source: src/UIElements/Views/Qt4/Qt3D/GLMoleculeObject_molecule.cpp@ 76c238

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Last change on this file since 76c238 was 76c238, checked in by Frederik Heber <heber@…>, 9 years ago

Removed GLMoleculeObject_molecule::getPresentAtoms() and changed atomRemoved slot of GLMoleculeObject_molecule.

  • Property mode set to 100644
File size: 19.1 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLMoleculeObject_molecule.cpp
26 *
27 * Created on: Mar 30, 2012
28 * Author: ankele
29 */
30
31
32// include config.h
33#ifdef HAVE_CONFIG_H
34#include <config.h>
35#endif
36
37#include "GLMoleculeObject_molecule.hpp"
38
39#include <Qt3D/qglscenenode.h>
40#include <Qt3D/qglbuilder.h>
41
42#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_atom.hpp"
43
44#include "CodePatterns/MemDebug.hpp"
45
46#include <boost/assign.hpp>
47
48#include "CodePatterns/Assert.hpp"
49#include "CodePatterns/IteratorAdaptors.hpp"
50#include "CodePatterns/Log.hpp"
51
52#include "LinearAlgebra/Vector.hpp"
53#include "LinkedCell/PointCloudAdaptor.hpp"
54#include "LinkedCell/linkedcell.hpp"
55#include "Tesselation/tesselation.hpp"
56#include "Tesselation/BoundaryLineSet.hpp"
57#include "Tesselation/BoundaryTriangleSet.hpp"
58#include "Tesselation/CandidateForTesselation.hpp"
59#include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
60#include "Atom/TesselPoint.hpp"
61#include "World.hpp"
62
63using namespace boost::assign;
64
65static Observable::channels_t getAllAtomicChangesChannels()
66{
67 Observable::channels_t channels;
68 channels += molecule::AtomInserted, molecule::AtomRemoved, molecule::AtomMoved;
69 return channels;
70}
71
72const Observable::channels_t GLMoleculeObject_molecule::HullChannels(getAllAtomicChangesChannels());
73
74static QGLSceneNode *createMoleculeMesh(const QGeometryData &_geo)
75{
76 // Build a mesh from the geometry.
77 QGLBuilder builder;
78 builder.addTriangles(_geo);
79 QGLSceneNode *mesh = builder.finalizedSceneNode();
80 return mesh;
81}
82
83GLMoleculeObject_molecule::GLMoleculeObject_molecule(
84 QObject *parent,
85 QtObservedInstanceBoard &_board,
86 QtObservedMolecule::ptr &_ObservedMolecule) :
87 GLMoleculeObject((QGLSceneNode *)NULL, parent),
88 owner(NULL),
89 molref(QtObservedMolecule::getMolecule(_ObservedMolecule->getMolIndex())),
90 hoverAtomId(-1),
91 board(_board),
92 ObservedMolecule(_ObservedMolecule)
93{
94 init(ObservedMolecule->getMolIndex());
95}
96
97GLMoleculeObject_molecule::GLMoleculeObject_molecule(
98 QGLSceneNode *mesh[],
99 QObject *parent,
100 QtObservedInstanceBoard &_board,
101 QtObservedMolecule::ptr &_ObservedMolecule) :
102 GLMoleculeObject(mesh, parent),
103 owner(NULL),
104 molref(QtObservedMolecule::getMolecule(_ObservedMolecule->getMolIndex())),
105 hoverAtomId(-1),
106 board(_board),
107 ObservedMolecule(_ObservedMolecule)
108{
109 init(ObservedMolecule->getMolIndex());
110}
111
112void GLMoleculeObject_molecule::init(const moleculeId_t _molid)
113{
114 setObjectId(_molid);
115 setMaterial(getMaterial(1));
116
117 m_selected = const_cast<const World &>(World::getInstance()).isMoleculeSelected(_molid);
118
119 // initially, atoms and bonds should be visible
120 m_visible = false;
121
122 connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
123 connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
124 connect (ObservedMolecule.get(), SIGNAL(tesselationhullChanged()), this, SLOT(resetTesselationHull()));
125 connect (ObservedMolecule.get(), SIGNAL(boundingboxChanged()), this, SLOT(resetBoundingBox()));
126 connect (ObservedMolecule.get(), SIGNAL(indexChanged(const moleculeId_t, const moleculeId_t)),
127 this, SLOT(resetIndex(const moleculeId_t, const moleculeId_t)));
128 /// these are channeled through GLWorldScene instead to ensure synchronicity
129// connect (ObservedMolecule.get(), SIGNAL(atomInserted(QtObservedAtom::ptr)),
130// this, SLOT(atomInserted(QtObservedAtom::ptr)) );
131// connect (ObservedMolecule.get(), SIGNAL(atomRemoved(const atomId_t)),
132// this, SLOT(atomRemoved(const atomId_t)) );
133 connect (ObservedMolecule.get(), SIGNAL(selectedChanged()), this, SLOT(resetSelected()));
134
135 connect( this, SIGNAL(clicked()), this, SLOT(wasClicked()));
136}
137
138GLMoleculeObject_molecule::~GLMoleculeObject_molecule()
139{}
140
141void GLMoleculeObject_molecule::addAtomBonds(
142 const bond::ptr &_bond,
143 const GLMoleculeObject_bond::SideOfBond _side
144 )
145{
146 bool bond_present = false;
147 const BondIds ids = getBondIds(_bond, _side);
148 // check whether bond is not present already
149 bond_present = BondsinSceneMap.count(ids);
150 if (!bond_present)
151 bondInserted(ids.first, ids.second, _side);
152 else {
153 BondsinSceneMap[ids]->resetPosition();
154 BondsinSceneMap[ids]->resetWidth();
155 }
156}
157
158QGeometryData GLMoleculeObject_molecule::updateTesselationHull() const
159{
160 QGeometryData geo;
161
162 const molecule * const molref =
163 QtObservedMolecule::getMolecule(ObservedMolecule->getMolIndex());
164 if (molref == NULL) {
165 ELOG(1, "Could not createMoleculeMesh, molecule with id "
166 << ObservedMolecule->getMolIndex() << " already gone.");
167 return geo;
168 }
169 double minradius = 2.; // TODO: set to maximum bond length value
170 LOG(3, "DEBUG: Molecule fits into sphere of radius " << minradius);
171 // check minimum bond radius in molecule
172 double minlength = std::numeric_limits<double>::max();
173 for (molecule::const_iterator iter = molref->begin();
174 iter != molref->end(); ++iter) {
175 const BondList &ListOfBonds = (*iter)->getListOfBonds();
176 for (BondList::const_iterator bonditer = ListOfBonds.begin();
177 bonditer != ListOfBonds.end(); ++bonditer) {
178 const double bond_distance = (*bonditer)->GetDistance();
179 minlength = std::min(bond_distance, minlength);
180 }
181 }
182 minradius = std::max( std::max(minradius, minlength), 1.);
183
184 // we need at least three points for tesselation
185 if (AtomsinSceneMap.size() >= 3) {
186 // Tesselate the points.
187 Tesselation T;
188 PointCloudAdaptor<molecule> cloud(
189 const_cast<molecule *>(molref),
190 ObservedMolecule->getMolName());
191 T(cloud, minradius);
192
193 // Fill the points into a Qt geometry.
194 LinkedCell_deprecated LinkedList(cloud, minradius);
195 std::map<int, int> indices;
196 std::map<int, Vector> normals;
197 int index = 0;
198 for (PointMap::const_iterator piter = T.PointsOnBoundary.begin();
199 piter != T.PointsOnBoundary.end(); ++piter) {
200 const Vector &point = piter->second->getPosition();
201 // add data to the primitive
202 geo.appendVertex(QVector3D(point[0], point[1], point[2]));
203 Vector normalvector;
204 for (LineMap::const_iterator lineiter = piter->second->lines.begin();
205 lineiter != piter->second->lines.end(); ++lineiter)
206 for (TriangleMap::const_iterator triangleiter = lineiter->second->triangles.begin();
207 triangleiter != lineiter->second->triangles.end(); ++triangleiter)
208 normalvector +=
209 triangleiter->second->NormalVector;
210 normalvector.Normalize();
211 geo.appendNormal(QVector3D(normalvector[0], normalvector[1], normalvector[2]));
212 geo.appendColor(QColor(1, 1, 1, 1));
213 geo.appendTexCoord(QVector2D(0, 0));
214 indices.insert( std::make_pair( piter->second->getNr(), index++));
215 }
216
217 // Fill the tesselated triangles into the geometry.
218 for (TriangleMap::const_iterator runner = T.TrianglesOnBoundary.begin();
219 runner != T.TrianglesOnBoundary.end(); runner++) {
220 int v[3];
221 for (size_t i=0; i<3; ++i)
222 v[i] = runner->second->endpoints[i]->getNr();
223
224 // Sort the vertices so the triangle is clockwise (relative to the normal vector).
225 Vector cross = T.PointsOnBoundary[v[1]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition();
226 cross.VectorProduct(T.PointsOnBoundary[v[2]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition());
227 if (cross.ScalarProduct(runner->second->NormalVector) > 0)
228 geo.appendIndices(indices[v[0]], indices[v[1]], indices[v[2]]);
229 else
230 geo.appendIndices(indices[v[0]], indices[v[2]], indices[v[1]]);
231 }
232 }
233
234 return geo;
235}
236
237void GLMoleculeObject_molecule::resetTesselationHull()
238{
239 if (owner != NULL) {
240 TesselationHull = updateTesselationHull();
241 updateMesh(createMoleculeMesh(TesselationHull));
242 }
243}
244
245void GLMoleculeObject_molecule::resetBoundingBox()
246{
247 molecule::BoundingBoxInfo info = ObservedMolecule->getBoundingBox();
248 setPosition(QVector3D(info.position[0], info.position[1], info.position[2]));
249 setScale(info.radius + 0.3); // getBoundingSphere() only sees atoms as points, so make the box a bit bigger
250}
251
252void GLMoleculeObject_molecule::resetIndex(const moleculeId_t, const moleculeId_t)
253{
254 const atomId_t newId = ObservedMolecule->getMolIndex();
255 const size_t oldId = objectId();
256 ASSERT( newId != oldId,
257 "GLMoleculeObject_molecule::resetIndex() - index "+toString(newId)+" did not change.");
258 LOG(4, "INFO: GLMoleculeObject_molecule: new index is "+toString(newId)+".");
259 setObjectId(newId);
260}
261
262void GLMoleculeObject_molecule::resetSelected()
263{
264 const bool new_selected = ObservedMolecule->getMolSelected();
265 m_selected = new_selected;
266
267 emit changed();
268}
269
270void GLMoleculeObject_molecule::initialize(QGLView *view, QGLPainter *painter)
271{
272 // Initialize all of the mesh objects that we have as children.
273 if (m_visible) {
274 GLMoleculeObject::initialize(view, painter);
275 } else {
276 foreach (QObject *obj, children()) {
277 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
278 if (meshobj)
279 meshobj->initialize(view, painter);
280 }
281 }
282}
283
284void GLMoleculeObject_molecule::draw(QGLPainter *painter, const QVector4D &cameraPlane)
285{
286 // draw either molecule's mesh or all atoms and bonds
287 if (m_visible) {
288 resetTesselationHull();
289
290 painter->modelViewMatrix().push();
291
292 // Apply the material and effect to the painter.
293 QGLMaterial *material;
294 if (m_hovering)
295 material = m_hoverMaterial;
296 else if (m_selected)
297 material = m_selectionMaterial;
298 else
299 material = m_material;
300
301 ASSERT(material, "GLMoleculeObject::draw: chosen material is NULL");
302
303 painter->setColor(material->diffuseColor());
304 painter->setFaceMaterial(QGL::AllFaces, material);
305 if (m_effect)
306 painter->setUserEffect(m_effect);
307 else
308 painter->setStandardEffect(QGL::LitMaterial);
309
310 // Mark the object for object picking purposes.
311 int prevObjectId = painter->objectPickId();
312 if (m_objectId != -1)
313 painter->setObjectPickId(m_objectId);
314
315 m_mesh[0]->draw(painter);
316
317 // Turn off the user effect, if present.
318 if (m_effect)
319 painter->setStandardEffect(QGL::LitMaterial);
320
321 // Revert to the previous object identifier.
322 painter->setObjectPickId(prevObjectId);
323
324 // Restore the modelview matrix.
325 painter->modelViewMatrix().pop();
326
327 // GLMoleculeObject::draw(painter, cameraPlane);
328 } else {
329 // Draw all of the mesh objects that we have as children.
330 foreach (QObject *obj, children()) {
331 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
332 if (meshobj)
333 meshobj->draw(painter, cameraPlane);
334 }
335
336 // update bounding box prior to selection
337 resetBoundingBox();
338
339 painter->modelViewMatrix().push();
340 painter->modelViewMatrix().translate(m_position);
341 if (m_rotationAngle != 0.0f)
342 painter->modelViewMatrix().rotate(m_rotationAngle, m_rotationVector);
343 if ((m_scaleX != 1.0f) || (m_scaleY != 1.0f) || (m_scaleZ != 1.0f))
344 painter->modelViewMatrix().scale(m_scaleX, m_scaleY, m_scaleZ);
345
346 // Draw a box around the mesh, if selected.
347 if (m_selected)
348 drawSelectionBox(painter);
349
350 // Restore the modelview matrix.
351 painter->modelViewMatrix().pop();
352 }
353}
354
355/** Adds an atom of this molecule to the scene.
356 *
357 * @param _atom atom to add
358 */
359void GLMoleculeObject_molecule::atomInserted(QtObservedAtom::ptr _atom)
360{
361 const ObservedValue_Index_t atomid = _atom->getIndex();
362 LOG(3, "INFO: GLMoleculeObject_molecule: Received signal atomInserted for atom "
363 << _atom->getAtomIndex());
364
365 if (_atom) {
366 GLMoleculeObject_atom *atomObject =
367 new GLMoleculeObject_atom(
368 GLMoleculeObject::meshSphere,
369 this,
370 _atom);
371 ASSERT( atomObject != NULL,
372 "GLMoleculeObject_molecule::atomInserted - could not create atom object for "
373 +toString(_atom->getAtomIndex()));
374 AtomNodeMap::iterator iter = AtomsinSceneMap.find(atomid);
375 ASSERT(iter == AtomsinSceneMap.end(),
376 "GLMoleculeObject_molecule::atomInserted - same atom with id "
377 +toString(_atom->getAtomIndex())+" added again.");
378 AtomsinSceneMap.insert( make_pair(atomid, atomObject) );
379
380 qRegisterMetaType<atomId_t>("atomId_t");
381 qRegisterMetaType<GLMoleculeObject_bond::SideOfBond>("GLMoleculeObject_bond::SideOfBond");
382 connect (atomObject, SIGNAL(clicked(atomId_t)), this, SIGNAL(atomClicked(atomId_t)));
383 connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed()));
384 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
385 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
386 // connect (atomObject, SIGNAL(bondsChanged()), this, SLOT(bondInserted(const atomId_t, const atomId_t, const GLMoleculeObject_bond::SideOfBond)));
387 connect (atomObject, SIGNAL(BondsAdded(const atomId_t, const atomId_t, const GLMoleculeObject_bond::SideOfBond)), this, SLOT(bondInserted(const atomId_t, const atomId_t, const GLMoleculeObject_bond::SideOfBond)));
388 connect (atomObject, SIGNAL(BondsRemoved(const atomId_t, const atomId_t)), this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
389 connect (atomObject, SIGNAL(indexChanged(GLMoleculeObject_atom*, const atomId_t, const atomId_t)), this, SLOT(changeAtomId(GLMoleculeObject_atom*, const atomId_t, const atomId_t)));
390
391 if (m_objectId == -1)
392 setObjectId(_atom->getAtomIndex());
393
394 // first reset bonds when signals connections have been made
395 atomObject->resetBonds();
396
397 emit changed();
398 emit changeOccured();
399 }
400}
401
402/** Removes an atom of this molecule from the scene.
403 *
404 * We just the id as the atom might have already been destroyed.
405 *
406 * @param _id id of atom to remove
407 */
408void GLMoleculeObject_molecule::atomRemoved(ObservedValue_Index_t _id)
409{
410 LOG(3, "INFO: GLMoleculeObject_molecule: Received signal atomRemoved for atom "+toString(_id)+".");
411 // bonds are removed by signal coming from ~bond
412
413 // remove atoms
414 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_id);
415 ASSERT(iter != AtomsinSceneMap.end(),
416 "GLMoleculeObject_molecule::atomRemoved() - atom "+toString(_id)+" not on display.");
417 GLMoleculeObject_atom *atomObject = iter->second;
418 AtomsinSceneMap.erase(iter);
419 atomObject->disconnect();
420 delete atomObject;
421
422 emit changed();
423 emit changeOccured();
424
425 if (AtomsinSceneMap.empty())
426 emit moleculeEmptied(ObservedMolecule);
427}
428
429void GLMoleculeObject_molecule::hoverChangedSignalled(GLMoleculeObject *ob)
430{
431 // Find the atom, ob corresponds to.
432 hoverAtomId = -1;
433 GLMoleculeObject_atom *atomObject = dynamic_cast<GLMoleculeObject_atom *>(ob);
434 if (atomObject){
435 for (AtomNodeMap::iterator iter = AtomsinSceneMap.begin();iter != AtomsinSceneMap.end(); ++ iter){
436 if (iter->second == atomObject)
437 hoverAtomId = iter->second->objectId();
438 }
439
440 // Propagate signal.
441 emit hoverChanged(hoverAtomId);
442 } else {
443 // Find the atom, ob corresponds to.
444 GLMoleculeObject_molecule *moleculeObject = dynamic_cast<GLMoleculeObject_molecule *>(ob);
445 if (moleculeObject == this){
446 // Propagate signal.
447 emit hoverChanged(ObservedMolecule->getMolIndex(), 0);
448 }
449 }
450}
451
452
453/** Helper function to get bond ids in the correct order for BondNodeMap.
454 *
455 * \return pair of ids in correct order.
456 */
457GLMoleculeObject_molecule::BondIds GLMoleculeObject_molecule::getBondIds(
458 const bond::ptr _bond,
459 const enum GLMoleculeObject_bond::SideOfBond _side)
460{
461 BondIds ids;
462 switch (_side) {
463 case GLMoleculeObject_bond::left:
464 ids = std::make_pair(_bond->leftatom->getId(), _bond->rightatom->getId());
465 break;
466 case GLMoleculeObject_bond::right:
467 ids = std::make_pair(_bond->rightatom->getId(), _bond->leftatom->getId());
468 break;
469 }
470 return ids;
471}
472
473/** Adds a bond to the scene.
474 *
475 * @param _bond bond to add
476 * @param side which side of the bond (left or right)
477 */
478void GLMoleculeObject_molecule::bondInserted(
479 const atomId_t _left, const atomId_t _right,
480 const enum GLMoleculeObject_bond::SideOfBond _side)
481{
482 LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(_left)
483 +toString(_right)+".");
484 //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
485
486 const BondIds ids( std::make_pair(_left, _right) );
487 BondNodeMap::iterator iter = BondsinSceneMap.find(ids);
488 if (iter == BondsinSceneMap.end()) {
489 GLMoleculeObject_bond * bondObject =
490 new GLMoleculeObject_bond(GLMoleculeObject::meshCylinder, this, ids, _side);
491 connect (
492 bondObject, SIGNAL(BondRemoved(const atomId_t, const atomId_t)),
493 this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
494 connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed()));
495 BondsinSceneMap.insert( make_pair(ids, bondObject) );
496 // BondIdsinSceneMap.insert( Leftids );
497 } else {
498 iter->second->resetPosition();
499 iter->second->resetWidth();
500 }
501 emit changed();
502 emit changeOccured();
503}
504
505/** Removes a bond from the scene.
506 *
507 * @param _bond bond to remove
508 */
509void GLMoleculeObject_molecule::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
510{
511 LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+".");
512 {
513 // left bond
514 const BondIds Leftids( make_pair(leftnr, rightnr) );
515 BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
516 ASSERT(leftiter != BondsinSceneMap.end(),
517 "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
518 +toString(rightnr)+" not on display.");
519 GLMoleculeObject_bond *bondObject = leftiter->second;
520 bondObject->disconnect();
521 BondsinSceneMap.erase(leftiter);
522 delete bondObject; // is done by signal from bond itself
523 //LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
524 }
525
526 emit changed();
527 emit changeOccured();
528}
529
530void GLMoleculeObject_molecule::setVisible(bool value)
531{
532 // first update the mesh if we are going to be visible now
533 if (value)
534 updateTesselationHull();
535 // then emit onward
536 GLMoleculeObject::setVisible(value);
537
538 emit changed();
539 emit changeOccured();
540}
541
542std::ostream &operator<<(std::ostream &ost, const GLMoleculeObject_molecule::BondIds &t)
543{
544 ost << t.first << "," << t.second;
545 return ost;
546}
547
548void GLMoleculeObject_molecule::wasClicked()
549{
550 LOG(4, "INFO: GLMoleculeObject_molecule: atom "
551 << ObservedMolecule->getMolIndex() << " has been clicked");
552 emit moleculeClicked(ObservedMolecule->getMolIndex());
553}
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