source: src/UIElements/Views/Qt4/Qt3D/GLWorldView.hpp@ 7b5984

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Last change on this file since 7b5984 was 739ee9, checked in by Frederik Heber <heber@…>, 10 years ago

GLMoleculeObject have m_visible, settable in QtMoleculeList.

  • is connected via QtMainWindow an GLWorldView, GLWorldScene.
  • i.e. molecule's atoms and bond display can now be switched on and off.
  • Property mode set to 100644
File size: 2.9 KB
RevLine 
[d238e7]1/*
2 * GLWorldView.hpp
3 *
4 * Created on: Auf 11, 2010
5 * Author: heber
6 */
7
8#ifndef GLWORLDVIEW_HPP_
9#define GLWORLDVIEW_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
[4269ca]16#include <Qt3D/qglview.h>
[d238e7]17
[02ce36]18#include "CodePatterns/Observer/Observer.hpp"
[7188b1]19
20#include "World.hpp"
21
[3e93332]22class molecule;
[907636]23class QKeyEvent;
24class GLWorldScene;
[d238e7]25class QGLPainter;
[0e5d14]26class QToolBar;
[585f78]27class QTimer;
[d238e7]28
29/** This class is the view on the 3D representation of the World, i.e. the whole
30 * of all molecules (consisting of atoms).
31 *
32 */
[7188b1]33class GLWorldView : public QGLView, public Observer
[d238e7]34{
[06ebf5]35 Q_OBJECT
[d238e7]36public:
[06ebf5]37 GLWorldView(QWidget *parent=0);
38 virtual ~GLWorldView();
[d238e7]39
[0e5d14]40 void addToolBarActions(QToolBar *toolbar);
[26ed25]41 void createDomainBox();
42 void createDreiBein();
[0e5d14]43
[7188b1]44 // Observer functions
45 void update(Observable *publisher);
46 void subjectKilled(Observable *publisher);
47 void recieveNotification(Observable *publisher, Notification_ptr notification);
48
[d238e7]49public slots:
[65487f]50 void changeSignalled();
[585f78]51 void checkChanges();
52 void sceneChangeSignalled();
[407638e]53 void sceneHoverSignalled(const atom *_atom);
[592d42]54 void changeDreiBein();
55 void changeDomain();
[d238e7]56
[7188b1]57signals:
58 void changed();
[ce4126]59 void TimeChanged();
[8c001a]60 void moleculeInserted(const molecule * _mol);
61 void moleculeRemoved(const moleculeId_t _id);
[3927ef]62 void worldSelectionChanged();
[407638e]63 void hoverChanged(const atom *_atom);
[4d6662]64 void ShapeAdded();
65 void ShapeRemoved();
[739ee9]66 void moleculesVisibilityChanged(const moleculeId_t,bool);
[7188b1]67
[d238e7]68protected:
[06ebf5]69 void initializeGL(QGLPainter *painter);
70 void paintGL(QGLPainter *painter);
[e8c636]71 void drawDomainBox(QGLPainter *painter) const;
72 void drawDreiBein(QGLPainter *painter);
[8880c9]73
74 // input functions
75 void mousePressEvent(QMouseEvent *event);
76 void mouseMoveEvent(QMouseEvent *event);
77 void keyPressEvent(QKeyEvent *event);
78 void wheelEvent(QWheelEvent *event);
[d238e7]79
[e13b34]80 // camera functions
81 enum CameraControlModeType{
82 Rotate,
83 Translate
84 };
85
86 void setCameraControlMode(CameraControlModeType mode);
87 CameraControlModeType getCameraControlMode(bool inverted = false);
88public slots:
89 void fitCameraToDomain();
90 void setCameraControlModeRotation();
91 void setCameraControlModeTranslation();
[8e7dd9]92 void setCameraStereoModeDisable();
93 void setCameraStereoModeHardware();
94 void setCameraStereoModeLeftRight();
95 void setCameraStereoModeRightLeft();
96 void setCameraStereoModeTopBottom();
97 void setCameraStereoModeBottomTop();
98 void setCameraStereoModeAnaglyph();
[e13b34]99
100protected:
101 CameraControlModeType cameraControlMode;
102
[592d42]103private:
104 void setdreiBeinStatus(const bool status);
105 void setDomainStatus(const bool status);
106
[d238e7]107private:
[284551]108
[06ebf5]109 GLWorldScene *worldscene;
[65487f]110
111 bool changesPresent;
[3927ef]112 bool processingSelectionChanged; // workaround to prevent a loop in (atom_iterator <-> observer)
[8880c9]113
114 QPointF lastMousePos;
[e8c636]115
[26ed25]116 QGLSceneNode *meshDomainBox;
117 QGLSceneNode *meshDreiBein;
118
[e8c636]119 QGLMaterial *domainBoxMaterial;
120 QGLMaterial *dreiBeinMaterial[3];
[585f78]121
122 QTimer *redrawTimer;
123 bool needsRedraw;
[8e7dd9]124
125 double defaultEyeSeparation;
[d238e7]126};
127
128#endif /* GLWORLDVIEW_HPP_ */
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