| 1 | /* | 
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| 2 | * Project: MoleCuilder | 
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| 3 | * Description: creates and alters molecular systems | 
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| 4 | * Copyright (C)  2010 University of Bonn. All rights reserved. | 
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| 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | /** | 
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| 9 | * \file serialization.dox | 
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| 10 | * | 
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| 11 | *  Here, we explain what serialization is and how it is used within MoleCuilder. | 
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| 12 | * | 
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| 13 | * Created on: Oct 11, 2011 | 
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| 14 | *    Author: heber | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | /** \page serialization Serialization | 
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| 18 | * | 
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| 19 | *  Serialization is a mighty concept. This is only possible within an object- | 
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| 20 | *  oriented framework. The member variables of a class make up its internal | 
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| 21 | *  state. By storing this state, creating another instance and restoring | 
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| 22 | *  the variables to this state, we may in essence clone the instance. However, | 
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| 23 | *  we obtain additional control as to the moment of restoration because the | 
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| 24 | *  internal state is stored temporarily. To allow for this storage all of | 
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| 25 | *  these variables have to be \e serializable. | 
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| 26 | * | 
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| 27 | *  Serialization refers to putting one after another into a writable form | 
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| 28 | *  (e.g. convert to string and write into a stringstream) and eventually | 
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| 29 | *  in reverse order to read them one by one from this writable form and | 
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| 30 | *  cast them back into their original type. | 
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| 31 | * | 
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| 32 | *  Here, this is done via boost::serialization. | 
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| 33 | * | 
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| 34 | *  \attention The serialization headers do not mingle well with \b MemDebug.hpp. | 
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| 35 | *  Hence, place them before MemDebug.hpp as they do funny stuff with the | 
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| 36 | *  new() operator. | 
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| 37 | * | 
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| 38 | *  Serialization is so powerful because the stored state can be stored to | 
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| 39 | *  disk, transfered to another thread or even to another computer. If received | 
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| 40 | *  by a compatible code, the instance is recreated and computation can be | 
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| 41 | *  continued elsewhere. | 
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| 42 | * | 
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| 43 | *  For the moment we use it for creating an undo state within the Action's. | 
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| 44 | *  I.e. we store the state of all instances that are modified by an Action's | 
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| 45 | *  doings and may in Action::performUndo() just re-create the unmodified | 
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| 46 | *  instance by loading them from the serializing archive. | 
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| 47 | * | 
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| 48 | *  \section serialization-add How to make your class serializable. | 
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| 49 | * | 
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| 50 | *  \subsection serialization-add-simple The simple case | 
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| 51 | * | 
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| 52 | *  All you need to do with your newly created class foo is this: | 
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| 53 | *  \code | 
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| 54 | *  class foo { | 
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| 55 | *  ... | 
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| 56 | *  private: | 
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| 57 | *    friend class boost::serialization::access; | 
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| 58 | *    template<class Archive> | 
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| 59 | *    void serialize(Archive & ar, const unsigned int version) const | 
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| 60 | *    { | 
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| 61 | *      ar & content; | 
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| 62 | *    } | 
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| 63 | *    ... | 
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| 64 | *    double content; | 
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| 65 | *  }; | 
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| 66 | *  \endcode | 
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| 67 | *  This will implement a serialization function for both directions for the | 
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| 68 | *  member variable content. I.e. we may now store a class instance as this: | 
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| 69 | *  \code | 
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| 70 | *  #include <boost/archive/text_oarchive.hpp> | 
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| 71 | *  std::stringstream stream; | 
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| 72 | *  boost::archive::text_oarchive oa(stream); | 
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| 73 | *  oa << diagonal; | 
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| 74 | *  \endcode | 
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| 75 | *  This will store the state of the class in the stringstream \a stream. | 
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| 76 | *  Getting the instance back is then as easy as | 
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| 77 | *  \code | 
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| 78 | *  #include <boost/archive/text_iarchive.hpp> | 
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| 79 | *  boost::archive::text_iarchive ia(stream); | 
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| 80 | *  RealSpaceMatrix *newm; | 
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| 81 | *  ia >> newm; | 
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| 82 | *  \endcode | 
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| 83 | * | 
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| 84 | *  \subsection serialization-add-complicated The more complicated case | 
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| 85 | * | 
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| 86 | *  It gets trickier when load and store need to be done differently, e.h. | 
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| 87 | *  \code | 
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| 88 | *  class foo { | 
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| 89 | *  ... | 
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| 90 | *  private: | 
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| 91 | *    friend class boost::serialization::access; | 
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| 92 | *    // serialization | 
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| 93 | *    template<class Archive> | 
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| 94 | *    void save(Archive & ar, const unsigned int version) const | 
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| 95 | *    { | 
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| 96 | *      ar & content; | 
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| 97 | *    } | 
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| 98 | *    template<class Archive> | 
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| 99 | *    void load(Archive & ar, const unsigned int version) | 
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| 100 | *    { | 
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| 101 | *      ar & content; | 
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| 102 | *      createViews(); | 
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| 103 | *    } | 
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| 104 | *    BOOST_SERIALIZATION_SPLIT_MEMBER() | 
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| 105 | *    ... | 
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| 106 | *  } | 
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| 107 | *  \endcode | 
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| 108 | *  Here, we split serialize() function into distinct load() and save() because | 
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| 109 | *  we have to call an additional function to fully re-store the instance, i.e. | 
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| 110 | *  it creates some internal reference arrays (Views) in a specific manner. | 
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| 111 | * | 
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| 112 | *  The serialize functions can also be added externally, i.e. outside of the | 
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| 113 | *  scope of the class, but can then access only public members (except we | 
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| 114 | *  again make it a friend). | 
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| 115 | * | 
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| 116 | *  \subsection serialization-add-complicated The more complicated case | 
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| 117 | * | 
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| 118 | *  Noted the additional \a version parameter up there in the serialize functions' | 
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| 119 | *  signature? When classes change, we might still want to be able to parse in | 
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| 120 | *  older states. As as state is always written to a default constructed object. | 
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| 121 | *  this is possible. You can check the version variable like this to make your | 
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| 122 | *  function compatible with older functions. | 
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| 123 | * | 
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| 124 | *  \code | 
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| 125 | *    void serialize(Archive & ar, const unsigned int version) const | 
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| 126 | *    { | 
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| 127 | *      ar & content; | 
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| 128 | *      if (version > 0) | 
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| 129 | *        are & newcontent; | 
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| 130 | *    } | 
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| 131 | *    ... | 
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| 132 | *    double newcontent; | 
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| 133 | *  }; | 
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| 134 | *  \endcode | 
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| 135 | * | 
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| 136 | *  The version itself is set as follows, | 
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| 137 | *  \code | 
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| 138 | *    BOOST_CLASS_VERSION(foo, 1) | 
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| 139 | *  \endcode | 
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| 140 | *  where you give the name of your class and the version. | 
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| 141 | * | 
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| 142 | *  \subsection serialization-important notes Some important notes | 
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| 143 | * | 
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| 144 | *  There are a few things that one needs to be aware of: Otherwise easily | 
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| 145 | *  a stupid mistake is introduced that is trivial once understand but hard | 
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| 146 | *  to find otherwise. This is especially so because compiler errors with | 
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| 147 | *  respect to the serialization part are always lengthy (whole page) and | 
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| 148 | *  very hard to read: | 
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| 149 | *  \li Always obtain the same type from an archive that you put into it! | 
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| 150 | *    If it's been an instance, get an instance, not a ref(&) or a pointer(*) | 
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| 151 | *    and also the other way round. | 
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| 152 | *  \li boost::serialization always uses the default constructor of your class | 
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| 153 | *    that is afterwards filled with state information stored. If your default | 
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| 154 | *    constructor is unusable, something goes wrong here. There are two ways | 
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| 155 | *    out: | 
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| 156 | *    -# Write a private default constructor. Also you might have to split | 
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| 157 | *      serialize() into load() and save() and do some additional stuff in | 
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| 158 | *      load(). | 
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| 159 | *    -# one can write save_construct_data() and load_construct_data() directly | 
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| 160 | *      as is explained in the boost::serialization documentation on | 
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| 161 | *      constructors (as of 1.47). | 
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| 162 | *  \li Const members are a problem as they can only be written during the | 
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| 163 | *    constructor and as always the default cstor is used ... however, wiggle | 
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| 164 | *    around by casting it to non-const, e.g. | 
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| 165 | *    \code | 
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| 166 | *    const foo foo_instance; | 
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| 167 | *    ... | 
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| 168 | *    const_cast<foo &>(foo_instance); | 
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| 169 | *    \endcode | 
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| 170 | *    Alternatively, you could place const variables in an extra class (and | 
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| 171 | *    non-const there), make them available only via a getter. Hence, they | 
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| 172 | *    would still be const in your main class but could be serialized without | 
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| 173 | *    any trouble. | 
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| 174 | *  \li When you want to serialize a derived class, also the base class state | 
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| 175 | *    has to be serialized, this is done via | 
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| 176 | *    \code | 
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| 177 | *    boost::serialization::base_object<base type>(*this); | 
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| 178 | *    \endcode | 
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| 179 | *  \li When you have code in header and implementation module, boost might get | 
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| 180 | confused, use \code BOOST_CLASS_EXPORT_KEY(foo) \endcode and | 
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| 181 | \code BOOST_CLASS_EXPORT_IMPLEMENT(foo) \encode for this. | 
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| 182 | *  \li The only other issues encountered so far is that a class needs to get | 
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| 183 | *    instantiated. Otherwise its (templated) serialization code is not present. | 
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| 184 | *    There are ..._EXPORT keywords in boost::serialization for this. Similarly | 
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| 185 | *    required when just the base class is created/instantiated but you also need | 
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| 186 | *    derived classes. | 
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| 187 | *  \li The boost::serialization documentation is in general quite helpful. Use | 
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| 188 | *    above mentioned keywords to look for more information. | 
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| 189 | * | 
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| 190 | * | 
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| 191 | * \date 2014-03-10 | 
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| 192 | */ | 
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