source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ 3b9aa1

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Last change on this file since 3b9aa1 was 494478, checked in by Frederik Heber <heber@…>, 10 years ago

Extracted all ObservedValue functionality out of GLMoleculeObject_molecule.

  • see previous commit for explanations.
  • Property mode set to 100644
File size: 21.7 KB
RevLine 
[907636]1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
[0aa122]4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
[5aaa43]5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
[94d5ac6]6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
[907636]22 */
23
24/*
25 * GLWorldScene.cpp
26 *
27 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
28 *
29 * Created on: Aug 17, 2011
30 * Author: heber
31 */
32
33// include config.h
34#ifdef HAVE_CONFIG_H
35#include <config.h>
36#endif
37
38#include "GLWorldScene.hpp"
[d1196d]39#include <Qt3D/qglview.h>
[bca99d]40#include <Qt3D/qglbuilder.h>
41#include <Qt3D/qglscenenode.h>
42#include <Qt3D/qglsphere.h>
43#include <Qt3D/qglcylinder.h>
[907636]44
[015f8c]45#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject.hpp"
46#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_atom.hpp"
47#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_bond.hpp"
48#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_molecule.hpp"
49#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_shape.hpp"
50
[2f7988]51#include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
[015f8c]52#include "UIElements/Views/Qt4/QtSelectionChangedAgent.hpp"
[907636]53
54#include "CodePatterns/MemDebug.hpp"
55
[7188b1]56#include "CodePatterns/Log.hpp"
57
[0e9ffe]58#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
[89643d]59#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
[6966b7]60#include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
61#include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
[6f0841]62#include "Atom/atom.hpp"
[7188b1]63#include "Bond/bond.hpp"
[89643d]64#include "Descriptors/AtomIdDescriptor.hpp"
[8c001a]65#include "Descriptors/MoleculeIdDescriptor.hpp"
[37b2575]66#include "Helpers/helpers.hpp"
[85c36d]67#include "Shapes/ShapeRegistry.hpp"
[907636]68#include "molecule.hpp"
69#include "World.hpp"
70
[2ad1ec]71#include <iostream>
72
[ce7fdc]73using namespace MoleCuilder;
[907636]74
[15c8a9]75GLWorldScene::GLWorldScene(
[2f7988]76 QtObservedInstanceBoard * _board,
[15c8a9]77 QObject *parent) :
78 QObject(parent),
79 selectionMode(SelectAtom),
80 board(_board)
[907636]81{
[72a4c1]82 int sphereDetails[] = {5, 3, 2, 0};
83 int cylinderDetails[] = {16, 8, 6, 3};
84 for (int i=0;i<GLMoleculeObject::DETAILTYPES_MAX;i++){
85 QGLBuilder emptyBuilder;
[8c001a]86 GLMoleculeObject::meshEmpty[i] = emptyBuilder.finalizedSceneNode();
[72a4c1]87 QGLBuilder sphereBuilder;
88 sphereBuilder << QGLSphere(2.0, sphereDetails[i]);
[8c001a]89 GLMoleculeObject::meshSphere[i] = sphereBuilder.finalizedSceneNode();
90 GLMoleculeObject::meshSphere[i]->setOption(QGLSceneNode::CullBoundingBox, true);
[72a4c1]91 QGLBuilder cylinderBuilder;
92 cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
[8c001a]93 GLMoleculeObject::meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
94 GLMoleculeObject::meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
[72a4c1]95 }
[15c8a9]96 connect(board, SIGNAL(moleculeInserted(const moleculeId_t)),
97 this, SLOT(moleculeInserted(const moleculeId_t)));
98 connect(board, SIGNAL(moleculeRemoved(const moleculeId_t)),
99 this, SLOT(moleculeRemoved(const moleculeId_t)));
100 connect(board, SIGNAL(moleculeIndexChanged(const moleculeId_t, const moleculeId_t)),
101 this, SLOT(moleculeIndexChanged(const moleculeId_t, const moleculeId_t)));
[8d5fbf1]102 connect(board, SIGNAL(atomInserted(const moleculeId_t, const atomId_t)),
103 this, SLOT(atomInserted(const moleculeId_t, const atomId_t)), Qt::DirectConnection);
104 connect(board, SIGNAL(atomRemoved(const moleculeId_t, const atomId_t)),
105 this, SLOT(atomRemoved(const moleculeId_t, const atomId_t)), Qt::DirectConnection);
[0a6ff9]106
[f714763]107// connect(this, SIGNAL(updated()), this, SLOT(update()));
[907636]108}
109
110GLWorldScene::~GLWorldScene()
[7188b1]111{
112 // remove all elements
113 GLMoleculeObject::cleanMaterialMap();
114}
[907636]115
[8c001a]116void GLWorldScene::atomClicked(atomId_t no)
117{
118 LOG(3, "INFO: GLMoleculeObject_molecule - atom " << no << " has been clicked.");
[f01769]119 const atom * const Walker = const_cast<const World &>(World::getInstance()).
120 getAtom(AtomById(no));
[369cb1]121 ASSERT( Walker != NULL,
122 "GLWorldScene::atomClicked() - clicked atom has disappeared.");
[8c001a]123 if (selectionMode == SelectAtom){
124 if (!World::getInstance().isSelected(Walker))
125 SelectionAtomById(std::vector<atomId_t>(1,no));
126 else
127 SelectionNotAtomById(std::vector<atomId_t>(1,no));
128 }else if (selectionMode == SelectMolecule){
129 const molecule *mol = Walker->getMolecule();
130 ASSERT(mol, "Atom without molecule has been clicked.");
[d7cad1]131 molids_t ids(1, mol->getId());
[8c001a]132 if (!World::getInstance().isSelected(mol))
[d7cad1]133 SelectionMoleculeById(ids);
[8c001a]134 else
[d7cad1]135 SelectionNotMoleculeById(ids);
[8c001a]136 }
137 emit clicked(no);
138}
139
[9a7ef9]140void GLWorldScene::moleculeClicked(moleculeId_t no)
141{
142 LOG(3, "INFO: GLMoleculeObject_molecule - mol " << no << " has been clicked.");
[63fb7a]143 const molecule * const mol= const_cast<const World &>(World::getInstance()).
144 getMolecule(MoleculeById(no));
[9a7ef9]145 ASSERT(mol, "Atom without molecule has been clicked.");
[d7cad1]146 molids_t ids(1, mol->getId());
[9a7ef9]147 if (!World::getInstance().isSelected(mol))
[d7cad1]148 SelectionMoleculeById(ids);
[9a7ef9]149 else
[d7cad1]150 SelectionNotMoleculeById(ids);
[9a7ef9]151 emit clicked(no);
152}
153
[9c259e]154/** Inserts an atom into the scene before molecule is present.
155 *
156 * @param _molid molecule to insert atom for
157 * @param _atomid atom to insert
158 */
159void GLWorldScene::atomInserted(const moleculeId_t _molid, const atomId_t _atomid)
160{
[73b13c]161 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
162
[7c7c4a]163 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atomid)+".");
164
[9c259e]165 // check of molecule is already present
[8d5fbf1]166 MoleculeNodeMap::iterator moliter = MoleculesinSceneMap.find(_molid);
167 if (moliter != MoleculesinSceneMap.end()) {
[494478]168 // no action, is also caught via QtObservedMolecule by GLMoleculeObject_molecule
[9c259e]169 } else {
170 // store signal for when it is instantiated
171 if (MoleculeMissedStateMap.count(_molid) == 0)
172 MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
173 MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomInsertedState) );
174 }
175}
176
177/** Removes an atom into the scene before molecule is present.
178 *
179 * @param _molid molecule to insert atom for
180 * @param _atomid atom to insert
181 */
182void GLWorldScene::atomRemoved(const moleculeId_t _molid, const atomId_t _atomid)
183{
184 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atomid)+".");
185
[73b13c]186 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
187
[9c259e]188 // check of molecule is already present
[8d5fbf1]189 MoleculeNodeMap::iterator moliter = MoleculesinSceneMap.find(_molid);
190 if (moliter != MoleculesinSceneMap.end()) {
[494478]191 // no action, is also caught via QtObservedMolecule by GLMoleculeObject_molecule
[9c259e]192 } else {
193 // store signal for when it is instantiated
194 if (MoleculeMissedStateMap.count(_molid) == 0)
195 MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
196 MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomRemovedState) );
197 }
198}
199
[026bef]200/** Inserts a molecule into the scene.
[c67518]201 *
[8c001a]202 * @param _mol molecule to insert
[c67518]203 */
[026bef]204void GLWorldScene::moleculeInserted(const moleculeId_t _id)
[c67518]205{
[026bef]206 LOG(3, "INFO: GLWorldScene: Received signal moleculeInserted for molecule "+toString(_id)+".");
[7cf0eb]207
208 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
209
[ef3013]210 MoleculeNodeMap::const_iterator iter = MoleculesinSceneMap.find(_id);
[8c001a]211 ASSERT( iter == MoleculesinSceneMap.end(),
[ef3013]212 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" already present.");
[8c001a]213
[20f9b5]214 // check whether molecule is still present
215 if (RemovalMolecules.count(_id) != 0) {
216 RemovalMolecules.erase(_id);
217 return;
218 }
[7cf0eb]219 if (const_cast<const World &>(World::getInstance()).getMolecule(MoleculeById(_id)) == NULL) {
220 ELOG(2, "Molecule with id " << _id << " has disappeared.");
[20f9b5]221 return;
[7cf0eb]222 }
[20f9b5]223
[8c001a]224 // add new object
[7c7c4a]225 LOG(1, "DEBUG: Adding GLMoleculeObject_molecule to id " << _id);
[b3a33d]226 GLMoleculeObject_molecule *molObject =
[026bef]227 new GLMoleculeObject_molecule(
[8d5fbf1]228 GLMoleculeObject::meshEmpty,
229 this,
[494478]230 *board,
231 board->getObservedMolecule(_id));
[704d59]232 ASSERT( molObject != NULL,
233 "GLWorldScene::moleculeInserted - could not create molecule object for "+toString(_id));
234 MoleculesinSceneMap.insert( make_pair(_id, molObject) );
[9c259e]235
[b3a33d]236 // now handle all state changes that came up before the instantiation
[73b13c]237 while (MoleculeMissedStateMap.count(_id) != 0) {
[9c259e]238 ASSERT( !MoleculeMissedStateMap[_id].empty(),
239 "GLWorldScene::moleculeInserted() - we have an empty state change map for molecule with id "
240 +toString(_id));
[73b13c]241 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
[9c259e]242 for (StateChangeMap_t::iterator iter = MoleculeMissedStateMap[_id].begin();
243 !MoleculeMissedStateMap[_id].empty();
244 iter = MoleculeMissedStateMap[_id].begin()) {
245 std::pair<StateChangeMap_t::iterator, StateChangeMap_t::iterator> rangeiter =
246 MoleculeMissedStateMap[_id].equal_range(iter->first);
247 const size_t StateCounts = std::distance(rangeiter.first, rangeiter.second);
248 if (StateCounts > 1) {
249 // more than one state change, have to combine
250 typedef std::map<StateChangeType, size_t> StateChangeAmounts_t;
251 StateChangeAmounts_t StateChangeAmounts;
252 for (StateChangeMap_t::const_iterator stateiter = rangeiter.first;
253 stateiter != rangeiter.second; ++stateiter)
254 ++StateChangeAmounts[stateiter->second];
255 ASSERT( StateChangeAmounts[atomInsertedState] >= StateChangeAmounts[atomRemovedState],
256 "GLWorldScene::moleculeInserted() - more atomRemoved states than atomInserted for atom "
257 +toString(iter->first));
[73b13c]258 if (StateChangeAmounts[atomInsertedState] > StateChangeAmounts[atomRemovedState]) {
259 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
[9c259e]260 QMetaObject::invokeMethod(molObject, // pointer to a QObject
261 "atomInserted", // member name (no parameters here)
[8d5fbf1]262 Qt::QueuedConnection, // connection type
[9c259e]263 Q_ARG(const atomId_t, iter->first)); // parameters
[73b13c]264 } else {
265 LOG(1, "INFO: Atom " << iter->first << " has been inserted and removed already.");
266 }
[9c259e]267 } else {
268 // can only be an insertion
269 switch (rangeiter.first->second) {
270 case atomRemovedState:
271 ASSERT( 0,
272 "GLWorldScene::moleculeInserted() - atomRemoved state without atomInserted for atom "
273 +toString(iter->first));
274 break;
275 case atomInsertedState:
[73b13c]276 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
[9c259e]277 QMetaObject::invokeMethod(molObject, // pointer to a QObject
278 "atomInserted", // member name (no parameters here)
[8d5fbf1]279 Qt::QueuedConnection, // connection type
[9c259e]280 Q_ARG(const atomId_t, iter->first)); // parameters
281 break;
282 default:
283 ASSERT( 0,
284 "GLWorldScene::moleculeInserted() - there are unknown change states.");
285 break;
286 }
287 }
288 // removed state changes for this atom
289 MoleculeMissedStateMap[_id].erase(iter);
290 }
291 // remove state change map for the molecule
292 MoleculeMissedStateMap.erase(_id);
293 }
294
[704d59]295 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
296 connect (molObject, SIGNAL(changeOccured()), this, SIGNAL(changeOccured()));
297 connect (molObject, SIGNAL(atomClicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
298 connect (molObject, SIGNAL(moleculeClicked(moleculeId_t)), this, SLOT(moleculeClicked(moleculeId_t)));
299 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
300 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
301 connect (molObject, SIGNAL(hoverChanged(const atomId_t)), this, SIGNAL(hoverChanged(const atomId_t)));
302 connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int)));
[7c7c4a]303 connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int)));
[9c259e]304
[704d59]305 emit changed();
306 emit changeOccured();
[c67518]307}
308
[7cf0eb]309/** Removes a molecule from the scene.
310 *
311 * @param _id id of molecule to remove
312 */
313void GLWorldScene::moleculeRemoved(const moleculeId_t _id)
314{
[026bef]315 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_id)+".");
[7c7c4a]316
[7cf0eb]317 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
318
319 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
[7c7c4a]320 if ( iter == MoleculesinSceneMap.end()) {
321 RemovalMolecules.insert(_id);
322 } else {
323 LOG(1, "DEBUG: Removing GLMoleculeObject_molecule to id " << _id);
324 GLMoleculeObject_molecule *molObject = iter->second;
325 molObject->disconnect();
326 MoleculesinSceneMap.erase(iter);
327 delete molObject;
328 }
[9c259e]329
330 // remove any possible state changes left
[73b13c]331 {
332 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
333 MoleculeMissedStateMap.erase(_id);
334 }
[9c259e]335
[7cf0eb]336 emit changed();
337 emit changeOccured();
[ce4126]338}
339
[15c8a9]340void GLWorldScene::moleculeIndexChanged(const moleculeId_t _oldid, const moleculeId_t _newid)
341{
342 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_oldid);
343 if ( iter == MoleculesinSceneMap.end()) {
344 RemovalMolecule_t::iterator removeiter =
345 RemovalMolecules.find(_oldid);
346 ASSERT( removeiter != RemovalMolecules.end(),
347 "GLWorldScene::moleculeIndexChanged() - cannot find id "+toString(_oldid)+" in any map.");
348 RemovalMolecules.erase(removeiter);
349 RemovalMolecules.insert(_newid);
350 } else {
351 LOG(1, "DEBUG: Changing GLMoleculeObject_molecule from " << _oldid << " to id " << _newid);
352 GLMoleculeObject_molecule* molObject = iter->second;
353 MoleculesinSceneMap.erase(iter);
354 MoleculesinSceneMap.insert(
355 std::make_pair( _newid, molObject) );
356 }
357}
358
[739ee9]359void GLWorldScene::moleculesVisibilityChanged(const moleculeId_t _id, bool _visible)
360{
[7c7c4a]361 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
[739ee9]362 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
363 ASSERT( iter != MoleculesinSceneMap.end(),
364 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
365
366 GLMoleculeObject_molecule *molObject = iter->second;
367 molObject->setVisible(_visible);
368
369 emit changed();
370 emit changeOccured();
371}
372
[f75491]373/** Adds a shape to the scene.
[4d6662]374 *
[f75491]375 */
[07136a]376void GLWorldScene::addShape(const std::string &_name)
[f75491]377{
[07136a]378 Shape * const shape = ShapeRegistry::getInstance().getByName(_name);
379 if (shape != NULL) {
380 GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(*shape, this);
381 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(_name);
382 ASSERT(iter == ShapesinSceneMap.end(),
383 "GLWorldScene::addShape() - same shape "+_name+" added again.");
384 ShapesinSceneMap.insert( make_pair(_name, shapeObject) );
385 } else
386 ELOG(2, "GLWorldScene::addShape() - shape disappeared before we could draw it.");
387
388 emit changed();
[284551]389}
390
[07136a]391void GLWorldScene::removeShape(const std::string &_name)
[85c36d]392{
[07136a]393 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(_name);
[ba6b5c]394 ASSERT(iter != ShapesinSceneMap.end(),
[07136a]395 "GLWorldScene::removeShape() - shape "+_name+" not in scene.");
[148dde0]396 ShapesinSceneMap.erase(iter);
[85c36d]397 delete(iter->second);
[07136a]398
399 emit changed();
[85c36d]400}
401
402void GLWorldScene::updateSelectedShapes()
[284551]403{
404 foreach (QObject *obj, children()) {
405 GLMoleculeObject_shape *shapeobj = qobject_cast<GLMoleculeObject_shape *>(obj);
[85c36d]406 if (shapeobj){
407 shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape()));
408 }
[284551]409 }
[07136a]410
411 emit changed();
[f75491]412}
413
[7188b1]414void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
415{
416 // Initialize all of the mesh objects that we have as children.
417 foreach (QObject *obj, children()) {
418 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
419 if (meshobj)
420 meshobj->initialize(view, painter);
421 }
422}
423
[72a4c1]424void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
[7188b1]425{
426 // Draw all of the mesh objects that we have as children.
427 foreach (QObject *obj, children()) {
428 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
429 if (meshobj)
[72a4c1]430 meshobj->draw(painter, cameraPlane);
[7188b1]431 }
[907636]432}
[06ebf5]433
[6966b7]434void GLWorldScene::setSelectionMode(SelectionModeType mode)
435{
436 selectionMode = mode;
437 // TODO send update to toolbar
438}
439
[015f8c]440void GLWorldScene::setSelectionChangedAgent(QtSelectionChangedAgent *agent)
441{
442 connect(agent, SIGNAL(atomSelected(const moleculeId_t, const atomId_t)),
443 this, SLOT(AtomSelected(const moleculeId_t, const atomId_t)));
444 connect(agent, SIGNAL(atomUnselected(const moleculeId_t, const atomId_t)),
445 this, SLOT(AtomUnselected(const moleculeId_t, const atomId_t)));
446
447 connect(agent, SIGNAL(moleculeSelected(const moleculeId_t)),
448 this, SLOT(MoleculeSelected(const moleculeId_t)));
449 connect(agent, SIGNAL(moleculeUnselected(const moleculeId_t)),
450 this, SLOT(MoleculeUnselected(const moleculeId_t)));
451}
452
[6966b7]453void GLWorldScene::setSelectionModeAtom()
454{
455 setSelectionMode(SelectAtom);
456}
457
458void GLWorldScene::setSelectionModeMolecule()
459{
460 setSelectionMode(SelectMolecule);
461}
[20f9b5]462
463void GLWorldScene::changeMoleculeId(
464 GLMoleculeObject_molecule *ob,
465 const moleculeId_t oldId,
466 const moleculeId_t newId)
467{
468 LOG(3, "INFO: GLWorldScene - change molecule id " << oldId << " to " << newId << ".");
469
470 {
[7c7c4a]471 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
[20f9b5]472 // Remove from map.
473 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(oldId);
474 ASSERT(iter != MoleculesinSceneMap.end(),
475 "GLWorldScene::changeMoleculeId() - molecule with old id "+toString(oldId)+" not on display.");
476 ASSERT(iter->second == ob,
477 "GLWorldScene::changeMoleculeId() - molecule with id "
478 +toString(oldId)+" does not match with object in MoleculesinSceneMap.");
479 MoleculesinSceneMap.erase(iter);
480
481 // Reinsert with new id.
482 {
483 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(newId);
484 ASSERT(iter == MoleculesinSceneMap.end(),
485 "GLWorldScene::changeMoleculeId() - moleculewith new id "+toString(newId)+" already known.");
486 }
487 MoleculesinSceneMap.insert( make_pair(newId, ob) );
488 }
489
490 {
[7c7c4a]491 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
[20f9b5]492 // Remove and re-insert from map if present.
493 MoleculeMissedStateMap_t::iterator iter = MoleculeMissedStateMap.find(oldId);
494 if (iter != MoleculeMissedStateMap.end()) {
495 StateChangeMap_t changemap = iter->second;
496 MoleculeMissedStateMap.erase(iter);
497 MoleculeMissedStateMap.insert( std::make_pair(newId, changemap) );
498 }
499 }
500}
[015f8c]501
502void GLWorldScene::AtomSelected(const moleculeId_t _molid, const atomId_t _id)
503{
[7c7c4a]504 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
[015f8c]505 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
[15c8a9]506 // use direct connection as it's lightweight and we avoid index change troubles
[a39d72]507 if (iter != MoleculesinSceneMap.end())
508 QMetaObject::invokeMethod(iter->second, // pointer to a QObject
[015f8c]509 "AtomSelected", // member name (no parameters here)
[15c8a9]510 Qt::DirectConnection, // connection type
[015f8c]511 Q_ARG(const atomId_t, _id)); // parameters
[a39d72]512 else
513 ELOG(2, "DEBUG: GLWorldScene::AtomSelected() - molecule " <<
514 _molid << " unknown to GLWorldScene.");
[015f8c]515}
516
517void GLWorldScene::AtomUnselected(const moleculeId_t _molid, const atomId_t _id)
518{
[7c7c4a]519 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
[015f8c]520 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
[15c8a9]521 // use direct connection as it's lightweight and we avoid index change troubles
[a39d72]522 if (iter != MoleculesinSceneMap.end())
523 QMetaObject::invokeMethod(iter->second, // pointer to a QObject
[015f8c]524 "AtomUnselected", // member name (no parameters here)
[15c8a9]525 Qt::DirectConnection, // connection type
[015f8c]526 Q_ARG(const atomId_t, _id)); // parameters
[a39d72]527 else
528 ELOG(2, "GLWorldScene::AtomUnselected() - molecule "
529 << _molid << " unknown to GLWorldScene.");
[015f8c]530}
531
532void GLWorldScene::MoleculeSelected(const moleculeId_t _molid)
533{
[7c7c4a]534 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
535MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
[a39d72]536 if (iter != MoleculesinSceneMap.end())
537 QMetaObject::invokeMethod(iter->second, // pointer to a QObject
[015f8c]538 "Selected", // member name (no parameters here)
539 Qt::QueuedConnection); // connection type
[a39d72]540 else
541 ELOG(2, "GLWorldScene::MoleculeSelected() - molecule "
542 << _molid << " unknown to GLWorldScene.");
[015f8c]543}
544
545void GLWorldScene::MoleculeUnselected(const moleculeId_t _molid)
546{
[7c7c4a]547 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
[015f8c]548 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
[a39d72]549 if (iter != MoleculesinSceneMap.end())
550 QMetaObject::invokeMethod(iter->second, // pointer to a QObject
[015f8c]551 "Unselected", // member name (no parameters here)
552 Qt::QueuedConnection); // connection type
[a39d72]553 else
554 ELOG(2, "GLWorldScene::MoleculeUnselected() - molecule "
555 << _molid << " unknown to GLWorldScene.");
[015f8c]556}
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