| 1 | /*
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| 2 |  * GLMoleculeObject.hpp
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| 3 |  *
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| 4 |  *  This is based on the Qt3D example "teaservice", specifically meshobject.h.
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| 5 |  *
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| 6 |  *  Created on: Aug 17, 2011
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| 7 |  *      Author: heber
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| 8 |  */
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| 9 | 
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| 10 | #ifndef GLMOLECULEOBJECT_HPP_
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| 11 | #define GLMOLECULEOBJECT_HPP_
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| 12 | 
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| 13 | // include config.h
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| 14 | #ifdef HAVE_CONFIG_H
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| 15 | #include <config.h>
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| 16 | #endif
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| 17 | 
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| 18 | 
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| 19 | #include <QtCore/qobject.h>
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| 20 | #include <QtGui/qevent.h>
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| 21 | 
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| 22 | #include <Qt3D/qglpainter.h>
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| 23 | #include <Qt3D/qglabstractscene.h>
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| 24 | 
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| 25 | class QGLView;
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| 26 | class QGLSceneNode;
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| 27 | class GLMoleculeScene;
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| 28 | 
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| 29 | /** This class represents a single object within a molecule, e.g. atom or bond.
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| 30 |  *
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| 31 |  */
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| 32 | class GLMoleculeObject : public QObject
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| 33 | {
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| 34 |    Q_OBJECT
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| 35 | 
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| 36 |    //!> Allow it to call cleanMaterialMap()
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| 37 |    friend class GLWorldScene;
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| 38 | public:
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| 39 |    explicit GLMoleculeObject(QGLSceneNode *GLMoleculeObject, QObject *parent=0);
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| 40 |    explicit GLMoleculeObject(QGLAbstractScene *scene, QObject *parent=0);
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| 41 |    virtual ~GLMoleculeObject();
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| 42 | 
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| 43 |    QVector3D position() const { return m_position; }
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| 44 |    void setPosition(const QVector3D& value) { m_position = value; }
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| 45 | 
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| 46 |    qreal scale() const { return m_scale; }
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| 47 |    void setScale(qreal value) { m_scale = value; }
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| 48 | 
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| 49 |    qreal rotationAngle() const { return m_rotationAngle; }
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| 50 |    void setRotationAngle(qreal value) { m_rotationAngle = value; }
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| 51 | 
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| 52 |    QVector3D rotationVector() const { return m_rotationVector; }
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| 53 |    void setRotationVector(const QVector3D& value) { m_rotationVector = value; }
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| 54 | 
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| 55 |    QGLMaterial *material() const { return m_material; }
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| 56 |    void setMaterial(QGLMaterial *value)
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| 57 |        { m_material = value; m_hoverMaterial = value; }
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| 58 | 
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| 59 |    QGLMaterial *hoverMaterial() const { return m_hoverMaterial; }
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| 60 |    void setHoverMaterial(QGLMaterial *value) { m_hoverMaterial = value; }
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| 61 | 
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| 62 |    QGLAbstractEffect *effect() const { return m_effect; }
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| 63 |    void setEffect(QGLAbstractEffect *value) { m_effect = value; }
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| 64 | 
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| 65 |    int objectId() const { return m_objectId; }
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| 66 |    void setObjectId(int id) { m_objectId = id; }
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| 67 | 
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| 68 |    void initialize(QGLView *view, QGLPainter *painter);
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| 69 |    void draw(QGLPainter *painter);
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| 70 | 
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| 71 | signals:
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| 72 |    void pressed();
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| 73 |    void released();
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| 74 |    void clicked();
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| 75 |    void doubleClicked();
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| 76 |    void hoverChanged();
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| 77 | 
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| 78 | protected:
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| 79 |    bool event(QEvent *e);
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| 80 | 
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| 81 |    static QGLMaterial* getMaterial(size_t);
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| 82 |    static void cleanMaterialMap();
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| 83 | 
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| 84 |    typedef std::map< size_t, QGLMaterial *> ElementMaterialMap;
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| 85 |    static ElementMaterialMap ElementNoMaterialMap;
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| 86 | 
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| 87 | private:
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| 88 | 
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| 89 |    QGLSceneNode *m_mesh;
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| 90 |    QGLSceneNode *m_GLMoleculeObject;
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| 91 |    QGLAbstractScene *m_scene;
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| 92 |    QVector3D m_position;
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| 93 |    qreal m_scale;
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| 94 |    qreal m_rotationAngle;
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| 95 |    QVector3D m_rotationVector;
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| 96 |    QGLMaterial *m_material;
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| 97 |    QGLMaterial *m_hoverMaterial;
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| 98 |    QGLAbstractEffect *m_effect;
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| 99 |    int m_objectId;
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| 100 |    bool m_hovering;
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| 101 | };
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| 102 | 
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| 103 | 
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| 104 | #endif /* GLMOLECULEOBJECT_HPP_ */
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