source: src/UIElements/Views/Qt4/Qt3D/GLMoleculeObject_bond.hpp@ 15c75f8

SegFault_gcc4.6
Last change on this file since 15c75f8 was ce4126, checked in by Frederik Heber <heber@…>, 11 years ago

FIX: Added update mechanism to GLWorldScene when WorldTime changes.

  • bonds were not updated when WorldTime changed, atoms only change because each was subscribed to WorldTime.
  • Now, just GLWorldView is subscribed to WorldTime::TimeChanged, emitting TimeChanged and activating GLWorldScene::updated() signal.
  • GLWorldScene has access to private reset..() functions of GLMoleculeObject_atom and GLMoleculeObject_bond.
  • added GLWorldScene::update(), enhancing (also modified) ::init() function. It does not use molecules anymore, but directly the World's atoms. These are iterated over, checked whether already present and updated or added. Similarly with bonds. update() is activated on signal updated().
  • Property mode set to 100644
File size: 2.9 KB
Line 
1/*
2 * GLMoleculeObject_bond.hpp
3 *
4 * Created on: Aug 17, 2011
5 * Author: heber
6 */
7
8#ifndef GLMOLECULEOBJECT_BOND_HPP_
9#define GLMOLECULEOBJECT_BOND_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include "GLMoleculeObject.hpp"
17
18#include "CodePatterns/Observer/Observer.hpp"
19
20#include "Bond/bond.hpp"
21#include "types.hpp"
22
23class atom;
24
25class GLWorldScene;
26
27class GLMoleculeObject_bond : public GLMoleculeObject, public Observer
28{
29 Q_OBJECT
30public:
31 enum SideOfBond { left, right };
32
33 GLMoleculeObject_bond(QGLSceneNode *mesh[], QObject *parent, const bond::ptr bondref, const enum SideOfBond side);
34 virtual ~GLMoleculeObject_bond();
35
36 // Observer functions
37 void update(Observable *publisher);
38 void subjectKilled(Observable *publisher);
39 void recieveNotification(Observable *publisher, Notification_ptr notification);
40
41signals:
42 void BondRemoved(const atomId_t leftnr, const atomId_t rightnr);
43
44private:
45 //!> grant WorldScene access to reset functions
46 friend class GLWorldScene;
47
48 /** Recalculates the position of the cylinder representing the bond.
49 *
50 */
51 void resetPosition();
52
53 /** Recalculates the width of the cylinder representing the bond's degree.
54 *
55 */
56 void resetWidth();
57
58 /** This must be called from subjectKilled() only.
59 *
60 * We remove from all other Observables in a controlled manner.
61 * However, we assume that either bond, leftobservable, or rightobservable
62 * called subjectKilled(). Hence, we may still signOff() from all noifications
63 * but not from the calling Observable.
64 *
65 * removeLeftAtom(), removeRightAtom(), removeBond(), and removeChannels()
66 * must have been called before (or one of the subjects has been killed).
67 *
68 */
69 void removeMe();
70 void removeLeftAtom();
71 void removeRightAtom();
72 void removeChannels();
73 void removeBond();
74
75private:
76 const bond& _bond;
77 /** Observable instance inside atom_observable for left bond partner.
78 * We require this knowledge as subjectKilled is called by Observable, not
79 * by AtomObservable which has already been destroyed at this time.
80 *
81 */
82 const Observable *leftobservable;
83 /** Observable instance inside atom_observable for right bond partner.
84 * We require this knowledge as subjectKilled is called by Observable, not
85 * by AtomObservable which has already been destroyed at this time.
86 *
87 */
88 const Observable *rightobservable;
89 //!> id of left bond partner for safely emitting BondRemoved sigbal
90 const atomId_t leftatomId;
91 //!> id of right bond partner for safely emitting BondRemoved sigbal
92 const atomId_t rightatomId;
93 const enum SideOfBond BondSide;
94
95 //!> indicate whether we are signed in to leftobservable
96 bool leftobservable_enabled;
97 //!> indicate whether we are signed in to rightobservable
98 bool rightobservable_enabled;
99 //!> indicate whether we are signed in to _bond
100 bool bond_enabled;
101};
102
103
104
105#endif /* GLMOLECULEOBJECT_BOND_HPP_ */
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