source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ 494478

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Last change on this file since 494478 was 494478, checked in by Frederik Heber <heber@…>, 9 years ago

Extracted all ObservedValue functionality out of GLMoleculeObject_molecule.

  • see previous commit for explanations.
  • Property mode set to 100644
File size: 21.7 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLWorldScene.cpp
26 *
27 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
28 *
29 * Created on: Aug 17, 2011
30 * Author: heber
31 */
32
33// include config.h
34#ifdef HAVE_CONFIG_H
35#include <config.h>
36#endif
37
38#include "GLWorldScene.hpp"
39#include <Qt3D/qglview.h>
40#include <Qt3D/qglbuilder.h>
41#include <Qt3D/qglscenenode.h>
42#include <Qt3D/qglsphere.h>
43#include <Qt3D/qglcylinder.h>
44
45#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject.hpp"
46#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_atom.hpp"
47#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_bond.hpp"
48#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_molecule.hpp"
49#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_shape.hpp"
50
51#include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
52#include "UIElements/Views/Qt4/QtSelectionChangedAgent.hpp"
53
54#include "CodePatterns/MemDebug.hpp"
55
56#include "CodePatterns/Log.hpp"
57
58#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
59#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
60#include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
61#include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
62#include "Atom/atom.hpp"
63#include "Bond/bond.hpp"
64#include "Descriptors/AtomIdDescriptor.hpp"
65#include "Descriptors/MoleculeIdDescriptor.hpp"
66#include "Helpers/helpers.hpp"
67#include "Shapes/ShapeRegistry.hpp"
68#include "molecule.hpp"
69#include "World.hpp"
70
71#include <iostream>
72
73using namespace MoleCuilder;
74
75GLWorldScene::GLWorldScene(
76 QtObservedInstanceBoard * _board,
77 QObject *parent) :
78 QObject(parent),
79 selectionMode(SelectAtom),
80 board(_board)
81{
82 int sphereDetails[] = {5, 3, 2, 0};
83 int cylinderDetails[] = {16, 8, 6, 3};
84 for (int i=0;i<GLMoleculeObject::DETAILTYPES_MAX;i++){
85 QGLBuilder emptyBuilder;
86 GLMoleculeObject::meshEmpty[i] = emptyBuilder.finalizedSceneNode();
87 QGLBuilder sphereBuilder;
88 sphereBuilder << QGLSphere(2.0, sphereDetails[i]);
89 GLMoleculeObject::meshSphere[i] = sphereBuilder.finalizedSceneNode();
90 GLMoleculeObject::meshSphere[i]->setOption(QGLSceneNode::CullBoundingBox, true);
91 QGLBuilder cylinderBuilder;
92 cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
93 GLMoleculeObject::meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
94 GLMoleculeObject::meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
95 }
96 connect(board, SIGNAL(moleculeInserted(const moleculeId_t)),
97 this, SLOT(moleculeInserted(const moleculeId_t)));
98 connect(board, SIGNAL(moleculeRemoved(const moleculeId_t)),
99 this, SLOT(moleculeRemoved(const moleculeId_t)));
100 connect(board, SIGNAL(moleculeIndexChanged(const moleculeId_t, const moleculeId_t)),
101 this, SLOT(moleculeIndexChanged(const moleculeId_t, const moleculeId_t)));
102 connect(board, SIGNAL(atomInserted(const moleculeId_t, const atomId_t)),
103 this, SLOT(atomInserted(const moleculeId_t, const atomId_t)), Qt::DirectConnection);
104 connect(board, SIGNAL(atomRemoved(const moleculeId_t, const atomId_t)),
105 this, SLOT(atomRemoved(const moleculeId_t, const atomId_t)), Qt::DirectConnection);
106
107// connect(this, SIGNAL(updated()), this, SLOT(update()));
108}
109
110GLWorldScene::~GLWorldScene()
111{
112 // remove all elements
113 GLMoleculeObject::cleanMaterialMap();
114}
115
116void GLWorldScene::atomClicked(atomId_t no)
117{
118 LOG(3, "INFO: GLMoleculeObject_molecule - atom " << no << " has been clicked.");
119 const atom * const Walker = const_cast<const World &>(World::getInstance()).
120 getAtom(AtomById(no));
121 ASSERT( Walker != NULL,
122 "GLWorldScene::atomClicked() - clicked atom has disappeared.");
123 if (selectionMode == SelectAtom){
124 if (!World::getInstance().isSelected(Walker))
125 SelectionAtomById(std::vector<atomId_t>(1,no));
126 else
127 SelectionNotAtomById(std::vector<atomId_t>(1,no));
128 }else if (selectionMode == SelectMolecule){
129 const molecule *mol = Walker->getMolecule();
130 ASSERT(mol, "Atom without molecule has been clicked.");
131 molids_t ids(1, mol->getId());
132 if (!World::getInstance().isSelected(mol))
133 SelectionMoleculeById(ids);
134 else
135 SelectionNotMoleculeById(ids);
136 }
137 emit clicked(no);
138}
139
140void GLWorldScene::moleculeClicked(moleculeId_t no)
141{
142 LOG(3, "INFO: GLMoleculeObject_molecule - mol " << no << " has been clicked.");
143 const molecule * const mol= const_cast<const World &>(World::getInstance()).
144 getMolecule(MoleculeById(no));
145 ASSERT(mol, "Atom without molecule has been clicked.");
146 molids_t ids(1, mol->getId());
147 if (!World::getInstance().isSelected(mol))
148 SelectionMoleculeById(ids);
149 else
150 SelectionNotMoleculeById(ids);
151 emit clicked(no);
152}
153
154/** Inserts an atom into the scene before molecule is present.
155 *
156 * @param _molid molecule to insert atom for
157 * @param _atomid atom to insert
158 */
159void GLWorldScene::atomInserted(const moleculeId_t _molid, const atomId_t _atomid)
160{
161 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
162
163 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atomid)+".");
164
165 // check of molecule is already present
166 MoleculeNodeMap::iterator moliter = MoleculesinSceneMap.find(_molid);
167 if (moliter != MoleculesinSceneMap.end()) {
168 // no action, is also caught via QtObservedMolecule by GLMoleculeObject_molecule
169 } else {
170 // store signal for when it is instantiated
171 if (MoleculeMissedStateMap.count(_molid) == 0)
172 MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
173 MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomInsertedState) );
174 }
175}
176
177/** Removes an atom into the scene before molecule is present.
178 *
179 * @param _molid molecule to insert atom for
180 * @param _atomid atom to insert
181 */
182void GLWorldScene::atomRemoved(const moleculeId_t _molid, const atomId_t _atomid)
183{
184 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atomid)+".");
185
186 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
187
188 // check of molecule is already present
189 MoleculeNodeMap::iterator moliter = MoleculesinSceneMap.find(_molid);
190 if (moliter != MoleculesinSceneMap.end()) {
191 // no action, is also caught via QtObservedMolecule by GLMoleculeObject_molecule
192 } else {
193 // store signal for when it is instantiated
194 if (MoleculeMissedStateMap.count(_molid) == 0)
195 MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
196 MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomRemovedState) );
197 }
198}
199
200/** Inserts a molecule into the scene.
201 *
202 * @param _mol molecule to insert
203 */
204void GLWorldScene::moleculeInserted(const moleculeId_t _id)
205{
206 LOG(3, "INFO: GLWorldScene: Received signal moleculeInserted for molecule "+toString(_id)+".");
207
208 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
209
210 MoleculeNodeMap::const_iterator iter = MoleculesinSceneMap.find(_id);
211 ASSERT( iter == MoleculesinSceneMap.end(),
212 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" already present.");
213
214 // check whether molecule is still present
215 if (RemovalMolecules.count(_id) != 0) {
216 RemovalMolecules.erase(_id);
217 return;
218 }
219 if (const_cast<const World &>(World::getInstance()).getMolecule(MoleculeById(_id)) == NULL) {
220 ELOG(2, "Molecule with id " << _id << " has disappeared.");
221 return;
222 }
223
224 // add new object
225 LOG(1, "DEBUG: Adding GLMoleculeObject_molecule to id " << _id);
226 GLMoleculeObject_molecule *molObject =
227 new GLMoleculeObject_molecule(
228 GLMoleculeObject::meshEmpty,
229 this,
230 *board,
231 board->getObservedMolecule(_id));
232 ASSERT( molObject != NULL,
233 "GLWorldScene::moleculeInserted - could not create molecule object for "+toString(_id));
234 MoleculesinSceneMap.insert( make_pair(_id, molObject) );
235
236 // now handle all state changes that came up before the instantiation
237 while (MoleculeMissedStateMap.count(_id) != 0) {
238 ASSERT( !MoleculeMissedStateMap[_id].empty(),
239 "GLWorldScene::moleculeInserted() - we have an empty state change map for molecule with id "
240 +toString(_id));
241 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
242 for (StateChangeMap_t::iterator iter = MoleculeMissedStateMap[_id].begin();
243 !MoleculeMissedStateMap[_id].empty();
244 iter = MoleculeMissedStateMap[_id].begin()) {
245 std::pair<StateChangeMap_t::iterator, StateChangeMap_t::iterator> rangeiter =
246 MoleculeMissedStateMap[_id].equal_range(iter->first);
247 const size_t StateCounts = std::distance(rangeiter.first, rangeiter.second);
248 if (StateCounts > 1) {
249 // more than one state change, have to combine
250 typedef std::map<StateChangeType, size_t> StateChangeAmounts_t;
251 StateChangeAmounts_t StateChangeAmounts;
252 for (StateChangeMap_t::const_iterator stateiter = rangeiter.first;
253 stateiter != rangeiter.second; ++stateiter)
254 ++StateChangeAmounts[stateiter->second];
255 ASSERT( StateChangeAmounts[atomInsertedState] >= StateChangeAmounts[atomRemovedState],
256 "GLWorldScene::moleculeInserted() - more atomRemoved states than atomInserted for atom "
257 +toString(iter->first));
258 if (StateChangeAmounts[atomInsertedState] > StateChangeAmounts[atomRemovedState]) {
259 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
260 QMetaObject::invokeMethod(molObject, // pointer to a QObject
261 "atomInserted", // member name (no parameters here)
262 Qt::QueuedConnection, // connection type
263 Q_ARG(const atomId_t, iter->first)); // parameters
264 } else {
265 LOG(1, "INFO: Atom " << iter->first << " has been inserted and removed already.");
266 }
267 } else {
268 // can only be an insertion
269 switch (rangeiter.first->second) {
270 case atomRemovedState:
271 ASSERT( 0,
272 "GLWorldScene::moleculeInserted() - atomRemoved state without atomInserted for atom "
273 +toString(iter->first));
274 break;
275 case atomInsertedState:
276 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
277 QMetaObject::invokeMethod(molObject, // pointer to a QObject
278 "atomInserted", // member name (no parameters here)
279 Qt::QueuedConnection, // connection type
280 Q_ARG(const atomId_t, iter->first)); // parameters
281 break;
282 default:
283 ASSERT( 0,
284 "GLWorldScene::moleculeInserted() - there are unknown change states.");
285 break;
286 }
287 }
288 // removed state changes for this atom
289 MoleculeMissedStateMap[_id].erase(iter);
290 }
291 // remove state change map for the molecule
292 MoleculeMissedStateMap.erase(_id);
293 }
294
295 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
296 connect (molObject, SIGNAL(changeOccured()), this, SIGNAL(changeOccured()));
297 connect (molObject, SIGNAL(atomClicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
298 connect (molObject, SIGNAL(moleculeClicked(moleculeId_t)), this, SLOT(moleculeClicked(moleculeId_t)));
299 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
300 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
301 connect (molObject, SIGNAL(hoverChanged(const atomId_t)), this, SIGNAL(hoverChanged(const atomId_t)));
302 connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int)));
303 connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int)));
304
305 emit changed();
306 emit changeOccured();
307}
308
309/** Removes a molecule from the scene.
310 *
311 * @param _id id of molecule to remove
312 */
313void GLWorldScene::moleculeRemoved(const moleculeId_t _id)
314{
315 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_id)+".");
316
317 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
318
319 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
320 if ( iter == MoleculesinSceneMap.end()) {
321 RemovalMolecules.insert(_id);
322 } else {
323 LOG(1, "DEBUG: Removing GLMoleculeObject_molecule to id " << _id);
324 GLMoleculeObject_molecule *molObject = iter->second;
325 molObject->disconnect();
326 MoleculesinSceneMap.erase(iter);
327 delete molObject;
328 }
329
330 // remove any possible state changes left
331 {
332 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
333 MoleculeMissedStateMap.erase(_id);
334 }
335
336 emit changed();
337 emit changeOccured();
338}
339
340void GLWorldScene::moleculeIndexChanged(const moleculeId_t _oldid, const moleculeId_t _newid)
341{
342 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_oldid);
343 if ( iter == MoleculesinSceneMap.end()) {
344 RemovalMolecule_t::iterator removeiter =
345 RemovalMolecules.find(_oldid);
346 ASSERT( removeiter != RemovalMolecules.end(),
347 "GLWorldScene::moleculeIndexChanged() - cannot find id "+toString(_oldid)+" in any map.");
348 RemovalMolecules.erase(removeiter);
349 RemovalMolecules.insert(_newid);
350 } else {
351 LOG(1, "DEBUG: Changing GLMoleculeObject_molecule from " << _oldid << " to id " << _newid);
352 GLMoleculeObject_molecule* molObject = iter->second;
353 MoleculesinSceneMap.erase(iter);
354 MoleculesinSceneMap.insert(
355 std::make_pair( _newid, molObject) );
356 }
357}
358
359void GLWorldScene::moleculesVisibilityChanged(const moleculeId_t _id, bool _visible)
360{
361 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
362 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
363 ASSERT( iter != MoleculesinSceneMap.end(),
364 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
365
366 GLMoleculeObject_molecule *molObject = iter->second;
367 molObject->setVisible(_visible);
368
369 emit changed();
370 emit changeOccured();
371}
372
373/** Adds a shape to the scene.
374 *
375 */
376void GLWorldScene::addShape(const std::string &_name)
377{
378 Shape * const shape = ShapeRegistry::getInstance().getByName(_name);
379 if (shape != NULL) {
380 GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(*shape, this);
381 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(_name);
382 ASSERT(iter == ShapesinSceneMap.end(),
383 "GLWorldScene::addShape() - same shape "+_name+" added again.");
384 ShapesinSceneMap.insert( make_pair(_name, shapeObject) );
385 } else
386 ELOG(2, "GLWorldScene::addShape() - shape disappeared before we could draw it.");
387
388 emit changed();
389}
390
391void GLWorldScene::removeShape(const std::string &_name)
392{
393 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(_name);
394 ASSERT(iter != ShapesinSceneMap.end(),
395 "GLWorldScene::removeShape() - shape "+_name+" not in scene.");
396 ShapesinSceneMap.erase(iter);
397 delete(iter->second);
398
399 emit changed();
400}
401
402void GLWorldScene::updateSelectedShapes()
403{
404 foreach (QObject *obj, children()) {
405 GLMoleculeObject_shape *shapeobj = qobject_cast<GLMoleculeObject_shape *>(obj);
406 if (shapeobj){
407 shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape()));
408 }
409 }
410
411 emit changed();
412}
413
414void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
415{
416 // Initialize all of the mesh objects that we have as children.
417 foreach (QObject *obj, children()) {
418 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
419 if (meshobj)
420 meshobj->initialize(view, painter);
421 }
422}
423
424void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
425{
426 // Draw all of the mesh objects that we have as children.
427 foreach (QObject *obj, children()) {
428 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
429 if (meshobj)
430 meshobj->draw(painter, cameraPlane);
431 }
432}
433
434void GLWorldScene::setSelectionMode(SelectionModeType mode)
435{
436 selectionMode = mode;
437 // TODO send update to toolbar
438}
439
440void GLWorldScene::setSelectionChangedAgent(QtSelectionChangedAgent *agent)
441{
442 connect(agent, SIGNAL(atomSelected(const moleculeId_t, const atomId_t)),
443 this, SLOT(AtomSelected(const moleculeId_t, const atomId_t)));
444 connect(agent, SIGNAL(atomUnselected(const moleculeId_t, const atomId_t)),
445 this, SLOT(AtomUnselected(const moleculeId_t, const atomId_t)));
446
447 connect(agent, SIGNAL(moleculeSelected(const moleculeId_t)),
448 this, SLOT(MoleculeSelected(const moleculeId_t)));
449 connect(agent, SIGNAL(moleculeUnselected(const moleculeId_t)),
450 this, SLOT(MoleculeUnselected(const moleculeId_t)));
451}
452
453void GLWorldScene::setSelectionModeAtom()
454{
455 setSelectionMode(SelectAtom);
456}
457
458void GLWorldScene::setSelectionModeMolecule()
459{
460 setSelectionMode(SelectMolecule);
461}
462
463void GLWorldScene::changeMoleculeId(
464 GLMoleculeObject_molecule *ob,
465 const moleculeId_t oldId,
466 const moleculeId_t newId)
467{
468 LOG(3, "INFO: GLWorldScene - change molecule id " << oldId << " to " << newId << ".");
469
470 {
471 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
472 // Remove from map.
473 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(oldId);
474 ASSERT(iter != MoleculesinSceneMap.end(),
475 "GLWorldScene::changeMoleculeId() - molecule with old id "+toString(oldId)+" not on display.");
476 ASSERT(iter->second == ob,
477 "GLWorldScene::changeMoleculeId() - molecule with id "
478 +toString(oldId)+" does not match with object in MoleculesinSceneMap.");
479 MoleculesinSceneMap.erase(iter);
480
481 // Reinsert with new id.
482 {
483 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(newId);
484 ASSERT(iter == MoleculesinSceneMap.end(),
485 "GLWorldScene::changeMoleculeId() - moleculewith new id "+toString(newId)+" already known.");
486 }
487 MoleculesinSceneMap.insert( make_pair(newId, ob) );
488 }
489
490 {
491 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
492 // Remove and re-insert from map if present.
493 MoleculeMissedStateMap_t::iterator iter = MoleculeMissedStateMap.find(oldId);
494 if (iter != MoleculeMissedStateMap.end()) {
495 StateChangeMap_t changemap = iter->second;
496 MoleculeMissedStateMap.erase(iter);
497 MoleculeMissedStateMap.insert( std::make_pair(newId, changemap) );
498 }
499 }
500}
501
502void GLWorldScene::AtomSelected(const moleculeId_t _molid, const atomId_t _id)
503{
504 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
505 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
506 // use direct connection as it's lightweight and we avoid index change troubles
507 if (iter != MoleculesinSceneMap.end())
508 QMetaObject::invokeMethod(iter->second, // pointer to a QObject
509 "AtomSelected", // member name (no parameters here)
510 Qt::DirectConnection, // connection type
511 Q_ARG(const atomId_t, _id)); // parameters
512 else
513 ELOG(2, "DEBUG: GLWorldScene::AtomSelected() - molecule " <<
514 _molid << " unknown to GLWorldScene.");
515}
516
517void GLWorldScene::AtomUnselected(const moleculeId_t _molid, const atomId_t _id)
518{
519 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
520 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
521 // use direct connection as it's lightweight and we avoid index change troubles
522 if (iter != MoleculesinSceneMap.end())
523 QMetaObject::invokeMethod(iter->second, // pointer to a QObject
524 "AtomUnselected", // member name (no parameters here)
525 Qt::DirectConnection, // connection type
526 Q_ARG(const atomId_t, _id)); // parameters
527 else
528 ELOG(2, "GLWorldScene::AtomUnselected() - molecule "
529 << _molid << " unknown to GLWorldScene.");
530}
531
532void GLWorldScene::MoleculeSelected(const moleculeId_t _molid)
533{
534 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
535MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
536 if (iter != MoleculesinSceneMap.end())
537 QMetaObject::invokeMethod(iter->second, // pointer to a QObject
538 "Selected", // member name (no parameters here)
539 Qt::QueuedConnection); // connection type
540 else
541 ELOG(2, "GLWorldScene::MoleculeSelected() - molecule "
542 << _molid << " unknown to GLWorldScene.");
543}
544
545void GLWorldScene::MoleculeUnselected(const moleculeId_t _molid)
546{
547 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
548 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
549 if (iter != MoleculesinSceneMap.end())
550 QMetaObject::invokeMethod(iter->second, // pointer to a QObject
551 "Unselected", // member name (no parameters here)
552 Qt::QueuedConnection); // connection type
553 else
554 ELOG(2, "GLWorldScene::MoleculeUnselected() - molecule "
555 << _molid << " unknown to GLWorldScene.");
556}
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