| 1 | /* | 
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| 2 | * Project: MoleCuilder | 
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| 3 | * Description: creates and alters molecular systems | 
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| 4 | * Copyright (C)  2010-2012 University of Bonn. All rights reserved. | 
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| 5 | * | 
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| 6 | * | 
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| 7 | *   This file is part of MoleCuilder. | 
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| 8 | * | 
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| 9 | *    MoleCuilder is free software: you can redistribute it and/or modify | 
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| 10 | *    it under the terms of the GNU General Public License as published by | 
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| 11 | *    the Free Software Foundation, either version 2 of the License, or | 
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| 12 | *    (at your option) any later version. | 
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| 13 | * | 
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| 14 | *    MoleCuilder is distributed in the hope that it will be useful, | 
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| 15 | *    but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 16 | *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 17 | *    GNU General Public License for more details. | 
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| 18 | * | 
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| 19 | *    You should have received a copy of the GNU General Public License | 
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| 20 | *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>. | 
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| 21 | */ | 
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| 22 |  | 
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| 23 | /* | 
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| 24 | * tesselation.cpp | 
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| 25 | * | 
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| 26 | *  Created on: Aug 3, 2009 | 
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| 27 | *      Author: heber | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | // include config.h | 
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| 31 | #ifdef HAVE_CONFIG_H | 
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| 32 | #include <config.h> | 
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| 33 | #endif | 
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| 34 |  | 
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| 35 | //#include "CodePatterns/MemDebug.hpp" | 
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| 36 |  | 
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| 37 | #include <algorithm> | 
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| 38 | #include <boost/foreach.hpp> | 
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| 39 | #include <fstream> | 
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| 40 | #include <iomanip> | 
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| 41 | #include <iterator> | 
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| 42 | #include <sstream> | 
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| 43 |  | 
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| 44 | #include "tesselation.hpp" | 
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| 45 |  | 
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| 46 | #include "BoundaryPointSet.hpp" | 
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| 47 | #include "BoundaryLineSet.hpp" | 
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| 48 | #include "BoundaryTriangleSet.hpp" | 
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| 49 | #include "BoundaryPolygonSet.hpp" | 
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| 50 | #include "CandidateForTesselation.hpp" | 
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| 51 | #include "CodePatterns/Assert.hpp" | 
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| 52 | #include "CodePatterns/Info.hpp" | 
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| 53 | #include "CodePatterns/IteratorAdaptors.hpp" | 
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| 54 | #include "CodePatterns/Log.hpp" | 
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| 55 | #include "CodePatterns/Verbose.hpp" | 
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| 56 | #include "Helpers/helpers.hpp" | 
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| 57 | #include "LinearAlgebra/Exceptions.hpp" | 
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| 58 | #include "LinearAlgebra/Line.hpp" | 
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| 59 | #include "LinearAlgebra/Plane.hpp" | 
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| 60 | #include "LinearAlgebra/Vector.hpp" | 
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| 61 | #include "LinearAlgebra/vector_ops.hpp" | 
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| 62 | #include "LinkedCell/IPointCloud.hpp" | 
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| 63 | #include "LinkedCell/linkedcell.hpp" | 
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| 64 | #include "LinkedCell/PointCloudAdaptor.hpp" | 
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| 65 | #include "tesselationhelpers.hpp" | 
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| 66 | #include "Atom/TesselPoint.hpp" | 
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| 67 | #include "triangleintersectionlist.hpp" | 
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| 68 |  | 
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| 69 | class molecule; | 
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| 70 |  | 
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| 71 | const char *TecplotSuffix = ".dat"; | 
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| 72 | const char *Raster3DSuffix = ".r3d"; | 
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| 73 | const char *VRMLSUffix = ".wrl"; | 
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| 74 |  | 
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| 75 | const double ParallelEpsilon = 1e-3; | 
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| 76 | const double Tesselation::HULLEPSILON = 1e-9; | 
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| 77 |  | 
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| 78 | /** Constructor of class Tesselation. | 
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| 79 | */ | 
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| 80 | Tesselation::Tesselation() : | 
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| 81 | PointsOnBoundaryCount(0), LinesOnBoundaryCount(0), TrianglesOnBoundaryCount(0), LastTriangle(NULL), TriangleFilesWritten(0), InternalPointer(PointsOnBoundary.begin()) | 
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| 82 | { | 
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| 83 | //Info FunctionInfo(__func__); | 
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| 84 | } | 
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| 85 | ; | 
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| 86 |  | 
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| 87 | /** Destructor of class Tesselation. | 
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| 88 | * We have to free all points, lines and triangles. | 
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| 89 | */ | 
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| 90 | Tesselation::~Tesselation() | 
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| 91 | { | 
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| 92 | //Info FunctionInfo(__func__); | 
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| 93 | LOG(2, "INFO: Free'ing TesselStruct ... "); | 
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| 94 | for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) { | 
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| 95 | if (runner->second != NULL) { | 
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| 96 | delete (runner->second); | 
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| 97 | runner->second = NULL; | 
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| 98 | } else | 
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| 99 | ELOG(1, "The triangle " << runner->first << " has already been free'd."); | 
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| 100 | } | 
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| 101 | LOG(1, "INFO: This envelope was written to file " << TriangleFilesWritten << " times(s)."); | 
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| 102 | } | 
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| 103 |  | 
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| 104 | /** Performs tesselation of a given point \a cloud with rolling sphere of | 
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| 105 | * \a SPHERERADIUS. | 
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| 106 | * | 
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| 107 | * @param cloud point cloud to tesselate | 
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| 108 | * @param SPHERERADIUS radius of the rolling sphere | 
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| 109 | */ | 
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| 110 | void Tesselation::operator()(IPointCloud & cloud, const double SPHERERADIUS) | 
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| 111 | { | 
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| 112 | // create linkedcell | 
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| 113 | LinkedCell_deprecated *LinkedList = new LinkedCell_deprecated(cloud, 2. * SPHERERADIUS); | 
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| 114 |  | 
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| 115 | // check for at least three points | 
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| 116 | { | 
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| 117 | bool ThreePointsFound = true; | 
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| 118 | cloud.GoToFirst(); | 
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| 119 | for (size_t i = 0; i < 3; ++i, cloud.GoToNext()) | 
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| 120 | ThreePointsFound &= (!cloud.IsEnd()); | 
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| 121 | cloud.GoToFirst(); | 
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| 122 | if (ThreePointsFound == false) { | 
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| 123 | ELOG(2, "Less than 3 points in cloud, not enough for tesselation."); | 
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| 124 | return; | 
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| 125 | } | 
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| 126 | } | 
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| 127 |  | 
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| 128 | // find a starting triangle | 
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| 129 | FindStartingTriangle(SPHERERADIUS, LinkedList); | 
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| 130 |  | 
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| 131 | CandidateForTesselation *baseline = NULL; | 
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| 132 | BoundaryTriangleSet *T = NULL; | 
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| 133 | bool OneLoopWithoutSuccessFlag = true; | 
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| 134 | while ((!OpenLines.empty()) && (OneLoopWithoutSuccessFlag)) { | 
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| 135 | // 2a. fill all new OpenLines | 
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| 136 | for (CandidateMap::iterator Runner = OpenLines.begin(); Runner != OpenLines.end(); Runner++) { | 
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| 137 | baseline = Runner->second; | 
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| 138 | if (baseline->pointlist.empty()) { | 
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| 139 | T = (((baseline->BaseLine->triangles.begin()))->second); | 
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| 140 | //the line is there, so there is a triangle, but only one. | 
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| 141 | #ifndef NDEBUG | 
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| 142 | const bool TesselationFailFlag = | 
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| 143 | #endif | 
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| 144 | FindNextSuitableTriangle(*baseline, *T, SPHERERADIUS, LinkedList); | 
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| 145 | ASSERT(TesselationFailFlag, "Tesselation::operator() - no suitable candidate triangle found."); | 
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| 146 | } | 
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| 147 | } | 
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| 148 |  | 
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| 149 | // 2b. search for smallest ShortestAngle among all candidates | 
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| 150 | double ShortestAngle = 4. * M_PI; | 
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| 151 | for (CandidateMap::iterator Runner = OpenLines.begin(); Runner != OpenLines.end(); Runner++) { | 
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| 152 | if (Runner->second->ShortestAngle < ShortestAngle) { | 
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| 153 | baseline = Runner->second; | 
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| 154 | ShortestAngle = baseline->ShortestAngle; | 
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| 155 | } | 
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| 156 | } | 
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| 157 | if ((ShortestAngle == 4. * M_PI) || (baseline->pointlist.empty())) | 
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| 158 | OneLoopWithoutSuccessFlag = false; | 
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| 159 | else { | 
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| 160 | AddCandidatePolygon(*baseline, SPHERERADIUS, LinkedList); | 
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| 161 | } | 
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| 162 | } | 
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| 163 |  | 
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| 164 | delete LinkedList; | 
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| 165 | } | 
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| 166 |  | 
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| 167 | /** Determines the volume of a tesselated convex envelope. | 
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| 168 | * | 
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| 169 | * @param IsAngstroem unit of length is angstroem or bohr radii | 
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| 170 | * \return determined volume of envelope assumed being convex | 
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| 171 | */ | 
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| 172 | double Tesselation::getVolumeOfConvexEnvelope(const bool IsAngstroem) const | 
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| 173 | { | 
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| 174 | // calculate center of gravity | 
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| 175 | Vector center; | 
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| 176 | if (!PointsOnBoundary.empty()) { | 
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| 177 | for (PointMap::const_iterator iter = PointsOnBoundary.begin(); | 
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| 178 | iter != PointsOnBoundary.end(); ++iter) | 
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| 179 | center += iter->second->node->getPosition(); | 
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| 180 | center *= 1./(double)PointsOnBoundary.size(); | 
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| 181 | } | 
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| 182 |  | 
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| 183 | // 6a. Every triangle forms a pyramid with the center of gravity as its peak, sum up the volumes | 
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| 184 | double volume = 0.; | 
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| 185 | for (TriangleMap::const_iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) { // go through every triangle, calculate volume of its pyramid with CoG as peak | 
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| 186 | const double TetrahedronVolume = CalculateVolumeofGeneralTetraeder( | 
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| 187 | runner->second->endpoints[0]->getPosition(), | 
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| 188 | runner->second->endpoints[1]->getPosition(), | 
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| 189 | runner->second->endpoints[2]->getPosition(), | 
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| 190 | center); | 
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| 191 | LOG(1, "INFO: volume of tetrahedron is " << setprecision(10) << TetrahedronVolume | 
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| 192 | << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3."); | 
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| 193 | volume += TetrahedronVolume; | 
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| 194 | } | 
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| 195 | LOG(0, "RESULT: The summed volume is " << setprecision(6) << volume | 
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| 196 | << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3."); | 
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| 197 |  | 
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| 198 | return volume; | 
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| 199 | } | 
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| 200 |  | 
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| 201 | /** Determines the area of a tesselated envelope. | 
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| 202 | * | 
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| 203 | * @param IsAngstroem unit of length is angstroem or bohr radii | 
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| 204 | * \return determined surface area of the envelope | 
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| 205 | */ | 
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| 206 | double Tesselation::getAreaOfEnvelope(const bool IsAngstroem) const | 
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| 207 | { | 
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| 208 | double surfacearea = 0.; | 
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| 209 | Vector x; | 
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| 210 | Vector y; | 
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| 211 |  | 
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| 212 | // 6a. Every triangle forms a pyramid with the center of gravity as its peak, sum up the volumes | 
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| 213 | for (TriangleMap::const_iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) { // go through every triangle, calculate volume of its pyramid with CoG as peak | 
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| 214 | const double area = runner->second->getArea(); | 
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| 215 | LOG(1, "INFO: Area of triangle is " << setprecision(10) << area << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^2."); | 
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| 216 | surfacearea += area; | 
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| 217 | } | 
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| 218 | LOG(0, "RESULT: The summed surface area is " << setprecision(6) << surfacearea << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3."); | 
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| 219 |  | 
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| 220 | return surfacearea; | 
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| 221 | } | 
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| 222 |  | 
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| 223 | /** Gueses first starting triangle of the convex envelope. | 
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| 224 | * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third. | 
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| 225 | * \param *out output stream for debugging | 
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| 226 | * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster | 
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| 227 | */ | 
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| 228 | void Tesselation::GuessStartingTriangle() | 
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| 229 | { | 
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| 230 | //Info FunctionInfo(__func__); | 
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| 231 | // 4b. create a starting triangle | 
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| 232 | // 4b1. create all distances | 
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| 233 | DistanceMultiMap DistanceMMap; | 
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| 234 | double distance, tmp; | 
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| 235 | Vector PlaneVector, TrialVector; | 
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| 236 | PointMap::iterator A, B, C; // three nodes of the first triangle | 
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| 237 | A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily | 
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| 238 |  | 
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| 239 | // with A chosen, take each pair B,C and sort | 
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| 240 | if (A != PointsOnBoundary.end()) { | 
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| 241 | B = A; | 
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| 242 | B++; | 
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| 243 | for (; B != PointsOnBoundary.end(); B++) { | 
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| 244 | C = B; | 
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| 245 | C++; | 
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| 246 | for (; C != PointsOnBoundary.end(); C++) { | 
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| 247 | tmp = A->second->node->DistanceSquared(B->second->node->getPosition()); | 
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| 248 | distance = tmp * tmp; | 
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| 249 | tmp = A->second->node->DistanceSquared(C->second->node->getPosition()); | 
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| 250 | distance += tmp * tmp; | 
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| 251 | tmp = B->second->node->DistanceSquared(C->second->node->getPosition()); | 
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| 252 | distance += tmp * tmp; | 
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| 253 | DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator>(B, C))); | 
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| 254 | } | 
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| 255 | } | 
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| 256 | } | 
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| 257 | //  // listing distances | 
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| 258 | //  if (DoLog(1)) { | 
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| 259 | //    std::stringstream output; | 
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| 260 | //    output << "Listing DistanceMMap:"; | 
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| 261 | //    for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) { | 
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| 262 | //      output << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")"; | 
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| 263 | //    } | 
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| 264 | //    LOG(1, output.str()); | 
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| 265 | //  } | 
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| 266 | // 4b2. pick three baselines forming a triangle | 
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| 267 | // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate | 
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| 268 | DistanceMultiMap::iterator baseline = DistanceMMap.begin(); | 
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| 269 | for (; baseline != DistanceMMap.end(); baseline++) { | 
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| 270 | // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate | 
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| 271 | // 2. next, we have to check whether all points reside on only one side of the triangle | 
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| 272 | // 3. construct plane vector | 
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| 273 | PlaneVector = Plane(A->second->node->getPosition(), baseline->second.first->second->node->getPosition(), baseline->second.second->second->node->getPosition()).getNormal(); | 
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| 274 | LOG(2, "Plane vector of candidate triangle is " << PlaneVector); | 
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| 275 | // 4. loop over all points | 
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| 276 | double sign = 0.; | 
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| 277 | PointMap::iterator checker = PointsOnBoundary.begin(); | 
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| 278 | for (; checker != PointsOnBoundary.end(); checker++) { | 
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| 279 | // (neglecting A,B,C) | 
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| 280 | if ((checker == A) || (checker == baseline->second.first) || (checker == baseline->second.second)) | 
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| 281 | continue; | 
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| 282 | // 4a. project onto plane vector | 
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| 283 | TrialVector = (checker->second->node->getPosition() - A->second->node->getPosition()); | 
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| 284 | distance = TrialVector.ScalarProduct(PlaneVector); | 
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| 285 | if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok | 
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| 286 | continue; | 
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| 287 | LOG(2, "Projection of " << checker->second->node->getName() << " yields distance of " << distance << "."); | 
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| 288 | tmp = distance / fabs(distance); | 
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| 289 | // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle) | 
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| 290 | if ((sign != 0) && (tmp != sign)) { | 
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| 291 | // 4c. If so, break 4. loop and continue with next candidate in 1. loop | 
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| 292 | LOG(2, "Current candidates: " << A->second->node->getName() << "," << baseline->second.first->second->node->getName() << "," << baseline->second.second->second->node->getName() << " leaves " << checker->second->node->getName() << " outside the convex hull."); | 
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| 293 | break; | 
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| 294 | } else { // note the sign for later | 
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| 295 | LOG(2, "Current candidates: " << A->second->node->getName() << "," << baseline->second.first->second->node->getName() << "," << baseline->second.second->second->node->getName() << " leave " << checker->second->node->getName() << " inside the convex hull."); | 
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| 296 | sign = tmp; | 
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| 297 | } | 
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| 298 | // 4d. Check whether the point is inside the triangle (check distance to each node | 
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| 299 | tmp = checker->second->node->DistanceSquared(A->second->node->getPosition()); | 
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| 300 | int innerpoint = 0; | 
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| 301 | if ((tmp < A->second->node->DistanceSquared(baseline->second.first->second->node->getPosition())) && (tmp < A->second->node->DistanceSquared(baseline->second.second->second->node->getPosition()))) | 
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| 302 | innerpoint++; | 
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| 303 | tmp = checker->second->node->DistanceSquared(baseline->second.first->second->node->getPosition()); | 
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| 304 | if ((tmp < baseline->second.first->second->node->DistanceSquared(A->second->node->getPosition())) && (tmp < baseline->second.first->second->node->DistanceSquared(baseline->second.second->second->node->getPosition()))) | 
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| 305 | innerpoint++; | 
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| 306 | tmp = checker->second->node->DistanceSquared(baseline->second.second->second->node->getPosition()); | 
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| 307 | if ((tmp < baseline->second.second->second->node->DistanceSquared(baseline->second.first->second->node->getPosition())) && (tmp < baseline->second.second->second->node->DistanceSquared(A->second->node->getPosition()))) | 
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| 308 | innerpoint++; | 
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| 309 | // 4e. If so, break 4. loop and continue with next candidate in 1. loop | 
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| 310 | if (innerpoint == 3) | 
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| 311 | break; | 
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| 312 | } | 
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| 313 | // 5. come this far, all on same side? Then break 1. loop and construct triangle | 
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| 314 | if (checker == PointsOnBoundary.end()) { | 
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| 315 | LOG(2, "Looks like we have a candidate!"); | 
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| 316 | break; | 
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| 317 | } | 
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| 318 | } | 
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| 319 | if (baseline != DistanceMMap.end()) { | 
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| 320 | BPS[0] = baseline->second.first->second; | 
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| 321 | BPS[1] = baseline->second.second->second; | 
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| 322 | BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
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| 323 | BPS[0] = A->second; | 
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| 324 | BPS[1] = baseline->second.second->second; | 
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| 325 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
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| 326 | BPS[0] = baseline->second.first->second; | 
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| 327 | BPS[1] = A->second; | 
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| 328 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
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| 329 |  | 
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| 330 | // 4b3. insert created triangle | 
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| 331 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
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| 332 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
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| 333 | TrianglesOnBoundaryCount++; | 
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| 334 | for (int i = 0; i < NDIM; i++) { | 
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| 335 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i])); | 
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| 336 | LinesOnBoundaryCount++; | 
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| 337 | } | 
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| 338 |  | 
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| 339 | LOG(1, "Starting triangle is " << *BTS << "."); | 
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| 340 | } else { | 
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| 341 | ELOG(0, "No starting triangle found."); | 
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| 342 | } | 
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| 343 | } | 
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| 344 | ; | 
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| 345 |  | 
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| 346 | /** Tesselates the convex envelope of a cluster from a single starting triangle. | 
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| 347 | * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most | 
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| 348 | * 2 triangles. Hence, we go through all current lines: | 
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| 349 | * -# if the lines contains to only one triangle | 
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| 350 | * -# We search all points in the boundary | 
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| 351 | *    -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to | 
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| 352 | *       baseline in triangle plane pointing out of the triangle and normal vector of new triangle) | 
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| 353 | *    -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors) | 
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| 354 | *    -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount) | 
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| 355 | * \param *out output stream for debugging | 
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| 356 | * \param *configuration for IsAngstroem | 
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| 357 | * \param *cloud cluster of points | 
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| 358 | */ | 
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| 359 | void Tesselation::TesselateOnBoundary(IPointCloud & cloud) | 
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| 360 | { | 
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| 361 | //Info FunctionInfo(__func__); | 
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| 362 | bool flag; | 
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| 363 | PointMap::iterator winner; | 
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| 364 | class BoundaryPointSet *peak = NULL; | 
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| 365 | double SmallestAngle, TempAngle; | 
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| 366 | Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL; | 
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| 367 | LineMap::iterator LineChecker[2]; | 
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| 368 |  | 
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| 369 | Center = cloud.GetCenter(); | 
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| 370 | // create a first tesselation with the given BoundaryPoints | 
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| 371 | do { | 
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| 372 | flag = false; | 
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| 373 | for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++) | 
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| 374 | if (baseline->second->triangles.size() == 1) { | 
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| 375 | // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles) | 
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| 376 | SmallestAngle = M_PI; | 
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| 377 |  | 
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| 378 | // get peak point with respect to this base line's only triangle | 
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| 379 | BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far | 
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| 380 | LOG(3, "DEBUG: Current baseline is between " << *(baseline->second) << "."); | 
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| 381 | for (int i = 0; i < 3; i++) | 
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| 382 | if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1])) | 
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| 383 | peak = BTS->endpoints[i]; | 
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| 384 | LOG(3, "DEBUG:    and has peak " << *peak << "."); | 
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| 385 |  | 
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| 386 | // prepare some auxiliary vectors | 
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| 387 | Vector BaseLineCenter, BaseLine; | 
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| 388 | BaseLineCenter = 0.5 * ((baseline->second->endpoints[0]->node->getPosition()) + (baseline->second->endpoints[1]->node->getPosition())); | 
|---|
| 389 | BaseLine = (baseline->second->endpoints[0]->node->getPosition()) - (baseline->second->endpoints[1]->node->getPosition()); | 
|---|
| 390 |  | 
|---|
| 391 | // offset to center of triangle | 
|---|
| 392 | CenterVector.Zero(); | 
|---|
| 393 | for (int i = 0; i < 3; i++) | 
|---|
| 394 | CenterVector += BTS->getEndpoint(i); | 
|---|
| 395 | CenterVector.Scale(1. / 3.); | 
|---|
| 396 | LOG(2, "CenterVector of base triangle is " << CenterVector); | 
|---|
| 397 |  | 
|---|
| 398 | // normal vector of triangle | 
|---|
| 399 | NormalVector = (*Center) - CenterVector; | 
|---|
| 400 | BTS->GetNormalVector(NormalVector); | 
|---|
| 401 | NormalVector = BTS->NormalVector; | 
|---|
| 402 | LOG(4, "DEBUG: NormalVector of base triangle is " << NormalVector); | 
|---|
| 403 |  | 
|---|
| 404 | // vector in propagation direction (out of triangle) | 
|---|
| 405 | // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection) | 
|---|
| 406 | PropagationVector = Plane(BaseLine, NormalVector, 0).getNormal(); | 
|---|
| 407 | TempVector = CenterVector - (baseline->second->endpoints[0]->node->getPosition()); // TempVector is vector on triangle plane pointing from one baseline egde towards center! | 
|---|
| 408 | //LOG(0, "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "."); | 
|---|
| 409 | if (PropagationVector.ScalarProduct(TempVector) > 0) // make sure normal propagation vector points outward from baseline | 
|---|
| 410 | PropagationVector.Scale(-1.); | 
|---|
| 411 | LOG(4, "DEBUG: PropagationVector of base triangle is " << PropagationVector); | 
|---|
| 412 | winner = PointsOnBoundary.end(); | 
|---|
| 413 |  | 
|---|
| 414 | // loop over all points and calculate angle between normal vector of new and present triangle | 
|---|
| 415 | for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) { | 
|---|
| 416 | if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints | 
|---|
| 417 | LOG(4, "DEBUG: Target point is " << *(target->second) << ":"); | 
|---|
| 418 |  | 
|---|
| 419 | // first check direction, so that triangles don't intersect | 
|---|
| 420 | VirtualNormalVector = (target->second->node->getPosition()) - BaseLineCenter; | 
|---|
| 421 | VirtualNormalVector.ProjectOntoPlane(NormalVector); | 
|---|
| 422 | TempAngle = VirtualNormalVector.Angle(PropagationVector); | 
|---|
| 423 | LOG(5, "DEBUG: VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << "."); | 
|---|
| 424 | if (TempAngle > (M_PI / 2.)) { // no bends bigger than Pi/2 (90 degrees) | 
|---|
| 425 | LOG(5, "DEBUG: Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!"); | 
|---|
| 426 | continue; | 
|---|
| 427 | } else | 
|---|
| 428 | LOG(5, "DEBUG: Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!"); | 
|---|
| 429 |  | 
|---|
| 430 | // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle) | 
|---|
| 431 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first); | 
|---|
| 432 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first); | 
|---|
| 433 | if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) { | 
|---|
| 434 | LOG(5, "DEBUG: " << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles."); | 
|---|
| 435 | continue; | 
|---|
| 436 | } | 
|---|
| 437 | if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) { | 
|---|
| 438 | LOG(5, "DEBUG: " << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles."); | 
|---|
| 439 | continue; | 
|---|
| 440 | } | 
|---|
| 441 |  | 
|---|
| 442 | // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint) | 
|---|
| 443 | if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) { | 
|---|
| 444 | LOG(6, "DEBUG: Current target is peak!"); | 
|---|
| 445 | continue; | 
|---|
| 446 | } | 
|---|
| 447 |  | 
|---|
| 448 | // check for linear dependence | 
|---|
| 449 | TempVector = (baseline->second->endpoints[0]->node->getPosition()) - (target->second->node->getPosition()); | 
|---|
| 450 | helper = (baseline->second->endpoints[1]->node->getPosition()) - (target->second->node->getPosition()); | 
|---|
| 451 | helper.ProjectOntoPlane(TempVector); | 
|---|
| 452 | if (fabs(helper.NormSquared()) < MYEPSILON) { | 
|---|
| 453 | LOG(2, "Chosen set of vectors is linear dependent."); | 
|---|
| 454 | continue; | 
|---|
| 455 | } | 
|---|
| 456 |  | 
|---|
| 457 | // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle | 
|---|
| 458 | flag = true; | 
|---|
| 459 | VirtualNormalVector = Plane((baseline->second->endpoints[0]->node->getPosition()), (baseline->second->endpoints[1]->node->getPosition()), (target->second->node->getPosition())).getNormal(); | 
|---|
| 460 | TempVector = (1. / 3.) * ((baseline->second->endpoints[0]->node->getPosition()) + (baseline->second->endpoints[1]->node->getPosition()) + (target->second->node->getPosition())); | 
|---|
| 461 | TempVector -= (*Center); | 
|---|
| 462 | // make it always point outward | 
|---|
| 463 | if (VirtualNormalVector.ScalarProduct(TempVector) < 0) | 
|---|
| 464 | VirtualNormalVector.Scale(-1.); | 
|---|
| 465 | // calculate angle | 
|---|
| 466 | TempAngle = NormalVector.Angle(VirtualNormalVector); | 
|---|
| 467 | LOG(5, "DEBUG: NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << "."); | 
|---|
| 468 | if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner | 
|---|
| 469 | SmallestAngle = TempAngle; | 
|---|
| 470 | winner = target; | 
|---|
| 471 | LOG(5, "DEBUG: New winner " << *winner->second->node << " due to smaller angle between normal vectors."); | 
|---|
| 472 | } else | 
|---|
| 473 | if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle) | 
|---|
| 474 | // hence, check the angles to some normal direction from our base line but in this common plane of both targets... | 
|---|
| 475 | helper = (target->second->node->getPosition()) - BaseLineCenter; | 
|---|
| 476 | helper.ProjectOntoPlane(BaseLine); | 
|---|
| 477 | // ...the one with the smaller angle is the better candidate | 
|---|
| 478 | TempVector = (target->second->node->getPosition()) - BaseLineCenter; | 
|---|
| 479 | TempVector.ProjectOntoPlane(VirtualNormalVector); | 
|---|
| 480 | TempAngle = TempVector.Angle(helper); | 
|---|
| 481 | TempVector = (winner->second->node->getPosition()) - BaseLineCenter; | 
|---|
| 482 | TempVector.ProjectOntoPlane(VirtualNormalVector); | 
|---|
| 483 | if (TempAngle < TempVector.Angle(helper)) { | 
|---|
| 484 | TempAngle = NormalVector.Angle(VirtualNormalVector); | 
|---|
| 485 | SmallestAngle = TempAngle; | 
|---|
| 486 | winner = target; | 
|---|
| 487 | LOG(5, "DEBUG: New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction."); | 
|---|
| 488 | } else | 
|---|
| 489 | LOG(5, "DEBUG: Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction."); | 
|---|
| 490 | } else | 
|---|
| 491 | LOG(5, "DEBUG: Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors."); | 
|---|
| 492 | } | 
|---|
| 493 | } // end of loop over all boundary points | 
|---|
| 494 |  | 
|---|
| 495 | // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle | 
|---|
| 496 | if (winner != PointsOnBoundary.end()) { | 
|---|
| 497 | LOG(3, "DEBUG: Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "."); | 
|---|
| 498 | // create the lins of not yet present | 
|---|
| 499 | BLS[0] = baseline->second; | 
|---|
| 500 | // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles) | 
|---|
| 501 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first); | 
|---|
| 502 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first); | 
|---|
| 503 | if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create | 
|---|
| 504 | BPS[0] = baseline->second->endpoints[0]; | 
|---|
| 505 | BPS[1] = winner->second; | 
|---|
| 506 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
| 507 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1])); | 
|---|
| 508 | LinesOnBoundaryCount++; | 
|---|
| 509 | } else | 
|---|
| 510 | BLS[1] = LineChecker[0]->second; | 
|---|
| 511 | if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create | 
|---|
| 512 | BPS[0] = baseline->second->endpoints[1]; | 
|---|
| 513 | BPS[1] = winner->second; | 
|---|
| 514 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
| 515 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2])); | 
|---|
| 516 | LinesOnBoundaryCount++; | 
|---|
| 517 | } else | 
|---|
| 518 | BLS[2] = LineChecker[1]->second; | 
|---|
| 519 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| 520 | BTS->GetCenter(helper); | 
|---|
| 521 | helper -= (*Center); | 
|---|
| 522 | helper *= -1; | 
|---|
| 523 | BTS->GetNormalVector(helper); | 
|---|
| 524 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
| 525 | TrianglesOnBoundaryCount++; | 
|---|
| 526 | } else { | 
|---|
| 527 | ELOG(2, "I could not determine a winner for this baseline " << *(baseline->second) << "."); | 
|---|
| 528 | } | 
|---|
| 529 |  | 
|---|
| 530 | // 5d. If the set of lines is not yet empty, go to 5. and continue | 
|---|
| 531 | } else | 
|---|
| 532 | LOG(3, "DEBUG: Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << "."); | 
|---|
| 533 | } while (flag); | 
|---|
| 534 |  | 
|---|
| 535 | // exit | 
|---|
| 536 | delete (Center); | 
|---|
| 537 | } | 
|---|
| 538 | ; | 
|---|
| 539 |  | 
|---|
| 540 | /** Inserts all points outside of the tesselated surface into it by adding new triangles. | 
|---|
| 541 | * \param *out output stream for debugging | 
|---|
| 542 | * \param *cloud cluster of points | 
|---|
| 543 | * \param *LC LinkedCell_deprecated structure to find nearest point quickly | 
|---|
| 544 | * \return true - all straddling points insert, false - something went wrong | 
|---|
| 545 | */ | 
|---|
| 546 | bool Tesselation::InsertStraddlingPoints(IPointCloud & cloud, const LinkedCell_deprecated *LC) | 
|---|
| 547 | { | 
|---|
| 548 | //Info FunctionInfo(__func__); | 
|---|
| 549 | Vector Intersection, Normal; | 
|---|
| 550 | TesselPoint *Walker = NULL; | 
|---|
| 551 | Vector *Center = cloud.GetCenter(); | 
|---|
| 552 | TriangleList *triangles = NULL; | 
|---|
| 553 | bool AddFlag = false; | 
|---|
| 554 | LinkedCell_deprecated *BoundaryPoints = NULL; | 
|---|
| 555 | bool SuccessFlag = true; | 
|---|
| 556 |  | 
|---|
| 557 | cloud.GoToFirst(); | 
|---|
| 558 | PointCloudAdaptor<Tesselation, MapValueIterator<Tesselation::iterator> > newcloud(this, cloud.GetName()); | 
|---|
| 559 | BoundaryPoints = new LinkedCell_deprecated(newcloud, 5.); | 
|---|
| 560 | while (!cloud.IsEnd()) { // we only have to go once through all points, as boundary can become only bigger | 
|---|
| 561 | if (AddFlag) { | 
|---|
| 562 | delete (BoundaryPoints); | 
|---|
| 563 | BoundaryPoints = new LinkedCell_deprecated(newcloud, 5.); | 
|---|
| 564 | AddFlag = false; | 
|---|
| 565 | } | 
|---|
| 566 | Walker = cloud.GetPoint(); | 
|---|
| 567 | LOG(3, "DEBUG: Current point is " << *Walker << "."); | 
|---|
| 568 | // get the next triangle | 
|---|
| 569 | triangles = FindClosestTrianglesToVector(Walker->getPosition(), BoundaryPoints); | 
|---|
| 570 | if (triangles != NULL) | 
|---|
| 571 | BTS = triangles->front(); | 
|---|
| 572 | else | 
|---|
| 573 | BTS = NULL; | 
|---|
| 574 | delete triangles; | 
|---|
| 575 | if ((BTS == NULL) || (BTS->ContainsBoundaryPoint(Walker))) { | 
|---|
| 576 | LOG(3, "DEBUG: No triangles found, probably a tesselation point itself."); | 
|---|
| 577 | cloud.GoToNext(); | 
|---|
| 578 | continue; | 
|---|
| 579 | } else { | 
|---|
| 580 | } | 
|---|
| 581 | LOG(3, "DEBUG: Closest triangle is " << *BTS << "."); | 
|---|
| 582 | // get the intersection point | 
|---|
| 583 | if (BTS->GetIntersectionInsideTriangle(*Center, Walker->getPosition(), Intersection)) { | 
|---|
| 584 | LOG(3, "DEBUG: We have an intersection at " << Intersection << "."); | 
|---|
| 585 | // we have the intersection, check whether in- or outside of boundary | 
|---|
| 586 | if ((Center->DistanceSquared(Walker->getPosition()) - Center->DistanceSquared(Intersection)) < -MYEPSILON) { | 
|---|
| 587 | // inside, next! | 
|---|
| 588 | LOG(3, "DEBUG: " << *Walker << " is inside wrt triangle " << *BTS << "."); | 
|---|
| 589 | } else { | 
|---|
| 590 | // outside! | 
|---|
| 591 | LOG(3, "DEBUG: " << *Walker << " is outside wrt triangle " << *BTS << "."); | 
|---|
| 592 | class BoundaryLineSet *OldLines[3], *NewLines[3]; | 
|---|
| 593 | class BoundaryPointSet *OldPoints[3], *NewPoint; | 
|---|
| 594 | // store the three old lines and old points | 
|---|
| 595 | for (int i = 0; i < 3; i++) { | 
|---|
| 596 | OldLines[i] = BTS->lines[i]; | 
|---|
| 597 | OldPoints[i] = BTS->endpoints[i]; | 
|---|
| 598 | } | 
|---|
| 599 | Normal = BTS->NormalVector; | 
|---|
| 600 | // add Walker to boundary points | 
|---|
| 601 | LOG(3, "DEBUG: Adding " << *Walker << " to BoundaryPoints."); | 
|---|
| 602 | AddFlag = true; | 
|---|
| 603 | if (AddBoundaryPoint(Walker, 0)) | 
|---|
| 604 | NewPoint = BPS[0]; | 
|---|
| 605 | else | 
|---|
| 606 | continue; | 
|---|
| 607 | // remove triangle | 
|---|
| 608 | LOG(3, "DEBUG: Erasing triangle " << *BTS << "."); | 
|---|
| 609 | TrianglesOnBoundary.erase(BTS->Nr); | 
|---|
| 610 | delete (BTS); | 
|---|
| 611 | // create three new boundary lines | 
|---|
| 612 | for (int i = 0; i < 3; i++) { | 
|---|
| 613 | BPS[0] = NewPoint; | 
|---|
| 614 | BPS[1] = OldPoints[i]; | 
|---|
| 615 | NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
| 616 | LOG(4, "DEBUG: Creating new line " << *NewLines[i] << "."); | 
|---|
| 617 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one | 
|---|
| 618 | LinesOnBoundaryCount++; | 
|---|
| 619 | } | 
|---|
| 620 | // create three new triangle with new point | 
|---|
| 621 | for (int i = 0; i < 3; i++) { // find all baselines | 
|---|
| 622 | BLS[0] = OldLines[i]; | 
|---|
| 623 | int n = 1; | 
|---|
| 624 | for (int j = 0; j < 3; j++) { | 
|---|
| 625 | if (NewLines[j]->IsConnectedTo(BLS[0])) { | 
|---|
| 626 | if (n > 2) { | 
|---|
| 627 | ELOG(2, BLS[0] << " connects to all of the new lines?!"); | 
|---|
| 628 | return false; | 
|---|
| 629 | } else | 
|---|
| 630 | BLS[n++] = NewLines[j]; | 
|---|
| 631 | } | 
|---|
| 632 | } | 
|---|
| 633 | // create the triangle | 
|---|
| 634 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| 635 | Normal.Scale(-1.); | 
|---|
| 636 | BTS->GetNormalVector(Normal); | 
|---|
| 637 | Normal.Scale(-1.); | 
|---|
| 638 | LOG(3, "DEBUG: Created new triangle " << *BTS << "."); | 
|---|
| 639 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
| 640 | TrianglesOnBoundaryCount++; | 
|---|
| 641 | } | 
|---|
| 642 | } | 
|---|
| 643 | } else { // something is wrong with FindClosestTriangleToPoint! | 
|---|
| 644 | ELOG(1, "The closest triangle did not produce an intersection!"); | 
|---|
| 645 | SuccessFlag = false; | 
|---|
| 646 | break; | 
|---|
| 647 | } | 
|---|
| 648 | cloud.GoToNext(); | 
|---|
| 649 | } | 
|---|
| 650 |  | 
|---|
| 651 | // exit | 
|---|
| 652 | delete (Center); | 
|---|
| 653 | delete (BoundaryPoints); | 
|---|
| 654 | return SuccessFlag; | 
|---|
| 655 | } | 
|---|
| 656 | ; | 
|---|
| 657 |  | 
|---|
| 658 | /** Adds a point to the tesselation::PointsOnBoundary list. | 
|---|
| 659 | * \param *Walker point to add | 
|---|
| 660 | * \param n TesselStruct::BPS index to put pointer into | 
|---|
| 661 | * \return true - new point was added, false - point already present | 
|---|
| 662 | */ | 
|---|
| 663 | bool Tesselation::AddBoundaryPoint(TesselPoint * Walker, const int n) | 
|---|
| 664 | { | 
|---|
| 665 | //Info FunctionInfo(__func__); | 
|---|
| 666 | PointTestPair InsertUnique; | 
|---|
| 667 | BPS[n] = new class BoundaryPointSet(Walker); | 
|---|
| 668 | InsertUnique = PointsOnBoundary.insert(PointPair(Walker->getNr(), BPS[n])); | 
|---|
| 669 | if (InsertUnique.second) { // if new point was not present before, increase counter | 
|---|
| 670 | PointsOnBoundaryCount++; | 
|---|
| 671 | return true; | 
|---|
| 672 | } else { | 
|---|
| 673 | delete (BPS[n]); | 
|---|
| 674 | BPS[n] = InsertUnique.first->second; | 
|---|
| 675 | return false; | 
|---|
| 676 | } | 
|---|
| 677 | } | 
|---|
| 678 | ; | 
|---|
| 679 |  | 
|---|
| 680 | /** Adds point to Tesselation::PointsOnBoundary if not yet present. | 
|---|
| 681 | * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique. | 
|---|
| 682 | * @param Candidate point to add | 
|---|
| 683 | * @param n index for this point in Tesselation::TPS array | 
|---|
| 684 | */ | 
|---|
| 685 | void Tesselation::AddTesselationPoint(TesselPoint* Candidate, const int n) | 
|---|
| 686 | { | 
|---|
| 687 | //Info FunctionInfo(__func__); | 
|---|
| 688 | PointTestPair InsertUnique; | 
|---|
| 689 | TPS[n] = new class BoundaryPointSet(Candidate); | 
|---|
| 690 | InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->getNr(), TPS[n])); | 
|---|
| 691 | if (InsertUnique.second) { // if new point was not present before, increase counter | 
|---|
| 692 | PointsOnBoundaryCount++; | 
|---|
| 693 | } else { | 
|---|
| 694 | delete TPS[n]; | 
|---|
| 695 | LOG(4, "DEBUG: Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary."); | 
|---|
| 696 | TPS[n] = (InsertUnique.first)->second; | 
|---|
| 697 | } | 
|---|
| 698 | } | 
|---|
| 699 | ; | 
|---|
| 700 |  | 
|---|
| 701 | /** Sets point to a present Tesselation::PointsOnBoundary. | 
|---|
| 702 | * Tesselation::TPS is set to the existing one or NULL if not found. | 
|---|
| 703 | * @param Candidate point to set to | 
|---|
| 704 | * @param n index for this point in Tesselation::TPS array | 
|---|
| 705 | */ | 
|---|
| 706 | void Tesselation::SetTesselationPoint(TesselPoint* Candidate, const int n) const | 
|---|
| 707 | { | 
|---|
| 708 | //Info FunctionInfo(__func__); | 
|---|
| 709 | PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidate->getNr()); | 
|---|
| 710 | if (FindPoint != PointsOnBoundary.end()) | 
|---|
| 711 | TPS[n] = FindPoint->second; | 
|---|
| 712 | else | 
|---|
| 713 | TPS[n] = NULL; | 
|---|
| 714 | } | 
|---|
| 715 | ; | 
|---|
| 716 |  | 
|---|
| 717 | /** Function tries to add line from current Points in BPS to BoundaryLineSet. | 
|---|
| 718 | * If successful it raises the line count and inserts the new line into the BLS, | 
|---|
| 719 | * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one. | 
|---|
| 720 | * @param *OptCenter desired OptCenter if there are more than one candidate line | 
|---|
| 721 | * @param *candidate third point of the triangle to be, for checking between multiple open line candidates | 
|---|
| 722 | * @param *a first endpoint | 
|---|
| 723 | * @param *b second endpoint | 
|---|
| 724 | * @param n index of Tesselation::BLS giving the line with both endpoints | 
|---|
| 725 | * @return true - inserted a new line, false - present line used | 
|---|
| 726 | */ | 
|---|
| 727 | bool Tesselation::AddTesselationLine(const Vector * const OptCenter, const BoundaryPointSet * const candidate, class BoundaryPointSet *a, class BoundaryPointSet *b, const int n) | 
|---|
| 728 | { | 
|---|
| 729 | bool insertNewLine = true; | 
|---|
| 730 | LineMap::iterator FindLine = a->lines.find(b->node->getNr()); | 
|---|
| 731 | BoundaryLineSet *WinningLine = NULL; | 
|---|
| 732 | if (FindLine != a->lines.end()) { | 
|---|
| 733 | LOG(3, "DEBUG: There is at least one line between " << *a << " and " << *b << ": " << *(FindLine->second) << "."); | 
|---|
| 734 |  | 
|---|
| 735 | pair<LineMap::iterator, LineMap::iterator> FindPair; | 
|---|
| 736 | FindPair = a->lines.equal_range(b->node->getNr()); | 
|---|
| 737 |  | 
|---|
| 738 | for (FindLine = FindPair.first; (FindLine != FindPair.second) && (insertNewLine); FindLine++) { | 
|---|
| 739 | LOG(3, "DEBUG: Checking line " << *(FindLine->second) << " ..."); | 
|---|
| 740 | // If there is a line with less than two attached triangles, we don't need a new line. | 
|---|
| 741 | if (FindLine->second->triangles.size() == 1) { | 
|---|
| 742 | CandidateMap::iterator Finder = OpenLines.find(FindLine->second); | 
|---|
| 743 | ASSERT(Finder != OpenLines.end(), "Tesselation::AddTesselationLine() - " + toString(*FindLine->second) + " is not a new line and not in OpenLines."); | 
|---|
| 744 | if (Finder->second != NULL) { | 
|---|
| 745 | if (!Finder->second->pointlist.empty()) | 
|---|
| 746 | LOG(4, "DEBUG: line " << *(FindLine->second) << " is open with candidate " << **(Finder->second->pointlist.begin()) << "."); | 
|---|
| 747 | else { | 
|---|
| 748 | LOG(4, "ACCEPT: line " << *(FindLine->second) << " is open with no candidate."); | 
|---|
| 749 | insertNewLine = false; | 
|---|
| 750 | WinningLine = FindLine->second; | 
|---|
| 751 | } | 
|---|
| 752 | // get open line | 
|---|
| 753 | for (TesselPointList::const_iterator CandidateChecker = Finder->second->pointlist.begin(); CandidateChecker != Finder->second->pointlist.end(); ++CandidateChecker) { | 
|---|
| 754 | if ((*(CandidateChecker) == candidate->node) && (OptCenter == NULL || OptCenter->DistanceSquared(Finder->second->OptCenter) < MYEPSILON)) { // stop searching if candidate matches | 
|---|
| 755 | LOG(4, "ACCEPT: Candidate " << *(*CandidateChecker) << " has the right center " << Finder->second->OptCenter << "."); | 
|---|
| 756 | insertNewLine = false; | 
|---|
| 757 | WinningLine = FindLine->second; | 
|---|
| 758 | break; | 
|---|
| 759 | } else { | 
|---|
| 760 | LOG(5, "REJECT: Candidate " << *(*CandidateChecker) << "'s center " << Finder->second->OptCenter << " does not match desired on " << *OptCenter << "."); | 
|---|
| 761 | } | 
|---|
| 762 | } | 
|---|
| 763 | } else { | 
|---|
| 764 | LOG(4, "ACCEPT: There are no candidates for present open line, use what we have."); | 
|---|
| 765 | insertNewLine = false; | 
|---|
| 766 | WinningLine = FindLine->second; | 
|---|
| 767 | } | 
|---|
| 768 | } | 
|---|
| 769 | } | 
|---|
| 770 | } | 
|---|
| 771 |  | 
|---|
| 772 | if (insertNewLine) { | 
|---|
| 773 | AddNewTesselationTriangleLine(a, b, n); | 
|---|
| 774 | } else { | 
|---|
| 775 | AddExistingTesselationTriangleLine(WinningLine, n); | 
|---|
| 776 | } | 
|---|
| 777 |  | 
|---|
| 778 | return insertNewLine; | 
|---|
| 779 | } | 
|---|
| 780 | ; | 
|---|
| 781 |  | 
|---|
| 782 | /** | 
|---|
| 783 | * Adds lines from each of the current points in the BPS to BoundaryLineSet. | 
|---|
| 784 | * Raises the line count and inserts the new line into the BLS. | 
|---|
| 785 | * | 
|---|
| 786 | * @param *a first endpoint | 
|---|
| 787 | * @param *b second endpoint | 
|---|
| 788 | * @param n index of Tesselation::BLS giving the line with both endpoints | 
|---|
| 789 | */ | 
|---|
| 790 | void Tesselation::AddNewTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n) | 
|---|
| 791 | { | 
|---|
| 792 | //Info FunctionInfo(__func__); | 
|---|
| 793 | LOG(2, "DEBUG: Adding open line [" << LinesOnBoundaryCount << "|" << *(a->node) << " and " << *(b->node) << "."); | 
|---|
| 794 | BPS[0] = a; | 
|---|
| 795 | BPS[1] = b; | 
|---|
| 796 | BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); // this also adds the line to the local maps | 
|---|
| 797 | // add line to global map | 
|---|
| 798 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n])); | 
|---|
| 799 | // increase counter | 
|---|
| 800 | LinesOnBoundaryCount++; | 
|---|
| 801 | // also add to open lines | 
|---|
| 802 | CandidateForTesselation *CFT = new CandidateForTesselation(BLS[n]); | 
|---|
| 803 | OpenLines.insert(pair<BoundaryLineSet *, CandidateForTesselation *>(BLS[n], CFT)); | 
|---|
| 804 | } | 
|---|
| 805 | ; | 
|---|
| 806 |  | 
|---|
| 807 | /** Uses an existing line for a new triangle. | 
|---|
| 808 | * Sets Tesselation::BLS[\a n] and removes the lines from Tesselation::OpenLines. | 
|---|
| 809 | * \param *FindLine the line to add | 
|---|
| 810 | * \param n index of the line to set in Tesselation::BLS | 
|---|
| 811 | */ | 
|---|
| 812 | void Tesselation::AddExistingTesselationTriangleLine(class BoundaryLineSet *Line, int n) | 
|---|
| 813 | { | 
|---|
| 814 | //Info FunctionInfo(__func__); | 
|---|
| 815 | LOG(5, "DEBUG: Using existing line " << *Line); | 
|---|
| 816 |  | 
|---|
| 817 | // set endpoints and line | 
|---|
| 818 | BPS[0] = Line->endpoints[0]; | 
|---|
| 819 | BPS[1] = Line->endpoints[1]; | 
|---|
| 820 | BLS[n] = Line; | 
|---|
| 821 | // remove existing line from OpenLines | 
|---|
| 822 | CandidateMap::iterator CandidateLine = OpenLines.find(BLS[n]); | 
|---|
| 823 | if (CandidateLine != OpenLines.end()) { | 
|---|
| 824 | LOG(6, "DEBUG: Removing line from OpenLines."); | 
|---|
| 825 | delete (CandidateLine->second); | 
|---|
| 826 | OpenLines.erase(CandidateLine); | 
|---|
| 827 | } else { | 
|---|
| 828 | ELOG(1, "Line exists and is attached to less than two triangles, but not in OpenLines!"); | 
|---|
| 829 | } | 
|---|
| 830 | } | 
|---|
| 831 | ; | 
|---|
| 832 |  | 
|---|
| 833 | /** Function adds triangle to global list. | 
|---|
| 834 | * Furthermore, the triangle receives the next free id and id counter \a TrianglesOnBoundaryCount is increased. | 
|---|
| 835 | */ | 
|---|
| 836 | void Tesselation::AddTesselationTriangle() | 
|---|
| 837 | { | 
|---|
| 838 | //Info FunctionInfo(__func__); | 
|---|
| 839 | LOG(4, "DEBUG: Adding triangle to global TrianglesOnBoundary map."); | 
|---|
| 840 |  | 
|---|
| 841 | // add triangle to global map | 
|---|
| 842 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
| 843 | TrianglesOnBoundaryCount++; | 
|---|
| 844 |  | 
|---|
| 845 | // set as last new triangle | 
|---|
| 846 | LastTriangle = BTS; | 
|---|
| 847 |  | 
|---|
| 848 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet | 
|---|
| 849 | } | 
|---|
| 850 | ; | 
|---|
| 851 |  | 
|---|
| 852 | /** Function adds triangle to global list. | 
|---|
| 853 | * Furthermore, the triangle number is set to \a Nr. | 
|---|
| 854 | * \param getNr() triangle number | 
|---|
| 855 | */ | 
|---|
| 856 | void Tesselation::AddTesselationTriangle(const int nr) | 
|---|
| 857 | { | 
|---|
| 858 | //Info FunctionInfo(__func__); | 
|---|
| 859 | LOG(4, "DEBUG: Adding triangle to global TrianglesOnBoundary map."); | 
|---|
| 860 |  | 
|---|
| 861 | // add triangle to global map | 
|---|
| 862 | TrianglesOnBoundary.insert(TrianglePair(nr, BTS)); | 
|---|
| 863 |  | 
|---|
| 864 | // set as last new triangle | 
|---|
| 865 | LastTriangle = BTS; | 
|---|
| 866 |  | 
|---|
| 867 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet | 
|---|
| 868 | } | 
|---|
| 869 | ; | 
|---|
| 870 |  | 
|---|
| 871 | /** Removes a triangle from the tesselation. | 
|---|
| 872 | * Removes itself from the TriangleMap's of its lines, calls for them RemoveTriangleLine() if they are no more connected. | 
|---|
| 873 | * Removes itself from memory. | 
|---|
| 874 | * \param *triangle to remove | 
|---|
| 875 | */ | 
|---|
| 876 | void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle) | 
|---|
| 877 | { | 
|---|
| 878 | //Info FunctionInfo(__func__); | 
|---|
| 879 | if (triangle == NULL) | 
|---|
| 880 | return; | 
|---|
| 881 | for (int i = 0; i < 3; i++) { | 
|---|
| 882 | if (triangle->lines[i] != NULL) { | 
|---|
| 883 | LOG(4, "DEBUG: Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << "."); | 
|---|
| 884 | triangle->lines[i]->triangles.erase(triangle->Nr); | 
|---|
| 885 | std::stringstream output; | 
|---|
| 886 | output << *triangle->lines[i] << " is "; | 
|---|
| 887 | if (triangle->lines[i]->triangles.empty()) { | 
|---|
| 888 | output << "no more attached to any triangle, erasing."; | 
|---|
| 889 | RemoveTesselationLine(triangle->lines[i]); | 
|---|
| 890 | } else { | 
|---|
| 891 | output << "still attached to another triangle: "; | 
|---|
| 892 | for (TriangleMap::iterator TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); TriangleRunner++) | 
|---|
| 893 | output << "\t[" << (TriangleRunner->second)->Nr << "|" << *((TriangleRunner->second)->endpoints[0]) << ", " << *((TriangleRunner->second)->endpoints[1]) << ", " << *((TriangleRunner->second)->endpoints[2]) << "] \t"; | 
|---|
| 894 | OpenLines.insert(pair<BoundaryLineSet *, CandidateForTesselation *>(triangle->lines[i], NULL)); | 
|---|
| 895 | } | 
|---|
| 896 | LOG(3, "DEBUG: " << output.str()); | 
|---|
| 897 | triangle->lines[i] = NULL; // free'd or not: disconnect | 
|---|
| 898 | } else | 
|---|
| 899 | ELOG(1, "This line " << i << " has already been free'd."); | 
|---|
| 900 | } | 
|---|
| 901 |  | 
|---|
| 902 | if (TrianglesOnBoundary.erase(triangle->Nr)) | 
|---|
| 903 | LOG(3, "DEBUG: Removing triangle Nr. " << triangle->Nr << "."); | 
|---|
| 904 | delete (triangle); | 
|---|
| 905 | } | 
|---|
| 906 | ; | 
|---|
| 907 |  | 
|---|
| 908 | /** Removes a line from the tesselation. | 
|---|
| 909 | * Removes itself from each endpoints' LineMap, then removes itself from global LinesOnBoundary list and free's the line. | 
|---|
| 910 | * \param *line line to remove | 
|---|
| 911 | */ | 
|---|
| 912 | void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line) | 
|---|
| 913 | { | 
|---|
| 914 | //Info FunctionInfo(__func__); | 
|---|
| 915 | int Numbers[2]; | 
|---|
| 916 |  | 
|---|
| 917 | if (line == NULL) | 
|---|
| 918 | return; | 
|---|
| 919 | // get other endpoint number for finding copies of same line | 
|---|
| 920 | if (line->endpoints[1] != NULL) | 
|---|
| 921 | Numbers[0] = line->endpoints[1]->Nr; | 
|---|
| 922 | else | 
|---|
| 923 | Numbers[0] = -1; | 
|---|
| 924 | if (line->endpoints[0] != NULL) | 
|---|
| 925 | Numbers[1] = line->endpoints[0]->Nr; | 
|---|
| 926 | else | 
|---|
| 927 | Numbers[1] = -1; | 
|---|
| 928 |  | 
|---|
| 929 | // erase from OpenLines if present | 
|---|
| 930 | { | 
|---|
| 931 | CandidateMap::iterator openlineiter = OpenLines.find(line); | 
|---|
| 932 | if (openlineiter != OpenLines.end()) | 
|---|
| 933 | OpenLines.erase(openlineiter); | 
|---|
| 934 | } | 
|---|
| 935 |  | 
|---|
| 936 | for (int i = 0; i < 2; i++) { | 
|---|
| 937 | if (line->endpoints[i] != NULL) { | 
|---|
| 938 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set | 
|---|
| 939 | pair<LineMap::iterator, LineMap::iterator> erasor = line->endpoints[i]->lines.equal_range(Numbers[i]); | 
|---|
| 940 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++) | 
|---|
| 941 | if ((*Runner).second == line) { | 
|---|
| 942 | LOG(4, "DEBUG: Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "."); | 
|---|
| 943 | line->endpoints[i]->lines.erase(Runner); | 
|---|
| 944 | break; | 
|---|
| 945 | } | 
|---|
| 946 | } else { // there's just a single line left | 
|---|
| 947 | if (line->endpoints[i]->lines.erase(line->Nr)) | 
|---|
| 948 | LOG(4, "DEBUG: Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "."); | 
|---|
| 949 | } | 
|---|
| 950 | if (line->endpoints[i]->lines.empty()) { | 
|---|
| 951 | LOG(4, "DEBUG: " << *line->endpoints[i] << " has no more lines it's attached to, erasing."); | 
|---|
| 952 | RemoveTesselationPoint(line->endpoints[i]); | 
|---|
| 953 | } else | 
|---|
| 954 | if (DoLog(0)) { | 
|---|
| 955 | std::stringstream output; | 
|---|
| 956 | output << "DEBUG: " << *line->endpoints[i] << " has still lines it's attached to: "; | 
|---|
| 957 | for (LineMap::iterator LineRunner = line->endpoints[i]->lines.begin(); LineRunner != line->endpoints[i]->lines.end(); LineRunner++) | 
|---|
| 958 | output << "[" << *(LineRunner->second) << "] \t"; | 
|---|
| 959 | LOG(4, output.str()); | 
|---|
| 960 | } | 
|---|
| 961 | line->endpoints[i] = NULL; // free'd or not: disconnect | 
|---|
| 962 | } else | 
|---|
| 963 | ELOG(4, "DEBUG: Endpoint " << i << " has already been free'd."); | 
|---|
| 964 | } | 
|---|
| 965 | if (!line->triangles.empty()) | 
|---|
| 966 | ELOG(2, "Memory Leak! I " << *line << " am still connected to some triangles."); | 
|---|
| 967 |  | 
|---|
| 968 | if (LinesOnBoundary.erase(line->Nr)) | 
|---|
| 969 | LOG(4, "DEBUG: Removing line Nr. " << line->Nr << "."); | 
|---|
| 970 | delete (line); | 
|---|
| 971 | } | 
|---|
| 972 | ; | 
|---|
| 973 |  | 
|---|
| 974 | /** Removes a point from the tesselation. | 
|---|
| 975 | * Checks whether there are still lines connected, removes from global PointsOnBoundary list, then free's the point. | 
|---|
| 976 | * \note If a point should be removed, while keep the tesselated surface intact (i.e. closed), use RemovePointFromTesselatedSurface() | 
|---|
| 977 | * \param *point point to remove | 
|---|
| 978 | */ | 
|---|
| 979 | void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point) | 
|---|
| 980 | { | 
|---|
| 981 | //Info FunctionInfo(__func__); | 
|---|
| 982 | if (point == NULL) | 
|---|
| 983 | return; | 
|---|
| 984 | if (PointsOnBoundary.erase(point->Nr)) | 
|---|
| 985 | LOG(4, "DEBUG: Removing point Nr. " << point->Nr << "."); | 
|---|
| 986 | delete (point); | 
|---|
| 987 | } | 
|---|
| 988 | ; | 
|---|
| 989 |  | 
|---|
| 990 | /** Checks validity of a given sphere of a candidate line. | 
|---|
| 991 | * \sa CandidateForTesselation::CheckValidity(), which is more evolved. | 
|---|
| 992 | * We check CandidateForTesselation::OtherOptCenter | 
|---|
| 993 | * \param &CandidateLine contains other degenerated candidates which we have to subtract as well | 
|---|
| 994 | * \param RADIUS radius of sphere | 
|---|
| 995 | * \param *LC LinkedCell_deprecated structure with other atoms | 
|---|
| 996 | * \return true - candidate triangle is degenerated, false - candidate triangle is not degenerated | 
|---|
| 997 | */ | 
|---|
| 998 | bool Tesselation::CheckDegeneracy(CandidateForTesselation &CandidateLine, const double RADIUS, const LinkedCell_deprecated *LC) const | 
|---|
| 999 | { | 
|---|
| 1000 | //Info FunctionInfo(__func__); | 
|---|
| 1001 |  | 
|---|
| 1002 | LOG(3, "DEBUG: Checking degeneracy by whether sphere contains no others points ..."); | 
|---|
| 1003 | bool flag = true; | 
|---|
| 1004 |  | 
|---|
| 1005 | LOG(3, "DEBUG: Check by: draw sphere {" << CandidateLine.OtherOptCenter[0] << " " << CandidateLine.OtherOptCenter[1] << " " << CandidateLine.OtherOptCenter[2] << "} radius " << RADIUS << " resolution 30"); | 
|---|
| 1006 | // get all points inside the sphere | 
|---|
| 1007 | TesselPointList *ListofPoints = LC->GetPointsInsideSphere(RADIUS, &CandidateLine.OtherOptCenter); | 
|---|
| 1008 |  | 
|---|
| 1009 | LOG(3, "DEBUG: CheckDegeneracy: There are " << ListofPoints->size() << " points inside the sphere."); | 
|---|
| 1010 | LOG(4, "DEBUG: The following atoms are inside sphere at " << CandidateLine.OtherOptCenter << ":"); | 
|---|
| 1011 | for (TesselPointList::const_iterator Runner = ListofPoints->begin(); Runner != ListofPoints->end(); ++Runner) | 
|---|
| 1012 | LOG(4, "DEBUG:   " << *(*Runner) << " with distance " << (*Runner)->distance(CandidateLine.OtherOptCenter) << "."); | 
|---|
| 1013 |  | 
|---|
| 1014 | // remove triangles's endpoints | 
|---|
| 1015 | for (int i = 0; i < 2; i++) | 
|---|
| 1016 | ListofPoints->remove(CandidateLine.BaseLine->endpoints[i]->node); | 
|---|
| 1017 |  | 
|---|
| 1018 | // remove other candidates | 
|---|
| 1019 | for (TesselPointList::const_iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); ++Runner) | 
|---|
| 1020 | ListofPoints->remove(*Runner); | 
|---|
| 1021 |  | 
|---|
| 1022 | // check for other points | 
|---|
| 1023 | if (!ListofPoints->empty()) { | 
|---|
| 1024 | LOG(3, "DEBUG: CheckDegeneracy: There are still " << ListofPoints->size() << " points inside the sphere."); | 
|---|
| 1025 | flag = false; | 
|---|
| 1026 | LOG(4, "DEBUG: External atoms inside of sphere at " << CandidateLine.OtherOptCenter << ":"); | 
|---|
| 1027 | for (TesselPointList::const_iterator Runner = ListofPoints->begin(); Runner != ListofPoints->end(); ++Runner) | 
|---|
| 1028 | LOG(4, "DEBUG:   " << *(*Runner) << " with distance " << (*Runner)->distance(CandidateLine.OtherOptCenter) << "."); | 
|---|
| 1029 | } | 
|---|
| 1030 | delete ListofPoints; | 
|---|
| 1031 |  | 
|---|
| 1032 | return flag; | 
|---|
| 1033 | } | 
|---|
| 1034 | ; | 
|---|
| 1035 |  | 
|---|
| 1036 | /** Checks whether the triangle consisting of the three points is already present. | 
|---|
| 1037 | * Searches for the points in Tesselation::PointsOnBoundary and checks their | 
|---|
| 1038 | * lines. If any of the three edges already has two triangles attached, false is | 
|---|
| 1039 | * returned. | 
|---|
| 1040 | * \param *out output stream for debugging | 
|---|
| 1041 | * \param *Candidates endpoints of the triangle candidate | 
|---|
| 1042 | * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two | 
|---|
| 1043 | *                 triangles exist which is the maximum for three points | 
|---|
| 1044 | */ | 
|---|
| 1045 | int Tesselation::CheckPresenceOfTriangle(TesselPoint *Candidates[3]) const | 
|---|
| 1046 | { | 
|---|
| 1047 | //Info FunctionInfo(__func__); | 
|---|
| 1048 | int adjacentTriangleCount = 0; | 
|---|
| 1049 | class BoundaryPointSet *Points[3]; | 
|---|
| 1050 |  | 
|---|
| 1051 | // builds a triangle point set (Points) of the end points | 
|---|
| 1052 | for (int i = 0; i < 3; i++) { | 
|---|
| 1053 | PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidates[i]->getNr()); | 
|---|
| 1054 | if (FindPoint != PointsOnBoundary.end()) { | 
|---|
| 1055 | Points[i] = FindPoint->second; | 
|---|
| 1056 | } else { | 
|---|
| 1057 | Points[i] = NULL; | 
|---|
| 1058 | } | 
|---|
| 1059 | } | 
|---|
| 1060 |  | 
|---|
| 1061 | // checks lines between the points in the Points for their adjacent triangles | 
|---|
| 1062 | for (int i = 0; i < 3; i++) { | 
|---|
| 1063 | if (Points[i] != NULL) { | 
|---|
| 1064 | for (int j = i; j < 3; j++) { | 
|---|
| 1065 | if (Points[j] != NULL) { | 
|---|
| 1066 | LineMap::const_iterator FindLine = Points[i]->lines.find(Points[j]->node->getNr()); | 
|---|
| 1067 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->getNr()); FindLine++) { | 
|---|
| 1068 | TriangleMap *triangles = &FindLine->second->triangles; | 
|---|
| 1069 | LOG(5, "DEBUG: Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << "."); | 
|---|
| 1070 | for (TriangleMap::const_iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) { | 
|---|
| 1071 | if (FindTriangle->second->IsPresentTupel(Points)) { | 
|---|
| 1072 | adjacentTriangleCount++; | 
|---|
| 1073 | } | 
|---|
| 1074 | } | 
|---|
| 1075 | } | 
|---|
| 1076 | // Only one of the triangle lines must be considered for the triangle count. | 
|---|
| 1077 | //LOG(5, "DEBUG: Found " << adjacentTriangleCount << " adjacent triangles for the point set."); | 
|---|
| 1078 | //return adjacentTriangleCount; | 
|---|
| 1079 | } | 
|---|
| 1080 | } | 
|---|
| 1081 | } | 
|---|
| 1082 | } | 
|---|
| 1083 |  | 
|---|
| 1084 | LOG(3, "DEBUG: Found " << adjacentTriangleCount << " adjacent triangles for the point set."); | 
|---|
| 1085 | return adjacentTriangleCount; | 
|---|
| 1086 | } | 
|---|
| 1087 | ; | 
|---|
| 1088 |  | 
|---|
| 1089 | /** Checks whether the triangle consisting of the three points is already present. | 
|---|
| 1090 | * Searches for the points in Tesselation::PointsOnBoundary and checks their | 
|---|
| 1091 | * lines. If any of the three edges already has two triangles attached, false is | 
|---|
| 1092 | * returned. | 
|---|
| 1093 | * \param *out output stream for debugging | 
|---|
| 1094 | * \param *Candidates endpoints of the triangle candidate | 
|---|
| 1095 | * \return NULL - none found or pointer to triangle | 
|---|
| 1096 | */ | 
|---|
| 1097 | class BoundaryTriangleSet * Tesselation::GetPresentTriangle(TesselPoint *Candidates[3]) | 
|---|
| 1098 | { | 
|---|
| 1099 | //Info FunctionInfo(__func__); | 
|---|
| 1100 | class BoundaryTriangleSet *triangle = NULL; | 
|---|
| 1101 | class BoundaryPointSet *Points[3]; | 
|---|
| 1102 |  | 
|---|
| 1103 | // builds a triangle point set (Points) of the end points | 
|---|
| 1104 | for (int i = 0; i < 3; i++) { | 
|---|
| 1105 | PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->getNr()); | 
|---|
| 1106 | if (FindPoint != PointsOnBoundary.end()) { | 
|---|
| 1107 | Points[i] = FindPoint->second; | 
|---|
| 1108 | } else { | 
|---|
| 1109 | Points[i] = NULL; | 
|---|
| 1110 | } | 
|---|
| 1111 | } | 
|---|
| 1112 |  | 
|---|
| 1113 | // checks lines between the points in the Points for their adjacent triangles | 
|---|
| 1114 | for (int i = 0; i < 3; i++) { | 
|---|
| 1115 | if (Points[i] != NULL) { | 
|---|
| 1116 | for (int j = i; j < 3; j++) { | 
|---|
| 1117 | if (Points[j] != NULL) { | 
|---|
| 1118 | LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->getNr()); | 
|---|
| 1119 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->getNr()); FindLine++) { | 
|---|
| 1120 | TriangleMap *triangles = &FindLine->second->triangles; | 
|---|
| 1121 | for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) { | 
|---|
| 1122 | if (FindTriangle->second->IsPresentTupel(Points)) { | 
|---|
| 1123 | if ((triangle == NULL) || (triangle->Nr > FindTriangle->second->Nr)) | 
|---|
| 1124 | triangle = FindTriangle->second; | 
|---|
| 1125 | } | 
|---|
| 1126 | } | 
|---|
| 1127 | } | 
|---|
| 1128 | // Only one of the triangle lines must be considered for the triangle count. | 
|---|
| 1129 | //LOG(5, "DEBUG: Found " << adjacentTriangleCount << " adjacent triangles for the point set."); | 
|---|
| 1130 | //return adjacentTriangleCount; | 
|---|
| 1131 | } | 
|---|
| 1132 | } | 
|---|
| 1133 | } | 
|---|
| 1134 | } | 
|---|
| 1135 |  | 
|---|
| 1136 | return triangle; | 
|---|
| 1137 | } | 
|---|
| 1138 | ; | 
|---|
| 1139 |  | 
|---|
| 1140 | /** Finds the starting triangle for FindNonConvexBorder(). | 
|---|
| 1141 | * Looks at the outermost point per axis, then FindSecondPointForTesselation() | 
|---|
| 1142 | * for the second and FindNextSuitablePointViaAngleOfSphere() for the third | 
|---|
| 1143 | * point are called. | 
|---|
| 1144 | * \param *out output stream for debugging | 
|---|
| 1145 | * \param RADIUS radius of virtual rolling sphere | 
|---|
| 1146 | * \param *LC LinkedCell_deprecated structure with neighbouring TesselPoint's | 
|---|
| 1147 | * \return true - a starting triangle has been created, false - no valid triple of points found | 
|---|
| 1148 | */ | 
|---|
| 1149 | bool Tesselation::FindStartingTriangle(const double RADIUS, const LinkedCell_deprecated *LC) | 
|---|
| 1150 | { | 
|---|
| 1151 | //Info FunctionInfo(__func__); | 
|---|
| 1152 | int i = 0; | 
|---|
| 1153 | TesselPoint* MaxPoint[NDIM]; | 
|---|
| 1154 | TesselPoint* Temporary; | 
|---|
| 1155 | double maxCoordinate[NDIM]; | 
|---|
| 1156 | BoundaryLineSet *BaseLine = NULL; | 
|---|
| 1157 | Vector helper; | 
|---|
| 1158 | Vector Chord; | 
|---|
| 1159 | Vector SearchDirection; | 
|---|
| 1160 | Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers | 
|---|
| 1161 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in | 
|---|
| 1162 | Vector SphereCenter; | 
|---|
| 1163 | Vector NormalVector; | 
|---|
| 1164 |  | 
|---|
| 1165 | NormalVector.Zero(); | 
|---|
| 1166 |  | 
|---|
| 1167 | for (i = 0; i < 3; i++) { | 
|---|
| 1168 | MaxPoint[i] = NULL; | 
|---|
| 1169 | maxCoordinate[i] = -10e30; | 
|---|
| 1170 | } | 
|---|
| 1171 |  | 
|---|
| 1172 | // 1. searching topmost point with respect to each axis | 
|---|
| 1173 | LOG(2, "INFO: Searching for topmost pointer from each axis."); | 
|---|
| 1174 | for (int i = 0; i < NDIM; i++) { // each axis | 
|---|
| 1175 | LC->n[i] = LC->N[i] - 1; // current axis is topmost cell | 
|---|
| 1176 | const int map[NDIM] = {i, (i + 1) % NDIM, (i + 2) % NDIM}; | 
|---|
| 1177 | for (LC->n[map[1]] = 0; LC->n[map[1]] < LC->N[map[1]]; LC->n[map[1]]++) | 
|---|
| 1178 | for (LC->n[map[2]] = 0; LC->n[map[2]] < LC->N[map[2]]; LC->n[map[2]]++) { | 
|---|
| 1179 | const TesselPointSTLList *List = LC->GetCurrentCell(); | 
|---|
| 1180 | //LOG(1, "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "."); | 
|---|
| 1181 | if (List != NULL) { | 
|---|
| 1182 | for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) { | 
|---|
| 1183 | if ((*Runner)->at(map[0]) > maxCoordinate[map[0]]) { | 
|---|
| 1184 | LOG(4, "DEBUG: New maximal for axis " << map[0] << " node is " << *(*Runner) << " at " << (*Runner)->getPosition() << "."); | 
|---|
| 1185 | maxCoordinate[map[0]] = (*Runner)->at(map[0]); | 
|---|
| 1186 | MaxPoint[map[0]] = (*Runner); | 
|---|
| 1187 | } | 
|---|
| 1188 | } | 
|---|
| 1189 | } else { | 
|---|
| 1190 | ELOG(1, "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!"); | 
|---|
| 1191 | } | 
|---|
| 1192 | } | 
|---|
| 1193 | } | 
|---|
| 1194 |  | 
|---|
| 1195 | if (DoLog(3)) { | 
|---|
| 1196 | std::stringstream output; | 
|---|
| 1197 | output << "Found maximum coordinates: "; | 
|---|
| 1198 | for (int i = 0; i < NDIM; i++) | 
|---|
| 1199 | output << i << ": " << *MaxPoint[i] << "\t"; | 
|---|
| 1200 | LOG(3, "DEBUG: " << output.str()); | 
|---|
| 1201 | } | 
|---|
| 1202 |  | 
|---|
| 1203 | BTS = NULL; | 
|---|
| 1204 | for (int k = 0; k < NDIM; k++) { | 
|---|
| 1205 | NormalVector.Zero(); | 
|---|
| 1206 | NormalVector[k] = 1.; | 
|---|
| 1207 | BaseLine = new BoundaryLineSet(); | 
|---|
| 1208 | BaseLine->endpoints[0] = new BoundaryPointSet(MaxPoint[k]); | 
|---|
| 1209 | LOG(2, "INFO: Coordinates of start node at " << *BaseLine->endpoints[0]->node << "."); | 
|---|
| 1210 |  | 
|---|
| 1211 | double ShortestAngle; | 
|---|
| 1212 | ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant. | 
|---|
| 1213 |  | 
|---|
| 1214 | Temporary = NULL; | 
|---|
| 1215 | FindSecondPointForTesselation(BaseLine->endpoints[0]->node, NormalVector, Temporary, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_... | 
|---|
| 1216 | if (Temporary == NULL) { | 
|---|
| 1217 | // have we found a second point? | 
|---|
| 1218 | delete BaseLine; | 
|---|
| 1219 | continue; | 
|---|
| 1220 | } | 
|---|
| 1221 | BaseLine->endpoints[1] = new BoundaryPointSet(Temporary); | 
|---|
| 1222 | LOG(2, "INFO: Second node is at " << *Temporary << "."); | 
|---|
| 1223 |  | 
|---|
| 1224 | // construct center of circle | 
|---|
| 1225 | CircleCenter = 0.5 * ((BaseLine->endpoints[0]->node->getPosition()) + (BaseLine->endpoints[1]->node->getPosition())); | 
|---|
| 1226 | LOG(4, "DEBUG: CircleCenter is at " << CircleCenter << "."); | 
|---|
| 1227 |  | 
|---|
| 1228 | // construct normal vector of circle | 
|---|
| 1229 | CirclePlaneNormal = (BaseLine->endpoints[0]->node->getPosition()) - (BaseLine->endpoints[1]->node->getPosition()); | 
|---|
| 1230 | LOG(4, "DEBUG: CirclePlaneNormal is at " << CirclePlaneNormal << "."); | 
|---|
| 1231 |  | 
|---|
| 1232 | double radius = CirclePlaneNormal.NormSquared(); | 
|---|
| 1233 | double CircleRadius = sqrt(RADIUS * RADIUS - radius / 4.); | 
|---|
| 1234 |  | 
|---|
| 1235 | NormalVector.ProjectOntoPlane(CirclePlaneNormal); | 
|---|
| 1236 | NormalVector.Normalize(); | 
|---|
| 1237 | LOG(4, "DEBUG: NormalVector is at " << NormalVector << "."); | 
|---|
| 1238 | ShortestAngle = 2. * M_PI; // This will indicate the quadrant. | 
|---|
| 1239 |  | 
|---|
| 1240 | SphereCenter = (CircleRadius * NormalVector) + CircleCenter; | 
|---|
| 1241 | // Now, NormalVector and SphereCenter are two orthonormalized vectors in the plane defined by CirclePlaneNormal (not normalized) | 
|---|
| 1242 |  | 
|---|
| 1243 | // look in one direction of baseline for initial candidate | 
|---|
| 1244 | try { | 
|---|
| 1245 | SearchDirection = Plane(CirclePlaneNormal, NormalVector, 0).getNormal(); // whether we look "left" first or "right" first is not important ... | 
|---|
| 1246 | } catch (LinearAlgebraException &e) { | 
|---|
| 1247 | ELOG(1, "Vectors are linear dependent: " << CirclePlaneNormal << ", " << NormalVector << "."); | 
|---|
| 1248 | delete BaseLine; | 
|---|
| 1249 | continue; | 
|---|
| 1250 | } | 
|---|
| 1251 |  | 
|---|
| 1252 | // adding point 1 and point 2 and add the line between them | 
|---|
| 1253 | LOG(3, "DEBUG: Found second point is at " << *BaseLine->endpoints[1]->node << "."); | 
|---|
| 1254 |  | 
|---|
| 1255 | //LOG(1, "INFO: OldSphereCenter is at " << helper << "."); | 
|---|
| 1256 | CandidateForTesselation OptCandidates(BaseLine); | 
|---|
| 1257 | FindThirdPointForTesselation(NormalVector, SearchDirection, SphereCenter, OptCandidates, NULL, RADIUS, LC); | 
|---|
| 1258 | { | 
|---|
| 1259 | std::stringstream output; | 
|---|
| 1260 | for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); it++) | 
|---|
| 1261 | output << *(*it); | 
|---|
| 1262 | LOG(3, "DEBUG: List of third Points is: " << output.str()); | 
|---|
| 1263 | } | 
|---|
| 1264 | if (!OptCandidates.pointlist.empty()) { | 
|---|
| 1265 | BTS = NULL; | 
|---|
| 1266 | AddCandidatePolygon(OptCandidates, RADIUS, LC); | 
|---|
| 1267 | } else { | 
|---|
| 1268 | delete BaseLine; | 
|---|
| 1269 | continue; | 
|---|
| 1270 | } | 
|---|
| 1271 |  | 
|---|
| 1272 | if (BTS != NULL) { // we have created one starting triangle | 
|---|
| 1273 | delete BaseLine; | 
|---|
| 1274 | break; | 
|---|
| 1275 | } else { | 
|---|
| 1276 | // remove all candidates from the list and then the list itself | 
|---|
| 1277 | OptCandidates.pointlist.clear(); | 
|---|
| 1278 | } | 
|---|
| 1279 | delete BaseLine; | 
|---|
| 1280 | } | 
|---|
| 1281 |  | 
|---|
| 1282 | return (BTS != NULL); | 
|---|
| 1283 | } | 
|---|
| 1284 | ; | 
|---|
| 1285 |  | 
|---|
| 1286 | /** Checks for a given baseline and a third point candidate whether baselines of the found triangle don't have even better candidates. | 
|---|
| 1287 | * This is supposed to prevent early closing of the tesselation. | 
|---|
| 1288 | * \param CandidateLine CandidateForTesselation with baseline and shortestangle , i.e. not \a *OptCandidate | 
|---|
| 1289 | * \param *ThirdNode third point in triangle, not in BoundaryLineSet::endpoints | 
|---|
| 1290 | * \param RADIUS radius of sphere | 
|---|
| 1291 | * \param *LC LinkedCell_deprecated structure | 
|---|
| 1292 | * \return true - there is a better candidate (smaller angle than \a ShortestAngle), false - no better TesselPoint candidate found | 
|---|
| 1293 | */ | 
|---|
| 1294 | //bool Tesselation::HasOtherBaselineBetterCandidate(CandidateForTesselation &CandidateLine, const TesselPoint * const ThirdNode, double RADIUS, const LinkedCell_deprecated * const LC) const | 
|---|
| 1295 | //{ | 
|---|
| 1296 | //      //Info FunctionInfo(__func__); | 
|---|
| 1297 | //  bool result = false; | 
|---|
| 1298 | //  Vector CircleCenter; | 
|---|
| 1299 | //  Vector CirclePlaneNormal; | 
|---|
| 1300 | //  Vector OldSphereCenter; | 
|---|
| 1301 | //  Vector SearchDirection; | 
|---|
| 1302 | //  Vector helper; | 
|---|
| 1303 | //  TesselPoint *OtherOptCandidate = NULL; | 
|---|
| 1304 | //  double OtherShortestAngle = 2.*M_PI; // This will indicate the quadrant. | 
|---|
| 1305 | //  double radius, CircleRadius; | 
|---|
| 1306 | //  BoundaryLineSet *Line = NULL; | 
|---|
| 1307 | //  BoundaryTriangleSet *T = NULL; | 
|---|
| 1308 | // | 
|---|
| 1309 | //  // check both other lines | 
|---|
| 1310 | //  PointMap::const_iterator FindPoint = PointsOnBoundary.find(ThirdNode->getNr()); | 
|---|
| 1311 | //  if (FindPoint != PointsOnBoundary.end()) { | 
|---|
| 1312 | //    for (int i=0;i<2;i++) { | 
|---|
| 1313 | //      LineMap::const_iterator FindLine = (FindPoint->second)->lines.find(BaseRay->endpoints[0]->node->getNr()); | 
|---|
| 1314 | //      if (FindLine != (FindPoint->second)->lines.end()) { | 
|---|
| 1315 | //        Line = FindLine->second; | 
|---|
| 1316 | //        LOG(0, "Found line " << *Line << "."); | 
|---|
| 1317 | //        if (Line->triangles.size() == 1) { | 
|---|
| 1318 | //          T = Line->triangles.begin()->second; | 
|---|
| 1319 | //          // construct center of circle | 
|---|
| 1320 | //          CircleCenter.CopyVector(Line->endpoints[0]->node->node); | 
|---|
| 1321 | //          CircleCenter.AddVector(Line->endpoints[1]->node->node); | 
|---|
| 1322 | //          CircleCenter.Scale(0.5); | 
|---|
| 1323 | // | 
|---|
| 1324 | //          // construct normal vector of circle | 
|---|
| 1325 | //          CirclePlaneNormal.CopyVector(Line->endpoints[0]->node->node); | 
|---|
| 1326 | //          CirclePlaneNormal.SubtractVector(Line->endpoints[1]->node->node); | 
|---|
| 1327 | // | 
|---|
| 1328 | //          // calculate squared radius of circle | 
|---|
| 1329 | //          radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal); | 
|---|
| 1330 | //          if (radius/4. < RADIUS*RADIUS) { | 
|---|
| 1331 | //            CircleRadius = RADIUS*RADIUS - radius/4.; | 
|---|
| 1332 | //            CirclePlaneNormal.Normalize(); | 
|---|
| 1333 | //            //LOG(1, "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "."); | 
|---|
| 1334 | // | 
|---|
| 1335 | //            // construct old center | 
|---|
| 1336 | //            GetCenterofCircumcircle(&OldSphereCenter, *T->endpoints[0]->node->node, *T->endpoints[1]->node->node, *T->endpoints[2]->node->node); | 
|---|
| 1337 | //            helper.CopyVector(&T->NormalVector);  // normal vector ensures that this is correct center of the two possible ones | 
|---|
| 1338 | //            radius = Line->endpoints[0]->node->node->DistanceSquared(&OldSphereCenter); | 
|---|
| 1339 | //            helper.Scale(sqrt(RADIUS*RADIUS - radius)); | 
|---|
| 1340 | //            OldSphereCenter.AddVector(&helper); | 
|---|
| 1341 | //            OldSphereCenter.SubtractVector(&CircleCenter); | 
|---|
| 1342 | //            //LOG(1, "INFO: OldSphereCenter is at " << OldSphereCenter << "."); | 
|---|
| 1343 | // | 
|---|
| 1344 | //            // construct SearchDirection | 
|---|
| 1345 | //            SearchDirection.MakeNormalVector(&T->NormalVector, &CirclePlaneNormal); | 
|---|
| 1346 | //            helper.CopyVector(Line->endpoints[0]->node->node); | 
|---|
| 1347 | //            helper.SubtractVector(ThirdNode->node); | 
|---|
| 1348 | //            if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards! | 
|---|
| 1349 | //              SearchDirection.Scale(-1.); | 
|---|
| 1350 | //            SearchDirection.ProjectOntoPlane(&OldSphereCenter); | 
|---|
| 1351 | //            SearchDirection.Normalize(); | 
|---|
| 1352 | //            LOG(1, "INFO: SearchDirection is " << SearchDirection << "."); | 
|---|
| 1353 | //            if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { | 
|---|
| 1354 | //              // rotated the wrong way! | 
|---|
| 1355 | //              ELOG(1, "SearchDirection and RelativeOldSphereCenter are still not orthogonal!"); | 
|---|
| 1356 | //            } | 
|---|
| 1357 | // | 
|---|
| 1358 | //            // add third point | 
|---|
| 1359 | //            FindThirdPointForTesselation(T->NormalVector, SearchDirection, OldSphereCenter, OptCandidates, ThirdNode, RADIUS, LC); | 
|---|
| 1360 | //            for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); ++it) { | 
|---|
| 1361 | //              if (((*it) == BaseRay->endpoints[0]->node) || ((*it) == BaseRay->endpoints[1]->node)) // skip if it's the same triangle than suggested | 
|---|
| 1362 | //                continue; | 
|---|
| 1363 | //              LOG(1, "INFO: Third point candidate is " << (*it) | 
|---|
| 1364 | //              << " with circumsphere's center at " << (*it)->OptCenter << "."); | 
|---|
| 1365 | //              LOG(1, "INFO: Baseline is " << *BaseRay); | 
|---|
| 1366 | // | 
|---|
| 1367 | //              // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2) | 
|---|
| 1368 | //              TesselPoint *PointCandidates[3]; | 
|---|
| 1369 | //              PointCandidates[0] = (*it); | 
|---|
| 1370 | //              PointCandidates[1] = BaseRay->endpoints[0]->node; | 
|---|
| 1371 | //              PointCandidates[2] = BaseRay->endpoints[1]->node; | 
|---|
| 1372 | //              bool check=false; | 
|---|
| 1373 | //              int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates); | 
|---|
| 1374 | //              // If there is no triangle, add it regularly. | 
|---|
| 1375 | //              if (existentTrianglesCount == 0) { | 
|---|
| 1376 | //                SetTesselationPoint((*it), 0); | 
|---|
| 1377 | //                SetTesselationPoint(BaseRay->endpoints[0]->node, 1); | 
|---|
| 1378 | //                SetTesselationPoint(BaseRay->endpoints[1]->node, 2); | 
|---|
| 1379 | // | 
|---|
| 1380 | //                if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) { | 
|---|
| 1381 | //                  OtherOptCandidate = (*it); | 
|---|
| 1382 | //                  check = true; | 
|---|
| 1383 | //                } | 
|---|
| 1384 | //              } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time. | 
|---|
| 1385 | //                SetTesselationPoint((*it), 0); | 
|---|
| 1386 | //                SetTesselationPoint(BaseRay->endpoints[0]->node, 1); | 
|---|
| 1387 | //                SetTesselationPoint(BaseRay->endpoints[1]->node, 2); | 
|---|
| 1388 | // | 
|---|
| 1389 | //                // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1) | 
|---|
| 1390 | //                // i.e. at least one of the three lines must be present with TriangleCount <= 1 | 
|---|
| 1391 | //                if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS)) { | 
|---|
| 1392 | //                  OtherOptCandidate = (*it); | 
|---|
| 1393 | //                  check = true; | 
|---|
| 1394 | //                } | 
|---|
| 1395 | //              } | 
|---|
| 1396 | // | 
|---|
| 1397 | //              if (check) { | 
|---|
| 1398 | //                if (ShortestAngle > OtherShortestAngle) { | 
|---|
| 1399 | //                  LOG(0, "There is a better candidate than " << *ThirdNode << " with " << ShortestAngle << " from baseline " << *Line << ": " << *OtherOptCandidate << " with " << OtherShortestAngle << "."); | 
|---|
| 1400 | //                  result = true; | 
|---|
| 1401 | //                  break; | 
|---|
| 1402 | //                } | 
|---|
| 1403 | //              } | 
|---|
| 1404 | //            } | 
|---|
| 1405 | //            delete(OptCandidates); | 
|---|
| 1406 | //            if (result) | 
|---|
| 1407 | //              break; | 
|---|
| 1408 | //          } else { | 
|---|
| 1409 | //            LOG(0, "Circumcircle for base line " << *Line << " and base triangle " << T << " is too big!"); | 
|---|
| 1410 | //          } | 
|---|
| 1411 | //        } else { | 
|---|
| 1412 | //          ELOG(2, "Baseline is connected to two triangles already?"); | 
|---|
| 1413 | //        } | 
|---|
| 1414 | //      } else { | 
|---|
| 1415 | //        LOG(1, "No present baseline between " << BaseRay->endpoints[0] << " and candidate " << *ThirdNode << "."); | 
|---|
| 1416 | //      } | 
|---|
| 1417 | //    } | 
|---|
| 1418 | //  } else { | 
|---|
| 1419 | //    ELOG(1, "Could not find the TesselPoint " << *ThirdNode << "."); | 
|---|
| 1420 | //  } | 
|---|
| 1421 | // | 
|---|
| 1422 | //  return result; | 
|---|
| 1423 | //}; | 
|---|
| 1424 | /** This function finds a triangle to a line, adjacent to an existing one. | 
|---|
| 1425 | * @param out output stream for debugging | 
|---|
| 1426 | * @param CandidateLine current cadndiate baseline to search from | 
|---|
| 1427 | * @param T current triangle which \a Line is edge of | 
|---|
| 1428 | * @param RADIUS radius of the rolling ball | 
|---|
| 1429 | * @param N number of found triangles | 
|---|
| 1430 | * @param *LC LinkedCell_deprecated structure with neighbouring points | 
|---|
| 1431 | * @return false - no suitable candidate found | 
|---|
| 1432 | */ | 
|---|
| 1433 | bool Tesselation::FindNextSuitableTriangle(CandidateForTesselation &CandidateLine, const BoundaryTriangleSet &T, const double& RADIUS, const LinkedCell_deprecated *LC) | 
|---|
| 1434 | { | 
|---|
| 1435 | //Info FunctionInfo(__func__); | 
|---|
| 1436 | Vector CircleCenter; | 
|---|
| 1437 | Vector CirclePlaneNormal; | 
|---|
| 1438 | Vector RelativeSphereCenter; | 
|---|
| 1439 | Vector SearchDirection; | 
|---|
| 1440 | Vector helper; | 
|---|
| 1441 | BoundaryPointSet *ThirdPoint = NULL; | 
|---|
| 1442 | LineMap::iterator testline; | 
|---|
| 1443 | double radius, CircleRadius; | 
|---|
| 1444 |  | 
|---|
| 1445 | for (int i = 0; i < 3; i++) | 
|---|
| 1446 | if ((T.endpoints[i] != CandidateLine.BaseLine->endpoints[0]) && (T.endpoints[i] != CandidateLine.BaseLine->endpoints[1])) { | 
|---|
| 1447 | ThirdPoint = T.endpoints[i]; | 
|---|
| 1448 | break; | 
|---|
| 1449 | } | 
|---|
| 1450 | LOG(3, "DEBUG: Current baseline is " << *CandidateLine.BaseLine << " with ThirdPoint " << *ThirdPoint << " of triangle " << T << "."); | 
|---|
| 1451 |  | 
|---|
| 1452 | CandidateLine.T = &T; | 
|---|
| 1453 |  | 
|---|
| 1454 | // construct center of circle | 
|---|
| 1455 | CircleCenter = 0.5 * ((CandidateLine.BaseLine->endpoints[0]->node->getPosition()) + (CandidateLine.BaseLine->endpoints[1]->node->getPosition())); | 
|---|
| 1456 |  | 
|---|
| 1457 | // construct normal vector of circle | 
|---|
| 1458 | CirclePlaneNormal = (CandidateLine.BaseLine->endpoints[0]->node->getPosition()) - (CandidateLine.BaseLine->endpoints[1]->node->getPosition()); | 
|---|
| 1459 |  | 
|---|
| 1460 | // calculate squared radius of circle | 
|---|
| 1461 | radius = CirclePlaneNormal.ScalarProduct(CirclePlaneNormal); | 
|---|
| 1462 | if (radius / 4. < RADIUS * RADIUS) { | 
|---|
| 1463 | // construct relative sphere center with now known CircleCenter | 
|---|
| 1464 | RelativeSphereCenter = T.SphereCenter - CircleCenter; | 
|---|
| 1465 |  | 
|---|
| 1466 | CircleRadius = RADIUS * RADIUS - radius / 4.; | 
|---|
| 1467 | CirclePlaneNormal.Normalize(); | 
|---|
| 1468 | LOG(4, "DEBUG: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "."); | 
|---|
| 1469 |  | 
|---|
| 1470 | LOG(4, "DEBUG: OldSphereCenter is at " << T.SphereCenter << "."); | 
|---|
| 1471 |  | 
|---|
| 1472 | // construct SearchDirection and an "outward pointer" | 
|---|
| 1473 | SearchDirection = Plane(RelativeSphereCenter, CirclePlaneNormal, 0).getNormal(); | 
|---|
| 1474 | helper = CircleCenter - (ThirdPoint->node->getPosition()); | 
|---|
| 1475 | if (helper.ScalarProduct(SearchDirection) < -HULLEPSILON) // ohoh, SearchDirection points inwards! | 
|---|
| 1476 | SearchDirection.Scale(-1.); | 
|---|
| 1477 | LOG(4, "DEBUG: SearchDirection is " << SearchDirection << "."); | 
|---|
| 1478 | if (fabs(RelativeSphereCenter.ScalarProduct(SearchDirection)) > HULLEPSILON) { | 
|---|
| 1479 | // rotated the wrong way! | 
|---|
| 1480 | ELOG(3, "DEBUG: SearchDirection and RelativeOldSphereCenter are still not orthogonal!"); | 
|---|
| 1481 | } | 
|---|
| 1482 |  | 
|---|
| 1483 | // add third point | 
|---|
| 1484 | FindThirdPointForTesselation(T.NormalVector, SearchDirection, T.SphereCenter, CandidateLine, ThirdPoint, RADIUS, LC); | 
|---|
| 1485 |  | 
|---|
| 1486 | } else { | 
|---|
| 1487 | LOG(4, "DEBUG: Circumcircle for base line " << *CandidateLine.BaseLine << " and base triangle " << T << " is too big!"); | 
|---|
| 1488 | } | 
|---|
| 1489 |  | 
|---|
| 1490 | if (CandidateLine.pointlist.empty()) { | 
|---|
| 1491 | ELOG(4, "DEBUG: Could not find a suitable candidate."); | 
|---|
| 1492 | return false; | 
|---|
| 1493 | } | 
|---|
| 1494 | { | 
|---|
| 1495 | std::stringstream output; | 
|---|
| 1496 | for (TesselPointList::iterator it = CandidateLine.pointlist.begin(); it != CandidateLine.pointlist.end(); ++it) | 
|---|
| 1497 | output << " " << *(*it); | 
|---|
| 1498 | LOG(3, "DEBUG: Third Points are: " << output.str()); | 
|---|
| 1499 | } | 
|---|
| 1500 |  | 
|---|
| 1501 | return true; | 
|---|
| 1502 | } | 
|---|
| 1503 | ; | 
|---|
| 1504 |  | 
|---|
| 1505 | /** Walks through Tesselation::OpenLines() and finds candidates for newly created ones. | 
|---|
| 1506 | * \param *&LCList atoms in LinkedCell_deprecated list | 
|---|
| 1507 | * \param RADIUS radius of the virtual sphere | 
|---|
| 1508 | * \return true - for all open lines without candidates so far, a candidate has been found, | 
|---|
| 1509 | *         false - at least one open line without candidate still | 
|---|
| 1510 | */ | 
|---|
| 1511 | bool Tesselation::FindCandidatesforOpenLines(const double RADIUS, const LinkedCell_deprecated *&LCList) | 
|---|
| 1512 | { | 
|---|
| 1513 | bool TesselationFailFlag = true; | 
|---|
| 1514 | CandidateForTesselation *baseline = NULL; | 
|---|
| 1515 | BoundaryTriangleSet *T = NULL; | 
|---|
| 1516 |  | 
|---|
| 1517 | for (CandidateMap::iterator Runner = OpenLines.begin(); Runner != OpenLines.end(); Runner++) { | 
|---|
| 1518 | baseline = Runner->second; | 
|---|
| 1519 | if (baseline->pointlist.empty()) { | 
|---|
| 1520 | ASSERT((baseline->BaseLine->triangles.size() == 1), "Open line without exactly one attached triangle"); | 
|---|
| 1521 | T = (((baseline->BaseLine->triangles.begin()))->second); | 
|---|
| 1522 | LOG(4, "DEBUG: Finding best candidate for open line " << *baseline->BaseLine << " of triangle " << *T); | 
|---|
| 1523 | TesselationFailFlag = TesselationFailFlag && FindNextSuitableTriangle(*baseline, *T, RADIUS, LCList); //the line is there, so there is a triangle, but only one. | 
|---|
| 1524 | } | 
|---|
| 1525 | } | 
|---|
| 1526 | return TesselationFailFlag; | 
|---|
| 1527 | } | 
|---|
| 1528 | ; | 
|---|
| 1529 |  | 
|---|
| 1530 | /** Adds the present line and candidate point from \a &CandidateLine to the Tesselation. | 
|---|
| 1531 | * \param CandidateLine triangle to add | 
|---|
| 1532 | * \param RADIUS Radius of sphere | 
|---|
| 1533 | * \param *LC LinkedCell_deprecated structure | 
|---|
| 1534 | * \NOTE we need the copy operator here as the original CandidateForTesselation is removed in | 
|---|
| 1535 | * AddTesselationLine() in AddCandidateTriangle() | 
|---|
| 1536 | */ | 
|---|
| 1537 | void Tesselation::AddCandidatePolygon(CandidateForTesselation CandidateLine, const double RADIUS, const LinkedCell_deprecated *LC) | 
|---|
| 1538 | { | 
|---|
| 1539 | //Info FunctionInfo(__func__); | 
|---|
| 1540 | Vector Center; | 
|---|
| 1541 | TesselPoint * const TurningPoint = CandidateLine.BaseLine->endpoints[0]->node; | 
|---|
| 1542 | TesselPointList::iterator Runner; | 
|---|
| 1543 | TesselPointList::iterator Sprinter; | 
|---|
| 1544 |  | 
|---|
| 1545 | // fill the set of neighbours | 
|---|
| 1546 | TesselPointSet SetOfNeighbours; | 
|---|
| 1547 |  | 
|---|
| 1548 | SetOfNeighbours.insert(CandidateLine.BaseLine->endpoints[1]->node); | 
|---|
| 1549 | for (TesselPointList::iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); Runner++) | 
|---|
| 1550 | SetOfNeighbours.insert(*Runner); | 
|---|
| 1551 | TesselPointList *connectedClosestPoints = GetCircleOfSetOfPoints(&SetOfNeighbours, TurningPoint, CandidateLine.BaseLine->endpoints[1]->node->getPosition()); | 
|---|
| 1552 |  | 
|---|
| 1553 | if (DoLog(3)) { | 
|---|
| 1554 | std::stringstream output; | 
|---|
| 1555 | for (TesselPointList::iterator TesselRunner = connectedClosestPoints->begin(); TesselRunner != connectedClosestPoints->end(); ++TesselRunner) | 
|---|
| 1556 | output << **TesselRunner; | 
|---|
| 1557 | LOG(3, "DEBUG: List of Candidates for Turning Point " << *TurningPoint << ":" << output.str()); | 
|---|
| 1558 | } | 
|---|
| 1559 |  | 
|---|
| 1560 | // go through all angle-sorted candidates (in degenerate n-nodes case we may have to add multiple triangles) | 
|---|
| 1561 | Runner = connectedClosestPoints->begin(); | 
|---|
| 1562 | Sprinter = Runner; | 
|---|
| 1563 | Sprinter++; | 
|---|
| 1564 | while (Sprinter != connectedClosestPoints->end()) { | 
|---|
| 1565 | LOG(3, "DEBUG: Current Runner is " << *(*Runner) << " and sprinter is " << *(*Sprinter) << "."); | 
|---|
| 1566 |  | 
|---|
| 1567 | AddTesselationPoint(TurningPoint, 0); | 
|---|
| 1568 | AddTesselationPoint(*Runner, 1); | 
|---|
| 1569 | AddTesselationPoint(*Sprinter, 2); | 
|---|
| 1570 |  | 
|---|
| 1571 | AddCandidateTriangle(CandidateLine, Opt); | 
|---|
| 1572 |  | 
|---|
| 1573 | Runner = Sprinter; | 
|---|
| 1574 | Sprinter++; | 
|---|
| 1575 | if (Sprinter != connectedClosestPoints->end()) { | 
|---|
| 1576 | // fill the internal open lines with its respective candidate (otherwise lines in degenerate case are not picked) | 
|---|
| 1577 | FindDegeneratedCandidatesforOpenLines(*Sprinter, &CandidateLine.OptCenter); // Assume BTS contains last triangle | 
|---|
| 1578 | LOG(2, "DEBUG:  There are still more triangles to add."); | 
|---|
| 1579 | } | 
|---|
| 1580 | // pick candidates for other open lines as well | 
|---|
| 1581 | FindCandidatesforOpenLines(RADIUS, LC); | 
|---|
| 1582 |  | 
|---|
| 1583 | // check whether we add a degenerate or a normal triangle | 
|---|
| 1584 | if (CheckDegeneracy(CandidateLine, RADIUS, LC)) { | 
|---|
| 1585 | // add normal and degenerate triangles | 
|---|
| 1586 | LOG(3, "DEBUG: Triangle of endpoints " << *TPS[0] << "," << *TPS[1] << " and " << *TPS[2] << " is degenerated, adding both sides."); | 
|---|
| 1587 | AddCandidateTriangle(CandidateLine, OtherOpt); | 
|---|
| 1588 |  | 
|---|
| 1589 | if (Sprinter != connectedClosestPoints->end()) { | 
|---|
| 1590 | // fill the internal open lines with its respective candidate (otherwise lines in degenerate case are not picked) | 
|---|
| 1591 | FindDegeneratedCandidatesforOpenLines(*Sprinter, &CandidateLine.OtherOptCenter); | 
|---|
| 1592 | } | 
|---|
| 1593 | // pick candidates for other open lines as well | 
|---|
| 1594 | FindCandidatesforOpenLines(RADIUS, LC); | 
|---|
| 1595 | } | 
|---|
| 1596 | } | 
|---|
| 1597 | delete (connectedClosestPoints); | 
|---|
| 1598 | } | 
|---|
| 1599 | ; | 
|---|
| 1600 |  | 
|---|
| 1601 | /** for polygons (multiple candidates for a baseline) sets internal edges to the correct next candidate. | 
|---|
| 1602 | * \param *Sprinter next candidate to which internal open lines are set | 
|---|
| 1603 | * \param *OptCenter OptCenter for this candidate | 
|---|
| 1604 | */ | 
|---|
| 1605 | void Tesselation::FindDegeneratedCandidatesforOpenLines(TesselPoint * const Sprinter, const Vector * const OptCenter) | 
|---|
| 1606 | { | 
|---|
| 1607 | //Info FunctionInfo(__func__); | 
|---|
| 1608 |  | 
|---|
| 1609 | pair<LineMap::iterator, LineMap::iterator> FindPair = TPS[0]->lines.equal_range(TPS[2]->node->getNr()); | 
|---|
| 1610 | for (LineMap::const_iterator FindLine = FindPair.first; FindLine != FindPair.second; FindLine++) { | 
|---|
| 1611 | LOG(4, "DEBUG: Checking line " << *(FindLine->second) << " ..."); | 
|---|
| 1612 | // If there is a line with less than two attached triangles, we don't need a new line. | 
|---|
| 1613 | if (FindLine->second->triangles.size() == 1) { | 
|---|
| 1614 | CandidateMap::iterator Finder = OpenLines.find(FindLine->second); | 
|---|
| 1615 | if (!Finder->second->pointlist.empty()) | 
|---|
| 1616 | LOG(4, "DEBUG: line " << *(FindLine->second) << " is open with candidate " << **(Finder->second->pointlist.begin()) << "."); | 
|---|
| 1617 | else { | 
|---|
| 1618 | LOG(4, "DEBUG: line " << *(FindLine->second) << " is open with no candidate, setting to next Sprinter" << (*Sprinter)); | 
|---|
| 1619 | Finder->second->T = BTS; // is last triangle | 
|---|
| 1620 | Finder->second->pointlist.push_back(Sprinter); | 
|---|
| 1621 | Finder->second->ShortestAngle = 0.; | 
|---|
| 1622 | Finder->second->OptCenter = *OptCenter; | 
|---|
| 1623 | } | 
|---|
| 1624 | } | 
|---|
| 1625 | } | 
|---|
| 1626 | } | 
|---|
| 1627 | ; | 
|---|
| 1628 |  | 
|---|
| 1629 | /** If a given \a *triangle is degenerated, this adds both sides. | 
|---|
| 1630 | * i.e. the triangle with same BoundaryPointSet's but NormalVector in opposite direction. | 
|---|
| 1631 | * Note that endpoints are stored in Tesselation::TPS | 
|---|
| 1632 | * \param CandidateLine CanddiateForTesselation structure for the desired BoundaryLine | 
|---|
| 1633 | * \param RADIUS radius of sphere | 
|---|
| 1634 | * \param *LC pointer to LinkedCell_deprecated structure | 
|---|
| 1635 | */ | 
|---|
| 1636 | void Tesselation::AddDegeneratedTriangle(CandidateForTesselation &CandidateLine, const double RADIUS, const LinkedCell_deprecated *LC) | 
|---|
| 1637 | { | 
|---|
| 1638 | //Info FunctionInfo(__func__); | 
|---|
| 1639 | Vector Center; | 
|---|
| 1640 | CandidateMap::const_iterator CandidateCheck = OpenLines.end(); | 
|---|
| 1641 | BoundaryTriangleSet *triangle = NULL; | 
|---|
| 1642 |  | 
|---|
| 1643 | /// 1. Create or pick the lines for the first triangle | 
|---|
| 1644 | LOG(3, "DEBUG: Creating/Picking lines for first triangle ..."); | 
|---|
| 1645 | for (int i = 0; i < 3; i++) { | 
|---|
| 1646 | BLS[i] = NULL; | 
|---|
| 1647 | LOG(3, "DEBUG: Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":"); | 
|---|
| 1648 | AddTesselationLine(&CandidateLine.OptCenter, TPS[(i + 2) % 3], TPS[(i + 0) % 3], TPS[(i + 1) % 3], i); | 
|---|
| 1649 | } | 
|---|
| 1650 |  | 
|---|
| 1651 | /// 2. create the first triangle and NormalVector and so on | 
|---|
| 1652 | LOG(3, "DEBUG: Adding first triangle with center at " << CandidateLine.OptCenter << " ..."); | 
|---|
| 1653 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| 1654 | AddTesselationTriangle(); | 
|---|
| 1655 |  | 
|---|
| 1656 | // create normal vector | 
|---|
| 1657 | BTS->GetCenter(Center); | 
|---|
| 1658 | Center -= CandidateLine.OptCenter; | 
|---|
| 1659 | BTS->SphereCenter = CandidateLine.OptCenter; | 
|---|
| 1660 | BTS->GetNormalVector(Center); | 
|---|
| 1661 | // give some verbose output about the whole procedure | 
|---|
| 1662 | if (CandidateLine.T != NULL) | 
|---|
| 1663 | LOG(2, "INFO: --> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << "."); | 
|---|
| 1664 | else | 
|---|
| 1665 | LOG(2, "INFO: --> New starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle."); | 
|---|
| 1666 | triangle = BTS; | 
|---|
| 1667 |  | 
|---|
| 1668 | /// 3. Gather candidates for each new line | 
|---|
| 1669 | LOG(3, "DEBUG: Adding candidates to new lines ..."); | 
|---|
| 1670 | for (int i = 0; i < 3; i++) { | 
|---|
| 1671 | LOG(4, "DEBUG: Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":"); | 
|---|
| 1672 | CandidateCheck = OpenLines.find(BLS[i]); | 
|---|
| 1673 | if ((CandidateCheck != OpenLines.end()) && (CandidateCheck->second->pointlist.empty())) { | 
|---|
| 1674 | if (CandidateCheck->second->T == NULL) | 
|---|
| 1675 | CandidateCheck->second->T = triangle; | 
|---|
| 1676 | FindNextSuitableTriangle(*(CandidateCheck->second), *CandidateCheck->second->T, RADIUS, LC); | 
|---|
| 1677 | } | 
|---|
| 1678 | } | 
|---|
| 1679 |  | 
|---|
| 1680 | /// 4. Create or pick the lines for the second triangle | 
|---|
| 1681 | LOG(3, "DEBUG: Creating/Picking lines for second triangle ..."); | 
|---|
| 1682 | for (int i = 0; i < 3; i++) { | 
|---|
| 1683 | LOG(4, "DEBUG: Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":"); | 
|---|
| 1684 | AddTesselationLine(&CandidateLine.OtherOptCenter, TPS[(i + 2) % 3], TPS[(i + 0) % 3], TPS[(i + 1) % 3], i); | 
|---|
| 1685 | } | 
|---|
| 1686 |  | 
|---|
| 1687 | /// 5. create the second triangle and NormalVector and so on | 
|---|
| 1688 | LOG(3, "DEBUG: Adding second triangle with center at " << CandidateLine.OtherOptCenter << " ..."); | 
|---|
| 1689 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| 1690 | AddTesselationTriangle(); | 
|---|
| 1691 |  | 
|---|
| 1692 | BTS->SphereCenter = CandidateLine.OtherOptCenter; | 
|---|
| 1693 | // create normal vector in other direction | 
|---|
| 1694 | BTS->GetNormalVector(triangle->NormalVector); | 
|---|
| 1695 | BTS->NormalVector.Scale(-1.); | 
|---|
| 1696 | // give some verbose output about the whole procedure | 
|---|
| 1697 | if (CandidateLine.T != NULL) | 
|---|
| 1698 | LOG(2, "DEBUG: --> New degenerate triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << "."); | 
|---|
| 1699 | else | 
|---|
| 1700 | LOG(2, "DEBUG: --> New degenerate starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle."); | 
|---|
| 1701 |  | 
|---|
| 1702 | /// 6. Adding triangle to new lines | 
|---|
| 1703 | LOG(3, "DEBUG: Adding second triangles to new lines ..."); | 
|---|
| 1704 | for (int i = 0; i < 3; i++) { | 
|---|
| 1705 | LOG(4, "DEBUG: Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":"); | 
|---|
| 1706 | CandidateCheck = OpenLines.find(BLS[i]); | 
|---|
| 1707 | if ((CandidateCheck != OpenLines.end()) && (CandidateCheck->second->pointlist.empty())) { | 
|---|
| 1708 | if (CandidateCheck->second->T == NULL) | 
|---|
| 1709 | CandidateCheck->second->T = BTS; | 
|---|
| 1710 | } | 
|---|
| 1711 | } | 
|---|
| 1712 | } | 
|---|
| 1713 | ; | 
|---|
| 1714 |  | 
|---|
| 1715 | /** Adds a triangle to the Tesselation structure from three given TesselPoint's. | 
|---|
| 1716 | * Note that endpoints are in Tesselation::TPS. | 
|---|
| 1717 | * \param CandidateLine CandidateForTesselation structure contains other information | 
|---|
| 1718 | * \param type which opt center to add (i.e. which side) and thus which NormalVector to take | 
|---|
| 1719 | */ | 
|---|
| 1720 | void Tesselation::AddCandidateTriangle(CandidateForTesselation &CandidateLine, enum centers type) | 
|---|
| 1721 | { | 
|---|
| 1722 | //Info FunctionInfo(__func__); | 
|---|
| 1723 | Vector Center; | 
|---|
| 1724 | Vector *OptCenter = (type == Opt) ? &CandidateLine.OptCenter : &CandidateLine.OtherOptCenter; | 
|---|
| 1725 |  | 
|---|
| 1726 | // add the lines | 
|---|
| 1727 | AddTesselationLine(OptCenter, TPS[2], TPS[0], TPS[1], 0); | 
|---|
| 1728 | AddTesselationLine(OptCenter, TPS[1], TPS[0], TPS[2], 1); | 
|---|
| 1729 | AddTesselationLine(OptCenter, TPS[0], TPS[1], TPS[2], 2); | 
|---|
| 1730 |  | 
|---|
| 1731 | // add the triangles | 
|---|
| 1732 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| 1733 | AddTesselationTriangle(); | 
|---|
| 1734 |  | 
|---|
| 1735 | // create normal vector | 
|---|
| 1736 | BTS->GetCenter(Center); | 
|---|
| 1737 | Center.SubtractVector(*OptCenter); | 
|---|
| 1738 | BTS->SphereCenter = *OptCenter; | 
|---|
| 1739 | BTS->GetNormalVector(Center); | 
|---|
| 1740 |  | 
|---|
| 1741 | // give some verbose output about the whole procedure | 
|---|
| 1742 | if (CandidateLine.T != NULL) | 
|---|
| 1743 | LOG(2, "INFO: --> New" << ((type == OtherOpt) ? " degenerate " : " ") << "triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << "."); | 
|---|
| 1744 | else | 
|---|
| 1745 | LOG(2, "INFO: --> New" << ((type == OtherOpt) ? " degenerate " : " ") << "starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle."); | 
|---|
| 1746 | } | 
|---|
| 1747 | ; | 
|---|
| 1748 |  | 
|---|
| 1749 | bool Tesselation::isConvex() const | 
|---|
| 1750 | { | 
|---|
| 1751 | bool status = true; | 
|---|
| 1752 | // go through all lines on boundary | 
|---|
| 1753 | for (LineMap::const_iterator lineiter = LinesOnBoundary.begin(); | 
|---|
| 1754 | lineiter != LinesOnBoundary.end(); ++lineiter) { | 
|---|
| 1755 | if (!lineiter->second->CheckConvexityCriterion()) { | 
|---|
| 1756 | LOG(2, "DEBUG: Line " << *lineiter->second << " is not convex."); | 
|---|
| 1757 | status = false; | 
|---|
| 1758 | } | 
|---|
| 1759 | } | 
|---|
| 1760 | return status; | 
|---|
| 1761 | } | 
|---|
| 1762 |  | 
|---|
| 1763 | /** Checks whether the quadragon of the two triangles connect to \a *Base is convex. | 
|---|
| 1764 | * We look whether the closest point on \a *Base with respect to the other baseline is outside | 
|---|
| 1765 | * of the segment formed by both endpoints (concave) or not (convex). | 
|---|
| 1766 | * \param *out output stream for debugging | 
|---|
| 1767 | * \param *Base line to be flipped | 
|---|
| 1768 | * \return NULL - convex, otherwise endpoint that makes it concave | 
|---|
| 1769 | */ | 
|---|
| 1770 | class BoundaryPointSet *Tesselation::IsConvexRectangle(class BoundaryLineSet *Base) | 
|---|
| 1771 | { | 
|---|
| 1772 | //Info FunctionInfo(__func__); | 
|---|
| 1773 | class BoundaryPointSet *Spot = NULL; | 
|---|
| 1774 | class BoundaryLineSet *OtherBase; | 
|---|
| 1775 | Vector *ClosestPoint; | 
|---|
| 1776 |  | 
|---|
| 1777 | int m = 0; | 
|---|
| 1778 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
| 1779 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines | 
|---|
| 1780 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints | 
|---|
| 1781 | BPS[m++] = runner->second->endpoints[j]; | 
|---|
| 1782 | OtherBase = new class BoundaryLineSet(BPS, -1); | 
|---|
| 1783 |  | 
|---|
| 1784 | LOG(3, "DEBUG: Current base line is " << *Base << "."); | 
|---|
| 1785 | LOG(3, "DEBUG: Other base line is " << *OtherBase << "."); | 
|---|
| 1786 |  | 
|---|
| 1787 | // get the closest point on each line to the other line | 
|---|
| 1788 | ClosestPoint = GetClosestPointBetweenLine(Base, OtherBase); | 
|---|
| 1789 |  | 
|---|
| 1790 | // delete the temporary other base line | 
|---|
| 1791 | delete (OtherBase); | 
|---|
| 1792 |  | 
|---|
| 1793 | // get the distance vector from Base line to OtherBase line | 
|---|
| 1794 | Vector DistanceToIntersection[2], BaseLine; | 
|---|
| 1795 | double distance[2]; | 
|---|
| 1796 | BaseLine = (Base->endpoints[1]->node->getPosition()) - (Base->endpoints[0]->node->getPosition()); | 
|---|
| 1797 | for (int i = 0; i < 2; i++) { | 
|---|
| 1798 | DistanceToIntersection[i] = (*ClosestPoint) - (Base->endpoints[i]->node->getPosition()); | 
|---|
| 1799 | distance[i] = BaseLine.ScalarProduct(DistanceToIntersection[i]); | 
|---|
| 1800 | } | 
|---|
| 1801 | delete (ClosestPoint); | 
|---|
| 1802 | if ((distance[0] * distance[1]) > 0) { // have same sign? | 
|---|
| 1803 | LOG(4, "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1] << ". " << *Base << "' rectangle is concave."); | 
|---|
| 1804 | if (distance[0] < distance[1]) { | 
|---|
| 1805 | Spot = Base->endpoints[0]; | 
|---|
| 1806 | } else { | 
|---|
| 1807 | Spot = Base->endpoints[1]; | 
|---|
| 1808 | } | 
|---|
| 1809 | return Spot; | 
|---|
| 1810 | } else { // different sign, i.e. we are in between | 
|---|
| 1811 | LOG(3, "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex."); | 
|---|
| 1812 | return NULL; | 
|---|
| 1813 | } | 
|---|
| 1814 |  | 
|---|
| 1815 | } | 
|---|
| 1816 | ; | 
|---|
| 1817 |  | 
|---|
| 1818 | void Tesselation::PrintAllBoundaryPoints(ofstream *out) const | 
|---|
| 1819 | { | 
|---|
| 1820 | //Info FunctionInfo(__func__); | 
|---|
| 1821 | // print all lines | 
|---|
| 1822 | std::stringstream output; | 
|---|
| 1823 | for (PointMap::const_iterator PointRunner = PointsOnBoundary.begin(); PointRunner != PointsOnBoundary.end(); PointRunner++) | 
|---|
| 1824 | output << " " << *(PointRunner->second); | 
|---|
| 1825 | LOG(3, "DEBUG: Printing all boundary points for debugging:" << output.str()); | 
|---|
| 1826 | } | 
|---|
| 1827 | ; | 
|---|
| 1828 |  | 
|---|
| 1829 | void Tesselation::PrintAllBoundaryLines(ofstream *out) const | 
|---|
| 1830 | { | 
|---|
| 1831 | //Info FunctionInfo(__func__); | 
|---|
| 1832 | // print all lines | 
|---|
| 1833 | std::stringstream output; | 
|---|
| 1834 | for (LineMap::const_iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++) | 
|---|
| 1835 | output << " " << *(LineRunner->second); | 
|---|
| 1836 | LOG(3, "DEBUG: Printing all boundary lines for debugging:" << output.str()); | 
|---|
| 1837 | } | 
|---|
| 1838 | ; | 
|---|
| 1839 |  | 
|---|
| 1840 | void Tesselation::PrintAllBoundaryTriangles(ofstream *out) const | 
|---|
| 1841 | { | 
|---|
| 1842 | //Info FunctionInfo(__func__); | 
|---|
| 1843 | // print all triangles | 
|---|
| 1844 | std::stringstream output; | 
|---|
| 1845 | for (TriangleMap::const_iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++) | 
|---|
| 1846 | output << " " << *(TriangleRunner->second); | 
|---|
| 1847 | LOG(3, "DEBUG: Printing all boundary triangles for debugging:" << output.str()); | 
|---|
| 1848 | } | 
|---|
| 1849 | ; | 
|---|
| 1850 |  | 
|---|
| 1851 | /** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher". | 
|---|
| 1852 | * \param *out output stream for debugging | 
|---|
| 1853 | * \param *Base line to be flipped | 
|---|
| 1854 | * \return volume change due to flipping (0 - then no flipped occured) | 
|---|
| 1855 | */ | 
|---|
| 1856 | double Tesselation::PickFarthestofTwoBaselines(class BoundaryLineSet *Base) | 
|---|
| 1857 | { | 
|---|
| 1858 | //Info FunctionInfo(__func__); | 
|---|
| 1859 | class BoundaryLineSet *OtherBase; | 
|---|
| 1860 | Vector *ClosestPoint[2]; | 
|---|
| 1861 | double volume; | 
|---|
| 1862 |  | 
|---|
| 1863 | int m = 0; | 
|---|
| 1864 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
| 1865 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines | 
|---|
| 1866 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints | 
|---|
| 1867 | BPS[m++] = runner->second->endpoints[j]; | 
|---|
| 1868 | OtherBase = new class BoundaryLineSet(BPS, -1); | 
|---|
| 1869 |  | 
|---|
| 1870 | LOG(3, "DEBUG: Current base line is " << *Base << "."); | 
|---|
| 1871 | LOG(3, "DEBUG: Other base line is " << *OtherBase << "."); | 
|---|
| 1872 |  | 
|---|
| 1873 | // get the closest point on each line to the other line | 
|---|
| 1874 | ClosestPoint[0] = GetClosestPointBetweenLine(Base, OtherBase); | 
|---|
| 1875 | ClosestPoint[1] = GetClosestPointBetweenLine(OtherBase, Base); | 
|---|
| 1876 |  | 
|---|
| 1877 | // get the distance vector from Base line to OtherBase line | 
|---|
| 1878 | Vector Distance = (*ClosestPoint[1]) - (*ClosestPoint[0]); | 
|---|
| 1879 |  | 
|---|
| 1880 | // calculate volume | 
|---|
| 1881 | volume = CalculateVolumeofGeneralTetraeder(Base->endpoints[1]->node->getPosition(), OtherBase->endpoints[0]->node->getPosition(), OtherBase->endpoints[1]->node->getPosition(), Base->endpoints[0]->node->getPosition()); | 
|---|
| 1882 |  | 
|---|
| 1883 | // delete the temporary other base line and the closest points | 
|---|
| 1884 | delete (ClosestPoint[0]); | 
|---|
| 1885 | delete (ClosestPoint[1]); | 
|---|
| 1886 | delete (OtherBase); | 
|---|
| 1887 |  | 
|---|
| 1888 | if (Distance.NormSquared() < MYEPSILON) { // check for intersection | 
|---|
| 1889 | LOG(3, "REJECT: Both lines have an intersection: Nothing to do."); | 
|---|
| 1890 | return false; | 
|---|
| 1891 | } else { // check for sign against BaseLineNormal | 
|---|
| 1892 | Vector BaseLineNormal; | 
|---|
| 1893 | BaseLineNormal.Zero(); | 
|---|
| 1894 | if (Base->triangles.size() < 2) { | 
|---|
| 1895 | ELOG(1, "Less than two triangles are attached to this baseline!"); | 
|---|
| 1896 | return 0.; | 
|---|
| 1897 | } | 
|---|
| 1898 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) { | 
|---|
| 1899 | LOG(4, "DEBUG: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "."); | 
|---|
| 1900 | BaseLineNormal += (runner->second->NormalVector); | 
|---|
| 1901 | } | 
|---|
| 1902 | BaseLineNormal.Scale(1. / 2.); | 
|---|
| 1903 |  | 
|---|
| 1904 | if (Distance.ScalarProduct(BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip | 
|---|
| 1905 | LOG(3, "ACCEPT: Other base line would be higher: Flipping baseline."); | 
|---|
| 1906 | // calculate volume summand as a general tetraeder | 
|---|
| 1907 | return volume; | 
|---|
| 1908 | } else { // Base higher than OtherBase -> do nothing | 
|---|
| 1909 | LOG(3, "REJECT: Base line is higher: Nothing to do."); | 
|---|
| 1910 | return 0.; | 
|---|
| 1911 | } | 
|---|
| 1912 | } | 
|---|
| 1913 | } | 
|---|
| 1914 | ; | 
|---|
| 1915 |  | 
|---|
| 1916 | /** For a given baseline and its two connected triangles, flips the baseline. | 
|---|
| 1917 | * I.e. we create the new baseline between the other two endpoints of these four | 
|---|
| 1918 | * endpoints and reconstruct the two triangles accordingly. | 
|---|
| 1919 | * \param *out output stream for debugging | 
|---|
| 1920 | * \param *Base line to be flipped | 
|---|
| 1921 | * \return pointer to allocated new baseline - flipping successful, NULL - something went awry | 
|---|
| 1922 | */ | 
|---|
| 1923 | class BoundaryLineSet * Tesselation::FlipBaseline(class BoundaryLineSet *Base) | 
|---|
| 1924 | { | 
|---|
| 1925 | //Info FunctionInfo(__func__); | 
|---|
| 1926 | class BoundaryLineSet *OldLines[4], *NewLine; | 
|---|
| 1927 | class BoundaryPointSet *OldPoints[2]; | 
|---|
| 1928 | Vector BaseLineNormal[2]; | 
|---|
| 1929 | Vector OtherEndpoint[2]; // fourth point to either triangle | 
|---|
| 1930 | int OldTriangleNrs[2], OldBaseLineNr; | 
|---|
| 1931 | int i, m; | 
|---|
| 1932 |  | 
|---|
| 1933 | // calculate NormalVector for later use | 
|---|
| 1934 | if (Base->triangles.size() < 2) { | 
|---|
| 1935 | ELOG(1, "Less than two triangles are attached to this baseline!"); | 
|---|
| 1936 | return NULL; | 
|---|
| 1937 | } | 
|---|
| 1938 | { | 
|---|
| 1939 | int i=0; | 
|---|
| 1940 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) { | 
|---|
| 1941 | LOG(5, "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "."); | 
|---|
| 1942 | OtherEndpoint[(i+1)%2] = runner->second->GetThirdEndpoint(Base)->node->getPosition(); | 
|---|
| 1943 | BaseLineNormal[i++] = (runner->second->NormalVector); | 
|---|
| 1944 | ASSERT( i <= 2, | 
|---|
| 1945 | "Tesselation::FlipBaseline() - not exactly two triangles found."); | 
|---|
| 1946 | } | 
|---|
| 1947 | } | 
|---|
| 1948 |  | 
|---|
| 1949 | // get the two triangles | 
|---|
| 1950 | // gather four endpoints and four lines | 
|---|
| 1951 | for (int j = 0; j < 4; j++) | 
|---|
| 1952 | OldLines[j] = NULL; | 
|---|
| 1953 | for (int j = 0; j < 2; j++) | 
|---|
| 1954 | OldPoints[j] = NULL; | 
|---|
| 1955 | i = 0; | 
|---|
| 1956 | m = 0; | 
|---|
| 1957 |  | 
|---|
| 1958 | // print OldLines and OldPoints for debugging | 
|---|
| 1959 | if (DoLog(3)) { | 
|---|
| 1960 | std::stringstream output; | 
|---|
| 1961 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
| 1962 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines | 
|---|
| 1963 | if (runner->second->lines[j] != Base) // pick not the central baseline | 
|---|
| 1964 | output << *runner->second->lines[j] << "\t"; | 
|---|
| 1965 | LOG(3, "DEBUG: The four old lines are: " << output.str()); | 
|---|
| 1966 | } | 
|---|
| 1967 | if (DoLog(3)) { | 
|---|
| 1968 | std::stringstream output; | 
|---|
| 1969 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
| 1970 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines | 
|---|
| 1971 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints | 
|---|
| 1972 | output << *runner->second->endpoints[j] << "\t"; | 
|---|
| 1973 | LOG(3, "DEBUG: The two old points are: " << output.str()); | 
|---|
| 1974 | } | 
|---|
| 1975 |  | 
|---|
| 1976 | // index OldLines and OldPoints | 
|---|
| 1977 | // note that oldlines[0,1] belong to first triangle and hence first normal | 
|---|
| 1978 | // vector and oldlines[2,3] belong to second triangle and its normal vector | 
|---|
| 1979 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
| 1980 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines | 
|---|
| 1981 | if (runner->second->lines[j] != Base) // pick not the central baseline | 
|---|
| 1982 | OldLines[i++] = runner->second->lines[j]; | 
|---|
| 1983 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
| 1984 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines | 
|---|
| 1985 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints | 
|---|
| 1986 | OldPoints[m++] = runner->second->endpoints[j]; | 
|---|
| 1987 |  | 
|---|
| 1988 | Vector BasePoints[2]; // endpoints of Base | 
|---|
| 1989 | if (OldLines[0]->ContainsBoundaryPoint(Base->endpoints[0])) { | 
|---|
| 1990 | BasePoints[0] = Base->endpoints[0]->node->getPosition(); | 
|---|
| 1991 | BasePoints[1] = Base->endpoints[1]->node->getPosition(); | 
|---|
| 1992 | } else { | 
|---|
| 1993 | BasePoints[0] = Base->endpoints[1]->node->getPosition(); | 
|---|
| 1994 | BasePoints[1] = Base->endpoints[0]->node->getPosition(); | 
|---|
| 1995 | } | 
|---|
| 1996 | // check whether everything is in place to create new lines and triangles | 
|---|
| 1997 | if (i < 4) { | 
|---|
| 1998 | ELOG(1, "We have not gathered enough baselines!"); | 
|---|
| 1999 | return NULL; | 
|---|
| 2000 | } | 
|---|
| 2001 | for (int j = 0; j < 4; j++) | 
|---|
| 2002 | if (OldLines[j] == NULL) { | 
|---|
| 2003 | ELOG(1, "We have not gathered enough baselines!"); | 
|---|
| 2004 | return NULL; | 
|---|
| 2005 | } | 
|---|
| 2006 | for (int j = 0; j < 2; j++) | 
|---|
| 2007 | if (OldPoints[j] == NULL) { | 
|---|
| 2008 | ELOG(1, "We have not gathered enough endpoints!"); | 
|---|
| 2009 | return NULL; | 
|---|
| 2010 | } | 
|---|
| 2011 |  | 
|---|
| 2012 | // construct plane of first triangle for calculating normal vectors later | 
|---|
| 2013 | const Plane triangleplane = Base->triangles.begin()->second->getPlane(); | 
|---|
| 2014 | // get fourth point projected down onto this plane | 
|---|
| 2015 | const Vector Intersection = triangleplane.getClosestPoint(OtherEndpoint[0]); | 
|---|
| 2016 |  | 
|---|
| 2017 | // remove triangles and baseline removes itself | 
|---|
| 2018 | LOG(3, "DEBUG: Deleting baseline " << *Base << " from global list."); | 
|---|
| 2019 | OldBaseLineNr = Base->Nr; | 
|---|
| 2020 | m = 0; | 
|---|
| 2021 | // first obtain all triangle to delete ... (otherwise we pull the carpet (Base) from under the for-loop's feet) | 
|---|
| 2022 | list<BoundaryTriangleSet *> TrianglesOfBase; | 
|---|
| 2023 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); ++runner) | 
|---|
| 2024 | TrianglesOfBase.push_back(runner->second); | 
|---|
| 2025 | // .. then delete each triangle (which deletes the line as well) | 
|---|
| 2026 | for (list<BoundaryTriangleSet *>::iterator runner = TrianglesOfBase.begin(); !TrianglesOfBase.empty(); runner = TrianglesOfBase.begin()) { | 
|---|
| 2027 | LOG(3, "DEBUG: Deleting triangle " << *(*runner) << "."); | 
|---|
| 2028 | OldTriangleNrs[m++] = (*runner)->Nr; | 
|---|
| 2029 | RemoveTesselationTriangle((*runner)); | 
|---|
| 2030 | TrianglesOfBase.erase(runner); | 
|---|
| 2031 | } | 
|---|
| 2032 |  | 
|---|
| 2033 | // construct new baseline (with same number as old one) | 
|---|
| 2034 | BPS[0] = OldPoints[0]; | 
|---|
| 2035 | BPS[1] = OldPoints[1]; | 
|---|
| 2036 | NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr); | 
|---|
| 2037 | LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one | 
|---|
| 2038 | LOG(3, "DEBUG: Created new baseline " << *NewLine << "."); | 
|---|
| 2039 |  | 
|---|
| 2040 | // Explanation for normal vector choice: | 
|---|
| 2041 | // Decisive for the normal vector of the new triangle is whether the fourth | 
|---|
| 2042 | // endpoint is with respect to the joining boundary line on one side or on | 
|---|
| 2043 | // the other with respect to the endpoint of the plane triangle that is not | 
|---|
| 2044 | // contained in the joining boundary line. | 
|---|
| 2045 |  | 
|---|
| 2046 | // construct new triangles with flipped baseline | 
|---|
| 2047 | i = -1; | 
|---|
| 2048 | if (OldLines[0]->IsConnectedTo(OldLines[2])) | 
|---|
| 2049 | i = 2; | 
|---|
| 2050 | if (OldLines[0]->IsConnectedTo(OldLines[3])) | 
|---|
| 2051 | i = 3; | 
|---|
| 2052 | if (i != -1) { | 
|---|
| 2053 | BLS[0] = OldLines[0]; | 
|---|
| 2054 | BLS[1] = OldLines[i]; | 
|---|
| 2055 | BLS[2] = NewLine; | 
|---|
| 2056 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[0]); | 
|---|
| 2057 | { | 
|---|
| 2058 | Line joiningline = makeLineThrough( | 
|---|
| 2059 | OldLines[0]->endpoints[0]->node->getPosition(), | 
|---|
| 2060 | OldLines[0]->endpoints[1]->node->getPosition()); | 
|---|
| 2061 | // BasePoints[1] is not contained in OldLines[0], hence is third endpoint | 
|---|
| 2062 | // of plane triangle. BasePoints[0] is in the joining OldLines[0] and | 
|---|
| 2063 | // we check whether Intersection is on same side as BasePoints[1] or not. | 
|---|
| 2064 | const Vector pointinginside = | 
|---|
| 2065 | joiningline.getClosestPoint(BasePoints[1]) - BasePoints[1]; | 
|---|
| 2066 | const Vector pointingtointersection = | 
|---|
| 2067 | joiningline.getClosestPoint(Intersection) - Intersection; | 
|---|
| 2068 | const double sign_of_intersection = | 
|---|
| 2069 | pointingtointersection.ScalarProduct(pointinginside); | 
|---|
| 2070 | LOG(4, "DEBUG: Sign of SKP between both lines w.r.t " << *OldLines[0] | 
|---|
| 2071 | << " is " << sign_of_intersection << "."); | 
|---|
| 2072 | const double sign_of_normal = (sign_of_intersection >= 0) ? -1. : +1.; | 
|---|
| 2073 | LOG(4, "DEBUG: Opposite normal direction is " | 
|---|
| 2074 | << sign_of_normal * BaseLineNormal[0] << "."); | 
|---|
| 2075 | BTS->GetNormalVector(sign_of_normal * BaseLineNormal[0]); | 
|---|
| 2076 | } | 
|---|
| 2077 | AddTesselationTriangle(OldTriangleNrs[0]); | 
|---|
| 2078 | LOG(3, "DEBUG: Created new triangle " << *BTS << "."); | 
|---|
| 2079 |  | 
|---|
| 2080 | BLS[0] = (i == 2 ? OldLines[3] : OldLines[2]); | 
|---|
| 2081 | BLS[1] = OldLines[1]; | 
|---|
| 2082 | BLS[2] = NewLine; | 
|---|
| 2083 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[1]); | 
|---|
| 2084 | { | 
|---|
| 2085 | Line joiningline = makeLineThrough( | 
|---|
| 2086 | OldLines[1]->endpoints[0]->node->getPosition(), | 
|---|
| 2087 | OldLines[1]->endpoints[1]->node->getPosition()); | 
|---|
| 2088 | // BasePoints[0] is not contained in OldLines[1], hence is third endpoint | 
|---|
| 2089 | // of plane triangle. BasePoints[1] is in th1e joining OldLines[1] and | 
|---|
| 2090 | // we check whether Intersection is on same side as BasePoints[0] or not. | 
|---|
| 2091 | const Vector pointinginside = | 
|---|
| 2092 | joiningline.getClosestPoint(BasePoints[0]) - BasePoints[0]; | 
|---|
| 2093 | const Vector pointingtointersection = | 
|---|
| 2094 | joiningline.getClosestPoint(Intersection) - Intersection; | 
|---|
| 2095 | const double sign_of_intersection = | 
|---|
| 2096 | pointingtointersection.ScalarProduct(pointinginside); | 
|---|
| 2097 | LOG(4, "DEBUG: Sign of SKP between both lines w.r.t " << *OldLines[1] | 
|---|
| 2098 | << " is " << sign_of_intersection << "."); | 
|---|
| 2099 | const double sign_of_normal = (sign_of_intersection >= 0) ? -1. : +1.; | 
|---|
| 2100 | LOG(4, "DEBUG: Opposite normal direction is " | 
|---|
| 2101 | << sign_of_normal * BaseLineNormal[0] << "."); | 
|---|
| 2102 | BTS->GetNormalVector(sign_of_normal * BaseLineNormal[0]); | 
|---|
| 2103 | } | 
|---|
| 2104 | AddTesselationTriangle(OldTriangleNrs[1]); | 
|---|
| 2105 | LOG(3, "DEBUG: Created new triangle " << *BTS << "."); | 
|---|
| 2106 | } else { | 
|---|
| 2107 | ELOG(0, "The four old lines do not connect, something's utterly wrong here!"); | 
|---|
| 2108 | return NULL; | 
|---|
| 2109 | } | 
|---|
| 2110 |  | 
|---|
| 2111 | return NewLine; | 
|---|
| 2112 | } | 
|---|
| 2113 | ; | 
|---|
| 2114 |  | 
|---|
| 2115 | /** Finds the second point of starting triangle. | 
|---|
| 2116 | * \param *a first node | 
|---|
| 2117 | * \param Oben vector indicating the outside | 
|---|
| 2118 | * \param OptCandidate reference to recommended candidate on return | 
|---|
| 2119 | * \param Storage[3] array storing angles and other candidate information | 
|---|
| 2120 | * \param RADIUS radius of virtual sphere | 
|---|
| 2121 | * \param *LC LinkedCell_deprecated structure with neighbouring points | 
|---|
| 2122 | */ | 
|---|
| 2123 | void Tesselation::FindSecondPointForTesselation(TesselPoint* a, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, const LinkedCell_deprecated *LC) | 
|---|
| 2124 | { | 
|---|
| 2125 | //Info FunctionInfo(__func__); | 
|---|
| 2126 | Vector AngleCheck; | 
|---|
| 2127 | class TesselPoint* Candidate = NULL; | 
|---|
| 2128 | double norm = -1.; | 
|---|
| 2129 | double angle = 0.; | 
|---|
| 2130 | int N[NDIM]; | 
|---|
| 2131 | int Nlower[NDIM]; | 
|---|
| 2132 | int Nupper[NDIM]; | 
|---|
| 2133 |  | 
|---|
| 2134 | if (LC->SetIndexToNode(a)) { // get cell for the starting point | 
|---|
| 2135 | for (int i = 0; i < NDIM; i++) // store indices of this cell | 
|---|
| 2136 | N[i] = LC->n[i]; | 
|---|
| 2137 | } else { | 
|---|
| 2138 | ELOG(1, "Point " << *a << " is not found in cell " << LC->index << "."); | 
|---|
| 2139 | return; | 
|---|
| 2140 | } | 
|---|
| 2141 | // then go through the current and all neighbouring cells and check the contained points for possible candidates | 
|---|
| 2142 | for (int i = 0; i < NDIM; i++) { | 
|---|
| 2143 | Nlower[i] = ((N[i] - 1) >= 0) ? N[i] - 1 : 0; | 
|---|
| 2144 | Nupper[i] = ((N[i] + 1) < LC->N[i]) ? N[i] + 1 : LC->N[i] - 1; | 
|---|
| 2145 | } | 
|---|
| 2146 | LOG(3, "DEBUG: LC Intervals from [" << N[0] << "<->" << LC->N[0] << ", " << N[1] << "<->" << LC->N[1] << ", " << N[2] << "<->" << LC->N[2] << "] :" << " [" << Nlower[0] << "," << Nupper[0] << "], " << " [" << Nlower[1] << "," << Nupper[1] << "], " << " [" << Nlower[2] << "," << Nupper[2] << "], "); | 
|---|
| 2147 |  | 
|---|
| 2148 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) | 
|---|
| 2149 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) | 
|---|
| 2150 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { | 
|---|
| 2151 | const TesselPointSTLList *List = LC->GetCurrentCell(); | 
|---|
| 2152 | //LOG(1, "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "."); | 
|---|
| 2153 | if (List != NULL) { | 
|---|
| 2154 | for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) { | 
|---|
| 2155 | Candidate = (*Runner); | 
|---|
| 2156 | // check if we only have one unique point yet ... | 
|---|
| 2157 | if (a != Candidate) { | 
|---|
| 2158 | // Calculate center of the circle with radius RADIUS through points a and Candidate | 
|---|
| 2159 | Vector OrthogonalizedOben, aCandidate, Center; | 
|---|
| 2160 | double distance, scaleFactor; | 
|---|
| 2161 |  | 
|---|
| 2162 | OrthogonalizedOben = Oben; | 
|---|
| 2163 | aCandidate = (a->getPosition()) - (Candidate->getPosition()); | 
|---|
| 2164 | OrthogonalizedOben.ProjectOntoPlane(aCandidate); | 
|---|
| 2165 | OrthogonalizedOben.Normalize(); | 
|---|
| 2166 | distance = 0.5 * aCandidate.Norm(); | 
|---|
| 2167 | scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance))); | 
|---|
| 2168 | OrthogonalizedOben.Scale(scaleFactor); | 
|---|
| 2169 |  | 
|---|
| 2170 | Center = 0.5 * ((Candidate->getPosition()) + (a->getPosition())); | 
|---|
| 2171 | Center += OrthogonalizedOben; | 
|---|
| 2172 |  | 
|---|
| 2173 | AngleCheck = Center - (a->getPosition()); | 
|---|
| 2174 | norm = aCandidate.Norm(); | 
|---|
| 2175 | // second point shall have smallest angle with respect to Oben vector | 
|---|
| 2176 | if (norm < RADIUS * 2.) { | 
|---|
| 2177 | angle = AngleCheck.Angle(Oben); | 
|---|
| 2178 | if (angle < Storage[0]) { | 
|---|
| 2179 | //LOG(1, "INFO: Old values of Storage is " << Storage[0] << ", " << Storage[1]); | 
|---|
| 2180 | LOG(4, "DEBUG: Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << "."); | 
|---|
| 2181 | OptCandidate = Candidate; | 
|---|
| 2182 | Storage[0] = angle; | 
|---|
| 2183 | //LOG(4, "DEBUG: Changing something in  Storage is " << Storage[0] << ", " << Storage[1]); | 
|---|
| 2184 | } else { | 
|---|
| 2185 | //LOG(4, "DEBUG: Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *OptCandidate); | 
|---|
| 2186 | } | 
|---|
| 2187 | } else { | 
|---|
| 2188 | //LOG(4, "DEBUG: Current candidate is " << *Candidate << ": Refused due to Radius " << norm); | 
|---|
| 2189 | } | 
|---|
| 2190 | } else { | 
|---|
| 2191 | //LOG(4, "DEBUG: Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << "."); | 
|---|
| 2192 | } | 
|---|
| 2193 | } | 
|---|
| 2194 | } else { | 
|---|
| 2195 | LOG(4, "DEBUG: Linked cell list is empty."); | 
|---|
| 2196 | } | 
|---|
| 2197 | } | 
|---|
| 2198 | } | 
|---|
| 2199 | ; | 
|---|
| 2200 |  | 
|---|
| 2201 | /** This recursive function finds a third point, to form a triangle with two given ones. | 
|---|
| 2202 | * Note that this function is for the starting triangle. | 
|---|
| 2203 | * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points | 
|---|
| 2204 | * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then | 
|---|
| 2205 | * the center of the sphere is still fixed up to a single parameter. The band of possible values | 
|---|
| 2206 | * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives | 
|---|
| 2207 | * us the "null" on this circle, the new center of the candidate point will be some way along this | 
|---|
| 2208 | * circle. The shorter the way the better is the candidate. Note that the direction is clearly given | 
|---|
| 2209 | * by the normal vector of the base triangle that always points outwards by construction. | 
|---|
| 2210 | * Hence, we construct a Center of this circle which sits right in the middle of the current base line. | 
|---|
| 2211 | * We construct the normal vector that defines the plane this circle lies in, it is just in the | 
|---|
| 2212 | * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest | 
|---|
| 2213 | * with respect to the length of the baseline and the sphere's fixed \a RADIUS. | 
|---|
| 2214 | * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center | 
|---|
| 2215 | * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check | 
|---|
| 2216 | * both. | 
|---|
| 2217 | * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check | 
|---|
| 2218 | * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check | 
|---|
| 2219 | * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal | 
|---|
| 2220 | * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality | 
|---|
| 2221 | * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether | 
|---|
| 2222 | * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI). | 
|---|
| 2223 | * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa FindStartingTriangle()) | 
|---|
| 2224 | * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine | 
|---|
| 2225 | * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle | 
|---|
| 2226 | * @param CandidateLine CandidateForTesselation with the current base line and list of candidates and ShortestAngle | 
|---|
| 2227 | * @param ThirdPoint third point to avoid in search | 
|---|
| 2228 | * @param RADIUS radius of sphere | 
|---|
| 2229 | * @param *LC LinkedCell_deprecated structure with neighbouring points | 
|---|
| 2230 | */ | 
|---|
| 2231 | void Tesselation::FindThirdPointForTesselation(const Vector &NormalVector, const Vector &SearchDirection, const Vector &OldSphereCenter, CandidateForTesselation &CandidateLine, const class BoundaryPointSet * const ThirdPoint, const double RADIUS, const LinkedCell_deprecated *LC) const | 
|---|
| 2232 | { | 
|---|
| 2233 | //Info FunctionInfo(__func__); | 
|---|
| 2234 | Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers | 
|---|
| 2235 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in | 
|---|
| 2236 | Vector SphereCenter; | 
|---|
| 2237 | Vector NewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility | 
|---|
| 2238 | Vector OtherNewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility | 
|---|
| 2239 | Vector NewNormalVector; // normal vector of the Candidate's triangle | 
|---|
| 2240 | Vector helper, OptCandidateCenter, OtherOptCandidateCenter; | 
|---|
| 2241 | Vector RelativeOldSphereCenter; | 
|---|
| 2242 | Vector NewPlaneCenter; | 
|---|
| 2243 | double CircleRadius; // radius of this circle | 
|---|
| 2244 | double radius; | 
|---|
| 2245 | double otherradius; | 
|---|
| 2246 | double alpha, Otheralpha; // angles (i.e. parameter for the circle). | 
|---|
| 2247 | int N[NDIM], Nlower[NDIM], Nupper[NDIM]; | 
|---|
| 2248 | TesselPoint *Candidate = NULL; | 
|---|
| 2249 |  | 
|---|
| 2250 | LOG(4, "DEBUG: NormalVector of BaseTriangle is " << NormalVector << "."); | 
|---|
| 2251 |  | 
|---|
| 2252 | // copy old center | 
|---|
| 2253 | CandidateLine.OldCenter = OldSphereCenter; | 
|---|
| 2254 | CandidateLine.ThirdPoint = ThirdPoint; | 
|---|
| 2255 | CandidateLine.pointlist.clear(); | 
|---|
| 2256 |  | 
|---|
| 2257 | // construct center of circle | 
|---|
| 2258 | CircleCenter = 0.5 * ((CandidateLine.BaseLine->endpoints[0]->node->getPosition()) + (CandidateLine.BaseLine->endpoints[1]->node->getPosition())); | 
|---|
| 2259 |  | 
|---|
| 2260 | // construct normal vector of circle | 
|---|
| 2261 | CirclePlaneNormal = (CandidateLine.BaseLine->endpoints[0]->node->getPosition()) - (CandidateLine.BaseLine->endpoints[1]->node->getPosition()); | 
|---|
| 2262 |  | 
|---|
| 2263 | RelativeOldSphereCenter = OldSphereCenter - CircleCenter; | 
|---|
| 2264 |  | 
|---|
| 2265 | // calculate squared radius TesselPoint *ThirdPoint,f circle | 
|---|
| 2266 | radius = CirclePlaneNormal.NormSquared() / 4.; | 
|---|
| 2267 | if (radius < RADIUS * RADIUS) { | 
|---|
| 2268 | CircleRadius = RADIUS * RADIUS - radius; | 
|---|
| 2269 | CirclePlaneNormal.Normalize(); | 
|---|
| 2270 | LOG(4, "DEBUG: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "."); | 
|---|
| 2271 |  | 
|---|
| 2272 | // test whether old center is on the band's plane | 
|---|
| 2273 | if (fabs(RelativeOldSphereCenter.ScalarProduct(CirclePlaneNormal)) > HULLEPSILON) { | 
|---|
| 2274 | ELOG(1, "Something's very wrong here: RelativeOldSphereCenter is not on the band's plane as desired by " << fabs(RelativeOldSphereCenter.ScalarProduct(CirclePlaneNormal)) << "!"); | 
|---|
| 2275 | RelativeOldSphereCenter.ProjectOntoPlane(CirclePlaneNormal); | 
|---|
| 2276 | } | 
|---|
| 2277 | radius = RelativeOldSphereCenter.NormSquared(); | 
|---|
| 2278 | if (fabs(radius - CircleRadius) < HULLEPSILON) { | 
|---|
| 2279 | LOG(4, "DEBUG: RelativeOldSphereCenter is at " << RelativeOldSphereCenter << "."); | 
|---|
| 2280 |  | 
|---|
| 2281 | // check SearchDirection | 
|---|
| 2282 | LOG(4, "DEBUG: SearchDirection is " << SearchDirection << "."); | 
|---|
| 2283 | if (fabs(RelativeOldSphereCenter.ScalarProduct(SearchDirection)) > HULLEPSILON) { // rotated the wrong way! | 
|---|
| 2284 | ELOG(1, "SearchDirection and RelativeOldSphereCenter are not orthogonal!"); | 
|---|
| 2285 | } | 
|---|
| 2286 |  | 
|---|
| 2287 | // get cell for the starting point | 
|---|
| 2288 | if (LC->SetIndexToVector(CircleCenter)) { | 
|---|
| 2289 | for (int i = 0; i < NDIM; i++) // store indices of this cell | 
|---|
| 2290 | N[i] = LC->n[i]; | 
|---|
| 2291 | //LOG(1, "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "."); | 
|---|
| 2292 | } else { | 
|---|
| 2293 | ELOG(1, "Vector " << CircleCenter << " is outside of LinkedCell's bounding box."); | 
|---|
| 2294 | return; | 
|---|
| 2295 | } | 
|---|
| 2296 | // then go through the current and all neighbouring cells and check the contained points for possible candidates | 
|---|
| 2297 | //      if (DoLog(3)) { | 
|---|
| 2298 | //        std::stringstream output; | 
|---|
| 2299 | //        output << "LC Intervals:"; | 
|---|
| 2300 | //        for (int i = 0; i < NDIM; i++) | 
|---|
| 2301 | //          output << " [" << Nlower[i] << "," << Nupper[i] << "] "; | 
|---|
| 2302 | //        LOG(0, output.str()); | 
|---|
| 2303 | //      } | 
|---|
| 2304 | for (int i = 0; i < NDIM; i++) { | 
|---|
| 2305 | Nlower[i] = ((N[i] - 1) >= 0) ? N[i] - 1 : 0; | 
|---|
| 2306 | Nupper[i] = ((N[i] + 1) < LC->N[i]) ? N[i] + 1 : LC->N[i] - 1; | 
|---|
| 2307 | } | 
|---|
| 2308 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) | 
|---|
| 2309 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) | 
|---|
| 2310 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { | 
|---|
| 2311 | const TesselPointSTLList *List = LC->GetCurrentCell(); | 
|---|
| 2312 | //LOG(1, "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "."); | 
|---|
| 2313 | if (List != NULL) { | 
|---|
| 2314 | for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) { | 
|---|
| 2315 | Candidate = (*Runner); | 
|---|
| 2316 |  | 
|---|
| 2317 | // check for three unique points | 
|---|
| 2318 | LOG(4, "DEBUG: Current Candidate is " << *Candidate << " for BaseLine " << *CandidateLine.BaseLine << " with OldSphereCenter " << OldSphereCenter << "."); | 
|---|
| 2319 | if ((Candidate != CandidateLine.BaseLine->endpoints[0]->node) && (Candidate != CandidateLine.BaseLine->endpoints[1]->node)) { | 
|---|
| 2320 |  | 
|---|
| 2321 | // find center on the plane | 
|---|
| 2322 | GetCenterofCircumcircle(NewPlaneCenter, CandidateLine.BaseLine->endpoints[0]->node->getPosition(), CandidateLine.BaseLine->endpoints[1]->node->getPosition(), Candidate->getPosition()); | 
|---|
| 2323 | LOG(5, "DEBUG: NewPlaneCenter is " << NewPlaneCenter << "."); | 
|---|
| 2324 |  | 
|---|
| 2325 | try { | 
|---|
| 2326 | NewNormalVector = Plane((CandidateLine.BaseLine->endpoints[0]->node->getPosition()), (CandidateLine.BaseLine->endpoints[1]->node->getPosition()), (Candidate->getPosition())).getNormal(); | 
|---|
| 2327 | LOG(5, "DEBUG: NewNormalVector is " << NewNormalVector << "."); | 
|---|
| 2328 | radius = CandidateLine.BaseLine->endpoints[0]->node->DistanceSquared(NewPlaneCenter); | 
|---|
| 2329 | LOG(5, "DEBUG: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "."); | 
|---|
| 2330 | LOG(5, "DEBUG: SearchDirection is " << SearchDirection << "."); | 
|---|
| 2331 | LOG(5, "DEBUG: Radius of CircumCenterCircle is " << radius << "."); | 
|---|
| 2332 | if (radius < RADIUS * RADIUS) { | 
|---|
| 2333 | otherradius = CandidateLine.BaseLine->endpoints[1]->node->DistanceSquared(NewPlaneCenter); | 
|---|
| 2334 | if (fabs(radius - otherradius) < HULLEPSILON) { | 
|---|
| 2335 | // construct both new centers | 
|---|
| 2336 | NewSphereCenter = NewPlaneCenter; | 
|---|
| 2337 | OtherNewSphereCenter = NewPlaneCenter; | 
|---|
| 2338 | helper = NewNormalVector; | 
|---|
| 2339 | helper.Scale(sqrt(RADIUS * RADIUS - radius)); | 
|---|
| 2340 | LOG(5, "DEBUG: Distance of NewPlaneCenter " << NewPlaneCenter << " to either NewSphereCenter is " << helper.Norm() << " of vector " << helper << " with sphere radius " << RADIUS << "."); | 
|---|
| 2341 | NewSphereCenter += helper; | 
|---|
| 2342 | LOG(5, "DEBUG: NewSphereCenter is at " << NewSphereCenter << "."); | 
|---|
| 2343 | // OtherNewSphereCenter is created by the same vector just in the other direction | 
|---|
| 2344 | helper.Scale(-1.); | 
|---|
| 2345 | OtherNewSphereCenter += helper; | 
|---|
| 2346 | LOG(5, "DEBUG: OtherNewSphereCenter is at " << OtherNewSphereCenter << "."); | 
|---|
| 2347 | alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection, HULLEPSILON); | 
|---|
| 2348 | Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection, HULLEPSILON); | 
|---|
| 2349 | if ((ThirdPoint != NULL) && (Candidate == ThirdPoint->node)) { // in that case only the other circlecenter is valid | 
|---|
| 2350 | if (OldSphereCenter.DistanceSquared(NewSphereCenter) < OldSphereCenter.DistanceSquared(OtherNewSphereCenter)) | 
|---|
| 2351 | alpha = Otheralpha; | 
|---|
| 2352 | } else | 
|---|
| 2353 | alpha = min(alpha, Otheralpha); | 
|---|
| 2354 | // if there is a better candidate, drop the current list and add the new candidate | 
|---|
| 2355 | // otherwise ignore the new candidate and keep the list | 
|---|
| 2356 | if (CandidateLine.ShortestAngle > (alpha - HULLEPSILON)) { | 
|---|
| 2357 | if (fabs(alpha - Otheralpha) > MYEPSILON) { | 
|---|
| 2358 | CandidateLine.OptCenter = NewSphereCenter; | 
|---|
| 2359 | CandidateLine.OtherOptCenter = OtherNewSphereCenter; | 
|---|
| 2360 | } else { | 
|---|
| 2361 | CandidateLine.OptCenter = OtherNewSphereCenter; | 
|---|
| 2362 | CandidateLine.OtherOptCenter = NewSphereCenter; | 
|---|
| 2363 | } | 
|---|
| 2364 | // if there is an equal candidate, add it to the list without clearing the list | 
|---|
| 2365 | if ((CandidateLine.ShortestAngle - HULLEPSILON) < alpha) { | 
|---|
| 2366 | CandidateLine.pointlist.push_back(Candidate); | 
|---|
| 2367 | LOG(3, "ACCEPT: We have found an equally good candidate: " << *(Candidate) << " with " << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << "."); | 
|---|
| 2368 | } else { | 
|---|
| 2369 | // remove all candidates from the list and then the list itself | 
|---|
| 2370 | CandidateLine.pointlist.clear(); | 
|---|
| 2371 | CandidateLine.pointlist.push_back(Candidate); | 
|---|
| 2372 | LOG(3, "ACCEPT: We have found a better candidate: " << *(Candidate) << " with " << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << "."); | 
|---|
| 2373 | } | 
|---|
| 2374 | CandidateLine.ShortestAngle = alpha; | 
|---|
| 2375 | LOG(4, "DEBUG: There are " << CandidateLine.pointlist.size() << " candidates in the list now."); | 
|---|
| 2376 | } else { | 
|---|
| 2377 | if ((Candidate != NULL) && (CandidateLine.pointlist.begin() != CandidateLine.pointlist.end())) { | 
|---|
| 2378 | LOG(4, "REJECT: Old candidate " << *(*CandidateLine.pointlist.begin()) << " with " << CandidateLine.ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " ."); | 
|---|
| 2379 | } else { | 
|---|
| 2380 | LOG(4, "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected."); | 
|---|
| 2381 | } | 
|---|
| 2382 | } | 
|---|
| 2383 | } else { | 
|---|
| 2384 | ASSERT(0, std::string("FindThirdPointForTesselation() - ") + std::string("REJECT: Distance to center of circumcircle is not the same from each corner of the triangle: ") + toString(fabs(radius - otherradius))); | 
|---|
| 2385 | } | 
|---|
| 2386 | } else { | 
|---|
| 2387 | LOG(4, "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << "."); | 
|---|
| 2388 | } | 
|---|
| 2389 | } catch (LinearDependenceException &excp) { | 
|---|
| 2390 | LOG(4, boost::diagnostic_information(excp)); | 
|---|
| 2391 | LOG(4, "REJECT: Three points from " << *CandidateLine.BaseLine << " and Candidate " << *Candidate << " are linear-dependent."); | 
|---|
| 2392 | } | 
|---|
| 2393 | } else { | 
|---|
| 2394 | if (ThirdPoint != NULL) { | 
|---|
| 2395 | LOG(4, "REJECT: Base triangle " << *CandidateLine.BaseLine << " and " << *ThirdPoint << " contains Candidate " << *Candidate << "."); | 
|---|
| 2396 | } else { | 
|---|
| 2397 | LOG(4, "REJECT: Base triangle " << *CandidateLine.BaseLine << " contains Candidate " << *Candidate << "."); | 
|---|
| 2398 | } | 
|---|
| 2399 | } | 
|---|
| 2400 | } | 
|---|
| 2401 | } | 
|---|
| 2402 | } | 
|---|
| 2403 | } else { | 
|---|
| 2404 | ELOG(1, "The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "."); | 
|---|
| 2405 | } | 
|---|
| 2406 | } else { | 
|---|
| 2407 | if (ThirdPoint != NULL) | 
|---|
| 2408 | LOG(4, "DEBUG: Circumcircle for base line " << *CandidateLine.BaseLine << " and third node " << *ThirdPoint << " is too big!"); | 
|---|
| 2409 | else | 
|---|
| 2410 | LOG(4, "DEBUG: Circumcircle for base line " << *CandidateLine.BaseLine << " is too big!"); | 
|---|
| 2411 | } | 
|---|
| 2412 |  | 
|---|
| 2413 | LOG(5, "DEBUG: Sorting candidate list ..."); | 
|---|
| 2414 | if (CandidateLine.pointlist.size() > 1) { | 
|---|
| 2415 | CandidateLine.pointlist.unique(); | 
|---|
| 2416 | CandidateLine.pointlist.sort(); //SortCandidates); | 
|---|
| 2417 | } | 
|---|
| 2418 |  | 
|---|
| 2419 | ASSERT(CandidateLine.pointlist.empty() || (CandidateLine.CheckValidity(RADIUS, LC)), std::string("Tesselation::FindThirdPointForTesselation()") + std::string("There were other points contained in the rolling sphere as well!")); | 
|---|
| 2420 | } | 
|---|
| 2421 | ; | 
|---|
| 2422 |  | 
|---|
| 2423 | /** Finds the endpoint two lines are sharing. | 
|---|
| 2424 | * \param *line1 first line | 
|---|
| 2425 | * \param *line2 second line | 
|---|
| 2426 | * \return point which is shared or NULL if none | 
|---|
| 2427 | */ | 
|---|
| 2428 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(const BoundaryLineSet * line1, const BoundaryLineSet * line2) const | 
|---|
| 2429 | { | 
|---|
| 2430 | //Info FunctionInfo(__func__); | 
|---|
| 2431 | const BoundaryLineSet * lines[2] = {line1, line2}; | 
|---|
| 2432 | class BoundaryPointSet *node = NULL; | 
|---|
| 2433 | PointMap OrderMap; | 
|---|
| 2434 | PointTestPair OrderTest; | 
|---|
| 2435 | for (int i = 0; i < 2; i++) | 
|---|
| 2436 | // for both lines | 
|---|
| 2437 | for (int j = 0; j < 2; j++) { // for both endpoints | 
|---|
| 2438 | OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *>(lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j])); | 
|---|
| 2439 | if (!OrderTest.second) { // if insertion fails, we have common endpoint | 
|---|
| 2440 | node = OrderTest.first->second; | 
|---|
| 2441 | LOG(1, "Common endpoint of lines " << *line1 << " and " << *line2 << " is: " << *node << "."); | 
|---|
| 2442 | j = 2; | 
|---|
| 2443 | i = 2; | 
|---|
| 2444 | break; | 
|---|
| 2445 | } | 
|---|
| 2446 | } | 
|---|
| 2447 | return node; | 
|---|
| 2448 | } | 
|---|
| 2449 | ; | 
|---|
| 2450 |  | 
|---|
| 2451 | /** Finds the boundary points that are closest to a given Vector \a *x. | 
|---|
| 2452 | * \param *out output stream for debugging | 
|---|
| 2453 | * \param *x Vector to look from | 
|---|
| 2454 | * \return map of BoundaryPointSet of closest points sorted by squared distance or NULL. | 
|---|
| 2455 | */ | 
|---|
| 2456 | DistanceToPointMap * Tesselation::FindClosestBoundaryPointsToVector(const Vector &x, const LinkedCell_deprecated* LC) const | 
|---|
| 2457 | { | 
|---|
| 2458 | //Info FunctionInfo(__func__); | 
|---|
| 2459 | PointMap::const_iterator FindPoint; | 
|---|
| 2460 | int N[NDIM], Nlower[NDIM], Nupper[NDIM]; | 
|---|
| 2461 |  | 
|---|
| 2462 | if (LinesOnBoundary.empty()) { | 
|---|
| 2463 | ELOG(1, "There is no tesselation structure to compare the point with, please create one first."); | 
|---|
| 2464 | return NULL; | 
|---|
| 2465 | } | 
|---|
| 2466 |  | 
|---|
| 2467 | // gather all points close to the desired one | 
|---|
| 2468 | LC->SetIndexToVector(x); // ignore status as we calculate bounds below sensibly | 
|---|
| 2469 | for (int i = 0; i < NDIM; i++) // store indices of this cell | 
|---|
| 2470 | N[i] = LC->n[i]; | 
|---|
| 2471 | LOG(2, "DEBUG: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "."); | 
|---|
| 2472 | DistanceToPointMap * points = new DistanceToPointMap; | 
|---|
| 2473 | LC->GetNeighbourBounds(Nlower, Nupper); | 
|---|
| 2474 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) | 
|---|
| 2475 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) | 
|---|
| 2476 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { | 
|---|
| 2477 | const TesselPointSTLList *List = LC->GetCurrentCell(); | 
|---|
| 2478 | //LOG(1, "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2]); | 
|---|
| 2479 | if (List != NULL) { | 
|---|
| 2480 | for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) { | 
|---|
| 2481 | FindPoint = PointsOnBoundary.find((*Runner)->getNr()); | 
|---|
| 2482 | if (FindPoint != PointsOnBoundary.end()) { | 
|---|
| 2483 | // when the closest point is on the edge of a triangle (and hence | 
|---|
| 2484 | // we find two closes triangles due to it having an adjacent one) | 
|---|
| 2485 | // we should make sure that both triangles end up in the same entry | 
|---|
| 2486 | // in the distance multimap. Hence, we round to 6 digit precision. | 
|---|
| 2487 | const double distance = 1e-6 * floor(FindPoint->second->node->DistanceSquared(x) * 1e+6); | 
|---|
| 2488 | points->insert(DistanceToPointPair(distance, FindPoint->second)); | 
|---|
| 2489 | LOG(3, "DEBUG: Putting " << *FindPoint->second << " into the list."); | 
|---|
| 2490 | } | 
|---|
| 2491 | } | 
|---|
| 2492 | } else { | 
|---|
| 2493 | ELOG(1, "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!"); | 
|---|
| 2494 | } | 
|---|
| 2495 | } | 
|---|
| 2496 |  | 
|---|
| 2497 | // check whether we found some points | 
|---|
| 2498 | if (points->empty()) { | 
|---|
| 2499 | ELOG(1, "There is no nearest point: too far away from the surface."); | 
|---|
| 2500 | delete (points); | 
|---|
| 2501 | return NULL; | 
|---|
| 2502 | } | 
|---|
| 2503 | return points; | 
|---|
| 2504 | } | 
|---|
| 2505 | ; | 
|---|
| 2506 |  | 
|---|
| 2507 | /** Finds the boundary line that is closest to a given Vector \a *x. | 
|---|
| 2508 | * \param *out output stream for debugging | 
|---|
| 2509 | * \param *x Vector to look from | 
|---|
| 2510 | * \return closest BoundaryLineSet or NULL in degenerate case. | 
|---|
| 2511 | */ | 
|---|
| 2512 | BoundaryLineSet * Tesselation::FindClosestBoundaryLineToVector(const Vector &x, const LinkedCell_deprecated* LC) const | 
|---|
| 2513 | { | 
|---|
| 2514 | //Info FunctionInfo(__func__); | 
|---|
| 2515 | // get closest points | 
|---|
| 2516 | DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x, LC); | 
|---|
| 2517 | if (points == NULL) { | 
|---|
| 2518 | ELOG(1, "There is no nearest point: too far away from the surface."); | 
|---|
| 2519 | return NULL; | 
|---|
| 2520 | } | 
|---|
| 2521 |  | 
|---|
| 2522 | // for each point, check its lines, remember closest | 
|---|
| 2523 | LOG(1, "Finding closest BoundaryLine to " << x << " ... "); | 
|---|
| 2524 | BoundaryLineSet *ClosestLine = NULL; | 
|---|
| 2525 | double MinDistance = -1.; | 
|---|
| 2526 | Vector helper; | 
|---|
| 2527 | Vector Center; | 
|---|
| 2528 | Vector BaseLine; | 
|---|
| 2529 | for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) { | 
|---|
| 2530 | for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) { | 
|---|
| 2531 | // calculate closest point on line to desired point | 
|---|
| 2532 | helper = 0.5 * (((LineRunner->second)->endpoints[0]->node->getPosition()) + ((LineRunner->second)->endpoints[1]->node->getPosition())); | 
|---|
| 2533 | Center = (x) - helper; | 
|---|
| 2534 | BaseLine = ((LineRunner->second)->endpoints[0]->node->getPosition()) - ((LineRunner->second)->endpoints[1]->node->getPosition()); | 
|---|
| 2535 | Center.ProjectOntoPlane(BaseLine); | 
|---|
| 2536 | const double distance = Center.NormSquared(); | 
|---|
| 2537 | if ((ClosestLine == NULL) || (distance < MinDistance)) { | 
|---|
| 2538 | // additionally calculate intersection on line (whether it's on the line section or not) | 
|---|
| 2539 | helper = (x) - ((LineRunner->second)->endpoints[0]->node->getPosition()) - Center; | 
|---|
| 2540 | const double lengthA = helper.ScalarProduct(BaseLine); | 
|---|
| 2541 | helper = (x) - ((LineRunner->second)->endpoints[1]->node->getPosition()) - Center; | 
|---|
| 2542 | const double lengthB = helper.ScalarProduct(BaseLine); | 
|---|
| 2543 | if (lengthB * lengthA < 0) { // if have different sign | 
|---|
| 2544 | ClosestLine = LineRunner->second; | 
|---|
| 2545 | MinDistance = distance; | 
|---|
| 2546 | LOG(1, "ACCEPT: New closest line is " << *ClosestLine << " with projected distance " << MinDistance << "."); | 
|---|
| 2547 | } else { | 
|---|
| 2548 | LOG(1, "REJECT: Intersection is outside of the line section: " << lengthA << " and " << lengthB << "."); | 
|---|
| 2549 | } | 
|---|
| 2550 | } else { | 
|---|
| 2551 | LOG(1, "REJECT: Point is too further away than present line: " << distance << " >> " << MinDistance << "."); | 
|---|
| 2552 | } | 
|---|
| 2553 | } | 
|---|
| 2554 | } | 
|---|
| 2555 | delete (points); | 
|---|
| 2556 | // check whether closest line is "too close" :), then it's inside | 
|---|
| 2557 | if (ClosestLine == NULL) { | 
|---|
| 2558 | LOG(2, "DEBUG: Is the only point, no one else is closeby."); | 
|---|
| 2559 | return NULL; | 
|---|
| 2560 | } | 
|---|
| 2561 | return ClosestLine; | 
|---|
| 2562 | } | 
|---|
| 2563 | ; | 
|---|
| 2564 |  | 
|---|
| 2565 | /** Finds the triangle that is closest to a given Vector \a *x. | 
|---|
| 2566 | * \param *out output stream for debugging | 
|---|
| 2567 | * \param *x Vector to look from | 
|---|
| 2568 | * \return BoundaryTriangleSet of nearest triangle or NULL. | 
|---|
| 2569 | */ | 
|---|
| 2570 | TriangleList * Tesselation::FindClosestTrianglesToVector(const Vector &x, const LinkedCell_deprecated* LC) const | 
|---|
| 2571 | { | 
|---|
| 2572 | //Info FunctionInfo(__func__); | 
|---|
| 2573 | // get closest points | 
|---|
| 2574 | DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x, LC); | 
|---|
| 2575 | if (points == NULL) { | 
|---|
| 2576 | ELOG(1, "There is no nearest point: too far away from the surface."); | 
|---|
| 2577 | return NULL; | 
|---|
| 2578 | } | 
|---|
| 2579 |  | 
|---|
| 2580 | // for each point, check its lines, remember closest | 
|---|
| 2581 | LOG(1, "Finding closest BoundaryTriangle to " << x << " ... "); | 
|---|
| 2582 | LineSet ClosestLines; | 
|---|
| 2583 | double MinDistance = 1e+16; | 
|---|
| 2584 | Vector BaseLineIntersection; | 
|---|
| 2585 | Vector Center; | 
|---|
| 2586 | Vector BaseLine; | 
|---|
| 2587 | Vector BaseLineCenter; | 
|---|
| 2588 | for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) { | 
|---|
| 2589 | for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) { | 
|---|
| 2590 |  | 
|---|
| 2591 | BaseLine = ((LineRunner->second)->endpoints[0]->node->getPosition()) - ((LineRunner->second)->endpoints[1]->node->getPosition()); | 
|---|
| 2592 | const double lengthBase = BaseLine.NormSquared(); | 
|---|
| 2593 |  | 
|---|
| 2594 | BaseLineIntersection = (x) - ((LineRunner->second)->endpoints[0]->node->getPosition()); | 
|---|
| 2595 | const double lengthEndA = BaseLineIntersection.NormSquared(); | 
|---|
| 2596 |  | 
|---|
| 2597 | BaseLineIntersection = (x) - ((LineRunner->second)->endpoints[1]->node->getPosition()); | 
|---|
| 2598 | const double lengthEndB = BaseLineIntersection.NormSquared(); | 
|---|
| 2599 |  | 
|---|
| 2600 | if ((lengthEndA > lengthBase) || (lengthEndB > lengthBase) || ((lengthEndA < MYEPSILON) || (lengthEndB < MYEPSILON))) { // intersection would be outside, take closer endpoint | 
|---|
| 2601 | const double lengthEnd = std::min(lengthEndA, lengthEndB); | 
|---|
| 2602 | if (lengthEnd - MinDistance < -MYEPSILON) { // new best line | 
|---|
| 2603 | ClosestLines.clear(); | 
|---|
| 2604 | ClosestLines.insert(LineRunner->second); | 
|---|
| 2605 | MinDistance = lengthEnd; | 
|---|
| 2606 | LOG(1, "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[0]->node << " is closer with " << lengthEnd << "."); | 
|---|
| 2607 | } else | 
|---|
| 2608 | if (fabs(lengthEnd - MinDistance) < MYEPSILON) { // additional best candidate | 
|---|
| 2609 | ClosestLines.insert(LineRunner->second); | 
|---|
| 2610 | LOG(1, "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[1]->node << " is equally good with " << lengthEnd << "."); | 
|---|
| 2611 | } else { // line is worse | 
|---|
| 2612 | LOG(1, "REJECT: Line " << *LineRunner->second << " to either endpoints is further away than present closest line candidate: " << lengthEndA << ", " << lengthEndB << ", and distance is longer than baseline:" << lengthBase << "."); | 
|---|
| 2613 | } | 
|---|
| 2614 | } else { // intersection is closer, calculate | 
|---|
| 2615 | // calculate closest point on line to desired point | 
|---|
| 2616 | BaseLineIntersection = (x) - ((LineRunner->second)->endpoints[1]->node->getPosition()); | 
|---|
| 2617 | Center = BaseLineIntersection; | 
|---|
| 2618 | Center.ProjectOntoPlane(BaseLine); | 
|---|
| 2619 | BaseLineIntersection -= Center; | 
|---|
| 2620 | const double distance = BaseLineIntersection.NormSquared(); | 
|---|
| 2621 | if (Center.NormSquared() > BaseLine.NormSquared()) { | 
|---|
| 2622 | ELOG(0, "Algorithmic error: In second case we have intersection outside of baseline!"); | 
|---|
| 2623 | } | 
|---|
| 2624 | if ((ClosestLines.empty()) || (distance < MinDistance)) { | 
|---|
| 2625 | ClosestLines.insert(LineRunner->second); | 
|---|
| 2626 | MinDistance = distance; | 
|---|
| 2627 | LOG(1, "ACCEPT: Intersection in between endpoints, new closest line " << *LineRunner->second << " is " << *ClosestLines.begin() << " with projected distance " << MinDistance << "."); | 
|---|
| 2628 | } else { | 
|---|
| 2629 | LOG(2, "REJECT: Point is further away from line " << *LineRunner->second << " than present closest line: " << distance << " >> " << MinDistance << "."); | 
|---|
| 2630 | } | 
|---|
| 2631 | } | 
|---|
| 2632 | } | 
|---|
| 2633 | } | 
|---|
| 2634 | delete (points); | 
|---|
| 2635 |  | 
|---|
| 2636 | // check whether closest line is "too close" :), then it's inside | 
|---|
| 2637 | if (ClosestLines.empty()) { | 
|---|
| 2638 | LOG(2, "DEBUG: Is the only point, no one else is closeby."); | 
|---|
| 2639 | return NULL; | 
|---|
| 2640 | } | 
|---|
| 2641 | TriangleList * candidates = new TriangleList; | 
|---|
| 2642 | for (LineSet::iterator LineRunner = ClosestLines.begin(); LineRunner != ClosestLines.end(); LineRunner++) | 
|---|
| 2643 | for (TriangleMap::iterator Runner = (*LineRunner)->triangles.begin(); Runner != (*LineRunner)->triangles.end(); Runner++) { | 
|---|
| 2644 | candidates->push_back(Runner->second); | 
|---|
| 2645 | } | 
|---|
| 2646 | return candidates; | 
|---|
| 2647 | } | 
|---|
| 2648 | ; | 
|---|
| 2649 |  | 
|---|
| 2650 | /** Finds closest triangle to a point. | 
|---|
| 2651 | * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint(). | 
|---|
| 2652 | * \param *out output stream for debugging | 
|---|
| 2653 | * \param *x Vector to look from | 
|---|
| 2654 | * \param &distance contains found distance on return | 
|---|
| 2655 | * \return list of BoundaryTriangleSet of nearest triangles or NULL. | 
|---|
| 2656 | */ | 
|---|
| 2657 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToVector(const Vector &x, const LinkedCell_deprecated* LC) const | 
|---|
| 2658 | { | 
|---|
| 2659 | //Info FunctionInfo(__func__); | 
|---|
| 2660 | class BoundaryTriangleSet *result = NULL; | 
|---|
| 2661 | TriangleList *triangles = FindClosestTrianglesToVector(x, LC); | 
|---|
| 2662 | TriangleList candidates; | 
|---|
| 2663 | Vector Center; | 
|---|
| 2664 | Vector helper; | 
|---|
| 2665 |  | 
|---|
| 2666 | if ((triangles == NULL) || (triangles->empty())) | 
|---|
| 2667 | return NULL; | 
|---|
| 2668 |  | 
|---|
| 2669 | // go through all and pick the one with the best alignment to x | 
|---|
| 2670 | double MinAlignment = 2. * M_PI; | 
|---|
| 2671 | for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) { | 
|---|
| 2672 | (*Runner)->GetCenter(Center); | 
|---|
| 2673 | helper = (x) - Center; | 
|---|
| 2674 | const double Alignment = helper.Angle((*Runner)->NormalVector); | 
|---|
| 2675 | if (Alignment < MinAlignment) { | 
|---|
| 2676 | result = *Runner; | 
|---|
| 2677 | MinAlignment = Alignment; | 
|---|
| 2678 | LOG(1, "ACCEPT: Triangle " << *result << " is better aligned with " << MinAlignment << "."); | 
|---|
| 2679 | } else { | 
|---|
| 2680 | LOG(1, "REJECT: Triangle " << *result << " is worse aligned with " << MinAlignment << "."); | 
|---|
| 2681 | } | 
|---|
| 2682 | } | 
|---|
| 2683 | delete (triangles); | 
|---|
| 2684 |  | 
|---|
| 2685 | return result; | 
|---|
| 2686 | } | 
|---|
| 2687 | ; | 
|---|
| 2688 |  | 
|---|
| 2689 | /** Checks whether the provided Vector is within the Tesselation structure. | 
|---|
| 2690 | * Basically calls Tesselation::GetDistanceToSurface() and checks the sign of the return value. | 
|---|
| 2691 | * @param point of which to check the position | 
|---|
| 2692 | * @param *LC LinkedCell_deprecated structure | 
|---|
| 2693 | * | 
|---|
| 2694 | * @return true if the point is inside the Tesselation structure, false otherwise | 
|---|
| 2695 | */ | 
|---|
| 2696 | bool Tesselation::IsInnerPoint(const Vector &Point, const LinkedCell_deprecated* const LC) const | 
|---|
| 2697 | { | 
|---|
| 2698 | TriangleIntersectionList Intersections(Point, this, LC); | 
|---|
| 2699 | return Intersections.IsInside(); | 
|---|
| 2700 | } | 
|---|
| 2701 |  | 
|---|
| 2702 | Vector Tesselation::getNormal(const Vector &Point, const LinkedCell_deprecated* const LC) const | 
|---|
| 2703 | { | 
|---|
| 2704 | TriangleIntersectionList Intersections(Point, this, LC); | 
|---|
| 2705 | BoundaryTriangleSet *triangle = Intersections.GetClosestTriangle(); | 
|---|
| 2706 | if (triangle != NULL) { | 
|---|
| 2707 | return triangle->NormalVector; | 
|---|
| 2708 | } else | 
|---|
| 2709 | return zeroVec; | 
|---|
| 2710 | } | 
|---|
| 2711 |  | 
|---|
| 2712 | /** Returns the distance to the surface given by the tesselation. | 
|---|
| 2713 | * Calls FindClosestTriangleToVector() and checks whether the resulting triangle's BoundaryTriangleSet#NormalVector points | 
|---|
| 2714 | * towards or away from the given \a &Point. Additionally, we check whether it's normal to the normal vector, i.e. on the | 
|---|
| 2715 | * closest triangle's plane. Then, we have to check whether \a Point is inside the triangle or not to determine whether it's | 
|---|
| 2716 | * an inside or outside point. This is done by calling BoundaryTriangleSet::GetIntersectionInsideTriangle(). | 
|---|
| 2717 | * In the end we additionally find the point on the triangle who was smallest distance to \a Point: | 
|---|
| 2718 | *  -# Separate distance from point to center in vector in NormalDirection and on the triangle plane. | 
|---|
| 2719 | *  -# Check whether vector on triangle plane points inside the triangle or crosses triangle bounds. | 
|---|
| 2720 | *  -# If inside, take it to calculate closest distance | 
|---|
| 2721 | *  -# If not, take intersection with BoundaryLine as distance | 
|---|
| 2722 | * | 
|---|
| 2723 | * @note distance is squared despite it still contains a sign to determine in-/outside! | 
|---|
| 2724 | * | 
|---|
| 2725 | * @param point of which to check the position | 
|---|
| 2726 | * @param *LC LinkedCell_deprecated structure | 
|---|
| 2727 | * | 
|---|
| 2728 | * @return >0 if outside, ==0 if on surface, <0 if inside | 
|---|
| 2729 | */ | 
|---|
| 2730 | double Tesselation::GetDistanceSquaredToTriangle(const Vector &Point, const BoundaryTriangleSet* const triangle) const | 
|---|
| 2731 | { | 
|---|
| 2732 | //Info FunctionInfo(__func__); | 
|---|
| 2733 | Vector Center; | 
|---|
| 2734 | Vector helper; | 
|---|
| 2735 | Vector DistanceToCenter; | 
|---|
| 2736 | Vector Intersection; | 
|---|
| 2737 | double distance = 0.; | 
|---|
| 2738 |  | 
|---|
| 2739 | if (triangle == NULL) { // is boundary point or only point in point cloud? | 
|---|
| 2740 | LOG(1, "No triangle given!"); | 
|---|
| 2741 | return -1.; | 
|---|
| 2742 | } else { | 
|---|
| 2743 | LOG(1, "INFO: Closest triangle found is " << *triangle << " with normal vector " << triangle->NormalVector << "."); | 
|---|
| 2744 | } | 
|---|
| 2745 |  | 
|---|
| 2746 | triangle->GetCenter(Center); | 
|---|
| 2747 | LOG(2, "INFO: Central point of the triangle is " << Center << "."); | 
|---|
| 2748 | DistanceToCenter = Center - Point; | 
|---|
| 2749 | LOG(2, "INFO: Vector from point to test to center is " << DistanceToCenter << "."); | 
|---|
| 2750 |  | 
|---|
| 2751 | // check whether we are on boundary | 
|---|
| 2752 | if (fabs(DistanceToCenter.ScalarProduct(triangle->NormalVector)) < MYEPSILON) { | 
|---|
| 2753 | // calculate whether inside of triangle | 
|---|
| 2754 | DistanceToCenter = Point + triangle->NormalVector; // points outside | 
|---|
| 2755 | Center = Point - triangle->NormalVector; // points towards MolCenter | 
|---|
| 2756 | LOG(1, "INFO: Calling Intersection with " << Center << " and " << DistanceToCenter << "."); | 
|---|
| 2757 | if (triangle->GetIntersectionInsideTriangle(Center, DistanceToCenter, Intersection)) { | 
|---|
| 2758 | LOG(1, Point << " is inner point: sufficiently close to boundary, " << Intersection << "."); | 
|---|
| 2759 | return 0.; | 
|---|
| 2760 | } else { | 
|---|
| 2761 | LOG(1, Point << " is NOT an inner point: on triangle plane but outside of triangle bounds."); | 
|---|
| 2762 | return false; | 
|---|
| 2763 | } | 
|---|
| 2764 | } else { | 
|---|
| 2765 | // calculate smallest distance | 
|---|
| 2766 | distance = triangle->GetClosestPointInsideTriangle(Point, Intersection); | 
|---|
| 2767 | LOG(1, "Closest point on triangle is " << Intersection << "."); | 
|---|
| 2768 |  | 
|---|
| 2769 | // then check direction to boundary | 
|---|
| 2770 | if (DistanceToCenter.ScalarProduct(triangle->NormalVector) > MYEPSILON) { | 
|---|
| 2771 | LOG(1, Point << " is an inner point, " << distance << " below surface."); | 
|---|
| 2772 | return -distance; | 
|---|
| 2773 | } else { | 
|---|
| 2774 | LOG(1, Point << " is NOT an inner point, " << distance << " above surface."); | 
|---|
| 2775 | return +distance; | 
|---|
| 2776 | } | 
|---|
| 2777 | } | 
|---|
| 2778 | } | 
|---|
| 2779 | ; | 
|---|
| 2780 |  | 
|---|
| 2781 | /** Calculates minimum distance from \a&Point to a tesselated surface. | 
|---|
| 2782 | * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle(). | 
|---|
| 2783 | * \param &Point point to calculate distance from | 
|---|
| 2784 | * \param *LC needed for finding closest points fast | 
|---|
| 2785 | * \return distance squared to closest point on surface | 
|---|
| 2786 | */ | 
|---|
| 2787 | double Tesselation::GetDistanceToSurface(const Vector &Point, const LinkedCell_deprecated* const LC) const | 
|---|
| 2788 | { | 
|---|
| 2789 | //Info FunctionInfo(__func__); | 
|---|
| 2790 | TriangleIntersectionList Intersections(Point, this, LC); | 
|---|
| 2791 |  | 
|---|
| 2792 | return Intersections.GetSmallestDistance(); | 
|---|
| 2793 | } | 
|---|
| 2794 | ; | 
|---|
| 2795 |  | 
|---|
| 2796 | /** Calculates minimum distance from \a&Point to a tesselated surface. | 
|---|
| 2797 | * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle(). | 
|---|
| 2798 | * \param &Point point to calculate distance from | 
|---|
| 2799 | * \param *LC needed for finding closest points fast | 
|---|
| 2800 | * \return distance squared to closest point on surface | 
|---|
| 2801 | */ | 
|---|
| 2802 | BoundaryTriangleSet * Tesselation::GetClosestTriangleOnSurface(const Vector &Point, const LinkedCell_deprecated* const LC) const | 
|---|
| 2803 | { | 
|---|
| 2804 | //Info FunctionInfo(__func__); | 
|---|
| 2805 | TriangleIntersectionList Intersections(Point, this, LC); | 
|---|
| 2806 |  | 
|---|
| 2807 | return Intersections.GetClosestTriangle(); | 
|---|
| 2808 | } | 
|---|
| 2809 | ; | 
|---|
| 2810 |  | 
|---|
| 2811 | /** Gets all points connected to the provided point by triangulation lines. | 
|---|
| 2812 | * | 
|---|
| 2813 | * @param *Point of which get all connected points | 
|---|
| 2814 | * | 
|---|
| 2815 | * @return set of the all points linked to the provided one | 
|---|
| 2816 | */ | 
|---|
| 2817 | TesselPointSet * Tesselation::GetAllConnectedPoints(const TesselPoint* const Point) const | 
|---|
| 2818 | { | 
|---|
| 2819 | //Info FunctionInfo(__func__); | 
|---|
| 2820 | TesselPointSet *connectedPoints = new TesselPointSet; | 
|---|
| 2821 | class BoundaryPointSet *ReferencePoint = NULL; | 
|---|
| 2822 | TesselPoint* current; | 
|---|
| 2823 | bool takePoint = false; | 
|---|
| 2824 | // find the respective boundary point | 
|---|
| 2825 | PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->getNr()); | 
|---|
| 2826 | if (PointRunner != PointsOnBoundary.end()) { | 
|---|
| 2827 | ReferencePoint = PointRunner->second; | 
|---|
| 2828 | } else { | 
|---|
| 2829 | ELOG(2, "GetAllConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "."); | 
|---|
| 2830 | ReferencePoint = NULL; | 
|---|
| 2831 | } | 
|---|
| 2832 |  | 
|---|
| 2833 | // little trick so that we look just through lines connect to the BoundaryPoint | 
|---|
| 2834 | // OR fall-back to look through all lines if there is no such BoundaryPoint | 
|---|
| 2835 | const LineMap *Lines; | 
|---|
| 2836 | ; | 
|---|
| 2837 | if (ReferencePoint != NULL) | 
|---|
| 2838 | Lines = &(ReferencePoint->lines); | 
|---|
| 2839 | else | 
|---|
| 2840 | Lines = &LinesOnBoundary; | 
|---|
| 2841 | LineMap::const_iterator findLines = Lines->begin(); | 
|---|
| 2842 | while (findLines != Lines->end()) { | 
|---|
| 2843 | takePoint = false; | 
|---|
| 2844 |  | 
|---|
| 2845 | if (findLines->second->endpoints[0]->Nr == Point->getNr()) { | 
|---|
| 2846 | takePoint = true; | 
|---|
| 2847 | current = findLines->second->endpoints[1]->node; | 
|---|
| 2848 | } else | 
|---|
| 2849 | if (findLines->second->endpoints[1]->Nr == Point->getNr()) { | 
|---|
| 2850 | takePoint = true; | 
|---|
| 2851 | current = findLines->second->endpoints[0]->node; | 
|---|
| 2852 | } | 
|---|
| 2853 |  | 
|---|
| 2854 | if (takePoint) { | 
|---|
| 2855 | LOG(1, "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is enlisted."); | 
|---|
| 2856 | connectedPoints->insert(current); | 
|---|
| 2857 | } | 
|---|
| 2858 |  | 
|---|
| 2859 | findLines++; | 
|---|
| 2860 | } | 
|---|
| 2861 |  | 
|---|
| 2862 | if (connectedPoints->empty()) { // if have not found any points | 
|---|
| 2863 | ELOG(1, "We have not found any connected points to " << *Point << "."); | 
|---|
| 2864 | return NULL; | 
|---|
| 2865 | } | 
|---|
| 2866 |  | 
|---|
| 2867 | return connectedPoints; | 
|---|
| 2868 | } | 
|---|
| 2869 | ; | 
|---|
| 2870 |  | 
|---|
| 2871 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point. | 
|---|
| 2872 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points | 
|---|
| 2873 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given | 
|---|
| 2874 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the | 
|---|
| 2875 | * triangle we are looking for. | 
|---|
| 2876 | * | 
|---|
| 2877 | * @param *out output stream for debugging | 
|---|
| 2878 | * @param *SetOfNeighbours all points for which the angle should be calculated | 
|---|
| 2879 | * @param *Point of which get all connected points | 
|---|
| 2880 | * @param *Reference Reference vector for zero angle or NULL for no preference | 
|---|
| 2881 | * @return list of the all points linked to the provided one | 
|---|
| 2882 | */ | 
|---|
| 2883 | TesselPointList * Tesselation::GetCircleOfConnectedTriangles(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector &Reference) const | 
|---|
| 2884 | { | 
|---|
| 2885 | //Info FunctionInfo(__func__); | 
|---|
| 2886 | map<double, TesselPoint*> anglesOfPoints; | 
|---|
| 2887 | TesselPointList *connectedCircle = new TesselPointList; | 
|---|
| 2888 | Vector PlaneNormal; | 
|---|
| 2889 | Vector AngleZero; | 
|---|
| 2890 | Vector OrthogonalVector; | 
|---|
| 2891 | Vector helper; | 
|---|
| 2892 | const TesselPoint * const TrianglePoints[3] = {Point, NULL, NULL}; | 
|---|
| 2893 | TriangleList *triangles = NULL; | 
|---|
| 2894 |  | 
|---|
| 2895 | if (SetOfNeighbours == NULL) { | 
|---|
| 2896 | ELOG(2, "Could not find any connected points!"); | 
|---|
| 2897 | delete (connectedCircle); | 
|---|
| 2898 | return NULL; | 
|---|
| 2899 | } | 
|---|
| 2900 |  | 
|---|
| 2901 | // calculate central point | 
|---|
| 2902 | triangles = FindTriangles(TrianglePoints); | 
|---|
| 2903 | ASSERT((triangles == NULL) || (triangles->empty()), std::string("Tesselation::GetCircleOfConnectedTriangles()") + std::string("Could not find any triangles for point " + toString(*Point) + ".")); | 
|---|
| 2904 | for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) | 
|---|
| 2905 | PlaneNormal += (*Runner)->NormalVector; | 
|---|
| 2906 | PlaneNormal.Scale(1.0 / triangles->size()); | 
|---|
| 2907 | LOG(4, "DEBUG: Calculated PlaneNormal of all circle points is " << PlaneNormal << "."); | 
|---|
| 2908 | PlaneNormal.Normalize(); | 
|---|
| 2909 |  | 
|---|
| 2910 | // construct one orthogonal vector | 
|---|
| 2911 | AngleZero = (Reference) - (Point->getPosition()); | 
|---|
| 2912 | AngleZero.ProjectOntoPlane(PlaneNormal); | 
|---|
| 2913 | if ((AngleZero.NormSquared() < MYEPSILON)) { | 
|---|
| 2914 | LOG(4, "DEBUG: Using alternatively " << (*SetOfNeighbours->begin())->getPosition() << " as angle 0 referencer."); | 
|---|
| 2915 | AngleZero = ((*SetOfNeighbours->begin())->getPosition()) - (Point->getPosition()); | 
|---|
| 2916 | AngleZero.ProjectOntoPlane(PlaneNormal); | 
|---|
| 2917 | ASSERT(AngleZero.NormSquared() > MYEPSILON, std::string("Tesselation::GetCircleOfConnectedTriangles() - ") + std::string("AngleZero is 0 even with alternative reference.") + std::string("The algorithm has to be changed here!")); | 
|---|
| 2918 | } | 
|---|
| 2919 | LOG(4, "DEBUG: Reference vector on this plane representing angle 0 is " << AngleZero << "."); | 
|---|
| 2920 | if (AngleZero.NormSquared() > MYEPSILON) | 
|---|
| 2921 | OrthogonalVector = Plane(PlaneNormal, AngleZero, 0).getNormal(); | 
|---|
| 2922 | else | 
|---|
| 2923 | OrthogonalVector.MakeNormalTo(PlaneNormal); | 
|---|
| 2924 | LOG(4, "DEBUG: OrthogonalVector on plane is " << OrthogonalVector << "."); | 
|---|
| 2925 |  | 
|---|
| 2926 | // go through all connected points and calculate angle | 
|---|
| 2927 | for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) { | 
|---|
| 2928 | helper = ((*listRunner)->getPosition()) - (Point->getPosition()); | 
|---|
| 2929 | helper.ProjectOntoPlane(PlaneNormal); | 
|---|
| 2930 | double angle = GetAngle(helper, AngleZero, OrthogonalVector); | 
|---|
| 2931 | LOG(4, "DEBUG" << angle << " for point " << **listRunner << "."); | 
|---|
| 2932 | anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner))); | 
|---|
| 2933 | } | 
|---|
| 2934 |  | 
|---|
| 2935 | for (map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) { | 
|---|
| 2936 | connectedCircle->push_back(AngleRunner->second); | 
|---|
| 2937 | } | 
|---|
| 2938 |  | 
|---|
| 2939 | return connectedCircle; | 
|---|
| 2940 | } | 
|---|
| 2941 |  | 
|---|
| 2942 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point. | 
|---|
| 2943 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points | 
|---|
| 2944 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given | 
|---|
| 2945 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the | 
|---|
| 2946 | * triangle we are looking for. | 
|---|
| 2947 | * | 
|---|
| 2948 | * @param *SetOfNeighbours all points for which the angle should be calculated | 
|---|
| 2949 | * @param *Point of which get all connected points | 
|---|
| 2950 | * @param *Reference Reference vector for zero angle or (0,0,0) for no preference | 
|---|
| 2951 | * @return list of the all points linked to the provided one | 
|---|
| 2952 | */ | 
|---|
| 2953 | TesselPointList * Tesselation::GetCircleOfSetOfPoints(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector &Reference) const | 
|---|
| 2954 | { | 
|---|
| 2955 | //Info FunctionInfo(__func__); | 
|---|
| 2956 | map<double, TesselPoint*> anglesOfPoints; | 
|---|
| 2957 | TesselPointList *connectedCircle = new TesselPointList; | 
|---|
| 2958 | Vector center; | 
|---|
| 2959 | Vector PlaneNormal; | 
|---|
| 2960 | Vector AngleZero; | 
|---|
| 2961 | Vector OrthogonalVector; | 
|---|
| 2962 | Vector helper; | 
|---|
| 2963 |  | 
|---|
| 2964 | if (SetOfNeighbours == NULL) { | 
|---|
| 2965 | ELOG(2, "Could not find any connected points!"); | 
|---|
| 2966 | delete (connectedCircle); | 
|---|
| 2967 | return NULL; | 
|---|
| 2968 | } | 
|---|
| 2969 |  | 
|---|
| 2970 | // check whether there's something to do | 
|---|
| 2971 | if (SetOfNeighbours->size() < 3) { | 
|---|
| 2972 | for (TesselPointSet::iterator TesselRunner = SetOfNeighbours->begin(); TesselRunner != SetOfNeighbours->end(); TesselRunner++) | 
|---|
| 2973 | connectedCircle->push_back(*TesselRunner); | 
|---|
| 2974 | return connectedCircle; | 
|---|
| 2975 | } | 
|---|
| 2976 |  | 
|---|
| 2977 | LOG(1, "INFO: Point is " << *Point << " and Reference is " << Reference << "."); | 
|---|
| 2978 | // calculate central point | 
|---|
| 2979 | TesselPointSet::const_iterator TesselA = SetOfNeighbours->begin(); | 
|---|
| 2980 | TesselPointSet::const_iterator TesselB = SetOfNeighbours->begin(); | 
|---|
| 2981 | TesselPointSet::const_iterator TesselC = SetOfNeighbours->begin(); | 
|---|
| 2982 | TesselB++; | 
|---|
| 2983 | TesselC++; | 
|---|
| 2984 | TesselC++; | 
|---|
| 2985 | int counter = 0; | 
|---|
| 2986 | while (TesselC != SetOfNeighbours->end()) { | 
|---|
| 2987 | helper = Plane(((*TesselA)->getPosition()), ((*TesselB)->getPosition()), ((*TesselC)->getPosition())).getNormal(); | 
|---|
| 2988 | LOG(5, "DEBUG: Making normal vector out of " << *(*TesselA) << ", " << *(*TesselB) << " and " << *(*TesselC) << ":" << helper); | 
|---|
| 2989 | counter++; | 
|---|
| 2990 | TesselA++; | 
|---|
| 2991 | TesselB++; | 
|---|
| 2992 | TesselC++; | 
|---|
| 2993 | PlaneNormal += helper; | 
|---|
| 2994 | } | 
|---|
| 2995 | //LOG(0, "Summed vectors " << center << "; number of points " << connectedPoints.size() << "; scale factor " << counter); | 
|---|
| 2996 | PlaneNormal.Scale(1.0 / (double)counter); | 
|---|
| 2997 | //  LOG(1, "INFO: Calculated center of all circle points is " << center << "."); | 
|---|
| 2998 | // | 
|---|
| 2999 | //  // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points | 
|---|
| 3000 | //  PlaneNormal.CopyVector(Point->node); | 
|---|
| 3001 | //  PlaneNormal.SubtractVector(¢er); | 
|---|
| 3002 | //  PlaneNormal.Normalize(); | 
|---|
| 3003 | LOG(4, "DEBUG: Calculated plane normal of circle is " << PlaneNormal << "."); | 
|---|
| 3004 |  | 
|---|
| 3005 | // construct one orthogonal vector | 
|---|
| 3006 | if (!Reference.IsZero()) { | 
|---|
| 3007 | AngleZero = (Reference) - (Point->getPosition()); | 
|---|
| 3008 | AngleZero.ProjectOntoPlane(PlaneNormal); | 
|---|
| 3009 | } | 
|---|
| 3010 | if ((Reference.IsZero()) || (AngleZero.NormSquared() < MYEPSILON)) { | 
|---|
| 3011 | LOG(4, "DEBUG: Using alternatively " << (*SetOfNeighbours->begin())->getPosition() << " as angle 0 referencer."); | 
|---|
| 3012 | AngleZero = ((*SetOfNeighbours->begin())->getPosition()) - (Point->getPosition()); | 
|---|
| 3013 | AngleZero.ProjectOntoPlane(PlaneNormal); | 
|---|
| 3014 | ASSERT(AngleZero.NormSquared() > MYEPSILON, std::string("Tesselation::GetCircleOfSetOfPoints() - ") + std::string("AngleZero is 0 even with alternative reference.") + std::string("The algorithm has to be changed here!")); | 
|---|
| 3015 | } | 
|---|
| 3016 | LOG(4, "DEBUG: Reference vector on this plane representing angle 0 is " << AngleZero << "."); | 
|---|
| 3017 | if (AngleZero.NormSquared() > MYEPSILON) { | 
|---|
| 3018 | try { | 
|---|
| 3019 | OrthogonalVector = Plane(PlaneNormal, AngleZero, 0).getNormal(); | 
|---|
| 3020 | } catch (ZeroVectorException &e) { | 
|---|
| 3021 | LOG(4, "DEBUG: Constructing plane failed due to linear dependency."); | 
|---|
| 3022 | OrthogonalVector.MakeNormalTo(PlaneNormal); | 
|---|
| 3023 | } | 
|---|
| 3024 | } else | 
|---|
| 3025 | OrthogonalVector.MakeNormalTo(PlaneNormal); | 
|---|
| 3026 | LOG(4, "DEBUG: OrthogonalVector on plane is " << OrthogonalVector << "."); | 
|---|
| 3027 |  | 
|---|
| 3028 | // go through all connected points and calculate angle | 
|---|
| 3029 | pair<map<double, TesselPoint*>::iterator, bool> InserterTest; | 
|---|
| 3030 | for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) { | 
|---|
| 3031 | helper = ((*listRunner)->getPosition()) - (Point->getPosition()); | 
|---|
| 3032 | helper.ProjectOntoPlane(PlaneNormal); | 
|---|
| 3033 | double angle = GetAngle(helper, AngleZero, OrthogonalVector); | 
|---|
| 3034 | if (angle > M_PI) // the correction is of no use here (and not desired) | 
|---|
| 3035 | angle = 2. * M_PI - angle; | 
|---|
| 3036 | LOG(4, "DEBUG: Calculated angle between " << helper << " and " << AngleZero << " is " << angle << " for point " << **listRunner << "."); | 
|---|
| 3037 | InserterTest = anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner))); | 
|---|
| 3038 | ASSERT(InserterTest.second, std::string("Tesselation::GetCircleOfSetOfPoints() - ") + std::string("got two atoms with same angle " + toString(*((InserterTest.first)->second))) + std::string(" and " + toString((*listRunner)))); | 
|---|
| 3039 | } | 
|---|
| 3040 |  | 
|---|
| 3041 | for (map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) { | 
|---|
| 3042 | connectedCircle->push_back(AngleRunner->second); | 
|---|
| 3043 | } | 
|---|
| 3044 |  | 
|---|
| 3045 | return connectedCircle; | 
|---|
| 3046 | } | 
|---|
| 3047 |  | 
|---|
| 3048 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we walk along a closed path. | 
|---|
| 3049 | * | 
|---|
| 3050 | * @param *out output stream for debugging | 
|---|
| 3051 | * @param *Point of which get all connected points | 
|---|
| 3052 | * @return list of the all points linked to the provided one | 
|---|
| 3053 | */ | 
|---|
| 3054 | ListOfTesselPointList * Tesselation::GetPathsOfConnectedPoints(const TesselPoint* const Point) const | 
|---|
| 3055 | { | 
|---|
| 3056 | //Info FunctionInfo(__func__); | 
|---|
| 3057 | map<double, TesselPoint*> anglesOfPoints; | 
|---|
| 3058 | list<TesselPointList *> *ListOfPaths = new list<TesselPointList *>; | 
|---|
| 3059 | TesselPointList *connectedPath = NULL; | 
|---|
| 3060 | Vector center; | 
|---|
| 3061 | Vector PlaneNormal; | 
|---|
| 3062 | Vector AngleZero; | 
|---|
| 3063 | Vector OrthogonalVector; | 
|---|
| 3064 | Vector helper; | 
|---|
| 3065 | class BoundaryPointSet *ReferencePoint = NULL; | 
|---|
| 3066 | class BoundaryPointSet *CurrentPoint = NULL; | 
|---|
| 3067 | class BoundaryTriangleSet *triangle = NULL; | 
|---|
| 3068 | class BoundaryLineSet *CurrentLine = NULL; | 
|---|
| 3069 | class BoundaryLineSet *StartLine = NULL; | 
|---|
| 3070 | // find the respective boundary point | 
|---|
| 3071 | PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->getNr()); | 
|---|
| 3072 | if (PointRunner != PointsOnBoundary.end()) { | 
|---|
| 3073 | ReferencePoint = PointRunner->second; | 
|---|
| 3074 | } else { | 
|---|
| 3075 | ELOG(1, "GetPathOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "."); | 
|---|
| 3076 | return NULL; | 
|---|
| 3077 | } | 
|---|
| 3078 |  | 
|---|
| 3079 | map<class BoundaryLineSet *, bool> TouchedLine; | 
|---|
| 3080 | map<class BoundaryTriangleSet *, bool> TouchedTriangle; | 
|---|
| 3081 | map<class BoundaryLineSet *, bool>::iterator LineRunner; | 
|---|
| 3082 | map<class BoundaryTriangleSet *, bool>::iterator TriangleRunner; | 
|---|
| 3083 | for (LineMap::iterator Runner = ReferencePoint->lines.begin(); Runner != ReferencePoint->lines.end(); Runner++) { | 
|---|
| 3084 | LOG(4, "DEBUG: Adding " << *Runner->second << " to TouchedLine map."); | 
|---|
| 3085 | TouchedLine.insert(pair<class BoundaryLineSet *, bool>(Runner->second, false)); | 
|---|
| 3086 | for (TriangleMap::iterator Sprinter = Runner->second->triangles.begin(); Sprinter != Runner->second->triangles.end(); Sprinter++) { | 
|---|
| 3087 | LOG(4, "DEBUG: Adding " << *Sprinter->second << " to TouchedTriangle map."); | 
|---|
| 3088 | TouchedTriangle.insert(pair<class BoundaryTriangleSet *, bool>(Sprinter->second, false)); | 
|---|
| 3089 | } | 
|---|
| 3090 | } | 
|---|
| 3091 | if (!ReferencePoint->lines.empty()) { | 
|---|
| 3092 | for (LineMap::iterator runner = ReferencePoint->lines.begin(); runner != ReferencePoint->lines.end(); runner++) { | 
|---|
| 3093 | LineRunner = TouchedLine.find(runner->second); | 
|---|
| 3094 | if (LineRunner == TouchedLine.end()) { | 
|---|
| 3095 | ELOG(1, "I could not find " << *runner->second << " in the touched list."); | 
|---|
| 3096 | } else | 
|---|
| 3097 | if (!LineRunner->second) { | 
|---|
| 3098 | LineRunner->second = true; | 
|---|
| 3099 | connectedPath = new TesselPointList; | 
|---|
| 3100 | triangle = NULL; | 
|---|
| 3101 | CurrentLine = runner->second; | 
|---|
| 3102 | StartLine = CurrentLine; | 
|---|
| 3103 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint); | 
|---|
| 3104 | LOG(3, "INFO: Beginning path retrieval at " << *CurrentPoint << " of line " << *CurrentLine << "."); | 
|---|
| 3105 | do { | 
|---|
| 3106 | // push current one | 
|---|
| 3107 | LOG(3, "INFO: Putting " << *CurrentPoint << " at end of path."); | 
|---|
| 3108 | connectedPath->push_back(CurrentPoint->node); | 
|---|
| 3109 |  | 
|---|
| 3110 | // find next triangle | 
|---|
| 3111 | for (TriangleMap::iterator Runner = CurrentLine->triangles.begin(); Runner != CurrentLine->triangles.end(); Runner++) { | 
|---|
| 3112 | LOG(4, "DEBUG: Inspecting triangle " << *Runner->second << "."); | 
|---|
| 3113 | if ((Runner->second != triangle)) { // look for first triangle not equal to old one | 
|---|
| 3114 | triangle = Runner->second; | 
|---|
| 3115 | TriangleRunner = TouchedTriangle.find(triangle); | 
|---|
| 3116 | if (TriangleRunner != TouchedTriangle.end()) { | 
|---|
| 3117 | if (!TriangleRunner->second) { | 
|---|
| 3118 | TriangleRunner->second = true; | 
|---|
| 3119 | LOG(4, "DEBUG: Connecting triangle is " << *triangle << "."); | 
|---|
| 3120 | break; | 
|---|
| 3121 | } else { | 
|---|
| 3122 | LOG(4, "DEBUG: Skipping " << *triangle << ", as we have already visited it."); | 
|---|
| 3123 | triangle = NULL; | 
|---|
| 3124 | } | 
|---|
| 3125 | } else { | 
|---|
| 3126 | ELOG(1, "I could not find " << *triangle << " in the touched list."); | 
|---|
| 3127 | triangle = NULL; | 
|---|
| 3128 | } | 
|---|
| 3129 | } else { | 
|---|
| 3130 | // as we have stumbled upon the same triangle, we don't need the check anymore | 
|---|
| 3131 | triangle = NULL; | 
|---|
| 3132 | } | 
|---|
| 3133 | } | 
|---|
| 3134 | if (triangle == NULL) | 
|---|
| 3135 | break; | 
|---|
| 3136 | // find next line | 
|---|
| 3137 | for (int i = 0; i < 3; i++) { | 
|---|
| 3138 | if ((triangle->lines[i] != CurrentLine) && (triangle->lines[i]->ContainsBoundaryPoint(ReferencePoint))) { // not the current line and still containing Point | 
|---|
| 3139 | CurrentLine = triangle->lines[i]; | 
|---|
| 3140 | LOG(3, "INFO: Connecting line is " << *CurrentLine << "."); | 
|---|
| 3141 | break; | 
|---|
| 3142 | } | 
|---|
| 3143 | } | 
|---|
| 3144 | LineRunner = TouchedLine.find(CurrentLine); | 
|---|
| 3145 | if (LineRunner == TouchedLine.end()) | 
|---|
| 3146 | ELOG(1, "I could not find " << *CurrentLine << " in the touched list."); | 
|---|
| 3147 | else | 
|---|
| 3148 | LineRunner->second = true; | 
|---|
| 3149 | // find next point | 
|---|
| 3150 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint); | 
|---|
| 3151 |  | 
|---|
| 3152 | } while (CurrentLine != StartLine); | 
|---|
| 3153 | // last point is missing, as it's on start line | 
|---|
| 3154 | if (StartLine->GetOtherEndpoint(ReferencePoint)->node != connectedPath->back()) { | 
|---|
| 3155 | LOG(3, "INFO: Putting " << *CurrentPoint << " at end of path to close it."); | 
|---|
| 3156 | connectedPath->push_back(StartLine->GetOtherEndpoint(ReferencePoint)->node); | 
|---|
| 3157 | } | 
|---|
| 3158 |  | 
|---|
| 3159 | ListOfPaths->push_back(connectedPath); | 
|---|
| 3160 | } else { | 
|---|
| 3161 | LOG(3, "DEBUG: Skipping " << *runner->second << ", as we have already visited it."); | 
|---|
| 3162 | } | 
|---|
| 3163 | } | 
|---|
| 3164 | } else { | 
|---|
| 3165 | ELOG(1, "There are no lines attached to " << *ReferencePoint << "."); | 
|---|
| 3166 | } | 
|---|
| 3167 |  | 
|---|
| 3168 | return ListOfPaths; | 
|---|
| 3169 | } | 
|---|
| 3170 |  | 
|---|
| 3171 | /** Gets all closed paths on the circle of points connected to the provided point by triangulation lines, if this very point is removed. | 
|---|
| 3172 | * From GetPathsOfConnectedPoints() extracts all single loops of intracrossing paths in the list of closed paths. | 
|---|
| 3173 | * @param *out output stream for debugging | 
|---|
| 3174 | * @param *Point of which get all connected points | 
|---|
| 3175 | * @return list of the closed paths | 
|---|
| 3176 | */ | 
|---|
| 3177 | ListOfTesselPointList * Tesselation::GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const | 
|---|
| 3178 | { | 
|---|
| 3179 | //Info FunctionInfo(__func__); | 
|---|
| 3180 | list<TesselPointList *> *ListofPaths = GetPathsOfConnectedPoints(Point); | 
|---|
| 3181 | list<TesselPointList *> *ListofClosedPaths = new list<TesselPointList *>; | 
|---|
| 3182 | TesselPointList *connectedPath = NULL; | 
|---|
| 3183 | TesselPointList *newPath = NULL; | 
|---|
| 3184 | int count = 0; | 
|---|
| 3185 | TesselPointList::iterator CircleRunner; | 
|---|
| 3186 | TesselPointList::iterator CircleStart; | 
|---|
| 3187 |  | 
|---|
| 3188 | for (list<TesselPointList *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) { | 
|---|
| 3189 | connectedPath = *ListRunner; | 
|---|
| 3190 |  | 
|---|
| 3191 | if (DoLog(2)) { | 
|---|
| 3192 | std::stringstream output; | 
|---|
| 3193 | output << "INFO: Current path is "; | 
|---|
| 3194 | BOOST_FOREACH(const TesselPoint * const item, *connectedPath) { | 
|---|
| 3195 | output << *item << " "; | 
|---|
| 3196 | } | 
|---|
| 3197 | LOG(1, output.str()); | 
|---|
| 3198 | } | 
|---|
| 3199 |  | 
|---|
| 3200 | // go through list, look for reappearance of starting Point and count | 
|---|
| 3201 | CircleStart = connectedPath->begin(); | 
|---|
| 3202 | // go through list, look for reappearance of starting Point and create list | 
|---|
| 3203 | TesselPointList::iterator Marker = CircleStart; | 
|---|
| 3204 | for (CircleRunner = CircleStart; CircleRunner != connectedPath->end(); CircleRunner++) { | 
|---|
| 3205 | if ((*CircleRunner == *CircleStart) && (CircleRunner != CircleStart)) { // is not the very first point | 
|---|
| 3206 | // we have a closed circle from Marker to new Marker | 
|---|
| 3207 | if (DoLog(3)) { | 
|---|
| 3208 | std::stringstream output; | 
|---|
| 3209 | output << "DEBUG: " << count + 1 << ". closed path consists of: "; | 
|---|
| 3210 | for (TesselPointList::iterator CircleSprinter = Marker; CircleSprinter != CircleRunner; CircleSprinter++) | 
|---|
| 3211 | output << (**CircleSprinter) << " <-> "; | 
|---|
| 3212 | LOG(1, output.str()); | 
|---|
| 3213 | } | 
|---|
| 3214 | newPath = new TesselPointList; | 
|---|
| 3215 | TesselPointList::iterator CircleSprinter = Marker; | 
|---|
| 3216 | for (; CircleSprinter != CircleRunner; CircleSprinter++) | 
|---|
| 3217 | newPath->push_back(*CircleSprinter); | 
|---|
| 3218 | count++; | 
|---|
| 3219 | Marker = CircleRunner; | 
|---|
| 3220 |  | 
|---|
| 3221 | // add to list | 
|---|
| 3222 | ListofClosedPaths->push_back(newPath); | 
|---|
| 3223 | } | 
|---|
| 3224 | } | 
|---|
| 3225 | } | 
|---|
| 3226 | LOG(2, "DEBUG: " << count << " closed additional path(s) have been created."); | 
|---|
| 3227 |  | 
|---|
| 3228 | // delete list of paths | 
|---|
| 3229 | while (!ListofPaths->empty()) { | 
|---|
| 3230 | connectedPath = *(ListofPaths->begin()); | 
|---|
| 3231 | ListofPaths->remove(connectedPath); | 
|---|
| 3232 | delete (connectedPath); | 
|---|
| 3233 | } | 
|---|
| 3234 | delete (ListofPaths); | 
|---|
| 3235 |  | 
|---|
| 3236 | // exit | 
|---|
| 3237 | return ListofClosedPaths; | 
|---|
| 3238 | } | 
|---|
| 3239 | ; | 
|---|
| 3240 |  | 
|---|
| 3241 | /** Gets all belonging triangles for a given BoundaryPointSet. | 
|---|
| 3242 | * \param *out output stream for debugging | 
|---|
| 3243 | * \param *Point BoundaryPoint | 
|---|
| 3244 | * \return pointer to allocated list of triangles | 
|---|
| 3245 | */ | 
|---|
| 3246 | TriangleSet *Tesselation::GetAllTriangles(const BoundaryPointSet * const Point) const | 
|---|
| 3247 | { | 
|---|
| 3248 | //Info FunctionInfo(__func__); | 
|---|
| 3249 | TriangleSet *connectedTriangles = new TriangleSet; | 
|---|
| 3250 |  | 
|---|
| 3251 | if (Point == NULL) { | 
|---|
| 3252 | ELOG(1, "Point given is NULL."); | 
|---|
| 3253 | } else { | 
|---|
| 3254 | // go through its lines and insert all triangles | 
|---|
| 3255 | for (LineMap::const_iterator LineRunner = Point->lines.begin(); LineRunner != Point->lines.end(); LineRunner++) | 
|---|
| 3256 | for (TriangleMap::iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) { | 
|---|
| 3257 | connectedTriangles->insert(TriangleRunner->second); | 
|---|
| 3258 | } | 
|---|
| 3259 | } | 
|---|
| 3260 |  | 
|---|
| 3261 | return connectedTriangles; | 
|---|
| 3262 | } | 
|---|
| 3263 | ; | 
|---|
| 3264 |  | 
|---|
| 3265 | struct CloserToPiHalf | 
|---|
| 3266 | { | 
|---|
| 3267 | bool operator()(double angle, double smallestangle) | 
|---|
| 3268 | { | 
|---|
| 3269 | return (fabs(angle - M_PI / 2.) < fabs(smallestangle - M_PI / 2.)); | 
|---|
| 3270 | } | 
|---|
| 3271 | }; | 
|---|
| 3272 |  | 
|---|
| 3273 | bool Tesselation::IsPointBelowSurroundingPolygon(const BoundaryPointSet *_point) const | 
|---|
| 3274 | { | 
|---|
| 3275 | // check for NULL | 
|---|
| 3276 | if (_point == NULL) { | 
|---|
| 3277 | return false; | 
|---|
| 3278 | } | 
|---|
| 3279 |  | 
|---|
| 3280 | // get list of connected points | 
|---|
| 3281 | if (_point->lines.empty()) { | 
|---|
| 3282 | LOG(1, "INFO: point " << *_point << " is not connected to any lines."); | 
|---|
| 3283 | return false; | 
|---|
| 3284 | } | 
|---|
| 3285 | bool PointIsBelow = true; | 
|---|
| 3286 |  | 
|---|
| 3287 | // create Orthogonal vector as reference for angle (pointing into [pi,2pi) interval) | 
|---|
| 3288 | Vector OrthogonalVector; | 
|---|
| 3289 | for (LineMap::const_iterator lineiter = _point->lines.begin(); | 
|---|
| 3290 | lineiter != _point->lines.end(); ++lineiter) | 
|---|
| 3291 | for (TriangleMap::const_iterator triangleiter = lineiter->second->triangles.begin(); | 
|---|
| 3292 | triangleiter != lineiter->second->triangles.end(); | 
|---|
| 3293 | ++triangleiter) | 
|---|
| 3294 | OrthogonalVector += triangleiter->second->NormalVector; | 
|---|
| 3295 | OrthogonalVector.Normalize(); | 
|---|
| 3296 |  | 
|---|
| 3297 | // go through all closed paths for this point | 
|---|
| 3298 | typedef list<TesselPointList *> TPL_list_t; | 
|---|
| 3299 | const TPL_list_t *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(_point->node); | 
|---|
| 3300 | for (TPL_list_t::const_iterator closedpathsiter = ListOfClosedPaths->begin(); | 
|---|
| 3301 | (closedpathsiter != ListOfClosedPaths->end()) && PointIsBelow; | 
|---|
| 3302 | ++closedpathsiter) { | 
|---|
| 3303 | const TesselPointList *connectedPath = *closedpathsiter; | 
|---|
| 3304 |  | 
|---|
| 3305 | TesselPointList::const_iterator ListAdvance = connectedPath->begin(); // gives angle direction | 
|---|
| 3306 | TesselPointList::const_iterator ListRunner = ListAdvance++; | 
|---|
| 3307 | for (; (ListAdvance != connectedPath->end()) && PointIsBelow; | 
|---|
| 3308 | ListRunner = ListAdvance++) { // go through all closed paths | 
|---|
| 3309 | LOG(2, "DEBUG: Current reference node is " << **ListRunner | 
|---|
| 3310 | << ", advanced node is " << **ListAdvance); | 
|---|
| 3311 |  | 
|---|
| 3312 | // reference vector to point to check for this point of connected path | 
|---|
| 3313 | const Vector Reference = | 
|---|
| 3314 | ((*ListAdvance)->getPosition()) - ((*ListRunner)->getPosition()); | 
|---|
| 3315 |  | 
|---|
| 3316 | // go through all other points in this connected path | 
|---|
| 3317 | for (TesselPointList::const_iterator OtherRunner = ListAdvance; | 
|---|
| 3318 | (OtherRunner != ListRunner) && PointIsBelow; | 
|---|
| 3319 | ++OtherRunner == connectedPath->end() ? | 
|---|
| 3320 | OtherRunner = connectedPath->begin() : | 
|---|
| 3321 | OtherRunner) { | 
|---|
| 3322 | if (OtherRunner == ListAdvance) | 
|---|
| 3323 | continue; | 
|---|
| 3324 | LOG(3, "DEBUG: Current other node is " << **OtherRunner); | 
|---|
| 3325 |  | 
|---|
| 3326 | // build the plane with normal vector | 
|---|
| 3327 | const Vector onebeam = | 
|---|
| 3328 | ((*OtherRunner)->getPosition()) - ((*ListAdvance)->getPosition()); | 
|---|
| 3329 | Vector NormalVector = Reference; | 
|---|
| 3330 | NormalVector.VectorProduct(onebeam); | 
|---|
| 3331 | // needs to point in same general direction as average NormalVector of all triangles | 
|---|
| 3332 | if (NormalVector.ScalarProduct(OrthogonalVector) < 0) | 
|---|
| 3333 | NormalVector *= -1.; | 
|---|
| 3334 | try { | 
|---|
| 3335 | Plane plane(NormalVector, ((*ListRunner)->getPosition())); | 
|---|
| 3336 |  | 
|---|
| 3337 | // check whether point is below | 
|---|
| 3338 | if (plane.SignedDistance(_point->node->getPosition()) > 0) { | 
|---|
| 3339 | LOG(2, "DEBUG: For plane " << plane << " point " << *_point | 
|---|
| 3340 | << " would remain above."); | 
|---|
| 3341 | PointIsBelow = false; | 
|---|
| 3342 | } | 
|---|
| 3343 | } catch (ZeroVectorException &e) { | 
|---|
| 3344 | ELOG(3, "Vectors are linear dependent, skipping."); | 
|---|
| 3345 | } | 
|---|
| 3346 | } | 
|---|
| 3347 | } | 
|---|
| 3348 | } | 
|---|
| 3349 | delete ListOfClosedPaths; | 
|---|
| 3350 |  | 
|---|
| 3351 | return PointIsBelow; | 
|---|
| 3352 | } | 
|---|
| 3353 |  | 
|---|
| 3354 | double Tesselation::RemovePointSurroundedByPolygon( | 
|---|
| 3355 | TesselPointList *connectedPath, | 
|---|
| 3356 | BoundaryPointSet *point) | 
|---|
| 3357 | { | 
|---|
| 3358 | double volume = 0.; | 
|---|
| 3359 | const Vector OldPoint = point->node->getPosition(); | 
|---|
| 3360 |  | 
|---|
| 3361 | TesselPoint *oldNode = point->node; | 
|---|
| 3362 | // remove present triangles for this connectedPath | 
|---|
| 3363 | unsigned int count = 0; | 
|---|
| 3364 | for (TesselPointList::const_iterator iter = connectedPath->begin(); | 
|---|
| 3365 | iter != connectedPath->end(); ++iter) | 
|---|
| 3366 | LOG(4, "DEBUG: Node in connectedPath is " << **iter); | 
|---|
| 3367 |  | 
|---|
| 3368 | { | 
|---|
| 3369 | TesselPointList::iterator FirstNode, SecondNode; | 
|---|
| 3370 | SecondNode = connectedPath->begin(); | 
|---|
| 3371 | FirstNode = SecondNode++; | 
|---|
| 3372 | for (;FirstNode != connectedPath->end(); ++SecondNode, ++FirstNode) { | 
|---|
| 3373 | LOG(3, "DEBUG: MiddleNode is " << **FirstNode << "."); | 
|---|
| 3374 | if (SecondNode == connectedPath->end()) | 
|---|
| 3375 | SecondNode = connectedPath->begin(); | 
|---|
| 3376 | TesselPoint *TriangleCandidates[3]; | 
|---|
| 3377 | TriangleCandidates[0] = *FirstNode; | 
|---|
| 3378 | TriangleCandidates[1] = *SecondNode; | 
|---|
| 3379 | TriangleCandidates[2] = oldNode; | 
|---|
| 3380 | BoundaryTriangleSet *triangle = GetPresentTriangle(TriangleCandidates); | 
|---|
| 3381 | ASSERT( triangle != NULL, | 
|---|
| 3382 | "Tesselation::RemovePointSurroundedByPolygon() - triangle to points " | 
|---|
| 3383 | +toString((**SecondNode))+", "+toString((**FirstNode))+" and " | 
|---|
| 3384 | +toString(*oldNode)+" does not exist."); | 
|---|
| 3385 | LOG(3, "DEBUG: Removing triangle " << *triangle << "."); | 
|---|
| 3386 | RemoveTesselationTriangle(triangle); | 
|---|
| 3387 | ++count; | 
|---|
| 3388 | } | 
|---|
| 3389 | LOG(2, "INFO: " << count << " triangles were removed."); | 
|---|
| 3390 | } | 
|---|
| 3391 |  | 
|---|
| 3392 | // re-create all triangles by going through connected points list | 
|---|
| 3393 | LineList NewLines; | 
|---|
| 3394 | typedef std::vector<double> angles_t; | 
|---|
| 3395 | angles_t angles; | 
|---|
| 3396 | count = 0; | 
|---|
| 3397 | for (; !connectedPath->empty();) { | 
|---|
| 3398 | // search middle node with widest angle to next neighbours | 
|---|
| 3399 | TesselPointList::iterator StartNode, MiddleNode, EndNode; | 
|---|
| 3400 | for (MiddleNode = connectedPath->begin(); MiddleNode != connectedPath->end(); MiddleNode++) { | 
|---|
| 3401 | LOG(3, "INFO: MiddleNode is " << **MiddleNode << "."); | 
|---|
| 3402 | // construct vectors to next and previous neighbour | 
|---|
| 3403 | StartNode = MiddleNode; | 
|---|
| 3404 | if (StartNode == connectedPath->begin()) | 
|---|
| 3405 | StartNode = connectedPath->end(); | 
|---|
| 3406 | StartNode--; | 
|---|
| 3407 | //LOG(3, "INFO: StartNode is " << **StartNode << "."); | 
|---|
| 3408 | const Vector Point = ((*StartNode)->getPosition()) - ((*MiddleNode)->getPosition()); | 
|---|
| 3409 | EndNode = MiddleNode; | 
|---|
| 3410 | EndNode++; | 
|---|
| 3411 | if (EndNode == connectedPath->end()) | 
|---|
| 3412 | EndNode = connectedPath->begin(); | 
|---|
| 3413 | //LOG(3, "INFO: EndNode is " << **StartNode << "."); | 
|---|
| 3414 | const Vector Reference = ((*EndNode)->getPosition()) - ((*MiddleNode)->getPosition()); | 
|---|
| 3415 | Vector OrthogonalVector = ((*MiddleNode)->getPosition()) - OldPoint; | 
|---|
| 3416 | OrthogonalVector.MakeNormalTo(Reference); | 
|---|
| 3417 | angles.push_back(GetAngle(Point, Reference, OrthogonalVector)); | 
|---|
| 3418 | } | 
|---|
| 3419 | ASSERT( !angles.empty(), | 
|---|
| 3420 | "Tesselation::RemovePointSurroundedByPolygon() - angles empty"); | 
|---|
| 3421 | const angles_t::const_iterator maxiter = std::max_element(angles.begin(), angles.end()); | 
|---|
| 3422 | angles_t::const_iterator miniter = angles.begin(); | 
|---|
| 3423 | // distinguish between convex and nonconvex polygon | 
|---|
| 3424 | if (*maxiter > M_PI) { | 
|---|
| 3425 | // connectedPath is not convex: The idea is to fill any kinks pointing | 
|---|
| 3426 | // inside into the connectedPath close to this concave spot first, making | 
|---|
| 3427 | // it eventually become convex. | 
|---|
| 3428 | // Hence, use adjacent (and convex) fill-in point | 
|---|
| 3429 | miniter = (maxiter == angles.begin()) ? angles.end()-1 : maxiter-1; | 
|---|
| 3430 | if (*miniter > M_PI) { | 
|---|
| 3431 | miniter = (maxiter+1 == angles.end()) ? angles.begin() : maxiter+1; | 
|---|
| 3432 | if (*miniter > M_PI) { | 
|---|
| 3433 | miniter = std::min_element(angles.begin(), angles.end()); | 
|---|
| 3434 | } | 
|---|
| 3435 | } | 
|---|
| 3436 | } else { | 
|---|
| 3437 | // is convex | 
|---|
| 3438 | miniter = std::min_element(angles.begin(), angles.end(), CloserToPiHalf()); | 
|---|
| 3439 | } | 
|---|
| 3440 | MiddleNode = connectedPath->begin(); | 
|---|
| 3441 | std::advance(MiddleNode, std::distance(const_cast<const angles_t &>(angles).begin(), miniter)); | 
|---|
| 3442 |  | 
|---|
| 3443 | ASSERT(MiddleNode != connectedPath->end(), | 
|---|
| 3444 | "Tesselation::RemovePointSurroundedByPolygon() - Could not find a smallest angle!"); | 
|---|
| 3445 | angles.clear(); | 
|---|
| 3446 | StartNode = MiddleNode; | 
|---|
| 3447 | EndNode = MiddleNode; | 
|---|
| 3448 | if (StartNode == connectedPath->begin()) | 
|---|
| 3449 | StartNode = connectedPath->end(); | 
|---|
| 3450 | StartNode--; | 
|---|
| 3451 | EndNode++; | 
|---|
| 3452 | if (EndNode == connectedPath->end()) | 
|---|
| 3453 | EndNode = connectedPath->begin(); | 
|---|
| 3454 | LOG(2, "INFO: StartNode is " << **StartNode << "."); | 
|---|
| 3455 | LOG(2, "INFO: MiddleNode is " << **MiddleNode << "."); | 
|---|
| 3456 | LOG(2, "INFO: EndNode is " << **EndNode << "."); | 
|---|
| 3457 | LOG(1, "INFO: Attempting to create triangle " << (*StartNode)->getName() << ", " << (*MiddleNode)->getName() << " and " << (*EndNode)->getName() << "."); | 
|---|
| 3458 | TesselPoint *TriangleCandidates[3]; | 
|---|
| 3459 | TriangleCandidates[0] = *StartNode; | 
|---|
| 3460 | TriangleCandidates[1] = *MiddleNode; | 
|---|
| 3461 | TriangleCandidates[2] = *EndNode; | 
|---|
| 3462 | BoundaryTriangleSet *triangle = GetPresentTriangle(TriangleCandidates); | 
|---|
| 3463 | if (triangle != NULL) { | 
|---|
| 3464 | const Vector center = 1./3. * ((*StartNode)->getPosition() | 
|---|
| 3465 | + (*MiddleNode)->getPosition() | 
|---|
| 3466 | + (*EndNode)->getPosition()); | 
|---|
| 3467 | const Vector NormalVector = OldPoint - center; | 
|---|
| 3468 | // check orientation of normal vector (that points inside) | 
|---|
| 3469 | ASSERT( triangle->NormalVector.ScalarProduct(NormalVector) > std::numeric_limits<double>::epsilon()*1e2, | 
|---|
| 3470 | "Tesselation::RemovePointSurroundedByPolygon() - New triangle with same orientation already present as " | 
|---|
| 3471 | +toString(*triangle)+"!"); | 
|---|
| 3472 | } | 
|---|
| 3473 |  | 
|---|
| 3474 | LOG(3, "DEBUG: Adding new triangle points."); | 
|---|
| 3475 | AddTesselationPoint(*StartNode, 0); | 
|---|
| 3476 | AddTesselationPoint(*MiddleNode, 1); | 
|---|
| 3477 | AddTesselationPoint(*EndNode, 2); | 
|---|
| 3478 | LOG(3, "DEBUG: Adding new triangle lines."); | 
|---|
| 3479 | AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0); | 
|---|
| 3480 | // line between start and end must be new (except for very last triangle) | 
|---|
| 3481 | if (AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1)) | 
|---|
| 3482 | NewLines.push_back(BLS[1]); | 
|---|
| 3483 | AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2); | 
|---|
| 3484 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| 3485 | const Vector center = 1./3. * ((*StartNode)->getPosition() | 
|---|
| 3486 | + (*MiddleNode)->getPosition() | 
|---|
| 3487 | + (*EndNode)->getPosition()); | 
|---|
| 3488 | const Vector NormalVector = OldPoint - center; | 
|---|
| 3489 | BTS->GetNormalVector(NormalVector); | 
|---|
| 3490 | AddTesselationTriangle(); | 
|---|
| 3491 | // calculate volume summand as a general tetraeder | 
|---|
| 3492 | volume += CalculateVolumeofGeneralTetraeder( | 
|---|
| 3493 | TPS[0]->node->getPosition(), | 
|---|
| 3494 | TPS[1]->node->getPosition(), | 
|---|
| 3495 | TPS[2]->node->getPosition(), | 
|---|
| 3496 | OldPoint); | 
|---|
| 3497 | // advance number | 
|---|
| 3498 | ++count; | 
|---|
| 3499 |  | 
|---|
| 3500 | // prepare nodes for next triangle | 
|---|
| 3501 | LOG(3, "DEBUG: Removing " << **MiddleNode << " from closed path."); | 
|---|
| 3502 | connectedPath->remove(*MiddleNode); // remove the middle node (it is surrounded by triangles) | 
|---|
| 3503 | LOG(3, "DEBUG: Remaining points: " << connectedPath->size() << "."); | 
|---|
| 3504 | ASSERT(connectedPath->size() >= 2, | 
|---|
| 3505 | "Tesselation::RemovePointSurroundedByPolygon() - There are only two endpoints left!"); | 
|---|
| 3506 | if (connectedPath->size() == 2) { // we are done | 
|---|
| 3507 | connectedPath->remove(*StartNode); // remove the start node | 
|---|
| 3508 | connectedPath->remove(*EndNode); // remove the end node | 
|---|
| 3509 | } | 
|---|
| 3510 | } | 
|---|
| 3511 | LOG(1, "INFO: " << count << " triangles were created."); | 
|---|
| 3512 |  | 
|---|
| 3513 | return volume; | 
|---|
| 3514 | } | 
|---|
| 3515 |  | 
|---|
| 3516 | /** Removes a boundary point from the envelope while keeping it closed. | 
|---|
| 3517 | * We remove the old triangles connected to the point and re-create new triangles to close the surface following this ansatz: | 
|---|
| 3518 | *  -# a closed path(s) of boundary points surrounding the point to be removed is constructed | 
|---|
| 3519 | *  -# on each closed path, we pick three adjacent points, create a triangle with them and subtract the middle point from the path | 
|---|
| 3520 | *  -# we advance two points (i.e. the next triangle will start at the ending point of the last triangle) and continue as before | 
|---|
| 3521 | *  -# the surface is closed, when the path is empty | 
|---|
| 3522 | * Thereby, we (hopefully) make sure that the removed points remains beneath the surface (this is checked via IsInnerPoint eventually). | 
|---|
| 3523 | * \param *out output stream for debugging | 
|---|
| 3524 | * \param *point point to be removed | 
|---|
| 3525 | * \return volume added to the volume inside the tesselated surface by the removal | 
|---|
| 3526 | */ | 
|---|
| 3527 | double Tesselation::RemovePointFromTesselatedSurface(class BoundaryPointSet *point) | 
|---|
| 3528 | { | 
|---|
| 3529 | double volume = 0; | 
|---|
| 3530 |  | 
|---|
| 3531 | if (point == NULL) { | 
|---|
| 3532 | ELOG(1, "Cannot remove the point " << point << ", it's NULL!"); | 
|---|
| 3533 | return 0.; | 
|---|
| 3534 | } else | 
|---|
| 3535 | LOG(4, "DEBUG: Removing point " << *point << " from tesselated boundary ..."); | 
|---|
| 3536 |  | 
|---|
| 3537 | // get list of connected points | 
|---|
| 3538 | if (point->lines.empty()) { | 
|---|
| 3539 | ELOG(1, "Cannot remove the point " << *point << ", it's connected to no lines!"); | 
|---|
| 3540 | return 0.; | 
|---|
| 3541 | } | 
|---|
| 3542 |  | 
|---|
| 3543 | list<TesselPointList *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(point->node); | 
|---|
| 3544 | list<TesselPointList *>::iterator ListAdvance = ListOfClosedPaths->begin(); | 
|---|
| 3545 | list<TesselPointList *>::iterator ListRunner = ListAdvance; | 
|---|
| 3546 | //  TriangleMap::iterator NumberRunner = Candidates.begin(); | 
|---|
| 3547 | Vector Point, Reference, OrthogonalVector; | 
|---|
| 3548 | for (; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) { // go through all closed paths | 
|---|
| 3549 | if (ListAdvance != ListOfClosedPaths->end()) | 
|---|
| 3550 | ListAdvance++; | 
|---|
| 3551 |  | 
|---|
| 3552 | TesselPointList *connectedPath = *ListRunner; | 
|---|
| 3553 |  | 
|---|
| 3554 | volume += RemovePointSurroundedByPolygon(connectedPath, point); | 
|---|
| 3555 |  | 
|---|
| 3556 | ListOfClosedPaths->remove(connectedPath); | 
|---|
| 3557 | delete (connectedPath); | 
|---|
| 3558 | } | 
|---|
| 3559 | delete (ListOfClosedPaths); | 
|---|
| 3560 |  | 
|---|
| 3561 | LOG(1, "INFO: Removed volume is " << volume << "."); | 
|---|
| 3562 |  | 
|---|
| 3563 | return volume; | 
|---|
| 3564 | } | 
|---|
| 3565 | ; | 
|---|
| 3566 |  | 
|---|
| 3567 | bool Tesselation::CheckAllConcaveInPolygon( | 
|---|
| 3568 | const TesselPointList *connectedPath, | 
|---|
| 3569 | const BoundaryPointSet *point | 
|---|
| 3570 | ) | 
|---|
| 3571 | { | 
|---|
| 3572 | // check whether lines in this path to point to remove are all concave | 
|---|
| 3573 | bool all_lines_concave = true; | 
|---|
| 3574 | if (connectedPath->size() >= 2) { | 
|---|
| 3575 | TesselPointList::const_iterator StartNode, MiddleNode, EndNode; | 
|---|
| 3576 | // have nearest neighbors to a middle node to know adjacent triangles | 
|---|
| 3577 | for (MiddleNode = connectedPath->begin(); | 
|---|
| 3578 | all_lines_concave && (MiddleNode != connectedPath->end()); | 
|---|
| 3579 | MiddleNode++) { | 
|---|
| 3580 | LOG(3, "INFO: MiddleNode is " << **MiddleNode << "."); | 
|---|
| 3581 | EndNode = MiddleNode; | 
|---|
| 3582 | if (EndNode == connectedPath->begin()) | 
|---|
| 3583 | EndNode = connectedPath->end(); | 
|---|
| 3584 | --EndNode; | 
|---|
| 3585 | StartNode = MiddleNode; | 
|---|
| 3586 | ++StartNode; | 
|---|
| 3587 | if (StartNode == connectedPath->end()) | 
|---|
| 3588 | StartNode = connectedPath->begin(); | 
|---|
| 3589 |  | 
|---|
| 3590 | AddTesselationPoint(point->node, 0); | 
|---|
| 3591 | AddTesselationPoint(*MiddleNode, 1); | 
|---|
| 3592 |  | 
|---|
| 3593 | ASSERT( point->lines.find((*MiddleNode)->getNr()) != point->lines.end(), | 
|---|
| 3594 | "Tesselation::CheckAllConcaveInPolygon() - MiddleNode " | 
|---|
| 3595 | +toString(**MiddleNode)+" not present in " | 
|---|
| 3596 | +toString(*point)+"'s lines."); | 
|---|
| 3597 |  | 
|---|
| 3598 | // get line between Node and point and check | 
|---|
| 3599 | std::pair<LineMap::const_iterator, LineMap::const_iterator> FindPair = | 
|---|
| 3600 | point->lines.equal_range((*MiddleNode)->getNr()); | 
|---|
| 3601 | LineMap::const_iterator FindLine = FindPair.first; | 
|---|
| 3602 | for (; FindLine != FindPair.second; ++FindLine) { | 
|---|
| 3603 | // line  has got two triangles, check whether they resemble those | 
|---|
| 3604 | // with start and endnode | 
|---|
| 3605 | const BoundaryLineSet *currentline = FindLine->second; | 
|---|
| 3606 | unsigned int matching_triangles = 0; | 
|---|
| 3607 | for (TriangleMap::const_iterator triangleiter = currentline->triangles.begin(); | 
|---|
| 3608 | triangleiter != currentline->triangles.end(); ++triangleiter) { | 
|---|
| 3609 | const BoundaryTriangleSet *triangle = triangleiter->second; | 
|---|
| 3610 | AddTesselationPoint(*StartNode, 2); | 
|---|
| 3611 | if (triangle->IsPresentTupel(TPS)) | 
|---|
| 3612 | ++matching_triangles; | 
|---|
| 3613 | AddTesselationPoint(*EndNode, 2); | 
|---|
| 3614 | if (triangle->IsPresentTupel(TPS)) | 
|---|
| 3615 | ++matching_triangles; | 
|---|
| 3616 | } | 
|---|
| 3617 | if (matching_triangles == 2) | 
|---|
| 3618 | break; | 
|---|
| 3619 | } | 
|---|
| 3620 | if (FindLine != FindPair.second) { | 
|---|
| 3621 | LOG(3, "INFO: Current line of point " << *point << " is " << *FindLine->second << "."); | 
|---|
| 3622 | all_lines_concave &= !FindLine->second->CheckConvexityCriterion(); | 
|---|
| 3623 | } | 
|---|
| 3624 | } | 
|---|
| 3625 | } else { | 
|---|
| 3626 | // check the single line | 
|---|
| 3627 | if (connectedPath->empty()) | 
|---|
| 3628 | return false; | 
|---|
| 3629 | LineMap::const_iterator FindLine = point->lines.find((*connectedPath->begin())->getNr()); | 
|---|
| 3630 | ASSERT( FindLine != point->lines.end(), | 
|---|
| 3631 | "Tesselation::CheckAllConcaveInPolygon() - point " | 
|---|
| 3632 | +toString((*connectedPath->begin())->getNr())+" not present in " | 
|---|
| 3633 | +toString(*point)+"'s lines."); | 
|---|
| 3634 | return !FindLine->second->CheckConvexityCriterion(); | 
|---|
| 3635 | } | 
|---|
| 3636 |  | 
|---|
| 3637 | return all_lines_concave; | 
|---|
| 3638 | } | 
|---|
| 3639 |  | 
|---|
| 3640 | /** Removes a boundary point from the envelope while keeping it closed. | 
|---|
| 3641 | * We remove the old triangles connected to the point and re-create new triangles to close the surface following this ansatz: | 
|---|
| 3642 | *  -# a closed path(s) of boundary points surrounding the point to be removed is constructed | 
|---|
| 3643 | *  -# on each closed path, we pick three adjacent points, create a triangle with them and subtract the middle point from the path | 
|---|
| 3644 | *  -# we advance two points (i.e. the next triangle will start at the ending point of the last triangle) and continue as before | 
|---|
| 3645 | *  -# the surface is closed, when the path is empty | 
|---|
| 3646 | * Thereby, we (hopefully) make sure that the removed points remains beneath the surface (this is checked via IsInnerPoint eventually). | 
|---|
| 3647 | * \param *out output stream for debugging | 
|---|
| 3648 | * \param *point point to be removed | 
|---|
| 3649 | * \return volume added to the volume inside the tesselated surface by the removal | 
|---|
| 3650 | */ | 
|---|
| 3651 | double Tesselation::RemoveFullConcavePointFromTesselatedSurface(class BoundaryPointSet *point) | 
|---|
| 3652 | { | 
|---|
| 3653 | double volume = 0; | 
|---|
| 3654 |  | 
|---|
| 3655 | if (point == NULL) { | 
|---|
| 3656 | ELOG(1, "Cannot remove the point " << point << ", it's NULL!"); | 
|---|
| 3657 | return 0.; | 
|---|
| 3658 | } else | 
|---|
| 3659 | LOG(4, "DEBUG: Removing point " << *point << " from tesselated boundary ..."); | 
|---|
| 3660 |  | 
|---|
| 3661 | // get list of connected points | 
|---|
| 3662 | if (point->lines.empty()) { | 
|---|
| 3663 | ELOG(1, "Cannot remove the point " << *point << ", it's connected to no lines!"); | 
|---|
| 3664 | return 0.; | 
|---|
| 3665 | } | 
|---|
| 3666 |  | 
|---|
| 3667 | list<TesselPointList *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(point->node); | 
|---|
| 3668 | list<TesselPointList *>::iterator ListAdvance = ListOfClosedPaths->begin(); | 
|---|
| 3669 | list<TesselPointList *>::iterator ListRunner = ListAdvance; | 
|---|
| 3670 | //  TriangleMap::iterator NumberRunner = Candidates.begin(); | 
|---|
| 3671 | TesselPointList::iterator StartNode, MiddleNode, EndNode; | 
|---|
| 3672 | Vector Point, Reference, OrthogonalVector; | 
|---|
| 3673 | for (; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) { // go through all closed paths | 
|---|
| 3674 | if (ListAdvance != ListOfClosedPaths->end()) | 
|---|
| 3675 | ListAdvance++; | 
|---|
| 3676 |  | 
|---|
| 3677 | TesselPointList *connectedPath = *ListRunner; | 
|---|
| 3678 |  | 
|---|
| 3679 | if (CheckAllConcaveInPolygon(connectedPath, point)) { | 
|---|
| 3680 | LOG(1, "INFO: ... point " << *point << " cannot be on convex envelope, all lines concave."); | 
|---|
| 3681 | volume += RemovePointSurroundedByPolygon(connectedPath, point); | 
|---|
| 3682 | } | 
|---|
| 3683 |  | 
|---|
| 3684 | ListOfClosedPaths->remove(connectedPath); | 
|---|
| 3685 | delete (connectedPath); | 
|---|
| 3686 | } | 
|---|
| 3687 | delete (ListOfClosedPaths); | 
|---|
| 3688 |  | 
|---|
| 3689 | if (volume > 0.) | 
|---|
| 3690 | LOG(1, "INFO: Removed volume is " << volume << "."); | 
|---|
| 3691 |  | 
|---|
| 3692 | return volume; | 
|---|
| 3693 | } | 
|---|
| 3694 | ; | 
|---|
| 3695 |  | 
|---|
| 3696 | /** | 
|---|
| 3697 | * Finds triangles belonging to the three provided points. | 
|---|
| 3698 | * | 
|---|
| 3699 | * @param *Points[3] list, is expected to contain three points (NULL means wildcard) | 
|---|
| 3700 | * | 
|---|
| 3701 | * @return triangles which belong to the provided points, will be empty if there are none, | 
|---|
| 3702 | *         will usually be one, in case of degeneration, there will be two | 
|---|
| 3703 | */ | 
|---|
| 3704 | TriangleList *Tesselation::FindTriangles(const TesselPoint* const Points[3]) const | 
|---|
| 3705 | { | 
|---|
| 3706 | //Info FunctionInfo(__func__); | 
|---|
| 3707 | TriangleList *result = new TriangleList; | 
|---|
| 3708 | LineMap::const_iterator FindLine; | 
|---|
| 3709 | TriangleMap::const_iterator FindTriangle; | 
|---|
| 3710 | class BoundaryPointSet *TrianglePoints[3]; | 
|---|
| 3711 | size_t NoOfWildcards = 0; | 
|---|
| 3712 |  | 
|---|
| 3713 | for (int i = 0; i < 3; i++) { | 
|---|
| 3714 | if (Points[i] == NULL) { | 
|---|
| 3715 | NoOfWildcards++; | 
|---|
| 3716 | TrianglePoints[i] = NULL; | 
|---|
| 3717 | } else { | 
|---|
| 3718 | PointMap::const_iterator FindPoint = PointsOnBoundary.find(Points[i]->getNr()); | 
|---|
| 3719 | if (FindPoint != PointsOnBoundary.end()) { | 
|---|
| 3720 | TrianglePoints[i] = FindPoint->second; | 
|---|
| 3721 | } else { | 
|---|
| 3722 | TrianglePoints[i] = NULL; | 
|---|
| 3723 | } | 
|---|
| 3724 | } | 
|---|
| 3725 | } | 
|---|
| 3726 |  | 
|---|
| 3727 | switch (NoOfWildcards) { | 
|---|
| 3728 | case 0: // checks lines between the points in the Points for their adjacent triangles | 
|---|
| 3729 | for (int i = 0; i < 3; i++) { | 
|---|
| 3730 | if (TrianglePoints[i] != NULL) { | 
|---|
| 3731 | for (int j = i + 1; j < 3; j++) { | 
|---|
| 3732 | if (TrianglePoints[j] != NULL) { | 
|---|
| 3733 | for (FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->getNr()); // is a multimap! | 
|---|
| 3734 | (FindLine != TrianglePoints[i]->lines.end()) && (FindLine->first == TrianglePoints[j]->node->getNr()); FindLine++) { | 
|---|
| 3735 | for (FindTriangle = FindLine->second->triangles.begin(); FindTriangle != FindLine->second->triangles.end(); FindTriangle++) { | 
|---|
| 3736 | if (FindTriangle->second->IsPresentTupel(TrianglePoints)) { | 
|---|
| 3737 | result->push_back(FindTriangle->second); | 
|---|
| 3738 | } | 
|---|
| 3739 | } | 
|---|
| 3740 | } | 
|---|
| 3741 | // Is it sufficient to consider one of the triangle lines for this. | 
|---|
| 3742 | return result; | 
|---|
| 3743 | } | 
|---|
| 3744 | } | 
|---|
| 3745 | } | 
|---|
| 3746 | } | 
|---|
| 3747 | break; | 
|---|
| 3748 | case 1: // copy all triangles of the respective line | 
|---|
| 3749 | { | 
|---|
| 3750 | int i = 0; | 
|---|
| 3751 | for (; i < 3; i++) | 
|---|
| 3752 | if (TrianglePoints[i] == NULL) | 
|---|
| 3753 | break; | 
|---|
| 3754 | for (FindLine = TrianglePoints[(i + 1) % 3]->lines.find(TrianglePoints[(i + 2) % 3]->node->getNr()); // is a multimap! | 
|---|
| 3755 | (FindLine != TrianglePoints[(i + 1) % 3]->lines.end()) && (FindLine->first == TrianglePoints[(i + 2) % 3]->node->getNr()); FindLine++) { | 
|---|
| 3756 | for (FindTriangle = FindLine->second->triangles.begin(); FindTriangle != FindLine->second->triangles.end(); FindTriangle++) { | 
|---|
| 3757 | if (FindTriangle->second->IsPresentTupel(TrianglePoints)) { | 
|---|
| 3758 | result->push_back(FindTriangle->second); | 
|---|
| 3759 | } | 
|---|
| 3760 | } | 
|---|
| 3761 | } | 
|---|
| 3762 | break; | 
|---|
| 3763 | } | 
|---|
| 3764 | case 2: // copy all triangles of the respective point | 
|---|
| 3765 | { | 
|---|
| 3766 | int i = 0; | 
|---|
| 3767 | for (; i < 3; i++) | 
|---|
| 3768 | if (TrianglePoints[i] != NULL) | 
|---|
| 3769 | break; | 
|---|
| 3770 | for (LineMap::const_iterator line = TrianglePoints[i]->lines.begin(); line != TrianglePoints[i]->lines.end(); line++) | 
|---|
| 3771 | for (TriangleMap::const_iterator triangle = line->second->triangles.begin(); triangle != line->second->triangles.end(); triangle++) | 
|---|
| 3772 | result->push_back(triangle->second); | 
|---|
| 3773 | result->sort(); | 
|---|
| 3774 | result->unique(); | 
|---|
| 3775 | break; | 
|---|
| 3776 | } | 
|---|
| 3777 | case 3: // copy all triangles | 
|---|
| 3778 | { | 
|---|
| 3779 | for (TriangleMap::const_iterator triangle = TrianglesOnBoundary.begin(); triangle != TrianglesOnBoundary.end(); triangle++) | 
|---|
| 3780 | result->push_back(triangle->second); | 
|---|
| 3781 | break; | 
|---|
| 3782 | } | 
|---|
| 3783 | default: | 
|---|
| 3784 | ASSERT(0, "Tesselation::FindTriangles() - Number of wildcards is greater than 3, cannot happen!"); | 
|---|
| 3785 | break; | 
|---|
| 3786 | } | 
|---|
| 3787 |  | 
|---|
| 3788 | return result; | 
|---|
| 3789 | } | 
|---|
| 3790 |  | 
|---|
| 3791 | struct BoundaryLineSetCompare | 
|---|
| 3792 | { | 
|---|
| 3793 | bool operator()(const BoundaryLineSet * const a, const BoundaryLineSet * const b) | 
|---|
| 3794 | { | 
|---|
| 3795 | int lowerNra = -1; | 
|---|
| 3796 | int lowerNrb = -1; | 
|---|
| 3797 |  | 
|---|
| 3798 | if (a->endpoints[0] < a->endpoints[1]) | 
|---|
| 3799 | lowerNra = 0; | 
|---|
| 3800 | else | 
|---|
| 3801 | lowerNra = 1; | 
|---|
| 3802 |  | 
|---|
| 3803 | if (b->endpoints[0] < b->endpoints[1]) | 
|---|
| 3804 | lowerNrb = 0; | 
|---|
| 3805 | else | 
|---|
| 3806 | lowerNrb = 1; | 
|---|
| 3807 |  | 
|---|
| 3808 | if (a->endpoints[lowerNra] < b->endpoints[lowerNrb]) | 
|---|
| 3809 | return true; | 
|---|
| 3810 | else | 
|---|
| 3811 | if (a->endpoints[lowerNra] > b->endpoints[lowerNrb]) | 
|---|
| 3812 | return false; | 
|---|
| 3813 | else { // both lower-numbered endpoints are the same ... | 
|---|
| 3814 | if (a->endpoints[(lowerNra + 1) % 2] < b->endpoints[(lowerNrb + 1) % 2]) | 
|---|
| 3815 | return true; | 
|---|
| 3816 | else | 
|---|
| 3817 | if (a->endpoints[(lowerNra + 1) % 2] > b->endpoints[(lowerNrb + 1) % 2]) | 
|---|
| 3818 | return false; | 
|---|
| 3819 | } | 
|---|
| 3820 | return false; | 
|---|
| 3821 | } | 
|---|
| 3822 | ; | 
|---|
| 3823 | }; | 
|---|
| 3824 |  | 
|---|
| 3825 | #define UniqueLines set < class BoundaryLineSet *, BoundaryLineSetCompare> | 
|---|
| 3826 |  | 
|---|
| 3827 | /** | 
|---|
| 3828 | * Finds all degenerated lines within the tesselation structure. | 
|---|
| 3829 | * | 
|---|
| 3830 | * @return map of keys of degenerated line pairs, each line occurs twice | 
|---|
| 3831 | *         in the list, once as key and once as value | 
|---|
| 3832 | */ | 
|---|
| 3833 | IndexToIndex * Tesselation::FindAllDegeneratedLines() | 
|---|
| 3834 | { | 
|---|
| 3835 | //Info FunctionInfo(__func__); | 
|---|
| 3836 | UniqueLines AllLines; | 
|---|
| 3837 | IndexToIndex * DegeneratedLines = new IndexToIndex; | 
|---|
| 3838 |  | 
|---|
| 3839 | // sanity check | 
|---|
| 3840 | if (LinesOnBoundary.empty()) { | 
|---|
| 3841 | ELOG(2, "FindAllDegeneratedTriangles() was called without any tesselation structure."); | 
|---|
| 3842 | return DegeneratedLines; | 
|---|
| 3843 | } | 
|---|
| 3844 | LineMap::iterator LineRunner1; | 
|---|
| 3845 | pair<UniqueLines::iterator, bool> tester; | 
|---|
| 3846 | for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) { | 
|---|
| 3847 | tester = AllLines.insert(LineRunner1->second); | 
|---|
| 3848 | if (!tester.second) { // found degenerated line | 
|---|
| 3849 | DegeneratedLines->insert(pair<int, int> (LineRunner1->second->Nr, (*tester.first)->Nr)); | 
|---|
| 3850 | DegeneratedLines->insert(pair<int, int> ((*tester.first)->Nr, LineRunner1->second->Nr)); | 
|---|
| 3851 | } | 
|---|
| 3852 | } | 
|---|
| 3853 |  | 
|---|
| 3854 | AllLines.clear(); | 
|---|
| 3855 |  | 
|---|
| 3856 | LOG(2, "DEBUG: FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines."); | 
|---|
| 3857 | IndexToIndex::iterator it; | 
|---|
| 3858 | for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++) { | 
|---|
| 3859 | const LineMap::const_iterator Line1 = LinesOnBoundary.find((*it).first); | 
|---|
| 3860 | const LineMap::const_iterator Line2 = LinesOnBoundary.find((*it).second); | 
|---|
| 3861 | if (Line1 != LinesOnBoundary.end() && Line2 != LinesOnBoundary.end()) | 
|---|
| 3862 | LOG(3, "DEBUG: " << *Line1->second << " => " << *Line2->second); | 
|---|
| 3863 | else | 
|---|
| 3864 | ELOG(1, "Either " << (*it).first << " or " << (*it).second << " are not in LinesOnBoundary!"); | 
|---|
| 3865 | } | 
|---|
| 3866 |  | 
|---|
| 3867 | return DegeneratedLines; | 
|---|
| 3868 | } | 
|---|
| 3869 |  | 
|---|
| 3870 | /** | 
|---|
| 3871 | * Finds all degenerated triangles within the tesselation structure. | 
|---|
| 3872 | * | 
|---|
| 3873 | * @return map of keys of degenerated triangle pairs, each triangle occurs twice | 
|---|
| 3874 | *         in the list, once as key and once as value | 
|---|
| 3875 | */ | 
|---|
| 3876 | IndexToIndex * Tesselation::FindAllDegeneratedTriangles() | 
|---|
| 3877 | { | 
|---|
| 3878 | //Info FunctionInfo(__func__); | 
|---|
| 3879 | IndexToIndex * DegeneratedLines = FindAllDegeneratedLines(); | 
|---|
| 3880 | IndexToIndex * DegeneratedTriangles = new IndexToIndex; | 
|---|
| 3881 | TriangleMap::iterator TriangleRunner1, TriangleRunner2; | 
|---|
| 3882 | LineMap::iterator Liner; | 
|---|
| 3883 | class BoundaryLineSet *line1 = NULL, *line2 = NULL; | 
|---|
| 3884 |  | 
|---|
| 3885 | for (IndexToIndex::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) { | 
|---|
| 3886 | // run over both lines' triangles | 
|---|
| 3887 | Liner = LinesOnBoundary.find(LineRunner->first); | 
|---|
| 3888 | if (Liner != LinesOnBoundary.end()) | 
|---|
| 3889 | line1 = Liner->second; | 
|---|
| 3890 | Liner = LinesOnBoundary.find(LineRunner->second); | 
|---|
| 3891 | if (Liner != LinesOnBoundary.end()) | 
|---|
| 3892 | line2 = Liner->second; | 
|---|
| 3893 | for (TriangleRunner1 = line1->triangles.begin(); TriangleRunner1 != line1->triangles.end(); ++TriangleRunner1) { | 
|---|
| 3894 | for (TriangleRunner2 = line2->triangles.begin(); TriangleRunner2 != line2->triangles.end(); ++TriangleRunner2) { | 
|---|
| 3895 | if ((TriangleRunner1->second != TriangleRunner2->second) && (TriangleRunner1->second->IsPresentTupel(TriangleRunner2->second))) { | 
|---|
| 3896 | DegeneratedTriangles->insert(pair<int, int>(TriangleRunner1->second->Nr, TriangleRunner2->second->Nr)); | 
|---|
| 3897 | DegeneratedTriangles->insert(pair<int, int>(TriangleRunner2->second->Nr, TriangleRunner1->second->Nr)); | 
|---|
| 3898 | } | 
|---|
| 3899 | } | 
|---|
| 3900 | } | 
|---|
| 3901 | } | 
|---|
| 3902 | delete (DegeneratedLines); | 
|---|
| 3903 |  | 
|---|
| 3904 | LOG(3, "DEBUG: FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:"); | 
|---|
| 3905 | for (IndexToIndex::iterator it = DegeneratedTriangles->begin(); it != DegeneratedTriangles->end(); it++) | 
|---|
| 3906 | LOG(3, "DEBUG:    " << (*it).first << " => " << (*it).second); | 
|---|
| 3907 |  | 
|---|
| 3908 | return DegeneratedTriangles; | 
|---|
| 3909 | } | 
|---|
| 3910 |  | 
|---|
| 3911 | /** | 
|---|
| 3912 | * Purges degenerated triangles from the tesselation structure if they are not | 
|---|
| 3913 | * necessary to keep a single point within the structure. | 
|---|
| 3914 | */ | 
|---|
| 3915 | void Tesselation::RemoveDegeneratedTriangles() | 
|---|
| 3916 | { | 
|---|
| 3917 | //Info FunctionInfo(__func__); | 
|---|
| 3918 | IndexToIndex * DegeneratedTriangles = FindAllDegeneratedTriangles(); | 
|---|
| 3919 | TriangleMap::iterator finder; | 
|---|
| 3920 | BoundaryTriangleSet *triangle = NULL, *partnerTriangle = NULL; | 
|---|
| 3921 | int count = 0; | 
|---|
| 3922 |  | 
|---|
| 3923 | // iterate over all degenerated triangles | 
|---|
| 3924 | for (IndexToIndex::iterator TriangleKeyRunner = DegeneratedTriangles->begin(); | 
|---|
| 3925 | !DegeneratedTriangles->empty(); | 
|---|
| 3926 | TriangleKeyRunner = DegeneratedTriangles->begin()) { | 
|---|
| 3927 | LOG(3, "DEBUG: Checking presence of triangles " << TriangleKeyRunner->first << " and " << TriangleKeyRunner->second << "."); | 
|---|
| 3928 | // both ways are stored in the map, only use one | 
|---|
| 3929 | if (TriangleKeyRunner->first > TriangleKeyRunner->second) | 
|---|
| 3930 | continue; | 
|---|
| 3931 |  | 
|---|
| 3932 | // determine from the keys in the map the two _present_ triangles | 
|---|
| 3933 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->first); | 
|---|
| 3934 | if (finder != TrianglesOnBoundary.end()) | 
|---|
| 3935 | triangle = finder->second; | 
|---|
| 3936 | else | 
|---|
| 3937 | continue; | 
|---|
| 3938 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->second); | 
|---|
| 3939 | if (finder != TrianglesOnBoundary.end()) | 
|---|
| 3940 | partnerTriangle = finder->second; | 
|---|
| 3941 | else | 
|---|
| 3942 | continue; | 
|---|
| 3943 |  | 
|---|
| 3944 | // determine which lines are shared by the two triangles | 
|---|
| 3945 | bool trianglesShareLine = false; | 
|---|
| 3946 | for (int i = 0; i < 3; ++i) | 
|---|
| 3947 | for (int j = 0; j < 3; ++j) | 
|---|
| 3948 | trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j]; | 
|---|
| 3949 |  | 
|---|
| 3950 | if (trianglesShareLine && (triangle->endpoints[1]->LinesCount > 2) && (triangle->endpoints[2]->LinesCount > 2) && (triangle->endpoints[0]->LinesCount > 2)) { | 
|---|
| 3951 | // check whether we have to fix lines | 
|---|
| 3952 | BoundaryTriangleSet *Othertriangle = NULL; | 
|---|
| 3953 | //      BoundaryTriangleSet *OtherpartnerTriangle = NULL; | 
|---|
| 3954 | TriangleMap::iterator TriangleRunner; | 
|---|
| 3955 | for (int i = 0; i < 3; ++i) | 
|---|
| 3956 | for (int j = 0; j < 3; ++j) | 
|---|
| 3957 | if (triangle->lines[i] != partnerTriangle->lines[j]) { | 
|---|
| 3958 | // get the other two triangles | 
|---|
| 3959 | for (TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); ++TriangleRunner) | 
|---|
| 3960 | if (TriangleRunner->second != triangle) { | 
|---|
| 3961 | Othertriangle = TriangleRunner->second; | 
|---|
| 3962 | } | 
|---|
| 3963 | for (TriangleRunner = partnerTriangle->lines[i]->triangles.begin(); TriangleRunner != partnerTriangle->lines[i]->triangles.end(); ++TriangleRunner) | 
|---|
| 3964 | //              if (TriangleRunner->second != partnerTriangle) { | 
|---|
| 3965 | //                OtherpartnerTriangle = TriangleRunner->second; | 
|---|
| 3966 | //              } | 
|---|
| 3967 | /// interchanges their lines so that triangle->lines[i] == partnerTriangle->lines[j] | 
|---|
| 3968 | // the line of triangle receives the degenerated ones | 
|---|
| 3969 | triangle->lines[i]->triangles.erase(Othertriangle->Nr); | 
|---|
| 3970 | triangle->lines[i]->triangles.insert(TrianglePair(partnerTriangle->Nr, partnerTriangle)); | 
|---|
| 3971 | for (int k = 0; k < 3; k++) | 
|---|
| 3972 | if (triangle->lines[i] == Othertriangle->lines[k]) { | 
|---|
| 3973 | Othertriangle->lines[k] = partnerTriangle->lines[j]; | 
|---|
| 3974 | break; | 
|---|
| 3975 | } | 
|---|
| 3976 | // the line of partnerTriangle receives the non-degenerated ones | 
|---|
| 3977 | partnerTriangle->lines[j]->triangles.erase(partnerTriangle->Nr); | 
|---|
| 3978 | partnerTriangle->lines[j]->triangles.insert(TrianglePair(Othertriangle->Nr, Othertriangle)); | 
|---|
| 3979 | partnerTriangle->lines[j] = triangle->lines[i]; | 
|---|
| 3980 | } | 
|---|
| 3981 |  | 
|---|
| 3982 | // erase the pair | 
|---|
| 3983 | count += (int)DegeneratedTriangles->erase(triangle->Nr); | 
|---|
| 3984 | LOG(4, "DEBUG: RemoveDegeneratedTriangles() removes triangle " << *triangle << "."); | 
|---|
| 3985 | RemoveTesselationTriangle(triangle); | 
|---|
| 3986 | count += (int)DegeneratedTriangles->erase(partnerTriangle->Nr); | 
|---|
| 3987 | LOG(4, "DEBUG: RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << "."); | 
|---|
| 3988 | RemoveTesselationTriangle(partnerTriangle); | 
|---|
| 3989 | } else { | 
|---|
| 3990 | LOG(4, "DEBUG: RemoveDegeneratedTriangles() does not remove triangle " << *triangle << " and its partner " << *partnerTriangle << " because it is essential for at" << " least one of the endpoints to be kept in the tesselation structure."); | 
|---|
| 3991 | // we need to remove them from the list nonetheless | 
|---|
| 3992 | DegeneratedTriangles->erase(triangle->Nr); | 
|---|
| 3993 | DegeneratedTriangles->erase(partnerTriangle->Nr); | 
|---|
| 3994 | } | 
|---|
| 3995 | } | 
|---|
| 3996 | delete (DegeneratedTriangles); | 
|---|
| 3997 | if (count > 0) | 
|---|
| 3998 | LastTriangle = NULL; | 
|---|
| 3999 |  | 
|---|
| 4000 | LOG(2, "INFO: RemoveDegeneratedTriangles() removed " << count << " triangles:"); | 
|---|
| 4001 | } | 
|---|
| 4002 |  | 
|---|
| 4003 | /** Adds an outside Tesselpoint to the envelope via (two) degenerated triangles. | 
|---|
| 4004 | * We look for the closest point on the boundary, we look through its connected boundary lines and | 
|---|
| 4005 | * seek the one with the minimum angle between its center point and the new point and this base line. | 
|---|
| 4006 | * We open up the line by adding a degenerated triangle, whose other side closes the base line again. | 
|---|
| 4007 | * \param *out output stream for debugging | 
|---|
| 4008 | * \param *point point to add | 
|---|
| 4009 | * \param *LC Linked Cell structure to find nearest point | 
|---|
| 4010 | */ | 
|---|
| 4011 | void Tesselation::AddBoundaryPointByDegeneratedTriangle(class TesselPoint *point, LinkedCell_deprecated *LC) | 
|---|
| 4012 | { | 
|---|
| 4013 | //Info FunctionInfo(__func__); | 
|---|
| 4014 | // find nearest boundary point | 
|---|
| 4015 | class TesselPoint *BackupPoint = NULL; | 
|---|
| 4016 | class TesselPoint *NearestPoint = FindClosestTesselPoint(point->getPosition(), BackupPoint, LC); | 
|---|
| 4017 | class BoundaryPointSet *NearestBoundaryPoint = NULL; | 
|---|
| 4018 | PointMap::iterator PointRunner; | 
|---|
| 4019 |  | 
|---|
| 4020 | if (NearestPoint == point) | 
|---|
| 4021 | NearestPoint = BackupPoint; | 
|---|
| 4022 | PointRunner = PointsOnBoundary.find(NearestPoint->getNr()); | 
|---|
| 4023 | if (PointRunner != PointsOnBoundary.end()) { | 
|---|
| 4024 | NearestBoundaryPoint = PointRunner->second; | 
|---|
| 4025 | } else { | 
|---|
| 4026 | ELOG(1, "I cannot find the boundary point."); | 
|---|
| 4027 | return; | 
|---|
| 4028 | } | 
|---|
| 4029 | LOG(3, "DEBUG: Nearest point on boundary is " << NearestPoint->getName() << "."); | 
|---|
| 4030 |  | 
|---|
| 4031 | // go through its lines and find the best one to split | 
|---|
| 4032 | Vector CenterToPoint; | 
|---|
| 4033 | Vector BaseLine; | 
|---|
| 4034 | double angle, BestAngle = 0.; | 
|---|
| 4035 | class BoundaryLineSet *BestLine = NULL; | 
|---|
| 4036 | for (LineMap::iterator Runner = NearestBoundaryPoint->lines.begin(); Runner != NearestBoundaryPoint->lines.end(); Runner++) { | 
|---|
| 4037 | BaseLine = (Runner->second->endpoints[0]->node->getPosition()) - (Runner->second->endpoints[1]->node->getPosition()); | 
|---|
| 4038 | CenterToPoint = 0.5 * ((Runner->second->endpoints[0]->node->getPosition()) + (Runner->second->endpoints[1]->node->getPosition())); | 
|---|
| 4039 | CenterToPoint -= (point->getPosition()); | 
|---|
| 4040 | angle = CenterToPoint.Angle(BaseLine); | 
|---|
| 4041 | if (fabs(angle - M_PI / 2.) < fabs(BestAngle - M_PI / 2.)) { | 
|---|
| 4042 | BestAngle = angle; | 
|---|
| 4043 | BestLine = Runner->second; | 
|---|
| 4044 | } | 
|---|
| 4045 | } | 
|---|
| 4046 |  | 
|---|
| 4047 | // remove one triangle from the chosen line | 
|---|
| 4048 | class BoundaryTriangleSet *TempTriangle = (BestLine->triangles.begin())->second; | 
|---|
| 4049 | BestLine->triangles.erase(TempTriangle->Nr); | 
|---|
| 4050 | int nr = -1; | 
|---|
| 4051 | for (int i = 0; i < 3; i++) { | 
|---|
| 4052 | if (TempTriangle->lines[i] == BestLine) { | 
|---|
| 4053 | nr = i; | 
|---|
| 4054 | break; | 
|---|
| 4055 | } | 
|---|
| 4056 | } | 
|---|
| 4057 |  | 
|---|
| 4058 | // create new triangle to connect point (connects automatically with the missing spot of the chosen line) | 
|---|
| 4059 | LOG(2, "Adding new triangle points."); | 
|---|
| 4060 | AddTesselationPoint((BestLine->endpoints[0]->node), 0); | 
|---|
| 4061 | AddTesselationPoint((BestLine->endpoints[1]->node), 1); | 
|---|
| 4062 | AddTesselationPoint(point, 2); | 
|---|
| 4063 | LOG(2, "Adding new triangle lines."); | 
|---|
| 4064 | AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0); | 
|---|
| 4065 | AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1); | 
|---|
| 4066 | AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2); | 
|---|
| 4067 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| 4068 | BTS->GetNormalVector(TempTriangle->NormalVector); | 
|---|
| 4069 | BTS->NormalVector.Scale(-1.); | 
|---|
| 4070 | LOG(1, "INFO: NormalVector of new triangle is " << BTS->NormalVector << "."); | 
|---|
| 4071 | AddTesselationTriangle(); | 
|---|
| 4072 |  | 
|---|
| 4073 | // create other side of this triangle and close both new sides of the first created triangle | 
|---|
| 4074 | LOG(2, "Adding new triangle points."); | 
|---|
| 4075 | AddTesselationPoint((BestLine->endpoints[0]->node), 0); | 
|---|
| 4076 | AddTesselationPoint((BestLine->endpoints[1]->node), 1); | 
|---|
| 4077 | AddTesselationPoint(point, 2); | 
|---|
| 4078 | LOG(2, "Adding new triangle lines."); | 
|---|
| 4079 | AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0); | 
|---|
| 4080 | AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1); | 
|---|
| 4081 | AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2); | 
|---|
| 4082 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| 4083 | BTS->GetNormalVector(TempTriangle->NormalVector); | 
|---|
| 4084 | LOG(1, "INFO: NormalVector of other new triangle is " << BTS->NormalVector << "."); | 
|---|
| 4085 | AddTesselationTriangle(); | 
|---|
| 4086 |  | 
|---|
| 4087 | // add removed triangle to the last open line of the second triangle | 
|---|
| 4088 | for (int i = 0; i < 3; i++) { // look for the same line as BestLine (only it's its degenerated companion) | 
|---|
| 4089 | if ((BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[0])) && (BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[1]))) { | 
|---|
| 4090 | ASSERT(BestLine != BTS->lines[i], std::string("Tesselation::AddBoundaryPointByDegeneratedTriangle() - ") + std::string("BestLine is same as found line, something's wrong here!")); | 
|---|
| 4091 | BTS->lines[i]->triangles.insert(pair<int, class BoundaryTriangleSet *>(TempTriangle->Nr, TempTriangle)); | 
|---|
| 4092 | TempTriangle->lines[nr] = BTS->lines[i]; | 
|---|
| 4093 | break; | 
|---|
| 4094 | } | 
|---|
| 4095 | } | 
|---|
| 4096 | } | 
|---|
| 4097 | ; | 
|---|
| 4098 |  | 
|---|
| 4099 | /** Writes the envelope to file. | 
|---|
| 4100 | * \param *out otuput stream for debugging | 
|---|
| 4101 | * \param *filename basename of output file | 
|---|
| 4102 | * \param *cloud IPointCloud structure with all nodes | 
|---|
| 4103 | */ | 
|---|
| 4104 | void Tesselation::Output(const char *filename, IPointCloud & cloud) | 
|---|
| 4105 | { | 
|---|
| 4106 | //Info FunctionInfo(__func__); | 
|---|
| 4107 | ofstream *tempstream = NULL; | 
|---|
| 4108 | string NameofTempFile; | 
|---|
| 4109 | string NumberName; | 
|---|
| 4110 |  | 
|---|
| 4111 | if (LastTriangle != NULL) { | 
|---|
| 4112 | stringstream sstr; | 
|---|
| 4113 | sstr << "-" << TrianglesOnBoundary.size() << "-" << LastTriangle->getEndpointName(0) << "_" << LastTriangle->getEndpointName(1) << "_" << LastTriangle->getEndpointName(2); | 
|---|
| 4114 | NumberName = sstr.str(); | 
|---|
| 4115 | if (DoTecplotOutput) { | 
|---|
| 4116 | string NameofTempFile(filename); | 
|---|
| 4117 | NameofTempFile.append(NumberName); | 
|---|
| 4118 | for (size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos)) | 
|---|
| 4119 | NameofTempFile.erase(npos, 1); | 
|---|
| 4120 | NameofTempFile.append(TecplotSuffix); | 
|---|
| 4121 | LOG(1, "INFO: Writing temporary non convex hull to file " << NameofTempFile << "."); | 
|---|
| 4122 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc); | 
|---|
| 4123 | WriteTecplotFile(tempstream, this, cloud, TriangleFilesWritten); | 
|---|
| 4124 | tempstream->close(); | 
|---|
| 4125 | tempstream->flush(); | 
|---|
| 4126 | delete (tempstream); | 
|---|
| 4127 | } | 
|---|
| 4128 |  | 
|---|
| 4129 | if (DoRaster3DOutput) { | 
|---|
| 4130 | string NameofTempFile(filename); | 
|---|
| 4131 | NameofTempFile.append(NumberName); | 
|---|
| 4132 | for (size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos)) | 
|---|
| 4133 | NameofTempFile.erase(npos, 1); | 
|---|
| 4134 | NameofTempFile.append(Raster3DSuffix); | 
|---|
| 4135 | LOG(1, "INFO: Writing temporary non convex hull to file " << NameofTempFile << "."); | 
|---|
| 4136 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc); | 
|---|
| 4137 | WriteRaster3dFile(tempstream, this, cloud); | 
|---|
| 4138 | IncludeSphereinRaster3D(tempstream, this, cloud); | 
|---|
| 4139 | tempstream->close(); | 
|---|
| 4140 | tempstream->flush(); | 
|---|
| 4141 | delete (tempstream); | 
|---|
| 4142 | } | 
|---|
| 4143 | } | 
|---|
| 4144 | if (DoTecplotOutput || DoRaster3DOutput) | 
|---|
| 4145 | TriangleFilesWritten++; | 
|---|
| 4146 | } | 
|---|
| 4147 | ; | 
|---|
| 4148 |  | 
|---|
| 4149 | struct BoundaryPolygonSetCompare | 
|---|
| 4150 | { | 
|---|
| 4151 | bool operator()(const BoundaryPolygonSet * s1, const BoundaryPolygonSet * s2) const | 
|---|
| 4152 | { | 
|---|
| 4153 | if (s1->endpoints.size() < s2->endpoints.size()) | 
|---|
| 4154 | return true; | 
|---|
| 4155 | else | 
|---|
| 4156 | if (s1->endpoints.size() > s2->endpoints.size()) | 
|---|
| 4157 | return false; | 
|---|
| 4158 | else { // equality of number of endpoints | 
|---|
| 4159 | PointSet::const_iterator Walker1 = s1->endpoints.begin(); | 
|---|
| 4160 | PointSet::const_iterator Walker2 = s2->endpoints.begin(); | 
|---|
| 4161 | while ((Walker1 != s1->endpoints.end()) || (Walker2 != s2->endpoints.end())) { | 
|---|
| 4162 | if ((*Walker1)->Nr < (*Walker2)->Nr) | 
|---|
| 4163 | return true; | 
|---|
| 4164 | else | 
|---|
| 4165 | if ((*Walker1)->Nr > (*Walker2)->Nr) | 
|---|
| 4166 | return false; | 
|---|
| 4167 | Walker1++; | 
|---|
| 4168 | Walker2++; | 
|---|
| 4169 | } | 
|---|
| 4170 | return false; | 
|---|
| 4171 | } | 
|---|
| 4172 | } | 
|---|
| 4173 | }; | 
|---|
| 4174 |  | 
|---|
| 4175 | #define UniquePolygonSet set < BoundaryPolygonSet *, BoundaryPolygonSetCompare> | 
|---|
| 4176 |  | 
|---|
| 4177 | /** Finds all degenerated polygons and calls ReTesselateDegeneratedPolygon()/ | 
|---|
| 4178 | * \return number of polygons found | 
|---|
| 4179 | */ | 
|---|
| 4180 | int Tesselation::CorrectAllDegeneratedPolygons() | 
|---|
| 4181 | { | 
|---|
| 4182 | //Info FunctionInfo(__func__); | 
|---|
| 4183 | /// 2. Go through all BoundaryPointSet's, check their triangles' NormalVector | 
|---|
| 4184 | IndexToIndex *DegeneratedTriangles = FindAllDegeneratedTriangles(); | 
|---|
| 4185 | set<BoundaryPointSet *> EndpointCandidateList; | 
|---|
| 4186 | pair<set<BoundaryPointSet *>::iterator, bool> InsertionTester; | 
|---|
| 4187 | pair<map<int, Vector *>::iterator, bool> TriangleInsertionTester; | 
|---|
| 4188 | for (PointMap::const_iterator Runner = PointsOnBoundary.begin(); Runner != PointsOnBoundary.end(); Runner++) { | 
|---|
| 4189 | LOG(3, "DEBUG: Current point is " << *Runner->second << "."); | 
|---|
| 4190 | map<int, Vector *> TriangleVectors; | 
|---|
| 4191 | // gather all NormalVectors | 
|---|
| 4192 | LOG(4, "DEBUG: Gathering triangles ..."); | 
|---|
| 4193 | for (LineMap::const_iterator LineRunner = (Runner->second)->lines.begin(); LineRunner != (Runner->second)->lines.end(); LineRunner++) | 
|---|
| 4194 | for (TriangleMap::const_iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) { | 
|---|
| 4195 | if (DegeneratedTriangles->find(TriangleRunner->second->Nr) == DegeneratedTriangles->end()) { | 
|---|
| 4196 | TriangleInsertionTester = TriangleVectors.insert(pair<int, Vector *>((TriangleRunner->second)->Nr, &((TriangleRunner->second)->NormalVector))); | 
|---|
| 4197 | if (TriangleInsertionTester.second) | 
|---|
| 4198 | LOG(5, "DEBUG:  Adding triangle " << *(TriangleRunner->second) << " to triangles to check-list."); | 
|---|
| 4199 | } else { | 
|---|
| 4200 | LOG(5, "DEBUG:  NOT adding triangle " << *(TriangleRunner->second) << " as it's a simply degenerated one."); | 
|---|
| 4201 | } | 
|---|
| 4202 | } | 
|---|
| 4203 | // check whether there are two that are parallel | 
|---|
| 4204 | LOG(3, "DEBUG: Finding two parallel triangles ..."); | 
|---|
| 4205 | for (map<int, Vector *>::iterator VectorWalker = TriangleVectors.begin(); VectorWalker != TriangleVectors.end(); VectorWalker++) | 
|---|
| 4206 | for (map<int, Vector *>::iterator VectorRunner = VectorWalker; VectorRunner != TriangleVectors.end(); VectorRunner++) | 
|---|
| 4207 | if (VectorWalker != VectorRunner) { // skip equals | 
|---|
| 4208 | const double SCP = VectorWalker->second->ScalarProduct(*VectorRunner->second); // ScalarProduct should result in -1. for degenerated triangles | 
|---|
| 4209 | LOG(4, "DEBUG: Checking " << *(VectorWalker->second) << " against " << *(VectorRunner->second) << ": " << SCP); | 
|---|
| 4210 | if (fabs(SCP + 1.) < ParallelEpsilon) { | 
|---|
| 4211 | InsertionTester = EndpointCandidateList.insert((Runner->second)); | 
|---|
| 4212 | if (InsertionTester.second) | 
|---|
| 4213 | LOG(4, "DEBUG:  Adding " << *Runner->second << " to endpoint candidate list."); | 
|---|
| 4214 | // and break out of both loops | 
|---|
| 4215 | VectorWalker = TriangleVectors.end(); | 
|---|
| 4216 | VectorRunner = TriangleVectors.end(); | 
|---|
| 4217 | break; | 
|---|
| 4218 | } | 
|---|
| 4219 | } | 
|---|
| 4220 | } | 
|---|
| 4221 | delete DegeneratedTriangles; | 
|---|
| 4222 |  | 
|---|
| 4223 | /// 3. Find connected endpoint candidates and put them into a polygon | 
|---|
| 4224 | UniquePolygonSet ListofDegeneratedPolygons; | 
|---|
| 4225 | BoundaryPointSet *Walker = NULL; | 
|---|
| 4226 | BoundaryPointSet *OtherWalker = NULL; | 
|---|
| 4227 | BoundaryPolygonSet *Current = NULL; | 
|---|
| 4228 | stack<BoundaryPointSet*> ToCheckConnecteds; | 
|---|
| 4229 | while (!EndpointCandidateList.empty()) { | 
|---|
| 4230 | Walker = *(EndpointCandidateList.begin()); | 
|---|
| 4231 | if (Current == NULL) { // create a new polygon with current candidate | 
|---|
| 4232 | LOG(3, "DEBUG: Starting new polygon set at point " << *Walker); | 
|---|
| 4233 | Current = new BoundaryPolygonSet; | 
|---|
| 4234 | Current->endpoints.insert(Walker); | 
|---|
| 4235 | EndpointCandidateList.erase(Walker); | 
|---|
| 4236 | ToCheckConnecteds.push(Walker); | 
|---|
| 4237 | } | 
|---|
| 4238 |  | 
|---|
| 4239 | // go through to-check stack | 
|---|
| 4240 | while (!ToCheckConnecteds.empty()) { | 
|---|
| 4241 | Walker = ToCheckConnecteds.top(); // fetch ... | 
|---|
| 4242 | ToCheckConnecteds.pop(); // ... and remove | 
|---|
| 4243 | for (LineMap::const_iterator LineWalker = Walker->lines.begin(); LineWalker != Walker->lines.end(); LineWalker++) { | 
|---|
| 4244 | OtherWalker = (LineWalker->second)->GetOtherEndpoint(Walker); | 
|---|
| 4245 | LOG(4, "DEBUG: Checking " << *OtherWalker); | 
|---|
| 4246 | set<BoundaryPointSet *>::iterator Finder = EndpointCandidateList.find(OtherWalker); | 
|---|
| 4247 | if (Finder != EndpointCandidateList.end()) { // found a connected partner | 
|---|
| 4248 | LOG(5, "DEBUG:  Adding to polygon."); | 
|---|
| 4249 | Current->endpoints.insert(OtherWalker); | 
|---|
| 4250 | EndpointCandidateList.erase(Finder); // remove from candidates | 
|---|
| 4251 | ToCheckConnecteds.push(OtherWalker); // but check its partners too | 
|---|
| 4252 | } else { | 
|---|
| 4253 | LOG(5, "DEBUG:  is not connected to " << *Walker); | 
|---|
| 4254 | } | 
|---|
| 4255 | } | 
|---|
| 4256 | } | 
|---|
| 4257 |  | 
|---|
| 4258 | LOG(3, "DEBUG: Final polygon is " << *Current); | 
|---|
| 4259 | ListofDegeneratedPolygons.insert(Current); | 
|---|
| 4260 | Current = NULL; | 
|---|
| 4261 | } | 
|---|
| 4262 |  | 
|---|
| 4263 | const int counter = ListofDegeneratedPolygons.size(); | 
|---|
| 4264 |  | 
|---|
| 4265 | if (DoLog(0)) { | 
|---|
| 4266 | std::stringstream output; | 
|---|
| 4267 | output << "The following " << counter << " degenerated polygons have been found: "; | 
|---|
| 4268 | for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++) | 
|---|
| 4269 | output << " " << **PolygonRunner; | 
|---|
| 4270 | LOG(3, "DEBUG: " << output.str()); | 
|---|
| 4271 | } | 
|---|
| 4272 |  | 
|---|
| 4273 | /// 4. Go through all these degenerated polygons | 
|---|
| 4274 | for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++) { | 
|---|
| 4275 | stack<int> TriangleNrs; | 
|---|
| 4276 | Vector NormalVector; | 
|---|
| 4277 | /// 4a. Gather all triangles of this polygon | 
|---|
| 4278 | TriangleSet *T = (*PolygonRunner)->GetAllContainedTrianglesFromEndpoints(); | 
|---|
| 4279 |  | 
|---|
| 4280 | // check whether number is bigger than 2, otherwise it's just a simply degenerated one and nothing to do. | 
|---|
| 4281 | if (T->size() == 2) { | 
|---|
| 4282 | LOG(4, "DEBUG:  Skipping degenerated polygon, is just a (already simply degenerated) triangle."); | 
|---|
| 4283 | delete (T); | 
|---|
| 4284 | continue; | 
|---|
| 4285 | } | 
|---|
| 4286 |  | 
|---|
| 4287 | // check whether number is even | 
|---|
| 4288 | // If this case occurs, we have to think about it! | 
|---|
| 4289 | // The Problem is probably due to two degenerated polygons being connected by a bridging, non-degenerated polygon, as somehow one node has | 
|---|
| 4290 | // connections to either polygon ... | 
|---|
| 4291 | ASSERT(T->size() % 2 == 0, std::string("Tesselation::CorrectAllDegeneratedPolygons() - ") + std::string(" degenerated polygon contains an odd number of triangles,") + std::string(" probably contains bridging non-degenerated ones, too!")); | 
|---|
| 4292 | TriangleSet::iterator TriangleWalker = T->begin(); // is the inner iterator | 
|---|
| 4293 | /// 4a. Get NormalVector for one side (this is "front") | 
|---|
| 4294 | NormalVector = (*TriangleWalker)->NormalVector; | 
|---|
| 4295 | LOG(4, "DEBUG: \"front\" defining triangle is " << **TriangleWalker << " and Normal vector of \"front\" side is " << NormalVector); | 
|---|
| 4296 | TriangleWalker++; | 
|---|
| 4297 | TriangleSet::iterator TriangleSprinter = TriangleWalker; // is the inner advanced iterator | 
|---|
| 4298 | /// 4b. Remove all triangles whose NormalVector is in opposite direction (i.e. "back") | 
|---|
| 4299 | BoundaryTriangleSet *triangle = NULL; | 
|---|
| 4300 | while (TriangleSprinter != T->end()) { | 
|---|
| 4301 | TriangleWalker = TriangleSprinter; | 
|---|
| 4302 | triangle = *TriangleWalker; | 
|---|
| 4303 | TriangleSprinter++; | 
|---|
| 4304 | LOG(4, "DEBUG: Current triangle to test for removal: " << *triangle); | 
|---|
| 4305 | if (triangle->NormalVector.ScalarProduct(NormalVector) < 0) { // if from other side, then delete and remove from list | 
|---|
| 4306 | LOG(5, "DEBUG:  Removing ... "); | 
|---|
| 4307 | TriangleNrs.push(triangle->Nr); | 
|---|
| 4308 | T->erase(TriangleWalker); | 
|---|
| 4309 | RemoveTesselationTriangle(triangle); | 
|---|
| 4310 | } else | 
|---|
| 4311 | LOG(5, "DEBUG:  Keeping ... "); | 
|---|
| 4312 | } | 
|---|
| 4313 | /// 4c. Copy all "front" triangles but with inverse NormalVector | 
|---|
| 4314 | TriangleWalker = T->begin(); | 
|---|
| 4315 | while (TriangleWalker != T->end()) { // go through all front triangles | 
|---|
| 4316 | LOG(4, "DEBUG:  Re-creating triangle " << **TriangleWalker << " with NormalVector " << (*TriangleWalker)->NormalVector); | 
|---|
| 4317 | for (int i = 0; i < 3; i++) | 
|---|
| 4318 | AddTesselationPoint((*TriangleWalker)->endpoints[i]->node, i); | 
|---|
| 4319 | AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0); | 
|---|
| 4320 | AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1); | 
|---|
| 4321 | AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2); | 
|---|
| 4322 | if (TriangleNrs.empty()) | 
|---|
| 4323 | ELOG(0, "No more free triangle numbers!"); | 
|---|
| 4324 | BTS = new BoundaryTriangleSet(BLS, TriangleNrs.top()); // copy triangle ... | 
|---|
| 4325 | AddTesselationTriangle(); // ... and add | 
|---|
| 4326 | TriangleNrs.pop(); | 
|---|
| 4327 | BTS->NormalVector = -1 * (*TriangleWalker)->NormalVector; | 
|---|
| 4328 | TriangleWalker++; | 
|---|
| 4329 | } | 
|---|
| 4330 | if (!TriangleNrs.empty()) { | 
|---|
| 4331 | ELOG(0, "There have been less triangles created than removed!"); | 
|---|
| 4332 | } | 
|---|
| 4333 | delete (T); // remove the triangleset | 
|---|
| 4334 | } | 
|---|
| 4335 | IndexToIndex * SimplyDegeneratedTriangles = FindAllDegeneratedTriangles(); | 
|---|
| 4336 | LOG(2, "DEBUG: Final list of simply degenerated triangles found, containing " << SimplyDegeneratedTriangles->size() << " triangles:"); | 
|---|
| 4337 | IndexToIndex::iterator it; | 
|---|
| 4338 | for (it = SimplyDegeneratedTriangles->begin(); it != SimplyDegeneratedTriangles->end(); it++) | 
|---|
| 4339 | LOG(2, "DEBUG:   " << (*it).first << " => " << (*it).second); | 
|---|
| 4340 | delete (SimplyDegeneratedTriangles); | 
|---|
| 4341 | /// 5. exit | 
|---|
| 4342 | UniquePolygonSet::iterator PolygonRunner; | 
|---|
| 4343 | while (!ListofDegeneratedPolygons.empty()) { | 
|---|
| 4344 | PolygonRunner = ListofDegeneratedPolygons.begin(); | 
|---|
| 4345 | delete (*PolygonRunner); | 
|---|
| 4346 | ListofDegeneratedPolygons.erase(PolygonRunner); | 
|---|
| 4347 | } | 
|---|
| 4348 |  | 
|---|
| 4349 | return counter; | 
|---|
| 4350 | } | 
|---|
| 4351 | ; | 
|---|