| 1 | /* | 
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| 2 | * Project: MoleCuilder | 
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| 3 | * Description: creates and alters molecular systems | 
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| 4 | * Copyright (C)  2010 University of Bonn. All rights reserved. | 
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| 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | /** | 
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| 9 | * \file qt-gui.dox | 
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| 10 | * | 
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| 11 | * Created on: Jan 5, 2012 | 
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| 12 | *    Author: heber | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | /** | 
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| 16 | * \page qt-gui Qt GUI | 
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| 17 | * | 
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| 18 | * The Qt GUI is the most advanced interface and thus the most complex. | 
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| 19 | * | 
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| 20 | * In the following we want to explain some of the details that are involved. | 
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| 21 | * | 
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| 22 | * \section qt-gui-general General Concepts | 
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| 23 | * | 
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| 24 | * Let us first discuss about the general concepts. | 
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| 25 | * | 
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| 26 | * MoleCuilder is about atoms, bonds and the molecules made up by them. But | 
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| 27 | * there is more: There are fragments, potentials, shapes, and so on. | 
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| 28 | * | 
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| 29 | * In the Qt GUI all of these are displayed in certain areas of the screen | 
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| 30 | * and also in a certain manner: | 
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| 31 | * -# the 3D view represents a three-dimensional representation of all atoms, | 
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| 32 | *    and their bonds or possibly the molecules they form alone. Also the | 
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| 33 | *    bounding box is shown and all selected shapes. Atoms or molecules can | 
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| 34 | *    be selected by clicking. The view can be manipulated through rotation | 
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| 35 | *    and translation. | 
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| 36 | * -# an element list shows all available elements of the period table. | 
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| 37 | * -# a molecule list shows all present molecules sorted by their formula. | 
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| 38 | * -# a fragment list shows all fragments with their energies and contributions | 
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| 39 | * -# a potential list shows all currently instantiated potentials and | 
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| 40 | *    gives a 2D plot. | 
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| 41 | * -# a shape list displays all currently available shapes, allows to select | 
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| 42 | *    them and buttons allow to combine them via boolean operation. | 
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| 43 | * -# an info box informs about the current atom/molecule the mouse pointer | 
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| 44 | *    is hovering over. | 
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| 45 | * | 
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| 46 | * So, there are many objects that need to be filled with information and | 
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| 47 | * they need to access the World and other singletons in order to obtain | 
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| 48 | * this information. | 
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| 49 | * | 
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| 50 | * One major obstacle, or rather THE major obstacle, is that Qt is threaded, | 
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| 51 | * i.e. the Actions are processed in one thread and the Gui does its event | 
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| 52 | * processing in another one. Qt's Signal/Slot system is handled via this | 
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| 53 | * event system, i.e. a signal launched by one thread may be handled by | 
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| 54 | * the slot function in another thread. The Observer/Observable system | 
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| 55 | * of the CodePatterns which we used internally/outside Qt's scope does | 
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| 56 | * not do this. | 
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| 57 | * | 
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| 58 | * Also, signals may get delayed. This can happen either deliberately, e.g. | 
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| 59 | * there is a QTimer that only updates an object in regular intervals, or | 
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| 60 | * because of asynchronous threads. Elsewhen, the slot callback for a | 
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| 61 | * certain signal is called directly. All of these cases we have to | 
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| 62 | * accommodate. This is especially problematic with the instantiation and | 
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| 63 | * destruction of objects that represent atoms and molecules in the World. | 
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| 64 | * | 
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| 65 | * A clarifying example: Imagine an atom is constructed, the AtomObserver | 
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| 66 | * notifies about it, but the information is not processed immediately. | 
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| 67 | * Shortly after, the atom is destroyed again before its representation is | 
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| 68 | * instantiated in the GUI. Afterwards the GUI attempts to instantiate it | 
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| 69 | * but can not longer access the atom for its position and element. | 
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| 70 | * | 
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| 71 | * The only possible way out is to duplicate information. This is the usual | 
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| 72 | * way how to proceed in environments with multiple threads. I.e. all the | 
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| 73 | * information that the GUI representants of information inside the World | 
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| 74 | * needs to be doubled such that when the original information is destroyed | 
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| 75 | * the representant can still be accessed as long as needed. Here, we use | 
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| 76 | * the ObservedValue construct of CodePatterns. | 
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| 77 | * | 
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| 78 | * \subsection qt-gui-general-observedvalue Observed Value | 
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| 79 | * | 
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| 80 | * These representants are called \a ObservedValue in CodePatterns and they | 
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| 81 | * are used everywhere in the Qt Gui. | 
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| 82 | * | 
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| 83 | * They contain an internal information, e.g. a boolean, a Vector or even | 
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| 84 | * a complex structure such as a Tesselation. They require an updater | 
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| 85 | * function to obtain the derived information from the original source. And | 
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| 86 | * they signOn to the source in order to be notified either generally on | 
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| 87 | * updates or for specific channels only. | 
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| 88 | * | 
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| 89 | * The ObservedValue will automatically and immediately update its internal | 
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| 90 | * representation of the derived information by calling the updater function | 
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| 91 | * as soon as it has been informed about the update. Hence, the internal | 
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| 92 | * information is always up-to-date and lives beyond the scope of the | 
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| 93 | * source of the information until its own destruction. As updates are | 
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| 94 | * processed immediately, this pattern only makes sense for "small" pieces | 
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| 95 | * of information, i.e. when the updater function is very light-weight and | 
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| 96 | * does not do much in terms of using computing resources. | 
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| 97 | * | 
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| 98 | * Note that there is another concept that is opposite to the observed value, | 
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| 99 | * namely the Cacheable. This pattern will update itself only when requested, | 
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| 100 | * referred to as "lazy evaluation". Hence, this pattern is used for "large" | 
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| 101 | * pieces of information that require more computing resources within the | 
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| 102 | * updater. Also, the Cacheable's information can only be obtained as long | 
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| 103 | * as the source of information is still alive. However, so far Cacheable's | 
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| 104 | * content is marked invalid when an update signal has been received and | 
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| 105 | * update itself only on request, which is no longer possible when the object | 
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| 106 | * to represent is gone. | 
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| 107 | * | 
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| 108 | * Both concepts can be used in threaded environments as mutexes are used to | 
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| 109 | * protect read and write accesses. | 
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| 110 | * | 
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| 111 | * \subsection qt-gui-general-observedinstance The observed instance board | 
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| 112 | * | 
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| 113 | * The setup is then as follows: We have two distinct realms, the World (with | 
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| 114 | * atoms and molecules) on the one side and the QtGUI (with visual | 
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| 115 | * representations of atoms and molecules) on the other side. | 
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| 116 | * | 
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| 117 | * There is an interface between this world such that the destruction of an | 
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| 118 | * atom does not directly invalidate its visual representation. This interface | 
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| 119 | * between the two realms is contained in the class QtObservedInstanceBoard, | 
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| 120 | * which is a singleton and is similar to the World instance in the World realm | 
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| 121 | * for the QtGui realm. | 
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| 122 | * | 
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| 123 | * All properties, e.g. the position of an element, relevant to the QtGUI are | 
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| 124 | * duplicated as ObservedValues. Properties associated to the same instance in | 
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| 125 | * the World, e.g. the same atom, are combined into a QtObservedAtom instance, | 
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| 126 | * and similarly QtObservedMolecule for molecule. All of these observed | 
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| 127 | * instances are placed into ObservedValuesContainer which are contained in | 
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| 128 | * the interface QtObservedInstanceBoard. | 
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| 129 | * | 
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| 130 | * The sequence of events is then as follows (here exemplified with an atom): | 
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| 131 | * -# an atom is created (World::createAtom()), the World notifies about it | 
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| 132 | *    via its World::AtomInserted channel. | 
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| 133 | * -# QtObservedInstanceBoard is signOn()ed to this channel and instantiates | 
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| 134 | *    a new QtObservedAtom which is placed into its respective | 
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| 135 | *    ObservedValuesContainer. | 
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| 136 | * -# on instantiation of QtObservedAtom a vector of specific ObservedValues is | 
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| 137 | *    created, one for each property (position, element, bond count, ...). | 
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| 138 | *    Each signOn()s to the respective atom's channel. Also the QtObservedAtom | 
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| 139 | *    signOn()s to each of these channels as it converts these notifications | 
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| 140 | *    into Qt signals (and the updated value can be accessed via getters from | 
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| 141 | *    the QtObservedAtom instance). The QtObservedInstanceBoard is notified | 
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| 142 | *    of this with the instance being marked as connected. | 
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| 143 | * -# when the atom is destroyed (World::destroyAtom()), being an Observable | 
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| 144 | *    it will call subjectKilled() on all its channels. The | 
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| 145 | *    ObservedValue_wCallback announces this subjectKilled() via the callback | 
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| 146 | *    function which notifies QtObservedAtom. Once all subjectKilled(), for | 
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| 147 | *    each observed value and for QtObservedAtom itself, have been received, | 
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| 148 | *    the QtObservedInstanceBoard is notified by the instance now being | 
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| 149 | *    marked as disconnected and ready for erase. | 
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| 150 | * -# then the QtObservedInstanceBoard removes the instance from its | 
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| 151 | *    ObservedValuesContainer. | 
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| 152 | * | 
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| 153 | * Note however that the instance is a shared_ptr and will continue to exist | 
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| 154 | * and therefore its getters will still deliver the last piece of information | 
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| 155 | * before the atom was destroyed until all shared_ptrs are released. Hence, | 
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| 156 | * the QtGui may safely continue using the pointer. | 
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| 157 | * | 
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| 158 | * As new observed instances may come in immediately having the same id and | 
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| 159 | * as it is difficult to keep track who got its observed instance already | 
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| 160 | * and who not, a soft fail is required. I.e. of the QtObservedInstanceBoard | 
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| 161 | * returns an empty shared_ptr this means that the object -- despite any | 
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| 162 | * received (and probably delayed) signal -- has been destroyed and should | 
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| 163 | * not be displayed, updated by, ... whatsoever. | 
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| 164 | * | 
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| 165 | * \subsection qt-gui-general-signalslot Details on the slot connections | 
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| 166 | * | 
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| 167 | * Qt's event system does not guarantee that events are always processed in | 
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| 168 | * the order they are emitted. This is because connections can be defined | 
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| 169 | * as direct or queued (or both with auto). Direct connections will always | 
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| 170 | * be executed as direct function calls, i.e. immediately. Queued connections | 
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| 171 | * however are inserted into Qt's event queue and may even get processed by | 
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| 172 | * a different thread. | 
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| 173 | * | 
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| 174 | * We have to take care of this. | 
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| 175 | * | 
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| 176 | * Basically what we do in QtObservedInstanceBoard and the observed instances | 
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| 177 | * of type QtObservedAtom and QtObservedMolecule is that we translate between | 
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| 178 | * the Observer/Observable (O/O) system of CodePatterns with its callback | 
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| 179 | * functions and the event system of Qt with its Signal/Slot (S/S). | 
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| 180 | * | 
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| 181 | * That is in the recieveNotification() functions many "emit()"s can be found. | 
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| 182 | * | 
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| 183 | * Furthermore, signals are used in a specific way to ensure synchronicity. | 
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| 184 | * This is only a problem with the visual representation as we there find a | 
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| 185 | * a nested problem: First molecules, then atoms belonging to a certain | 
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| 186 | * molecule. This enforces a certain sequence of events and thus of signals. | 
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| 187 | * | 
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| 188 | * \subsubsection qt-gui-general-signalslot-glworldscene Details on GLWorldScene | 
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| 189 | * | 
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| 190 | * The central place for all events is the GLWorldScene instance. There | 
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| 191 | * signals from QtObservedInstanceBoard for insertion and removal of both atoms | 
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| 192 | * and molecules are caught. Insertion of molecules is dealt with directly, | 
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| 193 | * we sign on to the inserted&removed channels for its atoms, then we emit | 
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| 194 | * a queued signal to actually instantiate the GLMoleculeObject_molecule. | 
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| 195 | * | 
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| 196 | * Until its instantiation we store incoming signals in the | 
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| 197 | * GLWorldScene::MoleculeMissedStateMap, protected by a mutex to enforce atomic | 
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| 198 | * access. After it has been instantiated (and all stored signals have been | 
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| 199 | * processed), they are relayed onto the specific instance. However, we do not | 
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| 200 | * do this via emits but by directly using Qt's invokeMethod() which allows | 
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| 201 | * to trigger queued events. This way it is done in a likewise manner whether | 
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| 202 | * it has been a stored or live signal that was received. | 
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| 203 | * | 
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| 204 | * \subsubsection qt-gui-general-signalslot-other Details on other signals | 
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| 205 | * | 
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| 206 | * All other signals that only change the property of a visual representation, | 
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| 207 | * e.g. the element of an atom, is directly processed by, in this case, the | 
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| 208 | * GLMoleculeObject_atom connected to QtObservedAtom. | 
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| 209 | . * | 
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| 210 | * \section qt-gui-qt3d Qt3D and the way to get atoms and bonds displayed | 
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| 211 | * | 
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| 212 | * By far the most difficult component of the Qt GUI is the 3D view. So, | 
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| 213 | * let us explain it in detail. | 
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| 214 | * | 
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| 215 | * The general widget making up the view is called \a GLWorldView. It contains | 
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| 216 | * the GLWorldScene (i.e. all atoms, bonds, molecules, and shapes). Also | 
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| 217 | * the "dreibein" and the domain. It processes key presses and mouse events | 
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| 218 | * to manipulate the view. And it also serves as the translator O/O to S/S | 
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| 219 | * system. | 
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| 220 | * | 
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| 221 | * The GLWorldScene contains the actual nodes of the molecular system, i.e. | 
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| 222 | * the atoms, bonds, molecules, and shapes. All of these are derived from | 
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| 223 | * GLMoleculeObject and have their parent to the instance of the GLWorldScene | 
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| 224 | * which goes through its list of children and to call draw() on them. | 
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| 225 | * | 
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| 226 | * The bottom-most structure is GLMoleculeObject_atom displaying a sphere | 
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| 227 | * of an element-specific color at the atom's position. The atom relies | 
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| 228 | * on its representants to be contain all required information but it | 
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| 229 | * is also signOn() to the QtObservedAtom itself whose O/O are translated to | 
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| 230 | * S/S for processing whenever desired. | 
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| 231 | * | 
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| 232 | * Next comes the GLMoleculeObject_bond which displays a cylinder between | 
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| 233 | * two atoms. Actual, a true bond consists of two of these objects. If the | 
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| 234 | * bond is between heterogeneous atoms each half will be displayed in the | 
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| 235 | * color of the closer atom. These bond objects are not associated with | 
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| 236 | * the atoms directly as the are linked to two atoms at the same time. They | 
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| 237 | * rely on ObservedValues for position and element of either atom and for | 
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| 238 | * the degree of the bond itself. | 
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| 239 | * | 
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| 240 | * Parallel to these are GLMoleculeObject_shape which display the surface | 
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| 241 | * of a selected shape. A shape in general does not change after instantiation, | 
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| 242 | * hence the shape lives with the information it gets on instantiation till | 
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| 243 | * it dies. | 
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| 244 | * | 
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| 245 | * Finally, the GLMoleculeObject_molecule owns both atoms and bonds. This | 
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| 246 | * allows for switching the view between the classical ball-and-stick model | 
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| 247 | * and the tesselated surface of the molecule. The latter uses a lot less | 
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| 248 | * triangles and thus is faster. Also, it is especially suited for large | 
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| 249 | * molecules. The molecule also needs ObservedValues for its bounding box | 
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| 250 | * (used to show when it's selected), the index, the selection status, | 
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| 251 | * and the list of atom ids. | 
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| 252 | * | 
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| 253 | * \section qt-gui-cases Sample cases | 
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| 254 | * | 
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| 255 | * Let us discuss some cases and how the different instances interact. | 
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| 256 | * | 
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| 257 | * \section qt-gui-cases-start Start | 
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| 258 | * | 
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| 259 | * When molecuilder is started, several singletons such as the World and | 
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| 260 | * others are instantiated. No atoms are yet present, no bonds, no molecules. | 
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| 261 | * Hence, nothing to display yet. | 
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| 262 | * | 
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| 263 | * Before launching any Action the ActionQueue is forced to wait till the | 
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| 264 | * GUI is finished instantiating. This is to ensure that GLWorldView and | 
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| 265 | * others are in place to receive signals from the O/O system. | 
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| 266 | * | 
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| 267 | * When a molecule is loaded, the instantiation of a GLMoleculeObject_molecule | 
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| 268 | * does not happen immediately. Hence, GLWorldView listens to the World's | 
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| 269 | * MoleculeInserted. On receiving it, it also signOn()s to the molecule | 
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| 270 | * to get its subjectKilled(). It translates then these and also all | 
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| 271 | * AtomInserted and AtomRemoved to the S/S system as moleculeInserted, | 
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| 272 | * moleculeRemoved and atomInserted/atomRemoved respectively, which are | 
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| 273 | * processed by the GLWorldScene. | 
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| 274 | * | 
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| 275 | * The GLWorldScene records any atomInserted/atomRemoved until the molecule | 
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| 276 | * has been instantiated. On instantiation all recorded events are played. | 
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| 277 | * This is to ensure that there is no overlap in instantiation and signOn() | 
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| 278 | * to the molecule. If we would simply get all atoms which are present | 
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| 279 | * on processing the molecule's instantiation we might stumble over a signal | 
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| 280 | * of a molecule of a just added atom. This occurs frequently as both | 
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| 281 | * are very much correlated. | 
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| 282 | * | 
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| 283 | * GLWorldView keep track of all ObservedMolecules. And GLWorldScene keeps | 
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| 284 | * track of all shapes and molecules in the scene. Each | 
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| 285 | * GLMoleculeObject_molecule in turn keeps track of all atoms and bonds in | 
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| 286 | * its part of the scene. | 
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| 287 | * | 
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| 288 | * \section QtElementList | 
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| 289 | * | 
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| 290 | * Lists for each element how often it occurs in the world. Selecting an entry | 
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| 291 | * calls SelectionAtomByElementAction to select all atoms of that particular | 
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| 292 | * element. | 
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| 293 | * | 
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| 294 | * Initially, it fills itself by looking at all elements in the World's | 
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| 295 | * periodentafel. It also listens to AtomObserver's ElementChanged to know | 
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| 296 | * when to update a certain element in its list. By using an internal list | 
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| 297 | * for each atom's element, it can update each element's occurrence. | 
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| 298 | * | 
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| 299 | * \section QtMoleculeList | 
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| 300 | * | 
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| 301 | * Lists all the molecules currently in the world grouped by their formula. | 
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| 302 | * Selecting an entry calls the SelectionMoleculeByIdAction. | 
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| 303 | * | 
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| 304 | * The QtMoleculeList is also a rather complex beast. It is a tree of | 
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| 305 | * rows and each row consists of a number of elements. There are two | 
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| 306 | * levels, the group level where the common formula for all molecules | 
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| 307 | * is given, and the molecule level where are molecules of this specific | 
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| 308 | * formula are summarized. | 
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| 309 | * | 
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| 310 | * The group items are QStandardItems. Sadly, they are not derived from | 
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| 311 | * QObject and hence do not use the S/S system. The group items are | 
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| 312 | * directly controlled by the QtMoleculeList. | 
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| 313 | * | 
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| 314 | * However, the molecule items are different. They are derived from | 
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| 315 | * QtMoleculeList and use an ObservedValue internally to contain an always | 
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| 316 | * valid copy of the required information. They inform the QtMoleculeList on | 
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| 317 | * updates via a callback (as QStandardItem, from which they are also derived, | 
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| 318 | * does not use the S/S system). The callback takes care of then also updating | 
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| 319 | * the group items and possibly moving the molecule items around, e.g. if | 
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| 320 | * their formula has changed they suddenly belong to another group. | 
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| 321 | * | 
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| 322 | * All items are instantiated by the QtMoleculeItemFactory. | 
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| 323 | * | 
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| 324 | * QtMoleculeList uses an internal QTimer to only update itself at regular | 
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| 325 | * intervals. Hence, updates are processed rather lazily. We keep lists | 
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| 326 | * of changes, separated for group and molecule items. And these are processed | 
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| 327 | * one after the other at the intervals dictated by the QTimer in | 
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| 328 | * updateItemStates(). | 
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| 329 | * | 
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| 330 | * \section QtShapeController | 
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| 331 | * | 
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| 332 | * This is the interface for the ShapeRegistry. It lists all the shapes in the | 
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| 333 | * registry and lets the user select them. It also features buttons to call | 
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| 334 | * actions creating and manipulating the selected shapes. | 
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| 335 | * | 
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| 336 | * As an Observer it handles the following messages from ShapeRegistry: | 
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| 337 | *  - ShapeRegistry::ShapeInserted | 
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| 338 | *  - ShapeRegistry::ShapeRemoved | 
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| 339 | *  - ShapeRegistry::SelectionChanged | 
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| 340 | * | 
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| 341 | * \section QtInfoBox | 
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| 342 | * | 
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| 343 | * Shows information about the atom and molecule the cursor is currently hovering | 
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| 344 | * over inside the GLWorldView. | 
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| 345 | * | 
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| 346 | * GLWorldView emits hoverChanged signals (via QT's signal slot mechanism) which | 
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| 347 | * the QtInfoBox receives. QtInfoBox then creates its info pages for the atom | 
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| 348 | * being transmitted as the signal's parameter. | 
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| 349 | * | 
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| 350 | * The info pages are Observers for the atom/molecule. When recieving subjectKilled | 
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| 351 | * they automatically clear the info box. | 
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| 352 | * | 
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| 353 | * \date 2016-01-08 | 
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| 354 | */ | 
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