1463 |               SmallestAngle = TempAngle;
 | 
|---|
 | 1464 |               winner = target;
 | 
|---|
| [f67b6e] | 1465 |               Log() << Verbose(2) << "New winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;
 | 
|---|
| [357fba] | 1466 |             } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle)
 | 
|---|
 | 1467 |               // hence, check the angles to some normal direction from our base line but in this common plane of both targets...
 | 
|---|
 | 1468 |               helper.CopyVector(target->second->node->node);
 | 
|---|
 | 1469 |               helper.SubtractVector(&BaseLineCenter);
 | 
|---|
 | 1470 |               helper.ProjectOntoPlane(&BaseLine);
 | 
|---|
 | 1471 |               // ...the one with the smaller angle is the better candidate
 | 
|---|
 | 1472 |               TempVector.CopyVector(target->second->node->node);
 | 
|---|
 | 1473 |               TempVector.SubtractVector(&BaseLineCenter);
 | 
|---|
 | 1474 |               TempVector.ProjectOntoPlane(&VirtualNormalVector);
 | 
|---|
 | 1475 |               TempAngle = TempVector.Angle(&helper);
 | 
|---|
 | 1476 |               TempVector.CopyVector(winner->second->node->node);
 | 
|---|
 | 1477 |               TempVector.SubtractVector(&BaseLineCenter);
 | 
|---|
 | 1478 |               TempVector.ProjectOntoPlane(&VirtualNormalVector);
 | 
|---|
 | 1479 |               if (TempAngle < TempVector.Angle(&helper)) {
 | 
|---|
 | 1480 |                 TempAngle = NormalVector.Angle(&VirtualNormalVector);
 | 
|---|
 | 1481 |                 SmallestAngle = TempAngle;
 | 
|---|
 | 1482 |                 winner = target;
 | 
|---|
| [f67b6e] | 1483 |                 Log() << Verbose(2) << "New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction." << endl;
 | 
|---|
| [357fba] | 1484 |               } else
 | 
|---|
| [f67b6e] | 1485 |                 Log() << Verbose(2) << "Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction." << endl;
 | 
|---|
| [357fba] | 1486 |             } else
 | 
|---|
| [f67b6e] | 1487 |               Log() << Verbose(2) << "Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;
 | 
|---|
| [357fba] | 1488 |           }
 | 
|---|
 | 1489 |         } // end of loop over all boundary points
 | 
|---|
 | 1490 | 
 | 
|---|
 | 1491 |         // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle
 | 
|---|
 | 1492 |         if (winner != PointsOnBoundary.end()) {
 | 
|---|
| [f67b6e] | 1493 |           Log() << Verbose(0) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl;
 | 
|---|
| [357fba] | 1494 |           // create the lins of not yet present
 | 
|---|
 | 1495 |           BLS[0] = baseline->second;
 | 
|---|
 | 1496 |           // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles)
 | 
|---|
 | 1497 |           LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first);
 | 
|---|
 | 1498 |           LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first);
 | 
|---|
 | 1499 |           if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create
 | 
|---|
 | 1500 |             BPS[0] = baseline->second->endpoints[0];
 | 
|---|
 | 1501 |             BPS[1] = winner->second;
 | 
|---|
 | 1502 |             BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
 | 1503 |             LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1]));
 | 
|---|
 | 1504 |             LinesOnBoundaryCount++;
 | 
|---|
 | 1505 |           } else
 | 
|---|
 | 1506 |             BLS[1] = LineChecker[0]->second;
 | 
|---|
 | 1507 |           if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create
 | 
|---|
 | 1508 |             BPS[0] = baseline->second->endpoints[1];
 | 
|---|
 | 1509 |             BPS[1] = winner->second;
 | 
|---|
 | 1510 |             BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
 | 1511 |             LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2]));
 | 
|---|
 | 1512 |             LinesOnBoundaryCount++;
 | 
|---|
 | 1513 |           } else
 | 
|---|
 | 1514 |             BLS[2] = LineChecker[1]->second;
 | 
|---|
 | 1515 |           BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| [62bb91] | 1516 |           BTS->GetCenter(&helper);
 | 
|---|
 | 1517 |           helper.SubtractVector(Center);
 | 
|---|
 | 1518 |           helper.Scale(-1);
 | 
|---|
 | 1519 |           BTS->GetNormalVector(helper);
 | 
|---|
| [357fba] | 1520 |           TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
 | 
|---|
 | 1521 |           TrianglesOnBoundaryCount++;
 | 
|---|
 | 1522 |         } else {
 | 
|---|
| [f67b6e] | 1523 |           eLog() << Verbose(2) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl;
 | 
|---|
| [357fba] | 1524 |         }
 | 
|---|
 | 1525 | 
 | 
|---|
 | 1526 |         // 5d. If the set of lines is not yet empty, go to 5. and continue
 | 
|---|
 | 1527 |       } else
 | 
|---|
| [f67b6e] | 1528 |         Log() << Verbose(0) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << "." << endl;
 | 
|---|
| [357fba] | 1529 |   } while (flag);
 | 
|---|
 | 1530 | 
 | 
|---|
 | 1531 |   // exit
 | 
|---|
 | 1532 |   delete(Center);
 | 
|---|
 | 1533 | };
 | 
|---|
 | 1534 | 
 | 
|---|
| [62bb91] | 1535 | /** Inserts all points outside of the tesselated surface into it by adding new triangles.
 | 
|---|
| [357fba] | 1536 |  * \param *out output stream for debugging
 | 
|---|
 | 1537 |  * \param *cloud cluster of points
 | 
|---|
| [62bb91] | 1538 |  * \param *LC LinkedCell structure to find nearest point quickly
 | 
|---|
| [357fba] | 1539 |  * \return true - all straddling points insert, false - something went wrong
 | 
|---|
 | 1540 |  */
 | 
|---|
| [e138de] | 1541 | bool Tesselation::InsertStraddlingPoints(const PointCloud *cloud, const LinkedCell *LC)
 | 
|---|
| [357fba] | 1542 | {
 | 
|---|
| [f67b6e] | 1543 |         Info FunctionInfo(__func__);
 | 
|---|
| [5c7bf8] | 1544 |   Vector Intersection, Normal;
 | 
|---|
| [357fba] | 1545 |   TesselPoint *Walker = NULL;
 | 
|---|
| [e138de] | 1546 |   Vector *Center = cloud->GetCenter();
 | 
|---|
| [c15ca2] | 1547 |   TriangleList *triangles = NULL;
 | 
|---|
| [7dea7c] | 1548 |   bool AddFlag = false;
 | 
|---|
 | 1549 |   LinkedCell *BoundaryPoints = NULL;
 | 
|---|
| [62bb91] | 1550 | 
 | 
|---|
| [357fba] | 1551 |   cloud->GoToFirst();
 | 
|---|
| [7dea7c] | 1552 |   BoundaryPoints = new LinkedCell(this, 5.);
 | 
|---|
| [1999d8] | 1553 |   while (!cloud->IsEnd()) {  // we only have to go once through all points, as boundary can become only bigger
 | 
|---|
| [7dea7c] | 1554 |     if (AddFlag) {
 | 
|---|
 | 1555 |       delete(BoundaryPoints);
 | 
|---|
 | 1556 |       BoundaryPoints = new LinkedCell(this, 5.);
 | 
|---|
 | 1557 |       AddFlag = false;
 | 
|---|
 | 1558 |     }
 | 
|---|
| [357fba] | 1559 |     Walker = cloud->GetPoint();
 | 
|---|
| [f67b6e] | 1560 |     Log() << Verbose(0) << "Current point is " << *Walker << "." << endl;
 | 
|---|
| [357fba] | 1561 |     // get the next triangle
 | 
|---|
| [c15ca2] | 1562 |     triangles = FindClosestTrianglesToVector(Walker->node, BoundaryPoints);
 | 
|---|
| [7dea7c] | 1563 |     BTS = triangles->front();
 | 
|---|
 | 1564 |     if ((triangles == NULL) || (BTS->ContainsBoundaryPoint(Walker))) {
 | 
|---|
| [f67b6e] | 1565 |       Log() << Verbose(0) << "No triangles found, probably a tesselation point itself." << endl;
 | 
|---|
| [62bb91] | 1566 |       cloud->GoToNext();
 | 
|---|
 | 1567 |       continue;
 | 
|---|
 | 1568 |     } else {
 | 
|---|
| [357fba] | 1569 |     }
 | 
|---|
| [f67b6e] | 1570 |     Log() << Verbose(0) << "Closest triangle is " << *BTS << "." << endl;
 | 
|---|
| [357fba] | 1571 |     // get the intersection point
 | 
|---|
| [e138de] | 1572 |     if (BTS->GetIntersectionInsideTriangle(Center, Walker->node, &Intersection)) {
 | 
|---|
| [f67b6e] | 1573 |       Log() << Verbose(0) << "We have an intersection at " << Intersection << "." << endl;
 | 
|---|
| [357fba] | 1574 |       // we have the intersection, check whether in- or outside of boundary
 | 
|---|
 | 1575 |       if ((Center->DistanceSquared(Walker->node) - Center->DistanceSquared(&Intersection)) < -MYEPSILON) {
 | 
|---|
 | 1576 |         // inside, next!
 | 
|---|
| [f67b6e] | 1577 |         Log() << Verbose(0) << *Walker << " is inside wrt triangle " << *BTS << "." << endl;
 | 
|---|
| [357fba] | 1578 |       } else {
 | 
|---|
 | 1579 |         // outside!
 | 
|---|
| [f67b6e] | 1580 |         Log() << Verbose(0) << *Walker << " is outside wrt triangle " << *BTS << "." << endl;
 | 
|---|
| [357fba] | 1581 |         class BoundaryLineSet *OldLines[3], *NewLines[3];
 | 
|---|
 | 1582 |         class BoundaryPointSet *OldPoints[3], *NewPoint;
 | 
|---|
 | 1583 |         // store the three old lines and old points
 | 
|---|
 | 1584 |         for (int i=0;i<3;i++) {
 | 
|---|
 | 1585 |           OldLines[i] = BTS->lines[i];
 | 
|---|
 | 1586 |           OldPoints[i] = BTS->endpoints[i];
 | 
|---|
 | 1587 |         }
 | 
|---|
| [5c7bf8] | 1588 |         Normal.CopyVector(&BTS->NormalVector);
 | 
|---|
| [357fba] | 1589 |         // add Walker to boundary points
 | 
|---|
| [f67b6e] | 1590 |         Log() << Verbose(0) << "Adding " << *Walker << " to BoundaryPoints." << endl;
 | 
|---|
| [7dea7c] | 1591 |         AddFlag = true;
 | 
|---|
| [16d866] | 1592 |         if (AddBoundaryPoint(Walker,0))
 | 
|---|
| [357fba] | 1593 |           NewPoint = BPS[0];
 | 
|---|
 | 1594 |         else
 | 
|---|
 | 1595 |           continue;
 | 
|---|
 | 1596 |         // remove triangle
 | 
|---|
| [f67b6e] | 1597 |         Log() << Verbose(0) << "Erasing triangle " << *BTS << "." << endl;
 | 
|---|
| [357fba] | 1598 |         TrianglesOnBoundary.erase(BTS->Nr);
 | 
|---|
| [5c7bf8] | 1599 |         delete(BTS);
 | 
|---|
| [357fba] | 1600 |         // create three new boundary lines
 | 
|---|
 | 1601 |         for (int i=0;i<3;i++) {
 | 
|---|
 | 1602 |           BPS[0] = NewPoint;
 | 
|---|
 | 1603 |           BPS[1] = OldPoints[i];
 | 
|---|
 | 1604 |           NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
| [f67b6e] | 1605 |           Log() << Verbose(1) << "Creating new line " << *NewLines[i] << "." << endl;
 | 
|---|
| [357fba] | 1606 |           LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one
 | 
|---|
 | 1607 |           LinesOnBoundaryCount++;
 | 
|---|
 | 1608 |         }
 | 
|---|
 | 1609 |         // create three new triangle with new point
 | 
|---|
 | 1610 |         for (int i=0;i<3;i++) { // find all baselines
 | 
|---|
 | 1611 |           BLS[0] = OldLines[i];
 | 
|---|
 | 1612 |           int n = 1;
 | 
|---|
 | 1613 |           for (int j=0;j<3;j++) {
 | 
|---|
 | 1614 |             if (NewLines[j]->IsConnectedTo(BLS[0])) {
 | 
|---|
 | 1615 |               if (n>2) {
 | 
|---|
| [f67b6e] | 1616 |                 eLog() << Verbose(2) << BLS[0] << " connects to all of the new lines?!" << endl;
 | 
|---|
| [357fba] | 1617 |                 return false;
 | 
|---|
 | 1618 |               } else
 | 
|---|
 | 1619 |                 BLS[n++] = NewLines[j];
 | 
|---|
 | 1620 |             }
 | 
|---|
 | 1621 |           }
 | 
|---|
 | 1622 |           // create the triangle
 | 
|---|
 | 1623 |           BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| [5c7bf8] | 1624 |           Normal.Scale(-1.);
 | 
|---|
 | 1625 |           BTS->GetNormalVector(Normal);
 | 
|---|
 | 1626 |           Normal.Scale(-1.);
 | 
|---|
| [f67b6e] | 1627 |           Log() << Verbose(0) << "Created new triangle " << *BTS << "." << endl;
 | 
|---|
| [357fba] | 1628 |           TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
 | 
|---|
 | 1629 |           TrianglesOnBoundaryCount++;
 | 
|---|
 | 1630 |         }
 | 
|---|
 | 1631 |       }
 | 
|---|
 | 1632 |     } else { // something is wrong with FindClosestTriangleToPoint!
 | 
|---|
| [717e0c] | 1633 |       eLog() << Verbose(1) << "The closest triangle did not produce an intersection!" << endl;
 | 
|---|
| [357fba] | 1634 |       return false;
 | 
|---|
 | 1635 |     }
 | 
|---|
 | 1636 |     cloud->GoToNext();
 | 
|---|
 | 1637 |   }
 | 
|---|
 | 1638 | 
 | 
|---|
 | 1639 |   // exit
 | 
|---|
 | 1640 |   delete(Center);
 | 
|---|
 | 1641 |   return true;
 | 
|---|
 | 1642 | };
 | 
|---|
 | 1643 | 
 | 
|---|
| [16d866] | 1644 | /** Adds a point to the tesselation::PointsOnBoundary list.
 | 
|---|
| [62bb91] | 1645 |  * \param *Walker point to add
 | 
|---|
| [08ef35] | 1646 |  * \param n TesselStruct::BPS index to put pointer into
 | 
|---|
 | 1647 |  * \return true - new point was added, false - point already present
 | 
|---|
| [357fba] | 1648 |  */
 | 
|---|
| [776b64] | 1649 | bool Tesselation::AddBoundaryPoint(TesselPoint * Walker, const int n)
 | 
|---|
| [357fba] | 1650 | {
 | 
|---|
| [f67b6e] | 1651 |         Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 1652 |   PointTestPair InsertUnique;
 | 
|---|
| [08ef35] | 1653 |   BPS[n] = new class BoundaryPointSet(Walker);
 | 
|---|
 | 1654 |   InsertUnique = PointsOnBoundary.insert(PointPair(Walker->nr, BPS[n]));
 | 
|---|
 | 1655 |   if (InsertUnique.second) { // if new point was not present before, increase counter
 | 
|---|
| [357fba] | 1656 |     PointsOnBoundaryCount++;
 | 
|---|
| [08ef35] | 1657 |     return true;
 | 
|---|
 | 1658 |   } else {
 | 
|---|
 | 1659 |     delete(BPS[n]);
 | 
|---|
 | 1660 |     BPS[n] = InsertUnique.first->second;
 | 
|---|
 | 1661 |     return false;
 | 
|---|
| [357fba] | 1662 |   }
 | 
|---|
 | 1663 | }
 | 
|---|
 | 1664 | ;
 | 
|---|
 | 1665 | 
 | 
|---|
 | 1666 | /** Adds point to Tesselation::PointsOnBoundary if not yet present.
 | 
|---|
 | 1667 |  * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique.
 | 
|---|
 | 1668 |  * @param Candidate point to add
 | 
|---|
 | 1669 |  * @param n index for this point in Tesselation::TPS array
 | 
|---|
 | 1670 |  */
 | 
|---|
| [776b64] | 1671 | void Tesselation::AddTesselationPoint(TesselPoint* Candidate, const int n)
 | 
|---|
| [357fba] | 1672 | {
 | 
|---|
| [f67b6e] | 1673 |         Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 1674 |   PointTestPair InsertUnique;
 | 
|---|
 | 1675 |   TPS[n] = new class BoundaryPointSet(Candidate);
 | 
|---|
 | 1676 |   InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->nr, TPS[n]));
 | 
|---|
 | 1677 |   if (InsertUnique.second) { // if new point was not present before, increase counter
 | 
|---|
 | 1678 |     PointsOnBoundaryCount++;
 | 
|---|
 | 1679 |   } else {
 | 
|---|
 | 1680 |     delete TPS[n];
 | 
|---|
| [f67b6e] | 1681 |     Log() << Verbose(0) << "Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl;
 | 
|---|
| [357fba] | 1682 |     TPS[n] = (InsertUnique.first)->second;
 | 
|---|
 | 1683 |   }
 | 
|---|
 | 1684 | }
 | 
|---|
 | 1685 | ;
 | 
|---|
 | 1686 | 
 | 
|---|
| [f1ef60a] | 1687 | /** Sets point to a present Tesselation::PointsOnBoundary.
 | 
|---|
 | 1688 |  * Tesselation::TPS is set to the existing one or NULL if not found.
 | 
|---|
 | 1689 |  * @param Candidate point to set to
 | 
|---|
 | 1690 |  * @param n index for this point in Tesselation::TPS array
 | 
|---|
 | 1691 |  */
 | 
|---|
 | 1692 | void Tesselation::SetTesselationPoint(TesselPoint* Candidate, const int n) const
 | 
|---|
 | 1693 | {
 | 
|---|
| [f67b6e] | 1694 |         Info FunctionInfo(__func__);
 | 
|---|
| [f1ef60a] | 1695 |   PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidate->nr);
 | 
|---|
 | 1696 |   if (FindPoint != PointsOnBoundary.end())
 | 
|---|
 | 1697 |     TPS[n] = FindPoint->second;
 | 
|---|
 | 1698 |   else
 | 
|---|
 | 1699 |     TPS[n] = NULL;
 | 
|---|
 | 1700 | };
 | 
|---|
 | 1701 | 
 | 
|---|
| [357fba] | 1702 | /** Function tries to add line from current Points in BPS to BoundaryLineSet.
 | 
|---|
 | 1703 |  * If successful it raises the line count and inserts the new line into the BLS,
 | 
|---|
 | 1704 |  * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one.
 | 
|---|
 | 1705 |  * @param *a first endpoint
 | 
|---|
 | 1706 |  * @param *b second endpoint
 | 
|---|
 | 1707 |  * @param n index of Tesselation::BLS giving the line with both endpoints
 | 
|---|
 | 1708 |  */
 | 
|---|
| [776b64] | 1709 | void Tesselation::AddTesselationLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n) {
 | 
|---|
| [357fba] | 1710 |   bool insertNewLine = true;
 | 
|---|
 | 1711 | 
 | 
|---|
| [b998c3] | 1712 |   LineMap::iterator FindLine = a->lines.find(b->node->nr);
 | 
|---|
 | 1713 |   if (FindLine != a->lines.end()) {
 | 
|---|
 | 1714 |     Log() << Verbose(1) << "INFO: There is at least one line between " << *a << " and " << *b << ": " << *(FindLine->second) << "." << endl;
 | 
|---|
 | 1715 | 
 | 
|---|
| [357fba] | 1716 |     pair<LineMap::iterator,LineMap::iterator> FindPair;
 | 
|---|
 | 1717 |     FindPair = a->lines.equal_range(b->node->nr);
 | 
|---|
 | 1718 | 
 | 
|---|
| [065e82] | 1719 |     for (FindLine = FindPair.first; FindLine != FindPair.second; FindLine++) {
 | 
|---|
| [357fba] | 1720 |       // If there is a line with less than two attached triangles, we don't need a new line.
 | 
|---|
| [5c7bf8] | 1721 |       if (FindLine->second->triangles.size() < 2) {
 | 
|---|
| [357fba] | 1722 |         insertNewLine = false;
 | 
|---|
| [f67b6e] | 1723 |         Log() << Verbose(0) << "Using existing line " << *FindLine->second << endl;
 | 
|---|
| [357fba] | 1724 | 
 | 
|---|
 | 1725 |         BPS[0] = FindLine->second->endpoints[0];
 | 
|---|
 | 1726 |         BPS[1] = FindLine->second->endpoints[1];
 | 
|---|
 | 1727 |         BLS[n] = FindLine->second;
 | 
|---|
 | 1728 | 
 | 
|---|
| [1e168b] | 1729 |         // remove existing line from OpenLines
 | 
|---|
 | 1730 |         CandidateMap::iterator CandidateLine = OpenLines.find(BLS[n]);
 | 
|---|
| [856098] | 1731 |         if (CandidateLine != OpenLines.end()) {
 | 
|---|
 | 1732 |           Log() << Verbose(1) << " Removing line from OpenLines." << endl;
 | 
|---|
 | 1733 |           delete(CandidateLine->second);
 | 
|---|
 | 1734 |           OpenLines.erase(CandidateLine);
 | 
|---|
 | 1735 |         } else {
 | 
|---|
 | 1736 |           eLog() << Verbose(1) << "Line exists and is attached to less than two triangles, but not in OpenLines!" << endl;
 | 
|---|
 | 1737 |         }
 | 
|---|
| [1e168b] | 1738 | 
 | 
|---|
| [357fba] | 1739 |         break;
 | 
|---|
 | 1740 |       }
 | 
|---|
 | 1741 |     }
 | 
|---|
 | 1742 |   }
 | 
|---|
 | 1743 | 
 | 
|---|
 | 1744 |   if (insertNewLine) {
 | 
|---|
| [16d866] | 1745 |     AlwaysAddTesselationTriangleLine(a, b, n);
 | 
|---|
| [357fba] | 1746 |   }
 | 
|---|
 | 1747 | }
 | 
|---|
 | 1748 | ;
 | 
|---|
 | 1749 | 
 | 
|---|
 | 1750 | /**
 | 
|---|
 | 1751 |  * Adds lines from each of the current points in the BPS to BoundaryLineSet.
 | 
|---|
 | 1752 |  * Raises the line count and inserts the new line into the BLS.
 | 
|---|
 | 1753 |  *
 | 
|---|
 | 1754 |  * @param *a first endpoint
 | 
|---|
 | 1755 |  * @param *b second endpoint
 | 
|---|
 | 1756 |  * @param n index of Tesselation::BLS giving the line with both endpoints
 | 
|---|
 | 1757 |  */
 | 
|---|
| [776b64] | 1758 | void Tesselation::AlwaysAddTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n)
 | 
|---|
| [357fba] | 1759 | {
 | 
|---|
| [f67b6e] | 1760 |         Info FunctionInfo(__func__);
 | 
|---|
 | 1761 |   Log() << Verbose(0) << "Adding open line [" << LinesOnBoundaryCount << "|" << *(a->node) << " and " << *(b->node) << "." << endl;
 | 
|---|
| [357fba] | 1762 |   BPS[0] = a;
 | 
|---|
 | 1763 |   BPS[1] = b;
 | 
|---|
 | 1764 |   BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);  // this also adds the line to the local maps
 | 
|---|
 | 1765 |   // add line to global map
 | 
|---|
 | 1766 |   LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n]));
 | 
|---|
 | 1767 |   // increase counter
 | 
|---|
 | 1768 |   LinesOnBoundaryCount++;
 | 
|---|
| [1e168b] | 1769 |   // also add to open lines
 | 
|---|
 | 1770 |   CandidateForTesselation *CFT = new CandidateForTesselation(BLS[n]);
 | 
|---|
 | 1771 |   OpenLines.insert(pair< BoundaryLineSet *, CandidateForTesselation *> (BLS[n], CFT));
 | 
|---|
| [357fba] | 1772 | };
 | 
|---|
 | 1773 | 
 | 
|---|
| [7dea7c] | 1774 | /** Function adds triangle to global list.
 | 
|---|
 | 1775 |  * Furthermore, the triangle receives the next free id and id counter \a TrianglesOnBoundaryCount is increased.
 | 
|---|
| [357fba] | 1776 |  */
 | 
|---|
| [16d866] | 1777 | void Tesselation::AddTesselationTriangle()
 | 
|---|
| [357fba] | 1778 | {
 | 
|---|
| [f67b6e] | 1779 |         Info FunctionInfo(__func__);
 | 
|---|
| [e138de] | 1780 |   Log() << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl;
 | 
|---|
| [357fba] | 1781 | 
 | 
|---|
 | 1782 |   // add triangle to global map
 | 
|---|
 | 1783 |   TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
 | 
|---|
 | 1784 |   TrianglesOnBoundaryCount++;
 | 
|---|
 | 1785 | 
 | 
|---|
| [57066a] | 1786 |   // set as last new triangle
 | 
|---|
 | 1787 |   LastTriangle = BTS;
 | 
|---|
 | 1788 | 
 | 
|---|
| [357fba] | 1789 |   // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
 | 
|---|
| [16d866] | 1790 | };
 | 
|---|
 | 1791 | 
 | 
|---|
| [7dea7c] | 1792 | /** Function adds triangle to global list.
 | 
|---|
 | 1793 |  * Furthermore, the triangle number is set to \a nr.
 | 
|---|
 | 1794 |  * \param nr triangle number
 | 
|---|
 | 1795 |  */
 | 
|---|
| [776b64] | 1796 | void Tesselation::AddTesselationTriangle(const int nr)
 | 
|---|
| [7dea7c] | 1797 | {
 | 
|---|
| [f67b6e] | 1798 |         Info FunctionInfo(__func__);
 | 
|---|
 | 1799 |   Log() << Verbose(0) << "Adding triangle to global TrianglesOnBoundary map." << endl;
 | 
|---|
| [7dea7c] | 1800 | 
 | 
|---|
 | 1801 |   // add triangle to global map
 | 
|---|
 | 1802 |   TrianglesOnBoundary.insert(TrianglePair(nr, BTS));
 | 
|---|
 | 1803 | 
 | 
|---|
 | 1804 |   // set as last new triangle
 | 
|---|
 | 1805 |   LastTriangle = BTS;
 | 
|---|
 | 1806 | 
 | 
|---|
 | 1807 |   // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
 | 
|---|
 | 1808 | };
 | 
|---|
 | 1809 | 
 | 
|---|
| [16d866] | 1810 | /** Removes a triangle from the tesselation.
 | 
|---|
 | 1811 |  * Removes itself from the TriangleMap's of its lines, calls for them RemoveTriangleLine() if they are no more connected.
 | 
|---|
 | 1812 |  * Removes itself from memory.
 | 
|---|
 | 1813 |  * \param *triangle to remove
 | 
|---|
 | 1814 |  */
 | 
|---|
 | 1815 | void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle)
 | 
|---|
 | 1816 | {
 | 
|---|
| [f67b6e] | 1817 |         Info FunctionInfo(__func__);
 | 
|---|
| [16d866] | 1818 |   if (triangle == NULL)
 | 
|---|
 | 1819 |     return;
 | 
|---|
 | 1820 |   for (int i = 0; i < 3; i++) {
 | 
|---|
 | 1821 |     if (triangle->lines[i] != NULL) {
 | 
|---|
| [f67b6e] | 1822 |       Log() << Verbose(0) << "Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << "." << endl;
 | 
|---|
| [16d866] | 1823 |       triangle->lines[i]->triangles.erase(triangle->Nr);
 | 
|---|
 | 1824 |       if (triangle->lines[i]->triangles.empty()) {
 | 
|---|
| [f67b6e] | 1825 |           Log() << Verbose(0) << *triangle->lines[i] << " is no more attached to any triangle, erasing." << endl;
 | 
|---|
| [16d866] | 1826 |           RemoveTesselationLine(triangle->lines[i]);
 | 
|---|
| [065e82] | 1827 |       } else {
 | 
|---|
| [f67b6e] | 1828 |         Log() << Verbose(0) << *triangle->lines[i] << " is still attached to another triangle: ";
 | 
|---|
| [856098] | 1829 |         OpenLines.insert(pair< BoundaryLineSet *, CandidateForTesselation *> (triangle->lines[i], NULL));
 | 
|---|
| [065e82] | 1830 |         for(TriangleMap::iterator TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); TriangleRunner++)
 | 
|---|
| [e138de] | 1831 |           Log() << Verbose(0) << "[" << (TriangleRunner->second)->Nr << "|" << *((TriangleRunner->second)->endpoints[0]) << ", " << *((TriangleRunner->second)->endpoints[1]) << ", " << *((TriangleRunner->second)->endpoints[2]) << "] \t";
 | 
|---|
 | 1832 |         Log() << Verbose(0) << endl;
 | 
|---|
| [065e82] | 1833 | //        for (int j=0;j<2;j++) {
 | 
|---|
| [f67b6e] | 1834 | //          Log() << Verbose(0) << "Lines of endpoint " << *(triangle->lines[i]->endpoints[j]) << ": ";
 | 
|---|
| [065e82] | 1835 | //          for(LineMap::iterator LineRunner = triangle->lines[i]->endpoints[j]->lines.begin(); LineRunner != triangle->lines[i]->endpoints[j]->lines.end(); LineRunner++)
 | 
|---|
| [e138de] | 1836 | //            Log() << Verbose(0) << "[" << *(LineRunner->second) << "] \t";
 | 
|---|
 | 1837 | //          Log() << Verbose(0) << endl;
 | 
|---|
| [065e82] | 1838 | //        }
 | 
|---|
 | 1839 |       }
 | 
|---|
 | 1840 |       triangle->lines[i] = NULL;  // free'd or not: disconnect
 | 
|---|
| [16d866] | 1841 |     } else
 | 
|---|
| [717e0c] | 1842 |       eLog() << Verbose(1) << "This line " << i << " has already been free'd." << endl;
 | 
|---|
| [16d866] | 1843 |   }
 | 
|---|
 | 1844 | 
 | 
|---|
 | 1845 |   if (TrianglesOnBoundary.erase(triangle->Nr))
 | 
|---|
| [f67b6e] | 1846 |     Log() << Verbose(0) << "Removing triangle Nr. " << triangle->Nr << "." << endl;
 | 
|---|
| [16d866] | 1847 |   delete(triangle);
 | 
|---|
 | 1848 | };
 | 
|---|
 | 1849 | 
 | 
|---|
 | 1850 | /** Removes a line from the tesselation.
 | 
|---|
 | 1851 |  * Removes itself from each endpoints' LineMap, then removes itself from global LinesOnBoundary list and free's the line.
 | 
|---|
 | 1852 |  * \param *line line to remove
 | 
|---|
 | 1853 |  */
 | 
|---|
 | 1854 | void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line)
 | 
|---|
 | 1855 | {
 | 
|---|
| [f67b6e] | 1856 |         Info FunctionInfo(__func__);
 | 
|---|
| [16d866] | 1857 |   int Numbers[2];
 | 
|---|
 | 1858 | 
 | 
|---|
 | 1859 |   if (line == NULL)
 | 
|---|
 | 1860 |     return;
 | 
|---|
| [065e82] | 1861 |   // get other endpoint number for finding copies of same line
 | 
|---|
| [16d866] | 1862 |   if (line->endpoints[1] != NULL)
 | 
|---|
 | 1863 |     Numbers[0] = line->endpoints[1]->Nr;
 | 
|---|
 | 1864 |   else
 | 
|---|
 | 1865 |     Numbers[0] = -1;
 | 
|---|
 | 1866 |   if (line->endpoints[0] != NULL)
 | 
|---|
 | 1867 |     Numbers[1] = line->endpoints[0]->Nr;
 | 
|---|
 | 1868 |   else
 | 
|---|
 | 1869 |     Numbers[1] = -1;
 | 
|---|
 | 1870 | 
 | 
|---|
 | 1871 |   for (int i = 0; i < 2; i++) {
 | 
|---|
 | 1872 |     if (line->endpoints[i] != NULL) {
 | 
|---|
 | 1873 |       if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
 | 
|---|
 | 1874 |         pair<LineMap::iterator, LineMap::iterator> erasor = line->endpoints[i]->lines.equal_range(Numbers[i]);
 | 
|---|
 | 1875 |         for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
 | 
|---|
 | 1876 |           if ((*Runner).second == line) {
 | 
|---|
| [f67b6e] | 1877 |             Log() << Verbose(0) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl;
 | 
|---|
| [16d866] | 1878 |             line->endpoints[i]->lines.erase(Runner);
 | 
|---|
 | 1879 |             break;
 | 
|---|
 | 1880 |           }
 | 
|---|
 | 1881 |       } else { // there's just a single line left
 | 
|---|
 | 1882 |         if (line->endpoints[i]->lines.erase(line->Nr))
 | 
|---|
| [f67b6e] | 1883 |           Log() << Verbose(0) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl;
 | 
|---|
| [16d866] | 1884 |       }
 | 
|---|
 | 1885 |       if (line->endpoints[i]->lines.empty()) {
 | 
|---|
| [f67b6e] | 1886 |         Log() << Verbose(0) << *line->endpoints[i] << " has no more lines it's attached to, erasing." << endl;
 | 
|---|
| [16d866] | 1887 |         RemoveTesselationPoint(line->endpoints[i]);
 | 
|---|
| [065e82] | 1888 |       } else {
 | 
|---|
| [f67b6e] | 1889 |         Log() << Verbose(0) << *line->endpoints[i] << " has still lines it's attached to: ";
 | 
|---|
| [065e82] | 1890 |         for(LineMap::iterator LineRunner = line->endpoints[i]->lines.begin(); LineRunner != line->endpoints[i]->lines.end(); LineRunner++)
 | 
|---|
| [e138de] | 1891 |           Log() << Verbose(0) << "[" << *(LineRunner->second) << "] \t";
 | 
|---|
 | 1892 |         Log() << Verbose(0) << endl;
 | 
|---|
| [065e82] | 1893 |       }
 | 
|---|
 | 1894 |       line->endpoints[i] = NULL;  // free'd or not: disconnect
 | 
|---|
| [16d866] | 1895 |     } else
 | 
|---|
| [717e0c] | 1896 |       eLog() << Verbose(1) << "Endpoint " << i << " has already been free'd." << endl;
 | 
|---|
| [16d866] | 1897 |   }
 | 
|---|
 | 1898 |   if (!line->triangles.empty())
 | 
|---|
| [717e0c] | 1899 |     eLog() << Verbose(2) << "Memory Leak! I " << *line << " am still connected to some triangles." << endl;
 | 
|---|
| [16d866] | 1900 | 
 | 
|---|
 | 1901 |   if (LinesOnBoundary.erase(line->Nr))
 | 
|---|
| [f67b6e] | 1902 |     Log() << Verbose(0) << "Removing line Nr. " << line->Nr << "." << endl;
 | 
|---|
| [16d866] | 1903 |   delete(line);
 | 
|---|
 | 1904 | };
 | 
|---|
 | 1905 | 
 | 
|---|
 | 1906 | /** Removes a point from the tesselation.
 | 
|---|
 | 1907 |  * Checks whether there are still lines connected, removes from global PointsOnBoundary list, then free's the point.
 | 
|---|
 | 1908 |  * \note If a point should be removed, while keep the tesselated surface intact (i.e. closed), use RemovePointFromTesselatedSurface()
 | 
|---|
 | 1909 |  * \param *point point to remove
 | 
|---|
 | 1910 |  */
 | 
|---|
 | 1911 | void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point)
 | 
|---|
 | 1912 | {
 | 
|---|
| [f67b6e] | 1913 |         Info FunctionInfo(__func__);
 | 
|---|
| [16d866] | 1914 |   if (point == NULL)
 | 
|---|
 | 1915 |     return;
 | 
|---|
 | 1916 |   if (PointsOnBoundary.erase(point->Nr))
 | 
|---|
| [f67b6e] | 1917 |     Log() << Verbose(0) << "Removing point Nr. " << point->Nr << "." << endl;
 | 
|---|
| [16d866] | 1918 |   delete(point);
 | 
|---|
 | 1919 | };
 | 
|---|
| [357fba] | 1920 | 
 | 
|---|
| [62bb91] | 1921 | /** Checks whether the triangle consisting of the three points is already present.
 | 
|---|
| [357fba] | 1922 |  * Searches for the points in Tesselation::PointsOnBoundary and checks their
 | 
|---|
 | 1923 |  * lines. If any of the three edges already has two triangles attached, false is
 | 
|---|
 | 1924 |  * returned.
 | 
|---|
 | 1925 |  * \param *out output stream for debugging
 | 
|---|
 | 1926 |  * \param *Candidates endpoints of the triangle candidate
 | 
|---|
 | 1927 |  * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two
 | 
|---|
 | 1928 |  *                 triangles exist which is the maximum for three points
 | 
|---|
 | 1929 |  */
 | 
|---|
| [f1ef60a] | 1930 | int Tesselation::CheckPresenceOfTriangle(TesselPoint *Candidates[3]) const
 | 
|---|
 | 1931 | {
 | 
|---|
| [f67b6e] | 1932 |         Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 1933 |   int adjacentTriangleCount = 0;
 | 
|---|
 | 1934 |   class BoundaryPointSet *Points[3];
 | 
|---|
 | 1935 | 
 | 
|---|
 | 1936 |   // builds a triangle point set (Points) of the end points
 | 
|---|
 | 1937 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| [f1ef60a] | 1938 |     PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr);
 | 
|---|
| [357fba] | 1939 |     if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
 | 1940 |       Points[i] = FindPoint->second;
 | 
|---|
 | 1941 |     } else {
 | 
|---|
 | 1942 |       Points[i] = NULL;
 | 
|---|
 | 1943 |     }
 | 
|---|
 | 1944 |   }
 | 
|---|
 | 1945 | 
 | 
|---|
 | 1946 |   // checks lines between the points in the Points for their adjacent triangles
 | 
|---|
 | 1947 |   for (int i = 0; i < 3; i++) {
 | 
|---|
 | 1948 |     if (Points[i] != NULL) {
 | 
|---|
 | 1949 |       for (int j = i; j < 3; j++) {
 | 
|---|
 | 1950 |         if (Points[j] != NULL) {
 | 
|---|
| [f1ef60a] | 1951 |           LineMap::const_iterator FindLine = Points[i]->lines.find(Points[j]->node->nr);
 | 
|---|
| [357fba] | 1952 |           for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) {
 | 
|---|
 | 1953 |             TriangleMap *triangles = &FindLine->second->triangles;
 | 
|---|
| [f67b6e] | 1954 |             Log() << Verbose(1) << "Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << "." << endl;
 | 
|---|
| [f1ef60a] | 1955 |             for (TriangleMap::const_iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
 | 
|---|
| [357fba] | 1956 |               if (FindTriangle->second->IsPresentTupel(Points)) {
 | 
|---|
 | 1957 |                 adjacentTriangleCount++;
 | 
|---|
 | 1958 |               }
 | 
|---|
 | 1959 |             }
 | 
|---|
| [f67b6e] | 1960 |             Log() << Verbose(1) << "end." << endl;
 | 
|---|
| [357fba] | 1961 |           }
 | 
|---|
 | 1962 |           // Only one of the triangle lines must be considered for the triangle count.
 | 
|---|
| [f67b6e] | 1963 |           //Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
 | 
|---|
| [065e82] | 1964 |           //return adjacentTriangleCount;
 | 
|---|
| [357fba] | 1965 |         }
 | 
|---|
 | 1966 |       }
 | 
|---|
 | 1967 |     }
 | 
|---|
 | 1968 |   }
 | 
|---|
 | 1969 | 
 | 
|---|
| [f67b6e] | 1970 |   Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
 | 
|---|
| [357fba] | 1971 |   return adjacentTriangleCount;
 | 
|---|
 | 1972 | };
 | 
|---|
 | 1973 | 
 | 
|---|
| [065e82] | 1974 | /** Checks whether the triangle consisting of the three points is already present.
 | 
|---|
 | 1975 |  * Searches for the points in Tesselation::PointsOnBoundary and checks their
 | 
|---|
 | 1976 |  * lines. If any of the three edges already has two triangles attached, false is
 | 
|---|
 | 1977 |  * returned.
 | 
|---|
 | 1978 |  * \param *out output stream for debugging
 | 
|---|
 | 1979 |  * \param *Candidates endpoints of the triangle candidate
 | 
|---|
 | 1980 |  * \return NULL - none found or pointer to triangle
 | 
|---|
 | 1981 |  */
 | 
|---|
| [e138de] | 1982 | class BoundaryTriangleSet * Tesselation::GetPresentTriangle(TesselPoint *Candidates[3])
 | 
|---|
| [065e82] | 1983 | {
 | 
|---|
| [f67b6e] | 1984 |         Info FunctionInfo(__func__);
 | 
|---|
| [065e82] | 1985 |   class BoundaryTriangleSet *triangle = NULL;
 | 
|---|
 | 1986 |   class BoundaryPointSet *Points[3];
 | 
|---|
 | 1987 | 
 | 
|---|
 | 1988 |   // builds a triangle point set (Points) of the end points
 | 
|---|
 | 1989 |   for (int i = 0; i < 3; i++) {
 | 
|---|
 | 1990 |     PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr);
 | 
|---|
 | 1991 |     if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
 | 1992 |       Points[i] = FindPoint->second;
 | 
|---|
 | 1993 |     } else {
 | 
|---|
 | 1994 |       Points[i] = NULL;
 | 
|---|
 | 1995 |     }
 | 
|---|
 | 1996 |   }
 | 
|---|
 | 1997 | 
 | 
|---|
 | 1998 |   // checks lines between the points in the Points for their adjacent triangles
 | 
|---|
 | 1999 |   for (int i = 0; i < 3; i++) {
 | 
|---|
 | 2000 |     if (Points[i] != NULL) {
 | 
|---|
 | 2001 |       for (int j = i; j < 3; j++) {
 | 
|---|
 | 2002 |         if (Points[j] != NULL) {
 | 
|---|
 | 2003 |           LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->nr);
 | 
|---|
 | 2004 |           for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) {
 | 
|---|
 | 2005 |             TriangleMap *triangles = &FindLine->second->triangles;
 | 
|---|
 | 2006 |             for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
 | 
|---|
 | 2007 |               if (FindTriangle->second->IsPresentTupel(Points)) {
 | 
|---|
 | 2008 |                 if ((triangle == NULL) || (triangle->Nr > FindTriangle->second->Nr))
 | 
|---|
 | 2009 |                   triangle = FindTriangle->second;
 | 
|---|
 | 2010 |               }
 | 
|---|
 | 2011 |             }
 | 
|---|
 | 2012 |           }
 | 
|---|
 | 2013 |           // Only one of the triangle lines must be considered for the triangle count.
 | 
|---|
| [f67b6e] | 2014 |           //Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
 | 
|---|
| [065e82] | 2015 |           //return adjacentTriangleCount;
 | 
|---|
 | 2016 |         }
 | 
|---|
 | 2017 |       }
 | 
|---|
 | 2018 |     }
 | 
|---|
 | 2019 |   }
 | 
|---|
 | 2020 | 
 | 
|---|
 | 2021 |   return triangle;
 | 
|---|
 | 2022 | };
 | 
|---|
 | 2023 | 
 | 
|---|
| [357fba] | 2024 | 
 | 
|---|
| [f1cccd] | 2025 | /** Finds the starting triangle for FindNonConvexBorder().
 | 
|---|
 | 2026 |  * Looks at the outermost point per axis, then FindSecondPointForTesselation()
 | 
|---|
 | 2027 |  * for the second and FindNextSuitablePointViaAngleOfSphere() for the third
 | 
|---|
| [357fba] | 2028 |  * point are called.
 | 
|---|
 | 2029 |  * \param *out output stream for debugging
 | 
|---|
 | 2030 |  * \param RADIUS radius of virtual rolling sphere
 | 
|---|
 | 2031 |  * \param *LC LinkedCell structure with neighbouring TesselPoint's
 | 
|---|
 | 2032 |  */
 | 
|---|
| [e138de] | 2033 | void Tesselation::FindStartingTriangle(const double RADIUS, const LinkedCell *LC)
 | 
|---|
| [357fba] | 2034 | {
 | 
|---|
| [f67b6e] | 2035 |         Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 2036 |   int i = 0;
 | 
|---|
| [62bb91] | 2037 |   TesselPoint* MaxPoint[NDIM];
 | 
|---|
| [7273fc] | 2038 |   TesselPoint* Temporary;
 | 
|---|
| [f1cccd] | 2039 |   double maxCoordinate[NDIM];
 | 
|---|
| [7273fc] | 2040 |   BoundaryLineSet BaseLine;
 | 
|---|
| [357fba] | 2041 |   Vector helper;
 | 
|---|
 | 2042 |   Vector Chord;
 | 
|---|
 | 2043 |   Vector SearchDirection;
 | 
|---|
| [b998c3] | 2044 |   Vector CircleCenter;  // center of the circle, i.e. of the band of sphere's centers
 | 
|---|
 | 2045 |   Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
 | 
|---|
 | 2046 |   Vector SphereCenter;
 | 
|---|
 | 2047 |   Vector NormalVector;
 | 
|---|
| [357fba] | 2048 | 
 | 
|---|
| [b998c3] | 2049 |   NormalVector.Zero();
 | 
|---|
| [357fba] | 2050 | 
 | 
|---|
 | 2051 |   for (i = 0; i < 3; i++) {
 | 
|---|
| [62bb91] | 2052 |     MaxPoint[i] = NULL;
 | 
|---|
| [f1cccd] | 2053 |     maxCoordinate[i] = -1;
 | 
|---|
| [357fba] | 2054 |   }
 | 
|---|
 | 2055 | 
 | 
|---|
| [62bb91] | 2056 |   // 1. searching topmost point with respect to each axis
 | 
|---|
| [357fba] | 2057 |   for (int i=0;i<NDIM;i++) { // each axis
 | 
|---|
 | 2058 |     LC->n[i] = LC->N[i]-1; // current axis is topmost cell
 | 
|---|
 | 2059 |     for (LC->n[(i+1)%NDIM]=0;LC->n[(i+1)%NDIM]<LC->N[(i+1)%NDIM];LC->n[(i+1)%NDIM]++)
 | 
|---|
 | 2060 |       for (LC->n[(i+2)%NDIM]=0;LC->n[(i+2)%NDIM]<LC->N[(i+2)%NDIM];LC->n[(i+2)%NDIM]++) {
 | 
|---|
| [776b64] | 2061 |         const LinkedNodes *List = LC->GetCurrentCell();
 | 
|---|
| [f67b6e] | 2062 |         //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
 | 
|---|
| [357fba] | 2063 |         if (List != NULL) {
 | 
|---|
| [776b64] | 2064 |           for (LinkedNodes::const_iterator Runner = List->begin();Runner != List->end();Runner++) {
 | 
|---|
| [f1cccd] | 2065 |             if ((*Runner)->node->x[i] > maxCoordinate[i]) {
 | 
|---|
| [f67b6e] | 2066 |               Log() << Verbose(1) << "New maximal for axis " << i << " node is " << *(*Runner) << " at " << *(*Runner)->node << "." << endl;
 | 
|---|
| [f1cccd] | 2067 |               maxCoordinate[i] = (*Runner)->node->x[i];
 | 
|---|
| [62bb91] | 2068 |               MaxPoint[i] = (*Runner);
 | 
|---|
| [357fba] | 2069 |             }
 | 
|---|
 | 2070 |           }
 | 
|---|
 | 2071 |         } else {
 | 
|---|
| [717e0c] | 2072 |           eLog() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl;
 | 
|---|
| [357fba] | 2073 |         }
 | 
|---|
 | 2074 |       }
 | 
|---|
 | 2075 |   }
 | 
|---|
 | 2076 | 
 | 
|---|
| [f67b6e] | 2077 |   Log() << Verbose(1) << "Found maximum coordinates: ";
 | 
|---|
| [357fba] | 2078 |   for (int i=0;i<NDIM;i++)
 | 
|---|
| [e138de] | 2079 |     Log() << Verbose(0) << i << ": " << *MaxPoint[i] << "\t";
 | 
|---|
 | 2080 |   Log() << Verbose(0) << endl;
 | 
|---|
| [357fba] | 2081 | 
 | 
|---|
 | 2082 |   BTS = NULL;
 | 
|---|
 | 2083 |   for (int k=0;k<NDIM;k++) {
 | 
|---|
| [b998c3] | 2084 |     NormalVector.Zero();
 | 
|---|
 | 2085 |     NormalVector.x[k] = 1.;
 | 
|---|
| [7273fc] | 2086 |     BaseLine.endpoints[0] = new BoundaryPointSet(MaxPoint[k]);
 | 
|---|
 | 2087 |     Log() << Verbose(0) << "Coordinates of start node at " << *BaseLine.endpoints[0]->node << "." << endl;
 | 
|---|
| [357fba] | 2088 | 
 | 
|---|
 | 2089 |     double ShortestAngle;
 | 
|---|
 | 2090 |     ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant.
 | 
|---|
 | 2091 | 
 | 
|---|
| [b998c3] | 2092 |     FindSecondPointForTesselation(BaseLine.endpoints[0]->node, NormalVector, Temporary, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_...
 | 
|---|
| [7273fc] | 2093 |     if (Temporary == NULL)  // have we found a second point?
 | 
|---|
| [357fba] | 2094 |       continue;
 | 
|---|
| [7273fc] | 2095 |     BaseLine.endpoints[1] = new BoundaryPointSet(Temporary);
 | 
|---|
| [357fba] | 2096 | 
 | 
|---|
| [b998c3] | 2097 |     // construct center of circle
 | 
|---|
 | 2098 |     CircleCenter.CopyVector(BaseLine.endpoints[0]->node->node);
 | 
|---|
 | 2099 |     CircleCenter.AddVector(BaseLine.endpoints[1]->node->node);
 | 
|---|
 | 2100 |     CircleCenter.Scale(0.5);
 | 
|---|
 | 2101 | 
 | 
|---|
 | 2102 |     // construct normal vector of circle
 | 
|---|
 | 2103 |     CirclePlaneNormal.CopyVector(BaseLine.endpoints[0]->node->node);
 | 
|---|
 | 2104 |     CirclePlaneNormal.SubtractVector(BaseLine.endpoints[1]->node->node);
 | 
|---|
| [357fba] | 2105 | 
 | 
|---|
| [b998c3] | 2106 |     double radius = CirclePlaneNormal.NormSquared();
 | 
|---|
| [357fba] | 2107 |     double CircleRadius = sqrt(RADIUS*RADIUS - radius/4.);
 | 
|---|
| [b998c3] | 2108 | 
 | 
|---|
 | 2109 |     NormalVector.ProjectOntoPlane(&CirclePlaneNormal);
 | 
|---|
 | 2110 |     NormalVector.Normalize();
 | 
|---|
 | 2111 |     ShortestAngle = 2.*M_PI; // This will indicate the quadrant.
 | 
|---|
 | 2112 | 
 | 
|---|
 | 2113 |     SphereCenter.CopyVector(&NormalVector);
 | 
|---|
 | 2114 |     SphereCenter.Scale(CircleRadius);
 | 
|---|
 | 2115 |     SphereCenter.AddVector(&CircleCenter);
 | 
|---|
 | 2116 |     // Now, NormalVector and SphereCenter are two orthonormalized vectors in the plane defined by CirclePlaneNormal (not normalized)
 | 
|---|
| [357fba] | 2117 | 
 | 
|---|
 | 2118 |     // look in one direction of baseline for initial candidate
 | 
|---|
| [b998c3] | 2119 |     SearchDirection.MakeNormalVector(&CirclePlaneNormal, &NormalVector);  // whether we look "left" first or "right" first is not important ...
 | 
|---|
| [357fba] | 2120 | 
 | 
|---|
| [5c7bf8] | 2121 |     // adding point 1 and point 2 and add the line between them
 | 
|---|
| [7273fc] | 2122 |     Log() << Verbose(0) << "Coordinates of start node at " << *BaseLine.endpoints[0]->node << "." << endl;
 | 
|---|
 | 2123 |     Log() << Verbose(0) << "Found second point is at " << *BaseLine.endpoints[1]->node << ".\n";
 | 
|---|
| [357fba] | 2124 | 
 | 
|---|
| [f67b6e] | 2125 |     //Log() << Verbose(1) << "INFO: OldSphereCenter is at " << helper << ".\n";
 | 
|---|
| [7273fc] | 2126 |     CandidateForTesselation OptCandidates(&BaseLine);
 | 
|---|
| [b998c3] | 2127 |     FindThirdPointForTesselation(NormalVector, SearchDirection, SphereCenter, OptCandidates, NULL, RADIUS, LC);
 | 
|---|
| [f67b6e] | 2128 |     Log() << Verbose(0) << "List of third Points is:" << endl;
 | 
|---|
 | 2129 |     for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); it++) {
 | 
|---|
 | 2130 |         Log() << Verbose(0) << " " << *(*it) << endl;
 | 
|---|
| [357fba] | 2131 |     }
 | 
|---|
 | 2132 | 
 | 
|---|
| [7273fc] | 2133 |     BTS = NULL;
 | 
|---|
 | 2134 |     AddCandidateTriangle(OptCandidates);
 | 
|---|
 | 2135 | //    delete(BaseLine.endpoints[0]);
 | 
|---|
 | 2136 | //    delete(BaseLine.endpoints[1]);
 | 
|---|
 | 2137 | 
 | 
|---|
| [357fba] | 2138 |     if (BTS != NULL) // we have created one starting triangle
 | 
|---|
 | 2139 |       break;
 | 
|---|
 | 2140 |     else {
 | 
|---|
 | 2141 |       // remove all candidates from the list and then the list itself
 | 
|---|
| [7273fc] | 2142 |       OptCandidates.pointlist.clear();
 | 
|---|
| [357fba] | 2143 |     }
 | 
|---|
 | 2144 |   }
 | 
|---|
 | 2145 | };
 | 
|---|
 | 2146 | 
 | 
|---|
| [f1ef60a] | 2147 | /** Checks for a given baseline and a third point candidate whether baselines of the found triangle don't have even better candidates.
 | 
|---|
 | 2148 |  * This is supposed to prevent early closing of the tesselation.
 | 
|---|
| [f67b6e] | 2149 |  * \param CandidateLine CandidateForTesselation with baseline and shortestangle , i.e. not \a *OptCandidate
 | 
|---|
| [f1ef60a] | 2150 |  * \param *ThirdNode third point in triangle, not in BoundaryLineSet::endpoints
 | 
|---|
 | 2151 |  * \param RADIUS radius of sphere
 | 
|---|
 | 2152 |  * \param *LC LinkedCell structure
 | 
|---|
 | 2153 |  * \return true - there is a better candidate (smaller angle than \a ShortestAngle), false - no better TesselPoint candidate found
 | 
|---|
 | 2154 |  */
 | 
|---|
| [f67b6e] | 2155 | //bool Tesselation::HasOtherBaselineBetterCandidate(CandidateForTesselation &CandidateLine, const TesselPoint * const ThirdNode, double RADIUS, const LinkedCell * const LC) const
 | 
|---|
 | 2156 | //{
 | 
|---|
 | 2157 | //      Info FunctionInfo(__func__);
 | 
|---|
 | 2158 | //  bool result = false;
 | 
|---|
 | 2159 | //  Vector CircleCenter;
 | 
|---|
 | 2160 | //  Vector CirclePlaneNormal;
 | 
|---|
 | 2161 | //  Vector OldSphereCenter;
 | 
|---|
 | 2162 | //  Vector SearchDirection;
 | 
|---|
 | 2163 | //  Vector helper;
 | 
|---|
 | 2164 | //  TesselPoint *OtherOptCandidate = NULL;
 | 
|---|
 | 2165 | //  double OtherShortestAngle = 2.*M_PI; // This will indicate the quadrant.
 | 
|---|
 | 2166 | //  double radius, CircleRadius;
 | 
|---|
 | 2167 | //  BoundaryLineSet *Line = NULL;
 | 
|---|
 | 2168 | //  BoundaryTriangleSet *T = NULL;
 | 
|---|
 | 2169 | //
 | 
|---|
 | 2170 | //  // check both other lines
 | 
|---|
 | 2171 | //  PointMap::const_iterator FindPoint = PointsOnBoundary.find(ThirdNode->nr);
 | 
|---|
 | 2172 | //  if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
 | 2173 | //    for (int i=0;i<2;i++) {
 | 
|---|
 | 2174 | //      LineMap::const_iterator FindLine = (FindPoint->second)->lines.find(BaseRay->endpoints[0]->node->nr);
 | 
|---|
 | 2175 | //      if (FindLine != (FindPoint->second)->lines.end()) {
 | 
|---|
 | 2176 | //        Line = FindLine->second;
 | 
|---|
 | 2177 | //        Log() << Verbose(0) << "Found line " << *Line << "." << endl;
 | 
|---|
 | 2178 | //        if (Line->triangles.size() == 1) {
 | 
|---|
 | 2179 | //          T = Line->triangles.begin()->second;
 | 
|---|
 | 2180 | //          // construct center of circle
 | 
|---|
 | 2181 | //          CircleCenter.CopyVector(Line->endpoints[0]->node->node);
 | 
|---|
 | 2182 | //          CircleCenter.AddVector(Line->endpoints[1]->node->node);
 | 
|---|
 | 2183 | //          CircleCenter.Scale(0.5);
 | 
|---|
 | 2184 | //
 | 
|---|
 | 2185 | //          // construct normal vector of circle
 | 
|---|
 | 2186 | //          CirclePlaneNormal.CopyVector(Line->endpoints[0]->node->node);
 | 
|---|
 | 2187 | //          CirclePlaneNormal.SubtractVector(Line->endpoints[1]->node->node);
 | 
|---|
 | 2188 | //
 | 
|---|
 | 2189 | //          // calculate squared radius of circle
 | 
|---|
 | 2190 | //          radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
 | 
|---|
 | 2191 | //          if (radius/4. < RADIUS*RADIUS) {
 | 
|---|
 | 2192 | //            CircleRadius = RADIUS*RADIUS - radius/4.;
 | 
|---|
 | 2193 | //            CirclePlaneNormal.Normalize();
 | 
|---|
 | 2194 | //            //Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
 | 
|---|
 | 2195 | //
 | 
|---|
 | 2196 | //            // construct old center
 | 
|---|
 | 2197 | //            GetCenterofCircumcircle(&OldSphereCenter, *T->endpoints[0]->node->node, *T->endpoints[1]->node->node, *T->endpoints[2]->node->node);
 | 
|---|
 | 2198 | //            helper.CopyVector(&T->NormalVector);  // normal vector ensures that this is correct center of the two possible ones
 | 
|---|
 | 2199 | //            radius = Line->endpoints[0]->node->node->DistanceSquared(&OldSphereCenter);
 | 
|---|
 | 2200 | //            helper.Scale(sqrt(RADIUS*RADIUS - radius));
 | 
|---|
 | 2201 | //            OldSphereCenter.AddVector(&helper);
 | 
|---|
 | 2202 | //            OldSphereCenter.SubtractVector(&CircleCenter);
 | 
|---|
 | 2203 | //            //Log() << Verbose(1) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;
 | 
|---|
 | 2204 | //
 | 
|---|
 | 2205 | //            // construct SearchDirection
 | 
|---|
 | 2206 | //            SearchDirection.MakeNormalVector(&T->NormalVector, &CirclePlaneNormal);
 | 
|---|
 | 2207 | //            helper.CopyVector(Line->endpoints[0]->node->node);
 | 
|---|
 | 2208 | //            helper.SubtractVector(ThirdNode->node);
 | 
|---|
 | 2209 | //            if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
 | 
|---|
 | 2210 | //              SearchDirection.Scale(-1.);
 | 
|---|
 | 2211 | //            SearchDirection.ProjectOntoPlane(&OldSphereCenter);
 | 
|---|
 | 2212 | //            SearchDirection.Normalize();
 | 
|---|
 | 2213 | //            Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
 | 
|---|
 | 2214 | //            if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
 | 
|---|
 | 2215 | //              // rotated the wrong way!
 | 
|---|
 | 2216 | //              eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl;
 | 
|---|
 | 2217 | //            }
 | 
|---|
 | 2218 | //
 | 
|---|
 | 2219 | //            // add third point
 | 
|---|
 | 2220 | //            FindThirdPointForTesselation(T->NormalVector, SearchDirection, OldSphereCenter, OptCandidates, ThirdNode, RADIUS, LC);
 | 
|---|
 | 2221 | //            for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); ++it) {
 | 
|---|
 | 2222 | //              if (((*it) == BaseRay->endpoints[0]->node) || ((*it) == BaseRay->endpoints[1]->node)) // skip if it's the same triangle than suggested
 | 
|---|
 | 2223 | //                continue;
 | 
|---|
 | 2224 | //              Log() << Verbose(0) << " Third point candidate is " << (*it)
 | 
|---|
 | 2225 | //              << " with circumsphere's center at " << (*it)->OptCenter << "." << endl;
 | 
|---|
 | 2226 | //              Log() << Verbose(0) << " Baseline is " << *BaseRay << endl;
 | 
|---|
 | 2227 | //
 | 
|---|
 | 2228 | //              // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
 | 
|---|
 | 2229 | //              TesselPoint *PointCandidates[3];
 | 
|---|
 | 2230 | //              PointCandidates[0] = (*it);
 | 
|---|
 | 2231 | //              PointCandidates[1] = BaseRay->endpoints[0]->node;
 | 
|---|
 | 2232 | //              PointCandidates[2] = BaseRay->endpoints[1]->node;
 | 
|---|
 | 2233 | //              bool check=false;
 | 
|---|
 | 2234 | //              int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates);
 | 
|---|
 | 2235 | //              // If there is no triangle, add it regularly.
 | 
|---|
 | 2236 | //              if (existentTrianglesCount == 0) {
 | 
|---|
 | 2237 | //                SetTesselationPoint((*it), 0);
 | 
|---|
 | 2238 | //                SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
 | 
|---|
 | 2239 | //                SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
 | 
|---|
 | 2240 | //
 | 
|---|
 | 2241 | //                if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) {
 | 
|---|
 | 2242 | //                  OtherOptCandidate = (*it);
 | 
|---|
 | 2243 | //                  check = true;
 | 
|---|
 | 2244 | //                }
 | 
|---|
 | 2245 | //              } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time.
 | 
|---|
 | 2246 | //                SetTesselationPoint((*it), 0);
 | 
|---|
 | 2247 | //                SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
 | 
|---|
 | 2248 | //                SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
 | 
|---|
 | 2249 | //
 | 
|---|
 | 2250 | //                // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
 | 
|---|
 | 2251 | //                // i.e. at least one of the three lines must be present with TriangleCount <= 1
 | 
|---|
 | 2252 | //                if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS)) {
 | 
|---|
 | 2253 | //                  OtherOptCandidate = (*it);
 | 
|---|
 | 2254 | //                  check = true;
 | 
|---|
 | 2255 | //                }
 | 
|---|
 | 2256 | //              }
 | 
|---|
 | 2257 | //
 | 
|---|
 | 2258 | //              if (check) {
 | 
|---|
 | 2259 | //                if (ShortestAngle > OtherShortestAngle) {
 | 
|---|
 | 2260 | //                  Log() << Verbose(0) << "There is a better candidate than " << *ThirdNode << " with " << ShortestAngle << " from baseline " << *Line << ": " << *OtherOptCandidate << " with " << OtherShortestAngle << "." << endl;
 | 
|---|
 | 2261 | //                  result = true;
 | 
|---|
 | 2262 | //                  break;
 | 
|---|
 | 2263 | //                }
 | 
|---|
 | 2264 | //              }
 | 
|---|
 | 2265 | //            }
 | 
|---|
 | 2266 | //            delete(OptCandidates);
 | 
|---|
 | 2267 | //            if (result)
 | 
|---|
 | 2268 | //              break;
 | 
|---|
 | 2269 | //          } else {
 | 
|---|
 | 2270 | //            Log() << Verbose(0) << "Circumcircle for base line " << *Line << " and base triangle " << T << " is too big!" << endl;
 | 
|---|
 | 2271 | //          }
 | 
|---|
 | 2272 | //        } else {
 | 
|---|
 | 2273 | //          eLog() << Verbose(2) << "Baseline is connected to two triangles already?" << endl;
 | 
|---|
 | 2274 | //        }
 | 
|---|
 | 2275 | //      } else {
 | 
|---|
 | 2276 | //        Log() << Verbose(1) << "No present baseline between " << BaseRay->endpoints[0] << " and candidate " << *ThirdNode << "." << endl;
 | 
|---|
 | 2277 | //      }
 | 
|---|
 | 2278 | //    }
 | 
|---|
 | 2279 | //  } else {
 | 
|---|
 | 2280 | //    eLog() << Verbose(1) << "Could not find the TesselPoint " << *ThirdNode << "." << endl;
 | 
|---|
 | 2281 | //  }
 | 
|---|
 | 2282 | //
 | 
|---|
 | 2283 | //  return result;
 | 
|---|
 | 2284 | //};
 | 
|---|
| [357fba] | 2285 | 
 | 
|---|
 | 2286 | /** This function finds a triangle to a line, adjacent to an existing one.
 | 
|---|
 | 2287 |  * @param out output stream for debugging
 | 
|---|
| [1e168b] | 2288 |  * @param CandidateLine current cadndiate baseline to search from
 | 
|---|
| [357fba] | 2289 |  * @param T current triangle which \a Line is edge of
 | 
|---|
 | 2290 |  * @param RADIUS radius of the rolling ball
 | 
|---|
 | 2291 |  * @param N number of found triangles
 | 
|---|
| [62bb91] | 2292 |  * @param *LC LinkedCell structure with neighbouring points
 | 
|---|
| [357fba] | 2293 |  */
 | 
|---|
| [1e168b] | 2294 | bool Tesselation::FindNextSuitableTriangle(CandidateForTesselation &CandidateLine, BoundaryTriangleSet &T, const double& RADIUS, const LinkedCell *LC)
 | 
|---|
| [357fba] | 2295 | {
 | 
|---|
| [f67b6e] | 2296 |         Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 2297 |   bool result = true;
 | 
|---|
 | 2298 | 
 | 
|---|
 | 2299 |   Vector CircleCenter;
 | 
|---|
 | 2300 |   Vector CirclePlaneNormal;
 | 
|---|
| [b998c3] | 2301 |   Vector RelativeSphereCenter;
 | 
|---|
| [357fba] | 2302 |   Vector SearchDirection;
 | 
|---|
 | 2303 |   Vector helper;
 | 
|---|
 | 2304 |   TesselPoint *ThirdNode = NULL;
 | 
|---|
 | 2305 |   LineMap::iterator testline;
 | 
|---|
 | 2306 |   double radius, CircleRadius;
 | 
|---|
 | 2307 | 
 | 
|---|
 | 2308 |   for (int i=0;i<3;i++)
 | 
|---|
| [b998c3] | 2309 |     if ((T.endpoints[i]->node != CandidateLine.BaseLine->endpoints[0]->node) && (T.endpoints[i]->node != CandidateLine.BaseLine->endpoints[1]->node)) {
 | 
|---|
| [357fba] | 2310 |       ThirdNode = T.endpoints[i]->node;
 | 
|---|
| [b998c3] | 2311 |       break;
 | 
|---|
 | 2312 |     }
 | 
|---|
 | 2313 |   Log() << Verbose(0) << "Current baseline is " << *CandidateLine.BaseLine << " with ThirdNode " << *ThirdNode << " of triangle " << T << "." << endl;
 | 
|---|
| [357fba] | 2314 | 
 | 
|---|
 | 2315 |   // construct center of circle
 | 
|---|
| [1e168b] | 2316 |   CircleCenter.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node);
 | 
|---|
 | 2317 |   CircleCenter.AddVector(CandidateLine.BaseLine->endpoints[1]->node->node);
 | 
|---|
| [357fba] | 2318 |   CircleCenter.Scale(0.5);
 | 
|---|
 | 2319 | 
 | 
|---|
 | 2320 |   // construct normal vector of circle
 | 
|---|
| [1e168b] | 2321 |   CirclePlaneNormal.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node);
 | 
|---|
 | 2322 |   CirclePlaneNormal.SubtractVector(CandidateLine.BaseLine->endpoints[1]->node->node);
 | 
|---|
| [357fba] | 2323 | 
 | 
|---|
 | 2324 |   // calculate squared radius of circle
 | 
|---|
 | 2325 |   radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
 | 
|---|
 | 2326 |   if (radius/4. < RADIUS*RADIUS) {
 | 
|---|
| [b998c3] | 2327 |     // construct relative sphere center with now known CircleCenter
 | 
|---|
 | 2328 |     RelativeSphereCenter.CopyVector(&T.SphereCenter);
 | 
|---|
 | 2329 |     RelativeSphereCenter.SubtractVector(&CircleCenter);
 | 
|---|
 | 2330 | 
 | 
|---|
| [357fba] | 2331 |     CircleRadius = RADIUS*RADIUS - radius/4.;
 | 
|---|
 | 2332 |     CirclePlaneNormal.Normalize();
 | 
|---|
| [f67b6e] | 2333 |     Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
 | 
|---|
| [357fba] | 2334 | 
 | 
|---|
| [b998c3] | 2335 |     Log() << Verbose(1) << "INFO: OldSphereCenter is at " << T.SphereCenter << "." << endl;
 | 
|---|
 | 2336 | 
 | 
|---|
 | 2337 |     // construct SearchDirection and an "outward pointer"
 | 
|---|
 | 2338 |     SearchDirection.MakeNormalVector(&RelativeSphereCenter, &CirclePlaneNormal);
 | 
|---|
 | 2339 |     helper.CopyVector(&CircleCenter);
 | 
|---|
| [357fba] | 2340 |     helper.SubtractVector(ThirdNode->node);
 | 
|---|
 | 2341 |     if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
 | 
|---|
 | 2342 |       SearchDirection.Scale(-1.);
 | 
|---|
| [f67b6e] | 2343 |     Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
 | 
|---|
| [b998c3] | 2344 |     if (fabs(RelativeSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
 | 
|---|
| [357fba] | 2345 |       // rotated the wrong way!
 | 
|---|
| [717e0c] | 2346 |       eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl;
 | 
|---|
| [357fba] | 2347 |     }
 | 
|---|
 | 2348 | 
 | 
|---|
 | 2349 |     // add third point
 | 
|---|
| [b998c3] | 2350 |     FindThirdPointForTesselation(T.NormalVector, SearchDirection, T.SphereCenter, CandidateLine, ThirdNode, RADIUS, LC);
 | 
|---|
| [357fba] | 2351 | 
 | 
|---|
 | 2352 |   } else {
 | 
|---|
| [f67b6e] | 2353 |     Log() << Verbose(0) << "Circumcircle for base line " << *CandidateLine.BaseLine << " and base triangle " << T << " is too big!" << endl;
 | 
|---|
| [357fba] | 2354 |   }
 | 
|---|
 | 2355 | 
 | 
|---|
| [f67b6e] | 2356 |   if (CandidateLine.pointlist.empty()) {
 | 
|---|
| [717e0c] | 2357 |     eLog() << Verbose(2) << "Could not find a suitable candidate." << endl;
 | 
|---|
| [357fba] | 2358 |     return false;
 | 
|---|
 | 2359 |   }
 | 
|---|
| [f67b6e] | 2360 |   Log() << Verbose(0) << "Third Points are: " << endl;
 | 
|---|
 | 2361 |   for (TesselPointList::iterator it = CandidateLine.pointlist.begin(); it != CandidateLine.pointlist.end(); ++it) {
 | 
|---|
 | 2362 |     Log() << Verbose(0) << " " << *(*it) << endl;
 | 
|---|
| [357fba] | 2363 |   }
 | 
|---|
 | 2364 | 
 | 
|---|
| [f67b6e] | 2365 |   return true;
 | 
|---|
 | 2366 | 
 | 
|---|
 | 2367 | //  BoundaryLineSet *BaseRay = CandidateLine.BaseLine;
 | 
|---|
 | 2368 | //  for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
 | 
|---|
 | 2369 | //    Log() << Verbose(0) << "Third point candidate is " << *(*it)->point
 | 
|---|
 | 2370 | //    << " with circumsphere's center at " << (*it)->OptCenter << "." << endl;
 | 
|---|
 | 2371 | //    Log() << Verbose(0) << "Baseline is " << *BaseRay << endl;
 | 
|---|
 | 2372 | //
 | 
|---|
 | 2373 | //    // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
 | 
|---|
 | 2374 | //    TesselPoint *PointCandidates[3];
 | 
|---|
 | 2375 | //    PointCandidates[0] = (*it)->point;
 | 
|---|
 | 2376 | //    PointCandidates[1] = BaseRay->endpoints[0]->node;
 | 
|---|
 | 2377 | //    PointCandidates[2] = BaseRay->endpoints[1]->node;
 | 
|---|
 | 2378 | //    int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates);
 | 
|---|
 | 2379 | //
 | 
|---|
 | 2380 | //    BTS = NULL;
 | 
|---|
 | 2381 | //    // check for present edges and whether we reach better candidates from them
 | 
|---|
 | 2382 | //    //if (HasOtherBaselineBetterCandidate(BaseRay, (*it)->point, ShortestAngle, RADIUS, LC) ) {
 | 
|---|
 | 2383 | //    if (0) {
 | 
|---|
 | 2384 | //      result = false;
 | 
|---|
 | 2385 | //      break;
 | 
|---|
 | 2386 | //    } else {
 | 
|---|
 | 2387 | //      // If there is no triangle, add it regularly.
 | 
|---|
 | 2388 | //      if (existentTrianglesCount == 0) {
 | 
|---|
 | 2389 | //        AddTesselationPoint((*it)->point, 0);
 | 
|---|
 | 2390 | //        AddTesselationPoint(BaseRay->endpoints[0]->node, 1);
 | 
|---|
 | 2391 | //        AddTesselationPoint(BaseRay->endpoints[1]->node, 2);
 | 
|---|
 | 2392 | //
 | 
|---|
 | 2393 | //        if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) {
 | 
|---|
 | 2394 | //          CandidateLine.point = (*it)->point;
 | 
|---|
 | 2395 | //          CandidateLine.OptCenter.CopyVector(&((*it)->OptCenter));
 | 
|---|
 | 2396 | //          CandidateLine.OtherOptCenter.CopyVector(&((*it)->OtherOptCenter));
 | 
|---|
 | 2397 | //          CandidateLine.ShortestAngle = ShortestAngle;
 | 
|---|
 | 2398 | //        } else {
 | 
|---|
 | 2399 | ////          eLog() << Verbose(1) << "This triangle consisting of ";
 | 
|---|
 | 2400 | ////          Log() << Verbose(0) << *(*it)->point << ", ";
 | 
|---|
 | 2401 | ////          Log() << Verbose(0) << *BaseRay->endpoints[0]->node << " and ";
 | 
|---|
 | 2402 | ////          Log() << Verbose(0) << *BaseRay->endpoints[1]->node << " ";
 | 
|---|
 | 2403 | ////          Log() << Verbose(0) << "exists and is not added, as it 0x80000000006fc150(does not seem helpful!" << endl;
 | 
|---|
 | 2404 | //          result = false;
 | 
|---|
 | 2405 | //        }
 | 
|---|
 | 2406 | //      } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time.
 | 
|---|
 | 2407 | //          AddTesselationPoint((*it)->point, 0);
 | 
|---|
 | 2408 | //          AddTesselationPoint(BaseRay->endpoints[0]->node, 1);
 | 
|---|
 | 2409 | //          AddTesselationPoint(BaseRay->endpoints[1]->node, 2);
 | 
|---|
 | 2410 | //
 | 
|---|
 | 2411 | //          // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
 | 
|---|
 | 2412 | //          // i.e. at least one of the three lines must be present with TriangleCount <= 1
 | 
|---|
 | 2413 | //          if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS) || CandidateLine.BaseLine->skipped) {
 | 
|---|
 | 2414 | //            CandidateLine.point = (*it)->point;
 | 
|---|
 | 2415 | //            CandidateLine.OptCenter.CopyVector(&(*it)->OptCenter);
 | 
|---|
 | 2416 | //            CandidateLine.OtherOptCenter.CopyVector(&(*it)->OtherOptCenter);
 | 
|---|
 | 2417 | //            CandidateLine.ShortestAngle = ShortestAngle+2.*M_PI;
 | 
|---|
 | 2418 | //
 | 
|---|
 | 2419 | //          } else {
 | 
|---|
 | 2420 | ////            eLog() << Verbose(1) << "This triangle consisting of " << *(*it)->point << ", " << *BaseRay->endpoints[0]->node << " and " << *BaseRay->endpoints[1]->node << " " << "exists and is not added, as it does not seem helpful!" << endl;
 | 
|---|
 | 2421 | //            result = false;
 | 
|---|
 | 2422 | //          }
 | 
|---|
 | 2423 | //      } else {
 | 
|---|
 | 2424 | ////        Log() << Verbose(1) << "This triangle consisting of ";
 | 
|---|
 | 2425 | ////        Log() << Verbose(0) << *(*it)->point << ", ";
 | 
|---|
 | 2426 | ////        Log() << Verbose(0) << *BaseRay->endpoints[0]->node << " and ";
 | 
|---|
 | 2427 | ////        Log() << Verbose(0) << *BaseRay->endpoints[1]->node << " ";
 | 
|---|
 | 2428 | ////        Log() << Verbose(0) << "is invalid!" << endl;
 | 
|---|
 | 2429 | //        result = false;
 | 
|---|
 | 2430 | //      }
 | 
|---|
 | 2431 | //    }
 | 
|---|
 | 2432 | //
 | 
|---|
 | 2433 | //    // set baseline to new ray from ref point (here endpoints[0]->node) to current candidate (here (*it)->point))
 | 
|---|
 | 2434 | //    BaseRay = BLS[0];
 | 
|---|
 | 2435 | //    if ((BTS != NULL) && (BTS->NormalVector.NormSquared() < MYEPSILON)) {
 | 
|---|
 | 2436 | //      eLog() << Verbose(1) << "Triangle " << *BTS << " has zero normal vector!" << endl;
 | 
|---|
 | 2437 | //      exit(255);
 | 
|---|
 | 2438 | //    }
 | 
|---|
 | 2439 | //
 | 
|---|
 | 2440 | //  }
 | 
|---|
 | 2441 | //
 | 
|---|
 | 2442 | //  // remove all candidates from the list and then the list itself
 | 
|---|
 | 2443 | //  class CandidateForTesselation *remover = NULL;
 | 
|---|
 | 2444 | //  for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
 | 
|---|
 | 2445 | //    remover = *it;
 | 
|---|
 | 2446 | //    delete(remover);
 | 
|---|
 | 2447 | //  }
 | 
|---|
 | 2448 | //  delete(OptCandidates);
 | 
|---|
| [357fba] | 2449 |   return result;
 | 
|---|
 | 2450 | };
 | 
|---|
 | 2451 | 
 | 
|---|
| [1e168b] | 2452 | /** Adds the present line and candidate point from \a &CandidateLine to the Tesselation.
 | 
|---|
| [f67b6e] | 2453 |  * \param CandidateLine triangle to add
 | 
|---|
 | 2454 |  * \NOTE we need the copy operator here as the original CandidateForTesselation is removed in AddTesselationLine()
 | 
|---|
| [1e168b] | 2455 |  */
 | 
|---|
| [f67b6e] | 2456 | void Tesselation::AddCandidateTriangle(CandidateForTesselation CandidateLine)
 | 
|---|
| [1e168b] | 2457 | {
 | 
|---|
| [f67b6e] | 2458 |         Info FunctionInfo(__func__);
 | 
|---|
| [1e168b] | 2459 |   Vector Center;
 | 
|---|
| [27bd2f] | 2460 |   TesselPoint * const TurningPoint = CandidateLine.BaseLine->endpoints[0]->node;
 | 
|---|
 | 2461 | 
 | 
|---|
 | 2462 |   // fill the set of neighbours
 | 
|---|
| [c15ca2] | 2463 |   TesselPointSet SetOfNeighbours;
 | 
|---|
| [27bd2f] | 2464 |   SetOfNeighbours.insert(CandidateLine.BaseLine->endpoints[1]->node);
 | 
|---|
 | 2465 |   for (TesselPointList::iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); Runner++)
 | 
|---|
 | 2466 |     SetOfNeighbours.insert(*Runner);
 | 
|---|
| [c15ca2] | 2467 |   TesselPointList *connectedClosestPoints = GetCircleOfSetOfPoints(&SetOfNeighbours, TurningPoint, CandidateLine.BaseLine->endpoints[1]->node->node);
 | 
|---|
| [27bd2f] | 2468 | 
 | 
|---|
 | 2469 |   // go through all angle-sorted candidates (in degenerate n-nodes case we may have to add multiple triangles)
 | 
|---|
| [c15ca2] | 2470 |   Log() << Verbose(0) << "List of Candidates for Turning Point: " << *TurningPoint << "." << endl;
 | 
|---|
 | 2471 |   for (TesselPointList::iterator TesselRunner = connectedClosestPoints->begin(); TesselRunner != connectedClosestPoints->end(); ++TesselRunner)
 | 
|---|
 | 2472 |     Log() << Verbose(0) << **TesselRunner << endl;
 | 
|---|
| [27bd2f] | 2473 |   TesselPointList::iterator Runner = connectedClosestPoints->begin();
 | 
|---|
 | 2474 |   TesselPointList::iterator Sprinter = Runner;
 | 
|---|
 | 2475 |   Sprinter++;
 | 
|---|
 | 2476 |   while(Sprinter != connectedClosestPoints->end()) {
 | 
|---|
| [f67b6e] | 2477 |     // add the points
 | 
|---|
| [27bd2f] | 2478 |     AddTesselationPoint(TurningPoint, 0);
 | 
|---|
 | 2479 |     AddTesselationPoint((*Runner), 1);
 | 
|---|
 | 2480 |     AddTesselationPoint((*Sprinter), 2);
 | 
|---|
| [f67b6e] | 2481 | 
 | 
|---|
 | 2482 |     // add the lines
 | 
|---|
| [27bd2f] | 2483 |     AddTesselationLine(TPS[0], TPS[1], 0);
 | 
|---|
 | 2484 |     AddTesselationLine(TPS[0], TPS[2], 1);
 | 
|---|
 | 2485 |     AddTesselationLine(TPS[1], TPS[2], 2);
 | 
|---|
| [1e168b] | 2486 | 
 | 
|---|
| [f67b6e] | 2487 |     // add the triangles
 | 
|---|
 | 2488 |     BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
 | 2489 |     AddTesselationTriangle();
 | 
|---|
| [b998c3] | 2490 |     BTS->GetCenter(&Center);
 | 
|---|
 | 2491 |     Center.SubtractVector(&CandidateLine.OptCenter);
 | 
|---|
 | 2492 |     BTS->SphereCenter.CopyVector(&CandidateLine.OptCenter);
 | 
|---|
| [f67b6e] | 2493 |     BTS->GetNormalVector(Center);
 | 
|---|
| [1e168b] | 2494 | 
 | 
|---|
| [f67b6e] | 2495 |     Log() << Verbose(0) << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector << "." << endl;
 | 
|---|
| [27bd2f] | 2496 |     Runner = Sprinter;
 | 
|---|
 | 2497 |     Sprinter++;
 | 
|---|
| [c15ca2] | 2498 |     Log() << Verbose(0) << "Current Runner is " << **Runner << "." << endl;
 | 
|---|
 | 2499 |     if (Sprinter != connectedClosestPoints->end())
 | 
|---|
 | 2500 |       Log() << Verbose(0) << " There are still more triangles to add." << endl;
 | 
|---|
| [f67b6e] | 2501 |   }
 | 
|---|
| [856098] | 2502 |   delete(connectedClosestPoints);
 | 
|---|
| [1e168b] | 2503 | };
 | 
|---|
 | 2504 | 
 | 
|---|
| [16d866] | 2505 | /** Checks whether the quadragon of the two triangles connect to \a *Base is convex.
 | 
|---|
 | 2506 |  * We look whether the closest point on \a *Base with respect to the other baseline is outside
 | 
|---|
 | 2507 |  * of the segment formed by both endpoints (concave) or not (convex).
 | 
|---|
 | 2508 |  * \param *out output stream for debugging
 | 
|---|
 | 2509 |  * \param *Base line to be flipped
 | 
|---|
| [57066a] | 2510 |  * \return NULL - convex, otherwise endpoint that makes it concave
 | 
|---|
| [16d866] | 2511 |  */
 | 
|---|
| [e138de] | 2512 | class BoundaryPointSet *Tesselation::IsConvexRectangle(class BoundaryLineSet *Base)
 | 
|---|
| [16d866] | 2513 | {
 | 
|---|
| [f67b6e] | 2514 |         Info FunctionInfo(__func__);
 | 
|---|
| [16d866] | 2515 |   class BoundaryPointSet *Spot = NULL;
 | 
|---|
 | 2516 |   class BoundaryLineSet *OtherBase;
 | 
|---|
| [0077b5] | 2517 |   Vector *ClosestPoint;
 | 
|---|
| [16d866] | 2518 | 
 | 
|---|
 | 2519 |   int m=0;
 | 
|---|
 | 2520 |   for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
 | 2521 |     for (int j=0;j<3;j++) // all of their endpoints and baselines
 | 
|---|
 | 2522 |       if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
 | 
|---|
 | 2523 |         BPS[m++] = runner->second->endpoints[j];
 | 
|---|
 | 2524 |   OtherBase = new class BoundaryLineSet(BPS,-1);
 | 
|---|
 | 2525 | 
 | 
|---|
| [f67b6e] | 2526 |   Log() << Verbose(1) << "INFO: Current base line is " << *Base << "." << endl;
 | 
|---|
 | 2527 |   Log() << Verbose(1) << "INFO: Other base line is " << *OtherBase << "." << endl;
 | 
|---|
| [16d866] | 2528 | 
 | 
|---|
 | 2529 |   // get the closest point on each line to the other line
 | 
|---|
| [e138de] | 2530 |   ClosestPoint = GetClosestPointBetweenLine(Base, OtherBase);
 | 
|---|
| [16d866] | 2531 | 
 | 
|---|
 | 2532 |   // delete the temporary other base line
 | 
|---|
 | 2533 |   delete(OtherBase);
 | 
|---|
 | 2534 | 
 | 
|---|
 | 2535 |   // get the distance vector from Base line to OtherBase line
 | 
|---|
| [0077b5] | 2536 |   Vector DistanceToIntersection[2], BaseLine;
 | 
|---|
 | 2537 |   double distance[2];
 | 
|---|
| [16d866] | 2538 |   BaseLine.CopyVector(Base->endpoints[1]->node->node);
 | 
|---|
 | 2539 |   BaseLine.SubtractVector(Base->endpoints[0]->node->node);
 | 
|---|
| [0077b5] | 2540 |   for (int i=0;i<2;i++) {
 | 
|---|
 | 2541 |     DistanceToIntersection[i].CopyVector(ClosestPoint);
 | 
|---|
 | 2542 |     DistanceToIntersection[i].SubtractVector(Base->endpoints[i]->node->node);
 | 
|---|
 | 2543 |     distance[i] = BaseLine.ScalarProduct(&DistanceToIntersection[i]);
 | 
|---|
| [16d866] | 2544 |   }
 | 
|---|
| [1d9b7aa] | 2545 |   delete(ClosestPoint);
 | 
|---|
 | 2546 |   if ((distance[0] * distance[1]) > 0)  { // have same sign?
 | 
|---|
| [f67b6e] | 2547 |     Log() << Verbose(1) << "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1]  << ". " << *Base << "' rectangle is concave." << endl;
 | 
|---|
| [0077b5] | 2548 |     if (distance[0] < distance[1]) {
 | 
|---|
 | 2549 |       Spot = Base->endpoints[0];
 | 
|---|
 | 2550 |     } else {
 | 
|---|
 | 2551 |       Spot = Base->endpoints[1];
 | 
|---|
 | 2552 |     }
 | 
|---|
| [16d866] | 2553 |     return Spot;
 | 
|---|
| [0077b5] | 2554 |   } else {  // different sign, i.e. we are in between
 | 
|---|
| [f67b6e] | 2555 |     Log() << Verbose(0) << "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex." << endl;
 | 
|---|
| [16d866] | 2556 |     return NULL;
 | 
|---|
 | 2557 |   }
 | 
|---|
 | 2558 | 
 | 
|---|
 | 2559 | };
 | 
|---|
 | 2560 | 
 | 
|---|
| [776b64] | 2561 | void Tesselation::PrintAllBoundaryPoints(ofstream *out) const
 | 
|---|
| [0077b5] | 2562 | {
 | 
|---|
| [f67b6e] | 2563 |         Info FunctionInfo(__func__);
 | 
|---|
| [0077b5] | 2564 |   // print all lines
 | 
|---|
| [f67b6e] | 2565 |   Log() << Verbose(0) << "Printing all boundary points for debugging:" << endl;
 | 
|---|
| [776b64] | 2566 |   for (PointMap::const_iterator PointRunner = PointsOnBoundary.begin();PointRunner != PointsOnBoundary.end(); PointRunner++)
 | 
|---|
| [f67b6e] | 2567 |     Log() << Verbose(0) << *(PointRunner->second) << endl;
 | 
|---|
| [0077b5] | 2568 | };
 | 
|---|
 | 2569 | 
 | 
|---|
| [776b64] | 2570 | void Tesselation::PrintAllBoundaryLines(ofstream *out) const
 | 
|---|
| [0077b5] | 2571 | {
 | 
|---|
| [f67b6e] | 2572 |         Info FunctionInfo(__func__);
 | 
|---|
| [0077b5] | 2573 |   // print all lines
 | 
|---|
| [f67b6e] | 2574 |   Log() << Verbose(0) << "Printing all boundary lines for debugging:" << endl;
 | 
|---|
| [776b64] | 2575 |   for (LineMap::const_iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++)
 | 
|---|
| [f67b6e] | 2576 |     Log() << Verbose(0) << *(LineRunner->second) << endl;
 | 
|---|
| [0077b5] | 2577 | };
 | 
|---|
 | 2578 | 
 | 
|---|
| [776b64] | 2579 | void Tesselation::PrintAllBoundaryTriangles(ofstream *out) const
 | 
|---|
| [0077b5] | 2580 | {
 | 
|---|
| [f67b6e] | 2581 |         Info FunctionInfo(__func__);
 | 
|---|
| [0077b5] | 2582 |   // print all triangles
 | 
|---|
| [f67b6e] | 2583 |   Log() << Verbose(0) << "Printing all boundary triangles for debugging:" << endl;
 | 
|---|
| [776b64] | 2584 |   for (TriangleMap::const_iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++)
 | 
|---|
| [f67b6e] | 2585 |     Log() << Verbose(0) << *(TriangleRunner->second) << endl;
 | 
|---|
| [0077b5] | 2586 | };
 | 
|---|
| [357fba] | 2587 | 
 | 
|---|
| [16d866] | 2588 | /** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher".
 | 
|---|
| [357fba] | 2589 |  * \param *out output stream for debugging
 | 
|---|
| [16d866] | 2590 |  * \param *Base line to be flipped
 | 
|---|
| [57066a] | 2591 |  * \return volume change due to flipping (0 - then no flipped occured)
 | 
|---|
| [357fba] | 2592 |  */
 | 
|---|
| [e138de] | 2593 | double Tesselation::PickFarthestofTwoBaselines(class BoundaryLineSet *Base)
 | 
|---|
| [357fba] | 2594 | {
 | 
|---|
| [f67b6e] | 2595 |         Info FunctionInfo(__func__);
 | 
|---|
| [16d866] | 2596 |   class BoundaryLineSet *OtherBase;
 | 
|---|
 | 2597 |   Vector *ClosestPoint[2];
 | 
|---|
| [57066a] | 2598 |   double volume;
 | 
|---|
| [16d866] | 2599 | 
 | 
|---|
 | 2600 |   int m=0;
 | 
|---|
 | 2601 |   for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
 | 2602 |     for (int j=0;j<3;j++) // all of their endpoints and baselines
 | 
|---|
 | 2603 |       if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
 | 
|---|
 | 2604 |         BPS[m++] = runner->second->endpoints[j];
 | 
|---|
 | 2605 |   OtherBase = new class BoundaryLineSet(BPS,-1);
 | 
|---|
| [62bb91] | 2606 | 
 | 
|---|
| [f67b6e] | 2607 |   Log() << Verbose(0) << "INFO: Current base line is " << *Base << "." << endl;
 | 
|---|
 | 2608 |   Log() << Verbose(0) << "INFO: Other base line is " << *OtherBase << "." << endl;
 | 
|---|
| [62bb91] | 2609 | 
 | 
|---|
| [16d866] | 2610 |   // get the closest point on each line to the other line
 | 
|---|
| [e138de] | 2611 |   ClosestPoint[0] = GetClosestPointBetweenLine(Base, OtherBase);
 | 
|---|
 | 2612 |   ClosestPoint[1] = GetClosestPointBetweenLine(OtherBase, Base);
 | 
|---|
| [16d866] | 2613 | 
 | 
|---|
 | 2614 |   // get the distance vector from Base line to OtherBase line
 | 
|---|
 | 2615 |   Vector Distance;
 | 
|---|
 | 2616 |   Distance.CopyVector(ClosestPoint[1]);
 | 
|---|
 | 2617 |   Distance.SubtractVector(ClosestPoint[0]);
 | 
|---|
 | 2618 | 
 | 
|---|
| [57066a] | 2619 |   // calculate volume
 | 
|---|
| [c0f6c6] | 2620 |   volume = CalculateVolumeofGeneralTetraeder(*Base->endpoints[1]->node->node, *OtherBase->endpoints[0]->node->node, *OtherBase->endpoints[1]->node->node, *Base->endpoints[0]->node->node);
 | 
|---|
| [57066a] | 2621 | 
 | 
|---|
| [0077b5] | 2622 |   // delete the temporary other base line and the closest points
 | 
|---|
 | 2623 |   delete(ClosestPoint[0]);
 | 
|---|
 | 2624 |   delete(ClosestPoint[1]);
 | 
|---|
| [16d866] | 2625 |   delete(OtherBase);
 | 
|---|
 | 2626 | 
 | 
|---|
 | 2627 |   if (Distance.NormSquared() < MYEPSILON) { // check for intersection
 | 
|---|
| [f67b6e] | 2628 |     Log() << Verbose(0) << "REJECT: Both lines have an intersection: Nothing to do." << endl;
 | 
|---|
| [16d866] | 2629 |     return false;
 | 
|---|
 | 2630 |   } else { // check for sign against BaseLineNormal
 | 
|---|
 | 2631 |     Vector BaseLineNormal;
 | 
|---|
| [5c7bf8] | 2632 |     BaseLineNormal.Zero();
 | 
|---|
 | 2633 |     if (Base->triangles.size() < 2) {
 | 
|---|
| [717e0c] | 2634 |       eLog() << Verbose(1) << "Less than two triangles are attached to this baseline!" << endl;
 | 
|---|
| [57066a] | 2635 |       return 0.;
 | 
|---|
| [5c7bf8] | 2636 |     }
 | 
|---|
 | 2637 |     for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
 | 
|---|
| [f67b6e] | 2638 |       Log() << Verbose(1) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl;
 | 
|---|
| [5c7bf8] | 2639 |       BaseLineNormal.AddVector(&(runner->second->NormalVector));
 | 
|---|
 | 2640 |     }
 | 
|---|
| [0077b5] | 2641 |     BaseLineNormal.Scale(1./2.);
 | 
|---|
| [357fba] | 2642 | 
 | 
|---|
| [16d866] | 2643 |     if (Distance.ScalarProduct(&BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip
 | 
|---|
| [f67b6e] | 2644 |       Log() << Verbose(0) << "ACCEPT: Other base line would be higher: Flipping baseline." << endl;
 | 
|---|
| [57066a] | 2645 |       // calculate volume summand as a general tetraeder
 | 
|---|
 | 2646 |       return volume;
 | 
|---|
| [16d866] | 2647 |     } else {  // Base higher than OtherBase -> do nothing
 | 
|---|
| [f67b6e] | 2648 |       Log() << Verbose(0) << "REJECT: Base line is higher: Nothing to do." << endl;
 | 
|---|
| [57066a] | 2649 |       return 0.;
 | 
|---|
| [16d866] | 2650 |     }
 | 
|---|
 | 2651 |   }
 | 
|---|
 | 2652 | };
 | 
|---|
| [357fba] | 2653 | 
 | 
|---|
| [16d866] | 2654 | /** For a given baseline and its two connected triangles, flips the baseline.
 | 
|---|
 | 2655 |  * I.e. we create the new baseline between the other two endpoints of these four
 | 
|---|
 | 2656 |  * endpoints and reconstruct the two triangles accordingly.
 | 
|---|
 | 2657 |  * \param *out output stream for debugging
 | 
|---|
 | 2658 |  * \param *Base line to be flipped
 | 
|---|
| [57066a] | 2659 |  * \return pointer to allocated new baseline - flipping successful, NULL - something went awry
 | 
|---|
| [16d866] | 2660 |  */
 | 
|---|
| [e138de] | 2661 | class BoundaryLineSet * Tesselation::FlipBaseline(class BoundaryLineSet *Base)
 | 
|---|
| [16d866] | 2662 | {
 | 
|---|
| [f67b6e] | 2663 |         Info FunctionInfo(__func__);
 | 
|---|
| [16d866] | 2664 |   class BoundaryLineSet *OldLines[4], *NewLine;
 | 
|---|
 | 2665 |   class BoundaryPointSet *OldPoints[2];
 | 
|---|
 | 2666 |   Vector BaseLineNormal;
 | 
|---|
 | 2667 |   int OldTriangleNrs[2], OldBaseLineNr;
 | 
|---|
 | 2668 |   int i,m;
 | 
|---|
 | 2669 | 
 | 
|---|
 | 2670 |   // calculate NormalVector for later use
 | 
|---|
 | 2671 |   BaseLineNormal.Zero();
 | 
|---|
 | 2672 |   if (Base->triangles.size() < 2) {
 | 
|---|
| [717e0c] | 2673 |     eLog() << Verbose(1) << "Less than two triangles are attached to this baseline!" << endl;
 | 
|---|
| [57066a] | 2674 |     return NULL;
 | 
|---|
| [16d866] | 2675 |   }
 | 
|---|
 | 2676 |   for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
 | 
|---|
| [f67b6e] | 2677 |     Log() << Verbose(1) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl;
 | 
|---|
| [16d866] | 2678 |     BaseLineNormal.AddVector(&(runner->second->NormalVector));
 | 
|---|
 | 2679 |   }
 | 
|---|
 | 2680 |   BaseLineNormal.Scale(-1./2.); // has to point inside for BoundaryTriangleSet::GetNormalVector()
 | 
|---|
 | 2681 | 
 | 
|---|
 | 2682 |   // get the two triangles
 | 
|---|
 | 2683 |   // gather four endpoints and four lines
 | 
|---|
 | 2684 |   for (int j=0;j<4;j++)
 | 
|---|
 | 2685 |     OldLines[j] = NULL;
 | 
|---|
 | 2686 |   for (int j=0;j<2;j++)
 | 
|---|
 | 2687 |     OldPoints[j] = NULL;
 | 
|---|
 | 2688 |   i=0;
 | 
|---|
 | 2689 |   m=0;
 | 
|---|
| [f67b6e] | 2690 |   Log() << Verbose(0) << "The four old lines are: ";
 | 
|---|
| [16d866] | 2691 |   for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
 | 2692 |     for (int j=0;j<3;j++) // all of their endpoints and baselines
 | 
|---|
 | 2693 |       if (runner->second->lines[j] != Base) { // pick not the central baseline
 | 
|---|
 | 2694 |         OldLines[i++] = runner->second->lines[j];
 | 
|---|
| [e138de] | 2695 |         Log() << Verbose(0) << *runner->second->lines[j] << "\t";
 | 
|---|
| [357fba] | 2696 |       }
 | 
|---|
| [e138de] | 2697 |   Log() << Verbose(0) << endl;
 | 
|---|
| [f67b6e] | 2698 |   Log() << Verbose(0) << "The two old points are: ";
 | 
|---|
| [16d866] | 2699 |   for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
 | 2700 |     for (int j=0;j<3;j++) // all of their endpoints and baselines
 | 
|---|
 | 2701 |       if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) { // and neither of its endpoints
 | 
|---|
 | 2702 |         OldPoints[m++] = runner->second->endpoints[j];
 | 
|---|
| [e138de] | 2703 |         Log() << Verbose(0) << *runner->second->endpoints[j] << "\t";
 | 
|---|
| [16d866] | 2704 |       }
 | 
|---|
| [e138de] | 2705 |   Log() << Verbose(0) << endl;
 | 
|---|
| [16d866] | 2706 | 
 | 
|---|
 | 2707 |   // check whether everything is in place to create new lines and triangles
 | 
|---|
 | 2708 |   if (i<4) {
 | 
|---|
| [717e0c] | 2709 |     eLog() << Verbose(1) << "We have not gathered enough baselines!" << endl;
 | 
|---|
| [57066a] | 2710 |     return NULL;
 | 
|---|
| [16d866] | 2711 |   }
 | 
|---|
 | 2712 |   for (int j=0;j<4;j++)
 | 
|---|
 | 2713 |     if (OldLines[j] == NULL) {
 | 
|---|
| [717e0c] | 2714 |       eLog() << Verbose(1) << "We have not gathered enough baselines!" << endl;
 | 
|---|
| [57066a] | 2715 |       return NULL;
 | 
|---|
| [16d866] | 2716 |     }
 | 
|---|
 | 2717 |   for (int j=0;j<2;j++)
 | 
|---|
 | 2718 |     if (OldPoints[j] == NULL) {
 | 
|---|
| [717e0c] | 2719 |       eLog() << Verbose(1) << "We have not gathered enough endpoints!" << endl;
 | 
|---|
| [57066a] | 2720 |       return NULL;
 | 
|---|
| [357fba] | 2721 |     }
 | 
|---|
| [16d866] | 2722 | 
 | 
|---|
 | 2723 |   // remove triangles and baseline removes itself
 | 
|---|
| [f67b6e] | 2724 |   Log() << Verbose(0) << "INFO: Deleting baseline " << *Base << " from global list." << endl;
 | 
|---|
| [16d866] | 2725 |   OldBaseLineNr = Base->Nr;
 | 
|---|
 | 2726 |   m=0;
 | 
|---|
 | 2727 |   for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
 | 
|---|
| [f67b6e] | 2728 |     Log() << Verbose(0) << "INFO: Deleting triangle " << *(runner->second) << "." << endl;
 | 
|---|
| [16d866] | 2729 |     OldTriangleNrs[m++] = runner->second->Nr;
 | 
|---|
 | 2730 |     RemoveTesselationTriangle(runner->second);
 | 
|---|
 | 2731 |   }
 | 
|---|
 | 2732 | 
 | 
|---|
 | 2733 |   // construct new baseline (with same number as old one)
 | 
|---|
 | 2734 |   BPS[0] = OldPoints[0];
 | 
|---|
 | 2735 |   BPS[1] = OldPoints[1];
 | 
|---|
 | 2736 |   NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr);
 | 
|---|
 | 2737 |   LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one
 | 
|---|
| [f67b6e] | 2738 |   Log() << Verbose(0) << "INFO: Created new baseline " << *NewLine << "." << endl;
 | 
|---|
| [16d866] | 2739 | 
 | 
|---|
 | 2740 |   // construct new triangles with flipped baseline
 | 
|---|
 | 2741 |   i=-1;
 | 
|---|
 | 2742 |   if (OldLines[0]->IsConnectedTo(OldLines[2]))
 | 
|---|
 | 2743 |     i=2;
 | 
|---|
 | 2744 |   if (OldLines[0]->IsConnectedTo(OldLines[3]))
 | 
|---|
 | 2745 |     i=3;
 | 
|---|
 | 2746 |   if (i!=-1) {
 | 
|---|
 | 2747 |     BLS[0] = OldLines[0];
 | 
|---|
 | 2748 |     BLS[1] = OldLines[i];
 | 
|---|
 | 2749 |     BLS[2] = NewLine;
 | 
|---|
 | 2750 |     BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[0]);
 | 
|---|
 | 2751 |     BTS->GetNormalVector(BaseLineNormal);
 | 
|---|
| [7dea7c] | 2752 |     AddTesselationTriangle(OldTriangleNrs[0]);
 | 
|---|
| [f67b6e] | 2753 |     Log() << Verbose(0) << "INFO: Created new triangle " << *BTS << "." << endl;
 | 
|---|
| [16d866] | 2754 | 
 | 
|---|
 | 2755 |     BLS[0] = (i==2 ? OldLines[3] : OldLines[2]);
 | 
|---|
 | 2756 |     BLS[1] = OldLines[1];
 | 
|---|
 | 2757 |     BLS[2] = NewLine;
 | 
|---|
 | 2758 |     BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[1]);
 | 
|---|
 | 2759 |     BTS->GetNormalVector(BaseLineNormal);
 | 
|---|
| [7dea7c] | 2760 |     AddTesselationTriangle(OldTriangleNrs[1]);
 | 
|---|
| [f67b6e] | 2761 |     Log() << Verbose(0) << "INFO: Created new triangle " << *BTS << "." << endl;
 | 
|---|
| [16d866] | 2762 |   } else {
 | 
|---|
| [f67b6e] | 2763 |     eLog() << Verbose(0) << "The four old lines do not connect, something's utterly wrong here!" << endl;
 | 
|---|
| [57066a] | 2764 |     return NULL;
 | 
|---|
| [357fba] | 2765 |   }
 | 
|---|
| [16d866] | 2766 | 
 | 
|---|
| [57066a] | 2767 |   return NewLine;
 | 
|---|
| [357fba] | 2768 | };
 | 
|---|
 | 2769 | 
 | 
|---|
| [16d866] | 2770 | 
 | 
|---|
| [357fba] | 2771 | /** Finds the second point of starting triangle.
 | 
|---|
 | 2772 |  * \param *a first node
 | 
|---|
 | 2773 |  * \param Oben vector indicating the outside
 | 
|---|
| [f1cccd] | 2774 |  * \param OptCandidate reference to recommended candidate on return
 | 
|---|
| [357fba] | 2775 |  * \param Storage[3] array storing angles and other candidate information
 | 
|---|
 | 2776 |  * \param RADIUS radius of virtual sphere
 | 
|---|
| [62bb91] | 2777 |  * \param *LC LinkedCell structure with neighbouring points
 | 
|---|
| [357fba] | 2778 |  */
 | 
|---|
| [776b64] | 2779 | void Tesselation::FindSecondPointForTesselation(TesselPoint* a, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, const LinkedCell *LC)
 | 
|---|
| [357fba] | 2780 | {
 | 
|---|
| [f67b6e] | 2781 |         Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 2782 |   Vector AngleCheck;
 | 
|---|
| [57066a] | 2783 |   class TesselPoint* Candidate = NULL;
 | 
|---|
| [776b64] | 2784 |   double norm = -1.;
 | 
|---|
 | 2785 |   double angle = 0.;
 | 
|---|
 | 2786 |   int N[NDIM];
 | 
|---|
 | 2787 |   int Nlower[NDIM];
 | 
|---|
 | 2788 |   int Nupper[NDIM];
 | 
|---|
| [357fba] | 2789 | 
 | 
|---|
| [62bb91] | 2790 |   if (LC->SetIndexToNode(a)) {  // get cell for the starting point
 | 
|---|
| [357fba] | 2791 |     for(int i=0;i<NDIM;i++) // store indices of this cell
 | 
|---|
 | 2792 |       N[i] = LC->n[i];
 | 
|---|
 | 2793 |   } else {
 | 
|---|
| [717e0c] | 2794 |     eLog() << Verbose(1) << "Point " << *a << " is not found in cell " << LC->index << "." << endl;
 | 
|---|
| [357fba] | 2795 |     return;
 | 
|---|
 | 2796 |   }
 | 
|---|
| [62bb91] | 2797 |   // then go through the current and all neighbouring cells and check the contained points for possible candidates
 | 
|---|
| [357fba] | 2798 |   for (int i=0;i<NDIM;i++) {
 | 
|---|
 | 2799 |     Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
 | 
|---|
 | 2800 |     Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
 | 
|---|
 | 2801 |   }
 | 
|---|
| [f67b6e] | 2802 |   Log() << Verbose(0) << "LC Intervals from [" << N[0] << "<->" << LC->N[0] << ", " << N[1] << "<->" << LC->N[1] << ", " << N[2] << "<->" << LC->N[2] << "] :"
 | 
|---|
| [f1ef60a] | 2803 |     << " [" << Nlower[0] << "," << Nupper[0] << "], " << " [" << Nlower[1] << "," << Nupper[1] << "], " << " [" << Nlower[2] << "," << Nupper[2] << "], " << endl;
 | 
|---|
| [357fba] | 2804 | 
 | 
|---|
 | 2805 |   for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
 | 
|---|
 | 2806 |     for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
 | 
|---|
 | 2807 |       for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
 | 
|---|
| [776b64] | 2808 |         const LinkedNodes *List = LC->GetCurrentCell();
 | 
|---|
| [f67b6e] | 2809 |         //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
 | 
|---|
| [357fba] | 2810 |         if (List != NULL) {
 | 
|---|
| [776b64] | 2811 |           for (LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
 | 
|---|
| [357fba] | 2812 |             Candidate = (*Runner);
 | 
|---|
 | 2813 |             // check if we only have one unique point yet ...
 | 
|---|
 | 2814 |             if (a != Candidate) {
 | 
|---|
 | 2815 |               // Calculate center of the circle with radius RADIUS through points a and Candidate
 | 
|---|
| [f1cccd] | 2816 |               Vector OrthogonalizedOben, aCandidate, Center;
 | 
|---|
| [357fba] | 2817 |               double distance, scaleFactor;
 | 
|---|
 | 2818 | 
 | 
|---|
 | 2819 |               OrthogonalizedOben.CopyVector(&Oben);
 | 
|---|
| [f1cccd] | 2820 |               aCandidate.CopyVector(a->node);
 | 
|---|
 | 2821 |               aCandidate.SubtractVector(Candidate->node);
 | 
|---|
 | 2822 |               OrthogonalizedOben.ProjectOntoPlane(&aCandidate);
 | 
|---|
| [357fba] | 2823 |               OrthogonalizedOben.Normalize();
 | 
|---|
| [f1cccd] | 2824 |               distance = 0.5 * aCandidate.Norm();
 | 
|---|
| [357fba] | 2825 |               scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance)));
 | 
|---|
 | 2826 |               OrthogonalizedOben.Scale(scaleFactor);
 | 
|---|
 | 2827 | 
 | 
|---|
 | 2828 |               Center.CopyVector(Candidate->node);
 | 
|---|
 | 2829 |               Center.AddVector(a->node);
 | 
|---|
 | 2830 |               Center.Scale(0.5);
 | 
|---|
 | 2831 |               Center.AddVector(&OrthogonalizedOben);
 | 
|---|
 | 2832 | 
 | 
|---|
 | 2833 |               AngleCheck.CopyVector(&Center);
 | 
|---|
 | 2834 |               AngleCheck.SubtractVector(a->node);
 | 
|---|
| [f1cccd] | 2835 |               norm = aCandidate.Norm();
 | 
|---|
| [357fba] | 2836 |               // second point shall have smallest angle with respect to Oben vector
 | 
|---|
 | 2837 |               if (norm < RADIUS*2.) {
 | 
|---|
 | 2838 |                 angle = AngleCheck.Angle(&Oben);
 | 
|---|
 | 2839 |                 if (angle < Storage[0]) {
 | 
|---|
| [f67b6e] | 2840 |                   //Log() << Verbose(1) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]);
 | 
|---|
 | 2841 |                   Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n";
 | 
|---|
| [f1cccd] | 2842 |                   OptCandidate = Candidate;
 | 
|---|
| [357fba] | 2843 |                   Storage[0] = angle;
 | 
|---|
| [f67b6e] | 2844 |                   //Log() << Verbose(1) << "Changing something in Storage: %lf %lf. \n", Storage[0], Storage[2]);
 | 
|---|
| [357fba] | 2845 |                 } else {
 | 
|---|
| [f67b6e] | 2846 |                   //Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *OptCandidate << endl;
 | 
|---|
| [357fba] | 2847 |                 }
 | 
|---|
 | 2848 |               } else {
 | 
|---|
| [f67b6e] | 2849 |                 //Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Refused due to Radius " << norm << endl;
 | 
|---|
| [357fba] | 2850 |               }
 | 
|---|
 | 2851 |             } else {
 | 
|---|
| [f67b6e] | 2852 |               //Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << "." << endl;
 | 
|---|
| [357fba] | 2853 |             }
 | 
|---|
 | 2854 |           }
 | 
|---|
 | 2855 |         } else {
 | 
|---|
| [f67b6e] | 2856 |           Log() << Verbose(0) << "Linked cell list is empty." << endl;
 | 
|---|
| [357fba] | 2857 |         }
 | 
|---|
 | 2858 |       }
 | 
|---|
 | 2859 | };
 | 
|---|
 | 2860 | 
 | 
|---|
 | 2861 | 
 | 
|---|
 | 2862 | /** This recursive function finds a third point, to form a triangle with two given ones.
 | 
|---|
 | 2863 |  * Note that this function is for the starting triangle.
 | 
|---|
 | 2864 |  * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points
 | 
|---|
 | 2865 |  * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then
 | 
|---|
 | 2866 |  * the center of the sphere is still fixed up to a single parameter. The band of possible values
 | 
|---|
 | 2867 |  * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives
 | 
|---|
 | 2868 |  * us the "null" on this circle, the new center of the candidate point will be some way along this
 | 
|---|
 | 2869 |  * circle. The shorter the way the better is the candidate. Note that the direction is clearly given
 | 
|---|
 | 2870 |  * by the normal vector of the base triangle that always points outwards by construction.
 | 
|---|
 | 2871 |  * Hence, we construct a Center of this circle which sits right in the middle of the current base line.
 | 
|---|
 | 2872 |  * We construct the normal vector that defines the plane this circle lies in, it is just in the
 | 
|---|
 | 2873 |  * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest
 | 
|---|
 | 2874 |  * with respect to the length of the baseline and the sphere's fixed \a RADIUS.
 | 
|---|
 | 2875 |  * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center
 | 
|---|
 | 2876 |  * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check
 | 
|---|
 | 2877 |  * both.
 | 
|---|
 | 2878 |  * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check
 | 
|---|
 | 2879 |  * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check
 | 
|---|
 | 2880 |  * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal
 | 
|---|
 | 2881 |  * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality
 | 
|---|
 | 2882 |  * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether
 | 
|---|
 | 2883 |  * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI).
 | 
|---|
| [f1cccd] | 2884 |  * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa FindStartingTriangle())
 | 
|---|
| [357fba] | 2885 |  * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine
 | 
|---|
 | 2886 |  * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle
 | 
|---|
| [f67b6e] | 2887 |  * @param CandidateLine CandidateForTesselation with the current base line and list of candidates and ShortestAngle
 | 
|---|
| [62bb91] | 2888 |  * @param ThirdNode third point to avoid in search
 | 
|---|
| [357fba] | 2889 |  * @param RADIUS radius of sphere
 | 
|---|
| [62bb91] | 2890 |  * @param *LC LinkedCell structure with neighbouring points
 | 
|---|
| [357fba] | 2891 |  */
 | 
|---|
| [f67b6e] | 2892 | void Tesselation::FindThirdPointForTesselation(Vector &NormalVector, Vector &SearchDirection, Vector &OldSphereCenter, CandidateForTesselation &CandidateLine, const class TesselPoint  * const ThirdNode, const double RADIUS, const LinkedCell *LC) const
 | 
|---|
| [357fba] | 2893 | {
 | 
|---|
| [f67b6e] | 2894 |         Info FunctionInfo(__func__);
 | 
|---|
| [357fba] | 2895 |   Vector CircleCenter;  // center of the circle, i.e. of the band of sphere's centers
 | 
|---|
 | 2896 |   Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
 | 
|---|
 | 2897 |   Vector SphereCenter;
 | 
|---|
 | 2898 |   Vector NewSphereCenter;   // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility
 | 
|---|
 | 2899 |   Vector OtherNewSphereCenter;   // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility
 | 
|---|
 | 2900 |   Vector NewNormalVector;   // normal vector of the Candidate's triangle
 | 
|---|
 | 2901 |   Vector helper, OptCandidateCenter, OtherOptCandidateCenter;
 | 
|---|
| [b998c3] | 2902 |   Vector RelativeOldSphereCenter;
 | 
|---|
 | 2903 |   Vector NewPlaneCenter;
 | 
|---|
| [357fba] | 2904 |   double CircleRadius; // radius of this circle
 | 
|---|
 | 2905 |   double radius;
 | 
|---|
| [b998c3] | 2906 |   double otherradius;
 | 
|---|
| [357fba] | 2907 |   double alpha, Otheralpha; // angles (i.e. parameter for the circle).
 | 
|---|
 | 2908 |   int N[NDIM], Nlower[NDIM], Nupper[NDIM];
 | 
|---|
 | 2909 |   TesselPoint *Candidate = NULL;
 | 
|---|
 | 2910 | 
 | 
|---|
| [f67b6e] | 2911 |   Log() << Verbose(1) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl;
 | 
|---|
| [357fba] | 2912 | 
 | 
|---|
 | 2913 |   // construct center of circle
 | 
|---|
| [f67b6e] | 2914 |   CircleCenter.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node);
 | 
|---|
 | 2915 |   CircleCenter.AddVector(CandidateLine.BaseLine->endpoints[1]->node->node);
 | 
|---|
| [357fba] | 2916 |   CircleCenter.Scale(0.5);
 | 
|---|
 | 2917 | 
 | 
|---|
 | 2918 |   // construct normal vector of circle
 | 
|---|
| [f67b6e] | 2919 |   CirclePlaneNormal.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node);
 | 
|---|
 | 2920 |   CirclePlaneNormal.SubtractVector(CandidateLine.BaseLine->endpoints[1]->node->node);
 | 
|---|
| [357fba] | 2921 | 
 | 
|---|
| [b998c3] | 2922 |   RelativeOldSphereCenter.CopyVector(&OldSphereCenter);
 | 
|---|
 | 2923 |   RelativeOldSphereCenter.SubtractVector(&CircleCenter);
 | 
|---|
 | 2924 | 
 | 
|---|
| [ab1932] | 2925 |   // calculate squared radius TesselPoint *ThirdNode,f circle
 | 
|---|
| [b998c3] | 2926 |   radius = CirclePlaneNormal.NormSquared()/4.;
 | 
|---|
 | 2927 |   if (radius < RADIUS*RADIUS) {
 | 
|---|
 | 2928 |     CircleRadius = RADIUS*RADIUS - radius;
 | 
|---|
| [357fba] | 2929 |     CirclePlaneNormal.Normalize();
 | 
|---|
| [b998c3] | 2930 |     Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
 | 
|---|
| [357fba] | 2931 | 
 | 
|---|
 | 2932 |     // test whether old center is on the band's plane
 | 
|---|
| [b998c3] | 2933 |     if (fabs(RelativeOldSphereCenter.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) {
 | 
|---|
 | 2934 |       eLog() << Verbose(1) << "Something's very wrong here: RelativeOldSphereCenter is not on the band's plane as desired by " << fabs(RelativeOldSphereCenter.ScalarProduct(&CirclePlaneNormal)) << "!" << endl;
 | 
|---|
 | 2935 |       RelativeOldSphereCenter.ProjectOntoPlane(&CirclePlaneNormal);
 | 
|---|
| [357fba] | 2936 |     }
 | 
|---|
| [b998c3] | 2937 |     radius = RelativeOldSphereCenter.NormSquared();
 | 
|---|
| [357fba] | 2938 |     if (fabs(radius - CircleRadius) < HULLEPSILON) {
 | 
|---|
| [b998c3] | 2939 |       Log() << Verbose(1) << "INFO: RelativeOldSphereCenter is at " << RelativeOldSphereCenter << "." << endl;
 | 
|---|
| [357fba] | 2940 | 
 | 
|---|
 | 2941 |       // check SearchDirection
 | 
|---|
| [b998c3] | 2942 |       Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
 | 
|---|
 | 2943 |       if (fabs(RelativeOldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {  // rotated the wrong way!
 | 
|---|
| [717e0c] | 2944 |         eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl;
 | 
|---|
| [357fba] | 2945 |       }
 | 
|---|
 | 2946 | 
 | 
|---|
| [62bb91] | 2947 |       // get cell for the starting point
 | 
|---|
| [357fba] | 2948 |       if (LC->SetIndexToVector(&CircleCenter)) {
 | 
|---|
 | 2949 |         for(int i=0;i<NDIM;i++) // store indices of this cell
 | 
|---|
 | 2950 |         N[i] = LC->n[i];
 | 
|---|
| [f67b6e] | 2951 |         //Log() << Verbose(1) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;
 | 
|---|
| [357fba] | 2952 |       } else {
 | 
|---|
| [717e0c] | 2953 |         eLog() << Verbose(1) << "Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl;
 | 
|---|
| [357fba] | 2954 |         return;
 | 
|---|
 | 2955 |       }
 | 
|---|
| [62bb91] | 2956 |       // then go through the current and all neighbouring cells and check the contained points for possible candidates
 | 
|---|
| [f67b6e] | 2957 |       //Log() << Verbose(1) << "LC Intervals:";
 | 
|---|
| [357fba] | 2958 |       for (int i=0;i<NDIM;i++) {
 | 
|---|
 | 2959 |         Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
 | 
|---|
 | 2960 |         Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
 | 
|---|
| [e138de] | 2961 |         //Log() << Verbose(0) << " [" << Nlower[i] << "," << Nupper[i] << "] ";
 | 
|---|
| [357fba] | 2962 |       }
 | 
|---|
| [e138de] | 2963 |       //Log() << Verbose(0) << endl;
 | 
|---|
| [357fba] | 2964 |       for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
 | 
|---|
 | 2965 |         for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
 | 
|---|
 | 2966 |           for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
 | 
|---|
| [776b64] | 2967 |             const LinkedNodes *List = LC->GetCurrentCell();
 | 
|---|
| [f67b6e] | 2968 |             //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
 | 
|---|
| [357fba] | 2969 |             if (List != NULL) {
 | 
|---|
| [776b64] | 2970 |               for (LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
 | 
|---|
| [357fba] | 2971 |                 Candidate = (*Runner);
 | 
|---|
 | 2972 | 
 | 
|---|
 | 2973 |                 // check for three unique points
 | 
|---|
| [b998c3] | 2974 |                 Log() << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " for BaseLine " << *CandidateLine.BaseLine << " with OldSphereCenter " << OldSphereCenter << "." << endl;
 | 
|---|
| [f67b6e] | 2975 |                 if ((Candidate != CandidateLine.BaseLine->endpoints[0]->node) && (Candidate != CandidateLine.BaseLine->endpoints[1]->node) ){
 | 
|---|
| [357fba] | 2976 | 
 | 
|---|
| [b998c3] | 2977 |                   // find center on the plane
 | 
|---|
 | 2978 |                   GetCenterofCircumcircle(&NewPlaneCenter, *CandidateLine.BaseLine->endpoints[0]->node->node, *CandidateLine.BaseLine->endpoints[1]->node->node, *Candidate->node);
 | 
|---|
 | 2979 |                   Log() << Verbose(1) << "INFO: NewPlaneCenter is " << NewPlaneCenter << "." << endl;
 | 
|---|
| [357fba] | 2980 | 
 | 
|---|
| [125b3c] | 2981 |                   if (NewNormalVector.MakeNormalVector(CandidateLine.BaseLine->endpoints[0]->node->node, CandidateLine.BaseLine->endpoints[1]->node->node, Candidate->node)
 | 
|---|
| [b998c3] | 2982 |                   && (fabs(NewNormalVector.NormSquared()) > HULLEPSILON)
 | 
|---|
| [357fba] | 2983 |                   ) {
 | 
|---|
| [f67b6e] | 2984 |                     Log() << Verbose(1) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl;
 | 
|---|
| [b998c3] | 2985 |                     radius = CandidateLine.BaseLine->endpoints[0]->node->node->DistanceSquared(&NewPlaneCenter);
 | 
|---|
 | 2986 |                     Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
 | 
|---|
 | 2987 |                     Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
 | 
|---|
 | 2988 |                     Log() << Verbose(1) << "INFO: Radius of CircumCenterCircle is " << radius << "." << endl;
 | 
|---|
| [357fba] | 2989 |                     if (radius < RADIUS*RADIUS) {
 | 
|---|
| [b998c3] | 2990 |                       otherradius = CandidateLine.BaseLine->endpoints[1]->node->node->DistanceSquared(&NewPlaneCenter);
 | 
|---|
 | 2991 |                       if (fabs(radius - otherradius) > HULLEPSILON) {
 | 
|---|
 | 2992 |                         eLog() << Verbose(1) << "Distance to center of circumcircle is not the same from each corner of the triangle: " << fabs(radius-otherradius) << endl;
 | 
|---|
 | 2993 |                       }
 | 
|---|
 | 2994 |                       // construct both new centers
 | 
|---|
 | 2995 |                       NewSphereCenter.CopyVector(&NewPlaneCenter);
 | 
|---|
 | 2996 |                       OtherNewSphereCenter.CopyVector(&NewPlaneCenter);
 | 
|---|
 | 2997 |                       helper.CopyVector(&NewNormalVector);
 | 
|---|
| [357fba] | 2998 |                       helper.Scale(sqrt(RADIUS*RADIUS - radius));
 | 
|---|
| [b998c3] | 2999 |                       Log() << Verbose(2) << "INFO: Distance of NewPlaneCenter " << NewPlaneCenter << " to either NewSphereCenter is " << helper.Norm() << " of vector " << helper << " with sphere radius " << RADIUS << "." << endl;
 | 
|---|
| [357fba] | 3000 |                       NewSphereCenter.AddVector(&helper);
 | 
|---|
| [f67b6e] | 3001 |                       Log() << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl;
 | 
|---|
| [357fba] | 3002 |                       // OtherNewSphereCenter is created by the same vector just in the other direction
 | 
|---|
 | 3003 |                       helper.Scale(-1.);
 | 
|---|
 | 3004 |                       OtherNewSphereCenter.AddVector(&helper);
 | 
|---|
| [f67b6e] | 3005 |                       Log() << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl;
 | 
|---|
| [357fba] | 3006 | 
 | 
|---|
 | 3007 |                       alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
 | 
|---|
 | 3008 |                       Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
 | 
|---|
 | 3009 |                       alpha = min(alpha, Otheralpha);
 | 
|---|
| [b998c3] | 3010 | 
 | 
|---|
| [125b3c] | 3011 |                       // if there is a better candidate, drop the current list and add the new candidate
 | 
|---|
 | 3012 |                       // otherwise ignore the new candidate and keep the list
 | 
|---|
 | 3013 |                       if (CandidateLine.ShortestAngle > (alpha - HULLEPSILON)) {
 | 
|---|
 | 3014 |                         if (fabs(alpha - Otheralpha) > MYEPSILON) {
 | 
|---|
 | 3015 |                           CandidateLine.OptCenter.CopyVector(&NewSphereCenter);
 | 
|---|
 | 3016 |                           CandidateLine.OtherOptCenter.CopyVector(&OtherNewSphereCenter);
 | 
|---|
 | 3017 |                         } else {
 | 
|---|
 | 3018 |                           CandidateLine.OptCenter.CopyVector(&OtherNewSphereCenter);
 | 
|---|
 | 3019 |                           CandidateLine.OtherOptCenter.CopyVector(&NewSphereCenter);
 | 
|---|
 | 3020 |                         }
 | 
|---|
 | 3021 |                         // if there is an equal candidate, add it to the list without clearing the list
 | 
|---|
 | 3022 |                         if ((CandidateLine.ShortestAngle - HULLEPSILON) < alpha) {
 | 
|---|
 | 3023 |                           CandidateLine.pointlist.push_back(Candidate);
 | 
|---|
 | 3024 |                           Log() << Verbose(0) << "ACCEPT: We have found an equally good candidate: " << *(Candidate) << " with "
 | 
|---|
 | 3025 |                             << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << "." << endl;
 | 
|---|
| [357fba] | 3026 |                         } else {
 | 
|---|
| [125b3c] | 3027 |                           // remove all candidates from the list and then the list itself
 | 
|---|
 | 3028 |                           CandidateLine.pointlist.clear();
 | 
|---|
 | 3029 |                           CandidateLine.pointlist.push_back(Candidate);
 | 
|---|
 | 3030 |                           Log() << Verbose(0) << "ACCEPT: We have found a better candidate: " << *(Candidate) << " with "
 | 
|---|
 | 3031 |                             << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << "." << endl;
 | 
|---|
| [357fba] | 3032 |                         }
 | 
|---|
| [125b3c] | 3033 |                         CandidateLine.ShortestAngle = alpha;
 | 
|---|
 | 3034 |                         Log() << Verbose(0) << "INFO: There are " << CandidateLine.pointlist.size() << " candidates in the list now." << endl;
 | 
|---|
| [357fba] | 3035 |                       } else {
 | 
|---|
| [125b3c] | 3036 |                         if ((Candidate != NULL) && (CandidateLine.pointlist.begin() != CandidateLine.pointlist.end())) {
 | 
|---|
 | 3037 |                           Log() << Verbose(1) << "REJECT: Old candidate " << *(Candidate) << " with " << CandidateLine.ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " ." << endl;
 | 
|---|
| [357fba] | 3038 |                         } else {
 | 
|---|
| [125b3c] | 3039 |                           Log() << Verbose(1) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl;
 | 
|---|
| [357fba] | 3040 |                         }
 | 
|---|
 | 3041 |                       }
 | 
|---|
 | 3042 |                     } else {
 | 
|---|
| [f67b6e] | 3043 |                       Log() << Verbose(1) << "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << "." << endl;
 | 
|---|
| [357fba] | 3044 |                     }
 | 
|---|
 | 3045 |                   } else {
 | 
|---|
| [f67b6e] | 3046 |                     Log() << Verbose(1) << "REJECT: Three points from " << *CandidateLine.BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl;
 | 
|---|
| [357fba] | 3047 |                   }
 | 
|---|
 | 3048 |                 } else {
 | 
|---|
 | 3049 |                   if (ThirdNode != NULL) {
 | 
|---|
| [f67b6e] | 3050 |                     Log() << Verbose(1) << "REJECT: Base triangle " << *CandidateLine.BaseLine << " and " << *ThirdNode << " contains Candidate " << *Candidate << "." << endl;
 | 
|---|
| [357fba] | 3051 |                   } else {
 | 
|---|
| [f67b6e] | 3052 |                     Log() << Verbose(1) << "REJECT: Base triangle " << *CandidateLine.BaseLine << " contains Candidate " << *Candidate << "." << endl;
 | 
|---|
| [357fba] | 3053 |                   }
 | 
|---|
 | 3054 |                 }
 | 
|---|
 | 3055 |               }
 | 
|---|
 | 3056 |             }
 | 
|---|
 | 3057 |           }
 | 
|---|
 | 3058 |     } else {
 | 
|---|
| [717e0c] | 3059 |       eLog() << Verbose(1) << "The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl;
 | 
|---|
| [357fba] | 3060 |     }
 | 
|---|
 | 3061 |   } else {
 | 
|---|
 | 3062 |     if (ThirdNode != NULL)
 | 
|---|
| [f67b6e] | 3063 |       Log() << Verbose(1) << "Circumcircle for base line " << *CandidateLine.BaseLine << " and third node " << *ThirdNode << " is too big!" << endl;
 | 
|---|
| [357fba] | 3064 |     else
 | 
|---|
| [f67b6e] | 3065 |       Log() << Verbose(1) << "Circumcircle for base line " << *CandidateLine.BaseLine << " is too big!" << endl;
 | 
|---|
| [357fba] | 3066 |   }
 | 
|---|
 | 3067 | 
 | 
|---|
| [f67b6e] | 3068 |   Log() << Verbose(1) << "INFO: Sorting candidate list ..." << endl;
 | 
|---|
 | 3069 |   if (CandidateLine.pointlist.size() > 1) {
 | 
|---|
 | 3070 |     CandidateLine.pointlist.unique();
 | 
|---|
 | 3071 |     CandidateLine.pointlist.sort(); //SortCandidates);
 | 
|---|
| [357fba] | 3072 |   }
 | 
|---|
 | 3073 | };
 | 
|---|
 | 3074 | 
 | 
|---|
 | 3075 | /** Finds the endpoint two lines are sharing.
 | 
|---|
 | 3076 |  * \param *line1 first line
 | 
|---|
 | 3077 |  * \param *line2 second line
 | 
|---|
 | 3078 |  * \return point which is shared or NULL if none
 | 
|---|
 | 3079 |  */
 | 
|---|
| [776b64] | 3080 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(const BoundaryLineSet * line1, const BoundaryLineSet * line2) const
 | 
|---|
| [357fba] | 3081 | {
 | 
|---|
| [f67b6e] | 3082 |         Info FunctionInfo(__func__);
 | 
|---|
| [776b64] | 3083 |   const BoundaryLineSet * lines[2] = { line1, line2 };
 | 
|---|
| [357fba] | 3084 |   class BoundaryPointSet *node = NULL;
 | 
|---|
| [c15ca2] | 3085 |   PointMap OrderMap;
 | 
|---|
 | 3086 |   PointTestPair OrderTest;
 | 
|---|
| [357fba] | 3087 |   for (int i = 0; i < 2; i++)
 | 
|---|
 | 3088 |     // for both lines
 | 
|---|
 | 3089 |     for (int j = 0; j < 2; j++)
 | 
|---|
 | 3090 |       { // for both endpoints
 | 
|---|
 | 3091 |         OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> (
 | 
|---|
 | 3092 |             lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]));
 | 
|---|
 | 3093 |         if (!OrderTest.second)
 | 
|---|
 | 3094 |           { // if insertion fails, we have common endpoint
 | 
|---|
 | 3095 |             node = OrderTest.first->second;
 | 
|---|
| [f67b6e] | 3096 |             Log() << Verbose(1) << "Common endpoint of lines " << *line1
 | 
|---|
| [357fba] | 3097 |                 << " and " << *line2 << " is: " << *node << "." << endl;
 | 
|---|
 | 3098 |             j = 2;
 | 
|---|
 | 3099 |             i = 2;
 | 
|---|
 | 3100 |             break;
 | 
|---|
 | 3101 |           }
 | 
|---|
 | 3102 |       }
 | 
|---|
 | 3103 |   return node;
 | 
|---|
 | 3104 | };
 | 
|---|
 | 3105 | 
 | 
|---|
| [c15ca2] | 3106 | /** Finds the boundary points that are closest to a given Vector \a *x.
 | 
|---|
| [62bb91] | 3107 |  * \param *out output stream for debugging
 | 
|---|
 | 3108 |  * \param *x Vector to look from
 | 
|---|
| [c15ca2] | 3109 |  * \return map of BoundaryPointSet of closest points sorted by squared distance or NULL.
 | 
|---|
| [62bb91] | 3110 |  */
 | 
|---|
| [97498a] | 3111 | DistanceToPointMap * Tesselation::FindClosestBoundaryPointsToVector(const Vector *x, const LinkedCell* LC) const
 | 
|---|
| [62bb91] | 3112 | {
 | 
|---|
| [c15ca2] | 3113 |   Info FunctionInfo(__func__);
 | 
|---|
| [71b20e] | 3114 |   PointMap::const_iterator FindPoint;
 | 
|---|
 | 3115 |   int N[NDIM], Nlower[NDIM], Nupper[NDIM];
 | 
|---|
| [62bb91] | 3116 | 
 | 
|---|
 | 3117 |   if (LinesOnBoundary.empty()) {
 | 
|---|
| [71b20e] | 3118 |     eLog() << Verbose(1) << "There is no tesselation structure to compare the point with, please create one first." << endl;
 | 
|---|
| [62bb91] | 3119 |     return NULL;
 | 
|---|
 | 3120 |   }
 | 
|---|
| [71b20e] | 3121 | 
 | 
|---|
 | 3122 |   // gather all points close to the desired one
 | 
|---|
 | 3123 |   LC->SetIndexToVector(x); // ignore status as we calculate bounds below sensibly
 | 
|---|
 | 3124 |   for(int i=0;i<NDIM;i++) // store indices of this cell
 | 
|---|
 | 3125 |     N[i] = LC->n[i];
 | 
|---|
 | 3126 |   Log() << Verbose(1) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;
 | 
|---|
 | 3127 | 
 | 
|---|
| [97498a] | 3128 |   DistanceToPointMap * points = new DistanceToPointMap;
 | 
|---|
| [71b20e] | 3129 |   LC->GetNeighbourBounds(Nlower, Nupper);
 | 
|---|
 | 3130 |   //Log() << Verbose(1) << endl;
 | 
|---|
 | 3131 |   for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
 | 
|---|
 | 3132 |     for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
 | 
|---|
 | 3133 |       for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
 | 
|---|
 | 3134 |         const LinkedNodes *List = LC->GetCurrentCell();
 | 
|---|
 | 3135 |         //Log() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << endl;
 | 
|---|
 | 3136 |         if (List != NULL) {
 | 
|---|
 | 3137 |           for (LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
 | 
|---|
 | 3138 |             FindPoint = PointsOnBoundary.find((*Runner)->nr);
 | 
|---|
| [97498a] | 3139 |             if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
 | 3140 |               points->insert(DistanceToPointPair (FindPoint->second->node->node->DistanceSquared(x), FindPoint->second) );
 | 
|---|
 | 3141 |               Log() << Verbose(1) << "INFO: Putting " << *FindPoint->second << " into the list." << endl;
 | 
|---|
 | 3142 |             }
 | 
|---|
| [71b20e] | 3143 |           }
 | 
|---|
 | 3144 |         } else {
 | 
|---|
 | 3145 |           eLog() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl;
 | 
|---|
| [99593f] | 3146 |         }
 | 
|---|
| [57066a] | 3147 |       }
 | 
|---|
| [62bb91] | 3148 | 
 | 
|---|
| [71b20e] | 3149 |   // check whether we found some points
 | 
|---|
| [c15ca2] | 3150 |   if (points->empty()) {
 | 
|---|
 | 3151 |     eLog() << Verbose(1) << "There is no nearest point: too far away from the surface." << endl;
 | 
|---|
 | 3152 |     delete(points);
 | 
|---|
 | 3153 |     return NULL;
 | 
|---|
 | 3154 |   }
 | 
|---|
 | 3155 |   return points;
 | 
|---|
 | 3156 | };
 | 
|---|
 | 3157 | 
 | 
|---|
 | 3158 | /** Finds the boundary line that is closest to a given Vector \a *x.
 | 
|---|
 | 3159 |  * \param *out output stream for debugging
 | 
|---|
 | 3160 |  * \param *x Vector to look from
 | 
|---|
 | 3161 |  * \return closest BoundaryLineSet or NULL in degenerate case.
 | 
|---|
 | 3162 |  */
 | 
|---|
 | 3163 | BoundaryLineSet * Tesselation::FindClosestBoundaryLineToVector(const Vector *x, const LinkedCell* LC) const
 | 
|---|
 | 3164 | {
 | 
|---|
 | 3165 |   Info FunctionInfo(__func__);
 | 
|---|
 | 3166 | 
 | 
|---|
 | 3167 |   // get closest points
 | 
|---|
| [97498a] | 3168 |   DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x,LC);
 | 
|---|
| [c15ca2] | 3169 |   if (points == NULL) {
 | 
|---|
 | 3170 |     eLog() << Verbose(1) << "There is no nearest point: too far away from the surface." << endl;
 | 
|---|
| [71b20e] | 3171 |     return NULL;
 | 
|---|
 | 3172 |   }
 | 
|---|
| [62bb91] | 3173 | 
 | 
|---|
| [71b20e] | 3174 |   // for each point, check its lines, remember closest
 | 
|---|
 | 3175 |   Log() << Verbose(1) << "Finding closest BoundaryLine to " << *x << " ... " << endl;
 | 
|---|
 | 3176 |   BoundaryLineSet *ClosestLine = NULL;
 | 
|---|
 | 3177 |   double MinDistance = -1.;
 | 
|---|
 | 3178 |   Vector helper;
 | 
|---|
 | 3179 |   Vector Center;
 | 
|---|
 | 3180 |   Vector BaseLine;
 | 
|---|
| [97498a] | 3181 |   for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) {
 | 
|---|
| [c15ca2] | 3182 |     for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) {
 | 
|---|
| [71b20e] | 3183 |       // calculate closest point on line to desired point
 | 
|---|
 | 3184 |       helper.CopyVector((LineRunner->second)->endpoints[0]->node->node);
 | 
|---|
 | 3185 |       helper.AddVector((LineRunner->second)->endpoints[1]->node->node);
 | 
|---|
 | 3186 |       helper.Scale(0.5);
 | 
|---|
 | 3187 |       Center.CopyVector(x);
 | 
|---|
 | 3188 |       Center.SubtractVector(&helper);
 | 
|---|
 | 3189 |       BaseLine.CopyVector((LineRunner->second)->endpoints[0]->node->node);
 | 
|---|
 | 3190 |       BaseLine.SubtractVector((LineRunner->second)->endpoints[1]->node->node);
 | 
|---|
 | 3191 |       Center.ProjectOntoPlane(&BaseLine);
 | 
|---|
 | 3192 |       const double distance = Center.NormSquared();
 | 
|---|
 | 3193 |       if ((ClosestLine == NULL) || (distance < MinDistance)) {
 | 
|---|
 | 3194 |         // additionally calculate intersection on line (whether it's on the line section or not)
 | 
|---|
 | 3195 |         helper.CopyVector(x);
 | 
|---|
 | 3196 |         helper.SubtractVector((LineRunner->second)->endpoints[0]->node->node);
 | 
|---|
 | 3197 |         helper.SubtractVector(&Center);
 | 
|---|
 | 3198 |         const double lengthA = helper.ScalarProduct(&BaseLine);
 | 
|---|
 | 3199 |         helper.CopyVector(x);
 | 
|---|
 | 3200 |         helper.SubtractVector((LineRunner->second)->endpoints[1]->node->node);
 | 
|---|
 | 3201 |         helper.SubtractVector(&Center);
 | 
|---|
 | 3202 |         const double lengthB = helper.ScalarProduct(&BaseLine);
 | 
|---|
 | 3203 |         if (lengthB*lengthA < 0) {  // if have different sign
 | 
|---|
 | 3204 |           ClosestLine = LineRunner->second;
 | 
|---|
 | 3205 |           MinDistance = distance;
 | 
|---|
 | 3206 |           Log() << Verbose(1) << "ACCEPT: New closest line is " << *ClosestLine << " with projected distance " << MinDistance << "." << endl;
 | 
|---|
 | 3207 |         } else {
 | 
|---|
 | 3208 |           Log() << Verbose(1) << "REJECT: Intersection is outside of the line section: " << lengthA << " and " << lengthB << "." << endl;
 | 
|---|
 | 3209 |         }
 | 
|---|
 | 3210 |       } else {
 | 
|---|
 | 3211 |         Log() << Verbose(1) << "REJECT: Point is too further away than present line: " << distance << " >> " << MinDistance << "." << endl;
 | 
|---|
 | 3212 |       }
 | 
|---|
| [99593f] | 3213 |     }
 | 
|---|
| [57066a] | 3214 |   }
 | 
|---|
| [c15ca2] | 3215 |   delete(points);
 | 
|---|
| [71b20e] | 3216 |   // check whether closest line is "too close" :), then it's inside
 | 
|---|
 | 3217 |   if (ClosestLine == NULL) {
 | 
|---|
 | 3218 |     Log() << Verbose(0) << "Is the only point, no one else is closeby." << endl;
 | 
|---|
| [62bb91] | 3219 |     return NULL;
 | 
|---|
| [71b20e] | 3220 |   }
 | 
|---|
| [c15ca2] | 3221 |   return ClosestLine;
 | 
|---|
 | 3222 | };
 | 
|---|
 | 3223 | 
 | 
|---|
 | 3224 | 
 | 
|---|
 | 3225 | /** Finds the triangle that is closest to a given Vector \a *x.
 | 
|---|
 | 3226 |  * \param *out output stream for debugging
 | 
|---|
 | 3227 |  * \param *x Vector to look from
 | 
|---|
 | 3228 |  * \return BoundaryTriangleSet of nearest triangle or NULL.
 | 
|---|
 | 3229 |  */
 | 
|---|
 | 3230 | TriangleList * Tesselation::FindClosestTrianglesToVector(const Vector *x, const LinkedCell* LC) const
 | 
|---|
 | 3231 | {
 | 
|---|
 | 3232 |         Info FunctionInfo(__func__);
 | 
|---|
 | 3233 | 
 | 
|---|
 | 3234 |         // get closest points
 | 
|---|
| [97498a] | 3235 |         DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x,LC);
 | 
|---|
| [c15ca2] | 3236 |   if (points == NULL) {
 | 
|---|
 | 3237 |     eLog() << Verbose(1) << "There is no nearest point: too far away from the surface." << endl;
 | 
|---|
 | 3238 |     return NULL;
 | 
|---|
 | 3239 |   }
 | 
|---|
 | 3240 | 
 | 
|---|
 | 3241 |   // for each point, check its lines, remember closest
 | 
|---|
 | 3242 |   Log() << Verbose(1) << "Finding closest BoundaryTriangle to " << *x << " ... " << endl;
 | 
|---|
| [48b47a] | 3243 |   LineSet ClosestLines;
 | 
|---|
| [97498a] | 3244 |   double MinDistance = 1e+16;
 | 
|---|
 | 3245 |   Vector BaseLineIntersection;
 | 
|---|
| [c15ca2] | 3246 |   Vector Center;
 | 
|---|
 | 3247 |   Vector BaseLine;
 | 
|---|
| [97498a] | 3248 |   Vector BaseLineCenter;
 | 
|---|
 | 3249 |   for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) {
 | 
|---|
| [c15ca2] | 3250 |     for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) {
 | 
|---|
| [97498a] | 3251 | 
 | 
|---|
 | 3252 |       BaseLine.CopyVector((LineRunner->second)->endpoints[0]->node->node);
 | 
|---|
 | 3253 |       BaseLine.SubtractVector((LineRunner->second)->endpoints[1]->node->node);
 | 
|---|
 | 3254 |       const double lengthBase = BaseLine.NormSquared();
 | 
|---|
 | 3255 | 
 | 
|---|
 | 3256 |       BaseLineIntersection.CopyVector(x);
 | 
|---|
 | 3257 |       BaseLineIntersection.SubtractVector((LineRunner->second)->endpoints[0]->node->node);
 | 
|---|
 | 3258 |       const double lengthEndA = BaseLineIntersection.NormSquared();
 | 
|---|
 | 3259 | 
 | 
|---|
 | 3260 |       BaseLineIntersection.CopyVector(x);
 | 
|---|
 | 3261 |       BaseLineIntersection.SubtractVector((LineRunner->second)->endpoints[1]->node->node);
 | 
|---|
 | 3262 |       const double lengthEndB = BaseLineIntersection.NormSquared();
 | 
|---|
 | 3263 | 
 | 
|---|
 | 3264 |       if ((lengthEndA > lengthBase) || (lengthEndB > lengthBase) || ((lengthEndA < MYEPSILON) || (lengthEndB < MYEPSILON))) {  // intersection would be outside, take closer endpoint
 | 
|---|
| [48b47a] | 3265 |         const double lengthEnd = Min(lengthEndA, lengthEndB);
 | 
|---|
 | 3266 |         if (lengthEnd - MinDistance < -MYEPSILON) { // new best line
 | 
|---|
 | 3267 |           ClosestLines.clear();
 | 
|---|
 | 3268 |           ClosestLines.insert(LineRunner->second);
 | 
|---|
 | 3269 |           MinDistance = lengthEnd;
 | 
|---|
 | 3270 |           Log() << Verbose(1) << "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[0]->node << " is closer with " << lengthEnd << "." << endl;
 | 
|---|
 | 3271 |         } else if  (fabs(lengthEnd - MinDistance) < MYEPSILON) { // additional best candidate
 | 
|---|
 | 3272 |           ClosestLines.insert(LineRunner->second);
 | 
|---|
 | 3273 |           Log() << Verbose(1) << "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[1]->node << " is equally good with " << lengthEnd << "." << endl;
 | 
|---|
 | 3274 |         } else { // line is worse
 | 
|---|
| [97498a] | 3275 |           Log() << Verbose(1) << "REJECT: Line " << *LineRunner->second << " to either endpoints is further away than present closest line candidate: " << lengthEndA << ", " << lengthEndB << ", and distance is longer than baseline:" << lengthBase << "." << endl;
 | 
|---|
 | 3276 |         }
 | 
|---|
 | 3277 |       } else { // intersection is closer, calculate
 | 
|---|
| [c15ca2] | 3278 |         // calculate closest point on line to desired point
 | 
|---|
| [97498a] | 3279 |         BaseLineIntersection.CopyVector(x);
 | 
|---|
 | 3280 |         BaseLineIntersection.SubtractVector((LineRunner->second)->endpoints[1]->node->node);
 | 
|---|
 | 3281 |         Center.CopyVector(&BaseLineIntersection);
 | 
|---|
| [c15ca2] | 3282 |         Center.ProjectOntoPlane(&BaseLine);
 | 
|---|
| [97498a] | 3283 |         BaseLineIntersection.SubtractVector(&Center);
 | 
|---|
 | 3284 |         const double distance = BaseLineIntersection.NormSquared();
 | 
|---|
 | 3285 |         if (Center.NormSquared() > BaseLine.NormSquared()) {
 | 
|---|
 | 3286 |           eLog() << Verbose(0) << "Algorithmic error: In second case we have intersection outside of baseline!" << endl;
 | 
|---|
 | 3287 |         }
 | 
|---|
| [48b47a] | 3288 |         if ((ClosestLines.empty()) || (distance < MinDistance)) {
 | 
|---|
 | 3289 |           ClosestLines.insert(LineRunner->second);
 | 
|---|
| [97498a] | 3290 |           MinDistance = distance;
 | 
|---|
| [48b47a] | 3291 |           Log() << Verbose(1) << "ACCEPT: Intersection in between endpoints, new closest line " << *LineRunner->second << " is " << *ClosestLines.begin() << " with projected distance " << MinDistance << "." << endl;
 | 
|---|
| [c15ca2] | 3292 |         } else {
 | 
|---|
| [97498a] | 3293 |           Log() << Verbose(2) << "REJECT: Point is further away from line " << *LineRunner->second << " than present closest line: " << distance << " >> " << MinDistance << "." << endl;
 | 
|---|
| [c15ca2] | 3294 |         }
 | 
|---|
 | 3295 |       }
 | 
|---|
 | 3296 |     }
 | 
|---|
 | 3297 |   }
 | 
|---|
 | 3298 |   delete(points);
 | 
|---|
 | 3299 | 
 | 
|---|
 | 3300 |   // check whether closest line is "too close" :), then it's inside
 | 
|---|
| [48b47a] | 3301 |   if (ClosestLines.empty()) {
 | 
|---|
| [c15ca2] | 3302 |     Log() << Verbose(0) << "Is the only point, no one else is closeby." << endl;
 | 
|---|
 | 3303 |     return NULL;
 | 
|---|
 | 3304 |   }
 | 
|---|
 | 3305 |   TriangleList * candidates = new TriangleList;
 | 
|---|
| [48b47a] | 3306 |   for (LineSet::iterator LineRunner = ClosestLines.begin(); LineRunner != ClosestLines.end(); LineRunner++)
 | 
|---|
 | 3307 |     for (TriangleMap::iterator Runner = (*LineRunner)->triangles.begin(); Runner != (*LineRunner)->triangles.end(); Runner++) {
 | 
|---|
| [c15ca2] | 3308 |     candidates->push_back(Runner->second);
 | 
|---|
| [71b20e] | 3309 |   }
 | 
|---|
| [c15ca2] | 3310 |   return candidates;
 | 
|---|
| [62bb91] | 3311 | };
 | 
|---|
 | 3312 | 
 | 
|---|
 | 3313 | /** Finds closest triangle to a point.
 | 
|---|
 | 3314 |  * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint().
 | 
|---|
 | 3315 |  * \param *out output stream for debugging
 | 
|---|
 | 3316 |  * \param *x Vector to look from
 | 
|---|
 | 3317 |  * \return list of BoundaryTriangleSet of nearest triangles or NULL.
 | 
|---|
 | 3318 |  */
 | 
|---|
| [c15ca2] | 3319 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToVector(const Vector *x, const LinkedCell* LC) const
 | 
|---|
| [62bb91] | 3320 | {
 | 
|---|
| [f67b6e] | 3321 |         Info FunctionInfo(__func__);
 | 
|---|
| [62bb91] | 3322 |   class BoundaryTriangleSet *result = NULL;
 | 
|---|
| [c15ca2] | 3323 |   TriangleList *triangles = FindClosestTrianglesToVector(x, LC);
 | 
|---|
 | 3324 |   TriangleList candidates;
 | 
|---|
| [57066a] | 3325 |   Vector Center;
 | 
|---|
| [71b20e] | 3326 |   Vector helper;
 | 
|---|
| [62bb91] | 3327 | 
 | 
|---|
| [71b20e] | 3328 |   if ((triangles == NULL) || (triangles->empty()))
 | 
|---|
| [62bb91] | 3329 |     return NULL;
 | 
|---|
 | 3330 | 
 | 
|---|
| [97498a] | 3331 |   // go through all and pick the one with the best alignment to x
 | 
|---|
 | 3332 |   double MinAlignment = 2.*M_PI;
 | 
|---|
| [c15ca2] | 3333 |   for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) {
 | 
|---|
| [71b20e] | 3334 |     (*Runner)->GetCenter(&Center);
 | 
|---|
 | 3335 |     helper.CopyVector(x);
 | 
|---|
 | 3336 |     helper.SubtractVector(&Center);
 | 
|---|
| [97498a] | 3337 |     const double Alignment = helper.Angle(&(*Runner)->NormalVector);
 | 
|---|
 | 3338 |     if (Alignment < MinAlignment) {
 | 
|---|
 | 3339 |       result = *Runner;
 | 
|---|
 | 3340 |       MinAlignment = Alignment;
 | 
|---|
 | 3341 |       Log() << Verbose(1) << "ACCEPT: Triangle " << *result << " is better aligned with " << MinAlignment << "." << endl;
 | 
|---|
| [71b20e] | 3342 |     } else {
 | 
|---|
| [97498a] | 3343 |       Log() << Verbose(1) << "REJECT: Triangle " << *result << " is worse aligned with " << MinAlignment << "." << endl;
 | 
|---|
| [57066a] | 3344 |     }
 | 
|---|
 | 3345 |   }
 | 
|---|
| [97498a] | 3346 |   delete(triangles);
 | 
|---|
 | 3347 | 
 | 
|---|
| [62bb91] | 3348 |   return result;
 | 
|---|
 | 3349 | };
 | 
|---|
 | 3350 | 
 | 
|---|
| [9473f6] | 3351 | /** Checks whether the provided Vector is within the Tesselation structure.
 | 
|---|
 | 3352 |  * Basically calls Tesselation::GetDistanceToSurface() and checks the sign of the return value.
 | 
|---|
 | 3353 |  * @param point of which to check the position
 | 
|---|
 | 3354 |  * @param *LC LinkedCell structure
 | 
|---|
 | 3355 |  *
 | 
|---|
 | 3356 |  * @return true if the point is inside the Tesselation structure, false otherwise
 | 
|---|
 | 3357 |  */
 | 
|---|
 | 3358 | bool Tesselation::IsInnerPoint(const Vector &Point, const LinkedCell* const LC) const
 | 
|---|
 | 3359 | {
 | 
|---|
| [498ea0] | 3360 |   return (GetDistanceSquaredToSurface(Point, LC) < MYEPSILON);
 | 
|---|
| [9473f6] | 3361 | }
 | 
|---|
 | 3362 | 
 | 
|---|
 | 3363 | /** Returns the distance to the surface given by the tesselation.
 | 
|---|
| [97498a] | 3364 |  * Calls FindClosestTriangleToVector() and checks whether the resulting triangle's BoundaryTriangleSet#NormalVector points
 | 
|---|
| [9473f6] | 3365 |  * towards or away from the given \a &Point. Additionally, we check whether it's normal to the normal vector, i.e. on the
 | 
|---|
 | 3366 |  * closest triangle's plane. Then, we have to check whether \a Point is inside the triangle or not to determine whether it's
 | 
|---|
 | 3367 |  * an inside or outside point. This is done by calling BoundaryTriangleSet::GetIntersectionInsideTriangle().
 | 
|---|
 | 3368 |  * In the end we additionally find the point on the triangle who was smallest distance to \a Point:
 | 
|---|
 | 3369 |  *  -# Separate distance from point to center in vector in NormalDirection and on the triangle plane.
 | 
|---|
 | 3370 |  *  -# Check whether vector on triangle plane points inside the triangle or crosses triangle bounds.
 | 
|---|
 | 3371 |  *  -# If inside, take it to calculate closest distance
 | 
|---|
 | 3372 |  *  -# If not, take intersection with BoundaryLine as distance
 | 
|---|
 | 3373 |  *
 | 
|---|
 | 3374 |  * @note distance is squared despite it still contains a sign to determine in-/outside!
 | 
|---|
| [62bb91] | 3375 |  *
 | 
|---|
 | 3376 |  * @param point of which to check the position
 | 
|---|
 | 3377 |  * @param *LC LinkedCell structure
 | 
|---|
 | 3378 |  *
 | 
|---|
| [244a84] | 3379 |  * @return >0 if outside, ==0 if on surface, <0 if inside
 | 
|---|
| [62bb91] | 3380 |  */
 | 
|---|
| [244a84] | 3381 | double Tesselation::GetDistanceSquaredToTriangle(const Vector &Point, const BoundaryTriangleSet* const triangle) const
 | 
|---|
| [62bb91] | 3382 | {
 | 
|---|
| [fcad4b] | 3383 |   Info FunctionInfo(__func__);
 | 
|---|
| [57066a] | 3384 |   Vector Center;
 | 
|---|
| [71b20e] | 3385 |   Vector helper;
 | 
|---|
| [97498a] | 3386 |   Vector DistanceToCenter;
 | 
|---|
 | 3387 |   Vector Intersection;
 | 
|---|
| [9473f6] | 3388 |   double distance = 0.;
 | 
|---|
| [57066a] | 3389 | 
 | 
|---|
| [244a84] | 3390 |   if (triangle == NULL) {// is boundary point or only point in point cloud?
 | 
|---|
 | 3391 |     Log() << Verbose(1) << "No triangle given!" << endl;
 | 
|---|
 | 3392 |     return -1.;
 | 
|---|
| [71b20e] | 3393 |   } else {
 | 
|---|
| [244a84] | 3394 |     Log() << Verbose(1) << "INFO: Closest triangle found is " << *triangle << " with normal vector " << triangle->NormalVector << "." << endl;
 | 
|---|
| [57066a] | 3395 |   }
 | 
|---|
 | 3396 | 
 | 
|---|
| [244a84] | 3397 |   triangle->GetCenter(&Center);
 | 
|---|
| [f67b6e] | 3398 |   Log() << Verbose(2) << "INFO: Central point of the triangle is " << Center << "." << endl;
 | 
|---|
| [97498a] | 3399 |   DistanceToCenter.CopyVector(&Center);
 | 
|---|
 | 3400 |   DistanceToCenter.SubtractVector(&Point);
 | 
|---|
| [fcad4b] | 3401 |   Log() << Verbose(2) << "INFO: Vector from point to test to center is " << DistanceToCenter << "." << endl;
 | 
|---|
| [97498a] | 3402 | 
 | 
|---|
 | 3403 |   // check whether we are on boundary
 | 
|---|
| [244a84] | 3404 |   if (fabs(DistanceToCenter.ScalarProduct(&triangle->NormalVector)) < MYEPSILON) {
 | 
|---|
| [97498a] | 3405 |     // calculate whether inside of triangle
 | 
|---|
| [fcad4b] | 3406 |     DistanceToCenter.CopyVector(&Point);
 | 
|---|
 | 3407 |     Center.CopyVector(&Point);
 | 
|---|
| [244a84] | 3408 |     Center.SubtractVector(&triangle->NormalVector); // points towards MolCenter
 | 
|---|
 | 3409 |     DistanceToCenter.AddVector(&triangle->NormalVector); // points outside
 | 
|---|
| [97498a] | 3410 |     Log() << Verbose(1) << "INFO: Calling Intersection with " << Center << " and " << DistanceToCenter << "." << endl;
 | 
|---|
| [244a84] | 3411 |     if (triangle->GetIntersectionInsideTriangle(&Center, &DistanceToCenter, &Intersection)) {
 | 
|---|
| [97498a] | 3412 |       Log() << Verbose(1) << Point << " is inner point: sufficiently close to boundary, " << Intersection << "." << endl;
 | 
|---|
| [9473f6] | 3413 |       return 0.;
 | 
|---|
| [97498a] | 3414 |     } else {
 | 
|---|
 | 3415 |       Log() << Verbose(1) << Point << " is NOT an inner point: on triangle plane but outside of triangle bounds." << endl;
 | 
|---|
 | 3416 |       return false;
 | 
|---|
 | 3417 |     }
 | 
|---|
| [57066a] | 3418 |   } else {
 | 
|---|
| [9473f6] | 3419 |     // calculate smallest distance
 | 
|---|
| [244a84] | 3420 |     distance = triangle->GetClosestPointInsideTriangle(&Point, &Intersection);
 | 
|---|
| [9473f6] | 3421 |     Log() << Verbose(1) << "Closest point on triangle is " << Intersection << "." << endl;
 | 
|---|
 | 3422 | 
 | 
|---|
 | 3423 |     // then check direction to boundary
 | 
|---|
| [244a84] | 3424 |     if (DistanceToCenter.ScalarProduct(&triangle->NormalVector) > MYEPSILON) {
 | 
|---|
| [9473f6] | 3425 |       Log() << Verbose(1) << Point << " is an inner point, " << distance << " below surface." << endl;
 | 
|---|
 | 3426 |       return -distance;
 | 
|---|
 | 3427 |     } else {
 | 
|---|
 | 3428 |       Log() << Verbose(1) << Point << " is NOT an inner point, " << distance << " above surface." << endl;
 | 
|---|
 | 3429 |       return +distance;
 | 
|---|
 | 3430 |     }
 | 
|---|
| [57066a] | 3431 |   }
 | 
|---|
| [9473f6] | 3432 | };
 | 
|---|
| [62bb91] | 3433 | 
 | 
|---|
| [244a84] | 3434 | /** Calculates distance to a tesselated surface.
 | 
|---|
 | 3435 |  * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle().
 | 
|---|
 | 3436 |  * \param &Point point to calculate distance from
 | 
|---|
 | 3437 |  * \param *LC needed for finding closest points fast
 | 
|---|
 | 3438 |  * \return distance squared to closest point on surface
 | 
|---|
 | 3439 |  */
 | 
|---|
 | 3440 | double Tesselation::GetDistanceSquaredToSurface(const Vector &Point, const LinkedCell* const LC) const
 | 
|---|
 | 3441 | {
 | 
|---|
 | 3442 |   BoundaryTriangleSet *triangle = FindClosestTriangleToVector(&Point, LC);
 | 
|---|
 | 3443 |   const double distance = GetDistanceSquaredToTriangle(Point, triangle);
 | 
|---|
 | 3444 |   return Min(distance, LC->RADIUS);
 | 
|---|
 | 3445 | };
 | 
|---|
 | 3446 | 
 | 
|---|
| [62bb91] | 3447 | /** Gets all points connected to the provided point by triangulation lines.
 | 
|---|
 | 3448 |  *
 | 
|---|
 | 3449 |  * @param *Point of which get all connected points
 | 
|---|
 | 3450 |  *
 | 
|---|
| [065e82] | 3451 |  * @return set of the all points linked to the provided one
 | 
|---|
| [62bb91] | 3452 |  */
 | 
|---|
| [c15ca2] | 3453 | TesselPointSet * Tesselation::GetAllConnectedPoints(const TesselPoint* const Point) const
 | 
|---|
| [62bb91] | 3454 | {
 | 
|---|
| [f67b6e] | 3455 |         Info FunctionInfo(__func__);
 | 
|---|
| [c15ca2] | 3456 |         TesselPointSet *connectedPoints = new TesselPointSet;
 | 
|---|
| [5c7bf8] | 3457 |   class BoundaryPointSet *ReferencePoint = NULL;
 | 
|---|
| [62bb91] | 3458 |   TesselPoint* current;
 | 
|---|
 | 3459 |   bool takePoint = false;
 | 
|---|
 | 3460 | 
 | 
|---|
| [5c7bf8] | 3461 |   // find the respective boundary point
 | 
|---|
| [776b64] | 3462 |   PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->nr);
 | 
|---|
| [5c7bf8] | 3463 |   if (PointRunner != PointsOnBoundary.end()) {
 | 
|---|
 | 3464 |     ReferencePoint = PointRunner->second;
 | 
|---|
 | 3465 |   } else {
 | 
|---|
| [f67b6e] | 3466 |     eLog() << Verbose(2) << "GetAllConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl;
 | 
|---|
| [5c7bf8] | 3467 |     ReferencePoint = NULL;
 | 
|---|
 | 3468 |   }
 | 
|---|
| [62bb91] | 3469 | 
 | 
|---|
| [065e82] | 3470 |   // little trick so that we look just through lines connect to the BoundaryPoint
 | 
|---|
| [5c7bf8] | 3471 |   // OR fall-back to look through all lines if there is no such BoundaryPoint
 | 
|---|
| [776b64] | 3472 |   const LineMap *Lines;;
 | 
|---|
| [5c7bf8] | 3473 |   if (ReferencePoint != NULL)
 | 
|---|
 | 3474 |     Lines = &(ReferencePoint->lines);
 | 
|---|
| [776b64] | 3475 |   else
 | 
|---|
 | 3476 |     Lines = &LinesOnBoundary;
 | 
|---|
 | 3477 |   LineMap::const_iterator findLines = Lines->begin();
 | 
|---|
| [5c7bf8] | 3478 |   while (findLines != Lines->end()) {
 | 
|---|
| [065e82] | 3479 |    takePoint = false;
 | 
|---|
 | 3480 | 
 | 
|---|
 | 3481 |    if (findLines->second->endpoints[0]->Nr == Point->nr) {
 | 
|---|
 | 3482 |      takePoint = true;
 | 
|---|
 | 3483 |      current = findLines->second->endpoints[1]->node;
 | 
|---|
 | 3484 |    } else if (findLines->second->endpoints[1]->Nr == Point->nr) {
 | 
|---|
 | 3485 |      takePoint = true;
 | 
|---|
 | 3486 |      current = findLines->second->endpoints[0]->node;
 | 
|---|
 | 3487 |    }
 | 
|---|
 | 3488 | 
 | 
|---|
 | 3489 |    if (takePoint) {
 | 
|---|
| [f67b6e] | 3490 |      Log() << Verbose(1) << "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is enlisted." << endl;
 | 
|---|
| [065e82] | 3491 |      connectedPoints->insert(current);
 | 
|---|
 | 3492 |    }
 | 
|---|
| [62bb91] | 3493 | 
 | 
|---|
| [065e82] | 3494 |    findLines++;
 | 
|---|
| [62bb91] | 3495 |   }
 | 
|---|
 | 3496 | 
 | 
|---|
| [71b20e] | 3497 |   if (connectedPoints->empty()) { // if have not found any points
 | 
|---|
| [717e0c] | 3498 |     eLog() << Verbose(1) << "We have not found any connected points to " << *Point<< "." << endl;
 | 
|---|
| [16d866] | 3499 |     return NULL;
 | 
|---|
 | 3500 |   }
 | 
|---|
| [065e82] | 3501 | 
 | 
|---|
| [16d866] | 3502 |   return connectedPoints;
 | 
|---|
| [065e82] | 3503 | };
 | 
|---|
| [16d866] | 3504 | 
 | 
|---|
| [065e82] | 3505 | 
 | 
|---|
 | 3506 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
 | 
|---|
| [16d866] | 3507 |  * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
 | 
|---|
 | 3508 |  * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
 | 
|---|
 | 3509 |  * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
 | 
|---|
 | 3510 |  * triangle we are looking for.
 | 
|---|
 | 3511 |  *
 | 
|---|
 | 3512 |  * @param *out output stream for debugging
 | 
|---|
| [27bd2f] | 3513 |  * @param *SetOfNeighbours all points for which the angle should be calculated
 | 
|---|
| [16d866] | 3514 |  * @param *Point of which get all connected points
 | 
|---|
| [065e82] | 3515 |  * @param *Reference Reference vector for zero angle or NULL for no preference
 | 
|---|
 | 3516 |  * @return list of the all points linked to the provided one
 | 
|---|
| [16d866] | 3517 |  */
 | 
|---|
| [c15ca2] | 3518 | TesselPointList * Tesselation::GetCircleOfConnectedTriangles(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference) const
 | 
|---|
| [16d866] | 3519 | {
 | 
|---|
| [f67b6e] | 3520 |         Info FunctionInfo(__func__);
 | 
|---|
| [16d866] | 3521 |   map<double, TesselPoint*> anglesOfPoints;
 | 
|---|
| [c15ca2] | 3522 |   TesselPointList *connectedCircle = new TesselPointList;
 | 
|---|
| [71b20e] | 3523 |   Vector PlaneNormal;
 | 
|---|
 | 3524 |   Vector AngleZero;
 | 
|---|
 | 3525 |   Vector OrthogonalVector;
 | 
|---|
 | 3526 |   Vector helper;
 | 
|---|
 | 3527 |   const TesselPoint * const TrianglePoints[3] = {Point, NULL, NULL};
 | 
|---|
| [c15ca2] | 3528 |   TriangleList *triangles = NULL;
 | 
|---|
| [71b20e] | 3529 | 
 | 
|---|
 | 3530 |   if (SetOfNeighbours == NULL) {
 | 
|---|
 | 3531 |     eLog() << Verbose(2) << "Could not find any connected points!" << endl;
 | 
|---|
 | 3532 |     delete(connectedCircle);
 | 
|---|
 | 3533 |     return NULL;
 | 
|---|
 | 3534 |   }
 | 
|---|
 | 3535 | 
 | 
|---|
 | 3536 |   // calculate central point
 | 
|---|
 | 3537 |   triangles = FindTriangles(TrianglePoints);
 | 
|---|
 | 3538 |   if ((triangles != NULL) && (!triangles->empty())) {
 | 
|---|
| [c15ca2] | 3539 |     for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++)
 | 
|---|
| [71b20e] | 3540 |       PlaneNormal.AddVector(&(*Runner)->NormalVector);
 | 
|---|
 | 3541 |   } else {
 | 
|---|
 | 3542 |     eLog() << Verbose(0) << "Could not find any triangles for point " << *Point << "." << endl;
 | 
|---|
 | 3543 |     performCriticalExit();
 | 
|---|
 | 3544 |   }
 | 
|---|
 | 3545 |   PlaneNormal.Scale(1.0/triangles->size());
 | 
|---|
 | 3546 |   Log() << Verbose(1) << "INFO: Calculated PlaneNormal of all circle points is " << PlaneNormal << "." << endl;
 | 
|---|
 | 3547 |   PlaneNormal.Normalize();
 | 
|---|
 | 3548 | 
 | 
|---|
 | 3549 |   // construct one orthogonal vector
 | 
|---|
 | 3550 |   if (Reference != NULL) {
 | 
|---|
 | 3551 |     AngleZero.CopyVector(Reference);
 | 
|---|
 | 3552 |     AngleZero.SubtractVector(Point->node);
 | 
|---|
 | 3553 |     AngleZero.ProjectOntoPlane(&PlaneNormal);
 | 
|---|
 | 3554 |   }
 | 
|---|
 | 3555 |   if ((Reference == NULL) || (AngleZero.NormSquared() < MYEPSILON )) {
 | 
|---|
 | 3556 |     Log() << Verbose(1) << "Using alternatively " << *(*SetOfNeighbours->begin())->node << " as angle 0 referencer." << endl;
 | 
|---|
 | 3557 |     AngleZero.CopyVector((*SetOfNeighbours->begin())->node);
 | 
|---|
 | 3558 |     AngleZero.SubtractVector(Point->node);
 | 
|---|
 | 3559 |     AngleZero.ProjectOntoPlane(&PlaneNormal);
 | 
|---|
 | 3560 |     if (AngleZero.NormSquared() < MYEPSILON) {
 | 
|---|
 | 3561 |       eLog() << Verbose(0) << "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!" << endl;
 | 
|---|
 | 3562 |       performCriticalExit();
 | 
|---|
 | 3563 |     }
 | 
|---|
 | 3564 |   }
 | 
|---|
 | 3565 |   Log() << Verbose(1) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl;
 | 
|---|
 | 3566 |   if (AngleZero.NormSquared() > MYEPSILON)
 | 
|---|
 | 3567 |     OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero);
 | 
|---|
 | 3568 |   else
 | 
|---|
 | 3569 |     OrthogonalVector.MakeNormalVector(&PlaneNormal);
 | 
|---|
 | 3570 |   Log() << Verbose(1) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl;
 | 
|---|
 | 3571 | 
 | 
|---|
 | 3572 |   // go through all connected points and calculate angle
 | 
|---|
| [c15ca2] | 3573 |   for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {
 | 
|---|
| [71b20e] | 3574 |     helper.CopyVector((*listRunner)->node);
 | 
|---|
 | 3575 |     helper.SubtractVector(Point->node);
 | 
|---|
 | 3576 |     helper.ProjectOntoPlane(&PlaneNormal);
 | 
|---|
 | 3577 |     double angle = GetAngle(helper, AngleZero, OrthogonalVector);
 | 
|---|
 | 3578 |     Log() << Verbose(0) << "INFO: Calculated angle is " << angle << " for point " << **listRunner << "." << endl;
 | 
|---|
 | 3579 |     anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner)));
 | 
|---|
 | 3580 |   }
 | 
|---|
 | 3581 | 
 | 
|---|
 | 3582 |   for(map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
 | 
|---|
 | 3583 |     connectedCircle->push_back(AngleRunner->second);
 | 
|---|
 | 3584 |   }
 | 
|---|
 | 3585 | 
 | 
|---|
 | 3586 |   return connectedCircle;
 | 
|---|
 | 3587 | }
 | 
|---|
 | 3588 | 
 | 
|---|
 | 3589 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
 | 
|---|
 | 3590 |  * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
 | 
|---|
 | 3591 |  * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
 | 
|---|
 | 3592 |  * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
 | 
|---|
 | 3593 |  * triangle we are looking for.
 | 
|---|
 | 3594 |  *
 | 
|---|
 | 3595 |  * @param *SetOfNeighbours all points for which the angle should be calculated
 | 
|---|
 | 3596 |  * @param *Point of which get all connected points
 | 
|---|
 | 3597 |  * @param *Reference Reference vector for zero angle or NULL for no preference
 | 
|---|
 | 3598 |  * @return list of the all points linked to the provided one
 | 
|---|
 | 3599 |  */
 | 
|---|
| [c15ca2] | 3600 | TesselPointList * Tesselation::GetCircleOfSetOfPoints(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference) const
 | 
|---|
| [71b20e] | 3601 | {
 | 
|---|
 | 3602 |   Info FunctionInfo(__func__);
 | 
|---|
 | 3603 |   map<double, TesselPoint*> anglesOfPoints;
 | 
|---|
| [c15ca2] | 3604 |   TesselPointList *connectedCircle = new TesselPointList;
 | 
|---|
| [065e82] | 3605 |   Vector center;
 | 
|---|
 | 3606 |   Vector PlaneNormal;
 | 
|---|
 | 3607 |   Vector AngleZero;
 | 
|---|
 | 3608 |   Vector OrthogonalVector;
 | 
|---|
 | 3609 |   Vector helper;
 | 
|---|
| [62bb91] | 3610 | 
 | 
|---|
| [27bd2f] | 3611 |   if (SetOfNeighbours == NULL) {
 | 
|---|
| [f67b6e] | 3612 |     eLog() << Verbose(2) << "Could not find any connected points!" << endl;
 | 
|---|
| [99593f] | 3613 |     delete(connectedCircle);
 | 
|---|
 | 3614 |     return NULL;
 | 
|---|
 | 3615 |   }
 | 
|---|
| [a2028e] | 3616 | 
 | 
|---|
| [97498a] | 3617 |   // check whether there's something to do
 | 
|---|
 | 3618 |   if (SetOfNeighbours->size() < 3) {
 | 
|---|
 | 3619 |     for (TesselPointSet::iterator TesselRunner = SetOfNeighbours->begin(); TesselRunner != SetOfNeighbours->end(); TesselRunner++)
 | 
|---|
 | 3620 |       connectedCircle->push_back(*TesselRunner);
 | 
|---|
 | 3621 |     return connectedCircle;
 | 
|---|
 | 3622 |   }
 | 
|---|
 | 3623 | 
 | 
|---|
 | 3624 |   Log() << Verbose(1) << "INFO: Point is " << *Point << " and Reference is " << *Reference << "." << endl;
 | 
|---|
| [16d866] | 3625 |   // calculate central point
 | 
|---|
| [5c7bf8] | 3626 | 
 | 
|---|
| [97498a] | 3627 |   TesselPointSet::const_iterator TesselA = SetOfNeighbours->begin();
 | 
|---|
 | 3628 |   TesselPointSet::const_iterator TesselB = SetOfNeighbours->begin();
 | 
|---|
 | 3629 |   TesselPointSet::const_iterator TesselC = SetOfNeighbours->begin();
 | 
|---|
 | 3630 |   TesselB++;
 | 
|---|
 | 3631 |   TesselC++;
 | 
|---|
 | 3632 |   TesselC++;
 | 
|---|
 | 3633 |   int counter = 0;
 | 
|---|
 | 3634 |   while (TesselC != SetOfNeighbours->end()) {
 | 
|---|
 | 3635 |     helper.MakeNormalVector((*TesselA)->node, (*TesselB)->node, (*TesselC)->node);
 | 
|---|
 | 3636 |     Log() << Verbose(0) << "Making normal vector out of " << *(*TesselA) << ", " << *(*TesselB) << " and " << *(*TesselC) << ":" << helper << endl;
 | 
|---|
 | 3637 |     counter++;
 | 
|---|
 | 3638 |     TesselA++;
 | 
|---|
 | 3639 |     TesselB++;
 | 
|---|
 | 3640 |     TesselC++;
 | 
|---|
 | 3641 |     PlaneNormal.AddVector(&helper);
 | 
|---|
 | 3642 |   }
 | 
|---|
 | 3643 |   //Log() << Verbose(0) << "Summed vectors " << center << "; number of points " << connectedPoints.size()
 | 
|---|
 | 3644 |   //  << "; scale factor " << counter;
 | 
|---|
 | 3645 |   PlaneNormal.Scale(1.0/(double)counter);
 | 
|---|
 | 3646 | //  Log() << Verbose(1) << "INFO: Calculated center of all circle points is " << center << "." << endl;
 | 
|---|
 | 3647 | //
 | 
|---|
 | 3648 | //  // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points
 | 
|---|
 | 3649 | //  PlaneNormal.CopyVector(Point->node);
 | 
|---|
 | 3650 | //  PlaneNormal.SubtractVector(¢er);
 | 
|---|
 | 3651 | //  PlaneNormal.Normalize();
 | 
|---|
| [f67b6e] | 3652 |   Log() << Verbose(1) << "INFO: Calculated plane normal of circle is " << PlaneNormal << "." << endl;
 | 
|---|
| [62bb91] | 3653 | 
 | 
|---|
 | 3654 |   // construct one orthogonal vector
 | 
|---|
| [a2028e] | 3655 |   if (Reference != NULL) {
 | 
|---|
| [065e82] | 3656 |     AngleZero.CopyVector(Reference);
 | 
|---|
| [a2028e] | 3657 |     AngleZero.SubtractVector(Point->node);
 | 
|---|
 | 3658 |     AngleZero.ProjectOntoPlane(&PlaneNormal);
 | 
|---|
 | 3659 |   }
 | 
|---|
 | 3660 |   if ((Reference == NULL) || (AngleZero.NormSquared() < MYEPSILON )) {
 | 
|---|
| [27bd2f] | 3661 |     Log() << Verbose(1) << "Using alternatively " << *(*SetOfNeighbours->begin())->node << " as angle 0 referencer." << endl;
 | 
|---|
 | 3662 |     AngleZero.CopyVector((*SetOfNeighbours->begin())->node);
 | 
|---|
| [a2028e] | 3663 |     AngleZero.SubtractVector(Point->node);
 | 
|---|
 | 3664 |     AngleZero.ProjectOntoPlane(&PlaneNormal);
 | 
|---|
 | 3665 |     if (AngleZero.NormSquared() < MYEPSILON) {
 | 
|---|
| [e138de] | 3666 |       eLog() << Verbose(0) << "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!" << endl;
 | 
|---|
| [a2028e] | 3667 |       performCriticalExit();
 | 
|---|
 | 3668 |     }
 | 
|---|
 | 3669 |   }
 | 
|---|
| [f67b6e] | 3670 |   Log() << Verbose(1) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl;
 | 
|---|
| [a2028e] | 3671 |   if (AngleZero.NormSquared() > MYEPSILON)
 | 
|---|
 | 3672 |     OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero);
 | 
|---|
 | 3673 |   else
 | 
|---|
 | 3674 |     OrthogonalVector.MakeNormalVector(&PlaneNormal);
 | 
|---|
| [f67b6e] | 3675 |   Log() << Verbose(1) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl;
 | 
|---|
| [16d866] | 3676 | 
 | 
|---|
| [5c7bf8] | 3677 |   // go through all connected points and calculate angle
 | 
|---|
| [c15ca2] | 3678 |   pair <map<double, TesselPoint*>::iterator, bool > InserterTest;
 | 
|---|
 | 3679 |   for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {
 | 
|---|
| [5c7bf8] | 3680 |     helper.CopyVector((*listRunner)->node);
 | 
|---|
 | 3681 |     helper.SubtractVector(Point->node);
 | 
|---|
 | 3682 |     helper.ProjectOntoPlane(&PlaneNormal);
 | 
|---|
| [f1cccd] | 3683 |     double angle = GetAngle(helper, AngleZero, OrthogonalVector);
 | 
|---|
| [97498a] | 3684 |     if (angle > M_PI) // the correction is of no use here (and not desired)
 | 
|---|
 | 3685 |       angle = 2.*M_PI - angle;
 | 
|---|
| [c15ca2] | 3686 |     Log() << Verbose(0) << "INFO: Calculated angle between " << helper << " and " << AngleZero << " is " << angle << " for point " << **listRunner << "." << endl;
 | 
|---|
 | 3687 |     InserterTest = anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner)));
 | 
|---|
 | 3688 |     if (!InserterTest.second) {
 | 
|---|
 | 3689 |       eLog() << Verbose(0) << "GetCircleOfSetOfPoints() got two atoms with same angle: " << *((InserterTest.first)->second) << " and " << (*listRunner) << endl;
 | 
|---|
 | 3690 |       performCriticalExit();
 | 
|---|
 | 3691 |     }
 | 
|---|
| [62bb91] | 3692 |   }
 | 
|---|
 | 3693 | 
 | 
|---|
| [065e82] | 3694 |   for(map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
 | 
|---|
 | 3695 |     connectedCircle->push_back(AngleRunner->second);
 | 
|---|
 | 3696 |   }
 | 
|---|
| [62bb91] | 3697 | 
 | 
|---|
| [065e82] | 3698 |   return connectedCircle;
 | 
|---|
 | 3699 | }
 | 
|---|
| [62bb91] | 3700 | 
 | 
|---|
| [065e82] | 3701 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we walk along a closed path.
 | 
|---|
 | 3702 |  *
 | 
|---|
 | 3703 |  * @param *out output stream for debugging
 | 
|---|
 | 3704 |  * @param *Point of which get all connected points
 | 
|---|
 | 3705 |  * @return list of the all points linked to the provided one
 | 
|---|
 | 3706 |  */
 | 
|---|
| [244a84] | 3707 | ListOfTesselPointList * Tesselation::GetPathsOfConnectedPoints(const TesselPoint* const Point) const
 | 
|---|
| [065e82] | 3708 | {
 | 
|---|
| [f67b6e] | 3709 |         Info FunctionInfo(__func__);
 | 
|---|
| [065e82] | 3710 |   map<double, TesselPoint*> anglesOfPoints;
 | 
|---|
| [c15ca2] | 3711 |   list< TesselPointList *> *ListOfPaths = new list< TesselPointList *>;
 | 
|---|
 | 3712 |   TesselPointList *connectedPath = NULL;
 | 
|---|
| [065e82] | 3713 |   Vector center;
 | 
|---|
 | 3714 |   Vector PlaneNormal;
 | 
|---|
 | 3715 |   Vector AngleZero;
 | 
|---|
 | 3716 |   Vector OrthogonalVector;
 | 
|---|
 | 3717 |   Vector helper;
 | 
|---|
 | 3718 |   class BoundaryPointSet *ReferencePoint = NULL;
 | 
|---|
 | 3719 |   class BoundaryPointSet *CurrentPoint = NULL;
 | 
|---|
 | 3720 |   class BoundaryTriangleSet *triangle = NULL;
 | 
|---|
 | 3721 |   class BoundaryLineSet *CurrentLine = NULL;
 | 
|---|
 | 3722 |   class BoundaryLineSet *StartLine = NULL;
 | 
|---|
 | 3723 | 
 | 
|---|
 | 3724 |   // find the respective boundary point
 | 
|---|
| [776b64] | 3725 |   PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->nr);
 | 
|---|
| [065e82] | 3726 |   if (PointRunner != PointsOnBoundary.end()) {
 | 
|---|
 | 3727 |     ReferencePoint = PointRunner->second;
 | 
|---|
 | 3728 |   } else {
 | 
|---|
| [717e0c] | 3729 |     eLog() << Verbose(1) << "GetPathOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl;
 | 
|---|
| [065e82] | 3730 |     return NULL;
 | 
|---|
 | 3731 |   }
 | 
|---|
 | 3732 | 
 | 
|---|
| [57066a] | 3733 |   map <class BoundaryLineSet *, bool> TouchedLine;
 | 
|---|
 | 3734 |   map <class BoundaryTriangleSet *, bool> TouchedTriangle;
 | 
|---|
 | 3735 |   map <class BoundaryLineSet *, bool>::iterator LineRunner;
 | 
|---|
 | 3736 |   map <class BoundaryTriangleSet *, bool>::iterator TriangleRunner;
 | 
|---|
 | 3737 |   for (LineMap::iterator Runner = ReferencePoint->lines.begin(); Runner != ReferencePoint->lines.end(); Runner++) {
 | 
|---|
 | 3738 |     TouchedLine.insert( pair <class BoundaryLineSet *, bool>(Runner->second, false) );
 | 
|---|
 | 3739 |     for (TriangleMap::iterator Sprinter = Runner->second->triangles.begin(); Sprinter != Runner->second->triangles.end(); Sprinter++)
 | 
|---|
 | 3740 |       TouchedTriangle.insert( pair <class BoundaryTriangleSet *, bool>(Sprinter->second, false) );
 | 
|---|
 | 3741 |   }
 | 
|---|
| [065e82] | 3742 |   if (!ReferencePoint->lines.empty()) {
 | 
|---|
 | 3743 |     for (LineMap::iterator runner = ReferencePoint->lines.begin(); runner != ReferencePoint->lines.end(); runner++) {
 | 
|---|
| [57066a] | 3744 |       LineRunner = TouchedLine.find(runner->second);
 | 
|---|
 | 3745 |       if (LineRunner == TouchedLine.end()) {
 | 
|---|
| [717e0c] | 3746 |         eLog() << Verbose(1) << "I could not find " << *runner->second << " in the touched list." << endl;
 | 
|---|
| [57066a] | 3747 |       } else if (!LineRunner->second) {
 | 
|---|
 | 3748 |         LineRunner->second = true;
 | 
|---|
| [c15ca2] | 3749 |         connectedPath = new TesselPointList;
 | 
|---|
| [065e82] | 3750 |         triangle = NULL;
 | 
|---|
 | 3751 |         CurrentLine = runner->second;
 | 
|---|
 | 3752 |         StartLine = CurrentLine;
 | 
|---|
 | 3753 |         CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
 | 
|---|
| [f67b6e] | 3754 |         Log() << Verbose(1)<< "INFO: Beginning path retrieval at " << *CurrentPoint << " of line " << *CurrentLine << "." << endl;
 | 
|---|
| [065e82] | 3755 |         do {
 | 
|---|
 | 3756 |           // push current one
 | 
|---|
| [f67b6e] | 3757 |           Log() << Verbose(1) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl;
 | 
|---|
| [065e82] | 3758 |           connectedPath->push_back(CurrentPoint->node);
 | 
|---|
 | 3759 | 
 | 
|---|
 | 3760 |           // find next triangle
 | 
|---|
| [57066a] | 3761 |           for (TriangleMap::iterator Runner = CurrentLine->triangles.begin(); Runner != CurrentLine->triangles.end(); Runner++) {
 | 
|---|
| [f67b6e] | 3762 |             Log() << Verbose(1) << "INFO: Inspecting triangle " << *Runner->second << "." << endl;
 | 
|---|
| [57066a] | 3763 |             if ((Runner->second != triangle)) { // look for first triangle not equal to old one
 | 
|---|
 | 3764 |               triangle = Runner->second;
 | 
|---|
 | 3765 |               TriangleRunner = TouchedTriangle.find(triangle);
 | 
|---|
 | 3766 |               if (TriangleRunner != TouchedTriangle.end()) {
 | 
|---|
 | 3767 |                 if (!TriangleRunner->second) {
 | 
|---|
 | 3768 |                   TriangleRunner->second = true;
 | 
|---|
| [f67b6e] | 3769 |                   Log() << Verbose(1) << "INFO: Connecting triangle is " << *triangle << "." << endl;
 | 
|---|
| [57066a] | 3770 |                   break;
 | 
|---|
 | 3771 |                 } else {
 | 
|---|
| [f67b6e] | 3772 |                   Log() << Verbose(1) << "INFO: Skipping " << *triangle << ", as we have already visited it." << endl;
 | 
|---|
| [57066a] | 3773 |                   triangle = NULL;
 | 
|---|
 | 3774 |                 }
 | 
|---|
 | 3775 |               } else {
 | 
|---|
| [717e0c] | 3776 |                 eLog() << Verbose(1) << "I could not find " << *triangle << " in the touched list." << endl;
 | 
|---|
| [57066a] | 3777 |                 triangle = NULL;
 | 
|---|
 | 3778 |               }
 | 
|---|
| [065e82] | 3779 |             }
 | 
|---|
 | 3780 |           }
 | 
|---|
| [57066a] | 3781 |           if (triangle == NULL)
 | 
|---|
 | 3782 |             break;
 | 
|---|
| [065e82] | 3783 |           // find next line
 | 
|---|
 | 3784 |           for (int i=0;i<3;i++) {
 | 
|---|
 | 3785 |             if ((triangle->lines[i] != CurrentLine) && (triangle->lines[i]->ContainsBoundaryPoint(ReferencePoint))) { // not the current line and still containing Point
 | 
|---|
 | 3786 |               CurrentLine = triangle->lines[i];
 | 
|---|
| [f67b6e] | 3787 |               Log() << Verbose(1) << "INFO: Connecting line is " << *CurrentLine << "." << endl;
 | 
|---|
| [065e82] | 3788 |               break;
 | 
|---|
 | 3789 |             }
 | 
|---|
 | 3790 |           }
 | 
|---|
| [57066a] | 3791 |           LineRunner = TouchedLine.find(CurrentLine);
 | 
|---|
 | 3792 |           if (LineRunner == TouchedLine.end())
 | 
|---|
| [717e0c] | 3793 |             eLog() << Verbose(1) << "I could not find " << *CurrentLine << " in the touched list." << endl;
 | 
|---|
| [065e82] | 3794 |           else
 | 
|---|
| [57066a] | 3795 |             LineRunner->second = true;
 | 
|---|
| [065e82] | 3796 |           // find next point
 | 
|---|
 | 3797 |           CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
 | 
|---|
 | 3798 | 
 | 
|---|
 | 3799 |         } while (CurrentLine != StartLine);
 | 
|---|
 | 3800 |         // last point is missing, as it's on start line
 | 
|---|
| [f67b6e] | 3801 |         Log() << Verbose(1) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl;
 | 
|---|
| [57066a] | 3802 |         if (StartLine->GetOtherEndpoint(ReferencePoint)->node != connectedPath->back())
 | 
|---|
 | 3803 |           connectedPath->push_back(StartLine->GetOtherEndpoint(ReferencePoint)->node);
 | 
|---|
| [065e82] | 3804 | 
 | 
|---|
 | 3805 |         ListOfPaths->push_back(connectedPath);
 | 
|---|
 | 3806 |       } else {
 | 
|---|
| [f67b6e] | 3807 |         Log() << Verbose(1) << "INFO: Skipping " << *runner->second << ", as we have already visited it." << endl;
 | 
|---|
| [065e82] | 3808 |       }
 | 
|---|
 | 3809 |     }
 | 
|---|
 | 3810 |   } else {
 | 
|---|
| [717e0c] | 3811 |     eLog() << Verbose(1) << "There are no lines attached to " << *ReferencePoint << "." << endl;
 | 
|---|
| [065e82] | 3812 |   }
 | 
|---|
 | 3813 | 
 | 
|---|
 | 3814 |   return ListOfPaths;
 | 
|---|
| [62bb91] | 3815 | }
 | 
|---|
 | 3816 | 
 | 
|---|
| [065e82] | 3817 | /** Gets all closed paths on the circle of points connected to the provided point by triangulation lines, if this very point is removed.
 | 
|---|
 | 3818 |  * From GetPathsOfConnectedPoints() extracts all single loops of intracrossing paths in the list of closed paths.
 | 
|---|
 | 3819 |  * @param *out output stream for debugging
 | 
|---|
 | 3820 |  * @param *Point of which get all connected points
 | 
|---|
 | 3821 |  * @return list of the closed paths
 | 
|---|
 | 3822 |  */
 | 
|---|
| [244a84] | 3823 | ListOfTesselPointList * Tesselation::GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const
 | 
|---|
| [065e82] | 3824 | {
 | 
|---|
| [f67b6e] | 3825 |         Info FunctionInfo(__func__);
 | 
|---|
| [c15ca2] | 3826 |   list<TesselPointList *> *ListofPaths = GetPathsOfConnectedPoints(Point);
 | 
|---|
 | 3827 |   list<TesselPointList *> *ListofClosedPaths = new list<TesselPointList *>;
 | 
|---|
 | 3828 |   TesselPointList *connectedPath = NULL;
 | 
|---|
 | 3829 |   TesselPointList *newPath = NULL;
 | 
|---|
| [065e82] | 3830 |   int count = 0;
 | 
|---|
 | 3831 | 
 | 
|---|
 | 3832 | 
 | 
|---|
| [c15ca2] | 3833 |   TesselPointList::iterator CircleRunner;
 | 
|---|
 | 3834 |   TesselPointList::iterator CircleStart;
 | 
|---|
| [065e82] | 3835 | 
 | 
|---|
| [c15ca2] | 3836 |   for(list<TesselPointList *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) {
 | 
|---|
| [065e82] | 3837 |     connectedPath = *ListRunner;
 | 
|---|
 | 3838 | 
 | 
|---|
| [f67b6e] | 3839 |     Log() << Verbose(1) << "INFO: Current path is " << connectedPath << "." << endl;
 | 
|---|
| [065e82] | 3840 | 
 | 
|---|
 | 3841 |     // go through list, look for reappearance of starting Point and count
 | 
|---|
 | 3842 |     CircleStart = connectedPath->begin();
 | 
|---|
 | 3843 | 
 | 
|---|
 | 3844 |     // go through list, look for reappearance of starting Point and create list
 | 
|---|
| [c15ca2] | 3845 |     TesselPointList::iterator Marker = CircleStart;
 | 
|---|
| [065e82] | 3846 |     for (CircleRunner = CircleStart; CircleRunner != connectedPath->end(); CircleRunner++) {
 | 
|---|
 | 3847 |       if ((*CircleRunner == *CircleStart) && (CircleRunner != CircleStart)) { // is not the very first point
 | 
|---|
 | 3848 |         // we have a closed circle from Marker to new Marker
 | 
|---|
| [f67b6e] | 3849 |         Log() << Verbose(1) << count+1 << ". closed path consists of: ";
 | 
|---|
| [c15ca2] | 3850 |         newPath = new TesselPointList;
 | 
|---|
 | 3851 |         TesselPointList::iterator CircleSprinter = Marker;
 | 
|---|
| [065e82] | 3852 |         for (; CircleSprinter != CircleRunner; CircleSprinter++) {
 | 
|---|
 | 3853 |           newPath->push_back(*CircleSprinter);
 | 
|---|
| [e138de] | 3854 |           Log() << Verbose(0) << (**CircleSprinter) << " <-> ";
 | 
|---|
| [065e82] | 3855 |         }
 | 
|---|
| [e138de] | 3856 |         Log() << Verbose(0) << ".." << endl;
 | 
|---|
| [065e82] | 3857 |         count++;
 | 
|---|
 | 3858 |         Marker = CircleRunner;
 | 
|---|
 | 3859 | 
 | 
|---|
 | 3860 |         // add to list
 | 
|---|
 | 3861 |         ListofClosedPaths->push_back(newPath);
 | 
|---|
 | 3862 |       }
 | 
|---|
 | 3863 |     }
 | 
|---|
 | 3864 |   }
 | 
|---|
| [f67b6e] | 3865 |   Log() << Verbose(1) << "INFO: " << count << " closed additional path(s) have been created." << endl;
 | 
|---|
| [065e82] | 3866 | 
 | 
|---|
 | 3867 |   // delete list of paths
 | 
|---|
 | 3868 |   while (!ListofPaths->empty()) {
 | 
|---|
 | 3869 |     connectedPath = *(ListofPaths->begin());
 | 
|---|
 | 3870 |     ListofPaths->remove(connectedPath);
 | 
|---|
 | 3871 |     delete(connectedPath);
 | 
|---|
 | 3872 |   }
 | 
|---|
 | 3873 |   delete(ListofPaths);
 | 
|---|
 | 3874 | 
 | 
|---|
 | 3875 |   // exit
 | 
|---|
 | 3876 |   return ListofClosedPaths;
 | 
|---|
 | 3877 | };
 | 
|---|
 | 3878 | 
 | 
|---|
 | 3879 | 
 | 
|---|
 | 3880 | /** Gets all belonging triangles for a given BoundaryPointSet.
 | 
|---|
 | 3881 |  * \param *out output stream for debugging
 | 
|---|
 | 3882 |  * \param *Point BoundaryPoint
 | 
|---|
 | 3883 |  * \return pointer to allocated list of triangles
 | 
|---|
 | 3884 |  */
 | 
|---|
| [c15ca2] | 3885 | TriangleSet *Tesselation::GetAllTriangles(const BoundaryPointSet * const Point) const
 | 
|---|
| [065e82] | 3886 | {
 | 
|---|
| [f67b6e] | 3887 |         Info FunctionInfo(__func__);
 | 
|---|
| [c15ca2] | 3888 |         TriangleSet *connectedTriangles = new TriangleSet;
 | 
|---|
| [065e82] | 3889 | 
 | 
|---|
 | 3890 |   if (Point == NULL) {
 | 
|---|
| [717e0c] | 3891 |     eLog() << Verbose(1) << "Point given is NULL." << endl;
 | 
|---|
| [065e82] | 3892 |   } else {
 | 
|---|
 | 3893 |     // go through its lines and insert all triangles
 | 
|---|
| [776b64] | 3894 |     for (LineMap::const_iterator LineRunner = Point->lines.begin(); LineRunner != Point->lines.end(); LineRunner++)
 | 
|---|
| [065e82] | 3895 |       for (TriangleMap::iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
 | 
|---|
 | 3896 |       connectedTriangles->insert(TriangleRunner->second);
 | 
|---|
 | 3897 |     }
 | 
|---|
 | 3898 |   }
 | 
|---|
 | 3899 | 
 | 
|---|
 | 3900 |   return connectedTriangles;
 | 
|---|
 | 3901 | };
 | 
|---|
 | 3902 | 
 | 
|---|
 | 3903 | 
 | 
|---|
| [16d866] | 3904 | /** Removes a boundary point from the envelope while keeping it closed.
 | 
|---|
| [57066a] | 3905 |  * We remove the old triangles connected to the point and re-create new triangles to close the surface following this ansatz:
 | 
|---|
 | 3906 |  *  -# a closed path(s) of boundary points surrounding the point to be removed is constructed
 | 
|---|
 | 3907 |  *  -# on each closed path, we pick three adjacent points, create a triangle with them and subtract the middle point from the path
 | 
|---|
 | 3908 |  *  -# we advance two points (i.e. the next triangle will start at the ending point of the last triangle) and continue as before
 | 
|---|
 | 3909 |  *  -# the surface is closed, when the path is empty
 | 
|---|
 | 3910 |  * Thereby, we (hopefully) make sure that the removed points remains beneath the surface (this is checked via IsInnerPoint eventually).
 | 
|---|
| [16d866] | 3911 |  * \param *out output stream for debugging
 | 
|---|
 | 3912 |  * \param *point point to be removed
 | 
|---|
 | 3913 |  * \return volume added to the volume inside the tesselated surface by the removal
 | 
|---|
 | 3914 |  */
 | 
|---|
| [e138de] | 3915 | double Tesselation::RemovePointFromTesselatedSurface(class BoundaryPointSet *point) {
 | 
|---|
| [16d866] | 3916 |   class BoundaryLineSet *line = NULL;
 | 
|---|
 | 3917 |   class BoundaryTriangleSet *triangle = NULL;
 | 
|---|
| [57066a] | 3918 |   Vector OldPoint, NormalVector;
 | 
|---|
| [16d866] | 3919 |   double volume = 0;
 | 
|---|
 | 3920 |   int count = 0;
 | 
|---|
 | 3921 | 
 | 
|---|
| [1d9b7aa] | 3922 |   if (point == NULL) {
 | 
|---|
| [717e0c] | 3923 |     eLog() << Verbose(1) << "Cannot remove the point " << point << ", it's NULL!" << endl;
 | 
|---|
| [1d9b7aa] | 3924 |     return 0.;
 | 
|---|
 | 3925 |   } else
 | 
|---|
| [f67b6e] | 3926 |     Log() << Verbose(0) << "Removing point " << *point << " from tesselated boundary ..." << endl;
 | 
|---|
| [1d9b7aa] | 3927 | 
 | 
|---|
| [16d866] | 3928 |   // copy old location for the volume
 | 
|---|
 | 3929 |   OldPoint.CopyVector(point->node->node);
 | 
|---|
 | 3930 | 
 | 
|---|
 | 3931 |   // get list of connected points
 | 
|---|
 | 3932 |   if (point->lines.empty()) {
 | 
|---|
| [717e0c] | 3933 |     eLog() << Verbose(1) << "Cannot remove the point " << *point << ", it's connected to no lines!" << endl;
 | 
|---|
| [16d866] | 3934 |     return 0.;
 | 
|---|
 | 3935 |   }
 | 
|---|
 | 3936 | 
 | 
|---|
| [c15ca2] | 3937 |   list<TesselPointList *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(point->node);
 | 
|---|
 | 3938 |   TesselPointList *connectedPath = NULL;
 | 
|---|
| [065e82] | 3939 | 
 | 
|---|
 | 3940 |   // gather all triangles
 | 
|---|
| [16d866] | 3941 |   for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++)
 | 
|---|
 | 3942 |     count+=LineRunner->second->triangles.size();
 | 
|---|
| [c15ca2] | 3943 |   TriangleMap Candidates;
 | 
|---|
| [57066a] | 3944 |   for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) {
 | 
|---|
| [16d866] | 3945 |     line = LineRunner->second;
 | 
|---|
 | 3946 |     for (TriangleMap::iterator TriangleRunner = line->triangles.begin(); TriangleRunner != line->triangles.end(); TriangleRunner++) {
 | 
|---|
 | 3947 |       triangle = TriangleRunner->second;
 | 
|---|
| [c15ca2] | 3948 |       Candidates.insert( TrianglePair (triangle->Nr, triangle) );
 | 
|---|
| [16d866] | 3949 |     }
 | 
|---|
 | 3950 |   }
 | 
|---|
 | 3951 | 
 | 
|---|
| [065e82] | 3952 |   // remove all triangles
 | 
|---|
 | 3953 |   count=0;
 | 
|---|
| [57066a] | 3954 |   NormalVector.Zero();
 | 
|---|
| [c15ca2] | 3955 |   for (TriangleMap::iterator Runner = Candidates.begin(); Runner != Candidates.end(); Runner++) {
 | 
|---|
 | 3956 |     Log() << Verbose(1) << "INFO: Removing triangle " << *(Runner->second) << "." << endl;
 | 
|---|
 | 3957 |     NormalVector.SubtractVector(&Runner->second->NormalVector); // has to point inward
 | 
|---|
 | 3958 |     RemoveTesselationTriangle(Runner->second);
 | 
|---|
| [065e82] | 3959 |     count++;
 | 
|---|
 | 3960 |   }
 | 
|---|
| [e138de] | 3961 |   Log() << Verbose(1) << count << " triangles were removed." << endl;
 | 
|---|
| [065e82] | 3962 | 
 | 
|---|
| [c15ca2] | 3963 |   list<TesselPointList *>::iterator ListAdvance = ListOfClosedPaths->begin();
 | 
|---|
 | 3964 |   list<TesselPointList *>::iterator ListRunner = ListAdvance;
 | 
|---|
 | 3965 |   TriangleMap::iterator NumberRunner = Candidates.begin();
 | 
|---|
 | 3966 |   TesselPointList::iterator StartNode, MiddleNode, EndNode;
 | 
|---|
| [57066a] | 3967 |   double angle;
 | 
|---|
 | 3968 |   double smallestangle;
 | 
|---|
 | 3969 |   Vector Point, Reference, OrthogonalVector;
 | 
|---|
| [065e82] | 3970 |   if (count > 2) {  // less than three triangles, then nothing will be created
 | 
|---|
 | 3971 |     class TesselPoint *TriangleCandidates[3];
 | 
|---|
 | 3972 |     count = 0;
 | 
|---|
 | 3973 |     for ( ; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) {  // go through all closed paths
 | 
|---|
 | 3974 |       if (ListAdvance != ListOfClosedPaths->end())
 | 
|---|
 | 3975 |         ListAdvance++;
 | 
|---|
 | 3976 | 
 | 
|---|
 | 3977 |       connectedPath = *ListRunner;
 | 
|---|
 | 3978 | 
 | 
|---|
 | 3979 |       // re-create all triangles by going through connected points list
 | 
|---|
| [c15ca2] | 3980 |       LineList NewLines;
 | 
|---|
| [57066a] | 3981 |       for (;!connectedPath->empty();) {
 | 
|---|
 | 3982 |         // search middle node with widest angle to next neighbours
 | 
|---|
 | 3983 |         EndNode = connectedPath->end();
 | 
|---|
 | 3984 |         smallestangle = 0.;
 | 
|---|
 | 3985 |         for (MiddleNode = connectedPath->begin(); MiddleNode != connectedPath->end(); MiddleNode++) {
 | 
|---|
| [f67b6e] | 3986 |           Log() << Verbose(1) << "INFO: MiddleNode is " << **MiddleNode << "." << endl;
 | 
|---|
| [57066a] | 3987 |           // construct vectors to next and previous neighbour
 | 
|---|
 | 3988 |           StartNode = MiddleNode;
 | 
|---|
 | 3989 |           if (StartNode == connectedPath->begin())
 | 
|---|
 | 3990 |             StartNode = connectedPath->end();
 | 
|---|
 | 3991 |           StartNode--;
 | 
|---|
| [e138de] | 3992 |           //Log() << Verbose(3) << "INFO: StartNode is " << **StartNode << "." << endl;
 | 
|---|
| [57066a] | 3993 |           Point.CopyVector((*StartNode)->node);
 | 
|---|
 | 3994 |           Point.SubtractVector((*MiddleNode)->node);
 | 
|---|
 | 3995 |           StartNode = MiddleNode;
 | 
|---|
 | 3996 |           StartNode++;
 | 
|---|
 | 3997 |           if (StartNode == connectedPath->end())
 | 
|---|
 | 3998 |             StartNode = connectedPath->begin();
 | 
|---|
| [e138de] | 3999 |           //Log() << Verbose(3) << "INFO: EndNode is " << **StartNode << "." << endl;
 | 
|---|
| [57066a] | 4000 |           Reference.CopyVector((*StartNode)->node);
 | 
|---|
 | 4001 |           Reference.SubtractVector((*MiddleNode)->node);
 | 
|---|
 | 4002 |           OrthogonalVector.CopyVector((*MiddleNode)->node);
 | 
|---|
 | 4003 |           OrthogonalVector.SubtractVector(&OldPoint);
 | 
|---|
 | 4004 |           OrthogonalVector.MakeNormalVector(&Reference);
 | 
|---|
 | 4005 |           angle = GetAngle(Point, Reference, OrthogonalVector);
 | 
|---|
 | 4006 |           //if (angle < M_PI)  // no wrong-sided triangles, please?
 | 
|---|
 | 4007 |             if(fabs(angle - M_PI) < fabs(smallestangle - M_PI)) {  // get straightest angle (i.e. construct those triangles with smallest area first)
 | 
|---|
 | 4008 |               smallestangle = angle;
 | 
|---|
 | 4009 |               EndNode = MiddleNode;
 | 
|---|
 | 4010 |             }
 | 
|---|
 | 4011 |         }
 | 
|---|
 | 4012 |         MiddleNode = EndNode;
 | 
|---|
 | 4013 |         if (MiddleNode == connectedPath->end()) {
 | 
|---|
| [f67b6e] | 4014 |           eLog() << Verbose(0) << "CRITICAL: Could not find a smallest angle!" << endl;
 | 
|---|
 | 4015 |           performCriticalExit();
 | 
|---|
| [57066a] | 4016 |         }
 | 
|---|
 | 4017 |         StartNode = MiddleNode;
 | 
|---|
 | 4018 |         if (StartNode == connectedPath->begin())
 | 
|---|
 | 4019 |           StartNode = connectedPath->end();
 | 
|---|
 | 4020 |         StartNode--;
 | 
|---|
 | 4021 |         EndNode++;
 | 
|---|
 | 4022 |         if (EndNode == connectedPath->end())
 | 
|---|
 | 4023 |           EndNode = connectedPath->begin();
 | 
|---|
| [f67b6e] | 4024 |         Log() << Verbose(2) << "INFO: StartNode is " << **StartNode << "." << endl;
 | 
|---|
 | 4025 |         Log() << Verbose(2) << "INFO: MiddleNode is " << **MiddleNode << "." << endl;
 | 
|---|
 | 4026 |         Log() << Verbose(2) << "INFO: EndNode is " << **EndNode << "." << endl;
 | 
|---|
 | 4027 |         Log() << Verbose(1) << "INFO: Attempting to create triangle " << (*StartNode)->Name << ", " << (*MiddleNode)->Name << " and " << (*EndNode)->Name << "." << endl;
 | 
|---|
| [57066a] | 4028 |         TriangleCandidates[0] = *StartNode;
 | 
|---|
 | 4029 |         TriangleCandidates[1] = *MiddleNode;
 | 
|---|
 | 4030 |         TriangleCandidates[2] = *EndNode;
 | 
|---|
| [e138de] | 4031 |         triangle = GetPresentTriangle(TriangleCandidates);
 | 
|---|
| [57066a] | 4032 |         if (triangle != NULL) {
 | 
|---|
| [f67b6e] | 4033 |           eLog() << Verbose(0) << "New triangle already present, skipping!" << endl;
 | 
|---|
| [57066a] | 4034 |           StartNode++;
 | 
|---|
 | 4035 |           MiddleNode++;
 | 
|---|
 | 4036 |           EndNode++;
 | 
|---|
 | 4037 |           if (StartNode == connectedPath->end())
 | 
|---|
 | 4038 |             StartNode = connectedPath->begin();
 | 
|---|
 | 4039 |           if (MiddleNode == connectedPath->end())
 | 
|---|
 | 4040 |             MiddleNode = connectedPath->begin();
 | 
|---|
 | 4041 |           if (EndNode == connectedPath->end())
 | 
|---|
 | 4042 |             EndNode = connectedPath->begin();
 | 
|---|
 | 4043 |           continue;
 | 
|---|
 | 4044 |         }
 | 
|---|
| [f67b6e] | 4045 |         Log() << Verbose(3) << "Adding new triangle points."<< endl;
 | 
|---|
| [57066a] | 4046 |         AddTesselationPoint(*StartNode, 0);
 | 
|---|
 | 4047 |         AddTesselationPoint(*MiddleNode, 1);
 | 
|---|
 | 4048 |         AddTesselationPoint(*EndNode, 2);
 | 
|---|
| [f67b6e] | 4049 |         Log() << Verbose(3) << "Adding new triangle lines."<< endl;
 | 
|---|
| [065e82] | 4050 |         AddTesselationLine(TPS[0], TPS[1], 0);
 | 
|---|
 | 4051 |         AddTesselationLine(TPS[0], TPS[2], 1);
 | 
|---|
| [57066a] | 4052 |         NewLines.push_back(BLS[1]);
 | 
|---|
| [065e82] | 4053 |         AddTesselationLine(TPS[1], TPS[2], 2);
 | 
|---|
 | 4054 |         BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| [57066a] | 4055 |         BTS->GetNormalVector(NormalVector);
 | 
|---|
| [065e82] | 4056 |         AddTesselationTriangle();
 | 
|---|
 | 4057 |         // calculate volume summand as a general tetraeder
 | 
|---|
| [c0f6c6] | 4058 |         volume += CalculateVolumeofGeneralTetraeder(*TPS[0]->node->node, *TPS[1]->node->node, *TPS[2]->node->node, OldPoint);
 | 
|---|
| [065e82] | 4059 |         // advance number
 | 
|---|
 | 4060 |         count++;
 | 
|---|
| [57066a] | 4061 | 
 | 
|---|
 | 4062 |         // prepare nodes for next triangle
 | 
|---|
 | 4063 |         StartNode = EndNode;
 | 
|---|
| [f67b6e] | 4064 |         Log() << Verbose(2) << "Removing " << **MiddleNode << " from closed path, remaining points: " << connectedPath->size() << "." << endl;
 | 
|---|
| [57066a] | 4065 |         connectedPath->remove(*MiddleNode); // remove the middle node (it is surrounded by triangles)
 | 
|---|
 | 4066 |         if (connectedPath->size() == 2) { // we are done
 | 
|---|
 | 4067 |           connectedPath->remove(*StartNode); // remove the start node
 | 
|---|
 | 4068 |           connectedPath->remove(*EndNode); // remove the end node
 | 
|---|
 | 4069 |           break;
 | 
|---|
 | 4070 |         } else if (connectedPath->size() < 2) { // something's gone wrong!
 | 
|---|
| [f67b6e] | 4071 |           eLog() << Verbose(0) << "CRITICAL: There are only two endpoints left!" << endl;
 | 
|---|
 | 4072 |           performCriticalExit();
 | 
|---|
| [57066a] | 4073 |         } else {
 | 
|---|
 | 4074 |           MiddleNode = StartNode;
 | 
|---|
 | 4075 |           MiddleNode++;
 | 
|---|
 | 4076 |           if (MiddleNode == connectedPath->end())
 | 
|---|
 | 4077 |             MiddleNode = connectedPath->begin();
 | 
|---|
 | 4078 |           EndNode = MiddleNode;
 | 
|---|
 | 4079 |           EndNode++;
 | 
|---|
 | 4080 |           if (EndNode == connectedPath->end())
 | 
|---|
 | 4081 |             EndNode = connectedPath->begin();
 | 
|---|
 | 4082 |         }
 | 
|---|
| [065e82] | 4083 |       }
 | 
|---|
| [57066a] | 4084 |       // maximize the inner lines (we preferentially created lines with a huge angle, which is for the tesselation not wanted though useful for the closing)
 | 
|---|
 | 4085 |       if (NewLines.size() > 1) {
 | 
|---|
| [c15ca2] | 4086 |         LineList::iterator Candidate;
 | 
|---|
| [57066a] | 4087 |         class BoundaryLineSet *OtherBase = NULL;
 | 
|---|
 | 4088 |         double tmp, maxgain;
 | 
|---|
 | 4089 |         do {
 | 
|---|
 | 4090 |           maxgain = 0;
 | 
|---|
| [c15ca2] | 4091 |           for(LineList::iterator Runner = NewLines.begin(); Runner != NewLines.end(); Runner++) {
 | 
|---|
| [e138de] | 4092 |             tmp = PickFarthestofTwoBaselines(*Runner);
 | 
|---|
| [57066a] | 4093 |             if (maxgain < tmp) {
 | 
|---|
 | 4094 |               maxgain = tmp;
 | 
|---|
 | 4095 |               Candidate = Runner;
 | 
|---|
 | 4096 |             }
 | 
|---|
 | 4097 |           }
 | 
|---|
 | 4098 |           if (maxgain != 0) {
 | 
|---|
 | 4099 |             volume += maxgain;
 | 
|---|
| [f67b6e] | 4100 |             Log() << Verbose(1) << "Flipping baseline with highest volume" << **Candidate << "." << endl;
 | 
|---|
| [e138de] | 4101 |             OtherBase = FlipBaseline(*Candidate);
 | 
|---|
| [57066a] | 4102 |             NewLines.erase(Candidate);
 | 
|---|
 | 4103 |             NewLines.push_back(OtherBase);
 | 
|---|
 | 4104 |           }
 | 
|---|
 | 4105 |         } while (maxgain != 0.);
 | 
|---|
 | 4106 |       }
 | 
|---|
 | 4107 | 
 | 
|---|
| [065e82] | 4108 |       ListOfClosedPaths->remove(connectedPath);
 | 
|---|
 | 4109 |       delete(connectedPath);
 | 
|---|
| [16d866] | 4110 |     }
 | 
|---|
| [f67b6e] | 4111 |     Log() << Verbose(0) << count << " triangles were created." << endl;
 | 
|---|
| [065e82] | 4112 |   } else {
 | 
|---|
 | 4113 |     while (!ListOfClosedPaths->empty()) {
 | 
|---|
 | 4114 |       ListRunner = ListOfClosedPaths->begin();
 | 
|---|
 | 4115 |       connectedPath = *ListRunner;
 | 
|---|
 | 4116 |       ListOfClosedPaths->remove(connectedPath);
 | 
|---|
 | 4117 |       delete(connectedPath);
 | 
|---|
 | 4118 |     }
 | 
|---|
| [f67b6e] | 4119 |     Log() << Verbose(0) << "No need to create any triangles." << endl;
 | 
|---|
| [16d866] | 4120 |   }
 | 
|---|
| [065e82] | 4121 |   delete(ListOfClosedPaths);
 | 
|---|
| [16d866] | 4122 | 
 | 
|---|
| [f67b6e] | 4123 |   Log() << Verbose(0) << "Removed volume is " << volume << "." << endl;
 | 
|---|
| [357fba] | 4124 | 
 | 
|---|
| [57066a] | 4125 |   return volume;
 | 
|---|
| [357fba] | 4126 | };
 | 
|---|
| [ab1932] | 4127 | 
 | 
|---|
| [5c7bf8] | 4128 | 
 | 
|---|
| [ab1932] | 4129 | 
 | 
|---|
 | 4130 | /**
 | 
|---|
| [62bb91] | 4131 |  * Finds triangles belonging to the three provided points.
 | 
|---|
| [ab1932] | 4132 |  *
 | 
|---|
| [71b20e] | 4133 |  * @param *Points[3] list, is expected to contain three points (NULL means wildcard)
 | 
|---|
| [ab1932] | 4134 |  *
 | 
|---|
| [62bb91] | 4135 |  * @return triangles which belong to the provided points, will be empty if there are none,
 | 
|---|
| [ab1932] | 4136 |  *         will usually be one, in case of degeneration, there will be two
 | 
|---|
 | 4137 |  */
 | 
|---|
| [c15ca2] | 4138 | TriangleList *Tesselation::FindTriangles(const TesselPoint* const Points[3]) const
 | 
|---|
| [ab1932] | 4139 | {
 | 
|---|
| [f67b6e] | 4140 |         Info FunctionInfo(__func__);
 | 
|---|
| [c15ca2] | 4141 |         TriangleList *result = new TriangleList;
 | 
|---|
| [776b64] | 4142 |   LineMap::const_iterator FindLine;
 | 
|---|
 | 4143 |   TriangleMap::const_iterator FindTriangle;
 | 
|---|
| [ab1932] | 4144 |   class BoundaryPointSet *TrianglePoints[3];
 | 
|---|
| [71b20e] | 4145 |   size_t NoOfWildcards = 0;
 | 
|---|
| [ab1932] | 4146 | 
 | 
|---|
 | 4147 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| [71b20e] | 4148 |     if (Points[i] == NULL) {
 | 
|---|
 | 4149 |       NoOfWildcards++;
 | 
|---|
| [ab1932] | 4150 |       TrianglePoints[i] = NULL;
 | 
|---|
| [71b20e] | 4151 |     } else {
 | 
|---|
 | 4152 |       PointMap::const_iterator FindPoint = PointsOnBoundary.find(Points[i]->nr);
 | 
|---|
 | 4153 |       if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
 | 4154 |         TrianglePoints[i] = FindPoint->second;
 | 
|---|
 | 4155 |       } else {
 | 
|---|
 | 4156 |         TrianglePoints[i] = NULL;
 | 
|---|
 | 4157 |       }
 | 
|---|
| [ab1932] | 4158 |     }
 | 
|---|
 | 4159 |   }
 | 
|---|
 | 4160 | 
 | 
|---|
| [71b20e] | 4161 |   switch (NoOfWildcards) {
 | 
|---|
 | 4162 |     case 0: // checks lines between the points in the Points for their adjacent triangles
 | 
|---|
 | 4163 |       for (int i = 0; i < 3; i++) {
 | 
|---|
 | 4164 |         if (TrianglePoints[i] != NULL) {
 | 
|---|
 | 4165 |           for (int j = i+1; j < 3; j++) {
 | 
|---|
 | 4166 |             if (TrianglePoints[j] != NULL) {
 | 
|---|
 | 4167 |               for (FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->nr); // is a multimap!
 | 
|---|
 | 4168 |                   (FindLine != TrianglePoints[i]->lines.end()) && (FindLine->first == TrianglePoints[j]->node->nr);
 | 
|---|
 | 4169 |                   FindLine++) {
 | 
|---|
 | 4170 |                 for (FindTriangle = FindLine->second->triangles.begin();
 | 
|---|
 | 4171 |                     FindTriangle != FindLine->second->triangles.end();
 | 
|---|
 | 4172 |                     FindTriangle++) {
 | 
|---|
 | 4173 |                   if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
 | 
|---|
 | 4174 |                     result->push_back(FindTriangle->second);
 | 
|---|
 | 4175 |                   }
 | 
|---|
 | 4176 |                 }
 | 
|---|
| [ab1932] | 4177 |               }
 | 
|---|
| [71b20e] | 4178 |               // Is it sufficient to consider one of the triangle lines for this.
 | 
|---|
 | 4179 |               return result;
 | 
|---|
| [ab1932] | 4180 |             }
 | 
|---|
 | 4181 |           }
 | 
|---|
 | 4182 |         }
 | 
|---|
 | 4183 |       }
 | 
|---|
| [71b20e] | 4184 |       break;
 | 
|---|
 | 4185 |     case 1: // copy all triangles of the respective line
 | 
|---|
 | 4186 |     {
 | 
|---|
 | 4187 |       int i=0;
 | 
|---|
 | 4188 |       for (; i < 3; i++)
 | 
|---|
 | 4189 |         if (TrianglePoints[i] == NULL)
 | 
|---|
 | 4190 |           break;
 | 
|---|
 | 4191 |       for (FindLine = TrianglePoints[(i+1)%3]->lines.find(TrianglePoints[(i+2)%3]->node->nr); // is a multimap!
 | 
|---|
 | 4192 |           (FindLine != TrianglePoints[(i+1)%3]->lines.end()) && (FindLine->first == TrianglePoints[(i+2)%3]->node->nr);
 | 
|---|
 | 4193 |           FindLine++) {
 | 
|---|
 | 4194 |         for (FindTriangle = FindLine->second->triangles.begin();
 | 
|---|
 | 4195 |             FindTriangle != FindLine->second->triangles.end();
 | 
|---|
 | 4196 |             FindTriangle++) {
 | 
|---|
 | 4197 |           if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
 | 
|---|
 | 4198 |             result->push_back(FindTriangle->second);
 | 
|---|
 | 4199 |           }
 | 
|---|
 | 4200 |         }
 | 
|---|
 | 4201 |       }
 | 
|---|
 | 4202 |       break;
 | 
|---|
 | 4203 |     }
 | 
|---|
 | 4204 |     case 2: // copy all triangles of the respective point
 | 
|---|
 | 4205 |     {
 | 
|---|
 | 4206 |       int i=0;
 | 
|---|
 | 4207 |       for (; i < 3; i++)
 | 
|---|
 | 4208 |         if (TrianglePoints[i] != NULL)
 | 
|---|
 | 4209 |           break;
 | 
|---|
 | 4210 |       for (LineMap::const_iterator line = TrianglePoints[i]->lines.begin(); line != TrianglePoints[i]->lines.end(); line++)
 | 
|---|
 | 4211 |         for (TriangleMap::const_iterator triangle = line->second->triangles.begin(); triangle != line->second->triangles.end(); triangle++)
 | 
|---|
 | 4212 |           result->push_back(triangle->second);
 | 
|---|
 | 4213 |       result->sort();
 | 
|---|
 | 4214 |       result->unique();
 | 
|---|
 | 4215 |       break;
 | 
|---|
 | 4216 |     }
 | 
|---|
 | 4217 |     case 3: // copy all triangles
 | 
|---|
 | 4218 |     {
 | 
|---|
 | 4219 |       for (TriangleMap::const_iterator triangle = TrianglesOnBoundary.begin(); triangle != TrianglesOnBoundary.end(); triangle++)
 | 
|---|
 | 4220 |         result->push_back(triangle->second);
 | 
|---|
 | 4221 |       break;
 | 
|---|
| [ab1932] | 4222 |     }
 | 
|---|
| [71b20e] | 4223 |     default:
 | 
|---|
 | 4224 |       eLog() << Verbose(0) << "Number of wildcards is greater than 3, cannot happen!" << endl;
 | 
|---|
 | 4225 |       performCriticalExit();
 | 
|---|
 | 4226 |       break;
 | 
|---|
| [ab1932] | 4227 |   }
 | 
|---|
 | 4228 | 
 | 
|---|
 | 4229 |   return result;
 | 
|---|
 | 4230 | }
 | 
|---|
 | 4231 | 
 | 
|---|
| [856098] | 4232 | struct BoundaryLineSetCompare {
 | 
|---|
 | 4233 |   bool operator() (const BoundaryLineSet * const a, const BoundaryLineSet * const b) {
 | 
|---|
 | 4234 |     int lowerNra = -1;
 | 
|---|
 | 4235 |     int lowerNrb = -1;
 | 
|---|
 | 4236 | 
 | 
|---|
 | 4237 |     if (a->endpoints[0] < a->endpoints[1])
 | 
|---|
 | 4238 |       lowerNra = 0;
 | 
|---|
 | 4239 |     else
 | 
|---|
 | 4240 |       lowerNra = 1;
 | 
|---|
 | 4241 | 
 | 
|---|
 | 4242 |     if (b->endpoints[0] < b->endpoints[1])
 | 
|---|
 | 4243 |       lowerNrb = 0;
 | 
|---|
 | 4244 |     else
 | 
|---|
 | 4245 |       lowerNrb = 1;
 | 
|---|
 | 4246 | 
 | 
|---|
 | 4247 |     if (a->endpoints[lowerNra] < b->endpoints[lowerNrb])
 | 
|---|
 | 4248 |       return true;
 | 
|---|
 | 4249 |     else if (a->endpoints[lowerNra] > b->endpoints[lowerNrb])
 | 
|---|
 | 4250 |       return false;
 | 
|---|
 | 4251 |     else {  // both lower-numbered endpoints are the same ...
 | 
|---|
 | 4252 |      if (a->endpoints[(lowerNra+1)%2] < b->endpoints[(lowerNrb+1)%2])
 | 
|---|
 | 4253 |        return true;
 | 
|---|
 | 4254 |      else if (a->endpoints[(lowerNra+1)%2] > b->endpoints[(lowerNrb+1)%2])
 | 
|---|
 | 4255 |        return false;
 | 
|---|
 | 4256 |     }
 | 
|---|
 | 4257 |     return false;
 | 
|---|
 | 4258 |   };
 | 
|---|
 | 4259 | };
 | 
|---|
 | 4260 | 
 | 
|---|
 | 4261 | #define UniqueLines set < class BoundaryLineSet *, BoundaryLineSetCompare>
 | 
|---|
 | 4262 | 
 | 
|---|
| [7c14ec] | 4263 | /**
 | 
|---|
| [57066a] | 4264 |  * Finds all degenerated lines within the tesselation structure.
 | 
|---|
| [7c14ec] | 4265 |  *
 | 
|---|
| [57066a] | 4266 |  * @return map of keys of degenerated line pairs, each line occurs twice
 | 
|---|
| [7c14ec] | 4267 |  *         in the list, once as key and once as value
 | 
|---|
 | 4268 |  */
 | 
|---|
| [c15ca2] | 4269 | IndexToIndex * Tesselation::FindAllDegeneratedLines()
 | 
|---|
| [7c14ec] | 4270 | {
 | 
|---|
| [f67b6e] | 4271 |         Info FunctionInfo(__func__);
 | 
|---|
| [856098] | 4272 |         UniqueLines AllLines;
 | 
|---|
| [c15ca2] | 4273 |   IndexToIndex * DegeneratedLines = new IndexToIndex;
 | 
|---|
| [7c14ec] | 4274 | 
 | 
|---|
 | 4275 |   // sanity check
 | 
|---|
 | 4276 |   if (LinesOnBoundary.empty()) {
 | 
|---|
| [f67b6e] | 4277 |     eLog() << Verbose(2) << "FindAllDegeneratedTriangles() was called without any tesselation structure.";
 | 
|---|
| [57066a] | 4278 |     return DegeneratedLines;
 | 
|---|
| [7c14ec] | 4279 |   }
 | 
|---|
 | 4280 | 
 | 
|---|
| [57066a] | 4281 |   LineMap::iterator LineRunner1;
 | 
|---|
| [856098] | 4282 |   pair< UniqueLines::iterator, bool> tester;
 | 
|---|
| [7c14ec] | 4283 |   for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) {
 | 
|---|
| [856098] | 4284 |     tester = AllLines.insert( LineRunner1->second );
 | 
|---|
 | 4285 |     if (!tester.second) { // found degenerated line
 | 
|---|
 | 4286 |       DegeneratedLines->insert ( pair<int, int> (LineRunner1->second->Nr, (*tester.first)->Nr) );
 | 
|---|
 | 4287 |       DegeneratedLines->insert ( pair<int, int> ((*tester.first)->Nr, LineRunner1->second->Nr) );
 | 
|---|
| [57066a] | 4288 |     }
 | 
|---|
 | 4289 |   }
 | 
|---|
 | 4290 | 
 | 
|---|
 | 4291 |   AllLines.clear();
 | 
|---|
 | 4292 | 
 | 
|---|
| [f67b6e] | 4293 |   Log() << Verbose(0) << "FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines." << endl;
 | 
|---|
| [c15ca2] | 4294 |   IndexToIndex::iterator it;
 | 
|---|
| [856098] | 4295 |   for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++) {
 | 
|---|
 | 4296 |     const LineMap::const_iterator Line1 = LinesOnBoundary.find((*it).first);
 | 
|---|
 | 4297 |     const LineMap::const_iterator Line2 = LinesOnBoundary.find((*it).second);
 | 
|---|
 | 4298 |     if (Line1 != LinesOnBoundary.end() && Line2 != LinesOnBoundary.end())
 | 
|---|
 | 4299 |       Log() << Verbose(0) << *Line1->second << " => " << *Line2->second << endl;
 | 
|---|
 | 4300 |     else
 | 
|---|
 | 4301 |       eLog() << Verbose(1) << "Either " << (*it).first << " or " << (*it).second << " are not in LinesOnBoundary!" << endl;
 | 
|---|
 | 4302 |   }
 | 
|---|
| [57066a] | 4303 | 
 | 
|---|
 | 4304 |   return DegeneratedLines;
 | 
|---|
 | 4305 | }
 | 
|---|
 | 4306 | 
 | 
|---|
 | 4307 | /**
 | 
|---|
 | 4308 |  * Finds all degenerated triangles within the tesselation structure.
 | 
|---|
 | 4309 |  *
 | 
|---|
 | 4310 |  * @return map of keys of degenerated triangle pairs, each triangle occurs twice
 | 
|---|
 | 4311 |  *         in the list, once as key and once as value
 | 
|---|
 | 4312 |  */
 | 
|---|
| [c15ca2] | 4313 | IndexToIndex * Tesselation::FindAllDegeneratedTriangles()
 | 
|---|
| [57066a] | 4314 | {
 | 
|---|
| [f67b6e] | 4315 |         Info FunctionInfo(__func__);
 | 
|---|
| [c15ca2] | 4316 |   IndexToIndex * DegeneratedLines = FindAllDegeneratedLines();
 | 
|---|
 | 4317 |   IndexToIndex * DegeneratedTriangles = new IndexToIndex;
 | 
|---|
| [57066a] | 4318 | 
 | 
|---|
 | 4319 |   TriangleMap::iterator TriangleRunner1, TriangleRunner2;
 | 
|---|
 | 4320 |   LineMap::iterator Liner;
 | 
|---|
 | 4321 |   class BoundaryLineSet *line1 = NULL, *line2 = NULL;
 | 
|---|
 | 4322 | 
 | 
|---|
| [c15ca2] | 4323 |   for (IndexToIndex::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) {
 | 
|---|
| [57066a] | 4324 |     // run over both lines' triangles
 | 
|---|
 | 4325 |     Liner = LinesOnBoundary.find(LineRunner->first);
 | 
|---|
 | 4326 |     if (Liner != LinesOnBoundary.end())
 | 
|---|
 | 4327 |       line1 = Liner->second;
 | 
|---|
 | 4328 |     Liner = LinesOnBoundary.find(LineRunner->second);
 | 
|---|
 | 4329 |     if (Liner != LinesOnBoundary.end())
 | 
|---|
 | 4330 |       line2 = Liner->second;
 | 
|---|
 | 4331 |     for (TriangleRunner1 = line1->triangles.begin(); TriangleRunner1 != line1->triangles.end(); ++TriangleRunner1) {
 | 
|---|
 | 4332 |       for (TriangleRunner2 = line2->triangles.begin(); TriangleRunner2 != line2->triangles.end(); ++TriangleRunner2) {
 | 
|---|
 | 4333 |         if ((TriangleRunner1->second != TriangleRunner2->second)
 | 
|---|
 | 4334 |           && (TriangleRunner1->second->IsPresentTupel(TriangleRunner2->second))) {
 | 
|---|
 | 4335 |           DegeneratedTriangles->insert( pair<int, int> (TriangleRunner1->second->Nr, TriangleRunner2->second->Nr) );
 | 
|---|
 | 4336 |           DegeneratedTriangles->insert( pair<int, int> (TriangleRunner2->second->Nr, TriangleRunner1->second->Nr) );
 | 
|---|
| [7c14ec] | 4337 |         }
 | 
|---|
 | 4338 |       }
 | 
|---|
 | 4339 |     }
 | 
|---|
 | 4340 |   }
 | 
|---|
| [57066a] | 4341 |   delete(DegeneratedLines);
 | 
|---|
| [7c14ec] | 4342 | 
 | 
|---|
| [f67b6e] | 4343 |   Log() << Verbose(0) << "FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:" << endl;
 | 
|---|
| [c15ca2] | 4344 |   IndexToIndex::iterator it;
 | 
|---|
| [57066a] | 4345 |   for (it = DegeneratedTriangles->begin(); it != DegeneratedTriangles->end(); it++)
 | 
|---|
| [f67b6e] | 4346 |       Log() << Verbose(0) << (*it).first << " => " << (*it).second << endl;
 | 
|---|
| [7c14ec] | 4347 | 
 | 
|---|
 | 4348 |   return DegeneratedTriangles;
 | 
|---|
 | 4349 | }
 | 
|---|
 | 4350 | 
 | 
|---|
 | 4351 | /**
 | 
|---|
 | 4352 |  * Purges degenerated triangles from the tesselation structure if they are not
 | 
|---|
 | 4353 |  * necessary to keep a single point within the structure.
 | 
|---|
 | 4354 |  */
 | 
|---|
 | 4355 | void Tesselation::RemoveDegeneratedTriangles()
 | 
|---|
 | 4356 | {
 | 
|---|
| [f67b6e] | 4357 |         Info FunctionInfo(__func__);
 | 
|---|
| [c15ca2] | 4358 |   IndexToIndex * DegeneratedTriangles = FindAllDegeneratedTriangles();
 | 
|---|
| [57066a] | 4359 |   TriangleMap::iterator finder;
 | 
|---|
 | 4360 |   BoundaryTriangleSet *triangle = NULL, *partnerTriangle = NULL;
 | 
|---|
 | 4361 |   int count  = 0;
 | 
|---|
| [7c14ec] | 4362 | 
 | 
|---|
| [c15ca2] | 4363 |   for (IndexToIndex::iterator TriangleKeyRunner = DegeneratedTriangles->begin();
 | 
|---|
| [57066a] | 4364 |     TriangleKeyRunner != DegeneratedTriangles->end(); ++TriangleKeyRunner
 | 
|---|
| [7c14ec] | 4365 |   ) {
 | 
|---|
| [57066a] | 4366 |     finder = TrianglesOnBoundary.find(TriangleKeyRunner->first);
 | 
|---|
 | 4367 |     if (finder != TrianglesOnBoundary.end())
 | 
|---|
 | 4368 |       triangle = finder->second;
 | 
|---|
 | 4369 |     else
 | 
|---|
 | 4370 |       break;
 | 
|---|
 | 4371 |     finder = TrianglesOnBoundary.find(TriangleKeyRunner->second);
 | 
|---|
 | 4372 |     if (finder != TrianglesOnBoundary.end())
 | 
|---|
 | 4373 |       partnerTriangle = finder->second;
 | 
|---|
 | 4374 |     else
 | 
|---|
 | 4375 |       break;
 | 
|---|
| [7c14ec] | 4376 | 
 | 
|---|
 | 4377 |     bool trianglesShareLine = false;
 | 
|---|
 | 4378 |     for (int i = 0; i < 3; ++i)
 | 
|---|
 | 4379 |       for (int j = 0; j < 3; ++j)
 | 
|---|
 | 4380 |         trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j];
 | 
|---|
 | 4381 | 
 | 
|---|
 | 4382 |     if (trianglesShareLine
 | 
|---|
 | 4383 |       && (triangle->endpoints[1]->LinesCount > 2)
 | 
|---|
 | 4384 |       && (triangle->endpoints[2]->LinesCount > 2)
 | 
|---|
 | 4385 |       && (triangle->endpoints[0]->LinesCount > 2)
 | 
|---|
 | 4386 |     ) {
 | 
|---|
| [57066a] | 4387 |       // check whether we have to fix lines
 | 
|---|
 | 4388 |       BoundaryTriangleSet *Othertriangle = NULL;
 | 
|---|
 | 4389 |       BoundaryTriangleSet *OtherpartnerTriangle = NULL;
 | 
|---|
 | 4390 |       TriangleMap::iterator TriangleRunner;
 | 
|---|
 | 4391 |       for (int i = 0; i < 3; ++i)
 | 
|---|
 | 4392 |         for (int j = 0; j < 3; ++j)
 | 
|---|
 | 4393 |           if (triangle->lines[i] != partnerTriangle->lines[j]) {
 | 
|---|
 | 4394 |             // get the other two triangles
 | 
|---|
 | 4395 |             for (TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); ++TriangleRunner)
 | 
|---|
 | 4396 |               if (TriangleRunner->second != triangle) {
 | 
|---|
 | 4397 |                 Othertriangle = TriangleRunner->second;
 | 
|---|
 | 4398 |               }
 | 
|---|
 | 4399 |             for (TriangleRunner = partnerTriangle->lines[i]->triangles.begin(); TriangleRunner != partnerTriangle->lines[i]->triangles.end(); ++TriangleRunner)
 | 
|---|
 | 4400 |               if (TriangleRunner->second != partnerTriangle) {
 | 
|---|
 | 4401 |                 OtherpartnerTriangle = TriangleRunner->second;
 | 
|---|
 | 4402 |               }
 | 
|---|
 | 4403 |             /// interchanges their lines so that triangle->lines[i] == partnerTriangle->lines[j]
 | 
|---|
 | 4404 |             // the line of triangle receives the degenerated ones
 | 
|---|
 | 4405 |             triangle->lines[i]->triangles.erase(Othertriangle->Nr);
 | 
|---|
 | 4406 |             triangle->lines[i]->triangles.insert( TrianglePair( partnerTriangle->Nr, partnerTriangle) );
 | 
|---|
 | 4407 |             for (int k=0;k<3;k++)
 | 
|---|
 | 4408 |               if (triangle->lines[i] == Othertriangle->lines[k]) {
 | 
|---|
 | 4409 |                 Othertriangle->lines[k] = partnerTriangle->lines[j];
 | 
|---|
 | 4410 |                 break;
 | 
|---|
 | 4411 |               }
 | 
|---|
 | 4412 |             // the line of partnerTriangle receives the non-degenerated ones
 | 
|---|
 | 4413 |             partnerTriangle->lines[j]->triangles.erase( partnerTriangle->Nr);
 | 
|---|
 | 4414 |             partnerTriangle->lines[j]->triangles.insert( TrianglePair( Othertriangle->Nr, Othertriangle) );
 | 
|---|
 | 4415 |             partnerTriangle->lines[j] = triangle->lines[i];
 | 
|---|
 | 4416 |           }
 | 
|---|
 | 4417 | 
 | 
|---|
 | 4418 |       // erase the pair
 | 
|---|
 | 4419 |       count += (int) DegeneratedTriangles->erase(triangle->Nr);
 | 
|---|
| [f67b6e] | 4420 |       Log() << Verbose(0) << "RemoveDegeneratedTriangles() removes triangle " << *triangle << "." << endl;
 | 
|---|
| [7c14ec] | 4421 |       RemoveTesselationTriangle(triangle);
 | 
|---|
| [57066a] | 4422 |       count += (int) DegeneratedTriangles->erase(partnerTriangle->Nr);
 | 
|---|
| [f67b6e] | 4423 |       Log() << Verbose(0) << "RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << "." << endl;
 | 
|---|
| [7c14ec] | 4424 |       RemoveTesselationTriangle(partnerTriangle);
 | 
|---|
 | 4425 |     } else {
 | 
|---|
| [f67b6e] | 4426 |       Log() << Verbose(0) << "RemoveDegeneratedTriangles() does not remove triangle " << *triangle
 | 
|---|
| [7c14ec] | 4427 |         << " and its partner " << *partnerTriangle << " because it is essential for at"
 | 
|---|
 | 4428 |         << " least one of the endpoints to be kept in the tesselation structure." << endl;
 | 
|---|
 | 4429 |     }
 | 
|---|
 | 4430 |   }
 | 
|---|
| [57066a] | 4431 |   delete(DegeneratedTriangles);
 | 
|---|
| [6a7f78c] | 4432 |   if (count > 0)
 | 
|---|
 | 4433 |     LastTriangle = NULL;
 | 
|---|
| [57066a] | 4434 | 
 | 
|---|
| [f67b6e] | 4435 |   Log() << Verbose(0) << "RemoveDegeneratedTriangles() removed " << count << " triangles:" << endl;
 | 
|---|
| [7c14ec] | 4436 | }
 | 
|---|
 | 4437 | 
 | 
|---|
| [57066a] | 4438 | /** Adds an outside Tesselpoint to the envelope via (two) degenerated triangles.
 | 
|---|
 | 4439 |  * We look for the closest point on the boundary, we look through its connected boundary lines and
 | 
|---|
 | 4440 |  * seek the one with the minimum angle between its center point and the new point and this base line.
 | 
|---|
 | 4441 |  * We open up the line by adding a degenerated triangle, whose other side closes the base line again.
 | 
|---|
 | 4442 |  * \param *out output stream for debugging
 | 
|---|
 | 4443 |  * \param *point point to add
 | 
|---|
 | 4444 |  * \param *LC Linked Cell structure to find nearest point
 | 
|---|
| [ab1932] | 4445 |  */
 | 
|---|
| [e138de] | 4446 | void Tesselation::AddBoundaryPointByDegeneratedTriangle(class TesselPoint *point, LinkedCell *LC)
 | 
|---|
| [ab1932] | 4447 | {
 | 
|---|
| [f67b6e] | 4448 |         Info FunctionInfo(__func__);
 | 
|---|
| [57066a] | 4449 |   // find nearest boundary point
 | 
|---|
 | 4450 |   class TesselPoint *BackupPoint = NULL;
 | 
|---|
| [71b20e] | 4451 |   class TesselPoint *NearestPoint = FindClosestTesselPoint(point->node, BackupPoint, LC);
 | 
|---|
| [57066a] | 4452 |   class BoundaryPointSet *NearestBoundaryPoint = NULL;
 | 
|---|
 | 4453 |   PointMap::iterator PointRunner;
 | 
|---|
 | 4454 | 
 | 
|---|
 | 4455 |   if (NearestPoint == point)
 | 
|---|
 | 4456 |     NearestPoint = BackupPoint;
 | 
|---|
 | 4457 |   PointRunner = PointsOnBoundary.find(NearestPoint->nr);
 | 
|---|
 | 4458 |   if (PointRunner != PointsOnBoundary.end()) {
 | 
|---|
 | 4459 |     NearestBoundaryPoint = PointRunner->second;
 | 
|---|
 | 4460 |   } else {
 | 
|---|
| [717e0c] | 4461 |     eLog() << Verbose(1) << "I cannot find the boundary point." << endl;
 | 
|---|
| [57066a] | 4462 |     return;
 | 
|---|
 | 4463 |   }
 | 
|---|
| [f67b6e] | 4464 |   Log() << Verbose(0) << "Nearest point on boundary is " << NearestPoint->Name << "." << endl;
 | 
|---|
| [57066a] | 4465 | 
 | 
|---|
 | 4466 |   // go through its lines and find the best one to split
 | 
|---|
 | 4467 |   Vector CenterToPoint;
 | 
|---|
 | 4468 |   Vector BaseLine;
 | 
|---|
 | 4469 |   double angle, BestAngle = 0.;
 | 
|---|
 | 4470 |   class BoundaryLineSet *BestLine = NULL;
 | 
|---|
 | 4471 |   for (LineMap::iterator Runner = NearestBoundaryPoint->lines.begin(); Runner != NearestBoundaryPoint->lines.end(); Runner++) {
 | 
|---|
 | 4472 |     BaseLine.CopyVector(Runner->second->endpoints[0]->node->node);
 | 
|---|
 | 4473 |     BaseLine.SubtractVector(Runner->second->endpoints[1]->node->node);
 | 
|---|
 | 4474 |     CenterToPoint.CopyVector(Runner->second->endpoints[0]->node->node);
 | 
|---|
 | 4475 |     CenterToPoint.AddVector(Runner->second->endpoints[1]->node->node);
 | 
|---|
 | 4476 |     CenterToPoint.Scale(0.5);
 | 
|---|
 | 4477 |     CenterToPoint.SubtractVector(point->node);
 | 
|---|
 | 4478 |     angle = CenterToPoint.Angle(&BaseLine);
 | 
|---|
 | 4479 |     if (fabs(angle - M_PI/2.) < fabs(BestAngle - M_PI/2.)) {
 | 
|---|
 | 4480 |       BestAngle = angle;
 | 
|---|
 | 4481 |       BestLine = Runner->second;
 | 
|---|
 | 4482 |     }
 | 
|---|
| [ab1932] | 4483 |   }
 | 
|---|
 | 4484 | 
 | 
|---|
| [57066a] | 4485 |   // remove one triangle from the chosen line
 | 
|---|
 | 4486 |   class BoundaryTriangleSet *TempTriangle = (BestLine->triangles.begin())->second;
 | 
|---|
 | 4487 |   BestLine->triangles.erase(TempTriangle->Nr);
 | 
|---|
 | 4488 |   int nr = -1;
 | 
|---|
 | 4489 |   for (int i=0;i<3; i++) {
 | 
|---|
 | 4490 |     if (TempTriangle->lines[i] == BestLine) {
 | 
|---|
 | 4491 |       nr = i;
 | 
|---|
 | 4492 |       break;
 | 
|---|
 | 4493 |     }
 | 
|---|
 | 4494 |   }
 | 
|---|
| [ab1932] | 4495 | 
 | 
|---|
| [57066a] | 4496 |   // create new triangle to connect point (connects automatically with the missing spot of the chosen line)
 | 
|---|
| [f67b6e] | 4497 |   Log() << Verbose(2) << "Adding new triangle points."<< endl;
 | 
|---|
| [57066a] | 4498 |   AddTesselationPoint((BestLine->endpoints[0]->node), 0);
 | 
|---|
 | 4499 |   AddTesselationPoint((BestLine->endpoints[1]->node), 1);
 | 
|---|
 | 4500 |   AddTesselationPoint(point, 2);
 | 
|---|
| [f67b6e] | 4501 |   Log() << Verbose(2) << "Adding new triangle lines."<< endl;
 | 
|---|
| [57066a] | 4502 |   AddTesselationLine(TPS[0], TPS[1], 0);
 | 
|---|
 | 4503 |   AddTesselationLine(TPS[0], TPS[2], 1);
 | 
|---|
 | 4504 |   AddTesselationLine(TPS[1], TPS[2], 2);
 | 
|---|
 | 4505 |   BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
 | 4506 |   BTS->GetNormalVector(TempTriangle->NormalVector);
 | 
|---|
 | 4507 |   BTS->NormalVector.Scale(-1.);
 | 
|---|
| [f67b6e] | 4508 |   Log() << Verbose(1) << "INFO: NormalVector of new triangle is " << BTS->NormalVector << "." << endl;
 | 
|---|
| [57066a] | 4509 |   AddTesselationTriangle();
 | 
|---|
 | 4510 | 
 | 
|---|
 | 4511 |   // create other side of this triangle and close both new sides of the first created triangle
 | 
|---|
| [f67b6e] | 4512 |   Log() << Verbose(2) << "Adding new triangle points."<< endl;
 | 
|---|
| [57066a] | 4513 |   AddTesselationPoint((BestLine->endpoints[0]->node), 0);
 | 
|---|
 | 4514 |   AddTesselationPoint((BestLine->endpoints[1]->node), 1);
 | 
|---|
 | 4515 |   AddTesselationPoint(point, 2);
 | 
|---|
| [f67b6e] | 4516 |   Log() << Verbose(2) << "Adding new triangle lines."<< endl;
 | 
|---|
| [57066a] | 4517 |   AddTesselationLine(TPS[0], TPS[1], 0);
 | 
|---|
 | 4518 |   AddTesselationLine(TPS[0], TPS[2], 1);
 | 
|---|
 | 4519 |   AddTesselationLine(TPS[1], TPS[2], 2);
 | 
|---|
 | 4520 |   BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
 | 4521 |   BTS->GetNormalVector(TempTriangle->NormalVector);
 | 
|---|
| [f67b6e] | 4522 |   Log() << Verbose(1) << "INFO: NormalVector of other new triangle is " << BTS->NormalVector << "." << endl;
 | 
|---|
| [57066a] | 4523 |   AddTesselationTriangle();
 | 
|---|
 | 4524 | 
 | 
|---|
 | 4525 |   // add removed triangle to the last open line of the second triangle
 | 
|---|
 | 4526 |   for (int i=0;i<3;i++) { // look for the same line as BestLine (only it's its degenerated companion)
 | 
|---|
 | 4527 |     if ((BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[0])) && (BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[1]))) {
 | 
|---|
 | 4528 |       if (BestLine == BTS->lines[i]){
 | 
|---|
| [f67b6e] | 4529 |         eLog() << Verbose(0) << "BestLine is same as found line, something's wrong here!" << endl;
 | 
|---|
 | 4530 |         performCriticalExit();
 | 
|---|
| [57066a] | 4531 |       }
 | 
|---|
 | 4532 |       BTS->lines[i]->triangles.insert( pair<int, class BoundaryTriangleSet *> (TempTriangle->Nr, TempTriangle) );
 | 
|---|
 | 4533 |       TempTriangle->lines[nr] = BTS->lines[i];
 | 
|---|
 | 4534 |       break;
 | 
|---|
 | 4535 |     }
 | 
|---|
 | 4536 |   }
 | 
|---|
 | 4537 | };
 | 
|---|
 | 4538 | 
 | 
|---|
 | 4539 | /** Writes the envelope to file.
 | 
|---|
 | 4540 |  * \param *out otuput stream for debugging
 | 
|---|
 | 4541 |  * \param *filename basename of output file
 | 
|---|
 | 4542 |  * \param *cloud PointCloud structure with all nodes
 | 
|---|
 | 4543 |  */
 | 
|---|
| [e138de] | 4544 | void Tesselation::Output(const char *filename, const PointCloud * const cloud)
 | 
|---|
| [57066a] | 4545 | {
 | 
|---|
| [f67b6e] | 4546 |         Info FunctionInfo(__func__);
 | 
|---|
| [57066a] | 4547 |   ofstream *tempstream = NULL;
 | 
|---|
 | 4548 |   string NameofTempFile;
 | 
|---|
 | 4549 |   char NumberName[255];
 | 
|---|
 | 4550 | 
 | 
|---|
 | 4551 |   if (LastTriangle != NULL) {
 | 
|---|
 | 4552 |     sprintf(NumberName, "-%04d-%s_%s_%s", (int)TrianglesOnBoundary.size(), LastTriangle->endpoints[0]->node->Name, LastTriangle->endpoints[1]->node->Name, LastTriangle->endpoints[2]->node->Name);
 | 
|---|
 | 4553 |     if (DoTecplotOutput) {
 | 
|---|
 | 4554 |       string NameofTempFile(filename);
 | 
|---|
 | 4555 |       NameofTempFile.append(NumberName);
 | 
|---|
 | 4556 |       for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
 | 
|---|
 | 4557 |       NameofTempFile.erase(npos, 1);
 | 
|---|
 | 4558 |       NameofTempFile.append(TecplotSuffix);
 | 
|---|
| [f67b6e] | 4559 |       Log() << Verbose(0) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";
 | 
|---|
| [57066a] | 4560 |       tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
 | 
|---|
| [e138de] | 4561 |       WriteTecplotFile(tempstream, this, cloud, TriangleFilesWritten);
 | 
|---|
| [57066a] | 4562 |       tempstream->close();
 | 
|---|
 | 4563 |       tempstream->flush();
 | 
|---|
 | 4564 |       delete(tempstream);
 | 
|---|
 | 4565 |     }
 | 
|---|
 | 4566 | 
 | 
|---|
 | 4567 |     if (DoRaster3DOutput) {
 | 
|---|
 | 4568 |       string NameofTempFile(filename);
 | 
|---|
 | 4569 |       NameofTempFile.append(NumberName);
 | 
|---|
 | 4570 |       for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
 | 
|---|
 | 4571 |       NameofTempFile.erase(npos, 1);
 | 
|---|
 | 4572 |       NameofTempFile.append(Raster3DSuffix);
 | 
|---|
| [f67b6e] | 4573 |       Log() << Verbose(0) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";
 | 
|---|
| [57066a] | 4574 |       tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
 | 
|---|
| [e138de] | 4575 |       WriteRaster3dFile(tempstream, this, cloud);
 | 
|---|
 | 4576 |       IncludeSphereinRaster3D(tempstream, this, cloud);
 | 
|---|
| [57066a] | 4577 |       tempstream->close();
 | 
|---|
 | 4578 |       tempstream->flush();
 | 
|---|
 | 4579 |       delete(tempstream);
 | 
|---|
 | 4580 |     }
 | 
|---|
 | 4581 |   }
 | 
|---|
 | 4582 |   if (DoTecplotOutput || DoRaster3DOutput)
 | 
|---|
 | 4583 |     TriangleFilesWritten++;
 | 
|---|
 | 4584 | };
 | 
|---|
| [262bae] | 4585 | 
 | 
|---|
| [856098] | 4586 | struct BoundaryPolygonSetCompare {
 | 
|---|
 | 4587 |   bool operator()(const BoundaryPolygonSet * s1, const BoundaryPolygonSet * s2) const {
 | 
|---|
 | 4588 |     if (s1->endpoints.size() < s2->endpoints.size())
 | 
|---|
 | 4589 |       return true;
 | 
|---|
 | 4590 |     else if (s1->endpoints.size() > s2->endpoints.size())
 | 
|---|
 | 4591 |       return false;
 | 
|---|
 | 4592 |     else { // equality of number of endpoints
 | 
|---|
 | 4593 |       PointSet::const_iterator Walker1 = s1->endpoints.begin();
 | 
|---|
 | 4594 |       PointSet::const_iterator Walker2 = s2->endpoints.begin();
 | 
|---|
 | 4595 |       while ((Walker1 != s1->endpoints.end()) || (Walker2 != s2->endpoints.end())) {
 | 
|---|
 | 4596 |         if ((*Walker1)->Nr < (*Walker2)->Nr)
 | 
|---|
 | 4597 |           return true;
 | 
|---|
 | 4598 |         else if ((*Walker1)->Nr > (*Walker2)->Nr)
 | 
|---|
 | 4599 |           return false;
 | 
|---|
 | 4600 |         Walker1++;
 | 
|---|
 | 4601 |         Walker2++;
 | 
|---|
 | 4602 |       }
 | 
|---|
 | 4603 |       return false;
 | 
|---|
 | 4604 |     }
 | 
|---|
 | 4605 |   }
 | 
|---|
 | 4606 | };
 | 
|---|
 | 4607 | 
 | 
|---|
 | 4608 | #define UniquePolygonSet set < BoundaryPolygonSet *, BoundaryPolygonSetCompare>
 | 
|---|
 | 4609 | 
 | 
|---|
| [262bae] | 4610 | /** Finds all degenerated polygons and calls ReTesselateDegeneratedPolygon()/
 | 
|---|
 | 4611 |  * \return number of polygons found
 | 
|---|
 | 4612 |  */
 | 
|---|
 | 4613 | int Tesselation::CorrectAllDegeneratedPolygons()
 | 
|---|
 | 4614 | {
 | 
|---|
 | 4615 |   Info FunctionInfo(__func__);
 | 
|---|
 | 4616 | 
 | 
|---|
| [fad93c] | 4617 |   /// 2. Go through all BoundaryPointSet's, check their triangles' NormalVector
 | 
|---|
| [c15ca2] | 4618 |   IndexToIndex *DegeneratedTriangles = FindAllDegeneratedTriangles();
 | 
|---|
| [fad93c] | 4619 |   set < BoundaryPointSet *> EndpointCandidateList;
 | 
|---|
 | 4620 |   pair < set < BoundaryPointSet *>::iterator, bool > InsertionTester;
 | 
|---|
 | 4621 |   pair < map < int, Vector *>::iterator, bool > TriangleInsertionTester;
 | 
|---|
 | 4622 |   for (PointMap::const_iterator Runner = PointsOnBoundary.begin(); Runner != PointsOnBoundary.end(); Runner++) {
 | 
|---|
 | 4623 |     Log() << Verbose(0) << "Current point is " << *Runner->second << "." << endl;
 | 
|---|
 | 4624 |     map < int, Vector *> TriangleVectors;
 | 
|---|
 | 4625 |     // gather all NormalVectors
 | 
|---|
 | 4626 |     Log() << Verbose(1) << "Gathering triangles ..." << endl;
 | 
|---|
 | 4627 |     for (LineMap::const_iterator LineRunner = (Runner->second)->lines.begin(); LineRunner != (Runner->second)->lines.end(); LineRunner++)
 | 
|---|
 | 4628 |       for (TriangleMap::const_iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
 | 
|---|
| [b998c3] | 4629 |         if (DegeneratedTriangles->find(TriangleRunner->second->Nr) == DegeneratedTriangles->end()) {
 | 
|---|
 | 4630 |           TriangleInsertionTester = TriangleVectors.insert( pair< int, Vector *> ((TriangleRunner->second)->Nr, &((TriangleRunner->second)->NormalVector)) );
 | 
|---|
 | 4631 |           if (TriangleInsertionTester.second)
 | 
|---|
 | 4632 |             Log() << Verbose(1) << " Adding triangle " << *(TriangleRunner->second) << " to triangles to check-list." << endl;
 | 
|---|
 | 4633 |         } else {
 | 
|---|
 | 4634 |           Log() << Verbose(1) << " NOT adding triangle " << *(TriangleRunner->second) << " as it's a simply degenerated one." << endl;
 | 
|---|
 | 4635 |         }
 | 
|---|
| [fad93c] | 4636 |       }
 | 
|---|
 | 4637 |     // check whether there are two that are parallel
 | 
|---|
 | 4638 |     Log() << Verbose(1) << "Finding two parallel triangles ..." << endl;
 | 
|---|
 | 4639 |     for (map < int, Vector *>::iterator VectorWalker = TriangleVectors.begin(); VectorWalker != TriangleVectors.end(); VectorWalker++)
 | 
|---|
 | 4640 |       for (map < int, Vector *>::iterator VectorRunner = VectorWalker; VectorRunner != TriangleVectors.end(); VectorRunner++)
 | 
|---|
 | 4641 |         if (VectorWalker != VectorRunner) { // skip equals
 | 
|---|
 | 4642 |           const double SCP = VectorWalker->second->ScalarProduct(VectorRunner->second);  // ScalarProduct should result in -1. for degenerated triangles
 | 
|---|
 | 4643 |           Log() << Verbose(1) << "Checking " << *VectorWalker->second<< " against " << *VectorRunner->second << ": " << SCP << endl;
 | 
|---|
 | 4644 |           if (fabs(SCP + 1.) < ParallelEpsilon) {
 | 
|---|
 | 4645 |             InsertionTester = EndpointCandidateList.insert((Runner->second));
 | 
|---|
 | 4646 |             if (InsertionTester.second)
 | 
|---|
 | 4647 |               Log() << Verbose(0) << " Adding " << *Runner->second << " to endpoint candidate list." << endl;
 | 
|---|
 | 4648 |             // and break out of both loops
 | 
|---|
 | 4649 |             VectorWalker = TriangleVectors.end();
 | 
|---|
 | 4650 |             VectorRunner = TriangleVectors.end();
 | 
|---|
 | 4651 |             break;
 | 
|---|
 | 4652 |           }
 | 
|---|
 | 4653 |         }
 | 
|---|
 | 4654 |   }
 | 
|---|
| [9d4c20] | 4655 |   delete DegeneratedTriangles;
 | 
|---|
| [856098] | 4656 | 
 | 
|---|
| [fad93c] | 4657 |   /// 3. Find connected endpoint candidates and put them into a polygon
 | 
|---|
 | 4658 |   UniquePolygonSet ListofDegeneratedPolygons;
 | 
|---|
 | 4659 |   BoundaryPointSet *Walker = NULL;
 | 
|---|
 | 4660 |   BoundaryPointSet *OtherWalker = NULL;
 | 
|---|
 | 4661 |   BoundaryPolygonSet *Current = NULL;
 | 
|---|
 | 4662 |   stack <BoundaryPointSet*> ToCheckConnecteds;
 | 
|---|
 | 4663 |   while (!EndpointCandidateList.empty()) {
 | 
|---|
 | 4664 |     Walker = *(EndpointCandidateList.begin());
 | 
|---|
 | 4665 |     if (Current == NULL) {  // create a new polygon with current candidate
 | 
|---|
 | 4666 |       Log() << Verbose(0) << "Starting new polygon set at point " << *Walker << endl;
 | 
|---|
 | 4667 |       Current = new BoundaryPolygonSet;
 | 
|---|
 | 4668 |       Current->endpoints.insert(Walker);
 | 
|---|
 | 4669 |       EndpointCandidateList.erase(Walker);
 | 
|---|
 | 4670 |       ToCheckConnecteds.push(Walker);
 | 
|---|
| [856098] | 4671 |     }
 | 
|---|
| [262bae] | 4672 | 
 | 
|---|
| [fad93c] | 4673 |     // go through to-check stack
 | 
|---|
 | 4674 |     while (!ToCheckConnecteds.empty()) {
 | 
|---|
 | 4675 |       Walker = ToCheckConnecteds.top(); // fetch ...
 | 
|---|
 | 4676 |       ToCheckConnecteds.pop(); // ... and remove
 | 
|---|
 | 4677 |       for (LineMap::const_iterator LineWalker = Walker->lines.begin(); LineWalker != Walker->lines.end(); LineWalker++) {
 | 
|---|
 | 4678 |         OtherWalker = (LineWalker->second)->GetOtherEndpoint(Walker);
 | 
|---|
 | 4679 |         Log() << Verbose(1) << "Checking " << *OtherWalker << endl;
 | 
|---|
 | 4680 |         set < BoundaryPointSet *>::iterator Finder = EndpointCandidateList.find(OtherWalker);
 | 
|---|
 | 4681 |         if (Finder != EndpointCandidateList.end()) {  // found a connected partner
 | 
|---|
 | 4682 |           Log() << Verbose(1) << " Adding to polygon." << endl;
 | 
|---|
 | 4683 |           Current->endpoints.insert(OtherWalker);
 | 
|---|
 | 4684 |           EndpointCandidateList.erase(Finder);  // remove from candidates
 | 
|---|
 | 4685 |           ToCheckConnecteds.push(OtherWalker);  // but check its partners too
 | 
|---|
| [856098] | 4686 |         } else {
 | 
|---|
| [fad93c] | 4687 |           Log() << Verbose(1) << " is not connected to " << *Walker << endl;
 | 
|---|
| [856098] | 4688 |         }
 | 
|---|
 | 4689 |       }
 | 
|---|
 | 4690 |     }
 | 
|---|
| [262bae] | 4691 | 
 | 
|---|
| [fad93c] | 4692 |     Log() << Verbose(0) << "Final polygon is " << *Current << endl;
 | 
|---|
 | 4693 |     ListofDegeneratedPolygons.insert(Current);
 | 
|---|
 | 4694 |     Current = NULL;
 | 
|---|
| [262bae] | 4695 |   }
 | 
|---|
 | 4696 | 
 | 
|---|
| [fad93c] | 4697 |   const int counter = ListofDegeneratedPolygons.size();
 | 
|---|
| [262bae] | 4698 | 
 | 
|---|
| [fad93c] | 4699 |   Log() << Verbose(0) << "The following " << counter << " degenerated polygons have been found: " << endl;
 | 
|---|
 | 4700 |   for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++)
 | 
|---|
| [856098] | 4701 |     Log() << Verbose(0) << " " << **PolygonRunner << endl;
 | 
|---|
 | 4702 | 
 | 
|---|
| [262bae] | 4703 |   /// 4. Go through all these degenerated polygons
 | 
|---|
| [fad93c] | 4704 |   for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++) {
 | 
|---|
| [856098] | 4705 |     stack <int> TriangleNrs;
 | 
|---|
 | 4706 |     Vector NormalVector;
 | 
|---|
| [262bae] | 4707 |     /// 4a. Gather all triangles of this polygon
 | 
|---|
| [856098] | 4708 |     TriangleSet *T = (*PolygonRunner)->GetAllContainedTrianglesFromEndpoints();
 | 
|---|
| [262bae] | 4709 | 
 | 
|---|
| [125b3c] | 4710 |     // check whether number is bigger than 2, otherwise it's just a simply degenerated one and nothing to do.
 | 
|---|
| [b998c3] | 4711 |     if (T->size() == 2) {
 | 
|---|
 | 4712 |       Log() << Verbose(1) << " Skipping degenerated polygon, is just a (already simply degenerated) triangle." << endl;
 | 
|---|
 | 4713 |       delete(T);
 | 
|---|
 | 4714 |       continue;
 | 
|---|
 | 4715 |     }
 | 
|---|
 | 4716 | 
 | 
|---|
| [125b3c] | 4717 |     // check whether number is even
 | 
|---|
 | 4718 |     // If this case occurs, we have to think about it!
 | 
|---|
 | 4719 |     // The Problem is probably due to two degenerated polygons being connected by a bridging, non-degenerated polygon, as somehow one node has
 | 
|---|
 | 4720 |     // connections to either polygon ...
 | 
|---|
 | 4721 |     if (T->size() % 2 != 0) {
 | 
|---|
 | 4722 |       eLog() << Verbose(0) << " degenerated polygon contains an odd number of triangles, probably contains bridging non-degenerated ones, too!" << endl;
 | 
|---|
 | 4723 |       performCriticalExit();
 | 
|---|
 | 4724 |     }
 | 
|---|
 | 4725 | 
 | 
|---|
| [856098] | 4726 |     TriangleSet::iterator TriangleWalker = T->begin();  // is the inner iterator
 | 
|---|
| [262bae] | 4727 |     /// 4a. Get NormalVector for one side (this is "front")
 | 
|---|
| [856098] | 4728 |     NormalVector.CopyVector(&(*TriangleWalker)->NormalVector);
 | 
|---|
 | 4729 |     Log() << Verbose(1) << "\"front\" defining triangle is " << **TriangleWalker << " and Normal vector of \"front\" side is " << NormalVector << endl;
 | 
|---|
 | 4730 |     TriangleWalker++;
 | 
|---|
 | 4731 |     TriangleSet::iterator TriangleSprinter = TriangleWalker; // is the inner advanced iterator
 | 
|---|
| [262bae] | 4732 |     /// 4b. Remove all triangles whose NormalVector is in opposite direction (i.e. "back")
 | 
|---|
| [856098] | 4733 |     BoundaryTriangleSet *triangle = NULL;
 | 
|---|
 | 4734 |     while (TriangleSprinter != T->end()) {
 | 
|---|
 | 4735 |       TriangleWalker = TriangleSprinter;
 | 
|---|
 | 4736 |       triangle = *TriangleWalker;
 | 
|---|
 | 4737 |       TriangleSprinter++;
 | 
|---|
 | 4738 |       Log() << Verbose(1) << "Current triangle to test for removal: " << *triangle << endl;
 | 
|---|
 | 4739 |       if (triangle->NormalVector.ScalarProduct(&NormalVector) < 0) { // if from other side, then delete and remove from list
 | 
|---|
 | 4740 |         Log() << Verbose(1) << " Removing ... " << endl;
 | 
|---|
 | 4741 |         TriangleNrs.push(triangle->Nr);
 | 
|---|
| [262bae] | 4742 |         T->erase(TriangleWalker);
 | 
|---|
| [856098] | 4743 |         RemoveTesselationTriangle(triangle);
 | 
|---|
 | 4744 |       } else
 | 
|---|
 | 4745 |         Log() << Verbose(1) << " Keeping ... " << endl;
 | 
|---|
| [262bae] | 4746 |     }
 | 
|---|
 | 4747 |     /// 4c. Copy all "front" triangles but with inverse NormalVector
 | 
|---|
 | 4748 |     TriangleWalker = T->begin();
 | 
|---|
| [856098] | 4749 |     while (TriangleWalker != T->end()) {  // go through all front triangles
 | 
|---|
| [fad93c] | 4750 |       Log() << Verbose(1) << " Re-creating triangle " << **TriangleWalker << " with NormalVector " << (*TriangleWalker)->NormalVector << endl;
 | 
|---|
| [856098] | 4751 |       for (int i = 0; i < 3; i++)
 | 
|---|
 | 4752 |         AddTesselationPoint((*TriangleWalker)->endpoints[i]->node, i);
 | 
|---|
 | 4753 |       AddTesselationLine(TPS[0], TPS[1], 0);
 | 
|---|
 | 4754 |       AddTesselationLine(TPS[0], TPS[2], 1);
 | 
|---|
 | 4755 |       AddTesselationLine(TPS[1], TPS[2], 2);
 | 
|---|
| [fad93c] | 4756 |       if (TriangleNrs.empty())
 | 
|---|
 | 4757 |         eLog() << Verbose(0) << "No more free triangle numbers!" << endl;
 | 
|---|
| [856098] | 4758 |       BTS = new BoundaryTriangleSet(BLS, TriangleNrs.top()); // copy triangle ...
 | 
|---|
 | 4759 |       AddTesselationTriangle(); // ... and add
 | 
|---|
 | 4760 |       TriangleNrs.pop();
 | 
|---|
 | 4761 |       BTS->NormalVector.CopyVector(&(*TriangleWalker)->NormalVector);
 | 
|---|
 | 4762 |       BTS->NormalVector.Scale(-1.);
 | 
|---|
| [262bae] | 4763 |       TriangleWalker++;
 | 
|---|
 | 4764 |     }
 | 
|---|
| [856098] | 4765 |     if (!TriangleNrs.empty()) {
 | 
|---|
 | 4766 |       eLog() << Verbose(0) << "There have been less triangles created than removed!" << endl;
 | 
|---|
 | 4767 |     }
 | 
|---|
| [262bae] | 4768 |     delete(T);  // remove the triangleset
 | 
|---|
 | 4769 |   }
 | 
|---|
 | 4770 | 
 | 
|---|
| [c15ca2] | 4771 |   IndexToIndex * SimplyDegeneratedTriangles = FindAllDegeneratedTriangles();
 | 
|---|
| [856098] | 4772 |   Log() << Verbose(0) << "Final list of simply degenerated triangles found, containing " << SimplyDegeneratedTriangles->size() << " triangles:" << endl;
 | 
|---|
| [c15ca2] | 4773 |   IndexToIndex::iterator it;
 | 
|---|
| [856098] | 4774 |   for (it = SimplyDegeneratedTriangles->begin(); it != SimplyDegeneratedTriangles->end(); it++)
 | 
|---|
 | 4775 |       Log() << Verbose(0) << (*it).first << " => " << (*it).second << endl;
 | 
|---|
| [fad93c] | 4776 |   delete(SimplyDegeneratedTriangles);
 | 
|---|
| [856098] | 4777 | 
 | 
|---|
| [262bae] | 4778 |   /// 5. exit
 | 
|---|
| [856098] | 4779 |   UniquePolygonSet::iterator PolygonRunner;
 | 
|---|
| [fad93c] | 4780 |   while (!ListofDegeneratedPolygons.empty()) {
 | 
|---|
 | 4781 |     PolygonRunner = ListofDegeneratedPolygons.begin();
 | 
|---|
| [262bae] | 4782 |     delete(*PolygonRunner);
 | 
|---|
| [fad93c] | 4783 |     ListofDegeneratedPolygons.erase(PolygonRunner);
 | 
|---|
| [262bae] | 4784 |   }
 | 
|---|
 | 4785 | 
 | 
|---|
 | 4786 |   return counter;
 | 
|---|
 | 4787 | };
 | 
|---|