[bcf653] | 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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[0aa122] | 4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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[94d5ac6] | 5 | *
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| 6 | *
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| 7 | * This file is part of MoleCuilder.
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| 8 | *
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| 9 | * MoleCuilder is free software: you can redistribute it and/or modify
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| 10 | * it under the terms of the GNU General Public License as published by
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| 11 | * the Free Software Foundation, either version 2 of the License, or
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| 12 | * (at your option) any later version.
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| 13 | *
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| 14 | * MoleCuilder is distributed in the hope that it will be useful,
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| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 17 | * GNU General Public License for more details.
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| 18 | *
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| 19 | * You should have received a copy of the GNU General Public License
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| 20 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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[bcf653] | 21 | */
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| 22 |
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[357fba] | 23 | /*
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| 24 | * tesselation.cpp
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| 25 | *
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| 26 | * Created on: Aug 3, 2009
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| 27 | * Author: heber
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| 28 | */
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| 29 |
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[bf3817] | 30 | // include config.h
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| 31 | #ifdef HAVE_CONFIG_H
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| 32 | #include <config.h>
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| 33 | #endif
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| 34 |
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[ad011c] | 35 | #include "CodePatterns/MemDebug.hpp"
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[112b09] | 36 |
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[f66195] | 37 | #include <fstream>
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[36166d] | 38 | #include <iomanip>
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[47d041] | 39 | #include <sstream>
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[f66195] | 40 |
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[53c7fc] | 41 | #include "tesselation.hpp"
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| 42 |
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[d74077] | 43 | #include "BoundaryPointSet.hpp"
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| 44 | #include "BoundaryLineSet.hpp"
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| 45 | #include "BoundaryTriangleSet.hpp"
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| 46 | #include "BoundaryPolygonSet.hpp"
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| 47 | #include "CandidateForTesselation.hpp"
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[34c43a] | 48 | #include "CodePatterns/Assert.hpp"
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| 49 | #include "CodePatterns/Info.hpp"
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| 50 | #include "CodePatterns/IteratorAdaptors.hpp"
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[ad011c] | 51 | #include "CodePatterns/Log.hpp"
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[34c43a] | 52 | #include "CodePatterns/Verbose.hpp"
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| 53 | #include "Helpers/helpers.hpp"
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[783e88] | 54 | #include "LinearAlgebra/Exceptions.hpp"
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[57f243] | 55 | #include "LinearAlgebra/Line.hpp"
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| 56 | #include "LinearAlgebra/Plane.hpp"
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[783e88] | 57 | #include "LinearAlgebra/Vector.hpp"
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| 58 | #include "LinearAlgebra/vector_ops.hpp"
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[53c7fc] | 59 | #include "LinkedCell/IPointCloud.hpp"
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| 60 | #include "LinkedCell/linkedcell.hpp"
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| 61 | #include "LinkedCell/PointCloudAdaptor.hpp"
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[34c43a] | 62 | #include "tesselationhelpers.hpp"
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[6f0841] | 63 | #include "Atom/TesselPoint.hpp"
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[34c43a] | 64 | #include "triangleintersectionlist.hpp"
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[a0064e] | 65 |
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[57066a] | 66 | class molecule;
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[357fba] | 67 |
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[88b400] | 68 | const char *TecplotSuffix=".dat";
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| 69 | const char *Raster3DSuffix=".r3d";
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| 70 | const char *VRMLSUffix=".wrl";
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| 71 |
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| 72 | const double ParallelEpsilon=1e-3;
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| 73 | const double Tesselation::HULLEPSILON = 1e-9;
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| 74 |
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[357fba] | 75 | /** Constructor of class Tesselation.
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| 76 | */
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[1e168b] | 77 | Tesselation::Tesselation() :
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[97b825] | 78 | PointsOnBoundaryCount(0),
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| 79 | LinesOnBoundaryCount(0),
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| 80 | TrianglesOnBoundaryCount(0),
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| 81 | LastTriangle(NULL),
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| 82 | TriangleFilesWritten(0),
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| 83 | InternalPointer(PointsOnBoundary.begin())
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[357fba] | 84 | {
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[ce7bfd] | 85 | //Info FunctionInfo(__func__);
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[357fba] | 86 | }
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| 87 | ;
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| 88 |
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| 89 | /** Destructor of class Tesselation.
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| 90 | * We have to free all points, lines and triangles.
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| 91 | */
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| 92 | Tesselation::~Tesselation()
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| 93 | {
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[ce7bfd] | 94 | //Info FunctionInfo(__func__);
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| 95 | LOG(2, "INFO: Free'ing TesselStruct ... ");
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[357fba] | 96 | for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) {
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| 97 | if (runner->second != NULL) {
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| 98 | delete (runner->second);
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| 99 | runner->second = NULL;
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| 100 | } else
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[47d041] | 101 | ELOG(1, "The triangle " << runner->first << " has already been free'd.");
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[357fba] | 102 | }
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[ce7bfd] | 103 | LOG(1, "INFO: This envelope was written to file " << TriangleFilesWritten << " times(s).");
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[357fba] | 104 | }
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[5c7bf8] | 105 |
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[cc21cd] | 106 | /** Performs tesselation of a given point \a cloud with rolling sphere of
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| 107 | * \a SPHERERADIUS.
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| 108 | *
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| 109 | * @param cloud point cloud to tesselate
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| 110 | * @param SPHERERADIUS radius of the rolling sphere
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| 111 | */
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| 112 | void Tesselation::operator()(IPointCloud & cloud, const double SPHERERADIUS)
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| 113 | {
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| 114 | // create linkedcell
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| 115 | LinkedCell_deprecated *LinkedList = new LinkedCell_deprecated(cloud, 2.*SPHERERADIUS);
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| 116 |
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[8592c9] | 117 | // check for at least three points
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| 118 | {
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| 119 | bool ThreePointsFound = true;
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| 120 | cloud.GoToFirst();
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| 121 | for (size_t i=0;i<3;++i, cloud.GoToNext())
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| 122 | ThreePointsFound &= (!cloud.IsEnd());
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| 123 | cloud.GoToFirst();
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| 124 | if (ThreePointsFound == false) {
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| 125 | ELOG(2, "Less than 3 points in cloud, not enough for tesselation.");
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| 126 | return;
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| 127 | }
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| 128 | }
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| 129 |
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| 130 | // find a starting triangle
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[cc21cd] | 131 | FindStartingTriangle(SPHERERADIUS, LinkedList);
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| 132 |
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| 133 | CandidateForTesselation *baseline = NULL;
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| 134 | BoundaryTriangleSet *T = NULL;
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| 135 | bool OneLoopWithoutSuccessFlag = true;
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| 136 | while ((!OpenLines.empty()) && (OneLoopWithoutSuccessFlag)) {
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| 137 | // 2a. fill all new OpenLines
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| 138 | for (CandidateMap::iterator Runner = OpenLines.begin(); Runner != OpenLines.end(); Runner++) {
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| 139 | baseline = Runner->second;
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| 140 | if (baseline->pointlist.empty()) {
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| 141 | T = (((baseline->BaseLine->triangles.begin()))->second);
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| 142 | //the line is there, so there is a triangle, but only one.
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[a2a2f7] | 143 | const bool TesselationFailFlag = FindNextSuitableTriangle(*baseline, *T, SPHERERADIUS, LinkedList);
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| 144 | ASSERT( TesselationFailFlag,
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| 145 | "Tesselation::operator() - no suitable candidate triangle found.");
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[cc21cd] | 146 | }
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| 147 | }
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| 148 |
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| 149 | // 2b. search for smallest ShortestAngle among all candidates
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| 150 | double ShortestAngle = 4.*M_PI;
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| 151 | for (CandidateMap::iterator Runner = OpenLines.begin(); Runner != OpenLines.end(); Runner++) {
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| 152 | if (Runner->second->ShortestAngle < ShortestAngle) {
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| 153 | baseline = Runner->second;
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| 154 | ShortestAngle = baseline->ShortestAngle;
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| 155 | }
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| 156 | }
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| 157 | if ((ShortestAngle == 4.*M_PI) || (baseline->pointlist.empty()))
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| 158 | OneLoopWithoutSuccessFlag = false;
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| 159 | else {
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| 160 | AddCandidatePolygon(*baseline, SPHERERADIUS, LinkedList);
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| 161 | }
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| 162 | }
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[052c10] | 163 |
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| 164 | delete LinkedList;
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[cc21cd] | 165 | }
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| 166 |
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[ee0032] | 167 | /** Determines the volume of a tesselated convex envelope.
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| 168 | *
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| 169 | * @param IsAngstroem unit of length is angstroem or bohr radii
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| 170 | * \return determined volume of envelope assumed being convex
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| 171 | */
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| 172 | double Tesselation::getVolumeOfConvexEnvelope(const bool IsAngstroem) const
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| 173 | {
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| 174 | double volume = 0.;
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| 175 | Vector x;
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| 176 | Vector y;
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| 177 |
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| 178 | // 6a. Every triangle forms a pyramid with the center of gravity as its peak, sum up the volumes
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| 179 | for (TriangleMap::const_iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++)
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| 180 | { // go through every triangle, calculate volume of its pyramid with CoG as peak
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| 181 | x = runner->second->getEndpoint(0) - runner->second->getEndpoint(1);
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| 182 | const double G = runner->second->getArea();
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| 183 | x = runner->second->getPlane().getNormal();
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| 184 | x.Scale(runner->second->getEndpoint(1).ScalarProduct(x));
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| 185 | const double h = x.Norm(); // distance of CoG to triangle
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| 186 | const double PyramidVolume = (1. / 3.) * G * h; // this formula holds for _all_ pyramids (independent of n-edge base or (not) centered peak)
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| 187 | LOG(1, "INFO: Area of triangle is " << setprecision(10) << G << " "
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| 188 | << (IsAngstroem ? "angstrom" : "atomiclength") << "^2, height is "
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| 189 | << h << " and the volume is " << PyramidVolume << " "
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| 190 | << (IsAngstroem ? "angstrom" : "atomiclength") << "^3.");
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| 191 | volume += PyramidVolume;
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| 192 | }
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| 193 | LOG(0, "RESULT: The summed volume is " << setprecision(6)
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| 194 | << volume << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3.");
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| 195 |
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| 196 | return volume;
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| 197 | }
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| 198 |
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[bdf6c8] | 199 | /** Determines the area of a tesselated envelope.
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| 200 | *
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| 201 | * @param IsAngstroem unit of length is angstroem or bohr radii
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| 202 | * \return determined surface area of the envelope
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| 203 | */
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| 204 | double Tesselation::getAreaOfEnvelope(const bool IsAngstroem) const
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| 205 | {
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| 206 | double surfacearea = 0.;
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| 207 | Vector x;
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| 208 | Vector y;
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| 209 |
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| 210 | // 6a. Every triangle forms a pyramid with the center of gravity as its peak, sum up the volumes
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| 211 | for (TriangleMap::const_iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++)
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| 212 | { // go through every triangle, calculate volume of its pyramid with CoG as peak
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| 213 | const double area = runner->second->getArea();
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| 214 | LOG(1, "INFO: Area of triangle is " << setprecision(10) << area << " "
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| 215 | << (IsAngstroem ? "angstrom" : "atomiclength") << "^2.");
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| 216 | surfacearea += area;
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| 217 | }
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| 218 | LOG(0, "RESULT: The summed surface area is " << setprecision(6)
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| 219 | << surfacearea << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3.");
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| 220 |
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| 221 | return surfacearea;
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| 222 | }
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| 223 |
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| 224 |
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[357fba] | 225 | /** Gueses first starting triangle of the convex envelope.
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| 226 | * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third.
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| 227 | * \param *out output stream for debugging
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| 228 | * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster
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| 229 | */
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[244a84] | 230 | void Tesselation::GuessStartingTriangle()
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[357fba] | 231 | {
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[ce7bfd] | 232 | //Info FunctionInfo(__func__);
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[357fba] | 233 | // 4b. create a starting triangle
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| 234 | // 4b1. create all distances
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| 235 | DistanceMultiMap DistanceMMap;
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| 236 | double distance, tmp;
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| 237 | Vector PlaneVector, TrialVector;
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| 238 | PointMap::iterator A, B, C; // three nodes of the first triangle
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| 239 | A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily
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| 240 |
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| 241 | // with A chosen, take each pair B,C and sort
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[6613ec] | 242 | if (A != PointsOnBoundary.end()) {
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| 243 | B = A;
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| 244 | B++;
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| 245 | for (; B != PointsOnBoundary.end(); B++) {
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| 246 | C = B;
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| 247 | C++;
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| 248 | for (; C != PointsOnBoundary.end(); C++) {
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[d74077] | 249 | tmp = A->second->node->DistanceSquared(B->second->node->getPosition());
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[6613ec] | 250 | distance = tmp * tmp;
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[d74077] | 251 | tmp = A->second->node->DistanceSquared(C->second->node->getPosition());
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[6613ec] | 252 | distance += tmp * tmp;
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[d74077] | 253 | tmp = B->second->node->DistanceSquared(C->second->node->getPosition());
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[6613ec] | 254 | distance += tmp * tmp;
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| 255 | DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C)));
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| 256 | }
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[357fba] | 257 | }
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[6613ec] | 258 | }
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[47d041] | 259 | // // listing distances
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| 260 | // if (DoLog(1)) {
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| 261 | // std::stringstream output;
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| 262 | // output << "Listing DistanceMMap:";
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| 263 | // for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) {
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| 264 | // output << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")";
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| 265 | // }
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| 266 | // LOG(1, output.str());
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| 267 | // }
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[357fba] | 268 | // 4b2. pick three baselines forming a triangle
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| 269 | // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
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| 270 | DistanceMultiMap::iterator baseline = DistanceMMap.begin();
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[6613ec] | 271 | for (; baseline != DistanceMMap.end(); baseline++) {
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| 272 | // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
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| 273 | // 2. next, we have to check whether all points reside on only one side of the triangle
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| 274 | // 3. construct plane vector
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[d74077] | 275 | PlaneVector = Plane(A->second->node->getPosition(),
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| 276 | baseline->second.first->second->node->getPosition(),
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| 277 | baseline->second.second->second->node->getPosition()).getNormal();
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[47d041] | 278 | LOG(2, "Plane vector of candidate triangle is " << PlaneVector);
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[6613ec] | 279 | // 4. loop over all points
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| 280 | double sign = 0.;
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| 281 | PointMap::iterator checker = PointsOnBoundary.begin();
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| 282 | for (; checker != PointsOnBoundary.end(); checker++) {
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| 283 | // (neglecting A,B,C)
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| 284 | if ((checker == A) || (checker == baseline->second.first) || (checker == baseline->second.second))
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| 285 | continue;
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| 286 | // 4a. project onto plane vector
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[d74077] | 287 | TrialVector = (checker->second->node->getPosition() - A->second->node->getPosition());
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[8cbb97] | 288 | distance = TrialVector.ScalarProduct(PlaneVector);
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[6613ec] | 289 | if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok
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| 290 | continue;
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[47d041] | 291 | LOG(2, "Projection of " << checker->second->node->getName() << " yields distance of " << distance << ".");
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[6613ec] | 292 | tmp = distance / fabs(distance);
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| 293 | // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle)
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| 294 | if ((sign != 0) && (tmp != sign)) {
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| 295 | // 4c. If so, break 4. loop and continue with next candidate in 1. loop
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[47d041] | 296 | LOG(2, "Current candidates: " << A->second->node->getName() << "," << baseline->second.first->second->node->getName() << "," << baseline->second.second->second->node->getName() << " leaves " << checker->second->node->getName() << " outside the convex hull.");
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[6613ec] | 297 | break;
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| 298 | } else { // note the sign for later
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[47d041] | 299 | LOG(2, "Current candidates: " << A->second->node->getName() << "," << baseline->second.first->second->node->getName() << "," << baseline->second.second->second->node->getName() << " leave " << checker->second->node->getName() << " inside the convex hull.");
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[6613ec] | 300 | sign = tmp;
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| 301 | }
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| 302 | // 4d. Check whether the point is inside the triangle (check distance to each node
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[d74077] | 303 | tmp = checker->second->node->DistanceSquared(A->second->node->getPosition());
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[6613ec] | 304 | int innerpoint = 0;
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[d74077] | 305 | if ((tmp < A->second->node->DistanceSquared(baseline->second.first->second->node->getPosition())) && (tmp < A->second->node->DistanceSquared(baseline->second.second->second->node->getPosition())))
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[6613ec] | 306 | innerpoint++;
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[d74077] | 307 | tmp = checker->second->node->DistanceSquared(baseline->second.first->second->node->getPosition());
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| 308 | if ((tmp < baseline->second.first->second->node->DistanceSquared(A->second->node->getPosition())) && (tmp < baseline->second.first->second->node->DistanceSquared(baseline->second.second->second->node->getPosition())))
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[6613ec] | 309 | innerpoint++;
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[d74077] | 310 | tmp = checker->second->node->DistanceSquared(baseline->second.second->second->node->getPosition());
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| 311 | if ((tmp < baseline->second.second->second->node->DistanceSquared(baseline->second.first->second->node->getPosition())) && (tmp < baseline->second.second->second->node->DistanceSquared(A->second->node->getPosition())))
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[6613ec] | 312 | innerpoint++;
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| 313 | // 4e. If so, break 4. loop and continue with next candidate in 1. loop
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| 314 | if (innerpoint == 3)
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| 315 | break;
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[357fba] | 316 | }
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[6613ec] | 317 | // 5. come this far, all on same side? Then break 1. loop and construct triangle
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| 318 | if (checker == PointsOnBoundary.end()) {
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[47d041] | 319 | LOG(2, "Looks like we have a candidate!");
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[6613ec] | 320 | break;
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[357fba] | 321 | }
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[6613ec] | 322 | }
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| 323 | if (baseline != DistanceMMap.end()) {
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| 324 | BPS[0] = baseline->second.first->second;
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| 325 | BPS[1] = baseline->second.second->second;
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| 326 | BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
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| 327 | BPS[0] = A->second;
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| 328 | BPS[1] = baseline->second.second->second;
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| 329 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
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| 330 | BPS[0] = baseline->second.first->second;
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| 331 | BPS[1] = A->second;
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| 332 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
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| 333 |
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| 334 | // 4b3. insert created triangle
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| 335 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
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| 336 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
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| 337 | TrianglesOnBoundaryCount++;
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| 338 | for (int i = 0; i < NDIM; i++) {
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| 339 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i]));
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| 340 | LinesOnBoundaryCount++;
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[357fba] | 341 | }
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[6613ec] | 342 |
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[47d041] | 343 | LOG(1, "Starting triangle is " << *BTS << ".");
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[6613ec] | 344 | } else {
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[47d041] | 345 | ELOG(0, "No starting triangle found.");
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[6613ec] | 346 | }
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[357fba] | 347 | }
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| 348 | ;
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| 349 |
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| 350 | /** Tesselates the convex envelope of a cluster from a single starting triangle.
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| 351 | * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most
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| 352 | * 2 triangles. Hence, we go through all current lines:
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| 353 | * -# if the lines contains to only one triangle
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| 354 | * -# We search all points in the boundary
|
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| 355 | * -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to
|
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| 356 | * baseline in triangle plane pointing out of the triangle and normal vector of new triangle)
|
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| 357 | * -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors)
|
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| 358 | * -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount)
|
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| 359 | * \param *out output stream for debugging
|
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| 360 | * \param *configuration for IsAngstroem
|
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| 361 | * \param *cloud cluster of points
|
---|
| 362 | */
|
---|
[34c43a] | 363 | void Tesselation::TesselateOnBoundary(IPointCloud & cloud)
|
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[357fba] | 364 | {
|
---|
[ce7bfd] | 365 | //Info FunctionInfo(__func__);
|
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[357fba] | 366 | bool flag;
|
---|
| 367 | PointMap::iterator winner;
|
---|
| 368 | class BoundaryPointSet *peak = NULL;
|
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| 369 | double SmallestAngle, TempAngle;
|
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| 370 | Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL;
|
---|
| 371 | LineMap::iterator LineChecker[2];
|
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| 372 |
|
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[34c43a] | 373 | Center = cloud.GetCenter();
|
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[357fba] | 374 | // create a first tesselation with the given BoundaryPoints
|
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| 375 | do {
|
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| 376 | flag = false;
|
---|
| 377 | for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++)
|
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[5c7bf8] | 378 | if (baseline->second->triangles.size() == 1) {
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[357fba] | 379 | // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles)
|
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| 380 | SmallestAngle = M_PI;
|
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| 381 |
|
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| 382 | // get peak point with respect to this base line's only triangle
|
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| 383 | BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far
|
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[ce7bfd] | 384 | LOG(3, "DEBUG: Current baseline is between " << *(baseline->second) << ".");
|
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[357fba] | 385 | for (int i = 0; i < 3; i++)
|
---|
| 386 | if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1]))
|
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| 387 | peak = BTS->endpoints[i];
|
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[ce7bfd] | 388 | LOG(3, "DEBUG: and has peak " << *peak << ".");
|
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[357fba] | 389 |
|
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| 390 | // prepare some auxiliary vectors
|
---|
| 391 | Vector BaseLineCenter, BaseLine;
|
---|
[d74077] | 392 | BaseLineCenter = 0.5 * ((baseline->second->endpoints[0]->node->getPosition()) +
|
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| 393 | (baseline->second->endpoints[1]->node->getPosition()));
|
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| 394 | BaseLine = (baseline->second->endpoints[0]->node->getPosition()) - (baseline->second->endpoints[1]->node->getPosition());
|
---|
[357fba] | 395 |
|
---|
| 396 | // offset to center of triangle
|
---|
| 397 | CenterVector.Zero();
|
---|
| 398 | for (int i = 0; i < 3; i++)
|
---|
[8f215d] | 399 | CenterVector += BTS->getEndpoint(i);
|
---|
[357fba] | 400 | CenterVector.Scale(1. / 3.);
|
---|
[47d041] | 401 | LOG(2, "CenterVector of base triangle is " << CenterVector);
|
---|
[357fba] | 402 |
|
---|
| 403 | // normal vector of triangle
|
---|
[273382] | 404 | NormalVector = (*Center) - CenterVector;
|
---|
[357fba] | 405 | BTS->GetNormalVector(NormalVector);
|
---|
[273382] | 406 | NormalVector = BTS->NormalVector;
|
---|
[ce7bfd] | 407 | LOG(4, "DEBUG: NormalVector of base triangle is " << NormalVector);
|
---|
[357fba] | 408 |
|
---|
| 409 | // vector in propagation direction (out of triangle)
|
---|
| 410 | // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection)
|
---|
[0a4f7f] | 411 | PropagationVector = Plane(BaseLine, NormalVector,0).getNormal();
|
---|
[d74077] | 412 | TempVector = CenterVector - (baseline->second->endpoints[0]->node->getPosition()); // TempVector is vector on triangle plane pointing from one baseline egde towards center!
|
---|
[47d041] | 413 | //LOG(0, "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << ".");
|
---|
[273382] | 414 | if (PropagationVector.ScalarProduct(TempVector) > 0) // make sure normal propagation vector points outward from baseline
|
---|
[357fba] | 415 | PropagationVector.Scale(-1.);
|
---|
[ce7bfd] | 416 | LOG(4, "DEBUG: PropagationVector of base triangle is " << PropagationVector);
|
---|
[357fba] | 417 | winner = PointsOnBoundary.end();
|
---|
| 418 |
|
---|
| 419 | // loop over all points and calculate angle between normal vector of new and present triangle
|
---|
| 420 | for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) {
|
---|
| 421 | if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints
|
---|
[ce7bfd] | 422 | LOG(4, "DEBUG: Target point is " << *(target->second) << ":");
|
---|
[357fba] | 423 |
|
---|
| 424 | // first check direction, so that triangles don't intersect
|
---|
[d74077] | 425 | VirtualNormalVector = (target->second->node->getPosition()) - BaseLineCenter;
|
---|
[8cbb97] | 426 | VirtualNormalVector.ProjectOntoPlane(NormalVector);
|
---|
[273382] | 427 | TempAngle = VirtualNormalVector.Angle(PropagationVector);
|
---|
[ce7bfd] | 428 | LOG(5, "DEBUG: VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << ".");
|
---|
[6613ec] | 429 | if (TempAngle > (M_PI / 2.)) { // no bends bigger than Pi/2 (90 degrees)
|
---|
[ce7bfd] | 430 | LOG(5, "DEBUG: Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!");
|
---|
[357fba] | 431 | continue;
|
---|
| 432 | } else
|
---|
[ce7bfd] | 433 | LOG(5, "DEBUG: Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!");
|
---|
[357fba] | 434 |
|
---|
| 435 | // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle)
|
---|
| 436 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first);
|
---|
| 437 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first);
|
---|
[5c7bf8] | 438 | if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) {
|
---|
[ce7bfd] | 439 | LOG(5, "DEBUG: " << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles.");
|
---|
[357fba] | 440 | continue;
|
---|
| 441 | }
|
---|
[5c7bf8] | 442 | if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) {
|
---|
[ce7bfd] | 443 | LOG(5, "DEBUG: " << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles.");
|
---|
[357fba] | 444 | continue;
|
---|
| 445 | }
|
---|
| 446 |
|
---|
| 447 | // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint)
|
---|
| 448 | if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) {
|
---|
[ce7bfd] | 449 | LOG(6, "DEBUG: Current target is peak!");
|
---|
[357fba] | 450 | continue;
|
---|
| 451 | }
|
---|
| 452 |
|
---|
| 453 | // check for linear dependence
|
---|
[d74077] | 454 | TempVector = (baseline->second->endpoints[0]->node->getPosition()) - (target->second->node->getPosition());
|
---|
| 455 | helper = (baseline->second->endpoints[1]->node->getPosition()) - (target->second->node->getPosition());
|
---|
[273382] | 456 | helper.ProjectOntoPlane(TempVector);
|
---|
[357fba] | 457 | if (fabs(helper.NormSquared()) < MYEPSILON) {
|
---|
[47d041] | 458 | LOG(2, "Chosen set of vectors is linear dependent.");
|
---|
[357fba] | 459 | continue;
|
---|
| 460 | }
|
---|
| 461 |
|
---|
| 462 | // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle
|
---|
| 463 | flag = true;
|
---|
[d74077] | 464 | VirtualNormalVector = Plane((baseline->second->endpoints[0]->node->getPosition()),
|
---|
| 465 | (baseline->second->endpoints[1]->node->getPosition()),
|
---|
| 466 | (target->second->node->getPosition())).getNormal();
|
---|
| 467 | TempVector = (1./3.) * ((baseline->second->endpoints[0]->node->getPosition()) +
|
---|
| 468 | (baseline->second->endpoints[1]->node->getPosition()) +
|
---|
| 469 | (target->second->node->getPosition()));
|
---|
[273382] | 470 | TempVector -= (*Center);
|
---|
[357fba] | 471 | // make it always point outward
|
---|
[273382] | 472 | if (VirtualNormalVector.ScalarProduct(TempVector) < 0)
|
---|
[357fba] | 473 | VirtualNormalVector.Scale(-1.);
|
---|
| 474 | // calculate angle
|
---|
[273382] | 475 | TempAngle = NormalVector.Angle(VirtualNormalVector);
|
---|
[ce7bfd] | 476 | LOG(5, "DEBUG: NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << ".");
|
---|
[357fba] | 477 | if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner
|
---|
| 478 | SmallestAngle = TempAngle;
|
---|
| 479 | winner = target;
|
---|
[ce7bfd] | 480 | LOG(5, "DEBUG: New winner " << *winner->second->node << " due to smaller angle between normal vectors.");
|
---|
[357fba] | 481 | } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle)
|
---|
| 482 | // hence, check the angles to some normal direction from our base line but in this common plane of both targets...
|
---|
[d74077] | 483 | helper = (target->second->node->getPosition()) - BaseLineCenter;
|
---|
[273382] | 484 | helper.ProjectOntoPlane(BaseLine);
|
---|
[357fba] | 485 | // ...the one with the smaller angle is the better candidate
|
---|
[d74077] | 486 | TempVector = (target->second->node->getPosition()) - BaseLineCenter;
|
---|
[273382] | 487 | TempVector.ProjectOntoPlane(VirtualNormalVector);
|
---|
| 488 | TempAngle = TempVector.Angle(helper);
|
---|
[d74077] | 489 | TempVector = (winner->second->node->getPosition()) - BaseLineCenter;
|
---|
[273382] | 490 | TempVector.ProjectOntoPlane(VirtualNormalVector);
|
---|
| 491 | if (TempAngle < TempVector.Angle(helper)) {
|
---|
| 492 | TempAngle = NormalVector.Angle(VirtualNormalVector);
|
---|
[357fba] | 493 | SmallestAngle = TempAngle;
|
---|
| 494 | winner = target;
|
---|
[ce7bfd] | 495 | LOG(5, "DEBUG: New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction.");
|
---|
[357fba] | 496 | } else
|
---|
[ce7bfd] | 497 | LOG(5, "DEBUG: Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction.");
|
---|
[357fba] | 498 | } else
|
---|
[ce7bfd] | 499 | LOG(5, "DEBUG: Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors.");
|
---|
[357fba] | 500 | }
|
---|
| 501 | } // end of loop over all boundary points
|
---|
| 502 |
|
---|
| 503 | // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle
|
---|
| 504 | if (winner != PointsOnBoundary.end()) {
|
---|
[ce7bfd] | 505 | LOG(3, "DEBUG: Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << ".");
|
---|
[357fba] | 506 | // create the lins of not yet present
|
---|
| 507 | BLS[0] = baseline->second;
|
---|
| 508 | // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles)
|
---|
| 509 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first);
|
---|
| 510 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first);
|
---|
| 511 | if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create
|
---|
| 512 | BPS[0] = baseline->second->endpoints[0];
|
---|
| 513 | BPS[1] = winner->second;
|
---|
| 514 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
| 515 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1]));
|
---|
| 516 | LinesOnBoundaryCount++;
|
---|
| 517 | } else
|
---|
| 518 | BLS[1] = LineChecker[0]->second;
|
---|
| 519 | if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create
|
---|
| 520 | BPS[0] = baseline->second->endpoints[1];
|
---|
| 521 | BPS[1] = winner->second;
|
---|
| 522 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
| 523 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2]));
|
---|
| 524 | LinesOnBoundaryCount++;
|
---|
| 525 | } else
|
---|
| 526 | BLS[2] = LineChecker[1]->second;
|
---|
| 527 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
[d74077] | 528 | BTS->GetCenter(helper);
|
---|
[273382] | 529 | helper -= (*Center);
|
---|
| 530 | helper *= -1;
|
---|
[62bb91] | 531 | BTS->GetNormalVector(helper);
|
---|
[357fba] | 532 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
| 533 | TrianglesOnBoundaryCount++;
|
---|
| 534 | } else {
|
---|
[47d041] | 535 | ELOG(2, "I could not determine a winner for this baseline " << *(baseline->second) << ".");
|
---|
[357fba] | 536 | }
|
---|
| 537 |
|
---|
| 538 | // 5d. If the set of lines is not yet empty, go to 5. and continue
|
---|
| 539 | } else
|
---|
[ce7bfd] | 540 | LOG(3, "DEBUG: Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << ".");
|
---|
[357fba] | 541 | } while (flag);
|
---|
| 542 |
|
---|
| 543 | // exit
|
---|
[6613ec] | 544 | delete (Center);
|
---|
| 545 | }
|
---|
| 546 | ;
|
---|
[357fba] | 547 |
|
---|
[62bb91] | 548 | /** Inserts all points outside of the tesselated surface into it by adding new triangles.
|
---|
[357fba] | 549 | * \param *out output stream for debugging
|
---|
| 550 | * \param *cloud cluster of points
|
---|
[6bd7e0] | 551 | * \param *LC LinkedCell_deprecated structure to find nearest point quickly
|
---|
[357fba] | 552 | * \return true - all straddling points insert, false - something went wrong
|
---|
| 553 | */
|
---|
[6bd7e0] | 554 | bool Tesselation::InsertStraddlingPoints(IPointCloud & cloud, const LinkedCell_deprecated *LC)
|
---|
[357fba] | 555 | {
|
---|
[ce7bfd] | 556 | //Info FunctionInfo(__func__);
|
---|
[5c7bf8] | 557 | Vector Intersection, Normal;
|
---|
[357fba] | 558 | TesselPoint *Walker = NULL;
|
---|
[34c43a] | 559 | Vector *Center = cloud.GetCenter();
|
---|
[c15ca2] | 560 | TriangleList *triangles = NULL;
|
---|
[7dea7c] | 561 | bool AddFlag = false;
|
---|
[6bd7e0] | 562 | LinkedCell_deprecated *BoundaryPoints = NULL;
|
---|
[bdc91e] | 563 | bool SuccessFlag = true;
|
---|
[62bb91] | 564 |
|
---|
[34c43a] | 565 | cloud.GoToFirst();
|
---|
[caa06ef] | 566 | PointCloudAdaptor< Tesselation, MapValueIterator<Tesselation::iterator> > newcloud(this, cloud.GetName());
|
---|
[6bd7e0] | 567 | BoundaryPoints = new LinkedCell_deprecated(newcloud, 5.);
|
---|
[34c43a] | 568 | while (!cloud.IsEnd()) { // we only have to go once through all points, as boundary can become only bigger
|
---|
[7dea7c] | 569 | if (AddFlag) {
|
---|
[6613ec] | 570 | delete (BoundaryPoints);
|
---|
[6bd7e0] | 571 | BoundaryPoints = new LinkedCell_deprecated(newcloud, 5.);
|
---|
[7dea7c] | 572 | AddFlag = false;
|
---|
| 573 | }
|
---|
[34c43a] | 574 | Walker = cloud.GetPoint();
|
---|
[ce7bfd] | 575 | LOG(3, "DEBUG: Current point is " << *Walker << ".");
|
---|
[357fba] | 576 | // get the next triangle
|
---|
[d74077] | 577 | triangles = FindClosestTrianglesToVector(Walker->getPosition(), BoundaryPoints);
|
---|
[bdc91e] | 578 | if (triangles != NULL)
|
---|
| 579 | BTS = triangles->front();
|
---|
| 580 | else
|
---|
| 581 | BTS = NULL;
|
---|
| 582 | delete triangles;
|
---|
| 583 | if ((BTS == NULL) || (BTS->ContainsBoundaryPoint(Walker))) {
|
---|
[ce7bfd] | 584 | LOG(3, "DEBUG: No triangles found, probably a tesselation point itself.");
|
---|
[34c43a] | 585 | cloud.GoToNext();
|
---|
[62bb91] | 586 | continue;
|
---|
| 587 | } else {
|
---|
[357fba] | 588 | }
|
---|
[ce7bfd] | 589 | LOG(3, "DEBUG: Closest triangle is " << *BTS << ".");
|
---|
[357fba] | 590 | // get the intersection point
|
---|
[d74077] | 591 | if (BTS->GetIntersectionInsideTriangle(*Center, Walker->getPosition(), Intersection)) {
|
---|
[ce7bfd] | 592 | LOG(3, "DEBUG: We have an intersection at " << Intersection << ".");
|
---|
[357fba] | 593 | // we have the intersection, check whether in- or outside of boundary
|
---|
[d74077] | 594 | if ((Center->DistanceSquared(Walker->getPosition()) - Center->DistanceSquared(Intersection)) < -MYEPSILON) {
|
---|
[357fba] | 595 | // inside, next!
|
---|
[ce7bfd] | 596 | LOG(3, "DEBUG: " << *Walker << " is inside wrt triangle " << *BTS << ".");
|
---|
[357fba] | 597 | } else {
|
---|
| 598 | // outside!
|
---|
[ce7bfd] | 599 | LOG(3, "DEBUG: " << *Walker << " is outside wrt triangle " << *BTS << ".");
|
---|
[357fba] | 600 | class BoundaryLineSet *OldLines[3], *NewLines[3];
|
---|
| 601 | class BoundaryPointSet *OldPoints[3], *NewPoint;
|
---|
| 602 | // store the three old lines and old points
|
---|
[6613ec] | 603 | for (int i = 0; i < 3; i++) {
|
---|
[357fba] | 604 | OldLines[i] = BTS->lines[i];
|
---|
| 605 | OldPoints[i] = BTS->endpoints[i];
|
---|
| 606 | }
|
---|
[273382] | 607 | Normal = BTS->NormalVector;
|
---|
[357fba] | 608 | // add Walker to boundary points
|
---|
[ce7bfd] | 609 | LOG(3, "DEBUG: Adding " << *Walker << " to BoundaryPoints.");
|
---|
[7dea7c] | 610 | AddFlag = true;
|
---|
[6613ec] | 611 | if (AddBoundaryPoint(Walker, 0))
|
---|
[357fba] | 612 | NewPoint = BPS[0];
|
---|
| 613 | else
|
---|
| 614 | continue;
|
---|
| 615 | // remove triangle
|
---|
[ce7bfd] | 616 | LOG(3, "DEBUG: Erasing triangle " << *BTS << ".");
|
---|
[357fba] | 617 | TrianglesOnBoundary.erase(BTS->Nr);
|
---|
[6613ec] | 618 | delete (BTS);
|
---|
[357fba] | 619 | // create three new boundary lines
|
---|
[6613ec] | 620 | for (int i = 0; i < 3; i++) {
|
---|
[357fba] | 621 | BPS[0] = NewPoint;
|
---|
| 622 | BPS[1] = OldPoints[i];
|
---|
| 623 | NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
[ce7bfd] | 624 | LOG(4, "DEBUG: Creating new line " << *NewLines[i] << ".");
|
---|
[357fba] | 625 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one
|
---|
| 626 | LinesOnBoundaryCount++;
|
---|
| 627 | }
|
---|
| 628 | // create three new triangle with new point
|
---|
[6613ec] | 629 | for (int i = 0; i < 3; i++) { // find all baselines
|
---|
[357fba] | 630 | BLS[0] = OldLines[i];
|
---|
| 631 | int n = 1;
|
---|
[6613ec] | 632 | for (int j = 0; j < 3; j++) {
|
---|
[357fba] | 633 | if (NewLines[j]->IsConnectedTo(BLS[0])) {
|
---|
[6613ec] | 634 | if (n > 2) {
|
---|
[47d041] | 635 | ELOG(2, BLS[0] << " connects to all of the new lines?!");
|
---|
[357fba] | 636 | return false;
|
---|
| 637 | } else
|
---|
| 638 | BLS[n++] = NewLines[j];
|
---|
| 639 | }
|
---|
| 640 | }
|
---|
| 641 | // create the triangle
|
---|
| 642 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
[5c7bf8] | 643 | Normal.Scale(-1.);
|
---|
| 644 | BTS->GetNormalVector(Normal);
|
---|
| 645 | Normal.Scale(-1.);
|
---|
[ce7bfd] | 646 | LOG(3, "DEBUG: Created new triangle " << *BTS << ".");
|
---|
[357fba] | 647 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
| 648 | TrianglesOnBoundaryCount++;
|
---|
| 649 | }
|
---|
| 650 | }
|
---|
| 651 | } else { // something is wrong with FindClosestTriangleToPoint!
|
---|
[47d041] | 652 | ELOG(1, "The closest triangle did not produce an intersection!");
|
---|
[bdc91e] | 653 | SuccessFlag = false;
|
---|
| 654 | break;
|
---|
[357fba] | 655 | }
|
---|
[34c43a] | 656 | cloud.GoToNext();
|
---|
[357fba] | 657 | }
|
---|
| 658 |
|
---|
| 659 | // exit
|
---|
[6613ec] | 660 | delete (Center);
|
---|
[bdc91e] | 661 | delete (BoundaryPoints);
|
---|
| 662 | return SuccessFlag;
|
---|
[6613ec] | 663 | }
|
---|
| 664 | ;
|
---|
[357fba] | 665 |
|
---|
[16d866] | 666 | /** Adds a point to the tesselation::PointsOnBoundary list.
|
---|
[62bb91] | 667 | * \param *Walker point to add
|
---|
[08ef35] | 668 | * \param n TesselStruct::BPS index to put pointer into
|
---|
| 669 | * \return true - new point was added, false - point already present
|
---|
[357fba] | 670 | */
|
---|
[776b64] | 671 | bool Tesselation::AddBoundaryPoint(TesselPoint * Walker, const int n)
|
---|
[357fba] | 672 | {
|
---|
[ce7bfd] | 673 | //Info FunctionInfo(__func__);
|
---|
[357fba] | 674 | PointTestPair InsertUnique;
|
---|
[08ef35] | 675 | BPS[n] = new class BoundaryPointSet(Walker);
|
---|
[735b1c] | 676 | InsertUnique = PointsOnBoundary.insert(PointPair(Walker->getNr(), BPS[n]));
|
---|
[08ef35] | 677 | if (InsertUnique.second) { // if new point was not present before, increase counter
|
---|
[357fba] | 678 | PointsOnBoundaryCount++;
|
---|
[08ef35] | 679 | return true;
|
---|
| 680 | } else {
|
---|
[6613ec] | 681 | delete (BPS[n]);
|
---|
[08ef35] | 682 | BPS[n] = InsertUnique.first->second;
|
---|
| 683 | return false;
|
---|
[357fba] | 684 | }
|
---|
| 685 | }
|
---|
| 686 | ;
|
---|
| 687 |
|
---|
| 688 | /** Adds point to Tesselation::PointsOnBoundary if not yet present.
|
---|
| 689 | * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique.
|
---|
| 690 | * @param Candidate point to add
|
---|
| 691 | * @param n index for this point in Tesselation::TPS array
|
---|
| 692 | */
|
---|
[776b64] | 693 | void Tesselation::AddTesselationPoint(TesselPoint* Candidate, const int n)
|
---|
[357fba] | 694 | {
|
---|
[ce7bfd] | 695 | //Info FunctionInfo(__func__);
|
---|
[357fba] | 696 | PointTestPair InsertUnique;
|
---|
| 697 | TPS[n] = new class BoundaryPointSet(Candidate);
|
---|
[735b1c] | 698 | InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->getNr(), TPS[n]));
|
---|
[357fba] | 699 | if (InsertUnique.second) { // if new point was not present before, increase counter
|
---|
| 700 | PointsOnBoundaryCount++;
|
---|
| 701 | } else {
|
---|
| 702 | delete TPS[n];
|
---|
[ce7bfd] | 703 | LOG(4, "DEBUG: Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary.");
|
---|
[357fba] | 704 | TPS[n] = (InsertUnique.first)->second;
|
---|
| 705 | }
|
---|
| 706 | }
|
---|
| 707 | ;
|
---|
| 708 |
|
---|
[f1ef60a] | 709 | /** Sets point to a present Tesselation::PointsOnBoundary.
|
---|
| 710 | * Tesselation::TPS is set to the existing one or NULL if not found.
|
---|
| 711 | * @param Candidate point to set to
|
---|
| 712 | * @param n index for this point in Tesselation::TPS array
|
---|
| 713 | */
|
---|
| 714 | void Tesselation::SetTesselationPoint(TesselPoint* Candidate, const int n) const
|
---|
| 715 | {
|
---|
[ce7bfd] | 716 | //Info FunctionInfo(__func__);
|
---|
[735b1c] | 717 | PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidate->getNr());
|
---|
[f1ef60a] | 718 | if (FindPoint != PointsOnBoundary.end())
|
---|
| 719 | TPS[n] = FindPoint->second;
|
---|
| 720 | else
|
---|
| 721 | TPS[n] = NULL;
|
---|
[6613ec] | 722 | }
|
---|
| 723 | ;
|
---|
[f1ef60a] | 724 |
|
---|
[357fba] | 725 | /** Function tries to add line from current Points in BPS to BoundaryLineSet.
|
---|
| 726 | * If successful it raises the line count and inserts the new line into the BLS,
|
---|
| 727 | * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one.
|
---|
[f07f86d] | 728 | * @param *OptCenter desired OptCenter if there are more than one candidate line
|
---|
[d5fea7] | 729 | * @param *candidate third point of the triangle to be, for checking between multiple open line candidates
|
---|
[357fba] | 730 | * @param *a first endpoint
|
---|
| 731 | * @param *b second endpoint
|
---|
| 732 | * @param n index of Tesselation::BLS giving the line with both endpoints
|
---|
| 733 | */
|
---|
[6613ec] | 734 | void Tesselation::AddTesselationLine(const Vector * const OptCenter, const BoundaryPointSet * const candidate, class BoundaryPointSet *a, class BoundaryPointSet *b, const int n)
|
---|
| 735 | {
|
---|
[357fba] | 736 | bool insertNewLine = true;
|
---|
[735b1c] | 737 | LineMap::iterator FindLine = a->lines.find(b->node->getNr());
|
---|
[d5fea7] | 738 | BoundaryLineSet *WinningLine = NULL;
|
---|
[b998c3] | 739 | if (FindLine != a->lines.end()) {
|
---|
[ce7bfd] | 740 | LOG(3, "DEBUG: There is at least one line between " << *a << " and " << *b << ": " << *(FindLine->second) << ".");
|
---|
[b998c3] | 741 |
|
---|
[6613ec] | 742 | pair<LineMap::iterator, LineMap::iterator> FindPair;
|
---|
[735b1c] | 743 | FindPair = a->lines.equal_range(b->node->getNr());
|
---|
[357fba] | 744 |
|
---|
[6613ec] | 745 | for (FindLine = FindPair.first; (FindLine != FindPair.second) && (insertNewLine); FindLine++) {
|
---|
[ce7bfd] | 746 | LOG(3, "DEBUG: Checking line " << *(FindLine->second) << " ...");
|
---|
[357fba] | 747 | // If there is a line with less than two attached triangles, we don't need a new line.
|
---|
[d5fea7] | 748 | if (FindLine->second->triangles.size() == 1) {
|
---|
| 749 | CandidateMap::iterator Finder = OpenLines.find(FindLine->second);
|
---|
[f07f86d] | 750 | if (!Finder->second->pointlist.empty())
|
---|
[ce7bfd] | 751 | LOG(4, "DEBUG: line " << *(FindLine->second) << " is open with candidate " << **(Finder->second->pointlist.begin()) << ".");
|
---|
[f07f86d] | 752 | else
|
---|
[ce7bfd] | 753 | LOG(4, "DEBUG: line " << *(FindLine->second) << " is open with no candidate.");
|
---|
[f07f86d] | 754 | // get open line
|
---|
[6613ec] | 755 | for (TesselPointList::const_iterator CandidateChecker = Finder->second->pointlist.begin(); CandidateChecker != Finder->second->pointlist.end(); ++CandidateChecker) {
|
---|
[8cbb97] | 756 | if ((*(CandidateChecker) == candidate->node) && (OptCenter == NULL || OptCenter->DistanceSquared(Finder->second->OptCenter) < MYEPSILON )) { // stop searching if candidate matches
|
---|
[ce7bfd] | 757 | LOG(4, "ACCEPT: Candidate " << *(*CandidateChecker) << " has the right center " << Finder->second->OptCenter << ".");
|
---|
[6613ec] | 758 | insertNewLine = false;
|
---|
| 759 | WinningLine = FindLine->second;
|
---|
| 760 | break;
|
---|
[b0a5f1] | 761 | } else {
|
---|
[ce7bfd] | 762 | LOG(5, "REJECT: Candidate " << *(*CandidateChecker) << "'s center " << Finder->second->OptCenter << " does not match desired on " << *OptCenter << ".");
|
---|
[6613ec] | 763 | }
|
---|
[856098] | 764 | }
|
---|
[357fba] | 765 | }
|
---|
| 766 | }
|
---|
| 767 | }
|
---|
| 768 |
|
---|
| 769 | if (insertNewLine) {
|
---|
[474961] | 770 | AddNewTesselationTriangleLine(a, b, n);
|
---|
[d5fea7] | 771 | } else {
|
---|
| 772 | AddExistingTesselationTriangleLine(WinningLine, n);
|
---|
[357fba] | 773 | }
|
---|
| 774 | }
|
---|
| 775 | ;
|
---|
| 776 |
|
---|
| 777 | /**
|
---|
| 778 | * Adds lines from each of the current points in the BPS to BoundaryLineSet.
|
---|
| 779 | * Raises the line count and inserts the new line into the BLS.
|
---|
| 780 | *
|
---|
| 781 | * @param *a first endpoint
|
---|
| 782 | * @param *b second endpoint
|
---|
| 783 | * @param n index of Tesselation::BLS giving the line with both endpoints
|
---|
| 784 | */
|
---|
[474961] | 785 | void Tesselation::AddNewTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n)
|
---|
[357fba] | 786 | {
|
---|
[ce7bfd] | 787 | //Info FunctionInfo(__func__);
|
---|
| 788 | LOG(2, "DEBUG: Adding open line [" << LinesOnBoundaryCount << "|" << *(a->node) << " and " << *(b->node) << ".");
|
---|
[357fba] | 789 | BPS[0] = a;
|
---|
| 790 | BPS[1] = b;
|
---|
[6613ec] | 791 | BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); // this also adds the line to the local maps
|
---|
[357fba] | 792 | // add line to global map
|
---|
| 793 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n]));
|
---|
| 794 | // increase counter
|
---|
| 795 | LinesOnBoundaryCount++;
|
---|
[1e168b] | 796 | // also add to open lines
|
---|
| 797 | CandidateForTesselation *CFT = new CandidateForTesselation(BLS[n]);
|
---|
[6613ec] | 798 | OpenLines.insert(pair<BoundaryLineSet *, CandidateForTesselation *> (BLS[n], CFT));
|
---|
| 799 | }
|
---|
| 800 | ;
|
---|
[357fba] | 801 |
|
---|
[474961] | 802 | /** Uses an existing line for a new triangle.
|
---|
| 803 | * Sets Tesselation::BLS[\a n] and removes the lines from Tesselation::OpenLines.
|
---|
| 804 | * \param *FindLine the line to add
|
---|
| 805 | * \param n index of the line to set in Tesselation::BLS
|
---|
| 806 | */
|
---|
| 807 | void Tesselation::AddExistingTesselationTriangleLine(class BoundaryLineSet *Line, int n)
|
---|
| 808 | {
|
---|
[ce7bfd] | 809 | //Info FunctionInfo(__func__);
|
---|
| 810 | LOG(5, "DEBUG: Using existing line " << *Line);
|
---|
[474961] | 811 |
|
---|
| 812 | // set endpoints and line
|
---|
| 813 | BPS[0] = Line->endpoints[0];
|
---|
| 814 | BPS[1] = Line->endpoints[1];
|
---|
| 815 | BLS[n] = Line;
|
---|
| 816 | // remove existing line from OpenLines
|
---|
| 817 | CandidateMap::iterator CandidateLine = OpenLines.find(BLS[n]);
|
---|
| 818 | if (CandidateLine != OpenLines.end()) {
|
---|
[ce7bfd] | 819 | LOG(6, "DEBUG: Removing line from OpenLines.");
|
---|
[6613ec] | 820 | delete (CandidateLine->second);
|
---|
[474961] | 821 | OpenLines.erase(CandidateLine);
|
---|
| 822 | } else {
|
---|
[47d041] | 823 | ELOG(1, "Line exists and is attached to less than two triangles, but not in OpenLines!");
|
---|
[474961] | 824 | }
|
---|
[6613ec] | 825 | }
|
---|
| 826 | ;
|
---|
[357fba] | 827 |
|
---|
[7dea7c] | 828 | /** Function adds triangle to global list.
|
---|
| 829 | * Furthermore, the triangle receives the next free id and id counter \a TrianglesOnBoundaryCount is increased.
|
---|
[357fba] | 830 | */
|
---|
[16d866] | 831 | void Tesselation::AddTesselationTriangle()
|
---|
[357fba] | 832 | {
|
---|
[ce7bfd] | 833 | //Info FunctionInfo(__func__);
|
---|
| 834 | LOG(4, "DEBUG: Adding triangle to global TrianglesOnBoundary map.");
|
---|
[357fba] | 835 |
|
---|
| 836 | // add triangle to global map
|
---|
| 837 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
| 838 | TrianglesOnBoundaryCount++;
|
---|
| 839 |
|
---|
[57066a] | 840 | // set as last new triangle
|
---|
| 841 | LastTriangle = BTS;
|
---|
| 842 |
|
---|
[357fba] | 843 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
|
---|
[6613ec] | 844 | }
|
---|
| 845 | ;
|
---|
[16d866] | 846 |
|
---|
[7dea7c] | 847 | /** Function adds triangle to global list.
|
---|
[5309ba] | 848 | * Furthermore, the triangle number is set to \a Nr.
|
---|
[735b1c] | 849 | * \param getNr() triangle number
|
---|
[7dea7c] | 850 | */
|
---|
[776b64] | 851 | void Tesselation::AddTesselationTriangle(const int nr)
|
---|
[7dea7c] | 852 | {
|
---|
[ce7bfd] | 853 | //Info FunctionInfo(__func__);
|
---|
| 854 | LOG(4, "DEBUG: Adding triangle to global TrianglesOnBoundary map.");
|
---|
[7dea7c] | 855 |
|
---|
| 856 | // add triangle to global map
|
---|
| 857 | TrianglesOnBoundary.insert(TrianglePair(nr, BTS));
|
---|
| 858 |
|
---|
| 859 | // set as last new triangle
|
---|
| 860 | LastTriangle = BTS;
|
---|
| 861 |
|
---|
| 862 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
|
---|
[6613ec] | 863 | }
|
---|
| 864 | ;
|
---|
[7dea7c] | 865 |
|
---|
[16d866] | 866 | /** Removes a triangle from the tesselation.
|
---|
| 867 | * Removes itself from the TriangleMap's of its lines, calls for them RemoveTriangleLine() if they are no more connected.
|
---|
| 868 | * Removes itself from memory.
|
---|
| 869 | * \param *triangle to remove
|
---|
| 870 | */
|
---|
| 871 | void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle)
|
---|
| 872 | {
|
---|
[ce7bfd] | 873 | //Info FunctionInfo(__func__);
|
---|
[16d866] | 874 | if (triangle == NULL)
|
---|
| 875 | return;
|
---|
| 876 | for (int i = 0; i < 3; i++) {
|
---|
| 877 | if (triangle->lines[i] != NULL) {
|
---|
[ce7bfd] | 878 | LOG(4, "DEBUG: Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << ".");
|
---|
[16d866] | 879 | triangle->lines[i]->triangles.erase(triangle->Nr);
|
---|
[47d041] | 880 | std::stringstream output;
|
---|
[ce7bfd] | 881 | output << *triangle->lines[i] << " is ";
|
---|
[16d866] | 882 | if (triangle->lines[i]->triangles.empty()) {
|
---|
[47d041] | 883 | output << "no more attached to any triangle, erasing.";
|
---|
[6613ec] | 884 | RemoveTesselationLine(triangle->lines[i]);
|
---|
[065e82] | 885 | } else {
|
---|
[47d041] | 886 | output << "still attached to another triangle: ";
|
---|
[6613ec] | 887 | OpenLines.insert(pair<BoundaryLineSet *, CandidateForTesselation *> (triangle->lines[i], NULL));
|
---|
| 888 | for (TriangleMap::iterator TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); TriangleRunner++)
|
---|
[47d041] | 889 | output << "\t[" << (TriangleRunner->second)->Nr << "|" << *((TriangleRunner->second)->endpoints[0]) << ", " << *((TriangleRunner->second)->endpoints[1]) << ", " << *((TriangleRunner->second)->endpoints[2]) << "] \t";
|
---|
[065e82] | 890 | }
|
---|
[ce7bfd] | 891 | LOG(3, "DEBUG: " << output.str());
|
---|
[6613ec] | 892 | triangle->lines[i] = NULL; // free'd or not: disconnect
|
---|
[16d866] | 893 | } else
|
---|
[47d041] | 894 | ELOG(1, "This line " << i << " has already been free'd.");
|
---|
[16d866] | 895 | }
|
---|
| 896 |
|
---|
| 897 | if (TrianglesOnBoundary.erase(triangle->Nr))
|
---|
[ce7bfd] | 898 | LOG(3, "DEBUG: Removing triangle Nr. " << triangle->Nr << ".");
|
---|
[6613ec] | 899 | delete (triangle);
|
---|
| 900 | }
|
---|
| 901 | ;
|
---|
[16d866] | 902 |
|
---|
| 903 | /** Removes a line from the tesselation.
|
---|
| 904 | * Removes itself from each endpoints' LineMap, then removes itself from global LinesOnBoundary list and free's the line.
|
---|
| 905 | * \param *line line to remove
|
---|
| 906 | */
|
---|
| 907 | void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line)
|
---|
| 908 | {
|
---|
[ce7bfd] | 909 | //Info FunctionInfo(__func__);
|
---|
[16d866] | 910 | int Numbers[2];
|
---|
| 911 |
|
---|
| 912 | if (line == NULL)
|
---|
| 913 | return;
|
---|
[065e82] | 914 | // get other endpoint number for finding copies of same line
|
---|
[16d866] | 915 | if (line->endpoints[1] != NULL)
|
---|
| 916 | Numbers[0] = line->endpoints[1]->Nr;
|
---|
| 917 | else
|
---|
| 918 | Numbers[0] = -1;
|
---|
| 919 | if (line->endpoints[0] != NULL)
|
---|
| 920 | Numbers[1] = line->endpoints[0]->Nr;
|
---|
| 921 | else
|
---|
| 922 | Numbers[1] = -1;
|
---|
| 923 |
|
---|
| 924 | for (int i = 0; i < 2; i++) {
|
---|
| 925 | if (line->endpoints[i] != NULL) {
|
---|
| 926 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
|
---|
| 927 | pair<LineMap::iterator, LineMap::iterator> erasor = line->endpoints[i]->lines.equal_range(Numbers[i]);
|
---|
| 928 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
|
---|
| 929 | if ((*Runner).second == line) {
|
---|
[ce7bfd] | 930 | LOG(4, "DEBUG: Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << ".");
|
---|
[16d866] | 931 | line->endpoints[i]->lines.erase(Runner);
|
---|
| 932 | break;
|
---|
| 933 | }
|
---|
| 934 | } else { // there's just a single line left
|
---|
| 935 | if (line->endpoints[i]->lines.erase(line->Nr))
|
---|
[ce7bfd] | 936 | LOG(4, "DEBUG: Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << ".");
|
---|
[16d866] | 937 | }
|
---|
| 938 | if (line->endpoints[i]->lines.empty()) {
|
---|
[ce7bfd] | 939 | LOG(4, "DEBUG: " << *line->endpoints[i] << " has no more lines it's attached to, erasing.");
|
---|
[16d866] | 940 | RemoveTesselationPoint(line->endpoints[i]);
|
---|
[47d041] | 941 | } else if (DoLog(0)) {
|
---|
| 942 | std::stringstream output;
|
---|
[ce7bfd] | 943 | output << "DEBUG: " << *line->endpoints[i] << " has still lines it's attached to: ";
|
---|
[6613ec] | 944 | for (LineMap::iterator LineRunner = line->endpoints[i]->lines.begin(); LineRunner != line->endpoints[i]->lines.end(); LineRunner++)
|
---|
[47d041] | 945 | output << "[" << *(LineRunner->second) << "] \t";
|
---|
[ce7bfd] | 946 | LOG(4, output.str());
|
---|
[065e82] | 947 | }
|
---|
[6613ec] | 948 | line->endpoints[i] = NULL; // free'd or not: disconnect
|
---|
[16d866] | 949 | } else
|
---|
[ce7bfd] | 950 | ELOG(4, "DEBUG: Endpoint " << i << " has already been free'd.");
|
---|
[16d866] | 951 | }
|
---|
| 952 | if (!line->triangles.empty())
|
---|
[47d041] | 953 | ELOG(2, "Memory Leak! I " << *line << " am still connected to some triangles.");
|
---|
[16d866] | 954 |
|
---|
| 955 | if (LinesOnBoundary.erase(line->Nr))
|
---|
[ce7bfd] | 956 | LOG(4, "DEBUG: Removing line Nr. " << line->Nr << ".");
|
---|
[6613ec] | 957 | delete (line);
|
---|
| 958 | }
|
---|
| 959 | ;
|
---|
[16d866] | 960 |
|
---|
| 961 | /** Removes a point from the tesselation.
|
---|
| 962 | * Checks whether there are still lines connected, removes from global PointsOnBoundary list, then free's the point.
|
---|
| 963 | * \note If a point should be removed, while keep the tesselated surface intact (i.e. closed), use RemovePointFromTesselatedSurface()
|
---|
| 964 | * \param *point point to remove
|
---|
| 965 | */
|
---|
| 966 | void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point)
|
---|
| 967 | {
|
---|
[ce7bfd] | 968 | //Info FunctionInfo(__func__);
|
---|
[16d866] | 969 | if (point == NULL)
|
---|
| 970 | return;
|
---|
| 971 | if (PointsOnBoundary.erase(point->Nr))
|
---|
[ce7bfd] | 972 | LOG(4, "DEBUG: Removing point Nr. " << point->Nr << ".");
|
---|
[6613ec] | 973 | delete (point);
|
---|
| 974 | }
|
---|
| 975 | ;
|
---|
[f07f86d] | 976 |
|
---|
| 977 | /** Checks validity of a given sphere of a candidate line.
|
---|
| 978 | * \sa CandidateForTesselation::CheckValidity(), which is more evolved.
|
---|
[6613ec] | 979 | * We check CandidateForTesselation::OtherOptCenter
|
---|
| 980 | * \param &CandidateLine contains other degenerated candidates which we have to subtract as well
|
---|
[f07f86d] | 981 | * \param RADIUS radius of sphere
|
---|
[6bd7e0] | 982 | * \param *LC LinkedCell_deprecated structure with other atoms
|
---|
[f07f86d] | 983 | * \return true - candidate triangle is degenerated, false - candidate triangle is not degenerated
|
---|
| 984 | */
|
---|
[6bd7e0] | 985 | bool Tesselation::CheckDegeneracy(CandidateForTesselation &CandidateLine, const double RADIUS, const LinkedCell_deprecated *LC) const
|
---|
[f07f86d] | 986 | {
|
---|
[ce7bfd] | 987 | //Info FunctionInfo(__func__);
|
---|
[f07f86d] | 988 |
|
---|
[ce7bfd] | 989 | LOG(3, "DEBUG: Checking whether sphere contains no others points ...");
|
---|
[f07f86d] | 990 | bool flag = true;
|
---|
| 991 |
|
---|
[ce7bfd] | 992 | LOG(3, "DEBUG: Check by: draw sphere {" << CandidateLine.OtherOptCenter[0] << " " << CandidateLine.OtherOptCenter[1] << " " << CandidateLine.OtherOptCenter[2] << "} radius " << RADIUS << " resolution 30");
|
---|
[f07f86d] | 993 | // get all points inside the sphere
|
---|
[6613ec] | 994 | TesselPointList *ListofPoints = LC->GetPointsInsideSphere(RADIUS, &CandidateLine.OtherOptCenter);
|
---|
[f07f86d] | 995 |
|
---|
[ce7bfd] | 996 | LOG(3, "DEBUG: The following atoms are inside sphere at " << CandidateLine.OtherOptCenter << ":");
|
---|
[f07f86d] | 997 | for (TesselPointList::const_iterator Runner = ListofPoints->begin(); Runner != ListofPoints->end(); ++Runner)
|
---|
[ce7bfd] | 998 | LOG(3, "DEBUG: " << *(*Runner) << " with distance " << (*Runner)->distance(CandidateLine.OtherOptCenter) << ".");
|
---|
[f07f86d] | 999 |
|
---|
| 1000 | // remove triangles's endpoints
|
---|
[6613ec] | 1001 | for (int i = 0; i < 2; i++)
|
---|
| 1002 | ListofPoints->remove(CandidateLine.BaseLine->endpoints[i]->node);
|
---|
| 1003 |
|
---|
| 1004 | // remove other candidates
|
---|
| 1005 | for (TesselPointList::const_iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); ++Runner)
|
---|
| 1006 | ListofPoints->remove(*Runner);
|
---|
[f07f86d] | 1007 |
|
---|
| 1008 | // check for other points
|
---|
| 1009 | if (!ListofPoints->empty()) {
|
---|
[ce7bfd] | 1010 | LOG(3, "DEBUG: CheckDegeneracy: There are still " << ListofPoints->size() << " points inside the sphere.");
|
---|
[f07f86d] | 1011 | flag = false;
|
---|
[ce7bfd] | 1012 | LOG(3, "DEBUG: External atoms inside of sphere at " << CandidateLine.OtherOptCenter << ":");
|
---|
[f07f86d] | 1013 | for (TesselPointList::const_iterator Runner = ListofPoints->begin(); Runner != ListofPoints->end(); ++Runner)
|
---|
[ce7bfd] | 1014 | LOG(3, "DEBUG: " << *(*Runner) << " with distance " << (*Runner)->distance(CandidateLine.OtherOptCenter) << ".");
|
---|
[f07f86d] | 1015 | }
|
---|
[052c10] | 1016 | delete ListofPoints;
|
---|
[f07f86d] | 1017 |
|
---|
| 1018 | return flag;
|
---|
[6613ec] | 1019 | }
|
---|
| 1020 | ;
|
---|
[357fba] | 1021 |
|
---|
[62bb91] | 1022 | /** Checks whether the triangle consisting of the three points is already present.
|
---|
[357fba] | 1023 | * Searches for the points in Tesselation::PointsOnBoundary and checks their
|
---|
| 1024 | * lines. If any of the three edges already has two triangles attached, false is
|
---|
| 1025 | * returned.
|
---|
| 1026 | * \param *out output stream for debugging
|
---|
| 1027 | * \param *Candidates endpoints of the triangle candidate
|
---|
| 1028 | * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two
|
---|
| 1029 | * triangles exist which is the maximum for three points
|
---|
| 1030 | */
|
---|
[f1ef60a] | 1031 | int Tesselation::CheckPresenceOfTriangle(TesselPoint *Candidates[3]) const
|
---|
| 1032 | {
|
---|
[ce7bfd] | 1033 | //Info FunctionInfo(__func__);
|
---|
[357fba] | 1034 | int adjacentTriangleCount = 0;
|
---|
| 1035 | class BoundaryPointSet *Points[3];
|
---|
| 1036 |
|
---|
| 1037 | // builds a triangle point set (Points) of the end points
|
---|
| 1038 | for (int i = 0; i < 3; i++) {
|
---|
[735b1c] | 1039 | PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidates[i]->getNr());
|
---|
[357fba] | 1040 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
| 1041 | Points[i] = FindPoint->second;
|
---|
| 1042 | } else {
|
---|
| 1043 | Points[i] = NULL;
|
---|
| 1044 | }
|
---|
| 1045 | }
|
---|
| 1046 |
|
---|
| 1047 | // checks lines between the points in the Points for their adjacent triangles
|
---|
| 1048 | for (int i = 0; i < 3; i++) {
|
---|
| 1049 | if (Points[i] != NULL) {
|
---|
| 1050 | for (int j = i; j < 3; j++) {
|
---|
| 1051 | if (Points[j] != NULL) {
|
---|
[735b1c] | 1052 | LineMap::const_iterator FindLine = Points[i]->lines.find(Points[j]->node->getNr());
|
---|
| 1053 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->getNr()); FindLine++) {
|
---|
[357fba] | 1054 | TriangleMap *triangles = &FindLine->second->triangles;
|
---|
[ce7bfd] | 1055 | LOG(5, "DEBUG: Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << ".");
|
---|
[f1ef60a] | 1056 | for (TriangleMap::const_iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
|
---|
[357fba] | 1057 | if (FindTriangle->second->IsPresentTupel(Points)) {
|
---|
| 1058 | adjacentTriangleCount++;
|
---|
| 1059 | }
|
---|
| 1060 | }
|
---|
| 1061 | }
|
---|
| 1062 | // Only one of the triangle lines must be considered for the triangle count.
|
---|
[ce7bfd] | 1063 | //LOG(5, "DEBUG: Found " << adjacentTriangleCount << " adjacent triangles for the point set.");
|
---|
[065e82] | 1064 | //return adjacentTriangleCount;
|
---|
[357fba] | 1065 | }
|
---|
| 1066 | }
|
---|
| 1067 | }
|
---|
| 1068 | }
|
---|
| 1069 |
|
---|
[ce7bfd] | 1070 | LOG(3, "DEBUG: Found " << adjacentTriangleCount << " adjacent triangles for the point set.");
|
---|
[357fba] | 1071 | return adjacentTriangleCount;
|
---|
[6613ec] | 1072 | }
|
---|
| 1073 | ;
|
---|
[357fba] | 1074 |
|
---|
[065e82] | 1075 | /** Checks whether the triangle consisting of the three points is already present.
|
---|
| 1076 | * Searches for the points in Tesselation::PointsOnBoundary and checks their
|
---|
| 1077 | * lines. If any of the three edges already has two triangles attached, false is
|
---|
| 1078 | * returned.
|
---|
| 1079 | * \param *out output stream for debugging
|
---|
| 1080 | * \param *Candidates endpoints of the triangle candidate
|
---|
| 1081 | * \return NULL - none found or pointer to triangle
|
---|
| 1082 | */
|
---|
[e138de] | 1083 | class BoundaryTriangleSet * Tesselation::GetPresentTriangle(TesselPoint *Candidates[3])
|
---|
[065e82] | 1084 | {
|
---|
[ce7bfd] | 1085 | //Info FunctionInfo(__func__);
|
---|
[065e82] | 1086 | class BoundaryTriangleSet *triangle = NULL;
|
---|
| 1087 | class BoundaryPointSet *Points[3];
|
---|
| 1088 |
|
---|
| 1089 | // builds a triangle point set (Points) of the end points
|
---|
| 1090 | for (int i = 0; i < 3; i++) {
|
---|
[735b1c] | 1091 | PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->getNr());
|
---|
[065e82] | 1092 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
| 1093 | Points[i] = FindPoint->second;
|
---|
| 1094 | } else {
|
---|
| 1095 | Points[i] = NULL;
|
---|
| 1096 | }
|
---|
| 1097 | }
|
---|
| 1098 |
|
---|
| 1099 | // checks lines between the points in the Points for their adjacent triangles
|
---|
| 1100 | for (int i = 0; i < 3; i++) {
|
---|
| 1101 | if (Points[i] != NULL) {
|
---|
| 1102 | for (int j = i; j < 3; j++) {
|
---|
| 1103 | if (Points[j] != NULL) {
|
---|
[735b1c] | 1104 | LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->getNr());
|
---|
| 1105 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->getNr()); FindLine++) {
|
---|
[065e82] | 1106 | TriangleMap *triangles = &FindLine->second->triangles;
|
---|
| 1107 | for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
|
---|
| 1108 | if (FindTriangle->second->IsPresentTupel(Points)) {
|
---|
| 1109 | if ((triangle == NULL) || (triangle->Nr > FindTriangle->second->Nr))
|
---|
| 1110 | triangle = FindTriangle->second;
|
---|
| 1111 | }
|
---|
| 1112 | }
|
---|
| 1113 | }
|
---|
| 1114 | // Only one of the triangle lines must be considered for the triangle count.
|
---|
[ce7bfd] | 1115 | //LOG(5, "DEBUG: Found " << adjacentTriangleCount << " adjacent triangles for the point set.");
|
---|
[065e82] | 1116 | //return adjacentTriangleCount;
|
---|
| 1117 | }
|
---|
| 1118 | }
|
---|
| 1119 | }
|
---|
| 1120 | }
|
---|
| 1121 |
|
---|
| 1122 | return triangle;
|
---|
[6613ec] | 1123 | }
|
---|
| 1124 | ;
|
---|
[357fba] | 1125 |
|
---|
[f1cccd] | 1126 | /** Finds the starting triangle for FindNonConvexBorder().
|
---|
| 1127 | * Looks at the outermost point per axis, then FindSecondPointForTesselation()
|
---|
| 1128 | * for the second and FindNextSuitablePointViaAngleOfSphere() for the third
|
---|
[357fba] | 1129 | * point are called.
|
---|
| 1130 | * \param *out output stream for debugging
|
---|
| 1131 | * \param RADIUS radius of virtual rolling sphere
|
---|
[6bd7e0] | 1132 | * \param *LC LinkedCell_deprecated structure with neighbouring TesselPoint's
|
---|
[ce70970] | 1133 | * \return true - a starting triangle has been created, false - no valid triple of points found
|
---|
[357fba] | 1134 | */
|
---|
[6bd7e0] | 1135 | bool Tesselation::FindStartingTriangle(const double RADIUS, const LinkedCell_deprecated *LC)
|
---|
[357fba] | 1136 | {
|
---|
[ce7bfd] | 1137 | //Info FunctionInfo(__func__);
|
---|
[357fba] | 1138 | int i = 0;
|
---|
[62bb91] | 1139 | TesselPoint* MaxPoint[NDIM];
|
---|
[7273fc] | 1140 | TesselPoint* Temporary;
|
---|
[f1cccd] | 1141 | double maxCoordinate[NDIM];
|
---|
[f07f86d] | 1142 | BoundaryLineSet *BaseLine = NULL;
|
---|
[357fba] | 1143 | Vector helper;
|
---|
| 1144 | Vector Chord;
|
---|
| 1145 | Vector SearchDirection;
|
---|
[6613ec] | 1146 | Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
|
---|
[b998c3] | 1147 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
|
---|
| 1148 | Vector SphereCenter;
|
---|
| 1149 | Vector NormalVector;
|
---|
[357fba] | 1150 |
|
---|
[b998c3] | 1151 | NormalVector.Zero();
|
---|
[357fba] | 1152 |
|
---|
| 1153 | for (i = 0; i < 3; i++) {
|
---|
[62bb91] | 1154 | MaxPoint[i] = NULL;
|
---|
[467069] | 1155 | maxCoordinate[i] = -10e30;
|
---|
[357fba] | 1156 | }
|
---|
| 1157 |
|
---|
[62bb91] | 1158 | // 1. searching topmost point with respect to each axis
|
---|
[6613ec] | 1159 | for (int i = 0; i < NDIM; i++) { // each axis
|
---|
| 1160 | LC->n[i] = LC->N[i] - 1; // current axis is topmost cell
|
---|
[bdc91e] | 1161 | const int map[NDIM] = {i, (i + 1) % NDIM, (i + 2) % NDIM};
|
---|
| 1162 | for (LC->n[map[1]] = 0; LC->n[map[1]] < LC->N[map[1]]; LC->n[map[1]]++)
|
---|
| 1163 | for (LC->n[map[2]] = 0; LC->n[map[2]] < LC->N[map[2]]; LC->n[map[2]]++) {
|
---|
[34c43a] | 1164 | const TesselPointSTLList *List = LC->GetCurrentCell();
|
---|
[47d041] | 1165 | //LOG(1, "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << ".");
|
---|
[357fba] | 1166 | if (List != NULL) {
|
---|
[34c43a] | 1167 | for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
[d74077] | 1168 | if ((*Runner)->at(map[0]) > maxCoordinate[map[0]]) {
|
---|
[ce7bfd] | 1169 | LOG(4, "DEBUG: New maximal for axis " << map[0] << " node is " << *(*Runner) << " at " << (*Runner)->getPosition() << ".");
|
---|
[d74077] | 1170 | maxCoordinate[map[0]] = (*Runner)->at(map[0]);
|
---|
[bdc91e] | 1171 | MaxPoint[map[0]] = (*Runner);
|
---|
[357fba] | 1172 | }
|
---|
| 1173 | }
|
---|
| 1174 | } else {
|
---|
[47d041] | 1175 | ELOG(1, "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!");
|
---|
[357fba] | 1176 | }
|
---|
| 1177 | }
|
---|
| 1178 | }
|
---|
| 1179 |
|
---|
[47d041] | 1180 | if (DoLog(1)) {
|
---|
| 1181 | std::stringstream output;
|
---|
| 1182 | output << "Found maximum coordinates: ";
|
---|
| 1183 | for (int i = 0; i < NDIM; i++)
|
---|
| 1184 | output << i << ": " << *MaxPoint[i] << "\t";
|
---|
[ce7bfd] | 1185 | LOG(3, "DEBUG: " << output.str());
|
---|
[47d041] | 1186 | }
|
---|
[357fba] | 1187 |
|
---|
| 1188 | BTS = NULL;
|
---|
[6613ec] | 1189 | for (int k = 0; k < NDIM; k++) {
|
---|
[b998c3] | 1190 | NormalVector.Zero();
|
---|
[0a4f7f] | 1191 | NormalVector[k] = 1.;
|
---|
[f07f86d] | 1192 | BaseLine = new BoundaryLineSet();
|
---|
| 1193 | BaseLine->endpoints[0] = new BoundaryPointSet(MaxPoint[k]);
|
---|
[ce7bfd] | 1194 | LOG(2, "DEBUG: Coordinates of start node at " << *BaseLine->endpoints[0]->node << ".");
|
---|
[357fba] | 1195 |
|
---|
| 1196 | double ShortestAngle;
|
---|
| 1197 | ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant.
|
---|
| 1198 |
|
---|
[cfe56d] | 1199 | Temporary = NULL;
|
---|
[f07f86d] | 1200 | FindSecondPointForTesselation(BaseLine->endpoints[0]->node, NormalVector, Temporary, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_...
|
---|
[711ac2] | 1201 | if (Temporary == NULL) {
|
---|
| 1202 | // have we found a second point?
|
---|
| 1203 | delete BaseLine;
|
---|
[357fba] | 1204 | continue;
|
---|
[711ac2] | 1205 | }
|
---|
[f07f86d] | 1206 | BaseLine->endpoints[1] = new BoundaryPointSet(Temporary);
|
---|
[418b5e] | 1207 | LOG(1, "INFO: Second node is at " << *Temporary << ".");
|
---|
[357fba] | 1208 |
|
---|
[b998c3] | 1209 | // construct center of circle
|
---|
[d74077] | 1210 | CircleCenter = 0.5 * ((BaseLine->endpoints[0]->node->getPosition()) + (BaseLine->endpoints[1]->node->getPosition()));
|
---|
[418b5e] | 1211 | LOG(1, "INFO: CircleCenter is at " << CircleCenter << ".");
|
---|
[b998c3] | 1212 |
|
---|
| 1213 | // construct normal vector of circle
|
---|
[d74077] | 1214 | CirclePlaneNormal = (BaseLine->endpoints[0]->node->getPosition()) - (BaseLine->endpoints[1]->node->getPosition());
|
---|
[418b5e] | 1215 | LOG(1, "INFO: CirclePlaneNormal is at " << CirclePlaneNormal << ".");
|
---|
[357fba] | 1216 |
|
---|
[b998c3] | 1217 | double radius = CirclePlaneNormal.NormSquared();
|
---|
[6613ec] | 1218 | double CircleRadius = sqrt(RADIUS * RADIUS - radius / 4.);
|
---|
[b998c3] | 1219 |
|
---|
[273382] | 1220 | NormalVector.ProjectOntoPlane(CirclePlaneNormal);
|
---|
[b998c3] | 1221 | NormalVector.Normalize();
|
---|
[418b5e] | 1222 | LOG(1, "INFO: NormalVector is at " << NormalVector << ".");
|
---|
[6613ec] | 1223 | ShortestAngle = 2. * M_PI; // This will indicate the quadrant.
|
---|
[b998c3] | 1224 |
|
---|
[273382] | 1225 | SphereCenter = (CircleRadius * NormalVector) + CircleCenter;
|
---|
[b998c3] | 1226 | // Now, NormalVector and SphereCenter are two orthonormalized vectors in the plane defined by CirclePlaneNormal (not normalized)
|
---|
[357fba] | 1227 |
|
---|
| 1228 | // look in one direction of baseline for initial candidate
|
---|
[418b5e] | 1229 | try {
|
---|
| 1230 | SearchDirection = Plane(CirclePlaneNormal, NormalVector,0).getNormal(); // whether we look "left" first or "right" first is not important ...
|
---|
| 1231 | } catch(LinearAlgebraException) {
|
---|
| 1232 | ELOG(1, "Vectors are linear dependent: "
|
---|
| 1233 | << CirclePlaneNormal << ", " << NormalVector << ".");
|
---|
| 1234 | delete BaseLine;
|
---|
| 1235 | continue;
|
---|
| 1236 | }
|
---|
[357fba] | 1237 |
|
---|
[5c7bf8] | 1238 | // adding point 1 and point 2 and add the line between them
|
---|
[ce7bfd] | 1239 | LOG(2, "DEBUG: Found second point is at " << *BaseLine->endpoints[1]->node << ".");
|
---|
[357fba] | 1240 |
|
---|
[47d041] | 1241 | //LOG(1, "INFO: OldSphereCenter is at " << helper << ".");
|
---|
[f07f86d] | 1242 | CandidateForTesselation OptCandidates(BaseLine);
|
---|
[b998c3] | 1243 | FindThirdPointForTesselation(NormalVector, SearchDirection, SphereCenter, OptCandidates, NULL, RADIUS, LC);
|
---|
[ce7bfd] | 1244 | {
|
---|
| 1245 | std::stringstream output;
|
---|
| 1246 | for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); it++)
|
---|
| 1247 | output << *(*it);
|
---|
| 1248 | LOG(2, "DEBUG: List of third Points is: " << output.str());
|
---|
[357fba] | 1249 | }
|
---|
[f07f86d] | 1250 | if (!OptCandidates.pointlist.empty()) {
|
---|
| 1251 | BTS = NULL;
|
---|
| 1252 | AddCandidatePolygon(OptCandidates, RADIUS, LC);
|
---|
| 1253 | } else {
|
---|
| 1254 | delete BaseLine;
|
---|
| 1255 | continue;
|
---|
[357fba] | 1256 | }
|
---|
| 1257 |
|
---|
[711ac2] | 1258 | if (BTS != NULL) { // we have created one starting triangle
|
---|
| 1259 | delete BaseLine;
|
---|
[357fba] | 1260 | break;
|
---|
[711ac2] | 1261 | } else {
|
---|
[357fba] | 1262 | // remove all candidates from the list and then the list itself
|
---|
[7273fc] | 1263 | OptCandidates.pointlist.clear();
|
---|
[357fba] | 1264 | }
|
---|
[f07f86d] | 1265 | delete BaseLine;
|
---|
[357fba] | 1266 | }
|
---|
[ce70970] | 1267 |
|
---|
| 1268 | return (BTS != NULL);
|
---|
[6613ec] | 1269 | }
|
---|
| 1270 | ;
|
---|
[357fba] | 1271 |
|
---|
[f1ef60a] | 1272 | /** Checks for a given baseline and a third point candidate whether baselines of the found triangle don't have even better candidates.
|
---|
| 1273 | * This is supposed to prevent early closing of the tesselation.
|
---|
[f67b6e] | 1274 | * \param CandidateLine CandidateForTesselation with baseline and shortestangle , i.e. not \a *OptCandidate
|
---|
[f1ef60a] | 1275 | * \param *ThirdNode third point in triangle, not in BoundaryLineSet::endpoints
|
---|
| 1276 | * \param RADIUS radius of sphere
|
---|
[6bd7e0] | 1277 | * \param *LC LinkedCell_deprecated structure
|
---|
[f1ef60a] | 1278 | * \return true - there is a better candidate (smaller angle than \a ShortestAngle), false - no better TesselPoint candidate found
|
---|
| 1279 | */
|
---|
[6bd7e0] | 1280 | //bool Tesselation::HasOtherBaselineBetterCandidate(CandidateForTesselation &CandidateLine, const TesselPoint * const ThirdNode, double RADIUS, const LinkedCell_deprecated * const LC) const
|
---|
[f67b6e] | 1281 | //{
|
---|
[ce7bfd] | 1282 | // //Info FunctionInfo(__func__);
|
---|
[f67b6e] | 1283 | // bool result = false;
|
---|
| 1284 | // Vector CircleCenter;
|
---|
| 1285 | // Vector CirclePlaneNormal;
|
---|
| 1286 | // Vector OldSphereCenter;
|
---|
| 1287 | // Vector SearchDirection;
|
---|
| 1288 | // Vector helper;
|
---|
| 1289 | // TesselPoint *OtherOptCandidate = NULL;
|
---|
| 1290 | // double OtherShortestAngle = 2.*M_PI; // This will indicate the quadrant.
|
---|
| 1291 | // double radius, CircleRadius;
|
---|
| 1292 | // BoundaryLineSet *Line = NULL;
|
---|
| 1293 | // BoundaryTriangleSet *T = NULL;
|
---|
| 1294 | //
|
---|
| 1295 | // // check both other lines
|
---|
[735b1c] | 1296 | // PointMap::const_iterator FindPoint = PointsOnBoundary.find(ThirdNode->getNr());
|
---|
[f67b6e] | 1297 | // if (FindPoint != PointsOnBoundary.end()) {
|
---|
| 1298 | // for (int i=0;i<2;i++) {
|
---|
[735b1c] | 1299 | // LineMap::const_iterator FindLine = (FindPoint->second)->lines.find(BaseRay->endpoints[0]->node->getNr());
|
---|
[f67b6e] | 1300 | // if (FindLine != (FindPoint->second)->lines.end()) {
|
---|
| 1301 | // Line = FindLine->second;
|
---|
[47d041] | 1302 | // LOG(0, "Found line " << *Line << ".");
|
---|
[f67b6e] | 1303 | // if (Line->triangles.size() == 1) {
|
---|
| 1304 | // T = Line->triangles.begin()->second;
|
---|
| 1305 | // // construct center of circle
|
---|
| 1306 | // CircleCenter.CopyVector(Line->endpoints[0]->node->node);
|
---|
| 1307 | // CircleCenter.AddVector(Line->endpoints[1]->node->node);
|
---|
| 1308 | // CircleCenter.Scale(0.5);
|
---|
| 1309 | //
|
---|
| 1310 | // // construct normal vector of circle
|
---|
| 1311 | // CirclePlaneNormal.CopyVector(Line->endpoints[0]->node->node);
|
---|
| 1312 | // CirclePlaneNormal.SubtractVector(Line->endpoints[1]->node->node);
|
---|
| 1313 | //
|
---|
| 1314 | // // calculate squared radius of circle
|
---|
| 1315 | // radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
|
---|
| 1316 | // if (radius/4. < RADIUS*RADIUS) {
|
---|
| 1317 | // CircleRadius = RADIUS*RADIUS - radius/4.;
|
---|
| 1318 | // CirclePlaneNormal.Normalize();
|
---|
[47d041] | 1319 | // //LOG(1, "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << ".");
|
---|
[f67b6e] | 1320 | //
|
---|
| 1321 | // // construct old center
|
---|
| 1322 | // GetCenterofCircumcircle(&OldSphereCenter, *T->endpoints[0]->node->node, *T->endpoints[1]->node->node, *T->endpoints[2]->node->node);
|
---|
| 1323 | // helper.CopyVector(&T->NormalVector); // normal vector ensures that this is correct center of the two possible ones
|
---|
| 1324 | // radius = Line->endpoints[0]->node->node->DistanceSquared(&OldSphereCenter);
|
---|
| 1325 | // helper.Scale(sqrt(RADIUS*RADIUS - radius));
|
---|
| 1326 | // OldSphereCenter.AddVector(&helper);
|
---|
| 1327 | // OldSphereCenter.SubtractVector(&CircleCenter);
|
---|
[47d041] | 1328 | // //LOG(1, "INFO: OldSphereCenter is at " << OldSphereCenter << ".");
|
---|
[f67b6e] | 1329 | //
|
---|
| 1330 | // // construct SearchDirection
|
---|
| 1331 | // SearchDirection.MakeNormalVector(&T->NormalVector, &CirclePlaneNormal);
|
---|
| 1332 | // helper.CopyVector(Line->endpoints[0]->node->node);
|
---|
| 1333 | // helper.SubtractVector(ThirdNode->node);
|
---|
| 1334 | // if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
|
---|
| 1335 | // SearchDirection.Scale(-1.);
|
---|
| 1336 | // SearchDirection.ProjectOntoPlane(&OldSphereCenter);
|
---|
| 1337 | // SearchDirection.Normalize();
|
---|
[47d041] | 1338 | // LOG(1, "INFO: SearchDirection is " << SearchDirection << ".");
|
---|
[f67b6e] | 1339 | // if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
|
---|
| 1340 | // // rotated the wrong way!
|
---|
[47d041] | 1341 | // ELOG(1, "SearchDirection and RelativeOldSphereCenter are still not orthogonal!");
|
---|
[f67b6e] | 1342 | // }
|
---|
| 1343 | //
|
---|
| 1344 | // // add third point
|
---|
| 1345 | // FindThirdPointForTesselation(T->NormalVector, SearchDirection, OldSphereCenter, OptCandidates, ThirdNode, RADIUS, LC);
|
---|
| 1346 | // for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); ++it) {
|
---|
| 1347 | // if (((*it) == BaseRay->endpoints[0]->node) || ((*it) == BaseRay->endpoints[1]->node)) // skip if it's the same triangle than suggested
|
---|
| 1348 | // continue;
|
---|
[47d041] | 1349 | // LOG(1, "INFO: Third point candidate is " << (*it)
|
---|
| 1350 | // << " with circumsphere's center at " << (*it)->OptCenter << ".");
|
---|
| 1351 | // LOG(1, "INFO: Baseline is " << *BaseRay);
|
---|
[f67b6e] | 1352 | //
|
---|
| 1353 | // // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
|
---|
| 1354 | // TesselPoint *PointCandidates[3];
|
---|
| 1355 | // PointCandidates[0] = (*it);
|
---|
| 1356 | // PointCandidates[1] = BaseRay->endpoints[0]->node;
|
---|
| 1357 | // PointCandidates[2] = BaseRay->endpoints[1]->node;
|
---|
| 1358 | // bool check=false;
|
---|
| 1359 | // int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates);
|
---|
| 1360 | // // If there is no triangle, add it regularly.
|
---|
| 1361 | // if (existentTrianglesCount == 0) {
|
---|
| 1362 | // SetTesselationPoint((*it), 0);
|
---|
| 1363 | // SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
|
---|
| 1364 | // SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
|
---|
| 1365 | //
|
---|
| 1366 | // if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) {
|
---|
| 1367 | // OtherOptCandidate = (*it);
|
---|
| 1368 | // check = true;
|
---|
| 1369 | // }
|
---|
| 1370 | // } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time.
|
---|
| 1371 | // SetTesselationPoint((*it), 0);
|
---|
| 1372 | // SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
|
---|
| 1373 | // SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
|
---|
| 1374 | //
|
---|
| 1375 | // // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
|
---|
| 1376 | // // i.e. at least one of the three lines must be present with TriangleCount <= 1
|
---|
| 1377 | // if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS)) {
|
---|
| 1378 | // OtherOptCandidate = (*it);
|
---|
| 1379 | // check = true;
|
---|
| 1380 | // }
|
---|
| 1381 | // }
|
---|
| 1382 | //
|
---|
| 1383 | // if (check) {
|
---|
| 1384 | // if (ShortestAngle > OtherShortestAngle) {
|
---|
[47d041] | 1385 | // LOG(0, "There is a better candidate than " << *ThirdNode << " with " << ShortestAngle << " from baseline " << *Line << ": " << *OtherOptCandidate << " with " << OtherShortestAngle << ".");
|
---|
[f67b6e] | 1386 | // result = true;
|
---|
| 1387 | // break;
|
---|
| 1388 | // }
|
---|
| 1389 | // }
|
---|
| 1390 | // }
|
---|
| 1391 | // delete(OptCandidates);
|
---|
| 1392 | // if (result)
|
---|
| 1393 | // break;
|
---|
| 1394 | // } else {
|
---|
[47d041] | 1395 | // LOG(0, "Circumcircle for base line " << *Line << " and base triangle " << T << " is too big!");
|
---|
[f67b6e] | 1396 | // }
|
---|
| 1397 | // } else {
|
---|
[47d041] | 1398 | // ELOG(2, "Baseline is connected to two triangles already?");
|
---|
[f67b6e] | 1399 | // }
|
---|
| 1400 | // } else {
|
---|
[47d041] | 1401 | // LOG(1, "No present baseline between " << BaseRay->endpoints[0] << " and candidate " << *ThirdNode << ".");
|
---|
[f67b6e] | 1402 | // }
|
---|
| 1403 | // }
|
---|
| 1404 | // } else {
|
---|
[47d041] | 1405 | // ELOG(1, "Could not find the TesselPoint " << *ThirdNode << ".");
|
---|
[f67b6e] | 1406 | // }
|
---|
| 1407 | //
|
---|
| 1408 | // return result;
|
---|
| 1409 | //};
|
---|
[357fba] | 1410 |
|
---|
| 1411 | /** This function finds a triangle to a line, adjacent to an existing one.
|
---|
| 1412 | * @param out output stream for debugging
|
---|
[1e168b] | 1413 | * @param CandidateLine current cadndiate baseline to search from
|
---|
[357fba] | 1414 | * @param T current triangle which \a Line is edge of
|
---|
| 1415 | * @param RADIUS radius of the rolling ball
|
---|
| 1416 | * @param N number of found triangles
|
---|
[6bd7e0] | 1417 | * @param *LC LinkedCell_deprecated structure with neighbouring points
|
---|
[a2a2f7] | 1418 | * @return false - no suitable candidate found
|
---|
[357fba] | 1419 | */
|
---|
[6bd7e0] | 1420 | bool Tesselation::FindNextSuitableTriangle(CandidateForTesselation &CandidateLine, const BoundaryTriangleSet &T, const double& RADIUS, const LinkedCell_deprecated *LC)
|
---|
[357fba] | 1421 | {
|
---|
[ce7bfd] | 1422 | //Info FunctionInfo(__func__);
|
---|
[357fba] | 1423 | Vector CircleCenter;
|
---|
| 1424 | Vector CirclePlaneNormal;
|
---|
[b998c3] | 1425 | Vector RelativeSphereCenter;
|
---|
[357fba] | 1426 | Vector SearchDirection;
|
---|
| 1427 | Vector helper;
|
---|
[09898c] | 1428 | BoundaryPointSet *ThirdPoint = NULL;
|
---|
[357fba] | 1429 | LineMap::iterator testline;
|
---|
| 1430 | double radius, CircleRadius;
|
---|
| 1431 |
|
---|
[6613ec] | 1432 | for (int i = 0; i < 3; i++)
|
---|
[09898c] | 1433 | if ((T.endpoints[i] != CandidateLine.BaseLine->endpoints[0]) && (T.endpoints[i] != CandidateLine.BaseLine->endpoints[1])) {
|
---|
| 1434 | ThirdPoint = T.endpoints[i];
|
---|
[b998c3] | 1435 | break;
|
---|
| 1436 | }
|
---|
[ce7bfd] | 1437 | LOG(3, "DEBUG: Current baseline is " << *CandidateLine.BaseLine << " with ThirdPoint " << *ThirdPoint << " of triangle " << T << ".");
|
---|
[09898c] | 1438 |
|
---|
| 1439 | CandidateLine.T = &T;
|
---|
[357fba] | 1440 |
|
---|
| 1441 | // construct center of circle
|
---|
[d74077] | 1442 | CircleCenter = 0.5 * ((CandidateLine.BaseLine->endpoints[0]->node->getPosition()) +
|
---|
| 1443 | (CandidateLine.BaseLine->endpoints[1]->node->getPosition()));
|
---|
[357fba] | 1444 |
|
---|
| 1445 | // construct normal vector of circle
|
---|
[d74077] | 1446 | CirclePlaneNormal = (CandidateLine.BaseLine->endpoints[0]->node->getPosition()) -
|
---|
| 1447 | (CandidateLine.BaseLine->endpoints[1]->node->getPosition());
|
---|
[357fba] | 1448 |
|
---|
| 1449 | // calculate squared radius of circle
|
---|
[273382] | 1450 | radius = CirclePlaneNormal.ScalarProduct(CirclePlaneNormal);
|
---|
[6613ec] | 1451 | if (radius / 4. < RADIUS * RADIUS) {
|
---|
[b998c3] | 1452 | // construct relative sphere center with now known CircleCenter
|
---|
[273382] | 1453 | RelativeSphereCenter = T.SphereCenter - CircleCenter;
|
---|
[b998c3] | 1454 |
|
---|
[6613ec] | 1455 | CircleRadius = RADIUS * RADIUS - radius / 4.;
|
---|
[357fba] | 1456 | CirclePlaneNormal.Normalize();
|
---|
[ce7bfd] | 1457 | LOG(3, "DEBUG: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << ".");
|
---|
[357fba] | 1458 |
|
---|
[ce7bfd] | 1459 | LOG(3, "DEBUG: OldSphereCenter is at " << T.SphereCenter << ".");
|
---|
[b998c3] | 1460 |
|
---|
| 1461 | // construct SearchDirection and an "outward pointer"
|
---|
[0a4f7f] | 1462 | SearchDirection = Plane(RelativeSphereCenter, CirclePlaneNormal,0).getNormal();
|
---|
[d74077] | 1463 | helper = CircleCenter - (ThirdPoint->node->getPosition());
|
---|
[273382] | 1464 | if (helper.ScalarProduct(SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
|
---|
[357fba] | 1465 | SearchDirection.Scale(-1.);
|
---|
[ce7bfd] | 1466 | LOG(3, "DEBUG: SearchDirection is " << SearchDirection << ".");
|
---|
[273382] | 1467 | if (fabs(RelativeSphereCenter.ScalarProduct(SearchDirection)) > HULLEPSILON) {
|
---|
[357fba] | 1468 | // rotated the wrong way!
|
---|
[ce7bfd] | 1469 | ELOG(3, "DEBUG: SearchDirection and RelativeOldSphereCenter are still not orthogonal!");
|
---|
[357fba] | 1470 | }
|
---|
| 1471 |
|
---|
| 1472 | // add third point
|
---|
[09898c] | 1473 | FindThirdPointForTesselation(T.NormalVector, SearchDirection, T.SphereCenter, CandidateLine, ThirdPoint, RADIUS, LC);
|
---|
[357fba] | 1474 |
|
---|
| 1475 | } else {
|
---|
[ce7bfd] | 1476 | LOG(3, "DEBUG: Circumcircle for base line " << *CandidateLine.BaseLine << " and base triangle " << T << " is too big!");
|
---|
[357fba] | 1477 | }
|
---|
| 1478 |
|
---|
[f67b6e] | 1479 | if (CandidateLine.pointlist.empty()) {
|
---|
[ce7bfd] | 1480 | ELOG(4, "DEBUG: Could not find a suitable candidate.");
|
---|
[357fba] | 1481 | return false;
|
---|
| 1482 | }
|
---|
[ce7bfd] | 1483 | {
|
---|
| 1484 | std::stringstream output;
|
---|
| 1485 | for (TesselPointList::iterator it = CandidateLine.pointlist.begin(); it != CandidateLine.pointlist.end(); ++it)
|
---|
| 1486 | output << " " << *(*it);
|
---|
| 1487 | LOG(3, "DEBUG: Third Points are: " << output.str());
|
---|
[357fba] | 1488 | }
|
---|
| 1489 |
|
---|
[f67b6e] | 1490 | return true;
|
---|
[6613ec] | 1491 | }
|
---|
| 1492 | ;
|
---|
[f67b6e] | 1493 |
|
---|
[6613ec] | 1494 | /** Walks through Tesselation::OpenLines() and finds candidates for newly created ones.
|
---|
[6bd7e0] | 1495 | * \param *&LCList atoms in LinkedCell_deprecated list
|
---|
[6613ec] | 1496 | * \param RADIUS radius of the virtual sphere
|
---|
| 1497 | * \return true - for all open lines without candidates so far, a candidate has been found,
|
---|
| 1498 | * false - at least one open line without candidate still
|
---|
| 1499 | */
|
---|
[6bd7e0] | 1500 | bool Tesselation::FindCandidatesforOpenLines(const double RADIUS, const LinkedCell_deprecated *&LCList)
|
---|
[6613ec] | 1501 | {
|
---|
| 1502 | bool TesselationFailFlag = true;
|
---|
| 1503 | CandidateForTesselation *baseline = NULL;
|
---|
| 1504 | BoundaryTriangleSet *T = NULL;
|
---|
| 1505 |
|
---|
| 1506 | for (CandidateMap::iterator Runner = OpenLines.begin(); Runner != OpenLines.end(); Runner++) {
|
---|
| 1507 | baseline = Runner->second;
|
---|
| 1508 | if (baseline->pointlist.empty()) {
|
---|
[6d574a] | 1509 | ASSERT((baseline->BaseLine->triangles.size() == 1),"Open line without exactly one attached triangle");
|
---|
[6613ec] | 1510 | T = (((baseline->BaseLine->triangles.begin()))->second);
|
---|
[ce7bfd] | 1511 | LOG(4, "DEBUG: Finding best candidate for open line " << *baseline->BaseLine << " of triangle " << *T);
|
---|
[6613ec] | 1512 | TesselationFailFlag = TesselationFailFlag && FindNextSuitableTriangle(*baseline, *T, RADIUS, LCList); //the line is there, so there is a triangle, but only one.
|
---|
| 1513 | }
|
---|
| 1514 | }
|
---|
| 1515 | return TesselationFailFlag;
|
---|
| 1516 | }
|
---|
| 1517 | ;
|
---|
[357fba] | 1518 |
|
---|
[1e168b] | 1519 | /** Adds the present line and candidate point from \a &CandidateLine to the Tesselation.
|
---|
[f67b6e] | 1520 | * \param CandidateLine triangle to add
|
---|
[474961] | 1521 | * \param RADIUS Radius of sphere
|
---|
[6bd7e0] | 1522 | * \param *LC LinkedCell_deprecated structure
|
---|
[474961] | 1523 | * \NOTE we need the copy operator here as the original CandidateForTesselation is removed in
|
---|
| 1524 | * AddTesselationLine() in AddCandidateTriangle()
|
---|
[1e168b] | 1525 | */
|
---|
[6bd7e0] | 1526 | void Tesselation::AddCandidatePolygon(CandidateForTesselation CandidateLine, const double RADIUS, const LinkedCell_deprecated *LC)
|
---|
[1e168b] | 1527 | {
|
---|
[ce7bfd] | 1528 | //Info FunctionInfo(__func__);
|
---|
[1e168b] | 1529 | Vector Center;
|
---|
[27bd2f] | 1530 | TesselPoint * const TurningPoint = CandidateLine.BaseLine->endpoints[0]->node;
|
---|
[09898c] | 1531 | TesselPointList::iterator Runner;
|
---|
| 1532 | TesselPointList::iterator Sprinter;
|
---|
[27bd2f] | 1533 |
|
---|
| 1534 | // fill the set of neighbours
|
---|
[c15ca2] | 1535 | TesselPointSet SetOfNeighbours;
|
---|
[8d2772] | 1536 |
|
---|
[27bd2f] | 1537 | SetOfNeighbours.insert(CandidateLine.BaseLine->endpoints[1]->node);
|
---|
| 1538 | for (TesselPointList::iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); Runner++)
|
---|
| 1539 | SetOfNeighbours.insert(*Runner);
|
---|
[d74077] | 1540 | TesselPointList *connectedClosestPoints = GetCircleOfSetOfPoints(&SetOfNeighbours, TurningPoint, CandidateLine.BaseLine->endpoints[1]->node->getPosition());
|
---|
[27bd2f] | 1541 |
|
---|
[ce7bfd] | 1542 | {
|
---|
| 1543 | std::stringstream output;
|
---|
| 1544 | for (TesselPointList::iterator TesselRunner = connectedClosestPoints->begin(); TesselRunner != connectedClosestPoints->end(); ++TesselRunner)
|
---|
| 1545 | output << **TesselRunner;
|
---|
| 1546 | LOG(3, "DEBUG: List of Candidates for Turning Point " << *TurningPoint << ":");
|
---|
| 1547 | }
|
---|
[09898c] | 1548 |
|
---|
| 1549 | // go through all angle-sorted candidates (in degenerate n-nodes case we may have to add multiple triangles)
|
---|
| 1550 | Runner = connectedClosestPoints->begin();
|
---|
| 1551 | Sprinter = Runner;
|
---|
[27bd2f] | 1552 | Sprinter++;
|
---|
[6613ec] | 1553 | while (Sprinter != connectedClosestPoints->end()) {
|
---|
[ce7bfd] | 1554 | LOG(3, "DEBUG: Current Runner is " << *(*Runner) << " and sprinter is " << *(*Sprinter) << ".");
|
---|
[f67b6e] | 1555 |
|
---|
[f07f86d] | 1556 | AddTesselationPoint(TurningPoint, 0);
|
---|
| 1557 | AddTesselationPoint(*Runner, 1);
|
---|
| 1558 | AddTesselationPoint(*Sprinter, 2);
|
---|
[1e168b] | 1559 |
|
---|
[6613ec] | 1560 | AddCandidateTriangle(CandidateLine, Opt);
|
---|
[1e168b] | 1561 |
|
---|
[27bd2f] | 1562 | Runner = Sprinter;
|
---|
| 1563 | Sprinter++;
|
---|
[6613ec] | 1564 | if (Sprinter != connectedClosestPoints->end()) {
|
---|
| 1565 | // fill the internal open lines with its respective candidate (otherwise lines in degenerate case are not picked)
|
---|
[f04f11] | 1566 | FindDegeneratedCandidatesforOpenLines(*Sprinter, &CandidateLine.OptCenter); // Assume BTS contains last triangle
|
---|
[ce7bfd] | 1567 | LOG(2, "DEBUG: There are still more triangles to add.");
|
---|
[6613ec] | 1568 | }
|
---|
| 1569 | // pick candidates for other open lines as well
|
---|
| 1570 | FindCandidatesforOpenLines(RADIUS, LC);
|
---|
| 1571 |
|
---|
[f07f86d] | 1572 | // check whether we add a degenerate or a normal triangle
|
---|
[6613ec] | 1573 | if (CheckDegeneracy(CandidateLine, RADIUS, LC)) {
|
---|
[f07f86d] | 1574 | // add normal and degenerate triangles
|
---|
[ce7bfd] | 1575 | LOG(3, "DEBUG: Triangle of endpoints " << *TPS[0] << "," << *TPS[1] << " and " << *TPS[2] << " is degenerated, adding both sides.");
|
---|
[6613ec] | 1576 | AddCandidateTriangle(CandidateLine, OtherOpt);
|
---|
| 1577 |
|
---|
| 1578 | if (Sprinter != connectedClosestPoints->end()) {
|
---|
| 1579 | // fill the internal open lines with its respective candidate (otherwise lines in degenerate case are not picked)
|
---|
| 1580 | FindDegeneratedCandidatesforOpenLines(*Sprinter, &CandidateLine.OtherOptCenter);
|
---|
| 1581 | }
|
---|
| 1582 | // pick candidates for other open lines as well
|
---|
| 1583 | FindCandidatesforOpenLines(RADIUS, LC);
|
---|
[474961] | 1584 | }
|
---|
[6613ec] | 1585 | }
|
---|
| 1586 | delete (connectedClosestPoints);
|
---|
| 1587 | };
|
---|
[474961] | 1588 |
|
---|
[6613ec] | 1589 | /** for polygons (multiple candidates for a baseline) sets internal edges to the correct next candidate.
|
---|
| 1590 | * \param *Sprinter next candidate to which internal open lines are set
|
---|
| 1591 | * \param *OptCenter OptCenter for this candidate
|
---|
| 1592 | */
|
---|
| 1593 | void Tesselation::FindDegeneratedCandidatesforOpenLines(TesselPoint * const Sprinter, const Vector * const OptCenter)
|
---|
| 1594 | {
|
---|
[ce7bfd] | 1595 | //Info FunctionInfo(__func__);
|
---|
[6613ec] | 1596 |
|
---|
[735b1c] | 1597 | pair<LineMap::iterator, LineMap::iterator> FindPair = TPS[0]->lines.equal_range(TPS[2]->node->getNr());
|
---|
[6613ec] | 1598 | for (LineMap::const_iterator FindLine = FindPair.first; FindLine != FindPair.second; FindLine++) {
|
---|
[ce7bfd] | 1599 | LOG(4, "DEBUG: Checking line " << *(FindLine->second) << " ...");
|
---|
[6613ec] | 1600 | // If there is a line with less than two attached triangles, we don't need a new line.
|
---|
| 1601 | if (FindLine->second->triangles.size() == 1) {
|
---|
| 1602 | CandidateMap::iterator Finder = OpenLines.find(FindLine->second);
|
---|
| 1603 | if (!Finder->second->pointlist.empty())
|
---|
[ce7bfd] | 1604 | LOG(4, "DEBUG: line " << *(FindLine->second) << " is open with candidate " << **(Finder->second->pointlist.begin()) << ".");
|
---|
[6613ec] | 1605 | else {
|
---|
[ce7bfd] | 1606 | LOG(4, "DEBUG: line " << *(FindLine->second) << " is open with no candidate, setting to next Sprinter" << (*Sprinter));
|
---|
[f04f11] | 1607 | Finder->second->T = BTS; // is last triangle
|
---|
[6613ec] | 1608 | Finder->second->pointlist.push_back(Sprinter);
|
---|
| 1609 | Finder->second->ShortestAngle = 0.;
|
---|
[8cbb97] | 1610 | Finder->second->OptCenter = *OptCenter;
|
---|
[6613ec] | 1611 | }
|
---|
| 1612 | }
|
---|
[f67b6e] | 1613 | }
|
---|
[1e168b] | 1614 | };
|
---|
| 1615 |
|
---|
[f07f86d] | 1616 | /** If a given \a *triangle is degenerated, this adds both sides.
|
---|
[474961] | 1617 | * i.e. the triangle with same BoundaryPointSet's but NormalVector in opposite direction.
|
---|
[f07f86d] | 1618 | * Note that endpoints are stored in Tesselation::TPS
|
---|
| 1619 | * \param CandidateLine CanddiateForTesselation structure for the desired BoundaryLine
|
---|
[474961] | 1620 | * \param RADIUS radius of sphere
|
---|
[6bd7e0] | 1621 | * \param *LC pointer to LinkedCell_deprecated structure
|
---|
[474961] | 1622 | */
|
---|
[6bd7e0] | 1623 | void Tesselation::AddDegeneratedTriangle(CandidateForTesselation &CandidateLine, const double RADIUS, const LinkedCell_deprecated *LC)
|
---|
[474961] | 1624 | {
|
---|
[ce7bfd] | 1625 | //Info FunctionInfo(__func__);
|
---|
[f07f86d] | 1626 | Vector Center;
|
---|
| 1627 | CandidateMap::const_iterator CandidateCheck = OpenLines.end();
|
---|
[711ac2] | 1628 | BoundaryTriangleSet *triangle = NULL;
|
---|
[f07f86d] | 1629 |
|
---|
[711ac2] | 1630 | /// 1. Create or pick the lines for the first triangle
|
---|
[ce7bfd] | 1631 | LOG(3, "DEBUG: Creating/Picking lines for first triangle ...");
|
---|
[6613ec] | 1632 | for (int i = 0; i < 3; i++) {
|
---|
[711ac2] | 1633 | BLS[i] = NULL;
|
---|
[ce7bfd] | 1634 | LOG(3, "DEBUG: Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":");
|
---|
[6613ec] | 1635 | AddTesselationLine(&CandidateLine.OptCenter, TPS[(i + 2) % 3], TPS[(i + 0) % 3], TPS[(i + 1) % 3], i);
|
---|
[474961] | 1636 | }
|
---|
[f07f86d] | 1637 |
|
---|
[711ac2] | 1638 | /// 2. create the first triangle and NormalVector and so on
|
---|
[ce7bfd] | 1639 | LOG(3, "DEBUG: Adding first triangle with center at " << CandidateLine.OptCenter << " ...");
|
---|
[f07f86d] | 1640 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
| 1641 | AddTesselationTriangle();
|
---|
[711ac2] | 1642 |
|
---|
[f07f86d] | 1643 | // create normal vector
|
---|
[d74077] | 1644 | BTS->GetCenter(Center);
|
---|
[8cbb97] | 1645 | Center -= CandidateLine.OptCenter;
|
---|
| 1646 | BTS->SphereCenter = CandidateLine.OptCenter;
|
---|
[f07f86d] | 1647 | BTS->GetNormalVector(Center);
|
---|
| 1648 | // give some verbose output about the whole procedure
|
---|
| 1649 | if (CandidateLine.T != NULL)
|
---|
[ce7bfd] | 1650 | LOG(2, "DEBUG: --> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << ".");
|
---|
[f07f86d] | 1651 | else
|
---|
[ce7bfd] | 1652 | LOG(2, "DEBUG: --> New starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle.");
|
---|
[f07f86d] | 1653 | triangle = BTS;
|
---|
| 1654 |
|
---|
[711ac2] | 1655 | /// 3. Gather candidates for each new line
|
---|
[ce7bfd] | 1656 | LOG(3, "DEBUG: Adding candidates to new lines ...");
|
---|
[6613ec] | 1657 | for (int i = 0; i < 3; i++) {
|
---|
[ce7bfd] | 1658 | LOG(4, "DEBUG: Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":");
|
---|
[f07f86d] | 1659 | CandidateCheck = OpenLines.find(BLS[i]);
|
---|
| 1660 | if ((CandidateCheck != OpenLines.end()) && (CandidateCheck->second->pointlist.empty())) {
|
---|
| 1661 | if (CandidateCheck->second->T == NULL)
|
---|
| 1662 | CandidateCheck->second->T = triangle;
|
---|
| 1663 | FindNextSuitableTriangle(*(CandidateCheck->second), *CandidateCheck->second->T, RADIUS, LC);
|
---|
[474961] | 1664 | }
|
---|
[f07f86d] | 1665 | }
|
---|
[d5fea7] | 1666 |
|
---|
[711ac2] | 1667 | /// 4. Create or pick the lines for the second triangle
|
---|
[ce7bfd] | 1668 | LOG(3, "DEBUG: Creating/Picking lines for second triangle ...");
|
---|
[6613ec] | 1669 | for (int i = 0; i < 3; i++) {
|
---|
[ce7bfd] | 1670 | LOG(4, "DEBUG: Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":");
|
---|
[6613ec] | 1671 | AddTesselationLine(&CandidateLine.OtherOptCenter, TPS[(i + 2) % 3], TPS[(i + 0) % 3], TPS[(i + 1) % 3], i);
|
---|
[474961] | 1672 | }
|
---|
[f07f86d] | 1673 |
|
---|
[711ac2] | 1674 | /// 5. create the second triangle and NormalVector and so on
|
---|
[ce7bfd] | 1675 | LOG(3, "DEBUG: Adding second triangle with center at " << CandidateLine.OtherOptCenter << " ...");
|
---|
[f07f86d] | 1676 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
| 1677 | AddTesselationTriangle();
|
---|
[711ac2] | 1678 |
|
---|
[8cbb97] | 1679 | BTS->SphereCenter = CandidateLine.OtherOptCenter;
|
---|
[f07f86d] | 1680 | // create normal vector in other direction
|
---|
[8cbb97] | 1681 | BTS->GetNormalVector(triangle->NormalVector);
|
---|
[f07f86d] | 1682 | BTS->NormalVector.Scale(-1.);
|
---|
| 1683 | // give some verbose output about the whole procedure
|
---|
| 1684 | if (CandidateLine.T != NULL)
|
---|
[ce7bfd] | 1685 | LOG(2, "DEBUG: --> New degenerate triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << ".");
|
---|
[f07f86d] | 1686 | else
|
---|
[ce7bfd] | 1687 | LOG(2, "DEBUG: --> New degenerate starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle.");
|
---|
[f07f86d] | 1688 |
|
---|
[711ac2] | 1689 | /// 6. Adding triangle to new lines
|
---|
[ce7bfd] | 1690 | LOG(3, "DEBUG: Adding second triangles to new lines ...");
|
---|
[6613ec] | 1691 | for (int i = 0; i < 3; i++) {
|
---|
[ce7bfd] | 1692 | LOG(4, "DEBUG: Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":");
|
---|
[711ac2] | 1693 | CandidateCheck = OpenLines.find(BLS[i]);
|
---|
| 1694 | if ((CandidateCheck != OpenLines.end()) && (CandidateCheck->second->pointlist.empty())) {
|
---|
| 1695 | if (CandidateCheck->second->T == NULL)
|
---|
| 1696 | CandidateCheck->second->T = BTS;
|
---|
| 1697 | }
|
---|
| 1698 | }
|
---|
[6613ec] | 1699 | }
|
---|
| 1700 | ;
|
---|
[474961] | 1701 |
|
---|
| 1702 | /** Adds a triangle to the Tesselation structure from three given TesselPoint's.
|
---|
[f07f86d] | 1703 | * Note that endpoints are in Tesselation::TPS.
|
---|
| 1704 | * \param CandidateLine CandidateForTesselation structure contains other information
|
---|
[6613ec] | 1705 | * \param type which opt center to add (i.e. which side) and thus which NormalVector to take
|
---|
[474961] | 1706 | */
|
---|
[6613ec] | 1707 | void Tesselation::AddCandidateTriangle(CandidateForTesselation &CandidateLine, enum centers type)
|
---|
[474961] | 1708 | {
|
---|
[ce7bfd] | 1709 | //Info FunctionInfo(__func__);
|
---|
[f07f86d] | 1710 | Vector Center;
|
---|
[6613ec] | 1711 | Vector *OptCenter = (type == Opt) ? &CandidateLine.OptCenter : &CandidateLine.OtherOptCenter;
|
---|
[474961] | 1712 |
|
---|
| 1713 | // add the lines
|
---|
[6613ec] | 1714 | AddTesselationLine(OptCenter, TPS[2], TPS[0], TPS[1], 0);
|
---|
| 1715 | AddTesselationLine(OptCenter, TPS[1], TPS[0], TPS[2], 1);
|
---|
| 1716 | AddTesselationLine(OptCenter, TPS[0], TPS[1], TPS[2], 2);
|
---|
[474961] | 1717 |
|
---|
| 1718 | // add the triangles
|
---|
| 1719 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
| 1720 | AddTesselationTriangle();
|
---|
[f07f86d] | 1721 |
|
---|
| 1722 | // create normal vector
|
---|
[d74077] | 1723 | BTS->GetCenter(Center);
|
---|
[8cbb97] | 1724 | Center.SubtractVector(*OptCenter);
|
---|
| 1725 | BTS->SphereCenter = *OptCenter;
|
---|
[f07f86d] | 1726 | BTS->GetNormalVector(Center);
|
---|
| 1727 |
|
---|
| 1728 | // give some verbose output about the whole procedure
|
---|
| 1729 | if (CandidateLine.T != NULL)
|
---|
[ce7bfd] | 1730 | LOG(2, "INFO: --> New" << ((type == OtherOpt) ? " degenerate " : " ") << "triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << ".");
|
---|
[f07f86d] | 1731 | else
|
---|
[ce7bfd] | 1732 | LOG(2, "INFO: --> New" << ((type == OtherOpt) ? " degenerate " : " ") << "starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle.");
|
---|
[6613ec] | 1733 | }
|
---|
| 1734 | ;
|
---|
[474961] | 1735 |
|
---|
[16d866] | 1736 | /** Checks whether the quadragon of the two triangles connect to \a *Base is convex.
|
---|
| 1737 | * We look whether the closest point on \a *Base with respect to the other baseline is outside
|
---|
| 1738 | * of the segment formed by both endpoints (concave) or not (convex).
|
---|
| 1739 | * \param *out output stream for debugging
|
---|
| 1740 | * \param *Base line to be flipped
|
---|
[57066a] | 1741 | * \return NULL - convex, otherwise endpoint that makes it concave
|
---|
[16d866] | 1742 | */
|
---|
[e138de] | 1743 | class BoundaryPointSet *Tesselation::IsConvexRectangle(class BoundaryLineSet *Base)
|
---|
[16d866] | 1744 | {
|
---|
[ce7bfd] | 1745 | //Info FunctionInfo(__func__);
|
---|
[16d866] | 1746 | class BoundaryPointSet *Spot = NULL;
|
---|
| 1747 | class BoundaryLineSet *OtherBase;
|
---|
[0077b5] | 1748 | Vector *ClosestPoint;
|
---|
[16d866] | 1749 |
|
---|
[6613ec] | 1750 | int m = 0;
|
---|
| 1751 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
| 1752 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines
|
---|
[16d866] | 1753 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
---|
| 1754 | BPS[m++] = runner->second->endpoints[j];
|
---|
[6613ec] | 1755 | OtherBase = new class BoundaryLineSet(BPS, -1);
|
---|
[16d866] | 1756 |
|
---|
[ce7bfd] | 1757 | LOG(3, "DEBUG: Current base line is " << *Base << ".");
|
---|
| 1758 | LOG(3, "DEBUG: Other base line is " << *OtherBase << ".");
|
---|
[16d866] | 1759 |
|
---|
| 1760 | // get the closest point on each line to the other line
|
---|
[e138de] | 1761 | ClosestPoint = GetClosestPointBetweenLine(Base, OtherBase);
|
---|
[16d866] | 1762 |
|
---|
| 1763 | // delete the temporary other base line
|
---|
[6613ec] | 1764 | delete (OtherBase);
|
---|
[16d866] | 1765 |
|
---|
| 1766 | // get the distance vector from Base line to OtherBase line
|
---|
[0077b5] | 1767 | Vector DistanceToIntersection[2], BaseLine;
|
---|
| 1768 | double distance[2];
|
---|
[d74077] | 1769 | BaseLine = (Base->endpoints[1]->node->getPosition()) - (Base->endpoints[0]->node->getPosition());
|
---|
[6613ec] | 1770 | for (int i = 0; i < 2; i++) {
|
---|
[d74077] | 1771 | DistanceToIntersection[i] = (*ClosestPoint) - (Base->endpoints[i]->node->getPosition());
|
---|
[273382] | 1772 | distance[i] = BaseLine.ScalarProduct(DistanceToIntersection[i]);
|
---|
[16d866] | 1773 | }
|
---|
[6613ec] | 1774 | delete (ClosestPoint);
|
---|
| 1775 | if ((distance[0] * distance[1]) > 0) { // have same sign?
|
---|
[ce7bfd] | 1776 | LOG(4, "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1] << ". " << *Base << "' rectangle is concave.");
|
---|
[0077b5] | 1777 | if (distance[0] < distance[1]) {
|
---|
| 1778 | Spot = Base->endpoints[0];
|
---|
| 1779 | } else {
|
---|
| 1780 | Spot = Base->endpoints[1];
|
---|
| 1781 | }
|
---|
[16d866] | 1782 | return Spot;
|
---|
[6613ec] | 1783 | } else { // different sign, i.e. we are in between
|
---|
[ce7bfd] | 1784 | LOG(3, "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex.");
|
---|
[16d866] | 1785 | return NULL;
|
---|
| 1786 | }
|
---|
| 1787 |
|
---|
[6613ec] | 1788 | }
|
---|
| 1789 | ;
|
---|
[16d866] | 1790 |
|
---|
[776b64] | 1791 | void Tesselation::PrintAllBoundaryPoints(ofstream *out) const
|
---|
[0077b5] | 1792 | {
|
---|
[ce7bfd] | 1793 | //Info FunctionInfo(__func__);
|
---|
[0077b5] | 1794 | // print all lines
|
---|
[ce7bfd] | 1795 | std::stringstream output;
|
---|
[6613ec] | 1796 | for (PointMap::const_iterator PointRunner = PointsOnBoundary.begin(); PointRunner != PointsOnBoundary.end(); PointRunner++)
|
---|
[ce7bfd] | 1797 | output << " " << *(PointRunner->second);
|
---|
| 1798 | LOG(3, "DEBUG: Printing all boundary points for debugging:" << output.str());
|
---|
[6613ec] | 1799 | }
|
---|
| 1800 | ;
|
---|
[0077b5] | 1801 |
|
---|
[776b64] | 1802 | void Tesselation::PrintAllBoundaryLines(ofstream *out) const
|
---|
[0077b5] | 1803 | {
|
---|
[ce7bfd] | 1804 | //Info FunctionInfo(__func__);
|
---|
[0077b5] | 1805 | // print all lines
|
---|
[ce7bfd] | 1806 | std::stringstream output;
|
---|
[776b64] | 1807 | for (LineMap::const_iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++)
|
---|
[ce7bfd] | 1808 | output << " " << *(LineRunner->second);
|
---|
| 1809 | LOG(3, "DEBUG: Printing all boundary lines for debugging:" << output.str());
|
---|
[6613ec] | 1810 | }
|
---|
| 1811 | ;
|
---|
[0077b5] | 1812 |
|
---|
[776b64] | 1813 | void Tesselation::PrintAllBoundaryTriangles(ofstream *out) const
|
---|
[0077b5] | 1814 | {
|
---|
[ce7bfd] | 1815 | //Info FunctionInfo(__func__);
|
---|
[0077b5] | 1816 | // print all triangles
|
---|
[ce7bfd] | 1817 | std::stringstream output;
|
---|
[776b64] | 1818 | for (TriangleMap::const_iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++)
|
---|
[ce7bfd] | 1819 | output << " " << *(TriangleRunner->second);
|
---|
| 1820 | LOG(3, "DEBUG: Printing all boundary triangles for debugging:" << output.str());
|
---|
[6613ec] | 1821 | }
|
---|
| 1822 | ;
|
---|
[357fba] | 1823 |
|
---|
[16d866] | 1824 | /** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher".
|
---|
[357fba] | 1825 | * \param *out output stream for debugging
|
---|
[16d866] | 1826 | * \param *Base line to be flipped
|
---|
[57066a] | 1827 | * \return volume change due to flipping (0 - then no flipped occured)
|
---|
[357fba] | 1828 | */
|
---|
[e138de] | 1829 | double Tesselation::PickFarthestofTwoBaselines(class BoundaryLineSet *Base)
|
---|
[357fba] | 1830 | {
|
---|
[ce7bfd] | 1831 | //Info FunctionInfo(__func__);
|
---|
[16d866] | 1832 | class BoundaryLineSet *OtherBase;
|
---|
| 1833 | Vector *ClosestPoint[2];
|
---|
[57066a] | 1834 | double volume;
|
---|
[16d866] | 1835 |
|
---|
[6613ec] | 1836 | int m = 0;
|
---|
| 1837 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
| 1838 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines
|
---|
[16d866] | 1839 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
---|
| 1840 | BPS[m++] = runner->second->endpoints[j];
|
---|
[6613ec] | 1841 | OtherBase = new class BoundaryLineSet(BPS, -1);
|
---|
[62bb91] | 1842 |
|
---|
[ce7bfd] | 1843 | LOG(3, "DEBUG: Current base line is " << *Base << ".");
|
---|
| 1844 | LOG(3, "DEBUG: Other base line is " << *OtherBase << ".");
|
---|
[62bb91] | 1845 |
|
---|
[16d866] | 1846 | // get the closest point on each line to the other line
|
---|
[e138de] | 1847 | ClosestPoint[0] = GetClosestPointBetweenLine(Base, OtherBase);
|
---|
| 1848 | ClosestPoint[1] = GetClosestPointBetweenLine(OtherBase, Base);
|
---|
[16d866] | 1849 |
|
---|
| 1850 | // get the distance vector from Base line to OtherBase line
|
---|
[273382] | 1851 | Vector Distance = (*ClosestPoint[1]) - (*ClosestPoint[0]);
|
---|
[16d866] | 1852 |
|
---|
[57066a] | 1853 | // calculate volume
|
---|
[d74077] | 1854 | volume = CalculateVolumeofGeneralTetraeder(Base->endpoints[1]->node->getPosition(), OtherBase->endpoints[0]->node->getPosition(), OtherBase->endpoints[1]->node->getPosition(), Base->endpoints[0]->node->getPosition());
|
---|
[57066a] | 1855 |
|
---|
[0077b5] | 1856 | // delete the temporary other base line and the closest points
|
---|
[6613ec] | 1857 | delete (ClosestPoint[0]);
|
---|
| 1858 | delete (ClosestPoint[1]);
|
---|
| 1859 | delete (OtherBase);
|
---|
[16d866] | 1860 |
|
---|
| 1861 | if (Distance.NormSquared() < MYEPSILON) { // check for intersection
|
---|
[ce7bfd] | 1862 | LOG(3, "REJECT: Both lines have an intersection: Nothing to do.");
|
---|
[16d866] | 1863 | return false;
|
---|
| 1864 | } else { // check for sign against BaseLineNormal
|
---|
| 1865 | Vector BaseLineNormal;
|
---|
[5c7bf8] | 1866 | BaseLineNormal.Zero();
|
---|
| 1867 | if (Base->triangles.size() < 2) {
|
---|
[47d041] | 1868 | ELOG(1, "Less than two triangles are attached to this baseline!");
|
---|
[57066a] | 1869 | return 0.;
|
---|
[5c7bf8] | 1870 | }
|
---|
| 1871 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
|
---|
[ce7bfd] | 1872 | LOG(4, "DEBUG: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << ".");
|
---|
[273382] | 1873 | BaseLineNormal += (runner->second->NormalVector);
|
---|
[5c7bf8] | 1874 | }
|
---|
[6613ec] | 1875 | BaseLineNormal.Scale(1. / 2.);
|
---|
[357fba] | 1876 |
|
---|
[273382] | 1877 | if (Distance.ScalarProduct(BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip
|
---|
[ce7bfd] | 1878 | LOG(3, "ACCEPT: Other base line would be higher: Flipping baseline.");
|
---|
[57066a] | 1879 | // calculate volume summand as a general tetraeder
|
---|
| 1880 | return volume;
|
---|
[6613ec] | 1881 | } else { // Base higher than OtherBase -> do nothing
|
---|
[ce7bfd] | 1882 | LOG(3, "REJECT: Base line is higher: Nothing to do.");
|
---|
[57066a] | 1883 | return 0.;
|
---|
[16d866] | 1884 | }
|
---|
| 1885 | }
|
---|
[6613ec] | 1886 | }
|
---|
| 1887 | ;
|
---|
[357fba] | 1888 |
|
---|
[16d866] | 1889 | /** For a given baseline and its two connected triangles, flips the baseline.
|
---|
| 1890 | * I.e. we create the new baseline between the other two endpoints of these four
|
---|
| 1891 | * endpoints and reconstruct the two triangles accordingly.
|
---|
| 1892 | * \param *out output stream for debugging
|
---|
| 1893 | * \param *Base line to be flipped
|
---|
[57066a] | 1894 | * \return pointer to allocated new baseline - flipping successful, NULL - something went awry
|
---|
[16d866] | 1895 | */
|
---|
[e138de] | 1896 | class BoundaryLineSet * Tesselation::FlipBaseline(class BoundaryLineSet *Base)
|
---|
[16d866] | 1897 | {
|
---|
[ce7bfd] | 1898 | //Info FunctionInfo(__func__);
|
---|
[16d866] | 1899 | class BoundaryLineSet *OldLines[4], *NewLine;
|
---|
| 1900 | class BoundaryPointSet *OldPoints[2];
|
---|
| 1901 | Vector BaseLineNormal;
|
---|
| 1902 | int OldTriangleNrs[2], OldBaseLineNr;
|
---|
[6613ec] | 1903 | int i, m;
|
---|
[16d866] | 1904 |
|
---|
| 1905 | // calculate NormalVector for later use
|
---|
| 1906 | BaseLineNormal.Zero();
|
---|
| 1907 | if (Base->triangles.size() < 2) {
|
---|
[47d041] | 1908 | ELOG(1, "Less than two triangles are attached to this baseline!");
|
---|
[57066a] | 1909 | return NULL;
|
---|
[16d866] | 1910 | }
|
---|
| 1911 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
|
---|
[47d041] | 1912 | LOG(1, "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << ".");
|
---|
[273382] | 1913 | BaseLineNormal += (runner->second->NormalVector);
|
---|
[16d866] | 1914 | }
|
---|
[6613ec] | 1915 | BaseLineNormal.Scale(-1. / 2.); // has to point inside for BoundaryTriangleSet::GetNormalVector()
|
---|
[16d866] | 1916 |
|
---|
| 1917 | // get the two triangles
|
---|
| 1918 | // gather four endpoints and four lines
|
---|
[6613ec] | 1919 | for (int j = 0; j < 4; j++)
|
---|
[16d866] | 1920 | OldLines[j] = NULL;
|
---|
[6613ec] | 1921 | for (int j = 0; j < 2; j++)
|
---|
[16d866] | 1922 | OldPoints[j] = NULL;
|
---|
[6613ec] | 1923 | i = 0;
|
---|
| 1924 | m = 0;
|
---|
[47d041] | 1925 |
|
---|
| 1926 | // print OldLines and OldPoints for debugging
|
---|
[ce7bfd] | 1927 | if (DoLog(3)) {
|
---|
[47d041] | 1928 | std::stringstream output;
|
---|
| 1929 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
| 1930 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines
|
---|
| 1931 | if (runner->second->lines[j] != Base) // pick not the central baseline
|
---|
| 1932 | output << *runner->second->lines[j] << "\t";
|
---|
[ce7bfd] | 1933 | LOG(3, "DEBUG: The four old lines are: " << output.str());
|
---|
[47d041] | 1934 | }
|
---|
[ce7bfd] | 1935 | if (DoLog(3)) {
|
---|
[47d041] | 1936 | std::stringstream output;
|
---|
| 1937 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
| 1938 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines
|
---|
| 1939 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
---|
| 1940 | output << *runner->second->endpoints[j] << "\t";
|
---|
[ce7bfd] | 1941 | LOG(3, "DEBUG: The two old points are: " << output.str());
|
---|
[47d041] | 1942 | }
|
---|
| 1943 |
|
---|
| 1944 | // index OldLines and OldPoints
|
---|
[6613ec] | 1945 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
| 1946 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines
|
---|
[47d041] | 1947 | if (runner->second->lines[j] != Base) // pick not the central baseline
|
---|
[16d866] | 1948 | OldLines[i++] = runner->second->lines[j];
|
---|
[6613ec] | 1949 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
| 1950 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines
|
---|
[47d041] | 1951 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
---|
[16d866] | 1952 | OldPoints[m++] = runner->second->endpoints[j];
|
---|
| 1953 |
|
---|
| 1954 | // check whether everything is in place to create new lines and triangles
|
---|
[6613ec] | 1955 | if (i < 4) {
|
---|
[47d041] | 1956 | ELOG(1, "We have not gathered enough baselines!");
|
---|
[57066a] | 1957 | return NULL;
|
---|
[16d866] | 1958 | }
|
---|
[6613ec] | 1959 | for (int j = 0; j < 4; j++)
|
---|
[16d866] | 1960 | if (OldLines[j] == NULL) {
|
---|
[47d041] | 1961 | ELOG(1, "We have not gathered enough baselines!");
|
---|
[57066a] | 1962 | return NULL;
|
---|
[16d866] | 1963 | }
|
---|
[6613ec] | 1964 | for (int j = 0; j < 2; j++)
|
---|
[16d866] | 1965 | if (OldPoints[j] == NULL) {
|
---|
[47d041] | 1966 | ELOG(1, "We have not gathered enough endpoints!");
|
---|
[57066a] | 1967 | return NULL;
|
---|
[357fba] | 1968 | }
|
---|
[16d866] | 1969 |
|
---|
| 1970 | // remove triangles and baseline removes itself
|
---|
[ce7bfd] | 1971 | LOG(3, "DEBUG: Deleting baseline " << *Base << " from global list.");
|
---|
[16d866] | 1972 | OldBaseLineNr = Base->Nr;
|
---|
[6613ec] | 1973 | m = 0;
|
---|
[accebe] | 1974 | // first obtain all triangle to delete ... (otherwise we pull the carpet (Base) from under the for-loop's feet)
|
---|
| 1975 | list <BoundaryTriangleSet *> TrianglesOfBase;
|
---|
| 1976 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); ++runner)
|
---|
| 1977 | TrianglesOfBase.push_back(runner->second);
|
---|
| 1978 | // .. then delete each triangle (which deletes the line as well)
|
---|
| 1979 | for (list <BoundaryTriangleSet *>::iterator runner = TrianglesOfBase.begin(); !TrianglesOfBase.empty(); runner = TrianglesOfBase.begin()) {
|
---|
[ce7bfd] | 1980 | LOG(3, "DEBUG: Deleting triangle " << *(*runner) << ".");
|
---|
[accebe] | 1981 | OldTriangleNrs[m++] = (*runner)->Nr;
|
---|
| 1982 | RemoveTesselationTriangle((*runner));
|
---|
| 1983 | TrianglesOfBase.erase(runner);
|
---|
[16d866] | 1984 | }
|
---|
| 1985 |
|
---|
| 1986 | // construct new baseline (with same number as old one)
|
---|
| 1987 | BPS[0] = OldPoints[0];
|
---|
| 1988 | BPS[1] = OldPoints[1];
|
---|
| 1989 | NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr);
|
---|
| 1990 | LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one
|
---|
[ce7bfd] | 1991 | LOG(3, "DEBUG: Created new baseline " << *NewLine << ".");
|
---|
[16d866] | 1992 |
|
---|
| 1993 | // construct new triangles with flipped baseline
|
---|
[6613ec] | 1994 | i = -1;
|
---|
[16d866] | 1995 | if (OldLines[0]->IsConnectedTo(OldLines[2]))
|
---|
[6613ec] | 1996 | i = 2;
|
---|
[16d866] | 1997 | if (OldLines[0]->IsConnectedTo(OldLines[3]))
|
---|
[6613ec] | 1998 | i = 3;
|
---|
| 1999 | if (i != -1) {
|
---|
[16d866] | 2000 | BLS[0] = OldLines[0];
|
---|
| 2001 | BLS[1] = OldLines[i];
|
---|
| 2002 | BLS[2] = NewLine;
|
---|
| 2003 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[0]);
|
---|
| 2004 | BTS->GetNormalVector(BaseLineNormal);
|
---|
[7dea7c] | 2005 | AddTesselationTriangle(OldTriangleNrs[0]);
|
---|
[ce7bfd] | 2006 | LOG(3, "DEBUG: Created new triangle " << *BTS << ".");
|
---|
[16d866] | 2007 |
|
---|
[6613ec] | 2008 | BLS[0] = (i == 2 ? OldLines[3] : OldLines[2]);
|
---|
[16d866] | 2009 | BLS[1] = OldLines[1];
|
---|
| 2010 | BLS[2] = NewLine;
|
---|
| 2011 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[1]);
|
---|
| 2012 | BTS->GetNormalVector(BaseLineNormal);
|
---|
[7dea7c] | 2013 | AddTesselationTriangle(OldTriangleNrs[1]);
|
---|
[ce7bfd] | 2014 | LOG(3, "DEBUG: Created new triangle " << *BTS << ".");
|
---|
[16d866] | 2015 | } else {
|
---|
[47d041] | 2016 | ELOG(0, "The four old lines do not connect, something's utterly wrong here!");
|
---|
[57066a] | 2017 | return NULL;
|
---|
[357fba] | 2018 | }
|
---|
[16d866] | 2019 |
|
---|
[57066a] | 2020 | return NewLine;
|
---|
[6613ec] | 2021 | }
|
---|
| 2022 | ;
|
---|
[16d866] | 2023 |
|
---|
[357fba] | 2024 | /** Finds the second point of starting triangle.
|
---|
| 2025 | * \param *a first node
|
---|
| 2026 | * \param Oben vector indicating the outside
|
---|
[f1cccd] | 2027 | * \param OptCandidate reference to recommended candidate on return
|
---|
[357fba] | 2028 | * \param Storage[3] array storing angles and other candidate information
|
---|
| 2029 | * \param RADIUS radius of virtual sphere
|
---|
[6bd7e0] | 2030 | * \param *LC LinkedCell_deprecated structure with neighbouring points
|
---|
[357fba] | 2031 | */
|
---|
[6bd7e0] | 2032 | void Tesselation::FindSecondPointForTesselation(TesselPoint* a, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, const LinkedCell_deprecated *LC)
|
---|
[357fba] | 2033 | {
|
---|
[ce7bfd] | 2034 | //Info FunctionInfo(__func__);
|
---|
[357fba] | 2035 | Vector AngleCheck;
|
---|
[57066a] | 2036 | class TesselPoint* Candidate = NULL;
|
---|
[776b64] | 2037 | double norm = -1.;
|
---|
| 2038 | double angle = 0.;
|
---|
| 2039 | int N[NDIM];
|
---|
| 2040 | int Nlower[NDIM];
|
---|
| 2041 | int Nupper[NDIM];
|
---|
[357fba] | 2042 |
|
---|
[6613ec] | 2043 | if (LC->SetIndexToNode(a)) { // get cell for the starting point
|
---|
| 2044 | for (int i = 0; i < NDIM; i++) // store indices of this cell
|
---|
[357fba] | 2045 | N[i] = LC->n[i];
|
---|
| 2046 | } else {
|
---|
[47d041] | 2047 | ELOG(1, "Point " << *a << " is not found in cell " << LC->index << ".");
|
---|
[357fba] | 2048 | return;
|
---|
| 2049 | }
|
---|
[62bb91] | 2050 | // then go through the current and all neighbouring cells and check the contained points for possible candidates
|
---|
[6613ec] | 2051 | for (int i = 0; i < NDIM; i++) {
|
---|
| 2052 | Nlower[i] = ((N[i] - 1) >= 0) ? N[i] - 1 : 0;
|
---|
| 2053 | Nupper[i] = ((N[i] + 1) < LC->N[i]) ? N[i] + 1 : LC->N[i] - 1;
|
---|
[357fba] | 2054 | }
|
---|
[ce7bfd] | 2055 | LOG(3, "DEBUG: LC Intervals from [" << N[0] << "<->" << LC->N[0] << ", " << N[1] << "<->" << LC->N[1] << ", " << N[2] << "<->" << LC->N[2] << "] :" << " [" << Nlower[0] << "," << Nupper[0] << "], " << " [" << Nlower[1] << "," << Nupper[1] << "], " << " [" << Nlower[2] << "," << Nupper[2] << "], ");
|
---|
[357fba] | 2056 |
|
---|
| 2057 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
---|
| 2058 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
---|
| 2059 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
---|
[34c43a] | 2060 | const TesselPointSTLList *List = LC->GetCurrentCell();
|
---|
[47d041] | 2061 | //LOG(1, "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << ".");
|
---|
[357fba] | 2062 | if (List != NULL) {
|
---|
[34c43a] | 2063 | for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
[357fba] | 2064 | Candidate = (*Runner);
|
---|
| 2065 | // check if we only have one unique point yet ...
|
---|
| 2066 | if (a != Candidate) {
|
---|
| 2067 | // Calculate center of the circle with radius RADIUS through points a and Candidate
|
---|
[f1cccd] | 2068 | Vector OrthogonalizedOben, aCandidate, Center;
|
---|
[357fba] | 2069 | double distance, scaleFactor;
|
---|
| 2070 |
|
---|
[273382] | 2071 | OrthogonalizedOben = Oben;
|
---|
[d74077] | 2072 | aCandidate = (a->getPosition()) - (Candidate->getPosition());
|
---|
[273382] | 2073 | OrthogonalizedOben.ProjectOntoPlane(aCandidate);
|
---|
[357fba] | 2074 | OrthogonalizedOben.Normalize();
|
---|
[f1cccd] | 2075 | distance = 0.5 * aCandidate.Norm();
|
---|
[357fba] | 2076 | scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance)));
|
---|
| 2077 | OrthogonalizedOben.Scale(scaleFactor);
|
---|
| 2078 |
|
---|
[d74077] | 2079 | Center = 0.5 * ((Candidate->getPosition()) + (a->getPosition()));
|
---|
[273382] | 2080 | Center += OrthogonalizedOben;
|
---|
[357fba] | 2081 |
|
---|
[d74077] | 2082 | AngleCheck = Center - (a->getPosition());
|
---|
[f1cccd] | 2083 | norm = aCandidate.Norm();
|
---|
[357fba] | 2084 | // second point shall have smallest angle with respect to Oben vector
|
---|
[6613ec] | 2085 | if (norm < RADIUS * 2.) {
|
---|
[273382] | 2086 | angle = AngleCheck.Angle(Oben);
|
---|
[357fba] | 2087 | if (angle < Storage[0]) {
|
---|
[47d041] | 2088 | //LOG(1, "INFO: Old values of Storage is " << Storage[0] << ", " << Storage[1]);
|
---|
[ce7bfd] | 2089 | LOG(4, "DEBUG: Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".");
|
---|
[f1cccd] | 2090 | OptCandidate = Candidate;
|
---|
[357fba] | 2091 | Storage[0] = angle;
|
---|
[ce7bfd] | 2092 | //LOG(4, "DEBUG: Changing something in Storage is " << Storage[0] << ", " << Storage[1]);
|
---|
[357fba] | 2093 | } else {
|
---|
[ce7bfd] | 2094 | //LOG(4, "DEBUG: Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *OptCandidate);
|
---|
[357fba] | 2095 | }
|
---|
| 2096 | } else {
|
---|
[ce7bfd] | 2097 | //LOG(4, "DEBUG: Current candidate is " << *Candidate << ": Refused due to Radius " << norm);
|
---|
[357fba] | 2098 | }
|
---|
| 2099 | } else {
|
---|
[ce7bfd] | 2100 | //LOG(4, "DEBUG: Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << ".");
|
---|
[357fba] | 2101 | }
|
---|
| 2102 | }
|
---|
| 2103 | } else {
|
---|
[ce7bfd] | 2104 | LOG(4, "DEBUG: Linked cell list is empty.");
|
---|
[357fba] | 2105 | }
|
---|
| 2106 | }
|
---|
[6613ec] | 2107 | }
|
---|
| 2108 | ;
|
---|
[357fba] | 2109 |
|
---|
| 2110 | /** This recursive function finds a third point, to form a triangle with two given ones.
|
---|
| 2111 | * Note that this function is for the starting triangle.
|
---|
| 2112 | * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points
|
---|
| 2113 | * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then
|
---|
| 2114 | * the center of the sphere is still fixed up to a single parameter. The band of possible values
|
---|
| 2115 | * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives
|
---|
| 2116 | * us the "null" on this circle, the new center of the candidate point will be some way along this
|
---|
| 2117 | * circle. The shorter the way the better is the candidate. Note that the direction is clearly given
|
---|
| 2118 | * by the normal vector of the base triangle that always points outwards by construction.
|
---|
| 2119 | * Hence, we construct a Center of this circle which sits right in the middle of the current base line.
|
---|
| 2120 | * We construct the normal vector that defines the plane this circle lies in, it is just in the
|
---|
| 2121 | * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest
|
---|
| 2122 | * with respect to the length of the baseline and the sphere's fixed \a RADIUS.
|
---|
| 2123 | * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center
|
---|
| 2124 | * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check
|
---|
| 2125 | * both.
|
---|
| 2126 | * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check
|
---|
| 2127 | * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check
|
---|
| 2128 | * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal
|
---|
| 2129 | * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality
|
---|
| 2130 | * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether
|
---|
| 2131 | * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI).
|
---|
[f1cccd] | 2132 | * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa FindStartingTriangle())
|
---|
[357fba] | 2133 | * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine
|
---|
| 2134 | * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle
|
---|
[f67b6e] | 2135 | * @param CandidateLine CandidateForTesselation with the current base line and list of candidates and ShortestAngle
|
---|
[09898c] | 2136 | * @param ThirdPoint third point to avoid in search
|
---|
[357fba] | 2137 | * @param RADIUS radius of sphere
|
---|
[6bd7e0] | 2138 | * @param *LC LinkedCell_deprecated structure with neighbouring points
|
---|
[357fba] | 2139 | */
|
---|
[6bd7e0] | 2140 | void Tesselation::FindThirdPointForTesselation(const Vector &NormalVector, const Vector &SearchDirection, const Vector &OldSphereCenter, CandidateForTesselation &CandidateLine, const class BoundaryPointSet * const ThirdPoint, const double RADIUS, const LinkedCell_deprecated *LC) const
|
---|
[357fba] | 2141 | {
|
---|
[ce7bfd] | 2142 | //Info FunctionInfo(__func__);
|
---|
[6613ec] | 2143 | Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
|
---|
[357fba] | 2144 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
|
---|
| 2145 | Vector SphereCenter;
|
---|
[6613ec] | 2146 | Vector NewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility
|
---|
| 2147 | Vector OtherNewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility
|
---|
| 2148 | Vector NewNormalVector; // normal vector of the Candidate's triangle
|
---|
[357fba] | 2149 | Vector helper, OptCandidateCenter, OtherOptCandidateCenter;
|
---|
[b998c3] | 2150 | Vector RelativeOldSphereCenter;
|
---|
| 2151 | Vector NewPlaneCenter;
|
---|
[357fba] | 2152 | double CircleRadius; // radius of this circle
|
---|
| 2153 | double radius;
|
---|
[b998c3] | 2154 | double otherradius;
|
---|
[357fba] | 2155 | double alpha, Otheralpha; // angles (i.e. parameter for the circle).
|
---|
| 2156 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
---|
| 2157 | TesselPoint *Candidate = NULL;
|
---|
| 2158 |
|
---|
[ce7bfd] | 2159 | LOG(3, "DEBUG: NormalVector of BaseTriangle is " << NormalVector << ".");
|
---|
[357fba] | 2160 |
|
---|
[09898c] | 2161 | // copy old center
|
---|
[8cbb97] | 2162 | CandidateLine.OldCenter = OldSphereCenter;
|
---|
[09898c] | 2163 | CandidateLine.ThirdPoint = ThirdPoint;
|
---|
| 2164 | CandidateLine.pointlist.clear();
|
---|
[357fba] | 2165 |
|
---|
| 2166 | // construct center of circle
|
---|
[d74077] | 2167 | CircleCenter = 0.5 * ((CandidateLine.BaseLine->endpoints[0]->node->getPosition()) +
|
---|
| 2168 | (CandidateLine.BaseLine->endpoints[1]->node->getPosition()));
|
---|
[357fba] | 2169 |
|
---|
| 2170 | // construct normal vector of circle
|
---|
[d74077] | 2171 | CirclePlaneNormal = (CandidateLine.BaseLine->endpoints[0]->node->getPosition()) -
|
---|
| 2172 | (CandidateLine.BaseLine->endpoints[1]->node->getPosition());
|
---|
[357fba] | 2173 |
|
---|
[273382] | 2174 | RelativeOldSphereCenter = OldSphereCenter - CircleCenter;
|
---|
[b998c3] | 2175 |
|
---|
[09898c] | 2176 | // calculate squared radius TesselPoint *ThirdPoint,f circle
|
---|
[6613ec] | 2177 | radius = CirclePlaneNormal.NormSquared() / 4.;
|
---|
| 2178 | if (radius < RADIUS * RADIUS) {
|
---|
| 2179 | CircleRadius = RADIUS * RADIUS - radius;
|
---|
[357fba] | 2180 | CirclePlaneNormal.Normalize();
|
---|
[ce7bfd] | 2181 | LOG(3, "DEBUG: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << ".");
|
---|
[357fba] | 2182 |
|
---|
| 2183 | // test whether old center is on the band's plane
|
---|
[273382] | 2184 | if (fabs(RelativeOldSphereCenter.ScalarProduct(CirclePlaneNormal)) > HULLEPSILON) {
|
---|
[47d041] | 2185 | ELOG(1, "Something's very wrong here: RelativeOldSphereCenter is not on the band's plane as desired by " << fabs(RelativeOldSphereCenter.ScalarProduct(CirclePlaneNormal)) << "!");
|
---|
[273382] | 2186 | RelativeOldSphereCenter.ProjectOntoPlane(CirclePlaneNormal);
|
---|
[357fba] | 2187 | }
|
---|
[b998c3] | 2188 | radius = RelativeOldSphereCenter.NormSquared();
|
---|
[357fba] | 2189 | if (fabs(radius - CircleRadius) < HULLEPSILON) {
|
---|
[ce7bfd] | 2190 | LOG(3, "DEBUG: RelativeOldSphereCenter is at " << RelativeOldSphereCenter << ".");
|
---|
[357fba] | 2191 |
|
---|
| 2192 | // check SearchDirection
|
---|
[ce7bfd] | 2193 | LOG(3, "DEBUG: SearchDirection is " << SearchDirection << ".");
|
---|
[8cbb97] | 2194 | if (fabs(RelativeOldSphereCenter.ScalarProduct(SearchDirection)) > HULLEPSILON) { // rotated the wrong way!
|
---|
[47d041] | 2195 | ELOG(1, "SearchDirection and RelativeOldSphereCenter are not orthogonal!");
|
---|
[357fba] | 2196 | }
|
---|
| 2197 |
|
---|
[62bb91] | 2198 | // get cell for the starting point
|
---|
[d74077] | 2199 | if (LC->SetIndexToVector(CircleCenter)) {
|
---|
[6613ec] | 2200 | for (int i = 0; i < NDIM; i++) // store indices of this cell
|
---|
| 2201 | N[i] = LC->n[i];
|
---|
[47d041] | 2202 | //LOG(1, "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << ".");
|
---|
[357fba] | 2203 | } else {
|
---|
[47d041] | 2204 | ELOG(1, "Vector " << CircleCenter << " is outside of LinkedCell's bounding box.");
|
---|
[357fba] | 2205 | return;
|
---|
| 2206 | }
|
---|
[62bb91] | 2207 | // then go through the current and all neighbouring cells and check the contained points for possible candidates
|
---|
[ce7bfd] | 2208 | // if (DoLog(3)) {
|
---|
[47d041] | 2209 | // std::stringstream output;
|
---|
| 2210 | // output << "LC Intervals:";
|
---|
| 2211 | // for (int i = 0; i < NDIM; i++)
|
---|
| 2212 | // output << " [" << Nlower[i] << "," << Nupper[i] << "] ";
|
---|
| 2213 | // LOG(0, output.str());
|
---|
| 2214 | // }
|
---|
[6613ec] | 2215 | for (int i = 0; i < NDIM; i++) {
|
---|
| 2216 | Nlower[i] = ((N[i] - 1) >= 0) ? N[i] - 1 : 0;
|
---|
| 2217 | Nupper[i] = ((N[i] + 1) < LC->N[i]) ? N[i] + 1 : LC->N[i] - 1;
|
---|
[357fba] | 2218 | }
|
---|
| 2219 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
---|
| 2220 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
---|
| 2221 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
---|
[34c43a] | 2222 | const TesselPointSTLList *List = LC->GetCurrentCell();
|
---|
[47d041] | 2223 | //LOG(1, "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << ".");
|
---|
[357fba] | 2224 | if (List != NULL) {
|
---|
[34c43a] | 2225 | for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
[357fba] | 2226 | Candidate = (*Runner);
|
---|
| 2227 |
|
---|
| 2228 | // check for three unique points
|
---|
[ce7bfd] | 2229 | LOG(4, "DEBUG: Current Candidate is " << *Candidate << " for BaseLine " << *CandidateLine.BaseLine << " with OldSphereCenter " << OldSphereCenter << ".");
|
---|
[6613ec] | 2230 | if ((Candidate != CandidateLine.BaseLine->endpoints[0]->node) && (Candidate != CandidateLine.BaseLine->endpoints[1]->node)) {
|
---|
[357fba] | 2231 |
|
---|
[b998c3] | 2232 | // find center on the plane
|
---|
[d74077] | 2233 | GetCenterofCircumcircle(NewPlaneCenter, CandidateLine.BaseLine->endpoints[0]->node->getPosition(), CandidateLine.BaseLine->endpoints[1]->node->getPosition(), Candidate->getPosition());
|
---|
[ce7bfd] | 2234 | LOG(3, "DEBUG: NewPlaneCenter is " << NewPlaneCenter << ".");
|
---|
[357fba] | 2235 |
|
---|
[0a4f7f] | 2236 | try {
|
---|
[d74077] | 2237 | NewNormalVector = Plane((CandidateLine.BaseLine->endpoints[0]->node->getPosition()),
|
---|
| 2238 | (CandidateLine.BaseLine->endpoints[1]->node->getPosition()),
|
---|
| 2239 | (Candidate->getPosition())).getNormal();
|
---|
[ce7bfd] | 2240 | LOG(3, "DEBUG: NewNormalVector is " << NewNormalVector << ".");
|
---|
[d74077] | 2241 | radius = CandidateLine.BaseLine->endpoints[0]->node->DistanceSquared(NewPlaneCenter);
|
---|
[ce7bfd] | 2242 | LOG(3, "DEBUG: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << ".");
|
---|
| 2243 | LOG(3, "DEBUG: SearchDirection is " << SearchDirection << ".");
|
---|
| 2244 | LOG(3, "DEBUG: Radius of CircumCenterCircle is " << radius << ".");
|
---|
[6613ec] | 2245 | if (radius < RADIUS * RADIUS) {
|
---|
[d74077] | 2246 | otherradius = CandidateLine.BaseLine->endpoints[1]->node->DistanceSquared(NewPlaneCenter);
|
---|
[620a3f] | 2247 | if (fabs(radius - otherradius) < HULLEPSILON) {
|
---|
| 2248 | // construct both new centers
|
---|
[8cbb97] | 2249 | NewSphereCenter = NewPlaneCenter;
|
---|
| 2250 | OtherNewSphereCenter= NewPlaneCenter;
|
---|
| 2251 | helper = NewNormalVector;
|
---|
[620a3f] | 2252 | helper.Scale(sqrt(RADIUS * RADIUS - radius));
|
---|
[ce7bfd] | 2253 | LOG(4, "DEBUG: Distance of NewPlaneCenter " << NewPlaneCenter << " to either NewSphereCenter is " << helper.Norm() << " of vector " << helper << " with sphere radius " << RADIUS << ".");
|
---|
[8cbb97] | 2254 | NewSphereCenter += helper;
|
---|
[ce7bfd] | 2255 | LOG(4, "DEBUG: NewSphereCenter is at " << NewSphereCenter << ".");
|
---|
[620a3f] | 2256 | // OtherNewSphereCenter is created by the same vector just in the other direction
|
---|
| 2257 | helper.Scale(-1.);
|
---|
[8cbb97] | 2258 | OtherNewSphereCenter += helper;
|
---|
[ce7bfd] | 2259 | LOG(4, "DEBUG: OtherNewSphereCenter is at " << OtherNewSphereCenter << ".");
|
---|
[88b400] | 2260 | alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection, HULLEPSILON);
|
---|
| 2261 | Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection, HULLEPSILON);
|
---|
[b1a6d8] | 2262 | if ((ThirdPoint != NULL) && (Candidate == ThirdPoint->node)) { // in that case only the other circlecenter is valid
|
---|
[8cbb97] | 2263 | if (OldSphereCenter.DistanceSquared(NewSphereCenter) < OldSphereCenter.DistanceSquared(OtherNewSphereCenter))
|
---|
[b1a6d8] | 2264 | alpha = Otheralpha;
|
---|
| 2265 | } else
|
---|
| 2266 | alpha = min(alpha, Otheralpha);
|
---|
[620a3f] | 2267 | // if there is a better candidate, drop the current list and add the new candidate
|
---|
| 2268 | // otherwise ignore the new candidate and keep the list
|
---|
| 2269 | if (CandidateLine.ShortestAngle > (alpha - HULLEPSILON)) {
|
---|
| 2270 | if (fabs(alpha - Otheralpha) > MYEPSILON) {
|
---|
[8cbb97] | 2271 | CandidateLine.OptCenter = NewSphereCenter;
|
---|
| 2272 | CandidateLine.OtherOptCenter = OtherNewSphereCenter;
|
---|
[620a3f] | 2273 | } else {
|
---|
[8cbb97] | 2274 | CandidateLine.OptCenter = OtherNewSphereCenter;
|
---|
| 2275 | CandidateLine.OtherOptCenter = NewSphereCenter;
|
---|
[620a3f] | 2276 | }
|
---|
| 2277 | // if there is an equal candidate, add it to the list without clearing the list
|
---|
| 2278 | if ((CandidateLine.ShortestAngle - HULLEPSILON) < alpha) {
|
---|
| 2279 | CandidateLine.pointlist.push_back(Candidate);
|
---|
[ce7bfd] | 2280 | LOG(2, "ACCEPT: We have found an equally good candidate: " << *(Candidate) << " with " << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << ".");
|
---|
[620a3f] | 2281 | } else {
|
---|
| 2282 | // remove all candidates from the list and then the list itself
|
---|
| 2283 | CandidateLine.pointlist.clear();
|
---|
| 2284 | CandidateLine.pointlist.push_back(Candidate);
|
---|
[ce7bfd] | 2285 | LOG(2, "ACCEPT: We have found a better candidate: " << *(Candidate) << " with " << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << ".");
|
---|
[620a3f] | 2286 | }
|
---|
| 2287 | CandidateLine.ShortestAngle = alpha;
|
---|
[ce7bfd] | 2288 | LOG(2, "DEBUG: There are " << CandidateLine.pointlist.size() << " candidates in the list now.");
|
---|
[357fba] | 2289 | } else {
|
---|
[620a3f] | 2290 | if ((Candidate != NULL) && (CandidateLine.pointlist.begin() != CandidateLine.pointlist.end())) {
|
---|
[ce7bfd] | 2291 | LOG(3, "REJECT: Old candidate " << *(*CandidateLine.pointlist.begin()) << " with " << CandidateLine.ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " .");
|
---|
[620a3f] | 2292 | } else {
|
---|
[ce7bfd] | 2293 | LOG(3, "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected.");
|
---|
[620a3f] | 2294 | }
|
---|
[357fba] | 2295 | }
|
---|
| 2296 | } else {
|
---|
[47d041] | 2297 | ELOG(0, "REJECT: Distance to center of circumcircle is not the same from each corner of the triangle: " << fabs(radius - otherradius));
|
---|
[357fba] | 2298 | }
|
---|
| 2299 | } else {
|
---|
[ce7bfd] | 2300 | LOG(3, "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << ".");
|
---|
[357fba] | 2301 | }
|
---|
[0a4f7f] | 2302 | }
|
---|
| 2303 | catch (LinearDependenceException &excp){
|
---|
[ce7bfd] | 2304 | LOG(3, boost::diagnostic_information(excp));
|
---|
| 2305 | LOG(3, "REJECT: Three points from " << *CandidateLine.BaseLine << " and Candidate " << *Candidate << " are linear-dependent.");
|
---|
[357fba] | 2306 | }
|
---|
| 2307 | } else {
|
---|
[09898c] | 2308 | if (ThirdPoint != NULL) {
|
---|
[ce7bfd] | 2309 | LOG(3, "REJECT: Base triangle " << *CandidateLine.BaseLine << " and " << *ThirdPoint << " contains Candidate " << *Candidate << ".");
|
---|
[357fba] | 2310 | } else {
|
---|
[ce7bfd] | 2311 | LOG(3, "REJECT: Base triangle " << *CandidateLine.BaseLine << " contains Candidate " << *Candidate << ".");
|
---|
[357fba] | 2312 | }
|
---|
| 2313 | }
|
---|
| 2314 | }
|
---|
| 2315 | }
|
---|
| 2316 | }
|
---|
| 2317 | } else {
|
---|
[47d041] | 2318 | ELOG(1, "The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << ".");
|
---|
[357fba] | 2319 | }
|
---|
| 2320 | } else {
|
---|
[09898c] | 2321 | if (ThirdPoint != NULL)
|
---|
[ce7bfd] | 2322 | LOG(3, "Circumcircle for base line " << *CandidateLine.BaseLine << " and third node " << *ThirdPoint << " is too big!");
|
---|
[357fba] | 2323 | else
|
---|
[ce7bfd] | 2324 | LOG(3, "Circumcircle for base line " << *CandidateLine.BaseLine << " is too big!");
|
---|
[357fba] | 2325 | }
|
---|
| 2326 |
|
---|
[ce7bfd] | 2327 | LOG(2, "DEBUG: Sorting candidate list ...");
|
---|
[f67b6e] | 2328 | if (CandidateLine.pointlist.size() > 1) {
|
---|
| 2329 | CandidateLine.pointlist.unique();
|
---|
| 2330 | CandidateLine.pointlist.sort(); //SortCandidates);
|
---|
[357fba] | 2331 | }
|
---|
[6613ec] | 2332 |
|
---|
| 2333 | if ((!CandidateLine.pointlist.empty()) && (!CandidateLine.CheckValidity(RADIUS, LC))) {
|
---|
[47d041] | 2334 | ELOG(0, "There were other points contained in the rolling sphere as well!");
|
---|
[6613ec] | 2335 | performCriticalExit();
|
---|
| 2336 | }
|
---|
| 2337 | }
|
---|
| 2338 | ;
|
---|
[357fba] | 2339 |
|
---|
| 2340 | /** Finds the endpoint two lines are sharing.
|
---|
| 2341 | * \param *line1 first line
|
---|
| 2342 | * \param *line2 second line
|
---|
| 2343 | * \return point which is shared or NULL if none
|
---|
| 2344 | */
|
---|
[776b64] | 2345 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(const BoundaryLineSet * line1, const BoundaryLineSet * line2) const
|
---|
[357fba] | 2346 | {
|
---|
[ce7bfd] | 2347 | //Info FunctionInfo(__func__);
|
---|
[776b64] | 2348 | const BoundaryLineSet * lines[2] = { line1, line2 };
|
---|
[357fba] | 2349 | class BoundaryPointSet *node = NULL;
|
---|
[c15ca2] | 2350 | PointMap OrderMap;
|
---|
| 2351 | PointTestPair OrderTest;
|
---|
[357fba] | 2352 | for (int i = 0; i < 2; i++)
|
---|
| 2353 | // for both lines
|
---|
[6613ec] | 2354 | for (int j = 0; j < 2; j++) { // for both endpoints
|
---|
| 2355 | OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> (lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]));
|
---|
| 2356 | if (!OrderTest.second) { // if insertion fails, we have common endpoint
|
---|
| 2357 | node = OrderTest.first->second;
|
---|
[47d041] | 2358 | LOG(1, "Common endpoint of lines " << *line1 << " and " << *line2 << " is: " << *node << ".");
|
---|
[6613ec] | 2359 | j = 2;
|
---|
| 2360 | i = 2;
|
---|
| 2361 | break;
|
---|
[357fba] | 2362 | }
|
---|
[6613ec] | 2363 | }
|
---|
[357fba] | 2364 | return node;
|
---|
[6613ec] | 2365 | }
|
---|
| 2366 | ;
|
---|
[357fba] | 2367 |
|
---|
[c15ca2] | 2368 | /** Finds the boundary points that are closest to a given Vector \a *x.
|
---|
[62bb91] | 2369 | * \param *out output stream for debugging
|
---|
| 2370 | * \param *x Vector to look from
|
---|
[c15ca2] | 2371 | * \return map of BoundaryPointSet of closest points sorted by squared distance or NULL.
|
---|
[62bb91] | 2372 | */
|
---|
[6bd7e0] | 2373 | DistanceToPointMap * Tesselation::FindClosestBoundaryPointsToVector(const Vector &x, const LinkedCell_deprecated* LC) const
|
---|
[62bb91] | 2374 | {
|
---|
[ce7bfd] | 2375 | //Info FunctionInfo(__func__);
|
---|
[71b20e] | 2376 | PointMap::const_iterator FindPoint;
|
---|
| 2377 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
---|
[62bb91] | 2378 |
|
---|
| 2379 | if (LinesOnBoundary.empty()) {
|
---|
[47d041] | 2380 | ELOG(1, "There is no tesselation structure to compare the point with, please create one first.");
|
---|
[62bb91] | 2381 | return NULL;
|
---|
| 2382 | }
|
---|
[71b20e] | 2383 |
|
---|
| 2384 | // gather all points close to the desired one
|
---|
| 2385 | LC->SetIndexToVector(x); // ignore status as we calculate bounds below sensibly
|
---|
[6613ec] | 2386 | for (int i = 0; i < NDIM; i++) // store indices of this cell
|
---|
[71b20e] | 2387 | N[i] = LC->n[i];
|
---|
[ce7bfd] | 2388 | LOG(2, "DEBUG: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << ".");
|
---|
[97498a] | 2389 | DistanceToPointMap * points = new DistanceToPointMap;
|
---|
[71b20e] | 2390 | LC->GetNeighbourBounds(Nlower, Nupper);
|
---|
| 2391 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
---|
| 2392 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
---|
| 2393 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
---|
[34c43a] | 2394 | const TesselPointSTLList *List = LC->GetCurrentCell();
|
---|
[47d041] | 2395 | //LOG(1, "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2]);
|
---|
[71b20e] | 2396 | if (List != NULL) {
|
---|
[34c43a] | 2397 | for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
[735b1c] | 2398 | FindPoint = PointsOnBoundary.find((*Runner)->getNr());
|
---|
[97498a] | 2399 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
[c29c0a] | 2400 | // when the closest point is on the edge of a triangle (and hence
|
---|
| 2401 | // we find two closes triangles due to it having an adjacent one)
|
---|
| 2402 | // we should make sure that both triangles end up in the same entry
|
---|
| 2403 | // in the distance multimap. Hence, we round to 6 digit precision.
|
---|
| 2404 | const double distance =
|
---|
| 2405 | 1e-6*floor(FindPoint->second->node->DistanceSquared(x)*1e+6);
|
---|
| 2406 | points->insert(DistanceToPointPair(distance, FindPoint->second));
|
---|
[ce7bfd] | 2407 | LOG(3, "DEBUG: Putting " << *FindPoint->second << " into the list.");
|
---|
[97498a] | 2408 | }
|
---|
[71b20e] | 2409 | }
|
---|
| 2410 | } else {
|
---|
[47d041] | 2411 | ELOG(1, "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!");
|
---|
[99593f] | 2412 | }
|
---|
[57066a] | 2413 | }
|
---|
[62bb91] | 2414 |
|
---|
[71b20e] | 2415 | // check whether we found some points
|
---|
[c15ca2] | 2416 | if (points->empty()) {
|
---|
[47d041] | 2417 | ELOG(1, "There is no nearest point: too far away from the surface.");
|
---|
[6613ec] | 2418 | delete (points);
|
---|
[c15ca2] | 2419 | return NULL;
|
---|
| 2420 | }
|
---|
| 2421 | return points;
|
---|
[6613ec] | 2422 | }
|
---|
| 2423 | ;
|
---|
[c15ca2] | 2424 |
|
---|
| 2425 | /** Finds the boundary line that is closest to a given Vector \a *x.
|
---|
| 2426 | * \param *out output stream for debugging
|
---|
| 2427 | * \param *x Vector to look from
|
---|
| 2428 | * \return closest BoundaryLineSet or NULL in degenerate case.
|
---|
| 2429 | */
|
---|
[6bd7e0] | 2430 | BoundaryLineSet * Tesselation::FindClosestBoundaryLineToVector(const Vector &x, const LinkedCell_deprecated* LC) const
|
---|
[c15ca2] | 2431 | {
|
---|
[ce7bfd] | 2432 | //Info FunctionInfo(__func__);
|
---|
[c15ca2] | 2433 | // get closest points
|
---|
[6613ec] | 2434 | DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x, LC);
|
---|
[c15ca2] | 2435 | if (points == NULL) {
|
---|
[47d041] | 2436 | ELOG(1, "There is no nearest point: too far away from the surface.");
|
---|
[71b20e] | 2437 | return NULL;
|
---|
| 2438 | }
|
---|
[62bb91] | 2439 |
|
---|
[71b20e] | 2440 | // for each point, check its lines, remember closest
|
---|
[47d041] | 2441 | LOG(1, "Finding closest BoundaryLine to " << x << " ... ");
|
---|
[71b20e] | 2442 | BoundaryLineSet *ClosestLine = NULL;
|
---|
| 2443 | double MinDistance = -1.;
|
---|
| 2444 | Vector helper;
|
---|
| 2445 | Vector Center;
|
---|
| 2446 | Vector BaseLine;
|
---|
[97498a] | 2447 | for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) {
|
---|
[c15ca2] | 2448 | for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) {
|
---|
[71b20e] | 2449 | // calculate closest point on line to desired point
|
---|
[d74077] | 2450 | helper = 0.5 * (((LineRunner->second)->endpoints[0]->node->getPosition()) +
|
---|
| 2451 | ((LineRunner->second)->endpoints[1]->node->getPosition()));
|
---|
| 2452 | Center = (x) - helper;
|
---|
| 2453 | BaseLine = ((LineRunner->second)->endpoints[0]->node->getPosition()) -
|
---|
| 2454 | ((LineRunner->second)->endpoints[1]->node->getPosition());
|
---|
[273382] | 2455 | Center.ProjectOntoPlane(BaseLine);
|
---|
[71b20e] | 2456 | const double distance = Center.NormSquared();
|
---|
| 2457 | if ((ClosestLine == NULL) || (distance < MinDistance)) {
|
---|
| 2458 | // additionally calculate intersection on line (whether it's on the line section or not)
|
---|
[d74077] | 2459 | helper = (x) - ((LineRunner->second)->endpoints[0]->node->getPosition()) - Center;
|
---|
[273382] | 2460 | const double lengthA = helper.ScalarProduct(BaseLine);
|
---|
[d74077] | 2461 | helper = (x) - ((LineRunner->second)->endpoints[1]->node->getPosition()) - Center;
|
---|
[273382] | 2462 | const double lengthB = helper.ScalarProduct(BaseLine);
|
---|
[6613ec] | 2463 | if (lengthB * lengthA < 0) { // if have different sign
|
---|
[71b20e] | 2464 | ClosestLine = LineRunner->second;
|
---|
| 2465 | MinDistance = distance;
|
---|
[47d041] | 2466 | LOG(1, "ACCEPT: New closest line is " << *ClosestLine << " with projected distance " << MinDistance << ".");
|
---|
[71b20e] | 2467 | } else {
|
---|
[47d041] | 2468 | LOG(1, "REJECT: Intersection is outside of the line section: " << lengthA << " and " << lengthB << ".");
|
---|
[71b20e] | 2469 | }
|
---|
| 2470 | } else {
|
---|
[47d041] | 2471 | LOG(1, "REJECT: Point is too further away than present line: " << distance << " >> " << MinDistance << ".");
|
---|
[71b20e] | 2472 | }
|
---|
[99593f] | 2473 | }
|
---|
[57066a] | 2474 | }
|
---|
[6613ec] | 2475 | delete (points);
|
---|
[71b20e] | 2476 | // check whether closest line is "too close" :), then it's inside
|
---|
| 2477 | if (ClosestLine == NULL) {
|
---|
[ce7bfd] | 2478 | LOG(2, "DEBUG: Is the only point, no one else is closeby.");
|
---|
[62bb91] | 2479 | return NULL;
|
---|
[71b20e] | 2480 | }
|
---|
[c15ca2] | 2481 | return ClosestLine;
|
---|
[6613ec] | 2482 | }
|
---|
| 2483 | ;
|
---|
[c15ca2] | 2484 |
|
---|
| 2485 | /** Finds the triangle that is closest to a given Vector \a *x.
|
---|
| 2486 | * \param *out output stream for debugging
|
---|
| 2487 | * \param *x Vector to look from
|
---|
| 2488 | * \return BoundaryTriangleSet of nearest triangle or NULL.
|
---|
| 2489 | */
|
---|
[6bd7e0] | 2490 | TriangleList * Tesselation::FindClosestTrianglesToVector(const Vector &x, const LinkedCell_deprecated* LC) const
|
---|
[c15ca2] | 2491 | {
|
---|
[ce7bfd] | 2492 | //Info FunctionInfo(__func__);
|
---|
[6613ec] | 2493 | // get closest points
|
---|
| 2494 | DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x, LC);
|
---|
[c15ca2] | 2495 | if (points == NULL) {
|
---|
[47d041] | 2496 | ELOG(1, "There is no nearest point: too far away from the surface.");
|
---|
[c15ca2] | 2497 | return NULL;
|
---|
| 2498 | }
|
---|
| 2499 |
|
---|
| 2500 | // for each point, check its lines, remember closest
|
---|
[47d041] | 2501 | LOG(1, "Finding closest BoundaryTriangle to " << x << " ... ");
|
---|
[48b47a] | 2502 | LineSet ClosestLines;
|
---|
[97498a] | 2503 | double MinDistance = 1e+16;
|
---|
| 2504 | Vector BaseLineIntersection;
|
---|
[c15ca2] | 2505 | Vector Center;
|
---|
| 2506 | Vector BaseLine;
|
---|
[97498a] | 2507 | Vector BaseLineCenter;
|
---|
| 2508 | for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) {
|
---|
[c15ca2] | 2509 | for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) {
|
---|
[97498a] | 2510 |
|
---|
[d74077] | 2511 | BaseLine = ((LineRunner->second)->endpoints[0]->node->getPosition()) -
|
---|
| 2512 | ((LineRunner->second)->endpoints[1]->node->getPosition());
|
---|
[97498a] | 2513 | const double lengthBase = BaseLine.NormSquared();
|
---|
| 2514 |
|
---|
[d74077] | 2515 | BaseLineIntersection = (x) - ((LineRunner->second)->endpoints[0]->node->getPosition());
|
---|
[97498a] | 2516 | const double lengthEndA = BaseLineIntersection.NormSquared();
|
---|
| 2517 |
|
---|
[d74077] | 2518 | BaseLineIntersection = (x) - ((LineRunner->second)->endpoints[1]->node->getPosition());
|
---|
[97498a] | 2519 | const double lengthEndB = BaseLineIntersection.NormSquared();
|
---|
| 2520 |
|
---|
[6613ec] | 2521 | if ((lengthEndA > lengthBase) || (lengthEndB > lengthBase) || ((lengthEndA < MYEPSILON) || (lengthEndB < MYEPSILON))) { // intersection would be outside, take closer endpoint
|
---|
[a0064e] | 2522 | const double lengthEnd = std::min(lengthEndA, lengthEndB);
|
---|
[48b47a] | 2523 | if (lengthEnd - MinDistance < -MYEPSILON) { // new best line
|
---|
| 2524 | ClosestLines.clear();
|
---|
| 2525 | ClosestLines.insert(LineRunner->second);
|
---|
| 2526 | MinDistance = lengthEnd;
|
---|
[47d041] | 2527 | LOG(1, "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[0]->node << " is closer with " << lengthEnd << ".");
|
---|
[6613ec] | 2528 | } else if (fabs(lengthEnd - MinDistance) < MYEPSILON) { // additional best candidate
|
---|
[48b47a] | 2529 | ClosestLines.insert(LineRunner->second);
|
---|
[47d041] | 2530 | LOG(1, "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[1]->node << " is equally good with " << lengthEnd << ".");
|
---|
[48b47a] | 2531 | } else { // line is worse
|
---|
[47d041] | 2532 | LOG(1, "REJECT: Line " << *LineRunner->second << " to either endpoints is further away than present closest line candidate: " << lengthEndA << ", " << lengthEndB << ", and distance is longer than baseline:" << lengthBase << ".");
|
---|
[97498a] | 2533 | }
|
---|
| 2534 | } else { // intersection is closer, calculate
|
---|
[c15ca2] | 2535 | // calculate closest point on line to desired point
|
---|
[d74077] | 2536 | BaseLineIntersection = (x) - ((LineRunner->second)->endpoints[1]->node->getPosition());
|
---|
[273382] | 2537 | Center = BaseLineIntersection;
|
---|
| 2538 | Center.ProjectOntoPlane(BaseLine);
|
---|
| 2539 | BaseLineIntersection -= Center;
|
---|
[97498a] | 2540 | const double distance = BaseLineIntersection.NormSquared();
|
---|
| 2541 | if (Center.NormSquared() > BaseLine.NormSquared()) {
|
---|
[47d041] | 2542 | ELOG(0, "Algorithmic error: In second case we have intersection outside of baseline!");
|
---|
[97498a] | 2543 | }
|
---|
[48b47a] | 2544 | if ((ClosestLines.empty()) || (distance < MinDistance)) {
|
---|
| 2545 | ClosestLines.insert(LineRunner->second);
|
---|
[97498a] | 2546 | MinDistance = distance;
|
---|
[47d041] | 2547 | LOG(1, "ACCEPT: Intersection in between endpoints, new closest line " << *LineRunner->second << " is " << *ClosestLines.begin() << " with projected distance " << MinDistance << ".");
|
---|
[c15ca2] | 2548 | } else {
|
---|
[47d041] | 2549 | LOG(2, "REJECT: Point is further away from line " << *LineRunner->second << " than present closest line: " << distance << " >> " << MinDistance << ".");
|
---|
[c15ca2] | 2550 | }
|
---|
| 2551 | }
|
---|
| 2552 | }
|
---|
| 2553 | }
|
---|
[6613ec] | 2554 | delete (points);
|
---|
[c15ca2] | 2555 |
|
---|
| 2556 | // check whether closest line is "too close" :), then it's inside
|
---|
[48b47a] | 2557 | if (ClosestLines.empty()) {
|
---|
[ce7bfd] | 2558 | LOG(2, "DEBUG: Is the only point, no one else is closeby.");
|
---|
[c15ca2] | 2559 | return NULL;
|
---|
| 2560 | }
|
---|
| 2561 | TriangleList * candidates = new TriangleList;
|
---|
[48b47a] | 2562 | for (LineSet::iterator LineRunner = ClosestLines.begin(); LineRunner != ClosestLines.end(); LineRunner++)
|
---|
| 2563 | for (TriangleMap::iterator Runner = (*LineRunner)->triangles.begin(); Runner != (*LineRunner)->triangles.end(); Runner++) {
|
---|
[6613ec] | 2564 | candidates->push_back(Runner->second);
|
---|
| 2565 | }
|
---|
[c15ca2] | 2566 | return candidates;
|
---|
[6613ec] | 2567 | }
|
---|
| 2568 | ;
|
---|
[62bb91] | 2569 |
|
---|
| 2570 | /** Finds closest triangle to a point.
|
---|
| 2571 | * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint().
|
---|
| 2572 | * \param *out output stream for debugging
|
---|
| 2573 | * \param *x Vector to look from
|
---|
[8db598] | 2574 | * \param &distance contains found distance on return
|
---|
[62bb91] | 2575 | * \return list of BoundaryTriangleSet of nearest triangles or NULL.
|
---|
| 2576 | */
|
---|
[6bd7e0] | 2577 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToVector(const Vector &x, const LinkedCell_deprecated* LC) const
|
---|
[62bb91] | 2578 | {
|
---|
[ce7bfd] | 2579 | //Info FunctionInfo(__func__);
|
---|
[62bb91] | 2580 | class BoundaryTriangleSet *result = NULL;
|
---|
[c15ca2] | 2581 | TriangleList *triangles = FindClosestTrianglesToVector(x, LC);
|
---|
| 2582 | TriangleList candidates;
|
---|
[57066a] | 2583 | Vector Center;
|
---|
[71b20e] | 2584 | Vector helper;
|
---|
[62bb91] | 2585 |
|
---|
[71b20e] | 2586 | if ((triangles == NULL) || (triangles->empty()))
|
---|
[62bb91] | 2587 | return NULL;
|
---|
| 2588 |
|
---|
[97498a] | 2589 | // go through all and pick the one with the best alignment to x
|
---|
[6613ec] | 2590 | double MinAlignment = 2. * M_PI;
|
---|
[c15ca2] | 2591 | for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) {
|
---|
[d74077] | 2592 | (*Runner)->GetCenter(Center);
|
---|
| 2593 | helper = (x) - Center;
|
---|
[273382] | 2594 | const double Alignment = helper.Angle((*Runner)->NormalVector);
|
---|
[97498a] | 2595 | if (Alignment < MinAlignment) {
|
---|
| 2596 | result = *Runner;
|
---|
| 2597 | MinAlignment = Alignment;
|
---|
[47d041] | 2598 | LOG(1, "ACCEPT: Triangle " << *result << " is better aligned with " << MinAlignment << ".");
|
---|
[71b20e] | 2599 | } else {
|
---|
[47d041] | 2600 | LOG(1, "REJECT: Triangle " << *result << " is worse aligned with " << MinAlignment << ".");
|
---|
[57066a] | 2601 | }
|
---|
| 2602 | }
|
---|
[6613ec] | 2603 | delete (triangles);
|
---|
[97498a] | 2604 |
|
---|
[62bb91] | 2605 | return result;
|
---|
[6613ec] | 2606 | }
|
---|
| 2607 | ;
|
---|
[62bb91] | 2608 |
|
---|
[9473f6] | 2609 | /** Checks whether the provided Vector is within the Tesselation structure.
|
---|
| 2610 | * Basically calls Tesselation::GetDistanceToSurface() and checks the sign of the return value.
|
---|
| 2611 | * @param point of which to check the position
|
---|
[6bd7e0] | 2612 | * @param *LC LinkedCell_deprecated structure
|
---|
[9473f6] | 2613 | *
|
---|
| 2614 | * @return true if the point is inside the Tesselation structure, false otherwise
|
---|
| 2615 | */
|
---|
[6bd7e0] | 2616 | bool Tesselation::IsInnerPoint(const Vector &Point, const LinkedCell_deprecated* const LC) const
|
---|
[9473f6] | 2617 | {
|
---|
[d74077] | 2618 | TriangleIntersectionList Intersections(Point, this, LC);
|
---|
[8db598] | 2619 | return Intersections.IsInside();
|
---|
[9473f6] | 2620 | }
|
---|
| 2621 |
|
---|
[27888f] | 2622 | Vector Tesselation::getNormal(const Vector &Point, const LinkedCell_deprecated* const LC) const
|
---|
| 2623 | {
|
---|
| 2624 | TriangleIntersectionList Intersections(Point, this, LC);
|
---|
| 2625 | BoundaryTriangleSet *triangle = Intersections.GetClosestTriangle();
|
---|
| 2626 | if (triangle != NULL) {
|
---|
| 2627 | return triangle->NormalVector;
|
---|
| 2628 | } else
|
---|
| 2629 | return zeroVec;
|
---|
| 2630 | }
|
---|
| 2631 |
|
---|
[9473f6] | 2632 | /** Returns the distance to the surface given by the tesselation.
|
---|
[97498a] | 2633 | * Calls FindClosestTriangleToVector() and checks whether the resulting triangle's BoundaryTriangleSet#NormalVector points
|
---|
[9473f6] | 2634 | * towards or away from the given \a &Point. Additionally, we check whether it's normal to the normal vector, i.e. on the
|
---|
| 2635 | * closest triangle's plane. Then, we have to check whether \a Point is inside the triangle or not to determine whether it's
|
---|
| 2636 | * an inside or outside point. This is done by calling BoundaryTriangleSet::GetIntersectionInsideTriangle().
|
---|
| 2637 | * In the end we additionally find the point on the triangle who was smallest distance to \a Point:
|
---|
| 2638 | * -# Separate distance from point to center in vector in NormalDirection and on the triangle plane.
|
---|
| 2639 | * -# Check whether vector on triangle plane points inside the triangle or crosses triangle bounds.
|
---|
| 2640 | * -# If inside, take it to calculate closest distance
|
---|
| 2641 | * -# If not, take intersection with BoundaryLine as distance
|
---|
| 2642 | *
|
---|
| 2643 | * @note distance is squared despite it still contains a sign to determine in-/outside!
|
---|
[62bb91] | 2644 | *
|
---|
| 2645 | * @param point of which to check the position
|
---|
[6bd7e0] | 2646 | * @param *LC LinkedCell_deprecated structure
|
---|
[62bb91] | 2647 | *
|
---|
[244a84] | 2648 | * @return >0 if outside, ==0 if on surface, <0 if inside
|
---|
[62bb91] | 2649 | */
|
---|
[244a84] | 2650 | double Tesselation::GetDistanceSquaredToTriangle(const Vector &Point, const BoundaryTriangleSet* const triangle) const
|
---|
[62bb91] | 2651 | {
|
---|
[ce7bfd] | 2652 | //Info FunctionInfo(__func__);
|
---|
[57066a] | 2653 | Vector Center;
|
---|
[71b20e] | 2654 | Vector helper;
|
---|
[97498a] | 2655 | Vector DistanceToCenter;
|
---|
| 2656 | Vector Intersection;
|
---|
[9473f6] | 2657 | double distance = 0.;
|
---|
[57066a] | 2658 |
|
---|
[244a84] | 2659 | if (triangle == NULL) {// is boundary point or only point in point cloud?
|
---|
[47d041] | 2660 | LOG(1, "No triangle given!");
|
---|
[244a84] | 2661 | return -1.;
|
---|
[71b20e] | 2662 | } else {
|
---|
[47d041] | 2663 | LOG(1, "INFO: Closest triangle found is " << *triangle << " with normal vector " << triangle->NormalVector << ".");
|
---|
[57066a] | 2664 | }
|
---|
| 2665 |
|
---|
[d74077] | 2666 | triangle->GetCenter(Center);
|
---|
[47d041] | 2667 | LOG(2, "INFO: Central point of the triangle is " << Center << ".");
|
---|
[273382] | 2668 | DistanceToCenter = Center - Point;
|
---|
[47d041] | 2669 | LOG(2, "INFO: Vector from point to test to center is " << DistanceToCenter << ".");
|
---|
[97498a] | 2670 |
|
---|
| 2671 | // check whether we are on boundary
|
---|
[273382] | 2672 | if (fabs(DistanceToCenter.ScalarProduct(triangle->NormalVector)) < MYEPSILON) {
|
---|
[97498a] | 2673 | // calculate whether inside of triangle
|
---|
[273382] | 2674 | DistanceToCenter = Point + triangle->NormalVector; // points outside
|
---|
| 2675 | Center = Point - triangle->NormalVector; // points towards MolCenter
|
---|
[47d041] | 2676 | LOG(1, "INFO: Calling Intersection with " << Center << " and " << DistanceToCenter << ".");
|
---|
[d74077] | 2677 | if (triangle->GetIntersectionInsideTriangle(Center, DistanceToCenter, Intersection)) {
|
---|
[47d041] | 2678 | LOG(1, Point << " is inner point: sufficiently close to boundary, " << Intersection << ".");
|
---|
[9473f6] | 2679 | return 0.;
|
---|
[97498a] | 2680 | } else {
|
---|
[47d041] | 2681 | LOG(1, Point << " is NOT an inner point: on triangle plane but outside of triangle bounds.");
|
---|
[97498a] | 2682 | return false;
|
---|
| 2683 | }
|
---|
[57066a] | 2684 | } else {
|
---|
[9473f6] | 2685 | // calculate smallest distance
|
---|
[d74077] | 2686 | distance = triangle->GetClosestPointInsideTriangle(Point, Intersection);
|
---|
[47d041] | 2687 | LOG(1, "Closest point on triangle is " << Intersection << ".");
|
---|
[9473f6] | 2688 |
|
---|
| 2689 | // then check direction to boundary
|
---|
[273382] | 2690 | if (DistanceToCenter.ScalarProduct(triangle->NormalVector) > MYEPSILON) {
|
---|
[47d041] | 2691 | LOG(1, Point << " is an inner point, " << distance << " below surface.");
|
---|
[9473f6] | 2692 | return -distance;
|
---|
| 2693 | } else {
|
---|
[47d041] | 2694 | LOG(1, Point << " is NOT an inner point, " << distance << " above surface.");
|
---|
[9473f6] | 2695 | return +distance;
|
---|
| 2696 | }
|
---|
[57066a] | 2697 | }
|
---|
[6613ec] | 2698 | }
|
---|
| 2699 | ;
|
---|
[62bb91] | 2700 |
|
---|
[8db598] | 2701 | /** Calculates minimum distance from \a&Point to a tesselated surface.
|
---|
[244a84] | 2702 | * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle().
|
---|
| 2703 | * \param &Point point to calculate distance from
|
---|
| 2704 | * \param *LC needed for finding closest points fast
|
---|
| 2705 | * \return distance squared to closest point on surface
|
---|
| 2706 | */
|
---|
[6bd7e0] | 2707 | double Tesselation::GetDistanceToSurface(const Vector &Point, const LinkedCell_deprecated* const LC) const
|
---|
[244a84] | 2708 | {
|
---|
[ce7bfd] | 2709 | //Info FunctionInfo(__func__);
|
---|
[d74077] | 2710 | TriangleIntersectionList Intersections(Point, this, LC);
|
---|
[8db598] | 2711 |
|
---|
| 2712 | return Intersections.GetSmallestDistance();
|
---|
[6613ec] | 2713 | }
|
---|
| 2714 | ;
|
---|
[8db598] | 2715 |
|
---|
| 2716 | /** Calculates minimum distance from \a&Point to a tesselated surface.
|
---|
| 2717 | * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle().
|
---|
| 2718 | * \param &Point point to calculate distance from
|
---|
| 2719 | * \param *LC needed for finding closest points fast
|
---|
| 2720 | * \return distance squared to closest point on surface
|
---|
| 2721 | */
|
---|
[6bd7e0] | 2722 | BoundaryTriangleSet * Tesselation::GetClosestTriangleOnSurface(const Vector &Point, const LinkedCell_deprecated* const LC) const
|
---|
[8db598] | 2723 | {
|
---|
[ce7bfd] | 2724 | //Info FunctionInfo(__func__);
|
---|
[d74077] | 2725 | TriangleIntersectionList Intersections(Point, this, LC);
|
---|
[8db598] | 2726 |
|
---|
| 2727 | return Intersections.GetClosestTriangle();
|
---|
[6613ec] | 2728 | }
|
---|
| 2729 | ;
|
---|
[244a84] | 2730 |
|
---|
[62bb91] | 2731 | /** Gets all points connected to the provided point by triangulation lines.
|
---|
| 2732 | *
|
---|
| 2733 | * @param *Point of which get all connected points
|
---|
| 2734 | *
|
---|
[065e82] | 2735 | * @return set of the all points linked to the provided one
|
---|
[62bb91] | 2736 | */
|
---|
[c15ca2] | 2737 | TesselPointSet * Tesselation::GetAllConnectedPoints(const TesselPoint* const Point) const
|
---|
[62bb91] | 2738 | {
|
---|
[ce7bfd] | 2739 | //Info FunctionInfo(__func__);
|
---|
[6613ec] | 2740 | TesselPointSet *connectedPoints = new TesselPointSet;
|
---|
[5c7bf8] | 2741 | class BoundaryPointSet *ReferencePoint = NULL;
|
---|
[62bb91] | 2742 | TesselPoint* current;
|
---|
| 2743 | bool takePoint = false;
|
---|
[5c7bf8] | 2744 | // find the respective boundary point
|
---|
[735b1c] | 2745 | PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->getNr());
|
---|
[5c7bf8] | 2746 | if (PointRunner != PointsOnBoundary.end()) {
|
---|
| 2747 | ReferencePoint = PointRunner->second;
|
---|
| 2748 | } else {
|
---|
[47d041] | 2749 | ELOG(2, "GetAllConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << ".");
|
---|
[5c7bf8] | 2750 | ReferencePoint = NULL;
|
---|
| 2751 | }
|
---|
[62bb91] | 2752 |
|
---|
[065e82] | 2753 | // little trick so that we look just through lines connect to the BoundaryPoint
|
---|
[5c7bf8] | 2754 | // OR fall-back to look through all lines if there is no such BoundaryPoint
|
---|
[6613ec] | 2755 | const LineMap *Lines;
|
---|
| 2756 | ;
|
---|
[5c7bf8] | 2757 | if (ReferencePoint != NULL)
|
---|
| 2758 | Lines = &(ReferencePoint->lines);
|
---|
[776b64] | 2759 | else
|
---|
| 2760 | Lines = &LinesOnBoundary;
|
---|
| 2761 | LineMap::const_iterator findLines = Lines->begin();
|
---|
[5c7bf8] | 2762 | while (findLines != Lines->end()) {
|
---|
[6613ec] | 2763 | takePoint = false;
|
---|
| 2764 |
|
---|
[735b1c] | 2765 | if (findLines->second->endpoints[0]->Nr == Point->getNr()) {
|
---|
[6613ec] | 2766 | takePoint = true;
|
---|
| 2767 | current = findLines->second->endpoints[1]->node;
|
---|
[735b1c] | 2768 | } else if (findLines->second->endpoints[1]->Nr == Point->getNr()) {
|
---|
[6613ec] | 2769 | takePoint = true;
|
---|
| 2770 | current = findLines->second->endpoints[0]->node;
|
---|
| 2771 | }
|
---|
[065e82] | 2772 |
|
---|
[6613ec] | 2773 | if (takePoint) {
|
---|
[47d041] | 2774 | LOG(1, "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is enlisted.");
|
---|
[6613ec] | 2775 | connectedPoints->insert(current);
|
---|
| 2776 | }
|
---|
[62bb91] | 2777 |
|
---|
[6613ec] | 2778 | findLines++;
|
---|
[62bb91] | 2779 | }
|
---|
| 2780 |
|
---|
[71b20e] | 2781 | if (connectedPoints->empty()) { // if have not found any points
|
---|
[47d041] | 2782 | ELOG(1, "We have not found any connected points to " << *Point << ".");
|
---|
[16d866] | 2783 | return NULL;
|
---|
| 2784 | }
|
---|
[065e82] | 2785 |
|
---|
[16d866] | 2786 | return connectedPoints;
|
---|
[6613ec] | 2787 | }
|
---|
| 2788 | ;
|
---|
[065e82] | 2789 |
|
---|
| 2790 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
|
---|
[16d866] | 2791 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
|
---|
| 2792 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
|
---|
| 2793 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
|
---|
| 2794 | * triangle we are looking for.
|
---|
| 2795 | *
|
---|
| 2796 | * @param *out output stream for debugging
|
---|
[27bd2f] | 2797 | * @param *SetOfNeighbours all points for which the angle should be calculated
|
---|
[16d866] | 2798 | * @param *Point of which get all connected points
|
---|
[065e82] | 2799 | * @param *Reference Reference vector for zero angle or NULL for no preference
|
---|
| 2800 | * @return list of the all points linked to the provided one
|
---|
[16d866] | 2801 | */
|
---|
[d74077] | 2802 | TesselPointList * Tesselation::GetCircleOfConnectedTriangles(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector &Reference) const
|
---|
[16d866] | 2803 | {
|
---|
[ce7bfd] | 2804 | //Info FunctionInfo(__func__);
|
---|
[16d866] | 2805 | map<double, TesselPoint*> anglesOfPoints;
|
---|
[c15ca2] | 2806 | TesselPointList *connectedCircle = new TesselPointList;
|
---|
[71b20e] | 2807 | Vector PlaneNormal;
|
---|
| 2808 | Vector AngleZero;
|
---|
| 2809 | Vector OrthogonalVector;
|
---|
| 2810 | Vector helper;
|
---|
[6613ec] | 2811 | const TesselPoint * const TrianglePoints[3] = { Point, NULL, NULL };
|
---|
[c15ca2] | 2812 | TriangleList *triangles = NULL;
|
---|
[71b20e] | 2813 |
|
---|
| 2814 | if (SetOfNeighbours == NULL) {
|
---|
[47d041] | 2815 | ELOG(2, "Could not find any connected points!");
|
---|
[6613ec] | 2816 | delete (connectedCircle);
|
---|
[71b20e] | 2817 | return NULL;
|
---|
| 2818 | }
|
---|
| 2819 |
|
---|
| 2820 | // calculate central point
|
---|
| 2821 | triangles = FindTriangles(TrianglePoints);
|
---|
| 2822 | if ((triangles != NULL) && (!triangles->empty())) {
|
---|
[c15ca2] | 2823 | for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++)
|
---|
[273382] | 2824 | PlaneNormal += (*Runner)->NormalVector;
|
---|
[71b20e] | 2825 | } else {
|
---|
[47d041] | 2826 | ELOG(0, "Could not find any triangles for point " << *Point << ".");
|
---|
[71b20e] | 2827 | performCriticalExit();
|
---|
| 2828 | }
|
---|
[6613ec] | 2829 | PlaneNormal.Scale(1.0 / triangles->size());
|
---|
[ce7bfd] | 2830 | LOG(4, "DEBUG: Calculated PlaneNormal of all circle points is " << PlaneNormal << ".");
|
---|
[71b20e] | 2831 | PlaneNormal.Normalize();
|
---|
| 2832 |
|
---|
| 2833 | // construct one orthogonal vector
|
---|
[d74077] | 2834 | AngleZero = (Reference) - (Point->getPosition());
|
---|
| 2835 | AngleZero.ProjectOntoPlane(PlaneNormal);
|
---|
| 2836 | if ((AngleZero.NormSquared() < MYEPSILON)) {
|
---|
[ce7bfd] | 2837 | LOG(4, "DEBUG: Using alternatively " << (*SetOfNeighbours->begin())->getPosition() << " as angle 0 referencer.");
|
---|
[d74077] | 2838 | AngleZero = ((*SetOfNeighbours->begin())->getPosition()) - (Point->getPosition());
|
---|
[273382] | 2839 | AngleZero.ProjectOntoPlane(PlaneNormal);
|
---|
[71b20e] | 2840 | if (AngleZero.NormSquared() < MYEPSILON) {
|
---|
[47d041] | 2841 | ELOG(0, "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!");
|
---|
[71b20e] | 2842 | performCriticalExit();
|
---|
| 2843 | }
|
---|
| 2844 | }
|
---|
[ce7bfd] | 2845 | LOG(4, "DEBUG: Reference vector on this plane representing angle 0 is " << AngleZero << ".");
|
---|
[71b20e] | 2846 | if (AngleZero.NormSquared() > MYEPSILON)
|
---|
[0a4f7f] | 2847 | OrthogonalVector = Plane(PlaneNormal, AngleZero,0).getNormal();
|
---|
[71b20e] | 2848 | else
|
---|
[0a4f7f] | 2849 | OrthogonalVector.MakeNormalTo(PlaneNormal);
|
---|
[ce7bfd] | 2850 | LOG(4, "DEBUG: OrthogonalVector on plane is " << OrthogonalVector << ".");
|
---|
[71b20e] | 2851 |
|
---|
| 2852 | // go through all connected points and calculate angle
|
---|
[c15ca2] | 2853 | for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {
|
---|
[d74077] | 2854 | helper = ((*listRunner)->getPosition()) - (Point->getPosition());
|
---|
[273382] | 2855 | helper.ProjectOntoPlane(PlaneNormal);
|
---|
[71b20e] | 2856 | double angle = GetAngle(helper, AngleZero, OrthogonalVector);
|
---|
[ce7bfd] | 2857 | LOG(4, "DEBUG" << angle << " for point " << **listRunner << ".");
|
---|
[6613ec] | 2858 | anglesOfPoints.insert(pair<double, TesselPoint*> (angle, (*listRunner)));
|
---|
[71b20e] | 2859 | }
|
---|
| 2860 |
|
---|
[6613ec] | 2861 | for (map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
|
---|
[71b20e] | 2862 | connectedCircle->push_back(AngleRunner->second);
|
---|
| 2863 | }
|
---|
| 2864 |
|
---|
| 2865 | return connectedCircle;
|
---|
| 2866 | }
|
---|
| 2867 |
|
---|
| 2868 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
|
---|
| 2869 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
|
---|
| 2870 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
|
---|
| 2871 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
|
---|
| 2872 | * triangle we are looking for.
|
---|
| 2873 | *
|
---|
| 2874 | * @param *SetOfNeighbours all points for which the angle should be calculated
|
---|
| 2875 | * @param *Point of which get all connected points
|
---|
[d74077] | 2876 | * @param *Reference Reference vector for zero angle or (0,0,0) for no preference
|
---|
[71b20e] | 2877 | * @return list of the all points linked to the provided one
|
---|
| 2878 | */
|
---|
[d74077] | 2879 | TesselPointList * Tesselation::GetCircleOfSetOfPoints(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector &Reference) const
|
---|
[71b20e] | 2880 | {
|
---|
[ce7bfd] | 2881 | //Info FunctionInfo(__func__);
|
---|
[71b20e] | 2882 | map<double, TesselPoint*> anglesOfPoints;
|
---|
[c15ca2] | 2883 | TesselPointList *connectedCircle = new TesselPointList;
|
---|
[065e82] | 2884 | Vector center;
|
---|
| 2885 | Vector PlaneNormal;
|
---|
| 2886 | Vector AngleZero;
|
---|
| 2887 | Vector OrthogonalVector;
|
---|
| 2888 | Vector helper;
|
---|
[62bb91] | 2889 |
|
---|
[27bd2f] | 2890 | if (SetOfNeighbours == NULL) {
|
---|
[47d041] | 2891 | ELOG(2, "Could not find any connected points!");
|
---|
[6613ec] | 2892 | delete (connectedCircle);
|
---|
[99593f] | 2893 | return NULL;
|
---|
| 2894 | }
|
---|
[a2028e] | 2895 |
|
---|
[97498a] | 2896 | // check whether there's something to do
|
---|
| 2897 | if (SetOfNeighbours->size() < 3) {
|
---|
| 2898 | for (TesselPointSet::iterator TesselRunner = SetOfNeighbours->begin(); TesselRunner != SetOfNeighbours->end(); TesselRunner++)
|
---|
| 2899 | connectedCircle->push_back(*TesselRunner);
|
---|
| 2900 | return connectedCircle;
|
---|
| 2901 | }
|
---|
| 2902 |
|
---|
[47d041] | 2903 | LOG(1, "INFO: Point is " << *Point << " and Reference is " << Reference << ".");
|
---|
[16d866] | 2904 | // calculate central point
|
---|
[97498a] | 2905 | TesselPointSet::const_iterator TesselA = SetOfNeighbours->begin();
|
---|
| 2906 | TesselPointSet::const_iterator TesselB = SetOfNeighbours->begin();
|
---|
| 2907 | TesselPointSet::const_iterator TesselC = SetOfNeighbours->begin();
|
---|
| 2908 | TesselB++;
|
---|
| 2909 | TesselC++;
|
---|
| 2910 | TesselC++;
|
---|
| 2911 | int counter = 0;
|
---|
| 2912 | while (TesselC != SetOfNeighbours->end()) {
|
---|
[d74077] | 2913 | helper = Plane(((*TesselA)->getPosition()),
|
---|
| 2914 | ((*TesselB)->getPosition()),
|
---|
| 2915 | ((*TesselC)->getPosition())).getNormal();
|
---|
[ce7bfd] | 2916 | LOG(5, "DEBUG: Making normal vector out of " << *(*TesselA) << ", " << *(*TesselB) << " and " << *(*TesselC) << ":" << helper);
|
---|
[97498a] | 2917 | counter++;
|
---|
| 2918 | TesselA++;
|
---|
| 2919 | TesselB++;
|
---|
| 2920 | TesselC++;
|
---|
[273382] | 2921 | PlaneNormal += helper;
|
---|
[97498a] | 2922 | }
|
---|
[47d041] | 2923 | //LOG(0, "Summed vectors " << center << "; number of points " << connectedPoints.size() << "; scale factor " << counter);
|
---|
[6613ec] | 2924 | PlaneNormal.Scale(1.0 / (double) counter);
|
---|
[47d041] | 2925 | // LOG(1, "INFO: Calculated center of all circle points is " << center << ".");
|
---|
[6613ec] | 2926 | //
|
---|
| 2927 | // // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points
|
---|
| 2928 | // PlaneNormal.CopyVector(Point->node);
|
---|
| 2929 | // PlaneNormal.SubtractVector(¢er);
|
---|
| 2930 | // PlaneNormal.Normalize();
|
---|
[ce7bfd] | 2931 | LOG(4, "DEBUG: Calculated plane normal of circle is " << PlaneNormal << ".");
|
---|
[62bb91] | 2932 |
|
---|
| 2933 | // construct one orthogonal vector
|
---|
[d74077] | 2934 | if (!Reference.IsZero()) {
|
---|
| 2935 | AngleZero = (Reference) - (Point->getPosition());
|
---|
[273382] | 2936 | AngleZero.ProjectOntoPlane(PlaneNormal);
|
---|
[a2028e] | 2937 | }
|
---|
[d74077] | 2938 | if ((Reference.IsZero()) || (AngleZero.NormSquared() < MYEPSILON )) {
|
---|
[ce7bfd] | 2939 | LOG(4, "DEBUG: Using alternatively " << (*SetOfNeighbours->begin())->getPosition() << " as angle 0 referencer.");
|
---|
[d74077] | 2940 | AngleZero = ((*SetOfNeighbours->begin())->getPosition()) - (Point->getPosition());
|
---|
[273382] | 2941 | AngleZero.ProjectOntoPlane(PlaneNormal);
|
---|
[a2028e] | 2942 | if (AngleZero.NormSquared() < MYEPSILON) {
|
---|
[47d041] | 2943 | ELOG(0, "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!");
|
---|
[a2028e] | 2944 | performCriticalExit();
|
---|
| 2945 | }
|
---|
| 2946 | }
|
---|
[ce7bfd] | 2947 | LOG(4, "DEBUG: Reference vector on this plane representing angle 0 is " << AngleZero << ".");
|
---|
[a2028e] | 2948 | if (AngleZero.NormSquared() > MYEPSILON)
|
---|
[0a4f7f] | 2949 | OrthogonalVector = Plane(PlaneNormal, AngleZero,0).getNormal();
|
---|
[a2028e] | 2950 | else
|
---|
[0a4f7f] | 2951 | OrthogonalVector.MakeNormalTo(PlaneNormal);
|
---|
[ce7bfd] | 2952 | LOG(4, "DEBUG: OrthogonalVector on plane is " << OrthogonalVector << ".");
|
---|
[16d866] | 2953 |
|
---|
[5c7bf8] | 2954 | // go through all connected points and calculate angle
|
---|
[6613ec] | 2955 | pair<map<double, TesselPoint*>::iterator, bool> InserterTest;
|
---|
[c15ca2] | 2956 | for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {
|
---|
[d74077] | 2957 | helper = ((*listRunner)->getPosition()) - (Point->getPosition());
|
---|
[273382] | 2958 | helper.ProjectOntoPlane(PlaneNormal);
|
---|
[f1cccd] | 2959 | double angle = GetAngle(helper, AngleZero, OrthogonalVector);
|
---|
[97498a] | 2960 | if (angle > M_PI) // the correction is of no use here (and not desired)
|
---|
[6613ec] | 2961 | angle = 2. * M_PI - angle;
|
---|
[ce7bfd] | 2962 | LOG(4, "DEBUG: Calculated angle between " << helper << " and " << AngleZero << " is " << angle << " for point " << **listRunner << ".");
|
---|
[6613ec] | 2963 | InserterTest = anglesOfPoints.insert(pair<double, TesselPoint*> (angle, (*listRunner)));
|
---|
[c15ca2] | 2964 | if (!InserterTest.second) {
|
---|
[47d041] | 2965 | ELOG(0, "GetCircleOfSetOfPoints() got two atoms with same angle: " << *((InserterTest.first)->second) << " and " << (*listRunner));
|
---|
[c15ca2] | 2966 | performCriticalExit();
|
---|
| 2967 | }
|
---|
[62bb91] | 2968 | }
|
---|
| 2969 |
|
---|
[6613ec] | 2970 | for (map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
|
---|
[065e82] | 2971 | connectedCircle->push_back(AngleRunner->second);
|
---|
| 2972 | }
|
---|
[62bb91] | 2973 |
|
---|
[065e82] | 2974 | return connectedCircle;
|
---|
| 2975 | }
|
---|
[62bb91] | 2976 |
|
---|
[065e82] | 2977 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we walk along a closed path.
|
---|
| 2978 | *
|
---|
| 2979 | * @param *out output stream for debugging
|
---|
| 2980 | * @param *Point of which get all connected points
|
---|
| 2981 | * @return list of the all points linked to the provided one
|
---|
| 2982 | */
|
---|
[244a84] | 2983 | ListOfTesselPointList * Tesselation::GetPathsOfConnectedPoints(const TesselPoint* const Point) const
|
---|
[065e82] | 2984 | {
|
---|
[ce7bfd] | 2985 | //Info FunctionInfo(__func__);
|
---|
[065e82] | 2986 | map<double, TesselPoint*> anglesOfPoints;
|
---|
[6613ec] | 2987 | list<TesselPointList *> *ListOfPaths = new list<TesselPointList *> ;
|
---|
[c15ca2] | 2988 | TesselPointList *connectedPath = NULL;
|
---|
[065e82] | 2989 | Vector center;
|
---|
| 2990 | Vector PlaneNormal;
|
---|
| 2991 | Vector AngleZero;
|
---|
| 2992 | Vector OrthogonalVector;
|
---|
| 2993 | Vector helper;
|
---|
| 2994 | class BoundaryPointSet *ReferencePoint = NULL;
|
---|
| 2995 | class BoundaryPointSet *CurrentPoint = NULL;
|
---|
| 2996 | class BoundaryTriangleSet *triangle = NULL;
|
---|
| 2997 | class BoundaryLineSet *CurrentLine = NULL;
|
---|
| 2998 | class BoundaryLineSet *StartLine = NULL;
|
---|
| 2999 | // find the respective boundary point
|
---|
[735b1c] | 3000 | PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->getNr());
|
---|
[065e82] | 3001 | if (PointRunner != PointsOnBoundary.end()) {
|
---|
| 3002 | ReferencePoint = PointRunner->second;
|
---|
| 3003 | } else {
|
---|
[47d041] | 3004 | ELOG(1, "GetPathOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << ".");
|
---|
[065e82] | 3005 | return NULL;
|
---|
| 3006 | }
|
---|
| 3007 |
|
---|
[6613ec] | 3008 | map<class BoundaryLineSet *, bool> TouchedLine;
|
---|
| 3009 | map<class BoundaryTriangleSet *, bool> TouchedTriangle;
|
---|
| 3010 | map<class BoundaryLineSet *, bool>::iterator LineRunner;
|
---|
| 3011 | map<class BoundaryTriangleSet *, bool>::iterator TriangleRunner;
|
---|
[57066a] | 3012 | for (LineMap::iterator Runner = ReferencePoint->lines.begin(); Runner != ReferencePoint->lines.end(); Runner++) {
|
---|
[6613ec] | 3013 | TouchedLine.insert(pair<class BoundaryLineSet *, bool> (Runner->second, false));
|
---|
[57066a] | 3014 | for (TriangleMap::iterator Sprinter = Runner->second->triangles.begin(); Sprinter != Runner->second->triangles.end(); Sprinter++)
|
---|
[6613ec] | 3015 | TouchedTriangle.insert(pair<class BoundaryTriangleSet *, bool> (Sprinter->second, false));
|
---|
[57066a] | 3016 | }
|
---|
[065e82] | 3017 | if (!ReferencePoint->lines.empty()) {
|
---|
| 3018 | for (LineMap::iterator runner = ReferencePoint->lines.begin(); runner != ReferencePoint->lines.end(); runner++) {
|
---|
[57066a] | 3019 | LineRunner = TouchedLine.find(runner->second);
|
---|
| 3020 | if (LineRunner == TouchedLine.end()) {
|
---|
[47d041] | 3021 | ELOG(1, "I could not find " << *runner->second << " in the touched list.");
|
---|
[57066a] | 3022 | } else if (!LineRunner->second) {
|
---|
| 3023 | LineRunner->second = true;
|
---|
[c15ca2] | 3024 | connectedPath = new TesselPointList;
|
---|
[065e82] | 3025 | triangle = NULL;
|
---|
| 3026 | CurrentLine = runner->second;
|
---|
| 3027 | StartLine = CurrentLine;
|
---|
| 3028 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
|
---|
[47d041] | 3029 | LOG(1, "INFO: Beginning path retrieval at " << *CurrentPoint << " of line " << *CurrentLine << ".");
|
---|
[065e82] | 3030 | do {
|
---|
| 3031 | // push current one
|
---|
[47d041] | 3032 | LOG(1, "INFO: Putting " << *CurrentPoint << " at end of path.");
|
---|
[065e82] | 3033 | connectedPath->push_back(CurrentPoint->node);
|
---|
| 3034 |
|
---|
| 3035 | // find next triangle
|
---|
[57066a] | 3036 | for (TriangleMap::iterator Runner = CurrentLine->triangles.begin(); Runner != CurrentLine->triangles.end(); Runner++) {
|
---|
[47d041] | 3037 | LOG(1, "INFO: Inspecting triangle " << *Runner->second << ".");
|
---|
[57066a] | 3038 | if ((Runner->second != triangle)) { // look for first triangle not equal to old one
|
---|
| 3039 | triangle = Runner->second;
|
---|
| 3040 | TriangleRunner = TouchedTriangle.find(triangle);
|
---|
| 3041 | if (TriangleRunner != TouchedTriangle.end()) {
|
---|
| 3042 | if (!TriangleRunner->second) {
|
---|
| 3043 | TriangleRunner->second = true;
|
---|
[47d041] | 3044 | LOG(1, "INFO: Connecting triangle is " << *triangle << ".");
|
---|
[57066a] | 3045 | break;
|
---|
| 3046 | } else {
|
---|
[47d041] | 3047 | LOG(1, "INFO: Skipping " << *triangle << ", as we have already visited it.");
|
---|
[57066a] | 3048 | triangle = NULL;
|
---|
| 3049 | }
|
---|
| 3050 | } else {
|
---|
[47d041] | 3051 | ELOG(1, "I could not find " << *triangle << " in the touched list.");
|
---|
[57066a] | 3052 | triangle = NULL;
|
---|
| 3053 | }
|
---|
[065e82] | 3054 | }
|
---|
| 3055 | }
|
---|
[57066a] | 3056 | if (triangle == NULL)
|
---|
| 3057 | break;
|
---|
[065e82] | 3058 | // find next line
|
---|
[6613ec] | 3059 | for (int i = 0; i < 3; i++) {
|
---|
[065e82] | 3060 | if ((triangle->lines[i] != CurrentLine) && (triangle->lines[i]->ContainsBoundaryPoint(ReferencePoint))) { // not the current line and still containing Point
|
---|
| 3061 | CurrentLine = triangle->lines[i];
|
---|
[47d041] | 3062 | LOG(1, "INFO: Connecting line is " << *CurrentLine << ".");
|
---|
[065e82] | 3063 | break;
|
---|
| 3064 | }
|
---|
| 3065 | }
|
---|
[57066a] | 3066 | LineRunner = TouchedLine.find(CurrentLine);
|
---|
| 3067 | if (LineRunner == TouchedLine.end())
|
---|
[47d041] | 3068 | ELOG(1, "I could not find " << *CurrentLine << " in the touched list.");
|
---|
[065e82] | 3069 | else
|
---|
[57066a] | 3070 | LineRunner->second = true;
|
---|
[065e82] | 3071 | // find next point
|
---|
| 3072 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
|
---|
| 3073 |
|
---|
| 3074 | } while (CurrentLine != StartLine);
|
---|
| 3075 | // last point is missing, as it's on start line
|
---|
[47d041] | 3076 | LOG(1, "INFO: Putting " << *CurrentPoint << " at end of path.");
|
---|
[57066a] | 3077 | if (StartLine->GetOtherEndpoint(ReferencePoint)->node != connectedPath->back())
|
---|
| 3078 | connectedPath->push_back(StartLine->GetOtherEndpoint(ReferencePoint)->node);
|
---|
[065e82] | 3079 |
|
---|
| 3080 | ListOfPaths->push_back(connectedPath);
|
---|
| 3081 | } else {
|
---|
[47d041] | 3082 | LOG(1, "INFO: Skipping " << *runner->second << ", as we have already visited it.");
|
---|
[065e82] | 3083 | }
|
---|
| 3084 | }
|
---|
| 3085 | } else {
|
---|
[47d041] | 3086 | ELOG(1, "There are no lines attached to " << *ReferencePoint << ".");
|
---|
[065e82] | 3087 | }
|
---|
| 3088 |
|
---|
| 3089 | return ListOfPaths;
|
---|
[62bb91] | 3090 | }
|
---|
| 3091 |
|
---|
[065e82] | 3092 | /** Gets all closed paths on the circle of points connected to the provided point by triangulation lines, if this very point is removed.
|
---|
| 3093 | * From GetPathsOfConnectedPoints() extracts all single loops of intracrossing paths in the list of closed paths.
|
---|
| 3094 | * @param *out output stream for debugging
|
---|
| 3095 | * @param *Point of which get all connected points
|
---|
| 3096 | * @return list of the closed paths
|
---|
| 3097 | */
|
---|
[244a84] | 3098 | ListOfTesselPointList * Tesselation::GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const
|
---|
[065e82] | 3099 | {
|
---|
[ce7bfd] | 3100 | //Info FunctionInfo(__func__);
|
---|
[c15ca2] | 3101 | list<TesselPointList *> *ListofPaths = GetPathsOfConnectedPoints(Point);
|
---|
[6613ec] | 3102 | list<TesselPointList *> *ListofClosedPaths = new list<TesselPointList *> ;
|
---|
[c15ca2] | 3103 | TesselPointList *connectedPath = NULL;
|
---|
| 3104 | TesselPointList *newPath = NULL;
|
---|
[065e82] | 3105 | int count = 0;
|
---|
[c15ca2] | 3106 | TesselPointList::iterator CircleRunner;
|
---|
| 3107 | TesselPointList::iterator CircleStart;
|
---|
[065e82] | 3108 |
|
---|
[6613ec] | 3109 | for (list<TesselPointList *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) {
|
---|
[065e82] | 3110 | connectedPath = *ListRunner;
|
---|
| 3111 |
|
---|
[47d041] | 3112 | LOG(1, "INFO: Current path is " << connectedPath << ".");
|
---|
[065e82] | 3113 |
|
---|
| 3114 | // go through list, look for reappearance of starting Point and count
|
---|
| 3115 | CircleStart = connectedPath->begin();
|
---|
| 3116 | // go through list, look for reappearance of starting Point and create list
|
---|
[c15ca2] | 3117 | TesselPointList::iterator Marker = CircleStart;
|
---|
[065e82] | 3118 | for (CircleRunner = CircleStart; CircleRunner != connectedPath->end(); CircleRunner++) {
|
---|
| 3119 | if ((*CircleRunner == *CircleStart) && (CircleRunner != CircleStart)) { // is not the very first point
|
---|
| 3120 | // we have a closed circle from Marker to new Marker
|
---|
[47d041] | 3121 | if (DoLog(1)) {
|
---|
| 3122 | std::stringstream output;
|
---|
| 3123 | output << count + 1 << ". closed path consists of: ";
|
---|
| 3124 | for (TesselPointList::iterator CircleSprinter = Marker;
|
---|
| 3125 | CircleSprinter != CircleRunner;
|
---|
| 3126 | CircleSprinter++)
|
---|
| 3127 | output << (**CircleSprinter) << " <-> ";
|
---|
| 3128 | LOG(1, output.str());
|
---|
| 3129 | }
|
---|
[c15ca2] | 3130 | newPath = new TesselPointList;
|
---|
| 3131 | TesselPointList::iterator CircleSprinter = Marker;
|
---|
[47d041] | 3132 | for (; CircleSprinter != CircleRunner; CircleSprinter++)
|
---|
[065e82] | 3133 | newPath->push_back(*CircleSprinter);
|
---|
| 3134 | count++;
|
---|
| 3135 | Marker = CircleRunner;
|
---|
| 3136 |
|
---|
| 3137 | // add to list
|
---|
| 3138 | ListofClosedPaths->push_back(newPath);
|
---|
| 3139 | }
|
---|
| 3140 | }
|
---|
| 3141 | }
|
---|
[47d041] | 3142 | LOG(1, "INFO: " << count << " closed additional path(s) have been created.");
|
---|
[065e82] | 3143 |
|
---|
| 3144 | // delete list of paths
|
---|
| 3145 | while (!ListofPaths->empty()) {
|
---|
| 3146 | connectedPath = *(ListofPaths->begin());
|
---|
| 3147 | ListofPaths->remove(connectedPath);
|
---|
[6613ec] | 3148 | delete (connectedPath);
|
---|
[065e82] | 3149 | }
|
---|
[6613ec] | 3150 | delete (ListofPaths);
|
---|
[065e82] | 3151 |
|
---|
| 3152 | // exit
|
---|
| 3153 | return ListofClosedPaths;
|
---|
[6613ec] | 3154 | }
|
---|
| 3155 | ;
|
---|
[065e82] | 3156 |
|
---|
| 3157 | /** Gets all belonging triangles for a given BoundaryPointSet.
|
---|
| 3158 | * \param *out output stream for debugging
|
---|
| 3159 | * \param *Point BoundaryPoint
|
---|
| 3160 | * \return pointer to allocated list of triangles
|
---|
| 3161 | */
|
---|
[c15ca2] | 3162 | TriangleSet *Tesselation::GetAllTriangles(const BoundaryPointSet * const Point) const
|
---|
[065e82] | 3163 | {
|
---|
[ce7bfd] | 3164 | //Info FunctionInfo(__func__);
|
---|
[6613ec] | 3165 | TriangleSet *connectedTriangles = new TriangleSet;
|
---|
[065e82] | 3166 |
|
---|
| 3167 | if (Point == NULL) {
|
---|
[47d041] | 3168 | ELOG(1, "Point given is NULL.");
|
---|
[065e82] | 3169 | } else {
|
---|
| 3170 | // go through its lines and insert all triangles
|
---|
[776b64] | 3171 | for (LineMap::const_iterator LineRunner = Point->lines.begin(); LineRunner != Point->lines.end(); LineRunner++)
|
---|
[065e82] | 3172 | for (TriangleMap::iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
|
---|
[6613ec] | 3173 | connectedTriangles->insert(TriangleRunner->second);
|
---|
| 3174 | }
|
---|
[065e82] | 3175 | }
|
---|
| 3176 |
|
---|
| 3177 | return connectedTriangles;
|
---|
[6613ec] | 3178 | }
|
---|
| 3179 | ;
|
---|
[065e82] | 3180 |
|
---|
[16d866] | 3181 | /** Removes a boundary point from the envelope while keeping it closed.
|
---|
[57066a] | 3182 | * We remove the old triangles connected to the point and re-create new triangles to close the surface following this ansatz:
|
---|
| 3183 | * -# a closed path(s) of boundary points surrounding the point to be removed is constructed
|
---|
| 3184 | * -# on each closed path, we pick three adjacent points, create a triangle with them and subtract the middle point from the path
|
---|
| 3185 | * -# we advance two points (i.e. the next triangle will start at the ending point of the last triangle) and continue as before
|
---|
| 3186 | * -# the surface is closed, when the path is empty
|
---|
| 3187 | * Thereby, we (hopefully) make sure that the removed points remains beneath the surface (this is checked via IsInnerPoint eventually).
|
---|
[16d866] | 3188 | * \param *out output stream for debugging
|
---|
| 3189 | * \param *point point to be removed
|
---|
| 3190 | * \return volume added to the volume inside the tesselated surface by the removal
|
---|
| 3191 | */
|
---|
[6613ec] | 3192 | double Tesselation::RemovePointFromTesselatedSurface(class BoundaryPointSet *point)
|
---|
| 3193 | {
|
---|
[16d866] | 3194 | class BoundaryLineSet *line = NULL;
|
---|
| 3195 | class BoundaryTriangleSet *triangle = NULL;
|
---|
[57066a] | 3196 | Vector OldPoint, NormalVector;
|
---|
[16d866] | 3197 | double volume = 0;
|
---|
| 3198 | int count = 0;
|
---|
| 3199 |
|
---|
[1d9b7aa] | 3200 | if (point == NULL) {
|
---|
[47d041] | 3201 | ELOG(1, "Cannot remove the point " << point << ", it's NULL!");
|
---|
[1d9b7aa] | 3202 | return 0.;
|
---|
| 3203 | } else
|
---|
[ce7bfd] | 3204 | LOG(4, "DEBUG: Removing point " << *point << " from tesselated boundary ...");
|
---|
[1d9b7aa] | 3205 |
|
---|
[16d866] | 3206 | // copy old location for the volume
|
---|
[d74077] | 3207 | OldPoint = (point->node->getPosition());
|
---|
[16d866] | 3208 |
|
---|
| 3209 | // get list of connected points
|
---|
| 3210 | if (point->lines.empty()) {
|
---|
[47d041] | 3211 | ELOG(1, "Cannot remove the point " << *point << ", it's connected to no lines!");
|
---|
[16d866] | 3212 | return 0.;
|
---|
| 3213 | }
|
---|
| 3214 |
|
---|
[c15ca2] | 3215 | list<TesselPointList *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(point->node);
|
---|
| 3216 | TesselPointList *connectedPath = NULL;
|
---|
[065e82] | 3217 |
|
---|
| 3218 | // gather all triangles
|
---|
[16d866] | 3219 | for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++)
|
---|
[6613ec] | 3220 | count += LineRunner->second->triangles.size();
|
---|
[c15ca2] | 3221 | TriangleMap Candidates;
|
---|
[57066a] | 3222 | for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) {
|
---|
[16d866] | 3223 | line = LineRunner->second;
|
---|
| 3224 | for (TriangleMap::iterator TriangleRunner = line->triangles.begin(); TriangleRunner != line->triangles.end(); TriangleRunner++) {
|
---|
| 3225 | triangle = TriangleRunner->second;
|
---|
[6613ec] | 3226 | Candidates.insert(TrianglePair(triangle->Nr, triangle));
|
---|
[16d866] | 3227 | }
|
---|
| 3228 | }
|
---|
| 3229 |
|
---|
[065e82] | 3230 | // remove all triangles
|
---|
[6613ec] | 3231 | count = 0;
|
---|
[57066a] | 3232 | NormalVector.Zero();
|
---|
[c15ca2] | 3233 | for (TriangleMap::iterator Runner = Candidates.begin(); Runner != Candidates.end(); Runner++) {
|
---|
[47d041] | 3234 | LOG(1, "INFO: Removing triangle " << *(Runner->second) << ".");
|
---|
[273382] | 3235 | NormalVector -= Runner->second->NormalVector; // has to point inward
|
---|
[c15ca2] | 3236 | RemoveTesselationTriangle(Runner->second);
|
---|
[065e82] | 3237 | count++;
|
---|
| 3238 | }
|
---|
[47d041] | 3239 | LOG(1, count << " triangles were removed.");
|
---|
[065e82] | 3240 |
|
---|
[c15ca2] | 3241 | list<TesselPointList *>::iterator ListAdvance = ListOfClosedPaths->begin();
|
---|
| 3242 | list<TesselPointList *>::iterator ListRunner = ListAdvance;
|
---|
[a2a2f7] | 3243 | // TriangleMap::iterator NumberRunner = Candidates.begin();
|
---|
[c15ca2] | 3244 | TesselPointList::iterator StartNode, MiddleNode, EndNode;
|
---|
[57066a] | 3245 | double angle;
|
---|
| 3246 | double smallestangle;
|
---|
| 3247 | Vector Point, Reference, OrthogonalVector;
|
---|
[6613ec] | 3248 | if (count > 2) { // less than three triangles, then nothing will be created
|
---|
[065e82] | 3249 | class TesselPoint *TriangleCandidates[3];
|
---|
| 3250 | count = 0;
|
---|
[6613ec] | 3251 | for (; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) { // go through all closed paths
|
---|
[065e82] | 3252 | if (ListAdvance != ListOfClosedPaths->end())
|
---|
| 3253 | ListAdvance++;
|
---|
| 3254 |
|
---|
| 3255 | connectedPath = *ListRunner;
|
---|
| 3256 | // re-create all triangles by going through connected points list
|
---|
[c15ca2] | 3257 | LineList NewLines;
|
---|
[6613ec] | 3258 | for (; !connectedPath->empty();) {
|
---|
[57066a] | 3259 | // search middle node with widest angle to next neighbours
|
---|
| 3260 | EndNode = connectedPath->end();
|
---|
| 3261 | smallestangle = 0.;
|
---|
| 3262 | for (MiddleNode = connectedPath->begin(); MiddleNode != connectedPath->end(); MiddleNode++) {
|
---|
[47d041] | 3263 | LOG(1, "INFO: MiddleNode is " << **MiddleNode << ".");
|
---|
[57066a] | 3264 | // construct vectors to next and previous neighbour
|
---|
| 3265 | StartNode = MiddleNode;
|
---|
| 3266 | if (StartNode == connectedPath->begin())
|
---|
| 3267 | StartNode = connectedPath->end();
|
---|
| 3268 | StartNode--;
|
---|
[47d041] | 3269 | //LOG(3, "INFO: StartNode is " << **StartNode << ".");
|
---|
[d74077] | 3270 | Point = ((*StartNode)->getPosition()) - ((*MiddleNode)->getPosition());
|
---|
[57066a] | 3271 | StartNode = MiddleNode;
|
---|
| 3272 | StartNode++;
|
---|
| 3273 | if (StartNode == connectedPath->end())
|
---|
| 3274 | StartNode = connectedPath->begin();
|
---|
[47d041] | 3275 | //LOG(3, "INFO: EndNode is " << **StartNode << ".");
|
---|
[d74077] | 3276 | Reference = ((*StartNode)->getPosition()) - ((*MiddleNode)->getPosition());
|
---|
| 3277 | OrthogonalVector = ((*MiddleNode)->getPosition()) - OldPoint;
|
---|
[0a4f7f] | 3278 | OrthogonalVector.MakeNormalTo(Reference);
|
---|
[57066a] | 3279 | angle = GetAngle(Point, Reference, OrthogonalVector);
|
---|
| 3280 | //if (angle < M_PI) // no wrong-sided triangles, please?
|
---|
[6613ec] | 3281 | if (fabs(angle - M_PI) < fabs(smallestangle - M_PI)) { // get straightest angle (i.e. construct those triangles with smallest area first)
|
---|
| 3282 | smallestangle = angle;
|
---|
| 3283 | EndNode = MiddleNode;
|
---|
| 3284 | }
|
---|
[57066a] | 3285 | }
|
---|
| 3286 | MiddleNode = EndNode;
|
---|
| 3287 | if (MiddleNode == connectedPath->end()) {
|
---|
[47d041] | 3288 | ELOG(0, "CRITICAL: Could not find a smallest angle!");
|
---|
[f67b6e] | 3289 | performCriticalExit();
|
---|
[57066a] | 3290 | }
|
---|
| 3291 | StartNode = MiddleNode;
|
---|
| 3292 | if (StartNode == connectedPath->begin())
|
---|
| 3293 | StartNode = connectedPath->end();
|
---|
| 3294 | StartNode--;
|
---|
| 3295 | EndNode++;
|
---|
| 3296 | if (EndNode == connectedPath->end())
|
---|
| 3297 | EndNode = connectedPath->begin();
|
---|
[47d041] | 3298 | LOG(2, "INFO: StartNode is " << **StartNode << ".");
|
---|
| 3299 | LOG(2, "INFO: MiddleNode is " << **MiddleNode << ".");
|
---|
| 3300 | LOG(2, "INFO: EndNode is " << **EndNode << ".");
|
---|
| 3301 | LOG(1, "INFO: Attempting to create triangle " << (*StartNode)->getName() << ", " << (*MiddleNode)->getName() << " and " << (*EndNode)->getName() << ".");
|
---|
[57066a] | 3302 | TriangleCandidates[0] = *StartNode;
|
---|
| 3303 | TriangleCandidates[1] = *MiddleNode;
|
---|
| 3304 | TriangleCandidates[2] = *EndNode;
|
---|
[e138de] | 3305 | triangle = GetPresentTriangle(TriangleCandidates);
|
---|
[57066a] | 3306 | if (triangle != NULL) {
|
---|
[47d041] | 3307 | ELOG(0, "New triangle already present, skipping!");
|
---|
[57066a] | 3308 | StartNode++;
|
---|
| 3309 | MiddleNode++;
|
---|
| 3310 | EndNode++;
|
---|
| 3311 | if (StartNode == connectedPath->end())
|
---|
| 3312 | StartNode = connectedPath->begin();
|
---|
| 3313 | if (MiddleNode == connectedPath->end())
|
---|
| 3314 | MiddleNode = connectedPath->begin();
|
---|
| 3315 | if (EndNode == connectedPath->end())
|
---|
| 3316 | EndNode = connectedPath->begin();
|
---|
| 3317 | continue;
|
---|
| 3318 | }
|
---|
[47d041] | 3319 | LOG(3, "Adding new triangle points.");
|
---|
[57066a] | 3320 | AddTesselationPoint(*StartNode, 0);
|
---|
| 3321 | AddTesselationPoint(*MiddleNode, 1);
|
---|
| 3322 | AddTesselationPoint(*EndNode, 2);
|
---|
[47d041] | 3323 | LOG(3, "Adding new triangle lines.");
|
---|
[f07f86d] | 3324 | AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
|
---|
| 3325 | AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
|
---|
[57066a] | 3326 | NewLines.push_back(BLS[1]);
|
---|
[f07f86d] | 3327 | AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
|
---|
[065e82] | 3328 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
[57066a] | 3329 | BTS->GetNormalVector(NormalVector);
|
---|
[065e82] | 3330 | AddTesselationTriangle();
|
---|
| 3331 | // calculate volume summand as a general tetraeder
|
---|
[d74077] | 3332 | volume += CalculateVolumeofGeneralTetraeder(TPS[0]->node->getPosition(), TPS[1]->node->getPosition(), TPS[2]->node->getPosition(), OldPoint);
|
---|
[065e82] | 3333 | // advance number
|
---|
| 3334 | count++;
|
---|
[57066a] | 3335 |
|
---|
| 3336 | // prepare nodes for next triangle
|
---|
| 3337 | StartNode = EndNode;
|
---|
[47d041] | 3338 | LOG(2, "Removing " << **MiddleNode << " from closed path, remaining points: " << connectedPath->size() << ".");
|
---|
[57066a] | 3339 | connectedPath->remove(*MiddleNode); // remove the middle node (it is surrounded by triangles)
|
---|
| 3340 | if (connectedPath->size() == 2) { // we are done
|
---|
| 3341 | connectedPath->remove(*StartNode); // remove the start node
|
---|
| 3342 | connectedPath->remove(*EndNode); // remove the end node
|
---|
| 3343 | break;
|
---|
| 3344 | } else if (connectedPath->size() < 2) { // something's gone wrong!
|
---|
[47d041] | 3345 | ELOG(0, "CRITICAL: There are only two endpoints left!");
|
---|
[f67b6e] | 3346 | performCriticalExit();
|
---|
[57066a] | 3347 | } else {
|
---|
| 3348 | MiddleNode = StartNode;
|
---|
| 3349 | MiddleNode++;
|
---|
| 3350 | if (MiddleNode == connectedPath->end())
|
---|
| 3351 | MiddleNode = connectedPath->begin();
|
---|
| 3352 | EndNode = MiddleNode;
|
---|
| 3353 | EndNode++;
|
---|
| 3354 | if (EndNode == connectedPath->end())
|
---|
| 3355 | EndNode = connectedPath->begin();
|
---|
| 3356 | }
|
---|
[065e82] | 3357 | }
|
---|
[57066a] | 3358 | // maximize the inner lines (we preferentially created lines with a huge angle, which is for the tesselation not wanted though useful for the closing)
|
---|
| 3359 | if (NewLines.size() > 1) {
|
---|
[c15ca2] | 3360 | LineList::iterator Candidate;
|
---|
[57066a] | 3361 | class BoundaryLineSet *OtherBase = NULL;
|
---|
| 3362 | double tmp, maxgain;
|
---|
| 3363 | do {
|
---|
| 3364 | maxgain = 0;
|
---|
[6613ec] | 3365 | for (LineList::iterator Runner = NewLines.begin(); Runner != NewLines.end(); Runner++) {
|
---|
[e138de] | 3366 | tmp = PickFarthestofTwoBaselines(*Runner);
|
---|
[57066a] | 3367 | if (maxgain < tmp) {
|
---|
| 3368 | maxgain = tmp;
|
---|
| 3369 | Candidate = Runner;
|
---|
| 3370 | }
|
---|
| 3371 | }
|
---|
| 3372 | if (maxgain != 0) {
|
---|
| 3373 | volume += maxgain;
|
---|
[47d041] | 3374 | LOG(1, "Flipping baseline with highest volume" << **Candidate << ".");
|
---|
[e138de] | 3375 | OtherBase = FlipBaseline(*Candidate);
|
---|
[57066a] | 3376 | NewLines.erase(Candidate);
|
---|
| 3377 | NewLines.push_back(OtherBase);
|
---|
| 3378 | }
|
---|
| 3379 | } while (maxgain != 0.);
|
---|
| 3380 | }
|
---|
| 3381 |
|
---|
[065e82] | 3382 | ListOfClosedPaths->remove(connectedPath);
|
---|
[6613ec] | 3383 | delete (connectedPath);
|
---|
[16d866] | 3384 | }
|
---|
[ce7bfd] | 3385 | LOG(1, "INFO: " << count << " triangles were created.");
|
---|
[065e82] | 3386 | } else {
|
---|
| 3387 | while (!ListOfClosedPaths->empty()) {
|
---|
| 3388 | ListRunner = ListOfClosedPaths->begin();
|
---|
| 3389 | connectedPath = *ListRunner;
|
---|
| 3390 | ListOfClosedPaths->remove(connectedPath);
|
---|
[6613ec] | 3391 | delete (connectedPath);
|
---|
[065e82] | 3392 | }
|
---|
[ce7bfd] | 3393 | LOG(3, "DEBUG: No need to create any triangles.");
|
---|
[16d866] | 3394 | }
|
---|
[6613ec] | 3395 | delete (ListOfClosedPaths);
|
---|
[16d866] | 3396 |
|
---|
[ce7bfd] | 3397 | LOG(1, "INFO: Removed volume is " << volume << ".");
|
---|
[357fba] | 3398 |
|
---|
[57066a] | 3399 | return volume;
|
---|
[6613ec] | 3400 | }
|
---|
| 3401 | ;
|
---|
[ab1932] | 3402 |
|
---|
| 3403 | /**
|
---|
[62bb91] | 3404 | * Finds triangles belonging to the three provided points.
|
---|
[ab1932] | 3405 | *
|
---|
[71b20e] | 3406 | * @param *Points[3] list, is expected to contain three points (NULL means wildcard)
|
---|
[ab1932] | 3407 | *
|
---|
[62bb91] | 3408 | * @return triangles which belong to the provided points, will be empty if there are none,
|
---|
[ab1932] | 3409 | * will usually be one, in case of degeneration, there will be two
|
---|
| 3410 | */
|
---|
[c15ca2] | 3411 | TriangleList *Tesselation::FindTriangles(const TesselPoint* const Points[3]) const
|
---|
[ab1932] | 3412 | {
|
---|
[ce7bfd] | 3413 | //Info FunctionInfo(__func__);
|
---|
[6613ec] | 3414 | TriangleList *result = new TriangleList;
|
---|
[776b64] | 3415 | LineMap::const_iterator FindLine;
|
---|
| 3416 | TriangleMap::const_iterator FindTriangle;
|
---|
[ab1932] | 3417 | class BoundaryPointSet *TrianglePoints[3];
|
---|
[71b20e] | 3418 | size_t NoOfWildcards = 0;
|
---|
[ab1932] | 3419 |
|
---|
| 3420 | for (int i = 0; i < 3; i++) {
|
---|
[71b20e] | 3421 | if (Points[i] == NULL) {
|
---|
| 3422 | NoOfWildcards++;
|
---|
[ab1932] | 3423 | TrianglePoints[i] = NULL;
|
---|
[71b20e] | 3424 | } else {
|
---|
[735b1c] | 3425 | PointMap::const_iterator FindPoint = PointsOnBoundary.find(Points[i]->getNr());
|
---|
[71b20e] | 3426 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
| 3427 | TrianglePoints[i] = FindPoint->second;
|
---|
| 3428 | } else {
|
---|
| 3429 | TrianglePoints[i] = NULL;
|
---|
| 3430 | }
|
---|
[ab1932] | 3431 | }
|
---|
| 3432 | }
|
---|
| 3433 |
|
---|
[71b20e] | 3434 | switch (NoOfWildcards) {
|
---|
| 3435 | case 0: // checks lines between the points in the Points for their adjacent triangles
|
---|
| 3436 | for (int i = 0; i < 3; i++) {
|
---|
| 3437 | if (TrianglePoints[i] != NULL) {
|
---|
[6613ec] | 3438 | for (int j = i + 1; j < 3; j++) {
|
---|
[71b20e] | 3439 | if (TrianglePoints[j] != NULL) {
|
---|
[735b1c] | 3440 | for (FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->getNr()); // is a multimap!
|
---|
| 3441 | (FindLine != TrianglePoints[i]->lines.end()) && (FindLine->first == TrianglePoints[j]->node->getNr()); FindLine++) {
|
---|
[6613ec] | 3442 | for (FindTriangle = FindLine->second->triangles.begin(); FindTriangle != FindLine->second->triangles.end(); FindTriangle++) {
|
---|
[71b20e] | 3443 | if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
|
---|
| 3444 | result->push_back(FindTriangle->second);
|
---|
| 3445 | }
|
---|
| 3446 | }
|
---|
[ab1932] | 3447 | }
|
---|
[71b20e] | 3448 | // Is it sufficient to consider one of the triangle lines for this.
|
---|
| 3449 | return result;
|
---|
[ab1932] | 3450 | }
|
---|
| 3451 | }
|
---|
| 3452 | }
|
---|
| 3453 | }
|
---|
[71b20e] | 3454 | break;
|
---|
| 3455 | case 1: // copy all triangles of the respective line
|
---|
| 3456 | {
|
---|
[6613ec] | 3457 | int i = 0;
|
---|
[71b20e] | 3458 | for (; i < 3; i++)
|
---|
| 3459 | if (TrianglePoints[i] == NULL)
|
---|
| 3460 | break;
|
---|
[735b1c] | 3461 | for (FindLine = TrianglePoints[(i + 1) % 3]->lines.find(TrianglePoints[(i + 2) % 3]->node->getNr()); // is a multimap!
|
---|
| 3462 | (FindLine != TrianglePoints[(i + 1) % 3]->lines.end()) && (FindLine->first == TrianglePoints[(i + 2) % 3]->node->getNr()); FindLine++) {
|
---|
[6613ec] | 3463 | for (FindTriangle = FindLine->second->triangles.begin(); FindTriangle != FindLine->second->triangles.end(); FindTriangle++) {
|
---|
[71b20e] | 3464 | if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
|
---|
| 3465 | result->push_back(FindTriangle->second);
|
---|
| 3466 | }
|
---|
| 3467 | }
|
---|
| 3468 | }
|
---|
| 3469 | break;
|
---|
| 3470 | }
|
---|
| 3471 | case 2: // copy all triangles of the respective point
|
---|
| 3472 | {
|
---|
[6613ec] | 3473 | int i = 0;
|
---|
[71b20e] | 3474 | for (; i < 3; i++)
|
---|
| 3475 | if (TrianglePoints[i] != NULL)
|
---|
| 3476 | break;
|
---|
| 3477 | for (LineMap::const_iterator line = TrianglePoints[i]->lines.begin(); line != TrianglePoints[i]->lines.end(); line++)
|
---|
| 3478 | for (TriangleMap::const_iterator triangle = line->second->triangles.begin(); triangle != line->second->triangles.end(); triangle++)
|
---|
| 3479 | result->push_back(triangle->second);
|
---|
| 3480 | result->sort();
|
---|
| 3481 | result->unique();
|
---|
| 3482 | break;
|
---|
| 3483 | }
|
---|
| 3484 | case 3: // copy all triangles
|
---|
| 3485 | {
|
---|
| 3486 | for (TriangleMap::const_iterator triangle = TrianglesOnBoundary.begin(); triangle != TrianglesOnBoundary.end(); triangle++)
|
---|
| 3487 | result->push_back(triangle->second);
|
---|
| 3488 | break;
|
---|
[ab1932] | 3489 | }
|
---|
[71b20e] | 3490 | default:
|
---|
[47d041] | 3491 | ELOG(0, "Number of wildcards is greater than 3, cannot happen!");
|
---|
[71b20e] | 3492 | performCriticalExit();
|
---|
| 3493 | break;
|
---|
[ab1932] | 3494 | }
|
---|
| 3495 |
|
---|
| 3496 | return result;
|
---|
| 3497 | }
|
---|
| 3498 |
|
---|
[6613ec] | 3499 | struct BoundaryLineSetCompare
|
---|
| 3500 | {
|
---|
| 3501 | bool operator()(const BoundaryLineSet * const a, const BoundaryLineSet * const b)
|
---|
| 3502 | {
|
---|
[856098] | 3503 | int lowerNra = -1;
|
---|
| 3504 | int lowerNrb = -1;
|
---|
| 3505 |
|
---|
| 3506 | if (a->endpoints[0] < a->endpoints[1])
|
---|
| 3507 | lowerNra = 0;
|
---|
| 3508 | else
|
---|
| 3509 | lowerNra = 1;
|
---|
| 3510 |
|
---|
| 3511 | if (b->endpoints[0] < b->endpoints[1])
|
---|
| 3512 | lowerNrb = 0;
|
---|
| 3513 | else
|
---|
| 3514 | lowerNrb = 1;
|
---|
| 3515 |
|
---|
| 3516 | if (a->endpoints[lowerNra] < b->endpoints[lowerNrb])
|
---|
| 3517 | return true;
|
---|
| 3518 | else if (a->endpoints[lowerNra] > b->endpoints[lowerNrb])
|
---|
| 3519 | return false;
|
---|
[6613ec] | 3520 | else { // both lower-numbered endpoints are the same ...
|
---|
| 3521 | if (a->endpoints[(lowerNra + 1) % 2] < b->endpoints[(lowerNrb + 1) % 2])
|
---|
| 3522 | return true;
|
---|
| 3523 | else if (a->endpoints[(lowerNra + 1) % 2] > b->endpoints[(lowerNrb + 1) % 2])
|
---|
| 3524 | return false;
|
---|
[856098] | 3525 | }
|
---|
| 3526 | return false;
|
---|
[6613ec] | 3527 | }
|
---|
| 3528 | ;
|
---|
[856098] | 3529 | };
|
---|
| 3530 |
|
---|
| 3531 | #define UniqueLines set < class BoundaryLineSet *, BoundaryLineSetCompare>
|
---|
| 3532 |
|
---|
[7c14ec] | 3533 | /**
|
---|
[57066a] | 3534 | * Finds all degenerated lines within the tesselation structure.
|
---|
[7c14ec] | 3535 | *
|
---|
[57066a] | 3536 | * @return map of keys of degenerated line pairs, each line occurs twice
|
---|
[7c14ec] | 3537 | * in the list, once as key and once as value
|
---|
| 3538 | */
|
---|
[c15ca2] | 3539 | IndexToIndex * Tesselation::FindAllDegeneratedLines()
|
---|
[7c14ec] | 3540 | {
|
---|
[ce7bfd] | 3541 | //Info FunctionInfo(__func__);
|
---|
[6613ec] | 3542 | UniqueLines AllLines;
|
---|
[c15ca2] | 3543 | IndexToIndex * DegeneratedLines = new IndexToIndex;
|
---|
[7c14ec] | 3544 |
|
---|
| 3545 | // sanity check
|
---|
| 3546 | if (LinesOnBoundary.empty()) {
|
---|
[47d041] | 3547 | ELOG(2, "FindAllDegeneratedTriangles() was called without any tesselation structure.");
|
---|
[57066a] | 3548 | return DegeneratedLines;
|
---|
[7c14ec] | 3549 | }
|
---|
[57066a] | 3550 | LineMap::iterator LineRunner1;
|
---|
[6613ec] | 3551 | pair<UniqueLines::iterator, bool> tester;
|
---|
[7c14ec] | 3552 | for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) {
|
---|
[6613ec] | 3553 | tester = AllLines.insert(LineRunner1->second);
|
---|
[856098] | 3554 | if (!tester.second) { // found degenerated line
|
---|
[6613ec] | 3555 | DegeneratedLines->insert(pair<int, int> (LineRunner1->second->Nr, (*tester.first)->Nr));
|
---|
| 3556 | DegeneratedLines->insert(pair<int, int> ((*tester.first)->Nr, LineRunner1->second->Nr));
|
---|
[57066a] | 3557 | }
|
---|
| 3558 | }
|
---|
| 3559 |
|
---|
| 3560 | AllLines.clear();
|
---|
| 3561 |
|
---|
[ce7bfd] | 3562 | LOG(2, "DEBUG: FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines.");
|
---|
[c15ca2] | 3563 | IndexToIndex::iterator it;
|
---|
[856098] | 3564 | for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++) {
|
---|
| 3565 | const LineMap::const_iterator Line1 = LinesOnBoundary.find((*it).first);
|
---|
| 3566 | const LineMap::const_iterator Line2 = LinesOnBoundary.find((*it).second);
|
---|
| 3567 | if (Line1 != LinesOnBoundary.end() && Line2 != LinesOnBoundary.end())
|
---|
[ce7bfd] | 3568 | LOG(3, "DEBUG: " << *Line1->second << " => " << *Line2->second);
|
---|
[856098] | 3569 | else
|
---|
[47d041] | 3570 | ELOG(1, "Either " << (*it).first << " or " << (*it).second << " are not in LinesOnBoundary!");
|
---|
[856098] | 3571 | }
|
---|
[57066a] | 3572 |
|
---|
| 3573 | return DegeneratedLines;
|
---|
| 3574 | }
|
---|
| 3575 |
|
---|
| 3576 | /**
|
---|
| 3577 | * Finds all degenerated triangles within the tesselation structure.
|
---|
| 3578 | *
|
---|
| 3579 | * @return map of keys of degenerated triangle pairs, each triangle occurs twice
|
---|
| 3580 | * in the list, once as key and once as value
|
---|
| 3581 | */
|
---|
[c15ca2] | 3582 | IndexToIndex * Tesselation::FindAllDegeneratedTriangles()
|
---|
[57066a] | 3583 | {
|
---|
[ce7bfd] | 3584 | //Info FunctionInfo(__func__);
|
---|
[c15ca2] | 3585 | IndexToIndex * DegeneratedLines = FindAllDegeneratedLines();
|
---|
| 3586 | IndexToIndex * DegeneratedTriangles = new IndexToIndex;
|
---|
[57066a] | 3587 | TriangleMap::iterator TriangleRunner1, TriangleRunner2;
|
---|
| 3588 | LineMap::iterator Liner;
|
---|
| 3589 | class BoundaryLineSet *line1 = NULL, *line2 = NULL;
|
---|
| 3590 |
|
---|
[c15ca2] | 3591 | for (IndexToIndex::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) {
|
---|
[57066a] | 3592 | // run over both lines' triangles
|
---|
| 3593 | Liner = LinesOnBoundary.find(LineRunner->first);
|
---|
| 3594 | if (Liner != LinesOnBoundary.end())
|
---|
| 3595 | line1 = Liner->second;
|
---|
| 3596 | Liner = LinesOnBoundary.find(LineRunner->second);
|
---|
| 3597 | if (Liner != LinesOnBoundary.end())
|
---|
| 3598 | line2 = Liner->second;
|
---|
| 3599 | for (TriangleRunner1 = line1->triangles.begin(); TriangleRunner1 != line1->triangles.end(); ++TriangleRunner1) {
|
---|
| 3600 | for (TriangleRunner2 = line2->triangles.begin(); TriangleRunner2 != line2->triangles.end(); ++TriangleRunner2) {
|
---|
[6613ec] | 3601 | if ((TriangleRunner1->second != TriangleRunner2->second) && (TriangleRunner1->second->IsPresentTupel(TriangleRunner2->second))) {
|
---|
| 3602 | DegeneratedTriangles->insert(pair<int, int> (TriangleRunner1->second->Nr, TriangleRunner2->second->Nr));
|
---|
| 3603 | DegeneratedTriangles->insert(pair<int, int> (TriangleRunner2->second->Nr, TriangleRunner1->second->Nr));
|
---|
[7c14ec] | 3604 | }
|
---|
| 3605 | }
|
---|
| 3606 | }
|
---|
| 3607 | }
|
---|
[6613ec] | 3608 | delete (DegeneratedLines);
|
---|
[7c14ec] | 3609 |
|
---|
[ce7bfd] | 3610 | LOG(3, "DEBUG: FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:");
|
---|
[b32dbb] | 3611 | for (IndexToIndex::iterator it = DegeneratedTriangles->begin(); it != DegeneratedTriangles->end(); it++)
|
---|
[ce7bfd] | 3612 | LOG(3, "DEBUG: " << (*it).first << " => " << (*it).second);
|
---|
[7c14ec] | 3613 |
|
---|
| 3614 | return DegeneratedTriangles;
|
---|
| 3615 | }
|
---|
| 3616 |
|
---|
| 3617 | /**
|
---|
| 3618 | * Purges degenerated triangles from the tesselation structure if they are not
|
---|
| 3619 | * necessary to keep a single point within the structure.
|
---|
| 3620 | */
|
---|
| 3621 | void Tesselation::RemoveDegeneratedTriangles()
|
---|
| 3622 | {
|
---|
[ce7bfd] | 3623 | //Info FunctionInfo(__func__);
|
---|
[c15ca2] | 3624 | IndexToIndex * DegeneratedTriangles = FindAllDegeneratedTriangles();
|
---|
[57066a] | 3625 | TriangleMap::iterator finder;
|
---|
| 3626 | BoundaryTriangleSet *triangle = NULL, *partnerTriangle = NULL;
|
---|
[6613ec] | 3627 | int count = 0;
|
---|
[7c14ec] | 3628 |
|
---|
[b32dbb] | 3629 | // iterate over all degenerated triangles
|
---|
| 3630 | for (IndexToIndex::iterator TriangleKeyRunner = DegeneratedTriangles->begin(); !DegeneratedTriangles->empty(); TriangleKeyRunner = DegeneratedTriangles->begin()) {
|
---|
[ce7bfd] | 3631 | LOG(3, "DEBUG: Checking presence of triangles " << TriangleKeyRunner->first << " and " << TriangleKeyRunner->second << ".");
|
---|
[b32dbb] | 3632 | // both ways are stored in the map, only use one
|
---|
| 3633 | if (TriangleKeyRunner->first > TriangleKeyRunner->second)
|
---|
| 3634 | continue;
|
---|
| 3635 |
|
---|
| 3636 | // determine from the keys in the map the two _present_ triangles
|
---|
[57066a] | 3637 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->first);
|
---|
| 3638 | if (finder != TrianglesOnBoundary.end())
|
---|
| 3639 | triangle = finder->second;
|
---|
| 3640 | else
|
---|
[b32dbb] | 3641 | continue;
|
---|
[57066a] | 3642 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->second);
|
---|
| 3643 | if (finder != TrianglesOnBoundary.end())
|
---|
| 3644 | partnerTriangle = finder->second;
|
---|
| 3645 | else
|
---|
[b32dbb] | 3646 | continue;
|
---|
[7c14ec] | 3647 |
|
---|
[b32dbb] | 3648 | // determine which lines are shared by the two triangles
|
---|
[7c14ec] | 3649 | bool trianglesShareLine = false;
|
---|
| 3650 | for (int i = 0; i < 3; ++i)
|
---|
| 3651 | for (int j = 0; j < 3; ++j)
|
---|
| 3652 | trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j];
|
---|
| 3653 |
|
---|
[6613ec] | 3654 | if (trianglesShareLine && (triangle->endpoints[1]->LinesCount > 2) && (triangle->endpoints[2]->LinesCount > 2) && (triangle->endpoints[0]->LinesCount > 2)) {
|
---|
[57066a] | 3655 | // check whether we have to fix lines
|
---|
| 3656 | BoundaryTriangleSet *Othertriangle = NULL;
|
---|
[a2a2f7] | 3657 | // BoundaryTriangleSet *OtherpartnerTriangle = NULL;
|
---|
[57066a] | 3658 | TriangleMap::iterator TriangleRunner;
|
---|
| 3659 | for (int i = 0; i < 3; ++i)
|
---|
| 3660 | for (int j = 0; j < 3; ++j)
|
---|
| 3661 | if (triangle->lines[i] != partnerTriangle->lines[j]) {
|
---|
| 3662 | // get the other two triangles
|
---|
| 3663 | for (TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); ++TriangleRunner)
|
---|
| 3664 | if (TriangleRunner->second != triangle) {
|
---|
| 3665 | Othertriangle = TriangleRunner->second;
|
---|
| 3666 | }
|
---|
| 3667 | for (TriangleRunner = partnerTriangle->lines[i]->triangles.begin(); TriangleRunner != partnerTriangle->lines[i]->triangles.end(); ++TriangleRunner)
|
---|
[a2a2f7] | 3668 | // if (TriangleRunner->second != partnerTriangle) {
|
---|
| 3669 | // OtherpartnerTriangle = TriangleRunner->second;
|
---|
| 3670 | // }
|
---|
[57066a] | 3671 | /// interchanges their lines so that triangle->lines[i] == partnerTriangle->lines[j]
|
---|
| 3672 | // the line of triangle receives the degenerated ones
|
---|
| 3673 | triangle->lines[i]->triangles.erase(Othertriangle->Nr);
|
---|
[6613ec] | 3674 | triangle->lines[i]->triangles.insert(TrianglePair(partnerTriangle->Nr, partnerTriangle));
|
---|
| 3675 | for (int k = 0; k < 3; k++)
|
---|
[57066a] | 3676 | if (triangle->lines[i] == Othertriangle->lines[k]) {
|
---|
| 3677 | Othertriangle->lines[k] = partnerTriangle->lines[j];
|
---|
| 3678 | break;
|
---|
| 3679 | }
|
---|
| 3680 | // the line of partnerTriangle receives the non-degenerated ones
|
---|
[6613ec] | 3681 | partnerTriangle->lines[j]->triangles.erase(partnerTriangle->Nr);
|
---|
| 3682 | partnerTriangle->lines[j]->triangles.insert(TrianglePair(Othertriangle->Nr, Othertriangle));
|
---|
[57066a] | 3683 | partnerTriangle->lines[j] = triangle->lines[i];
|
---|
| 3684 | }
|
---|
| 3685 |
|
---|
| 3686 | // erase the pair
|
---|
| 3687 | count += (int) DegeneratedTriangles->erase(triangle->Nr);
|
---|
[ce7bfd] | 3688 | LOG(4, "DEBUG: RemoveDegeneratedTriangles() removes triangle " << *triangle << ".");
|
---|
[7c14ec] | 3689 | RemoveTesselationTriangle(triangle);
|
---|
[57066a] | 3690 | count += (int) DegeneratedTriangles->erase(partnerTriangle->Nr);
|
---|
[ce7bfd] | 3691 | LOG(4, "DEBUG: RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << ".");
|
---|
[7c14ec] | 3692 | RemoveTesselationTriangle(partnerTriangle);
|
---|
| 3693 | } else {
|
---|
[ce7bfd] | 3694 | LOG(4, "DEBUG: RemoveDegeneratedTriangles() does not remove triangle " << *triangle << " and its partner " << *partnerTriangle << " because it is essential for at" << " least one of the endpoints to be kept in the tesselation structure.");
|
---|
[7c14ec] | 3695 | }
|
---|
| 3696 | }
|
---|
[6613ec] | 3697 | delete (DegeneratedTriangles);
|
---|
[6a7f78c] | 3698 | if (count > 0)
|
---|
| 3699 | LastTriangle = NULL;
|
---|
[57066a] | 3700 |
|
---|
[ce7bfd] | 3701 | LOG(2, "INFO: RemoveDegeneratedTriangles() removed " << count << " triangles:");
|
---|
[7c14ec] | 3702 | }
|
---|
| 3703 |
|
---|
[57066a] | 3704 | /** Adds an outside Tesselpoint to the envelope via (two) degenerated triangles.
|
---|
| 3705 | * We look for the closest point on the boundary, we look through its connected boundary lines and
|
---|
| 3706 | * seek the one with the minimum angle between its center point and the new point and this base line.
|
---|
| 3707 | * We open up the line by adding a degenerated triangle, whose other side closes the base line again.
|
---|
| 3708 | * \param *out output stream for debugging
|
---|
| 3709 | * \param *point point to add
|
---|
| 3710 | * \param *LC Linked Cell structure to find nearest point
|
---|
[ab1932] | 3711 | */
|
---|
[6bd7e0] | 3712 | void Tesselation::AddBoundaryPointByDegeneratedTriangle(class TesselPoint *point, LinkedCell_deprecated *LC)
|
---|
[ab1932] | 3713 | {
|
---|
[ce7bfd] | 3714 | //Info FunctionInfo(__func__);
|
---|
[57066a] | 3715 | // find nearest boundary point
|
---|
| 3716 | class TesselPoint *BackupPoint = NULL;
|
---|
[d74077] | 3717 | class TesselPoint *NearestPoint = FindClosestTesselPoint(point->getPosition(), BackupPoint, LC);
|
---|
[57066a] | 3718 | class BoundaryPointSet *NearestBoundaryPoint = NULL;
|
---|
| 3719 | PointMap::iterator PointRunner;
|
---|
| 3720 |
|
---|
| 3721 | if (NearestPoint == point)
|
---|
| 3722 | NearestPoint = BackupPoint;
|
---|
[735b1c] | 3723 | PointRunner = PointsOnBoundary.find(NearestPoint->getNr());
|
---|
[57066a] | 3724 | if (PointRunner != PointsOnBoundary.end()) {
|
---|
| 3725 | NearestBoundaryPoint = PointRunner->second;
|
---|
| 3726 | } else {
|
---|
[47d041] | 3727 | ELOG(1, "I cannot find the boundary point.");
|
---|
[57066a] | 3728 | return;
|
---|
| 3729 | }
|
---|
[ce7bfd] | 3730 | LOG(3, "DEBUG: Nearest point on boundary is " << NearestPoint->getName() << ".");
|
---|
[57066a] | 3731 |
|
---|
| 3732 | // go through its lines and find the best one to split
|
---|
| 3733 | Vector CenterToPoint;
|
---|
| 3734 | Vector BaseLine;
|
---|
| 3735 | double angle, BestAngle = 0.;
|
---|
| 3736 | class BoundaryLineSet *BestLine = NULL;
|
---|
| 3737 | for (LineMap::iterator Runner = NearestBoundaryPoint->lines.begin(); Runner != NearestBoundaryPoint->lines.end(); Runner++) {
|
---|
[d74077] | 3738 | BaseLine = (Runner->second->endpoints[0]->node->getPosition()) -
|
---|
| 3739 | (Runner->second->endpoints[1]->node->getPosition());
|
---|
| 3740 | CenterToPoint = 0.5 * ((Runner->second->endpoints[0]->node->getPosition()) +
|
---|
| 3741 | (Runner->second->endpoints[1]->node->getPosition()));
|
---|
| 3742 | CenterToPoint -= (point->getPosition());
|
---|
[273382] | 3743 | angle = CenterToPoint.Angle(BaseLine);
|
---|
[57066a] | 3744 | if (fabs(angle - M_PI/2.) < fabs(BestAngle - M_PI/2.)) {
|
---|
| 3745 | BestAngle = angle;
|
---|
| 3746 | BestLine = Runner->second;
|
---|
| 3747 | }
|
---|
[ab1932] | 3748 | }
|
---|
| 3749 |
|
---|
[57066a] | 3750 | // remove one triangle from the chosen line
|
---|
| 3751 | class BoundaryTriangleSet *TempTriangle = (BestLine->triangles.begin())->second;
|
---|
| 3752 | BestLine->triangles.erase(TempTriangle->Nr);
|
---|
| 3753 | int nr = -1;
|
---|
[6613ec] | 3754 | for (int i = 0; i < 3; i++) {
|
---|
[57066a] | 3755 | if (TempTriangle->lines[i] == BestLine) {
|
---|
| 3756 | nr = i;
|
---|
| 3757 | break;
|
---|
| 3758 | }
|
---|
| 3759 | }
|
---|
[ab1932] | 3760 |
|
---|
[57066a] | 3761 | // create new triangle to connect point (connects automatically with the missing spot of the chosen line)
|
---|
[47d041] | 3762 | LOG(2, "Adding new triangle points.");
|
---|
[57066a] | 3763 | AddTesselationPoint((BestLine->endpoints[0]->node), 0);
|
---|
| 3764 | AddTesselationPoint((BestLine->endpoints[1]->node), 1);
|
---|
| 3765 | AddTesselationPoint(point, 2);
|
---|
[47d041] | 3766 | LOG(2, "Adding new triangle lines.");
|
---|
[f07f86d] | 3767 | AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
|
---|
| 3768 | AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
|
---|
| 3769 | AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
|
---|
[57066a] | 3770 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
| 3771 | BTS->GetNormalVector(TempTriangle->NormalVector);
|
---|
| 3772 | BTS->NormalVector.Scale(-1.);
|
---|
[47d041] | 3773 | LOG(1, "INFO: NormalVector of new triangle is " << BTS->NormalVector << ".");
|
---|
[57066a] | 3774 | AddTesselationTriangle();
|
---|
| 3775 |
|
---|
| 3776 | // create other side of this triangle and close both new sides of the first created triangle
|
---|
[47d041] | 3777 | LOG(2, "Adding new triangle points.");
|
---|
[57066a] | 3778 | AddTesselationPoint((BestLine->endpoints[0]->node), 0);
|
---|
| 3779 | AddTesselationPoint((BestLine->endpoints[1]->node), 1);
|
---|
| 3780 | AddTesselationPoint(point, 2);
|
---|
[47d041] | 3781 | LOG(2, "Adding new triangle lines.");
|
---|
[f07f86d] | 3782 | AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
|
---|
| 3783 | AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
|
---|
| 3784 | AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
|
---|
[57066a] | 3785 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
| 3786 | BTS->GetNormalVector(TempTriangle->NormalVector);
|
---|
[47d041] | 3787 | LOG(1, "INFO: NormalVector of other new triangle is " << BTS->NormalVector << ".");
|
---|
[57066a] | 3788 | AddTesselationTriangle();
|
---|
| 3789 |
|
---|
| 3790 | // add removed triangle to the last open line of the second triangle
|
---|
[6613ec] | 3791 | for (int i = 0; i < 3; i++) { // look for the same line as BestLine (only it's its degenerated companion)
|
---|
[57066a] | 3792 | if ((BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[0])) && (BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[1]))) {
|
---|
[6613ec] | 3793 | if (BestLine == BTS->lines[i]) {
|
---|
[47d041] | 3794 | ELOG(0, "BestLine is same as found line, something's wrong here!");
|
---|
[f67b6e] | 3795 | performCriticalExit();
|
---|
[57066a] | 3796 | }
|
---|
[6613ec] | 3797 | BTS->lines[i]->triangles.insert(pair<int, class BoundaryTriangleSet *> (TempTriangle->Nr, TempTriangle));
|
---|
[57066a] | 3798 | TempTriangle->lines[nr] = BTS->lines[i];
|
---|
| 3799 | break;
|
---|
| 3800 | }
|
---|
| 3801 | }
|
---|
[6613ec] | 3802 | }
|
---|
| 3803 | ;
|
---|
[57066a] | 3804 |
|
---|
| 3805 | /** Writes the envelope to file.
|
---|
| 3806 | * \param *out otuput stream for debugging
|
---|
| 3807 | * \param *filename basename of output file
|
---|
[34c43a] | 3808 | * \param *cloud IPointCloud structure with all nodes
|
---|
[57066a] | 3809 | */
|
---|
[34c43a] | 3810 | void Tesselation::Output(const char *filename, IPointCloud & cloud)
|
---|
[57066a] | 3811 | {
|
---|
[ce7bfd] | 3812 | //Info FunctionInfo(__func__);
|
---|
[57066a] | 3813 | ofstream *tempstream = NULL;
|
---|
| 3814 | string NameofTempFile;
|
---|
[68f03d] | 3815 | string NumberName;
|
---|
[57066a] | 3816 |
|
---|
| 3817 | if (LastTriangle != NULL) {
|
---|
[68f03d] | 3818 | stringstream sstr;
|
---|
[8f215d] | 3819 | sstr << "-"<< TrianglesOnBoundary.size() << "-" << LastTriangle->getEndpointName(0) << "_" << LastTriangle->getEndpointName(1) << "_" << LastTriangle->getEndpointName(2);
|
---|
[68f03d] | 3820 | NumberName = sstr.str();
|
---|
[57066a] | 3821 | if (DoTecplotOutput) {
|
---|
| 3822 | string NameofTempFile(filename);
|
---|
| 3823 | NameofTempFile.append(NumberName);
|
---|
[6613ec] | 3824 | for (size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
|
---|
| 3825 | NameofTempFile.erase(npos, 1);
|
---|
[57066a] | 3826 | NameofTempFile.append(TecplotSuffix);
|
---|
[47d041] | 3827 | LOG(1, "INFO: Writing temporary non convex hull to file " << NameofTempFile << ".");
|
---|
[57066a] | 3828 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
|
---|
[e138de] | 3829 | WriteTecplotFile(tempstream, this, cloud, TriangleFilesWritten);
|
---|
[57066a] | 3830 | tempstream->close();
|
---|
| 3831 | tempstream->flush();
|
---|
[6613ec] | 3832 | delete (tempstream);
|
---|
[57066a] | 3833 | }
|
---|
| 3834 |
|
---|
| 3835 | if (DoRaster3DOutput) {
|
---|
| 3836 | string NameofTempFile(filename);
|
---|
| 3837 | NameofTempFile.append(NumberName);
|
---|
[6613ec] | 3838 | for (size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
|
---|
| 3839 | NameofTempFile.erase(npos, 1);
|
---|
[57066a] | 3840 | NameofTempFile.append(Raster3DSuffix);
|
---|
[47d041] | 3841 | LOG(1, "INFO: Writing temporary non convex hull to file " << NameofTempFile << ".");
|
---|
[57066a] | 3842 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
|
---|
[e138de] | 3843 | WriteRaster3dFile(tempstream, this, cloud);
|
---|
| 3844 | IncludeSphereinRaster3D(tempstream, this, cloud);
|
---|
[57066a] | 3845 | tempstream->close();
|
---|
| 3846 | tempstream->flush();
|
---|
[6613ec] | 3847 | delete (tempstream);
|
---|
[57066a] | 3848 | }
|
---|
| 3849 | }
|
---|
| 3850 | if (DoTecplotOutput || DoRaster3DOutput)
|
---|
| 3851 | TriangleFilesWritten++;
|
---|
[6613ec] | 3852 | }
|
---|
| 3853 | ;
|
---|
[262bae] | 3854 |
|
---|
[6613ec] | 3855 | struct BoundaryPolygonSetCompare
|
---|
| 3856 | {
|
---|
| 3857 | bool operator()(const BoundaryPolygonSet * s1, const BoundaryPolygonSet * s2) const
|
---|
| 3858 | {
|
---|
[856098] | 3859 | if (s1->endpoints.size() < s2->endpoints.size())
|
---|
| 3860 | return true;
|
---|
| 3861 | else if (s1->endpoints.size() > s2->endpoints.size())
|
---|
| 3862 | return false;
|
---|
| 3863 | else { // equality of number of endpoints
|
---|
| 3864 | PointSet::const_iterator Walker1 = s1->endpoints.begin();
|
---|
| 3865 | PointSet::const_iterator Walker2 = s2->endpoints.begin();
|
---|
| 3866 | while ((Walker1 != s1->endpoints.end()) || (Walker2 != s2->endpoints.end())) {
|
---|
| 3867 | if ((*Walker1)->Nr < (*Walker2)->Nr)
|
---|
| 3868 | return true;
|
---|
| 3869 | else if ((*Walker1)->Nr > (*Walker2)->Nr)
|
---|
| 3870 | return false;
|
---|
| 3871 | Walker1++;
|
---|
| 3872 | Walker2++;
|
---|
| 3873 | }
|
---|
| 3874 | return false;
|
---|
| 3875 | }
|
---|
| 3876 | }
|
---|
| 3877 | };
|
---|
| 3878 |
|
---|
| 3879 | #define UniquePolygonSet set < BoundaryPolygonSet *, BoundaryPolygonSetCompare>
|
---|
| 3880 |
|
---|
[262bae] | 3881 | /** Finds all degenerated polygons and calls ReTesselateDegeneratedPolygon()/
|
---|
| 3882 | * \return number of polygons found
|
---|
| 3883 | */
|
---|
| 3884 | int Tesselation::CorrectAllDegeneratedPolygons()
|
---|
| 3885 | {
|
---|
[ce7bfd] | 3886 | //Info FunctionInfo(__func__);
|
---|
[fad93c] | 3887 | /// 2. Go through all BoundaryPointSet's, check their triangles' NormalVector
|
---|
[c15ca2] | 3888 | IndexToIndex *DegeneratedTriangles = FindAllDegeneratedTriangles();
|
---|
[6613ec] | 3889 | set<BoundaryPointSet *> EndpointCandidateList;
|
---|
| 3890 | pair<set<BoundaryPointSet *>::iterator, bool> InsertionTester;
|
---|
| 3891 | pair<map<int, Vector *>::iterator, bool> TriangleInsertionTester;
|
---|
[fad93c] | 3892 | for (PointMap::const_iterator Runner = PointsOnBoundary.begin(); Runner != PointsOnBoundary.end(); Runner++) {
|
---|
[ce7bfd] | 3893 | LOG(3, "DEBUG: Current point is " << *Runner->second << ".");
|
---|
[6613ec] | 3894 | map<int, Vector *> TriangleVectors;
|
---|
[fad93c] | 3895 | // gather all NormalVectors
|
---|
[ce7bfd] | 3896 | LOG(4, "DEBUG: Gathering triangles ...");
|
---|
[fad93c] | 3897 | for (LineMap::const_iterator LineRunner = (Runner->second)->lines.begin(); LineRunner != (Runner->second)->lines.end(); LineRunner++)
|
---|
| 3898 | for (TriangleMap::const_iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
|
---|
[b998c3] | 3899 | if (DegeneratedTriangles->find(TriangleRunner->second->Nr) == DegeneratedTriangles->end()) {
|
---|
[6613ec] | 3900 | TriangleInsertionTester = TriangleVectors.insert(pair<int, Vector *> ((TriangleRunner->second)->Nr, &((TriangleRunner->second)->NormalVector)));
|
---|
[b998c3] | 3901 | if (TriangleInsertionTester.second)
|
---|
[ce7bfd] | 3902 | LOG(5, "DEBUG: Adding triangle " << *(TriangleRunner->second) << " to triangles to check-list.");
|
---|
[b998c3] | 3903 | } else {
|
---|
[ce7bfd] | 3904 | LOG(5, "DEBUG: NOT adding triangle " << *(TriangleRunner->second) << " as it's a simply degenerated one.");
|
---|
[b998c3] | 3905 | }
|
---|
[fad93c] | 3906 | }
|
---|
| 3907 | // check whether there are two that are parallel
|
---|
[ce7bfd] | 3908 | LOG(3, "DEBUG: Finding two parallel triangles ...");
|
---|
[6613ec] | 3909 | for (map<int, Vector *>::iterator VectorWalker = TriangleVectors.begin(); VectorWalker != TriangleVectors.end(); VectorWalker++)
|
---|
| 3910 | for (map<int, Vector *>::iterator VectorRunner = VectorWalker; VectorRunner != TriangleVectors.end(); VectorRunner++)
|
---|
[fad93c] | 3911 | if (VectorWalker != VectorRunner) { // skip equals
|
---|
[8cbb97] | 3912 | const double SCP = VectorWalker->second->ScalarProduct(*VectorRunner->second); // ScalarProduct should result in -1. for degenerated triangles
|
---|
[ce7bfd] | 3913 | LOG(4, "DEBUG: Checking " << *VectorWalker->second << " against " << *VectorRunner->second << ": " << SCP);
|
---|
[fad93c] | 3914 | if (fabs(SCP + 1.) < ParallelEpsilon) {
|
---|
| 3915 | InsertionTester = EndpointCandidateList.insert((Runner->second));
|
---|
| 3916 | if (InsertionTester.second)
|
---|
[ce7bfd] | 3917 | LOG(4, "DEBUG: Adding " << *Runner->second << " to endpoint candidate list.");
|
---|
[fad93c] | 3918 | // and break out of both loops
|
---|
| 3919 | VectorWalker = TriangleVectors.end();
|
---|
| 3920 | VectorRunner = TriangleVectors.end();
|
---|
| 3921 | break;
|
---|
| 3922 | }
|
---|
| 3923 | }
|
---|
| 3924 | }
|
---|
[9d4c20] | 3925 | delete DegeneratedTriangles;
|
---|
[856098] | 3926 |
|
---|
[fad93c] | 3927 | /// 3. Find connected endpoint candidates and put them into a polygon
|
---|
| 3928 | UniquePolygonSet ListofDegeneratedPolygons;
|
---|
| 3929 | BoundaryPointSet *Walker = NULL;
|
---|
| 3930 | BoundaryPointSet *OtherWalker = NULL;
|
---|
| 3931 | BoundaryPolygonSet *Current = NULL;
|
---|
[6613ec] | 3932 | stack<BoundaryPointSet*> ToCheckConnecteds;
|
---|
[fad93c] | 3933 | while (!EndpointCandidateList.empty()) {
|
---|
| 3934 | Walker = *(EndpointCandidateList.begin());
|
---|
[6613ec] | 3935 | if (Current == NULL) { // create a new polygon with current candidate
|
---|
[ce7bfd] | 3936 | LOG(3, "DEBUG: Starting new polygon set at point " << *Walker);
|
---|
[fad93c] | 3937 | Current = new BoundaryPolygonSet;
|
---|
| 3938 | Current->endpoints.insert(Walker);
|
---|
| 3939 | EndpointCandidateList.erase(Walker);
|
---|
| 3940 | ToCheckConnecteds.push(Walker);
|
---|
[856098] | 3941 | }
|
---|
[262bae] | 3942 |
|
---|
[fad93c] | 3943 | // go through to-check stack
|
---|
| 3944 | while (!ToCheckConnecteds.empty()) {
|
---|
| 3945 | Walker = ToCheckConnecteds.top(); // fetch ...
|
---|
| 3946 | ToCheckConnecteds.pop(); // ... and remove
|
---|
| 3947 | for (LineMap::const_iterator LineWalker = Walker->lines.begin(); LineWalker != Walker->lines.end(); LineWalker++) {
|
---|
| 3948 | OtherWalker = (LineWalker->second)->GetOtherEndpoint(Walker);
|
---|
[ce7bfd] | 3949 | LOG(4, "DEBUG: Checking " << *OtherWalker);
|
---|
[6613ec] | 3950 | set<BoundaryPointSet *>::iterator Finder = EndpointCandidateList.find(OtherWalker);
|
---|
| 3951 | if (Finder != EndpointCandidateList.end()) { // found a connected partner
|
---|
[ce7bfd] | 3952 | LOG(5, "DEBUG: Adding to polygon.");
|
---|
[fad93c] | 3953 | Current->endpoints.insert(OtherWalker);
|
---|
[6613ec] | 3954 | EndpointCandidateList.erase(Finder); // remove from candidates
|
---|
| 3955 | ToCheckConnecteds.push(OtherWalker); // but check its partners too
|
---|
[856098] | 3956 | } else {
|
---|
[ce7bfd] | 3957 | LOG(5, "DEBUG: is not connected to " << *Walker);
|
---|
[856098] | 3958 | }
|
---|
| 3959 | }
|
---|
| 3960 | }
|
---|
[262bae] | 3961 |
|
---|
[ce7bfd] | 3962 | LOG(3, "DEBUG: Final polygon is " << *Current);
|
---|
[fad93c] | 3963 | ListofDegeneratedPolygons.insert(Current);
|
---|
| 3964 | Current = NULL;
|
---|
[262bae] | 3965 | }
|
---|
| 3966 |
|
---|
[fad93c] | 3967 | const int counter = ListofDegeneratedPolygons.size();
|
---|
[262bae] | 3968 |
|
---|
[47d041] | 3969 | if (DoLog(0)) {
|
---|
| 3970 | std::stringstream output;
|
---|
| 3971 | output << "The following " << counter << " degenerated polygons have been found: ";
|
---|
| 3972 | for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++)
|
---|
| 3973 | output << " " << **PolygonRunner;
|
---|
[ce7bfd] | 3974 | LOG(3, "DEBUG: " << output.str());
|
---|
[47d041] | 3975 | }
|
---|
[856098] | 3976 |
|
---|
[262bae] | 3977 | /// 4. Go through all these degenerated polygons
|
---|
[fad93c] | 3978 | for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++) {
|
---|
[6613ec] | 3979 | stack<int> TriangleNrs;
|
---|
[856098] | 3980 | Vector NormalVector;
|
---|
[262bae] | 3981 | /// 4a. Gather all triangles of this polygon
|
---|
[856098] | 3982 | TriangleSet *T = (*PolygonRunner)->GetAllContainedTrianglesFromEndpoints();
|
---|
[262bae] | 3983 |
|
---|
[125b3c] | 3984 | // check whether number is bigger than 2, otherwise it's just a simply degenerated one and nothing to do.
|
---|
[b998c3] | 3985 | if (T->size() == 2) {
|
---|
[ce7bfd] | 3986 | LOG(4, "DEBUG: Skipping degenerated polygon, is just a (already simply degenerated) triangle.");
|
---|
[6613ec] | 3987 | delete (T);
|
---|
[b998c3] | 3988 | continue;
|
---|
| 3989 | }
|
---|
| 3990 |
|
---|
[125b3c] | 3991 | // check whether number is even
|
---|
| 3992 | // If this case occurs, we have to think about it!
|
---|
| 3993 | // The Problem is probably due to two degenerated polygons being connected by a bridging, non-degenerated polygon, as somehow one node has
|
---|
| 3994 | // connections to either polygon ...
|
---|
| 3995 | if (T->size() % 2 != 0) {
|
---|
[47d041] | 3996 | ELOG(0, " degenerated polygon contains an odd number of triangles, probably contains bridging non-degenerated ones, too!");
|
---|
[125b3c] | 3997 | performCriticalExit();
|
---|
| 3998 | }
|
---|
[6613ec] | 3999 | TriangleSet::iterator TriangleWalker = T->begin(); // is the inner iterator
|
---|
[262bae] | 4000 | /// 4a. Get NormalVector for one side (this is "front")
|
---|
[273382] | 4001 | NormalVector = (*TriangleWalker)->NormalVector;
|
---|
[ce7bfd] | 4002 | LOG(4, "DEBUG: \"front\" defining triangle is " << **TriangleWalker << " and Normal vector of \"front\" side is " << NormalVector);
|
---|
[856098] | 4003 | TriangleWalker++;
|
---|
| 4004 | TriangleSet::iterator TriangleSprinter = TriangleWalker; // is the inner advanced iterator
|
---|
[262bae] | 4005 | /// 4b. Remove all triangles whose NormalVector is in opposite direction (i.e. "back")
|
---|
[856098] | 4006 | BoundaryTriangleSet *triangle = NULL;
|
---|
| 4007 | while (TriangleSprinter != T->end()) {
|
---|
| 4008 | TriangleWalker = TriangleSprinter;
|
---|
| 4009 | triangle = *TriangleWalker;
|
---|
| 4010 | TriangleSprinter++;
|
---|
[ce7bfd] | 4011 | LOG(4, "DEBUG: Current triangle to test for removal: " << *triangle);
|
---|
[273382] | 4012 | if (triangle->NormalVector.ScalarProduct(NormalVector) < 0) { // if from other side, then delete and remove from list
|
---|
[ce7bfd] | 4013 | LOG(5, "DEBUG: Removing ... ");
|
---|
[856098] | 4014 | TriangleNrs.push(triangle->Nr);
|
---|
[262bae] | 4015 | T->erase(TriangleWalker);
|
---|
[856098] | 4016 | RemoveTesselationTriangle(triangle);
|
---|
| 4017 | } else
|
---|
[ce7bfd] | 4018 | LOG(5, "DEBUG: Keeping ... ");
|
---|
[262bae] | 4019 | }
|
---|
| 4020 | /// 4c. Copy all "front" triangles but with inverse NormalVector
|
---|
| 4021 | TriangleWalker = T->begin();
|
---|
[6613ec] | 4022 | while (TriangleWalker != T->end()) { // go through all front triangles
|
---|
[ce7bfd] | 4023 | LOG(4, "DEBUG: Re-creating triangle " << **TriangleWalker << " with NormalVector " << (*TriangleWalker)->NormalVector);
|
---|
[856098] | 4024 | for (int i = 0; i < 3; i++)
|
---|
| 4025 | AddTesselationPoint((*TriangleWalker)->endpoints[i]->node, i);
|
---|
[f07f86d] | 4026 | AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
|
---|
| 4027 | AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
|
---|
| 4028 | AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
|
---|
[fad93c] | 4029 | if (TriangleNrs.empty())
|
---|
[47d041] | 4030 | ELOG(0, "No more free triangle numbers!");
|
---|
[856098] | 4031 | BTS = new BoundaryTriangleSet(BLS, TriangleNrs.top()); // copy triangle ...
|
---|
| 4032 | AddTesselationTriangle(); // ... and add
|
---|
| 4033 | TriangleNrs.pop();
|
---|
[273382] | 4034 | BTS->NormalVector = -1 * (*TriangleWalker)->NormalVector;
|
---|
[262bae] | 4035 | TriangleWalker++;
|
---|
| 4036 | }
|
---|
[856098] | 4037 | if (!TriangleNrs.empty()) {
|
---|
[47d041] | 4038 | ELOG(0, "There have been less triangles created than removed!");
|
---|
[856098] | 4039 | }
|
---|
[6613ec] | 4040 | delete (T); // remove the triangleset
|
---|
[262bae] | 4041 | }
|
---|
[c15ca2] | 4042 | IndexToIndex * SimplyDegeneratedTriangles = FindAllDegeneratedTriangles();
|
---|
[ce7bfd] | 4043 | LOG(2, "DEBUG: Final list of simply degenerated triangles found, containing " << SimplyDegeneratedTriangles->size() << " triangles:");
|
---|
[c15ca2] | 4044 | IndexToIndex::iterator it;
|
---|
[856098] | 4045 | for (it = SimplyDegeneratedTriangles->begin(); it != SimplyDegeneratedTriangles->end(); it++)
|
---|
[ce7bfd] | 4046 | LOG(2, "DEBUG: " << (*it).first << " => " << (*it).second);
|
---|
[6613ec] | 4047 | delete (SimplyDegeneratedTriangles);
|
---|
[262bae] | 4048 | /// 5. exit
|
---|
[856098] | 4049 | UniquePolygonSet::iterator PolygonRunner;
|
---|
[fad93c] | 4050 | while (!ListofDegeneratedPolygons.empty()) {
|
---|
| 4051 | PolygonRunner = ListofDegeneratedPolygons.begin();
|
---|
[6613ec] | 4052 | delete (*PolygonRunner);
|
---|
[fad93c] | 4053 | ListofDegeneratedPolygons.erase(PolygonRunner);
|
---|
[262bae] | 4054 | }
|
---|
| 4055 |
|
---|
| 4056 | return counter;
|
---|
[6613ec] | 4057 | }
|
---|
| 4058 | ;
|
---|