1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /*
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9 | * GLWorldScene.cpp
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10 | *
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11 | * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
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12 | *
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13 | * Created on: Aug 17, 2011
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14 | * Author: heber
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15 | */
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16 |
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17 | // include config.h
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18 | #ifdef HAVE_CONFIG_H
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19 | #include <config.h>
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20 | #endif
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21 |
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22 | #include "GLWorldScene.hpp"
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23 |
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24 | #include "GLMoleculeScene.hpp"
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25 | #include "GLMoleculeObject.hpp"
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26 |
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27 | #include "CodePatterns/MemDebug.hpp"
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28 |
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29 | #include "atom.hpp"
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30 | #include "molecule.hpp"
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31 | #include "World.hpp"
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32 |
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33 |
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34 | GLWorldScene::GLWorldScene(QObject *parent)
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35 | : QObject(parent)
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36 | {
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37 | init();
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38 |
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39 | //changeMaterials(false);
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40 | }
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41 |
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42 | GLWorldScene::~GLWorldScene()
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43 | {}
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44 |
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45 | /** Initialise the WorldScene with molecules and atoms from World.
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46 | *
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47 | */
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48 | void GLWorldScene::init()
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49 | {
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50 | const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
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51 |
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52 | if (molecules.size() > 0) {
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53 | for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
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54 | Runner != molecules.end();
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55 | Runner++) {
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56 | // create molecule
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57 | GLMoleculeScene * const molObject = new GLMoleculeScene(this, *Runner);
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58 | MoleculeSceneList.push_back(molObject);
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59 | connect (molObject, SIGNAL(clicked(atomId_t, moleculeId_t)), this, SLOT(molClicked(atomId_t, moleculeId_t)));
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60 | connect (molObject, SIGNAL(hoverChanged()), this, SIGNAL(changed()));
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61 | }
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62 | }
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63 | }
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64 |
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65 | void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
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66 | {
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67 | for (List_MoleculeScene::const_iterator iter = MoleculeSceneList.begin();
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68 | iter != MoleculeSceneList.end();
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69 | ++iter) {
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70 | (*iter)->initialize(view, painter);
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71 | }
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72 | }
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73 |
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74 |
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75 | void GLWorldScene::draw(QGLPainter *painter) const
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76 | {
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77 | for (List_MoleculeScene::const_iterator iter = MoleculeSceneList.begin();
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78 | iter != MoleculeSceneList.end();
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79 | ++iter) {
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80 | (*iter)->draw(painter);
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81 | }
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82 | }
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83 |
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84 | void GLWorldScene::molClicked(atomId_t atom_no, moleculeId_t mol_no)
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85 | {
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86 | qDebug("WorldScene: atom %d of molecule %d has been clicked", atom_no, mol_no);
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87 | }
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88 |
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