| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2010 University of Bonn. All rights reserved.
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| 5 |  * Copyright (C)  2014 Frederik Heber. All rights reserved.
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| 6 |  * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 7 |  */
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| 8 | 
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| 9 | /**
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| 10 |  * \file actions.dox
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| 11 |  *
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| 12 |  * Created on: Oct 28, 2011
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| 13 |  *    Author: heber
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| 14 |  */
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| 15 | 
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| 16 | /** \page actions Actions
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| 17 |  *
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| 18 |  *  \link MoleCuilder::Action Actions \endlink are Command patterns
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| 19 |  *  (http://en.wikipedia.org/wiki/Command_pattern)
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| 20 |  *  to allow for undoing and redoing. Each specific Action derives from this
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| 21 |  *  class to implement a certain functionality. There is a lot of preprocessor
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| 22 |  *  magic implemented for making this as easy as possible. In effect you only
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| 23 |  *  have to create three files of which only one actually contains more than a
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| 24 |  *  few lines, namely the code of the Action itself.
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| 25 |  *  Each Action also derives a specific ActionState and ActionParameters for
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| 26 |  *  containing the undo/redo state information and the parameters steering what
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| 27 |  *  the Action does.
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| 28 |  *
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| 29 |  *  Each Action has thus three types of functionality: do, undo, and redo. And
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| 30 |  *  each action has a unique \a token: a name without white space that is 
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| 31 |  *  descriptive.
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| 32 |  *
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| 33 |  *  The ActionRegistry contains a prototype of each Action under its token.
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| 34 |  *  If an Action is requested via its known token from the ActionQueue 
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| 35 |  *  (that contains the ActionRegistry), this prototype is cloned and added to the 
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| 36 |  *  queue. Action::clone() is a public function but only certain classes are
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| 37 |  *  allowed to directly add Action instances to the ActionQueue. Normally, an
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| 38 |  *  Action first has to be registered with the ActionRegistry and afterwards it
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| 39 |  *  may be added to the queue via its specific and unique token.
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| 40 |  *
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| 41 |  *  Each Action can contain multiple \ref parameters in its specific 
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| 42 |  *  ActionParameters structure that represent the options. Executing call() first 
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| 43 |  *  fills a dialog with \ref queries, one for each option. The UI then tries to 
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| 44 |  *  obtain the values from the user. Depending on the type of the UI in use that 
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| 45 |  *  could mean parsing stored command line parameters or displaying a real dialog 
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| 46 |  *  box with widgets.
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| 47 |  *
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| 48 |  *  Also there is a regression test (\ref regression-test) for each Action to
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| 49 |  *  check that it always behaves the same no matter how much the code
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| 50 |  *  implementing actually has changed. In most cases also for testing undo and
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| 51 |  *  redo.
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| 52 |  *
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| 53 |  * \section actions-add To add a new action ...
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| 54 |  *
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| 55 |  *  The following steps have to be done for adding a new action:
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| 56 |  *  -# Create three new files .cpp, .def, and .hpp
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| 57 |  *  -# Add the files to \b src/Actions/Makefile.am.
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| 58 |  *  -# Add the name of the Action to \b src/Actions/GlobalListOfActions.hpp
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| 59 |  *    such that the ActionRegistry knows about it and can instantiate a
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| 60 |  *    prototype.
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| 61 |  *
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| 62 |  *  Most of the magic that fills in the remaining gaps of the Action's
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| 63 |  *  declaration and definition is done by boost::preprocessor magic in the
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| 64 |  *  files Action_impl_pre.hpp and Action_impl_header.hpp. There is a pendant
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| 65 |  *  for MakroActions.
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| 66 |  *
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| 67 |  * \section actions-types Specific types of actions
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| 68 |  *
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| 69 |  *  There are some special types of Actions:
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| 70 |  *  -# Calculation: A process with a final result that can be requested
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| 71 |  *  -# MakroAction: A chain of other Actions to be executed various times
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| 72 |  *  -# MethodAction: An action that basically calls a certain bound method
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| 73 |  *  -# Process: An action that takes some time to complete and informs about
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| 74 |  *     how much work remains
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| 75 |  *
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| 76 |  * \section actions-types-add Add a specific types of action ...
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| 77 |  *
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| 78 |  *  Instantiating the MakroAction is simple, only two functions, prepare()
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| 79 |  *  and unprepare(), are required that fill und empty the chain of Actions
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| 80 |  *  from Actions from the ActionRegistry.
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| 81 |  *
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| 82 |  *  Adding a Process is much the same as adding a normal Action. There is a
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| 83 |  *  keyword BASECLASS in the associated \b .def file which should say Process
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| 84 |  *  and one needs to use Process::setCurrStep(int) to tell the Process and
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| 85 |  *  all listening Observers what the current stage of execution is. Also,
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| 86 |  *  initially a total number of steps must be stated via Process::setMaxSteps()
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| 87 |  *  When the job executes, this is initiated with Process::start() and when
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| 88 |  *  it stops, this is told via Process::stop().
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| 89 |  *
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| 90 |  *  A Calculation must be derived by hand and is not supported via the
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| 91 |  *  boost::preprocessor magic but behaves very similar to the Process itself
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| 92 |  *  with respect to informing about the current stage of execution. What's
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| 93 |  *  more is essentially the Calculation::doCalc() function that performs the
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| 94 |  *  actual calculation (must not changed the state of the World and hence
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| 95 |  *  there is not need for undo). The Calculation implementation takes care
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| 96 |  *  of the rest.
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| 97 |  *
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| 98 |  *  A MethodAction is simply implemented by filling an ActionTraits structure
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| 99 |  *  with the desired values and bind a method that should get executed.
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| 100 |  *  Instantating the MethodAction with these parameters and executing
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| 101 |  *  ActionRegistry()::registerAction() then allows for using it in the context
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| 102 |  *  of the ActionQueue.
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| 103 |  *
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| 104 |  * \section actions-undo-redo Undoing and Redoing actions ...
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| 105 |  *
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| 106 |  * The central points of Actions is that they can be undone and redone. This
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| 107 |  * has to be implemented in two more functions beside the "do" in performCall().
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| 108 |  *
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| 109 |  * Note that undoing means to get everything back to its original state and by whatever
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| 110 |  * means seem appropriate, e.g. remvoing all just inserted atoms.
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| 111 |  * To make this more elaborate it is usually very useful to store extra information
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| 112 |  * in the Action's state such that undo and redo can be accomplished more quickly.
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| 113 |  * E.g. if your Action creates some new atoms, store their info as \ref AtomicInfo.
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| 114 |  * Then, undo can simply delete the newly created atoms and redo can quickly re-
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| 115 |  * create them in the state they have been before. Types required for storage are
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| 116 |  * contained in the Action's state and are filled during performCall(). Undo and
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| 117 |  * redo both get access to this state and may use the information as described.
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| 118 |  *
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| 119 |  * Have a look at \ref UndoRedoHelpers.hpp for some helper functions on this.
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| 120 |  *
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| 121 |  * \section actions-further Further information
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| 122 |  *
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| 123 |  * If you want know:
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| 124 |  * -# how the code knows about the valid tokens for actions and options and how
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| 125 |  *    they are constructed, see \ref MoleCuilder::Action .
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| 126 |  *
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| 127 |  *
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| 128 |  *  \date 2015-08-03
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| 129 |  *
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| 130 |  */
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