source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ a099d3

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Last change on this file since a099d3 was a099d3, checked in by Frederik Heber <heber@…>, 14 years ago

FIX: hoverChanged() again working for immediately loaded molecules.

  • Property mode set to 100644
File size: 8.7 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * GLWorldScene.cpp
10 *
11 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
12 *
13 * Created on: Aug 17, 2011
14 * Author: heber
15 */
16
17// include config.h
18#ifdef HAVE_CONFIG_H
19#include <config.h>
20#endif
21
22#include "GLWorldScene.hpp"
23
24#include "GLMoleculeObject.hpp"
25#include "GLMoleculeObject_atom.hpp"
26#include "GLMoleculeObject_bond.hpp"
27
28#include "CodePatterns/MemDebug.hpp"
29
30#include "CodePatterns/Log.hpp"
31
32#include "atom.hpp"
33#include "Bond/bond.hpp"
34#include "Helpers/helpers.hpp"
35#include "molecule.hpp"
36#include "World.hpp"
37
38
39GLWorldScene::GLWorldScene(QObject *parent)
40 : QObject(parent)
41{
42 init();
43
44 //changeMaterials(false);
45}
46
47GLWorldScene::~GLWorldScene()
48{
49 // remove all elements
50 GLMoleculeObject::cleanMaterialMap();
51}
52
53/** Initialise the WorldScene with molecules and atoms from World.
54 *
55 */
56void GLWorldScene::init()
57{
58 const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
59
60 if (molecules.size() > 0) {
61 for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
62 Runner != molecules.end();
63 Runner++) {
64 // create molecule
65 for (molecule::const_iterator atomiter = (*Runner)->begin();
66 atomiter != (*Runner)->end();
67 ++atomiter) {
68 // create atom objects in scene
69 atomInserted(*atomiter);
70
71 // create bond objects in scene
72 bondsChanged(*atomiter);
73 }
74 }
75 }
76}
77
78/** Adds an atom to the scene.
79 *
80 * @param _atom atom to add
81 */
82void GLWorldScene::atomInserted(const atom *_atom)
83{
84 LOG(0, "GLWorldScene: Received signal atomInserted for atom "+toString(_atom->getId())+".");
85 GLMoleculeObject_atom *atomObject = new GLMoleculeObject_atom(this, _atom);
86 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
87 ASSERT(iter == AtomsinSceneMap.end(),
88 "GLWorldScene::atomAdded() - same atom "+_atom->getName()+" added again.");
89 AtomsinSceneMap.insert( make_pair(_atom->getId(), atomObject) );
90 connect (atomObject, SIGNAL(clicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
91 connect (atomObject, SIGNAL(hoverChanged()), this, SIGNAL(changed()));
92 connect (atomObject, SIGNAL(BondsChanged(const atom *)), this, SLOT(bondsChanged(const atom *)));
93 bondsChanged(_atom);
94 emit changed();
95}
96
97/** Removes an atom from the scene.
98 *
99 * @param _atom atom to remove
100 */
101void GLWorldScene::atomRemoved(const atom *_atom)
102{
103 LOG(0, "GLWorldScene: Received signal atomRemoved for atom "+toString(_atom->getId())+".");
104 // remove all its bonds
105 const BondList& bondlist = _atom->getListOfBonds();
106 for (BondList::const_iterator iter = bondlist.begin(); iter != bondlist.end(); ++iter) {
107 bondRemoved((*iter)->leftatom->getId(), (*iter)->rightatom->getId());
108 bondRemoved((*iter)->rightatom->getId(), (*iter)->leftatom->getId());
109 }
110 // remove atoms
111 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
112 ASSERT(iter != AtomsinSceneMap.end(),
113 "GLWorldScene::atomRemoved() - atom "+_atom->getName()+" not on display.");
114 GLMoleculeObject_atom *atomObject = iter->second;
115 atomObject->disconnect();
116 AtomsinSceneMap.erase(iter);
117 delete atomObject;
118 emit changed();
119}
120
121/** Updates the bond structure of the signaled \a _atom.
122 *
123 * @param _atom atom whose bonds changed.
124 */
125void GLWorldScene::bondsChanged(const atom *_atom)
126{
127 const atomId_t id = _atom->getId();
128
129 // create list with all present bonds
130 std::set< atomId_t > presentBonds;
131 std::pair< BondIdsMap::const_iterator, BondIdsMap::const_iterator> range =
132 BondIdsinSceneMap.equal_range( id );
133 for (BondIdsMap::const_iterator iter = range.first; iter != range.second; ++iter) {
134 const atomId_t otherid = iter->second;
135#ifndef NDEBUG
136 std::set< atomId_t >::const_iterator iter = presentBonds.find(otherid);
137 ASSERT(iter == presentBonds.end(),
138 "GLWorldScene::BondsChanged() - bond id "+toString(otherid)+" for atom "
139 +toString(id)+" present twice.");
140#endif
141 presentBonds.insert( otherid );
142 }
143 LOG(0, "We have the following bonds: "+toString(presentBonds)+".");
144
145 // search for added bonds
146 const BondList &bondlist = _atom->getListOfBonds();
147 for (BondList::const_iterator bonditer = bondlist.begin();
148 bonditer != bondlist.end();
149 ++bonditer) {
150 const bond *_bond = *bonditer;
151 const atomId_t otherid = _bond->GetOtherAtom(_atom)->getId();
152 const BondIds ids = std::make_pair( id, otherid );
153 BondNodeMap::const_iterator iter = BondsinSceneMap.find(ids);
154 if (iter != BondsinSceneMap.end()) {
155 // bond is already present
156 std::set< atomId_t >::const_iterator iter = presentBonds.find(otherid);
157 ASSERT(iter != presentBonds.end(),
158 "GLWorldScene::BondsChanged() - other id "+toString(otherid)+" for atom "
159 +toString(_atom->getId())+" not present in BondIdsinSceneMap.");
160 presentBonds.erase(otherid);
161 LOG(0, "Removing "+toString(otherid)+" from presentBonds.");
162 } else {
163 // insert new bond
164 bondInserted(_bond);
165 }
166 }
167 LOG(0, "The following bonds should not be present: "+toString(presentBonds)+".");
168
169 // remove all still presentBonds
170 for (std::set< atomId_t >::iterator iter = presentBonds.begin();
171 !presentBonds.empty(); iter = presentBonds.begin()) {
172 bondRemoved( id, *iter );
173 }
174}
175
176/** Adds a bond to the scene.
177 *
178 * @param _bond bond to add
179 */
180void GLWorldScene::bondInserted(const bond *_bond)
181{
182 LOG(0, "GLWorldScene::bondInserted() - Adding bond "+toString(*_bond)+".");
183 const double distance =
184 _bond->leftatom->getPosition().distance(_bond->rightatom->getPosition())/2.;
185 {
186 // left bond
187 const BondIds Leftids( make_pair(_bond->leftatom->getId(), _bond->rightatom->getId()) );
188 BondNodeMap::iterator iter = BondsinSceneMap.find(Leftids);
189 ASSERT(iter == BondsinSceneMap.end(),
190 "GLWorldScene::bondAdded() - same left-sided bond "+toString(*_bond)+" added again.");
191 GLMoleculeObject_bond *bondObject =
192 new GLMoleculeObject_bond(this, _bond, distance, GLMoleculeObject_bond::left);
193 BondsinSceneMap.insert( make_pair(Leftids, bondObject) );
194 BondIdsinSceneMap.insert( Leftids );
195 }
196 {
197 // right bond
198 const BondIds Rightids( make_pair(_bond->rightatom->getId(), _bond->leftatom->getId()) );
199 BondNodeMap::iterator iter = BondsinSceneMap.find(Rightids);
200 ASSERT(iter == BondsinSceneMap.end(),
201 "GLWorldScene::bondAdded() - same right-sided bond "+toString(*_bond)+" added again.");
202 GLMoleculeObject_bond *bondObject =
203 new GLMoleculeObject_bond(this, _bond, distance, GLMoleculeObject_bond::right);
204 BondsinSceneMap.insert( make_pair(Rightids, bondObject) );
205 BondIdsinSceneMap.insert( Rightids );
206 }
207 emit changed();
208}
209
210/** Removes a bond from the scene.
211 *
212 * @param _bond bond to remove
213 */
214void GLWorldScene::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
215{
216 LOG(0, "GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(leftnr)+".");
217 {
218 // left bond
219 const BondIds Leftids( make_pair(leftnr, rightnr) );
220 BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
221 ASSERT(leftiter != BondsinSceneMap.end(),
222 "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
223 +toString(rightnr)+" not on display.");
224 GLMoleculeObject_bond *bondObject = leftiter->second;
225 BondsinSceneMap.erase(leftiter);
226 delete bondObject;
227 }
228 // remove from bond ids
229 std::pair<BondIdsMap::iterator, BondIdsMap::iterator> leftrange =
230 BondIdsinSceneMap.equal_range(leftnr);
231 BondIdsMap::iterator iter;
232 for (iter = leftrange.first; iter != leftrange.second; ++iter) {
233 if (iter->second == rightnr) {
234 BondIdsinSceneMap.erase(iter);
235 break;
236 }
237 }
238 ASSERT(iter != leftrange.second,
239 "GLWorldScene::bondRemoved() - could not find ("
240 +toString(leftnr)+"-"+toString(rightnr)+" in BondIdsinSceneMap.");
241 emit changed();
242}
243
244void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
245{
246 // Initialize all of the mesh objects that we have as children.
247 foreach (QObject *obj, children()) {
248 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
249 if (meshobj)
250 meshobj->initialize(view, painter);
251 }
252}
253
254void GLWorldScene::draw(QGLPainter *painter) const
255{
256 // Draw all of the mesh objects that we have as children.
257 foreach (QObject *obj, children()) {
258 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
259 if (meshobj)
260 meshobj->draw(painter);
261 }
262}
263
264void GLWorldScene::atomClicked(atomId_t no)
265{
266 qDebug("GLWorldScene: atom %d has been clicked.", no);
267 emit clicked(no);
268}
269
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