source: src/boundary.cpp@ d1df9b

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Last change on this file since d1df9b was 21c017, checked in by Frederik Heber <heber@…>, 16 years ago

molecule::CenterInBox puts atoms now periodically into the given box, new function molecule::TranslatePeriodically, BUGFIX: molecule::ReturnFullMatrixforSymmetrical()

  • molecule::CenterInBox() has no more a vector as a parameter, but instead enforces the periodicity of the simulation box, i.e. all atoms out of bounds are put back in with wrap-around at boundaries. Call of function was changed in everywhere.
  • in ParseCommandLineParameters() a SetBoxDimension was missing in certain Center...() commands.
  • new function molecule::TranslatePeriodically translates all atoms of a molecule while adhering to the periodicity of the domain
  • new function vector::InverseMatrix() returns the hard-encoded inverse of 3x3 real matrix
  • BUGFIX: molecule::ReturnFullMatrixforSymmetrical()'s assignment from 6-doubles to 9-doubles was all wrong (symmetric to full 3x3 matrix)
  • Property mode set to 100755
File size: 124.5 KB
Line 
1#include "boundary.hpp"
2#include "linkedcell.hpp"
3#include "molecules.hpp"
4#include <gsl/gsl_matrix.h>
5#include <gsl/gsl_linalg.h>
6#include <gsl/gsl_multimin.h>
7#include <gsl/gsl_permutation.h>
8
9#define DEBUG 1
10#define DoSingleStepOutput 0
11#define DoTecplotOutput 1
12#define DoRaster3DOutput 0
13#define DoVRMLOutput 1
14#define TecplotSuffix ".dat"
15#define Raster3DSuffix ".r3d"
16#define VRMLSUffix ".wrl"
17#define HULLEPSILON 1e-7
18
19// ======================================== Points on Boundary =================================
20
21BoundaryPointSet::BoundaryPointSet()
22{
23 LinesCount = 0;
24 Nr = -1;
25}
26;
27
28BoundaryPointSet::BoundaryPointSet(atom *Walker)
29{
30 node = Walker;
31 LinesCount = 0;
32 Nr = Walker->nr;
33}
34;
35
36BoundaryPointSet::~BoundaryPointSet()
37{
38 cout << Verbose(5) << "Erasing point nr. " << Nr << "." << endl;
39 if (!lines.empty())
40 cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some lines." << endl;
41 node = NULL;
42}
43;
44
45void BoundaryPointSet::AddLine(class BoundaryLineSet *line)
46{
47 cout << Verbose(6) << "Adding line " << *line << " to " << *this << "." << endl;
48 if (line->endpoints[0] == this)
49 {
50 lines.insert(LinePair(line->endpoints[1]->Nr, line));
51 }
52 else
53 {
54 lines.insert(LinePair(line->endpoints[0]->Nr, line));
55 }
56 LinesCount++;
57}
58;
59
60ostream &
61operator <<(ostream &ost, BoundaryPointSet &a)
62{
63 ost << "[" << a.Nr << "|" << a.node->Name << "]";
64 return ost;
65}
66;
67
68// ======================================== Lines on Boundary =================================
69
70BoundaryLineSet::BoundaryLineSet()
71{
72 for (int i = 0; i < 2; i++)
73 endpoints[i] = NULL;
74 TrianglesCount = 0;
75 Nr = -1;
76}
77;
78
79BoundaryLineSet::BoundaryLineSet(class BoundaryPointSet *Point[2], int number)
80{
81 // set number
82 Nr = number;
83 // set endpoints in ascending order
84 SetEndpointsOrdered(endpoints, Point[0], Point[1]);
85 // add this line to the hash maps of both endpoints
86 Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
87 Point[1]->AddLine(this); //
88 // clear triangles list
89 TrianglesCount = 0;
90 cout << Verbose(5) << "New Line with endpoints " << *this << "." << endl;
91}
92;
93
94BoundaryLineSet::~BoundaryLineSet()
95{
96 int Numbers[2];
97 Numbers[0] = endpoints[1]->Nr;
98 Numbers[1] = endpoints[0]->Nr;
99 for (int i = 0; i < 2; i++) {
100 cout << Verbose(5) << "Erasing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
101 // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
102 pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]);
103 for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
104 if ((*Runner).second == this) {
105 endpoints[i]->lines.erase(Runner);
106 break;
107 }
108 if (endpoints[i]->lines.empty()) {
109 cout << Verbose(5) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl;
110 if (endpoints[i] != NULL) {
111 delete(endpoints[i]);
112 endpoints[i] = NULL;
113 } else
114 cerr << "ERROR: Endpoint " << i << " has already been free'd." << endl;
115 } else
116 cout << Verbose(5) << *endpoints[i] << " has still lines it's attached to." << endl;
117 }
118 if (!triangles.empty())
119 cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some triangles." << endl;
120}
121;
122
123void
124BoundaryLineSet::AddTriangle(class BoundaryTriangleSet *triangle)
125{
126 cout << Verbose(6) << "Add " << triangle->Nr << " to line " << *this << "."
127 << endl;
128 triangles.insert(TrianglePair(triangle->Nr, triangle));
129 TrianglesCount++;
130}
131;
132
133ostream &
134operator <<(ostream &ost, BoundaryLineSet &a)
135{
136 ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << ","
137 << a.endpoints[1]->node->Name << "]";
138 return ost;
139}
140;
141
142// ======================================== Triangles on Boundary =================================
143
144
145BoundaryTriangleSet::BoundaryTriangleSet()
146{
147 for (int i = 0; i < 3; i++)
148 {
149 endpoints[i] = NULL;
150 lines[i] = NULL;
151 }
152 Nr = -1;
153}
154;
155
156BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet *line[3], int number)
157{
158 // set number
159 Nr = number;
160 // set lines
161 cout << Verbose(5) << "New triangle " << Nr << ":" << endl;
162 for (int i = 0; i < 3; i++)
163 {
164 lines[i] = line[i];
165 lines[i]->AddTriangle(this);
166 }
167 // get ascending order of endpoints
168 map<int, class BoundaryPointSet *> OrderMap;
169 for (int i = 0; i < 3; i++)
170 // for all three lines
171 for (int j = 0; j < 2; j++)
172 { // for both endpoints
173 OrderMap.insert(pair<int, class BoundaryPointSet *> (
174 line[i]->endpoints[j]->Nr, line[i]->endpoints[j]));
175 // and we don't care whether insertion fails
176 }
177 // set endpoints
178 int Counter = 0;
179 cout << Verbose(6) << " with end points ";
180 for (map<int, class BoundaryPointSet *>::iterator runner = OrderMap.begin(); runner
181 != OrderMap.end(); runner++)
182 {
183 endpoints[Counter] = runner->second;
184 cout << " " << *endpoints[Counter];
185 Counter++;
186 }
187 if (Counter < 3)
188 {
189 cerr << "ERROR! We have a triangle with only two distinct endpoints!"
190 << endl;
191 //exit(1);
192 }
193 cout << "." << endl;
194}
195;
196
197BoundaryTriangleSet::~BoundaryTriangleSet()
198{
199 for (int i = 0; i < 3; i++) {
200 cout << Verbose(5) << "Erasing triangle Nr." << Nr << endl;
201 lines[i]->triangles.erase(Nr);
202 if (lines[i]->triangles.empty()) {
203 if (lines[i] != NULL) {
204 cout << Verbose(5) << *lines[i] << " is no more attached to any triangle, erasing." << endl;
205 delete (lines[i]);
206 lines[i] = NULL;
207 } else
208 cerr << "ERROR: This line " << i << " has already been free'd." << endl;
209 } else
210 cout << Verbose(5) << *lines[i] << " is still attached to another triangle." << endl;
211 }
212}
213;
214
215void
216BoundaryTriangleSet::GetNormalVector(Vector &OtherVector)
217{
218 // get normal vector
219 NormalVector.MakeNormalVector(&endpoints[0]->node->x, &endpoints[1]->node->x,
220 &endpoints[2]->node->x);
221
222 // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
223 if (NormalVector.Projection(&OtherVector) > 0)
224 NormalVector.Scale(-1.);
225}
226;
227
228ostream &
229operator <<(ostream &ost, BoundaryTriangleSet &a)
230{
231 ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << ","
232 << a.endpoints[1]->node->Name << "," << a.endpoints[2]->node->Name << "]";
233 return ost;
234}
235;
236
237
238// ============================ CandidateForTesselation =============================
239
240CandidateForTesselation::CandidateForTesselation(
241 atom *candidate, BoundaryLineSet* line, Vector OptCandidateCenter, Vector OtherOptCandidateCenter
242) {
243 point = candidate;
244 BaseLine = line;
245 OptCenter.CopyVector(&OptCandidateCenter);
246 OtherOptCenter.CopyVector(&OtherOptCandidateCenter);
247}
248
249CandidateForTesselation::~CandidateForTesselation() {
250 point = NULL;
251 BaseLine = NULL;
252}
253
254// ========================================== F U N C T I O N S =================================
255
256/** Finds the endpoint two lines are sharing.
257 * \param *line1 first line
258 * \param *line2 second line
259 * \return point which is shared or NULL if none
260 */
261class BoundaryPointSet *
262GetCommonEndpoint(class BoundaryLineSet * line1, class BoundaryLineSet * line2)
263{
264 class BoundaryLineSet * lines[2] =
265 { line1, line2 };
266 class BoundaryPointSet *node = NULL;
267 map<int, class BoundaryPointSet *> OrderMap;
268 pair<map<int, class BoundaryPointSet *>::iterator, bool> OrderTest;
269 for (int i = 0; i < 2; i++)
270 // for both lines
271 for (int j = 0; j < 2; j++)
272 { // for both endpoints
273 OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> (
274 lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]));
275 if (!OrderTest.second)
276 { // if insertion fails, we have common endpoint
277 node = OrderTest.first->second;
278 cout << Verbose(5) << "Common endpoint of lines " << *line1
279 << " and " << *line2 << " is: " << *node << "." << endl;
280 j = 2;
281 i = 2;
282 break;
283 }
284 }
285 return node;
286}
287;
288
289/** Determines the boundary points of a cluster.
290 * Does a projection per axis onto the orthogonal plane, transforms into spherical coordinates, sorts them by the angle
291 * and looks at triples: if the middle has less a distance than the allowed maximum height of the triangle formed by the plane's
292 * center and first and last point in the triple, it is thrown out.
293 * \param *out output stream for debugging
294 * \param *mol molecule structure representing the cluster
295 */
296Boundaries *
297GetBoundaryPoints(ofstream *out, molecule *mol)
298{
299 atom *Walker = NULL;
300 PointMap PointsOnBoundary;
301 LineMap LinesOnBoundary;
302 TriangleMap TrianglesOnBoundary;
303
304 *out << Verbose(1) << "Finding all boundary points." << endl;
305 Boundaries *BoundaryPoints = new Boundaries[NDIM]; // first is alpha, second is (r, nr)
306 BoundariesTestPair BoundaryTestPair;
307 Vector AxisVector, AngleReferenceVector, AngleReferenceNormalVector;
308 double radius, angle;
309 // 3a. Go through every axis
310 for (int axis = 0; axis < NDIM; axis++)
311 {
312 AxisVector.Zero();
313 AngleReferenceVector.Zero();
314 AngleReferenceNormalVector.Zero();
315 AxisVector.x[axis] = 1.;
316 AngleReferenceVector.x[(axis + 1) % NDIM] = 1.;
317 AngleReferenceNormalVector.x[(axis + 2) % NDIM] = 1.;
318 // *out << Verbose(1) << "Axisvector is ";
319 // AxisVector.Output(out);
320 // *out << " and AngleReferenceVector is ";
321 // AngleReferenceVector.Output(out);
322 // *out << "." << endl;
323 // *out << " and AngleReferenceNormalVector is ";
324 // AngleReferenceNormalVector.Output(out);
325 // *out << "." << endl;
326 // 3b. construct set of all points, transformed into cylindrical system and with left and right neighbours
327 Walker = mol->start;
328 while (Walker->next != mol->end)
329 {
330 Walker = Walker->next;
331 Vector ProjectedVector;
332 ProjectedVector.CopyVector(&Walker->x);
333 ProjectedVector.ProjectOntoPlane(&AxisVector);
334 // correct for negative side
335 //if (Projection(y) < 0)
336 //angle = 2.*M_PI - angle;
337 radius = ProjectedVector.Norm();
338 if (fabs(radius) > MYEPSILON)
339 angle = ProjectedVector.Angle(&AngleReferenceVector);
340 else
341 angle = 0.; // otherwise it's a vector in Axis Direction and unimportant for boundary issues
342
343 //*out << "Checking sign in quadrant : " << ProjectedVector.Projection(&AngleReferenceNormalVector) << "." << endl;
344 if (ProjectedVector.Projection(&AngleReferenceNormalVector) > 0)
345 {
346 angle = 2. * M_PI - angle;
347 }
348 //*out << Verbose(2) << "Inserting " << *Walker << ": (r, alpha) = (" << radius << "," << angle << "): ";
349 //ProjectedVector.Output(out);
350 //*out << endl;
351 BoundaryTestPair = BoundaryPoints[axis].insert(BoundariesPair(angle,
352 DistancePair (radius, Walker)));
353 if (BoundaryTestPair.second)
354 { // successfully inserted
355 }
356 else
357 { // same point exists, check first r, then distance of original vectors to center of gravity
358 *out << Verbose(2)
359 << "Encountered two vectors whose projection onto axis "
360 << axis << " is equal: " << endl;
361 *out << Verbose(2) << "Present vector: ";
362 BoundaryTestPair.first->second.second->x.Output(out);
363 *out << endl;
364 *out << Verbose(2) << "New vector: ";
365 Walker->x.Output(out);
366 *out << endl;
367 double tmp = ProjectedVector.Norm();
368 if (tmp > BoundaryTestPair.first->second.first)
369 {
370 BoundaryTestPair.first->second.first = tmp;
371 BoundaryTestPair.first->second.second = Walker;
372 *out << Verbose(2) << "Keeping new vector." << endl;
373 }
374 else if (tmp == BoundaryTestPair.first->second.first)
375 {
376 if (BoundaryTestPair.first->second.second->x.ScalarProduct(
377 &BoundaryTestPair.first->second.second->x)
378 < Walker->x.ScalarProduct(&Walker->x))
379 { // Norm() does a sqrt, which makes it a lot slower
380 BoundaryTestPair.first->second.second = Walker;
381 *out << Verbose(2) << "Keeping new vector." << endl;
382 }
383 else
384 {
385 *out << Verbose(2) << "Keeping present vector." << endl;
386 }
387 }
388 else
389 {
390 *out << Verbose(2) << "Keeping present vector." << endl;
391 }
392 }
393 }
394 // printing all inserted for debugging
395 // {
396 // *out << Verbose(2) << "Printing list of candidates for axis " << axis << " which we have inserted so far." << endl;
397 // int i=0;
398 // for(Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner != BoundaryPoints[axis].end(); runner++) {
399 // if (runner != BoundaryPoints[axis].begin())
400 // *out << ", " << i << ": " << *runner->second.second;
401 // else
402 // *out << i << ": " << *runner->second.second;
403 // i++;
404 // }
405 // *out << endl;
406 // }
407 // 3c. throw out points whose distance is less than the mean of left and right neighbours
408 bool flag = false;
409 do
410 { // do as long as we still throw one out per round
411 *out << Verbose(1)
412 << "Looking for candidates to kick out by convex condition ... "
413 << endl;
414 flag = false;
415 Boundaries::iterator left = BoundaryPoints[axis].end();
416 Boundaries::iterator right = BoundaryPoints[axis].end();
417 for (Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner
418 != BoundaryPoints[axis].end(); runner++)
419 {
420 // set neighbours correctly
421 if (runner == BoundaryPoints[axis].begin())
422 {
423 left = BoundaryPoints[axis].end();
424 }
425 else
426 {
427 left = runner;
428 }
429 left--;
430 right = runner;
431 right++;
432 if (right == BoundaryPoints[axis].end())
433 {
434 right = BoundaryPoints[axis].begin();
435 }
436 // check distance
437
438 // construct the vector of each side of the triangle on the projected plane (defined by normal vector AxisVector)
439 {
440 Vector SideA, SideB, SideC, SideH;
441 SideA.CopyVector(&left->second.second->x);
442 SideA.ProjectOntoPlane(&AxisVector);
443 // *out << "SideA: ";
444 // SideA.Output(out);
445 // *out << endl;
446
447 SideB.CopyVector(&right->second.second->x);
448 SideB.ProjectOntoPlane(&AxisVector);
449 // *out << "SideB: ";
450 // SideB.Output(out);
451 // *out << endl;
452
453 SideC.CopyVector(&left->second.second->x);
454 SideC.SubtractVector(&right->second.second->x);
455 SideC.ProjectOntoPlane(&AxisVector);
456 // *out << "SideC: ";
457 // SideC.Output(out);
458 // *out << endl;
459
460 SideH.CopyVector(&runner->second.second->x);
461 SideH.ProjectOntoPlane(&AxisVector);
462 // *out << "SideH: ";
463 // SideH.Output(out);
464 // *out << endl;
465
466 // calculate each length
467 double a = SideA.Norm();
468 //double b = SideB.Norm();
469 //double c = SideC.Norm();
470 double h = SideH.Norm();
471 // calculate the angles
472 double alpha = SideA.Angle(&SideH);
473 double beta = SideA.Angle(&SideC);
474 double gamma = SideB.Angle(&SideH);
475 double delta = SideC.Angle(&SideH);
476 double MinDistance = a * sin(beta) / (sin(delta)) * (((alpha
477 < M_PI / 2.) || (gamma < M_PI / 2.)) ? 1. : -1.);
478 // *out << Verbose(2) << " I calculated: a = " << a << ", h = " << h << ", beta(" << left->second.second->Name << "," << left->second.second->Name << "-" << right->second.second->Name << ") = " << beta << ", delta(" << left->second.second->Name << "," << runner->second.second->Name << ") = " << delta << ", Min = " << MinDistance << "." << endl;
479 //*out << Verbose(1) << "Checking CoG distance of runner " << *runner->second.second << " " << h << " against triangle's side length spanned by (" << *left->second.second << "," << *right->second.second << ") of " << MinDistance << "." << endl;
480 if ((fabs(h / fabs(h) - MinDistance / fabs(MinDistance))
481 < MYEPSILON) && (h < MinDistance))
482 {
483 // throw out point
484 //*out << Verbose(1) << "Throwing out " << *runner->second.second << "." << endl;
485 BoundaryPoints[axis].erase(runner);
486 flag = true;
487 }
488 }
489 }
490 }
491 while (flag);
492 }
493 return BoundaryPoints;
494}
495;
496
497/** Determines greatest diameters of a cluster defined by its convex envelope.
498 * Looks at lines parallel to one axis and where they intersect on the projected planes
499 * \param *out output stream for debugging
500 * \param *BoundaryPoints NDIM set of boundary points defining the convex envelope on each projected plane
501 * \param *mol molecule structure representing the cluster
502 * \param IsAngstroem whether we have angstroem or atomic units
503 * \return NDIM array of the diameters
504 */
505double *
506GetDiametersOfCluster(ofstream *out, Boundaries *BoundaryPtr, molecule *mol,
507 bool IsAngstroem)
508{
509 // get points on boundary of NULL was given as parameter
510 bool BoundaryFreeFlag = false;
511 Boundaries *BoundaryPoints = BoundaryPtr;
512 if (BoundaryPoints == NULL)
513 {
514 BoundaryFreeFlag = true;
515 BoundaryPoints = GetBoundaryPoints(out, mol);
516 }
517 else
518 {
519 *out << Verbose(1) << "Using given boundary points set." << endl;
520 }
521 // determine biggest "diameter" of cluster for each axis
522 Boundaries::iterator Neighbour, OtherNeighbour;
523 double *GreatestDiameter = new double[NDIM];
524 for (int i = 0; i < NDIM; i++)
525 GreatestDiameter[i] = 0.;
526 double OldComponent, tmp, w1, w2;
527 Vector DistanceVector, OtherVector;
528 int component, Othercomponent;
529 for (int axis = 0; axis < NDIM; axis++)
530 { // regard each projected plane
531 //*out << Verbose(1) << "Current axis is " << axis << "." << endl;
532 for (int j = 0; j < 2; j++)
533 { // and for both axis on the current plane
534 component = (axis + j + 1) % NDIM;
535 Othercomponent = (axis + 1 + ((j + 1) & 1)) % NDIM;
536 //*out << Verbose(1) << "Current component is " << component << ", Othercomponent is " << Othercomponent << "." << endl;
537 for (Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner
538 != BoundaryPoints[axis].end(); runner++)
539 {
540 //*out << Verbose(2) << "Current runner is " << *(runner->second.second) << "." << endl;
541 // seek for the neighbours pair where the Othercomponent sign flips
542 Neighbour = runner;
543 Neighbour++;
544 if (Neighbour == BoundaryPoints[axis].end()) // make it wrap around
545 Neighbour = BoundaryPoints[axis].begin();
546 DistanceVector.CopyVector(&runner->second.second->x);
547 DistanceVector.SubtractVector(&Neighbour->second.second->x);
548 do
549 { // seek for neighbour pair where it flips
550 OldComponent = DistanceVector.x[Othercomponent];
551 Neighbour++;
552 if (Neighbour == BoundaryPoints[axis].end()) // make it wrap around
553 Neighbour = BoundaryPoints[axis].begin();
554 DistanceVector.CopyVector(&runner->second.second->x);
555 DistanceVector.SubtractVector(&Neighbour->second.second->x);
556 //*out << Verbose(3) << "OldComponent is " << OldComponent << ", new one is " << DistanceVector.x[Othercomponent] << "." << endl;
557 }
558 while ((runner != Neighbour) && (fabs(OldComponent / fabs(
559 OldComponent) - DistanceVector.x[Othercomponent] / fabs(
560 DistanceVector.x[Othercomponent])) < MYEPSILON)); // as long as sign does not flip
561 if (runner != Neighbour)
562 {
563 OtherNeighbour = Neighbour;
564 if (OtherNeighbour == BoundaryPoints[axis].begin()) // make it wrap around
565 OtherNeighbour = BoundaryPoints[axis].end();
566 OtherNeighbour--;
567 //*out << Verbose(2) << "The pair, where the sign of OtherComponent flips, is: " << *(Neighbour->second.second) << " and " << *(OtherNeighbour->second.second) << "." << endl;
568 // now we have found the pair: Neighbour and OtherNeighbour
569 OtherVector.CopyVector(&runner->second.second->x);
570 OtherVector.SubtractVector(&OtherNeighbour->second.second->x);
571 //*out << Verbose(2) << "Distances to Neighbour and OtherNeighbour are " << DistanceVector.x[component] << " and " << OtherVector.x[component] << "." << endl;
572 //*out << Verbose(2) << "OtherComponents to Neighbour and OtherNeighbour are " << DistanceVector.x[Othercomponent] << " and " << OtherVector.x[Othercomponent] << "." << endl;
573 // do linear interpolation between points (is exact) to extract exact intersection between Neighbour and OtherNeighbour
574 w1 = fabs(OtherVector.x[Othercomponent]);
575 w2 = fabs(DistanceVector.x[Othercomponent]);
576 tmp = fabs((w1 * DistanceVector.x[component] + w2
577 * OtherVector.x[component]) / (w1 + w2));
578 // mark if it has greater diameter
579 //*out << Verbose(2) << "Comparing current greatest " << GreatestDiameter[component] << " to new " << tmp << "." << endl;
580 GreatestDiameter[component] = (GreatestDiameter[component]
581 > tmp) ? GreatestDiameter[component] : tmp;
582 } //else
583 //*out << Verbose(2) << "Saw no sign flip, probably top or bottom node." << endl;
584 }
585 }
586 }
587 *out << Verbose(0) << "RESULT: The biggest diameters are "
588 << GreatestDiameter[0] << " and " << GreatestDiameter[1] << " and "
589 << GreatestDiameter[2] << " " << (IsAngstroem ? "angstrom"
590 : "atomiclength") << "." << endl;
591
592 // free reference lists
593 if (BoundaryFreeFlag)
594 delete[] (BoundaryPoints);
595
596 return GreatestDiameter;
597}
598;
599
600/** Creates the objects in a VRML file.
601 * \param *out output stream for debugging
602 * \param *vrmlfile output stream for tecplot data
603 * \param *Tess Tesselation structure with constructed triangles
604 * \param *mol molecule structure with atom positions
605 */
606void write_vrml_file(ofstream *out, ofstream *vrmlfile, class Tesselation *Tess, class molecule *mol)
607{
608 atom *Walker = mol->start;
609 bond *Binder = mol->first;
610 int i;
611 Vector *center = mol->DetermineCenterOfAll(out);
612 if (vrmlfile != NULL) {
613 //cout << Verbose(1) << "Writing Raster3D file ... ";
614 *vrmlfile << "#VRML V2.0 utf8" << endl;
615 *vrmlfile << "#Created by molecuilder" << endl;
616 *vrmlfile << "#All atoms as spheres" << endl;
617 while (Walker->next != mol->end) {
618 Walker = Walker->next;
619 *vrmlfile << "Sphere {" << endl << " "; // 2 is sphere type
620 for (i=0;i<NDIM;i++)
621 *vrmlfile << Walker->x.x[i]+center->x[i] << " ";
622 *vrmlfile << "\t0.1\t1. 1. 1." << endl; // radius 0.05 and white as colour
623 }
624
625 *vrmlfile << "# All bonds as vertices" << endl;
626 while (Binder->next != mol->last) {
627 Binder = Binder->next;
628 *vrmlfile << "3" << endl << " "; // 2 is round-ended cylinder type
629 for (i=0;i<NDIM;i++)
630 *vrmlfile << Binder->leftatom->x.x[i]+center->x[i] << " ";
631 *vrmlfile << "\t0.03\t";
632 for (i=0;i<NDIM;i++)
633 *vrmlfile << Binder->rightatom->x.x[i]+center->x[i] << " ";
634 *vrmlfile << "\t0.03\t0. 0. 1." << endl; // radius 0.05 and blue as colour
635 }
636
637 *vrmlfile << "# All tesselation triangles" << endl;
638 for (TriangleMap::iterator TriangleRunner = Tess->TrianglesOnBoundary.begin(); TriangleRunner != Tess->TrianglesOnBoundary.end(); TriangleRunner++) {
639 *vrmlfile << "1" << endl << " "; // 1 is triangle type
640 for (i=0;i<3;i++) { // print each node
641 for (int j=0;j<NDIM;j++) // and for each node all NDIM coordinates
642 *vrmlfile << TriangleRunner->second->endpoints[i]->node->x.x[j]+center->x[j] << " ";
643 *vrmlfile << "\t";
644 }
645 *vrmlfile << "1. 0. 0." << endl; // red as colour
646 *vrmlfile << "18" << endl << " 0.5 0.5 0.5" << endl; // 18 is transparency type for previous object
647 }
648 } else {
649 cerr << "ERROR: Given vrmlfile is " << vrmlfile << "." << endl;
650 }
651 delete(center);
652};
653
654/** Creates the objects in a raster3d file (renderable with a header.r3d).
655 * \param *out output stream for debugging
656 * \param *rasterfile output stream for tecplot data
657 * \param *Tess Tesselation structure with constructed triangles
658 * \param *mol molecule structure with atom positions
659 */
660void write_raster3d_file(ofstream *out, ofstream *rasterfile, class Tesselation *Tess, class molecule *mol)
661{
662 atom *Walker = mol->start;
663 bond *Binder = mol->first;
664 int i;
665 Vector *center = mol->DetermineCenterOfAll(out);
666 if (rasterfile != NULL) {
667 //cout << Verbose(1) << "Writing Raster3D file ... ";
668 *rasterfile << "# Raster3D object description, created by MoleCuilder" << endl;
669 *rasterfile << "@header.r3d" << endl;
670 *rasterfile << "# All atoms as spheres" << endl;
671 while (Walker->next != mol->end) {
672 Walker = Walker->next;
673 *rasterfile << "2" << endl << " "; // 2 is sphere type
674 for (i=0;i<NDIM;i++)
675 *rasterfile << Walker->x.x[i]+center->x[i] << " ";
676 *rasterfile << "\t0.1\t1. 1. 1." << endl; // radius 0.05 and white as colour
677 }
678
679 *rasterfile << "# All bonds as vertices" << endl;
680 while (Binder->next != mol->last) {
681 Binder = Binder->next;
682 *rasterfile << "3" << endl << " "; // 2 is round-ended cylinder type
683 for (i=0;i<NDIM;i++)
684 *rasterfile << Binder->leftatom->x.x[i]+center->x[i] << " ";
685 *rasterfile << "\t0.03\t";
686 for (i=0;i<NDIM;i++)
687 *rasterfile << Binder->rightatom->x.x[i]+center->x[i] << " ";
688 *rasterfile << "\t0.03\t0. 0. 1." << endl; // radius 0.05 and blue as colour
689 }
690
691 *rasterfile << "# All tesselation triangles" << endl;
692 *rasterfile << "8\n 25. -1. 1. 1. 1. 0.0 0 0 0 2\n SOLID 1.0 0.0 0.0\n BACKFACE 0.3 0.3 1.0 0 0\n";
693 for (TriangleMap::iterator TriangleRunner = Tess->TrianglesOnBoundary.begin(); TriangleRunner != Tess->TrianglesOnBoundary.end(); TriangleRunner++) {
694 *rasterfile << "1" << endl << " "; // 1 is triangle type
695 for (i=0;i<3;i++) { // print each node
696 for (int j=0;j<NDIM;j++) // and for each node all NDIM coordinates
697 *rasterfile << TriangleRunner->second->endpoints[i]->node->x.x[j]+center->x[j] << " ";
698 *rasterfile << "\t";
699 }
700 *rasterfile << "1. 0. 0." << endl; // red as colour
701 //*rasterfile << "18" << endl << " 0.5 0.5 0.5" << endl; // 18 is transparency type for previous object
702 }
703 *rasterfile << "9\n terminating special property\n";
704 } else {
705 cerr << "ERROR: Given rasterfile is " << rasterfile << "." << endl;
706 }
707 delete(center);
708};
709
710/** This function creates the tecplot file, displaying the tesselation of the hull.
711 * \param *out output stream for debugging
712 * \param *tecplot output stream for tecplot data
713 * \param N arbitrary number to differentiate various zones in the tecplot format
714 */
715void
716write_tecplot_file(ofstream *out, ofstream *tecplot,
717 class Tesselation *TesselStruct, class molecule *mol, int N)
718{
719 if (tecplot != NULL)
720 {
721 *tecplot << "TITLE = \"3D CONVEX SHELL\"" << endl;
722 *tecplot << "VARIABLES = \"X\" \"Y\" \"Z\"" << endl;
723 *tecplot << "ZONE T=\"TRIANGLES" << N << "\", N="
724 << TesselStruct->PointsOnBoundaryCount << ", E="
725 << TesselStruct->TrianglesOnBoundaryCount
726 << ", DATAPACKING=POINT, ZONETYPE=FETRIANGLE" << endl;
727 int *LookupList = new int[mol->AtomCount];
728 for (int i = 0; i < mol->AtomCount; i++)
729 LookupList[i] = -1;
730
731 // print atom coordinates
732 *out << Verbose(2) << "The following triangles were created:";
733 int Counter = 1;
734 atom *Walker = NULL;
735 for (PointMap::iterator target = TesselStruct->PointsOnBoundary.begin(); target
736 != TesselStruct->PointsOnBoundary.end(); target++)
737 {
738 Walker = target->second->node;
739 LookupList[Walker->nr] = Counter++;
740 *tecplot << Walker->x.x[0] << " " << Walker->x.x[1] << " "
741 << Walker->x.x[2] << " " << endl;
742 }
743 *tecplot << endl;
744 // print connectivity
745 for (TriangleMap::iterator runner =
746 TesselStruct->TrianglesOnBoundary.begin(); runner
747 != TesselStruct->TrianglesOnBoundary.end(); runner++)
748 {
749 *out << " " << runner->second->endpoints[0]->node->Name << "<->"
750 << runner->second->endpoints[1]->node->Name << "<->"
751 << runner->second->endpoints[2]->node->Name;
752 *tecplot << LookupList[runner->second->endpoints[0]->node->nr] << " "
753 << LookupList[runner->second->endpoints[1]->node->nr] << " "
754 << LookupList[runner->second->endpoints[2]->node->nr] << endl;
755 }
756 delete[] (LookupList);
757 *out << endl;
758 }
759}
760
761/** Determines the volume of a cluster.
762 * Determines first the convex envelope, then tesselates it and calculates its volume.
763 * \param *out output stream for debugging
764 * \param *filename filename prefix for output of vertex data
765 * \param *configuration needed for path to store convex envelope file
766 * \param *BoundaryPoints NDIM set of boundary points on the projected plane per axis, on return if desired
767 * \param *mol molecule structure representing the cluster
768 * \return determined volume of the cluster in cubed config:GetIsAngstroem()
769 */
770double
771VolumeOfConvexEnvelope(ofstream *out, const char *filename, config *configuration,
772 Boundaries *BoundaryPtr, molecule *mol)
773{
774 bool IsAngstroem = configuration->GetIsAngstroem();
775 atom *Walker = NULL;
776 struct Tesselation *TesselStruct = new Tesselation;
777 bool BoundaryFreeFlag = false;
778 Boundaries *BoundaryPoints = BoundaryPtr;
779 double volume = 0.;
780 double PyramidVolume = 0.;
781 double G, h;
782 Vector x, y;
783 double a, b, c;
784
785 //Find_non_convex_border(out, tecplot, *TesselStruct, mol); // Is now called from command line.
786
787 // 1. calculate center of gravity
788 *out << endl;
789 Vector *CenterOfGravity = mol->DetermineCenterOfGravity(out);
790
791 // 2. translate all points into CoG
792 *out << Verbose(1) << "Translating system to Center of Gravity." << endl;
793 Walker = mol->start;
794 while (Walker->next != mol->end)
795 {
796 Walker = Walker->next;
797 Walker->x.Translate(CenterOfGravity);
798 }
799
800 // 3. Find all points on the boundary
801 if (BoundaryPoints == NULL)
802 {
803 BoundaryFreeFlag = true;
804 BoundaryPoints = GetBoundaryPoints(out, mol);
805 }
806 else
807 {
808 *out << Verbose(1) << "Using given boundary points set." << endl;
809 }
810
811 // 4. fill the boundary point list
812 for (int axis = 0; axis < NDIM; axis++)
813 for (Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner
814 != BoundaryPoints[axis].end(); runner++)
815 {
816 TesselStruct->AddPoint(runner->second.second);
817 }
818
819 *out << Verbose(2) << "I found " << TesselStruct->PointsOnBoundaryCount
820 << " points on the convex boundary." << endl;
821 // now we have the whole set of edge points in the BoundaryList
822
823 // listing for debugging
824 // *out << Verbose(1) << "Listing PointsOnBoundary:";
825 // for(PointMap::iterator runner = PointsOnBoundary.begin(); runner != PointsOnBoundary.end(); runner++) {
826 // *out << " " << *runner->second;
827 // }
828 // *out << endl;
829
830 // 5a. guess starting triangle
831 TesselStruct->GuessStartingTriangle(out);
832
833 // 5b. go through all lines, that are not yet part of two triangles (only of one so far)
834 TesselStruct->TesselateOnBoundary(out, configuration, mol);
835
836 *out << Verbose(2) << "I created " << TesselStruct->TrianglesOnBoundaryCount
837 << " triangles with " << TesselStruct->LinesOnBoundaryCount
838 << " lines and " << TesselStruct->PointsOnBoundaryCount << " points."
839 << endl;
840
841 // 6a. Every triangle forms a pyramid with the center of gravity as its peak, sum up the volumes
842 *out << Verbose(1)
843 << "Calculating the volume of the pyramids formed out of triangles and center of gravity."
844 << endl;
845 for (TriangleMap::iterator runner = TesselStruct->TrianglesOnBoundary.begin(); runner
846 != TesselStruct->TrianglesOnBoundary.end(); runner++)
847 { // go through every triangle, calculate volume of its pyramid with CoG as peak
848 x.CopyVector(&runner->second->endpoints[0]->node->x);
849 x.SubtractVector(&runner->second->endpoints[1]->node->x);
850 y.CopyVector(&runner->second->endpoints[0]->node->x);
851 y.SubtractVector(&runner->second->endpoints[2]->node->x);
852 a = sqrt(runner->second->endpoints[0]->node->x.DistanceSquared(
853 &runner->second->endpoints[1]->node->x));
854 b = sqrt(runner->second->endpoints[0]->node->x.DistanceSquared(
855 &runner->second->endpoints[2]->node->x));
856 c = sqrt(runner->second->endpoints[2]->node->x.DistanceSquared(
857 &runner->second->endpoints[1]->node->x));
858 G = sqrt(((a + b + c) * (a + b + c) - 2 * (a * a + b * b + c * c)) / 16.); // area of tesselated triangle
859 x.MakeNormalVector(&runner->second->endpoints[0]->node->x,
860 &runner->second->endpoints[1]->node->x,
861 &runner->second->endpoints[2]->node->x);
862 x.Scale(runner->second->endpoints[1]->node->x.Projection(&x));
863 h = x.Norm(); // distance of CoG to triangle
864 PyramidVolume = (1. / 3.) * G * h; // this formula holds for _all_ pyramids (independent of n-edge base or (not) centered peak)
865 *out << Verbose(2) << "Area of triangle is " << G << " "
866 << (IsAngstroem ? "angstrom" : "atomiclength") << "^2, height is "
867 << h << " and the volume is " << PyramidVolume << " "
868 << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl;
869 volume += PyramidVolume;
870 }
871 *out << Verbose(0) << "RESULT: The summed volume is " << setprecision(10)
872 << volume << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3."
873 << endl;
874
875 // 7. translate all points back from CoG
876 *out << Verbose(1) << "Translating system back from Center of Gravity."
877 << endl;
878 CenterOfGravity->Scale(-1);
879 Walker = mol->start;
880 while (Walker->next != mol->end)
881 {
882 Walker = Walker->next;
883 Walker->x.Translate(CenterOfGravity);
884 }
885
886 // 8. Store triangles in tecplot file
887 string OutputName(filename);
888 OutputName.append(TecplotSuffix);
889 ofstream *tecplot = new ofstream(OutputName.c_str());
890 write_tecplot_file(out, tecplot, TesselStruct, mol, 0);
891 tecplot->close();
892 delete(tecplot);
893
894 // free reference lists
895 if (BoundaryFreeFlag)
896 delete[] (BoundaryPoints);
897
898 return volume;
899}
900;
901
902/** Creates multiples of the by \a *mol given cluster and suspends them in water with a given final density.
903 * We get cluster volume by VolumeOfConvexEnvelope() and its diameters by GetDiametersOfCluster()
904 * \param *out output stream for debugging
905 * \param *configuration needed for path to store convex envelope file
906 * \param *mol molecule structure representing the cluster
907 * \param ClusterVolume guesstimated cluster volume, if equal 0 we used VolumeOfConvexEnvelope() instead.
908 * \param celldensity desired average density in final cell
909 */
910void
911PrepareClustersinWater(ofstream *out, config *configuration, molecule *mol,
912 double ClusterVolume, double celldensity)
913{
914 // transform to PAS
915 mol->PrincipalAxisSystem(out, true);
916
917 // some preparations beforehand
918 bool IsAngstroem = configuration->GetIsAngstroem();
919 Boundaries *BoundaryPoints = GetBoundaryPoints(out, mol);
920 double clustervolume;
921 if (ClusterVolume == 0)
922 clustervolume = VolumeOfConvexEnvelope(out, NULL, configuration,
923 BoundaryPoints, mol);
924 else
925 clustervolume = ClusterVolume;
926 double *GreatestDiameter = GetDiametersOfCluster(out, BoundaryPoints, mol,
927 IsAngstroem);
928 Vector BoxLengths;
929 int repetition[NDIM] =
930 { 1, 1, 1 };
931 int TotalNoClusters = 1;
932 for (int i = 0; i < NDIM; i++)
933 TotalNoClusters *= repetition[i];
934
935 // sum up the atomic masses
936 double totalmass = 0.;
937 atom *Walker = mol->start;
938 while (Walker->next != mol->end)
939 {
940 Walker = Walker->next;
941 totalmass += Walker->type->mass;
942 }
943 *out << Verbose(0) << "RESULT: The summed mass is " << setprecision(10)
944 << totalmass << " atomicmassunit." << endl;
945
946 *out << Verbose(0) << "RESULT: The average density is " << setprecision(10)
947 << totalmass / clustervolume << " atomicmassunit/"
948 << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl;
949
950 // solve cubic polynomial
951 *out << Verbose(1) << "Solving equidistant suspension in water problem ..."
952 << endl;
953 double cellvolume;
954 if (IsAngstroem)
955 cellvolume = (TotalNoClusters * totalmass / SOLVENTDENSITY_A - (totalmass
956 / clustervolume)) / (celldensity - 1);
957 else
958 cellvolume = (TotalNoClusters * totalmass / SOLVENTDENSITY_a0 - (totalmass
959 / clustervolume)) / (celldensity - 1);
960 *out << Verbose(1) << "Cellvolume needed for a density of " << celldensity
961 << " g/cm^3 is " << cellvolume << " " << (IsAngstroem ? "angstrom"
962 : "atomiclength") << "^3." << endl;
963
964 double minimumvolume = TotalNoClusters * (GreatestDiameter[0]
965 * GreatestDiameter[1] * GreatestDiameter[2]);
966 *out << Verbose(1)
967 << "Minimum volume of the convex envelope contained in a rectangular box is "
968 << minimumvolume << " atomicmassunit/" << (IsAngstroem ? "angstrom"
969 : "atomiclength") << "^3." << endl;
970 if (minimumvolume > cellvolume)
971 {
972 cerr << Verbose(0)
973 << "ERROR: the containing box already has a greater volume than the envisaged cell volume!"
974 << endl;
975 cout << Verbose(0)
976 << "Setting Box dimensions to minimum possible, the greatest diameters."
977 << endl;
978 for (int i = 0; i < NDIM; i++)
979 BoxLengths.x[i] = GreatestDiameter[i];
980 mol->CenterEdge(out, &BoxLengths);
981 }
982 else
983 {
984 BoxLengths.x[0] = (repetition[0] * GreatestDiameter[0] + repetition[1]
985 * GreatestDiameter[1] + repetition[2] * GreatestDiameter[2]);
986 BoxLengths.x[1] = (repetition[0] * repetition[1] * GreatestDiameter[0]
987 * GreatestDiameter[1] + repetition[0] * repetition[2]
988 * GreatestDiameter[0] * GreatestDiameter[2] + repetition[1]
989 * repetition[2] * GreatestDiameter[1] * GreatestDiameter[2]);
990 BoxLengths.x[2] = minimumvolume - cellvolume;
991 double x0 = 0., x1 = 0., x2 = 0.;
992 if (gsl_poly_solve_cubic(BoxLengths.x[0], BoxLengths.x[1],
993 BoxLengths.x[2], &x0, &x1, &x2) == 1) // either 1 or 3 on return
994 *out << Verbose(0) << "RESULT: The resulting spacing is: " << x0
995 << " ." << endl;
996 else
997 {
998 *out << Verbose(0) << "RESULT: The resulting spacings are: " << x0
999 << " and " << x1 << " and " << x2 << " ." << endl;
1000 x0 = x2; // sorted in ascending order
1001 }
1002
1003 cellvolume = 1;
1004 for (int i = 0; i < NDIM; i++)
1005 {
1006 BoxLengths.x[i] = repetition[i] * (x0 + GreatestDiameter[i]);
1007 cellvolume *= BoxLengths.x[i];
1008 }
1009
1010 // set new box dimensions
1011 *out << Verbose(0) << "Translating to box with these boundaries." << endl;
1012 mol->SetBoxDimension(&BoxLengths);
1013 mol->CenterInBox((ofstream *) &cout);
1014 }
1015 // update Box of atoms by boundary
1016 mol->SetBoxDimension(&BoxLengths);
1017 *out << Verbose(0) << "RESULT: The resulting cell dimensions are: "
1018 << BoxLengths.x[0] << " and " << BoxLengths.x[1] << " and "
1019 << BoxLengths.x[2] << " with total volume of " << cellvolume << " "
1020 << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl;
1021}
1022;
1023
1024// =========================================================== class TESSELATION ===========================================
1025
1026/** Constructor of class Tesselation.
1027 */
1028Tesselation::Tesselation()
1029{
1030 PointsOnBoundaryCount = 0;
1031 LinesOnBoundaryCount = 0;
1032 TrianglesOnBoundaryCount = 0;
1033 TriangleFilesWritten = 0;
1034}
1035;
1036
1037/** Constructor of class Tesselation.
1038 * We have to free all points, lines and triangles.
1039 */
1040Tesselation::~Tesselation()
1041{
1042 cout << Verbose(1) << "Free'ing TesselStruct ... " << endl;
1043 for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) {
1044 if (runner->second != NULL) {
1045 delete (runner->second);
1046 runner->second = NULL;
1047 } else
1048 cerr << "ERROR: The triangle " << runner->first << " has already been free'd." << endl;
1049 }
1050}
1051;
1052
1053/** Gueses first starting triangle of the convex envelope.
1054 * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third.
1055 * \param *out output stream for debugging
1056 * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster
1057 */
1058void
1059Tesselation::GuessStartingTriangle(ofstream *out)
1060{
1061 // 4b. create a starting triangle
1062 // 4b1. create all distances
1063 DistanceMultiMap DistanceMMap;
1064 double distance, tmp;
1065 Vector PlaneVector, TrialVector;
1066 PointMap::iterator A, B, C; // three nodes of the first triangle
1067 A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily
1068
1069 // with A chosen, take each pair B,C and sort
1070 if (A != PointsOnBoundary.end())
1071 {
1072 B = A;
1073 B++;
1074 for (; B != PointsOnBoundary.end(); B++)
1075 {
1076 C = B;
1077 C++;
1078 for (; C != PointsOnBoundary.end(); C++)
1079 {
1080 tmp = A->second->node->x.DistanceSquared(&B->second->node->x);
1081 distance = tmp * tmp;
1082 tmp = A->second->node->x.DistanceSquared(&C->second->node->x);
1083 distance += tmp * tmp;
1084 tmp = B->second->node->x.DistanceSquared(&C->second->node->x);
1085 distance += tmp * tmp;
1086 DistanceMMap.insert(DistanceMultiMapPair(distance, pair<
1087 PointMap::iterator, PointMap::iterator> (B, C)));
1088 }
1089 }
1090 }
1091 // // listing distances
1092 // *out << Verbose(1) << "Listing DistanceMMap:";
1093 // for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) {
1094 // *out << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")";
1095 // }
1096 // *out << endl;
1097 // 4b2. pick three baselines forming a triangle
1098 // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
1099 DistanceMultiMap::iterator baseline = DistanceMMap.begin();
1100 for (; baseline != DistanceMMap.end(); baseline++)
1101 {
1102 // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
1103 // 2. next, we have to check whether all points reside on only one side of the triangle
1104 // 3. construct plane vector
1105 PlaneVector.MakeNormalVector(&A->second->node->x,
1106 &baseline->second.first->second->node->x,
1107 &baseline->second.second->second->node->x);
1108 *out << Verbose(2) << "Plane vector of candidate triangle is ";
1109 PlaneVector.Output(out);
1110 *out << endl;
1111 // 4. loop over all points
1112 double sign = 0.;
1113 PointMap::iterator checker = PointsOnBoundary.begin();
1114 for (; checker != PointsOnBoundary.end(); checker++)
1115 {
1116 // (neglecting A,B,C)
1117 if ((checker == A) || (checker == baseline->second.first) || (checker
1118 == baseline->second.second))
1119 continue;
1120 // 4a. project onto plane vector
1121 TrialVector.CopyVector(&checker->second->node->x);
1122 TrialVector.SubtractVector(&A->second->node->x);
1123 distance = TrialVector.Projection(&PlaneVector);
1124 if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok
1125 continue;
1126 *out << Verbose(3) << "Projection of " << checker->second->node->Name
1127 << " yields distance of " << distance << "." << endl;
1128 tmp = distance / fabs(distance);
1129 // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle)
1130 if ((sign != 0) && (tmp != sign))
1131 {
1132 // 4c. If so, break 4. loop and continue with next candidate in 1. loop
1133 *out << Verbose(2) << "Current candidates: "
1134 << A->second->node->Name << ","
1135 << baseline->second.first->second->node->Name << ","
1136 << baseline->second.second->second->node->Name << " leave "
1137 << checker->second->node->Name << " outside the convex hull."
1138 << endl;
1139 break;
1140 }
1141 else
1142 { // note the sign for later
1143 *out << Verbose(2) << "Current candidates: "
1144 << A->second->node->Name << ","
1145 << baseline->second.first->second->node->Name << ","
1146 << baseline->second.second->second->node->Name << " leave "
1147 << checker->second->node->Name << " inside the convex hull."
1148 << endl;
1149 sign = tmp;
1150 }
1151 // 4d. Check whether the point is inside the triangle (check distance to each node
1152 tmp = checker->second->node->x.DistanceSquared(&A->second->node->x);
1153 int innerpoint = 0;
1154 if ((tmp < A->second->node->x.DistanceSquared(
1155 &baseline->second.first->second->node->x)) && (tmp
1156 < A->second->node->x.DistanceSquared(
1157 &baseline->second.second->second->node->x)))
1158 innerpoint++;
1159 tmp = checker->second->node->x.DistanceSquared(
1160 &baseline->second.first->second->node->x);
1161 if ((tmp < baseline->second.first->second->node->x.DistanceSquared(
1162 &A->second->node->x)) && (tmp
1163 < baseline->second.first->second->node->x.DistanceSquared(
1164 &baseline->second.second->second->node->x)))
1165 innerpoint++;
1166 tmp = checker->second->node->x.DistanceSquared(
1167 &baseline->second.second->second->node->x);
1168 if ((tmp < baseline->second.second->second->node->x.DistanceSquared(
1169 &baseline->second.first->second->node->x)) && (tmp
1170 < baseline->second.second->second->node->x.DistanceSquared(
1171 &A->second->node->x)))
1172 innerpoint++;
1173 // 4e. If so, break 4. loop and continue with next candidate in 1. loop
1174 if (innerpoint == 3)
1175 break;
1176 }
1177 // 5. come this far, all on same side? Then break 1. loop and construct triangle
1178 if (checker == PointsOnBoundary.end())
1179 {
1180 *out << "Looks like we have a candidate!" << endl;
1181 break;
1182 }
1183 }
1184 if (baseline != DistanceMMap.end())
1185 {
1186 BPS[0] = baseline->second.first->second;
1187 BPS[1] = baseline->second.second->second;
1188 BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
1189 BPS[0] = A->second;
1190 BPS[1] = baseline->second.second->second;
1191 BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
1192 BPS[0] = baseline->second.first->second;
1193 BPS[1] = A->second;
1194 BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
1195
1196 // 4b3. insert created triangle
1197 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
1198 TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
1199 TrianglesOnBoundaryCount++;
1200 for (int i = 0; i < NDIM; i++)
1201 {
1202 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i]));
1203 LinesOnBoundaryCount++;
1204 }
1205
1206 *out << Verbose(1) << "Starting triangle is " << *BTS << "." << endl;
1207 }
1208 else
1209 {
1210 *out << Verbose(1) << "No starting triangle found." << endl;
1211 exit(255);
1212 }
1213}
1214;
1215
1216/** Tesselates the convex envelope of a cluster from a single starting triangle.
1217 * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most
1218 * 2 triangles. Hence, we go through all current lines:
1219 * -# if the lines contains to only one triangle
1220 * -# We search all points in the boundary
1221 * -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors
1222 * -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to
1223 * baseline in triangle plane pointing out of the triangle and normal vector of new triangle)
1224 * -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount)
1225 * \param *out output stream for debugging
1226 * \param *configuration for IsAngstroem
1227 * \param *mol the cluster as a molecule structure
1228 */
1229void
1230Tesselation::TesselateOnBoundary(ofstream *out, config *configuration,
1231 molecule *mol)
1232{
1233 bool flag;
1234 PointMap::iterator winner;
1235 class BoundaryPointSet *peak = NULL;
1236 double SmallestAngle, TempAngle;
1237 Vector NormalVector, VirtualNormalVector, CenterVector, TempVector,
1238 PropagationVector;
1239 LineMap::iterator LineChecker[2];
1240 do
1241 {
1242 flag = false;
1243 for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline
1244 != LinesOnBoundary.end(); baseline++)
1245 if (baseline->second->TrianglesCount == 1)
1246 {
1247 *out << Verbose(2) << "Current baseline is between "
1248 << *(baseline->second) << "." << endl;
1249 // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles)
1250 SmallestAngle = M_PI;
1251 BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far
1252 // get peak point with respect to this base line's only triangle
1253 for (int i = 0; i < 3; i++)
1254 if ((BTS->endpoints[i] != baseline->second->endpoints[0])
1255 && (BTS->endpoints[i] != baseline->second->endpoints[1]))
1256 peak = BTS->endpoints[i];
1257 *out << Verbose(3) << " and has peak " << *peak << "." << endl;
1258 // normal vector of triangle
1259 BTS->GetNormalVector(NormalVector);
1260 *out << Verbose(4) << "NormalVector of base triangle is ";
1261 NormalVector.Output(out);
1262 *out << endl;
1263 // offset to center of triangle
1264 CenterVector.Zero();
1265 for (int i = 0; i < 3; i++)
1266 CenterVector.AddVector(&BTS->endpoints[i]->node->x);
1267 CenterVector.Scale(1. / 3.);
1268 *out << Verbose(4) << "CenterVector of base triangle is ";
1269 CenterVector.Output(out);
1270 *out << endl;
1271 // vector in propagation direction (out of triangle)
1272 // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection)
1273 TempVector.CopyVector(&baseline->second->endpoints[0]->node->x);
1274 TempVector.SubtractVector(&baseline->second->endpoints[1]->node->x);
1275 PropagationVector.MakeNormalVector(&TempVector, &NormalVector);
1276 TempVector.CopyVector(&CenterVector);
1277 TempVector.SubtractVector(&baseline->second->endpoints[0]->node->x); // TempVector is vector on triangle plane pointing from one baseline egde towards center!
1278 //*out << Verbose(2) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl;
1279 if (PropagationVector.Projection(&TempVector) > 0) // make sure normal propagation vector points outward from baseline
1280 PropagationVector.Scale(-1.);
1281 *out << Verbose(4) << "PropagationVector of base triangle is ";
1282 PropagationVector.Output(out);
1283 *out << endl;
1284 winner = PointsOnBoundary.end();
1285 for (PointMap::iterator target = PointsOnBoundary.begin(); target
1286 != PointsOnBoundary.end(); target++)
1287 if ((target->second != baseline->second->endpoints[0])
1288 && (target->second != baseline->second->endpoints[1]))
1289 { // don't take the same endpoints
1290 *out << Verbose(3) << "Target point is " << *(target->second)
1291 << ":";
1292 bool continueflag = true;
1293
1294 VirtualNormalVector.CopyVector(
1295 &baseline->second->endpoints[0]->node->x);
1296 VirtualNormalVector.AddVector(
1297 &baseline->second->endpoints[0]->node->x);
1298 VirtualNormalVector.Scale(-1. / 2.); // points now to center of base line
1299 VirtualNormalVector.AddVector(&target->second->node->x); // points from center of base line to target
1300 TempAngle = VirtualNormalVector.Angle(&PropagationVector);
1301 continueflag = continueflag && (TempAngle < (M_PI/2.)); // no bends bigger than Pi/2 (90 degrees)
1302 if (!continueflag)
1303 {
1304 *out << Verbose(4)
1305 << "Angle between propagation direction and base line to "
1306 << *(target->second) << " is " << TempAngle
1307 << ", bad direction!" << endl;
1308 continue;
1309 }
1310 else
1311 *out << Verbose(4)
1312 << "Angle between propagation direction and base line to "
1313 << *(target->second) << " is " << TempAngle
1314 << ", good direction!" << endl;
1315 LineChecker[0] = baseline->second->endpoints[0]->lines.find(
1316 target->first);
1317 LineChecker[1] = baseline->second->endpoints[1]->lines.find(
1318 target->first);
1319 // if (LineChecker[0] != baseline->second->endpoints[0]->lines.end())
1320 // *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->TrianglesCount << " triangles." << endl;
1321 // else
1322 // *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has no line to " << *(target->second) << " as endpoint." << endl;
1323 // if (LineChecker[1] != baseline->second->endpoints[1]->lines.end())
1324 // *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->TrianglesCount << " triangles." << endl;
1325 // else
1326 // *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has no line to " << *(target->second) << " as endpoint." << endl;
1327 // check first endpoint (if any connecting line goes to target or at least not more than 1)
1328 continueflag = continueflag && (((LineChecker[0]
1329 == baseline->second->endpoints[0]->lines.end())
1330 || (LineChecker[0]->second->TrianglesCount == 1)));
1331 if (!continueflag)
1332 {
1333 *out << Verbose(4) << *(baseline->second->endpoints[0])
1334 << " has line " << *(LineChecker[0]->second)
1335 << " to " << *(target->second)
1336 << " as endpoint with "
1337 << LineChecker[0]->second->TrianglesCount
1338 << " triangles." << endl;
1339 continue;
1340 }
1341 // check second endpoint (if any connecting line goes to target or at least not more than 1)
1342 continueflag = continueflag && (((LineChecker[1]
1343 == baseline->second->endpoints[1]->lines.end())
1344 || (LineChecker[1]->second->TrianglesCount == 1)));
1345 if (!continueflag)
1346 {
1347 *out << Verbose(4) << *(baseline->second->endpoints[1])
1348 << " has line " << *(LineChecker[1]->second)
1349 << " to " << *(target->second)
1350 << " as endpoint with "
1351 << LineChecker[1]->second->TrianglesCount
1352 << " triangles." << endl;
1353 continue;
1354 }
1355 // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint)
1356 continueflag = continueflag && (!(((LineChecker[0]
1357 != baseline->second->endpoints[0]->lines.end())
1358 && (LineChecker[1]
1359 != baseline->second->endpoints[1]->lines.end())
1360 && (GetCommonEndpoint(LineChecker[0]->second,
1361 LineChecker[1]->second) == peak))));
1362 if (!continueflag)
1363 {
1364 *out << Verbose(4) << "Current target is peak!" << endl;
1365 continue;
1366 }
1367 // in case NOT both were found
1368 if (continueflag)
1369 { // create virtually this triangle, get its normal vector, calculate angle
1370 flag = true;
1371 VirtualNormalVector.MakeNormalVector(
1372 &baseline->second->endpoints[0]->node->x,
1373 &baseline->second->endpoints[1]->node->x,
1374 &target->second->node->x);
1375 // make it always point inward
1376 if (baseline->second->endpoints[0]->node->x.Projection(
1377 &VirtualNormalVector) > 0)
1378 VirtualNormalVector.Scale(-1.);
1379 // calculate angle
1380 TempAngle = NormalVector.Angle(&VirtualNormalVector);
1381 *out << Verbose(4) << "NormalVector is ";
1382 VirtualNormalVector.Output(out);
1383 *out << " and the angle is " << TempAngle << "." << endl;
1384 if (SmallestAngle > TempAngle)
1385 { // set to new possible winner
1386 SmallestAngle = TempAngle;
1387 winner = target;
1388 }
1389 }
1390 }
1391 // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle
1392 if (winner != PointsOnBoundary.end())
1393 {
1394 *out << Verbose(2) << "Winning target point is "
1395 << *(winner->second) << " with angle " << SmallestAngle
1396 << "." << endl;
1397 // create the lins of not yet present
1398 BLS[0] = baseline->second;
1399 // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles)
1400 LineChecker[0] = baseline->second->endpoints[0]->lines.find(
1401 winner->first);
1402 LineChecker[1] = baseline->second->endpoints[1]->lines.find(
1403 winner->first);
1404 if (LineChecker[0]
1405 == baseline->second->endpoints[0]->lines.end())
1406 { // create
1407 BPS[0] = baseline->second->endpoints[0];
1408 BPS[1] = winner->second;
1409 BLS[1] = new class BoundaryLineSet(BPS,
1410 LinesOnBoundaryCount);
1411 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount,
1412 BLS[1]));
1413 LinesOnBoundaryCount++;
1414 }
1415 else
1416 BLS[1] = LineChecker[0]->second;
1417 if (LineChecker[1]
1418 == baseline->second->endpoints[1]->lines.end())
1419 { // create
1420 BPS[0] = baseline->second->endpoints[1];
1421 BPS[1] = winner->second;
1422 BLS[2] = new class BoundaryLineSet(BPS,
1423 LinesOnBoundaryCount);
1424 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount,
1425 BLS[2]));
1426 LinesOnBoundaryCount++;
1427 }
1428 else
1429 BLS[2] = LineChecker[1]->second;
1430 BTS = new class BoundaryTriangleSet(BLS,
1431 TrianglesOnBoundaryCount);
1432 TrianglesOnBoundary.insert(TrianglePair(
1433 TrianglesOnBoundaryCount, BTS));
1434 TrianglesOnBoundaryCount++;
1435 }
1436 else
1437 {
1438 *out << Verbose(1)
1439 << "I could not determine a winner for this baseline "
1440 << *(baseline->second) << "." << endl;
1441 }
1442
1443 // 5d. If the set of lines is not yet empty, go to 5. and continue
1444 }
1445 else
1446 *out << Verbose(2) << "Baseline candidate " << *(baseline->second)
1447 << " has a triangle count of "
1448 << baseline->second->TrianglesCount << "." << endl;
1449 }
1450 while (flag);
1451
1452}
1453;
1454
1455/** Adds an atom to the tesselation::PointsOnBoundary list.
1456 * \param *Walker atom to add
1457 */
1458void
1459Tesselation::AddPoint(atom *Walker)
1460{
1461 PointTestPair InsertUnique;
1462 BPS[0] = new class BoundaryPointSet(Walker);
1463 InsertUnique = PointsOnBoundary.insert(PointPair(Walker->nr, BPS[0]));
1464 if (InsertUnique.second) // if new point was not present before, increase counter
1465 PointsOnBoundaryCount++;
1466}
1467;
1468
1469/** Adds point to Tesselation::PointsOnBoundary if not yet present.
1470 * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique.
1471 * @param Candidate point to add
1472 * @param n index for this point in Tesselation::TPS array
1473 */
1474void
1475Tesselation::AddTrianglePoint(atom* Candidate, int n)
1476{
1477 PointTestPair InsertUnique;
1478 TPS[n] = new class BoundaryPointSet(Candidate);
1479 InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->nr, TPS[n]));
1480 if (InsertUnique.second) { // if new point was not present before, increase counter
1481 PointsOnBoundaryCount++;
1482 } else {
1483 delete TPS[n];
1484 cout << Verbose(3) << "Atom " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl;
1485 TPS[n] = (InsertUnique.first)->second;
1486 }
1487}
1488;
1489
1490/** Function tries to add line from current Points in BPS to BoundaryLineSet.
1491 * If successful it raises the line count and inserts the new line into the BLS,
1492 * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one.
1493 * @param *a first endpoint
1494 * @param *b second endpoint
1495 * @param n index of Tesselation::BLS giving the line with both endpoints
1496 */
1497void Tesselation::AddTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n) {
1498 bool insertNewLine = true;
1499
1500 if (a->lines.find(b->node->nr) != a->lines.end()) {
1501 LineMap::iterator FindLine;
1502 pair<LineMap::iterator,LineMap::iterator> FindPair;
1503 FindPair = a->lines.equal_range(b->node->nr);
1504
1505 for (FindLine = FindPair.first; FindLine != FindPair.second; ++FindLine) {
1506 // If there is a line with less than two attached triangles, we don't need a new line.
1507 if (FindLine->second->TrianglesCount < 2) {
1508 insertNewLine = false;
1509 cout << Verbose(3) << "Using existing line " << *FindLine->second << endl;
1510
1511 BPS[0] = FindLine->second->endpoints[0];
1512 BPS[1] = FindLine->second->endpoints[1];
1513 BLS[n] = FindLine->second;
1514
1515 break;
1516 }
1517 }
1518 }
1519
1520 if (insertNewLine) {
1521 AlwaysAddTriangleLine(a, b, n);
1522 }
1523}
1524;
1525
1526/**
1527 * Adds lines from each of the current points in the BPS to BoundaryLineSet.
1528 * Raises the line count and inserts the new line into the BLS.
1529 *
1530 * @param *a first endpoint
1531 * @param *b second endpoint
1532 * @param n index of Tesselation::BLS giving the line with both endpoints
1533 */
1534void Tesselation::AlwaysAddTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n)
1535{
1536 cout << Verbose(3) << "Adding line between " << *(a->node) << " and " << *(b->node) << "." << endl;
1537 BPS[0] = a;
1538 BPS[1] = b;
1539 BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); // this also adds the line to the local maps
1540 // add line to global map
1541 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n]));
1542 // increase counter
1543 LinesOnBoundaryCount++;
1544};
1545
1546/** Function tries to add Triangle just created to Triangle and remarks if already existent (Failure of algorithm).
1547 * Furthermore it adds the triangle to all of its lines, in order to recognize those which are saturated later.
1548 */
1549void
1550Tesselation::AddTriangle()
1551{
1552 cout << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl;
1553
1554 // add triangle to global map
1555 TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
1556 TrianglesOnBoundaryCount++;
1557
1558 // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
1559}
1560;
1561
1562
1563double det_get(gsl_matrix *A, int inPlace) {
1564 /*
1565 inPlace = 1 => A is replaced with the LU decomposed copy.
1566 inPlace = 0 => A is retained, and a copy is used for LU.
1567 */
1568
1569 double det;
1570 int signum;
1571 gsl_permutation *p = gsl_permutation_alloc(A->size1);
1572 gsl_matrix *tmpA;
1573
1574 if (inPlace)
1575 tmpA = A;
1576 else {
1577 gsl_matrix *tmpA = gsl_matrix_alloc(A->size1, A->size2);
1578 gsl_matrix_memcpy(tmpA , A);
1579 }
1580
1581
1582 gsl_linalg_LU_decomp(tmpA , p , &signum);
1583 det = gsl_linalg_LU_det(tmpA , signum);
1584 gsl_permutation_free(p);
1585 if (! inPlace)
1586 gsl_matrix_free(tmpA);
1587
1588 return det;
1589};
1590
1591void get_sphere(Vector *center, Vector &a, Vector &b, Vector &c, double RADIUS)
1592{
1593 gsl_matrix *A = gsl_matrix_calloc(3,3);
1594 double m11, m12, m13, m14;
1595
1596 for(int i=0;i<3;i++) {
1597 gsl_matrix_set(A, i, 0, a.x[i]);
1598 gsl_matrix_set(A, i, 1, b.x[i]);
1599 gsl_matrix_set(A, i, 2, c.x[i]);
1600 }
1601 m11 = det_get(A, 1);
1602
1603 for(int i=0;i<3;i++) {
1604 gsl_matrix_set(A, i, 0, a.x[i]*a.x[i] + b.x[i]*b.x[i] + c.x[i]*c.x[i]);
1605 gsl_matrix_set(A, i, 1, b.x[i]);
1606 gsl_matrix_set(A, i, 2, c.x[i]);
1607 }
1608 m12 = det_get(A, 1);
1609
1610 for(int i=0;i<3;i++) {
1611 gsl_matrix_set(A, i, 0, a.x[i]*a.x[i] + b.x[i]*b.x[i] + c.x[i]*c.x[i]);
1612 gsl_matrix_set(A, i, 1, a.x[i]);
1613 gsl_matrix_set(A, i, 2, c.x[i]);
1614 }
1615 m13 = det_get(A, 1);
1616
1617 for(int i=0;i<3;i++) {
1618 gsl_matrix_set(A, i, 0, a.x[i]*a.x[i] + b.x[i]*b.x[i] + c.x[i]*c.x[i]);
1619 gsl_matrix_set(A, i, 1, a.x[i]);
1620 gsl_matrix_set(A, i, 2, b.x[i]);
1621 }
1622 m14 = det_get(A, 1);
1623
1624 if (fabs(m11) < MYEPSILON)
1625 cerr << "ERROR: three points are colinear." << endl;
1626
1627 center->x[0] = 0.5 * m12/ m11;
1628 center->x[1] = -0.5 * m13/ m11;
1629 center->x[2] = 0.5 * m14/ m11;
1630
1631 if (fabs(a.Distance(center) - RADIUS) > MYEPSILON)
1632 cerr << "ERROR: The given center is further way by " << fabs(a.Distance(center) - RADIUS) << " from a than RADIUS." << endl;
1633
1634 gsl_matrix_free(A);
1635};
1636
1637
1638
1639/**
1640 * Function returns center of sphere with RADIUS, which rests on points a, b, c
1641 * @param Center this vector will be used for return
1642 * @param a vector first point of triangle
1643 * @param b vector second point of triangle
1644 * @param c vector third point of triangle
1645 * @param *Umkreismittelpunkt new cneter point of circumference
1646 * @param Direction vector indicates up/down
1647 * @param AlternativeDirection vecotr, needed in case the triangles have 90 deg angle
1648 * @param Halfplaneindicator double indicates whether Direction is up or down
1649 * @param AlternativeIndicator doube indicates in case of orthogonal triangles which direction of AlternativeDirection is suitable
1650 * @param alpha double angle at a
1651 * @param beta double, angle at b
1652 * @param gamma, double, angle at c
1653 * @param Radius, double
1654 * @param Umkreisradius double radius of circumscribing circle
1655 */
1656void Get_center_of_sphere(Vector* Center, Vector a, Vector b, Vector c, Vector *NewUmkreismittelpunkt, Vector* Direction, Vector* AlternativeDirection,
1657 double HalfplaneIndicator, double AlternativeIndicator, double alpha, double beta, double gamma, double RADIUS, double Umkreisradius)
1658{
1659 Vector TempNormal, helper;
1660 double Restradius;
1661 Vector OtherCenter;
1662 cout << Verbose(3) << "Begin of Get_center_of_sphere.\n";
1663 Center->Zero();
1664 helper.CopyVector(&a);
1665 helper.Scale(sin(2.*alpha));
1666 Center->AddVector(&helper);
1667 helper.CopyVector(&b);
1668 helper.Scale(sin(2.*beta));
1669 Center->AddVector(&helper);
1670 helper.CopyVector(&c);
1671 helper.Scale(sin(2.*gamma));
1672 Center->AddVector(&helper);
1673 //*Center = a * sin(2.*alpha) + b * sin(2.*beta) + c * sin(2.*gamma) ;
1674 Center->Scale(1./(sin(2.*alpha) + sin(2.*beta) + sin(2.*gamma)));
1675 NewUmkreismittelpunkt->CopyVector(Center);
1676 cout << Verbose(4) << "Center of new circumference is " << *NewUmkreismittelpunkt << ".\n";
1677 // Here we calculated center of circumscribing circle, using barycentric coordinates
1678 cout << Verbose(4) << "Center of circumference is " << *Center << " in direction " << *Direction << ".\n";
1679
1680 TempNormal.CopyVector(&a);
1681 TempNormal.SubtractVector(&b);
1682 helper.CopyVector(&a);
1683 helper.SubtractVector(&c);
1684 TempNormal.VectorProduct(&helper);
1685 if (fabs(HalfplaneIndicator) < MYEPSILON)
1686 {
1687 if ((TempNormal.ScalarProduct(AlternativeDirection) <0 and AlternativeIndicator >0) or (TempNormal.ScalarProduct(AlternativeDirection) >0 and AlternativeIndicator <0))
1688 {
1689 TempNormal.Scale(-1);
1690 }
1691 }
1692 else
1693 {
1694 if (TempNormal.ScalarProduct(Direction)<0 && HalfplaneIndicator >0 || TempNormal.ScalarProduct(Direction)>0 && HalfplaneIndicator<0)
1695 {
1696 TempNormal.Scale(-1);
1697 }
1698 }
1699
1700 TempNormal.Normalize();
1701 Restradius = sqrt(RADIUS*RADIUS - Umkreisradius*Umkreisradius);
1702 cout << Verbose(4) << "Height of center of circumference to center of sphere is " << Restradius << ".\n";
1703 TempNormal.Scale(Restradius);
1704 cout << Verbose(4) << "Shift vector to sphere of circumference is " << TempNormal << ".\n";
1705
1706 Center->AddVector(&TempNormal);
1707 cout << Verbose(0) << "Center of sphere of circumference is " << *Center << ".\n";
1708 get_sphere(&OtherCenter, a, b, c, RADIUS);
1709 cout << Verbose(0) << "OtherCenter of sphere of circumference is " << OtherCenter << ".\n";
1710 cout << Verbose(3) << "End of Get_center_of_sphere.\n";
1711};
1712
1713
1714/** Constructs the center of the circumcircle defined by three points \a *a, \a *b and \a *c.
1715 * \param *Center new center on return
1716 * \param *a first point
1717 * \param *b second point
1718 * \param *c third point
1719 */
1720void GetCenterofCircumcircle(Vector *Center, Vector *a, Vector *b, Vector *c)
1721{
1722 Vector helper;
1723 double alpha, beta, gamma;
1724 Vector SideA, SideB, SideC;
1725 SideA.CopyVector(b);
1726 SideA.SubtractVector(c);
1727 SideB.CopyVector(c);
1728 SideB.SubtractVector(a);
1729 SideC.CopyVector(a);
1730 SideC.SubtractVector(b);
1731 alpha = M_PI - SideB.Angle(&SideC);
1732 beta = M_PI - SideC.Angle(&SideA);
1733 gamma = M_PI - SideA.Angle(&SideB);
1734 //cout << Verbose(3) << "INFO: alpha = " << alpha/M_PI*180. << ", beta = " << beta/M_PI*180. << ", gamma = " << gamma/M_PI*180. << "." << endl;
1735 if (fabs(M_PI - alpha - beta - gamma) > HULLEPSILON)
1736 cerr << "GetCenterofCircumcircle: Sum of angles " << (alpha+beta+gamma)/M_PI*180. << " > 180 degrees by " << fabs(M_PI - alpha - beta - gamma)/M_PI*180. << "!" << endl;
1737
1738 Center->Zero();
1739 helper.CopyVector(a);
1740 helper.Scale(sin(2.*alpha));
1741 Center->AddVector(&helper);
1742 helper.CopyVector(b);
1743 helper.Scale(sin(2.*beta));
1744 Center->AddVector(&helper);
1745 helper.CopyVector(c);
1746 helper.Scale(sin(2.*gamma));
1747 Center->AddVector(&helper);
1748 Center->Scale(1./(sin(2.*alpha) + sin(2.*beta) + sin(2.*gamma)));
1749};
1750
1751/** Returns the parameter "path length" for a given \a NewSphereCenter relative to \a OldSphereCenter on a circle on the plane \a CirclePlaneNormal with center \a CircleCenter and radius \a CircleRadius.
1752 * Test whether the \a NewSphereCenter is really on the given plane and in distance \a CircleRadius from \a CircleCenter.
1753 * It calculates the angle, making it unique on [0,2.*M_PI) by comparing to SearchDirection.
1754 * Also the new center is invalid if it the same as the old one and does not lie right above (\a NormalVector) the base line (\a CircleCenter).
1755 * \param CircleCenter Center of the parameter circle
1756 * \param CirclePlaneNormal normal vector to plane of the parameter circle
1757 * \param CircleRadius radius of the parameter circle
1758 * \param NewSphereCenter new center of a circumcircle
1759 * \param OldSphereCenter old center of a circumcircle, defining the zero "path length" on the parameter circle
1760 * \param NormalVector normal vector
1761 * \param SearchDirection search direction to make angle unique on return.
1762 * \return Angle between \a NewSphereCenter and \a OldSphereCenter relative to \a CircleCenter, 2.*M_PI if one test fails
1763 */
1764double GetPathLengthonCircumCircle(Vector &CircleCenter, Vector &CirclePlaneNormal, double CircleRadius, Vector &NewSphereCenter, Vector &OldSphereCenter, Vector &NormalVector, Vector &SearchDirection)
1765{
1766 Vector helper;
1767 double radius, alpha;
1768
1769 helper.CopyVector(&NewSphereCenter);
1770 // test whether new center is on the parameter circle's plane
1771 if (fabs(helper.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) {
1772 cerr << "ERROR: Something's very wrong here: NewSphereCenter is not on the band's plane as desired by " <<fabs(helper.ScalarProduct(&CirclePlaneNormal)) << "!" << endl;
1773 helper.ProjectOntoPlane(&CirclePlaneNormal);
1774 }
1775 radius = helper.ScalarProduct(&helper);
1776 // test whether the new center vector has length of CircleRadius
1777 if (fabs(radius - CircleRadius) > HULLEPSILON)
1778 cerr << Verbose(1) << "ERROR: The projected center of the new sphere has radius " << radius << " instead of " << CircleRadius << "." << endl;
1779 alpha = helper.Angle(&OldSphereCenter);
1780 // make the angle unique by checking the halfplanes/search direction
1781 if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON) // acos is not unique on [0, 2.*M_PI), hence extra check to decide between two half intervals
1782 alpha = 2.*M_PI - alpha;
1783 //cout << Verbose(2) << "INFO: RelativeNewSphereCenter is " << helper << ", RelativeOldSphereCenter is " << OldSphereCenter << " and resulting angle is " << alpha << "." << endl;
1784 radius = helper.Distance(&OldSphereCenter);
1785 helper.ProjectOntoPlane(&NormalVector);
1786 // check whether new center is somewhat away or at least right over the current baseline to prevent intersecting triangles
1787 if ((radius > HULLEPSILON) || (helper.Norm() < HULLEPSILON)) {
1788 //cout << Verbose(2) << "INFO: Distance between old and new center is " << radius << " and between new center and baseline center is " << helper.Norm() << "." << endl;
1789 return alpha;
1790 } else {
1791 //cout << Verbose(1) << "INFO: NewSphereCenter " << helper << " is too close to OldSphereCenter" << OldSphereCenter << "." << endl;
1792 return 2.*M_PI;
1793 }
1794};
1795
1796
1797/** Checks whether the triangle consisting of the three atoms is already present.
1798 * Searches for the points in Tesselation::PointsOnBoundary and checks their
1799 * lines. If any of the three edges already has two triangles attached, false is
1800 * returned.
1801 * \param *out output stream for debugging
1802 * \param *Candidates endpoints of the triangle candidate
1803 * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two
1804 * triangles exist which is the maximum for three points
1805 */
1806int Tesselation::CheckPresenceOfTriangle(ofstream *out, atom *Candidates[3]) {
1807 LineMap::iterator FindLine;
1808 PointMap::iterator FindPoint;
1809 TriangleMap::iterator FindTriangle;
1810 int adjacentTriangleCount = 0;
1811 class BoundaryPointSet *Points[3];
1812
1813 //*out << Verbose(2) << "Begin of CheckPresenceOfTriangle" << endl;
1814 // builds a triangle point set (Points) of the end points
1815 for (int i = 0; i < 3; i++) {
1816 FindPoint = PointsOnBoundary.find(Candidates[i]->nr);
1817 if (FindPoint != PointsOnBoundary.end()) {
1818 Points[i] = FindPoint->second;
1819 } else {
1820 Points[i] = NULL;
1821 }
1822 }
1823
1824 // checks lines between the points in the Points for their adjacent triangles
1825 for (int i = 0; i < 3; i++) {
1826 if (Points[i] != NULL) {
1827 for (int j = i; j < 3; j++) {
1828 if (Points[j] != NULL) {
1829 FindLine = Points[i]->lines.find(Points[j]->node->nr);
1830 if (FindLine != Points[i]->lines.end()) {
1831 for (; FindLine->first == Points[j]->node->nr; FindLine++) {
1832 FindTriangle = FindLine->second->triangles.begin();
1833 for (; FindTriangle != FindLine->second->triangles.end(); FindTriangle++) {
1834 if ((
1835 (FindTriangle->second->endpoints[0] == Points[0])
1836 || (FindTriangle->second->endpoints[0] == Points[1])
1837 || (FindTriangle->second->endpoints[0] == Points[2])
1838 ) && (
1839 (FindTriangle->second->endpoints[1] == Points[0])
1840 || (FindTriangle->second->endpoints[1] == Points[1])
1841 || (FindTriangle->second->endpoints[1] == Points[2])
1842 ) && (
1843 (FindTriangle->second->endpoints[2] == Points[0])
1844 || (FindTriangle->second->endpoints[2] == Points[1])
1845 || (FindTriangle->second->endpoints[2] == Points[2])
1846 )
1847 ) {
1848 adjacentTriangleCount++;
1849 }
1850 }
1851 }
1852 // Only one of the triangle lines must be considered for the triangle count.
1853 *out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
1854 return adjacentTriangleCount;
1855
1856 }
1857 }
1858 }
1859 }
1860 }
1861
1862 *out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
1863 return adjacentTriangleCount;
1864};
1865
1866/** This recursive function finds a third point, to form a triangle with two given ones.
1867 * Note that this function is for the starting triangle.
1868 * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points
1869 * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then
1870 * the center of the sphere is still fixed up to a single parameter. The band of possible values
1871 * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives
1872 * us the "null" on this circle, the new center of the candidate point will be some way along this
1873 * circle. The shorter the way the better is the candidate. Note that the direction is clearly given
1874 * by the normal vector of the base triangle that always points outwards by construction.
1875 * Hence, we construct a Center of this circle which sits right in the middle of the current base line.
1876 * We construct the normal vector that defines the plane this circle lies in, it is just in the
1877 * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest
1878 * with respect to the length of the baseline and the sphere's fixed \a RADIUS.
1879 * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center
1880 * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check
1881 * both.
1882 * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check
1883 * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check
1884 * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal
1885 * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality
1886 * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether
1887 * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI).
1888 * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa Find_starting_triangle())
1889 * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine
1890 * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle
1891 * @param BaseLine BoundaryLineSet with the current base line
1892 * @param ThirdNode third atom to avoid in search
1893 * @param candidates list of equally good candidates to return
1894 * @param ShortestAngle the current path length on this circle band for the current Opt_Candidate
1895 * @param RADIUS radius of sphere
1896 * @param *LC LinkedCell structure with neighbouring atoms
1897 */
1898void Find_third_point_for_Tesselation(
1899 Vector NormalVector, Vector SearchDirection, Vector OldSphereCenter,
1900 class BoundaryLineSet *BaseLine, atom *ThirdNode, CandidateList* &candidates,
1901 double *ShortestAngle, const double RADIUS, LinkedCell *LC
1902) {
1903 Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
1904 Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
1905 Vector SphereCenter;
1906 Vector NewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility
1907 Vector OtherNewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility
1908 Vector NewNormalVector; // normal vector of the Candidate's triangle
1909 Vector helper, OptCandidateCenter, OtherOptCandidateCenter;
1910 LinkedAtoms *List = NULL;
1911 double CircleRadius; // radius of this circle
1912 double radius;
1913 double alpha, Otheralpha; // angles (i.e. parameter for the circle).
1914 int N[NDIM], Nlower[NDIM], Nupper[NDIM];
1915 atom *Candidate = NULL;
1916 CandidateForTesselation *optCandidate = NULL;
1917
1918 cout << Verbose(1) << "Begin of Find_third_point_for_Tesselation" << endl;
1919
1920 //cout << Verbose(2) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl;
1921
1922 // construct center of circle
1923 CircleCenter.CopyVector(&(BaseLine->endpoints[0]->node->x));
1924 CircleCenter.AddVector(&BaseLine->endpoints[1]->node->x);
1925 CircleCenter.Scale(0.5);
1926
1927 // construct normal vector of circle
1928 CirclePlaneNormal.CopyVector(&BaseLine->endpoints[0]->node->x);
1929 CirclePlaneNormal.SubtractVector(&BaseLine->endpoints[1]->node->x);
1930
1931 // calculate squared radius atom *ThirdNode,f circle
1932 radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
1933 if (radius/4. < RADIUS*RADIUS) {
1934 CircleRadius = RADIUS*RADIUS - radius/4.;
1935 CirclePlaneNormal.Normalize();
1936 //cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
1937
1938 // test whether old center is on the band's plane
1939 if (fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) {
1940 cerr << "ERROR: Something's very wrong here: OldSphereCenter is not on the band's plane as desired by " << fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) << "!" << endl;
1941 OldSphereCenter.ProjectOntoPlane(&CirclePlaneNormal);
1942 }
1943 radius = OldSphereCenter.ScalarProduct(&OldSphereCenter);
1944 if (fabs(radius - CircleRadius) < HULLEPSILON) {
1945
1946 // check SearchDirection
1947 //cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
1948 if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { // rotated the wrong way!
1949 cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl;
1950 }
1951
1952 // get cell for the starting atom
1953 if (LC->SetIndexToVector(&CircleCenter)) {
1954 for(int i=0;i<NDIM;i++) // store indices of this cell
1955 N[i] = LC->n[i];
1956 //cout << Verbose(2) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;
1957 } else {
1958 cerr << "ERROR: Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl;
1959 return;
1960 }
1961 // then go through the current and all neighbouring cells and check the contained atoms for possible candidates
1962 //cout << Verbose(2) << "LC Intervals:";
1963 for (int i=0;i<NDIM;i++) {
1964 Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
1965 Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
1966 //cout << " [" << Nlower[i] << "," << Nupper[i] << "] ";
1967 }
1968 //cout << endl;
1969 for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
1970 for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
1971 for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
1972 List = LC->GetCurrentCell();
1973 //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
1974 if (List != NULL) {
1975 for (LinkedAtoms::iterator Runner = List->begin(); Runner != List->end(); Runner++) {
1976 Candidate = (*Runner);
1977
1978 // check for three unique points
1979 //cout << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " at " << Candidate->x << "." << endl;
1980 if ((Candidate != BaseLine->endpoints[0]->node) && (Candidate != BaseLine->endpoints[1]->node) ){
1981
1982 // construct both new centers
1983 GetCenterofCircumcircle(&NewSphereCenter, &(BaseLine->endpoints[0]->node->x), &(BaseLine->endpoints[1]->node->x), &(Candidate->x));
1984 OtherNewSphereCenter.CopyVector(&NewSphereCenter);
1985
1986 if ((NewNormalVector.MakeNormalVector(&(BaseLine->endpoints[0]->node->x), &(BaseLine->endpoints[1]->node->x), &(Candidate->x)))
1987 && (fabs(NewNormalVector.ScalarProduct(&NewNormalVector)) > HULLEPSILON)
1988 ) {
1989 helper.CopyVector(&NewNormalVector);
1990 //cout << Verbose(2) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl;
1991 radius = BaseLine->endpoints[0]->node->x.DistanceSquared(&NewSphereCenter);
1992 if (radius < RADIUS*RADIUS) {
1993 helper.Scale(sqrt(RADIUS*RADIUS - radius));
1994 //cout << Verbose(2) << "INFO: Distance of NewCircleCenter to NewSphereCenter is " << helper.Norm() << " with sphere radius " << RADIUS << "." << endl;
1995 NewSphereCenter.AddVector(&helper);
1996 NewSphereCenter.SubtractVector(&CircleCenter);
1997 //cout << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl;
1998
1999 // OtherNewSphereCenter is created by the same vector just in the other direction
2000 helper.Scale(-1.);
2001 OtherNewSphereCenter.AddVector(&helper);
2002 OtherNewSphereCenter.SubtractVector(&CircleCenter);
2003 //cout << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl;
2004
2005 alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
2006 Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
2007 alpha = min(alpha, Otheralpha);
2008 // if there is a better candidate, drop the current list and add the new candidate
2009 // otherwise ignore the new candidate and keep the list
2010 if (*ShortestAngle > (alpha - HULLEPSILON)) {
2011 optCandidate = new CandidateForTesselation(Candidate, BaseLine, OptCandidateCenter, OtherOptCandidateCenter);
2012 if (fabs(alpha - Otheralpha) > MYEPSILON) {
2013 optCandidate->OptCenter.CopyVector(&NewSphereCenter);
2014 optCandidate->OtherOptCenter.CopyVector(&OtherNewSphereCenter);
2015 } else {
2016 optCandidate->OptCenter.CopyVector(&OtherNewSphereCenter);
2017 optCandidate->OtherOptCenter.CopyVector(&NewSphereCenter);
2018 }
2019 // if there is an equal candidate, add it to the list without clearing the list
2020 if ((*ShortestAngle - HULLEPSILON) < alpha) {
2021 candidates->push_back(optCandidate);
2022 cout << Verbose(2) << "ACCEPT: We have found an equally good candidate: " << *(optCandidate->point) << " with "
2023 << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl;
2024 } else {
2025 // remove all candidates from the list and then the list itself
2026 class CandidateForTesselation *remover = NULL;
2027 for (CandidateList::iterator it = candidates->begin(); it != candidates->end(); ++it) {
2028 remover = *it;
2029 delete(remover);
2030 }
2031 candidates->clear();
2032 candidates->push_back(optCandidate);
2033 cout << Verbose(2) << "ACCEPT: We have found a better candidate: " << *(optCandidate->point) << " with "
2034 << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl;
2035 }
2036 *ShortestAngle = alpha;
2037 //cout << Verbose(2) << "INFO: There are " << candidates->size() << " candidates in the list now." << endl;
2038 } else {
2039 if ((optCandidate != NULL) && (optCandidate->point != NULL)) {
2040 //cout << Verbose(2) << "REJECT: Old candidate: " << *(optCandidate->point) << " is better than " << alpha << " with " << *ShortestAngle << "." << endl;
2041 } else {
2042 //cout << Verbose(2) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl;
2043 }
2044 }
2045
2046 } else {
2047 //cout << Verbose(2) << "REJECT: NewSphereCenter " << NewSphereCenter << " is too far away: " << radius << "." << endl;
2048 }
2049 } else {
2050 //cout << Verbose(2) << "REJECT: Three points from " << *BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl;
2051 }
2052 } else {
2053 if (ThirdNode != NULL) {
2054 //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " and " << *ThirdNode << " contains Candidate " << *Candidate << "." << endl;
2055 } else {
2056 //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " contains Candidate " << *Candidate << "." << endl;
2057 }
2058 }
2059 }
2060 }
2061 }
2062 } else {
2063 cerr << Verbose(2) << "ERROR: The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl;
2064 }
2065 } else {
2066 if (ThirdNode != NULL)
2067 cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " and third node " << *ThirdNode << " is too big!" << endl;
2068 else
2069 cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " is too big!" << endl;
2070 }
2071
2072 //cout << Verbose(2) << "INFO: Sorting candidate list ..." << endl;
2073 if (candidates->size() > 1) {
2074 candidates->unique();
2075 candidates->sort(sortCandidates);
2076 }
2077
2078 cout << Verbose(1) << "End of Find_third_point_for_Tesselation" << endl;
2079};
2080
2081struct Intersection {
2082 Vector x1;
2083 Vector x2;
2084 Vector x3;
2085 Vector x4;
2086};
2087
2088/**
2089 * Intersection calculation function.
2090 *
2091 * @param x to find the result for
2092 * @param function parameter
2093 */
2094double MinIntersectDistance(const gsl_vector * x, void *params) {
2095 double retval = 0;
2096 struct Intersection *I = (struct Intersection *)params;
2097 Vector intersection;
2098 Vector SideA,SideB,HeightA, HeightB;
2099 for (int i=0;i<NDIM;i++)
2100 intersection.x[i] = gsl_vector_get(x, i);
2101
2102 SideA.CopyVector(&(I->x1));
2103 SideA.SubtractVector(&I->x2);
2104 HeightA.CopyVector(&intersection);
2105 HeightA.SubtractVector(&I->x1);
2106 HeightA.ProjectOntoPlane(&SideA);
2107
2108 SideB.CopyVector(&I->x3);
2109 SideB.SubtractVector(&I->x4);
2110 HeightB.CopyVector(&intersection);
2111 HeightB.SubtractVector(&I->x3);
2112 HeightB.ProjectOntoPlane(&SideB);
2113
2114 retval = HeightA.ScalarProduct(&HeightA) + HeightB.ScalarProduct(&HeightB);
2115 //cout << Verbose(2) << "MinIntersectDistance called, result: " << retval << endl;
2116
2117 return retval;
2118};
2119
2120
2121/**
2122 * Calculates whether there is an intersection between two lines. The first line
2123 * always goes through point 1 and point 2 and the second line is given by the
2124 * connection between point 4 and point 5.
2125 *
2126 * @param point 1 of line 1
2127 * @param point 2 of line 1
2128 * @param point 1 of line 2
2129 * @param point 2 of line 2
2130 *
2131 * @return true if there is an intersection between the given lines, false otherwise
2132 */
2133bool existsIntersection(Vector point1, Vector point2, Vector point3, Vector point4) {
2134 bool result;
2135
2136 struct Intersection par;
2137 par.x1.CopyVector(&point1);
2138 par.x2.CopyVector(&point2);
2139 par.x3.CopyVector(&point3);
2140 par.x4.CopyVector(&point4);
2141
2142 const gsl_multimin_fminimizer_type *T = gsl_multimin_fminimizer_nmsimplex;
2143 gsl_multimin_fminimizer *s = NULL;
2144 gsl_vector *ss, *x;
2145 gsl_multimin_function minex_func;
2146
2147 size_t iter = 0;
2148 int status;
2149 double size;
2150
2151 /* Starting point */
2152 x = gsl_vector_alloc(NDIM);
2153 gsl_vector_set(x, 0, point1.x[0]);
2154 gsl_vector_set(x, 1, point1.x[1]);
2155 gsl_vector_set(x, 2, point1.x[2]);
2156
2157 /* Set initial step sizes to 1 */
2158 ss = gsl_vector_alloc(NDIM);
2159 gsl_vector_set_all(ss, 1.0);
2160
2161 /* Initialize method and iterate */
2162 minex_func.n = NDIM;
2163 minex_func.f = &MinIntersectDistance;
2164 minex_func.params = (void *)&par;
2165
2166 s = gsl_multimin_fminimizer_alloc(T, NDIM);
2167 gsl_multimin_fminimizer_set(s, &minex_func, x, ss);
2168
2169 do {
2170 iter++;
2171 status = gsl_multimin_fminimizer_iterate(s);
2172
2173 if (status) {
2174 break;
2175 }
2176
2177 size = gsl_multimin_fminimizer_size(s);
2178 status = gsl_multimin_test_size(size, 1e-2);
2179
2180 if (status == GSL_SUCCESS) {
2181 cout << Verbose(2) << "converged to minimum" << endl;
2182 }
2183 } while (status == GSL_CONTINUE && iter < 100);
2184
2185 // check whether intersection is in between or not
2186 Vector intersection, SideA, SideB, HeightA, HeightB;
2187 double t1, t2;
2188 for (int i = 0; i < NDIM; i++) {
2189 intersection.x[i] = gsl_vector_get(s->x, i);
2190 }
2191
2192 SideA.CopyVector(&par.x2);
2193 SideA.SubtractVector(&par.x1);
2194 HeightA.CopyVector(&intersection);
2195 HeightA.SubtractVector(&par.x1);
2196
2197 t1 = HeightA.Projection(&SideA)/SideA.ScalarProduct(&SideA);
2198
2199 SideB.CopyVector(&par.x4);
2200 SideB.SubtractVector(&par.x3);
2201 HeightB.CopyVector(&intersection);
2202 HeightB.SubtractVector(&par.x3);
2203
2204 t2 = HeightB.Projection(&SideB)/SideB.ScalarProduct(&SideB);
2205
2206 cout << Verbose(2) << "Intersection " << intersection << " is at "
2207 << t1 << " for (" << point1 << "," << point2 << ") and at "
2208 << t2 << " for (" << point3 << "," << point4 << "): ";
2209
2210 if (((t1 >= 0) && (t1 <= 1)) && ((t2 >= 0) && (t2 <= 1))) {
2211 cout << "true intersection." << endl;
2212 result = true;
2213 } else {
2214 cout << "intersection out of region of interest." << endl;
2215 result = false;
2216 }
2217
2218 // free minimizer stuff
2219 gsl_vector_free(x);
2220 gsl_vector_free(ss);
2221 gsl_multimin_fminimizer_free(s);
2222
2223 return result;
2224}
2225
2226/** Finds the second point of starting triangle.
2227 * \param *a first atom
2228 * \param *Candidate pointer to candidate atom on return
2229 * \param Oben vector indicating the outside
2230 * \param Opt_Candidate reference to recommended candidate on return
2231 * \param Storage[3] array storing angles and other candidate information
2232 * \param RADIUS radius of virtual sphere
2233 * \param *LC LinkedCell structure with neighbouring atoms
2234 */
2235void Find_second_point_for_Tesselation(atom* a, atom* Candidate, Vector Oben, atom*& Opt_Candidate, double Storage[3], double RADIUS, LinkedCell *LC)
2236{
2237 cout << Verbose(2) << "Begin of Find_second_point_for_Tesselation" << endl;
2238 Vector AngleCheck;
2239 double norm = -1., angle;
2240 LinkedAtoms *List = NULL;
2241 int N[NDIM], Nlower[NDIM], Nupper[NDIM];
2242
2243 if (LC->SetIndexToAtom(a)) { // get cell for the starting atom
2244 for(int i=0;i<NDIM;i++) // store indices of this cell
2245 N[i] = LC->n[i];
2246 } else {
2247 cerr << "ERROR: Atom " << *a << " is not found in cell " << LC->index << "." << endl;
2248 return;
2249 }
2250 // then go through the current and all neighbouring cells and check the contained atoms for possible candidates
2251 cout << Verbose(3) << "LC Intervals from [";
2252 for (int i=0;i<NDIM;i++) {
2253 cout << " " << N[i] << "<->" << LC->N[i];
2254 }
2255 cout << "] :";
2256 for (int i=0;i<NDIM;i++) {
2257 Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
2258 Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
2259 cout << " [" << Nlower[i] << "," << Nupper[i] << "] ";
2260 }
2261 cout << endl;
2262
2263
2264 for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
2265 for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
2266 for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
2267 List = LC->GetCurrentCell();
2268 //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
2269 if (List != NULL) {
2270 for (LinkedAtoms::iterator Runner = List->begin(); Runner != List->end(); Runner++) {
2271 Candidate = (*Runner);
2272 // check if we only have one unique point yet ...
2273 if (a != Candidate) {
2274 // Calculate center of the circle with radius RADIUS through points a and Candidate
2275 Vector OrthogonalizedOben, a_Candidate, Center;
2276 double distance, scaleFactor;
2277
2278 OrthogonalizedOben.CopyVector(&Oben);
2279 a_Candidate.CopyVector(&(a->x));
2280 a_Candidate.SubtractVector(&(Candidate->x));
2281 OrthogonalizedOben.ProjectOntoPlane(&a_Candidate);
2282 OrthogonalizedOben.Normalize();
2283 distance = 0.5 * a_Candidate.Norm();
2284 scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance)));
2285 OrthogonalizedOben.Scale(scaleFactor);
2286
2287 Center.CopyVector(&(Candidate->x));
2288 Center.AddVector(&(a->x));
2289 Center.Scale(0.5);
2290 Center.AddVector(&OrthogonalizedOben);
2291
2292 AngleCheck.CopyVector(&Center);
2293 AngleCheck.SubtractVector(&(a->x));
2294 norm = a_Candidate.Norm();
2295 // second point shall have smallest angle with respect to Oben vector
2296 if (norm < RADIUS*2.) {
2297 angle = AngleCheck.Angle(&Oben);
2298 if (angle < Storage[0]) {
2299 //cout << Verbose(3) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]);
2300 cout << Verbose(3) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n";
2301 Opt_Candidate = Candidate;
2302 Storage[0] = angle;
2303 //cout << Verbose(3) << "Changing something in Storage: %lf %lf. \n", Storage[0], Storage[2]);
2304 } else {
2305 //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *Opt_Candidate << endl;
2306 }
2307 } else {
2308 //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Refused due to Radius " << norm << endl;
2309 }
2310 } else {
2311 //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << "." << endl;
2312 }
2313 }
2314 } else {
2315 cout << Verbose(3) << "Linked cell list is empty." << endl;
2316 }
2317 }
2318 cout << Verbose(2) << "End of Find_second_point_for_Tesselation" << endl;
2319};
2320
2321/** Finds the starting triangle for find_non_convex_border().
2322 * Looks at the outermost atom per axis, then Find_second_point_for_Tesselation()
2323 * for the second and Find_next_suitable_point_via_Angle_of_Sphere() for the third
2324 * point are called.
2325 * \param RADIUS radius of virtual rolling sphere
2326 * \param *LC LinkedCell structure with neighbouring atoms
2327 */
2328void Tesselation::Find_starting_triangle(ofstream *out, molecule *mol, const double RADIUS, LinkedCell *LC)
2329{
2330 cout << Verbose(1) << "Begin of Find_starting_triangle\n";
2331 int i = 0;
2332 LinkedAtoms *List = NULL;
2333 atom* FirstPoint = NULL;
2334 atom* SecondPoint = NULL;
2335 atom* MaxAtom[NDIM];
2336 double max_coordinate[NDIM];
2337 Vector Oben;
2338 Vector helper;
2339 Vector Chord;
2340 Vector SearchDirection;
2341
2342 Oben.Zero();
2343
2344 for (i = 0; i < 3; i++) {
2345 MaxAtom[i] = NULL;
2346 max_coordinate[i] = -1;
2347 }
2348
2349 // 1. searching topmost atom with respect to each axis
2350 for (int i=0;i<NDIM;i++) { // each axis
2351 LC->n[i] = LC->N[i]-1; // current axis is topmost cell
2352 for (LC->n[(i+1)%NDIM]=0;LC->n[(i+1)%NDIM]<LC->N[(i+1)%NDIM];LC->n[(i+1)%NDIM]++)
2353 for (LC->n[(i+2)%NDIM]=0;LC->n[(i+2)%NDIM]<LC->N[(i+2)%NDIM];LC->n[(i+2)%NDIM]++) {
2354 List = LC->GetCurrentCell();
2355 //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
2356 if (List != NULL) {
2357 for (LinkedAtoms::iterator Runner = List->begin();Runner != List->end();Runner++) {
2358 if ((*Runner)->x.x[i] > max_coordinate[i]) {
2359 cout << Verbose(2) << "New maximal for axis " << i << " atom is " << *(*Runner) << " at " << (*Runner)->x << "." << endl;
2360 max_coordinate[i] = (*Runner)->x.x[i];
2361 MaxAtom[i] = (*Runner);
2362 }
2363 }
2364 } else {
2365 cerr << "ERROR: The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl;
2366 }
2367 }
2368 }
2369
2370 cout << Verbose(2) << "Found maximum coordinates: ";
2371 for (int i=0;i<NDIM;i++)
2372 cout << i << ": " << *MaxAtom[i] << "\t";
2373 cout << endl;
2374
2375 BTS = NULL;
2376 CandidateList *Opt_Candidates = new CandidateList();
2377 for (int k=0;k<NDIM;k++) {
2378 Oben.x[k] = 1.;
2379 FirstPoint = MaxAtom[k];
2380 cout << Verbose(1) << "Coordinates of start atom " << *FirstPoint << " at " << FirstPoint->x << "." << endl;
2381
2382 double ShortestAngle;
2383 atom* Opt_Candidate = NULL;
2384 ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant.
2385
2386 Find_second_point_for_Tesselation(FirstPoint, NULL, Oben, Opt_Candidate, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_...
2387 SecondPoint = Opt_Candidate;
2388 if (SecondPoint == NULL) // have we found a second point?
2389 continue;
2390 else
2391 cout << Verbose(1) << "Found second point is " << *SecondPoint << " at " << SecondPoint->x << ".\n";
2392
2393 helper.CopyVector(&(FirstPoint->x));
2394 helper.SubtractVector(&(SecondPoint->x));
2395 helper.Normalize();
2396 Oben.ProjectOntoPlane(&helper);
2397 Oben.Normalize();
2398 helper.VectorProduct(&Oben);
2399 ShortestAngle = 2.*M_PI; // This will indicate the quadrant.
2400
2401 Chord.CopyVector(&(FirstPoint->x)); // bring into calling function
2402 Chord.SubtractVector(&(SecondPoint->x));
2403 double radius = Chord.ScalarProduct(&Chord);
2404 double CircleRadius = sqrt(RADIUS*RADIUS - radius/4.);
2405 helper.CopyVector(&Oben);
2406 helper.Scale(CircleRadius);
2407 // Now, oben and helper are two orthonormalized vectors in the plane defined by Chord (not normalized)
2408
2409 // look in one direction of baseline for initial candidate
2410 SearchDirection.MakeNormalVector(&Chord, &Oben); // whether we look "left" first or "right" first is not important ...
2411
2412 // adding point 1 and point 2 and the line between them
2413 AddTrianglePoint(FirstPoint, 0);
2414 AddTrianglePoint(SecondPoint, 1);
2415 AddTriangleLine(TPS[0], TPS[1], 0);
2416
2417 //cout << Verbose(2) << "INFO: OldSphereCenter is at " << helper << ".\n";
2418 Find_third_point_for_Tesselation(
2419 Oben, SearchDirection, helper, BLS[0], NULL, *&Opt_Candidates, &ShortestAngle, RADIUS, LC
2420 );
2421 cout << Verbose(1) << "List of third Points is ";
2422 for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
2423 cout << " " << *(*it)->point;
2424 }
2425 cout << endl;
2426
2427 for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
2428 // add third triangle point
2429 AddTrianglePoint((*it)->point, 2);
2430 // add the second and third line
2431 AddTriangleLine(TPS[1], TPS[2], 1);
2432 AddTriangleLine(TPS[0], TPS[2], 2);
2433 // ... and triangles to the Maps of the Tesselation class
2434 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
2435 AddTriangle();
2436 // ... and calculate its normal vector (with correct orientation)
2437 (*it)->OptCenter.Scale(-1.);
2438 cout << Verbose(2) << "Anti-Oben is currently " << (*it)->OptCenter << "." << endl;
2439 BTS->GetNormalVector((*it)->OptCenter); // vector to compare with should point inwards
2440 cout << Verbose(0) << "==> Found starting triangle consists of " << *FirstPoint << ", " << *SecondPoint << " and "
2441 << *(*it)->point << " with normal vector " << BTS->NormalVector << ".\n";
2442
2443 // if we do not reach the end with the next step of iteration, we need to setup a new first line
2444 if (it != Opt_Candidates->end()--) {
2445 FirstPoint = (*it)->BaseLine->endpoints[0]->node;
2446 SecondPoint = (*it)->point;
2447 // adding point 1 and point 2 and the line between them
2448 AddTrianglePoint(FirstPoint, 0);
2449 AddTrianglePoint(SecondPoint, 1);
2450 AddTriangleLine(TPS[0], TPS[1], 0);
2451 }
2452 cout << Verbose(2) << "Projection is " << BTS->NormalVector.Projection(&Oben) << "." << endl;
2453 }
2454 if (BTS != NULL) // we have created one starting triangle
2455 break;
2456 else {
2457 // remove all candidates from the list and then the list itself
2458 class CandidateForTesselation *remover = NULL;
2459 for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
2460 remover = *it;
2461 delete(remover);
2462 }
2463 Opt_Candidates->clear();
2464 }
2465 }
2466
2467 // remove all candidates from the list and then the list itself
2468 class CandidateForTesselation *remover = NULL;
2469 for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
2470 remover = *it;
2471 delete(remover);
2472 }
2473 delete(Opt_Candidates);
2474 cout << Verbose(1) << "End of Find_starting_triangle\n";
2475};
2476
2477/** Checks for a new special triangle whether one of its edges is already present with one one triangle connected.
2478 * This enforces that special triangles (i.e. degenerated ones) should at last close the open-edge frontier and not
2479 * make it bigger (i.e. closing one (the baseline) and opening two new ones).
2480 * \param TPS[3] nodes of the triangle
2481 * \return true - there is such a line (i.e. creation of degenerated triangle is valid), false - no such line (don't create)
2482 */
2483bool CheckLineCriteriaforDegeneratedTriangle(class BoundaryPointSet *nodes[3])
2484{
2485 bool result = false;
2486 int counter = 0;
2487
2488 // check all three points
2489 for (int i=0;i<3;i++)
2490 for (int j=i+1; j<3; j++) {
2491 if (nodes[i]->lines.find(nodes[j]->node->nr) != nodes[i]->lines.end()) { // there already is a line
2492 LineMap::iterator FindLine;
2493 pair<LineMap::iterator,LineMap::iterator> FindPair;
2494 FindPair = nodes[i]->lines.equal_range(nodes[j]->node->nr);
2495 for (FindLine = FindPair.first; FindLine != FindPair.second; ++FindLine) {
2496 // If there is a line with less than two attached triangles, we don't need a new line.
2497 if (FindLine->second->TrianglesCount < 2) {
2498 counter++;
2499 break; // increase counter only once per edge
2500 }
2501 }
2502 } else { // no line
2503 cout << Verbose(1) << "ERROR: The line between " << nodes[i] << " and " << nodes[j] << " is not yet present, hence no need for a degenerate triangle!" << endl;
2504 result = true;
2505 }
2506 }
2507 if (counter > 1) {
2508 cout << Verbose(2) << "INFO: Degenerate triangle is ok, at least two, here " << counter << ", existing lines are used." << endl;
2509 result = true;
2510 }
2511 return result;
2512};
2513
2514
2515/** This function finds a triangle to a line, adjacent to an existing one.
2516 * @param out output stream for debugging
2517 * @param *mol molecule with Atom's and Bond's
2518 * @param Line current baseline to search from
2519 * @param T current triangle which \a Line is edge of
2520 * @param RADIUS radius of the rolling ball
2521 * @param N number of found triangles
2522 * @param *filename filename base for intermediate envelopes
2523 * @param *LC LinkedCell structure with neighbouring atoms
2524 */
2525bool Tesselation::Find_next_suitable_triangle(ofstream *out,
2526 molecule *mol, BoundaryLineSet &Line, BoundaryTriangleSet &T,
2527 const double& RADIUS, int N, const char *tempbasename, LinkedCell *LC)
2528{
2529 cout << Verbose(0) << "Begin of Find_next_suitable_triangle\n";
2530 ofstream *tempstream = NULL;
2531 char NumberName[255];
2532 bool result = true;
2533 CandidateList *Opt_Candidates = new CandidateList();
2534
2535 Vector CircleCenter;
2536 Vector CirclePlaneNormal;
2537 Vector OldSphereCenter;
2538 Vector SearchDirection;
2539 Vector helper;
2540 atom *ThirdNode = NULL;
2541 LineMap::iterator testline;
2542 double ShortestAngle = 2.*M_PI; // This will indicate the quadrant.
2543 double radius, CircleRadius;
2544
2545 cout << Verbose(1) << "Current baseline is " << Line << " of triangle " << T << "." << endl;
2546 for (int i=0;i<3;i++)
2547 if ((T.endpoints[i]->node != Line.endpoints[0]->node) && (T.endpoints[i]->node != Line.endpoints[1]->node))
2548 ThirdNode = T.endpoints[i]->node;
2549
2550 // construct center of circle
2551 CircleCenter.CopyVector(&Line.endpoints[0]->node->x);
2552 CircleCenter.AddVector(&Line.endpoints[1]->node->x);
2553 CircleCenter.Scale(0.5);
2554
2555 // construct normal vector of circle
2556 CirclePlaneNormal.CopyVector(&Line.endpoints[0]->node->x);
2557 CirclePlaneNormal.SubtractVector(&Line.endpoints[1]->node->x);
2558
2559 // calculate squared radius of circle
2560 radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
2561 if (radius/4. < RADIUS*RADIUS) {
2562 CircleRadius = RADIUS*RADIUS - radius/4.;
2563 CirclePlaneNormal.Normalize();
2564 cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
2565
2566 // construct old center
2567 GetCenterofCircumcircle(&OldSphereCenter, &(T.endpoints[0]->node->x), &(T.endpoints[1]->node->x), &(T.endpoints[2]->node->x));
2568 helper.CopyVector(&T.NormalVector); // normal vector ensures that this is correct center of the two possible ones
2569 radius = Line.endpoints[0]->node->x.DistanceSquared(&OldSphereCenter);
2570 helper.Scale(sqrt(RADIUS*RADIUS - radius));
2571 OldSphereCenter.AddVector(&helper);
2572 OldSphereCenter.SubtractVector(&CircleCenter);
2573 //cout << Verbose(2) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;
2574
2575 // construct SearchDirection
2576 SearchDirection.MakeNormalVector(&T.NormalVector, &CirclePlaneNormal);
2577 helper.CopyVector(&Line.endpoints[0]->node->x);
2578 helper.SubtractVector(&ThirdNode->x);
2579 if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
2580 SearchDirection.Scale(-1.);
2581 SearchDirection.ProjectOntoPlane(&OldSphereCenter);
2582 SearchDirection.Normalize();
2583 cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
2584 if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
2585 // rotated the wrong way!
2586 cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl;
2587 }
2588
2589 // add third point
2590 Find_third_point_for_Tesselation(
2591 T.NormalVector, SearchDirection, OldSphereCenter, &Line, ThirdNode, Opt_Candidates,
2592 &ShortestAngle, RADIUS, LC
2593 );
2594
2595 } else {
2596 cout << Verbose(1) << "Circumcircle for base line " << Line << " and base triangle " << T << " is too big!" << endl;
2597 }
2598
2599 if (Opt_Candidates->begin() == Opt_Candidates->end()) {
2600 cerr << "WARNING: Could not find a suitable candidate." << endl;
2601 return false;
2602 }
2603 cout << Verbose(1) << "Third Points are ";
2604 for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
2605 cout << " " << *(*it)->point;
2606 }
2607 cout << endl;
2608
2609 BoundaryLineSet *BaseRay = &Line;
2610 for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
2611 cout << Verbose(1) << " Third point candidate is " << *(*it)->point
2612 << " with circumsphere's center at " << (*it)->OptCenter << "." << endl;
2613 cout << Verbose(1) << " Baseline is " << *BaseRay << endl;
2614
2615 // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
2616 atom *AtomCandidates[3];
2617 AtomCandidates[0] = (*it)->point;
2618 AtomCandidates[1] = BaseRay->endpoints[0]->node;
2619 AtomCandidates[2] = BaseRay->endpoints[1]->node;
2620 int existentTrianglesCount = CheckPresenceOfTriangle(out, AtomCandidates);
2621
2622 BTS = NULL;
2623 // If there is no triangle, add it regularly.
2624 if (existentTrianglesCount == 0) {
2625 AddTrianglePoint((*it)->point, 0);
2626 AddTrianglePoint(BaseRay->endpoints[0]->node, 1);
2627 AddTrianglePoint(BaseRay->endpoints[1]->node, 2);
2628
2629 AddTriangleLine(TPS[0], TPS[1], 0);
2630 AddTriangleLine(TPS[0], TPS[2], 1);
2631 AddTriangleLine(TPS[1], TPS[2], 2);
2632
2633 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
2634 AddTriangle();
2635 (*it)->OptCenter.Scale(-1.);
2636 BTS->GetNormalVector((*it)->OptCenter);
2637 (*it)->OptCenter.Scale(-1.);
2638
2639 cout << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector
2640 << " for this triangle ... " << endl;
2641 //cout << Verbose(1) << "We have "<< TrianglesOnBoundaryCount << " for line " << *BaseRay << "." << endl;
2642 } else if (existentTrianglesCount == 1) { // If there is a planar region within the structure, we need this triangle a second time.
2643 AddTrianglePoint((*it)->point, 0);
2644 AddTrianglePoint(BaseRay->endpoints[0]->node, 1);
2645 AddTrianglePoint(BaseRay->endpoints[1]->node, 2);
2646
2647 // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
2648 // i.e. at least one of the three lines must be present with TriangleCount <= 1
2649 if (CheckLineCriteriaforDegeneratedTriangle(TPS)) {
2650 AddTriangleLine(TPS[0], TPS[1], 0);
2651 AddTriangleLine(TPS[0], TPS[2], 1);
2652 AddTriangleLine(TPS[1], TPS[2], 2);
2653
2654 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
2655 AddTriangle();
2656
2657 (*it)->OtherOptCenter.Scale(-1.);
2658 BTS->GetNormalVector((*it)->OtherOptCenter);
2659 (*it)->OtherOptCenter.Scale(-1.);
2660
2661 cout << "--> WARNING: Special new triangle with " << *BTS << " and normal vector " << BTS->NormalVector
2662 << " for this triangle ... " << endl;
2663 cout << Verbose(1) << "We have "<< BaseRay->TrianglesCount << " for line " << BaseRay << "." << endl;
2664 } else {
2665 cout << Verbose(1) << "WARNING: This triangle consisting of ";
2666 cout << *(*it)->point << ", ";
2667 cout << *BaseRay->endpoints[0]->node << " and ";
2668 cout << *BaseRay->endpoints[1]->node << " ";
2669 cout << "exists and is not added, as it does not seem helpful!" << endl;
2670 result = false;
2671 }
2672 } else {
2673 cout << Verbose(1) << "This triangle consisting of ";
2674 cout << *(*it)->point << ", ";
2675 cout << *BaseRay->endpoints[0]->node << " and ";
2676 cout << *BaseRay->endpoints[1]->node << " ";
2677 cout << "is invalid!" << endl;
2678 result = false;
2679 }
2680
2681 if ((result) && (existentTrianglesCount < 2) && (DoSingleStepOutput && (TrianglesOnBoundaryCount % 1 == 0))) { // if we have a new triangle and want to output each new triangle configuration
2682 sprintf(NumberName, "-%04d-%s_%s_%s", TriangleFilesWritten, BTS->endpoints[0]->node->Name, BTS->endpoints[1]->node->Name, BTS->endpoints[2]->node->Name);
2683 if (DoTecplotOutput) {
2684 string NameofTempFile(tempbasename);
2685 NameofTempFile.append(NumberName);
2686 for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
2687 NameofTempFile.erase(npos, 1);
2688 NameofTempFile.append(TecplotSuffix);
2689 cout << Verbose(1) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";
2690 tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
2691 write_tecplot_file(out, tempstream, this, mol, TriangleFilesWritten);
2692 tempstream->close();
2693 tempstream->flush();
2694 delete(tempstream);
2695 }
2696
2697 if (DoRaster3DOutput) {
2698 string NameofTempFile(tempbasename);
2699 NameofTempFile.append(NumberName);
2700 for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
2701 NameofTempFile.erase(npos, 1);
2702 NameofTempFile.append(Raster3DSuffix);
2703 cout << Verbose(1) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";
2704 tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
2705 write_raster3d_file(out, tempstream, this, mol);
2706 // include the current position of the virtual sphere in the temporary raster3d file
2707 // make the circumsphere's center absolute again
2708 helper.CopyVector(&BaseRay->endpoints[0]->node->x);
2709 helper.AddVector(&BaseRay->endpoints[1]->node->x);
2710 helper.Scale(0.5);
2711 (*it)->OptCenter.AddVector(&helper);
2712 Vector *center = mol->DetermineCenterOfAll(out);
2713 (*it)->OptCenter.AddVector(center);
2714 delete(center);
2715 // and add to file plus translucency object
2716 *tempstream << "# current virtual sphere\n";
2717 *tempstream << "8\n 25.0 0.6 -1.0 -1.0 -1.0 0.2 0 0 0 0\n";
2718 *tempstream << "2\n " << (*it)->OptCenter.x[0] << " "
2719 << (*it)->OptCenter.x[1] << " " << (*it)->OptCenter.x[2]
2720 << "\t" << RADIUS << "\t1 0 0\n";
2721 *tempstream << "9\n terminating special property\n";
2722 tempstream->close();
2723 tempstream->flush();
2724 delete(tempstream);
2725 }
2726 if (DoTecplotOutput || DoRaster3DOutput)
2727 TriangleFilesWritten++;
2728 }
2729
2730 // set baseline to new ray from ref point (here endpoints[0]->node) to current candidate (here (*it)->point))
2731 BaseRay = BLS[0];
2732 }
2733
2734 // remove all candidates from the list and then the list itself
2735 class CandidateForTesselation *remover = NULL;
2736 for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
2737 remover = *it;
2738 delete(remover);
2739 }
2740 delete(Opt_Candidates);
2741 cout << Verbose(0) << "End of Find_next_suitable_triangle\n";
2742 return result;
2743};
2744
2745/**
2746 * Sort function for the candidate list.
2747 */
2748bool sortCandidates(CandidateForTesselation* candidate1, CandidateForTesselation* candidate2) {
2749 Vector BaseLineVector, OrthogonalVector, helper;
2750 if (candidate1->BaseLine != candidate2->BaseLine) { // sanity check
2751 cout << Verbose(0) << "ERROR: sortCandidates was called for two different baselines: " << candidate1->BaseLine << " and " << candidate2->BaseLine << "." << endl;
2752 //return false;
2753 exit(1);
2754 }
2755 // create baseline vector
2756 BaseLineVector.CopyVector(&(candidate1->BaseLine->endpoints[1]->node->x));
2757 BaseLineVector.SubtractVector(&(candidate1->BaseLine->endpoints[0]->node->x));
2758 BaseLineVector.Normalize();
2759
2760 // create normal in-plane vector to cope with acos() non-uniqueness on [0,2pi] (note that is pointing in the "right" direction already, hence ">0" test!)
2761 helper.CopyVector(&(candidate1->BaseLine->endpoints[0]->node->x));
2762 helper.SubtractVector(&(candidate1->point->x));
2763 OrthogonalVector.CopyVector(&helper);
2764 helper.VectorProduct(&BaseLineVector);
2765 OrthogonalVector.SubtractVector(&helper);
2766 OrthogonalVector.Normalize();
2767
2768 // calculate both angles and correct with in-plane vector
2769 helper.CopyVector(&(candidate1->point->x));
2770 helper.SubtractVector(&(candidate1->BaseLine->endpoints[0]->node->x));
2771 double phi = BaseLineVector.Angle(&helper);
2772 if (OrthogonalVector.ScalarProduct(&helper) > 0) {
2773 phi = 2.*M_PI - phi;
2774 }
2775 helper.CopyVector(&(candidate2->point->x));
2776 helper.SubtractVector(&(candidate1->BaseLine->endpoints[0]->node->x));
2777 double psi = BaseLineVector.Angle(&helper);
2778 if (OrthogonalVector.ScalarProduct(&helper) > 0) {
2779 psi = 2.*M_PI - psi;
2780 }
2781
2782 cout << Verbose(2) << *candidate1->point << " has angle " << phi << endl;
2783 cout << Verbose(2) << *candidate2->point << " has angle " << psi << endl;
2784
2785 // return comparison
2786 return phi < psi;
2787}
2788
2789/** Tesselates the non convex boundary by rolling a virtual sphere along the surface of the molecule.
2790 * \param *out output stream for debugging
2791 * \param *mol molecule structure with Atom's and Bond's
2792 * \param *Tess Tesselation filled with points, lines and triangles on boundary on return
2793 * \param *filename filename prefix for output of vertex data
2794 * \para RADIUS radius of the virtual sphere
2795 */
2796void Find_non_convex_border(ofstream *out, molecule* mol, class Tesselation *Tess, class LinkedCell *LCList, const char *filename, const double RADIUS)
2797{
2798 int N = 0;
2799 bool freeTess = false;
2800 bool freeLC = false;
2801 *out << Verbose(1) << "Entering search for non convex hull. " << endl;
2802 if (Tess == NULL) {
2803 *out << Verbose(1) << "Allocating Tesselation struct ..." << endl;
2804 Tess = new Tesselation;
2805 freeTess = true;
2806 }
2807 LineMap::iterator baseline;
2808 LineMap::iterator testline;
2809 *out << Verbose(0) << "Begin of Find_non_convex_border\n";
2810 bool flag = false; // marks whether we went once through all baselines without finding any without two triangles
2811 bool failflag = false;
2812
2813 if (LCList == NULL) {
2814 LCList = new LinkedCell(mol, 2.*RADIUS);
2815 freeLC = true;
2816 }
2817
2818 Tess->Find_starting_triangle(out, mol, RADIUS, LCList);
2819
2820 baseline = Tess->LinesOnBoundary.begin();
2821 while ((baseline != Tess->LinesOnBoundary.end()) || (flag)) {
2822 if (baseline->second->TrianglesCount == 1) {
2823 failflag = Tess->Find_next_suitable_triangle(out, mol, *(baseline->second), *(((baseline->second->triangles.begin()))->second), RADIUS, N, filename, LCList); //the line is there, so there is a triangle, but only one.
2824 flag = flag || failflag;
2825 if (!failflag)
2826 cerr << "WARNING: Find_next_suitable_triangle failed." << endl;
2827 } else {
2828 //cout << Verbose(1) << "Line " << *baseline->second << " has " << baseline->second->TrianglesCount << " triangles adjacent" << endl;
2829 if (baseline->second->TrianglesCount != 2)
2830 cout << Verbose(1) << "ERROR: TESSELATION FINISHED WITH INVALID TRIANGLE COUNT!" << endl;
2831 }
2832
2833 N++;
2834 baseline++;
2835 if ((baseline == Tess->LinesOnBoundary.end()) && (flag)) {
2836 baseline = Tess->LinesOnBoundary.begin(); // restart if we reach end due to newly inserted lines
2837 flag = false;
2838 }
2839 }
2840 if (1) { //failflag) {
2841 *out << Verbose(1) << "Writing final tecplot file\n";
2842 if (DoTecplotOutput) {
2843 string OutputName(filename);
2844 OutputName.append(TecplotSuffix);
2845 ofstream *tecplot = new ofstream(OutputName.c_str());
2846 write_tecplot_file(out, tecplot, Tess, mol, -1);
2847 tecplot->close();
2848 delete(tecplot);
2849 }
2850 if (DoRaster3DOutput) {
2851 string OutputName(filename);
2852 OutputName.append(Raster3DSuffix);
2853 ofstream *raster = new ofstream(OutputName.c_str());
2854 write_raster3d_file(out, raster, Tess, mol);
2855 raster->close();
2856 delete(raster);
2857 }
2858 } else {
2859 cerr << "ERROR: Could definitively not find all necessary triangles!" << endl;
2860 }
2861
2862 cout << Verbose(2) << "Check: List of Baselines with not two connected triangles:" << endl;
2863 int counter = 0;
2864 for (testline = Tess->LinesOnBoundary.begin(); testline != Tess->LinesOnBoundary.end(); testline++) {
2865 if (testline->second->TrianglesCount != 2) {
2866 cout << Verbose(2) << *testline->second << "\t" << testline->second->TrianglesCount << endl;
2867 counter++;
2868 }
2869 }
2870 if (counter == 0)
2871 cout << Verbose(2) << "None." << endl;
2872
2873 if (freeTess)
2874 delete(Tess);
2875 if (freeLC)
2876 delete(LCList);
2877 *out << Verbose(0) << "End of Find_non_convex_border\n";
2878};
2879
2880/** Finds a hole of sufficient size in \a this molecule to embed \a *srcmol into it.
2881 * \param *out output stream for debugging
2882 * \param *srcmol molecule to embed into
2883 * \return *Vector new center of \a *srcmol for embedding relative to \a this
2884 */
2885Vector* molecule::FindEmbeddingHole(ofstream *out, molecule *srcmol)
2886{
2887 Vector *Center = new Vector;
2888 Center->Zero();
2889 // calculate volume/shape of \a *srcmol
2890
2891 // find embedding holes
2892
2893 // if more than one, let user choose
2894
2895 // return embedding center
2896 return Center;
2897};
2898
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