source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ 585f78

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Last change on this file since 585f78 was e8c636, checked in by Michael Ankele <ankele@…>, 13 years ago

REFACTORING: moved drawDomainBox()/drawDreiBein() from GLWorldScene to GLWorldView

  • Property mode set to 100644
File size: 9.1 KB
RevLine 
[907636]1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
[0aa122]4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
[907636]5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * GLWorldScene.cpp
10 *
11 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
12 *
13 * Created on: Aug 17, 2011
14 * Author: heber
15 */
16
17// include config.h
18#ifdef HAVE_CONFIG_H
19#include <config.h>
20#endif
21
22#include "GLWorldScene.hpp"
[d1196d]23#include <Qt3D/qglview.h>
[907636]24
25#include "GLMoleculeObject.hpp"
[7188b1]26#include "GLMoleculeObject_atom.hpp"
27#include "GLMoleculeObject_bond.hpp"
[c67518]28#include "GLMoleculeObject_molecule.hpp"
[907636]29
30#include "CodePatterns/MemDebug.hpp"
31
[7188b1]32#include "CodePatterns/Log.hpp"
33
[0e9ffe]34#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
[89643d]35#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
[6f0841]36#include "Atom/atom.hpp"
[7188b1]37#include "Bond/bond.hpp"
[89643d]38#include "Descriptors/AtomIdDescriptor.hpp"
[37b2575]39#include "Helpers/helpers.hpp"
[907636]40#include "molecule.hpp"
41#include "World.hpp"
42
[2ad1ec]43#include <iostream>
44
[ce7fdc]45using namespace MoleCuilder;
[907636]46
[2ad1ec]47std::ostream &operator<<(std::ostream &ost, const GLWorldScene::BondIds &t)
48{
49 ost << t.first << "," << t.second;
50 return ost;
51}
52
[907636]53GLWorldScene::GLWorldScene(QObject *parent)
54 : QObject(parent)
55{
56 init();
57}
58
59GLWorldScene::~GLWorldScene()
[7188b1]60{
61 // remove all elements
62 GLMoleculeObject::cleanMaterialMap();
63}
[907636]64
65/** Initialise the WorldScene with molecules and atoms from World.
66 *
67 */
68void GLWorldScene::init()
69{
70 const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
71
72 if (molecules.size() > 0) {
73 for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
74 Runner != molecules.end();
75 Runner++) {
[c67518]76
[7188b1]77 for (molecule::const_iterator atomiter = (*Runner)->begin();
78 atomiter != (*Runner)->end();
79 ++atomiter) {
80 // create atom objects in scene
81 atomInserted(*atomiter);
82
[9c18e4]83 // create bond objects in scene
[2ad1ec]84 const BondList &bondlist = (*atomiter)->getListOfBonds();
85 for (BondList::const_iterator bonditer = bondlist.begin();
86 bonditer != bondlist.end();
87 ++bonditer) {
88 const bond *_bond = *bonditer;
89 const GLMoleculeObject_bond::SideOfBond side = (_bond->leftatom == *atomiter) ?
90 GLMoleculeObject_bond::left : GLMoleculeObject_bond::right;
91 bondInserted(_bond, side);
92 }
[7188b1]93 }
[907636]94 }
95 }
96}
97
[7188b1]98/** Adds an atom to the scene.
99 *
100 * @param _atom atom to add
101 */
102void GLWorldScene::atomInserted(const atom *_atom)
[907636]103{
[57a770]104 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atom->getId())+".");
[7188b1]105 GLMoleculeObject_atom *atomObject = new GLMoleculeObject_atom(this, _atom);
[37b2575]106 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
107 ASSERT(iter == AtomsinSceneMap.end(),
[7188b1]108 "GLWorldScene::atomAdded() - same atom "+_atom->getName()+" added again.");
[37b2575]109 AtomsinSceneMap.insert( make_pair(_atom->getId(), atomObject) );
[7188b1]110 connect (atomObject, SIGNAL(clicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
[5a2a06]111 connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed()));
[a099d3]112 connect (atomObject, SIGNAL(hoverChanged()), this, SIGNAL(changed()));
[5a2a06]113 connect (atomObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
[2ad1ec]114 connect (atomObject, SIGNAL(BondsInserted(const bond *, const GLMoleculeObject_bond::SideOfBond)), this, SLOT(bondInserted(const bond *, const GLMoleculeObject_bond::SideOfBond)));
115 //bondsChanged(_atom);
[65487f]116 emit changeOccured();
[7188b1]117}
118
119/** Removes an atom from the scene.
120 *
121 * @param _atom atom to remove
122 */
123void GLWorldScene::atomRemoved(const atom *_atom)
124{
[57a770]125 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atom->getId())+".");
[2ad1ec]126 // bonds are removed by signal coming from ~bond
[7188b1]127 // remove atoms
[37b2575]128 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
129 ASSERT(iter != AtomsinSceneMap.end(),
[7188b1]130 "GLWorldScene::atomRemoved() - atom "+_atom->getName()+" not on display.");
131 GLMoleculeObject_atom *atomObject = iter->second;
132 atomObject->disconnect();
[37b2575]133 AtomsinSceneMap.erase(iter);
[7188b1]134 delete atomObject;
[65487f]135 emit changeOccured();
[907636]136}
137
[3927ef]138/** ....
[c67518]139 *
140 */
[3927ef]141void GLWorldScene::worldSelectionChanged()
[c67518]142{
[3927ef]143 LOG(3, "INFO: GLWorldScene: Received signal selectionChanged.");
144
145 const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
146
147 if (molecules.size() > 0) {
148 for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
149 Runner != molecules.end();
150 Runner++) {
151
152 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find((*Runner)->getId());
153 bool isSelected = World::getInstance().isSelected(*Runner);
154
155 // molecule selected but not in scene?
156 if (isSelected && (iter == MoleculesinSceneMap.end())){
157 // -> create new mesh
158 GLMoleculeObject_molecule *molObject = new GLMoleculeObject_molecule(this, *Runner);
159 MoleculesinSceneMap.insert( make_pair((*Runner)->getId(), molObject) );
160 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
161 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
162 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
163 emit changed();
164 emit changeOccured();
165 }
166
167 // molecule not selected but in scene?
168 if (!isSelected && (iter != MoleculesinSceneMap.end())){
169 // -> remove from scene
170 moleculeRemoved(*Runner);
171 }
172
173 }
174 }
[c67518]175}
176
177/** Removes a molecule from the scene.
178 *
179 * @param _molecule molecule to remove
180 */
181void GLWorldScene::moleculeRemoved(const molecule *_molecule)
182{
[3927ef]183 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_molecule->getId())+".");
[c67518]184 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molecule->getId());
[3927ef]185
186 // only remove if the molecule is in the scene
187 // (= is selected)
188 if (iter != MoleculesinSceneMap.end()){
189 GLMoleculeObject_molecule *molObject = iter->second;
190 molObject->disconnect();
191 MoleculesinSceneMap.erase(iter);
192 delete molObject;
193 emit changed();
194 emit changeOccured();
195 }
[c67518]196}
197
[37b2575]198/** Adds a bond to the scene.
[7188b1]199 *
200 * @param _bond bond to add
[2ad1ec]201 * @param side which side of the bond (left or right)
[7188b1]202 */
[2ad1ec]203void GLWorldScene::bondInserted(const bond *_bond, const enum GLMoleculeObject_bond::SideOfBond side)
[7188b1]204{
[57a770]205 LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(*_bond)+".");
[2ad1ec]206 //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
207
208 BondIds ids;
209 switch (side) {
210 case GLMoleculeObject_bond::left:
211 ids = std::make_pair(_bond->leftatom->getId(), _bond->rightatom->getId());
212 break;
213 case GLMoleculeObject_bond::right:
214 ids = std::make_pair(_bond->rightatom->getId(), _bond->leftatom->getId());
215 break;
[7188b1]216 }
[2ad1ec]217#ifndef NDEBUG
218 BondNodeMap::iterator iter = BondsinSceneMap.find(ids);
219 ASSERT(iter == BondsinSceneMap.end(),
220 "GLWorldScene::bondAdded() - same left-sided bond "+toString(*_bond)+" added again.");
221#endif
222 GLMoleculeObject_bond *bondObject =
[fbb1f1]223 new GLMoleculeObject_bond(this, _bond, side);
[2ad1ec]224 connect (
225 bondObject, SIGNAL(BondRemoved(const atomId_t, const atomId_t)),
226 this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
[5a2a06]227 connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed()));
[2ad1ec]228 BondsinSceneMap.insert( make_pair(ids, bondObject) );
229// BondIdsinSceneMap.insert( Leftids );
[65487f]230 emit changeOccured();
[7188b1]231}
[907636]232
[37b2575]233/** Removes a bond from the scene.
[7188b1]234 *
235 * @param _bond bond to remove
236 */
[37b2575]237void GLWorldScene::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
[907636]238{
[2ad1ec]239 LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+".");
[7188b1]240 {
241 // left bond
[37b2575]242 const BondIds Leftids( make_pair(leftnr, rightnr) );
243 BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
244 ASSERT(leftiter != BondsinSceneMap.end(),
245 "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
246 +toString(rightnr)+" not on display.");
[2ad1ec]247 //GLMoleculeObject_bond *bondObject = leftiter->second;
[37b2575]248 BondsinSceneMap.erase(leftiter);
[2ad1ec]249 //delete bondObject; // is done by signal from bond itself
250 //LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
[7188b1]251 }
[2ad1ec]252
[65487f]253 emit changeOccured();
[7188b1]254}
255
256void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
257{
258 // Initialize all of the mesh objects that we have as children.
259 foreach (QObject *obj, children()) {
260 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
261 if (meshobj)
262 meshobj->initialize(view, painter);
263 }
264}
265
266void GLWorldScene::draw(QGLPainter *painter) const
267{
268 // Draw all of the mesh objects that we have as children.
269 foreach (QObject *obj, children()) {
270 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
271 if (meshobj)
272 meshobj->draw(painter);
273 }
[907636]274}
[06ebf5]275
[7188b1]276void GLWorldScene::atomClicked(atomId_t no)
[907636]277{
[57a770]278 LOG(3, "INFO: GLWorldScene - atom " << no << " has been clicked.");
[89643d]279 const atom *Walker = World::getInstance().getAtom(AtomById(no));
280 if (!World::getInstance().isSelected(Walker))
[0e9ffe]281 SelectionAtomById(no);
[89643d]282 else
283 SelectionNotAtomById(no);
[7188b1]284 emit clicked(no);
[907636]285}
[029bb4]286
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