/* * GLWorldScene.hpp * * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp. * * Created on: Aug 17, 2011 * Author: heber */ #ifndef GLWORLDSCENE_HPP_ #define GLWORLDSCENE_HPP_ // include config.h #ifdef HAVE_CONFIG_H #include #endif #include #include #include #include #include "Bond/bond.hpp" #include "GLMoleculeObject_bond.hpp" #include "GLMoleculeObject_molecule.hpp" #include "types.hpp" #include "UIElements/Qt4/InstanceBoard/QtObservedAtom.hpp" #include "UIElements/Qt4/InstanceBoard/QtObservedBond.hpp" #include "UIElements/Qt4/InstanceBoard/QtObservedMolecule.hpp" class Shape; class QGLPainter; class QGLSceneNode; class QGLView; class GLMoleculeObject; class GLMoleculeObject_atom; class GLMoleculeObject_molecule; class GLMoleculeObject_shape; class QtObservedInstanceBoard; /** This class contains a list of all molecules in the world. * */ class GLWorldScene : public QObject { Q_OBJECT public: GLWorldScene( QtObservedInstanceBoard * _board, QObject *parent=0); virtual ~GLWorldScene(); //#if !defined(QT_OPENGL_ES_1) // PerPixelEffect *lighting; //#endif void changeMaterials(bool perPixel); QGLSceneNode* getAtom(size_t); QGLSceneNode* getMolecule(size_t); QGLSceneNode* getBond(size_t, size_t); void initialize(QGLView *view, QGLPainter *painter) const; void draw(QGLPainter *painter, const QVector4D &cameraPlane) const; enum SelectionModeType{ SelectAtom, SelectMolecule }; void setSelectionMode(SelectionModeType mode); signals: void changed(); // void updated(); void changeOccured(); void pressed(); void released(); void clicked(); void clicked(atomId_t); void doubleClicked(); void hoverChanged(const atomId_t); void hoverChanged(const moleculeId_t, int); void atomConnected(QtObservedAtom::ptr); void bondConnected(QtObservedBond::ptr); private slots: void clickAtom(atomId_t no); void connectAtom(QtObservedAtom::ptr); void insertAtom(QtObservedAtom::ptr); void removeAtom(ObservedValue_Index_t _atomid); void connectBond(QtObservedBond::ptr); void insertBond(QtObservedBond::ptr); void removeBond(ObservedValue_Index_t _bondid); void clickMolecule(moleculeId_t no); void insertMolecule(QtObservedMolecule::ptr); void removeMolecule(ObservedValue_Index_t _molid); void setSelectionModeAtom(); void setSelectionModeMolecule(); void addShape(const std::string &_name); void removeShape(const std::string &_name); // void update(); void moleculesVisibilityChanged(ObservedValue_Index_t _id, bool _visible); void hoverChangedSignalled(GLMoleculeObject *ob); void reparentAtom(); void reparentBondLeft(); void reparentBondRight(); private: GLMoleculeObject_molecule *getMoleculeObject( const ObservedValue_Index_t _molid) const; void resetParent( GLMoleculeObject *_obj, GLMoleculeObject_molecule *_molobj); void reparentBond( QtObservedBond *_bond, const QtObservedAtom * const _atom, const GLMoleculeObject_bond::SideOfBond _side); GLMoleculeObject_bond *getBondInScene( const ObservedValue_Index_t _bondid, GLMoleculeObject_bond::SideOfBond _side) const; public: void updateSelectedShapes(); private: //!> id of atom hovered over atomId_t hoverAtomId; typedef std::map< ObservedValue_Index_t , GLMoleculeObject_molecule* > MoleculeNodeMap; typedef std::map< ObservedValue_Index_t, GLMoleculeObject_atom* > AtomNodeMap; typedef std::multimap< ObservedValue_Index_t, GLMoleculeObject_bond* > BondNodeMap; typedef std::map< std::string , GLMoleculeObject_shape* > ShapeNodeMap; //!> typedef for storing the current parent to each atom node in scene, NULL indicates GLWorldScene is parent typedef boost::bimap< boost::bimaps::set_of< ObservedValue_Index_t >, boost::bimaps::multiset_of< ObservedValue_Index_t > > AtomNodeParentMap_t; //!> typedef for storing the current parent to each bond node in scene, NULL indicates GLWorldScene is parent typedef boost::bimap< boost::bimaps::set_of< ObservedValue_Index_t >, boost::bimaps::multiset_of< ObservedValue_Index_t > > BondNodeParentMap_t; //!> mutex to ascertain atomic access to NodeParentMaps boost::recursive_mutex AtomNodeParentMap_mutex; boost::recursive_mutex BondNodeParentMap_mutex; AtomNodeMap AtomsinSceneMap; BondNodeMap BondsinSceneMap; MoleculeNodeMap MoleculesinSceneMap; ShapeNodeMap ShapesinSceneMap; AtomNodeParentMap_t AtomNodeParentMap; std::vector BondNodeParentMaps; SelectionModeType selectionMode; QtObservedInstanceBoard * board; }; #endif /* GLWORLDSCENE_HPP_ */