| [357fba] | 1 | /* | 
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|  | 2 | * tesselation.cpp | 
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|  | 3 | * | 
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|  | 4 | *  Created on: Aug 3, 2009 | 
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|  | 5 | *      Author: heber | 
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|  | 6 | */ | 
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|  | 7 |  | 
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| [f66195] | 8 | #include <fstream> | 
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|  | 9 |  | 
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| [a2028e] | 10 | #include "helpers.hpp" | 
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| [57066a] | 11 | #include "linkedcell.hpp" | 
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| [357fba] | 12 | #include "tesselation.hpp" | 
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| [57066a] | 13 | #include "tesselationhelpers.hpp" | 
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|  | 14 | #include "vector.hpp" | 
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| [f66195] | 15 | #include "verbose.hpp" | 
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| [57066a] | 16 |  | 
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|  | 17 | class molecule; | 
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| [357fba] | 18 |  | 
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|  | 19 | // ======================================== Points on Boundary ================================= | 
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|  | 20 |  | 
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| [16d866] | 21 | /** Constructor of BoundaryPointSet. | 
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|  | 22 | */ | 
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| [357fba] | 23 | BoundaryPointSet::BoundaryPointSet() | 
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|  | 24 | { | 
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|  | 25 | LinesCount = 0; | 
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|  | 26 | Nr = -1; | 
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| [1d9b7aa] | 27 | value = 0.; | 
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| [16d866] | 28 | }; | 
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| [357fba] | 29 |  | 
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| [16d866] | 30 | /** Constructor of BoundaryPointSet with Tesselpoint. | 
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|  | 31 | * \param *Walker TesselPoint this boundary point represents | 
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|  | 32 | */ | 
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| [357fba] | 33 | BoundaryPointSet::BoundaryPointSet(TesselPoint *Walker) | 
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|  | 34 | { | 
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|  | 35 | node = Walker; | 
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|  | 36 | LinesCount = 0; | 
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|  | 37 | Nr = Walker->nr; | 
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| [1d9b7aa] | 38 | value = 0.; | 
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| [16d866] | 39 | }; | 
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| [357fba] | 40 |  | 
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| [16d866] | 41 | /** Destructor of BoundaryPointSet. | 
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|  | 42 | * Sets node to NULL to avoid removing the original, represented TesselPoint. | 
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|  | 43 | * \note When removing point from a class Tesselation, use RemoveTesselationPoint() | 
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|  | 44 | */ | 
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| [357fba] | 45 | BoundaryPointSet::~BoundaryPointSet() | 
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|  | 46 | { | 
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| [57066a] | 47 | //cout << Verbose(5) << "Erasing point nr. " << Nr << "." << endl; | 
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| [357fba] | 48 | if (!lines.empty()) | 
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|  | 49 | cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some lines." << endl; | 
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|  | 50 | node = NULL; | 
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| [16d866] | 51 | }; | 
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| [357fba] | 52 |  | 
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| [16d866] | 53 | /** Add a line to the LineMap of this point. | 
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|  | 54 | * \param *line line to add | 
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|  | 55 | */ | 
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| [357fba] | 56 | void BoundaryPointSet::AddLine(class BoundaryLineSet *line) | 
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|  | 57 | { | 
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|  | 58 | cout << Verbose(6) << "Adding " << *this << " to line " << *line << "." | 
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|  | 59 | << endl; | 
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|  | 60 | if (line->endpoints[0] == this) | 
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|  | 61 | { | 
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|  | 62 | lines.insert(LinePair(line->endpoints[1]->Nr, line)); | 
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|  | 63 | } | 
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|  | 64 | else | 
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|  | 65 | { | 
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|  | 66 | lines.insert(LinePair(line->endpoints[0]->Nr, line)); | 
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|  | 67 | } | 
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|  | 68 | LinesCount++; | 
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| [16d866] | 69 | }; | 
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| [357fba] | 70 |  | 
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| [16d866] | 71 | /** output operator for BoundaryPointSet. | 
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|  | 72 | * \param &ost output stream | 
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|  | 73 | * \param &a boundary point | 
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|  | 74 | */ | 
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|  | 75 | ostream & operator <<(ostream &ost, BoundaryPointSet &a) | 
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| [357fba] | 76 | { | 
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| [57066a] | 77 | ost << "[" << a.Nr << "|" << a.node->Name << " at " << *a.node->node << "]"; | 
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| [357fba] | 78 | return ost; | 
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|  | 79 | } | 
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|  | 80 | ; | 
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|  | 81 |  | 
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|  | 82 | // ======================================== Lines on Boundary ================================= | 
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|  | 83 |  | 
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| [16d866] | 84 | /** Constructor of BoundaryLineSet. | 
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|  | 85 | */ | 
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| [357fba] | 86 | BoundaryLineSet::BoundaryLineSet() | 
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|  | 87 | { | 
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|  | 88 | for (int i = 0; i < 2; i++) | 
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|  | 89 | endpoints[i] = NULL; | 
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|  | 90 | Nr = -1; | 
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| [16d866] | 91 | }; | 
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| [357fba] | 92 |  | 
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| [16d866] | 93 | /** Constructor of BoundaryLineSet with two endpoints. | 
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|  | 94 | * Adds line automatically to each endpoints' LineMap | 
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|  | 95 | * \param *Point[2] array of two boundary points | 
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|  | 96 | * \param number number of the list | 
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|  | 97 | */ | 
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| [357fba] | 98 | BoundaryLineSet::BoundaryLineSet(class BoundaryPointSet *Point[2], int number) | 
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|  | 99 | { | 
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|  | 100 | // set number | 
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|  | 101 | Nr = number; | 
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|  | 102 | // set endpoints in ascending order | 
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|  | 103 | SetEndpointsOrdered(endpoints, Point[0], Point[1]); | 
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|  | 104 | // add this line to the hash maps of both endpoints | 
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|  | 105 | Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding. | 
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|  | 106 | Point[1]->AddLine(this); // | 
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|  | 107 | // clear triangles list | 
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|  | 108 | cout << Verbose(5) << "New Line with endpoints " << *this << "." << endl; | 
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| [16d866] | 109 | }; | 
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| [357fba] | 110 |  | 
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| [16d866] | 111 | /** Destructor for BoundaryLineSet. | 
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|  | 112 | * Removes itself from each endpoints' LineMap, calling RemoveTrianglePoint() when point not connected anymore. | 
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|  | 113 | * \note When removing lines from a class Tesselation, use RemoveTesselationLine() | 
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|  | 114 | */ | 
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| [357fba] | 115 | BoundaryLineSet::~BoundaryLineSet() | 
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|  | 116 | { | 
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|  | 117 | int Numbers[2]; | 
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| [16d866] | 118 |  | 
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|  | 119 | // get other endpoint number of finding copies of same line | 
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|  | 120 | if (endpoints[1] != NULL) | 
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|  | 121 | Numbers[0] = endpoints[1]->Nr; | 
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|  | 122 | else | 
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|  | 123 | Numbers[0] = -1; | 
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|  | 124 | if (endpoints[0] != NULL) | 
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|  | 125 | Numbers[1] = endpoints[0]->Nr; | 
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|  | 126 | else | 
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|  | 127 | Numbers[1] = -1; | 
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|  | 128 |  | 
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| [357fba] | 129 | for (int i = 0; i < 2; i++) { | 
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| [16d866] | 130 | if (endpoints[i] != NULL) { | 
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|  | 131 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set | 
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|  | 132 | pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]); | 
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|  | 133 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++) | 
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|  | 134 | if ((*Runner).second == this) { | 
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| [57066a] | 135 | //cout << Verbose(5) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl; | 
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| [16d866] | 136 | endpoints[i]->lines.erase(Runner); | 
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|  | 137 | break; | 
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|  | 138 | } | 
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|  | 139 | } else { // there's just a single line left | 
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| [57066a] | 140 | if (endpoints[i]->lines.erase(Nr)) { | 
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|  | 141 | //cout << Verbose(5) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl; | 
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|  | 142 | } | 
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| [357fba] | 143 | } | 
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| [16d866] | 144 | if (endpoints[i]->lines.empty()) { | 
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| [57066a] | 145 | //cout << Verbose(5) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl; | 
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| [16d866] | 146 | if (endpoints[i] != NULL) { | 
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|  | 147 | delete(endpoints[i]); | 
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|  | 148 | endpoints[i] = NULL; | 
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|  | 149 | } | 
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|  | 150 | } | 
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|  | 151 | } | 
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| [357fba] | 152 | } | 
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|  | 153 | if (!triangles.empty()) | 
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|  | 154 | cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some triangles." << endl; | 
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| [16d866] | 155 | }; | 
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| [357fba] | 156 |  | 
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| [16d866] | 157 | /** Add triangle to TriangleMap of this boundary line. | 
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|  | 158 | * \param *triangle to add | 
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|  | 159 | */ | 
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|  | 160 | void BoundaryLineSet::AddTriangle(class BoundaryTriangleSet *triangle) | 
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| [357fba] | 161 | { | 
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| [1d9b7aa] | 162 | cout << Verbose(6) << "Add " << triangle->Nr << " to line " << *this << "." << endl; | 
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| [357fba] | 163 | triangles.insert(TrianglePair(triangle->Nr, triangle)); | 
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| [16d866] | 164 | }; | 
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| [357fba] | 165 |  | 
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|  | 166 | /** Checks whether we have a common endpoint with given \a *line. | 
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|  | 167 | * \param *line other line to test | 
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|  | 168 | * \return true - common endpoint present, false - not connected | 
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|  | 169 | */ | 
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|  | 170 | bool BoundaryLineSet::IsConnectedTo(class BoundaryLineSet *line) | 
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|  | 171 | { | 
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|  | 172 | if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1])) | 
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|  | 173 | return true; | 
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|  | 174 | else | 
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|  | 175 | return false; | 
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|  | 176 | }; | 
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|  | 177 |  | 
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|  | 178 | /** Checks whether the adjacent triangles of a baseline are convex or not. | 
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| [57066a] | 179 | * We sum the two angles of each height vector with respect to the center of the baseline. | 
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| [357fba] | 180 | * If greater/equal M_PI than we are convex. | 
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|  | 181 | * \param *out output stream for debugging | 
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|  | 182 | * \return true - triangles are convex, false - concave or less than two triangles connected | 
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|  | 183 | */ | 
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|  | 184 | bool BoundaryLineSet::CheckConvexityCriterion(ofstream *out) | 
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|  | 185 | { | 
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| [5c7bf8] | 186 | Vector BaseLineCenter, BaseLineNormal, BaseLine, helper[2], NormalCheck; | 
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| [357fba] | 187 | // get the two triangles | 
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| [5c7bf8] | 188 | if (triangles.size() != 2) { | 
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| [57066a] | 189 | *out << Verbose(1) << "ERROR: Baseline " << *this << " is connected to less than two triangles, Tesselation incomplete!" << endl; | 
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| [1d9b7aa] | 190 | return true; | 
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| [357fba] | 191 | } | 
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| [5c7bf8] | 192 | // check normal vectors | 
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| [357fba] | 193 | // have a normal vector on the base line pointing outwards | 
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| [1d9b7aa] | 194 | //*out << Verbose(3) << "INFO: " << *this << " has vectors at " << *(endpoints[0]->node->node) << " and at " << *(endpoints[1]->node->node) << "." << endl; | 
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| [62bb91] | 195 | BaseLineCenter.CopyVector(endpoints[0]->node->node); | 
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|  | 196 | BaseLineCenter.AddVector(endpoints[1]->node->node); | 
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|  | 197 | BaseLineCenter.Scale(1./2.); | 
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|  | 198 | BaseLine.CopyVector(endpoints[0]->node->node); | 
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|  | 199 | BaseLine.SubtractVector(endpoints[1]->node->node); | 
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| [1d9b7aa] | 200 | //*out << Verbose(3) << "INFO: Baseline is " << BaseLine << " and its center is at " << BaseLineCenter << "." << endl; | 
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| [357fba] | 201 |  | 
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| [62bb91] | 202 | BaseLineNormal.Zero(); | 
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| [5c7bf8] | 203 | NormalCheck.Zero(); | 
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|  | 204 | double sign = -1.; | 
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| [62bb91] | 205 | int i=0; | 
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|  | 206 | class BoundaryPointSet *node = NULL; | 
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|  | 207 | for(TriangleMap::iterator runner = triangles.begin(); runner != triangles.end(); runner++) { | 
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| [1d9b7aa] | 208 | //*out << Verbose(3) << "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << "." << endl; | 
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| [5c7bf8] | 209 | NormalCheck.AddVector(&runner->second->NormalVector); | 
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|  | 210 | NormalCheck.Scale(sign); | 
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|  | 211 | sign = -sign; | 
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| [57066a] | 212 | if (runner->second->NormalVector.NormSquared() > MYEPSILON) | 
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|  | 213 | BaseLineNormal.CopyVector(&runner->second->NormalVector);   // yes, copy second on top of first | 
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|  | 214 | else { | 
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|  | 215 | *out << Verbose(1) << "CRITICAL: Triangle " << *runner->second << " has zero normal vector!" << endl; | 
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|  | 216 | exit(255); | 
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|  | 217 | } | 
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| [62bb91] | 218 | node = runner->second->GetThirdEndpoint(this); | 
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|  | 219 | if (node != NULL) { | 
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| [7dea7c] | 220 | //*out << Verbose(3) << "INFO: Third node for triangle " << *(runner->second) << " is " << *node << " at " << *(node->node->node) << "." << endl; | 
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| [62bb91] | 221 | helper[i].CopyVector(node->node->node); | 
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|  | 222 | helper[i].SubtractVector(&BaseLineCenter); | 
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|  | 223 | helper[i].MakeNormalVector(&BaseLine);  // we want to compare the triangle's heights' angles! | 
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| [7dea7c] | 224 | //*out << Verbose(4) << "INFO: Height vector with respect to baseline is " << helper[i] << "." << endl; | 
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| [62bb91] | 225 | i++; | 
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|  | 226 | } else { | 
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| [57066a] | 227 | //*out << Verbose(2) << "ERROR: I cannot find third node in triangle, something's wrong." << endl; | 
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| [62bb91] | 228 | return true; | 
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|  | 229 | } | 
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|  | 230 | } | 
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| [7dea7c] | 231 | //*out << Verbose(3) << "INFO: BaselineNormal is " << BaseLineNormal << "." << endl; | 
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| [5c7bf8] | 232 | if (NormalCheck.NormSquared() < MYEPSILON) { | 
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| [57066a] | 233 | *out << Verbose(3) << "ACCEPT: Normalvectors of both triangles are the same: convex." << endl; | 
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| [5c7bf8] | 234 | return true; | 
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| [62bb91] | 235 | } | 
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| [57066a] | 236 | BaseLineNormal.Scale(-1.); | 
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| [f1cccd] | 237 | double angle = GetAngle(helper[0], helper[1], BaseLineNormal); | 
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| [1d9b7aa] | 238 | if ((angle - M_PI) > -MYEPSILON) { | 
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| [57066a] | 239 | *out << Verbose(3) << "ACCEPT: Angle is greater than pi: convex." << endl; | 
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| [357fba] | 240 | return true; | 
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| [1d9b7aa] | 241 | } else { | 
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| [57066a] | 242 | *out << Verbose(3) << "REJECT: Angle is less than pi: concave." << endl; | 
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| [357fba] | 243 | return false; | 
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| [1d9b7aa] | 244 | } | 
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| [357fba] | 245 | } | 
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|  | 246 |  | 
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|  | 247 | /** Checks whether point is any of the two endpoints this line contains. | 
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|  | 248 | * \param *point point to test | 
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|  | 249 | * \return true - point is of the line, false - is not | 
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|  | 250 | */ | 
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|  | 251 | bool BoundaryLineSet::ContainsBoundaryPoint(class BoundaryPointSet *point) | 
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|  | 252 | { | 
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|  | 253 | for(int i=0;i<2;i++) | 
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|  | 254 | if (point == endpoints[i]) | 
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|  | 255 | return true; | 
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|  | 256 | return false; | 
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|  | 257 | }; | 
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|  | 258 |  | 
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| [62bb91] | 259 | /** Returns other endpoint of the line. | 
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|  | 260 | * \param *point other endpoint | 
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|  | 261 | * \return NULL - if endpoint not contained in BoundaryLineSet, or pointer to BoundaryPointSet otherwise | 
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|  | 262 | */ | 
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| [08ef35] | 263 | class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(class BoundaryPointSet *point) | 
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| [62bb91] | 264 | { | 
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|  | 265 | if (endpoints[0] == point) | 
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|  | 266 | return endpoints[1]; | 
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|  | 267 | else if (endpoints[1] == point) | 
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|  | 268 | return endpoints[0]; | 
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|  | 269 | else | 
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|  | 270 | return NULL; | 
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|  | 271 | }; | 
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|  | 272 |  | 
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| [16d866] | 273 | /** output operator for BoundaryLineSet. | 
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|  | 274 | * \param &ost output stream | 
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|  | 275 | * \param &a boundary line | 
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|  | 276 | */ | 
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|  | 277 | ostream & operator <<(ostream &ost, BoundaryLineSet &a) | 
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| [357fba] | 278 | { | 
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| [57066a] | 279 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << "," << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "]"; | 
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| [357fba] | 280 | return ost; | 
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| [16d866] | 281 | }; | 
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| [357fba] | 282 |  | 
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|  | 283 | // ======================================== Triangles on Boundary ================================= | 
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|  | 284 |  | 
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| [16d866] | 285 | /** Constructor for BoundaryTriangleSet. | 
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|  | 286 | */ | 
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| [357fba] | 287 | BoundaryTriangleSet::BoundaryTriangleSet() | 
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|  | 288 | { | 
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|  | 289 | for (int i = 0; i < 3; i++) | 
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|  | 290 | { | 
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|  | 291 | endpoints[i] = NULL; | 
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|  | 292 | lines[i] = NULL; | 
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|  | 293 | } | 
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|  | 294 | Nr = -1; | 
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| [16d866] | 295 | }; | 
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| [357fba] | 296 |  | 
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| [16d866] | 297 | /** Constructor for BoundaryTriangleSet with three lines. | 
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|  | 298 | * \param *line[3] lines that make up the triangle | 
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|  | 299 | * \param number number of triangle | 
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|  | 300 | */ | 
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| [357fba] | 301 | BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet *line[3], int number) | 
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|  | 302 | { | 
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|  | 303 | // set number | 
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|  | 304 | Nr = number; | 
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|  | 305 | // set lines | 
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|  | 306 | cout << Verbose(5) << "New triangle " << Nr << ":" << endl; | 
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|  | 307 | for (int i = 0; i < 3; i++) | 
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|  | 308 | { | 
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|  | 309 | lines[i] = line[i]; | 
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|  | 310 | lines[i]->AddTriangle(this); | 
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|  | 311 | } | 
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|  | 312 | // get ascending order of endpoints | 
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|  | 313 | map<int, class BoundaryPointSet *> OrderMap; | 
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|  | 314 | for (int i = 0; i < 3; i++) | 
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|  | 315 | // for all three lines | 
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|  | 316 | for (int j = 0; j < 2; j++) | 
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|  | 317 | { // for both endpoints | 
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|  | 318 | OrderMap.insert(pair<int, class BoundaryPointSet *> ( | 
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|  | 319 | line[i]->endpoints[j]->Nr, line[i]->endpoints[j])); | 
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|  | 320 | // and we don't care whether insertion fails | 
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|  | 321 | } | 
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|  | 322 | // set endpoints | 
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|  | 323 | int Counter = 0; | 
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|  | 324 | cout << Verbose(6) << " with end points "; | 
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|  | 325 | for (map<int, class BoundaryPointSet *>::iterator runner = OrderMap.begin(); runner | 
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|  | 326 | != OrderMap.end(); runner++) | 
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|  | 327 | { | 
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|  | 328 | endpoints[Counter] = runner->second; | 
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|  | 329 | cout << " " << *endpoints[Counter]; | 
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|  | 330 | Counter++; | 
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|  | 331 | } | 
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|  | 332 | if (Counter < 3) | 
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|  | 333 | { | 
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|  | 334 | cerr << "ERROR! We have a triangle with only two distinct endpoints!" | 
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|  | 335 | << endl; | 
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|  | 336 | //exit(1); | 
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|  | 337 | } | 
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|  | 338 | cout << "." << endl; | 
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| [16d866] | 339 | }; | 
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| [357fba] | 340 |  | 
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| [16d866] | 341 | /** Destructor of BoundaryTriangleSet. | 
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|  | 342 | * Removes itself from each of its lines' LineMap and removes them if necessary. | 
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|  | 343 | * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle() | 
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|  | 344 | */ | 
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| [357fba] | 345 | BoundaryTriangleSet::~BoundaryTriangleSet() | 
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|  | 346 | { | 
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|  | 347 | for (int i = 0; i < 3; i++) { | 
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| [16d866] | 348 | if (lines[i] != NULL) { | 
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| [57066a] | 349 | if (lines[i]->triangles.erase(Nr)) { | 
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|  | 350 | //cout << Verbose(5) << "Triangle Nr." << Nr << " erased in line " << *lines[i] << "." << endl; | 
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|  | 351 | } | 
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| [16d866] | 352 | if (lines[i]->triangles.empty()) { | 
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| [57066a] | 353 | //cout << Verbose(5) << *lines[i] << " is no more attached to any triangle, erasing." << endl; | 
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| [16d866] | 354 | delete (lines[i]); | 
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|  | 355 | lines[i] = NULL; | 
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|  | 356 | } | 
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|  | 357 | } | 
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| [357fba] | 358 | } | 
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| [57066a] | 359 | //cout << Verbose(5) << "Erasing triangle Nr." << Nr << " itself." << endl; | 
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| [16d866] | 360 | }; | 
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| [357fba] | 361 |  | 
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|  | 362 | /** Calculates the normal vector for this triangle. | 
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|  | 363 | * Is made unique by comparison with \a OtherVector to point in the other direction. | 
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|  | 364 | * \param &OtherVector direction vector to make normal vector unique. | 
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|  | 365 | */ | 
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|  | 366 | void BoundaryTriangleSet::GetNormalVector(Vector &OtherVector) | 
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|  | 367 | { | 
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|  | 368 | // get normal vector | 
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|  | 369 | NormalVector.MakeNormalVector(endpoints[0]->node->node, endpoints[1]->node->node, endpoints[2]->node->node); | 
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|  | 370 |  | 
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|  | 371 | // make it always point inward (any offset vector onto plane projected onto normal vector suffices) | 
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| [658efb] | 372 | if (NormalVector.ScalarProduct(&OtherVector) > 0.) | 
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| [357fba] | 373 | NormalVector.Scale(-1.); | 
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|  | 374 | }; | 
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|  | 375 |  | 
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|  | 376 | /** Finds the point on the triangle \a *BTS the line defined by \a *MolCenter and \a *x crosses through. | 
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|  | 377 | * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane | 
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|  | 378 | * This we test if it's really on the plane and whether it's inside the triangle on the plane or not. | 
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| [7dea7c] | 379 | * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line | 
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|  | 380 | * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between | 
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|  | 381 | * the first two basepoints) or not. | 
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| [357fba] | 382 | * \param *out output stream for debugging | 
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|  | 383 | * \param *MolCenter offset vector of line | 
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|  | 384 | * \param *x second endpoint of line, minus \a *MolCenter is directional vector of line | 
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|  | 385 | * \param *Intersection intersection on plane on return | 
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|  | 386 | * \return true - \a *Intersection contains intersection on plane defined by triangle, false - zero vector if outside of triangle. | 
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|  | 387 | */ | 
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|  | 388 | bool BoundaryTriangleSet::GetIntersectionInsideTriangle(ofstream *out, Vector *MolCenter, Vector *x, Vector *Intersection) | 
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|  | 389 | { | 
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|  | 390 | Vector CrossPoint; | 
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|  | 391 | Vector helper; | 
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|  | 392 |  | 
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| [5c7bf8] | 393 | if (!Intersection->GetIntersectionWithPlane(out, &NormalVector, endpoints[0]->node->node, MolCenter, x)) { | 
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|  | 394 | *out << Verbose(1) << "Alas! Intersection with plane failed - at least numerically - the intersection is not on the plane!" << endl; | 
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| [357fba] | 395 | return false; | 
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|  | 396 | } | 
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|  | 397 |  | 
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|  | 398 | // Calculate cross point between one baseline and the line from the third endpoint to intersection | 
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| [5c7bf8] | 399 | int i=0; | 
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| [357fba] | 400 | do { | 
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| [5c7bf8] | 401 | if (CrossPoint.GetIntersectionOfTwoLinesOnPlane(out, endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node, endpoints[(i+2)%3]->node->node, Intersection, &NormalVector)) { | 
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|  | 402 | helper.CopyVector(endpoints[(i+1)%3]->node->node); | 
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|  | 403 | helper.SubtractVector(endpoints[i%3]->node->node); | 
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|  | 404 | } else | 
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|  | 405 | i++; | 
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|  | 406 | if (i>2) | 
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| [357fba] | 407 | break; | 
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|  | 408 | } while (CrossPoint.NormSquared() < MYEPSILON); | 
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| [5c7bf8] | 409 | if (i==3) { | 
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| [357fba] | 410 | *out << Verbose(1) << "ERROR: Could not find any cross points, something's utterly wrong here!" << endl; | 
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|  | 411 | exit(255); | 
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|  | 412 | } | 
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| [7dea7c] | 413 | CrossPoint.SubtractVector(endpoints[i%3]->node->node);  // cross point was returned as absolute vector | 
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| [357fba] | 414 |  | 
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|  | 415 | // check whether intersection is inside or not by comparing length of intersection and length of cross point | 
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| [7dea7c] | 416 | if ((CrossPoint.NormSquared() - helper.NormSquared()) < MYEPSILON) { // inside | 
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| [357fba] | 417 | return true; | 
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|  | 418 | } else { // outside! | 
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|  | 419 | Intersection->Zero(); | 
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|  | 420 | return false; | 
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|  | 421 | } | 
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|  | 422 | }; | 
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|  | 423 |  | 
|---|
|  | 424 | /** Checks whether lines is any of the three boundary lines this triangle contains. | 
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|  | 425 | * \param *line line to test | 
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|  | 426 | * \return true - line is of the triangle, false - is not | 
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|  | 427 | */ | 
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|  | 428 | bool BoundaryTriangleSet::ContainsBoundaryLine(class BoundaryLineSet *line) | 
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|  | 429 | { | 
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|  | 430 | for(int i=0;i<3;i++) | 
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|  | 431 | if (line == lines[i]) | 
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|  | 432 | return true; | 
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|  | 433 | return false; | 
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|  | 434 | }; | 
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|  | 435 |  | 
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|  | 436 | /** Checks whether point is any of the three endpoints this triangle contains. | 
|---|
|  | 437 | * \param *point point to test | 
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|  | 438 | * \return true - point is of the triangle, false - is not | 
|---|
|  | 439 | */ | 
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|  | 440 | bool BoundaryTriangleSet::ContainsBoundaryPoint(class BoundaryPointSet *point) | 
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|  | 441 | { | 
|---|
|  | 442 | for(int i=0;i<3;i++) | 
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|  | 443 | if (point == endpoints[i]) | 
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|  | 444 | return true; | 
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|  | 445 | return false; | 
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|  | 446 | }; | 
|---|
|  | 447 |  | 
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| [7dea7c] | 448 | /** Checks whether point is any of the three endpoints this triangle contains. | 
|---|
|  | 449 | * \param *point TesselPoint to test | 
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|  | 450 | * \return true - point is of the triangle, false - is not | 
|---|
|  | 451 | */ | 
|---|
|  | 452 | bool BoundaryTriangleSet::ContainsBoundaryPoint(class TesselPoint *point) | 
|---|
|  | 453 | { | 
|---|
|  | 454 | for(int i=0;i<3;i++) | 
|---|
|  | 455 | if (point == endpoints[i]->node) | 
|---|
|  | 456 | return true; | 
|---|
|  | 457 | return false; | 
|---|
|  | 458 | }; | 
|---|
|  | 459 |  | 
|---|
| [357fba] | 460 | /** Checks whether three given \a *Points coincide with triangle's endpoints. | 
|---|
|  | 461 | * \param *Points[3] pointer to BoundaryPointSet | 
|---|
|  | 462 | * \return true - is the very triangle, false - is not | 
|---|
|  | 463 | */ | 
|---|
|  | 464 | bool BoundaryTriangleSet::IsPresentTupel(class BoundaryPointSet *Points[3]) | 
|---|
|  | 465 | { | 
|---|
|  | 466 | return (((endpoints[0] == Points[0]) | 
|---|
|  | 467 | || (endpoints[0] == Points[1]) | 
|---|
|  | 468 | || (endpoints[0] == Points[2]) | 
|---|
|  | 469 | ) && ( | 
|---|
|  | 470 | (endpoints[1] == Points[0]) | 
|---|
|  | 471 | || (endpoints[1] == Points[1]) | 
|---|
|  | 472 | || (endpoints[1] == Points[2]) | 
|---|
|  | 473 | ) && ( | 
|---|
|  | 474 | (endpoints[2] == Points[0]) | 
|---|
|  | 475 | || (endpoints[2] == Points[1]) | 
|---|
|  | 476 | || (endpoints[2] == Points[2]) | 
|---|
| [62bb91] | 477 |  | 
|---|
| [357fba] | 478 | )); | 
|---|
|  | 479 | }; | 
|---|
|  | 480 |  | 
|---|
| [57066a] | 481 | /** Checks whether three given \a *Points coincide with triangle's endpoints. | 
|---|
|  | 482 | * \param *Points[3] pointer to BoundaryPointSet | 
|---|
|  | 483 | * \return true - is the very triangle, false - is not | 
|---|
|  | 484 | */ | 
|---|
|  | 485 | bool BoundaryTriangleSet::IsPresentTupel(class BoundaryTriangleSet *T) | 
|---|
|  | 486 | { | 
|---|
|  | 487 | return (((endpoints[0] == T->endpoints[0]) | 
|---|
|  | 488 | || (endpoints[0] == T->endpoints[1]) | 
|---|
|  | 489 | || (endpoints[0] == T->endpoints[2]) | 
|---|
|  | 490 | ) && ( | 
|---|
|  | 491 | (endpoints[1] == T->endpoints[0]) | 
|---|
|  | 492 | || (endpoints[1] == T->endpoints[1]) | 
|---|
|  | 493 | || (endpoints[1] == T->endpoints[2]) | 
|---|
|  | 494 | ) && ( | 
|---|
|  | 495 | (endpoints[2] == T->endpoints[0]) | 
|---|
|  | 496 | || (endpoints[2] == T->endpoints[1]) | 
|---|
|  | 497 | || (endpoints[2] == T->endpoints[2]) | 
|---|
|  | 498 |  | 
|---|
|  | 499 | )); | 
|---|
|  | 500 | }; | 
|---|
|  | 501 |  | 
|---|
| [62bb91] | 502 | /** Returns the endpoint which is not contained in the given \a *line. | 
|---|
|  | 503 | * \param *line baseline defining two endpoints | 
|---|
|  | 504 | * \return pointer third endpoint or NULL if line does not belong to triangle. | 
|---|
|  | 505 | */ | 
|---|
|  | 506 | class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(class BoundaryLineSet *line) | 
|---|
|  | 507 | { | 
|---|
|  | 508 | // sanity check | 
|---|
|  | 509 | if (!ContainsBoundaryLine(line)) | 
|---|
|  | 510 | return NULL; | 
|---|
|  | 511 | for(int i=0;i<3;i++) | 
|---|
|  | 512 | if (!line->ContainsBoundaryPoint(endpoints[i])) | 
|---|
|  | 513 | return endpoints[i]; | 
|---|
|  | 514 | // actually, that' impossible :) | 
|---|
|  | 515 | return NULL; | 
|---|
|  | 516 | }; | 
|---|
|  | 517 |  | 
|---|
|  | 518 | /** Calculates the center point of the triangle. | 
|---|
|  | 519 | * Is third of the sum of all endpoints. | 
|---|
|  | 520 | * \param *center central point on return. | 
|---|
|  | 521 | */ | 
|---|
|  | 522 | void BoundaryTriangleSet::GetCenter(Vector *center) | 
|---|
|  | 523 | { | 
|---|
|  | 524 | center->Zero(); | 
|---|
|  | 525 | for(int i=0;i<3;i++) | 
|---|
|  | 526 | center->AddVector(endpoints[i]->node->node); | 
|---|
|  | 527 | center->Scale(1./3.); | 
|---|
|  | 528 | } | 
|---|
|  | 529 |  | 
|---|
| [16d866] | 530 | /** output operator for BoundaryTriangleSet. | 
|---|
|  | 531 | * \param &ost output stream | 
|---|
|  | 532 | * \param &a boundary triangle | 
|---|
|  | 533 | */ | 
|---|
|  | 534 | ostream &operator <<(ostream &ost, BoundaryTriangleSet &a) | 
|---|
| [357fba] | 535 | { | 
|---|
| [57066a] | 536 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << "," | 
|---|
|  | 537 | << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "," << a.endpoints[2]->node->Name << " at " << *a.endpoints[2]->node->node << "]"; | 
|---|
| [357fba] | 538 | return ost; | 
|---|
| [16d866] | 539 | }; | 
|---|
| [357fba] | 540 |  | 
|---|
|  | 541 | // =========================================================== class TESSELPOINT =========================================== | 
|---|
|  | 542 |  | 
|---|
|  | 543 | /** Constructor of class TesselPoint. | 
|---|
|  | 544 | */ | 
|---|
|  | 545 | TesselPoint::TesselPoint() | 
|---|
|  | 546 | { | 
|---|
|  | 547 | node = NULL; | 
|---|
|  | 548 | nr = -1; | 
|---|
|  | 549 | Name =  NULL; | 
|---|
|  | 550 | }; | 
|---|
|  | 551 |  | 
|---|
|  | 552 | /** Destructor for class TesselPoint. | 
|---|
|  | 553 | */ | 
|---|
|  | 554 | TesselPoint::~TesselPoint() | 
|---|
|  | 555 | { | 
|---|
|  | 556 | }; | 
|---|
|  | 557 |  | 
|---|
|  | 558 | /** Prints LCNode to screen. | 
|---|
|  | 559 | */ | 
|---|
|  | 560 | ostream & operator << (ostream &ost, const TesselPoint &a) | 
|---|
|  | 561 | { | 
|---|
| [57066a] | 562 | ost << "[" << (a.Name) << "|" << a.Name << " at " << *a.node << "]"; | 
|---|
| [357fba] | 563 | return ost; | 
|---|
|  | 564 | }; | 
|---|
|  | 565 |  | 
|---|
| [5c7bf8] | 566 | /** Prints LCNode to screen. | 
|---|
|  | 567 | */ | 
|---|
|  | 568 | ostream & TesselPoint::operator << (ostream &ost) | 
|---|
|  | 569 | { | 
|---|
|  | 570 | ost << "[" << (Name) << "|" << this << "]"; | 
|---|
|  | 571 | return ost; | 
|---|
|  | 572 | }; | 
|---|
|  | 573 |  | 
|---|
| [357fba] | 574 |  | 
|---|
|  | 575 | // =========================================================== class POINTCLOUD ============================================ | 
|---|
|  | 576 |  | 
|---|
|  | 577 | /** Constructor of class PointCloud. | 
|---|
|  | 578 | */ | 
|---|
|  | 579 | PointCloud::PointCloud() | 
|---|
|  | 580 | { | 
|---|
|  | 581 |  | 
|---|
|  | 582 | }; | 
|---|
|  | 583 |  | 
|---|
|  | 584 | /** Destructor for class PointCloud. | 
|---|
|  | 585 | */ | 
|---|
|  | 586 | PointCloud::~PointCloud() | 
|---|
|  | 587 | { | 
|---|
|  | 588 |  | 
|---|
|  | 589 | }; | 
|---|
|  | 590 |  | 
|---|
|  | 591 | // ============================ CandidateForTesselation ============================= | 
|---|
|  | 592 |  | 
|---|
|  | 593 | /** Constructor of class CandidateForTesselation. | 
|---|
|  | 594 | */ | 
|---|
|  | 595 | CandidateForTesselation::CandidateForTesselation(TesselPoint *candidate, BoundaryLineSet* line, Vector OptCandidateCenter, Vector OtherOptCandidateCenter) { | 
|---|
|  | 596 | point = candidate; | 
|---|
|  | 597 | BaseLine = line; | 
|---|
|  | 598 | OptCenter.CopyVector(&OptCandidateCenter); | 
|---|
|  | 599 | OtherOptCenter.CopyVector(&OtherOptCandidateCenter); | 
|---|
|  | 600 | }; | 
|---|
|  | 601 |  | 
|---|
|  | 602 | /** Destructor for class CandidateForTesselation. | 
|---|
|  | 603 | */ | 
|---|
|  | 604 | CandidateForTesselation::~CandidateForTesselation() { | 
|---|
|  | 605 | point = NULL; | 
|---|
|  | 606 | BaseLine = NULL; | 
|---|
|  | 607 | }; | 
|---|
|  | 608 |  | 
|---|
|  | 609 | // =========================================================== class TESSELATION =========================================== | 
|---|
|  | 610 |  | 
|---|
|  | 611 | /** Constructor of class Tesselation. | 
|---|
|  | 612 | */ | 
|---|
|  | 613 | Tesselation::Tesselation() | 
|---|
|  | 614 | { | 
|---|
|  | 615 | PointsOnBoundaryCount = 0; | 
|---|
|  | 616 | LinesOnBoundaryCount = 0; | 
|---|
|  | 617 | TrianglesOnBoundaryCount = 0; | 
|---|
| [5c7bf8] | 618 | InternalPointer = PointsOnBoundary.begin(); | 
|---|
| [57066a] | 619 | LastTriangle = NULL; | 
|---|
|  | 620 | TriangleFilesWritten = 0; | 
|---|
| [357fba] | 621 | } | 
|---|
|  | 622 | ; | 
|---|
|  | 623 |  | 
|---|
|  | 624 | /** Destructor of class Tesselation. | 
|---|
|  | 625 | * We have to free all points, lines and triangles. | 
|---|
|  | 626 | */ | 
|---|
|  | 627 | Tesselation::~Tesselation() | 
|---|
|  | 628 | { | 
|---|
|  | 629 | cout << Verbose(1) << "Free'ing TesselStruct ... " << endl; | 
|---|
|  | 630 | for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) { | 
|---|
|  | 631 | if (runner->second != NULL) { | 
|---|
|  | 632 | delete (runner->second); | 
|---|
|  | 633 | runner->second = NULL; | 
|---|
|  | 634 | } else | 
|---|
|  | 635 | cerr << "ERROR: The triangle " << runner->first << " has already been free'd." << endl; | 
|---|
|  | 636 | } | 
|---|
| [57066a] | 637 | cout << "This envelope was written to file " << TriangleFilesWritten << " times(s)." << endl; | 
|---|
| [357fba] | 638 | } | 
|---|
|  | 639 | ; | 
|---|
|  | 640 |  | 
|---|
| [5c7bf8] | 641 | /** PointCloud implementation of GetCenter | 
|---|
|  | 642 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 643 | */ | 
|---|
|  | 644 | Vector * Tesselation::GetCenter(ofstream *out) | 
|---|
|  | 645 | { | 
|---|
|  | 646 | Vector *Center = new Vector(0.,0.,0.); | 
|---|
|  | 647 | int num=0; | 
|---|
|  | 648 | for (GoToFirst(); (!IsEnd()); GoToNext()) { | 
|---|
|  | 649 | Center->AddVector(GetPoint()->node); | 
|---|
|  | 650 | num++; | 
|---|
|  | 651 | } | 
|---|
|  | 652 | Center->Scale(1./num); | 
|---|
|  | 653 | return Center; | 
|---|
|  | 654 | }; | 
|---|
|  | 655 |  | 
|---|
|  | 656 | /** PointCloud implementation of GoPoint | 
|---|
|  | 657 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 658 | */ | 
|---|
|  | 659 | TesselPoint * Tesselation::GetPoint() | 
|---|
|  | 660 | { | 
|---|
|  | 661 | return (InternalPointer->second->node); | 
|---|
|  | 662 | }; | 
|---|
|  | 663 |  | 
|---|
|  | 664 | /** PointCloud implementation of GetTerminalPoint. | 
|---|
|  | 665 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 666 | */ | 
|---|
|  | 667 | TesselPoint * Tesselation::GetTerminalPoint() | 
|---|
|  | 668 | { | 
|---|
|  | 669 | PointMap::iterator Runner = PointsOnBoundary.end(); | 
|---|
|  | 670 | Runner--; | 
|---|
|  | 671 | return (Runner->second->node); | 
|---|
|  | 672 | }; | 
|---|
|  | 673 |  | 
|---|
|  | 674 | /** PointCloud implementation of GoToNext. | 
|---|
|  | 675 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 676 | */ | 
|---|
|  | 677 | void Tesselation::GoToNext() | 
|---|
|  | 678 | { | 
|---|
|  | 679 | if (InternalPointer != PointsOnBoundary.end()) | 
|---|
|  | 680 | InternalPointer++; | 
|---|
|  | 681 | }; | 
|---|
|  | 682 |  | 
|---|
|  | 683 | /** PointCloud implementation of GoToPrevious. | 
|---|
|  | 684 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 685 | */ | 
|---|
|  | 686 | void Tesselation::GoToPrevious() | 
|---|
|  | 687 | { | 
|---|
|  | 688 | if (InternalPointer != PointsOnBoundary.begin()) | 
|---|
|  | 689 | InternalPointer--; | 
|---|
|  | 690 | }; | 
|---|
|  | 691 |  | 
|---|
|  | 692 | /** PointCloud implementation of GoToFirst. | 
|---|
|  | 693 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 694 | */ | 
|---|
|  | 695 | void Tesselation::GoToFirst() | 
|---|
|  | 696 | { | 
|---|
|  | 697 | InternalPointer = PointsOnBoundary.begin(); | 
|---|
|  | 698 | }; | 
|---|
|  | 699 |  | 
|---|
|  | 700 | /** PointCloud implementation of GoToLast. | 
|---|
|  | 701 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 702 | */ | 
|---|
|  | 703 | void Tesselation::GoToLast() | 
|---|
|  | 704 | { | 
|---|
|  | 705 | InternalPointer = PointsOnBoundary.end(); | 
|---|
|  | 706 | InternalPointer--; | 
|---|
|  | 707 | }; | 
|---|
|  | 708 |  | 
|---|
|  | 709 | /** PointCloud implementation of IsEmpty. | 
|---|
|  | 710 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 711 | */ | 
|---|
|  | 712 | bool Tesselation::IsEmpty() | 
|---|
|  | 713 | { | 
|---|
|  | 714 | return (PointsOnBoundary.empty()); | 
|---|
|  | 715 | }; | 
|---|
|  | 716 |  | 
|---|
|  | 717 | /** PointCloud implementation of IsLast. | 
|---|
|  | 718 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 719 | */ | 
|---|
|  | 720 | bool Tesselation::IsEnd() | 
|---|
|  | 721 | { | 
|---|
|  | 722 | return (InternalPointer == PointsOnBoundary.end()); | 
|---|
|  | 723 | }; | 
|---|
|  | 724 |  | 
|---|
|  | 725 |  | 
|---|
| [357fba] | 726 | /** Gueses first starting triangle of the convex envelope. | 
|---|
|  | 727 | * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third. | 
|---|
|  | 728 | * \param *out output stream for debugging | 
|---|
|  | 729 | * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster | 
|---|
|  | 730 | */ | 
|---|
|  | 731 | void | 
|---|
|  | 732 | Tesselation::GuessStartingTriangle(ofstream *out) | 
|---|
|  | 733 | { | 
|---|
|  | 734 | // 4b. create a starting triangle | 
|---|
|  | 735 | // 4b1. create all distances | 
|---|
|  | 736 | DistanceMultiMap DistanceMMap; | 
|---|
|  | 737 | double distance, tmp; | 
|---|
|  | 738 | Vector PlaneVector, TrialVector; | 
|---|
|  | 739 | PointMap::iterator A, B, C; // three nodes of the first triangle | 
|---|
|  | 740 | A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily | 
|---|
|  | 741 |  | 
|---|
|  | 742 | // with A chosen, take each pair B,C and sort | 
|---|
|  | 743 | if (A != PointsOnBoundary.end()) | 
|---|
|  | 744 | { | 
|---|
|  | 745 | B = A; | 
|---|
|  | 746 | B++; | 
|---|
|  | 747 | for (; B != PointsOnBoundary.end(); B++) | 
|---|
|  | 748 | { | 
|---|
|  | 749 | C = B; | 
|---|
|  | 750 | C++; | 
|---|
|  | 751 | for (; C != PointsOnBoundary.end(); C++) | 
|---|
|  | 752 | { | 
|---|
|  | 753 | tmp = A->second->node->node->DistanceSquared(B->second->node->node); | 
|---|
|  | 754 | distance = tmp * tmp; | 
|---|
|  | 755 | tmp = A->second->node->node->DistanceSquared(C->second->node->node); | 
|---|
|  | 756 | distance += tmp * tmp; | 
|---|
|  | 757 | tmp = B->second->node->node->DistanceSquared(C->second->node->node); | 
|---|
|  | 758 | distance += tmp * tmp; | 
|---|
|  | 759 | DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C))); | 
|---|
|  | 760 | } | 
|---|
|  | 761 | } | 
|---|
|  | 762 | } | 
|---|
|  | 763 | //    // listing distances | 
|---|
|  | 764 | //    *out << Verbose(1) << "Listing DistanceMMap:"; | 
|---|
|  | 765 | //    for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) { | 
|---|
|  | 766 | //      *out << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")"; | 
|---|
|  | 767 | //    } | 
|---|
|  | 768 | //    *out << endl; | 
|---|
|  | 769 | // 4b2. pick three baselines forming a triangle | 
|---|
|  | 770 | // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate | 
|---|
|  | 771 | DistanceMultiMap::iterator baseline = DistanceMMap.begin(); | 
|---|
|  | 772 | for (; baseline != DistanceMMap.end(); baseline++) | 
|---|
|  | 773 | { | 
|---|
|  | 774 | // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate | 
|---|
|  | 775 | // 2. next, we have to check whether all points reside on only one side of the triangle | 
|---|
|  | 776 | // 3. construct plane vector | 
|---|
|  | 777 | PlaneVector.MakeNormalVector(A->second->node->node, | 
|---|
|  | 778 | baseline->second.first->second->node->node, | 
|---|
|  | 779 | baseline->second.second->second->node->node); | 
|---|
|  | 780 | *out << Verbose(2) << "Plane vector of candidate triangle is "; | 
|---|
|  | 781 | PlaneVector.Output(out); | 
|---|
|  | 782 | *out << endl; | 
|---|
|  | 783 | // 4. loop over all points | 
|---|
|  | 784 | double sign = 0.; | 
|---|
|  | 785 | PointMap::iterator checker = PointsOnBoundary.begin(); | 
|---|
|  | 786 | for (; checker != PointsOnBoundary.end(); checker++) | 
|---|
|  | 787 | { | 
|---|
|  | 788 | // (neglecting A,B,C) | 
|---|
|  | 789 | if ((checker == A) || (checker == baseline->second.first) || (checker | 
|---|
|  | 790 | == baseline->second.second)) | 
|---|
|  | 791 | continue; | 
|---|
|  | 792 | // 4a. project onto plane vector | 
|---|
|  | 793 | TrialVector.CopyVector(checker->second->node->node); | 
|---|
|  | 794 | TrialVector.SubtractVector(A->second->node->node); | 
|---|
| [658efb] | 795 | distance = TrialVector.ScalarProduct(&PlaneVector); | 
|---|
| [357fba] | 796 | if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok | 
|---|
|  | 797 | continue; | 
|---|
|  | 798 | *out << Verbose(3) << "Projection of " << checker->second->node->Name | 
|---|
|  | 799 | << " yields distance of " << distance << "." << endl; | 
|---|
|  | 800 | tmp = distance / fabs(distance); | 
|---|
|  | 801 | // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle) | 
|---|
|  | 802 | if ((sign != 0) && (tmp != sign)) | 
|---|
|  | 803 | { | 
|---|
|  | 804 | // 4c. If so, break 4. loop and continue with next candidate in 1. loop | 
|---|
|  | 805 | *out << Verbose(2) << "Current candidates: " | 
|---|
|  | 806 | << A->second->node->Name << "," | 
|---|
|  | 807 | << baseline->second.first->second->node->Name << "," | 
|---|
|  | 808 | << baseline->second.second->second->node->Name << " leaves " | 
|---|
|  | 809 | << checker->second->node->Name << " outside the convex hull." | 
|---|
|  | 810 | << endl; | 
|---|
|  | 811 | break; | 
|---|
|  | 812 | } | 
|---|
|  | 813 | else | 
|---|
|  | 814 | { // note the sign for later | 
|---|
|  | 815 | *out << Verbose(2) << "Current candidates: " | 
|---|
|  | 816 | << A->second->node->Name << "," | 
|---|
|  | 817 | << baseline->second.first->second->node->Name << "," | 
|---|
|  | 818 | << baseline->second.second->second->node->Name << " leave " | 
|---|
|  | 819 | << checker->second->node->Name << " inside the convex hull." | 
|---|
|  | 820 | << endl; | 
|---|
|  | 821 | sign = tmp; | 
|---|
|  | 822 | } | 
|---|
|  | 823 | // 4d. Check whether the point is inside the triangle (check distance to each node | 
|---|
|  | 824 | tmp = checker->second->node->node->DistanceSquared(A->second->node->node); | 
|---|
|  | 825 | int innerpoint = 0; | 
|---|
|  | 826 | if ((tmp < A->second->node->node->DistanceSquared( | 
|---|
|  | 827 | baseline->second.first->second->node->node)) && (tmp | 
|---|
|  | 828 | < A->second->node->node->DistanceSquared( | 
|---|
|  | 829 | baseline->second.second->second->node->node))) | 
|---|
|  | 830 | innerpoint++; | 
|---|
|  | 831 | tmp = checker->second->node->node->DistanceSquared( | 
|---|
|  | 832 | baseline->second.first->second->node->node); | 
|---|
|  | 833 | if ((tmp < baseline->second.first->second->node->node->DistanceSquared( | 
|---|
|  | 834 | A->second->node->node)) && (tmp | 
|---|
|  | 835 | < baseline->second.first->second->node->node->DistanceSquared( | 
|---|
|  | 836 | baseline->second.second->second->node->node))) | 
|---|
|  | 837 | innerpoint++; | 
|---|
|  | 838 | tmp = checker->second->node->node->DistanceSquared( | 
|---|
|  | 839 | baseline->second.second->second->node->node); | 
|---|
|  | 840 | if ((tmp < baseline->second.second->second->node->node->DistanceSquared( | 
|---|
|  | 841 | baseline->second.first->second->node->node)) && (tmp | 
|---|
|  | 842 | < baseline->second.second->second->node->node->DistanceSquared( | 
|---|
|  | 843 | A->second->node->node))) | 
|---|
|  | 844 | innerpoint++; | 
|---|
|  | 845 | // 4e. If so, break 4. loop and continue with next candidate in 1. loop | 
|---|
|  | 846 | if (innerpoint == 3) | 
|---|
|  | 847 | break; | 
|---|
|  | 848 | } | 
|---|
|  | 849 | // 5. come this far, all on same side? Then break 1. loop and construct triangle | 
|---|
|  | 850 | if (checker == PointsOnBoundary.end()) | 
|---|
|  | 851 | { | 
|---|
|  | 852 | *out << "Looks like we have a candidate!" << endl; | 
|---|
|  | 853 | break; | 
|---|
|  | 854 | } | 
|---|
|  | 855 | } | 
|---|
|  | 856 | if (baseline != DistanceMMap.end()) | 
|---|
|  | 857 | { | 
|---|
|  | 858 | BPS[0] = baseline->second.first->second; | 
|---|
|  | 859 | BPS[1] = baseline->second.second->second; | 
|---|
|  | 860 | BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 861 | BPS[0] = A->second; | 
|---|
|  | 862 | BPS[1] = baseline->second.second->second; | 
|---|
|  | 863 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 864 | BPS[0] = baseline->second.first->second; | 
|---|
|  | 865 | BPS[1] = A->second; | 
|---|
|  | 866 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 867 |  | 
|---|
|  | 868 | // 4b3. insert created triangle | 
|---|
|  | 869 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
|  | 870 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
|  | 871 | TrianglesOnBoundaryCount++; | 
|---|
|  | 872 | for (int i = 0; i < NDIM; i++) | 
|---|
|  | 873 | { | 
|---|
|  | 874 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i])); | 
|---|
|  | 875 | LinesOnBoundaryCount++; | 
|---|
|  | 876 | } | 
|---|
|  | 877 |  | 
|---|
|  | 878 | *out << Verbose(1) << "Starting triangle is " << *BTS << "." << endl; | 
|---|
|  | 879 | } | 
|---|
|  | 880 | else | 
|---|
|  | 881 | { | 
|---|
|  | 882 | *out << Verbose(1) << "No starting triangle found." << endl; | 
|---|
|  | 883 | exit(255); | 
|---|
|  | 884 | } | 
|---|
|  | 885 | } | 
|---|
|  | 886 | ; | 
|---|
|  | 887 |  | 
|---|
|  | 888 | /** Tesselates the convex envelope of a cluster from a single starting triangle. | 
|---|
|  | 889 | * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most | 
|---|
|  | 890 | * 2 triangles. Hence, we go through all current lines: | 
|---|
|  | 891 | * -# if the lines contains to only one triangle | 
|---|
|  | 892 | * -# We search all points in the boundary | 
|---|
|  | 893 | *    -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to | 
|---|
|  | 894 | *       baseline in triangle plane pointing out of the triangle and normal vector of new triangle) | 
|---|
|  | 895 | *    -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors) | 
|---|
|  | 896 | *    -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount) | 
|---|
|  | 897 | * \param *out output stream for debugging | 
|---|
|  | 898 | * \param *configuration for IsAngstroem | 
|---|
|  | 899 | * \param *cloud cluster of points | 
|---|
|  | 900 | */ | 
|---|
|  | 901 | void Tesselation::TesselateOnBoundary(ofstream *out, PointCloud *cloud) | 
|---|
|  | 902 | { | 
|---|
|  | 903 | bool flag; | 
|---|
|  | 904 | PointMap::iterator winner; | 
|---|
|  | 905 | class BoundaryPointSet *peak = NULL; | 
|---|
|  | 906 | double SmallestAngle, TempAngle; | 
|---|
|  | 907 | Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL; | 
|---|
|  | 908 | LineMap::iterator LineChecker[2]; | 
|---|
|  | 909 |  | 
|---|
|  | 910 | Center = cloud->GetCenter(out); | 
|---|
|  | 911 | // create a first tesselation with the given BoundaryPoints | 
|---|
|  | 912 | do { | 
|---|
|  | 913 | flag = false; | 
|---|
|  | 914 | for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++) | 
|---|
| [5c7bf8] | 915 | if (baseline->second->triangles.size() == 1) { | 
|---|
| [357fba] | 916 | // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles) | 
|---|
|  | 917 | SmallestAngle = M_PI; | 
|---|
|  | 918 |  | 
|---|
|  | 919 | // get peak point with respect to this base line's only triangle | 
|---|
|  | 920 | BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far | 
|---|
|  | 921 | *out << Verbose(2) << "Current baseline is between " << *(baseline->second) << "." << endl; | 
|---|
|  | 922 | for (int i = 0; i < 3; i++) | 
|---|
|  | 923 | if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1])) | 
|---|
|  | 924 | peak = BTS->endpoints[i]; | 
|---|
|  | 925 | *out << Verbose(3) << " and has peak " << *peak << "." << endl; | 
|---|
|  | 926 |  | 
|---|
|  | 927 | // prepare some auxiliary vectors | 
|---|
|  | 928 | Vector BaseLineCenter, BaseLine; | 
|---|
|  | 929 | BaseLineCenter.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
|  | 930 | BaseLineCenter.AddVector(baseline->second->endpoints[1]->node->node); | 
|---|
|  | 931 | BaseLineCenter.Scale(1. / 2.); // points now to center of base line | 
|---|
|  | 932 | BaseLine.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
|  | 933 | BaseLine.SubtractVector(baseline->second->endpoints[1]->node->node); | 
|---|
|  | 934 |  | 
|---|
|  | 935 | // offset to center of triangle | 
|---|
|  | 936 | CenterVector.Zero(); | 
|---|
|  | 937 | for (int i = 0; i < 3; i++) | 
|---|
|  | 938 | CenterVector.AddVector(BTS->endpoints[i]->node->node); | 
|---|
|  | 939 | CenterVector.Scale(1. / 3.); | 
|---|
|  | 940 | *out << Verbose(4) << "CenterVector of base triangle is " << CenterVector << endl; | 
|---|
|  | 941 |  | 
|---|
|  | 942 | // normal vector of triangle | 
|---|
|  | 943 | NormalVector.CopyVector(Center); | 
|---|
|  | 944 | NormalVector.SubtractVector(&CenterVector); | 
|---|
|  | 945 | BTS->GetNormalVector(NormalVector); | 
|---|
|  | 946 | NormalVector.CopyVector(&BTS->NormalVector); | 
|---|
|  | 947 | *out << Verbose(4) << "NormalVector of base triangle is " << NormalVector << endl; | 
|---|
|  | 948 |  | 
|---|
|  | 949 | // vector in propagation direction (out of triangle) | 
|---|
|  | 950 | // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection) | 
|---|
|  | 951 | PropagationVector.MakeNormalVector(&BaseLine, &NormalVector); | 
|---|
|  | 952 | TempVector.CopyVector(&CenterVector); | 
|---|
|  | 953 | TempVector.SubtractVector(baseline->second->endpoints[0]->node->node); // TempVector is vector on triangle plane pointing from one baseline egde towards center! | 
|---|
|  | 954 | //*out << Verbose(2) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl; | 
|---|
| [658efb] | 955 | if (PropagationVector.ScalarProduct(&TempVector) > 0) // make sure normal propagation vector points outward from baseline | 
|---|
| [357fba] | 956 | PropagationVector.Scale(-1.); | 
|---|
|  | 957 | *out << Verbose(4) << "PropagationVector of base triangle is " << PropagationVector << endl; | 
|---|
|  | 958 | winner = PointsOnBoundary.end(); | 
|---|
|  | 959 |  | 
|---|
|  | 960 | // loop over all points and calculate angle between normal vector of new and present triangle | 
|---|
|  | 961 | for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) { | 
|---|
|  | 962 | if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints | 
|---|
|  | 963 | *out << Verbose(3) << "Target point is " << *(target->second) << ":" << endl; | 
|---|
|  | 964 |  | 
|---|
|  | 965 | // first check direction, so that triangles don't intersect | 
|---|
|  | 966 | VirtualNormalVector.CopyVector(target->second->node->node); | 
|---|
|  | 967 | VirtualNormalVector.SubtractVector(&BaseLineCenter); // points from center of base line to target | 
|---|
|  | 968 | VirtualNormalVector.ProjectOntoPlane(&NormalVector); | 
|---|
|  | 969 | TempAngle = VirtualNormalVector.Angle(&PropagationVector); | 
|---|
|  | 970 | *out << Verbose(4) << "VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << "." << endl; | 
|---|
|  | 971 | if (TempAngle > (M_PI/2.)) { // no bends bigger than Pi/2 (90 degrees) | 
|---|
|  | 972 | *out << Verbose(4) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl; | 
|---|
|  | 973 | continue; | 
|---|
|  | 974 | } else | 
|---|
|  | 975 | *out << Verbose(4) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl; | 
|---|
|  | 976 |  | 
|---|
|  | 977 | // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle) | 
|---|
|  | 978 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first); | 
|---|
|  | 979 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first); | 
|---|
| [5c7bf8] | 980 | if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) { | 
|---|
|  | 981 | *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles." << endl; | 
|---|
| [357fba] | 982 | continue; | 
|---|
|  | 983 | } | 
|---|
| [5c7bf8] | 984 | if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) { | 
|---|
|  | 985 | *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles." << endl; | 
|---|
| [357fba] | 986 | continue; | 
|---|
|  | 987 | } | 
|---|
|  | 988 |  | 
|---|
|  | 989 | // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint) | 
|---|
|  | 990 | if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) { | 
|---|
|  | 991 | *out << Verbose(4) << "Current target is peak!" << endl; | 
|---|
|  | 992 | continue; | 
|---|
|  | 993 | } | 
|---|
|  | 994 |  | 
|---|
|  | 995 | // check for linear dependence | 
|---|
|  | 996 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
|  | 997 | TempVector.SubtractVector(target->second->node->node); | 
|---|
|  | 998 | helper.CopyVector(baseline->second->endpoints[1]->node->node); | 
|---|
|  | 999 | helper.SubtractVector(target->second->node->node); | 
|---|
|  | 1000 | helper.ProjectOntoPlane(&TempVector); | 
|---|
|  | 1001 | if (fabs(helper.NormSquared()) < MYEPSILON) { | 
|---|
|  | 1002 | *out << Verbose(4) << "Chosen set of vectors is linear dependent." << endl; | 
|---|
|  | 1003 | continue; | 
|---|
|  | 1004 | } | 
|---|
|  | 1005 |  | 
|---|
|  | 1006 | // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle | 
|---|
|  | 1007 | flag = true; | 
|---|
|  | 1008 | VirtualNormalVector.MakeNormalVector(baseline->second->endpoints[0]->node->node, baseline->second->endpoints[1]->node->node, target->second->node->node); | 
|---|
|  | 1009 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
|  | 1010 | TempVector.AddVector(baseline->second->endpoints[1]->node->node); | 
|---|
|  | 1011 | TempVector.AddVector(target->second->node->node); | 
|---|
|  | 1012 | TempVector.Scale(1./3.); | 
|---|
|  | 1013 | TempVector.SubtractVector(Center); | 
|---|
|  | 1014 | // make it always point outward | 
|---|
| [658efb] | 1015 | if (VirtualNormalVector.ScalarProduct(&TempVector) < 0) | 
|---|
| [357fba] | 1016 | VirtualNormalVector.Scale(-1.); | 
|---|
|  | 1017 | // calculate angle | 
|---|
|  | 1018 | TempAngle = NormalVector.Angle(&VirtualNormalVector); | 
|---|
|  | 1019 | *out << Verbose(4) << "NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << "." << endl; | 
|---|
|  | 1020 | if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner | 
|---|
|  | 1021 | SmallestAngle = TempAngle; | 
|---|
|  | 1022 | winner = target; | 
|---|
|  | 1023 | *out << Verbose(4) << "New winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl; | 
|---|
|  | 1024 | } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle) | 
|---|
|  | 1025 | // hence, check the angles to some normal direction from our base line but in this common plane of both targets... | 
|---|
|  | 1026 | helper.CopyVector(target->second->node->node); | 
|---|
|  | 1027 | helper.SubtractVector(&BaseLineCenter); | 
|---|
|  | 1028 | helper.ProjectOntoPlane(&BaseLine); | 
|---|
|  | 1029 | // ...the one with the smaller angle is the better candidate | 
|---|
|  | 1030 | TempVector.CopyVector(target->second->node->node); | 
|---|
|  | 1031 | TempVector.SubtractVector(&BaseLineCenter); | 
|---|
|  | 1032 | TempVector.ProjectOntoPlane(&VirtualNormalVector); | 
|---|
|  | 1033 | TempAngle = TempVector.Angle(&helper); | 
|---|
|  | 1034 | TempVector.CopyVector(winner->second->node->node); | 
|---|
|  | 1035 | TempVector.SubtractVector(&BaseLineCenter); | 
|---|
|  | 1036 | TempVector.ProjectOntoPlane(&VirtualNormalVector); | 
|---|
|  | 1037 | if (TempAngle < TempVector.Angle(&helper)) { | 
|---|
|  | 1038 | TempAngle = NormalVector.Angle(&VirtualNormalVector); | 
|---|
|  | 1039 | SmallestAngle = TempAngle; | 
|---|
|  | 1040 | winner = target; | 
|---|
|  | 1041 | *out << Verbose(4) << "New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction." << endl; | 
|---|
|  | 1042 | } else | 
|---|
|  | 1043 | *out << Verbose(4) << "Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction." << endl; | 
|---|
|  | 1044 | } else | 
|---|
|  | 1045 | *out << Verbose(4) << "Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl; | 
|---|
|  | 1046 | } | 
|---|
|  | 1047 | } // end of loop over all boundary points | 
|---|
|  | 1048 |  | 
|---|
|  | 1049 | // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle | 
|---|
|  | 1050 | if (winner != PointsOnBoundary.end()) { | 
|---|
|  | 1051 | *out << Verbose(2) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl; | 
|---|
|  | 1052 | // create the lins of not yet present | 
|---|
|  | 1053 | BLS[0] = baseline->second; | 
|---|
|  | 1054 | // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles) | 
|---|
|  | 1055 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first); | 
|---|
|  | 1056 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first); | 
|---|
|  | 1057 | if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create | 
|---|
|  | 1058 | BPS[0] = baseline->second->endpoints[0]; | 
|---|
|  | 1059 | BPS[1] = winner->second; | 
|---|
|  | 1060 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 1061 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1])); | 
|---|
|  | 1062 | LinesOnBoundaryCount++; | 
|---|
|  | 1063 | } else | 
|---|
|  | 1064 | BLS[1] = LineChecker[0]->second; | 
|---|
|  | 1065 | if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create | 
|---|
|  | 1066 | BPS[0] = baseline->second->endpoints[1]; | 
|---|
|  | 1067 | BPS[1] = winner->second; | 
|---|
|  | 1068 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 1069 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2])); | 
|---|
|  | 1070 | LinesOnBoundaryCount++; | 
|---|
|  | 1071 | } else | 
|---|
|  | 1072 | BLS[2] = LineChecker[1]->second; | 
|---|
|  | 1073 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| [62bb91] | 1074 | BTS->GetCenter(&helper); | 
|---|
|  | 1075 | helper.SubtractVector(Center); | 
|---|
|  | 1076 | helper.Scale(-1); | 
|---|
|  | 1077 | BTS->GetNormalVector(helper); | 
|---|
| [357fba] | 1078 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
|  | 1079 | TrianglesOnBoundaryCount++; | 
|---|
|  | 1080 | } else { | 
|---|
|  | 1081 | *out << Verbose(1) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl; | 
|---|
|  | 1082 | } | 
|---|
|  | 1083 |  | 
|---|
|  | 1084 | // 5d. If the set of lines is not yet empty, go to 5. and continue | 
|---|
|  | 1085 | } else | 
|---|
| [5c7bf8] | 1086 | *out << Verbose(2) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << "." << endl; | 
|---|
| [357fba] | 1087 | } while (flag); | 
|---|
|  | 1088 |  | 
|---|
|  | 1089 | // exit | 
|---|
|  | 1090 | delete(Center); | 
|---|
|  | 1091 | }; | 
|---|
|  | 1092 |  | 
|---|
| [62bb91] | 1093 | /** Inserts all points outside of the tesselated surface into it by adding new triangles. | 
|---|
| [357fba] | 1094 | * \param *out output stream for debugging | 
|---|
|  | 1095 | * \param *cloud cluster of points | 
|---|
| [62bb91] | 1096 | * \param *LC LinkedCell structure to find nearest point quickly | 
|---|
| [357fba] | 1097 | * \return true - all straddling points insert, false - something went wrong | 
|---|
|  | 1098 | */ | 
|---|
| [62bb91] | 1099 | bool Tesselation::InsertStraddlingPoints(ofstream *out, PointCloud *cloud, LinkedCell *LC) | 
|---|
| [357fba] | 1100 | { | 
|---|
| [5c7bf8] | 1101 | Vector Intersection, Normal; | 
|---|
| [357fba] | 1102 | TesselPoint *Walker = NULL; | 
|---|
|  | 1103 | Vector *Center = cloud->GetCenter(out); | 
|---|
| [62bb91] | 1104 | list<BoundaryTriangleSet*> *triangles = NULL; | 
|---|
| [7dea7c] | 1105 | bool AddFlag = false; | 
|---|
|  | 1106 | LinkedCell *BoundaryPoints = NULL; | 
|---|
| [62bb91] | 1107 |  | 
|---|
|  | 1108 | *out << Verbose(1) << "Begin of InsertStraddlingPoints" << endl; | 
|---|
| [357fba] | 1109 |  | 
|---|
|  | 1110 | cloud->GoToFirst(); | 
|---|
| [7dea7c] | 1111 | BoundaryPoints = new LinkedCell(this, 5.); | 
|---|
| [1999d8] | 1112 | while (!cloud->IsEnd()) {  // we only have to go once through all points, as boundary can become only bigger | 
|---|
| [7dea7c] | 1113 | if (AddFlag) { | 
|---|
|  | 1114 | delete(BoundaryPoints); | 
|---|
|  | 1115 | BoundaryPoints = new LinkedCell(this, 5.); | 
|---|
|  | 1116 | AddFlag = false; | 
|---|
|  | 1117 | } | 
|---|
| [357fba] | 1118 | Walker = cloud->GetPoint(); | 
|---|
| [62bb91] | 1119 | *out << Verbose(2) << "Current point is " << *Walker << "." << endl; | 
|---|
| [357fba] | 1120 | // get the next triangle | 
|---|
| [7dea7c] | 1121 | triangles = FindClosestTrianglesToPoint(out, Walker->node, BoundaryPoints); | 
|---|
|  | 1122 | BTS = triangles->front(); | 
|---|
|  | 1123 | if ((triangles == NULL) || (BTS->ContainsBoundaryPoint(Walker))) { | 
|---|
|  | 1124 | *out << Verbose(2) << "No triangles found, probably a tesselation point itself." << endl; | 
|---|
| [62bb91] | 1125 | cloud->GoToNext(); | 
|---|
|  | 1126 | continue; | 
|---|
|  | 1127 | } else { | 
|---|
| [357fba] | 1128 | } | 
|---|
| [5c7bf8] | 1129 | *out << Verbose(2) << "Closest triangle is " << *BTS << "." << endl; | 
|---|
| [357fba] | 1130 | // get the intersection point | 
|---|
|  | 1131 | if (BTS->GetIntersectionInsideTriangle(out, Center, Walker->node, &Intersection)) { | 
|---|
| [62bb91] | 1132 | *out << Verbose(2) << "We have an intersection at " << Intersection << "." << endl; | 
|---|
| [357fba] | 1133 | // we have the intersection, check whether in- or outside of boundary | 
|---|
|  | 1134 | if ((Center->DistanceSquared(Walker->node) - Center->DistanceSquared(&Intersection)) < -MYEPSILON) { | 
|---|
|  | 1135 | // inside, next! | 
|---|
| [5c7bf8] | 1136 | *out << Verbose(2) << *Walker << " is inside wrt triangle " << *BTS << "." << endl; | 
|---|
| [357fba] | 1137 | } else { | 
|---|
|  | 1138 | // outside! | 
|---|
| [5c7bf8] | 1139 | *out << Verbose(2) << *Walker << " is outside wrt triangle " << *BTS << "." << endl; | 
|---|
| [357fba] | 1140 | class BoundaryLineSet *OldLines[3], *NewLines[3]; | 
|---|
|  | 1141 | class BoundaryPointSet *OldPoints[3], *NewPoint; | 
|---|
|  | 1142 | // store the three old lines and old points | 
|---|
|  | 1143 | for (int i=0;i<3;i++) { | 
|---|
|  | 1144 | OldLines[i] = BTS->lines[i]; | 
|---|
|  | 1145 | OldPoints[i] = BTS->endpoints[i]; | 
|---|
|  | 1146 | } | 
|---|
| [5c7bf8] | 1147 | Normal.CopyVector(&BTS->NormalVector); | 
|---|
| [357fba] | 1148 | // add Walker to boundary points | 
|---|
| [5c7bf8] | 1149 | *out << Verbose(2) << "Adding " << *Walker << " to BoundaryPoints." << endl; | 
|---|
| [7dea7c] | 1150 | AddFlag = true; | 
|---|
| [16d866] | 1151 | if (AddBoundaryPoint(Walker,0)) | 
|---|
| [357fba] | 1152 | NewPoint = BPS[0]; | 
|---|
|  | 1153 | else | 
|---|
|  | 1154 | continue; | 
|---|
|  | 1155 | // remove triangle | 
|---|
| [5c7bf8] | 1156 | *out << Verbose(2) << "Erasing triangle " << *BTS << "." << endl; | 
|---|
| [357fba] | 1157 | TrianglesOnBoundary.erase(BTS->Nr); | 
|---|
| [5c7bf8] | 1158 | delete(BTS); | 
|---|
| [357fba] | 1159 | // create three new boundary lines | 
|---|
|  | 1160 | for (int i=0;i<3;i++) { | 
|---|
|  | 1161 | BPS[0] = NewPoint; | 
|---|
|  | 1162 | BPS[1] = OldPoints[i]; | 
|---|
|  | 1163 | NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
| [5c7bf8] | 1164 | *out << Verbose(3) << "Creating new line " << *NewLines[i] << "." << endl; | 
|---|
| [357fba] | 1165 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one | 
|---|
|  | 1166 | LinesOnBoundaryCount++; | 
|---|
|  | 1167 | } | 
|---|
|  | 1168 | // create three new triangle with new point | 
|---|
|  | 1169 | for (int i=0;i<3;i++) { // find all baselines | 
|---|
|  | 1170 | BLS[0] = OldLines[i]; | 
|---|
|  | 1171 | int n = 1; | 
|---|
|  | 1172 | for (int j=0;j<3;j++) { | 
|---|
|  | 1173 | if (NewLines[j]->IsConnectedTo(BLS[0])) { | 
|---|
|  | 1174 | if (n>2) { | 
|---|
|  | 1175 | *out << Verbose(1) << "ERROR: " << BLS[0] << " connects to all of the new lines?!" << endl; | 
|---|
|  | 1176 | return false; | 
|---|
|  | 1177 | } else | 
|---|
|  | 1178 | BLS[n++] = NewLines[j]; | 
|---|
|  | 1179 | } | 
|---|
|  | 1180 | } | 
|---|
|  | 1181 | // create the triangle | 
|---|
|  | 1182 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| [5c7bf8] | 1183 | Normal.Scale(-1.); | 
|---|
|  | 1184 | BTS->GetNormalVector(Normal); | 
|---|
|  | 1185 | Normal.Scale(-1.); | 
|---|
|  | 1186 | *out << Verbose(2) << "Created new triangle " << *BTS << "." << endl; | 
|---|
| [357fba] | 1187 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
|  | 1188 | TrianglesOnBoundaryCount++; | 
|---|
|  | 1189 | } | 
|---|
|  | 1190 | } | 
|---|
|  | 1191 | } else { // something is wrong with FindClosestTriangleToPoint! | 
|---|
|  | 1192 | *out << Verbose(1) << "ERROR: The closest triangle did not produce an intersection!" << endl; | 
|---|
|  | 1193 | return false; | 
|---|
|  | 1194 | } | 
|---|
|  | 1195 | cloud->GoToNext(); | 
|---|
|  | 1196 | } | 
|---|
|  | 1197 |  | 
|---|
|  | 1198 | // exit | 
|---|
|  | 1199 | delete(Center); | 
|---|
| [62bb91] | 1200 | *out << Verbose(1) << "End of InsertStraddlingPoints" << endl; | 
|---|
| [357fba] | 1201 | return true; | 
|---|
|  | 1202 | }; | 
|---|
|  | 1203 |  | 
|---|
| [16d866] | 1204 | /** Adds a point to the tesselation::PointsOnBoundary list. | 
|---|
| [62bb91] | 1205 | * \param *Walker point to add | 
|---|
| [08ef35] | 1206 | * \param n TesselStruct::BPS index to put pointer into | 
|---|
|  | 1207 | * \return true - new point was added, false - point already present | 
|---|
| [357fba] | 1208 | */ | 
|---|
| [08ef35] | 1209 | bool | 
|---|
| [16d866] | 1210 | Tesselation::AddBoundaryPoint(TesselPoint *Walker, int n) | 
|---|
| [357fba] | 1211 | { | 
|---|
|  | 1212 | PointTestPair InsertUnique; | 
|---|
| [08ef35] | 1213 | BPS[n] = new class BoundaryPointSet(Walker); | 
|---|
|  | 1214 | InsertUnique = PointsOnBoundary.insert(PointPair(Walker->nr, BPS[n])); | 
|---|
|  | 1215 | if (InsertUnique.second) { // if new point was not present before, increase counter | 
|---|
| [357fba] | 1216 | PointsOnBoundaryCount++; | 
|---|
| [08ef35] | 1217 | return true; | 
|---|
|  | 1218 | } else { | 
|---|
|  | 1219 | delete(BPS[n]); | 
|---|
|  | 1220 | BPS[n] = InsertUnique.first->second; | 
|---|
|  | 1221 | return false; | 
|---|
| [357fba] | 1222 | } | 
|---|
|  | 1223 | } | 
|---|
|  | 1224 | ; | 
|---|
|  | 1225 |  | 
|---|
|  | 1226 | /** Adds point to Tesselation::PointsOnBoundary if not yet present. | 
|---|
|  | 1227 | * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique. | 
|---|
|  | 1228 | * @param Candidate point to add | 
|---|
|  | 1229 | * @param n index for this point in Tesselation::TPS array | 
|---|
|  | 1230 | */ | 
|---|
|  | 1231 | void | 
|---|
| [16d866] | 1232 | Tesselation::AddTesselationPoint(TesselPoint* Candidate, int n) | 
|---|
| [357fba] | 1233 | { | 
|---|
|  | 1234 | PointTestPair InsertUnique; | 
|---|
|  | 1235 | TPS[n] = new class BoundaryPointSet(Candidate); | 
|---|
|  | 1236 | InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->nr, TPS[n])); | 
|---|
|  | 1237 | if (InsertUnique.second) { // if new point was not present before, increase counter | 
|---|
|  | 1238 | PointsOnBoundaryCount++; | 
|---|
|  | 1239 | } else { | 
|---|
|  | 1240 | delete TPS[n]; | 
|---|
| [065e82] | 1241 | cout << Verbose(4) << "Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl; | 
|---|
| [357fba] | 1242 | TPS[n] = (InsertUnique.first)->second; | 
|---|
|  | 1243 | } | 
|---|
|  | 1244 | } | 
|---|
|  | 1245 | ; | 
|---|
|  | 1246 |  | 
|---|
|  | 1247 | /** Function tries to add line from current Points in BPS to BoundaryLineSet. | 
|---|
|  | 1248 | * If successful it raises the line count and inserts the new line into the BLS, | 
|---|
|  | 1249 | * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one. | 
|---|
|  | 1250 | * @param *a first endpoint | 
|---|
|  | 1251 | * @param *b second endpoint | 
|---|
|  | 1252 | * @param n index of Tesselation::BLS giving the line with both endpoints | 
|---|
|  | 1253 | */ | 
|---|
| [16d866] | 1254 | void Tesselation::AddTesselationLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n) { | 
|---|
| [357fba] | 1255 | bool insertNewLine = true; | 
|---|
|  | 1256 |  | 
|---|
|  | 1257 | if (a->lines.find(b->node->nr) != a->lines.end()) { | 
|---|
| [065e82] | 1258 | LineMap::iterator FindLine = a->lines.find(b->node->nr); | 
|---|
| [357fba] | 1259 | pair<LineMap::iterator,LineMap::iterator> FindPair; | 
|---|
|  | 1260 | FindPair = a->lines.equal_range(b->node->nr); | 
|---|
| [065e82] | 1261 | cout << Verbose(5) << "INFO: There is at least one line between " << *a << " and " << *b << ": " << *(FindLine->second) << "." << endl; | 
|---|
| [357fba] | 1262 |  | 
|---|
| [065e82] | 1263 | for (FindLine = FindPair.first; FindLine != FindPair.second; FindLine++) { | 
|---|
| [357fba] | 1264 | // If there is a line with less than two attached triangles, we don't need a new line. | 
|---|
| [5c7bf8] | 1265 | if (FindLine->second->triangles.size() < 2) { | 
|---|
| [357fba] | 1266 | insertNewLine = false; | 
|---|
| [065e82] | 1267 | cout << Verbose(4) << "Using existing line " << *FindLine->second << endl; | 
|---|
| [357fba] | 1268 |  | 
|---|
|  | 1269 | BPS[0] = FindLine->second->endpoints[0]; | 
|---|
|  | 1270 | BPS[1] = FindLine->second->endpoints[1]; | 
|---|
|  | 1271 | BLS[n] = FindLine->second; | 
|---|
|  | 1272 |  | 
|---|
|  | 1273 | break; | 
|---|
|  | 1274 | } | 
|---|
|  | 1275 | } | 
|---|
|  | 1276 | } | 
|---|
|  | 1277 |  | 
|---|
|  | 1278 | if (insertNewLine) { | 
|---|
| [16d866] | 1279 | AlwaysAddTesselationTriangleLine(a, b, n); | 
|---|
| [357fba] | 1280 | } | 
|---|
|  | 1281 | } | 
|---|
|  | 1282 | ; | 
|---|
|  | 1283 |  | 
|---|
|  | 1284 | /** | 
|---|
|  | 1285 | * Adds lines from each of the current points in the BPS to BoundaryLineSet. | 
|---|
|  | 1286 | * Raises the line count and inserts the new line into the BLS. | 
|---|
|  | 1287 | * | 
|---|
|  | 1288 | * @param *a first endpoint | 
|---|
|  | 1289 | * @param *b second endpoint | 
|---|
|  | 1290 | * @param n index of Tesselation::BLS giving the line with both endpoints | 
|---|
|  | 1291 | */ | 
|---|
| [16d866] | 1292 | void Tesselation::AlwaysAddTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n) | 
|---|
| [357fba] | 1293 | { | 
|---|
| [57066a] | 1294 | cout << Verbose(4) << "Adding line [" << LinesOnBoundaryCount << "|" << *(a->node) << " and " << *(b->node) << "." << endl; | 
|---|
| [357fba] | 1295 | BPS[0] = a; | 
|---|
|  | 1296 | BPS[1] = b; | 
|---|
|  | 1297 | BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);  // this also adds the line to the local maps | 
|---|
|  | 1298 | // add line to global map | 
|---|
|  | 1299 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n])); | 
|---|
|  | 1300 | // increase counter | 
|---|
|  | 1301 | LinesOnBoundaryCount++; | 
|---|
|  | 1302 | }; | 
|---|
|  | 1303 |  | 
|---|
| [7dea7c] | 1304 | /** Function adds triangle to global list. | 
|---|
|  | 1305 | * Furthermore, the triangle receives the next free id and id counter \a TrianglesOnBoundaryCount is increased. | 
|---|
| [357fba] | 1306 | */ | 
|---|
| [16d866] | 1307 | void Tesselation::AddTesselationTriangle() | 
|---|
| [357fba] | 1308 | { | 
|---|
|  | 1309 | cout << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl; | 
|---|
|  | 1310 |  | 
|---|
|  | 1311 | // add triangle to global map | 
|---|
|  | 1312 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
|  | 1313 | TrianglesOnBoundaryCount++; | 
|---|
|  | 1314 |  | 
|---|
| [57066a] | 1315 | // set as last new triangle | 
|---|
|  | 1316 | LastTriangle = BTS; | 
|---|
|  | 1317 |  | 
|---|
| [357fba] | 1318 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet | 
|---|
| [16d866] | 1319 | }; | 
|---|
|  | 1320 |  | 
|---|
| [7dea7c] | 1321 | /** Function adds triangle to global list. | 
|---|
|  | 1322 | * Furthermore, the triangle number is set to \a nr. | 
|---|
|  | 1323 | * \param nr triangle number | 
|---|
|  | 1324 | */ | 
|---|
|  | 1325 | void Tesselation::AddTesselationTriangle(int nr) | 
|---|
|  | 1326 | { | 
|---|
|  | 1327 | cout << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl; | 
|---|
|  | 1328 |  | 
|---|
|  | 1329 | // add triangle to global map | 
|---|
|  | 1330 | TrianglesOnBoundary.insert(TrianglePair(nr, BTS)); | 
|---|
|  | 1331 |  | 
|---|
|  | 1332 | // set as last new triangle | 
|---|
|  | 1333 | LastTriangle = BTS; | 
|---|
|  | 1334 |  | 
|---|
|  | 1335 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet | 
|---|
|  | 1336 | }; | 
|---|
|  | 1337 |  | 
|---|
| [16d866] | 1338 | /** Removes a triangle from the tesselation. | 
|---|
|  | 1339 | * Removes itself from the TriangleMap's of its lines, calls for them RemoveTriangleLine() if they are no more connected. | 
|---|
|  | 1340 | * Removes itself from memory. | 
|---|
|  | 1341 | * \param *triangle to remove | 
|---|
|  | 1342 | */ | 
|---|
|  | 1343 | void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle) | 
|---|
|  | 1344 | { | 
|---|
|  | 1345 | if (triangle == NULL) | 
|---|
|  | 1346 | return; | 
|---|
|  | 1347 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 1348 | if (triangle->lines[i] != NULL) { | 
|---|
|  | 1349 | cout << Verbose(5) << "Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << "." << endl; | 
|---|
|  | 1350 | triangle->lines[i]->triangles.erase(triangle->Nr); | 
|---|
|  | 1351 | if (triangle->lines[i]->triangles.empty()) { | 
|---|
|  | 1352 | cout << Verbose(5) << *triangle->lines[i] << " is no more attached to any triangle, erasing." << endl; | 
|---|
|  | 1353 | RemoveTesselationLine(triangle->lines[i]); | 
|---|
| [065e82] | 1354 | } else { | 
|---|
|  | 1355 | cout << Verbose(5) << *triangle->lines[i] << " is still attached to another triangle: "; | 
|---|
|  | 1356 | for(TriangleMap::iterator TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); TriangleRunner++) | 
|---|
|  | 1357 | cout << "[" << (TriangleRunner->second)->Nr << "|" << *((TriangleRunner->second)->endpoints[0]) << ", " << *((TriangleRunner->second)->endpoints[1]) << ", " << *((TriangleRunner->second)->endpoints[2]) << "] \t"; | 
|---|
|  | 1358 | cout << endl; | 
|---|
|  | 1359 | //        for (int j=0;j<2;j++) { | 
|---|
|  | 1360 | //          cout << Verbose(5) << "Lines of endpoint " << *(triangle->lines[i]->endpoints[j]) << ": "; | 
|---|
|  | 1361 | //          for(LineMap::iterator LineRunner = triangle->lines[i]->endpoints[j]->lines.begin(); LineRunner != triangle->lines[i]->endpoints[j]->lines.end(); LineRunner++) | 
|---|
|  | 1362 | //            cout << "[" << *(LineRunner->second) << "] \t"; | 
|---|
|  | 1363 | //          cout << endl; | 
|---|
|  | 1364 | //        } | 
|---|
|  | 1365 | } | 
|---|
|  | 1366 | triangle->lines[i] = NULL;  // free'd or not: disconnect | 
|---|
| [16d866] | 1367 | } else | 
|---|
|  | 1368 | cerr << "ERROR: This line " << i << " has already been free'd." << endl; | 
|---|
|  | 1369 | } | 
|---|
|  | 1370 |  | 
|---|
|  | 1371 | if (TrianglesOnBoundary.erase(triangle->Nr)) | 
|---|
|  | 1372 | cout << Verbose(5) << "Removing triangle Nr. " << triangle->Nr << "." << endl; | 
|---|
|  | 1373 | delete(triangle); | 
|---|
|  | 1374 | }; | 
|---|
|  | 1375 |  | 
|---|
|  | 1376 | /** Removes a line from the tesselation. | 
|---|
|  | 1377 | * Removes itself from each endpoints' LineMap, then removes itself from global LinesOnBoundary list and free's the line. | 
|---|
|  | 1378 | * \param *line line to remove | 
|---|
|  | 1379 | */ | 
|---|
|  | 1380 | void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line) | 
|---|
|  | 1381 | { | 
|---|
|  | 1382 | int Numbers[2]; | 
|---|
|  | 1383 |  | 
|---|
|  | 1384 | if (line == NULL) | 
|---|
|  | 1385 | return; | 
|---|
| [065e82] | 1386 | // get other endpoint number for finding copies of same line | 
|---|
| [16d866] | 1387 | if (line->endpoints[1] != NULL) | 
|---|
|  | 1388 | Numbers[0] = line->endpoints[1]->Nr; | 
|---|
|  | 1389 | else | 
|---|
|  | 1390 | Numbers[0] = -1; | 
|---|
|  | 1391 | if (line->endpoints[0] != NULL) | 
|---|
|  | 1392 | Numbers[1] = line->endpoints[0]->Nr; | 
|---|
|  | 1393 | else | 
|---|
|  | 1394 | Numbers[1] = -1; | 
|---|
|  | 1395 |  | 
|---|
|  | 1396 | for (int i = 0; i < 2; i++) { | 
|---|
|  | 1397 | if (line->endpoints[i] != NULL) { | 
|---|
|  | 1398 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set | 
|---|
|  | 1399 | pair<LineMap::iterator, LineMap::iterator> erasor = line->endpoints[i]->lines.equal_range(Numbers[i]); | 
|---|
|  | 1400 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++) | 
|---|
|  | 1401 | if ((*Runner).second == line) { | 
|---|
|  | 1402 | cout << Verbose(5) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl; | 
|---|
|  | 1403 | line->endpoints[i]->lines.erase(Runner); | 
|---|
|  | 1404 | break; | 
|---|
|  | 1405 | } | 
|---|
|  | 1406 | } else { // there's just a single line left | 
|---|
|  | 1407 | if (line->endpoints[i]->lines.erase(line->Nr)) | 
|---|
|  | 1408 | cout << Verbose(5) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl; | 
|---|
|  | 1409 | } | 
|---|
|  | 1410 | if (line->endpoints[i]->lines.empty()) { | 
|---|
|  | 1411 | cout << Verbose(5) << *line->endpoints[i] << " has no more lines it's attached to, erasing." << endl; | 
|---|
|  | 1412 | RemoveTesselationPoint(line->endpoints[i]); | 
|---|
| [065e82] | 1413 | } else { | 
|---|
|  | 1414 | cout << Verbose(5) << *line->endpoints[i] << " has still lines it's attached to: "; | 
|---|
|  | 1415 | for(LineMap::iterator LineRunner = line->endpoints[i]->lines.begin(); LineRunner != line->endpoints[i]->lines.end(); LineRunner++) | 
|---|
|  | 1416 | cout << "[" << *(LineRunner->second) << "] \t"; | 
|---|
|  | 1417 | cout << endl; | 
|---|
|  | 1418 | } | 
|---|
|  | 1419 | line->endpoints[i] = NULL;  // free'd or not: disconnect | 
|---|
| [16d866] | 1420 | } else | 
|---|
|  | 1421 | cerr << "ERROR: Endpoint " << i << " has already been free'd." << endl; | 
|---|
|  | 1422 | } | 
|---|
|  | 1423 | if (!line->triangles.empty()) | 
|---|
|  | 1424 | cerr << "WARNING: Memory Leak! I " << *line << " am still connected to some triangles." << endl; | 
|---|
|  | 1425 |  | 
|---|
|  | 1426 | if (LinesOnBoundary.erase(line->Nr)) | 
|---|
|  | 1427 | cout << Verbose(5) << "Removing line Nr. " << line->Nr << "." << endl; | 
|---|
|  | 1428 | delete(line); | 
|---|
|  | 1429 | }; | 
|---|
|  | 1430 |  | 
|---|
|  | 1431 | /** Removes a point from the tesselation. | 
|---|
|  | 1432 | * Checks whether there are still lines connected, removes from global PointsOnBoundary list, then free's the point. | 
|---|
|  | 1433 | * \note If a point should be removed, while keep the tesselated surface intact (i.e. closed), use RemovePointFromTesselatedSurface() | 
|---|
|  | 1434 | * \param *point point to remove | 
|---|
|  | 1435 | */ | 
|---|
|  | 1436 | void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point) | 
|---|
|  | 1437 | { | 
|---|
|  | 1438 | if (point == NULL) | 
|---|
|  | 1439 | return; | 
|---|
|  | 1440 | if (PointsOnBoundary.erase(point->Nr)) | 
|---|
|  | 1441 | cout << Verbose(5) << "Removing point Nr. " << point->Nr << "." << endl; | 
|---|
|  | 1442 | delete(point); | 
|---|
|  | 1443 | }; | 
|---|
| [357fba] | 1444 |  | 
|---|
| [62bb91] | 1445 | /** Checks whether the triangle consisting of the three points is already present. | 
|---|
| [357fba] | 1446 | * Searches for the points in Tesselation::PointsOnBoundary and checks their | 
|---|
|  | 1447 | * lines. If any of the three edges already has two triangles attached, false is | 
|---|
|  | 1448 | * returned. | 
|---|
|  | 1449 | * \param *out output stream for debugging | 
|---|
|  | 1450 | * \param *Candidates endpoints of the triangle candidate | 
|---|
|  | 1451 | * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two | 
|---|
|  | 1452 | *                 triangles exist which is the maximum for three points | 
|---|
|  | 1453 | */ | 
|---|
|  | 1454 | int Tesselation::CheckPresenceOfTriangle(ofstream *out, TesselPoint *Candidates[3]) { | 
|---|
|  | 1455 | int adjacentTriangleCount = 0; | 
|---|
|  | 1456 | class BoundaryPointSet *Points[3]; | 
|---|
|  | 1457 |  | 
|---|
|  | 1458 | *out << Verbose(2) << "Begin of CheckPresenceOfTriangle" << endl; | 
|---|
|  | 1459 | // builds a triangle point set (Points) of the end points | 
|---|
|  | 1460 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 1461 | PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr); | 
|---|
|  | 1462 | if (FindPoint != PointsOnBoundary.end()) { | 
|---|
|  | 1463 | Points[i] = FindPoint->second; | 
|---|
|  | 1464 | } else { | 
|---|
|  | 1465 | Points[i] = NULL; | 
|---|
|  | 1466 | } | 
|---|
|  | 1467 | } | 
|---|
|  | 1468 |  | 
|---|
|  | 1469 | // checks lines between the points in the Points for their adjacent triangles | 
|---|
|  | 1470 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 1471 | if (Points[i] != NULL) { | 
|---|
|  | 1472 | for (int j = i; j < 3; j++) { | 
|---|
|  | 1473 | if (Points[j] != NULL) { | 
|---|
|  | 1474 | LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->nr); | 
|---|
|  | 1475 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) { | 
|---|
|  | 1476 | TriangleMap *triangles = &FindLine->second->triangles; | 
|---|
|  | 1477 | *out << Verbose(3) << "Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << "." << endl; | 
|---|
|  | 1478 | for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) { | 
|---|
|  | 1479 | if (FindTriangle->second->IsPresentTupel(Points)) { | 
|---|
|  | 1480 | adjacentTriangleCount++; | 
|---|
|  | 1481 | } | 
|---|
|  | 1482 | } | 
|---|
|  | 1483 | *out << Verbose(3) << "end." << endl; | 
|---|
|  | 1484 | } | 
|---|
|  | 1485 | // Only one of the triangle lines must be considered for the triangle count. | 
|---|
| [065e82] | 1486 | //*out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl; | 
|---|
|  | 1487 | //return adjacentTriangleCount; | 
|---|
| [357fba] | 1488 | } | 
|---|
|  | 1489 | } | 
|---|
|  | 1490 | } | 
|---|
|  | 1491 | } | 
|---|
|  | 1492 |  | 
|---|
|  | 1493 | *out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl; | 
|---|
|  | 1494 | *out << Verbose(2) << "End of CheckPresenceOfTriangle" << endl; | 
|---|
|  | 1495 | return adjacentTriangleCount; | 
|---|
|  | 1496 | }; | 
|---|
|  | 1497 |  | 
|---|
| [065e82] | 1498 | /** Checks whether the triangle consisting of the three points is already present. | 
|---|
|  | 1499 | * Searches for the points in Tesselation::PointsOnBoundary and checks their | 
|---|
|  | 1500 | * lines. If any of the three edges already has two triangles attached, false is | 
|---|
|  | 1501 | * returned. | 
|---|
|  | 1502 | * \param *out output stream for debugging | 
|---|
|  | 1503 | * \param *Candidates endpoints of the triangle candidate | 
|---|
|  | 1504 | * \return NULL - none found or pointer to triangle | 
|---|
|  | 1505 | */ | 
|---|
|  | 1506 | class BoundaryTriangleSet * Tesselation::GetPresentTriangle(ofstream *out, TesselPoint *Candidates[3]) | 
|---|
|  | 1507 | { | 
|---|
|  | 1508 | class BoundaryTriangleSet *triangle = NULL; | 
|---|
|  | 1509 | class BoundaryPointSet *Points[3]; | 
|---|
|  | 1510 |  | 
|---|
|  | 1511 | // builds a triangle point set (Points) of the end points | 
|---|
|  | 1512 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 1513 | PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr); | 
|---|
|  | 1514 | if (FindPoint != PointsOnBoundary.end()) { | 
|---|
|  | 1515 | Points[i] = FindPoint->second; | 
|---|
|  | 1516 | } else { | 
|---|
|  | 1517 | Points[i] = NULL; | 
|---|
|  | 1518 | } | 
|---|
|  | 1519 | } | 
|---|
|  | 1520 |  | 
|---|
|  | 1521 | // checks lines between the points in the Points for their adjacent triangles | 
|---|
|  | 1522 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 1523 | if (Points[i] != NULL) { | 
|---|
|  | 1524 | for (int j = i; j < 3; j++) { | 
|---|
|  | 1525 | if (Points[j] != NULL) { | 
|---|
|  | 1526 | LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->nr); | 
|---|
|  | 1527 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) { | 
|---|
|  | 1528 | TriangleMap *triangles = &FindLine->second->triangles; | 
|---|
|  | 1529 | for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) { | 
|---|
|  | 1530 | if (FindTriangle->second->IsPresentTupel(Points)) { | 
|---|
|  | 1531 | if ((triangle == NULL) || (triangle->Nr > FindTriangle->second->Nr)) | 
|---|
|  | 1532 | triangle = FindTriangle->second; | 
|---|
|  | 1533 | } | 
|---|
|  | 1534 | } | 
|---|
|  | 1535 | } | 
|---|
|  | 1536 | // Only one of the triangle lines must be considered for the triangle count. | 
|---|
|  | 1537 | //*out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl; | 
|---|
|  | 1538 | //return adjacentTriangleCount; | 
|---|
|  | 1539 | } | 
|---|
|  | 1540 | } | 
|---|
|  | 1541 | } | 
|---|
|  | 1542 | } | 
|---|
|  | 1543 |  | 
|---|
|  | 1544 | return triangle; | 
|---|
|  | 1545 | }; | 
|---|
|  | 1546 |  | 
|---|
| [357fba] | 1547 |  | 
|---|
| [f1cccd] | 1548 | /** Finds the starting triangle for FindNonConvexBorder(). | 
|---|
|  | 1549 | * Looks at the outermost point per axis, then FindSecondPointForTesselation() | 
|---|
|  | 1550 | * for the second and FindNextSuitablePointViaAngleOfSphere() for the third | 
|---|
| [357fba] | 1551 | * point are called. | 
|---|
|  | 1552 | * \param *out output stream for debugging | 
|---|
|  | 1553 | * \param RADIUS radius of virtual rolling sphere | 
|---|
|  | 1554 | * \param *LC LinkedCell structure with neighbouring TesselPoint's | 
|---|
|  | 1555 | */ | 
|---|
| [f1cccd] | 1556 | void Tesselation::FindStartingTriangle(ofstream *out, const double RADIUS, LinkedCell *LC) | 
|---|
| [357fba] | 1557 | { | 
|---|
| [f1cccd] | 1558 | cout << Verbose(1) << "Begin of FindStartingTriangle\n"; | 
|---|
| [357fba] | 1559 | int i = 0; | 
|---|
|  | 1560 | LinkedNodes *List = NULL; | 
|---|
|  | 1561 | TesselPoint* FirstPoint = NULL; | 
|---|
|  | 1562 | TesselPoint* SecondPoint = NULL; | 
|---|
| [62bb91] | 1563 | TesselPoint* MaxPoint[NDIM]; | 
|---|
| [f1cccd] | 1564 | double maxCoordinate[NDIM]; | 
|---|
| [357fba] | 1565 | Vector Oben; | 
|---|
|  | 1566 | Vector helper; | 
|---|
|  | 1567 | Vector Chord; | 
|---|
|  | 1568 | Vector SearchDirection; | 
|---|
|  | 1569 |  | 
|---|
|  | 1570 | Oben.Zero(); | 
|---|
|  | 1571 |  | 
|---|
|  | 1572 | for (i = 0; i < 3; i++) { | 
|---|
| [62bb91] | 1573 | MaxPoint[i] = NULL; | 
|---|
| [f1cccd] | 1574 | maxCoordinate[i] = -1; | 
|---|
| [357fba] | 1575 | } | 
|---|
|  | 1576 |  | 
|---|
| [62bb91] | 1577 | // 1. searching topmost point with respect to each axis | 
|---|
| [357fba] | 1578 | for (int i=0;i<NDIM;i++) { // each axis | 
|---|
|  | 1579 | LC->n[i] = LC->N[i]-1; // current axis is topmost cell | 
|---|
|  | 1580 | for (LC->n[(i+1)%NDIM]=0;LC->n[(i+1)%NDIM]<LC->N[(i+1)%NDIM];LC->n[(i+1)%NDIM]++) | 
|---|
|  | 1581 | for (LC->n[(i+2)%NDIM]=0;LC->n[(i+2)%NDIM]<LC->N[(i+2)%NDIM];LC->n[(i+2)%NDIM]++) { | 
|---|
|  | 1582 | List = LC->GetCurrentCell(); | 
|---|
|  | 1583 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl; | 
|---|
|  | 1584 | if (List != NULL) { | 
|---|
|  | 1585 | for (LinkedNodes::iterator Runner = List->begin();Runner != List->end();Runner++) { | 
|---|
| [f1cccd] | 1586 | if ((*Runner)->node->x[i] > maxCoordinate[i]) { | 
|---|
| [357fba] | 1587 | cout << Verbose(2) << "New maximal for axis " << i << " node is " << *(*Runner) << " at " << *(*Runner)->node << "." << endl; | 
|---|
| [f1cccd] | 1588 | maxCoordinate[i] = (*Runner)->node->x[i]; | 
|---|
| [62bb91] | 1589 | MaxPoint[i] = (*Runner); | 
|---|
| [357fba] | 1590 | } | 
|---|
|  | 1591 | } | 
|---|
|  | 1592 | } else { | 
|---|
|  | 1593 | cerr << "ERROR: The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl; | 
|---|
|  | 1594 | } | 
|---|
|  | 1595 | } | 
|---|
|  | 1596 | } | 
|---|
|  | 1597 |  | 
|---|
|  | 1598 | cout << Verbose(2) << "Found maximum coordinates: "; | 
|---|
|  | 1599 | for (int i=0;i<NDIM;i++) | 
|---|
| [62bb91] | 1600 | cout << i << ": " << *MaxPoint[i] << "\t"; | 
|---|
| [357fba] | 1601 | cout << endl; | 
|---|
|  | 1602 |  | 
|---|
|  | 1603 | BTS = NULL; | 
|---|
| [f1cccd] | 1604 | CandidateList *OptCandidates = new CandidateList(); | 
|---|
| [357fba] | 1605 | for (int k=0;k<NDIM;k++) { | 
|---|
| [57066a] | 1606 | Oben.Zero(); | 
|---|
| [357fba] | 1607 | Oben.x[k] = 1.; | 
|---|
| [62bb91] | 1608 | FirstPoint = MaxPoint[k]; | 
|---|
| [357fba] | 1609 | cout << Verbose(1) << "Coordinates of start node at " << *FirstPoint->node << "." << endl; | 
|---|
|  | 1610 |  | 
|---|
|  | 1611 | double ShortestAngle; | 
|---|
| [f1cccd] | 1612 | TesselPoint* OptCandidate = NULL; | 
|---|
| [357fba] | 1613 | ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant. | 
|---|
|  | 1614 |  | 
|---|
| [57066a] | 1615 | FindSecondPointForTesselation(FirstPoint, Oben, OptCandidate, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_... | 
|---|
| [f1cccd] | 1616 | SecondPoint = OptCandidate; | 
|---|
| [357fba] | 1617 | if (SecondPoint == NULL)  // have we found a second point? | 
|---|
|  | 1618 | continue; | 
|---|
|  | 1619 |  | 
|---|
|  | 1620 | helper.CopyVector(FirstPoint->node); | 
|---|
|  | 1621 | helper.SubtractVector(SecondPoint->node); | 
|---|
|  | 1622 | helper.Normalize(); | 
|---|
|  | 1623 | Oben.ProjectOntoPlane(&helper); | 
|---|
|  | 1624 | Oben.Normalize(); | 
|---|
|  | 1625 | helper.VectorProduct(&Oben); | 
|---|
|  | 1626 | ShortestAngle = 2.*M_PI; // This will indicate the quadrant. | 
|---|
|  | 1627 |  | 
|---|
|  | 1628 | Chord.CopyVector(FirstPoint->node); // bring into calling function | 
|---|
|  | 1629 | Chord.SubtractVector(SecondPoint->node); | 
|---|
|  | 1630 | double radius = Chord.ScalarProduct(&Chord); | 
|---|
|  | 1631 | double CircleRadius = sqrt(RADIUS*RADIUS - radius/4.); | 
|---|
|  | 1632 | helper.CopyVector(&Oben); | 
|---|
|  | 1633 | helper.Scale(CircleRadius); | 
|---|
|  | 1634 | // Now, oben and helper are two orthonormalized vectors in the plane defined by Chord (not normalized) | 
|---|
|  | 1635 |  | 
|---|
|  | 1636 | // look in one direction of baseline for initial candidate | 
|---|
|  | 1637 | SearchDirection.MakeNormalVector(&Chord, &Oben);  // whether we look "left" first or "right" first is not important ... | 
|---|
|  | 1638 |  | 
|---|
| [5c7bf8] | 1639 | // adding point 1 and point 2 and add the line between them | 
|---|
| [57066a] | 1640 | cout << Verbose(1) << "Coordinates of start node at " << *FirstPoint->node << "." << endl; | 
|---|
| [16d866] | 1641 | AddTesselationPoint(FirstPoint, 0); | 
|---|
| [57066a] | 1642 | cout << Verbose(1) << "Found second point is at " << *SecondPoint->node << ".\n"; | 
|---|
| [16d866] | 1643 | AddTesselationPoint(SecondPoint, 1); | 
|---|
|  | 1644 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
| [357fba] | 1645 |  | 
|---|
|  | 1646 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << helper << ".\n"; | 
|---|
| [f1cccd] | 1647 | FindThirdPointForTesselation( | 
|---|
|  | 1648 | Oben, SearchDirection, helper, BLS[0], NULL, *&OptCandidates, &ShortestAngle, RADIUS, LC | 
|---|
| [357fba] | 1649 | ); | 
|---|
|  | 1650 | cout << Verbose(1) << "List of third Points is "; | 
|---|
| [f1cccd] | 1651 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| [357fba] | 1652 | cout << " " << *(*it)->point; | 
|---|
|  | 1653 | } | 
|---|
|  | 1654 | cout << endl; | 
|---|
|  | 1655 |  | 
|---|
| [f1cccd] | 1656 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| [357fba] | 1657 | // add third triangle point | 
|---|
| [16d866] | 1658 | AddTesselationPoint((*it)->point, 2); | 
|---|
| [357fba] | 1659 | // add the second and third line | 
|---|
| [16d866] | 1660 | AddTesselationLine(TPS[1], TPS[2], 1); | 
|---|
|  | 1661 | AddTesselationLine(TPS[0], TPS[2], 2); | 
|---|
| [357fba] | 1662 | // ... and triangles to the Maps of the Tesselation class | 
|---|
|  | 1663 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| [16d866] | 1664 | AddTesselationTriangle(); | 
|---|
| [357fba] | 1665 | // ... and calculate its normal vector (with correct orientation) | 
|---|
|  | 1666 | (*it)->OptCenter.Scale(-1.); | 
|---|
|  | 1667 | cout << Verbose(2) << "Anti-Oben is currently " << (*it)->OptCenter << "." << endl; | 
|---|
|  | 1668 | BTS->GetNormalVector((*it)->OptCenter);  // vector to compare with should point inwards | 
|---|
|  | 1669 | cout << Verbose(0) << "==> Found starting triangle consists of " << *FirstPoint << ", " << *SecondPoint << " and " | 
|---|
|  | 1670 | << *(*it)->point << " with normal vector " << BTS->NormalVector << ".\n"; | 
|---|
|  | 1671 |  | 
|---|
|  | 1672 | // if we do not reach the end with the next step of iteration, we need to setup a new first line | 
|---|
| [f1cccd] | 1673 | if (it != OptCandidates->end()--) { | 
|---|
| [357fba] | 1674 | FirstPoint = (*it)->BaseLine->endpoints[0]->node; | 
|---|
|  | 1675 | SecondPoint = (*it)->point; | 
|---|
|  | 1676 | // adding point 1 and point 2 and the line between them | 
|---|
| [16d866] | 1677 | AddTesselationPoint(FirstPoint, 0); | 
|---|
|  | 1678 | AddTesselationPoint(SecondPoint, 1); | 
|---|
|  | 1679 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
| [357fba] | 1680 | } | 
|---|
| [658efb] | 1681 | cout << Verbose(2) << "Projection is " << BTS->NormalVector.ScalarProduct(&Oben) << "." << endl; | 
|---|
| [357fba] | 1682 | } | 
|---|
|  | 1683 | if (BTS != NULL) // we have created one starting triangle | 
|---|
|  | 1684 | break; | 
|---|
|  | 1685 | else { | 
|---|
|  | 1686 | // remove all candidates from the list and then the list itself | 
|---|
|  | 1687 | class CandidateForTesselation *remover = NULL; | 
|---|
| [f1cccd] | 1688 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| [357fba] | 1689 | remover = *it; | 
|---|
|  | 1690 | delete(remover); | 
|---|
|  | 1691 | } | 
|---|
| [f1cccd] | 1692 | OptCandidates->clear(); | 
|---|
| [357fba] | 1693 | } | 
|---|
|  | 1694 | } | 
|---|
|  | 1695 |  | 
|---|
|  | 1696 | // remove all candidates from the list and then the list itself | 
|---|
|  | 1697 | class CandidateForTesselation *remover = NULL; | 
|---|
| [f1cccd] | 1698 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| [357fba] | 1699 | remover = *it; | 
|---|
|  | 1700 | delete(remover); | 
|---|
|  | 1701 | } | 
|---|
| [f1cccd] | 1702 | delete(OptCandidates); | 
|---|
|  | 1703 | cout << Verbose(1) << "End of FindStartingTriangle\n"; | 
|---|
| [357fba] | 1704 | }; | 
|---|
|  | 1705 |  | 
|---|
|  | 1706 |  | 
|---|
|  | 1707 | /** This function finds a triangle to a line, adjacent to an existing one. | 
|---|
|  | 1708 | * @param out output stream for debugging | 
|---|
|  | 1709 | * @param Line current baseline to search from | 
|---|
|  | 1710 | * @param T current triangle which \a Line is edge of | 
|---|
|  | 1711 | * @param RADIUS radius of the rolling ball | 
|---|
|  | 1712 | * @param N number of found triangles | 
|---|
| [62bb91] | 1713 | * @param *LC LinkedCell structure with neighbouring points | 
|---|
| [357fba] | 1714 | */ | 
|---|
| [57066a] | 1715 | bool Tesselation::FindNextSuitableTriangle(ofstream *out, BoundaryLineSet &Line, BoundaryTriangleSet &T, const double& RADIUS, LinkedCell *LC) | 
|---|
| [357fba] | 1716 | { | 
|---|
| [f1cccd] | 1717 | cout << Verbose(0) << "Begin of FindNextSuitableTriangle\n"; | 
|---|
| [357fba] | 1718 | bool result = true; | 
|---|
| [f1cccd] | 1719 | CandidateList *OptCandidates = new CandidateList(); | 
|---|
| [357fba] | 1720 |  | 
|---|
|  | 1721 | Vector CircleCenter; | 
|---|
|  | 1722 | Vector CirclePlaneNormal; | 
|---|
|  | 1723 | Vector OldSphereCenter; | 
|---|
|  | 1724 | Vector SearchDirection; | 
|---|
|  | 1725 | Vector helper; | 
|---|
|  | 1726 | TesselPoint *ThirdNode = NULL; | 
|---|
|  | 1727 | LineMap::iterator testline; | 
|---|
|  | 1728 | double ShortestAngle = 2.*M_PI; // This will indicate the quadrant. | 
|---|
|  | 1729 | double radius, CircleRadius; | 
|---|
|  | 1730 |  | 
|---|
|  | 1731 | cout << Verbose(1) << "Current baseline is " << Line << " of triangle " << T << "." << endl; | 
|---|
|  | 1732 | for (int i=0;i<3;i++) | 
|---|
|  | 1733 | if ((T.endpoints[i]->node != Line.endpoints[0]->node) && (T.endpoints[i]->node != Line.endpoints[1]->node)) | 
|---|
|  | 1734 | ThirdNode = T.endpoints[i]->node; | 
|---|
|  | 1735 |  | 
|---|
|  | 1736 | // construct center of circle | 
|---|
|  | 1737 | CircleCenter.CopyVector(Line.endpoints[0]->node->node); | 
|---|
|  | 1738 | CircleCenter.AddVector(Line.endpoints[1]->node->node); | 
|---|
|  | 1739 | CircleCenter.Scale(0.5); | 
|---|
|  | 1740 |  | 
|---|
|  | 1741 | // construct normal vector of circle | 
|---|
|  | 1742 | CirclePlaneNormal.CopyVector(Line.endpoints[0]->node->node); | 
|---|
|  | 1743 | CirclePlaneNormal.SubtractVector(Line.endpoints[1]->node->node); | 
|---|
|  | 1744 |  | 
|---|
|  | 1745 | // calculate squared radius of circle | 
|---|
|  | 1746 | radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal); | 
|---|
|  | 1747 | if (radius/4. < RADIUS*RADIUS) { | 
|---|
|  | 1748 | CircleRadius = RADIUS*RADIUS - radius/4.; | 
|---|
|  | 1749 | CirclePlaneNormal.Normalize(); | 
|---|
| [57066a] | 1750 | //cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl; | 
|---|
| [357fba] | 1751 |  | 
|---|
|  | 1752 | // construct old center | 
|---|
|  | 1753 | GetCenterofCircumcircle(&OldSphereCenter, T.endpoints[0]->node->node, T.endpoints[1]->node->node, T.endpoints[2]->node->node); | 
|---|
|  | 1754 | helper.CopyVector(&T.NormalVector);  // normal vector ensures that this is correct center of the two possible ones | 
|---|
|  | 1755 | radius = Line.endpoints[0]->node->node->DistanceSquared(&OldSphereCenter); | 
|---|
|  | 1756 | helper.Scale(sqrt(RADIUS*RADIUS - radius)); | 
|---|
|  | 1757 | OldSphereCenter.AddVector(&helper); | 
|---|
|  | 1758 | OldSphereCenter.SubtractVector(&CircleCenter); | 
|---|
|  | 1759 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl; | 
|---|
|  | 1760 |  | 
|---|
|  | 1761 | // construct SearchDirection | 
|---|
|  | 1762 | SearchDirection.MakeNormalVector(&T.NormalVector, &CirclePlaneNormal); | 
|---|
|  | 1763 | helper.CopyVector(Line.endpoints[0]->node->node); | 
|---|
|  | 1764 | helper.SubtractVector(ThirdNode->node); | 
|---|
|  | 1765 | if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards! | 
|---|
|  | 1766 | SearchDirection.Scale(-1.); | 
|---|
|  | 1767 | SearchDirection.ProjectOntoPlane(&OldSphereCenter); | 
|---|
|  | 1768 | SearchDirection.Normalize(); | 
|---|
|  | 1769 | cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl; | 
|---|
|  | 1770 | if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { | 
|---|
|  | 1771 | // rotated the wrong way! | 
|---|
|  | 1772 | cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl; | 
|---|
|  | 1773 | } | 
|---|
|  | 1774 |  | 
|---|
|  | 1775 | // add third point | 
|---|
| [f1cccd] | 1776 | FindThirdPointForTesselation( | 
|---|
|  | 1777 | T.NormalVector, SearchDirection, OldSphereCenter, &Line, ThirdNode, OptCandidates, | 
|---|
| [357fba] | 1778 | &ShortestAngle, RADIUS, LC | 
|---|
|  | 1779 | ); | 
|---|
|  | 1780 |  | 
|---|
|  | 1781 | } else { | 
|---|
|  | 1782 | cout << Verbose(1) << "Circumcircle for base line " << Line << " and base triangle " << T << " is too big!" << endl; | 
|---|
|  | 1783 | } | 
|---|
|  | 1784 |  | 
|---|
| [f1cccd] | 1785 | if (OptCandidates->begin() == OptCandidates->end()) { | 
|---|
| [357fba] | 1786 | cerr << "WARNING: Could not find a suitable candidate." << endl; | 
|---|
|  | 1787 | return false; | 
|---|
|  | 1788 | } | 
|---|
|  | 1789 | cout << Verbose(1) << "Third Points are "; | 
|---|
| [f1cccd] | 1790 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| [357fba] | 1791 | cout << " " << *(*it)->point; | 
|---|
|  | 1792 | } | 
|---|
|  | 1793 | cout << endl; | 
|---|
|  | 1794 |  | 
|---|
|  | 1795 | BoundaryLineSet *BaseRay = &Line; | 
|---|
| [f1cccd] | 1796 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| [357fba] | 1797 | cout << Verbose(1) << " Third point candidate is " << *(*it)->point | 
|---|
|  | 1798 | << " with circumsphere's center at " << (*it)->OptCenter << "." << endl; | 
|---|
|  | 1799 | cout << Verbose(1) << " Baseline is " << *BaseRay << endl; | 
|---|
|  | 1800 |  | 
|---|
|  | 1801 | // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2) | 
|---|
| [62bb91] | 1802 | TesselPoint *PointCandidates[3]; | 
|---|
|  | 1803 | PointCandidates[0] = (*it)->point; | 
|---|
|  | 1804 | PointCandidates[1] = BaseRay->endpoints[0]->node; | 
|---|
|  | 1805 | PointCandidates[2] = BaseRay->endpoints[1]->node; | 
|---|
|  | 1806 | int existentTrianglesCount = CheckPresenceOfTriangle(out, PointCandidates); | 
|---|
| [357fba] | 1807 |  | 
|---|
|  | 1808 | BTS = NULL; | 
|---|
|  | 1809 | // If there is no triangle, add it regularly. | 
|---|
|  | 1810 | if (existentTrianglesCount == 0) { | 
|---|
| [16d866] | 1811 | AddTesselationPoint((*it)->point, 0); | 
|---|
|  | 1812 | AddTesselationPoint(BaseRay->endpoints[0]->node, 1); | 
|---|
|  | 1813 | AddTesselationPoint(BaseRay->endpoints[1]->node, 2); | 
|---|
| [357fba] | 1814 |  | 
|---|
| [f1cccd] | 1815 | if (CheckLineCriteriaForDegeneratedTriangle(TPS)) { | 
|---|
| [16d866] | 1816 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
|  | 1817 | AddTesselationLine(TPS[0], TPS[2], 1); | 
|---|
|  | 1818 | AddTesselationLine(TPS[1], TPS[2], 2); | 
|---|
| [357fba] | 1819 |  | 
|---|
| [1953f9] | 1820 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| [16d866] | 1821 | AddTesselationTriangle(); | 
|---|
| [1953f9] | 1822 | (*it)->OptCenter.Scale(-1.); | 
|---|
|  | 1823 | BTS->GetNormalVector((*it)->OptCenter); | 
|---|
|  | 1824 | (*it)->OptCenter.Scale(-1.); | 
|---|
| [357fba] | 1825 |  | 
|---|
| [1953f9] | 1826 | cout << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector | 
|---|
|  | 1827 | << " for this triangle ... " << endl; | 
|---|
| [357fba] | 1828 | //cout << Verbose(1) << "We have "<< TrianglesOnBoundaryCount << " for line " << *BaseRay << "." << endl; | 
|---|
| [1953f9] | 1829 | } else { | 
|---|
|  | 1830 | cout << Verbose(1) << "WARNING: This triangle consisting of "; | 
|---|
|  | 1831 | cout << *(*it)->point << ", "; | 
|---|
|  | 1832 | cout << *BaseRay->endpoints[0]->node << " and "; | 
|---|
|  | 1833 | cout << *BaseRay->endpoints[1]->node << " "; | 
|---|
|  | 1834 | cout << "exists and is not added, as it does not seem helpful!" << endl; | 
|---|
|  | 1835 | result = false; | 
|---|
|  | 1836 | } | 
|---|
| [57066a] | 1837 | } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time. | 
|---|
| [16d866] | 1838 | AddTesselationPoint((*it)->point, 0); | 
|---|
|  | 1839 | AddTesselationPoint(BaseRay->endpoints[0]->node, 1); | 
|---|
|  | 1840 | AddTesselationPoint(BaseRay->endpoints[1]->node, 2); | 
|---|
| [357fba] | 1841 |  | 
|---|
|  | 1842 | // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1) | 
|---|
|  | 1843 | // i.e. at least one of the three lines must be present with TriangleCount <= 1 | 
|---|
| [f1cccd] | 1844 | if (CheckLineCriteriaForDegeneratedTriangle(TPS)) { | 
|---|
| [16d866] | 1845 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
|  | 1846 | AddTesselationLine(TPS[0], TPS[2], 1); | 
|---|
|  | 1847 | AddTesselationLine(TPS[1], TPS[2], 2); | 
|---|
| [357fba] | 1848 |  | 
|---|
|  | 1849 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| [16d866] | 1850 | AddTesselationTriangle();  // add to global map | 
|---|
| [357fba] | 1851 |  | 
|---|
|  | 1852 | (*it)->OtherOptCenter.Scale(-1.); | 
|---|
|  | 1853 | BTS->GetNormalVector((*it)->OtherOptCenter); | 
|---|
|  | 1854 | (*it)->OtherOptCenter.Scale(-1.); | 
|---|
|  | 1855 |  | 
|---|
|  | 1856 | cout << "--> WARNING: Special new triangle with " << *BTS << " and normal vector " << BTS->NormalVector | 
|---|
|  | 1857 | << " for this triangle ... " << endl; | 
|---|
| [5c7bf8] | 1858 | cout << Verbose(1) << "We have "<< BaseRay->triangles.size() << " for line " << BaseRay << "." << endl; | 
|---|
| [357fba] | 1859 | } else { | 
|---|
|  | 1860 | cout << Verbose(1) << "WARNING: This triangle consisting of "; | 
|---|
|  | 1861 | cout << *(*it)->point << ", "; | 
|---|
|  | 1862 | cout << *BaseRay->endpoints[0]->node << " and "; | 
|---|
|  | 1863 | cout << *BaseRay->endpoints[1]->node << " "; | 
|---|
|  | 1864 | cout << "exists and is not added, as it does not seem helpful!" << endl; | 
|---|
|  | 1865 | result = false; | 
|---|
|  | 1866 | } | 
|---|
|  | 1867 | } else { | 
|---|
|  | 1868 | cout << Verbose(1) << "This triangle consisting of "; | 
|---|
|  | 1869 | cout << *(*it)->point << ", "; | 
|---|
|  | 1870 | cout << *BaseRay->endpoints[0]->node << " and "; | 
|---|
|  | 1871 | cout << *BaseRay->endpoints[1]->node << " "; | 
|---|
|  | 1872 | cout << "is invalid!" << endl; | 
|---|
|  | 1873 | result = false; | 
|---|
|  | 1874 | } | 
|---|
|  | 1875 |  | 
|---|
|  | 1876 | // set baseline to new ray from ref point (here endpoints[0]->node) to current candidate (here (*it)->point)) | 
|---|
|  | 1877 | BaseRay = BLS[0]; | 
|---|
| [57066a] | 1878 | if ((BTS != NULL) && (BTS->NormalVector.NormSquared() < MYEPSILON)) { | 
|---|
|  | 1879 | *out << Verbose(1) << "CRITICAL: Triangle " << *BTS << " has zero normal vector!" << endl; | 
|---|
|  | 1880 | exit(255); | 
|---|
|  | 1881 | } | 
|---|
|  | 1882 |  | 
|---|
| [357fba] | 1883 | } | 
|---|
|  | 1884 |  | 
|---|
|  | 1885 | // remove all candidates from the list and then the list itself | 
|---|
|  | 1886 | class CandidateForTesselation *remover = NULL; | 
|---|
| [f1cccd] | 1887 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| [357fba] | 1888 | remover = *it; | 
|---|
|  | 1889 | delete(remover); | 
|---|
|  | 1890 | } | 
|---|
| [f1cccd] | 1891 | delete(OptCandidates); | 
|---|
|  | 1892 | cout << Verbose(0) << "End of FindNextSuitableTriangle\n"; | 
|---|
| [357fba] | 1893 | return result; | 
|---|
|  | 1894 | }; | 
|---|
|  | 1895 |  | 
|---|
| [16d866] | 1896 | /** Checks whether the quadragon of the two triangles connect to \a *Base is convex. | 
|---|
|  | 1897 | * We look whether the closest point on \a *Base with respect to the other baseline is outside | 
|---|
|  | 1898 | * of the segment formed by both endpoints (concave) or not (convex). | 
|---|
|  | 1899 | * \param *out output stream for debugging | 
|---|
|  | 1900 | * \param *Base line to be flipped | 
|---|
| [57066a] | 1901 | * \return NULL - convex, otherwise endpoint that makes it concave | 
|---|
| [16d866] | 1902 | */ | 
|---|
|  | 1903 | class BoundaryPointSet *Tesselation::IsConvexRectangle(ofstream *out, class BoundaryLineSet *Base) | 
|---|
|  | 1904 | { | 
|---|
|  | 1905 | class BoundaryPointSet *Spot = NULL; | 
|---|
|  | 1906 | class BoundaryLineSet *OtherBase; | 
|---|
| [0077b5] | 1907 | Vector *ClosestPoint; | 
|---|
| [16d866] | 1908 |  | 
|---|
|  | 1909 | int m=0; | 
|---|
|  | 1910 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
|  | 1911 | for (int j=0;j<3;j++) // all of their endpoints and baselines | 
|---|
|  | 1912 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints | 
|---|
|  | 1913 | BPS[m++] = runner->second->endpoints[j]; | 
|---|
|  | 1914 | OtherBase = new class BoundaryLineSet(BPS,-1); | 
|---|
|  | 1915 |  | 
|---|
|  | 1916 | *out << Verbose(3) << "INFO: Current base line is " << *Base << "." << endl; | 
|---|
|  | 1917 | *out << Verbose(3) << "INFO: Other base line is " << *OtherBase << "." << endl; | 
|---|
|  | 1918 |  | 
|---|
|  | 1919 | // get the closest point on each line to the other line | 
|---|
| [0077b5] | 1920 | ClosestPoint = GetClosestPointBetweenLine(out, Base, OtherBase); | 
|---|
| [16d866] | 1921 |  | 
|---|
|  | 1922 | // delete the temporary other base line | 
|---|
|  | 1923 | delete(OtherBase); | 
|---|
|  | 1924 |  | 
|---|
|  | 1925 | // get the distance vector from Base line to OtherBase line | 
|---|
| [0077b5] | 1926 | Vector DistanceToIntersection[2], BaseLine; | 
|---|
|  | 1927 | double distance[2]; | 
|---|
| [16d866] | 1928 | BaseLine.CopyVector(Base->endpoints[1]->node->node); | 
|---|
|  | 1929 | BaseLine.SubtractVector(Base->endpoints[0]->node->node); | 
|---|
| [0077b5] | 1930 | for (int i=0;i<2;i++) { | 
|---|
|  | 1931 | DistanceToIntersection[i].CopyVector(ClosestPoint); | 
|---|
|  | 1932 | DistanceToIntersection[i].SubtractVector(Base->endpoints[i]->node->node); | 
|---|
|  | 1933 | distance[i] = BaseLine.ScalarProduct(&DistanceToIntersection[i]); | 
|---|
| [16d866] | 1934 | } | 
|---|
| [1d9b7aa] | 1935 | delete(ClosestPoint); | 
|---|
|  | 1936 | if ((distance[0] * distance[1]) > 0)  { // have same sign? | 
|---|
|  | 1937 | *out << Verbose(3) << "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1]  << ". " << *Base << "' rectangle is concave." << endl; | 
|---|
| [0077b5] | 1938 | if (distance[0] < distance[1]) { | 
|---|
|  | 1939 | Spot = Base->endpoints[0]; | 
|---|
|  | 1940 | } else { | 
|---|
|  | 1941 | Spot = Base->endpoints[1]; | 
|---|
|  | 1942 | } | 
|---|
| [16d866] | 1943 | return Spot; | 
|---|
| [0077b5] | 1944 | } else {  // different sign, i.e. we are in between | 
|---|
|  | 1945 | *out << Verbose(3) << "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex." << endl; | 
|---|
| [16d866] | 1946 | return NULL; | 
|---|
|  | 1947 | } | 
|---|
|  | 1948 |  | 
|---|
|  | 1949 | }; | 
|---|
|  | 1950 |  | 
|---|
| [0077b5] | 1951 | void Tesselation::PrintAllBoundaryPoints(ofstream *out) | 
|---|
|  | 1952 | { | 
|---|
|  | 1953 | // print all lines | 
|---|
|  | 1954 | *out << Verbose(1) << "Printing all boundary points for debugging:" << endl; | 
|---|
|  | 1955 | for (PointMap::iterator PointRunner = PointsOnBoundary.begin();PointRunner != PointsOnBoundary.end(); PointRunner++) | 
|---|
|  | 1956 | *out << Verbose(2) << *(PointRunner->second) << endl; | 
|---|
|  | 1957 | }; | 
|---|
|  | 1958 |  | 
|---|
|  | 1959 | void Tesselation::PrintAllBoundaryLines(ofstream *out) | 
|---|
|  | 1960 | { | 
|---|
|  | 1961 | // print all lines | 
|---|
|  | 1962 | *out << Verbose(1) << "Printing all boundary lines for debugging:" << endl; | 
|---|
|  | 1963 | for (LineMap::iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++) | 
|---|
|  | 1964 | *out << Verbose(2) << *(LineRunner->second) << endl; | 
|---|
|  | 1965 | }; | 
|---|
|  | 1966 |  | 
|---|
|  | 1967 | void Tesselation::PrintAllBoundaryTriangles(ofstream *out) | 
|---|
|  | 1968 | { | 
|---|
|  | 1969 | // print all triangles | 
|---|
|  | 1970 | *out << Verbose(1) << "Printing all boundary triangles for debugging:" << endl; | 
|---|
|  | 1971 | for (TriangleMap::iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++) | 
|---|
|  | 1972 | *out << Verbose(2) << *(TriangleRunner->second) << endl; | 
|---|
|  | 1973 | }; | 
|---|
| [357fba] | 1974 |  | 
|---|
| [16d866] | 1975 | /** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher". | 
|---|
| [357fba] | 1976 | * \param *out output stream for debugging | 
|---|
| [16d866] | 1977 | * \param *Base line to be flipped | 
|---|
| [57066a] | 1978 | * \return volume change due to flipping (0 - then no flipped occured) | 
|---|
| [357fba] | 1979 | */ | 
|---|
| [57066a] | 1980 | double Tesselation::PickFarthestofTwoBaselines(ofstream *out, class BoundaryLineSet *Base) | 
|---|
| [357fba] | 1981 | { | 
|---|
| [16d866] | 1982 | class BoundaryLineSet *OtherBase; | 
|---|
|  | 1983 | Vector *ClosestPoint[2]; | 
|---|
| [57066a] | 1984 | double volume; | 
|---|
| [16d866] | 1985 |  | 
|---|
|  | 1986 | int m=0; | 
|---|
|  | 1987 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
|  | 1988 | for (int j=0;j<3;j++) // all of their endpoints and baselines | 
|---|
|  | 1989 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints | 
|---|
|  | 1990 | BPS[m++] = runner->second->endpoints[j]; | 
|---|
|  | 1991 | OtherBase = new class BoundaryLineSet(BPS,-1); | 
|---|
| [62bb91] | 1992 |  | 
|---|
| [16d866] | 1993 | *out << Verbose(3) << "INFO: Current base line is " << *Base << "." << endl; | 
|---|
|  | 1994 | *out << Verbose(3) << "INFO: Other base line is " << *OtherBase << "." << endl; | 
|---|
| [62bb91] | 1995 |  | 
|---|
| [16d866] | 1996 | // get the closest point on each line to the other line | 
|---|
|  | 1997 | ClosestPoint[0] = GetClosestPointBetweenLine(out, Base, OtherBase); | 
|---|
|  | 1998 | ClosestPoint[1] = GetClosestPointBetweenLine(out, OtherBase, Base); | 
|---|
|  | 1999 |  | 
|---|
|  | 2000 | // get the distance vector from Base line to OtherBase line | 
|---|
|  | 2001 | Vector Distance; | 
|---|
|  | 2002 | Distance.CopyVector(ClosestPoint[1]); | 
|---|
|  | 2003 | Distance.SubtractVector(ClosestPoint[0]); | 
|---|
|  | 2004 |  | 
|---|
| [57066a] | 2005 | // calculate volume | 
|---|
|  | 2006 | volume = CalculateVolumeofGeneralTetraeder(Base->endpoints[1]->node->node, OtherBase->endpoints[0]->node->node, OtherBase->endpoints[1]->node->node, Base->endpoints[0]->node->node); | 
|---|
|  | 2007 |  | 
|---|
| [0077b5] | 2008 | // delete the temporary other base line and the closest points | 
|---|
|  | 2009 | delete(ClosestPoint[0]); | 
|---|
|  | 2010 | delete(ClosestPoint[1]); | 
|---|
| [16d866] | 2011 | delete(OtherBase); | 
|---|
|  | 2012 |  | 
|---|
|  | 2013 | if (Distance.NormSquared() < MYEPSILON) { // check for intersection | 
|---|
|  | 2014 | *out << Verbose(3) << "REJECT: Both lines have an intersection: Nothing to do." << endl; | 
|---|
|  | 2015 | return false; | 
|---|
|  | 2016 | } else { // check for sign against BaseLineNormal | 
|---|
|  | 2017 | Vector BaseLineNormal; | 
|---|
| [5c7bf8] | 2018 | BaseLineNormal.Zero(); | 
|---|
|  | 2019 | if (Base->triangles.size() < 2) { | 
|---|
|  | 2020 | *out << Verbose(2) << "ERROR: Less than two triangles are attached to this baseline!" << endl; | 
|---|
| [57066a] | 2021 | return 0.; | 
|---|
| [5c7bf8] | 2022 | } | 
|---|
|  | 2023 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) { | 
|---|
|  | 2024 | *out << Verbose(4) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl; | 
|---|
|  | 2025 | BaseLineNormal.AddVector(&(runner->second->NormalVector)); | 
|---|
|  | 2026 | } | 
|---|
| [0077b5] | 2027 | BaseLineNormal.Scale(1./2.); | 
|---|
| [357fba] | 2028 |  | 
|---|
| [16d866] | 2029 | if (Distance.ScalarProduct(&BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip | 
|---|
|  | 2030 | *out << Verbose(2) << "ACCEPT: Other base line would be higher: Flipping baseline." << endl; | 
|---|
| [57066a] | 2031 | // calculate volume summand as a general tetraeder | 
|---|
|  | 2032 | return volume; | 
|---|
| [16d866] | 2033 | } else {  // Base higher than OtherBase -> do nothing | 
|---|
|  | 2034 | *out << Verbose(2) << "REJECT: Base line is higher: Nothing to do." << endl; | 
|---|
| [57066a] | 2035 | return 0.; | 
|---|
| [16d866] | 2036 | } | 
|---|
|  | 2037 | } | 
|---|
|  | 2038 | }; | 
|---|
| [357fba] | 2039 |  | 
|---|
| [16d866] | 2040 | /** For a given baseline and its two connected triangles, flips the baseline. | 
|---|
|  | 2041 | * I.e. we create the new baseline between the other two endpoints of these four | 
|---|
|  | 2042 | * endpoints and reconstruct the two triangles accordingly. | 
|---|
|  | 2043 | * \param *out output stream for debugging | 
|---|
|  | 2044 | * \param *Base line to be flipped | 
|---|
| [57066a] | 2045 | * \return pointer to allocated new baseline - flipping successful, NULL - something went awry | 
|---|
| [16d866] | 2046 | */ | 
|---|
| [57066a] | 2047 | class BoundaryLineSet * Tesselation::FlipBaseline(ofstream *out, class BoundaryLineSet *Base) | 
|---|
| [16d866] | 2048 | { | 
|---|
|  | 2049 | class BoundaryLineSet *OldLines[4], *NewLine; | 
|---|
|  | 2050 | class BoundaryPointSet *OldPoints[2]; | 
|---|
|  | 2051 | Vector BaseLineNormal; | 
|---|
|  | 2052 | int OldTriangleNrs[2], OldBaseLineNr; | 
|---|
|  | 2053 | int i,m; | 
|---|
|  | 2054 |  | 
|---|
|  | 2055 | *out << Verbose(1) << "Begin of FlipBaseline" << endl; | 
|---|
|  | 2056 |  | 
|---|
|  | 2057 | // calculate NormalVector for later use | 
|---|
|  | 2058 | BaseLineNormal.Zero(); | 
|---|
|  | 2059 | if (Base->triangles.size() < 2) { | 
|---|
|  | 2060 | *out << Verbose(2) << "ERROR: Less than two triangles are attached to this baseline!" << endl; | 
|---|
| [57066a] | 2061 | return NULL; | 
|---|
| [16d866] | 2062 | } | 
|---|
|  | 2063 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) { | 
|---|
|  | 2064 | *out << Verbose(4) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl; | 
|---|
|  | 2065 | BaseLineNormal.AddVector(&(runner->second->NormalVector)); | 
|---|
|  | 2066 | } | 
|---|
|  | 2067 | BaseLineNormal.Scale(-1./2.); // has to point inside for BoundaryTriangleSet::GetNormalVector() | 
|---|
|  | 2068 |  | 
|---|
|  | 2069 | // get the two triangles | 
|---|
|  | 2070 | // gather four endpoints and four lines | 
|---|
|  | 2071 | for (int j=0;j<4;j++) | 
|---|
|  | 2072 | OldLines[j] = NULL; | 
|---|
|  | 2073 | for (int j=0;j<2;j++) | 
|---|
|  | 2074 | OldPoints[j] = NULL; | 
|---|
|  | 2075 | i=0; | 
|---|
|  | 2076 | m=0; | 
|---|
|  | 2077 | *out << Verbose(3) << "The four old lines are: "; | 
|---|
|  | 2078 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
|  | 2079 | for (int j=0;j<3;j++) // all of their endpoints and baselines | 
|---|
|  | 2080 | if (runner->second->lines[j] != Base) { // pick not the central baseline | 
|---|
|  | 2081 | OldLines[i++] = runner->second->lines[j]; | 
|---|
|  | 2082 | *out << *runner->second->lines[j] << "\t"; | 
|---|
| [357fba] | 2083 | } | 
|---|
| [16d866] | 2084 | *out << endl; | 
|---|
|  | 2085 | *out << Verbose(3) << "The two old points are: "; | 
|---|
|  | 2086 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
|  | 2087 | for (int j=0;j<3;j++) // all of their endpoints and baselines | 
|---|
|  | 2088 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) { // and neither of its endpoints | 
|---|
|  | 2089 | OldPoints[m++] = runner->second->endpoints[j]; | 
|---|
|  | 2090 | *out << *runner->second->endpoints[j] << "\t"; | 
|---|
|  | 2091 | } | 
|---|
|  | 2092 | *out << endl; | 
|---|
|  | 2093 |  | 
|---|
|  | 2094 | // check whether everything is in place to create new lines and triangles | 
|---|
|  | 2095 | if (i<4) { | 
|---|
|  | 2096 | *out << Verbose(1) << "ERROR: We have not gathered enough baselines!" << endl; | 
|---|
| [57066a] | 2097 | return NULL; | 
|---|
| [16d866] | 2098 | } | 
|---|
|  | 2099 | for (int j=0;j<4;j++) | 
|---|
|  | 2100 | if (OldLines[j] == NULL) { | 
|---|
|  | 2101 | *out << Verbose(1) << "ERROR: We have not gathered enough baselines!" << endl; | 
|---|
| [57066a] | 2102 | return NULL; | 
|---|
| [16d866] | 2103 | } | 
|---|
|  | 2104 | for (int j=0;j<2;j++) | 
|---|
|  | 2105 | if (OldPoints[j] == NULL) { | 
|---|
|  | 2106 | *out << Verbose(1) << "ERROR: We have not gathered enough endpoints!" << endl; | 
|---|
| [57066a] | 2107 | return NULL; | 
|---|
| [357fba] | 2108 | } | 
|---|
| [16d866] | 2109 |  | 
|---|
|  | 2110 | // remove triangles and baseline removes itself | 
|---|
|  | 2111 | *out << Verbose(3) << "INFO: Deleting baseline " << *Base << " from global list." << endl; | 
|---|
|  | 2112 | OldBaseLineNr = Base->Nr; | 
|---|
|  | 2113 | m=0; | 
|---|
|  | 2114 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) { | 
|---|
|  | 2115 | *out << Verbose(3) << "INFO: Deleting triangle " << *(runner->second) << "." << endl; | 
|---|
|  | 2116 | OldTriangleNrs[m++] = runner->second->Nr; | 
|---|
|  | 2117 | RemoveTesselationTriangle(runner->second); | 
|---|
|  | 2118 | } | 
|---|
|  | 2119 |  | 
|---|
|  | 2120 | // construct new baseline (with same number as old one) | 
|---|
|  | 2121 | BPS[0] = OldPoints[0]; | 
|---|
|  | 2122 | BPS[1] = OldPoints[1]; | 
|---|
|  | 2123 | NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr); | 
|---|
|  | 2124 | LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one | 
|---|
|  | 2125 | *out << Verbose(3) << "INFO: Created new baseline " << *NewLine << "." << endl; | 
|---|
|  | 2126 |  | 
|---|
|  | 2127 | // construct new triangles with flipped baseline | 
|---|
|  | 2128 | i=-1; | 
|---|
|  | 2129 | if (OldLines[0]->IsConnectedTo(OldLines[2])) | 
|---|
|  | 2130 | i=2; | 
|---|
|  | 2131 | if (OldLines[0]->IsConnectedTo(OldLines[3])) | 
|---|
|  | 2132 | i=3; | 
|---|
|  | 2133 | if (i!=-1) { | 
|---|
|  | 2134 | BLS[0] = OldLines[0]; | 
|---|
|  | 2135 | BLS[1] = OldLines[i]; | 
|---|
|  | 2136 | BLS[2] = NewLine; | 
|---|
|  | 2137 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[0]); | 
|---|
|  | 2138 | BTS->GetNormalVector(BaseLineNormal); | 
|---|
| [7dea7c] | 2139 | AddTesselationTriangle(OldTriangleNrs[0]); | 
|---|
| [16d866] | 2140 | *out << Verbose(3) << "INFO: Created new triangle " << *BTS << "." << endl; | 
|---|
|  | 2141 |  | 
|---|
|  | 2142 | BLS[0] = (i==2 ? OldLines[3] : OldLines[2]); | 
|---|
|  | 2143 | BLS[1] = OldLines[1]; | 
|---|
|  | 2144 | BLS[2] = NewLine; | 
|---|
|  | 2145 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[1]); | 
|---|
|  | 2146 | BTS->GetNormalVector(BaseLineNormal); | 
|---|
| [7dea7c] | 2147 | AddTesselationTriangle(OldTriangleNrs[1]); | 
|---|
| [16d866] | 2148 | *out << Verbose(3) << "INFO: Created new triangle " << *BTS << "." << endl; | 
|---|
|  | 2149 | } else { | 
|---|
|  | 2150 | *out << Verbose(1) << "The four old lines do not connect, something's utterly wrong here!" << endl; | 
|---|
| [57066a] | 2151 | return NULL; | 
|---|
| [357fba] | 2152 | } | 
|---|
| [16d866] | 2153 |  | 
|---|
|  | 2154 | *out << Verbose(1) << "End of FlipBaseline" << endl; | 
|---|
| [57066a] | 2155 | return NewLine; | 
|---|
| [357fba] | 2156 | }; | 
|---|
|  | 2157 |  | 
|---|
| [16d866] | 2158 |  | 
|---|
| [357fba] | 2159 | /** Finds the second point of starting triangle. | 
|---|
|  | 2160 | * \param *a first node | 
|---|
|  | 2161 | * \param Oben vector indicating the outside | 
|---|
| [f1cccd] | 2162 | * \param OptCandidate reference to recommended candidate on return | 
|---|
| [357fba] | 2163 | * \param Storage[3] array storing angles and other candidate information | 
|---|
|  | 2164 | * \param RADIUS radius of virtual sphere | 
|---|
| [62bb91] | 2165 | * \param *LC LinkedCell structure with neighbouring points | 
|---|
| [357fba] | 2166 | */ | 
|---|
| [57066a] | 2167 | void Tesselation::FindSecondPointForTesselation(TesselPoint* a, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, LinkedCell *LC) | 
|---|
| [357fba] | 2168 | { | 
|---|
| [f1cccd] | 2169 | cout << Verbose(2) << "Begin of FindSecondPointForTesselation" << endl; | 
|---|
| [357fba] | 2170 | Vector AngleCheck; | 
|---|
| [57066a] | 2171 | class TesselPoint* Candidate = NULL; | 
|---|
| [357fba] | 2172 | double norm = -1., angle; | 
|---|
|  | 2173 | LinkedNodes *List = NULL; | 
|---|
|  | 2174 | int N[NDIM], Nlower[NDIM], Nupper[NDIM]; | 
|---|
|  | 2175 |  | 
|---|
| [62bb91] | 2176 | if (LC->SetIndexToNode(a)) {  // get cell for the starting point | 
|---|
| [357fba] | 2177 | for(int i=0;i<NDIM;i++) // store indices of this cell | 
|---|
|  | 2178 | N[i] = LC->n[i]; | 
|---|
|  | 2179 | } else { | 
|---|
| [62bb91] | 2180 | cerr << "ERROR: Point " << *a << " is not found in cell " << LC->index << "." << endl; | 
|---|
| [357fba] | 2181 | return; | 
|---|
|  | 2182 | } | 
|---|
| [62bb91] | 2183 | // then go through the current and all neighbouring cells and check the contained points for possible candidates | 
|---|
| [357fba] | 2184 | cout << Verbose(3) << "LC Intervals from ["; | 
|---|
|  | 2185 | for (int i=0;i<NDIM;i++) { | 
|---|
|  | 2186 | cout << " " << N[i] << "<->" << LC->N[i]; | 
|---|
|  | 2187 | } | 
|---|
|  | 2188 | cout << "] :"; | 
|---|
|  | 2189 | for (int i=0;i<NDIM;i++) { | 
|---|
|  | 2190 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0; | 
|---|
|  | 2191 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1; | 
|---|
|  | 2192 | cout << " [" << Nlower[i] << "," << Nupper[i] << "] "; | 
|---|
|  | 2193 | } | 
|---|
|  | 2194 | cout << endl; | 
|---|
|  | 2195 |  | 
|---|
|  | 2196 |  | 
|---|
|  | 2197 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) | 
|---|
|  | 2198 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) | 
|---|
|  | 2199 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { | 
|---|
|  | 2200 | List = LC->GetCurrentCell(); | 
|---|
|  | 2201 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl; | 
|---|
|  | 2202 | if (List != NULL) { | 
|---|
|  | 2203 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) { | 
|---|
|  | 2204 | Candidate = (*Runner); | 
|---|
|  | 2205 | // check if we only have one unique point yet ... | 
|---|
|  | 2206 | if (a != Candidate) { | 
|---|
|  | 2207 | // Calculate center of the circle with radius RADIUS through points a and Candidate | 
|---|
| [f1cccd] | 2208 | Vector OrthogonalizedOben, aCandidate, Center; | 
|---|
| [357fba] | 2209 | double distance, scaleFactor; | 
|---|
|  | 2210 |  | 
|---|
|  | 2211 | OrthogonalizedOben.CopyVector(&Oben); | 
|---|
| [f1cccd] | 2212 | aCandidate.CopyVector(a->node); | 
|---|
|  | 2213 | aCandidate.SubtractVector(Candidate->node); | 
|---|
|  | 2214 | OrthogonalizedOben.ProjectOntoPlane(&aCandidate); | 
|---|
| [357fba] | 2215 | OrthogonalizedOben.Normalize(); | 
|---|
| [f1cccd] | 2216 | distance = 0.5 * aCandidate.Norm(); | 
|---|
| [357fba] | 2217 | scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance))); | 
|---|
|  | 2218 | OrthogonalizedOben.Scale(scaleFactor); | 
|---|
|  | 2219 |  | 
|---|
|  | 2220 | Center.CopyVector(Candidate->node); | 
|---|
|  | 2221 | Center.AddVector(a->node); | 
|---|
|  | 2222 | Center.Scale(0.5); | 
|---|
|  | 2223 | Center.AddVector(&OrthogonalizedOben); | 
|---|
|  | 2224 |  | 
|---|
|  | 2225 | AngleCheck.CopyVector(&Center); | 
|---|
|  | 2226 | AngleCheck.SubtractVector(a->node); | 
|---|
| [f1cccd] | 2227 | norm = aCandidate.Norm(); | 
|---|
| [357fba] | 2228 | // second point shall have smallest angle with respect to Oben vector | 
|---|
|  | 2229 | if (norm < RADIUS*2.) { | 
|---|
|  | 2230 | angle = AngleCheck.Angle(&Oben); | 
|---|
|  | 2231 | if (angle < Storage[0]) { | 
|---|
|  | 2232 | //cout << Verbose(3) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]); | 
|---|
|  | 2233 | cout << Verbose(3) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n"; | 
|---|
| [f1cccd] | 2234 | OptCandidate = Candidate; | 
|---|
| [357fba] | 2235 | Storage[0] = angle; | 
|---|
|  | 2236 | //cout << Verbose(3) << "Changing something in Storage: %lf %lf. \n", Storage[0], Storage[2]); | 
|---|
|  | 2237 | } else { | 
|---|
| [f1cccd] | 2238 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *OptCandidate << endl; | 
|---|
| [357fba] | 2239 | } | 
|---|
|  | 2240 | } else { | 
|---|
|  | 2241 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Refused due to Radius " << norm << endl; | 
|---|
|  | 2242 | } | 
|---|
|  | 2243 | } else { | 
|---|
|  | 2244 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << "." << endl; | 
|---|
|  | 2245 | } | 
|---|
|  | 2246 | } | 
|---|
|  | 2247 | } else { | 
|---|
|  | 2248 | cout << Verbose(3) << "Linked cell list is empty." << endl; | 
|---|
|  | 2249 | } | 
|---|
|  | 2250 | } | 
|---|
| [f1cccd] | 2251 | cout << Verbose(2) << "End of FindSecondPointForTesselation" << endl; | 
|---|
| [357fba] | 2252 | }; | 
|---|
|  | 2253 |  | 
|---|
|  | 2254 |  | 
|---|
|  | 2255 | /** This recursive function finds a third point, to form a triangle with two given ones. | 
|---|
|  | 2256 | * Note that this function is for the starting triangle. | 
|---|
|  | 2257 | * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points | 
|---|
|  | 2258 | * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then | 
|---|
|  | 2259 | * the center of the sphere is still fixed up to a single parameter. The band of possible values | 
|---|
|  | 2260 | * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives | 
|---|
|  | 2261 | * us the "null" on this circle, the new center of the candidate point will be some way along this | 
|---|
|  | 2262 | * circle. The shorter the way the better is the candidate. Note that the direction is clearly given | 
|---|
|  | 2263 | * by the normal vector of the base triangle that always points outwards by construction. | 
|---|
|  | 2264 | * Hence, we construct a Center of this circle which sits right in the middle of the current base line. | 
|---|
|  | 2265 | * We construct the normal vector that defines the plane this circle lies in, it is just in the | 
|---|
|  | 2266 | * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest | 
|---|
|  | 2267 | * with respect to the length of the baseline and the sphere's fixed \a RADIUS. | 
|---|
|  | 2268 | * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center | 
|---|
|  | 2269 | * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check | 
|---|
|  | 2270 | * both. | 
|---|
|  | 2271 | * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check | 
|---|
|  | 2272 | * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check | 
|---|
|  | 2273 | * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal | 
|---|
|  | 2274 | * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality | 
|---|
|  | 2275 | * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether | 
|---|
|  | 2276 | * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI). | 
|---|
| [f1cccd] | 2277 | * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa FindStartingTriangle()) | 
|---|
| [357fba] | 2278 | * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine | 
|---|
|  | 2279 | * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle | 
|---|
|  | 2280 | * @param BaseLine BoundaryLineSet with the current base line | 
|---|
| [62bb91] | 2281 | * @param ThirdNode third point to avoid in search | 
|---|
| [357fba] | 2282 | * @param candidates list of equally good candidates to return | 
|---|
| [f1cccd] | 2283 | * @param ShortestAngle the current path length on this circle band for the current OptCandidate | 
|---|
| [357fba] | 2284 | * @param RADIUS radius of sphere | 
|---|
| [62bb91] | 2285 | * @param *LC LinkedCell structure with neighbouring points | 
|---|
| [357fba] | 2286 | */ | 
|---|
| [f1cccd] | 2287 | void Tesselation::FindThirdPointForTesselation(Vector NormalVector, Vector SearchDirection, Vector OldSphereCenter, class BoundaryLineSet *BaseLine, class TesselPoint  *ThirdNode, CandidateList* &candidates, double *ShortestAngle, const double RADIUS, LinkedCell *LC) | 
|---|
| [357fba] | 2288 | { | 
|---|
|  | 2289 | Vector CircleCenter;  // center of the circle, i.e. of the band of sphere's centers | 
|---|
|  | 2290 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in | 
|---|
|  | 2291 | Vector SphereCenter; | 
|---|
|  | 2292 | Vector NewSphereCenter;   // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility | 
|---|
|  | 2293 | Vector OtherNewSphereCenter;   // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility | 
|---|
|  | 2294 | Vector NewNormalVector;   // normal vector of the Candidate's triangle | 
|---|
|  | 2295 | Vector helper, OptCandidateCenter, OtherOptCandidateCenter; | 
|---|
|  | 2296 | LinkedNodes *List = NULL; | 
|---|
|  | 2297 | double CircleRadius; // radius of this circle | 
|---|
|  | 2298 | double radius; | 
|---|
|  | 2299 | double alpha, Otheralpha; // angles (i.e. parameter for the circle). | 
|---|
|  | 2300 | int N[NDIM], Nlower[NDIM], Nupper[NDIM]; | 
|---|
|  | 2301 | TesselPoint *Candidate = NULL; | 
|---|
|  | 2302 | CandidateForTesselation *optCandidate = NULL; | 
|---|
|  | 2303 |  | 
|---|
| [f1cccd] | 2304 | cout << Verbose(1) << "Begin of FindThirdPointForTesselation" << endl; | 
|---|
| [357fba] | 2305 |  | 
|---|
| [57066a] | 2306 | cout << Verbose(2) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl; | 
|---|
| [357fba] | 2307 |  | 
|---|
|  | 2308 | // construct center of circle | 
|---|
|  | 2309 | CircleCenter.CopyVector(BaseLine->endpoints[0]->node->node); | 
|---|
|  | 2310 | CircleCenter.AddVector(BaseLine->endpoints[1]->node->node); | 
|---|
|  | 2311 | CircleCenter.Scale(0.5); | 
|---|
|  | 2312 |  | 
|---|
|  | 2313 | // construct normal vector of circle | 
|---|
|  | 2314 | CirclePlaneNormal.CopyVector(BaseLine->endpoints[0]->node->node); | 
|---|
|  | 2315 | CirclePlaneNormal.SubtractVector(BaseLine->endpoints[1]->node->node); | 
|---|
|  | 2316 |  | 
|---|
| [ab1932] | 2317 | // calculate squared radius TesselPoint *ThirdNode,f circle | 
|---|
| [357fba] | 2318 | radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal); | 
|---|
|  | 2319 | if (radius/4. < RADIUS*RADIUS) { | 
|---|
|  | 2320 | CircleRadius = RADIUS*RADIUS - radius/4.; | 
|---|
|  | 2321 | CirclePlaneNormal.Normalize(); | 
|---|
|  | 2322 | //cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl; | 
|---|
|  | 2323 |  | 
|---|
|  | 2324 | // test whether old center is on the band's plane | 
|---|
|  | 2325 | if (fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) { | 
|---|
|  | 2326 | cerr << "ERROR: Something's very wrong here: OldSphereCenter is not on the band's plane as desired by " << fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) << "!" << endl; | 
|---|
|  | 2327 | OldSphereCenter.ProjectOntoPlane(&CirclePlaneNormal); | 
|---|
|  | 2328 | } | 
|---|
|  | 2329 | radius = OldSphereCenter.ScalarProduct(&OldSphereCenter); | 
|---|
|  | 2330 | if (fabs(radius - CircleRadius) < HULLEPSILON) { | 
|---|
| [57066a] | 2331 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl; | 
|---|
| [357fba] | 2332 |  | 
|---|
|  | 2333 | // check SearchDirection | 
|---|
|  | 2334 | //cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl; | 
|---|
|  | 2335 | if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {  // rotated the wrong way! | 
|---|
|  | 2336 | cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl; | 
|---|
|  | 2337 | } | 
|---|
|  | 2338 |  | 
|---|
| [62bb91] | 2339 | // get cell for the starting point | 
|---|
| [357fba] | 2340 | if (LC->SetIndexToVector(&CircleCenter)) { | 
|---|
|  | 2341 | for(int i=0;i<NDIM;i++) // store indices of this cell | 
|---|
|  | 2342 | N[i] = LC->n[i]; | 
|---|
|  | 2343 | //cout << Verbose(2) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl; | 
|---|
|  | 2344 | } else { | 
|---|
|  | 2345 | cerr << "ERROR: Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl; | 
|---|
|  | 2346 | return; | 
|---|
|  | 2347 | } | 
|---|
| [62bb91] | 2348 | // then go through the current and all neighbouring cells and check the contained points for possible candidates | 
|---|
| [357fba] | 2349 | //cout << Verbose(2) << "LC Intervals:"; | 
|---|
|  | 2350 | for (int i=0;i<NDIM;i++) { | 
|---|
|  | 2351 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0; | 
|---|
|  | 2352 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1; | 
|---|
|  | 2353 | //cout << " [" << Nlower[i] << "," << Nupper[i] << "] "; | 
|---|
|  | 2354 | } | 
|---|
|  | 2355 | //cout << endl; | 
|---|
|  | 2356 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) | 
|---|
|  | 2357 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) | 
|---|
|  | 2358 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { | 
|---|
|  | 2359 | List = LC->GetCurrentCell(); | 
|---|
|  | 2360 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl; | 
|---|
|  | 2361 | if (List != NULL) { | 
|---|
|  | 2362 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) { | 
|---|
|  | 2363 | Candidate = (*Runner); | 
|---|
|  | 2364 |  | 
|---|
|  | 2365 | // check for three unique points | 
|---|
| [1953f9] | 2366 | //cout << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " at " << Candidate->node << "." << endl; | 
|---|
| [357fba] | 2367 | if ((Candidate != BaseLine->endpoints[0]->node) && (Candidate != BaseLine->endpoints[1]->node) ){ | 
|---|
|  | 2368 |  | 
|---|
|  | 2369 | // construct both new centers | 
|---|
|  | 2370 | GetCenterofCircumcircle(&NewSphereCenter, BaseLine->endpoints[0]->node->node, BaseLine->endpoints[1]->node->node, Candidate->node); | 
|---|
|  | 2371 | OtherNewSphereCenter.CopyVector(&NewSphereCenter); | 
|---|
|  | 2372 |  | 
|---|
|  | 2373 | if ((NewNormalVector.MakeNormalVector(BaseLine->endpoints[0]->node->node, BaseLine->endpoints[1]->node->node, Candidate->node)) | 
|---|
|  | 2374 | && (fabs(NewNormalVector.ScalarProduct(&NewNormalVector)) > HULLEPSILON) | 
|---|
|  | 2375 | ) { | 
|---|
|  | 2376 | helper.CopyVector(&NewNormalVector); | 
|---|
|  | 2377 | //cout << Verbose(2) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl; | 
|---|
|  | 2378 | radius = BaseLine->endpoints[0]->node->node->DistanceSquared(&NewSphereCenter); | 
|---|
|  | 2379 | if (radius < RADIUS*RADIUS) { | 
|---|
|  | 2380 | helper.Scale(sqrt(RADIUS*RADIUS - radius)); | 
|---|
|  | 2381 | //cout << Verbose(2) << "INFO: Distance of NewCircleCenter to NewSphereCenter is " << helper.Norm() << " with sphere radius " << RADIUS << "." << endl; | 
|---|
|  | 2382 | NewSphereCenter.AddVector(&helper); | 
|---|
|  | 2383 | NewSphereCenter.SubtractVector(&CircleCenter); | 
|---|
|  | 2384 | //cout << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl; | 
|---|
|  | 2385 |  | 
|---|
|  | 2386 | // OtherNewSphereCenter is created by the same vector just in the other direction | 
|---|
|  | 2387 | helper.Scale(-1.); | 
|---|
|  | 2388 | OtherNewSphereCenter.AddVector(&helper); | 
|---|
|  | 2389 | OtherNewSphereCenter.SubtractVector(&CircleCenter); | 
|---|
|  | 2390 | //cout << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl; | 
|---|
|  | 2391 |  | 
|---|
|  | 2392 | alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection); | 
|---|
|  | 2393 | Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection); | 
|---|
|  | 2394 | alpha = min(alpha, Otheralpha); | 
|---|
|  | 2395 | // if there is a better candidate, drop the current list and add the new candidate | 
|---|
|  | 2396 | // otherwise ignore the new candidate and keep the list | 
|---|
|  | 2397 | if (*ShortestAngle > (alpha - HULLEPSILON)) { | 
|---|
|  | 2398 | optCandidate = new CandidateForTesselation(Candidate, BaseLine, OptCandidateCenter, OtherOptCandidateCenter); | 
|---|
|  | 2399 | if (fabs(alpha - Otheralpha) > MYEPSILON) { | 
|---|
|  | 2400 | optCandidate->OptCenter.CopyVector(&NewSphereCenter); | 
|---|
|  | 2401 | optCandidate->OtherOptCenter.CopyVector(&OtherNewSphereCenter); | 
|---|
|  | 2402 | } else { | 
|---|
|  | 2403 | optCandidate->OptCenter.CopyVector(&OtherNewSphereCenter); | 
|---|
|  | 2404 | optCandidate->OtherOptCenter.CopyVector(&NewSphereCenter); | 
|---|
|  | 2405 | } | 
|---|
|  | 2406 | // if there is an equal candidate, add it to the list without clearing the list | 
|---|
|  | 2407 | if ((*ShortestAngle - HULLEPSILON) < alpha) { | 
|---|
|  | 2408 | candidates->push_back(optCandidate); | 
|---|
|  | 2409 | cout << Verbose(2) << "ACCEPT: We have found an equally good candidate: " << *(optCandidate->point) << " with " | 
|---|
|  | 2410 | << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl; | 
|---|
|  | 2411 | } else { | 
|---|
|  | 2412 | // remove all candidates from the list and then the list itself | 
|---|
|  | 2413 | class CandidateForTesselation *remover = NULL; | 
|---|
|  | 2414 | for (CandidateList::iterator it = candidates->begin(); it != candidates->end(); ++it) { | 
|---|
|  | 2415 | remover = *it; | 
|---|
|  | 2416 | delete(remover); | 
|---|
|  | 2417 | } | 
|---|
|  | 2418 | candidates->clear(); | 
|---|
|  | 2419 | candidates->push_back(optCandidate); | 
|---|
|  | 2420 | cout << Verbose(2) << "ACCEPT: We have found a better candidate: " << *(optCandidate->point) << " with " | 
|---|
|  | 2421 | << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl; | 
|---|
|  | 2422 | } | 
|---|
|  | 2423 | *ShortestAngle = alpha; | 
|---|
|  | 2424 | //cout << Verbose(2) << "INFO: There are " << candidates->size() << " candidates in the list now." << endl; | 
|---|
|  | 2425 | } else { | 
|---|
|  | 2426 | if ((optCandidate != NULL) && (optCandidate->point != NULL)) { | 
|---|
| [1953f9] | 2427 | //cout << Verbose(2) << "REJECT: Old candidate " << *(optCandidate->point) << " with " << *ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " ." << endl; | 
|---|
| [357fba] | 2428 | } else { | 
|---|
|  | 2429 | //cout << Verbose(2) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl; | 
|---|
|  | 2430 | } | 
|---|
|  | 2431 | } | 
|---|
|  | 2432 |  | 
|---|
|  | 2433 | } else { | 
|---|
| [1953f9] | 2434 | //cout << Verbose(2) << "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << "." << endl; | 
|---|
| [357fba] | 2435 | } | 
|---|
|  | 2436 | } else { | 
|---|
|  | 2437 | //cout << Verbose(2) << "REJECT: Three points from " << *BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl; | 
|---|
|  | 2438 | } | 
|---|
|  | 2439 | } else { | 
|---|
|  | 2440 | if (ThirdNode != NULL) { | 
|---|
|  | 2441 | //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " and " << *ThirdNode << " contains Candidate " << *Candidate << "." << endl; | 
|---|
|  | 2442 | } else { | 
|---|
|  | 2443 | //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " contains Candidate " << *Candidate << "." << endl; | 
|---|
|  | 2444 | } | 
|---|
|  | 2445 | } | 
|---|
|  | 2446 | } | 
|---|
|  | 2447 | } | 
|---|
|  | 2448 | } | 
|---|
|  | 2449 | } else { | 
|---|
|  | 2450 | cerr << Verbose(2) << "ERROR: The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl; | 
|---|
|  | 2451 | } | 
|---|
|  | 2452 | } else { | 
|---|
|  | 2453 | if (ThirdNode != NULL) | 
|---|
|  | 2454 | cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " and third node " << *ThirdNode << " is too big!" << endl; | 
|---|
|  | 2455 | else | 
|---|
|  | 2456 | cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " is too big!" << endl; | 
|---|
|  | 2457 | } | 
|---|
|  | 2458 |  | 
|---|
|  | 2459 | //cout << Verbose(2) << "INFO: Sorting candidate list ..." << endl; | 
|---|
|  | 2460 | if (candidates->size() > 1) { | 
|---|
|  | 2461 | candidates->unique(); | 
|---|
| [f1cccd] | 2462 | candidates->sort(SortCandidates); | 
|---|
| [357fba] | 2463 | } | 
|---|
|  | 2464 |  | 
|---|
| [f1cccd] | 2465 | cout << Verbose(1) << "End of FindThirdPointForTesselation" << endl; | 
|---|
| [357fba] | 2466 | }; | 
|---|
|  | 2467 |  | 
|---|
|  | 2468 | /** Finds the endpoint two lines are sharing. | 
|---|
|  | 2469 | * \param *line1 first line | 
|---|
|  | 2470 | * \param *line2 second line | 
|---|
|  | 2471 | * \return point which is shared or NULL if none | 
|---|
|  | 2472 | */ | 
|---|
|  | 2473 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(class BoundaryLineSet * line1, class BoundaryLineSet * line2) | 
|---|
|  | 2474 | { | 
|---|
|  | 2475 | class BoundaryLineSet * lines[2] = | 
|---|
|  | 2476 | { line1, line2 }; | 
|---|
|  | 2477 | class BoundaryPointSet *node = NULL; | 
|---|
|  | 2478 | map<int, class BoundaryPointSet *> OrderMap; | 
|---|
|  | 2479 | pair<map<int, class BoundaryPointSet *>::iterator, bool> OrderTest; | 
|---|
|  | 2480 | for (int i = 0; i < 2; i++) | 
|---|
|  | 2481 | // for both lines | 
|---|
|  | 2482 | for (int j = 0; j < 2; j++) | 
|---|
|  | 2483 | { // for both endpoints | 
|---|
|  | 2484 | OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> ( | 
|---|
|  | 2485 | lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j])); | 
|---|
|  | 2486 | if (!OrderTest.second) | 
|---|
|  | 2487 | { // if insertion fails, we have common endpoint | 
|---|
|  | 2488 | node = OrderTest.first->second; | 
|---|
|  | 2489 | cout << Verbose(5) << "Common endpoint of lines " << *line1 | 
|---|
|  | 2490 | << " and " << *line2 << " is: " << *node << "." << endl; | 
|---|
|  | 2491 | j = 2; | 
|---|
|  | 2492 | i = 2; | 
|---|
|  | 2493 | break; | 
|---|
|  | 2494 | } | 
|---|
|  | 2495 | } | 
|---|
|  | 2496 | return node; | 
|---|
|  | 2497 | }; | 
|---|
|  | 2498 |  | 
|---|
| [62bb91] | 2499 | /** Finds the triangle that is closest to a given Vector \a *x. | 
|---|
|  | 2500 | * \param *out output stream for debugging | 
|---|
|  | 2501 | * \param *x Vector to look from | 
|---|
|  | 2502 | * \return list of BoundaryTriangleSet of nearest triangles or NULL in degenerate case. | 
|---|
|  | 2503 | */ | 
|---|
|  | 2504 | list<BoundaryTriangleSet*> * Tesselation::FindClosestTrianglesToPoint(ofstream *out, Vector *x, LinkedCell* LC) | 
|---|
|  | 2505 | { | 
|---|
| [5c7bf8] | 2506 | TesselPoint *trianglePoints[3]; | 
|---|
|  | 2507 | TesselPoint *SecondPoint = NULL; | 
|---|
| [57066a] | 2508 | list<BoundaryTriangleSet*> *triangles = NULL; | 
|---|
| [62bb91] | 2509 |  | 
|---|
|  | 2510 | if (LinesOnBoundary.empty()) { | 
|---|
| [5c7bf8] | 2511 | *out << Verbose(0) << "Error: There is no tesselation structure to compare the point with, please create one first."; | 
|---|
| [62bb91] | 2512 | return NULL; | 
|---|
|  | 2513 | } | 
|---|
| [a2028e] | 2514 | *out << Verbose(1) << "Finding closest Tesselpoint to " << *x << " ... " << endl; | 
|---|
| [f1cccd] | 2515 | trianglePoints[0] = FindClosestPoint(x, SecondPoint, LC); | 
|---|
| [5c7bf8] | 2516 |  | 
|---|
| [62bb91] | 2517 | // check whether closest point is "too close" :), then it's inside | 
|---|
| [5c7bf8] | 2518 | if (trianglePoints[0] == NULL) { | 
|---|
| [57066a] | 2519 | *out << Verbose(2) << "Is the only point, no one else is closeby." << endl; | 
|---|
| [5c7bf8] | 2520 | return NULL; | 
|---|
|  | 2521 | } | 
|---|
| [62bb91] | 2522 | if (trianglePoints[0]->node->DistanceSquared(x) < MYEPSILON) { | 
|---|
| [7dea7c] | 2523 | *out << Verbose(3) << "Point is right on a tesselation point, no nearest triangle." << endl; | 
|---|
| [57066a] | 2524 | PointMap::iterator PointRunner = PointsOnBoundary.find(trianglePoints[0]->nr); | 
|---|
|  | 2525 | triangles = new list<BoundaryTriangleSet*>; | 
|---|
|  | 2526 | if (PointRunner != PointsOnBoundary.end()) { | 
|---|
|  | 2527 | for(LineMap::iterator LineRunner = PointRunner->second->lines.begin(); LineRunner != PointRunner->second->lines.end(); LineRunner++) | 
|---|
|  | 2528 | for(TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++) | 
|---|
|  | 2529 | triangles->push_back(TriangleRunner->second); | 
|---|
|  | 2530 | triangles->sort(); | 
|---|
|  | 2531 | triangles->unique(); | 
|---|
|  | 2532 | } else { | 
|---|
|  | 2533 | PointRunner = PointsOnBoundary.find(SecondPoint->nr); | 
|---|
|  | 2534 | trianglePoints[0] = SecondPoint; | 
|---|
|  | 2535 | if (PointRunner != PointsOnBoundary.end()) { | 
|---|
|  | 2536 | for(LineMap::iterator LineRunner = PointRunner->second->lines.begin(); LineRunner != PointRunner->second->lines.end(); LineRunner++) | 
|---|
|  | 2537 | for(TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++) | 
|---|
|  | 2538 | triangles->push_back(TriangleRunner->second); | 
|---|
|  | 2539 | triangles->sort(); | 
|---|
|  | 2540 | triangles->unique(); | 
|---|
|  | 2541 | } else { | 
|---|
|  | 2542 | *out << Verbose(1) << "ERROR: I cannot find a boundary point to the tessel point " << *trianglePoints[0] << "." << endl; | 
|---|
|  | 2543 | return NULL; | 
|---|
|  | 2544 | } | 
|---|
|  | 2545 | } | 
|---|
|  | 2546 | } else { | 
|---|
|  | 2547 | list<TesselPoint*> *connectedClosestPoints = GetCircleOfConnectedPoints(out, trianglePoints[0], x); | 
|---|
|  | 2548 | trianglePoints[1] = connectedClosestPoints->front(); | 
|---|
|  | 2549 | trianglePoints[2] = connectedClosestPoints->back(); | 
|---|
|  | 2550 | for (int i=0;i<3;i++) { | 
|---|
|  | 2551 | if (trianglePoints[i] == NULL) { | 
|---|
|  | 2552 | *out << Verbose(1) << "ERROR: IsInnerPoint encounters serious error, point " << i << " not found." << endl; | 
|---|
|  | 2553 | } | 
|---|
| [7dea7c] | 2554 | //*out << Verbose(2) << "List of triangle points:" << endl; | 
|---|
|  | 2555 | //*out << Verbose(3) << *trianglePoints[i] << endl; | 
|---|
| [62bb91] | 2556 | } | 
|---|
|  | 2557 |  | 
|---|
| [57066a] | 2558 | triangles = FindTriangles(trianglePoints); | 
|---|
| [7dea7c] | 2559 | *out << Verbose(2) << "List of possible triangles:" << endl; | 
|---|
| [57066a] | 2560 | for(list<BoundaryTriangleSet*>::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) | 
|---|
| [7dea7c] | 2561 | *out << Verbose(3) << **Runner << endl; | 
|---|
| [62bb91] | 2562 |  | 
|---|
| [57066a] | 2563 | delete(connectedClosestPoints); | 
|---|
|  | 2564 | } | 
|---|
| [5c7bf8] | 2565 |  | 
|---|
| [62bb91] | 2566 | if (triangles->empty()) { | 
|---|
| [57066a] | 2567 | *out << Verbose(0) << "ERROR: There is no nearest triangle. Please check the tesselation structure."; | 
|---|
|  | 2568 | delete(triangles); | 
|---|
| [62bb91] | 2569 | return NULL; | 
|---|
|  | 2570 | } else | 
|---|
|  | 2571 | return triangles; | 
|---|
|  | 2572 | }; | 
|---|
|  | 2573 |  | 
|---|
|  | 2574 | /** Finds closest triangle to a point. | 
|---|
|  | 2575 | * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint(). | 
|---|
|  | 2576 | * \param *out output stream for debugging | 
|---|
|  | 2577 | * \param *x Vector to look from | 
|---|
|  | 2578 | * \return list of BoundaryTriangleSet of nearest triangles or NULL. | 
|---|
|  | 2579 | */ | 
|---|
|  | 2580 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToPoint(ofstream *out, Vector *x, LinkedCell* LC) | 
|---|
|  | 2581 | { | 
|---|
|  | 2582 | class BoundaryTriangleSet *result = NULL; | 
|---|
|  | 2583 | list<BoundaryTriangleSet*> *triangles = FindClosestTrianglesToPoint(out, x, LC); | 
|---|
| [57066a] | 2584 | Vector Center; | 
|---|
| [62bb91] | 2585 |  | 
|---|
|  | 2586 | if (triangles == NULL) | 
|---|
|  | 2587 | return NULL; | 
|---|
|  | 2588 |  | 
|---|
| [57066a] | 2589 | if (triangles->size() == 1) { // there is no degenerate case | 
|---|
| [62bb91] | 2590 | result = triangles->front(); | 
|---|
| [57066a] | 2591 | *out << Verbose(2) << "Normal Vector of this triangle is " << result->NormalVector << "." << endl; | 
|---|
|  | 2592 | } else { | 
|---|
|  | 2593 | result = triangles->front(); | 
|---|
|  | 2594 | result->GetCenter(&Center); | 
|---|
|  | 2595 | Center.SubtractVector(x); | 
|---|
|  | 2596 | *out << Verbose(2) << "Normal Vector of this front side is " << result->NormalVector << "." << endl; | 
|---|
|  | 2597 | if (Center.ScalarProduct(&result->NormalVector) < 0) { | 
|---|
|  | 2598 | result = triangles->back(); | 
|---|
|  | 2599 | *out << Verbose(2) << "Normal Vector of this back side is " << result->NormalVector << "." << endl; | 
|---|
|  | 2600 | if (Center.ScalarProduct(&result->NormalVector) < 0) { | 
|---|
|  | 2601 | *out << Verbose(1) << "ERROR: Front and back side yield NormalVector in wrong direction!" << endl; | 
|---|
|  | 2602 | } | 
|---|
|  | 2603 | } | 
|---|
|  | 2604 | } | 
|---|
| [62bb91] | 2605 | delete(triangles); | 
|---|
|  | 2606 | return result; | 
|---|
|  | 2607 | }; | 
|---|
|  | 2608 |  | 
|---|
|  | 2609 | /** Checks whether the provided Vector is within the tesselation structure. | 
|---|
|  | 2610 | * | 
|---|
|  | 2611 | * @param point of which to check the position | 
|---|
|  | 2612 | * @param *LC LinkedCell structure | 
|---|
|  | 2613 | * | 
|---|
|  | 2614 | * @return true if the point is inside the tesselation structure, false otherwise | 
|---|
|  | 2615 | */ | 
|---|
|  | 2616 | bool Tesselation::IsInnerPoint(ofstream *out, Vector Point, LinkedCell* LC) | 
|---|
|  | 2617 | { | 
|---|
|  | 2618 | class BoundaryTriangleSet *result = FindClosestTriangleToPoint(out, &Point, LC); | 
|---|
| [57066a] | 2619 | Vector Center; | 
|---|
|  | 2620 |  | 
|---|
|  | 2621 | if (result == NULL) {// is boundary point or only point in point cloud? | 
|---|
|  | 2622 | *out << Verbose(1) << Point << " is the only point in vicinity." << endl; | 
|---|
|  | 2623 | return false; | 
|---|
|  | 2624 | } | 
|---|
|  | 2625 |  | 
|---|
|  | 2626 | result->GetCenter(&Center); | 
|---|
|  | 2627 | *out << Verbose(3) << "INFO: Central point of the triangle is " << Center << "." << endl; | 
|---|
|  | 2628 | Center.SubtractVector(&Point); | 
|---|
|  | 2629 | *out << Verbose(3) << "INFO: Vector from center to point to test is " << Center << "." << endl; | 
|---|
|  | 2630 | if (Center.ScalarProduct(&result->NormalVector) > -MYEPSILON) { | 
|---|
|  | 2631 | *out << Verbose(1) << Point << " is an inner point." << endl; | 
|---|
| [62bb91] | 2632 | return true; | 
|---|
| [57066a] | 2633 | } else { | 
|---|
|  | 2634 | *out << Verbose(1) << Point << " is NOT an inner point." << endl; | 
|---|
| [62bb91] | 2635 | return false; | 
|---|
| [57066a] | 2636 | } | 
|---|
| [62bb91] | 2637 | } | 
|---|
|  | 2638 |  | 
|---|
|  | 2639 | /** Checks whether the provided TesselPoint is within the tesselation structure. | 
|---|
|  | 2640 | * | 
|---|
|  | 2641 | * @param *Point of which to check the position | 
|---|
|  | 2642 | * @param *LC Linked Cell structure | 
|---|
|  | 2643 | * | 
|---|
|  | 2644 | * @return true if the point is inside the tesselation structure, false otherwise | 
|---|
|  | 2645 | */ | 
|---|
|  | 2646 | bool Tesselation::IsInnerPoint(ofstream *out, TesselPoint *Point, LinkedCell* LC) | 
|---|
|  | 2647 | { | 
|---|
| [57066a] | 2648 | return IsInnerPoint(out, *(Point->node), LC); | 
|---|
| [62bb91] | 2649 | } | 
|---|
|  | 2650 |  | 
|---|
|  | 2651 | /** Gets all points connected to the provided point by triangulation lines. | 
|---|
|  | 2652 | * | 
|---|
|  | 2653 | * @param *Point of which get all connected points | 
|---|
|  | 2654 | * | 
|---|
| [065e82] | 2655 | * @return set of the all points linked to the provided one | 
|---|
| [62bb91] | 2656 | */ | 
|---|
| [065e82] | 2657 | set<TesselPoint*> * Tesselation::GetAllConnectedPoints(ofstream *out, TesselPoint* Point) | 
|---|
| [62bb91] | 2658 | { | 
|---|
| [065e82] | 2659 | set<TesselPoint*> *connectedPoints = new set<TesselPoint*>; | 
|---|
| [5c7bf8] | 2660 | class BoundaryPointSet *ReferencePoint = NULL; | 
|---|
| [62bb91] | 2661 | TesselPoint* current; | 
|---|
|  | 2662 | bool takePoint = false; | 
|---|
|  | 2663 |  | 
|---|
| [a2028e] | 2664 | *out << Verbose(3) << "Begin of GetAllConnectedPoints" << endl; | 
|---|
|  | 2665 |  | 
|---|
| [5c7bf8] | 2666 | // find the respective boundary point | 
|---|
|  | 2667 | PointMap::iterator PointRunner = PointsOnBoundary.find(Point->nr); | 
|---|
|  | 2668 | if (PointRunner != PointsOnBoundary.end()) { | 
|---|
|  | 2669 | ReferencePoint = PointRunner->second; | 
|---|
|  | 2670 | } else { | 
|---|
| [065e82] | 2671 | *out << Verbose(2) << "GetAllConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl; | 
|---|
| [5c7bf8] | 2672 | ReferencePoint = NULL; | 
|---|
|  | 2673 | } | 
|---|
| [62bb91] | 2674 |  | 
|---|
| [065e82] | 2675 | // little trick so that we look just through lines connect to the BoundaryPoint | 
|---|
| [5c7bf8] | 2676 | // OR fall-back to look through all lines if there is no such BoundaryPoint | 
|---|
|  | 2677 | LineMap *Lines = &LinesOnBoundary; | 
|---|
|  | 2678 | if (ReferencePoint != NULL) | 
|---|
|  | 2679 | Lines = &(ReferencePoint->lines); | 
|---|
|  | 2680 | LineMap::iterator findLines = Lines->begin(); | 
|---|
|  | 2681 | while (findLines != Lines->end()) { | 
|---|
| [065e82] | 2682 | takePoint = false; | 
|---|
|  | 2683 |  | 
|---|
|  | 2684 | if (findLines->second->endpoints[0]->Nr == Point->nr) { | 
|---|
|  | 2685 | takePoint = true; | 
|---|
|  | 2686 | current = findLines->second->endpoints[1]->node; | 
|---|
|  | 2687 | } else if (findLines->second->endpoints[1]->Nr == Point->nr) { | 
|---|
|  | 2688 | takePoint = true; | 
|---|
|  | 2689 | current = findLines->second->endpoints[0]->node; | 
|---|
|  | 2690 | } | 
|---|
|  | 2691 |  | 
|---|
|  | 2692 | if (takePoint) { | 
|---|
|  | 2693 | *out << Verbose(5) << "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is enlisted." << endl; | 
|---|
|  | 2694 | connectedPoints->insert(current); | 
|---|
|  | 2695 | } | 
|---|
| [62bb91] | 2696 |  | 
|---|
| [065e82] | 2697 | findLines++; | 
|---|
| [62bb91] | 2698 | } | 
|---|
|  | 2699 |  | 
|---|
| [16d866] | 2700 | if (connectedPoints->size() == 0) { // if have not found any points | 
|---|
|  | 2701 | *out << Verbose(1) << "ERROR: We have not found any connected points to " << *Point<< "." << endl; | 
|---|
|  | 2702 | return NULL; | 
|---|
|  | 2703 | } | 
|---|
| [065e82] | 2704 |  | 
|---|
| [a2028e] | 2705 | *out << Verbose(3) << "End of GetAllConnectedPoints" << endl; | 
|---|
| [16d866] | 2706 | return connectedPoints; | 
|---|
| [065e82] | 2707 | }; | 
|---|
| [16d866] | 2708 |  | 
|---|
| [065e82] | 2709 |  | 
|---|
|  | 2710 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point. | 
|---|
| [16d866] | 2711 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points | 
|---|
|  | 2712 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given | 
|---|
|  | 2713 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the | 
|---|
|  | 2714 | * triangle we are looking for. | 
|---|
|  | 2715 | * | 
|---|
|  | 2716 | * @param *out output stream for debugging | 
|---|
|  | 2717 | * @param *Point of which get all connected points | 
|---|
| [065e82] | 2718 | * @param *Reference Reference vector for zero angle or NULL for no preference | 
|---|
|  | 2719 | * @return list of the all points linked to the provided one | 
|---|
| [16d866] | 2720 | */ | 
|---|
| [065e82] | 2721 | list<TesselPoint*> * Tesselation::GetCircleOfConnectedPoints(ofstream *out, TesselPoint* Point, Vector *Reference) | 
|---|
| [16d866] | 2722 | { | 
|---|
|  | 2723 | map<double, TesselPoint*> anglesOfPoints; | 
|---|
| [065e82] | 2724 | set<TesselPoint*> *connectedPoints = GetAllConnectedPoints(out, Point); | 
|---|
|  | 2725 | list<TesselPoint*> *connectedCircle = new list<TesselPoint*>; | 
|---|
|  | 2726 | Vector center; | 
|---|
|  | 2727 | Vector PlaneNormal; | 
|---|
|  | 2728 | Vector AngleZero; | 
|---|
|  | 2729 | Vector OrthogonalVector; | 
|---|
|  | 2730 | Vector helper; | 
|---|
| [62bb91] | 2731 |  | 
|---|
| [a2028e] | 2732 | *out << Verbose(2) << "Begin of GetCircleOfConnectedPoints" << endl; | 
|---|
|  | 2733 |  | 
|---|
| [16d866] | 2734 | // calculate central point | 
|---|
| [065e82] | 2735 | for (set<TesselPoint*>::iterator TesselRunner = connectedPoints->begin(); TesselRunner != connectedPoints->end(); TesselRunner++) | 
|---|
| [16d866] | 2736 | center.AddVector((*TesselRunner)->node); | 
|---|
|  | 2737 | //*out << "Summed vectors " << center << "; number of points " << connectedPoints.size() | 
|---|
|  | 2738 | //  << "; scale factor " << 1.0/connectedPoints.size(); | 
|---|
|  | 2739 | center.Scale(1.0/connectedPoints->size()); | 
|---|
| [5c7bf8] | 2740 | *out << Verbose(4) << "INFO: Calculated center of all circle points is " << center << "." << endl; | 
|---|
|  | 2741 |  | 
|---|
|  | 2742 | // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points | 
|---|
|  | 2743 | PlaneNormal.CopyVector(Point->node); | 
|---|
|  | 2744 | PlaneNormal.SubtractVector(¢er); | 
|---|
|  | 2745 | PlaneNormal.Normalize(); | 
|---|
|  | 2746 | *out << Verbose(4) << "INFO: Calculated plane normal of circle is " << PlaneNormal << "." << endl; | 
|---|
| [62bb91] | 2747 |  | 
|---|
|  | 2748 | // construct one orthogonal vector | 
|---|
| [a2028e] | 2749 | if (Reference != NULL) { | 
|---|
| [065e82] | 2750 | AngleZero.CopyVector(Reference); | 
|---|
| [a2028e] | 2751 | AngleZero.SubtractVector(Point->node); | 
|---|
|  | 2752 | AngleZero.ProjectOntoPlane(&PlaneNormal); | 
|---|
|  | 2753 | } | 
|---|
|  | 2754 | if ((Reference == NULL) || (AngleZero.NormSquared() < MYEPSILON )) { | 
|---|
|  | 2755 | *out << Verbose(4) << "Using alternatively " << *(*connectedPoints->begin())->node << " as angle 0 referencer." << endl; | 
|---|
| [065e82] | 2756 | AngleZero.CopyVector((*connectedPoints->begin())->node); | 
|---|
| [a2028e] | 2757 | AngleZero.SubtractVector(Point->node); | 
|---|
|  | 2758 | AngleZero.ProjectOntoPlane(&PlaneNormal); | 
|---|
|  | 2759 | if (AngleZero.NormSquared() < MYEPSILON) { | 
|---|
|  | 2760 | cerr << Verbose(0) << "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!" << endl; | 
|---|
|  | 2761 | performCriticalExit(); | 
|---|
|  | 2762 | } | 
|---|
|  | 2763 | } | 
|---|
| [5c7bf8] | 2764 | *out << Verbose(4) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl; | 
|---|
| [a2028e] | 2765 | if (AngleZero.NormSquared() > MYEPSILON) | 
|---|
|  | 2766 | OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero); | 
|---|
|  | 2767 | else | 
|---|
|  | 2768 | OrthogonalVector.MakeNormalVector(&PlaneNormal); | 
|---|
| [5c7bf8] | 2769 | *out << Verbose(4) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl; | 
|---|
| [16d866] | 2770 |  | 
|---|
| [5c7bf8] | 2771 | // go through all connected points and calculate angle | 
|---|
| [065e82] | 2772 | for (set<TesselPoint*>::iterator listRunner = connectedPoints->begin(); listRunner != connectedPoints->end(); listRunner++) { | 
|---|
| [5c7bf8] | 2773 | helper.CopyVector((*listRunner)->node); | 
|---|
|  | 2774 | helper.SubtractVector(Point->node); | 
|---|
|  | 2775 | helper.ProjectOntoPlane(&PlaneNormal); | 
|---|
| [f1cccd] | 2776 | double angle = GetAngle(helper, AngleZero, OrthogonalVector); | 
|---|
| [065e82] | 2777 | *out << Verbose(3) << "INFO: Calculated angle is " << angle << " for point " << **listRunner << "." << endl; | 
|---|
| [62bb91] | 2778 | anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner))); | 
|---|
|  | 2779 | } | 
|---|
|  | 2780 |  | 
|---|
| [065e82] | 2781 | for(map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) { | 
|---|
|  | 2782 | connectedCircle->push_back(AngleRunner->second); | 
|---|
|  | 2783 | } | 
|---|
| [62bb91] | 2784 |  | 
|---|
| [065e82] | 2785 | delete(connectedPoints); | 
|---|
| [a2028e] | 2786 |  | 
|---|
|  | 2787 | *out << Verbose(2) << "End of GetCircleOfConnectedPoints" << endl; | 
|---|
|  | 2788 |  | 
|---|
| [065e82] | 2789 | return connectedCircle; | 
|---|
|  | 2790 | } | 
|---|
| [62bb91] | 2791 |  | 
|---|
| [065e82] | 2792 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we walk along a closed path. | 
|---|
|  | 2793 | * | 
|---|
|  | 2794 | * @param *out output stream for debugging | 
|---|
|  | 2795 | * @param *Point of which get all connected points | 
|---|
|  | 2796 | * @return list of the all points linked to the provided one | 
|---|
|  | 2797 | */ | 
|---|
|  | 2798 | list<list<TesselPoint*> *> * Tesselation::GetPathsOfConnectedPoints(ofstream *out, TesselPoint* Point) | 
|---|
|  | 2799 | { | 
|---|
|  | 2800 | map<double, TesselPoint*> anglesOfPoints; | 
|---|
|  | 2801 | list<list<TesselPoint*> *> *ListOfPaths = new list<list<TesselPoint*> *>; | 
|---|
|  | 2802 | list<TesselPoint*> *connectedPath = NULL; | 
|---|
|  | 2803 | Vector center; | 
|---|
|  | 2804 | Vector PlaneNormal; | 
|---|
|  | 2805 | Vector AngleZero; | 
|---|
|  | 2806 | Vector OrthogonalVector; | 
|---|
|  | 2807 | Vector helper; | 
|---|
|  | 2808 | class BoundaryPointSet *ReferencePoint = NULL; | 
|---|
|  | 2809 | class BoundaryPointSet *CurrentPoint = NULL; | 
|---|
|  | 2810 | class BoundaryTriangleSet *triangle = NULL; | 
|---|
|  | 2811 | class BoundaryLineSet *CurrentLine = NULL; | 
|---|
|  | 2812 | class BoundaryLineSet *StartLine = NULL; | 
|---|
|  | 2813 |  | 
|---|
|  | 2814 | // find the respective boundary point | 
|---|
|  | 2815 | PointMap::iterator PointRunner = PointsOnBoundary.find(Point->nr); | 
|---|
|  | 2816 | if (PointRunner != PointsOnBoundary.end()) { | 
|---|
|  | 2817 | ReferencePoint = PointRunner->second; | 
|---|
|  | 2818 | } else { | 
|---|
|  | 2819 | *out << Verbose(2) << "ERROR: GetPathOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl; | 
|---|
|  | 2820 | return NULL; | 
|---|
|  | 2821 | } | 
|---|
|  | 2822 |  | 
|---|
| [57066a] | 2823 | map <class BoundaryLineSet *, bool> TouchedLine; | 
|---|
|  | 2824 | map <class BoundaryTriangleSet *, bool> TouchedTriangle; | 
|---|
|  | 2825 | map <class BoundaryLineSet *, bool>::iterator LineRunner; | 
|---|
|  | 2826 | map <class BoundaryTriangleSet *, bool>::iterator TriangleRunner; | 
|---|
|  | 2827 | for (LineMap::iterator Runner = ReferencePoint->lines.begin(); Runner != ReferencePoint->lines.end(); Runner++) { | 
|---|
|  | 2828 | TouchedLine.insert( pair <class BoundaryLineSet *, bool>(Runner->second, false) ); | 
|---|
|  | 2829 | for (TriangleMap::iterator Sprinter = Runner->second->triangles.begin(); Sprinter != Runner->second->triangles.end(); Sprinter++) | 
|---|
|  | 2830 | TouchedTriangle.insert( pair <class BoundaryTriangleSet *, bool>(Sprinter->second, false) ); | 
|---|
|  | 2831 | } | 
|---|
| [065e82] | 2832 | if (!ReferencePoint->lines.empty()) { | 
|---|
|  | 2833 | for (LineMap::iterator runner = ReferencePoint->lines.begin(); runner != ReferencePoint->lines.end(); runner++) { | 
|---|
| [57066a] | 2834 | LineRunner = TouchedLine.find(runner->second); | 
|---|
|  | 2835 | if (LineRunner == TouchedLine.end()) { | 
|---|
| [065e82] | 2836 | *out << Verbose(2) << "ERROR: I could not find " << *runner->second << " in the touched list." << endl; | 
|---|
| [57066a] | 2837 | } else if (!LineRunner->second) { | 
|---|
|  | 2838 | LineRunner->second = true; | 
|---|
| [065e82] | 2839 | connectedPath = new list<TesselPoint*>; | 
|---|
|  | 2840 | triangle = NULL; | 
|---|
|  | 2841 | CurrentLine = runner->second; | 
|---|
|  | 2842 | StartLine = CurrentLine; | 
|---|
|  | 2843 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint); | 
|---|
|  | 2844 | *out << Verbose(3)<< "INFO: Beginning path retrieval at " << *CurrentPoint << " of line " << *CurrentLine << "." << endl; | 
|---|
|  | 2845 | do { | 
|---|
|  | 2846 | // push current one | 
|---|
|  | 2847 | *out << Verbose(3) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl; | 
|---|
|  | 2848 | connectedPath->push_back(CurrentPoint->node); | 
|---|
|  | 2849 |  | 
|---|
|  | 2850 | // find next triangle | 
|---|
| [57066a] | 2851 | for (TriangleMap::iterator Runner = CurrentLine->triangles.begin(); Runner != CurrentLine->triangles.end(); Runner++) { | 
|---|
|  | 2852 | *out << Verbose(3) << "INFO: Inspecting triangle " << *Runner->second << "." << endl; | 
|---|
|  | 2853 | if ((Runner->second != triangle)) { // look for first triangle not equal to old one | 
|---|
|  | 2854 | triangle = Runner->second; | 
|---|
|  | 2855 | TriangleRunner = TouchedTriangle.find(triangle); | 
|---|
|  | 2856 | if (TriangleRunner != TouchedTriangle.end()) { | 
|---|
|  | 2857 | if (!TriangleRunner->second) { | 
|---|
|  | 2858 | TriangleRunner->second = true; | 
|---|
|  | 2859 | *out << Verbose(3) << "INFO: Connecting triangle is " << *triangle << "." << endl; | 
|---|
|  | 2860 | break; | 
|---|
|  | 2861 | } else { | 
|---|
|  | 2862 | *out << Verbose(3) << "INFO: Skipping " << *triangle << ", as we have already visited it." << endl; | 
|---|
|  | 2863 | triangle = NULL; | 
|---|
|  | 2864 | } | 
|---|
|  | 2865 | } else { | 
|---|
|  | 2866 | *out << Verbose(2) << "ERROR: I could not find " << *triangle << " in the touched list." << endl; | 
|---|
|  | 2867 | triangle = NULL; | 
|---|
|  | 2868 | } | 
|---|
| [065e82] | 2869 | } | 
|---|
|  | 2870 | } | 
|---|
| [57066a] | 2871 | if (triangle == NULL) | 
|---|
|  | 2872 | break; | 
|---|
| [065e82] | 2873 | // find next line | 
|---|
|  | 2874 | for (int i=0;i<3;i++) { | 
|---|
|  | 2875 | if ((triangle->lines[i] != CurrentLine) && (triangle->lines[i]->ContainsBoundaryPoint(ReferencePoint))) { // not the current line and still containing Point | 
|---|
|  | 2876 | CurrentLine = triangle->lines[i]; | 
|---|
| [57066a] | 2877 | *out << Verbose(3) << "INFO: Connecting line is " << *CurrentLine << "." << endl; | 
|---|
| [065e82] | 2878 | break; | 
|---|
|  | 2879 | } | 
|---|
|  | 2880 | } | 
|---|
| [57066a] | 2881 | LineRunner = TouchedLine.find(CurrentLine); | 
|---|
|  | 2882 | if (LineRunner == TouchedLine.end()) | 
|---|
| [065e82] | 2883 | *out << Verbose(2) << "ERROR: I could not find " << *CurrentLine << " in the touched list." << endl; | 
|---|
|  | 2884 | else | 
|---|
| [57066a] | 2885 | LineRunner->second = true; | 
|---|
| [065e82] | 2886 | // find next point | 
|---|
|  | 2887 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint); | 
|---|
|  | 2888 |  | 
|---|
|  | 2889 | } while (CurrentLine != StartLine); | 
|---|
|  | 2890 | // last point is missing, as it's on start line | 
|---|
|  | 2891 | *out << Verbose(3) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl; | 
|---|
| [57066a] | 2892 | if (StartLine->GetOtherEndpoint(ReferencePoint)->node != connectedPath->back()) | 
|---|
|  | 2893 | connectedPath->push_back(StartLine->GetOtherEndpoint(ReferencePoint)->node); | 
|---|
| [065e82] | 2894 |  | 
|---|
|  | 2895 | ListOfPaths->push_back(connectedPath); | 
|---|
|  | 2896 | } else { | 
|---|
|  | 2897 | *out << Verbose(3) << "INFO: Skipping " << *runner->second << ", as we have already visited it." << endl; | 
|---|
|  | 2898 | } | 
|---|
|  | 2899 | } | 
|---|
|  | 2900 | } else { | 
|---|
|  | 2901 | *out << Verbose(1) << "ERROR: There are no lines attached to " << *ReferencePoint << "." << endl; | 
|---|
|  | 2902 | } | 
|---|
|  | 2903 |  | 
|---|
|  | 2904 | return ListOfPaths; | 
|---|
| [62bb91] | 2905 | } | 
|---|
|  | 2906 |  | 
|---|
| [065e82] | 2907 | /** Gets all closed paths on the circle of points connected to the provided point by triangulation lines, if this very point is removed. | 
|---|
|  | 2908 | * From GetPathsOfConnectedPoints() extracts all single loops of intracrossing paths in the list of closed paths. | 
|---|
|  | 2909 | * @param *out output stream for debugging | 
|---|
|  | 2910 | * @param *Point of which get all connected points | 
|---|
|  | 2911 | * @return list of the closed paths | 
|---|
|  | 2912 | */ | 
|---|
|  | 2913 | list<list<TesselPoint*> *> * Tesselation::GetClosedPathsOfConnectedPoints(ofstream *out, TesselPoint* Point) | 
|---|
|  | 2914 | { | 
|---|
|  | 2915 | list<list<TesselPoint*> *> *ListofPaths = GetPathsOfConnectedPoints(out, Point); | 
|---|
|  | 2916 | list<list<TesselPoint*> *> *ListofClosedPaths = new list<list<TesselPoint*> *>; | 
|---|
|  | 2917 | list<TesselPoint*> *connectedPath = NULL; | 
|---|
|  | 2918 | list<TesselPoint*> *newPath = NULL; | 
|---|
|  | 2919 | int count = 0; | 
|---|
|  | 2920 |  | 
|---|
|  | 2921 |  | 
|---|
|  | 2922 | list<TesselPoint*>::iterator CircleRunner; | 
|---|
|  | 2923 | list<TesselPoint*>::iterator CircleStart; | 
|---|
|  | 2924 |  | 
|---|
|  | 2925 | for(list<list<TesselPoint*> *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) { | 
|---|
|  | 2926 | connectedPath = *ListRunner; | 
|---|
|  | 2927 |  | 
|---|
|  | 2928 | *out << Verbose(2) << "INFO: Current path is " << connectedPath << "." << endl; | 
|---|
|  | 2929 |  | 
|---|
|  | 2930 | // go through list, look for reappearance of starting Point and count | 
|---|
|  | 2931 | CircleStart = connectedPath->begin(); | 
|---|
|  | 2932 |  | 
|---|
|  | 2933 | // go through list, look for reappearance of starting Point and create list | 
|---|
|  | 2934 | list<TesselPoint*>::iterator Marker = CircleStart; | 
|---|
|  | 2935 | for (CircleRunner = CircleStart; CircleRunner != connectedPath->end(); CircleRunner++) { | 
|---|
|  | 2936 | if ((*CircleRunner == *CircleStart) && (CircleRunner != CircleStart)) { // is not the very first point | 
|---|
|  | 2937 | // we have a closed circle from Marker to new Marker | 
|---|
|  | 2938 | *out << Verbose(3) << count+1 << ". closed path consists of: "; | 
|---|
|  | 2939 | newPath = new list<TesselPoint*>; | 
|---|
|  | 2940 | list<TesselPoint*>::iterator CircleSprinter = Marker; | 
|---|
|  | 2941 | for (; CircleSprinter != CircleRunner; CircleSprinter++) { | 
|---|
|  | 2942 | newPath->push_back(*CircleSprinter); | 
|---|
|  | 2943 | *out << (**CircleSprinter) << " <-> "; | 
|---|
|  | 2944 | } | 
|---|
|  | 2945 | *out << ".." << endl; | 
|---|
|  | 2946 | count++; | 
|---|
|  | 2947 | Marker = CircleRunner; | 
|---|
|  | 2948 |  | 
|---|
|  | 2949 | // add to list | 
|---|
|  | 2950 | ListofClosedPaths->push_back(newPath); | 
|---|
|  | 2951 | } | 
|---|
|  | 2952 | } | 
|---|
|  | 2953 | } | 
|---|
|  | 2954 | *out << Verbose(3) << "INFO: " << count << " closed additional path(s) have been created." << endl; | 
|---|
|  | 2955 |  | 
|---|
|  | 2956 | // delete list of paths | 
|---|
|  | 2957 | while (!ListofPaths->empty()) { | 
|---|
|  | 2958 | connectedPath = *(ListofPaths->begin()); | 
|---|
|  | 2959 | ListofPaths->remove(connectedPath); | 
|---|
|  | 2960 | delete(connectedPath); | 
|---|
|  | 2961 | } | 
|---|
|  | 2962 | delete(ListofPaths); | 
|---|
|  | 2963 |  | 
|---|
|  | 2964 | // exit | 
|---|
|  | 2965 | return ListofClosedPaths; | 
|---|
|  | 2966 | }; | 
|---|
|  | 2967 |  | 
|---|
|  | 2968 |  | 
|---|
|  | 2969 | /** Gets all belonging triangles for a given BoundaryPointSet. | 
|---|
|  | 2970 | * \param *out output stream for debugging | 
|---|
|  | 2971 | * \param *Point BoundaryPoint | 
|---|
|  | 2972 | * \return pointer to allocated list of triangles | 
|---|
|  | 2973 | */ | 
|---|
|  | 2974 | set<BoundaryTriangleSet*> *Tesselation::GetAllTriangles(ofstream *out, class BoundaryPointSet *Point) | 
|---|
|  | 2975 | { | 
|---|
|  | 2976 | set<BoundaryTriangleSet*> *connectedTriangles = new set<BoundaryTriangleSet*>; | 
|---|
|  | 2977 |  | 
|---|
|  | 2978 | if (Point == NULL) { | 
|---|
|  | 2979 | *out << Verbose(1) << "ERROR: Point given is NULL." << endl; | 
|---|
|  | 2980 | } else { | 
|---|
|  | 2981 | // go through its lines and insert all triangles | 
|---|
|  | 2982 | for (LineMap::iterator LineRunner = Point->lines.begin(); LineRunner != Point->lines.end(); LineRunner++) | 
|---|
|  | 2983 | for (TriangleMap::iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) { | 
|---|
|  | 2984 | connectedTriangles->insert(TriangleRunner->second); | 
|---|
|  | 2985 | } | 
|---|
|  | 2986 | } | 
|---|
|  | 2987 |  | 
|---|
|  | 2988 | return connectedTriangles; | 
|---|
|  | 2989 | }; | 
|---|
|  | 2990 |  | 
|---|
|  | 2991 |  | 
|---|
| [16d866] | 2992 | /** Removes a boundary point from the envelope while keeping it closed. | 
|---|
| [57066a] | 2993 | * We remove the old triangles connected to the point and re-create new triangles to close the surface following this ansatz: | 
|---|
|  | 2994 | *  -# a closed path(s) of boundary points surrounding the point to be removed is constructed | 
|---|
|  | 2995 | *  -# on each closed path, we pick three adjacent points, create a triangle with them and subtract the middle point from the path | 
|---|
|  | 2996 | *  -# we advance two points (i.e. the next triangle will start at the ending point of the last triangle) and continue as before | 
|---|
|  | 2997 | *  -# the surface is closed, when the path is empty | 
|---|
|  | 2998 | * Thereby, we (hopefully) make sure that the removed points remains beneath the surface (this is checked via IsInnerPoint eventually). | 
|---|
| [16d866] | 2999 | * \param *out output stream for debugging | 
|---|
|  | 3000 | * \param *point point to be removed | 
|---|
|  | 3001 | * \return volume added to the volume inside the tesselated surface by the removal | 
|---|
|  | 3002 | */ | 
|---|
|  | 3003 | double Tesselation::RemovePointFromTesselatedSurface(ofstream *out, class BoundaryPointSet *point) { | 
|---|
|  | 3004 | class BoundaryLineSet *line = NULL; | 
|---|
|  | 3005 | class BoundaryTriangleSet *triangle = NULL; | 
|---|
| [57066a] | 3006 | Vector OldPoint, NormalVector; | 
|---|
| [16d866] | 3007 | double volume = 0; | 
|---|
|  | 3008 | int count = 0; | 
|---|
|  | 3009 |  | 
|---|
| [1d9b7aa] | 3010 | if (point == NULL) { | 
|---|
|  | 3011 | *out << Verbose(1) << "ERROR: Cannot remove the point " << point << ", it's NULL!" << endl; | 
|---|
|  | 3012 | return 0.; | 
|---|
|  | 3013 | } else | 
|---|
|  | 3014 | *out << Verbose(2) << "Removing point " << *point << " from tesselated boundary ..." << endl; | 
|---|
|  | 3015 |  | 
|---|
| [16d866] | 3016 | // copy old location for the volume | 
|---|
|  | 3017 | OldPoint.CopyVector(point->node->node); | 
|---|
|  | 3018 |  | 
|---|
|  | 3019 | // get list of connected points | 
|---|
|  | 3020 | if (point->lines.empty()) { | 
|---|
|  | 3021 | *out << Verbose(1) << "ERROR: Cannot remove the point " << *point << ", it's connected to no lines!" << endl; | 
|---|
|  | 3022 | return 0.; | 
|---|
|  | 3023 | } | 
|---|
|  | 3024 |  | 
|---|
| [065e82] | 3025 | list<list<TesselPoint*> *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(out, point->node); | 
|---|
|  | 3026 | list<TesselPoint*> *connectedPath = NULL; | 
|---|
|  | 3027 |  | 
|---|
|  | 3028 | // gather all triangles | 
|---|
| [16d866] | 3029 | for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) | 
|---|
|  | 3030 | count+=LineRunner->second->triangles.size(); | 
|---|
| [065e82] | 3031 | map<class BoundaryTriangleSet *, int> Candidates; | 
|---|
| [57066a] | 3032 | for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) { | 
|---|
| [16d866] | 3033 | line = LineRunner->second; | 
|---|
|  | 3034 | for (TriangleMap::iterator TriangleRunner = line->triangles.begin(); TriangleRunner != line->triangles.end(); TriangleRunner++) { | 
|---|
|  | 3035 | triangle = TriangleRunner->second; | 
|---|
| [065e82] | 3036 | Candidates.insert( pair<class BoundaryTriangleSet *, int> (triangle, triangle->Nr) ); | 
|---|
| [16d866] | 3037 | } | 
|---|
|  | 3038 | } | 
|---|
|  | 3039 |  | 
|---|
| [065e82] | 3040 | // remove all triangles | 
|---|
|  | 3041 | count=0; | 
|---|
| [57066a] | 3042 | NormalVector.Zero(); | 
|---|
| [065e82] | 3043 | for (map<class BoundaryTriangleSet *, int>::iterator Runner = Candidates.begin(); Runner != Candidates.end(); Runner++) { | 
|---|
|  | 3044 | *out << Verbose(3) << "INFO: Removing triangle " << *(Runner->first) << "." << endl; | 
|---|
| [57066a] | 3045 | NormalVector.SubtractVector(&Runner->first->NormalVector); // has to point inward | 
|---|
| [065e82] | 3046 | RemoveTesselationTriangle(Runner->first); | 
|---|
|  | 3047 | count++; | 
|---|
|  | 3048 | } | 
|---|
|  | 3049 | *out << Verbose(1) << count << " triangles were removed." << endl; | 
|---|
|  | 3050 |  | 
|---|
|  | 3051 | list<list<TesselPoint*> *>::iterator ListAdvance = ListOfClosedPaths->begin(); | 
|---|
|  | 3052 | list<list<TesselPoint*> *>::iterator ListRunner = ListAdvance; | 
|---|
|  | 3053 | map<class BoundaryTriangleSet *, int>::iterator NumberRunner = Candidates.begin(); | 
|---|
| [57066a] | 3054 | list<TesselPoint*>::iterator StartNode, MiddleNode, EndNode; | 
|---|
|  | 3055 | double angle; | 
|---|
|  | 3056 | double smallestangle; | 
|---|
|  | 3057 | Vector Point, Reference, OrthogonalVector; | 
|---|
| [065e82] | 3058 | if (count > 2) {  // less than three triangles, then nothing will be created | 
|---|
|  | 3059 | class TesselPoint *TriangleCandidates[3]; | 
|---|
|  | 3060 | count = 0; | 
|---|
|  | 3061 | for ( ; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) {  // go through all closed paths | 
|---|
|  | 3062 | if (ListAdvance != ListOfClosedPaths->end()) | 
|---|
|  | 3063 | ListAdvance++; | 
|---|
|  | 3064 |  | 
|---|
|  | 3065 | connectedPath = *ListRunner; | 
|---|
|  | 3066 |  | 
|---|
|  | 3067 | // re-create all triangles by going through connected points list | 
|---|
| [57066a] | 3068 | list<class BoundaryLineSet *> NewLines; | 
|---|
|  | 3069 | for (;!connectedPath->empty();) { | 
|---|
|  | 3070 | // search middle node with widest angle to next neighbours | 
|---|
|  | 3071 | EndNode = connectedPath->end(); | 
|---|
|  | 3072 | smallestangle = 0.; | 
|---|
|  | 3073 | for (MiddleNode = connectedPath->begin(); MiddleNode != connectedPath->end(); MiddleNode++) { | 
|---|
|  | 3074 | cout << Verbose(3) << "INFO: MiddleNode is " << **MiddleNode << "." << endl; | 
|---|
|  | 3075 | // construct vectors to next and previous neighbour | 
|---|
|  | 3076 | StartNode = MiddleNode; | 
|---|
|  | 3077 | if (StartNode == connectedPath->begin()) | 
|---|
|  | 3078 | StartNode = connectedPath->end(); | 
|---|
|  | 3079 | StartNode--; | 
|---|
|  | 3080 | //cout << Verbose(3) << "INFO: StartNode is " << **StartNode << "." << endl; | 
|---|
|  | 3081 | Point.CopyVector((*StartNode)->node); | 
|---|
|  | 3082 | Point.SubtractVector((*MiddleNode)->node); | 
|---|
|  | 3083 | StartNode = MiddleNode; | 
|---|
|  | 3084 | StartNode++; | 
|---|
|  | 3085 | if (StartNode == connectedPath->end()) | 
|---|
|  | 3086 | StartNode = connectedPath->begin(); | 
|---|
|  | 3087 | //cout << Verbose(3) << "INFO: EndNode is " << **StartNode << "." << endl; | 
|---|
|  | 3088 | Reference.CopyVector((*StartNode)->node); | 
|---|
|  | 3089 | Reference.SubtractVector((*MiddleNode)->node); | 
|---|
|  | 3090 | OrthogonalVector.CopyVector((*MiddleNode)->node); | 
|---|
|  | 3091 | OrthogonalVector.SubtractVector(&OldPoint); | 
|---|
|  | 3092 | OrthogonalVector.MakeNormalVector(&Reference); | 
|---|
|  | 3093 | angle = GetAngle(Point, Reference, OrthogonalVector); | 
|---|
|  | 3094 | //if (angle < M_PI)  // no wrong-sided triangles, please? | 
|---|
|  | 3095 | if(fabs(angle - M_PI) < fabs(smallestangle - M_PI)) {  // get straightest angle (i.e. construct those triangles with smallest area first) | 
|---|
|  | 3096 | smallestangle = angle; | 
|---|
|  | 3097 | EndNode = MiddleNode; | 
|---|
|  | 3098 | } | 
|---|
|  | 3099 | } | 
|---|
|  | 3100 | MiddleNode = EndNode; | 
|---|
|  | 3101 | if (MiddleNode == connectedPath->end()) { | 
|---|
|  | 3102 | cout << Verbose(1) << "CRITICAL: Could not find a smallest angle!" << endl; | 
|---|
|  | 3103 | exit(255); | 
|---|
|  | 3104 | } | 
|---|
|  | 3105 | StartNode = MiddleNode; | 
|---|
|  | 3106 | if (StartNode == connectedPath->begin()) | 
|---|
|  | 3107 | StartNode = connectedPath->end(); | 
|---|
|  | 3108 | StartNode--; | 
|---|
|  | 3109 | EndNode++; | 
|---|
|  | 3110 | if (EndNode == connectedPath->end()) | 
|---|
|  | 3111 | EndNode = connectedPath->begin(); | 
|---|
|  | 3112 | cout << Verbose(4) << "INFO: StartNode is " << **StartNode << "." << endl; | 
|---|
|  | 3113 | cout << Verbose(4) << "INFO: MiddleNode is " << **MiddleNode << "." << endl; | 
|---|
|  | 3114 | cout << Verbose(4) << "INFO: EndNode is " << **EndNode << "." << endl; | 
|---|
|  | 3115 | *out << Verbose(3) << "INFO: Attempting to create triangle " << (*StartNode)->Name << ", " << (*MiddleNode)->Name << " and " << (*EndNode)->Name << "." << endl; | 
|---|
|  | 3116 | TriangleCandidates[0] = *StartNode; | 
|---|
|  | 3117 | TriangleCandidates[1] = *MiddleNode; | 
|---|
|  | 3118 | TriangleCandidates[2] = *EndNode; | 
|---|
| [065e82] | 3119 | triangle = GetPresentTriangle(out, TriangleCandidates); | 
|---|
| [57066a] | 3120 | if (triangle != NULL) { | 
|---|
|  | 3121 | cout << Verbose(1) << "WARNING: New triangle already present, skipping!" << endl; | 
|---|
|  | 3122 | StartNode++; | 
|---|
|  | 3123 | MiddleNode++; | 
|---|
|  | 3124 | EndNode++; | 
|---|
|  | 3125 | if (StartNode == connectedPath->end()) | 
|---|
|  | 3126 | StartNode = connectedPath->begin(); | 
|---|
|  | 3127 | if (MiddleNode == connectedPath->end()) | 
|---|
|  | 3128 | MiddleNode = connectedPath->begin(); | 
|---|
|  | 3129 | if (EndNode == connectedPath->end()) | 
|---|
|  | 3130 | EndNode = connectedPath->begin(); | 
|---|
|  | 3131 | continue; | 
|---|
|  | 3132 | } | 
|---|
|  | 3133 | *out << Verbose(5) << "Adding new triangle points."<< endl; | 
|---|
|  | 3134 | AddTesselationPoint(*StartNode, 0); | 
|---|
|  | 3135 | AddTesselationPoint(*MiddleNode, 1); | 
|---|
|  | 3136 | AddTesselationPoint(*EndNode, 2); | 
|---|
| [065e82] | 3137 | *out << Verbose(5) << "Adding new triangle lines."<< endl; | 
|---|
|  | 3138 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
|  | 3139 | AddTesselationLine(TPS[0], TPS[2], 1); | 
|---|
| [57066a] | 3140 | NewLines.push_back(BLS[1]); | 
|---|
| [065e82] | 3141 | AddTesselationLine(TPS[1], TPS[2], 2); | 
|---|
|  | 3142 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| [57066a] | 3143 | BTS->GetNormalVector(NormalVector); | 
|---|
| [065e82] | 3144 | AddTesselationTriangle(); | 
|---|
|  | 3145 | // calculate volume summand as a general tetraeder | 
|---|
| [57066a] | 3146 | volume += CalculateVolumeofGeneralTetraeder(TPS[0]->node->node, TPS[1]->node->node, TPS[2]->node->node, &OldPoint); | 
|---|
| [065e82] | 3147 | // advance number | 
|---|
|  | 3148 | count++; | 
|---|
| [57066a] | 3149 |  | 
|---|
|  | 3150 | // prepare nodes for next triangle | 
|---|
|  | 3151 | StartNode = EndNode; | 
|---|
|  | 3152 | cout << Verbose(4) << "Removing " << **MiddleNode << " from closed path, remaining points: " << connectedPath->size() << "." << endl; | 
|---|
|  | 3153 | connectedPath->remove(*MiddleNode); // remove the middle node (it is surrounded by triangles) | 
|---|
|  | 3154 | if (connectedPath->size() == 2) { // we are done | 
|---|
|  | 3155 | connectedPath->remove(*StartNode); // remove the start node | 
|---|
|  | 3156 | connectedPath->remove(*EndNode); // remove the end node | 
|---|
|  | 3157 | break; | 
|---|
|  | 3158 | } else if (connectedPath->size() < 2) { // something's gone wrong! | 
|---|
|  | 3159 | cout << Verbose(1) << "CRITICAL: There are only two endpoints left!" << endl; | 
|---|
|  | 3160 | exit(255); | 
|---|
|  | 3161 | } else { | 
|---|
|  | 3162 | MiddleNode = StartNode; | 
|---|
|  | 3163 | MiddleNode++; | 
|---|
|  | 3164 | if (MiddleNode == connectedPath->end()) | 
|---|
|  | 3165 | MiddleNode = connectedPath->begin(); | 
|---|
|  | 3166 | EndNode = MiddleNode; | 
|---|
|  | 3167 | EndNode++; | 
|---|
|  | 3168 | if (EndNode == connectedPath->end()) | 
|---|
|  | 3169 | EndNode = connectedPath->begin(); | 
|---|
|  | 3170 | } | 
|---|
| [065e82] | 3171 | } | 
|---|
| [57066a] | 3172 | // maximize the inner lines (we preferentially created lines with a huge angle, which is for the tesselation not wanted though useful for the closing) | 
|---|
|  | 3173 | if (NewLines.size() > 1) { | 
|---|
|  | 3174 | list<class BoundaryLineSet *>::iterator Candidate; | 
|---|
|  | 3175 | class BoundaryLineSet *OtherBase = NULL; | 
|---|
|  | 3176 | double tmp, maxgain; | 
|---|
|  | 3177 | do { | 
|---|
|  | 3178 | maxgain = 0; | 
|---|
|  | 3179 | for(list<class BoundaryLineSet *>::iterator Runner = NewLines.begin(); Runner != NewLines.end(); Runner++) { | 
|---|
|  | 3180 | tmp = PickFarthestofTwoBaselines(out, *Runner); | 
|---|
|  | 3181 | if (maxgain < tmp) { | 
|---|
|  | 3182 | maxgain = tmp; | 
|---|
|  | 3183 | Candidate = Runner; | 
|---|
|  | 3184 | } | 
|---|
|  | 3185 | } | 
|---|
|  | 3186 | if (maxgain != 0) { | 
|---|
|  | 3187 | volume += maxgain; | 
|---|
|  | 3188 | cout << Verbose(3) << "Flipping baseline with highest volume" << **Candidate << "." << endl; | 
|---|
|  | 3189 | OtherBase = FlipBaseline(out, *Candidate); | 
|---|
|  | 3190 | NewLines.erase(Candidate); | 
|---|
|  | 3191 | NewLines.push_back(OtherBase); | 
|---|
|  | 3192 | } | 
|---|
|  | 3193 | } while (maxgain != 0.); | 
|---|
|  | 3194 | } | 
|---|
|  | 3195 |  | 
|---|
| [065e82] | 3196 | ListOfClosedPaths->remove(connectedPath); | 
|---|
|  | 3197 | delete(connectedPath); | 
|---|
| [16d866] | 3198 | } | 
|---|
| [065e82] | 3199 | *out << Verbose(1) << count << " triangles were created." << endl; | 
|---|
|  | 3200 | } else { | 
|---|
|  | 3201 | while (!ListOfClosedPaths->empty()) { | 
|---|
|  | 3202 | ListRunner = ListOfClosedPaths->begin(); | 
|---|
|  | 3203 | connectedPath = *ListRunner; | 
|---|
|  | 3204 | ListOfClosedPaths->remove(connectedPath); | 
|---|
|  | 3205 | delete(connectedPath); | 
|---|
|  | 3206 | } | 
|---|
|  | 3207 | *out << Verbose(1) << "No need to create any triangles." << endl; | 
|---|
| [16d866] | 3208 | } | 
|---|
| [065e82] | 3209 | delete(ListOfClosedPaths); | 
|---|
| [16d866] | 3210 |  | 
|---|
| [57066a] | 3211 | *out << Verbose(1) << "Removed volume is " << volume << "." << endl; | 
|---|
| [357fba] | 3212 |  | 
|---|
| [57066a] | 3213 | return volume; | 
|---|
| [357fba] | 3214 | }; | 
|---|
| [ab1932] | 3215 |  | 
|---|
| [5c7bf8] | 3216 |  | 
|---|
| [ab1932] | 3217 |  | 
|---|
|  | 3218 | /** | 
|---|
| [62bb91] | 3219 | * Finds triangles belonging to the three provided points. | 
|---|
| [ab1932] | 3220 | * | 
|---|
| [62bb91] | 3221 | * @param *Points[3] list, is expected to contain three points | 
|---|
| [ab1932] | 3222 | * | 
|---|
| [62bb91] | 3223 | * @return triangles which belong to the provided points, will be empty if there are none, | 
|---|
| [ab1932] | 3224 | *         will usually be one, in case of degeneration, there will be two | 
|---|
|  | 3225 | */ | 
|---|
|  | 3226 | list<BoundaryTriangleSet*> *Tesselation::FindTriangles(TesselPoint* Points[3]) | 
|---|
|  | 3227 | { | 
|---|
|  | 3228 | list<BoundaryTriangleSet*> *result = new list<BoundaryTriangleSet*>; | 
|---|
|  | 3229 | LineMap::iterator FindLine; | 
|---|
|  | 3230 | PointMap::iterator FindPoint; | 
|---|
|  | 3231 | TriangleMap::iterator FindTriangle; | 
|---|
|  | 3232 | class BoundaryPointSet *TrianglePoints[3]; | 
|---|
|  | 3233 |  | 
|---|
|  | 3234 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 3235 | FindPoint = PointsOnBoundary.find(Points[i]->nr); | 
|---|
|  | 3236 | if (FindPoint != PointsOnBoundary.end()) { | 
|---|
|  | 3237 | TrianglePoints[i] = FindPoint->second; | 
|---|
|  | 3238 | } else { | 
|---|
|  | 3239 | TrianglePoints[i] = NULL; | 
|---|
|  | 3240 | } | 
|---|
|  | 3241 | } | 
|---|
|  | 3242 |  | 
|---|
|  | 3243 | // checks lines between the points in the Points for their adjacent triangles | 
|---|
|  | 3244 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 3245 | if (TrianglePoints[i] != NULL) { | 
|---|
| [a2028e] | 3246 | for (int j = i+1; j < 3; j++) { | 
|---|
| [ab1932] | 3247 | if (TrianglePoints[j] != NULL) { | 
|---|
| [a2028e] | 3248 | for (FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->nr); // is a multimap! | 
|---|
|  | 3249 | (FindLine != TrianglePoints[i]->lines.end()) && (FindLine->first == TrianglePoints[j]->node->nr); | 
|---|
|  | 3250 | FindLine++) { | 
|---|
|  | 3251 | for (FindTriangle = FindLine->second->triangles.begin(); | 
|---|
|  | 3252 | FindTriangle != FindLine->second->triangles.end(); | 
|---|
|  | 3253 | FindTriangle++) { | 
|---|
|  | 3254 | if (FindTriangle->second->IsPresentTupel(TrianglePoints)) { | 
|---|
|  | 3255 | result->push_back(FindTriangle->second); | 
|---|
| [ab1932] | 3256 | } | 
|---|
|  | 3257 | } | 
|---|
|  | 3258 | } | 
|---|
| [a2028e] | 3259 | // Is it sufficient to consider one of the triangle lines for this. | 
|---|
|  | 3260 | return result; | 
|---|
| [ab1932] | 3261 | } | 
|---|
|  | 3262 | } | 
|---|
|  | 3263 | } | 
|---|
|  | 3264 | } | 
|---|
|  | 3265 |  | 
|---|
|  | 3266 | return result; | 
|---|
|  | 3267 | } | 
|---|
|  | 3268 |  | 
|---|
| [7c14ec] | 3269 | /** | 
|---|
| [57066a] | 3270 | * Finds all degenerated lines within the tesselation structure. | 
|---|
| [7c14ec] | 3271 | * | 
|---|
| [57066a] | 3272 | * @return map of keys of degenerated line pairs, each line occurs twice | 
|---|
| [7c14ec] | 3273 | *         in the list, once as key and once as value | 
|---|
|  | 3274 | */ | 
|---|
| [57066a] | 3275 | map<int, int> * Tesselation::FindAllDegeneratedLines() | 
|---|
| [7c14ec] | 3276 | { | 
|---|
| [57066a] | 3277 | map<int, class BoundaryLineSet *> AllLines; | 
|---|
|  | 3278 | map<int, int> * DegeneratedLines = new map<int, int>; | 
|---|
| [7c14ec] | 3279 |  | 
|---|
|  | 3280 | // sanity check | 
|---|
|  | 3281 | if (LinesOnBoundary.empty()) { | 
|---|
|  | 3282 | cout << Verbose(1) << "Warning: FindAllDegeneratedTriangles() was called without any tesselation structure."; | 
|---|
| [57066a] | 3283 | return DegeneratedLines; | 
|---|
| [7c14ec] | 3284 | } | 
|---|
|  | 3285 |  | 
|---|
| [57066a] | 3286 | LineMap::iterator LineRunner1; | 
|---|
|  | 3287 | pair<LineMap::iterator, bool> tester; | 
|---|
| [7c14ec] | 3288 | for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) { | 
|---|
| [57066a] | 3289 | tester = AllLines.insert( pair<int,BoundaryLineSet *> (LineRunner1->second->endpoints[0]->Nr, LineRunner1->second) ); | 
|---|
|  | 3290 | if ((!tester.second) && (tester.first->second->endpoints[1]->Nr == LineRunner1->second->endpoints[1]->Nr)) { // found degenerated line | 
|---|
|  | 3291 | DegeneratedLines->insert ( pair<int, int> (LineRunner1->second->Nr, tester.first->second->Nr) ); | 
|---|
|  | 3292 | DegeneratedLines->insert ( pair<int, int> (tester.first->second->Nr, LineRunner1->second->Nr) ); | 
|---|
|  | 3293 | } | 
|---|
|  | 3294 | } | 
|---|
|  | 3295 |  | 
|---|
|  | 3296 | AllLines.clear(); | 
|---|
|  | 3297 |  | 
|---|
|  | 3298 | cout << Verbose(1) << "FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines." << endl; | 
|---|
|  | 3299 | map<int,int>::iterator it; | 
|---|
|  | 3300 | for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++) | 
|---|
|  | 3301 | cout << Verbose(2) << (*it).first << " => " << (*it).second << endl; | 
|---|
|  | 3302 |  | 
|---|
|  | 3303 | return DegeneratedLines; | 
|---|
|  | 3304 | } | 
|---|
|  | 3305 |  | 
|---|
|  | 3306 | /** | 
|---|
|  | 3307 | * Finds all degenerated triangles within the tesselation structure. | 
|---|
|  | 3308 | * | 
|---|
|  | 3309 | * @return map of keys of degenerated triangle pairs, each triangle occurs twice | 
|---|
|  | 3310 | *         in the list, once as key and once as value | 
|---|
|  | 3311 | */ | 
|---|
|  | 3312 | map<int, int> * Tesselation::FindAllDegeneratedTriangles() | 
|---|
|  | 3313 | { | 
|---|
|  | 3314 | map<int, int> * DegeneratedLines = FindAllDegeneratedLines(); | 
|---|
|  | 3315 | map<int, int> * DegeneratedTriangles = new map<int, int>; | 
|---|
|  | 3316 |  | 
|---|
|  | 3317 | TriangleMap::iterator TriangleRunner1, TriangleRunner2; | 
|---|
|  | 3318 | LineMap::iterator Liner; | 
|---|
|  | 3319 | class BoundaryLineSet *line1 = NULL, *line2 = NULL; | 
|---|
|  | 3320 |  | 
|---|
|  | 3321 | for (map<int, int>::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) { | 
|---|
|  | 3322 | // run over both lines' triangles | 
|---|
|  | 3323 | Liner = LinesOnBoundary.find(LineRunner->first); | 
|---|
|  | 3324 | if (Liner != LinesOnBoundary.end()) | 
|---|
|  | 3325 | line1 = Liner->second; | 
|---|
|  | 3326 | Liner = LinesOnBoundary.find(LineRunner->second); | 
|---|
|  | 3327 | if (Liner != LinesOnBoundary.end()) | 
|---|
|  | 3328 | line2 = Liner->second; | 
|---|
|  | 3329 | for (TriangleRunner1 = line1->triangles.begin(); TriangleRunner1 != line1->triangles.end(); ++TriangleRunner1) { | 
|---|
|  | 3330 | for (TriangleRunner2 = line2->triangles.begin(); TriangleRunner2 != line2->triangles.end(); ++TriangleRunner2) { | 
|---|
|  | 3331 | if ((TriangleRunner1->second != TriangleRunner2->second) | 
|---|
|  | 3332 | && (TriangleRunner1->second->IsPresentTupel(TriangleRunner2->second))) { | 
|---|
|  | 3333 | DegeneratedTriangles->insert( pair<int, int> (TriangleRunner1->second->Nr, TriangleRunner2->second->Nr) ); | 
|---|
|  | 3334 | DegeneratedTriangles->insert( pair<int, int> (TriangleRunner2->second->Nr, TriangleRunner1->second->Nr) ); | 
|---|
| [7c14ec] | 3335 | } | 
|---|
|  | 3336 | } | 
|---|
|  | 3337 | } | 
|---|
|  | 3338 | } | 
|---|
| [57066a] | 3339 | delete(DegeneratedLines); | 
|---|
| [7c14ec] | 3340 |  | 
|---|
| [57066a] | 3341 | cout << Verbose(1) << "FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:" << endl; | 
|---|
| [7c14ec] | 3342 | map<int,int>::iterator it; | 
|---|
| [57066a] | 3343 | for (it = DegeneratedTriangles->begin(); it != DegeneratedTriangles->end(); it++) | 
|---|
| [7c14ec] | 3344 | cout << Verbose(2) << (*it).first << " => " << (*it).second << endl; | 
|---|
|  | 3345 |  | 
|---|
|  | 3346 | return DegeneratedTriangles; | 
|---|
|  | 3347 | } | 
|---|
|  | 3348 |  | 
|---|
|  | 3349 | /** | 
|---|
|  | 3350 | * Purges degenerated triangles from the tesselation structure if they are not | 
|---|
|  | 3351 | * necessary to keep a single point within the structure. | 
|---|
|  | 3352 | */ | 
|---|
|  | 3353 | void Tesselation::RemoveDegeneratedTriangles() | 
|---|
|  | 3354 | { | 
|---|
| [57066a] | 3355 | map<int, int> * DegeneratedTriangles = FindAllDegeneratedTriangles(); | 
|---|
|  | 3356 | TriangleMap::iterator finder; | 
|---|
|  | 3357 | BoundaryTriangleSet *triangle = NULL, *partnerTriangle = NULL; | 
|---|
|  | 3358 | int count  = 0; | 
|---|
| [7c14ec] | 3359 |  | 
|---|
| [7dea7c] | 3360 | cout << Verbose(1) << "Begin of RemoveDegeneratedTriangles" << endl; | 
|---|
|  | 3361 |  | 
|---|
| [57066a] | 3362 | for (map<int, int>::iterator TriangleKeyRunner = DegeneratedTriangles->begin(); | 
|---|
|  | 3363 | TriangleKeyRunner != DegeneratedTriangles->end(); ++TriangleKeyRunner | 
|---|
| [7c14ec] | 3364 | ) { | 
|---|
| [57066a] | 3365 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->first); | 
|---|
|  | 3366 | if (finder != TrianglesOnBoundary.end()) | 
|---|
|  | 3367 | triangle = finder->second; | 
|---|
|  | 3368 | else | 
|---|
|  | 3369 | break; | 
|---|
|  | 3370 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->second); | 
|---|
|  | 3371 | if (finder != TrianglesOnBoundary.end()) | 
|---|
|  | 3372 | partnerTriangle = finder->second; | 
|---|
|  | 3373 | else | 
|---|
|  | 3374 | break; | 
|---|
| [7c14ec] | 3375 |  | 
|---|
|  | 3376 | bool trianglesShareLine = false; | 
|---|
|  | 3377 | for (int i = 0; i < 3; ++i) | 
|---|
|  | 3378 | for (int j = 0; j < 3; ++j) | 
|---|
|  | 3379 | trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j]; | 
|---|
|  | 3380 |  | 
|---|
|  | 3381 | if (trianglesShareLine | 
|---|
|  | 3382 | && (triangle->endpoints[1]->LinesCount > 2) | 
|---|
|  | 3383 | && (triangle->endpoints[2]->LinesCount > 2) | 
|---|
|  | 3384 | && (triangle->endpoints[0]->LinesCount > 2) | 
|---|
|  | 3385 | ) { | 
|---|
| [57066a] | 3386 | // check whether we have to fix lines | 
|---|
|  | 3387 | BoundaryTriangleSet *Othertriangle = NULL; | 
|---|
|  | 3388 | BoundaryTriangleSet *OtherpartnerTriangle = NULL; | 
|---|
|  | 3389 | TriangleMap::iterator TriangleRunner; | 
|---|
|  | 3390 | for (int i = 0; i < 3; ++i) | 
|---|
|  | 3391 | for (int j = 0; j < 3; ++j) | 
|---|
|  | 3392 | if (triangle->lines[i] != partnerTriangle->lines[j]) { | 
|---|
|  | 3393 | // get the other two triangles | 
|---|
|  | 3394 | for (TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); ++TriangleRunner) | 
|---|
|  | 3395 | if (TriangleRunner->second != triangle) { | 
|---|
|  | 3396 | Othertriangle = TriangleRunner->second; | 
|---|
|  | 3397 | } | 
|---|
|  | 3398 | for (TriangleRunner = partnerTriangle->lines[i]->triangles.begin(); TriangleRunner != partnerTriangle->lines[i]->triangles.end(); ++TriangleRunner) | 
|---|
|  | 3399 | if (TriangleRunner->second != partnerTriangle) { | 
|---|
|  | 3400 | OtherpartnerTriangle = TriangleRunner->second; | 
|---|
|  | 3401 | } | 
|---|
|  | 3402 | /// interchanges their lines so that triangle->lines[i] == partnerTriangle->lines[j] | 
|---|
|  | 3403 | // the line of triangle receives the degenerated ones | 
|---|
|  | 3404 | triangle->lines[i]->triangles.erase(Othertriangle->Nr); | 
|---|
|  | 3405 | triangle->lines[i]->triangles.insert( TrianglePair( partnerTriangle->Nr, partnerTriangle) ); | 
|---|
|  | 3406 | for (int k=0;k<3;k++) | 
|---|
|  | 3407 | if (triangle->lines[i] == Othertriangle->lines[k]) { | 
|---|
|  | 3408 | Othertriangle->lines[k] = partnerTriangle->lines[j]; | 
|---|
|  | 3409 | break; | 
|---|
|  | 3410 | } | 
|---|
|  | 3411 | // the line of partnerTriangle receives the non-degenerated ones | 
|---|
|  | 3412 | partnerTriangle->lines[j]->triangles.erase( partnerTriangle->Nr); | 
|---|
|  | 3413 | partnerTriangle->lines[j]->triangles.insert( TrianglePair( Othertriangle->Nr, Othertriangle) ); | 
|---|
|  | 3414 | partnerTriangle->lines[j] = triangle->lines[i]; | 
|---|
|  | 3415 | } | 
|---|
|  | 3416 |  | 
|---|
|  | 3417 | // erase the pair | 
|---|
|  | 3418 | count += (int) DegeneratedTriangles->erase(triangle->Nr); | 
|---|
| [7c14ec] | 3419 | cout << Verbose(1) << "RemoveDegeneratedTriangles() removes triangle " << *triangle << "." << endl; | 
|---|
|  | 3420 | RemoveTesselationTriangle(triangle); | 
|---|
| [57066a] | 3421 | count += (int) DegeneratedTriangles->erase(partnerTriangle->Nr); | 
|---|
| [7c14ec] | 3422 | cout << Verbose(1) << "RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << "." << endl; | 
|---|
|  | 3423 | RemoveTesselationTriangle(partnerTriangle); | 
|---|
|  | 3424 | } else { | 
|---|
|  | 3425 | cout << Verbose(1) << "RemoveDegeneratedTriangles() does not remove triangle " << *triangle | 
|---|
|  | 3426 | << " and its partner " << *partnerTriangle << " because it is essential for at" | 
|---|
|  | 3427 | << " least one of the endpoints to be kept in the tesselation structure." << endl; | 
|---|
|  | 3428 | } | 
|---|
|  | 3429 | } | 
|---|
| [57066a] | 3430 | delete(DegeneratedTriangles); | 
|---|
|  | 3431 |  | 
|---|
|  | 3432 | cout << Verbose(1) << "RemoveDegeneratedTriangles() removed " << count << " triangles:" << endl; | 
|---|
| [7dea7c] | 3433 | cout << Verbose(1) << "End of RemoveDegeneratedTriangles" << endl; | 
|---|
| [7c14ec] | 3434 | } | 
|---|
|  | 3435 |  | 
|---|
| [57066a] | 3436 | /** Adds an outside Tesselpoint to the envelope via (two) degenerated triangles. | 
|---|
|  | 3437 | * We look for the closest point on the boundary, we look through its connected boundary lines and | 
|---|
|  | 3438 | * seek the one with the minimum angle between its center point and the new point and this base line. | 
|---|
|  | 3439 | * We open up the line by adding a degenerated triangle, whose other side closes the base line again. | 
|---|
|  | 3440 | * \param *out output stream for debugging | 
|---|
|  | 3441 | * \param *point point to add | 
|---|
|  | 3442 | * \param *LC Linked Cell structure to find nearest point | 
|---|
| [ab1932] | 3443 | */ | 
|---|
| [57066a] | 3444 | void Tesselation::AddBoundaryPointByDegeneratedTriangle(ofstream *out, class TesselPoint *point, LinkedCell *LC) | 
|---|
| [ab1932] | 3445 | { | 
|---|
| [57066a] | 3446 | *out << Verbose(2) << "Begin of AddBoundaryPointByDegeneratedTriangle" << endl; | 
|---|
| [ab1932] | 3447 |  | 
|---|
| [57066a] | 3448 | // find nearest boundary point | 
|---|
|  | 3449 | class TesselPoint *BackupPoint = NULL; | 
|---|
|  | 3450 | class TesselPoint *NearestPoint = FindClosestPoint(point->node, BackupPoint, LC); | 
|---|
|  | 3451 | class BoundaryPointSet *NearestBoundaryPoint = NULL; | 
|---|
|  | 3452 | PointMap::iterator PointRunner; | 
|---|
|  | 3453 |  | 
|---|
|  | 3454 | if (NearestPoint == point) | 
|---|
|  | 3455 | NearestPoint = BackupPoint; | 
|---|
|  | 3456 | PointRunner = PointsOnBoundary.find(NearestPoint->nr); | 
|---|
|  | 3457 | if (PointRunner != PointsOnBoundary.end()) { | 
|---|
|  | 3458 | NearestBoundaryPoint = PointRunner->second; | 
|---|
|  | 3459 | } else { | 
|---|
|  | 3460 | *out << Verbose(1) << "ERROR: I cannot find the boundary point." << endl; | 
|---|
|  | 3461 | return; | 
|---|
|  | 3462 | } | 
|---|
|  | 3463 | *out << Verbose(2) << "Nearest point on boundary is " << NearestPoint->Name << "." << endl; | 
|---|
|  | 3464 |  | 
|---|
|  | 3465 | // go through its lines and find the best one to split | 
|---|
|  | 3466 | Vector CenterToPoint; | 
|---|
|  | 3467 | Vector BaseLine; | 
|---|
|  | 3468 | double angle, BestAngle = 0.; | 
|---|
|  | 3469 | class BoundaryLineSet *BestLine = NULL; | 
|---|
|  | 3470 | for (LineMap::iterator Runner = NearestBoundaryPoint->lines.begin(); Runner != NearestBoundaryPoint->lines.end(); Runner++) { | 
|---|
|  | 3471 | BaseLine.CopyVector(Runner->second->endpoints[0]->node->node); | 
|---|
|  | 3472 | BaseLine.SubtractVector(Runner->second->endpoints[1]->node->node); | 
|---|
|  | 3473 | CenterToPoint.CopyVector(Runner->second->endpoints[0]->node->node); | 
|---|
|  | 3474 | CenterToPoint.AddVector(Runner->second->endpoints[1]->node->node); | 
|---|
|  | 3475 | CenterToPoint.Scale(0.5); | 
|---|
|  | 3476 | CenterToPoint.SubtractVector(point->node); | 
|---|
|  | 3477 | angle = CenterToPoint.Angle(&BaseLine); | 
|---|
|  | 3478 | if (fabs(angle - M_PI/2.) < fabs(BestAngle - M_PI/2.)) { | 
|---|
|  | 3479 | BestAngle = angle; | 
|---|
|  | 3480 | BestLine = Runner->second; | 
|---|
|  | 3481 | } | 
|---|
| [ab1932] | 3482 | } | 
|---|
|  | 3483 |  | 
|---|
| [57066a] | 3484 | // remove one triangle from the chosen line | 
|---|
|  | 3485 | class BoundaryTriangleSet *TempTriangle = (BestLine->triangles.begin())->second; | 
|---|
|  | 3486 | BestLine->triangles.erase(TempTriangle->Nr); | 
|---|
|  | 3487 | int nr = -1; | 
|---|
|  | 3488 | for (int i=0;i<3; i++) { | 
|---|
|  | 3489 | if (TempTriangle->lines[i] == BestLine) { | 
|---|
|  | 3490 | nr = i; | 
|---|
|  | 3491 | break; | 
|---|
|  | 3492 | } | 
|---|
|  | 3493 | } | 
|---|
| [ab1932] | 3494 |  | 
|---|
| [57066a] | 3495 | // create new triangle to connect point (connects automatically with the missing spot of the chosen line) | 
|---|
|  | 3496 | *out << Verbose(5) << "Adding new triangle points."<< endl; | 
|---|
|  | 3497 | AddTesselationPoint((BestLine->endpoints[0]->node), 0); | 
|---|
|  | 3498 | AddTesselationPoint((BestLine->endpoints[1]->node), 1); | 
|---|
|  | 3499 | AddTesselationPoint(point, 2); | 
|---|
|  | 3500 | *out << Verbose(5) << "Adding new triangle lines."<< endl; | 
|---|
|  | 3501 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
|  | 3502 | AddTesselationLine(TPS[0], TPS[2], 1); | 
|---|
|  | 3503 | AddTesselationLine(TPS[1], TPS[2], 2); | 
|---|
|  | 3504 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
|  | 3505 | BTS->GetNormalVector(TempTriangle->NormalVector); | 
|---|
|  | 3506 | BTS->NormalVector.Scale(-1.); | 
|---|
|  | 3507 | *out << Verbose(3) << "INFO: NormalVector of new triangle is " << BTS->NormalVector << "." << endl; | 
|---|
|  | 3508 | AddTesselationTriangle(); | 
|---|
|  | 3509 |  | 
|---|
|  | 3510 | // create other side of this triangle and close both new sides of the first created triangle | 
|---|
|  | 3511 | *out << Verbose(5) << "Adding new triangle points."<< endl; | 
|---|
|  | 3512 | AddTesselationPoint((BestLine->endpoints[0]->node), 0); | 
|---|
|  | 3513 | AddTesselationPoint((BestLine->endpoints[1]->node), 1); | 
|---|
|  | 3514 | AddTesselationPoint(point, 2); | 
|---|
|  | 3515 | *out << Verbose(5) << "Adding new triangle lines."<< endl; | 
|---|
|  | 3516 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
|  | 3517 | AddTesselationLine(TPS[0], TPS[2], 1); | 
|---|
|  | 3518 | AddTesselationLine(TPS[1], TPS[2], 2); | 
|---|
|  | 3519 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
|  | 3520 | BTS->GetNormalVector(TempTriangle->NormalVector); | 
|---|
|  | 3521 | *out << Verbose(3) << "INFO: NormalVector of other new triangle is " << BTS->NormalVector << "." << endl; | 
|---|
|  | 3522 | AddTesselationTriangle(); | 
|---|
|  | 3523 |  | 
|---|
|  | 3524 | // add removed triangle to the last open line of the second triangle | 
|---|
|  | 3525 | for (int i=0;i<3;i++) { // look for the same line as BestLine (only it's its degenerated companion) | 
|---|
|  | 3526 | if ((BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[0])) && (BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[1]))) { | 
|---|
|  | 3527 | if (BestLine == BTS->lines[i]){ | 
|---|
|  | 3528 | *out << Verbose(1) << "CRITICAL: BestLine is same as found line, something's wrong here!" << endl; | 
|---|
|  | 3529 | exit(255); | 
|---|
|  | 3530 | } | 
|---|
|  | 3531 | BTS->lines[i]->triangles.insert( pair<int, class BoundaryTriangleSet *> (TempTriangle->Nr, TempTriangle) ); | 
|---|
|  | 3532 | TempTriangle->lines[nr] = BTS->lines[i]; | 
|---|
|  | 3533 | break; | 
|---|
|  | 3534 | } | 
|---|
|  | 3535 | } | 
|---|
| [ab1932] | 3536 |  | 
|---|
| [57066a] | 3537 | // exit | 
|---|
|  | 3538 | *out << Verbose(2) << "End of AddBoundaryPointByDegeneratedTriangle" << endl; | 
|---|
|  | 3539 | }; | 
|---|
|  | 3540 |  | 
|---|
|  | 3541 | /** Writes the envelope to file. | 
|---|
|  | 3542 | * \param *out otuput stream for debugging | 
|---|
|  | 3543 | * \param *filename basename of output file | 
|---|
|  | 3544 | * \param *cloud PointCloud structure with all nodes | 
|---|
|  | 3545 | */ | 
|---|
|  | 3546 | void Tesselation::Output(ofstream *out, const char *filename, PointCloud *cloud) | 
|---|
|  | 3547 | { | 
|---|
|  | 3548 | ofstream *tempstream = NULL; | 
|---|
|  | 3549 | string NameofTempFile; | 
|---|
|  | 3550 | char NumberName[255]; | 
|---|
|  | 3551 |  | 
|---|
|  | 3552 | if (LastTriangle != NULL) { | 
|---|
|  | 3553 | sprintf(NumberName, "-%04d-%s_%s_%s", (int)TrianglesOnBoundary.size(), LastTriangle->endpoints[0]->node->Name, LastTriangle->endpoints[1]->node->Name, LastTriangle->endpoints[2]->node->Name); | 
|---|
|  | 3554 | if (DoTecplotOutput) { | 
|---|
|  | 3555 | string NameofTempFile(filename); | 
|---|
|  | 3556 | NameofTempFile.append(NumberName); | 
|---|
|  | 3557 | for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos)) | 
|---|
|  | 3558 | NameofTempFile.erase(npos, 1); | 
|---|
|  | 3559 | NameofTempFile.append(TecplotSuffix); | 
|---|
|  | 3560 | *out << Verbose(1) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n"; | 
|---|
|  | 3561 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc); | 
|---|
|  | 3562 | WriteTecplotFile(out, tempstream, this, cloud, TriangleFilesWritten); | 
|---|
|  | 3563 | tempstream->close(); | 
|---|
|  | 3564 | tempstream->flush(); | 
|---|
|  | 3565 | delete(tempstream); | 
|---|
|  | 3566 | } | 
|---|
|  | 3567 |  | 
|---|
|  | 3568 | if (DoRaster3DOutput) { | 
|---|
|  | 3569 | string NameofTempFile(filename); | 
|---|
|  | 3570 | NameofTempFile.append(NumberName); | 
|---|
|  | 3571 | for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos)) | 
|---|
|  | 3572 | NameofTempFile.erase(npos, 1); | 
|---|
|  | 3573 | NameofTempFile.append(Raster3DSuffix); | 
|---|
|  | 3574 | *out << Verbose(1) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n"; | 
|---|
|  | 3575 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc); | 
|---|
|  | 3576 | WriteRaster3dFile(out, tempstream, this, cloud); | 
|---|
|  | 3577 | IncludeSphereinRaster3D(out, tempstream, this, cloud); | 
|---|
|  | 3578 | tempstream->close(); | 
|---|
|  | 3579 | tempstream->flush(); | 
|---|
|  | 3580 | delete(tempstream); | 
|---|
|  | 3581 | } | 
|---|
|  | 3582 | } | 
|---|
|  | 3583 | if (DoTecplotOutput || DoRaster3DOutput) | 
|---|
|  | 3584 | TriangleFilesWritten++; | 
|---|
|  | 3585 | }; | 
|---|