| 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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| 4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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| 5 | *
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| 6 | *
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| 7 | * This file is part of MoleCuilder.
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| 8 | *
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| 9 | * MoleCuilder is free software: you can redistribute it and/or modify
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| 10 | * it under the terms of the GNU General Public License as published by
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| 11 | * the Free Software Foundation, either version 2 of the License, or
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| 12 | * (at your option) any later version.
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| 13 | *
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| 14 | * MoleCuilder is distributed in the hope that it will be useful,
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| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 17 | * GNU General Public License for more details.
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| 18 | *
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| 19 | * You should have received a copy of the GNU General Public License
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| 20 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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| 21 | */
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| 22 |
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| 23 | /*
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| 24 | * BoundaryLineSet.cpp
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| 25 | *
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| 26 | * Created on: Jul 29, 2010
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| 27 | * Author: heber
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| 28 | */
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| 29 |
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| 30 | // include config.h
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| 31 | #ifdef HAVE_CONFIG_H
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| 32 | #include <config.h>
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| 33 | #endif
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| 34 |
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| 35 | #include "CodePatterns/MemDebug.hpp"
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| 36 |
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| 37 | #include "BoundaryLineSet.hpp"
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| 38 |
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| 39 | #include <iostream>
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| 40 |
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| 41 | #include "BoundaryPointSet.hpp"
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| 42 | #include "BoundaryTriangleSet.hpp"
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| 43 | #include "Atom/TesselPoint.hpp"
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| 44 |
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| 45 | #include "CodePatterns/Assert.hpp"
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| 46 | #include "CodePatterns/Info.hpp"
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| 47 | #include "CodePatterns/Log.hpp"
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| 48 | #include "CodePatterns/Verbose.hpp"
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| 49 | #include "tesselationhelpers.hpp"
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| 50 | #include "LinearAlgebra/Vector.hpp"
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| 51 |
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| 52 | using namespace std;
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| 53 |
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| 54 | /** Constructor of BoundaryLineSet.
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| 55 | */
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| 56 | BoundaryLineSet::BoundaryLineSet() :
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| 57 | Nr(-1)
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| 58 | {
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| 59 | //Info FunctionInfo(__func__);
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| 60 | for (int i = 0; i < 2; i++)
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| 61 | endpoints[i] = NULL;
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| 62 | }
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| 63 | ;
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| 64 |
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| 65 | /** Constructor of BoundaryLineSet with two endpoints.
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| 66 | * Adds line automatically to each endpoints' LineMap
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| 67 | * \param *Point[2] array of two boundary points
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| 68 | * \param number number of the list
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| 69 | */
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| 70 | BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point[2], const int number)
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| 71 | {
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| 72 | //Info FunctionInfo(__func__);
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| 73 | // set number
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| 74 | Nr = number;
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| 75 | // set endpoints in ascending order
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| 76 | SetEndpointsOrdered(endpoints, Point[0], Point[1]);
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| 77 | // add this line to the hash maps of both endpoints
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| 78 | Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
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| 79 | Point[1]->AddLine(this); //
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| 80 | // set skipped to false
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| 81 | skipped = false;
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| 82 | // clear triangles list
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| 83 | LOG(5, "DEBUG: New Line with endpoints " << *this << ".");
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| 84 | }
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| 85 | ;
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| 86 |
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| 87 | /** Constructor of BoundaryLineSet with two endpoints.
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| 88 | * Adds line automatically to each endpoints' LineMap
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| 89 | * \param *Point1 first boundary point
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| 90 | * \param *Point2 second boundary point
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| 91 | * \param number number of the list
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| 92 | */
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| 93 | BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point1, BoundaryPointSet * const Point2, const int number) :
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| 94 | Nr(number),
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| 95 | skipped(false)
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| 96 | {
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| 97 | //Info FunctionInfo(__func__);
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| 98 | // set endpoints in ascending order
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| 99 | SetEndpointsOrdered(endpoints, Point1, Point2);
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| 100 | // add this line to the hash maps of both endpoints
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| 101 | Point1->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
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| 102 | Point2->AddLine(this); //
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| 103 | // clear triangles list
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| 104 | LOG(5, "DEBUG: New Line with endpoints " << *this << ".");
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| 105 | }
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| 106 | ;
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| 107 |
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| 108 | /** Destructor for BoundaryLineSet.
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| 109 | * Removes itself from each endpoints' LineMap, calling RemoveTrianglePoint() when point not connected anymore.
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| 110 | * \note When removing lines from a class Tesselation, use RemoveTesselationLine()
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| 111 | */
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| 112 | BoundaryLineSet::~BoundaryLineSet()
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| 113 | {
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| 114 | //Info FunctionInfo(__func__);
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| 115 | int Numbers[2];
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| 116 |
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| 117 | // get other endpoint number of finding copies of same line
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| 118 | if (endpoints[1] != NULL)
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| 119 | Numbers[0] = endpoints[1]->Nr;
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| 120 | else
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| 121 | Numbers[0] = -1;
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| 122 | if (endpoints[0] != NULL)
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| 123 | Numbers[1] = endpoints[0]->Nr;
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| 124 | else
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| 125 | Numbers[1] = -1;
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| 126 |
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| 127 | for (int i = 0; i < 2; i++) {
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| 128 | if (endpoints[i] != NULL) {
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| 129 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
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| 130 | pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]);
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| 131 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
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| 132 | if ((*Runner).second == this) {
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| 133 | //LOG(0, "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << ".");
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| 134 | endpoints[i]->lines.erase(Runner);
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| 135 | break;
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| 136 | }
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| 137 | } else { // there's just a single line left
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| 138 | if (endpoints[i]->lines.erase(Nr)) {
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| 139 | //LOG(0, "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << ".");
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| 140 | }
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| 141 | }
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| 142 | if (endpoints[i]->lines.empty()) {
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| 143 | //LOG(0, *endpoints[i] << " has no more lines it's attached to, erasing.");
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| 144 | if (endpoints[i] != NULL) {
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| 145 | delete (endpoints[i]);
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| 146 | endpoints[i] = NULL;
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| 147 | }
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| 148 | }
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| 149 | }
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| 150 | }
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| 151 | if (!triangles.empty())
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| 152 | ELOG(2, "Memory Leak! I " << *this << " am still connected to some triangles.");
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| 153 | }
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| 154 | ;
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| 155 |
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| 156 | /** Add triangle to TriangleMap of this boundary line.
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| 157 | * \param *triangle to add
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| 158 | */
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| 159 | void BoundaryLineSet::AddTriangle(BoundaryTriangleSet * const triangle)
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| 160 | {
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| 161 | //Info FunctionInfo(__func__);
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| 162 | LOG(5, "DEBUG: Add " << triangle->Nr << " to line " << *this << ".");
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| 163 | triangles.insert(TrianglePair(triangle->Nr, triangle));
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| 164 | }
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| 165 | ;
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| 166 |
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| 167 | /** Checks whether we have a common endpoint with given \a *line.
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| 168 | * \param *line other line to test
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| 169 | * \return true - common endpoint present, false - not connected
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| 170 | */
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| 171 | bool BoundaryLineSet::IsConnectedTo(const BoundaryLineSet * const line) const
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| 172 | {
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| 173 | //Info FunctionInfo(__func__);
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| 174 | if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1]))
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| 175 | return true;
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| 176 | else
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| 177 | return false;
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| 178 | }
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| 179 | ;
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| 180 |
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| 181 | /** Checks whether the adjacent triangles of a baseline are convex or not.
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| 182 | * We sum the two angles of each height vector with respect to the center of the baseline.
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| 183 | * If greater/equal M_PI than we are convex.
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| 184 | * \param *out output stream for debugging
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| 185 | * \return true - triangles are convex, false - concave or less than two triangles connected
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| 186 | */
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| 187 | bool BoundaryLineSet::CheckConvexityCriterion() const
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| 188 | {
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| 189 | //Info FunctionInfo(__func__);
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| 190 | double angle = CalculateConvexity();
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| 191 | if (angle > -MYEPSILON) {
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| 192 | LOG(3, "ACCEPT: Angle is greater than pi: convex.");
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| 193 | return true;
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| 194 | } else {
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| 195 | LOG(3, "REJECT: Angle is less than pi: concave.");
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| 196 | return false;
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| 197 | }
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| 198 | }
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| 199 |
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| 200 |
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| 201 | /** Calculates the angle between two triangles with respect to their normal vector.
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| 202 | * We sum the two angles of each height vector with respect to the center of the baseline.
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| 203 | * \return angle > 0 then convex, if < 0 then concave
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| 204 | */
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| 205 | double BoundaryLineSet::CalculateConvexity() const
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| 206 | {
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| 207 | //Info FunctionInfo(__func__);
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| 208 | Vector BaseLineCenter, BaseLineNormal, BaseLine, helper[2], NormalCheck;
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| 209 | // get the two triangles
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| 210 | if (triangles.size() != 2) {
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| 211 | ELOG(0, "Baseline " << *this << " is connected to less than two triangles, Tesselation incomplete!");
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| 212 | return true;
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| 213 | }
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| 214 | // check normal vectors
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| 215 | // have a normal vector on the base line pointing outwards
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| 216 | //LOG(0, "INFO: " << *this << " has vectors at " << *(endpoints[0]->node->node) << " and at " << *(endpoints[1]->node->node) << ".");
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| 217 | BaseLineCenter = (1./2.)*((endpoints[0]->node->getPosition()) + (endpoints[1]->node->getPosition()));
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| 218 | BaseLine = (endpoints[0]->node->getPosition()) - (endpoints[1]->node->getPosition());
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| 219 |
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| 220 | //LOG(0, "INFO: Baseline is " << BaseLine << " and its center is at " << BaseLineCenter << ".");
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| 221 |
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| 222 | BaseLineNormal.Zero();
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| 223 | NormalCheck.Zero();
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| 224 | double sign = -1.;
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| 225 | int i = 0;
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| 226 | class BoundaryPointSet *node = NULL;
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| 227 | for (TriangleMap::const_iterator runner = triangles.begin(); runner != triangles.end(); runner++) {
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| 228 | //LOG(0, "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << ".");
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| 229 | NormalCheck += runner->second->NormalVector;
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| 230 | NormalCheck *= sign;
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| 231 | sign = -sign;
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| 232 | if (runner->second->NormalVector.NormSquared() > MYEPSILON)
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| 233 | BaseLineNormal = runner->second->NormalVector; // yes, copy second on top of first
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| 234 | else {
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| 235 | ELOG(0, "Triangle " << *runner->second << " has zero normal vector!");
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| 236 | }
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| 237 | node = runner->second->GetThirdEndpoint(this);
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| 238 | if (node != NULL) {
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| 239 | //LOG(0, "INFO: Third node for triangle " << *(runner->second) << " is " << *node << " at " << *(node->node->node) << ".");
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| 240 | helper[i] = (node->node->getPosition()) - BaseLineCenter;
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| 241 | helper[i].MakeNormalTo(BaseLine); // we want to compare the triangle's heights' angles!
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| 242 | //LOG(0, "INFO: Height vector with respect to baseline is " << helper[i] << ".");
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| 243 | i++;
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| 244 | } else {
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| 245 | ELOG(1, "I cannot find third node in triangle, something's wrong.");
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| 246 | return true;
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| 247 | }
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| 248 | }
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| 249 | //LOG(0, "INFO: BaselineNormal is " << BaseLineNormal << ".");
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| 250 | if (NormalCheck.NormSquared() < MYEPSILON) {
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| 251 | LOG(3, "ACCEPT: Normalvectors of both triangles are the same: convex.");
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| 252 | return true;
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| 253 | }
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| 254 | BaseLineNormal.Scale(-1.);
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| 255 | double angle = GetAngle(helper[0], helper[1], BaseLineNormal);
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| 256 | return (angle - M_PI);
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| 257 | }
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| 258 |
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| 259 | /** Checks whether point is any of the two endpoints this line contains.
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| 260 | * \param *point point to test
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| 261 | * \return true - point is of the line, false - is not
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| 262 | */
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| 263 | bool BoundaryLineSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const
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| 264 | {
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| 265 | //Info FunctionInfo(__func__);
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| 266 | for (int i = 0; i < 2; i++)
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| 267 | if (point == endpoints[i])
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| 268 | return true;
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| 269 | return false;
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| 270 | }
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| 271 | ;
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| 272 |
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| 273 | /** Returns other endpoint of the line.
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| 274 | * \param *point other endpoint
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| 275 | * \return NULL - if endpoint not contained in BoundaryLineSet::lines, or pointer to BoundaryPointSet otherwise
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| 276 | */
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| 277 | class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(const BoundaryPointSet * const point) const
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| 278 | {
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| 279 | //Info FunctionInfo(__func__);
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| 280 | if (endpoints[0] == point)
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| 281 | return endpoints[1];
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| 282 | else if (endpoints[1] == point)
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| 283 | return endpoints[0];
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| 284 | else
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| 285 | return NULL;
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| 286 | }
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| 287 | ;
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| 288 |
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| 289 | /** Returns other triangle of the line.
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| 290 | * \param *point other endpoint
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| 291 | * \return NULL - if triangle not contained in BoundaryLineSet::triangles, or pointer to BoundaryTriangleSet otherwise
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| 292 | */
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| 293 | class BoundaryTriangleSet *BoundaryLineSet::GetOtherTriangle(const BoundaryTriangleSet * const triangle) const
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| 294 | {
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| 295 | //Info FunctionInfo(__func__);
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| 296 | if (triangles.size() == 2) {
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| 297 | for (TriangleMap::const_iterator TriangleRunner = triangles.begin(); TriangleRunner != triangles.end(); ++TriangleRunner)
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| 298 | if (TriangleRunner->second != triangle)
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| 299 | return TriangleRunner->second;
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| 300 | }
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| 301 | return NULL;
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| 302 | }
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| 303 | ;
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| 304 |
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| 305 | /** output operator for BoundaryLineSet.
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| 306 | * \param &ost output stream
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| 307 | * \param &a boundary line
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| 308 | */
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| 309 | ostream & operator <<(ostream &ost, const BoundaryLineSet &a)
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| 310 | {
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| 311 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->getName() << " at " << a.endpoints[0]->node->getPosition() << "," << a.endpoints[1]->node->getName() << " at " << a.endpoints[1]->node->getPosition() << "]";
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| 312 | return ost;
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| 313 | }
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| 314 | ;
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