source: src/Shapes/BaseShapes.cpp@ c521e1

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Last change on this file since c521e1 was faca99, checked in by Frederik Heber <heber@…>, 14 years ago

MoleculeAction create-micelle: code updated; Baseshapes: procedure getHomogeneousPointsonSurface updated

Changed in rebase onto v1.1.3:

  • replaced parser instantiations by getter to FormatParserStorage and World.
  • removed doubly present loop over count (creates 1942 points).
  • We create now less than desired points, Unit tests checks for 194 instead of originally 200 points.
  • Property mode set to 100644
File size: 6.2 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * BaseShapes_impl.cpp
10 *
11 * Created on: Jun 18, 2010
12 * Author: crueger
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "CodePatterns/MemDebug.hpp"
21
22#include "Shapes/BaseShapes.hpp"
23#include "Shapes/BaseShapes_impl.hpp"
24#include "Shapes/ShapeExceptions.hpp"
25#include "Shapes/ShapeOps.hpp"
26
27#include "Helpers/defs.hpp"
28
29#include "CodePatterns/Assert.hpp"
30#include "LinearAlgebra/Vector.hpp"
31#include "LinearAlgebra/Line.hpp"
32#include "LinearAlgebra/Plane.hpp"
33#include "LinearAlgebra/LineSegment.hpp"
34#include "LinearAlgebra/LineSegmentSet.hpp"
35
36#include <cmath>
37#include <algorithm>
38
39bool Sphere_impl::isInside(const Vector &point){
40 return point.NormSquared()<=1;
41}
42
43bool Sphere_impl::isOnSurface(const Vector &point){
44 return fabs(point.NormSquared()-1)<MYEPSILON;
45}
46
47Vector Sphere_impl::getNormal(const Vector &point) throw(NotOnSurfaceException){
48 if(!isOnSurface(point)){
49 throw NotOnSurfaceException() << ShapeVector(&point);
50 }
51 return point;
52}
53
54LineSegmentSet Sphere_impl::getLineIntersections(const Line &line){
55 LineSegmentSet res(line);
56 std::vector<Vector> intersections = line.getSphereIntersections();
57 if(intersections.size()==2){
58 res.insert(LineSegment(intersections[0],intersections[1]));
59 }
60 return res;
61}
62
63string Sphere_impl::toString(){
64 return "Sphere()";
65}
66
67/**
68 * algorithm taken from http://www.cgafaq.info/wiki/Evenly_distributed_points_on_sphere
69 * \param N number of points on surface
70 */
71std::vector<Vector> Sphere_impl::getHomogeneousPointsOnSurface(const size_t N) const {
72 std::vector<Vector> PointsOnSurface;
73
74 double PI=3.14159265358979323846;
75 double a=4*PI/N;
76 double d= sqrt(a);
77 int Mtheta=int(PI/d);
78 double dtheta=PI/Mtheta;
79 double dphi=a/dtheta;
80 for (int m=0; m<Mtheta; m++)
81 {
82 double theta=PI*(m+0.5)/Mtheta;
83 int Mphi=int(2*PI*sin(theta)/dphi);
84 for (int n=0; n<Mphi;n++)
85 {
86 double phi= 2*PI*n/Mphi;
87 Vector point;
88 point.Zero();
89 point[0]=sin(theta)*cos(phi);
90 point[1]=sin(theta)*sin(phi);
91 point[2]=cos(theta);
92 PointsOnSurface.push_back(point);
93 }
94 }
95 /*const double dlength = M_PI*(3.-sqrt(5.));
96 double length = 0;
97 const double dz = 2.0/N;
98 double z = 1. - dz/2.;
99 Vector point;
100 for (size_t ka = 0; ka<N; ka++){
101 const double r = sqrt(1.-z*z);
102 point.Zero();
103 point[0] = cos(length)*r;
104 point[1] = sin(length)*r;
105 point[2] = z;
106 PointsOnSurface.push_back(point);
107 z = z - dz;
108 length = length + dlength;*/
109
110 //ASSERT(PointsOnSurface.size() == N, "Sphere_impl::getHomogeneousPointsOnSurface() did not create enough points.");
111 return PointsOnSurface;
112}
113
114
115Shape Sphere(){
116 Shape::impl_ptr impl = Shape::impl_ptr(new Sphere_impl());
117 return Shape(impl);
118}
119
120Shape Sphere(const Vector &center,double radius){
121 return translate(resize(Sphere(),radius),center);
122}
123
124Shape Ellipsoid(const Vector &center, const Vector &radius){
125 return translate(stretch(Sphere(),radius),center);
126}
127
128bool Cuboid_impl::isInside(const Vector &point){
129 return (point[0]>=0 && point[0]<=1) && (point[1]>=0 && point[1]<=1) && (point[2]>=0 && point[2]<=1);
130}
131
132bool Cuboid_impl::isOnSurface(const Vector &point){
133 bool retVal = isInside(point);
134 // test all borders of the cuboid
135 // double fabs
136 retVal = retVal &&
137 (((fabs(point[0]-1.) < MYEPSILON) || (fabs(point[0]) < MYEPSILON)) ||
138 ((fabs(point[1]-1.) < MYEPSILON) || (fabs(point[1]) < MYEPSILON)) ||
139 ((fabs(point[2]-1.) < MYEPSILON) || (fabs(point[2]) < MYEPSILON)));
140 return retVal;
141}
142
143Vector Cuboid_impl::getNormal(const Vector &point) throw(NotOnSurfaceException){
144 if(!isOnSurface(point)){
145 throw NotOnSurfaceException() << ShapeVector(&point);
146 }
147 Vector res;
148 // figure out on which sides the Vector lies (maximum 3, when it is in a corner)
149 for(int i=NDIM;i--;){
150 if(fabs(fabs(point[i])-1)<MYEPSILON){
151 // add the scaled (-1/+1) Vector to the set of surface vectors
152 res[i] = point[i];
153 }
154 }
155 ASSERT(res.NormSquared()>=1 && res.NormSquared()<=3,"To many or to few sides found for this Vector");
156
157 res.Normalize();
158 return res;
159}
160
161LineSegmentSet Cuboid_impl::getLineIntersections(const Line &line){
162 LineSegmentSet res(line);
163 // get the intersection on each of the six faces
164 vector<Vector> intersections;
165 intersections.resize(2);
166 int c=0;
167 int x[2]={-1,+1};
168 for(int i=NDIM;i--;){
169 for(int p=0;p<2;++p){
170 if(c==2) goto end; // I know this sucks, but breaking two loops is stupid
171 Vector base;
172 base[i]=x[p];
173 // base now points to the surface and is normal to it at the same time
174 Plane p(base,base);
175 Vector intersection = p.GetIntersection(line);
176 if(isInside(intersection)){
177 // if we have a point on the edge it might already be contained
178 if(c==1 && intersections[0]==intersection)
179 continue;
180 intersections[c++]=intersection;
181 }
182 }
183 }
184 end:
185 if(c==2){
186 res.insert(LineSegment(intersections[0],intersections[1]));
187 }
188 return res;
189}
190
191string Cuboid_impl::toString(){
192 return "Cuboid()";
193}
194
195/**
196 * \param N number of points on surface
197 */
198std::vector<Vector> Cuboid_impl::getHomogeneousPointsOnSurface(const size_t N) const {
199 std::vector<Vector> PointsOnSurface;
200 ASSERT(false, "Cuboid_impl::getHomogeneousPointsOnSurface() not implemented yet");
201 return PointsOnSurface;
202}
203
204Shape Cuboid(){
205 Shape::impl_ptr impl = Shape::impl_ptr(new Cuboid_impl());
206 return Shape(impl);
207}
208
209Shape Cuboid(const Vector &corner1, const Vector &corner2){
210 // make sure the two edges are upper left front and lower right back
211 Vector sortedC1;
212 Vector sortedC2;
213 for(int i=NDIM;i--;){
214 sortedC1[i] = min(corner1[i],corner2[i]);
215 sortedC2[i] = max(corner1[i],corner2[i]);
216 ASSERT(corner1[i]!=corner2[i],"Given points for cuboid edges did not define a valid space");
217 }
218 // get the middle point
219 Vector middle = (1./2.)*(sortedC1+sortedC2);
220 Vector factors = sortedC2-middle;
221 return translate(stretch(Cuboid(),factors),middle);
222}
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