source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ 5cd3a33

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Last change on this file since 5cd3a33 was 5cd3a33, checked in by Frederik Heber <heber@…>, 9 years ago

Removed QtSelectionUsage in GLWorldView and related.

  • instead GLMoleculeObject_.. directly use observedvalue to get notified when they have been (un)selected.
  • Property mode set to 100644
File size: 18.3 KB
RevLine 
[907636]1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
[0aa122]4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
[5aaa43]5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
[94d5ac6]6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
[907636]22 */
23
24/*
25 * GLWorldScene.cpp
26 *
27 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
28 *
29 * Created on: Aug 17, 2011
30 * Author: heber
31 */
32
33// include config.h
34#ifdef HAVE_CONFIG_H
35#include <config.h>
36#endif
37
38#include "GLWorldScene.hpp"
[d1196d]39#include <Qt3D/qglview.h>
[bca99d]40#include <Qt3D/qglbuilder.h>
41#include <Qt3D/qglscenenode.h>
42#include <Qt3D/qglsphere.h>
43#include <Qt3D/qglcylinder.h>
[907636]44
[015f8c]45#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject.hpp"
46#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_atom.hpp"
47#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_bond.hpp"
48#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_molecule.hpp"
49#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_shape.hpp"
50
[2f7988]51#include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
[907636]52
53#include "CodePatterns/MemDebug.hpp"
54
[7188b1]55#include "CodePatterns/Log.hpp"
56
[0e9ffe]57#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
[89643d]58#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
[6966b7]59#include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
60#include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
[6f0841]61#include "Atom/atom.hpp"
[7188b1]62#include "Bond/bond.hpp"
[89643d]63#include "Descriptors/AtomIdDescriptor.hpp"
[8c001a]64#include "Descriptors/MoleculeIdDescriptor.hpp"
[37b2575]65#include "Helpers/helpers.hpp"
[85c36d]66#include "Shapes/ShapeRegistry.hpp"
[907636]67#include "molecule.hpp"
68#include "World.hpp"
69
[2ad1ec]70#include <iostream>
71
[ce7fdc]72using namespace MoleCuilder;
[907636]73
[15c8a9]74GLWorldScene::GLWorldScene(
[2f7988]75 QtObservedInstanceBoard * _board,
[15c8a9]76 QObject *parent) :
77 QObject(parent),
78 selectionMode(SelectAtom),
79 board(_board)
[907636]80{
[72a4c1]81 int sphereDetails[] = {5, 3, 2, 0};
82 int cylinderDetails[] = {16, 8, 6, 3};
83 for (int i=0;i<GLMoleculeObject::DETAILTYPES_MAX;i++){
84 QGLBuilder emptyBuilder;
[8c001a]85 GLMoleculeObject::meshEmpty[i] = emptyBuilder.finalizedSceneNode();
[72a4c1]86 QGLBuilder sphereBuilder;
87 sphereBuilder << QGLSphere(2.0, sphereDetails[i]);
[8c001a]88 GLMoleculeObject::meshSphere[i] = sphereBuilder.finalizedSceneNode();
89 GLMoleculeObject::meshSphere[i]->setOption(QGLSceneNode::CullBoundingBox, true);
[72a4c1]90 QGLBuilder cylinderBuilder;
91 cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
[8c001a]92 GLMoleculeObject::meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
93 GLMoleculeObject::meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
[72a4c1]94 }
[15c8a9]95 connect(board, SIGNAL(moleculeInserted(const moleculeId_t)),
96 this, SLOT(moleculeInserted(const moleculeId_t)));
97 connect(board, SIGNAL(moleculeRemoved(const moleculeId_t)),
98 this, SLOT(moleculeRemoved(const moleculeId_t)));
99 connect(board, SIGNAL(moleculeIndexChanged(const moleculeId_t, const moleculeId_t)),
100 this, SLOT(moleculeIndexChanged(const moleculeId_t, const moleculeId_t)));
[8d5fbf1]101 connect(board, SIGNAL(atomInserted(const moleculeId_t, const atomId_t)),
102 this, SLOT(atomInserted(const moleculeId_t, const atomId_t)), Qt::DirectConnection);
103 connect(board, SIGNAL(atomRemoved(const moleculeId_t, const atomId_t)),
104 this, SLOT(atomRemoved(const moleculeId_t, const atomId_t)), Qt::DirectConnection);
[0a6ff9]105
[f714763]106// connect(this, SIGNAL(updated()), this, SLOT(update()));
[907636]107}
108
109GLWorldScene::~GLWorldScene()
[7188b1]110{
111 // remove all elements
112 GLMoleculeObject::cleanMaterialMap();
113}
[907636]114
[8c001a]115void GLWorldScene::atomClicked(atomId_t no)
116{
117 LOG(3, "INFO: GLMoleculeObject_molecule - atom " << no << " has been clicked.");
[f01769]118 const atom * const Walker = const_cast<const World &>(World::getInstance()).
119 getAtom(AtomById(no));
[369cb1]120 ASSERT( Walker != NULL,
121 "GLWorldScene::atomClicked() - clicked atom has disappeared.");
[8c001a]122 if (selectionMode == SelectAtom){
123 if (!World::getInstance().isSelected(Walker))
124 SelectionAtomById(std::vector<atomId_t>(1,no));
125 else
126 SelectionNotAtomById(std::vector<atomId_t>(1,no));
127 }else if (selectionMode == SelectMolecule){
128 const molecule *mol = Walker->getMolecule();
129 ASSERT(mol, "Atom without molecule has been clicked.");
[d7cad1]130 molids_t ids(1, mol->getId());
[8c001a]131 if (!World::getInstance().isSelected(mol))
[d7cad1]132 SelectionMoleculeById(ids);
[8c001a]133 else
[d7cad1]134 SelectionNotMoleculeById(ids);
[8c001a]135 }
136 emit clicked(no);
137}
138
[9a7ef9]139void GLWorldScene::moleculeClicked(moleculeId_t no)
140{
141 LOG(3, "INFO: GLMoleculeObject_molecule - mol " << no << " has been clicked.");
[63fb7a]142 const molecule * const mol= const_cast<const World &>(World::getInstance()).
143 getMolecule(MoleculeById(no));
[9a7ef9]144 ASSERT(mol, "Atom without molecule has been clicked.");
[d7cad1]145 molids_t ids(1, mol->getId());
[9a7ef9]146 if (!World::getInstance().isSelected(mol))
[d7cad1]147 SelectionMoleculeById(ids);
[9a7ef9]148 else
[d7cad1]149 SelectionNotMoleculeById(ids);
[9a7ef9]150 emit clicked(no);
151}
152
[9c259e]153/** Inserts an atom into the scene before molecule is present.
154 *
155 * @param _molid molecule to insert atom for
156 * @param _atomid atom to insert
157 */
158void GLWorldScene::atomInserted(const moleculeId_t _molid, const atomId_t _atomid)
159{
[73b13c]160 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
161
[7c7c4a]162 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atomid)+".");
163
[9c259e]164 // check of molecule is already present
[8d5fbf1]165 MoleculeNodeMap::iterator moliter = MoleculesinSceneMap.find(_molid);
166 if (moliter != MoleculesinSceneMap.end()) {
[494478]167 // no action, is also caught via QtObservedMolecule by GLMoleculeObject_molecule
[9c259e]168 } else {
169 // store signal for when it is instantiated
170 if (MoleculeMissedStateMap.count(_molid) == 0)
171 MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
172 MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomInsertedState) );
173 }
174}
175
176/** Removes an atom into the scene before molecule is present.
177 *
178 * @param _molid molecule to insert atom for
179 * @param _atomid atom to insert
180 */
181void GLWorldScene::atomRemoved(const moleculeId_t _molid, const atomId_t _atomid)
182{
183 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atomid)+".");
184
[73b13c]185 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
186
[9c259e]187 // check of molecule is already present
[8d5fbf1]188 MoleculeNodeMap::iterator moliter = MoleculesinSceneMap.find(_molid);
189 if (moliter != MoleculesinSceneMap.end()) {
[494478]190 // no action, is also caught via QtObservedMolecule by GLMoleculeObject_molecule
[9c259e]191 } else {
192 // store signal for when it is instantiated
193 if (MoleculeMissedStateMap.count(_molid) == 0)
194 MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
195 MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomRemovedState) );
196 }
197}
198
[026bef]199/** Inserts a molecule into the scene.
[c67518]200 *
[8c001a]201 * @param _mol molecule to insert
[c67518]202 */
[026bef]203void GLWorldScene::moleculeInserted(const moleculeId_t _id)
[c67518]204{
[026bef]205 LOG(3, "INFO: GLWorldScene: Received signal moleculeInserted for molecule "+toString(_id)+".");
[7cf0eb]206
207 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
208
[ef3013]209 MoleculeNodeMap::const_iterator iter = MoleculesinSceneMap.find(_id);
[8c001a]210 ASSERT( iter == MoleculesinSceneMap.end(),
[ef3013]211 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" already present.");
[8c001a]212
[20f9b5]213 // check whether molecule is still present
214 if (RemovalMolecules.count(_id) != 0) {
215 RemovalMolecules.erase(_id);
216 return;
217 }
[7cf0eb]218 if (const_cast<const World &>(World::getInstance()).getMolecule(MoleculeById(_id)) == NULL) {
219 ELOG(2, "Molecule with id " << _id << " has disappeared.");
[20f9b5]220 return;
[7cf0eb]221 }
[20f9b5]222
[8c001a]223 // add new object
[7c7c4a]224 LOG(1, "DEBUG: Adding GLMoleculeObject_molecule to id " << _id);
[b3a33d]225 GLMoleculeObject_molecule *molObject =
[026bef]226 new GLMoleculeObject_molecule(
[8d5fbf1]227 GLMoleculeObject::meshEmpty,
228 this,
[494478]229 *board,
230 board->getObservedMolecule(_id));
[704d59]231 ASSERT( molObject != NULL,
232 "GLWorldScene::moleculeInserted - could not create molecule object for "+toString(_id));
233 MoleculesinSceneMap.insert( make_pair(_id, molObject) );
[9c259e]234
[b3a33d]235 // now handle all state changes that came up before the instantiation
[73b13c]236 while (MoleculeMissedStateMap.count(_id) != 0) {
[9c259e]237 ASSERT( !MoleculeMissedStateMap[_id].empty(),
238 "GLWorldScene::moleculeInserted() - we have an empty state change map for molecule with id "
239 +toString(_id));
[73b13c]240 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
[9c259e]241 for (StateChangeMap_t::iterator iter = MoleculeMissedStateMap[_id].begin();
242 !MoleculeMissedStateMap[_id].empty();
243 iter = MoleculeMissedStateMap[_id].begin()) {
244 std::pair<StateChangeMap_t::iterator, StateChangeMap_t::iterator> rangeiter =
245 MoleculeMissedStateMap[_id].equal_range(iter->first);
246 const size_t StateCounts = std::distance(rangeiter.first, rangeiter.second);
247 if (StateCounts > 1) {
248 // more than one state change, have to combine
249 typedef std::map<StateChangeType, size_t> StateChangeAmounts_t;
250 StateChangeAmounts_t StateChangeAmounts;
251 for (StateChangeMap_t::const_iterator stateiter = rangeiter.first;
252 stateiter != rangeiter.second; ++stateiter)
253 ++StateChangeAmounts[stateiter->second];
254 ASSERT( StateChangeAmounts[atomInsertedState] >= StateChangeAmounts[atomRemovedState],
255 "GLWorldScene::moleculeInserted() - more atomRemoved states than atomInserted for atom "
256 +toString(iter->first));
[73b13c]257 if (StateChangeAmounts[atomInsertedState] > StateChangeAmounts[atomRemovedState]) {
258 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
[9c259e]259 QMetaObject::invokeMethod(molObject, // pointer to a QObject
260 "atomInserted", // member name (no parameters here)
[8d5fbf1]261 Qt::QueuedConnection, // connection type
[9c259e]262 Q_ARG(const atomId_t, iter->first)); // parameters
[73b13c]263 } else {
264 LOG(1, "INFO: Atom " << iter->first << " has been inserted and removed already.");
265 }
[9c259e]266 } else {
267 // can only be an insertion
268 switch (rangeiter.first->second) {
269 case atomRemovedState:
270 ASSERT( 0,
271 "GLWorldScene::moleculeInserted() - atomRemoved state without atomInserted for atom "
272 +toString(iter->first));
273 break;
274 case atomInsertedState:
[73b13c]275 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
[9c259e]276 QMetaObject::invokeMethod(molObject, // pointer to a QObject
277 "atomInserted", // member name (no parameters here)
[8d5fbf1]278 Qt::QueuedConnection, // connection type
[9c259e]279 Q_ARG(const atomId_t, iter->first)); // parameters
280 break;
281 default:
282 ASSERT( 0,
283 "GLWorldScene::moleculeInserted() - there are unknown change states.");
284 break;
285 }
286 }
287 // removed state changes for this atom
288 MoleculeMissedStateMap[_id].erase(iter);
289 }
290 // remove state change map for the molecule
291 MoleculeMissedStateMap.erase(_id);
292 }
293
[704d59]294 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
295 connect (molObject, SIGNAL(changeOccured()), this, SIGNAL(changeOccured()));
296 connect (molObject, SIGNAL(atomClicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
297 connect (molObject, SIGNAL(moleculeClicked(moleculeId_t)), this, SLOT(moleculeClicked(moleculeId_t)));
298 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
299 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
300 connect (molObject, SIGNAL(hoverChanged(const atomId_t)), this, SIGNAL(hoverChanged(const atomId_t)));
301 connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int)));
[7c7c4a]302 connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int)));
[9c259e]303
[704d59]304 emit changed();
305 emit changeOccured();
[c67518]306}
307
[7cf0eb]308/** Removes a molecule from the scene.
309 *
310 * @param _id id of molecule to remove
311 */
312void GLWorldScene::moleculeRemoved(const moleculeId_t _id)
313{
[026bef]314 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_id)+".");
[7c7c4a]315
[7cf0eb]316 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
317
318 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
[7c7c4a]319 if ( iter == MoleculesinSceneMap.end()) {
320 RemovalMolecules.insert(_id);
321 } else {
322 LOG(1, "DEBUG: Removing GLMoleculeObject_molecule to id " << _id);
323 GLMoleculeObject_molecule *molObject = iter->second;
324 molObject->disconnect();
325 MoleculesinSceneMap.erase(iter);
326 delete molObject;
327 }
[9c259e]328
329 // remove any possible state changes left
[73b13c]330 {
331 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
332 MoleculeMissedStateMap.erase(_id);
333 }
[9c259e]334
[7cf0eb]335 emit changed();
336 emit changeOccured();
[ce4126]337}
338
[15c8a9]339void GLWorldScene::moleculeIndexChanged(const moleculeId_t _oldid, const moleculeId_t _newid)
340{
341 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_oldid);
342 if ( iter == MoleculesinSceneMap.end()) {
343 RemovalMolecule_t::iterator removeiter =
344 RemovalMolecules.find(_oldid);
345 ASSERT( removeiter != RemovalMolecules.end(),
346 "GLWorldScene::moleculeIndexChanged() - cannot find id "+toString(_oldid)+" in any map.");
347 RemovalMolecules.erase(removeiter);
348 RemovalMolecules.insert(_newid);
349 } else {
350 LOG(1, "DEBUG: Changing GLMoleculeObject_molecule from " << _oldid << " to id " << _newid);
351 GLMoleculeObject_molecule* molObject = iter->second;
352 MoleculesinSceneMap.erase(iter);
353 MoleculesinSceneMap.insert(
354 std::make_pair( _newid, molObject) );
355 }
356}
357
[739ee9]358void GLWorldScene::moleculesVisibilityChanged(const moleculeId_t _id, bool _visible)
359{
[7c7c4a]360 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
[739ee9]361 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
362 ASSERT( iter != MoleculesinSceneMap.end(),
363 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
364
365 GLMoleculeObject_molecule *molObject = iter->second;
366 molObject->setVisible(_visible);
367
368 emit changed();
369 emit changeOccured();
370}
371
[f75491]372/** Adds a shape to the scene.
[4d6662]373 *
[f75491]374 */
[07136a]375void GLWorldScene::addShape(const std::string &_name)
[f75491]376{
[07136a]377 Shape * const shape = ShapeRegistry::getInstance().getByName(_name);
378 if (shape != NULL) {
379 GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(*shape, this);
380 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(_name);
381 ASSERT(iter == ShapesinSceneMap.end(),
382 "GLWorldScene::addShape() - same shape "+_name+" added again.");
383 ShapesinSceneMap.insert( make_pair(_name, shapeObject) );
384 } else
385 ELOG(2, "GLWorldScene::addShape() - shape disappeared before we could draw it.");
386
387 emit changed();
[284551]388}
389
[07136a]390void GLWorldScene::removeShape(const std::string &_name)
[85c36d]391{
[07136a]392 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(_name);
[ba6b5c]393 ASSERT(iter != ShapesinSceneMap.end(),
[07136a]394 "GLWorldScene::removeShape() - shape "+_name+" not in scene.");
[148dde0]395 ShapesinSceneMap.erase(iter);
[85c36d]396 delete(iter->second);
[07136a]397
398 emit changed();
[85c36d]399}
400
401void GLWorldScene::updateSelectedShapes()
[284551]402{
403 foreach (QObject *obj, children()) {
404 GLMoleculeObject_shape *shapeobj = qobject_cast<GLMoleculeObject_shape *>(obj);
[85c36d]405 if (shapeobj){
406 shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape()));
407 }
[284551]408 }
[07136a]409
410 emit changed();
[f75491]411}
412
[7188b1]413void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
414{
415 // Initialize all of the mesh objects that we have as children.
416 foreach (QObject *obj, children()) {
417 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
418 if (meshobj)
419 meshobj->initialize(view, painter);
420 }
421}
422
[72a4c1]423void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
[7188b1]424{
425 // Draw all of the mesh objects that we have as children.
426 foreach (QObject *obj, children()) {
427 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
428 if (meshobj)
[72a4c1]429 meshobj->draw(painter, cameraPlane);
[7188b1]430 }
[907636]431}
[06ebf5]432
[6966b7]433void GLWorldScene::setSelectionMode(SelectionModeType mode)
434{
435 selectionMode = mode;
436 // TODO send update to toolbar
437}
438
439void GLWorldScene::setSelectionModeAtom()
440{
441 setSelectionMode(SelectAtom);
442}
443
444void GLWorldScene::setSelectionModeMolecule()
445{
446 setSelectionMode(SelectMolecule);
447}
[20f9b5]448
449void GLWorldScene::changeMoleculeId(
450 GLMoleculeObject_molecule *ob,
451 const moleculeId_t oldId,
452 const moleculeId_t newId)
453{
454 LOG(3, "INFO: GLWorldScene - change molecule id " << oldId << " to " << newId << ".");
455
456 {
[7c7c4a]457 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
[20f9b5]458 // Remove from map.
459 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(oldId);
460 ASSERT(iter != MoleculesinSceneMap.end(),
461 "GLWorldScene::changeMoleculeId() - molecule with old id "+toString(oldId)+" not on display.");
462 ASSERT(iter->second == ob,
463 "GLWorldScene::changeMoleculeId() - molecule with id "
464 +toString(oldId)+" does not match with object in MoleculesinSceneMap.");
465 MoleculesinSceneMap.erase(iter);
466
467 // Reinsert with new id.
468 {
469 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(newId);
470 ASSERT(iter == MoleculesinSceneMap.end(),
471 "GLWorldScene::changeMoleculeId() - moleculewith new id "+toString(newId)+" already known.");
472 }
473 MoleculesinSceneMap.insert( make_pair(newId, ob) );
474 }
475
476 {
[7c7c4a]477 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
[20f9b5]478 // Remove and re-insert from map if present.
479 MoleculeMissedStateMap_t::iterator iter = MoleculeMissedStateMap.find(oldId);
480 if (iter != MoleculeMissedStateMap.end()) {
481 StateChangeMap_t changemap = iter->second;
482 MoleculeMissedStateMap.erase(iter);
483 MoleculeMissedStateMap.insert( std::make_pair(newId, changemap) );
484 }
485 }
486}
[015f8c]487
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