[bcf653] | 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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[0aa122] | 4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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[bcf653] | 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 | */
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| 7 |
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[e9c677] | 8 | /*
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[f844ef] | 9 | * Tesselation_BoundaryTriangleUnitTest.cpp
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[e9c677] | 10 | *
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| 11 | * Created on: Jan 13, 2010
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| 12 | * Author: heber
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| 13 | */
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| 14 |
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[bf3817] | 15 | // include config.h
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| 16 | #ifdef HAVE_CONFIG_H
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| 17 | #include <config.h>
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| 18 | #endif
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| 19 |
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[e9c677] | 20 | using namespace std;
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| 21 |
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| 22 | #include <cppunit/CompilerOutputter.h>
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| 23 | #include <cppunit/extensions/TestFactoryRegistry.h>
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| 24 | #include <cppunit/ui/text/TestRunner.h>
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| 25 |
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| 26 | #include <cstring>
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[d74077] | 27 | #include <iostream>
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[e9c677] | 28 |
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[255829] | 29 | #include "CodePatterns/Log.hpp"
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[e4fe8d] | 30 | #include "Helpers/defs.hpp"
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[6f0841] | 31 | #include "Atom/TesselPoint.hpp"
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[471dec] | 32 | #include "LinearAlgebra/Plane.hpp"
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| 33 | #include "LinearAlgebra/VectorSet.hpp"
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[d127c8] | 34 | #include "Tesselation/BoundaryPointSet.hpp"
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| 35 | #include "Tesselation/BoundaryLineSet.hpp"
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| 36 | #include "Tesselation/BoundaryTriangleSet.hpp"
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| 37 | #include "Tesselation/CandidateForTesselation.hpp"
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[f844ef] | 38 |
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| 39 | #include "Tesselation_BoundaryTriangleUnitTest.hpp"
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[e9c677] | 40 |
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[9b6b2f] | 41 | #ifdef HAVE_TESTRUNNER
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| 42 | #include "UnitTestMain.hpp"
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| 43 | #endif /*HAVE_TESTRUNNER*/
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| 44 |
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[88b400] | 45 | const double TesselationBoundaryTriangleTest::SPHERERADIUS=2.;
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[e9c677] | 46 |
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| 47 | /********************************************** Test classes **************************************/
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| 48 |
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| 49 | // Registers the fixture into the 'registry'
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| 50 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
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| 51 |
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| 52 |
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[471dec] | 53 | void TesselationBoundaryTriangleTest::createTriangle(const std::vector<Vector> &Vectors)
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[e9c677] | 54 | {
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[471dec] | 55 | CPPUNIT_ASSERT_EQUAL( (size_t)3, Vectors.size() );
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[e9c677] | 56 |
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| 57 | // create nodes
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[471dec] | 58 | for (size_t count = 0; count < NDIM; ++count) {
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| 59 | tesselpoints[count] = new TesselPoint;
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| 60 | tesselpoints[count]->setPosition( Vectors[count] );
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| 61 | tesselpoints[count]->setName(toString(count));
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| 62 | tesselpoints[count]->setNr(count);
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| 63 | points[count] = new BoundaryPointSet(tesselpoints[count]);
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| 64 | }
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[e9c677] | 65 |
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| 66 | // create line
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| 67 | lines[0] = new BoundaryLineSet(points[0], points[1], 0);
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| 68 | lines[1] = new BoundaryLineSet(points[1], points[2], 1);
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| 69 | lines[2] = new BoundaryLineSet(points[0], points[2], 2);
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| 70 |
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| 71 | // create triangle
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| 72 | triangle = new BoundaryTriangleSet(lines, 0);
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[471dec] | 73 | Plane p(Vectors[0], Vectors[1], Vectors[2]);
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| 74 | triangle->GetNormalVector(p.getNormal());
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| 75 | }
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[e9c677] | 76 |
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[471dec] | 77 | void TesselationBoundaryTriangleTest::setUp()
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| 78 | {
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| 79 | setVerbosity(5);
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| 80 |
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| 81 | // create nodes
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| 82 | std::vector<Vector> Vectors;
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| 83 | Vectors.push_back( Vector(0., 0., 0.) );
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| 84 | Vectors.push_back( Vector(0., 1., 0.) );
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| 85 | Vectors.push_back( Vector(1., 0., 0.) );
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| 86 |
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| 87 | // create triangle
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| 88 | createTriangle(Vectors);
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| 89 | }
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[e9c677] | 90 |
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| 91 | void TesselationBoundaryTriangleTest::tearDown()
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| 92 | {
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| 93 | delete(triangle);
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[5c8592] | 94 | for (int i=0;i<3;++i) {
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| 95 | // TesselPoint does not delete its vector as it only got a reference
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| 96 | delete tesselpoints[i];
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| 97 | }
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[e9c677] | 98 | logger::purgeInstance();
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| 99 | errorLogger::purgeInstance();
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| 100 | };
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| 101 |
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[471dec] | 102 | /** UnitTest for Tesselation::IsInsideTriangle()
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| 103 | */
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| 104 | void TesselationBoundaryTriangleTest::IsInsideTriangleTest()
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| 105 | {
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| 106 | // inside points
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| 107 | {
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| 108 | // check each endnode
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| 109 | for (size_t i=0; i< NDIM; ++i) {
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| 110 | const Vector testPoint(triangle->endpoints[i]->node->getPosition());
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| 111 | LOG(1, "INFO: Testing whether " << testPoint << " is an inner point.");
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| 112 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint ) );
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| 113 | }
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| 114 | }
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| 115 |
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| 116 | {
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| 117 | // check points along each BoundaryLine
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| 118 | for (size_t i=0; i< NDIM; ++i) {
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| 119 | Vector offset = triangle->endpoints[i%3]->node->getPosition();
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| 120 | Vector direction = triangle->endpoints[(i+1)%3]->node->getPosition() - offset;
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| 121 | for (double s = 0.1; s < 1.; s+= 0.1) {
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| 122 | Vector testPoint = offset + s*direction;
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| 123 | LOG(1, "INFO: Testing whether " << testPoint << " is an inner point.");
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| 124 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint ) );
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| 125 | }
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| 126 | }
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| 127 | }
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| 128 |
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| 129 | {
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| 130 | // check central point
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| 131 | Vector center;
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| 132 | triangle->GetCenter(center);
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| 133 | LOG(1, "INFO: Testing whether " << center << " is an inner point.");
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| 134 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( center ) );
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| 135 | }
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| 136 |
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| 137 | // outside points
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| 138 | {
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| 139 | // check points outside (i.e. those not in xy-plane through origin)
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| 140 | double n[3];
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| 141 | const double boundary = 4.;
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| 142 | const double step = 1.;
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| 143 | // go through the cube and check each point
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| 144 | for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
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| 145 | for (n[1] = -boundary; n[1] <= boundary; n[1]+=step)
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| 146 | for (n[2] = -boundary; n[2] <= boundary; n[2]+=step) {
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| 147 | const Vector testPoint(n[0], n[1], n[2]);
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| 148 | if (n[2] != 0) {
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| 149 | LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point.");
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| 150 | CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint ) );
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| 151 | }
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| 152 | }
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| 153 | }
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| 154 |
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| 155 | {
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| 156 | // check points within the plane but outside of triangle
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| 157 | double n[3];
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| 158 | const double boundary = 4.;
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| 159 | const double step = 1.;
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| 160 | n[2] = 0;
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| 161 | for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
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| 162 | for (n[1] = -boundary; n[1] <= boundary; n[1]+=step) {
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| 163 | const Vector testPoint(n[0], n[1], n[2]);
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| 164 | if ((n[0] >=0) && (n[1] >=0) && (n[0]<=1) && (n[1]<=1)) {
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| 165 | if (n[0]+n[1] <= 1) {
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| 166 | LOG(1, "INFO: Testing whether " << testPoint << " is an inner point.");
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| 167 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint) );
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| 168 | } else {
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| 169 | LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point.");
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| 170 | CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint) );
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| 171 | }
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| 172 | } else {
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| 173 | LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point.");
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| 174 | CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint) );
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| 175 | }
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| 176 | }
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| 177 | }
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| 178 | }
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| 179 |
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| 180 | /** UnitTest for Tesselation::IsInsideTriangle()
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| 181 | *
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| 182 | * We test for some specific points that occured in larger examples of the code.
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| 183 | *
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| 184 | */
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| 185 | void TesselationBoundaryTriangleTest::IsInsideTriangle_specificTest()
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| 186 | {
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| 187 | {
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[03a713] | 188 | delete triangle;
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[471dec] | 189 | // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
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| 190 | // failure is: Intersection (23.1644,24.1867,65.1272) is not inside triangle [659|Na2451,O3652,Na3762].
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| 191 | const Vector testPoint(1.57318,1.57612,10.9874);
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| 192 | const Vector testIntersection(23.1644,24.1867,65.1272);
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| 193 | std::vector<Vector> vectors;
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| 194 | vectors.push_back( Vector(23.0563,30.4673,73.7555) );
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| 195 | vectors.push_back( Vector(25.473,25.1512,68.5467) );
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| 196 | vectors.push_back( Vector(23.1644,24.1867,65.1272) );
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| 197 | createTriangle(vectors);
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| 198 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) );
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[03a713] | 199 | }
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| 200 | {
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| 201 | delete triangle;
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| 202 | // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
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| 203 | // failure is: Intersection (20.6787,70.655,71.5657) is not inside triangle [622|Na1197,Na2166,O3366].
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| 204 | // fix is lower LINALG_MYEPSILON (not std::numeric_limits<doubble>*100 but *1e-4)
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| 205 | const Vector testPoint(1.57318,14.185,61.2155);
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| 206 | const Vector testIntersection(20.67867516517798,70.65496977054023,71.56572984946152);
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| 207 | std::vector<Vector> vectors;
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| 208 | vectors.push_back( Vector(22.9592,68.7791,77.5907) );
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| 209 | vectors.push_back( Vector(18.4729,72.0386,68.08839999999999) );
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| 210 | vectors.push_back( Vector(20.3834,71.0154,70.1443) );
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| 211 | createTriangle(vectors);
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| 212 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) );
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[471dec] | 213 | }
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| 214 | }
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| 215 |
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[e9c677] | 216 | /** UnitTest for Tesselation::IsInnerPoint()
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| 217 | */
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| 218 | void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
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| 219 | {
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| 220 | Vector TestIntersection;
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| 221 | Vector Point;
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| 222 |
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| 223 | // simple test on y line
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[1bd79e] | 224 | Point = Vector(-1.,0.5,0.);
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[d74077] | 225 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 226 | Point = Vector(0.,0.5,0.);
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[e9c677] | 227 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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[1bd79e] | 228 | Point = Vector(-4.,0.5,0.);
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[d74077] | 229 | CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 230 | Point = Vector(0.,0.5,0.);
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[e9c677] | 231 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 232 |
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| 233 | // simple test on x line
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[1bd79e] | 234 | Point = Vector(0.5,-1.,0.);
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[d74077] | 235 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 236 | Point = Vector(0.5,0.,0.);
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[e9c677] | 237 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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[1bd79e] | 238 | Point = Vector(0.5,-6.,0.);
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[d74077] | 239 | CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 240 | Point = Vector(0.5,0.,0.);
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[e9c677] | 241 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 242 |
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| 243 | // simple test on slanted line
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[1bd79e] | 244 | Point = Vector(1.,1.,0.);
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[d74077] | 245 | CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 246 | Point = Vector(0.5,0.5,0.);
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[e9c677] | 247 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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[1bd79e] | 248 | Point = Vector(5.,5.,0.);
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[d74077] | 249 | CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 250 | Point = Vector(0.5,0.5,0.);
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[e9c677] | 251 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 252 |
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| 253 | // simple test on first node
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[1bd79e] | 254 | Point = Vector(-1.,-1.,0.);
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[d74077] | 255 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 256 | Point = Vector(0.,0.,0.);
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[e9c677] | 257 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 258 |
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| 259 | // simple test on second node
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[1bd79e] | 260 | Point = Vector(0.,2.,0.);
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[d74077] | 261 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 262 | Point = Vector(0.,1.,0.);
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[e9c677] | 263 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 264 |
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| 265 | // simple test on third node
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[1bd79e] | 266 | Point = Vector(2.,0.,0.);
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[d74077] | 267 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 268 | Point = Vector(1.,0.,0.);
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[e9c677] | 269 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 270 | };
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| 271 |
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| 272 | /** UnitTest for Tesselation::IsInnerPoint()
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| 273 | */
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| 274 | void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
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| 275 | {
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| 276 | Vector TestIntersection;
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| 277 | Vector Point;
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| 278 |
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| 279 | // straight down/up
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[1bd79e] | 280 | Point = Vector(1./3.,1./3.,+5.);
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[d74077] | 281 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 282 | Point = Vector(1./3.,1./3.,0.);
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[e9c677] | 283 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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[1bd79e] | 284 | Point = Vector(1./3.,1./3.,-5.);
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[d74077] | 285 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 286 | Point = Vector(1./3.,1./3.,0.);
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[e9c677] | 287 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 288 |
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| 289 | // simple test on y line
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[1bd79e] | 290 | Point = Vector(-1.,0.5,+2.);
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[d74077] | 291 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 292 | Point = Vector(0.,0.5,0.);
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[e9c677] | 293 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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[1bd79e] | 294 | Point = Vector(-1.,0.5,-3.);
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[d74077] | 295 | CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 296 | Point = Vector(0.,0.5,0.);
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[e9c677] | 297 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 298 |
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| 299 | // simple test on x line
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[1bd79e] | 300 | Point = Vector(0.5,-1.,+1.);
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[d74077] | 301 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 302 | Point = Vector(0.5,0.,0.);
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[e9c677] | 303 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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[1bd79e] | 304 | Point = Vector(0.5,-1.,-2.);
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[d74077] | 305 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 306 | Point = Vector(0.5,0.,0.);
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[e9c677] | 307 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 308 |
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| 309 | // simple test on slanted line
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[1bd79e] | 310 | Point = Vector(1.,1.,+3.);
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[d74077] | 311 | CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 312 | Point = Vector(0.5,0.5,0.);
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[e9c677] | 313 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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[1bd79e] | 314 | Point = Vector(1.,1.,-4.);
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[d74077] | 315 | CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 316 | Point = Vector(0.5,0.5,0.);
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[e9c677] | 317 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 318 |
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| 319 | // simple test on first node
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[1bd79e] | 320 | Point = Vector(-1.,-1.,5.);
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[d74077] | 321 | CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 322 | Point = Vector(0.,0.,0.);
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[e9c677] | 323 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 324 |
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| 325 | // simple test on second node
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[1bd79e] | 326 | Point = Vector(0.,2.,5.);
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[d74077] | 327 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 328 | Point = Vector(0.,1.,0.);
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[e9c677] | 329 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 330 |
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| 331 | // simple test on third node
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[1bd79e] | 332 | Point = Vector(2.,0.,5.);
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[d74077] | 333 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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[1bd79e] | 334 | Point = Vector(1.,0.,0.);
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[e9c677] | 335 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 336 | };
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