source: src/RandomNumbers/RandomNumberGenerator_Encapsulation.hpp@ 3f9eba

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Last change on this file since 3f9eba was 3f9eba, checked in by Frederik Heber <heber@…>, 14 years ago

New classes for random number generation.

  • we use boost::random as a basis. It implements a lot of pseudo-random engines and various distributions. However, everything is templated and there are no base classes to store prototypes of the instances in a map. We need these such that we are able to offer the user at run-time every choice possible.
  • Hence, we need to encapsulate all engines, distributions and (engine, distribution) tuples: RandomNumber..._Encapsulation classes.
  • each with an abstract base class as the interface: RandomNumber... classes.
  • RandomNumberGeneratorFactory is then a singleton that contains all the Maps and tables:
    • from string (user input is string) to enum (storing enum is more efficient that a lengthy string)
    • from enum to instance (of the abstract class).
  • RandomNumberGeneratorFactory is a singleton to allow for global control of what kind of numbers are generated, hence there are also two new Actions:
  • The user in the end only uses two classes: RandomNumberGeneratorFactory and RandomNumberGenerator. The first only for obtaining a specific variant of the latter and the latter to generate the numbers (operator() is passed on to boost::variate_generator::operator()).
  • There is a unit test on the RandomNumberGeneratorFactory that checks some of the table entries and whether one of the RandomNumberGenerator is working (uniform_smallint so far).

Details:

  • As there are ~25 engines and ~15 distributions this makes an enormous amount of possible combinations. To automatically construct these, we use some stuff from boost::preprocessor in order to generate enums, tables and maps automatically just from a sequence of the typenames.
  • we have be-friended the unit test a lot to allow for easier testing, e.g. we need access to internal ..._type to test whether their type is correct.
  • cleanUp() purges the instance of RandomNumberGeneratorFactory.
  • in RandomNumber..._Encapsulation::name() functions are only used for the unit tests.
  • this all resides in its own subfolder RandomNumbers. So far, it is completely independent of everything else.
  • Property mode set to 100644
File size: 3.1 KB
Line 
1/*
2 * RandomNumberGenerator_Encapsulation.hpp
3 *
4 * Created on: Dec 31, 2010
5 * Author: heber
6 */
7
8#ifndef RANDOMNUMBERGENERATOR_ENCAPSULATION_HPP_
9#define RANDOMNUMBERGENERATOR_ENCAPSULATION_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include "RandomNumberDistribution.hpp"
17#include "RandomNumberEngine.hpp"
18#include "RandomNumberGenerator.hpp"
19#include "RandomNumberGeneratorFactory.hpp"
20
21#include "unittests/RandomNumberGeneratorFactoryUnitTest.hpp"
22
23/** Template class that encapsulates the random number generators from
24 * random::boost.
25 *
26 * We inherit the interface RandomNumberGenerator such that all are
27 * accessible in the same way (i.e. RandomNumberGeneratorFactory will
28 * spit out only references to RandomNumberGenerator).
29 *
30 * Note that we always returns double values although the distribution
31 * might be integer or even a discrete distribution of integers.
32 *
33 * We need three template parameters:
34 * -# the generator - generates uniform random numbers
35 * -# the distribution - transforms uniform into a desired distribution
36 */
37template <class engine, class distribution>
38class RandomNumberGenerator_Encapsulation : public RandomNumberGenerator
39{
40 /**
41 * Factory is friend such that it can access private cstor.
42 */
43 friend class RandomNumberGeneratorFactory;
44 friend class RandomNumberGeneratorFactoryTest;
45
46public:
47 /** obtain a random number via generator and the specific distribution.
48 *
49 */
50 double operator()() const {
51 return randomgenerator();
52 }
53
54 /** Set the generator's seed.
55 *
56 * @param _seed seed to set to
57 */
58 void seed(unsigned int _seed) {
59 engine_type.seed(_seed);
60 }
61
62 /** Getter for the type name of the internal engine.
63 *
64 */
65 std::string EngineName() {
66 return engine_type.name();
67 }
68
69 /** Getter for the type name of the internal distribution.
70 *
71 */
72 std::string DistributionName() {
73 return distribution_type.name();
74 }
75
76 /** Constructor that instantiates a specific random number generator and
77 * distribution.
78 * @param _generator_type instance of the desired generator
79 * @param _distribution_type instance of the desired distribution
80 */
81 RandomNumberGenerator_Encapsulation(
82 RandomNumberEngine &_engine_type,
83 RandomNumberDistribution &_distribution_type
84 ) :
85 engine_type(static_cast<RandomNumberEngine_Encapsulation<engine> &>(_engine_type)),
86 distribution_type(static_cast<RandomNumberDistribution_Encapsulation<distribution> &>(_distribution_type)),
87 randomgenerator(boost::variate_generator<engine, distribution> (
88 engine_type.getEngine(),
89 distribution_type.getDistribution()
90 ))
91 {
92 // note that we instantiate the variate_generator with the copied instances!
93 }
94
95 /** Destructor of the class.
96 *
97 */
98 ~RandomNumberGenerator_Encapsulation() {}
99private:
100 RandomNumberEngine_Encapsulation<engine> engine_type;
101 RandomNumberDistribution_Encapsulation<distribution> distribution_type;
102 mutable boost::variate_generator<engine, distribution> randomgenerator;
103};
104
105#endif /* RANDOMNUMBERGENERATOR_ENCAPSULATION_HPP_ */
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