| [8eb17a] | 1 | #include "molecules.hpp" | 
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|  | 2 | #include "boundary.hpp" | 
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|  | 3 |  | 
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| [03648b] | 4 |  | 
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|  | 5 |  | 
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|  | 6 |  | 
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| [8eb17a] | 7 | // ======================================== Points on Boundary ================================= | 
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|  | 8 |  | 
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|  | 9 | BoundaryPointSet::BoundaryPointSet() | 
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|  | 10 | { | 
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|  | 11 | LinesCount = 0; | 
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|  | 12 | Nr = -1; | 
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|  | 13 | }; | 
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|  | 14 |  | 
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|  | 15 | BoundaryPointSet::BoundaryPointSet(atom *Walker) | 
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|  | 16 | { | 
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|  | 17 | node = Walker; | 
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|  | 18 | LinesCount = 0; | 
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|  | 19 | Nr = Walker->nr; | 
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|  | 20 | }; | 
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|  | 21 |  | 
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|  | 22 | BoundaryPointSet::~BoundaryPointSet() | 
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|  | 23 | { | 
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|  | 24 | cout << Verbose(5) << "Erasing point nr. " << Nr << "." << endl; | 
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|  | 25 | node = NULL; | 
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|  | 26 | }; | 
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|  | 27 |  | 
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| [69eb71] | 28 | void BoundaryPointSet::AddLine(class BoundaryLineSet *line) | 
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| [8eb17a] | 29 | { | 
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|  | 30 | cout << Verbose(6) << "Adding line " << *line << " to " << *this << "." << endl; | 
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|  | 31 | if (line->endpoints[0] == this) { | 
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|  | 32 | lines.insert ( LinePair( line->endpoints[1]->Nr, line) ); | 
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|  | 33 | } else { | 
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|  | 34 | lines.insert ( LinePair( line->endpoints[0]->Nr, line) ); | 
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|  | 35 | } | 
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|  | 36 | LinesCount++; | 
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|  | 37 | }; | 
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|  | 38 |  | 
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| [69eb71] | 39 | ostream & operator << (ostream &ost, BoundaryPointSet &a) | 
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| [8eb17a] | 40 | { | 
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|  | 41 | ost << "[" << a.Nr << "|" << a.node->Name << "]"; | 
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|  | 42 | return ost; | 
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|  | 43 | }; | 
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|  | 44 |  | 
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|  | 45 | // ======================================== Lines on Boundary ================================= | 
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|  | 46 |  | 
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|  | 47 | BoundaryLineSet::BoundaryLineSet() | 
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|  | 48 | { | 
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|  | 49 | for (int i=0;i<2;i++) | 
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|  | 50 | endpoints[i] = NULL; | 
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|  | 51 | TrianglesCount = 0; | 
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|  | 52 | Nr = -1; | 
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|  | 53 | }; | 
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|  | 54 |  | 
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|  | 55 | BoundaryLineSet::BoundaryLineSet(class BoundaryPointSet *Point[2], int number) | 
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|  | 56 | { | 
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|  | 57 | // set number | 
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|  | 58 | Nr = number; | 
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|  | 59 | // set endpoints in ascending order | 
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|  | 60 | SetEndpointsOrdered(endpoints, Point[0], Point[1]); | 
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|  | 61 | // add this line to the hash maps of both endpoints | 
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|  | 62 | Point[0]->AddLine(this); | 
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|  | 63 | Point[1]->AddLine(this); | 
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|  | 64 | // clear triangles list | 
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|  | 65 | TrianglesCount = 0; | 
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|  | 66 | cout << Verbose(5) << "New Line with endpoints " << *this << "." << endl; | 
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|  | 67 | }; | 
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|  | 68 |  | 
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|  | 69 | BoundaryLineSet::~BoundaryLineSet() | 
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|  | 70 | { | 
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|  | 71 | for (int i=0;i<2;i++) { | 
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| [69eb71] | 72 | cout << Verbose(5) << "Erasing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl; | 
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| [8eb17a] | 73 | endpoints[i]->lines.erase(Nr); | 
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|  | 74 | LineMap::iterator tester = endpoints[i]->lines.begin(); | 
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|  | 75 | tester++; | 
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|  | 76 | if (tester == endpoints[i]->lines.end()) { | 
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|  | 77 | cout << Verbose(5) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl; | 
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|  | 78 | delete(endpoints[i]); | 
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|  | 79 | } else | 
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|  | 80 | cout << Verbose(5) << *endpoints[i] << " has still lines it's attached to." << endl; | 
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|  | 81 | } | 
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|  | 82 | }; | 
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|  | 83 |  | 
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| [69eb71] | 84 | void BoundaryLineSet::AddTriangle(class BoundaryTriangleSet *triangle) | 
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| [8eb17a] | 85 | { | 
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|  | 86 | cout << Verbose(6) << "Add " << triangle->Nr << " to line " << *this << "." << endl; | 
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|  | 87 | triangles.insert ( TrianglePair( TrianglesCount, triangle) ); | 
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|  | 88 | TrianglesCount++; | 
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|  | 89 | }; | 
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|  | 90 |  | 
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| [69eb71] | 91 | ostream & operator << (ostream &ost, BoundaryLineSet &a) | 
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| [8eb17a] | 92 | { | 
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|  | 93 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << "," << a.endpoints[1]->node->Name << "]"; | 
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|  | 94 | return ost; | 
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|  | 95 | }; | 
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|  | 96 |  | 
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|  | 97 | // ======================================== Triangles on Boundary ================================= | 
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|  | 98 |  | 
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|  | 99 |  | 
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|  | 100 | BoundaryTriangleSet::BoundaryTriangleSet() | 
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|  | 101 | { | 
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|  | 102 | for (int i=0;i<3;i++) { | 
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|  | 103 | endpoints[i] = NULL; | 
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|  | 104 | lines[i] = NULL; | 
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|  | 105 | } | 
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|  | 106 | Nr = -1; | 
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|  | 107 | }; | 
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|  | 108 |  | 
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|  | 109 | BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet *line[3], int number) | 
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|  | 110 | { | 
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|  | 111 | // set number | 
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|  | 112 | Nr = number; | 
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|  | 113 | // set lines | 
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|  | 114 | cout << Verbose(5) << "New triangle " << Nr << ":" << endl; | 
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|  | 115 | for (int i=0;i<3;i++) { | 
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|  | 116 | lines[i] = line[i]; | 
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|  | 117 | lines[i]->AddTriangle(this); | 
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|  | 118 | } | 
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|  | 119 | // get ascending order of endpoints | 
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|  | 120 | map <int, class BoundaryPointSet * > OrderMap; | 
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|  | 121 | for(int i=0;i<3;i++)  // for all three lines | 
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|  | 122 | for (int j=0;j<2;j++) { // for both endpoints | 
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|  | 123 | OrderMap.insert ( pair <int, class BoundaryPointSet * >( line[i]->endpoints[j]->Nr, line[i]->endpoints[j]) ); | 
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| [69eb71] | 124 | // and we don't care whether insertion fails | 
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| [8eb17a] | 125 | } | 
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|  | 126 | // set endpoints | 
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|  | 127 | int Counter = 0; | 
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|  | 128 | cout << Verbose(6) << " with end points "; | 
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|  | 129 | for (map <int, class BoundaryPointSet * >::iterator runner = OrderMap.begin(); runner != OrderMap.end(); runner++) { | 
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|  | 130 | endpoints[Counter] = runner->second; | 
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|  | 131 | cout << " " << *endpoints[Counter]; | 
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|  | 132 | Counter++; | 
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|  | 133 | } | 
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|  | 134 | if (Counter < 3) { | 
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|  | 135 | cerr << "ERROR! We have a triangle with only two distinct endpoints!" << endl; | 
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|  | 136 | //exit(1); | 
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|  | 137 | } | 
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|  | 138 | cout << "." << endl; | 
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|  | 139 | }; | 
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|  | 140 |  | 
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|  | 141 | BoundaryTriangleSet::~BoundaryTriangleSet() | 
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|  | 142 | { | 
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|  | 143 | for (int i=0;i<3;i++) { | 
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|  | 144 | cout << Verbose(5) << "Erasing triangle Nr." << Nr << endl; | 
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|  | 145 | lines[i]->triangles.erase(Nr); | 
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|  | 146 | TriangleMap::iterator tester = lines[i]->triangles.begin(); | 
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|  | 147 | tester++; | 
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|  | 148 | if (tester == lines[i]->triangles.end()) { | 
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|  | 149 | cout << Verbose(5) << *lines[i] << " is no more attached to any triangle, erasing." << endl; | 
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|  | 150 | delete(lines[i]); | 
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|  | 151 | } else | 
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|  | 152 | cout << Verbose(5) << *lines[i] << " is still attached to a triangle." << endl; | 
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|  | 153 | } | 
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|  | 154 | }; | 
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|  | 155 |  | 
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| [e9b8bb] | 156 | void BoundaryTriangleSet::GetNormalVector(Vector &NormalVector) | 
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| [8eb17a] | 157 | { | 
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|  | 158 | // get normal vector | 
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|  | 159 | NormalVector.MakeNormalVector(&endpoints[0]->node->x, &endpoints[1]->node->x, &endpoints[2]->node->x); | 
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| [69eb71] | 160 |  | 
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| [8eb17a] | 161 | // make it always point inward (any offset vector onto plane projected onto normal vector suffices) | 
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|  | 162 | if (endpoints[0]->node->x.Projection(&NormalVector) > 0) | 
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|  | 163 | NormalVector.Scale(-1.); | 
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|  | 164 | }; | 
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|  | 165 |  | 
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| [69eb71] | 166 | ostream & operator << (ostream &ost, BoundaryTriangleSet &a) | 
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| [8eb17a] | 167 | { | 
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|  | 168 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << "," << a.endpoints[1]->node->Name << "," << a.endpoints[2]->node->Name << "]"; | 
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|  | 169 | return ost; | 
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|  | 170 | }; | 
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|  | 171 |  | 
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|  | 172 | // ========================================== F U N C T I O N S ================================= | 
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|  | 173 |  | 
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| [6c5812] | 174 | /** Finds the endpoint two lines are sharing. | 
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|  | 175 | * \param *line1 first line | 
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|  | 176 | * \param *line2 second line | 
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|  | 177 | * \return point which is shared or NULL if none | 
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|  | 178 | */ | 
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| [8eb17a] | 179 | class BoundaryPointSet * GetCommonEndpoint(class BoundaryLineSet * line1, class BoundaryLineSet * line2) | 
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|  | 180 | { | 
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|  | 181 | class BoundaryLineSet * lines[2] = {line1, line2}; | 
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|  | 182 | class BoundaryPointSet *node = NULL; | 
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|  | 183 | map <int, class BoundaryPointSet * > OrderMap; | 
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|  | 184 | pair < map <int, class BoundaryPointSet * >::iterator, bool > OrderTest; | 
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|  | 185 | for(int i=0;i<2;i++)  // for both lines | 
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|  | 186 | for (int j=0;j<2;j++) { // for both endpoints | 
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|  | 187 | OrderTest = OrderMap.insert ( pair <int, class BoundaryPointSet * >( lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]) ); | 
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|  | 188 | if (!OrderTest.second) { // if insertion fails, we have common endpoint | 
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|  | 189 | node = OrderTest.first->second; | 
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|  | 190 | cout << Verbose(5) << "Common endpoint of lines " << *line1 << " and " << *line2 << " is: " << *node << "." << endl; | 
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|  | 191 | j=2; | 
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|  | 192 | i=2; | 
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|  | 193 | break; | 
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|  | 194 | } | 
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|  | 195 | } | 
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|  | 196 | return node; | 
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|  | 197 | }; | 
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|  | 198 |  | 
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|  | 199 | /** Determines the boundary points of a cluster. | 
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|  | 200 | * Does a projection per axis onto the orthogonal plane, transforms into spherical coordinates, sorts them by the angle | 
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|  | 201 | * and looks at triples: if the middle has less a distance than the allowed maximum height of the triangle formed by the plane's | 
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|  | 202 | * center and first and last point in the triple, it is thrown out. | 
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|  | 203 | * \param *out output stream for debugging | 
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|  | 204 | * \param *mol molecule structure representing the cluster | 
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|  | 205 | */ | 
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|  | 206 | Boundaries * GetBoundaryPoints(ofstream *out, molecule *mol) | 
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|  | 207 | { | 
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|  | 208 | atom *Walker = NULL; | 
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|  | 209 | PointMap PointsOnBoundary; | 
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|  | 210 | LineMap LinesOnBoundary; | 
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|  | 211 | TriangleMap TrianglesOnBoundary; | 
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| [69eb71] | 212 |  | 
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| [8eb17a] | 213 | *out << Verbose(1) << "Finding all boundary points." << endl; | 
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|  | 214 | Boundaries *BoundaryPoints = new Boundaries [NDIM];  // first is alpha, second is (r, nr) | 
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|  | 215 | BoundariesTestPair BoundaryTestPair; | 
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| [e9b8bb] | 216 | Vector AxisVector, AngleReferenceVector, AngleReferenceNormalVector; | 
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| [8eb17a] | 217 | double radius, angle; | 
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|  | 218 | // 3a. Go through every axis | 
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|  | 219 | for (int axis=0; axis<NDIM; axis++)  { | 
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|  | 220 | AxisVector.Zero(); | 
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|  | 221 | AngleReferenceVector.Zero(); | 
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|  | 222 | AngleReferenceNormalVector.Zero(); | 
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|  | 223 | AxisVector.x[axis] = 1.; | 
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|  | 224 | AngleReferenceVector.x[(axis+1)%NDIM] = 1.; | 
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|  | 225 | AngleReferenceNormalVector.x[(axis+2)%NDIM] = 1.; | 
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|  | 226 | //    *out << Verbose(1) << "Axisvector is "; | 
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|  | 227 | //    AxisVector.Output(out); | 
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|  | 228 | //    *out << " and AngleReferenceVector is "; | 
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|  | 229 | //    AngleReferenceVector.Output(out); | 
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|  | 230 | //    *out << "." << endl; | 
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|  | 231 | //    *out << " and AngleReferenceNormalVector is "; | 
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|  | 232 | //    AngleReferenceNormalVector.Output(out); | 
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|  | 233 | //    *out << "." << endl; | 
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|  | 234 | // 3b. construct set of all points, transformed into cylindrical system and with left and right neighbours | 
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|  | 235 | Walker = mol->start; | 
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|  | 236 | while (Walker->next != mol->end) { | 
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|  | 237 | Walker = Walker->next; | 
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| [e9b8bb] | 238 | Vector ProjectedVector; | 
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| [8eb17a] | 239 | ProjectedVector.CopyVector(&Walker->x); | 
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|  | 240 | ProjectedVector.ProjectOntoPlane(&AxisVector); | 
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|  | 241 | // correct for negative side | 
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|  | 242 | //if (Projection(y) < 0) | 
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|  | 243 | //angle = 2.*M_PI - angle; | 
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|  | 244 | radius = ProjectedVector.Norm(); | 
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|  | 245 | if (fabs(radius) > MYEPSILON) | 
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|  | 246 | angle = ProjectedVector.Angle(&AngleReferenceVector); | 
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|  | 247 | else | 
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|  | 248 | angle = 0.;  // otherwise it's a vector in Axis Direction and unimportant for boundary issues | 
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| [69eb71] | 249 |  | 
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| [8eb17a] | 250 | //*out << "Checking sign in quadrant : " << ProjectedVector.Projection(&AngleReferenceNormalVector) << "." << endl; | 
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|  | 251 | if (ProjectedVector.Projection(&AngleReferenceNormalVector) > 0) { | 
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|  | 252 | angle = 2.*M_PI - angle; | 
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|  | 253 | } | 
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|  | 254 | //*out << Verbose(2) << "Inserting " << *Walker << ": (r, alpha) = (" << radius << "," << angle << "): "; | 
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|  | 255 | //ProjectedVector.Output(out); | 
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|  | 256 | //*out << endl; | 
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| [ed060e] | 257 | BoundaryTestPair = BoundaryPoints[axis].insert( BoundariesPair (angle, DistancePair (radius, Walker) ) ); | 
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| [8eb17a] | 258 | if (BoundaryTestPair.second) { // successfully inserted | 
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|  | 259 | } else { // same point exists, check first r, then distance of original vectors to center of gravity | 
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|  | 260 | *out << Verbose(2) << "Encountered two vectors whose projection onto axis " << axis << " is equal: " << endl; | 
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|  | 261 | *out << Verbose(2) << "Present vector: "; | 
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|  | 262 | BoundaryTestPair.first->second.second->x.Output(out); | 
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|  | 263 | *out << endl; | 
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|  | 264 | *out << Verbose(2) << "New vector: "; | 
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|  | 265 | Walker->x.Output(out); | 
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|  | 266 | *out << endl; | 
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| [69eb71] | 267 | double tmp = ProjectedVector.Norm(); | 
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| [8eb17a] | 268 | if (tmp > BoundaryTestPair.first->second.first) { | 
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|  | 269 | BoundaryTestPair.first->second.first = tmp; | 
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| [69eb71] | 270 | BoundaryTestPair.first->second.second = Walker; | 
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| [8eb17a] | 271 | *out << Verbose(2) << "Keeping new vector." << endl; | 
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|  | 272 | } else if (tmp == BoundaryTestPair.first->second.first) { | 
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|  | 273 | if (BoundaryTestPair.first->second.second->x.ScalarProduct(&BoundaryTestPair.first->second.second->x) < Walker->x.ScalarProduct(&Walker->x)) { // Norm() does a sqrt, which makes it a lot slower | 
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|  | 274 | BoundaryTestPair.first->second.second = Walker; | 
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|  | 275 | *out << Verbose(2) << "Keeping new vector." << endl; | 
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|  | 276 | } else { | 
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|  | 277 | *out << Verbose(2) << "Keeping present vector." << endl; | 
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|  | 278 | } | 
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|  | 279 | } else { | 
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|  | 280 | *out << Verbose(2) << "Keeping present vector." << endl; | 
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|  | 281 | } | 
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|  | 282 | } | 
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|  | 283 | } | 
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|  | 284 | // printing all inserted for debugging | 
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|  | 285 | //    { | 
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|  | 286 | //      *out << Verbose(2) << "Printing list of candidates for axis " << axis << " which we have inserted so far." << endl; | 
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|  | 287 | //      int i=0; | 
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|  | 288 | //      for(Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner != BoundaryPoints[axis].end(); runner++) { | 
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|  | 289 | //        if (runner != BoundaryPoints[axis].begin()) | 
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|  | 290 | //          *out << ", " << i << ": " << *runner->second.second; | 
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|  | 291 | //        else | 
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|  | 292 | //          *out << i << ": " << *runner->second.second; | 
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|  | 293 | //        i++; | 
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|  | 294 | //      } | 
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|  | 295 | //      *out << endl; | 
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|  | 296 | //    } | 
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|  | 297 | // 3c. throw out points whose distance is less than the mean of left and right neighbours | 
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|  | 298 | bool flag = false; | 
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|  | 299 | do { // do as long as we still throw one out per round | 
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|  | 300 | *out << Verbose(1) << "Looking for candidates to kick out by convex condition ... " << endl; | 
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|  | 301 | flag = false; | 
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|  | 302 | Boundaries::iterator left = BoundaryPoints[axis].end(); | 
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|  | 303 | Boundaries::iterator right = BoundaryPoints[axis].end(); | 
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|  | 304 | for(Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner != BoundaryPoints[axis].end(); runner++) { | 
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|  | 305 | // set neighbours correctly | 
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|  | 306 | if (runner == BoundaryPoints[axis].begin()) { | 
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|  | 307 | left = BoundaryPoints[axis].end(); | 
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|  | 308 | } else { | 
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|  | 309 | left = runner; | 
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|  | 310 | } | 
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|  | 311 | left--; | 
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|  | 312 | right = runner; | 
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|  | 313 | right++; | 
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|  | 314 | if (right == BoundaryPoints[axis].end()) { | 
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|  | 315 | right = BoundaryPoints[axis].begin(); | 
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|  | 316 | } | 
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|  | 317 | // check distance | 
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| [69eb71] | 318 |  | 
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| [8eb17a] | 319 | // construct the vector of each side of the triangle on the projected plane (defined by normal vector AxisVector) | 
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|  | 320 | { | 
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| [e9b8bb] | 321 | Vector SideA, SideB, SideC, SideH; | 
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| [8eb17a] | 322 | SideA.CopyVector(&left->second.second->x); | 
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|  | 323 | SideA.ProjectOntoPlane(&AxisVector); | 
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|  | 324 | //          *out << "SideA: "; | 
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|  | 325 | //          SideA.Output(out); | 
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|  | 326 | //          *out << endl; | 
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| [69eb71] | 327 |  | 
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| [8eb17a] | 328 | SideB.CopyVector(&right->second.second->x); | 
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|  | 329 | SideB.ProjectOntoPlane(&AxisVector); | 
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|  | 330 | //          *out << "SideB: "; | 
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|  | 331 | //          SideB.Output(out); | 
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|  | 332 | //          *out << endl; | 
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| [69eb71] | 333 |  | 
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| [8eb17a] | 334 | SideC.CopyVector(&left->second.second->x); | 
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|  | 335 | SideC.SubtractVector(&right->second.second->x); | 
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|  | 336 | SideC.ProjectOntoPlane(&AxisVector); | 
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|  | 337 | //          *out << "SideC: "; | 
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|  | 338 | //          SideC.Output(out); | 
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|  | 339 | //          *out << endl; | 
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| [69eb71] | 340 |  | 
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| [8eb17a] | 341 | SideH.CopyVector(&runner->second.second->x); | 
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|  | 342 | SideH.ProjectOntoPlane(&AxisVector); | 
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|  | 343 | //          *out << "SideH: "; | 
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|  | 344 | //          SideH.Output(out); | 
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|  | 345 | //          *out << endl; | 
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| [69eb71] | 346 |  | 
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| [8eb17a] | 347 | // calculate each length | 
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|  | 348 | double a = SideA.Norm(); | 
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|  | 349 | //double b = SideB.Norm(); | 
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|  | 350 | //double c = SideC.Norm(); | 
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|  | 351 | double h = SideH.Norm(); | 
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|  | 352 | // calculate the angles | 
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|  | 353 | double alpha = SideA.Angle(&SideH); | 
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| [69eb71] | 354 | double beta = SideA.Angle(&SideC); | 
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| [8eb17a] | 355 | double gamma = SideB.Angle(&SideH); | 
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|  | 356 | double delta = SideC.Angle(&SideH); | 
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|  | 357 | double MinDistance = a * sin(beta)/(sin(delta)) * (((alpha < M_PI/2.) || (gamma < M_PI/2.)) ? 1. : -1.); | 
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| [69eb71] | 358 | //          *out << Verbose(2) << " I calculated: a = " << a << ", h = " << h << ", beta(" << left->second.second->Name << "," << left->second.second->Name << "-" << right->second.second->Name << ") = " << beta << ", delta(" << left->second.second->Name << "," << runner->second.second->Name << ") = " << delta << ", Min = " << MinDistance << "." << endl; | 
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| [8eb17a] | 359 | //*out << Verbose(1) << "Checking CoG distance of runner " << *runner->second.second << " " << h << " against triangle's side length spanned by (" << *left->second.second << "," << *right->second.second << ") of " << MinDistance << "." << endl; | 
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|  | 360 | if ((fabs(h/fabs(h) - MinDistance/fabs(MinDistance)) < MYEPSILON) && (h <  MinDistance)) { | 
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|  | 361 | // throw out point | 
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|  | 362 | //*out << Verbose(1) << "Throwing out " << *runner->second.second << "." << endl; | 
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|  | 363 | BoundaryPoints[axis].erase(runner); | 
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|  | 364 | flag = true; | 
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|  | 365 | } | 
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|  | 366 | } | 
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|  | 367 | } | 
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|  | 368 | } while (flag); | 
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| [69eb71] | 369 | } | 
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| [8eb17a] | 370 | return BoundaryPoints; | 
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|  | 371 | }; | 
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|  | 372 |  | 
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|  | 373 | /** Determines greatest diameters of a cluster defined by its convex envelope. | 
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|  | 374 | * Looks at lines parallel to one axis and where they intersect on the projected planes | 
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|  | 375 | * \param *out output stream for debugging | 
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|  | 376 | * \param *BoundaryPoints NDIM set of boundary points defining the convex envelope on each projected plane | 
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| [318bfd] | 377 | * \param *mol molecule structure representing the cluster | 
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| [8eb17a] | 378 | * \param IsAngstroem whether we have angstroem or atomic units | 
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|  | 379 | * \return NDIM array of the diameters | 
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| [69eb71] | 380 | */ | 
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| [318bfd] | 381 | double * GetDiametersOfCluster(ofstream *out, Boundaries *BoundaryPtr, molecule *mol, bool IsAngstroem) | 
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| [8eb17a] | 382 | { | 
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| [318bfd] | 383 | // get points on boundary of NULL was given as parameter | 
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|  | 384 | bool BoundaryFreeFlag = false; | 
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|  | 385 | Boundaries *BoundaryPoints = BoundaryPtr; | 
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|  | 386 | if (BoundaryPoints == NULL) { | 
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|  | 387 | BoundaryFreeFlag = true; | 
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|  | 388 | BoundaryPoints = GetBoundaryPoints(out, mol); | 
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|  | 389 | } else { | 
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|  | 390 | *out << Verbose(1) << "Using given boundary points set." << endl; | 
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|  | 391 | } | 
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| [69eb71] | 392 |  | 
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| [8eb17a] | 393 | // determine biggest "diameter" of cluster for each axis | 
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|  | 394 | Boundaries::iterator Neighbour, OtherNeighbour; | 
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|  | 395 | double *GreatestDiameter = new double[NDIM]; | 
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|  | 396 | for(int i=0;i<NDIM;i++) | 
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|  | 397 | GreatestDiameter[i] = 0.; | 
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|  | 398 | double OldComponent, tmp, w1, w2; | 
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| [e9b8bb] | 399 | Vector DistanceVector, OtherVector; | 
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| [8eb17a] | 400 | int component, Othercomponent; | 
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|  | 401 | for(int axis=0;axis<NDIM;axis++) { // regard each projected plane | 
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|  | 402 | //*out << Verbose(1) << "Current axis is " << axis << "." << endl; | 
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|  | 403 | for (int j=0;j<2;j++) { // and for both axis on the current plane | 
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|  | 404 | component = (axis+j+1)%NDIM; | 
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|  | 405 | Othercomponent = (axis+1+((j+1) & 1))%NDIM; | 
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|  | 406 | //*out << Verbose(1) << "Current component is " << component << ", Othercomponent is " << Othercomponent << "." << endl; | 
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|  | 407 | for(Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner != BoundaryPoints[axis].end(); runner++) { | 
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|  | 408 | //*out << Verbose(2) << "Current runner is " << *(runner->second.second) << "." << endl; | 
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|  | 409 | // seek for the neighbours pair where the Othercomponent sign flips | 
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|  | 410 | Neighbour = runner; | 
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|  | 411 | Neighbour++; | 
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|  | 412 | if (Neighbour == BoundaryPoints[axis].end())  // make it wrap around | 
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|  | 413 | Neighbour = BoundaryPoints[axis].begin(); | 
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|  | 414 | DistanceVector.CopyVector(&runner->second.second->x); | 
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|  | 415 | DistanceVector.SubtractVector(&Neighbour->second.second->x); | 
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|  | 416 | do {  // seek for neighbour pair where it flips | 
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| [69eb71] | 417 | OldComponent = DistanceVector.x[Othercomponent]; | 
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| [8eb17a] | 418 | Neighbour++; | 
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|  | 419 | if (Neighbour == BoundaryPoints[axis].end())  // make it wrap around | 
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|  | 420 | Neighbour = BoundaryPoints[axis].begin(); | 
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|  | 421 | DistanceVector.CopyVector(&runner->second.second->x); | 
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|  | 422 | DistanceVector.SubtractVector(&Neighbour->second.second->x); | 
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|  | 423 | //*out << Verbose(3) << "OldComponent is " << OldComponent << ", new one is " << DistanceVector.x[Othercomponent] << "." << endl; | 
|---|
|  | 424 | } while ((runner != Neighbour) && ( fabs( OldComponent/fabs(OldComponent) - DistanceVector.x[Othercomponent]/fabs(DistanceVector.x[Othercomponent]) ) < MYEPSILON)); // as long as sign does not flip | 
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|  | 425 | if (runner != Neighbour) { | 
|---|
|  | 426 | OtherNeighbour = Neighbour; | 
|---|
|  | 427 | if (OtherNeighbour == BoundaryPoints[axis].begin())  // make it wrap around | 
|---|
|  | 428 | OtherNeighbour = BoundaryPoints[axis].end(); | 
|---|
|  | 429 | OtherNeighbour--; | 
|---|
| [69eb71] | 430 | //*out << Verbose(2) << "The pair, where the sign of OtherComponent flips, is: " << *(Neighbour->second.second) << " and " << *(OtherNeighbour->second.second) << "." << endl; | 
|---|
| [8eb17a] | 431 | // now we have found the pair: Neighbour and OtherNeighbour | 
|---|
|  | 432 | OtherVector.CopyVector(&runner->second.second->x); | 
|---|
|  | 433 | OtherVector.SubtractVector(&OtherNeighbour->second.second->x); | 
|---|
|  | 434 | //*out << Verbose(2) << "Distances to Neighbour and OtherNeighbour are " << DistanceVector.x[component] << " and " << OtherVector.x[component] << "." << endl; | 
|---|
|  | 435 | //*out << Verbose(2) << "OtherComponents to Neighbour and OtherNeighbour are " << DistanceVector.x[Othercomponent] << " and " << OtherVector.x[Othercomponent] << "." << endl; | 
|---|
|  | 436 | // do linear interpolation between points (is exact) to extract exact intersection between Neighbour and OtherNeighbour | 
|---|
|  | 437 | w1 = fabs(OtherVector.x[Othercomponent]); | 
|---|
|  | 438 | w2 = fabs(DistanceVector.x[Othercomponent]); | 
|---|
|  | 439 | tmp = fabs((w1*DistanceVector.x[component] + w2*OtherVector.x[component])/(w1+w2)); | 
|---|
|  | 440 | // mark if it has greater diameter | 
|---|
|  | 441 | //*out << Verbose(2) << "Comparing current greatest " << GreatestDiameter[component] << " to new " << tmp << "." << endl; | 
|---|
|  | 442 | GreatestDiameter[component] = (GreatestDiameter[component] > tmp) ? GreatestDiameter[component] : tmp; | 
|---|
|  | 443 | } //else | 
|---|
|  | 444 | //*out << Verbose(2) << "Saw no sign flip, probably top or bottom node." << endl; | 
|---|
|  | 445 | } | 
|---|
|  | 446 | } | 
|---|
|  | 447 | } | 
|---|
|  | 448 | *out << Verbose(0) << "RESULT: The biggest diameters are " << GreatestDiameter[0] << " and " << GreatestDiameter[1] << " and " << GreatestDiameter[2] << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "." << endl; | 
|---|
|  | 449 |  | 
|---|
| [318bfd] | 450 | // free reference lists | 
|---|
|  | 451 | if (BoundaryFreeFlag) | 
|---|
|  | 452 | delete[](BoundaryPoints); | 
|---|
|  | 453 |  | 
|---|
| [8eb17a] | 454 | return GreatestDiameter; | 
|---|
|  | 455 | }; | 
|---|
|  | 456 |  | 
|---|
|  | 457 |  | 
|---|
|  | 458 | /** Determines the volume of a cluster. | 
|---|
|  | 459 | * Determines first the convex envelope, then tesselates it and calculates its volume. | 
|---|
|  | 460 | * \param *out output stream for debugging | 
|---|
| [450d63] | 461 | * \param *tecplot output stream for tecplot data | 
|---|
| [8eb17a] | 462 | * \param *configuration needed for path to store convex envelope file | 
|---|
| [6c5812] | 463 | * \param *BoundaryPoints NDIM set of boundary points on the projected plane per axis, on return if desired | 
|---|
| [8eb17a] | 464 | * \param *mol molecule structure representing the cluster | 
|---|
| [69eb71] | 465 | * \return determined volume of the cluster in cubed config:GetIsAngstroem() | 
|---|
| [8eb17a] | 466 | */ | 
|---|
| [69eb71] | 467 | double VolumeOfConvexEnvelope(ofstream *out, ofstream *tecplot, config *configuration, Boundaries *BoundaryPtr, molecule *mol) | 
|---|
| [8eb17a] | 468 | { | 
|---|
|  | 469 | bool IsAngstroem = configuration->GetIsAngstroem(); | 
|---|
|  | 470 | atom *Walker = NULL; | 
|---|
|  | 471 | struct Tesselation *TesselStruct = new Tesselation; | 
|---|
| [6c5812] | 472 | bool BoundaryFreeFlag = false; | 
|---|
|  | 473 | Boundaries *BoundaryPoints = BoundaryPtr; | 
|---|
| [318bfd] | 474 | double volume = 0.; | 
|---|
|  | 475 | double PyramidVolume = 0.; | 
|---|
| [69eb71] | 476 | double G,h; | 
|---|
| [e9b8bb] | 477 | Vector x,y; | 
|---|
| [318bfd] | 478 | double a,b,c; | 
|---|
|  | 479 |  | 
|---|
| [69eb71] | 480 | Find_non_convex_border(*TesselStruct, mol); | 
|---|
| [03648b] | 481 | /* | 
|---|
| [8eb17a] | 482 | // 1. calculate center of gravity | 
|---|
|  | 483 | *out << endl; | 
|---|
| [e9b8bb] | 484 | Vector *CenterOfGravity = mol->DetermineCenterOfGravity(out); | 
|---|
| [69eb71] | 485 |  | 
|---|
| [8eb17a] | 486 | // 2. translate all points into CoG | 
|---|
|  | 487 | *out << Verbose(1) << "Translating system to Center of Gravity." << endl; | 
|---|
|  | 488 | Walker = mol->start; | 
|---|
|  | 489 | while (Walker->next != mol->end) { | 
|---|
|  | 490 | Walker = Walker->next; | 
|---|
|  | 491 | Walker->x.Translate(CenterOfGravity); | 
|---|
|  | 492 | } | 
|---|
| [69eb71] | 493 |  | 
|---|
| [8eb17a] | 494 | // 3. Find all points on the boundary | 
|---|
| [6c5812] | 495 | if (BoundaryPoints == NULL) { | 
|---|
|  | 496 | BoundaryFreeFlag = true; | 
|---|
|  | 497 | BoundaryPoints = GetBoundaryPoints(out, mol); | 
|---|
|  | 498 | } else { | 
|---|
|  | 499 | *out << Verbose(1) << "Using given boundary points set." << endl; | 
|---|
|  | 500 | } | 
|---|
| [69eb71] | 501 |  | 
|---|
| [318bfd] | 502 | // 4. fill the boundary point list | 
|---|
|  | 503 | for (int axis=0;axis<NDIM;axis++) | 
|---|
| [8eb17a] | 504 | for(Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner != BoundaryPoints[axis].end(); runner++) { | 
|---|
| [318bfd] | 505 | TesselStruct->AddPoint(runner->second.second); | 
|---|
| [8eb17a] | 506 | } | 
|---|
|  | 507 |  | 
|---|
|  | 508 | *out << Verbose(2) << "I found " << TesselStruct->PointsOnBoundaryCount << " points on the convex boundary." << endl; | 
|---|
|  | 509 | // now we have the whole set of edge points in the BoundaryList | 
|---|
|  | 510 |  | 
|---|
|  | 511 | // listing for debugging | 
|---|
|  | 512 | //  *out << Verbose(1) << "Listing PointsOnBoundary:"; | 
|---|
|  | 513 | //  for(PointMap::iterator runner = PointsOnBoundary.begin(); runner != PointsOnBoundary.end(); runner++) { | 
|---|
|  | 514 | //    *out << " " << *runner->second; | 
|---|
|  | 515 | //  } | 
|---|
|  | 516 | //  *out << endl; | 
|---|
| [69eb71] | 517 |  | 
|---|
| [318bfd] | 518 | // 5a. guess starting triangle | 
|---|
| [8eb17a] | 519 | TesselStruct->GuessStartingTriangle(out); | 
|---|
| [69eb71] | 520 |  | 
|---|
| [318bfd] | 521 | // 5b. go through all lines, that are not yet part of two triangles (only of one so far) | 
|---|
| [8eb17a] | 522 | TesselStruct->TesselateOnBoundary(out, configuration, mol); | 
|---|
|  | 523 |  | 
|---|
|  | 524 | *out << Verbose(2) << "I created " << TesselStruct->TrianglesOnBoundaryCount << " triangles with " << TesselStruct->LinesOnBoundaryCount << " lines and " << TesselStruct->PointsOnBoundaryCount << " points." << endl; | 
|---|
| [03648b] | 525 | */ | 
|---|
|  | 526 |  | 
|---|
| [8eb17a] | 527 |  | 
|---|
|  | 528 | // 6a. Every triangle forms a pyramid with the center of gravity as its peak, sum up the volumes | 
|---|
|  | 529 | *out << Verbose(1) << "Calculating the volume of the pyramids formed out of triangles and center of gravity." << endl; | 
|---|
|  | 530 | for (TriangleMap::iterator runner = TesselStruct->TrianglesOnBoundary.begin(); runner != TesselStruct->TrianglesOnBoundary.end(); runner++) { // go through every triangle, calculate volume of its pyramid with CoG as peak | 
|---|
|  | 531 | x.CopyVector(&runner->second->endpoints[0]->node->x); | 
|---|
|  | 532 | x.SubtractVector(&runner->second->endpoints[1]->node->x); | 
|---|
|  | 533 | y.CopyVector(&runner->second->endpoints[0]->node->x); | 
|---|
|  | 534 | y.SubtractVector(&runner->second->endpoints[2]->node->x); | 
|---|
|  | 535 | a = sqrt(runner->second->endpoints[0]->node->x.Distance(&runner->second->endpoints[1]->node->x)); | 
|---|
|  | 536 | b = sqrt(runner->second->endpoints[0]->node->x.Distance(&runner->second->endpoints[2]->node->x)); | 
|---|
|  | 537 | c = sqrt(runner->second->endpoints[2]->node->x.Distance(&runner->second->endpoints[1]->node->x)); | 
|---|
|  | 538 | G =  sqrt( ( (a*a+b*b+c*c)*(a*a+b*b+c*c) - 2*(a*a*a*a + b*b*b*b + c*c*c*c) )/16.); // area of tesselated triangle | 
|---|
|  | 539 | x.MakeNormalVector(&runner->second->endpoints[0]->node->x, &runner->second->endpoints[1]->node->x, &runner->second->endpoints[2]->node->x); | 
|---|
|  | 540 | x.Scale(runner->second->endpoints[1]->node->x.Projection(&x)); | 
|---|
|  | 541 | h = x.Norm(); // distance of CoG to triangle | 
|---|
|  | 542 | PyramidVolume = (1./3.) * G * h;    // this formula holds for _all_ pyramids (independent of n-edge base or (not) centered peak) | 
|---|
|  | 543 | *out << Verbose(2) << "Area of triangle is " << G << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^2, height is " << h << " and the volume is " << PyramidVolume << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl; | 
|---|
| [69eb71] | 544 | volume += PyramidVolume; | 
|---|
| [8eb17a] | 545 | } | 
|---|
|  | 546 | *out << Verbose(0) << "RESULT: The summed volume is " << setprecision(10) << volume << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl; | 
|---|
|  | 547 |  | 
|---|
| [03648b] | 548 | /* | 
|---|
| [8eb17a] | 549 | // 7. translate all points back from CoG | 
|---|
|  | 550 | *out << Verbose(1) << "Translating system back from Center of Gravity." << endl; | 
|---|
|  | 551 | CenterOfGravity->Scale(-1); | 
|---|
|  | 552 | Walker = mol->start; | 
|---|
|  | 553 | while (Walker->next != mol->end) { | 
|---|
|  | 554 | Walker = Walker->next; | 
|---|
|  | 555 | Walker->x.Translate(CenterOfGravity); | 
|---|
|  | 556 | } | 
|---|
| [03648b] | 557 | */ | 
|---|
|  | 558 |  | 
|---|
|  | 559 |  | 
|---|
|  | 560 |  | 
|---|
|  | 561 |  | 
|---|
|  | 562 |  | 
|---|
| [450d63] | 563 | // 8. Store triangles in tecplot file | 
|---|
|  | 564 | if (tecplot != NULL) { | 
|---|
|  | 565 | *tecplot << "TITLE = \"3D CONVEX SHELL\"" << endl; | 
|---|
|  | 566 | *tecplot << "VARIABLES = \"X\" \"Y\" \"Z\"" << endl; | 
|---|
|  | 567 | *tecplot << "ZONE T=\"TRIANGLES\", N=" <<  TesselStruct->PointsOnBoundaryCount << ", E=" <<  TesselStruct->TrianglesOnBoundaryCount << ", DATAPACKING=POINT, ZONETYPE=FETRIANGLE" << endl; | 
|---|
|  | 568 | int *LookupList = new int[mol->AtomCount]; | 
|---|
|  | 569 | for (int i=0;i<mol->AtomCount;i++) | 
|---|
|  | 570 | LookupList[i] = -1; | 
|---|
| [69eb71] | 571 |  | 
|---|
| [450d63] | 572 | // print atom coordinates | 
|---|
|  | 573 | *out << Verbose(2) << "The following triangles were created:"; | 
|---|
|  | 574 | int Counter = 1; | 
|---|
|  | 575 | atom *Walker = NULL; | 
|---|
|  | 576 | for (PointMap::iterator target =  TesselStruct->PointsOnBoundary.begin(); target !=  TesselStruct->PointsOnBoundary.end(); target++) { | 
|---|
|  | 577 | Walker = target->second->node; | 
|---|
|  | 578 | LookupList[Walker->nr] = Counter++; | 
|---|
|  | 579 | *tecplot << Walker->x.x[0] << " " << Walker->x.x[1] << " " << Walker->x.x[2] << " " << endl; | 
|---|
|  | 580 | } | 
|---|
|  | 581 | *tecplot << endl; | 
|---|
|  | 582 | // print connectivity | 
|---|
|  | 583 | for (TriangleMap::iterator runner =  TesselStruct->TrianglesOnBoundary.begin(); runner !=  TesselStruct->TrianglesOnBoundary.end(); runner++) { | 
|---|
|  | 584 | *out << " " << runner->second->endpoints[0]->node->Name << "<->" << runner->second->endpoints[1]->node->Name << "<->" << runner->second->endpoints[2]->node->Name; | 
|---|
| [69eb71] | 585 | *tecplot << LookupList[runner->second->endpoints[0]->node->nr] << " " << LookupList[runner->second->endpoints[1]->node->nr] << " " << LookupList[runner->second->endpoints[2]->node->nr] << endl; | 
|---|
| [450d63] | 586 | } | 
|---|
|  | 587 | delete[](LookupList); | 
|---|
|  | 588 | *out << endl; | 
|---|
|  | 589 | } | 
|---|
| [8eb17a] | 590 |  | 
|---|
|  | 591 | // free reference lists | 
|---|
| [6c5812] | 592 | if (BoundaryFreeFlag) | 
|---|
|  | 593 | delete[](BoundaryPoints); | 
|---|
| [69eb71] | 594 |  | 
|---|
| [8eb17a] | 595 | return volume; | 
|---|
|  | 596 | }; | 
|---|
|  | 597 |  | 
|---|
|  | 598 |  | 
|---|
|  | 599 | /** Creates multiples of the by \a *mol given cluster and suspends them in water with a given final density. | 
|---|
| [6c5812] | 600 | * We get cluster volume by VolumeOfConvexEnvelope() and its diameters by GetDiametersOfCluster() | 
|---|
| [8eb17a] | 601 | * \param *out output stream for debugging | 
|---|
|  | 602 | * \param *configuration needed for path to store convex envelope file | 
|---|
|  | 603 | * \param *mol molecule structure representing the cluster | 
|---|
| [edb650] | 604 | * \param ClusterVolume guesstimated cluster volume, if equal 0 we used VolumeOfConvexEnvelope() instead. | 
|---|
| [8eb17a] | 605 | * \param celldensity desired average density in final cell | 
|---|
|  | 606 | */ | 
|---|
| [edb650] | 607 | void PrepareClustersinWater(ofstream *out, config *configuration, molecule *mol, double ClusterVolume, double celldensity) | 
|---|
| [8eb17a] | 608 | { | 
|---|
| [318bfd] | 609 | // transform to PAS | 
|---|
|  | 610 | mol->PrincipalAxisSystem(out, true); | 
|---|
| [69eb71] | 611 |  | 
|---|
| [6c5812] | 612 | // some preparations beforehand | 
|---|
| [8eb17a] | 613 | bool IsAngstroem = configuration->GetIsAngstroem(); | 
|---|
| [6c5812] | 614 | Boundaries *BoundaryPoints = GetBoundaryPoints(out, mol); | 
|---|
| [edb650] | 615 | double clustervolume; | 
|---|
|  | 616 | if (ClusterVolume == 0) | 
|---|
| [450d63] | 617 | clustervolume = VolumeOfConvexEnvelope(out, NULL, configuration, BoundaryPoints, mol); | 
|---|
| [69eb71] | 618 | else | 
|---|
| [edb650] | 619 | clustervolume = ClusterVolume; | 
|---|
| [318bfd] | 620 | double *GreatestDiameter = GetDiametersOfCluster(out, BoundaryPoints, mol, IsAngstroem); | 
|---|
| [e9b8bb] | 621 | Vector BoxLengths; | 
|---|
| [318bfd] | 622 | int repetition[NDIM] = {1, 1, 1}; | 
|---|
| [6c5812] | 623 | int TotalNoClusters = 1; | 
|---|
|  | 624 | for (int i=0;i<NDIM;i++) | 
|---|
|  | 625 | TotalNoClusters *= repetition[i]; | 
|---|
|  | 626 |  | 
|---|
| [8eb17a] | 627 | // sum up the atomic masses | 
|---|
|  | 628 | double totalmass = 0.; | 
|---|
|  | 629 | atom *Walker = mol->start; | 
|---|
|  | 630 | while (Walker->next != mol->end) { | 
|---|
|  | 631 | Walker = Walker->next; | 
|---|
|  | 632 | totalmass += Walker->type->mass; | 
|---|
|  | 633 | } | 
|---|
|  | 634 | *out << Verbose(0) << "RESULT: The summed mass is " << setprecision(10) << totalmass << " atomicmassunit." << endl; | 
|---|
| [69eb71] | 635 |  | 
|---|
| [8eb17a] | 636 | *out << Verbose(0) << "RESULT: The average density is " << setprecision(10) << totalmass/clustervolume << " atomicmassunit/" << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl; | 
|---|
| [69eb71] | 637 |  | 
|---|
| [8eb17a] | 638 | // solve cubic polynomial | 
|---|
|  | 639 | *out << Verbose(1) << "Solving equidistant suspension in water problem ..." << endl; | 
|---|
|  | 640 | double cellvolume; | 
|---|
|  | 641 | if (IsAngstroem) | 
|---|
| [6c5812] | 642 | cellvolume = (TotalNoClusters*totalmass/SOLVENTDENSITY_A - (totalmass/clustervolume))/(celldensity-1); | 
|---|
| [8eb17a] | 643 | else | 
|---|
| [6c5812] | 644 | cellvolume = (TotalNoClusters*totalmass/SOLVENTDENSITY_a0 - (totalmass/clustervolume))/(celldensity-1); | 
|---|
| [8eb17a] | 645 | *out << Verbose(1) << "Cellvolume needed for a density of " << celldensity << " g/cm^3 is " << cellvolume << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl; | 
|---|
| [69eb71] | 646 |  | 
|---|
| [6c5812] | 647 | double minimumvolume = TotalNoClusters*(GreatestDiameter[0]*GreatestDiameter[1]*GreatestDiameter[2]); | 
|---|
| [8eb17a] | 648 | *out << Verbose(1) << "Minimum volume of the convex envelope contained in a rectangular box is " << minimumvolume << " atomicmassunit/" << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl; | 
|---|
| [edb650] | 649 | if (minimumvolume > cellvolume) { | 
|---|
| [8eb17a] | 650 | cerr << Verbose(0) << "ERROR: the containing box already has a greater volume than the envisaged cell volume!" << endl; | 
|---|
| [edb650] | 651 | cout << Verbose(0) << "Setting Box dimensions to minimum possible, the greatest diameters." << endl; | 
|---|
|  | 652 | for(int i=0;i<NDIM;i++) | 
|---|
|  | 653 | BoxLengths.x[i] = GreatestDiameter[i]; | 
|---|
|  | 654 | mol->CenterEdge(out, &BoxLengths); | 
|---|
|  | 655 | } else { | 
|---|
|  | 656 | BoxLengths.x[0] = (repetition[0]*GreatestDiameter[0] + repetition[1]*GreatestDiameter[1] + repetition[2]*GreatestDiameter[2]); | 
|---|
| [69eb71] | 657 | BoxLengths.x[1] = (repetition[0]*repetition[1]*GreatestDiameter[0]*GreatestDiameter[1] | 
|---|
|  | 658 | + repetition[0]*repetition[2]*GreatestDiameter[0]*GreatestDiameter[2] | 
|---|
| [edb650] | 659 | + repetition[1]*repetition[2]*GreatestDiameter[1]*GreatestDiameter[2]); | 
|---|
|  | 660 | BoxLengths.x[2] = minimumvolume - cellvolume; | 
|---|
|  | 661 | double x0 = 0.,x1 = 0.,x2 = 0.; | 
|---|
|  | 662 | if (gsl_poly_solve_cubic(BoxLengths.x[0],BoxLengths.x[1],BoxLengths.x[2],&x0,&x1,&x2) == 1) // either 1 or 3 on return | 
|---|
|  | 663 | *out << Verbose(0) << "RESULT: The resulting spacing is: " << x0 << " ." << endl; | 
|---|
|  | 664 | else { | 
|---|
|  | 665 | *out << Verbose(0) << "RESULT: The resulting spacings are: " << x0 << " and " << x1 << " and " << x2 << " ." << endl; | 
|---|
|  | 666 | x0 = x2;  // sorted in ascending order | 
|---|
|  | 667 | } | 
|---|
| [69eb71] | 668 |  | 
|---|
| [edb650] | 669 | cellvolume = 1; | 
|---|
|  | 670 | for(int i=0;i<NDIM;i++) { | 
|---|
|  | 671 | BoxLengths.x[i] = repetition[i] * (x0 + GreatestDiameter[i]); | 
|---|
|  | 672 | cellvolume *= BoxLengths.x[i]; | 
|---|
|  | 673 | } | 
|---|
| [69eb71] | 674 |  | 
|---|
| [edb650] | 675 | // set new box dimensions | 
|---|
|  | 676 | *out << Verbose(0) << "Translating to box with these boundaries." << endl; | 
|---|
|  | 677 | mol->CenterInBox((ofstream *)&cout, &BoxLengths); | 
|---|
|  | 678 | } | 
|---|
| [318bfd] | 679 | // update Box of atoms by boundary | 
|---|
|  | 680 | mol->SetBoxDimension(&BoxLengths); | 
|---|
| [edb650] | 681 | *out << Verbose(0) << "RESULT: The resulting cell dimensions are: " << BoxLengths.x[0] << " and " << BoxLengths.x[1] << " and " << BoxLengths.x[2] << " with total volume of " << cellvolume << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl; | 
|---|
| [8eb17a] | 682 | }; | 
|---|
|  | 683 |  | 
|---|
|  | 684 |  | 
|---|
|  | 685 | // =========================================================== class TESSELATION =========================================== | 
|---|
|  | 686 |  | 
|---|
|  | 687 | /** Constructor of class Tesselation. | 
|---|
|  | 688 | */ | 
|---|
|  | 689 | Tesselation::Tesselation() | 
|---|
|  | 690 | { | 
|---|
| [69eb71] | 691 | PointsOnBoundaryCount = 0; | 
|---|
|  | 692 | LinesOnBoundaryCount = 0; | 
|---|
| [8eb17a] | 693 | TrianglesOnBoundaryCount = 0; | 
|---|
|  | 694 | }; | 
|---|
|  | 695 |  | 
|---|
|  | 696 | /** Constructor of class Tesselation. | 
|---|
|  | 697 | * We have to free all points, lines and triangles. | 
|---|
|  | 698 | */ | 
|---|
|  | 699 | Tesselation::~Tesselation() | 
|---|
|  | 700 | { | 
|---|
|  | 701 | for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) { | 
|---|
|  | 702 | delete(runner->second); | 
|---|
|  | 703 | } | 
|---|
|  | 704 | }; | 
|---|
|  | 705 |  | 
|---|
|  | 706 | /** Gueses first starting triangle of the convex envelope. | 
|---|
|  | 707 | * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third. | 
|---|
|  | 708 | * \param *out output stream for debugging | 
|---|
|  | 709 | * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster | 
|---|
| [69eb71] | 710 | */ | 
|---|
| [8eb17a] | 711 | void Tesselation::GuessStartingTriangle(ofstream *out) | 
|---|
|  | 712 | { | 
|---|
|  | 713 | // 4b. create a starting triangle | 
|---|
|  | 714 | // 4b1. create all distances | 
|---|
|  | 715 | DistanceMultiMap DistanceMMap; | 
|---|
| [2b4a40] | 716 | double distance, tmp; | 
|---|
|  | 717 | Vector PlaneVector, TrialVector; | 
|---|
|  | 718 | PointMap::iterator A, B, C; // three nodes of the first triangle | 
|---|
|  | 719 | A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily | 
|---|
|  | 720 |  | 
|---|
| [69eb71] | 721 | // with A chosen, take each pair B,C and sort | 
|---|
| [2b4a40] | 722 | if (A != PointsOnBoundary.end()) { | 
|---|
|  | 723 | B = A; | 
|---|
|  | 724 | B++; | 
|---|
|  | 725 | for (; B != PointsOnBoundary.end(); B++) { | 
|---|
|  | 726 | C = B; | 
|---|
|  | 727 | C++; | 
|---|
|  | 728 | for (; C != PointsOnBoundary.end(); C++) { | 
|---|
|  | 729 | tmp = A->second->node->x.Distance(&B->second->node->x); | 
|---|
|  | 730 | distance = tmp*tmp; | 
|---|
|  | 731 | tmp = A->second->node->x.Distance(&C->second->node->x); | 
|---|
|  | 732 | distance += tmp*tmp; | 
|---|
|  | 733 | tmp = B->second->node->x.Distance(&C->second->node->x); | 
|---|
|  | 734 | distance += tmp*tmp; | 
|---|
|  | 735 | DistanceMMap.insert( DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator>(B,C) ) ); | 
|---|
| [8eb17a] | 736 | } | 
|---|
|  | 737 | } | 
|---|
|  | 738 | } | 
|---|
|  | 739 | //    // listing distances | 
|---|
|  | 740 | //    *out << Verbose(1) << "Listing DistanceMMap:"; | 
|---|
|  | 741 | //    for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) { | 
|---|
|  | 742 | //      *out << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")"; | 
|---|
|  | 743 | //    } | 
|---|
|  | 744 | //    *out << endl; | 
|---|
| [69eb71] | 745 |  | 
|---|
| [2b4a40] | 746 | // 4b2. pick three baselines forming a triangle | 
|---|
|  | 747 | // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate | 
|---|
| [8eb17a] | 748 | DistanceMultiMap::iterator baseline = DistanceMMap.begin(); | 
|---|
| [2b4a40] | 749 | for (; baseline != DistanceMMap.end(); baseline++) { | 
|---|
|  | 750 | // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate | 
|---|
|  | 751 | // 2. next, we have to check whether all points reside on only one side of the triangle | 
|---|
|  | 752 | // 3. construct plane vector | 
|---|
|  | 753 | PlaneVector.MakeNormalVector(&A->second->node->x, &baseline->second.first->second->node->x, &baseline->second.second->second->node->x); | 
|---|
|  | 754 | *out << Verbose(2) << "Plane vector of candidate triangle is "; | 
|---|
|  | 755 | PlaneVector.Output(out); | 
|---|
|  | 756 | *out << endl; | 
|---|
| [69eb71] | 757 | // 4. loop over all points | 
|---|
| [2b4a40] | 758 | double sign = 0.; | 
|---|
|  | 759 | PointMap::iterator checker = PointsOnBoundary.begin(); | 
|---|
|  | 760 | for (; checker != PointsOnBoundary.end(); checker++) { | 
|---|
|  | 761 | // (neglecting A,B,C) | 
|---|
|  | 762 | if ((checker == A) || (checker == baseline->second.first) || (checker == baseline->second.second)) | 
|---|
|  | 763 | continue; | 
|---|
|  | 764 | // 4a. project onto plane vector | 
|---|
|  | 765 | TrialVector.CopyVector(&checker->second->node->x); | 
|---|
|  | 766 | TrialVector.SubtractVector(&A->second->node->x); | 
|---|
|  | 767 | distance = TrialVector.Projection(&PlaneVector); | 
|---|
|  | 768 | if (fabs(distance) < 1e-4)  // we need to have a small epsilon around 0 which is still ok | 
|---|
|  | 769 | continue; | 
|---|
|  | 770 | *out << Verbose(3) << "Projection of " << checker->second->node->Name << " yields distance of " << distance << "." << endl; | 
|---|
|  | 771 | tmp = distance/fabs(distance); | 
|---|
|  | 772 | // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle) | 
|---|
|  | 773 | if ((sign != 0) && (tmp != sign)) { | 
|---|
|  | 774 | // 4c. If so, break 4. loop and continue with next candidate in 1. loop | 
|---|
|  | 775 | *out << Verbose(2) << "Current candidates: " << A->second->node->Name << "," << baseline->second.first->second->node->Name  << "," << baseline->second.second->second->node->Name << " leave " << checker->second->node->Name << " outside the convex hull." << endl; | 
|---|
|  | 776 | break; | 
|---|
|  | 777 | } else { // note the sign for later | 
|---|
|  | 778 | *out << Verbose(2) << "Current candidates: " << A->second->node->Name << "," << baseline->second.first->second->node->Name  << "," << baseline->second.second->second->node->Name << " leave " << checker->second->node->Name << " inside the convex hull." << endl; | 
|---|
|  | 779 | sign = tmp; | 
|---|
|  | 780 | } | 
|---|
|  | 781 | // 4d. Check whether the point is inside the triangle (check distance to each node | 
|---|
|  | 782 | tmp = checker->second->node->x.Distance(&A->second->node->x); | 
|---|
|  | 783 | int innerpoint = 0; | 
|---|
| [69eb71] | 784 | if ((tmp < A->second->node->x.Distance(&baseline->second.first->second->node->x)) | 
|---|
| [2b4a40] | 785 | && (tmp < A->second->node->x.Distance(&baseline->second.second->second->node->x))) | 
|---|
|  | 786 | innerpoint++; | 
|---|
|  | 787 | tmp = checker->second->node->x.Distance(&baseline->second.first->second->node->x); | 
|---|
| [69eb71] | 788 | if ((tmp < baseline->second.first->second->node->x.Distance(&A->second->node->x)) | 
|---|
| [2b4a40] | 789 | && (tmp < baseline->second.first->second->node->x.Distance(&baseline->second.second->second->node->x))) | 
|---|
|  | 790 | innerpoint++; | 
|---|
|  | 791 | tmp = checker->second->node->x.Distance(&baseline->second.second->second->node->x); | 
|---|
| [69eb71] | 792 | if ((tmp < baseline->second.second->second->node->x.Distance(&baseline->second.first->second->node->x)) | 
|---|
| [2b4a40] | 793 | && (tmp < baseline->second.second->second->node->x.Distance(&A->second->node->x))) | 
|---|
|  | 794 | innerpoint++; | 
|---|
|  | 795 | // 4e. If so, break 4. loop and continue with next candidate in 1. loop | 
|---|
|  | 796 | if (innerpoint == 3) | 
|---|
|  | 797 | break; | 
|---|
|  | 798 | } | 
|---|
|  | 799 | // 5. come this far, all on same side? Then break 1. loop and construct triangle | 
|---|
|  | 800 | if (checker == PointsOnBoundary.end()) { | 
|---|
|  | 801 | *out << "Looks like we have a candidate!" << endl; | 
|---|
|  | 802 | break; | 
|---|
|  | 803 | } | 
|---|
| [8eb17a] | 804 | } | 
|---|
| [2b4a40] | 805 | if (baseline != DistanceMMap.end()) { | 
|---|
|  | 806 | BPS[0] = baseline->second.first->second; | 
|---|
|  | 807 | BPS[1] = baseline->second.second->second; | 
|---|
|  | 808 | BLS[0] = new class BoundaryLineSet(BPS , LinesOnBoundaryCount); | 
|---|
|  | 809 | BPS[0] = A->second; | 
|---|
|  | 810 | BPS[1] = baseline->second.second->second; | 
|---|
|  | 811 | BLS[1] = new class BoundaryLineSet(BPS , LinesOnBoundaryCount); | 
|---|
|  | 812 | BPS[0] = baseline->second.first->second; | 
|---|
|  | 813 | BPS[1] = A->second; | 
|---|
| [69eb71] | 814 | BLS[2] = new class BoundaryLineSet(BPS , LinesOnBoundaryCount); | 
|---|
|  | 815 |  | 
|---|
| [2b4a40] | 816 | // 4b3. insert created triangle | 
|---|
|  | 817 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
|  | 818 | TrianglesOnBoundary.insert( TrianglePair(TrianglesOnBoundaryCount, BTS) ); | 
|---|
|  | 819 | TrianglesOnBoundaryCount++; | 
|---|
|  | 820 | for(int i=0;i<NDIM;i++) { | 
|---|
|  | 821 | LinesOnBoundary.insert( LinePair(LinesOnBoundaryCount, BTS->lines[i]) ); | 
|---|
|  | 822 | LinesOnBoundaryCount++; | 
|---|
|  | 823 | } | 
|---|
| [69eb71] | 824 |  | 
|---|
| [2b4a40] | 825 | *out << Verbose(1) << "Starting triangle is " << *BTS << "." << endl; | 
|---|
|  | 826 | } else { | 
|---|
|  | 827 | *out << Verbose(1) << "No starting triangle found." << endl; | 
|---|
|  | 828 | exit(255); | 
|---|
| [8eb17a] | 829 | } | 
|---|
|  | 830 | }; | 
|---|
|  | 831 |  | 
|---|
|  | 832 |  | 
|---|
|  | 833 | /** Tesselates the convex envelope of a cluster from a single starting triangle. | 
|---|
|  | 834 | * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most | 
|---|
|  | 835 | * 2 triangles. Hence, we go through all current lines: | 
|---|
|  | 836 | * -# if the lines contains to only one triangle | 
|---|
|  | 837 | * -# We search all points in the boundary | 
|---|
|  | 838 | *    -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors | 
|---|
|  | 839 | *    -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to | 
|---|
|  | 840 | *       baseline in triangle plane pointing out of the triangle and normal vector of new triangle) | 
|---|
|  | 841 | *    -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount) | 
|---|
|  | 842 | * \param *out output stream for debugging | 
|---|
|  | 843 | * \param *configuration for IsAngstroem | 
|---|
|  | 844 | * \param *mol the cluster as a molecule structure | 
|---|
|  | 845 | */ | 
|---|
|  | 846 | void Tesselation::TesselateOnBoundary(ofstream *out, config *configuration, molecule *mol) | 
|---|
|  | 847 | { | 
|---|
|  | 848 | bool flag; | 
|---|
|  | 849 | PointMap::iterator winner; | 
|---|
|  | 850 | class BoundaryPointSet *peak = NULL; | 
|---|
|  | 851 | double SmallestAngle, TempAngle; | 
|---|
| [e9b8bb] | 852 | Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, PropagationVector; | 
|---|
| [8eb17a] | 853 | LineMap::iterator LineChecker[2]; | 
|---|
|  | 854 | do { | 
|---|
|  | 855 | flag = false; | 
|---|
| [69eb71] | 856 | for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++) | 
|---|
| [8eb17a] | 857 | if (baseline->second->TrianglesCount == 1) { | 
|---|
| [69eb71] | 858 | *out << Verbose(2) << "Current baseline is between " << *(baseline->second) << "." << endl; | 
|---|
| [8eb17a] | 859 | // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles) | 
|---|
|  | 860 | SmallestAngle = M_PI; | 
|---|
|  | 861 | BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far | 
|---|
|  | 862 | // get peak point with respect to this base line's only triangle | 
|---|
|  | 863 | for(int i=0;i<3;i++) | 
|---|
|  | 864 | if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1])) | 
|---|
|  | 865 | peak = BTS->endpoints[i]; | 
|---|
|  | 866 | *out << Verbose(3) << " and has peak " << *peak << "." << endl; | 
|---|
|  | 867 | // normal vector of triangle | 
|---|
|  | 868 | BTS->GetNormalVector(NormalVector); | 
|---|
|  | 869 | *out << Verbose(4) << "NormalVector of base triangle is "; | 
|---|
|  | 870 | NormalVector.Output(out); | 
|---|
|  | 871 | *out << endl; | 
|---|
|  | 872 | // offset to center of triangle | 
|---|
|  | 873 | CenterVector.Zero(); | 
|---|
|  | 874 | for(int i=0;i<3;i++) | 
|---|
|  | 875 | CenterVector.AddVector(&BTS->endpoints[i]->node->x); | 
|---|
|  | 876 | CenterVector.Scale(1./3.); | 
|---|
|  | 877 | *out << Verbose(4) << "CenterVector of base triangle is "; | 
|---|
|  | 878 | CenterVector.Output(out); | 
|---|
|  | 879 | *out << endl; | 
|---|
|  | 880 | // vector in propagation direction (out of triangle) | 
|---|
|  | 881 | // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection) | 
|---|
|  | 882 | TempVector.CopyVector(&baseline->second->endpoints[0]->node->x); | 
|---|
|  | 883 | TempVector.SubtractVector(&baseline->second->endpoints[1]->node->x); | 
|---|
|  | 884 | PropagationVector.MakeNormalVector(&TempVector, &NormalVector); | 
|---|
|  | 885 | TempVector.CopyVector(&CenterVector); | 
|---|
|  | 886 | TempVector.SubtractVector(&baseline->second->endpoints[0]->node->x);  // TempVector is vector on triangle plane pointing from one baseline egde towards center! | 
|---|
| [69eb71] | 887 | //*out << Verbose(2) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl; | 
|---|
| [8eb17a] | 888 | if (PropagationVector.Projection(&TempVector) > 0)  // make sure normal propagation vector points outward from baseline | 
|---|
|  | 889 | PropagationVector.Scale(-1.); | 
|---|
|  | 890 | *out << Verbose(4) << "PropagationVector of base triangle is "; | 
|---|
|  | 891 | PropagationVector.Output(out); | 
|---|
|  | 892 | *out << endl; | 
|---|
|  | 893 | winner = PointsOnBoundary.end(); | 
|---|
| [69eb71] | 894 | for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) | 
|---|
| [8eb17a] | 895 | if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints | 
|---|
|  | 896 | *out << Verbose(3) << "Target point is " << *(target->second) << ":"; | 
|---|
|  | 897 | bool continueflag = true; | 
|---|
| [69eb71] | 898 |  | 
|---|
| [8eb17a] | 899 | VirtualNormalVector.CopyVector(&baseline->second->endpoints[0]->node->x); | 
|---|
|  | 900 | VirtualNormalVector.AddVector(&baseline->second->endpoints[0]->node->x); | 
|---|
|  | 901 | VirtualNormalVector.Scale(-1./2.);   // points now to center of base line | 
|---|
|  | 902 | VirtualNormalVector.AddVector(&target->second->node->x); // points from center of base line to target | 
|---|
|  | 903 | TempAngle = VirtualNormalVector.Angle(&PropagationVector); | 
|---|
|  | 904 | continueflag = continueflag && (TempAngle < (M_PI/2.)); // no bends bigger than Pi/2 (90 degrees) | 
|---|
|  | 905 | if (!continueflag) { | 
|---|
|  | 906 | *out << Verbose(4) << "Angle between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl; | 
|---|
|  | 907 | continue; | 
|---|
|  | 908 | } else | 
|---|
|  | 909 | *out << Verbose(4) << "Angle between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl; | 
|---|
|  | 910 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first); | 
|---|
|  | 911 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first); | 
|---|
|  | 912 | //            if (LineChecker[0] != baseline->second->endpoints[0]->lines.end()) | 
|---|
|  | 913 | //              *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->TrianglesCount << " triangles." << endl; | 
|---|
|  | 914 | //            else | 
|---|
|  | 915 | //              *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has no line to " << *(target->second) << " as endpoint." << endl; | 
|---|
|  | 916 | //            if (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) | 
|---|
|  | 917 | //              *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->TrianglesCount << " triangles." << endl; | 
|---|
|  | 918 | //            else | 
|---|
|  | 919 | //              *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has no line to " << *(target->second) << " as endpoint." << endl; | 
|---|
|  | 920 | // check first endpoint (if any connecting line goes to target or at least not more than 1) | 
|---|
|  | 921 | continueflag = continueflag && (( (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) || (LineChecker[0]->second->TrianglesCount == 1))); | 
|---|
|  | 922 | if (!continueflag) { | 
|---|
|  | 923 | *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->TrianglesCount << " triangles." << endl; | 
|---|
|  | 924 | continue; | 
|---|
|  | 925 | } | 
|---|
|  | 926 | // check second endpoint (if any connecting line goes to target or at least not more than 1) | 
|---|
|  | 927 | continueflag = continueflag && (( (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) || (LineChecker[1]->second->TrianglesCount == 1))); | 
|---|
|  | 928 | if (!continueflag) { | 
|---|
|  | 929 | *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->TrianglesCount << " triangles." << endl; | 
|---|
|  | 930 | continue; | 
|---|
|  | 931 | } | 
|---|
|  | 932 | // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint) | 
|---|
|  | 933 | continueflag = continueflag && (!( | 
|---|
| [69eb71] | 934 | ((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) | 
|---|
| [8eb17a] | 935 | && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)) | 
|---|
|  | 936 | )); | 
|---|
|  | 937 | if (!continueflag) { | 
|---|
|  | 938 | *out << Verbose(4) << "Current target is peak!" << endl; | 
|---|
|  | 939 | continue; | 
|---|
|  | 940 | } | 
|---|
|  | 941 | // in case NOT both were found | 
|---|
|  | 942 | if (continueflag) {  // create virtually this triangle, get its normal vector, calculate angle | 
|---|
|  | 943 | flag = true; | 
|---|
|  | 944 | VirtualNormalVector.MakeNormalVector(&baseline->second->endpoints[0]->node->x, &baseline->second->endpoints[1]->node->x, &target->second->node->x); | 
|---|
|  | 945 | // make it always point inward | 
|---|
|  | 946 | if (baseline->second->endpoints[0]->node->x.Projection(&VirtualNormalVector) > 0) | 
|---|
|  | 947 | VirtualNormalVector.Scale(-1.); | 
|---|
|  | 948 | // calculate angle | 
|---|
|  | 949 | TempAngle = NormalVector.Angle(&VirtualNormalVector); | 
|---|
|  | 950 | *out << Verbose(4) << "NormalVector is "; | 
|---|
|  | 951 | VirtualNormalVector.Output(out); | 
|---|
|  | 952 | *out << " and the angle is " << TempAngle << "." << endl; | 
|---|
|  | 953 | if (SmallestAngle > TempAngle) {  // set to new possible winner | 
|---|
|  | 954 | SmallestAngle = TempAngle; | 
|---|
|  | 955 | winner = target; | 
|---|
|  | 956 | } | 
|---|
|  | 957 | } | 
|---|
|  | 958 | } | 
|---|
|  | 959 | // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle | 
|---|
|  | 960 | if (winner != PointsOnBoundary.end()) { | 
|---|
|  | 961 | *out << Verbose(2) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl; | 
|---|
|  | 962 | // create the lins of not yet present | 
|---|
|  | 963 | BLS[0] = baseline->second; | 
|---|
|  | 964 | // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles) | 
|---|
|  | 965 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first); | 
|---|
|  | 966 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first); | 
|---|
|  | 967 | if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create | 
|---|
|  | 968 | BPS[0] = baseline->second->endpoints[0]; | 
|---|
|  | 969 | BPS[1] = winner->second; | 
|---|
|  | 970 | BLS[1] = new class BoundaryLineSet(BPS , LinesOnBoundaryCount); | 
|---|
|  | 971 | LinesOnBoundary.insert( LinePair(LinesOnBoundaryCount, BLS[1]) ); | 
|---|
|  | 972 | LinesOnBoundaryCount++; | 
|---|
|  | 973 | } else | 
|---|
|  | 974 | BLS[1] = LineChecker[0]->second; | 
|---|
|  | 975 | if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create | 
|---|
|  | 976 | BPS[0] = baseline->second->endpoints[1]; | 
|---|
|  | 977 | BPS[1] = winner->second; | 
|---|
|  | 978 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 979 | LinesOnBoundary.insert( LinePair(LinesOnBoundaryCount, BLS[2]) ); | 
|---|
|  | 980 | LinesOnBoundaryCount++; | 
|---|
|  | 981 | } else | 
|---|
|  | 982 | BLS[2] = LineChecker[1]->second; | 
|---|
|  | 983 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
|  | 984 | TrianglesOnBoundary.insert( TrianglePair(TrianglesOnBoundaryCount, BTS) ); | 
|---|
|  | 985 | TrianglesOnBoundaryCount++; | 
|---|
|  | 986 | } else { | 
|---|
|  | 987 | *out << Verbose(1) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl; | 
|---|
|  | 988 | } | 
|---|
| [69eb71] | 989 |  | 
|---|
| [8eb17a] | 990 | // 5d. If the set of lines is not yet empty, go to 5. and continue | 
|---|
|  | 991 | } else | 
|---|
|  | 992 | *out << Verbose(2) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->TrianglesCount << "." << endl; | 
|---|
|  | 993 | } while (flag); | 
|---|
| [69eb71] | 994 |  | 
|---|
| [8eb17a] | 995 | }; | 
|---|
|  | 996 |  | 
|---|
|  | 997 | /** Adds an atom to the tesselation::PointsOnBoundary list. | 
|---|
|  | 998 | * \param *Walker atom to add | 
|---|
|  | 999 | */ | 
|---|
|  | 1000 | void Tesselation::AddPoint(atom *Walker) | 
|---|
|  | 1001 | { | 
|---|
| [ca8073] | 1002 | PointTestPair InsertUnique; | 
|---|
| [8eb17a] | 1003 | BPS[0] = new class BoundaryPointSet(Walker); | 
|---|
| [ca8073] | 1004 | InsertUnique = PointsOnBoundary.insert( PointPair(Walker->nr, BPS[0]) ); | 
|---|
|  | 1005 | if (InsertUnique.second)  // if new point was not present before, increase counter | 
|---|
|  | 1006 | PointsOnBoundaryCount++; | 
|---|
| [8eb17a] | 1007 | }; | 
|---|
| [03648b] | 1008 |  | 
|---|
|  | 1009 |  | 
|---|
|  | 1010 |  | 
|---|
|  | 1011 |  | 
|---|
|  | 1012 |  | 
|---|
|  | 1013 |  | 
|---|
|  | 1014 | //==================================================================================================================== | 
|---|
|  | 1015 | // | 
|---|
|  | 1016 | // ab hier habe ich das verzapft. | 
|---|
|  | 1017 | // | 
|---|
|  | 1018 | //==================================================================================================================== | 
|---|
|  | 1019 |  | 
|---|
| [69eb71] | 1020 | /*! | 
|---|
|  | 1021 | * This recursive function finds a third point, to form a triangle with two given ones. | 
|---|
|  | 1022 | * Two atoms are fixed, a candidate is supplied, additionally two vectors for direction distinction, a Storage area to \ | 
|---|
|  | 1023 | *  supply results to the calling function, the radius of the sphere which the triangle shall support and the molecule \ | 
|---|
|  | 1024 | *  upon which we operate. | 
|---|
|  | 1025 | *  If the candidate is more fitting to support the sphere than the already stored atom is, then we write its id, its general \ | 
|---|
|  | 1026 | *  direction and angle into Storage. | 
|---|
|  | 1027 | *  We the determine the recursive level we have reached and if this is not on the threshold yet, call this function again, \ | 
|---|
|  | 1028 | *  with all neighbours of the candidate. | 
|---|
|  | 1029 | */ | 
|---|
|  | 1030 | void Find_next_suitable_point(atom* a, atom* b, atom* Candidate, int n, Vector *Chord, Vector *d1, Vector *d2, double *Storage, const double RADIUS, molecule* mol) | 
|---|
| [03648b] | 1031 | { | 
|---|
| [69eb71] | 1032 | /* d2 is normal vector on the triangle | 
|---|
|  | 1033 | * d1 is normal on the triangle line, from which we come, as well as on d2. | 
|---|
| [03648b] | 1034 | */ | 
|---|
| [69eb71] | 1035 | Vector dif_a; //Vector from a to candidate | 
|---|
|  | 1036 | Vector dif_b; //Vector from b to candidate | 
|---|
|  | 1037 | Vector AngleCheck; // Projection of a difference vector on plane orthogonal on triangle side. | 
|---|
|  | 1038 | atom *Walker; // variable atom point | 
|---|
|  | 1039 |  | 
|---|
|  | 1040 | dif_a.CopyVector(&(a->x)); | 
|---|
|  | 1041 | dif_a.SubtractVector(&(Candidate->x)); | 
|---|
|  | 1042 | dif_b.CopyVector(&(b->x)); | 
|---|
|  | 1043 | dif_b.SubtractVector(&(Candidate->x)); | 
|---|
| [03648b] | 1044 | AngleCheck.CopyVector(&dif_a); | 
|---|
| [69eb71] | 1045 | AngleCheck.ProjectOntoPlane(Chord); | 
|---|
| [03648b] | 1046 |  | 
|---|
| [69eb71] | 1047 | if (Chord->Norm()/(2*sin(dif_a.Angle(&dif_b)))<RADIUS) //Using Formula for relation of chord length with inner angle to find of Ball will touch atom | 
|---|
| [03648b] | 1048 | { | 
|---|
|  | 1049 |  | 
|---|
|  | 1050 | if (dif_a.ScalarProduct(d1)/fabs(dif_a.ScalarProduct(d1))>Storage[1]) //This will give absolute preference to those in "right-hand" quadrants | 
|---|
|  | 1051 | { | 
|---|
| [69eb71] | 1052 | Storage[0]=(double)Candidate->nr; | 
|---|
|  | 1053 | Storage[1]=dif_a.ScalarProduct(d1)/fabs(dif_a.ScalarProduct(d1)); | 
|---|
|  | 1054 | Storage[2]=AngleCheck.Angle(d2); | 
|---|
| [03648b] | 1055 | } | 
|---|
|  | 1056 | else | 
|---|
|  | 1057 | { | 
|---|
|  | 1058 | if ((dif_a.ScalarProduct(d1)/fabs(dif_a.ScalarProduct(d1)) == Storage[1] && Storage[1]>0 &&  Storage[2]< AngleCheck.Angle(d2)) or \ | 
|---|
|  | 1059 | (dif_a.ScalarProduct(d1)/fabs(dif_a.ScalarProduct(d1)) == Storage[1] && Storage[1]<0 &&  Storage[2]> AngleCheck.Angle(d2))) | 
|---|
|  | 1060 | //Depending on quadrant we prefer higher or lower atom with respect to Triangle normal first. | 
|---|
|  | 1061 | { | 
|---|
| [69eb71] | 1062 | Storage[0]=(double)Candidate->nr; | 
|---|
| [03648b] | 1063 | Storage[1]=dif_a.ScalarProduct(d1)/fabs(dif_a.ScalarProduct(d1)); | 
|---|
|  | 1064 | Storage[2]=AngleCheck.Angle(d2); | 
|---|
|  | 1065 | } | 
|---|
|  | 1066 | } | 
|---|
|  | 1067 | } | 
|---|
|  | 1068 |  | 
|---|
| [69eb71] | 1069 | if (n<5) // Five is the recursion level threshold. | 
|---|
| [03648b] | 1070 | { | 
|---|
| [69eb71] | 1071 | for(int i=0; i<mol->NumberOfBondsPerAtom[Candidate->nr];i++) // go through all bond | 
|---|
| [03648b] | 1072 | { | 
|---|
| [69eb71] | 1073 | Walker= mol->start; // go through all atoms | 
|---|
|  | 1074 |  | 
|---|
|  | 1075 | while (Walker->nr != (mol->ListOfBondsPerAtom[Candidate->nr][i]->leftatom->nr ==Candidate->nr ? mol->ListOfBondsPerAtom[Candidate->nr][i]->rightatom->nr : mol->ListOfBondsPerAtom[Candidate->nr][i]->leftatom->nr)) | 
|---|
|  | 1076 | { // until atom found which belongs to bond | 
|---|
| [03648b] | 1077 | Walker = Walker->next; | 
|---|
|  | 1078 | } | 
|---|
|  | 1079 |  | 
|---|
| [69eb71] | 1080 |  | 
|---|
|  | 1081 | Find_next_suitable_point(a, b, Walker, n+1, Chord, d1, d2, Storage, RADIUS, mol);  //call function again | 
|---|
| [03648b] | 1082 | } | 
|---|
|  | 1083 | } | 
|---|
|  | 1084 | }; | 
|---|
|  | 1085 |  | 
|---|
| [69eb71] | 1086 | /*! | 
|---|
|  | 1087 | * this function fins a triangle to a line, adjacent to an existing one. | 
|---|
|  | 1088 | */ | 
|---|
|  | 1089 | void Tesselation::Find_next_suitable_triangle(molecule* mol, BoundaryLineSet Line, BoundaryTriangleSet T, const double& RADIUS) | 
|---|
| [03648b] | 1090 | { | 
|---|
| [69eb71] | 1091 | printf("Looking for next suitable triangle \n"); | 
|---|
| [03648b] | 1092 | Vector direction1; | 
|---|
|  | 1093 | Vector helper; | 
|---|
| [69eb71] | 1094 | Vector Chord; | 
|---|
| [03648b] | 1095 | atom* Walker; | 
|---|
|  | 1096 |  | 
|---|
| [69eb71] | 1097 | double *Storage; | 
|---|
|  | 1098 | Storage = new double[3]; | 
|---|
| [03648b] | 1099 | Storage[0]=-1.;   // Id must be positive, we see should nothing be done | 
|---|
|  | 1100 | Storage[1]=-1.;   // This direction is either +1 or -1 one, so any result will take precedence over initial values | 
|---|
|  | 1101 | Storage[2]=-10.;  // This is also lower then any value produced by an eligible atom, which are all positive | 
|---|
|  | 1102 |  | 
|---|
| [69eb71] | 1103 |  | 
|---|
| [03648b] | 1104 | helper.CopyVector(&(Line.endpoints[0]->node->x)); | 
|---|
|  | 1105 | for (int i =0; i<3; i++) | 
|---|
|  | 1106 | { | 
|---|
|  | 1107 | if (T.endpoints[i]->node->nr != Line.endpoints[0]->node->nr && T.endpoints[i]->node->nr!=Line.endpoints[1]->node->nr) | 
|---|
|  | 1108 | { | 
|---|
|  | 1109 | helper.SubtractVector(&T.endpoints[i]->node->x); | 
|---|
|  | 1110 | break; | 
|---|
|  | 1111 | } | 
|---|
|  | 1112 | } | 
|---|
|  | 1113 |  | 
|---|
|  | 1114 |  | 
|---|
|  | 1115 | direction1.CopyVector(&Line.endpoints[0]->node->x); | 
|---|
|  | 1116 | direction1.SubtractVector(&Line.endpoints[1]->node->x); | 
|---|
|  | 1117 | direction1.VectorProduct(T.NormalVector); | 
|---|
|  | 1118 |  | 
|---|
|  | 1119 | if (direction1.ScalarProduct(&helper)>0) | 
|---|
|  | 1120 | { | 
|---|
|  | 1121 | direction1.Scale(-1); | 
|---|
|  | 1122 | } | 
|---|
|  | 1123 |  | 
|---|
| [69eb71] | 1124 | Chord.CopyVector(&(Line.endpoints[0]->node->x)); // bring into calling function | 
|---|
|  | 1125 | Chord.SubtractVector(&(Line.endpoints[1]->node->x)); | 
|---|
|  | 1126 |  | 
|---|
|  | 1127 | printf("Looking for third point candidates for triangle \n"); | 
|---|
|  | 1128 | Find_next_suitable_point(Line.endpoints[0]->node, Line.endpoints[1]->node, Line.endpoints[0]->node, 0, &Chord, &direction1, T.NormalVector, Storage, RADIUS, mol); | 
|---|
|  | 1129 |  | 
|---|
| [03648b] | 1130 | // Konstruiere nun neues Dreieck am Ende der Liste der Dreiecke | 
|---|
|  | 1131 | // Next Triangle is Line, atom with number in Storage[0] | 
|---|
|  | 1132 |  | 
|---|
|  | 1133 | Walker= mol->start; | 
|---|
|  | 1134 | while (Walker->nr != (int)Storage[0]) | 
|---|
|  | 1135 | { | 
|---|
|  | 1136 | Walker = Walker->next; | 
|---|
|  | 1137 | } | 
|---|
|  | 1138 |  | 
|---|
|  | 1139 | AddPoint(Walker); | 
|---|
|  | 1140 |  | 
|---|
|  | 1141 | BPS[0] = new class BoundaryPointSet(Walker); | 
|---|
|  | 1142 | BPS[1] = new class BoundaryPointSet(Line.endpoints[0]->node); | 
|---|
|  | 1143 | BLS[0] = new class BoundaryLineSet(BPS , LinesOnBoundaryCount); | 
|---|
|  | 1144 | BPS[0] = new class BoundaryPointSet(Walker); | 
|---|
|  | 1145 | BPS[1] = new class BoundaryPointSet(Line.endpoints[1]->node); | 
|---|
|  | 1146 | BLS[1] = new class BoundaryLineSet(BPS , LinesOnBoundaryCount); | 
|---|
|  | 1147 | BLS[2] = new class BoundaryLineSet(Line); | 
|---|
|  | 1148 |  | 
|---|
|  | 1149 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
|  | 1150 | TrianglesOnBoundary.insert( TrianglePair(TrianglesOnBoundaryCount, BTS) ); | 
|---|
|  | 1151 | TrianglesOnBoundaryCount++; | 
|---|
|  | 1152 |  | 
|---|
|  | 1153 | for(int i=0;i<NDIM;i++) // sind Linien bereits vorhanden ??? | 
|---|
|  | 1154 | { | 
|---|
| [69eb71] | 1155 |  | 
|---|
|  | 1156 |  | 
|---|
|  | 1157 | if ( (LinesOnBoundary.insert( LinePair(LinesOnBoundaryCount, BTS->lines[i]))).second); | 
|---|
| [03648b] | 1158 | { | 
|---|
| [69eb71] | 1159 | LinesOnBoundaryCount++; | 
|---|
| [03648b] | 1160 | } | 
|---|
|  | 1161 | } | 
|---|
|  | 1162 | BTS->GetNormalVector(*BTS->NormalVector); | 
|---|
|  | 1163 |  | 
|---|
|  | 1164 | if( (BTS->NormalVector->ScalarProduct(T.NormalVector)<0 && Storage[1]>0) || \ | 
|---|
|  | 1165 | (BTS->NormalVector->ScalarProduct(T.NormalVector)>0 && Storage[1]<0)) | 
|---|
|  | 1166 | { | 
|---|
|  | 1167 | BTS->NormalVector->Scale(-1); | 
|---|
|  | 1168 | } | 
|---|
| [69eb71] | 1169 |  | 
|---|
| [03648b] | 1170 | }; | 
|---|
|  | 1171 |  | 
|---|
|  | 1172 |  | 
|---|
| [69eb71] | 1173 | void Find_second_point_for_Tesselation(atom* a, atom* Candidate, int n, Vector Oben, double Storage[3], molecule* mol) | 
|---|
| [03648b] | 1174 | { | 
|---|
| [69eb71] | 1175 | printf("Looking for second point of starting triangle \n"); | 
|---|
| [03648b] | 1176 | int i; | 
|---|
|  | 1177 | Vector *AngleCheck; | 
|---|
|  | 1178 | atom* Walker; | 
|---|
|  | 1179 |  | 
|---|
| [69eb71] | 1180 | AngleCheck->CopyVector(&(Candidate->x)); | 
|---|
|  | 1181 | AngleCheck->SubtractVector(&(a->x)); | 
|---|
|  | 1182 | if (AngleCheck->Angle(&Oben) < Storage[1]) | 
|---|
| [03648b] | 1183 | { | 
|---|
| [69eb71] | 1184 | //printf("Old values of Storage: %lf %lf \n", Storage[0], Storage[1]); | 
|---|
|  | 1185 | Storage[0]=(double)(Candidate->nr); | 
|---|
|  | 1186 | Storage[1]=AngleCheck->Angle(&Oben); | 
|---|
|  | 1187 | //printf("Changing something in Storage: %lf %lf. \n", Storage[0], Storage[1]); | 
|---|
| [03648b] | 1188 | }; | 
|---|
| [69eb71] | 1189 | printf("%d \n", n); | 
|---|
| [03648b] | 1190 | if (n<5) | 
|---|
|  | 1191 | { | 
|---|
| [69eb71] | 1192 | for (i = 0; i< mol->NumberOfBondsPerAtom[Candidate->nr]; i++) | 
|---|
| [03648b] | 1193 | { | 
|---|
| [69eb71] | 1194 | Walker = mol->start; | 
|---|
|  | 1195 | while (Candidate->nr != (mol->ListOfBondsPerAtom[Candidate->nr][i]->leftatom->nr ==Candidate->nr ? mol->ListOfBondsPerAtom[Candidate->nr][i]->leftatom->nr : mol->ListOfBondsPerAtom[Candidate->nr][i]->rightatom->nr)) | 
|---|
| [03648b] | 1196 | { | 
|---|
|  | 1197 | Walker = Walker->next; | 
|---|
|  | 1198 | }; | 
|---|
| [69eb71] | 1199 |  | 
|---|
|  | 1200 | Find_second_point_for_Tesselation(a, Walker, n+1, Oben, Storage, mol); | 
|---|
| [03648b] | 1201 | }; | 
|---|
|  | 1202 | }; | 
|---|
| [69eb71] | 1203 |  | 
|---|
| [03648b] | 1204 |  | 
|---|
|  | 1205 | }; | 
|---|
|  | 1206 |  | 
|---|
|  | 1207 |  | 
|---|
| [69eb71] | 1208 | void Tesselation::Find_starting_triangle(molecule* mol, const double RADIUS) | 
|---|
| [03648b] | 1209 | { | 
|---|
| [69eb71] | 1210 | printf("Looking for starting triangle \n"); | 
|---|
| [03648b] | 1211 | int i=0; | 
|---|
| [69eb71] | 1212 | atom* Walker; | 
|---|
|  | 1213 | atom* Walker2; | 
|---|
|  | 1214 | atom* Walker3; | 
|---|
| [03648b] | 1215 | int max_index[3]; | 
|---|
|  | 1216 | double max_coordinate[3]; | 
|---|
|  | 1217 | Vector Oben; | 
|---|
|  | 1218 | Vector helper; | 
|---|
| [69eb71] | 1219 | Vector Chord; | 
|---|
| [03648b] | 1220 |  | 
|---|
|  | 1221 | Oben.Zero(); | 
|---|
|  | 1222 |  | 
|---|
|  | 1223 |  | 
|---|
|  | 1224 | for(i =0; i<3; i++) | 
|---|
|  | 1225 | { | 
|---|
|  | 1226 | max_index[i] =-1; | 
|---|
|  | 1227 | max_coordinate[i] =-1; | 
|---|
|  | 1228 | } | 
|---|
| [69eb71] | 1229 | printf("Molecule mol is there and has %d Atoms \n", mol->AtomCount); | 
|---|
|  | 1230 | Walker = mol->start; | 
|---|
|  | 1231 | while (Walker->next != mol->end) | 
|---|
| [03648b] | 1232 | { | 
|---|
| [69eb71] | 1233 | Walker = Walker->next; | 
|---|
| [03648b] | 1234 | for (i=0; i<3; i++) | 
|---|
| [69eb71] | 1235 | { | 
|---|
|  | 1236 | if (Walker->x.x[i] > max_coordinate[i]) | 
|---|
| [03648b] | 1237 | { | 
|---|
| [69eb71] | 1238 | max_coordinate[i]=Walker->x.x[i]; | 
|---|
|  | 1239 | max_index[i]=Walker->nr; | 
|---|
| [03648b] | 1240 | } | 
|---|
| [69eb71] | 1241 | } | 
|---|
| [03648b] | 1242 | } | 
|---|
|  | 1243 |  | 
|---|
| [69eb71] | 1244 | printf("Found starting atom \n"); | 
|---|
| [03648b] | 1245 | //Koennen dies fuer alle Richtungen, legen hier erstmal Richtung auf k=0 | 
|---|
| [69eb71] | 1246 | const int k=2; | 
|---|
| [03648b] | 1247 |  | 
|---|
| [69eb71] | 1248 | Oben.x[k]=1.; | 
|---|
|  | 1249 | Walker = mol->start; | 
|---|
|  | 1250 | Walker = Walker->next; | 
|---|
|  | 1251 | while (Walker->nr != max_index[k]) | 
|---|
| [03648b] | 1252 | { | 
|---|
| [69eb71] | 1253 | Walker = Walker->next; | 
|---|
| [03648b] | 1254 | } | 
|---|
| [69eb71] | 1255 | printf("%d \n", Walker->nr); | 
|---|
| [03648b] | 1256 | double Storage[3]; | 
|---|
|  | 1257 | Storage[0]=-1.;   // Id must be positive, we see should nothing be done | 
|---|
| [69eb71] | 1258 | Storage[1]=999999.;   // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant. | 
|---|
|  | 1259 | Storage[2]=999999.;  // This will be an angle looking for the third point. | 
|---|
|  | 1260 | printf("%d \n", mol->NumberOfBondsPerAtom[Walker->nr]); | 
|---|
| [03648b] | 1261 |  | 
|---|
| [69eb71] | 1262 | for (i=1; i< (mol->NumberOfBondsPerAtom[Walker->nr]); i++) | 
|---|
| [03648b] | 1263 | { | 
|---|
| [69eb71] | 1264 | Walker2 = mol->start; | 
|---|
|  | 1265 | Walker2 = Walker2->next; | 
|---|
|  | 1266 | while (Walker2->nr != (mol->ListOfBondsPerAtom[Walker->nr][i]->leftatom->nr == Walker->nr ? mol->ListOfBondsPerAtom[Walker->nr][i]->rightatom->nr : mol->ListOfBondsPerAtom[Walker->nr][i]->leftatom->nr) ) | 
|---|
| [03648b] | 1267 | { | 
|---|
| [69eb71] | 1268 | Walker2 = Walker2->next; | 
|---|
| [03648b] | 1269 | } | 
|---|
|  | 1270 |  | 
|---|
|  | 1271 | Find_second_point_for_Tesselation(Walker, Walker2, 0, Oben, Storage, mol); | 
|---|
|  | 1272 | } | 
|---|
|  | 1273 |  | 
|---|
| [69eb71] | 1274 | Walker2 = mol->start; | 
|---|
| [03648b] | 1275 |  | 
|---|
| [69eb71] | 1276 | while (Walker2->nr != int(Storage[0])) | 
|---|
| [03648b] | 1277 | { | 
|---|
| [69eb71] | 1278 | Walker2 = Walker2->next; | 
|---|
| [03648b] | 1279 | } | 
|---|
| [69eb71] | 1280 |  | 
|---|
|  | 1281 | helper.CopyVector(&(Walker->x)); | 
|---|
|  | 1282 | helper.SubtractVector(&(Walker2->x)); | 
|---|
| [03648b] | 1283 | Oben.ProjectOntoPlane(&helper); | 
|---|
|  | 1284 | helper.VectorProduct(&Oben); | 
|---|
| [69eb71] | 1285 | Storage[0]=-1.;   // Id must be positive, we see should nothing be done | 
|---|
|  | 1286 | Storage[1]=-2.;   // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant. | 
|---|
|  | 1287 | Storage[2]= -10.;  // This will be an angle looking for the third point. | 
|---|
|  | 1288 |  | 
|---|
|  | 1289 | Chord.CopyVector(&(Walker->x)); // bring into calling function | 
|---|
|  | 1290 | Chord.SubtractVector(&(Walker2->x)); | 
|---|
| [03648b] | 1291 |  | 
|---|
| [69eb71] | 1292 | printf("Looking for third point candidates \n"); | 
|---|
|  | 1293 | Find_next_suitable_point(Walker, Walker2, (mol->ListOfBondsPerAtom[Walker->nr][0]->leftatom->nr == Walker->nr ? mol->ListOfBondsPerAtom[Walker->nr][0]->rightatom : mol->ListOfBondsPerAtom[Walker->nr][0]->leftatom), 0, &Chord, &helper, &Oben, Storage, RADIUS, mol); | 
|---|
|  | 1294 | Walker3 = mol->start; | 
|---|
|  | 1295 | while (Walker3->nr != int(Storage[0])) | 
|---|
| [03648b] | 1296 | { | 
|---|
| [69eb71] | 1297 | Walker3 = Walker3->next; | 
|---|
| [03648b] | 1298 | } | 
|---|
|  | 1299 |  | 
|---|
|  | 1300 | //Starting Triangle is Walker, Walker2, index Storage[0] | 
|---|
|  | 1301 |  | 
|---|
| [69eb71] | 1302 | AddPoint(Walker); | 
|---|
|  | 1303 | AddPoint(Walker2); | 
|---|
|  | 1304 | AddPoint(Walker3); | 
|---|
| [03648b] | 1305 |  | 
|---|
| [69eb71] | 1306 | BPS[0] = new class BoundaryPointSet(Walker); | 
|---|
|  | 1307 | BPS[1] = new class BoundaryPointSet(Walker2); | 
|---|
| [03648b] | 1308 | BLS[0] = new class BoundaryLineSet(BPS , LinesOnBoundaryCount); | 
|---|
| [69eb71] | 1309 | BPS[0] = new class BoundaryPointSet(Walker); | 
|---|
|  | 1310 | BPS[1] = new class BoundaryPointSet(Walker3); | 
|---|
| [03648b] | 1311 | BLS[1] = new class BoundaryLineSet(BPS , LinesOnBoundaryCount); | 
|---|
| [69eb71] | 1312 | BPS[0] = new class BoundaryPointSet(Walker); | 
|---|
|  | 1313 | BPS[1] = new class BoundaryPointSet(Walker2); | 
|---|
|  | 1314 | BLS[2] = new class BoundaryLineSet(BPS , LinesOnBoundaryCount); | 
|---|
| [03648b] | 1315 |  | 
|---|
|  | 1316 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
|  | 1317 | TrianglesOnBoundary.insert( TrianglePair(TrianglesOnBoundaryCount, BTS) ); | 
|---|
|  | 1318 | TrianglesOnBoundaryCount++; | 
|---|
|  | 1319 |  | 
|---|
| [69eb71] | 1320 | for(int i=0;i<NDIM;i++) | 
|---|
| [03648b] | 1321 | { | 
|---|
|  | 1322 | LinesOnBoundary.insert( LinePair(LinesOnBoundaryCount, BTS->lines[i]) ); | 
|---|
|  | 1323 | LinesOnBoundaryCount++; | 
|---|
|  | 1324 | }; | 
|---|
|  | 1325 |  | 
|---|
|  | 1326 | BTS->GetNormalVector(*BTS->NormalVector); | 
|---|
|  | 1327 |  | 
|---|
|  | 1328 | if( BTS->NormalVector->ScalarProduct(&Oben)<0) | 
|---|
|  | 1329 | { | 
|---|
|  | 1330 | BTS->NormalVector->Scale(-1); | 
|---|
|  | 1331 | } | 
|---|
|  | 1332 | }; | 
|---|
|  | 1333 |  | 
|---|
|  | 1334 |  | 
|---|
| [69eb71] | 1335 | void Find_non_convex_border(Tesselation Tess, molecule* mol) | 
|---|
| [03648b] | 1336 | { | 
|---|
| [69eb71] | 1337 | printf("Entering finding of non convex hull. \n"); | 
|---|
| [03648b] | 1338 | const double RADIUS =6; | 
|---|
| [69eb71] | 1339 | Tess.Find_starting_triangle(mol, RADIUS); | 
|---|
| [03648b] | 1340 |  | 
|---|
| [69eb71] | 1341 | for (LineMap::iterator baseline = Tess.LinesOnBoundary.begin(); baseline != Tess.LinesOnBoundary.end(); baseline++) | 
|---|
|  | 1342 | if (baseline->second->TrianglesCount == 1) | 
|---|
| [03648b] | 1343 | { | 
|---|
| [69eb71] | 1344 | Tess.Find_next_suitable_triangle(mol, *(baseline->second), *(baseline->second->triangles.begin()->second), RADIUS); //the line is there, so there is a triangle, but only one. | 
|---|
| [03648b] | 1345 | } | 
|---|
|  | 1346 | else | 
|---|
|  | 1347 | { | 
|---|
|  | 1348 | printf("There is a line with %d triangles adjacent", baseline->second->TrianglesCount); | 
|---|
|  | 1349 | } | 
|---|
|  | 1350 | }; | 
|---|